Kinda Funny Gamescast: Video Game Podcast - We've Played Elden Ring: Our Impressions - Kinda Funny Gamescast
Episode Date: November 10, 2021Visit http://joinhoney.com/KINDA to get Honey for free. Go to http://chime.com/kfgames to sign up for Chime. Go to http://nativedeodorant.com and use code kfgames to get 20% off your first purchas...e. ARCANE IS NOW STREAMING EXCLUSIVELY ON NETFLIX. Andy Cortez and Tamoor Hussain have PLAYED Elden Ring. Let's dive into their preview and talk about their time with it so far. Epic Creator Code: KindaFunny Follow The Gamescast Team On Twitter: Blessing Adeoye: https://twitter.com/BlessingJr Andy Cortez: https://twitter.com/TheAndyCortez Tamoor Hussain: https://twitter.com/TamoorH Barrett Courtney: https://twitter.com/SadBoyBarrett Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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Yo, what's up? Welcome to Kind of Funny Gamescast. I'm one of your host, Blessing, Adioia Jr.
Joining me is Twitch.tv slash Andy Cortez.
A great afternoon, blessing. And Timor Hussein, great afternoon.
Great afternoon to you to Andy. Also joining us is GameSpots Tomor Hussein.
Boutonished.
I'm a stretch of the Eldon ring.
Emboldened.
I love the way he says emboldened.
Come on. Yeah, that's a good word.
This might be one of the most exciting gamescasts of the year, so I'm excited to get into it.
So I'm going to waste no time in introing.
Remember everybody that this is the Kind of Funny Gamescast.
For each every week, we join you to talk about the hottest topics in gaming, along with reviews, previews, and impressions.
If you like that, you can watch it live right here as we record on patreon.com slash Kind of Funny Games.
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Housekeeping for you, in case you missed it, Extra Life was this last weekend, and it was a blast.
You all showed up to help support the Children's Miracle Network of Hospitals and re-streamed
for 12 hours straight.
Right now, you can catch up on the shenanigans over on YouTube.com slash Kind of Funny Plays,
where we uploaded all of the segments of the stream.
You can also still donate and support Extra Life by going to Kind of Funny.com slash Extra Life.
And then PSLWXOXO is up right now.
That's our PlayStation podcast.
It is Janet and I going through
and creating our definitive PlayStation
Holiday Shopping Guide that is up right now
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Thank you to our Patreon producers, Pranksy,
Tyler Ross, Delaney Twinning,
Julian the gluten-free gamer, Alex Jay Sandoval,
James Hastings, and Casey Andrew.
Today we're brought to you by Honey, Chime, Native,
and Arcane, but we'll tell you
about that later because I wanted
to get all of that out the way, because I wanted
to talk as much about this game
as possible because
get out of here because we're talking about some
Eldon Ring baby I am very excited to pick your guys's brains
on this Andy you touched it to Moore you touched this
touch the game
where do we where do we start how much of the game have you guys
played first of all Andy
um all set and done I'd say I put around
I'd say a little bit north of eight hours into it
unfortunately Elbin are unfortunately and not
unfortunately but you know we did extra life over the weekend
so I couldn't quite dig
as much as I wanted to, especially because I think it's a game that you can't just hop into
like Forza and fart around in. I want to kind of understand everything that's being told to me.
I want to know exactly what's happening. So eight hours is what I got in about three days of
playtime. Something like that. Tomorrow about you. I think I was about 11 hours, 11 or 12 hours
before I got unceremoniously booted off the server in the middle of a boss fight, which was brutal.
but yeah I got a decent chunk of time with it a lot of it a decent amount of it actually was just
kind of wandering around and not really doing the stuff that people would think of as the main
event in the demo like um there's more of like the exploration and I'm just going to
far about looking you know in in various corners and seeing if there's anything interesting going
on and let me tell you there's some interesting things going on so that's where I want to start
with what was this demo?
Is this the beginning of the game?
Did they put you in the middle?
Did you guys get to choose whatever classes you want?
What was available to you in this demo?
Yeah, so it was, from what I can tell, the start of the game,
minus some of the context that I imagine will be put back into the full version of the game.
You just kind of, first of all, if you want to hear that theme tune, that young Eldon
ring theme tune, it plays on the, yeah, the Eldon theme.
It plays on the title screen and let me tell you, I listen to it about five times because that is one of the most pop-in themes for a video game ever.
It is incredible.
And then you kind of hit that and then you've got a choice of the classes.
I believe it was six classes in total.
Five.
Five, five classes in total.
There's six on the screen, but then it rotates in a weird way.
Yeah, yeah.
So it's and class-wise, not a massive amount of difference.
It is, as you expect, if you're familiar with the class system in any of the From Soft games,
it's quite similar to that in terms of the main differences are stats and what you can and can't wield
and whether you have magic or not. But within that, there's a little more depth because
what you can and can't wield, those items often have unique abilities. So yeah, so you've got those
five classes. I played as the bloody wolf. And then they just let you, um, uh, uh,
in a area called Lingrave,
which is a small section
of Lingrave. So it's a small section
of the overall Eldon Ring map,
and then within that small section is a
smaller section called Lingrave.
Northern Lingrave is what we had access to.
And by the way, bless, Tam
called it, it's called the
Bloody Wolf. He wasn't saying like
that bloody wolf. Fucking wolf.
That goddamn wolf.
I'm looking at the classes right now.
It looks like, yeah, this is something that
the Eldon Ring Twitter account tweeted out,
You got the warrior, the enchanted knight, the prophet, the champion, and then the bloody wolf, as Tam called it.
Right.
And I feel like I was expecting, Tam, I don't know if you were expecting this, but the warrior has a lot of magical abilities.
I feel like overall, this game is encouraging you to be more magical with how there are so many different melee weapons that you pick up that will have a secondary magical thing called an armament, I believe.
is the word that they're using.
Maybe it's a skill, but like, your armament has a skill.
So you might have a two-handed sword that you love just doing the classic sort of soul-style melee combat,
but it might have a lightning ability where you point it up at the sky and it strikes down lightning on an enemy.
Or there's one that I picked up that you'll see in the gameplay preview that I have where it spawns four kind of swords that float around you.
And when it sees an enemy, it shun-shun-shun-shun-shun.
and it sends all four swords towards them.
It's like these blue energy swords.
It really feels like FromSoft wants you to be a lot more open to using magic.
I also want to say that I think this is probably the most accessible from Soft game.
And that being said, I don't mean in terms of like, oh, can I make the font bigger?
Can I do it?
No, it's none of the important shit.
It's mostly like, I think this game will probably be, you know, I think this game will probably be,
the easiest to get into
without feeling like you're getting your shit kicked in
all the time. There are a lot of
different ways that they help the player
not feel
totally powerless, not only with
the magical abilities I was
mentioning, but these summons
are no joke. The summons
that we've seen in the trailer where
suddenly there's five kind of
ghost-like figures that take
on enemy mobs,
my gosh, I ended up finding
three wolves, not even
finding them. It's just something you can buy from the main guy. And those three wolves were
OP is shit and helped me get through a lot of bosses that I, I don't know, I probably would have
taken me several tries to take on those bosses, but I was first trying a lot of people because
of these three kind of wolves that attack the boss in the smallest amounts of health, but then
enough to where they get staggered. And I do feel like this is probably the most accessible
for anybody who says, oh, those games are just too hard for me. I think this one.
might be the one that they're going, let's go for mass market right here.
Yeah, I think it's, I don't know if it's a case of like, let's go for mass market,
but I think, like, removing the business aspect of it from a design perspective,
it needed to be this way because the reason they can control the difficulty in the original
games is because for, like, largely, it's a linear path through each area, right?
Like you have the feeling of, you know, it's snaking on itself and it creates the illusion of a lot more like space than there actually is.
But the critical path is always a certain way, which means that they can kind of orchestrate and curate the boss, the fights, whether they're just single enemies or bosses in a more considered way.
And that means they can kind of maintain a certain level of difficulty because they know, oh, we'll put this enemy here, this enemy here, this enemy here.
and they'll behave in this way.
So if a character or the player behaves in this way,
then this is how the reaction will happen
and it will result in this kind of challenge experience.
We expect the player to run over there after being attacked by this mob.
Yeah, exactly.
And it's like everything is kind of confined in relation to how this is.
You can't really do that in an open world environment.
And because of that,
I think that what they've really done is they've created a kind of three-tier difficulty system.
That's how I've kind of thought of it.
in the open world.
So what you have is that when you're out exploring,
you will find kind of single straight enemies,
one or two enemies,
and those are cakewalk.
Anyone can do those.
And I think those are what a lot of people
are going to initially run into,
and they will be very easy to defeat.
And that on its own is kind of a massive change
because with most of a Souls game,
you immediately hit with a wall,
like a difficulty war to say,
like, don't piss about this is for people
who are up for a challenge.
Whereas chances are in this game, you'll find an enemy that you'll kill easily and be like, oh shit, I can do this.
That's like the base level easy encounter.
From that point on, the secondary level is kind of like mobs, which is like groups of enemies like you're seeing here, which are much trickier.
And they are kind of representative of that oh shit scenario in a lot of FromSoft games where you're like, I didn't expect to get rushed by three enemies at the same time.
How do I deal with this?
I didn't expect to die for an hour straight running to Tower Night and Demon Souls on PS5.
Yeah, exactly, exactly.
And, like, those mobs are still present in the open world.
What I think they've done is, like, fascinating and really interesting is they now reward you for taking on those fights by giving you replenishment on health and magic potions or FP and HP floss.
So if you see a mob of enemies and you're like, I'm going to go for it, when you're done successfully fighting them, the game will go, good job, we're going to give you.
health back and we're going to give you the ability to recover your FP back as well.
And that is such a small way.
Is that like the moms are dropping them or the game just not.
No, the game is like, well done.
You kill that last enemy in this group of enemies.
Here's the stuff back.
It's like in the same way that, you know, in, in Bloodbourne or whatever, it may be any game from soft game where you rate a message highly, like whoever wrote that message is getting a replenishment of their, their SS flask.
it's that same way where just like
an ethereal wisp just comes around you
and it replenishes your resources.
So you're like, okay, there's an intermediate level of
difficulty now, but they've also introduced
a kind of reason for you to engage with that
because otherwise you'd just be like, well, I'm just not going to
go anywhere near this mob.
Yeah, what's the point?
What's the point of it?
The point is, yeah, there.
I was also going to say, and in addition to that,
you can teleport fast travel
to any of these.
bonfires or they call them grace points
points of grace grace
whatever the hell you can teleport to
any of these at any time blessing
as long as you aren't in certain
dungeons but if I'm in
the open world I don't have to go back to
a bonfire to a grace point
to go to another one I can just do
it from wherever I'm standing
and that I think is another one of those ease of life
things that I think
Frumsoff understands
enough of this game will be a pain
of the ass how can we make it
a little more tolerable to where a player isn't saying,
damn, I'm getting kicked in the ass, you know, 20 times against his boss.
And now the fast, I also got to worry about being at a point of grace or whatever to get all the way over there.
It's, there's a lot of kind of ease of life and quality of life choices that have happened.
And I don't, I didn't necessarily expect to see those, Tam.
Yeah, yeah.
So the kind of how that comes into players.
So the top tier of difficulty is obviously the mini bosses and bosses, which there are,
are a few of them in the demo. And like, I didn't see all of them. I know that there's definitely
one that like this, this lad is one of them who I accidentally tried to, like, ran into and fought
and he was a pain in the ass. But I know there's a boss that Andy fought that I didn't fight and then
vice versa. But like those are the top tier difficulty kind of, they're the soul's experience
that you expect. And it's really interesting. One of the other things that they've done to make it
a little more inviting is they have the sites of grace,
which is basically the bonfire equivalent where you die, you can respawn there.
They've also introduced something called the Stakes of Marika,
which is kind of like these checkpoints out in the open world.
So like, let's say you stumble upon an encampment and there's like a, you know,
a bunch of enemies there.
There's probably not a bonfire, but if you look around,
you'll probably see that there's a stake of Marika there,
which is effectively like, when you die,
you can either choose to respawn at a site of grace,
which is a bonfire probably pretty far away,
or you can respawn at one of the stakes,
which is just before that encounter.
So you're not having to run all that way back
and you can get back into the game quicker,
which is just a quality of life thing
that kind of feels good
and also feels like it needed to happen
to be in this open world setting.
They've done some really smart things
with transferring that formula into the open world.
So I got a lot of questions,
and I feel like we jumped right
into detail real quick.
So to take a few steps back,
like how much did you guys like the demo?
I really liked it.
I thought it was really, really, really.
Like, I'm annoyed that it ended.
I'm not 100% sure whether the code that we got
will give us access again.
And I'm like, if I don't get access again,
I'm going to be furious.
So I'm desperate to jump back in.
I think we will.
And I certainly hope we will because I got the decline email saying,
nope, you're not invited, sucker.
And I was like, hey, well, guess what?
I already played.
Blessing, this is by far the biggest demo I've ever been a part of.
In any sort of test, whether it's an event or just a random demo as a kid where you would just download a fucking demo, this thing is so lengthy and there are so many different areas to explore.
And without all of the removing the sort of element interactivity that we're used to with Breath of the Wild, this gave me all of those vibes in the way that every other person has said, wow, this is.
is like Breath of the Wild, but Dark Souls, when you're running and you see something and go,
oh, what the heck is out?
I'm going to check that out.
That happened just countless times in this playthrough to the point where I couldn't
get back to, I had meant to get back to a boss that Tam had talked to me about that kicked
my teeth because I didn't know what it was.
I just kind of entered an area.
This thing just absolutely destroyed my ass.
But it's one of those really nice, fast boss fights that you're like, oh, this is going to be sick
as hell, you know, parrying at the right moment.
And I meant to go back at it, but on the way, what the hell is that thing?
Oh, let me go.
Oh, shit, there's a cave.
Oh, my God.
Oh, here's a dungeon.
And it is full of those moments where you are constantly discovering new things to go look and find out.
And I'm walking in the middle of a field and I hear, hey, you, hey, come over here.
And you're like, who the fuck?
Why is this bush talking to me?
And you swing at the bush and it turns into a monkey.
And the monkey's like, yeah, I got kicked out of my clan.
You know, it's that cave down by the beach.
And you're like, oh, shit.
I'm going to go check out this.
cave by the beach, you know.
The interesting is, I have no idea what Andy's talking about.
Yeah, like, and I sound like a fucking crazy person.
Yeah.
And like, it seems like it's quite a lot of content.
So did you find, like, the other thing that I found was like, um, this beach.
I went onto a beach and like there's a rock in the middle of this random remote location
of this beach.
And then around that rock is just like these glyphs are appearing, like almost in a trail.
Like footsteps.
And they're just, they're like footsteps.
And they're just going round and round this thing.
And I stood there for a good 20 minutes trying to figure out what the hell was going on.
And I could not find an answer.
It's one of those things where it's like, and then nearby I heard a giant and I was like,
maybe if I can lure that giant into the middle of this thing, maybe something will happen.
And I spent ages jumping on my spectral steed or his name's Torrent, trying to get the stupid giant to come close to me.
But they have that classic from software style like agro leash where after a certain point, they're like,
now we're backing off we don't like this area yeah but like i got him so close and it just i couldn't figure
it out and that same giant you're talking about tam i brought him up to fight the guy and the horse
in the middle of the field oh did they attack each other they didn't attack each other but i was trying
to get them to hurt each other that's the thing i was kind of disappointed by i was like can we
get the breath of the wild moment here where the enemies suddenly hit each other and go now i'm mad
at you no they both kept hunting me and i got them like both around half health because
they kept on hitting each other, then I eventually got killed.
But unfortunately, that moment of interactivity was not there.
That's the thing that is like, I wrote this in my preview on the best video games website
on the internet, gamespot.com.
But like, the one thing I did not expect from this game is like tranquility and serenity
and like feeling like at peace.
And I wrote this in my preview, but like, if you're a Souls fan, you know that those games,
a Soulsborn fan from Soft Fan, you know those games have those moments.
but they're isolated.
They're firing train, their medulla,
their dilapidated temple, their hunter's dream.
You go there and it's like, you feel at peace
and you feel like the world.
And like, their environments that like,
they're kind of like a warm embrace.
They like speak to you and they're like,
this sucks for you, man.
Like, you know, this is the entire fate of the world
has been put upon you.
And there's something really beautiful about that feeling.
Being in the lands between the area we had,
I felt that feeling pretty much everywhere.
It's like, it was like spread out across.
and they do the thing where they have you know you know that every single one of these games has one of those themes like fire link shrines theme it's like this soft kind of like moving emotional theme that plays while you're out in the wild and then every now and then you get accidentally or intentionally depending on what you're kind of like approaches you get into from softs or dark soul style scenarios where you're like oh shit I'm suddenly like amidst this massive group of enemies and now I'm fighting for my life and then like
I'm fighting for my life.
Yeah, I'm fine.
I'm fine.
And then once you're done with that, the serenity comes back.
And you're like, oh, that kind of feeling is different because in the actual Souls games,
you fight for your life.
And then you're still in that environment where you're like, you're on edge.
You're going to take three more steps than you're going to fight for your life.
You're not sure.
You don't know how it feels.
Like you don't know what the next thing, how soon the next thing is going to be on your ass.
Whereas in this game, it's like you have that tension.
And then it like dissipates and then you're back in the world again.
Is it not the loop of continually looking for the next bonfire or for the next lamp?
Because I know for Bloodbourne, that always felt like the thing for me that contributed to the stress.
Okay, cool. I've gone to this next lamp. Let's go on. Let's make our way to the next spot.
And as I'm making my way there, I get into encounters. I finish one encounter. But it's like, cool.
If I, this encounter finished doesn't matter if I lose to the next encounter.
Is it the fact that there's not always the next lamp to get to you?
That exists. But in the.
specific locations, like the Stormwind Castle, that is where that, that classic Dark Souls
Blood-Born feeling of like, the Dungeon-E type area.
That is, yeah.
So we didn't, like, I don't know about you, Andy, but there wasn't, I found maybe like two or
three locations, like Stormwind Castle was one of them.
And then there were a couple of cave scenarios that I went into that felt like that
where it was like, oh, my lord, I can't see anything.
I'm about to lose my mind.
If I take every step forward, felt like, I don't know if I'm about to die here.
I'm not 100% sure if something's going to come out of nowhere.
And that is where it's like squeaky bum, edge of the seat kind of gameplay was there.
Yeah, a thousand percent.
All those moments kind of, I felt that in those caves.
And I was like, oh, damn, I got to go by a torch.
About the torch, felt a lot safer in those areas.
Storm wind.
Storm wind, castle, I think it is.
Storm wind is.
Is that a world of Warcraft?
Yeah.
It's something like that.
It's the hill that you walk up to is called Storm Hill.
So maybe it's Storm Hill Castle.
Either way, I definitely felt that in those moments because that felt like a typical Dark Souls type castle that you're used to.
It's Stormann. It's Stomeman Castle.
Stomann.
And I especially kind of felt this moment.
Are you sure it's not Stormvale?
Stormvale.
Oh, Storm Vale.
Maybe you're right.
You're right, because the wind is kind of covering it.
That's like the whole sort of thing of it.
One feeling that I especially enjoyed was while in Stormvale Castle, feeling kind of, kind of,
kind of scared and not sure what moment you're going to get fucked in.
Because we remember that gameplay reveal, the one that Barrett has up right now,
where pretty soon the guy crosses a wall, somebody stabs you in the back,
and you go, oh, damn it, I can't wait to feel that,
but I also never want to feel that.
I got to a point where there's a room to my right,
and it's looked dark and scary in there,
and there's a little message on the ground, and it says,
powerful foe ahead.
And I'm like, oh, goddamn, there's about to be something in here.
And I fought the thing, and it was scary as sure.
and I barely survived and I got a key out of it I said oh that key will probably open this
door I go to that door open the door up try to climb the ladder and it says
wait to experience more in the retail version and I was so mad I was so mad that's really good
yeah there are definitely those moments of the the sort of typical level design that you
love from Dark Souls games there's tons of
shortcuts in that Stormvale area.
Really, really cool, interesting stuff to see.
Go ahead, Blas.
How important was, I remember reading the previews,
and the previews mentioned, I believe it was in Storm Real Castle,
where you would encounter a character that is like,
hey, you can go through the front door,
but they're going to fuck you up with arrows.
The better way is to go around,
and you would have the choice as the player
to either go through the front or go through the back.
How important, or do you guys get to experience,
like, the choice and where that would lead you?
Yeah, I did both.
I did both.
yeah so the
path he tells you like this dude
he's like yeah you want to go through over here because
there's less shit and it was definitely
the path of least resistance
there was still ample
resistance on that way like there were still
enemies and like there are plenty of stuff to really
mess you up the path
through the front gate was definitely like
oh you think you're a gamer let's see
and that that felt like
oh shit it felt like being in like
one one
bolitarian palace in demon souls for the first
time where you're like, I'm gonna, I'm just gonna like shift forward slightly and see where the
arrows come from. And like that was how, it was like very much like gingerly walking in and
seeing what you can navigate at the same time. That's also where like it, I've encountered the
boss that I was unable to beat because or an enemy that was unable to beat because it killed me and
then I got kicked off the server. But it was like fully one of those moments where I was like,
I got through all of these enemies. I managed to do it. And then I walked through a
room and this enemy appeared behind me and I was like, oh my God.
I was like screaming and running like, oh no, no, no, no, no.
I was like shit.
I happened to not go through that doorway that Tam talked about, but I went through that full
area and it's, there's a lot of people on crossbows trying to fuck your life up.
And then I got to the end of it and there was just kind of like those wooden pikes covering
a doorway.
And I was like, I guess I can't go through here.
I'm kind of stuck here.
Fuck it.
I'm a teleport out of this place.
because I don't want to go back through it and probably die.
And then Tam was like, oh, if you would have taken a right here,
there would have been a really bad monster.
Like, oh, shit, well, thank God I didn't see it.
But also, damn, I wish it would have gotten footage of that.
That monster, it was fully one of those moments where I walked into this room.
And I was like, huh, it's just a dead end room.
And then I turned the camera and it was running towards me.
And I was like, oh, my lord, I'm stuck in this room.
And like, I had to quickly like, you know, the panic roll.
I panic rolled my way out of there.
I was like, please God, eye frame saved me.
And I got out of there.
But yeah, that traditional kind of like,
so like the multiple part thing,
I don't know how prevalent is going to be in the game.
This could be simply a moment where, you know,
a character is trying to show you that there's multiple opportunities for you
and kind of instill that.
Or it could be a character-based thing where they're trying to present that ladder
to be like an ally for you along the way,
patches him up or something like that.
But the important thing to take away from that is like some of that kind of like,
snaking, thawley on itself, like really think about how you're approaching each environment
is still in this game. And that's one example of it. Another example is like, I had that moment
where, you know, you're walking into a dark corner of the world and you're like, you navigate
through it and then you come out the other side and you're like, oh, I know where I am. This is,
this is exactly because I had that moment where I was like, I was looking over out into the sea and
I saw an island that was completely like isolated. I was like, I was like, I was like,
I can't get there because there's no swimming in this game, as far as I know.
I didn't try it because I'm not stupid.
Well, I definitely just fell off the cliff and died.
Okay, cool.
So, like, I saw that.
I'm stupid.
I was like, I don't know how.
I don't think you're supposed to get there.
That's just like, you know, background scenery, skybox shit.
And then I went into a cave, which was like pretty far away.
And then fought through this cave.
There's a boss in that area, which is like two of them at the same time.
And loads of like small enemy, like, enemies.
littered around and that was a rough fight.
And then I went through the other side.
Subreeze, I did not have the wolves.
I was relying on.
See, I tried my best to learn the parry in this game
and I was reasonably successful,
but some enemies is like, no, don't try to do that.
But I fought through that cave, got to the other side
and then emerged onto like the surface level.
I was like, oh, this is the island I was looking at.
And I was like, that's where I was standing.
So it's that moment where it's like, yes,
they have definitely still created this world thoughtfully.
And I'm super excited to see someone do that piece of artwork,
which is like, here's the entire world of golden ring for you to print off.
And it's massive.
And you can have it up as nice artwork.
So yeah.
For this to be the starter area, I think is what makes me so excited.
Because again, I poured in a lot of hours into this closed network test,
which by the way, you don't have, not all of it is accessible.
Not only did I just mention how that ladder.
or cut me off, but there are tons of areas near the east side of this big island that you're
running around on that you will run into the developer walls saying, no, you can't cross here
where this area is blocked off. So it's not like we even had full access to this gigantic
island, but you're still able to explore so much of it. And I was just mostly shocked by that
Tam, because by the way, the monkey that I ran into, that was the bush, the monkey,
but he was kicked out of that cave that you were talking about.
Ah, interesting.
But there are other moments where I found another cave and I see, oh, it's a it's a mine shaft place.
It's there people are, you know, picking rocks and crystals in the wall and collecting them.
And it, you just keep going down lifts and going down lifts.
And at that point, I'm thinking, how fucking big is this demo?
I just feel like I'm still in this area traversing through it, finding secret places to drop off.
of and then I dropped off on
a secret place and there's a boss
fight. Oh shit, here's a new boss.
I don't know when the last time
I stopped at a
at a grace
what are they called point of grace?
Side of grace. A side of grace.
I died. Oh, a Marika
statue was nearby though. Here I am
right back into it. Let me get to that boss fight. Awesome.
So there have been like so many comparisons
to this game in Breath of the Wild in terms
of how open it is and the exploration and all
this stuff. You mentioned earlier the idea of
oh yeah like i'll be on my way to something see something else and then go chase after that instead and go along
this line of discovering a bunch of things that i didn't expect to discover in that moment how empowering do you feel to go out and discover and go out and actually explore the world because i know for me with breath of the wild
that game is punishing in moments but overall is it's very far from like a demon souls or dark souls in terms of the actual difficulty and so i don't get
afraid when i want to go explore shit in breath of the wild did you feel as empowered to explore in this game and actually try
to discover things without the fear of
the guy's going to come out of nowhere and stab me to death?
Yeah, I don't know, because
I kind of, that's what I want out of this.
Like, if you know what I mean?
Like, that element of fear
of like stepping into the unknown is part of why I love these games.
So yeah, I did feel empowered.
And I think the three-tiered system that I mentioned earlier
where you get areas where it's like just a couple of straight enemies
and you feel good about going into them
and fighting them and then exploring,
that you get a lot of that.
But there are moments where, like, I turned a corn and I was like,
there's a massive plant enemy there surrounded by smaller plants.
And it's just spewing shit.
And I feel like I had to will myself to engage it into it.
And that's kind of what I want.
And ultimately, like, I did it and I got just an item out of it, some crafting material.
And I was like, oh, that wasn't worth it.
But I enjoyed doing that.
And that is the feeling of it.
Did you ever have the feeling?
Go for you.
I was going to for me, absolutely.
I, again, the reason why I keep doing the brother,
of the Wild comparison is because it just reminds me so much of the first day back at work after
playing Breath of the Wild all weekend and all your coworkers are talking about all sorts of different
things that they saw and it's been such a long time since i've felt that again because in a lot of games
it's go to the icon on the map it's go to that one quest marker talk to that one person about the
quest there's rarely like hey did you happen to get this quest in this game there's rarely that moment and i feel
Like this game is going to be full of them,
especially with how much that we experience,
that I experienced just in this small demo,
and I say in quotation, small,
because there's so much to see.
I felt the, more than anything,
I felt a sense of adventure.
And I think that's one reason why it's,
you may feel less dread in this game,
until you get to those moments like in Stormvale Castle,
but they're not being a whole lot of dread
and more of like,
I am on this horse and it's powerful
and it's got a double jump,
I feel more than powerful enough
to go to places that I may have been scared of otherwise
because it isn't linear.
It isn't leading you down a path that you know,
oh, man, this is about to get real fucked up here pretty soon.
You know that I could go somewhere
where there's really hardly any enemies,
or I'm going to go there and there's going to be a big ass fucking crab
who wants to eat my ass for lunch.
There's just like so many cool things to do in this world.
So does the two questions that are kind of bundled in,
to the same question. Is there an explicit quest system? Are there side quests? Is there
quest tracking? Is there any of that? And then also, are there times in the game where you feel
underleveled or points where you've hit a place in the open world where you're like, oh, I should
not be here. I am not ready for this. I know it was a contained demo. So maybe you guys didn't have
the freedom to actually go super crazy in terms of location. But did you have any of that?
There's no, as far as I could tell, there was no explicit quest system. The closest you get to it
is you get the guidance of grace, I believe, it's called, where every,
now and then you'll see like a wisp of golden particles kind of pointing you in a specific
direction and some of them like you'll see it flowing in the air and you'll follow it and it'll take
you to a sight of grace or it'll be coming out of a sight of grace and it'll be like pointing
into the distance and like you can follow it and that's basically saying go this way for the
for the main quest other than that it feels felt very hands off i don't think you're going to
find someone who's going to be like hey i've lost my pots and pans i think i left them near this swamp
Can you get this one?
Can you get my pots and pans?
And then it's like, get pots and pans.
I think it's very much that from software style of quest where it's like, hello, Wanderer.
I miss my dad.
Let me know if you see him.
And then, you know, hours later, you're like, damn, I had my daughter a minute ago.
I don't know where she's gone.
And then you're like, oh, I see what's going here.
And I need to progress this quest somehow.
I love that.
So it's that it's that very opaque.
It's very opaque.
I really love that.
The thing that I'm like glad is in making the transition to
open world, they haven't gamified the open world, if you know what I mean, in the same way.
This does not feel like a Witcher. It does not feel like even a Metal Gear or a Assassin's Creed.
It's still that style of From Software world where it's opaque and pieces of it are familiar
to you and you understand some element of it, but you need to really think and dig into
kind of like the meaning behind things and draw the connections yourself. That is still how much,
how that, how that world feels. I think the most.
obvious it was, was talking to that monkey who said, there's a cave on the shore.
And they put a spell on me and I became a fucking plant.
Thanks for freeing me from this spell.
Damn, I, you know, I know that there's some really good treasure there is what the guy told me.
And now I have it in my head.
I'm going to go look for this cave on the shore.
And it's the one that Tam already mentioned when you're going through this kind of big area.
And it gets pretty daunting at times.
But those are the type of quests that I absolutely love.
It's putting two and two together and going, God, damn.
That is a really cool, interesting way to get me engaged.
And I hope that the world is littered with that all everywhere.
Because I know in Dark Souls and Bloodborn and Secura, you get that in pieces here and there.
But the idea that this just opens up those possibilities so much more to have the random NPC say stuff.
The first NPC you say, kind of talk shit to you and tells you, you don't have a maiden.
Sorry, you're fucking useless.
And now I'm like, when I get a maiden, I want to go back and talk to that motherfucker and see what he has to say now.
You know, like, it's little things like that that really kind of in other games, you talk to the NBC, they have a throwaway line and it doesn't really affect anything.
You go back and they may still just have the same old lines they're saying, but like Souls games and From Soft games always keep those things in mind.
And you're going to go back and they're going to say something different because you killed that alligator and they were fucking terrified of the alligator.
And they mentioned in a throwaway line, it's going to mean something here.
Yeah, the thing is like from softwares games, they, the best kind of quest for me is when you're not aware you're on a quest.
And like this is what it's like, never will it say you're on a side quest.
This is your side quest.
You just realize that you're doing something that connects to something else and you'll have that aha moment where it's like, oh snap, I'm doing this thing and it's really cool.
And I feel like even in the small section of the game that we played, there was a lot of that.
I can only imagine what it's going to be like in a bigger, much bigger game.
I wanted to really, really quick, I wanted to say that I definitely felt under-leveled against
certain enemies, but there are, I don't really know, but just based on this area, I think this
is all just a very good tutorial island, even though it's like pretty big, it's not really
even an island, it is a big piece of land, and I think a lot of what they're teaching you is,
this is kind of what the rest of the game is going to be.
So there might be an open field with a bunch of weak-ass enemies,
and suddenly you're going to have a guy that you hit once,
and you see the health bar go, and it's the tiniest bit of health that you took off,
and you go, fuck, I'm going to get on my horse and peace the hell out,
and I know that that dude is very, very powerful.
And you know that the agro range of that dude,
you're not stuck into that boss fight, just like this horse that we meet in the beginning
that do it on the horse.
Like, you can run away from him, and he will de-agro,
and then go back to his zone.
Like, you're not completely fucked there.
And at the end of it, I ended up going back to fight him
because I had leveled up enough.
You start off at level five, I got up to like level 17.
And I went back and I fought him, and it was great.
And I love that feeling of empowerment going like,
beating this dude isn't a quest,
but I know that I'm going to get a good amount of runes,
which is kind of like your souls or your blood, what do they call them?
Blood echoes.
Yeah, blood echoes.
That's like your former currency.
I know I'm going to a decent amount, and then I can use that to buy stuff,
which you can buy stuff for crafting blessing, which is in this game now.
There is crafting.
Indeed, Tam, I want to talk about crafting in a second.
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Now, I got a lot of questions still.
This is an awesome conversation, by the way, because I feel like we've touched on so much
I still have so many questions to jump into.
I want to talk about crafting.
I also do want to talk about combat and classes
because we had talked about classes at the top.
And Tam, you mentioned that you played as the Bloody Wolf.
Andy, I want to know what class you picked.
And I want to know what your guys' thoughts are
on class, combat, magic, crafting.
Go off.
I too picked the Bloody Wolf.
I too picked the Bloody Wolf.
But then at one point, I had also tried the Enchanted Night.
And the Enchanted Night had,
the enchanted night felt pretty
OPE in that
I think it's the one character
that you see in the gameplay trailer
where it summoned the sort of
arrow volley that shoots down but it looked like rain
almost
so that's like the
I never got that ability I basically messed around with it
with a couple minutes for a couple minutes and then I never
tried it out again so I don't have
a whole lot of experience with it
unfortunately but the bloody wall
just seem like the best step
because looking at the warrior's stat
I expected the warrior to be
a big brute melee dude, zero magic
whatsoever and the
warrior had like a lot of points
set into arcane and
intelligence I believe and I was like
oh that seems more like a melee
type or more of a magic type class
I'll stray away from that.
Yeah I mess with a bunch of the classes
I tried the warrior
the enchanted knight and
the champion
I think.
And it was like variations of, like, one character will feel like they've got more stats in power.
One will have a strength story and one will have it in dexterity.
And the other one, obviously the warrior was more dexterous and nimble and use two blades instead of one and that kind of stuff.
And then whether there's a, if they're like main magic user versus a, you know, like the bloody wolf who can still use magic.
but it's not particularly a, like, adept at it.
So there was a nice amount of variations,
but I feel like the true kind of like
the opportunities that the classes will present
are going to reveal themselves
as you get deeper into the game
and you acquire more items and stuff like that.
So like each of the weapons that, as Andy mentioned,
like you find or the armor that you find
usually has some sort of, as well as like stat differences,
will sometimes have some sort of ability benefit to it.
Like my original starting point as the bloody wolf was the shield and the sword and the shield allowed me to parry, which is the classic like swing your shield and try it at the right time.
And then if I took the shield off and you pressed L2 for example, the summoning of the lightning bolt would happen.
Later on down the line, I found the giants pulling the carriage.
I managed to kill all the enemies in the air and kill the giants and then found a set, an armor set, including a sword and a sword.
and a new shield in the back of it.
And that sword, instead of doing the lightning thing,
when I hit that same button,
he'd like spin it around him and then kind of summon it
and smash it into the ground and it'd create this wave of energy in front of me.
So it's like basically, I think what they've done is like,
they've looked at everyone who played Bloodbourne
and went people like these trick weapons
because they introduced an interesting new, like,
ability mechanic or like some sort of new way of playing.
and they've tried to put those in as many things as possible.
So I think a lot of the variety and the kind of actualization of class differences
will come in the tools that you find in the world.
I've always sort of been the one to stray away from magic
because there's just some dumb part of my pride that goes,
nah, magic's the easy way out, homie, don't do it.
You got to do it the hard way if you want to feel like you really, truly beat this game.
which is a stupid way to think, so don't think that way.
But I do like that they are making kind of magic be this.
It's kind of always there.
Whether you are just a sword guy,
you will have that secondary ability in your kit
that's supposed to just kind of feel like it's one of your abilities in your kit.
You use your RB to fucking light attack,
your right trigger is your heavy attack,
and your left trigger is the magic thing for that sword.
And I think they're just kind of trying to make them all interplay
a little bit more together.
In terms of how it feels to play,
I know from software is kind of carved out
a few, I guess, classes of
what their games feel like, combat-wise
and movement-wise, from Souls to Bloodborn
to Securo.
Elder Ring seems like it's going to be more souls than
the other two. Is that how it feels
to actually hold it in your hand and actually play the game
does it feel more souls? And even when you're moving through
the environment, does it still feel souls?
Yeah. It feels like
it's the natural progression
from Dark Souls 3.
It doesn't have a specific, it doesn't have like a showpiece mechanic, like the gunshot
visceral attack from Bloodborn or like the Parry system from Sekiro or anything like that.
It does feel that same kind of weighty, considered kind of approach to combat that
the souls, games, demons and dark have.
However, there are some new intricacies to combat.
There's stuff like the jumping attack, which, you.
You can jump now at the press of a button that isn't right stick or left stick.
So you can reliably hit the jump button and lad will just launch himself into the air.
And while you're in the air, you can do a light attack, which is fine.
But if you do a heavy attack, you do like a crushing attack, which will break their stance.
You can also break stance by doing a kind of guard counter, I believe it's called something like that.
Where if you put your shield up, the moment you take the hit, if you press the R2 heavy attack,
button, you will automatically
respond with a heavy swing
that will break their stance.
I was going to say, it will break
these smaller people stances.
I think a lot of these mechanics are
about understanding who they affect.
In a lot of ways, just like when I would
play Bloodborn or Dark Souls and
go, and I would ask
chat, is this guy parable? Can I parry this guy?
No? Okay, I'm two-handing this then, or whatever.
Because I like knowing
when I can parry certain enemies.
But there are those moments that were kind of surprising to me
that there was sort of this stance break that you have
where usually it just felt like
when you want to open up an enemy to having,
to them being on their knees and going like,
hey, hit me for this really big critical hit right now.
I'm open up, just hit R1 or whatever.
Yeah, breaking that stance was kind of something
that I didn't expect to see, Tam.
I didn't think that that would be an actual mechanic.
And it felt kind of Opie at the start,
but then you started realizing,
oh, this doesn't work on everybody.
This is easier for smaller dudes.
You get some enemies.
And like,
that's one of those things where I think it's a way
to give people the feeling of the gunshot visceral
without demanding the strict timing of it
and also not making it so as powerful in that,
it just trivializes everything.
Because if you could do that to everyone
as reliably as you can pull that,
move off, it would be a joke. So it generally works on like smaller enemies. I tried to do it against
one of the bosses and the bosses was like, no, dude, this is a bad time for you. Don't try and do
do get some like mid-tier enemies that will kind of they, when you hit them, they won't like
flinch from the attack. They'll carry, they'll finish their animation. So you trade blows and then at that
point you have to decide whether it's worth doing that. And the boss that I was able to successfully
do it to was like, yeah, I can reliably hit him back with this move, but I'm also taking damage
and he is doing way more damage than it's worth doing. So there's still a strategic consideration
to be made, even if the mechanical input of that move is very, very simple. So it's a way of
introducing something that makes things easier for people, but also making sure that it's not
not a crutch and it still is balanced to a degree, which I think is incredibly smart.
But yeah, that's kind of like the main mechanics, new mechanic stuff.
And then there's also the mounted combat, which is it kind of, it's finicky, depending on how you approach it.
It works fine on big enemies because you can like lock on and almost circle strafe and use your boost and double jump to give you maneuverability.
Whereas if you try and take that active style of like mounted combat on a smaller enemy, it's much more difficult.
You're running circles around them.
Yeah, you're moving too fast and your swings are like missing.
So like I found myself like when it was a small enemy,
I'd just stop in front of them just be like,
you're done and just hit him.
And because like when you hit them,
they like,
they're kind of knocked back and they don't really have a chance of hitting you back.
So you can just kind of like bully.
They're missing as much as you are really.
Yeah, yeah.
But like there are the other mounted enemies and bigger giant style enemies.
You want to be a little more active and you want to be a little more like keeping it on the move.
Talk to me about crafting.
was the crafting?
Didn't do a whole lot of intent.
Yeah, I did a decent amount, but like,
so the first thing to establish is completely different from,
I mentioned this in my preview on the second best video game website
on the internet, gamespot.com.
The interesting thing about this is like the lands between doesn't feel like a world
that is in ashes.
You're not in a kingdom that's,
been destroyed and you're now like it's in the last gasps of life.
This is a place that still feels alive.
And the way they present that is like there's so much wildlife.
Like you, the amount of times I walked like just to a place and there was just a couple of like penguin lads just being like,
or like birds just flying around.
There's like a goat type animal which like stays at you for a little while.
When you get too close, it like it rolls up into a ball and then rolls away to like get some space and like.
It was wild to see like non-threatening species in this world that are just like chilling.
They're like, what are you up to?
Of course, if you kill them, you will get some like material.
I felt bad about killing them.
Like it was just like, you can't kill them.
I thought you're going to say like, oh yeah, their friends will turn on you and start fighting you.
The fact you kill them and you get more material.
You get more crafting material.
And you also get those from like standard enemies as well.
There's like some gross bit around like that you fight.
Like the crabs, for example, if they're.
is these giant crabs, which are fucking terrifying.
They're fast.
They're over in the distance and you're like, oh, there's a big crab there.
And then you step forward and you're in its agro range.
And it like crab shuffles right in front in like seconds.
And you're like, oh, my God, oh, my God.
And then it takes massive swings and you're like, oh, fuck.
And now I'm in this fight against this crab.
And then you beat that and you'll get like, oh, it's some crab material.
So you get a decent amount from, and then you can also like pick berries and fruit and that kind of stuff on horseback.
and go into like a menu system where you can craft materials,
the kind of things that will give you buffs or or like heal your horse or something like that.
And there's also the Breath of the World.
So like, oh, I found this traveler's cookbook that's got loads of recipes in it and that kind of stuff.
I think it also kind of like there's ways to work it into weapon upgrades as well because you find like
ruins like materials from ruins and that kind of stuff.
but I didn't do too much of that.
There wasn't a lot of opportunity
to really upgrade your stuff.
I put a couple of points into my sword
and that was about it.
But there's a decent amount of crafting in there.
I think it's going to be useful
for like end game weapons and also fashion souls.
That's where I think it's going to be really important.
I think it's also going to be really important
for crafting those little sort of health buffs,
which is something that I was hoping to do a bit more of.
But getting those like, yeah, sure,
have my four flasks of crimson health is what they call it uh the crimson is the health and the cerulean
is the magic mp or whatever fp is i believe it was what they call it but the i love having additional
things to heal with so if i can get a tiny bit of more health by having this little fucking
meat meal that i made of like crab meat like awesome i i hope to see a lot more of that because there
were certainly a lot of moments where i go damn i would i don't want to go back to a fucking bonfire
I wish I could just heal up here
because I want to take on that thing
and I probably won't die
but I still might and it'll suck
to have to come back here, you know?
Before we move on,
are there any final thoughts you guys have
that you want to share about Eldon Ring?
Before we do that, can I close this?
You can do wherever you want.
I've been eyeing Tam and I see
yeah, the sunlight has been creeping in.
I'm like shuffling into the ways of the
moving to the struggle for like the last
10 minutes and it's been hilarious.
Tim, if you don't know like
for Xcast there was a long bit where Paris would slowly have like this sunlight circle creep up on him throughout the entire show.
Oh my God.
You're not alone in that struggle.
Don't worry.
It was so annoying.
I was like, fuck, I'm getting like pushed out of the camera frame by this goddamn sun.
Last things for Eldon Ring.
I think if you are a Souls fan, you're really, really going to love it.
I think if you've never played a Souls game, I think this should be your first one.
because it feels so far
like it's going to be the least punishing one.
Granted, there are still some really tough boss fights,
but I just,
I think that they've done a whole lot
in order to feel the players feel more empowered.
And there's so much to frequency
if you are going to be a part of this closed network test
that's coming up on Friday.
This area is bigger than you think it is.
And there are,
I think I've thought,
at least I want to say five or six bosses total something like that because there's a lot of tons of
mini bosses there's a lot of hidden areas to go look for and find yeah this is I was already very
hyped for this game and I didn't expect to walk away feeling even more hyped somehow and I
definitely am because it's seeing that part in the trailer where the warrior character is on the
top of that cliff and sees what looks like to be a lot of different areas to explore.
It's like, God, damn, if this is just one part that we couldn't even fully see because we
didn't have full access to it, this whole game is going to be fantastic.
And I also want to say that Maximilian dude, I think, nailed it when he said that this
is going to be their Skyrim.
This is going to be Band Dynamco Skyrim.
It feels like Skyrim.
There's a compass on the screen at times where I'm just like, they are making their own
skyrim here.
And it makes perfect sense that they would try and do this because, you know, this is very much in their wheelhouse.
This is Miyazaki and the team making the games.
The game, yeah, they're making the game by drawing on influences that kind of got them in this business, right?
Like the reason that they partnered with George R. Martin is because that's the kind of fantasy that Miyazaki likes.
Like, that's the kind of shit that he loves.
and it feels like that kind of game, that high fantasy game,
but like it feels darker.
It's got the From Software edge to it.
Like Skyrim, if it was kind of a little,
had more of teeth to it.
And I am so, so excited to check out more of it.
Obviously, like, I'm always popping off about how much I love these games.
But like, the prospect of having another one is massive to us, you know,
because these games did for the community of people that love them.
they define a period of your life, right?
And now knowing that there's one of these coming,
and it's a massive open world version, is wild.
And I'm so, so excited to it.
I am, like, so keen to get into the more traditional souls-like areas
and go into, like, you know, the dungeons and the big, you know, set-piece moments.
And also, let's not forget, like, they love to mess with us.
We've seen a certain kind of experience.
Like, there's probably something that's weirdly, like, out of place like Kanehurst Castle in this.
That is still yet to see.
Yeah.
Who knows they, we could end up in, like, you know, a Sekiro-style area where it's like, you know, this is a massive fantasy world that they've created.
That's the thing.
Like, they're used to creating kingdoms and then using and placing them within worlds that are like fleshed out in, like, ancillary and like side stuff.
Yeah.
This is the first time they've built a world.
from the outside and then filled it in all the way so that we can find it.
And that is like such an exciting prospect.
Yeah, as somebody who just again loved that moment of the following day after everybody
played Beth of the Wild for the weekend and everybody had their own stories to tell,
I, as a latecomer to the Souls franchise and to, you know, everything from Soft and Miyazaki
and watching all sorts of lore videos and spending a whole lot of time watching.
and just anything and grabbing sort of any,
any pieces of lore that I could find.
It's going to be so cool that everybody's on the level playing field
and everybody,
including all of these big content creators that we love,
like Vati Vidia,
we are all going to be finding stuff at the same time.
Think about the excitement you felt when you found out there was
a secret hidden door and Demon Souls on PS5.
I'm right there with you,
right?
I'm also somebody who's very much a late company.
And like,
Sekiro and Bloodboren are my main touchstones to those games.
And I cannot wait for,
to like jump into aldering at the same time as everybody else and have that feeling because the like i know
the breath of the wild comparison is tired for so many people people hate when people compare every single
open world game to breath of wild it feels even more like it now though yeah but like that i i do think
that you're absolutely right in terms of that first day when you come back after playing a weekend of
breath of wild and talking people about it and going hey did you see a fucking dragon when you
looked up in the air it's like no did you see the fucking like a town that you can build no i
didn't see that did you see i looked up this hill there's like a weird fucking deer looking thing up
here like those conversations to me made that game and the way that you guys are talked about
elder ring so far especially with tam what you just mentioned about the way that they're building
a world that is beyond what anything they've built before in the partnership with uh george railroad
martin and all these elements come into play and how important that is for what this game is going
to be i'm so excited even for the fact that andy how accessible uh you mentioned it being i think that's
going to be huge right i know like people's conversations around
difficulty and accessibility and all these things.
It seems like, one, the way you guys frame it,
it seems like this is their vision for it.
It seems like, no, this fits into what kind of game this game wants to be.
And that's also going to feed into the popularity of it.
Like, I will not be surprised if Elder Ring is by far the most popular,
quote unquote, Dark Souls game or front software game, I guess I should say at this point,
which I think is really exciting.
Nintendo have been gone unchallenged for far too long.
And if there's anyone out there that's going to put together a breath of the wild killer,
It's gonna be from software.
Mark my words.
Damn.
Wow.
He looked in the camera when he said that.
People won't even think about Breath of Wilde.
Yeah.
Wow.
People are done.
Breath of Wild's days are over.
Tam.
Tam.
I just need to remind you of Breath of Wild sequel's coming out most likely next year.
I just need you to like think about that as well.
Those game of the war conversations are going to be fist fights.
Yeah.
Those are going to be late next year.
Those are not looking forward to it.
I am not looking forward to it.
You know what I am looking forward to though.
Eldon Ring. Andy, I believe you're working on a different video for Elden Ring that is going to go up,
I think, at the same time as this video, is that correct?
Yeah, when the Embarro goes up, I mean, you're seeing it right now. If you're watching this,
the other video that's up is a 30-minute presentation because we had to kind of, you know,
I had to edit quite a bit of stuff down to get 30 minutes in. And then there will be another video
releasing a couple days after that. Hell, yeah, so look forward to that. If you want to catch an episode
of the Blessing Show that is all about Eldon Ring and Hype for it that features
Timor Hussein and Amron Khan.
There's an episode that went up earlier this year if you want to search for
Eldon Ring and The Blessing Show, it'll pop up.
Elder Ring kind of funny.
That's what I...
Eldon Ring kind of funny.
I'll help you guys out here.
So you do this.
You type in the Blessing Show and then you type in this.
And then you go here and then you open up this video right here.
Absolutely done it.
Boom.
Right there.
On the Avengers episode.
There's someone of views.
No, this is the wrong video.
This is a wrong video.
Oh,
when, God, this is you have so many views.
It's ridiculous.
So many views on this.
God damn it.
That was me with every episode of KFA, a blessing.
I think he needs to come back and do another episode of the Blessing show.
But, Tam, what was that you about to say?
I was just going to say, I'm sure you go to gamspot.com and YouTube.com forl slash
GameSpot to check out my content.
Yes.
Yeah.
But, Tam, before we wrap up, working people, I guess you just said where people can find your work,
but do you want to plug anything else?
That's pretty much it.
If you want to see me streaming stuff, you can go to Twitch.
TV4 slash tomorrow h i'm also hanging out there and i frequently talk about uh souls games and stream
them i'm playing securo currently we want to talk about saccaro i mean i'm down to talk about we'll talk about
a little bit in the post show because for now this has been kind of funny games cast each never
weekly joining you to talk about the hottest topics in gaming along with reviews previews and impressions
we've got a patreon post show for those that are subbed at the silver level of patreon dot com slash kind of funny
game so stick around for that otherwise until next time it's been our pleasure to serve you
