Kinda Funny Gamescast: Video Game Podcast - What Is PlayStation Doing?! - Kinda Funny Gamescast

Episode Date: February 19, 2026

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Starting point is 00:00:00 Go to boot.dev and use code Kind of Funny to get 25% off your entire first year on the annual plan. Sign up for your $1 per month trial today at Shopify.com slash Kind of Funny. If you want to get our shows ad free and our exclusive shows, go to patreon.com slash Kind of Funny. What's up, everybody? Welcome to another Kind of Funny Games cast for Thursday, February 19th, 2026. I'm one of your host Greg Miller alongside Forbes 30 under 30. A. K.A. New York Game Awards nominated. A.K.A. Byset Poppy. Blessing at E. O. Ye. Jr.
Starting point is 00:00:46 Hello. Hello. Had to hide them today. Yeah. Do you want them to know? Can't let Redd and see it every time. It's the thing where I want there to be the pop. You know, the mystique. You know, where I wear sleeves for a few weeks and I come back and then all of a sudden they're a lot bigger. Understandable. This is why Andy Cortezzo over there has been shirtless since that one KFA where they were in the shower. Mm-hmm. That's the reason why I haven't. Like, I haven't been shirtless since then. You know, I just want to know what's going on or there.
Starting point is 00:01:12 Stop making me wait. You know what I mean? What's happening? Stop making me wait. He's a Hispanic car thrott. It's like Texas Street. Latino. He clicking has a rip from his shreds.
Starting point is 00:01:19 Globetrotting. Headshot. Three point shooting. Root and Duton. Nitro rifle from Twitch. Dot TV. Andy Cortez. Hello.
Starting point is 00:01:26 How are you? Oh, man. You know? What a day. Uh, everyone in the live chat. We see you. Don't worry. Pokemon Day is one week from tomorrow.
Starting point is 00:01:37 We're moving our. Pokemon predictions to Monday of next week so we can talk to you about that. But more importantly, address what the fuck is happening at PlayStation? Blessing. Greg. What the fuck? Yeah. I mean, I'm so curious to hear what you talk about it because me and Mike got to...
Starting point is 00:01:58 Great games daily guys just have. Take in this news as breaking news that PlayStation is shutting down BluPoint. something that we could not have foreseen, you know, coming out of nowhere, but also something that I think falls in line with both what we've been seeing out of the industry as far as, you know, things trending. I was going to see downwards, but that's not accurate if I'm talking about money coming in. I guess things not looking great for the workforce. If you're talking about profit margins for overall corporations.
Starting point is 00:02:28 Yeah. Not looking great. Not trending down. But like, you know, we've seen a lot of studios being closed. We've seen a lot of teams getting laid off, things like that, right? I think this one is surprising because of a lot of the contexts around it, especially it being a studio that we're looking forward to the next project. We like the things that they've done before, right?
Starting point is 00:02:46 You're talking about the studio that brought us the Demon Souls remake in 2020. You're talking about Shadow Colossus in 2018. And even before that, giving us great remasters and ports of games, right? I remember, ooh, I'm going to guess this. I'm probably going to get it wrong. But I think they did like God of War trilogy, or not Trilogy. The God of War. You know BluPoint themselves when they were working on stuff?
Starting point is 00:03:03 Yeah, Blue Point, like, during the PS3 era. Didn't they give us, like, remasters and shit during that time? I would love to run you through what they've given you, right? If we're looking off of the Wikipedia page, which I believe, because of course, you can believe everything you read on the internet. 2006, Blast Factor. 2009, God of War Collection. There we go.
Starting point is 00:03:18 2011, Eco and Shadow of the Colossus collection. Metal Gear Solid HD Collection. 2015, Uncharted the Nathan Drake Collection. Gravity Rush remastered. 2018, Shadow of the Colossus. 20-20 demon's souls that's not counting the support work they did as you can see here play station all-stars battle royale flower titan fall god of war ragnar and real quick i want to shout out because i know i think we mostly talk about the demon souls and shadow colossus remix yeah i do
Starting point is 00:03:44 want to shout out the god of war collection and the eco and child colossus collection on ps3 because that was the way i played god of war for the first time really yeah the god of war collection on ps3 was my entry way into playing through the god of war games and then that was my first way playing eco as well i had already played shadow colossus but i played a second time through this collection and I played eco for the first time through that collection. So Blue Point very near and dear to my heart. You said it. I want to make sure we're presenting it.
Starting point is 00:04:09 I saw people in the check. Oh, my crazy. There's hearing about it here. Maybe you're an audio listener who only listens to the games cast. I am going to steal some of the DNA of Kind of Funny Games daily and read to you, Jason Shriar's article from Bloomberg.com. Okay. And of course, we couldn't do this show without your support.
Starting point is 00:04:26 Be super chatting as so many of you already are. YouTube.com slash Kind of Funny Games. and thank you to our patreon.com slash kind of funny producers, Carl Jacobs, Omega Buster, and Delaney the Somp-twining. Jason penned this article today, breaking the news just 30 minutes ago, maybe a little bit more. Sony shuts down video game studio BluPoint. Sony Group Corp is shutting down BluPoint Games, the PlayStation subsidiary responsible for developing remakes of video games such as Demon's Souls.
Starting point is 00:04:54 Roughly 70 employees will lose their jobs amid the studio closure. A PlayStation spokesperson said, writing in a statement that the decision was made, quote, following a recent business review, end quote. Blue Point will officially shudder next month. Quote, Blue Point Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community, the spokesperson said. We thank them for their passion, creativity, and craftsmanship. Founded in 2006, the Austin Bay Studio was known for developing high-end remakes of older games, such as Uncharted and Shadow of the Colossus for modern, platforms. Sony acquired BluePoint in 2021, shortly after the successful release of Demon Souls
Starting point is 00:05:35 on PlayStation 5 and tasked it with co-developing 2022's God of War Ragnarok. Following that game, BluPoint began working on a live service God of War game, Bloomberg previously reported. But it was canceled in January 2025. PlayStation said at the time that it was working with Blue Point to determine the studio's next project. A stark reading to September 30, of 2021 on the PlayStation blog welcoming BluePoint games to the PlayStation Studios family. Today I'm very excited to announce that PlayStation Studios
Starting point is 00:06:07 has grown again with the addition of longtime partner Blue Point games. From the exceptional PlayStation 5 remake of Demon Souls to the critically acclaimed PS4 remake of Shadow the Colosses in remasters of fan favorites like Uncharted the Nathan Drake collection, BluePoint has built a name for itself by creating some of the highest
Starting point is 00:06:23 quality remasters and remakes in the industry. With each of its projects Blue Point has raised the bar on console defining visuals and gameplay and the studio's vast expertise in the world building and character creation will be a huge plus for the future PlayStation Studios property. That didn't really pan out, Andy? No, man.
Starting point is 00:06:45 This kind of goes back to a conversation we had during Games Daily the other day talking about, you know, the PlayStation 5 possibly getting a little bit longer of a life cycle because of, you know, ram shortages. and pricing in the PS6 likely getting delayed a couple years because of just pricing and things just not going super great in the world right now and you know
Starting point is 00:07:10 we all sort of spoke about and also know that a lot of fans feel this way man we really haven't gotten a whole lot out of this console cycle because of a lot of reasons because of you know greed and games getting canceled and the pandemic but also games just
Starting point is 00:07:29 a lot longer to get made. And I was really worried about Blue Point specifically when the news releases that the God of War live service game, which again, you know, why the fuck would you want that? Why would you think that's like a solid idea? But that gets canned along with a lot of the other sort of live service things that their live service push, right? And then they, you know, grew a brain and then realized there aren't enough humans on the planet to play all of these live service games.
Starting point is 00:08:02 So they canceled that. The only shed of hope that I had for BluPoint, because when that game gets canceled, it's like, you don't just pivot immediately to something else. Sure. You can't just go, cool, next game gets started. And it's a five year, six year cycle in some cases, four times, four years at best, right? But I had a little bit of hope that BluPoint would be, all right, you're going to be supporting. on other stuff for now until we find
Starting point is 00:08:31 the next thing until we hear the next pitch until we put you on something else. And because they're, you know, you look at, you just read out their Wikipedia, they obviously have worked on support for a lot of different games. Sure. Yeah, they know what they do. They're a talented studio. And they, yeah,
Starting point is 00:08:47 super talented devs. Very, very, very great technical know-how. You boot up Demon Souls now on PS5 and it still looks better than so many other games out there. And it's just, it's such a that it's another, you know, entry in the long list of
Starting point is 00:09:05 we made the wrong decisions up top, but you're going to feel the consequences. We thought another live service push was a great idea. We fucked up. We're shutting down studios. Now you were kind of being let go. Sorry about that. Good luck.
Starting point is 00:09:21 Everybody's getting laid off. It's just like, you know, the consequences are only ever felt by the people making the magic. Yeah. 100%. And Greg, could you imagine back on PSLLV when we would talk about these
Starting point is 00:09:33 live service games all the time, especially at the beginning of them talking about, oh, we have 10 live service games, 12 live service games, and us trying to do the string theory of, all right, what are these life service games? Like,
Starting point is 00:09:43 would you ever have imagined us fast forwarding five years and it leading to the closure of BluPoint? Yeah. I mean, like, in BluPoint, no, I guess that's the interesting thing about it.
Starting point is 00:09:57 We never knew that they were working on a live service game. You wouldn't have assumed that it was them that was working on the live service game. Yeah, exactly. It's the fact that PlayStation put it this far and kicked this far wrong, they were so wide
Starting point is 00:10:10 right on this easy move, right? May 27, 2022, this is Jenny over at GameSpot. Sony projects, I'm sorry, no, Sony projects launching 12 live service games by 2025. Jim Ryan double down on Sony's commitment to increasing its live service offerings in the coming
Starting point is 00:10:25 years during the games and network service portions of Sony's 2022 business strengths briefings. As you can see the slideshow below. Sony wants to double the number of live service games it operates in 2023 as compared to this year. Going from 3 to 6 by 2024, it wants the number to reach 10, increasing even further to 12 in 2025.
Starting point is 00:10:44 Keep in mind that Sony's graph refers to fiscal years. Fiscal year 2025 runs from April 2024 through March 2025, so it expects to achieve a goal of 12 live service games by that March. This isn't completely new info. During a Q3 call in February 2022, Ryan also stated Sony's intention to launch 10 live service games by 2026. Now it appears Sony's target has shifted to a few more live service games than the ones mentioned in February. Sony's always been known for its first party single player titles that are prestigious, parentheses,
Starting point is 00:11:16 a nebulous term in gaming industry that differs depending on who you ask. But recent acquisitions and announcements indicate PlayStation's desire to diversify its business model. You talk about would we have seen it being BluPoint and no. right? Because you would have thought, felt, expected that you would have said, I'm buying, you, Andy, you make great fucking guitar music. You do so good with that. I am hiring, you know, this is real life, Anna, and I am hiring you and bringing you into kind of funny to make
Starting point is 00:11:49 piano music. Like, what the fuck are you doing? No, what? Why? Why? Why? And again, this goes back to what we've talked about so many times with this, of course, is like, you have heard that at PlayStation it is hey come pitch us your games you know first party to size
Starting point is 00:12:06 now Herman back than Jim Ryan where you know there's a conversation about what you want to make make what you want to make yeah but when this shit's being set right when they're talking about the financials
Starting point is 00:12:16 when they're all chasing you know when this is happening this movement can we be Fortnite can we mimic this success of destiny then that is the earworm in everybody's fucking studio heads left and right being like, guys, we got to do a multiplayer something. Like, we like multiplayer enough, right?
Starting point is 00:12:33 Everybody, why don't we branch out? Why don't we try? Why don't we go from what we know how to make? You make fucking guitar music, as I always use it about kind of funny. We make fucking carburetors, like, let these people make what they make and not just assume games is, but again, to your point, shake the crystal ball, we open up the portal, we go back there, like, we're from February, 2026. Who do you think closes about this?
Starting point is 00:12:54 And I'm like, fucking Haven? Is it Haven? Yeah, right, right, right. Media molecule, they can't be long for this world, right? Yeah. BluPoint? The people that, you are PlayStation. You're fucking PlayStation.
Starting point is 00:13:07 It's killing Greg from the inside out. You are PlayStation. You have this fucking library of classic, old, amazing games. Have them remake them. Like, what are we talking about? That's my thing. That's your carburetor comparison, right? like, you know, we
Starting point is 00:13:28 have talked about the statement from, I believe it was out of bluepoint saying that they wanted to make original content post Demon Souls. And I'm always been of the mind of like, hey, if that's what they want to do, hell yeah, like, let's go for it. I'm excited to see what that is. But I'm also, I've also been of the mind of, yo, I'm down to see,
Starting point is 00:13:44 to keep seeing Blue Point remake games because nobody does it as good as them. They have this skill. I want to see you exercise this skill. And I mean, to the same comparison you're making Greg, like, if you came in one day and was like, you know, We need somebody to specialize TikTok. If we can find more people at the company to, like, do TikTok, we could double your salary.
Starting point is 00:14:04 We could do whatever, right? Like, it's not like you're making me or me or end or whoever do it, but it is like, did you say you can double our salary? I'll try TikTok or whatever and all of a sudden our podcasts are suffering because not enough of us are available to do this thing, right? And then all of a sudden it makes a problem because none of us know how to do that. Like the easier thing would be to find somebody to specialize and actually do this thing. And I, the tough thing about all this is.
Starting point is 00:14:26 is I don't, the vision of we want to do live service games, we want to have this library of life service games, I don't think is a bad vision inherently. I think there is a version of this plan that could have worked out. I think the execution from top to bottom has just been bad. Yes. And that's how we end up here, which is like, okay, yeah, well, green light, you know, we'll have, I forget the Concord Studio,
Starting point is 00:14:51 either Firewalk or Fire Sprite, one of those. Fire Sprite is still kicking. Because Aloid drinks Sprite. Aloid drinks Sprite. Thank you. The Aylor doesn't walk up the mountain She was climbing in that one game Oh man
Starting point is 00:14:59 But you know Oh we'll have Firewalk do the do Concord Oh we'll have Haven Studio do these games And you see the games and it's like Well okay you're having outside studios do this Which is good but the games just don't look good All right cool And we'll have um
Starting point is 00:15:14 What was it? The Horizon Forbidden West We'll have Gorilla do these multiplayer things It's like all right But this looks completely different from Horizon Like are you speaking to the same audience here Okay we'll have Nottie Dog we'll make a Lasmus online game
Starting point is 00:15:27 and then halfway through realize that they don't have the bandwidth to do an online game and it's like, hey whoa, if we do this, we're gonna have to keep doing this. Yeah, like, no one thought about that? No one thought about that. Every scenario.
Starting point is 00:15:37 At PlayStation when they green lit it. It's like if Dr. Strangers looking through all the timelines and like misunderstood every timeline and was like, okay, yeah, we got to do this, this and this and this. Hey guys, there's a million different timelines and where we win,
Starting point is 00:15:48 so we're good. It's like, no, you misinterpreted it. It's like every single decision we made here, like every scenario we look at is just not well thought. Doesn't feel well thought out. There's so much to talk about on this episode and run through. One I want to toss out with Pontan and the live check because this is a short one and easy one.
Starting point is 00:16:04 Get off my mind. All right. He said, do we really need more remakes? And that's in the eye of the beholder. But again, you bought the remake fucking company. You have a war chest of IP that could use. And more importantly, which I'm about to get for the larger point here, you clearly are just trying to make money. Yeah.
Starting point is 00:16:22 PlayStation wants to make money. understandably so. They're a publicly traded company, yada, yada, yada. They've got bosses on top of bosses, on top bosses. But like, the live service push was, we're trying to make money. We want to make money off this. We want you. We want to be one of the four games you play nonstop. I don't know what this is. Barth throwing it up. Max Nichols over on Blue Sky says re-Blue Point. Having a studio that is expert at remakes, working for a publisher with an insanely deep backlog of Love Classics was always a recipe for printing money at a steady cadence. Leave them alone and print money forever.
Starting point is 00:16:54 Little or no opportunity costs. Come to fuck on. Which is exactly right. And it goes back to, not that I'm the prognosticator of prognosticators, but on the hot takes episode, I've had so many devs behind the scenes, reach out to me and be like,
Starting point is 00:17:07 yo, I really agree with you. And I think you nailed it with what's going to happen in this industry, where I talked about, it is going to get so bad here soon. And clearly, here's another canary in the coal mine if we didn't already have a fucking mountain of dead canaries over there.
Starting point is 00:17:20 But it's this idea. that like the idea at PlayStation was that the profit we can make off of BluPoint, remastering Bloodborn, remaster or remaking Bloodborn, remaking other games that we love from the Ciphon filter, whatever, you know, throw out whatever PlayStation, Dorman IP. That profit is so small compared to this huge profit we could make off of 12 live service games. Yeah. Completely fucking ignoring the fact that you've spent.
Starting point is 00:17:51 decades building an audience that loves that kind of game, a single player prestige experience that is character-driven, whatever. You know what I mean? They would pay for that. That's guaranteed money. They wanted to spend the fucking wheel. They wanted to walk into Vegas and throw it all down on black. And that's why we're at where we're at right now.
Starting point is 00:18:13 Something to toss in here for the discussion. I run a very successful show called Kind of Feudy. wholly original made it up myself credit to Steve Harvey he did a lot of work too when I did my There's a remaster of a remake That's good When I did my initial hey
Starting point is 00:18:34 I'm putting out the call Here's what I need I want to know what's going on with these questions These answers blah blah Two questions I put out I saw on a subreddit thread They were like they didn't know it was me yet And like damn these kind of seem like mean questions
Starting point is 00:18:47 Like I don't like those And I was like you know what that's good advice and I won't use those. I didn't do it. But for this, I'll bring it out. Where I asked 3,000 people in the kind of funny audience, let it out.
Starting point is 00:18:57 What's the next PlayStation Studio to close? Do you want to, would you guys like to play a very dark version of this game? Media molecule. Bend. Okay, Ben was our number one answer. Congratulations.
Starting point is 00:19:10 Media molecule, number three. Bungy. Number two was bungee. Interesting. Number four, which should have been way higher. This is nobody knows what it is. Nix's?
Starting point is 00:19:19 No. I want to play fair games. Oh, Haven. Haven Studios was number four. Number five was fire sprite. The one we're talking about or whatever. And then you get to people bullshit around. They put number six, naughty dog.
Starting point is 00:19:32 Number seven, Blue Point. Motherfuckers voted naughty dog. Noddy dog ahead of Blue Point games. Because again, to normal human beings, and I shouldn't even go that far. Us, gamers. We exist in this space. You person watching or listening exist in that.
Starting point is 00:19:49 Matt Piscitella, 16% that you fund the entire fucking industry because you buy more than two games a year. We look at this and go, what a no-brainer. You have the best of the best. You put it so eloquently on kind of funny games daily, bless of like,
Starting point is 00:20:04 I want more remics from them. They shouldn't be afraid of that. They should be proud to be, if you were the best at making remakes, you were the best at something. Yeah. Do that, make that. We all are normal and understand
Starting point is 00:20:16 who will buy what and go, yes, do that. And fucking Jim, and PlayStation as a whole C-suite was like, well, or if one of these 12 workout, we've got a made of the shape. What if they all fucking floundered out?
Starting point is 00:20:29 It'll never happen. Never going to happen. I wish there was a camera on me when they announced the Shadow Colossus remake in, like, I think it was E3 2017. That was when I believe I was in the theater for it because that's when they did the E3 theater experiences. And the way that I hollered in the theater, like I never do that. But I was like, let's fucking go. I couldn't believe it. That's so
Starting point is 00:20:45 exciting. And the same with that, I'm sure the Demon Souls fans were super excited when they announced the Demon Soul's remakes. Like, that shit means something. And to, a demon hacker has a super giant here that says, didn't Blue Point not want to be a remake slash remaster studio? It's that one, I don't remember them saying that for banem, but I'll counter that with, do they want to be the god of war live, live service?
Starting point is 00:21:03 Do they want to be unemployed? Yeah, do they not want to be a studio? Yeah, that is the third question, right? I think there's a lot of pride in that. And I, and one of the hot takes I was going to bring, not to like, disconnect from the conversation we're having here too much, but to the hot takes episode, one of the ones I was going to bring is that I could use more remix and more ports, even if that, like, means, like, less new games.
Starting point is 00:21:23 Because I've never, I, there's not been once in the last five years where I'm like, man, there's nothing to play. It's not, there's no new games. Like, man, I need some new games. Like, why don't people, why aren't people making more new games? There are so many new games. Yeah. There's so many new games that it scares me because I look at new games like reluted.
Starting point is 00:21:39 And I'm like, man, it's such a fun game. Why is it nobody talking about this game? And I feel like half the indies, half the games that I see coming out. And I'm like, man, this is good. Nobody's talking about this. there's so many new games. I'm not saying that new game should stop. I'm not saying that.
Starting point is 00:21:53 I just say that to say that remit's so fun to me. On our avowed stream of just like stop getting new games for a year. There's so much great shit we've never been able to play. And I say that all to say that I don't understand people complaining about remakes as much, right?
Starting point is 00:22:08 Like, sure, is it ridiculous when last one gets remade or whatever? Sure, but also who is it hurting? Right? Like, does that, do you really think intergalactic is going to take longer because they're putting out the last was one remake. Like, I don't know. I always thought that the last of a stuff was such a,
Starting point is 00:22:23 that was such an isolated thing because of the TV show. Like, you have a new console, we have a hit TV show, let's get it to the mainstream. You could look through the veil and just, like, see behind the curtain and go, oh, of course, it's because it's all marketing for the TV show. So, like, we haven't really seen that happen aside from that. Like, we had the- Well, those the Horizon remake, which was also kind of like wild.
Starting point is 00:22:46 The Horizon Zero Don won. I think they called a remaster, but it was basically like we were taking Horizon Zero and making it look like Horizon from West. Oh, right. It was like the PS5. Where they made the baby not like horrifying, baby Aloy? Yeah. Yeah, never forget.
Starting point is 00:22:59 Yeah, that was a real one. I'm just in this weird spot with it right now because I, I, I, we look at Sony's catalog and obviously there's a lot of things that could have been done. And it all comes from just bad decisions made from up on high. but like right now it's just like I hope somebody like Konami goes we want all of you god remake metal gears you know what I mean like there's such an opportunity there and I think there's just so much talent within blue point when it comes to the engineering side of things I think you know based on a couple of reports it seems like most of these remakes
Starting point is 00:23:37 that they done shadow the closas or uh demon souls took around three-ish years which is like kind of a godsend in today's industry you would you would sign up any studio that could finish something in three years right yeah yeah yeah for sure whenever you're talking massive cycles
Starting point is 00:23:55 and now I'm just kind of worried about you know looking big picture when we hear about like I wonder if all this sort of comes from Spider-Man 2 and the budget and we hear those crazy stories
Starting point is 00:24:09 about how it's like what was it almost three times it was like 300 something million to develop. I wonder if that was, if they look at that as kind of like, that's our turning point. That's where we go,
Starting point is 00:24:20 we cannot ever spend this much on a game ever again. Or we have to be a lot smarter about development. Or we have to have like the gold, the money printer that, you know, can constantly fund these things. Because I look at Spider-Man as being like, I like any person in the public, when you look at those numbers go,
Starting point is 00:24:40 whoa, Spider-Man one was that much? and then Spider-Man 2 was 300 million. How? Why? And a lot of, you know, outside determining factors, COVID and things of that nature. But I really worry about and think about the future of these large, massive AAA titles. And I feel like maybe Intergalactic is maybe the last one getting that leeway of budget. And I wonder from here on not if it's going to be, yo, tighten up. If it's 200 plus, absolutely not.
Starting point is 00:25:10 We have to scale back. This is back to what I was talking about in that Gamescast's hot take, right? Where it's like you have all these corporations who have bought up all these other companies and done all these different things, right? Where they are to the point where you just can't put the genie back in the bottle. You as PlayStation can't turn around to Sony parent company and be like, hey, we're still investing $200, $300 million to these games, but you're only getting the 1% return on investment.
Starting point is 00:25:35 Everything's got to be double-digit return on investment. And that's where you're seeing like, we just can't do that anymore. And so that system, that culture, that corporate structure is fucked. And that's, that's PlayStation and that's Xbox. And I think it's, you know, I'm down the line here of people who are just like, Ubisoft, fuck, EA, fuck. Like we needed to, we can't have a little success. We need major success.
Starting point is 00:25:59 And when you don't get the major successes, you start seeing this shit where they have to kill the babies in the crib and they're never going to get back. And so so many different places to take this rambling games cast. But one of the things I bring up, is what you and I have talked about where it's like, man, it feels like PlayStation's lost their identity and man, what an example of it here.
Starting point is 00:26:18 Where it's like, yeah, you know, again, like they stripped all the personality away from PlayStation where you felt like Adam boys in shoe and whoever, Scott Rody, they're all, like Scott Rody's still there, but he's not, he's never been front facing, I guess, technically. But it was the quirkiness. It was the shoulder to shoulder.
Starting point is 00:26:33 It was these are the people making your games. This is what we're doing. And now it is just the walled city silo of like, we are, PlayStation, we're putting these things out and we're doing this and clearly they're chasing profit. And again, you go into this and it's like, I'm, I am upset by this news, obviously. I don't know the inner workings of PlayStation at all. I wish no ill will on any developer.
Starting point is 00:26:55 But I see this today and I go, what are you waiting for? I'm Jennifer Love Hewitt out there screaming. What are you waiting for in the streets, right? Like, you're going to kill Haven Studios, period. I don't believe you will ever let Media Molecule make another game. Just do it today. just take them all out, bring them all out in a row Bam, bam, bam, bam.
Starting point is 00:27:12 Here are five studios that are dead that we're out We need to batten down the hatches We're committed only to the biggest IPs And the biggest studios Like what are we waiting for? Why are you gonna, why is this gonna be death by a thousand Cause to see all these great studios and people? Are you selling 15 million plus?
Starting point is 00:27:25 No, later. Like that's really kind of just what it seems like. There's just zero regard for the human element And not that there ever has been And not that this is different now But it's just, But it felt like, you know, It's just evil and disgusting.
Starting point is 00:27:38 It felt like, there was a time where it was. And I know, again, I'm talking about capitalism, talking about corporate green, I'm talking about the difference of being the young upstart versus your PlayStation fucking five,
Starting point is 00:27:50 right? You're the biggest thing going. But when you hear those stories of Ken Kuduraga, you hear about what PS1 was. Right now I'm like on such a Nintendo tear coming off of Kelsey's Animal Crossing book. I'm reading Keza's Nintendo, Super Nintendo book right now, right?
Starting point is 00:28:05 Super Nintendo is the book. It's about Nintendo as a whole, right? but hearing the creators and the stories and how they did this and like what it meant like i had a really beautiful moment in my life i'll never forget we all know bill trinn right nintendo big wig over there right i've known bill for years now ever since we started kind of funny because i never got to talk to nintendo people at ig n n n n nb and then of course when i started when i started kind of funny in whenever we ran into bill the first time tim is like that's bill trin he's a big deal and like we've just been close friends ever since and i know nothing about bill other than he works at
Starting point is 00:28:36 Nintendo. It is a big deal. Sure, whatever. I'm reading Kelsey's book and find out that, like, he is like the reason Animal Crossing came to the United States, where they got the N64 cartridge from Japan. And all of Treehouse, I guess, every day, fought over who got there first to buy the thing. And Bill, like, walked back in one day. He's like, you guys have to bring this to America. You have to bring. And so, like, dice of words, Mario Kart won racing. And so backstage, he was walking by. I grabbed him, gave him a hug, said what's up. And I was like, by the way, turns out I have to thank you. And I got to thank him for doing that and bring.
Starting point is 00:29:10 And it's like that kind of video game thing happens every fucking day, every fucking day where somebody's out there fighting for a game and making it work. But it's like this is what we're seeing now. We're not seeing the creators. We're not, it's just business now. It's just business. And it's always been business. And video games have always been this struggle between making art but making a profit.
Starting point is 00:29:34 I get that. But it doesn't seem like there's the other side of it. The scales got fucked. We got fucked. The scales got completely fucked. Where it is no longer about, like, if you,
Starting point is 00:29:45 if kind of funny, published a video game. If we were like, we're making video games now, we would be operating on the tiniest of profit margins to be happy. We would want the games to be profitable,
Starting point is 00:29:55 period. That's it. There would be no, it needs to be three times as successful as what. Like, that's the power of being an 11% company,
Starting point is 00:30:04 a small company, you know, the three founders who would be, worried about this operation. But you get to where you are in this corporate world now where it doesn't make sense anymore. It's sad to see this happen.
Starting point is 00:30:13 And then it's super sad to look here and be like, there's no way. There's no way. This is the last one. Like this is going to get so much worse. The thing that I think about is the situation that led us here with Blue Point as far as them working on a God of War live service game
Starting point is 00:30:30 since Demon Souls. And for the last year, seemingly like being in this place of pitching trying to figure out what the next thing is. and now we're talking about not a new game since for what six years nearly six years um i guess maybe a little bit over five years as i'm thinking fall 2020 or whatever but you know us being here with it and then them probably pitching the PlayStation of like hey if we make this next project this probably take us what three more years four more years i i think that's the only thing that makes me think of the medium molecule of it all or even like the some of the
Starting point is 00:31:01 other studios that we're really worried about and going i think for medium molecule i'm like well Hopefully they have something coming out. And this is me with the most copium, right? Yeah, yeah, yeah. Hopefully they have something coming out in the next couple years and they're not just sitting on their hands, like, just, you know,
Starting point is 00:31:14 working on something that's not, that we're not going to see forever. Because then I'm like, oh, they're going to get shut down. But for Blue Point, I feel like they're put in such a weird position of, yeah,
Starting point is 00:31:23 the thing that we were working on for four years got canceled. And now, like, if we're going to put out another game, it's going to take us this many more years. Like, you know, I blame more of the life service game on that, more so than even just, like the identity of PlayStation, even though I
Starting point is 00:31:36 recruit with you that the identity of PlayStation overall has shited. And it has eroded, right? But yeah, I think the live I was talking about this on KG that I think the live service aspect of this generation has done like just an unspeakable amount of damage to PlayStation first party
Starting point is 00:31:54 in a way where like I look at that other timeline where that didn't happen and I can see the cars flying and I can see the utopia of all a beautiful vistas like the beautiful fucking skyscrapers or whatever right? Yeah. I, if I, if we were to like do an exercise, which would require prep so we don't need to do it and go through these studios and be like, all right, if none of these life service things happened, what would be the games that we got this generation? I feel like it'd look pretty fucking.
Starting point is 00:32:17 As far as like the blue point games that would have came out. The fucking, you know, Ben Studio probably would have had a game out by now. Like, uh, I feel like I'm missing another first part. No, but I mean, well, you're missing a lot. But that's to be expected, you know, coming off the story. You're not wrong, right? where I think Ben Studio would have gone and done days gone too. Yeah.
Starting point is 00:32:35 And I fully believe as someone who did not like days gone, it would have been fucking awesome. Because days gone for me wasn't so far off the mark where I was like, I have no idea how you make this a good game. I'd be like, no, you trim a lot of hours off of it. You break this, you know, blah, blah, blah, da, change the care. Give me a character I care about. Like, Days Gone 2 would have been awesome. And you've seen that through nearly every other PlayStation generation. Oh, yeah.
Starting point is 00:32:59 Where it's like, guess what? You can make a game that isn't great, but then you can iterate on it and get better and get better. If Nottie Dog wasn't wasting time on Lasuos online, what would that have looked like as far as us getting either Lasfus 3 or uncharted 5 or something? Right? Even if it was another uncharted lost legacy style, like not even a big game,
Starting point is 00:33:16 but something that is more contained hours-wise, right? Like, I think we would have gotten a lot more of those. And like, again, I'm all for the exploration. I'm all for trying out and seeing like, you know, I'm curious to see what this Horizon Hunter's Gathering game for sure. is like, but when that's an initiative across all your studios and you're doing these things, and we're now at this place where this very talented studio that is known for doing one thing, tried the other thing.
Starting point is 00:33:38 And now it's like, well, you tried and you failed. And we don't have the space for you to try for four more years to get to get back to who you were. Like, you're done. It's like we're just wasting resources to waste resources now. Honestly, I feel so much to your point of, I'm all for exploration, right? Yeah. I'm all for organic exploration. Yeah.
Starting point is 00:33:55 I feel like none of, and I shouldn't, I'm painting with a broad brush. so I don't mean to offend anybody who out there who knows more information on the inside or if you're working on these games or not. I just don't feel like this was organic. I don't feel this was naughty dog being like, people fucking loved factions, guys. What if we did a fucking multiplayer?
Starting point is 00:34:11 Oh, they'll be about, oh, I didn't even think about Battle Pass. You know what I mean? Like, I didn't think about monetization. And that's exactly where I was going to take the conversation next is I want more information to come out. I hope that we start to get more. Oh, Jason's at work. Yeah, because I feel in my heart of heart
Starting point is 00:34:28 that Blue Point, that the God of War live service game was never going to be Blue Point's next game. That seems, that just reeks of pivot. That reeks of, oh, you're a year in development on pre-production on this whatever project, this one original IP you're working on, like they'd mentioned at one point in time
Starting point is 00:34:47 where BluePoint said we were working on an original IP. You're a year into that? Nope, sorry. All the other studios are moving over. You're working now on, I don't know, pick an IP and make a live service of it. like pitch with some multiplayer IPs. I just, I guarantee you that they were doing something else completely
Starting point is 00:35:05 until the pivot started. You know, it hasn't been that God of War got canceled immediately because they went directly into development on God of War multiplayer. That was probably like, based on, you know, the Jason Trier article saying that the God of War live service game gets canceled a couple years into development. This was in 2025. And, you know, obviously after all the Concord,
Starting point is 00:35:28 kerfuffle and Demon Souls was done in 2020 and then they put out some patches in 2021. They were working on another shit. They were doing something else most likely and that sucks that that will like, that's another thing that just gets sort of thrown away because we need you to go to work on
Starting point is 00:35:43 we need you to work on this next thing that's also going to get canceled. Sucks. It does suck. But what doesn't suck is you supporting us with the kind of funny membership. You can pick it up on Patreon.com.com slash kind of funny. YouTube.com slash kind of funny games. Apple or Spotify. of course you get all of our shows ad-free.
Starting point is 00:36:00 You'd get your daily dose of me, Greg Miller, in a series I call Gregway, which today is a one-on-one with me and Ben. Oh, I miced them up and everything. His report from the Nintendo store, he got to go in an hour before opening today. Wow. We'll tell you all about it.
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Starting point is 00:38:27 Go to Shopify.com slash kind of funny. Of course, you can be part of this funeral procession by super chatting on YouTube.com slash kind of funny games while we're alive. I have a whole bunch in here that we can get through some most so far at the top are just not, just people venting. Not Calvin Perez says throwing my PS5 in the trash to save Sony the trouble. I don't know what's that bad, but I always think about that one. peaceful warhead says
Starting point is 00:38:51 not only am I disappointed but I'm now worried for their other great studios like Media Molecule Farewell Blue Point I do wonder man I just need a molecule to put out something Because that's like kind of We talk about Xbox all the time With Double Fine and like my saving grace with them
Starting point is 00:39:05 Is I'm like all right they put out a game last fall They're putting out another game in the spring Like at least they're doing something When media molecule is just silent I'm like man Do something like I'm poking with a stick I'm like please get up I need a sign of life
Starting point is 00:39:17 Tundra Boy says, I fear this isn't the last PlayStation closure of the year. I agree 100%. Onomus Prime says, if PlayStation would have failed this hard back in 2013, maybe they'd be Xboxing it right now.
Starting point is 00:39:32 But the sad truth is the shit won't matter and no fuck-ups will negatively affect them in the public eye now. Well, that's an interesting one. The public eye, sure, people are still buying consoles
Starting point is 00:39:45 and doing that thing. Yeah. And again, Again, it's always, you use the Dr. Strange analogy, and you use it well. But for me, it's the one of, imagine if Ram wasn't fucking gone right now. Imagine if tariffs weren't fucking everything. Like, what if it was like. Aren't you talking about the memory loss?
Starting point is 00:40:04 Yeah, memory loss is what we're calling it now. Memory loss. Yeah. The Ramigan is called that memory loss. That's good. I like that too. I like that too. You guys are honoured.
Starting point is 00:40:12 You do deserve pizza hut today. Yeah. You hear that? You hear that. Buy you guys pizza hut. This day's turning around. Wow. You, I wonder what,
Starting point is 00:40:21 because yeah, it's like if we were coming up on another console generation in the normal way, what would that look like in terms of the general consumer? If Valve was able to put out their fucking steambox and be like,
Starting point is 00:40:32 yo, this thing does all that but also has all these other games. Does that matter? Like, I don't think people are ready to abandon consoles. Don't get me wrong.
Starting point is 00:40:39 Obviously it's been an incredibly successful generation twice now for consoles, where this is happening, but like, I don't know, man, the public eye is one thing. It's, it is gamers pushing the other way, though.
Starting point is 00:40:52 Yeah. What do you? Well, no, no, nobody's the fuck. He's got this free frame of an edge to edge cheese and toppings on your word. Yeah. I feel like if I'm watching a video from our channel with our channel's account, I shouldn't get the ad. I hate that YouTube. You know? That said, that is looking pretty good, though. I mean, come on.
Starting point is 00:41:10 Yeah, they can show. Come on. Damn. Let me get that. That does look good. Come on. Who's the ad for? Papa Johns. I do like Papa John's. I mean, not the man. I don't like Papa John's the guy. Papa John's shoddy.
Starting point is 00:41:21 A reckoning is coming. I mean, kill me. He's the 31 days in a row. Remember when he said he was proud of himself for not saying the N-word so much? Yeah. Which is where... He turned it around. Which is where I come back around to the public caring or not.
Starting point is 00:41:36 Like, we still eat Papa Johns, right? Yeah, well, he's not a part of it. He's gone now. He's gone. Oh, well, that ruins my point. No, yeah. I say that to say that public doesn't care about shit. Yeah, public doesn't care about shit.
Starting point is 00:41:46 Yeah. the public perception doesn't even know that blue point. Yeah, and again, though, that's like the thing about it where it's like so hard to be dealing with both a hardware company and then a software and then a game publisher because it is still like not to, I mean, it's the best console to play on, right? Like, this is negligible and arguable, but what? Switch can't do what PlayStation 5 does even though Switch is great. I don't see Mario on PlayStation 5 even though you're slanderer him. Overrated. Oh, that damn.
Starting point is 00:42:15 Xbox itself is we talk. about all the time is lost in the woods, right? With this, everything's an Xbox, but then we're putting on a premium console, but then we're doing this thing. Like, that message hasn't caught the way it needs to. So again, I always dropped to if Poe and his son didn't already have PS5s. And they were like, what should I buy to tell you to buy a PS5, right? In terms of not, oh, we'll go get this gaming PC over here, but be ready for this problem. And then you got, like, that's not what they want. They want to plug and play solution that plays the best games. Yeah. And again, PlayStation, to my point, to a degree, of losing its identity.
Starting point is 00:42:46 in becoming any more neutral than ever is the idea that even when I recommend a PlayStation, I'm not even necessarily recommending the first-party slate of games. No. It is the fact that it's got everything. Xbox is publishing on it now, so what are we talking? This goes back to the thing that I've said before where like, I don't understand the idea of video games suck now
Starting point is 00:43:08 if you're not somebody who doesn't like pay super attention to video game news and things like that. If you're somebody who just happens to play video games, you're in the best time to play video games. play video games because fucking 10 out 10 out of 10s are coming out left and right on any given year like look at the the top 10 lists from last year you cannot tell me that video games
Starting point is 00:43:24 are bad now if you pay attention you read the news and like you're like us right and you see the blue point shit then I then I get it but to the average person if they come to me and they're like should I get a PlayStation? I'm like hell yeah dude yeah like even if there are no exclusives I'd be like oh get a PlayStation play these third party games yeah it's fantastic video games uh
Starting point is 00:43:42 uh... a made or comes in and says so dot dot dot Sony bend is screwed right I again imagine a lot of these people are screwed sadly sadly most importantly Dexter writes and it says infuriating news my heart goes out to all the developers at BluPoint Sony PlayStation didn't even give them the chance massive fuck up answers needed
Starting point is 00:44:01 like it's crazy just talking about and thinking about what a loss of output but what a fucking waste of time for these people's lives Yeah. This has been four years of nothing. Four years where they don't get to see anything that they've worked on and poured their heart and souls into go out into the world. Like you can't put that on your resume.
Starting point is 00:44:26 Dude, it's just like, and not even just resume stuff. It's like, like. Personal accomplishment and pride. If you are a blue point worker, please reach out to me or us. I would love to just hear like what, like, how are you feeling right now? because this is like something that you give such a shit about. You are so talented and this is like a massive part of your identity. You're damn good at making games.
Starting point is 00:44:52 And then for the last four years, you have just essentially wasted life. Like what a fucking tragedy, man. It's just at a point you just got to wonder, okay, hey, executives, how much enough? Can we put a cap on something? Like, can we, the constant strive for just more. more and more.
Starting point is 00:45:12 It's just, it's so gross, dude. Yeah. And I feel like I've been saying, we've been saying this for the last five years or so, but it's just, it never gets less gross. Kobe has a question that I think is interesting that we haven't jumped into.
Starting point is 00:45:25 What does this say for a studio like Housemark? They make critically acclaimed games, but they do not sell as well as other Sony IPs. Is everything doom and gloom now if Sorrows doesn't hit? I think it all depends on the budget and how many resources, how many sunk resources are in there. Like I think if Soros comes out and sells
Starting point is 00:45:46 $5 million, but we hear reports that the budget was way higher than returnal than I'd get worried. Yeah. I just don't think they're comparable. Like I think the overall idea, right,
Starting point is 00:46:00 of like nobody's safe, I'm with, that is true. Like I look at, in a post-Tangle GameWorks world, even if you put out a success, it doesn't say anything about you. I do still think
Starting point is 00:46:11 the key difference is that Housemark is putting out two games in the last constant generation where or in the last like let's say five years whereas Blue Point put out like one remake right and like I think it's a tough thing where I think this scenario that Blue Point landed in because of you know okay well our God of Worthing got canceled okay well now we're pitching new things and now like how long is it before we release our next game probably plays a bigger portion as far as why PlayStation looks at them and goes yeah we We can't do it.
Starting point is 00:46:41 I think it's all just a matter of luck because I think, like, you, I always love doing the doctor strange thing and any other multiverse. It was how smart getting the, all right, you're going to work on a live service game thing. Oh, yeah.
Starting point is 00:46:54 You're getting the live service game thing. Blue Point, you're going to, you know, work on something else. And like I said earlier in the show, I would have thought that Blue Point still would have been safe, much like, not that it's a good situation or whatever, but whenever we hear about all of the studios under Xbox going, all right,
Starting point is 00:47:10 well, now you're just a call, duty support thing. I was hoping they'd still be employed in some ways and still be putting to work hey, you're working on this section of the R game, you're working on maps for whatever. It's just like, no, you're just being cut off completely.
Starting point is 00:47:24 And that's so wild to me. I'm not sure if it's one of us or if it's Barrett, but on the dock now there's a Herman statement, scroll down to see the official response. I can't find it. Can you direct link it or pop it on the screen? I'm scrolling, but I don't see it. It's not a reset error thing.
Starting point is 00:47:40 Okay, here we go. We're reading from Reset Era where they acclaim, I'm not trying to, I just don't know if it's verified, Herman Hulse's CEO Studio Business Group. Hello everyone. I wanted to, so is this an email that we think that went out to everybody? I wanted to share an important update from the studio business. As I mentioned in the December Town Hall, 2025 had some strong highlights within PlayStation Studios. Ghost of Yotei launched a critical and commercial success. Death Stranding 2 on the beach further showcased our commitment to narrative excellence and Hell Divers 2 and MLBee the show,
Starting point is 00:48:11 continue to drive ongoing player engagement and revenue. At the same time, we're operating an increasingly challenging industry environment. Rising development costs, slowed industry growth, changing player behavior, and broader economic headwinds. God, I hate that fucking term. Are making it harder to build games sustainably. To navigate this reality... No, that's not true. You're saying that to your video game team.
Starting point is 00:48:33 Crazy. To navigate this reality, we need to continue adapting and evolving. We've taken the close look at our business to ensure we're delivering today while we're still well positioned for the future. I see where he's going. Sorry. As a result, we'll be closing Blue Point games in March. This decision was not made lightly. Blue Point is an incredibly talented team,
Starting point is 00:48:51 and their technical expertise has delivered exceptional experiences for the PlayStation community. I want to thank everyone at Blue Point for their creativity, craftsmanship, and commitment to quality. Where possible, we will work to find opportunities for some impacted employees within our global network of studios. While I know this is hard news to hear, I'm confident in the direction we're headed.
Starting point is 00:49:09 creativity, creativity, innovation, and building are unforgettable experiences for players remain at the heart of PlayStation Studios. We have a robust
Starting point is 00:49:19 roadmap for fiscal year 26 with much to look forward to in the months ahead. Thank you for your hard work and continue to support. Best, Herman Holst. And by the way, if you can make Last of Us
Starting point is 00:49:29 Part 4 really cheap, let us know. Like, man, it's just that's a tough thing to read if you're an employee. Yeah. I don't go fuck about your economic head,
Starting point is 00:49:39 wins, dude. And that's the thing about it, too, where back to my overall point, the genie's out of the bottle, you've got to be a corporate. Is it your corporation? Now your corporate as fuck. Like, that entire first paragraph is so insulting. Like, don't recap all of our wins when we're about to talk about losing 70 of our friends. Yeah. And not even that, like, even if I don't know these people, 70 of our peers, that then make me fear for my job. 70 people that are in the same. Nobody, that could be me. People are fucking reading that at Haven and they're not like, oh, this is great news. Yeah. They're like, okay, so it's February. 19th now. We just got to make it
Starting point is 00:50:11 till March 31st when the corporate earnings in the fiscal year ends and then we're safe knock on wood for another quarter, another two quarters. Yeah, that's, I mean, it's no different than the Xbox layout's happening and then the very next games, you know, showcase or whatever that Xbox is doing. Phil Spencer was up there going, game pass is more popular than ever. It's like,
Starting point is 00:50:34 fuck, man. It, it, everything is just so diametrically. you're telling us about our successes while also telling us, hey, 70 really talented people. And by the way, that could be you. Our good, just straight up gone. You're safe this time.
Starting point is 00:50:50 Yeah. It's the Hunger Games. You're lucky. You didn't get chosen. You fuck around. You fuck around and find out. You don't get a good skin in a game. Yeah.
Starting point is 00:50:57 You ask for a raise. Absolutely not. Maximini says, how in the world does Blue Point get shut down before Haven? PlayStation make record profits, but it couldn't give 70 person studio a second chance. Again, I hate comparing apples to apples, studio to studio. We're not there.
Starting point is 00:51:16 We don't know. The thought would be that, of course, this God of War thing was what they were working on and then canceled because they realized nobody wants that. That won't be good. And you figure they weren't as far along as where they are with fair games, theoretically. It doesn't cost as much as fair games. Again, what we talk about, you know, is not me,
Starting point is 00:51:37 I'm an idiot. But when you talk about business, right, you talk about sunk costs. You talk about point of no return. And I think it's that idea when you look at canceling God of War, spinning up another game at Blue Point. I'm talking out my ass. I don't know for sure. But you look at how much more money it would cost before you start seeing a return on an investment and you go not worth and kill it. Whereas theoretically with Haven Studio could be fair games, man, I don't know if the market wants it. I don't know, but we are so close to the finish line on it. Yeah. Maybe it is a
Starting point is 00:52:11 fall game, a summer game or whatever. Maybe it's early next year. But it's like we've put so much money into it. We're, our projections show that if we put it out, we will make a little bit of money off of it and then we will close that team. Then we will close that studio. Unless it's a huge success. What do you got for me? No, I'm just trying to
Starting point is 00:52:27 find the quote because somewhere was it was said that they spent the last year just pitching or like working on what over the next thing was going to be from Blue Point. but I was trying to find the exact wording for it. But I think that's, that's, again, where I sit on it, which is like, you're starting from Ground Zero as Blue Point Games here. Yeah, Bloomberg previously reported, but it was canceled in January 2025.
Starting point is 00:52:47 PlayStation said at the time it was working with Blue Point to determine the studio's next project. Gotcha. So theoretically, since January 2025, they've been trying to figure out what you're going to do next. Pre-Pro, I don't know. And then you got 70 people going. So I think that's just the key difference. I was trying. I was, we were hoping we'd be working out the last of us multiplayer project, but that
Starting point is 00:53:05 It cuts to the meeting room And it's blue point being there like I we don't want to make another fucking horizon side project like enough with horizon man We want a horizon 2D metricvania please stop This could be it this could be the one yeah Let me get some more in here okay Greasy Grover disgusting It tells us a lot about PlayStation stewardship of studios if they encourage risky strategies like games as a service They should catch their talent when they fall
Starting point is 00:53:34 100%. 100%. I understand that this was Jim Ryan's pushed to the board or whatever. He moved on. Herman came in. You can't fucking do this to people.
Starting point is 00:53:47 You can't give them marching orders and say, live service games are the future. That's what we'd relate to you guys do. And they go, oh, fuck, okay, roll up your sleeves, everybody, we're going to pivot, we're to do this, we're to that.
Starting point is 00:53:57 And then when that rug gets pulled out, just let them all fucking fall away like this. But again, that would be, having a responsibility to your employees rather than the shareholders. And that's not where we're at with corporate America slash corporate video games
Starting point is 00:54:10 at this time. Yeah. It's so just, it's so void of humanity, man. Mm-hmm. Mm-hmm. Mm-hmm. Mm-hmm.
Starting point is 00:54:17 In that vein, L. Captain says, so many are complete assholes for this. I understand the live service lure, uh, and I don't hate every live service they announced just for existing, but fuck them for this.
Starting point is 00:54:28 Exactly. I am Donovan says, I'm the opposite. I detest remakes. They do nothing for me personally. I'm 52 and probably only play at tops 15 games a year, but that's just me.
Starting point is 00:54:39 I mean, I detest olives, but I don't go, yeah, we got to stop making the olives. Yeah. Just don't, I just don't eat olives.
Starting point is 00:54:44 Except the one time that one time where we tricked you and having an olive and sorry about that. Um, okay, Zombies Akegan says,
Starting point is 00:54:50 this is some Pee, Poooooo caca buying Resident Evil on PC instead of PlayStation 5 now as my teeny tiny active protest. Don't forget it's on Switch as well.
Starting point is 00:55:00 Blessing says it runs well. Yeah, previewed it. I'm seeing if there's anything new in here. And my final super chat, because we could be of this all day. SG 17 says, baffling, Sony had a heritage of multiplayer games, and the only well they drew from was hell divers. Kills him? No. Warhawk, no. Socom, no. Resistance, no. And I still don't give them the hell divers win. I think they accidentally tripped into that.
Starting point is 00:55:27 I think the hell divers, whether or not there was a live source push, I think held avers 2 would have been exactly what it was. It would have been fantastic. But like, I think when you look at the live service push, I think every deliberate decision they made in the live service push has been a failure. Did I ever tell you my off-the-record story about held divers two? I don't know.
Starting point is 00:55:43 I'll tell you something. Okay. Remind me after this. I thought you're just going to do it now. No, I don't want to do it. Tell the streets. No. The streets don't even know that one just yet.
Starting point is 00:55:50 I mean, if anything, the PSN login thing for Hell Divers 2, like, seems like they just, they only did stuff to maybe hurt it. Yeah. Honestly, the more PlayStation did things the more they're like, ah shit, we're fucking this up. Gentlemen, final thoughts. I guess this is more of a final question,
Starting point is 00:56:12 right? I know we... Sure, I love that. Because we started off talking a lot about, like, the remake aspect of it, but one of the things that I wanted to ask that we didn't get around to was, like, the profitability of remakes, you know? Like, I will hail Demon Souls and Shadow Colossus as, like, excellent, excellent projects that take BluPoint up to being the remake
Starting point is 00:56:29 goats, right? Like, I put them that high up in regard. How much did those sell is what I'm curious about, right? Like, is this a thing where PlayStation looks at them and they're just like, hey, like, we love what you do, but, like, these are posts working on this God of War thing.
Starting point is 00:56:46 If you're going to do a remake next, like, that might not be profitable for, enough for us. Like, I'm really curious on, like, what those numbers look like, if we have them available. I don't know if you're Googling them. But I think that's also... I was listening. I was enjoying the podcast. I was enjoying the podcast. I just, I, I think that's an IP thing.
Starting point is 00:57:04 I don't know, like, if, if Blue Point put out their own brand new IP and it came out and didn't sell great, but like, that was them just making existing stuff that, you know, I don't really know if you could look at BluPoint and say, well, these didn't sell too great. You can't make hits. Those are our, those are just remakes. Like, those are games that, you know, I think that comes down more to like, like, Like, do, is there like, is the temperature up right now for something like a Demon Souls game or whatever? Which I think that right now, if you're doing anything attached to from software, there's probably... The temperature's up.
Starting point is 00:57:44 There's probably one good game in your library that you could maybe get going again. Bloodborn remake would be such guaranteed sales. And like... Bloodborne would be... This feels like such a... Easy 15 to 20 million. Like it shocks me. It shocks me that you moved to shutting down the studio before you're like,
Starting point is 00:58:03 I feel like the final lever should be, all right, let's just give you Bloodborne Remig. Yeah. Make us 10 million sales right now. Let's maybe risk the possibility of, of pissing off. Fraying a relationship with Miyazaki and from software, you know, ask for permission later, you know, whatever that fucking saying is. Yeah. Ask forgiveness later.
Starting point is 00:58:21 Don't ask permission, ask for you. Yeah. That whole thing. Yeah. It's just like, what are we doing, man? Let's do it. What's PlayStation doing? That's the real question.
Starting point is 00:58:30 We will continue to monitor what PlayStation's doing here on the Kind of Funny Games cast. And of course, on Kind of Funny Games Daily, your daily video game podcast. The number one and number two daily video game podcast in the world. Of course, our programming day starts at 10 a.m. live on Twitch. dot TV slash Kind of Funny Games. YouTube.com slash Kind of Funny Games. And then, of course, podcast services around the globe. We are all about live talk shows here, Kind of Funny.
Starting point is 00:58:55 So the day's far from over. You're getting the Kind of Funny Podcast next. followed by party mode. So a big day of content, Andy. Super Battle golf. I'm excited for that. Can't wait. Everybody hanging in there.
Starting point is 00:59:07 It's going to get worse before it ever gets better. But as long as you keep supporting us with your kind of funny memberships, Patreon.com slash kind of funny, YouTube.com slash kind of funny games. Apple, Spotify, we'll be here for you. Until next time, it's been our pleasure to serve you.

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