Kinda Funny Gamescast: Video Game Podcast - What Is PlayStation Doing?! - Kinda Funny Gamescast
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What's up, everybody?
Welcome to another Kind of Funny Games cast for Thursday, February 19th, 2026.
I'm one of your host Greg Miller alongside Forbes 30 under 30.
A. K.A. New York Game Awards nominated.
A.K.A. Byset Poppy. Blessing at E. O. Ye. Jr.
Hello. Hello. Had to hide them today.
Yeah. Do you want them to know? Can't let Redd and see it every time.
It's the thing where I want there to be the pop.
You know, the mystique. You know, where I wear sleeves for a few weeks and I come back and then all of a sudden they're a lot bigger.
Understandable. This is why Andy Cortezzo over there has been shirtless since that one KFA where they were in the shower.
Mm-hmm. That's the reason why I haven't.
Like, I haven't been shirtless since then.
You know, I just want to know what's going on or there.
Stop making me wait.
You know what I mean?
What's happening?
Stop making me wait.
He's a Hispanic car thrott.
It's like Texas Street.
Latino.
He clicking has a rip from his shreds.
Globetrotting.
Headshot.
Three point shooting.
Root and Duton.
Nitro rifle from Twitch.
Dot TV.
Andy Cortez.
Hello.
How are you?
Oh, man.
You know?
What a day.
Uh, everyone in the live chat.
We see you.
Don't worry.
Pokemon Day is one week from tomorrow.
We're moving our.
Pokemon predictions to Monday of next week so we can talk to you about that.
But more importantly, address what the fuck is happening at PlayStation?
Blessing.
Greg.
What the fuck?
Yeah.
I mean, I'm so curious to hear what you talk about it because me and Mike got to...
Great games daily guys just have.
Take in this news as breaking news that PlayStation is shutting down BluPoint.
something that we could not have foreseen, you know, coming out of nowhere,
but also something that I think falls in line with both what we've been seeing out of the industry
as far as, you know, things trending.
I was going to see downwards, but that's not accurate if I'm talking about money coming in.
I guess things not looking great for the workforce.
If you're talking about profit margins for overall corporations.
Yeah.
Not looking great.
Not trending down.
But like, you know, we've seen a lot of studios being closed.
We've seen a lot of teams getting laid off, things like that, right?
I think this one is surprising because of a lot of the contexts around it,
especially it being a studio that we're looking forward to the next project.
We like the things that they've done before, right?
You're talking about the studio that brought us the Demon Souls remake in 2020.
You're talking about Shadow Colossus in 2018.
And even before that, giving us great remasters and ports of games, right?
I remember, ooh, I'm going to guess this.
I'm probably going to get it wrong.
But I think they did like God of War trilogy, or not Trilogy.
The God of War.
You know BluPoint themselves when they were working on stuff?
Yeah, Blue Point, like, during the PS3 era.
Didn't they give us, like, remasters and shit during that time?
I would love to run you through what they've given you, right?
If we're looking off of the Wikipedia page, which I believe,
because of course, you can believe everything you read on the internet.
2006, Blast Factor.
2009, God of War Collection.
There we go.
2011, Eco and Shadow of the Colossus collection.
Metal Gear Solid HD Collection.
2015, Uncharted the Nathan Drake Collection.
Gravity Rush remastered.
2018, Shadow of the Colossus.
20-20 demon's souls that's not counting the support work they did as you can see here
play station all-stars battle royale flower titan fall god of war ragnar and real quick i want to shout
out because i know i think we mostly talk about the demon souls and shadow colossus remix yeah i do
want to shout out the god of war collection and the eco and child colossus collection on ps3 because
that was the way i played god of war for the first time really yeah the god of war collection on
ps3 was my entry way into playing through the god of war games and then that was my first way
playing eco as well i had already played shadow colossus but i played
a second time through this collection and I played eco for the first time through that collection.
So Blue Point very near and dear to my heart.
You said it.
I want to make sure we're presenting it.
I saw people in the check.
Oh, my crazy.
There's hearing about it here.
Maybe you're an audio listener who only listens to the games cast.
I am going to steal some of the DNA of Kind of Funny Games daily and read to you,
Jason Shriar's article from Bloomberg.com.
Okay.
And of course, we couldn't do this show without your support.
Be super chatting as so many of you already are.
YouTube.com slash Kind of Funny Games.
and thank you to our patreon.com slash kind of funny producers,
Carl Jacobs, Omega Buster, and Delaney the Somp-twining.
Jason penned this article today, breaking the news just 30 minutes ago, maybe a little bit more.
Sony shuts down video game studio BluPoint.
Sony Group Corp is shutting down BluPoint Games,
the PlayStation subsidiary responsible for developing remakes of video games such as Demon's Souls.
Roughly 70 employees will lose their jobs amid the studio closure.
A PlayStation spokesperson said,
writing in a statement that the decision was made, quote, following a recent business review, end quote.
Blue Point will officially shudder next month.
Quote, Blue Point Games is an incredibly talented team and their technical expertise has delivered exceptional experiences for the PlayStation community, the spokesperson said.
We thank them for their passion, creativity, and craftsmanship.
Founded in 2006, the Austin Bay Studio was known for developing high-end remakes of older games, such as Uncharted and Shadow of the Colossus for modern,
platforms. Sony acquired BluePoint in 2021, shortly after the successful release of Demon Souls
on PlayStation 5 and tasked it with co-developing 2022's God of War Ragnarok. Following that game,
BluPoint began working on a live service God of War game, Bloomberg previously reported. But
it was canceled in January 2025. PlayStation said at the time that it was working with
Blue Point to determine the studio's next project. A stark reading to September 30,
of 2021 on the PlayStation
blog welcoming BluePoint games
to the PlayStation Studios family.
Today I'm very excited to announce that PlayStation Studios
has grown again with the addition of
longtime partner Blue Point games.
From the exceptional PlayStation 5 remake
of Demon Souls to the critically acclaimed
PS4 remake of Shadow the Colosses in remasters
of fan favorites like Uncharted the Nathan
Drake collection, BluePoint has built a name
for itself by creating some of the highest
quality remasters and remakes in the
industry. With each of its projects
Blue Point has raised
the bar on console defining visuals and gameplay
and the studio's vast expertise in the world building and character creation
will be a huge plus for the future PlayStation Studios property.
That didn't really pan out, Andy?
No, man.
This kind of goes back to a conversation we had during Games Daily the other day
talking about, you know, the PlayStation 5 possibly getting a little bit longer of a
life cycle because of, you know, ram shortages.
and pricing in the PS6
likely getting delayed a couple years
because of just pricing and things just not
going super great in the world right now
and you know
we all sort of spoke about and
also know that a lot of fans feel this way
man we really haven't gotten a
whole lot out of this console cycle
because of a lot of reasons
because of you know greed
and games getting canceled and the
pandemic but also games just
a lot longer to get made.
And I was really worried about Blue Point specifically when the news releases that the God
of War live service game, which again, you know, why the fuck would you want that?
Why would you think that's like a solid idea?
But that gets canned along with a lot of the other sort of live service things that their
live service push, right?
And then they, you know, grew a brain and then realized there aren't enough humans on the
planet to play all of these live service games.
So they canceled that.
The only shed of hope that I had for BluPoint, because when that game gets canceled,
it's like, you don't just pivot immediately to something else.
Sure.
You can't just go, cool, next game gets started.
And it's a five year, six year cycle in some cases, four times, four years at best, right?
But I had a little bit of hope that BluPoint would be, all right, you're going to be supporting.
on other stuff for now until we find
the next thing until we hear
the next pitch until we put you on
something else. And
because they're, you know,
you look at, you just read out their Wikipedia,
they obviously have worked on support
for a lot of different games.
Sure. Yeah, they know what they do. They're a talented studio. And they, yeah,
super talented devs. Very, very,
very great technical know-how.
You boot up Demon Souls now
on PS5 and it still looks better than
so many other games out there.
And it's just, it's such a
that it's another,
you know, entry in the long list of
we made the wrong decisions up top,
but you're going to feel the consequences.
We thought another live service push was a great idea.
We fucked up.
We're shutting down studios.
Now you were kind of being let go.
Sorry about that.
Good luck.
Everybody's getting laid off.
It's just like, you know,
the consequences are only ever felt by
the people making the magic.
Yeah.
100%.
And Greg, could you imagine back on PSLLV
when we would talk about these
live service games all the time,
especially at the beginning of them talking about,
oh, we have 10 live service games,
12 live service games,
and us trying to do the string theory of,
all right,
what are these life service games?
Like,
would you ever have imagined
us fast forwarding five years
and it leading to the closure of BluPoint?
Yeah.
I mean, like,
in BluPoint,
no,
I guess that's the interesting thing about it.
We never knew that they were working on a live service game.
You wouldn't have assumed that it was them
that was working on the live service game.
Yeah,
exactly. It's
the fact that PlayStation put it
this far and kicked this far
wrong, they were so wide
right on this easy move, right?
May 27, 2022,
this is Jenny over at GameSpot.
Sony projects, I'm sorry, no,
Sony projects launching 12 live service games
by 2025. Jim Ryan
double down on Sony's commitment to increasing
its live service offerings in the coming
years during the games and network service
portions of Sony's 2022
business strengths briefings. As you can see
the slideshow below.
Sony wants to double the number of live service games it operates in
2023 as compared to this year.
Going from 3 to 6 by 2024, it wants the number to reach 10,
increasing even further to 12 in 2025.
Keep in mind that Sony's graph refers to fiscal years.
Fiscal year 2025 runs from April 2024 through March 2025,
so it expects to achieve a goal of 12 live service games by that March.
This isn't completely new info.
During a Q3 call in February 2022, Ryan also stated
Sony's intention to launch 10 live service games by 2026.
Now it appears Sony's target has shifted to a few more live service games than the ones mentioned in February.
Sony's always been known for its first party single player titles that are prestigious, parentheses,
a nebulous term in gaming industry that differs depending on who you ask.
But recent acquisitions and announcements indicate PlayStation's desire to diversify its business model.
You talk about would we have seen it being BluPoint and no.
right? Because you would have thought, felt, expected
that you would have said, I'm buying, you, Andy, you make
great fucking guitar music. You do so good with that.
I am hiring, you know, this is real life, Anna,
and I am hiring you and bringing you into kind of funny to make
piano music. Like, what the fuck are you doing? No, what? Why? Why? Why? And again,
this goes back to what we've talked about so many times with this, of course, is like,
you have heard
that at PlayStation
it is
hey come pitch us your games
you know
first party to size
now Herman
back than Jim Ryan
where you know
there's a conversation
about what you want to make
make what you want to make
yeah but when this shit's being set
right when they're talking about the financials
when they're all chasing
you know when this is happening
this movement can we be Fortnite
can we mimic this success of destiny
then that is the earworm
in everybody's fucking studio heads left and right
being like, guys, we got to do a multiplayer something.
Like, we like multiplayer enough, right?
Everybody, why don't we branch out?
Why don't we try?
Why don't we go from what we know how to make?
You make fucking guitar music, as I always use it about kind of funny.
We make fucking carburetors, like, let these people make what they make and not just assume
games is, but again, to your point, shake the crystal ball, we open up the portal,
we go back there, like, we're from February, 2026.
Who do you think closes about this?
And I'm like, fucking Haven?
Is it Haven?
Yeah, right, right, right.
Media molecule, they can't be long for this world, right?
Yeah.
BluPoint?
The people that, you are PlayStation.
You're fucking PlayStation.
It's killing Greg from the inside out.
You are PlayStation.
You have this fucking library of classic, old, amazing games.
Have them remake them.
Like, what are we talking about?
That's my thing.
That's your carburetor comparison, right?
like, you know, we
have talked about the
statement from, I believe it was out of bluepoint
saying that they wanted to make original content
post Demon Souls.
And I'm always been of the mind of like, hey, if that's what
they want to do, hell yeah, like, let's go for it. I'm excited
to see what that is. But I'm also, I've also
been of the mind of, yo, I'm down to see,
to keep seeing Blue Point remake games
because nobody does it as good as them.
They have this skill. I want to see you exercise
this skill. And
I mean, to the same comparison you're making Greg,
like, if you came in one day and was like, you know,
We need somebody to specialize TikTok.
If we can find more people at the company to, like, do TikTok, we could double your salary.
We could do whatever, right?
Like, it's not like you're making me or me or end or whoever do it, but it is like,
did you say you can double our salary?
I'll try TikTok or whatever and all of a sudden our podcasts are suffering because not enough of us
are available to do this thing, right?
And then all of a sudden it makes a problem because none of us know how to do that.
Like the easier thing would be to find somebody to specialize and actually do this thing.
And I, the tough thing about all this is.
is I don't, the vision of we want to do live service games,
we want to have this library of life service games,
I don't think is a bad vision inherently.
I think there is a version of this plan that could have worked out.
I think the execution from top to bottom has just been bad.
Yes.
And that's how we end up here, which is like, okay, yeah, well, green light,
you know, we'll have, I forget the Concord Studio,
either Firewalk or Fire Sprite, one of those.
Fire Sprite is still kicking.
Because Aloid drinks Sprite.
Aloid drinks Sprite.
Thank you.
The Aylor doesn't walk up the mountain
She was climbing in that one game
Oh man
But you know
Oh we'll have Firewalk do the do Concord
Oh we'll have Haven Studio do these games
And you see the games and it's like
Well okay you're having outside studios do this
Which is good but the games just don't look good
All right cool
And we'll have um
What was it?
The Horizon Forbidden West
We'll have Gorilla do these multiplayer things
It's like all right
But this looks completely different from Horizon
Like are you speaking to the same audience here
Okay we'll have Nottie Dog
we'll make a Lasmus online game
and then halfway through
realize that they don't have the bandwidth
to do an online game
and it's like, hey whoa, if we do this,
we're gonna have to keep doing this.
Yeah, like, no one thought about that?
No one thought about that.
Every scenario.
At PlayStation when they green lit it.
It's like if Dr. Strangers
looking through all the timelines
and like misunderstood every timeline
and was like, okay, yeah, we got to do this,
this and this and this.
Hey guys, there's a million
different timelines and where we win,
so we're good.
It's like, no, you misinterpreted it.
It's like every single decision we made here,
like every scenario we look at
is just not well thought.
Doesn't feel well thought out.
There's so much to talk about on this episode and run through.
One I want to toss out with Pontan and the live check because this is a short one and easy one.
Get off my mind.
All right.
He said, do we really need more remakes?
And that's in the eye of the beholder.
But again, you bought the remake fucking company.
You have a war chest of IP that could use.
And more importantly, which I'm about to get for the larger point here, you clearly are just trying to make money.
Yeah.
PlayStation wants to make money.
understandably so. They're a publicly traded company, yada, yada, yada. They've got bosses on top of bosses,
on top bosses. But like, the live service push was, we're trying to make money. We want to make money off
this. We want you. We want to be one of the four games you play nonstop. I don't know what this is.
Barth throwing it up. Max Nichols over on Blue Sky says re-Blue Point. Having a studio that is expert at
remakes, working for a publisher with an insanely deep backlog of Love Classics was always a recipe for
printing money at a steady cadence.
Leave them alone and print money forever.
Little or no opportunity costs.
Come to fuck on.
Which is exactly right.
And it goes back to,
not that I'm the prognosticator of prognosticators,
but on the hot takes episode,
I've had so many devs behind the scenes,
reach out to me and be like,
yo, I really agree with you.
And I think you nailed it
with what's going to happen in this industry,
where I talked about,
it is going to get so bad here soon.
And clearly, here's another canary in the coal mine
if we didn't already have a fucking mountain
of dead canaries over there.
But it's this idea.
that like the idea at PlayStation was that the profit we can make off of BluPoint,
remastering Bloodborn, remaster or remaking Bloodborn,
remaking other games that we love from the Ciphon filter, whatever, you know,
throw out whatever PlayStation, Dorman IP.
That profit is so small compared to this huge profit we could make off of 12 live service games.
Yeah.
Completely fucking ignoring the fact that you've spent.
decades building an audience that loves that kind of game,
a single player prestige experience that is character-driven, whatever.
You know what I mean?
They would pay for that.
That's guaranteed money.
They wanted to spend the fucking wheel.
They wanted to walk into Vegas and throw it all down on black.
And that's why we're at where we're at right now.
Something to toss in here for the discussion.
I run a very successful show called Kind of Feudy.
wholly original made it up myself
credit to Steve Harvey he did a lot of work too
when I did my
There's a remaster of a remake
That's good
When I did my initial hey
I'm putting out the call
Here's what I need
I want to know what's going on with these questions
These answers blah blah
Two questions I put out
I saw on a subreddit thread
They were like they didn't know it was me yet
And like damn these kind of seem like mean questions
Like I don't like those
And I was like you know what that's good advice
and I won't use those.
I didn't do it.
But for this, I'll bring it out.
Where I asked 3,000 people
in the kind of funny audience,
let it out.
What's the next PlayStation Studio to close?
Do you want to,
would you guys like to play
a very dark version of this game?
Media molecule.
Bend.
Okay, Ben was our number one answer.
Congratulations.
Media molecule, number three.
Bungy.
Number two was bungee.
Interesting.
Number four,
which should have been way higher.
This is nobody knows what it is.
Nix's?
No.
I want to play fair games.
Oh, Haven.
Haven Studios was number four.
Number five was fire sprite.
The one we're talking about or whatever.
And then you get to people bullshit around.
They put number six, naughty dog.
Number seven, Blue Point.
Motherfuckers voted naughty dog.
Noddy dog ahead of Blue Point games.
Because again, to normal human beings,
and I shouldn't even go that far.
Us, gamers.
We exist in this space.
You person watching or listening exist in that.
Matt Piscitella, 16%
that you fund the entire fucking industry
because you buy more than two games a year.
We look at this and go,
what a no-brainer.
You have the best of the best.
You put it so eloquently on kind of funny games daily,
bless of like,
I want more remics from them.
They shouldn't be afraid of that.
They should be proud to be,
if you were the best at making remakes,
you were the best at something.
Yeah.
Do that, make that.
We all are normal and understand
who will buy what and go,
yes, do that.
And fucking Jim,
and PlayStation as a whole
C-suite was like, well,
or if one of these
12 workout, we've got a made of the shape.
What if they all fucking floundered out?
It'll never happen. Never going to happen. I wish there was a camera
on me when they announced the Shadow Colossus
remake in, like, I think it was E3
2017. That was when I believe I was
in the theater for it because that's when they did the E3
theater experiences. And the way that I hollered
in the theater, like I never do that. But I was like,
let's fucking go. I couldn't believe it. That's so
exciting. And the same with that, I'm sure the Demon Souls
fans were super excited when they announced the Demon Soul's
remakes. Like, that shit means something.
And to, a demon hacker has a super giant here that says,
didn't Blue Point not want to be a remake slash remaster studio?
It's that one, I don't remember them saying that for banem,
but I'll counter that with, do they want to be the god of war live,
live service?
Do they want to be unemployed?
Yeah, do they not want to be a studio?
Yeah, that is the third question, right?
I think there's a lot of pride in that.
And I, and one of the hot takes I was going to bring,
not to like, disconnect from the conversation we're having here too much,
but to the hot takes episode, one of the ones I was going to bring is that I could
use more remix and more ports, even if that, like, means, like, less new games.
Because I've never, I, there's not been once in the last five years where I'm like, man,
there's nothing to play.
It's not, there's no new games.
Like, man, I need some new games.
Like, why don't people, why aren't people making more new games?
There are so many new games.
Yeah.
There's so many new games that it scares me because I look at new games like reluted.
And I'm like, man, it's such a fun game.
Why is it nobody talking about this game?
And I feel like half the indies, half the games that I see coming out.
And I'm like, man, this is good.
Nobody's talking about this.
there's so many new games.
I'm not saying that new game should stop.
I'm not saying that.
I just say that to say that
remit's so fun to me.
On our avowed stream of just like
stop getting new games for a year.
There's so much great shit we've never been able to play.
And I say that all to say that
I don't understand people complaining
about remakes as much, right?
Like, sure, is it ridiculous when
last one gets remade or whatever?
Sure, but also who is it hurting?
Right? Like, does that, do you
really think intergalactic is going to take longer
because they're putting out the last was one remake.
Like, I don't know.
I always thought that the last of a stuff was such a,
that was such an isolated thing because of the TV show.
Like, you have a new console,
we have a hit TV show, let's get it to the mainstream.
You could look through the veil and just, like, see behind the curtain and go,
oh, of course, it's because it's all marketing for the TV show.
So, like, we haven't really seen that happen aside from that.
Like, we had the- Well, those the Horizon remake,
which was also kind of like wild.
The Horizon Zero Don won.
I think they called a remaster, but it was basically like we were taking Horizon Zero
and making it look like Horizon from West.
Oh, right.
It was like the PS5.
Where they made the baby not like horrifying, baby Aloy?
Yeah.
Yeah, never forget.
Yeah, that was a real one.
I'm just in this weird spot with it right now because I, I, I, we look at Sony's
catalog and obviously there's a lot of things that could have been done.
And it all comes from just bad decisions made from up on high.
but like right now it's just like I hope somebody like Konami goes we want all of you
god remake metal gears you know what I mean like there's such an opportunity there and I
think there's just so much talent within blue point when it comes to the engineering side of
things I think you know based on a couple of reports it seems like most of these remakes
that they done shadow the closas or uh demon souls took around three-ish years which is like
kind of a godsend in today's industry
you would
you would sign up any studio
that could finish something in three years
right
yeah yeah yeah for sure
whenever you're talking massive cycles
and now I'm just kind of worried about
you know
looking big picture
when we
hear about like I wonder if all this
sort of comes from
Spider-Man 2 and the budget
and we hear those crazy stories
about how it's like
what was it almost three times
it was like 300 something
million to develop.
I wonder if that was,
if they look at that as kind of like,
that's our turning point.
That's where we go,
we cannot ever spend this much on a game ever again.
Or we have to be a lot smarter about development.
Or we have to have like the gold,
the money printer that, you know,
can constantly fund these things.
Because I look at Spider-Man as being like,
I like any person in the public,
when you look at those numbers go,
whoa, Spider-Man one was that much?
and then Spider-Man 2 was 300 million.
How? Why?
And a lot of, you know, outside determining factors, COVID and things of that nature.
But I really worry about and think about the future of these large, massive AAA titles.
And I feel like maybe Intergalactic is maybe the last one getting that leeway of budget.
And I wonder from here on not if it's going to be, yo, tighten up.
If it's 200 plus, absolutely not.
We have to scale back.
This is back to what I was talking about in that Gamescast's hot take, right?
Where it's like you have all these corporations who have bought up all these other companies
and done all these different things, right?
Where they are to the point where you just can't put the genie back in the bottle.
You as PlayStation can't turn around to Sony parent company and be like,
hey, we're still investing $200, $300 million to these games,
but you're only getting the 1% return on investment.
Everything's got to be double-digit return on investment.
And that's where you're seeing like, we just can't do that anymore.
And so that system, that culture, that corporate structure is fucked.
And that's, that's PlayStation and that's Xbox.
And I think it's, you know, I'm down the line here of people who are just like,
Ubisoft, fuck, EA, fuck.
Like we needed to, we can't have a little success.
We need major success.
And when you don't get the major successes, you start seeing this shit where they have
to kill the babies in the crib and they're never going to get back.
And so so many different places to take this rambling games cast.
But one of the things I bring up,
is what you and I have talked about
where it's like, man,
it feels like PlayStation's lost their identity
and man, what an example of it here.
Where it's like, yeah, you know, again,
like they stripped all the personality away from PlayStation
where you felt like Adam boys in shoe
and whoever, Scott Rody,
they're all, like Scott Rody's still there,
but he's not, he's never been front facing, I guess, technically.
But it was the quirkiness.
It was the shoulder to shoulder.
It was these are the people making your games.
This is what we're doing.
And now it is just the walled city silo of like,
we are,
PlayStation, we're putting these things out and we're doing this and clearly they're chasing profit.
And again, you go into this and it's like, I'm, I am upset by this news, obviously.
I don't know the inner workings of PlayStation at all.
I wish no ill will on any developer.
But I see this today and I go, what are you waiting for?
I'm Jennifer Love Hewitt out there screaming.
What are you waiting for in the streets, right?
Like, you're going to kill Haven Studios, period.
I don't believe you will ever let Media Molecule make another game.
Just do it today.
just take them all out, bring them all out in a row
Bam, bam, bam, bam.
Here are five studios that are dead that we're out
We need to batten down the hatches
We're committed only to the biggest IPs
And the biggest studios
Like what are we waiting for?
Why are you gonna, why is this gonna be death by a thousand
Cause to see all these great studios and people?
Are you selling 15 million plus?
No, later.
Like that's really kind of just what it seems like.
There's just zero regard for the human element
And not that there ever has been
And not that this is different now
But it's just,
But it felt like, you know,
It's just evil and disgusting.
It felt like,
there was a time where it was.
And I know, again,
I'm talking about capitalism,
talking about corporate green,
I'm talking about the difference
of being the young upstart versus your PlayStation
fucking five,
right?
You're the biggest thing going.
But when you hear those stories of Ken Kuduraga,
you hear about what PS1 was.
Right now I'm like on such a Nintendo tear
coming off of Kelsey's Animal Crossing book.
I'm reading Keza's Nintendo,
Super Nintendo book right now, right?
Super Nintendo is the book.
It's about Nintendo as a whole, right?
but hearing the creators and the stories and how they did this and like what it meant like i had a
really beautiful moment in my life i'll never forget we all know bill trinn right nintendo big wig
over there right i've known bill for years now ever since we started kind of funny because i never
got to talk to nintendo people at ig n n n n nb and then of course when i started when i started
kind of funny in whenever we ran into bill the first time tim is like that's bill trin he's a big deal
and like we've just been close friends ever since and i know nothing about bill other than he works at
Nintendo. It is a big deal. Sure, whatever. I'm reading Kelsey's book and find out that, like,
he is like the reason Animal Crossing came to the United States, where they got the N64
cartridge from Japan. And all of Treehouse, I guess, every day, fought over who got there first
to buy the thing. And Bill, like, walked back in one day. He's like, you guys have to bring this
to America. You have to bring. And so, like, dice of words, Mario Kart won racing. And so backstage,
he was walking by. I grabbed him, gave him a hug, said what's up. And I was like, by the way,
turns out I have to thank you.
And I got to thank him for doing that and bring.
And it's like that kind of video game thing happens every fucking day,
every fucking day where somebody's out there fighting for a game and making it work.
But it's like this is what we're seeing now.
We're not seeing the creators.
We're not, it's just business now.
It's just business.
And it's always been business.
And video games have always been this struggle between making art but making a profit.
I get that.
But it doesn't seem like there's the other side of it.
The scales got fucked.
We got fucked.
The scales got completely fucked.
Where it is no longer about,
like,
if you,
if kind of funny,
published a video game.
If we were like,
we're making video games now,
we would be operating
on the tiniest of profit margins
to be happy.
We would want the games to be profitable,
period.
That's it.
There would be no,
it needs to be
three times as successful as what.
Like,
that's the power of being an 11%
company,
a small company,
you know,
the three founders
who would be,
worried about this operation.
But you get to where you are in this corporate world now
where it doesn't make sense anymore.
It's sad to see this happen.
And then it's super sad to look here and be like,
there's no way.
There's no way.
This is the last one.
Like this is going to get so much worse.
The thing that I think about is the situation
that led us here with Blue Point as far as
them working on a God of War live service game
since Demon Souls.
And for the last year, seemingly like being in this place of
pitching trying to figure out what the next thing is.
and now we're talking about not a new game since for what six years nearly six years
um i guess maybe a little bit over five years as i'm thinking fall 2020 or whatever but
you know us being here with it and then them probably pitching the PlayStation of like hey
if we make this next project this probably take us what three more years four more years i i think
that's the only thing that makes me think of the medium molecule of it all or even like the some of the
other studios that we're really worried about and going i think for medium molecule i'm like well
Hopefully they have something coming out.
And this is me with the most copium, right?
Yeah, yeah, yeah.
Hopefully they have something coming out in the next couple years
and they're not just sitting on their hands,
like,
just, you know,
working on something that's not,
that we're not going to see forever.
Because then I'm like,
oh,
they're going to get shut down.
But for Blue Point,
I feel like they're put in such a weird position of,
yeah,
the thing that we were working on for four years got canceled.
And now, like,
if we're going to put out another game,
it's going to take us this many more years.
Like, you know,
I blame more of the life service game on that,
more so than even just,
like the identity of PlayStation, even though I
recruit with you that the identity of PlayStation overall
has shited. And it has eroded, right?
But yeah, I think the live
I was talking about this on KG that I think the live
service aspect of this
generation has done like
just an unspeakable
amount of damage to PlayStation first party
in a way where like I look at that other
timeline where that didn't happen and I can see
the cars flying and I can see the utopia of all
a beautiful vistas like the beautiful
fucking skyscrapers or whatever right?
Yeah.
I, if I, if we were to like do an exercise, which would require prep so we don't need to do it and go through these studios and be like, all right, if none of these life service things happened, what would be the games that we got this generation?
I feel like it'd look pretty fucking.
As far as like the blue point games that would have came out.
The fucking, you know, Ben Studio probably would have had a game out by now.
Like, uh, I feel like I'm missing another first part.
No, but I mean, well, you're missing a lot.
But that's to be expected, you know, coming off the story.
You're not wrong, right?
where I think Ben Studio would have gone and done days gone too.
Yeah.
And I fully believe as someone who did not like days gone, it would have been fucking awesome.
Because days gone for me wasn't so far off the mark where I was like, I have no idea how you make this a good game.
I'd be like, no, you trim a lot of hours off of it.
You break this, you know, blah, blah, blah, da, change the care.
Give me a character I care about.
Like, Days Gone 2 would have been awesome.
And you've seen that through nearly every other PlayStation generation.
Oh, yeah.
Where it's like, guess what?
You can make a game that isn't great,
but then you can iterate on it and get better and get better.
If Nottie Dog wasn't wasting time on Lasuos online,
what would that have looked like as far as us getting either Lasfus 3 or uncharted 5 or something?
Right?
Even if it was another uncharted lost legacy style,
like not even a big game,
but something that is more contained hours-wise, right?
Like, I think we would have gotten a lot more of those.
And like, again, I'm all for the exploration.
I'm all for trying out and seeing like, you know,
I'm curious to see what this Horizon Hunter's Gathering game for sure.
is like, but when that's an initiative across all your studios and you're doing these things,
and we're now at this place where this very talented studio that is known for doing one thing,
tried the other thing.
And now it's like, well, you tried and you failed.
And we don't have the space for you to try for four more years to get to get back to who you were.
Like, you're done.
It's like we're just wasting resources to waste resources now.
Honestly, I feel so much to your point of, I'm all for exploration, right?
Yeah.
I'm all for organic exploration.
Yeah.
I feel like none of, and I shouldn't, I'm painting with a broad brush.
so I don't mean to offend anybody who out there
who knows more information on the inside
or if you're working on these games or not.
I just don't feel like this was organic.
I don't feel this was naughty dog being like,
people fucking loved factions, guys.
What if we did a fucking multiplayer?
Oh, they'll be about, oh, I didn't even think about Battle Pass.
You know what I mean?
Like, I didn't think about monetization.
And that's exactly where I was going to take the conversation next is
I want more information to come out.
I hope that we start to get more.
Oh, Jason's at work.
Yeah, because I feel in my heart of heart
that Blue Point,
that the God of War live service game
was never going to be Blue Point's next game.
That seems, that just reeks of pivot.
That reeks of, oh, you're a year in development
on pre-production on this whatever project,
this one original IP you're working on,
like they'd mentioned at one point in time
where BluePoint said we were working on an original IP.
You're a year into that?
Nope, sorry.
All the other studios are moving over.
You're working now on, I don't know,
pick an IP and make a live service of it.
like pitch with some multiplayer IPs.
I just, I guarantee you that they were doing something else completely
until the pivot started.
You know, it hasn't been that God of War got canceled immediately
because they went directly into development on God of War multiplayer.
That was probably like, based on, you know,
the Jason Trier article saying that the God of War live service game gets canceled
a couple years into development.
This was in 2025.
And, you know, obviously after all the Concord,
kerfuffle
and Demon Souls was done in
2020 and then they put out some patches
in 2021. They were working on another shit.
They were doing something else most likely
and that sucks that that will like,
that's another thing that just gets sort of thrown away
because we need you to go to work on
we need you to work on this next thing that's also going to get
canceled. Sucks.
It does suck.
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I have a whole bunch in here that we can get through some most so far at the top are just not,
just people venting.
Not Calvin Perez says throwing my PS5 in the trash to save Sony the trouble.
I don't know what's that bad, but I always think about that one.
peaceful warhead says
not only am I disappointed but I'm now worried
for their other great studios like Media Molecule
Farewell Blue Point
I do wonder man
I just need a molecule to put out something
Because that's like kind of
We talk about Xbox all the time
With Double Fine and like my saving grace with them
Is I'm like all right they put out a game last fall
They're putting out another game in the spring
Like at least they're doing something
When media molecule is just silent
I'm like man
Do something like I'm poking with a stick
I'm like please get up
I need a sign of life
Tundra Boy says,
I fear this isn't the last PlayStation
closure of the year.
I agree 100%.
Onomus Prime says,
if PlayStation would have failed this hard
back in 2013,
maybe they'd be Xboxing it right now.
But the sad truth is
the shit won't matter
and no fuck-ups will negatively
affect them in the public eye now.
Well,
that's an interesting one.
The public eye,
sure, people are still buying consoles
and doing that thing.
Yeah.
And again,
Again, it's always, you use the Dr. Strange analogy, and you use it well.
But for me, it's the one of, imagine if Ram wasn't fucking gone right now.
Imagine if tariffs weren't fucking everything.
Like, what if it was like.
Aren't you talking about the memory loss?
Yeah, memory loss is what we're calling it now.
Memory loss.
Yeah.
The Ramigan is called that memory loss.
That's good.
I like that too.
I like that too.
You guys are honoured.
You do deserve pizza hut today.
Yeah.
You hear that?
You hear that.
Buy you guys pizza hut.
This day's turning around.
Wow.
You, I wonder what,
because yeah,
it's like if we were coming up
on another console generation
in the normal way,
what would that look like
in terms of the general consumer?
If Valve was able to put out their fucking steambox
and be like,
yo,
this thing does all that
but also has all these other games.
Does that matter?
Like,
I don't think people are ready
to abandon consoles.
Don't get me wrong.
Obviously it's been an incredibly successful generation
twice now for consoles,
where this is happening,
but like,
I don't know,
man, the public eye is
one thing. It's, it is gamers pushing
the other way, though.
Yeah. What do you? Well, no, no, nobody's the fuck.
He's got this free frame of an edge to edge
cheese and toppings on your word. Yeah.
I feel like if I'm watching a video from our channel
with our channel's account, I shouldn't get the ad.
I hate that YouTube. You know? That said,
that is looking pretty good, though.
I mean, come on.
Yeah, they can show. Come on.
Damn. Let me get that. That does look good. Come on.
Who's the ad for?
Papa Johns.
I do like Papa John's.
I mean, not the man.
I don't like Papa John's the guy.
Papa John's shoddy.
A reckoning is coming.
I mean, kill me.
He's the 31 days in a row.
Remember when he said he was proud of himself for not saying the N-word so much?
Yeah.
Which is where...
He turned it around.
Which is where I come back around to the public caring or not.
Like, we still eat Papa Johns, right?
Yeah, well, he's not a part of it.
He's gone now.
He's gone.
Oh, well, that ruins my point.
No, yeah.
I say that to say that public doesn't care about shit.
Yeah, public doesn't care about shit.
Yeah.
the public perception doesn't even know that blue point.
Yeah, and again, though, that's like the thing about it where it's like so hard to be dealing with both a hardware company and then a software and then a game publisher because it is still like not to, I mean, it's the best console to play on, right?
Like, this is negligible and arguable, but what?
Switch can't do what PlayStation 5 does even though Switch is great.
I don't see Mario on PlayStation 5 even though you're slanderer him.
Overrated.
Oh, that damn.
Xbox itself is we talk.
about all the time is lost in the woods, right? With this, everything's an Xbox, but then
we're putting on a premium console, but then we're doing this thing. Like, that message hasn't
caught the way it needs to. So again, I always dropped to if Poe and his son didn't already
have PS5s. And they were like, what should I buy to tell you to buy a PS5, right? In terms of not,
oh, we'll go get this gaming PC over here, but be ready for this problem. And then you got,
like, that's not what they want. They want to plug and play solution that plays the best
games. Yeah. And again, PlayStation, to my point, to a degree, of losing its identity.
in becoming any more neutral than ever
is the idea that even when I recommend a PlayStation,
I'm not even necessarily recommending the first-party slate of games.
No.
It is the fact that it's got everything.
Xbox is publishing on it now, so what are we talking?
This goes back to the thing that I've said before
where like, I don't understand the idea of video games suck now
if you're not somebody who doesn't like pay super attention
to video game news and things like that.
If you're somebody who just happens to play video games,
you're in the best time to play video games.
play video games because fucking 10 out
10 out of 10s are coming out left and right on any given
year like look at the the top 10 lists
from last year you cannot tell me that video games
are bad now if you pay attention you read the news
and like you're like us right and you see the blue point shit
then I then I get it but to the average person
if they come to me and they're like should I get a PlayStation? I'm like hell yeah
dude yeah like even if there are no exclusives I'd be like
oh get a PlayStation play these third party games
yeah it's fantastic video games
uh
uh...
a made or comes in and says
so dot dot dot Sony bend is screwed right
I again imagine a lot of these people are screwed sadly sadly
most importantly Dexter writes and it says infuriating news
my heart goes out to all the developers at BluPoint
Sony PlayStation didn't even give them the chance
massive fuck up answers needed
like it's crazy just talking about
and thinking about what a loss
of output but
what a fucking waste of time for these people's lives
Yeah.
This has been four years of nothing.
Four years where they don't get to see anything that they've worked on and poured their heart and souls into go out into the world.
Like you can't put that on your resume.
Dude, it's just like, and not even just resume stuff.
It's like, like.
Personal accomplishment and pride.
If you are a blue point worker, please reach out to me or us.
I would love to just hear like what, like, how are you feeling right now?
because this is like something that you give such a shit about.
You are so talented and this is like a massive part of your identity.
You're damn good at making games.
And then for the last four years,
you have just essentially wasted life.
Like what a fucking tragedy, man.
It's just at a point you just got to wonder,
okay, hey, executives, how much enough?
Can we put a cap on something?
Like, can we, the constant strive for just more.
more and more.
It's just, it's so gross, dude.
Yeah.
And I feel like I've been saying,
we've been saying this for the last five years or so,
but it's just,
it never gets less gross.
Kobe has a question that I think is interesting
that we haven't jumped into.
What does this say for a studio like Housemark?
They make critically acclaimed games,
but they do not sell as well as other Sony IPs.
Is everything doom and gloom now if Sorrows doesn't hit?
I think it all depends on the budget and how many resources,
how many sunk resources are in there.
Like I think if
Soros comes out and sells
$5 million,
but we hear
reports that the budget was
way higher than returnal
than I'd get worried.
Yeah.
I just don't think they're comparable.
Like I think the overall idea, right,
of like nobody's safe,
I'm with,
that is true.
Like I look at,
in a post-Tangle GameWorks world,
even if you put out a success,
it doesn't say anything about you.
I do still think
the key difference is that Housemark is putting out two games in the last
constant generation where or in the last like let's say five years whereas
Blue Point put out like one remake right and like I think it's a tough thing where I
think this scenario that Blue Point landed in because of you know okay well our God
of Worthing got canceled okay well now we're pitching new things and now like how long
is it before we release our next game probably plays a bigger portion as far as why
PlayStation looks at them and goes yeah we
We can't do it.
I think it's all just a matter of luck
because I think, like, you,
I always love doing the doctor strange thing
and any other multiverse.
It was how smart getting the,
all right, you're going to work
on a live service game thing.
Oh, yeah.
You're getting the live service game thing.
Blue Point, you're going to, you know,
work on something else.
And like I said earlier in the show,
I would have thought that Blue Point still would have been safe,
much like, not that it's a good situation or whatever,
but whenever we hear about all of the studios
under Xbox going, all right,
well, now you're just a call,
duty support thing.
I was hoping they'd still be employed in some ways
and still be putting to work
hey, you're working on this
section of the R game, you're working on
maps for whatever. It's just like, no,
you're just being cut off completely.
And that's so wild to me.
I'm not sure if it's one of us or if it's
Barrett, but on the dock now there's a Herman
statement, scroll down to see the official response.
I can't find it. Can you
direct link it or pop it on the screen? I'm
scrolling, but I don't see it.
It's not a reset error thing.
Okay, here we go.
We're reading from Reset Era where they acclaim, I'm not trying to, I just don't know if it's verified, Herman Hulse's CEO Studio Business Group.
Hello everyone.
I wanted to, so is this an email that we think that went out to everybody?
I wanted to share an important update from the studio business.
As I mentioned in the December Town Hall, 2025 had some strong highlights within PlayStation Studios.
Ghost of Yotei launched a critical and commercial success.
Death Stranding 2 on the beach further showcased our commitment to narrative excellence and Hell Divers 2 and MLBee the show,
continue to drive ongoing player engagement and revenue.
At the same time, we're operating an increasingly challenging industry environment.
Rising development costs, slowed industry growth, changing player behavior, and broader economic headwinds.
God, I hate that fucking term.
Are making it harder to build games sustainably.
To navigate this reality...
No, that's not true.
You're saying that to your video game team.
Crazy.
To navigate this reality, we need to continue adapting and evolving.
We've taken the close look at our business to ensure we're delivering today
while we're still well positioned for the future.
I see where he's going. Sorry.
As a result, we'll be closing Blue Point games in March.
This decision was not made lightly.
Blue Point is an incredibly talented team,
and their technical expertise has delivered exceptional experiences
for the PlayStation community.
I want to thank everyone at Blue Point for their creativity,
craftsmanship, and commitment to quality.
Where possible, we will work to find opportunities
for some impacted employees within our global network of studios.
While I know this is hard news to hear,
I'm confident in the direction we're headed.
creativity,
creativity, innovation,
and building
are unforgettable experiences
for players
remain at the heart
of PlayStation Studios.
We have a robust
roadmap for fiscal year 26
with much to look forward
to in the months ahead.
Thank you for your hard work
and continue to support.
Best, Herman Holst.
And by the way,
if you can make Last of Us
Part 4 really cheap,
let us know.
Like, man, it's just
that's a tough thing
to read if you're an employee.
Yeah.
I don't go fuck about
your economic head,
wins, dude. And that's the thing about it, too, where back to my overall point, the genie's out of
the bottle, you've got to be a corporate. Is it your corporation? Now your corporate as fuck. Like,
that entire first paragraph is so insulting. Like, don't recap all of our wins when we're
about to talk about losing 70 of our friends. Yeah. And not even that, like, even if I don't
know these people, 70 of our peers, that then make me fear for my job. 70 people that are
in the same. Nobody, that could be me. People are fucking reading that at Haven and they're not like,
oh, this is great news. Yeah. They're like, okay, so it's February.
19th now. We just got to make it
till March 31st when the corporate earnings in the fiscal year ends
and then we're safe knock on wood
for another quarter, another two quarters.
Yeah, that's, I mean, it's no different than
the Xbox layout's happening and then
the very next games, you know, showcase or whatever that Xbox is doing.
Phil Spencer was up there going,
game pass is more popular than ever. It's like,
fuck, man. It, it, everything is just so
diametrically.
you're telling us about our successes
while also telling us,
hey, 70 really talented people.
And by the way, that could be you.
Our good, just straight up gone.
You're safe this time.
Yeah.
It's the Hunger Games.
You're lucky.
You didn't get chosen.
You fuck around.
You fuck around and find out.
You don't get a good skin in a game.
Yeah.
You ask for a raise.
Absolutely not.
Maximini says,
how in the world does Blue Point get shut down before Haven?
PlayStation make record profits,
but it couldn't give 70 person studio a second chance.
Again, I hate comparing apples to apples, studio to studio.
We're not there.
We don't know.
The thought would be that, of course, this God of War thing was what they were working on
and then canceled because they realized nobody wants that.
That won't be good.
And you figure they weren't as far along as where they are with fair games,
theoretically.
It doesn't cost as much as fair games.
Again, what we talk about, you know, is not me,
I'm an idiot. But when you talk about business, right, you talk about sunk costs. You talk about
point of no return. And I think it's that idea when you look at canceling God of War, spinning up
another game at Blue Point. I'm talking out my ass. I don't know for sure. But you look at how much
more money it would cost before you start seeing a return on an investment and you go not worth
and kill it. Whereas theoretically with Haven Studio could be fair games, man, I don't know if the
market wants it. I don't know, but we
are so close to the finish line on it.
Yeah. Maybe it is a
fall game, a summer game or whatever. Maybe it's early
next year. But it's like we've put so much
money into it. We're, our
projections show that if we put it out, we will
make a little bit of money off of it and then we will
close that team. Then we will close that studio.
Unless it's a huge success.
What do you got for me? No, I'm just trying to
find the quote because somewhere was
it was said that they spent the last year just pitching
or like working on what over the next thing
was going to be from Blue Point.
but I was trying to find the exact wording for it.
But I think that's, that's, again, where I sit on it, which is like,
you're starting from Ground Zero as Blue Point Games here.
Yeah, Bloomberg previously reported, but it was canceled in January 2025.
PlayStation said at the time it was working with Blue Point to determine the studio's next project.
Gotcha.
So theoretically, since January 2025, they've been trying to figure out what you're going to do next.
Pre-Pro, I don't know.
And then you got 70 people going.
So I think that's just the key difference.
I was trying.
I was, we were hoping we'd be working out the last of us multiplayer project, but that
It cuts to the meeting room
And it's blue point being there like I we don't want to make another fucking horizon side project like enough with horizon man
We want a horizon 2D metricvania please stop
This could be it this could be the one yeah
Let me get some more in here okay
Greasy Grover disgusting
It tells us a lot about PlayStation stewardship of studios if they encourage risky strategies like games as a service
They should catch their talent when they fall
100%.
100%.
I understand that
this was Jim Ryan's
pushed to the board or whatever.
He moved on.
Herman came in.
You can't fucking do this to people.
You can't give them marching orders
and say,
live service games are the future.
That's what we'd relate to you guys do.
And they go,
oh, fuck, okay, roll up your sleeves,
everybody, we're going to pivot,
we're to do this, we're to that.
And then when that rug gets pulled out,
just let them all fucking fall away like this.
But again, that would be,
having a responsibility to your employees
rather than the shareholders.
And that's not where we're at
with corporate America
slash corporate video games
at this time.
Yeah.
It's so just,
it's so void of humanity, man.
Mm-hmm.
Mm-hmm.
Mm-hmm.
Mm-hmm.
In that vein,
L. Captain says,
so many are complete assholes for this.
I understand the live service lure,
uh,
and I don't hate every live service
they announced just for existing,
but fuck them for this.
Exactly.
I am Donovan says,
I'm the opposite.
I detest remakes.
They do nothing for me personally.
I'm 52 and probably only play
at tops 15 games a year,
but that's just me.
I mean,
I detest olives,
but I don't go,
yeah,
we got to stop making the olives.
Yeah.
Just don't,
I just don't eat olives.
Except the one time
that one time
where we tricked you
and having an olive
and sorry about that.
Um,
okay,
Zombies Akegan says,
this is some
Pee,
Poooooo caca
buying Resident Evil on PC
instead of PlayStation 5 now
as my teeny tiny
active protest.
Don't forget it's on Switch as well.
Blessing says it runs well.
Yeah, previewed it.
I'm seeing if there's anything new in here.
And my final super chat, because we could be of this all day.
SG 17 says, baffling, Sony had a heritage of multiplayer games,
and the only well they drew from was hell divers.
Kills him? No. Warhawk, no. Socom, no. Resistance, no.
And I still don't give them the hell divers win. I think they accidentally tripped into that.
I think the hell divers, whether or not there was a live source push,
I think held avers 2 would have been exactly what it was.
It would have been fantastic.
But like, I think when you look at the live service push,
I think every deliberate decision they made in the live service push
has been a failure.
Did I ever tell you my off-the-record story about held divers two?
I don't know.
I'll tell you something.
Okay.
Remind me after this.
I thought you're just going to do it now.
No, I don't want to do it.
Tell the streets.
No.
The streets don't even know that one just yet.
I mean, if anything, the PSN login thing for Hell Divers 2, like,
seems like they just, they only did stuff to maybe hurt it.
Yeah.
Honestly, the more PlayStation did things
the more they're like, ah shit, we're fucking this up.
Gentlemen,
final thoughts.
I guess this is more of a final question,
right? I know we... Sure, I love that. Because we started off
talking a lot about, like, the remake aspect of it, but one of the things
that I wanted to ask that we didn't get around to was, like,
the profitability of remakes, you know?
Like, I will hail
Demon Souls and Shadow Colossus as, like,
excellent, excellent projects that
take BluPoint up to being the remake
goats, right? Like, I put them that
high up in regard. How
much did those sell
is what I'm curious about, right? Like,
is this a thing where PlayStation looks at them and they're just
like, hey, like, we love what you do,
but, like, these are
posts working on this God of War thing.
If you're going to do a remake next, like,
that might not be profitable for, enough for us.
Like, I'm really curious on, like, what those numbers
look like, if we have them available.
I don't know if you're Googling them. But I think that's
also... I was listening.
I was enjoying the podcast. I was enjoying the podcast.
I just, I, I think that's an IP thing.
I don't know, like, if, if Blue Point put out their own brand new IP and it came out and didn't sell great,
but like, that was them just making existing stuff that, you know, I don't really know if you could look at BluPoint and say, well, these didn't sell too great.
You can't make hits.
Those are our, those are just remakes.
Like, those are games that, you know, I think that comes down more to like, like,
Like, do, is there like, is the temperature up right now for something like a Demon Souls game or whatever?
Which I think that right now, if you're doing anything attached to from software, there's probably...
The temperature's up.
There's probably one good game in your library that you could maybe get going again.
Bloodborn remake would be such guaranteed sales.
And like...
Bloodborne would be...
This feels like such a...
Easy 15 to 20 million.
Like it shocks me.
It shocks me that you moved to shutting down the studio before you're like,
I feel like the final lever should be, all right, let's just give you Bloodborne Remig.
Yeah.
Make us 10 million sales right now.
Let's maybe risk the possibility of, of pissing off.
Fraying a relationship with Miyazaki and from software, you know, ask for permission later,
you know, whatever that fucking saying is.
Yeah.
Ask forgiveness later.
Don't ask permission, ask for you.
Yeah.
That whole thing.
Yeah.
It's just like, what are we doing, man?
Let's do it.
What's PlayStation doing?
That's the real question.
We will continue to monitor what PlayStation's doing here on the Kind of Funny Games cast.
And of course, on Kind of Funny Games Daily, your daily video game podcast.
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So the day's far from over.
You're getting the Kind of Funny Podcast next.
followed by party mode.
So a big day of content, Andy.
Super Battle golf.
I'm excited for that.
Can't wait.
Everybody hanging in there.
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