Kinda Funny Gamescast: Video Game Podcast - What Is The Snyder Cut of Video Games? - Kinda Funny Gamescast Ep. 69
Episode Date: April 14, 2021This episode gets weird baby! We talk about alternate versions of Uncharted 4, Metal Gear Solid 5, Bioshock Infinite, and more! Time Stamps - 00:00:00 - Start 00:04:20 - Housekeeping 00:06:12 - “...You finna get extra freezy this week on the cast?” - Joey da Broey 00:07:30 - “If the Switch Pro is real…” - Certified Gamer boy 00:20:41 - “What other franchise/series would benefit most from a Forge/Creative mode?” - JungleJ 00:38:44 - “Do you think there is a thing as a Snyder cut for video games?” - SavageViolence 00:46:41 - Ads 00:60:43 - Funny Video Games 01:09:09 - “When do you expect "modern" video games to cater to old people” - Spucktier 01:12:20 - The Last of Us Remake Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
What's up and welcome to the kind of funny games cast.
As always, I'm Tim Geddes, joined by one of the coolest dudes of video games.
Who's already laughing going into this Greg Miller?
What's going on, Greg?
What episode of the games cast is this?
Good Lord, who knows?
That kid in a YouTube comments always knows.
He always does it.
I think we're in the 60s right now.
And all it took was a little more than a 60 episodes for blessing to give up,
to throw in the towel and say he can't do bless who because he can't come up with it.
So I'm over here and I'm making up gems for the post shows.
Oh, no.
You're ready.
You're in my world now.
Oh, no.
Great.
I always hate when Greg is like, it can't be that hard.
He's going to take it on himself.
It's like, what's going to happen here?
I am a little bit worried.
But I'm glad to have this man by my side, the new face of video games blessing at E.O.E.
Jr.
I'm really excited to see what Greg comes up with.
Because as somebody who's been doing this bless hew shit for a while, like I've hit a wall where
like, bless who isn't over.
I'm still going to do them and I have time to do them.
It just takes way more effort nowadays to, like, dig deep into the internet trenches
to find titles of games that fit with other titles of games and that'll create a fun prompt.
And so I'm excited to see what bullshit Greg Miller is able to cook up in his kitchen.
I just want to know, like, where his mind starts.
Like, does he go to the Wikipedia page for Vita games and, like, look at them all?
I'll let you know they're all starting from the exact same spot, and I'm excited to share it with you after.
They're all going to be the dumbest easy platoners.
All right.
Andy first off don't start you're already on my shit list titles that nobody's
voice dude you're hearing is the nitro rifle Andy Cortez why am I on your shit list
Twitter gives me the function to put out voice tweets and the only two I do are to you
and do you even respond or acknowledge him no you don't that's embarrassing for both of us
that's embarrassing for both of us another I'm tagging at maximum Cortez it's
because I'm it's because I'm streaming and then all of my chats is Andy don't
check Twitter just it's not worth it it is not worth it and I go and it's great
talking about God knows what,
in addition to the other six fucking voice memos
that I have on Instagram,
and I got to assume that he's in a few states.
He's unconscious.
He doesn't even know he's doing these things.
Andy, it's Greg on Twitter,
and I just want to let you know
that you let me down, all right?
Twitter gives me this amazing functionality
to be able to tweet my voice.
I tweet twice at you last night
about your little jacket,
and you don't fucking respond either time?
What is wrong with you?
He tells me to wear my little jacket,
and then the second reply is,
Andy, you know exactly what jacket I'm talking about.
I don't know what he's talking about.
Don't fucking play coy with us.
We know you know.
Describe the jacket, Greg.
It's one of it's either,
I either want the Navy one or the gray one.
The little members only kind of one.
The little windbreakers he wears.
You know what I mean?
It's a little jacket.
I also love that Greg Miller is the only human being in the world that is like,
hey,
you know everyone's least favorite function of like phones and communication?
voice messages.
Like, let's make sure.
How do we translate voicemail to Twitter?
Y'all know, I don't want to,
I don't listen to my voicemails,
and I don't want to talk to any on the phone.
You know what I mean?
A text, that's where it's at.
But for some reason,
Twitter voice,
that's the jam.
That's what you're putting out right there.
This is the quality content.
How many?
How many? How many? How many? How many?
That's just one.
Now, for the record, that was an Instagram.
That was an Instagram DM.
All right?
Where did you take that from?
That's a different thing that want to bring it in Twitter.
Were you in an arena?
We're in the Instagram DMs right now, everybody.
Maybe it's Greg, this King Kong, we might not have given enough credit.
He's standby.
He could be the threat.
He could be more of a threat than we thought.
I was watching King Kong movie, the one who fights Godzilla.
And now is that also the time that you tweeted, you know,
or Godzilla and Portilla more alike than we think?
I might have been watching.
I think I was watching a Godzilla movie back then.
Yeah.
Interview.
Interview gets it going.
Blessing, you're sitting there right now, look, and you don't know what's going on, right?
But think of it this way.
My mind fertile soil.
Someone drops a blueberry and then, you know, there it is.
I've grown a blueberry bush.
And all of a sudden.
Fertile soil?
My mind.
I don't think that's how blueberryes work.
I don't even know.
Blueberries grow.
I don't think you plant the blueberry.
I'm telling you right now.
I think they come from seeds.
Because there's an energy that is going to translate perfectly into our art.
topic of the show, because this is the
kind of funny games cast, where each and every week
we get together to talk about video games and all
the things that we love about them, you can get
the show early. That means
live when we record it on
Patreon.com slash kind of funny games
just like our Patreon producers, the nanobiologist,
Tyler Ross, Joy, Joseph O'Suff, Trent Berry,
Mizuki, Man Bear Paradox, Julian the Gluten Free
Gamer, Alex Jay Sandoval, Sanchez, West
Gaming, James Hastings, Elliot, and
Casey Kern have done. We appreciate all of you so very,
much. If you don't want to pay us, that's cool. We're free on YouTube.com slash
Kind of Funny Games and Roosterteeth.com. And if you want to listen to us, just search your
favorite podcast service for Kinda Funny Games cast. We're brought to you today by Candid,
purple mattress and honey, but I'm going to tell you about that later. Greg, what I need to know.
I forgot that we were alive. So I was like, oh, I got to go see what people were saying. And look at
Cameron Kennedy knew immediately. It's the gray jacket. He knew the little jacket. I was
talking about, Andy.
Andy get in the little jacket.
Your own wardrobe, man, put on a little jacket.
The stream wants it.
Poggers.
The street wants it.
Good one.
All right.
You guys, I need all of you to cleanse your minds and settle down.
How?
How, Tim?
Because we're about to, we need to shift gears and to get into a different type of crazy vibe, all right?
Because today, we're going to start not with what we've been playing, but we're going to start with a little listener male.
And there's a reason for this.
You go to patreon.com slash kind of funny games to write in your games cast questions, just like Joey DeBrowie did.
Joey.
And now Joey DeBroi is the true inspiration to us all and you'll find out why after I read you this.
Yo, you Snazburgers haven't just done straight up listener mail like Wham-Bam?
Thank you, ma'am.
It'll hot minute.
You fin to get extra freezy this week on the cast?
Audience questions all the way from the tippy top to that big fat ass.
Don't let me down, Tim.
Fantastic.
So Joey and Broie, guess what?
We're doing listener mail all the way from the tippy top down to that fat ass.
I love it.
What the hell, man?
Like, what are you on that gets you there?
I appreciate people who are the Shakespeare of our time and have fun with the words.
You know what I mean?
Anybody can just spit them out over there and not wear little jackets.
It takes a true artiste to go and get magical with it.
You know what I mean?
I feel like I just watched the kid do the Disney Channel thing.
This motherfucker
Drops
Snazburgers
And Finna in the same thing
One legitimate slang
One
Greg Miller's weird shit
Like is Greg Miller
Joey Debrough?
I don't even know
No
No
I would never hide my name
Ah
That is true
Just like
The Certified Gamer boy
If the Switch
Pro rumors are true
Who would
And wouldn't buy one
And why
Blessing
Let's start with you
Oh I'm buying it for sure
Yeah. I mean, to give the most serious answer, like, it was last fall, right, that we got,
uh, Hiro Warriors, Age of Calamity. And getting a PS5, playing on my PS5 and, it was October going into
November, and then trying to pick up Asia Calamity and playing the first few levels and going,
this is painful for me to actually play. Like, it is painful for me to watch how few frames per second
this thing can generate. And like seeing all this action on screen from like a,
game series in an art style that I love, but just isn't performing, that alone makes me want
to get a Switch Pro, let alone, like, the fact that you imagine that, yeah, we're going to
get Breath of Wild 2 developed for it.
We're going to get the eventual next three Mario developed for it.
I think there's so much a Switch Pro can bring to the table in terms of taking the Switch
library we already have in the future games that have come out for the Switch Library,
and actually making it feel like a more acceptable way to play, given that we just got
next-gen consoles that are pushing tech to the limit.
Greg Miller.
Blessing Andyoee Jr. It's me, Greg Miller from Kind of Funny.com.
The rumor is that only the new games would benefit from the SwitchPro,
switch, the big screen, whatever you want to call it, the benefits of it.
So do you think that hampers it?
Because you're talking about, you said both old and new games to it.
Do you think that it sucks?
That it would, that it matters enough?
Or is it just playing the current games we have on a bigger screen?
It would be cool enough.
That sucks if there would be no improvements whatsoever for a Switch pro.
I don't fully buy it.
Tim Getty's from Kindof Funny.com.
You have a question raised?
Now here's what you're forgetting about, the Nintendo tax.
This means that they can just re-release the old games again with new features.
Sure, sure.
Oh, please.
If you-Smash Brothers Ultimist.
Breath of the Wild U-HD edition.
That sounds terrible.
That sounds like a crime.
A crime that Nintendo has gotten away with before in the past.
Many times.
Andy, do the thing.
And I buy it every time.
The line?
The Jesse Pinkman line.
they can't keep getting away with it!
I thought you're going to say something about like,
bitch or whatever.
Science bitch.
Dude, that sucks.
I didn't know that that was even a rumor about older titles.
I'm not wrong, right?
That's right.
No, no, no, no, no, no, no.
I'm sorry, not that older titles wouldn't work.
No, no, no, no, totally.
Cool, cool, cool.
Yeah, yeah.
Just the fact that older titles won't be getting the benefits of
this new Nvidia chip that is apparently going to be utilizing DLSS and making
you know, just making shit a lot more efficient.
That makes me so sad.
I've been looking forward to this future.
That was my question,
because I could have sworn in the rumors in there somewhere.
I saw the mention of DLSS.
And Andy and Tim,
I think you guys know better than me.
Like, can DLSS work for games that aren't,
like, that don't have,
I guess don't have it implemented at development.
Like, you need to take a random game at DLSS
and then it naturally.
I don't think it's not just an option
that just would be all the sudden there that you can do.
That's why when some games
had launched, I think they signed deals with
NVIDIA and say, hey, we have,
this game has DLSS technology.
Take advantage of it. You'll get the higher,
it'll look super high-res, and you'll get
incredible frame rates.
This is the thing that, like,
Breath of the Wild One,
you go into the Lost Woods, or you go
into the Laneru Forest,
whatever they're called, right? You go into those heavy
foresty areas, and the game starts to chug.
I, it would be a crime,
like an absolute crime,
if I played that game on a Switch Pro,
and those areas still chugged.
So I would hope that at the very least, that would be fixed.
I got the article I'm referencing from Bloomberg in March 22nd, 2021.
Nintendo used faster Nvidia chips in new 2021 switch model, right?
I'm going to jump into it, obviously.
They've already been talking about.
Invidia is deep learning, super sampling.
The U.S. company's new chipset will also bring a better CPU and increased memory.
DLSS support will require a new code to be added to games,
so it will primarily be used to improve graphics on upcoming titles, said the people.
including multiple game developers.
So we're talking about going forward, not backwards with it.
But I do think that, but I do think, though, blessing that the old titles will still get a benefit in the way that when PS5 and Xbox Series X come out and you play the old games that don't have the PS5 versions, the current gen versions or whatever, you saw a bit of an increase and a bit of a performance switch there.
Just because the CPU is better and the GPU is better.
but I still think if you hop into those heavily crowded areas in Breath of the Wild
with all the crazy winded and leaves blown everywhere,
I think you will see some performance boosts.
I don't think it's just going to be the exact same.
Because that's the exact thing I mean.
wording there too,
because they talk about improving graphics,
not performance, right?
For future titles?
Correct.
Yeah.
Yeah.
Honestly, at this point, though,
these rumors are all over the place that we don't know what's going to end up being.
But if I had to bet,
I do think that they are grounded in some type of reality where not all games are just going to inherently benefit from this stuff.
But I do think that Nintendo will have a combination of re-releasing old games that are like really optimized.
I think we're going to see a smash complete collection with all the DLC put out as a thing that has all these boosts and stuff.
I do think that there's a good chance.
We'll see a Breath of the Wild re-release at some point with these out of things.
But this is the first time Nintendo's had a infrastructure to have patches at all.
And they utilize those patches, both with DLC.
and with just updating the game and fixing things.
So I wouldn't be surprised if they looked at a handful of titles
and did have some type of upgrade,
like Switch Pro patch for them,
like the Enhance for X program that Xbox had last generation.
And I can see them,
I can see them charging for that, honestly,
but I can also see them giving it for free.
I wouldn't be surprised if the Switch Pro itself came with something
where it's like, you get Breath of Wild,
Mario Odyssey and I don't know
One other big game
The patches come with it
And that's a part of their big push
Because I don't think that they're going to have
That many titles ready to show it off otherwise
So I think it will be a big selling factor
For them to talk about how it enhances the old games
And I definitely think the Lost World
Lost Wood scene in Zelda
It's going to be heavily
Yeah heavily shown to explain the differences
Between why people that have had a switch since 2017
Need this Switch Pro
That would make me feel a lot better about it
Because I don't need them to make a big deal.
I don't need a, unless they packaged it really smartly, then made me go, okay, maybe I'll get it.
If they did like a Breath of the Wild complete edition or some shit like that, that made me go,
okay, I'm getting DLC and maybe an extra skin or something to go along with the fact that it's
taken advantage with the Switch Pro.
Cool, I'm down for that.
What I would prefer is if, okay, cool, if the Switch Pro doesn't automatically mean better
performance out of every game that we got it on the Switch.
At least let it be the case that if we get the Switch Pro or when we get the Switch Pro,
We get a patch does get pushed for Breath of Wild and Mario Odyssey and the big Nintendo games that we care about.
And we're probably going to go back to Mario Card 8 Deluxe that allows those games to perform somewhat better, whether it be actual performance in the Lost Woods and other crowded areas.
And stuff like when you're playing it on TV, the actual resolution like gets boosted because I think the theory, the rumors say that the switch, the next switch is going to be 4K, right?
Like is that still the running thing?
Yeah.
Yeah.
Yeah.
Yeah.
Usually, that's usually where DLSS takes, you know, yeah, comes into play, yeah.
Because DLSS, again, lets you just run things at a higher resolution.
But it's kind of, it's really like 720P, and then they use AI to make it look 4K.
And it's still super sharp and looks gorgeous, but that's how they're able to get better performance out of it.
Yeah, when I see, when I see, when I see.
Are you going to get a switch now?
I still see the Jaggies.
Oh, a thousand percent.
I've been wanting a switch pro forever.
I mean, ever since shit.
I remember like E3, two years ago or something like that.
I remember just recording what we thought our predictions were going to be.
Even come wintertime, what are the Game Awards predictions going to be?
We've been talking about the Switch Pro forever.
It's a little bit weirder now, although I think once we are back traveling in a more consistent way, that's where I'll care.
But it's definitely gotten to the point where I fired up Hades when Hades released on Switch.
and it's like, ugh, this, even docked, the UI clearly is like 720P and the letters look very blurry.
Let me just download the game on PC.
I don't think it's 720 docked.
It's 1080 docked, but it still was blurry as shit.
Well, maybe they're not look good at all.
Yeah, maybe the actual gameplay is better, but the UI did not look 1080.
The UI looked very blurry and kind of rastered around the edges, you know.
And so I've just been playing everything on PC whenever I can.
But yeah, for sure.
I mean, I'm a, I'm a tech geek like you, Tim.
I love all the latest and greatest when it comes to better display.
I guess the display is still rumored to be 720, right?
But it'll be OLED, apparently.
Yeah, which honestly, like that's fine.
With it didn't mean that small and all that, like, that stuff's cool.
It's just when it's docked, it needs to be 4K.
And I'm okay even with the DLSS stuff, as long as it looks good.
Because, yeah, the switch docked right now for a lot of the UI stuff,
even just the switch menu itself is just like so tough to look at when we are also playing
on PS5s and Xbox series
X's. And it's like on the same screen, whatever
the screen is, it's like, oh man, damn
I want this to look so much better than it does.
It's definitely rough. Do you think when
we get the new Switch dock, do you think that's when they finally
let us download themes?
God, I want to be so bad.
I don't. I really don't.
What a neglected section
of the...
Do you still want that, Barrett? Does that still hold
the place for you? Yeah, like I love
opening up my... I was talking about
this morning with Gary of like...
when we're talking about bringing games over like
Ocarina of Time and stuff to the Switch.
Like the reason I still have my 2DSXL
is to play like Ocarina of Time
and George's Mask and Warrior Wear and shit like that.
And I love opening it up and like I've got the Breath of the Wild theme.
And it brings up like the music and some nice Zelda backgrounds like that.
Like I want that for my Switch so badly.
I don't even necessarily.
What I like about it,
what I like about it not having backgrounds is I think it's a statement to what the switch is.
And especially where they're like,
we haven't put Netflix on it.
We haven't put Hulu on it.
Is that still the fact?
I don't even remember.
No, Hulu's on it.
It's on it.
All right, whatever.
But we're not trying to compete
with all the different entertainment apps
and stuff like that.
Like, this is a machine to play games,
which means you turn it on,
you go to the big thing you go for it.
Let me customize the colors or something.
Black or white.
You get black or white.
Black background gets like the fact
there's options at all.
It's like there's so few options in the Switches UI
that the fact that one of the options is themes
and there's only two.
Yeah.
That's kind of lame.
Yeah.
Also,
just for how long it's fun.
as well. I miss them.
Yeah. No.
Yeah.
I let the PSP themes. Even it's all the same shit, just different colors, just love that shit.
And again, it's just that it's an option. If it wasn't even an option, it'd be like,
whatever, I don't care.
What's going to be the first thing you pop in when you get that Switch Pro?
Is it going to be brother? Let me just say that's not Breath of the Wild.
Let me say, like, it's not, Breath of the Wild 2 is not out yet.
And, you know, I have sent an armed guard to your house and you cannot play
Breath of the Wild the first time. You have to play a different game.
Okay.
Yeah, he's looking at you.
He's like, you better not put breath of the wild in there.
He's like, put on your little jacket.
I'm hoping it's whatever's due coming alongside it.
Like, I don't think they're going to launch this thing without some new Nintendo
title.
Yeah, they need something to show up the showcase.
Here's my thing.
That's been part of the reports.
Like, they're going to launch with a slate of new games, whatever that counts as.
I have to imagine, like we were talking about the top of the show here, that no matter
what, I hope, it comes with some kind of internal boost that's going to help load times
on old Switch games or something like that.
And so, yeah, not knowing a lineup,
you're not knowing what you're jumping into.
For me, it would be Animal Crossing,
because I'd want to see how quick the load times are,
if there's an update to that and how,
if you're getting to the island faster,
if you're getting to the action faster.
Yeah, okay.
And that would be a lot easier for you to compare in contrast.
Yes.
Very long loads.
Very long loads.
Because I, I'm struggling to come up with an example
of, like, load times being an issue in any of the games
that I can think of.
Let me grab my switch, hold on.
Smash or whatever it is.
But, yeah, I mean, that'd be,
that'd be huge, you know, like, it's that little
quality of life stuff that I think, a Switch Pro
is really going to be super useful
for, as well as enabling
big giant games, metric 94, hopefully.
Just say, like, maybe that even load
the newest version of
Oh, look at that.
A little Ghostbuster Switch case, huh? I like that one.
Maybe not even, you know,
upresing the textures or whatever,
but the, I want higher
res. I definitely want the crispyer edge.
things just always look so fuzzy, you know.
Yeah.
Moving on from this while, Greg,
check out on my call.
Start the timer, all right?
Oh yeah, hold on, hold on, hold on.
Oh, God, I'm not ready.
I'm not ready.
I got to hold on.
There's a system update.
There's a system.
All right.
I have the timer up now, so whenever you're ready,
I got it.
Thank you.
Thank you.
Thank you.
Jungle Jay writes in and says
Forge mode in Halo is awesome.
Creative mode and Fortnite is extremely robust.
What other franchises
and series would benefit most from a forge
creative type mode.
I've never been a big creator
when it comes to these things.
Even, obviously, Tony Hawks my franchise
and that's one of the originators
when it comes to create a skater,
create a park, create a trick, like all that stuff.
And I was never to.
Skater I was into, but not the-
I'll never forget, create a park being
the thing that was just like, holy shit,
we can make our own parks. And we did it for maybe
a couple days and then just moved on
or tried playing other people's park.
All right, Greg is about to hit play.
Three, two, one, go.
I mean, keep talking.
It'll be what we're doing here.
What am I stopping at when you get into game play?
Yeah, you're going to stop.
I'm going to be on the ball as fast as possible for hitting to actually start the game.
But when we actually get to, I'm on my island.
Is it really this long?
Yeah, and like, keep in mind, this is just loading the,
Tim, is there a better way to get it to not be all out of focus?
I don't know.
on the camera I think it's both yeah it's reflection of itself yeah
it sees the camera once the actual game loads up it'll it'll be better I think
I am shocked at how long this is I don't think I've ever seen this screen this
long I know this is wild deep deep deep what the shit I mean there's a lot of stuff
in there man there's a lot of fucking right switch is broken like I don't
is this not how everybody's animal
okay no there are some comparison
There we go. There we go.
I'll stay for a second.
So, I mean, you can shave off a couple seconds there if you want.
Don't worry about it.
But there, keep it going.
Because I'm talking about it actually playing on my island.
Because even once you get in here, you're not...
See, now it's loading more.
Jesus Christ.
This is ridiculous.
This is why I don't close Animal Cross.
You're not like showing any, like, addresses or anything in that reflection.
Yeah, like you have a lot of tabs open.
This is a PSN trophy.
Don't worry about it.
And the rest of my tabs are too small now, but I understand.
How many times do you need me on Twitter?
Important.
Again, I'm in the, I was in the,
of something before I had to come in and say
Bless Who, so now don't worry about what I'm going on.
Save Blessing. Oh, I see. I see what's going on here.
Blessing, do you have any answer for
this question here about what game you'd want to see
a Forge Creative Mode in?
Not really. Like, I'm not
a creative person in that sense.
Like, I'm similar to you where I used
Tony Hawk Pro Skater, create a level
every now and then, specifically in Tony Hawk
Pro Skater 3. But even
even with that, I didn't go too
crazy with it. And so I guess, like,
I would like a, if they
added it to Apex, I would
fuck around with it, especially if,
because right now Apex is solely, oh, finally
loaded in. No, no, no, I'm talking about playing
the game. I'm not into the game yet. Now I'm
loading the game. That can't be right.
What are you? Like,
I don't play Animal Crossing. This can't be right.
It did have an update, so we can't.
I'll shut it down and do it again after this if you
want, Andy. Go put on your jacket.
This is a point on your little jacket.
Put on your little jacket, Andy.
We're having fun here, guys.
So like Apex,
you know, it's solely, what, like,
Battle Royale and then, like, the training mode
or whatever. I would love if they gave
us the option. There you go. There it is. Two minutes
and 32 seconds.
Wow. That seemed like 10 minutes. That seemed
like 10 minutes. That felt very long.
If you want, I'll cut you back out, Andy.
I'll do my own. We'll have to... We'll do another
test here. Um, bless, I think
you're making a great point with Apex, similar to what
Fortnite did with the yard?
No, what do they call it?
The block. They made the block.
Yeah, so they had the block, Tim, where players would make their own sort of arenas in the block.
And every week, there's a specified spot on the map where a new created areas, a new player's block would appear in that area in the real map when you would play Battle Royale.
So let's say, bless, they replace one of the areas in apex.
Like they replaced the Kings can, well, I guess Kings, they replaced, I was going to say, Skoll Town or whatever.
Yeah.
Just imagine school town still there.
They replaced it with whatever user-created thing.
Every week that would be like, yeah, this is like a whatever,
12-by-12 area in terms of like game space.
All right, three, two, one.
Yeah.
Going.
And that new spot would have whatever people are creating.
The thing that I would like is if you just let us create arenas,
I think that would be such a fun thing because like now,
like I was saying, the game is purely bad real.
If they did give us a creative mode where you could make your own modes, including a team death match mode,
and it was up to players to make arenas to actually fight in and make levels, I feel like that would be such a fun thing to do.
I do like the idea, though, of doing their own the block type thing where it is, here's an area of the map.
When it's in rotation, every week we're updating it with the best version.
You can even theme it after a character.
Yeah.
Like, theme it after Loba or put in a character that has to do with, like, tech.
knowledge,
only Loba.
Or only Loba.
Only ever Loba.
Good Lord.
Bring back Sheriff Loba.
Oh, dude,
Fall Guys would be fantastic.
Oh,
interesting.
That's a good one.
To be able to do sort of
really difficult Mario Maker type stuff
with Fall Guys with extreme precision
and timing and crazy
sort of,
you know,
people are stack in this area
with all the crazy obstacles.
I think that would be an absolute blast.
You're the winner, Andy.
That's a fantastic answer.
I want that now.
I can't.
believe this is taking this law. And this is
already updated. We've done the thing. We're through
the initial Nintendo load. Now we're into the Animal
Crossing. At this point you're you're you've
texted your friends, you've cranked one out
like you're already. I'll throw it since we talked about
one of the summer hits of last
year. Another one because
people have fucked around with like different ways to play
among us. I think among us would benefit
from some sort of creative type of mode.
Yeah. Like an official like an official
capacity. I think that would be great.
Yeah because the thing I mean that's the thing I fucked around with
and Among Us too is like the user
creative stuff so you could do proximity chat
and like finding different ways
to play among us that are through
unofficial methods that stuff is always super
fun honestly like now that I think
about it the more the more I think about it the more I'm like
okay Greg finally made it in no no I didn't
now I'm hitting you go to my fucking island
he's still got to go to the island
I think so far pretty comparable in time
I think in so many
arena multiplayer games or like
first person shooter or shooter
multiplayer games like
that is just a nice option to have in general.
I can imagine, similar to what we talked about with Apex,
Call of Duty Warzone doing a similar thing.
You know, like having it be that, okay, yeah,
you can create your own area.
There you go.
Create your own levels.
Two minutes and 24 seconds.
So what was that?
Like 10 seconds off or five seconds off?
Yeah, eight seconds faster.
Here's the thing.
Andy, I'm flabbergasted, utterly flabbergasted at this.
I want to see someone else's switch play Animal Crossing.
Does anyone have it?
I don't have an install.
Let me.
Well, I can also just say, hey, I'm looking at the chat right now.
Royal Martin, Nika Ash, L2, Larson.
Here you go.
Josh EG says I'm about to, I'm about to,
I'm about to time my Animal Crossing boot up.
Josh G. make a video of it, tweeted at Game Over Gregian at Sad Boy Barrett.
It's probably going to be multiple videos if it's comparable.
That's insane.
Andy, with Forge Mode and Halo, I know you played a lot of Halo during that era.
Did you mess with forge mode at all, both creating or playing anything?
Dude, I think forge mode was just a little past my time.
Like, because I remember forge mode being a big thing when people were making
kind of their red versus blue knockoff type thing because they would create their own little areas or whatever.
The only things you ever did in forge mode was, like the zombies mode back in the day where you had one person's infected and...
Survivor?
Is that what it was called?
Yeah.
I mean, we called it zombies mode.
One person is infected.
and they can only melee
and the other people have
like obstacles they can hide behind
but they have BRs
and if the zombie kills somebody
then that person becomes a zombie
and you switch teams
that's really all I ever did with Forge Mode
I didn't really mess around with a bunch of others like
What was the one where you all had like the big hammer?
But yeah that's the
Griffball.
Griff ball, yeah, it's the RVB
sort of
like Halo
basically
like said hey
this is a cool thing you all made for
Achievement Hunter, or griffball,
let's do the same, I keep, want to say in real this ball.
Yeah, I remember fucking
things like that with three a lot.
Yeah, no, never
messed around with that, unfortunately. I don't know,
I just, I was all about just
put me in an arena, Tim, I need to be top
fragger, you know? Hell yeah, dude, click them,
a pistol. I get a
pistol. Blessing.
Give me a
Hades dungeon master mode where
I can basically make my own dungeon
and like my own run of like dungeon rooms for players.
Kind of like a lynx awakening, right?
Yeah, yeah, similar to what they did in that.
But here's my question to the question as we go around trying to come up with this.
I remember when UGC user-generated content was all the rage.
And people were tossing this into their games left and right.
Insomnia acted it with infamous,
trying to give you a reason to keep going infamous to and do stuff and challenges and yada,
yeah, yeah, yada.
Is it worth the time?
Like I think the reason you haven't seen.
seen more people do it is because it's just so rare that actually hits with an audience keeps them
around like forage mode i'm not talking shit about the ones that actually have found audiences within
work but even for like a a haiti's thing is that really i think so many of these games are games
people want to get in conquer and then move on they're not necessarily looking forward to
looking for uh an endless drip of content something you're running to do even when you look at
something like i mean little big planet before it really evolved into being crazy you know
with Little Big Planet 3, or 2, 3, and then what would be going on to become dreams.
I think Hades is something that it could have really worked for, just based on replayability
and based on how Twitter kept on seemingly, they kept on rediscovering it and saying like,
oh, shit, I haven't played, I should play Hades, right?
Everybody loves Hades.
I feel like every month we were seeing somebody having that.
And I think just giving the players more options to keep on fucking around in that world, I would have
definitely play it. Like if, I don't know, if, let's say Maddie, the creator of Celeste,
if she made a, a Hades world similar like she did with Mario Maker, it's like, oh, cool,
I could play this other game devs, Hades World and Hades level. That's cool.
I love the idea of game devs branching out and sort of just making fun little things like that.
And it isn't just other users, but I think Hades is a world that would have greatly benefited from it.
Not like it needed anymore.
Sure.
people playing it and shit.
The thing about Hades that I think is interesting, though,
is that for me playing it,
the map itself wasn't the thing
that was really that interesting.
You know,
it was like the enemies and stuff like that.
Like,
I don't really know what you'd be making
that would make it feel that dynamically different than...
I think it would just be a lot of...
I think it would just be challenged.
I think it would be enemy spawns.
I don't think you'd be running into anything
and be saying,
wow, this is cleverly designed.
I think it would just be more of...
There's this many enemies in this room,
and I also made a branching path to go over here,
or take on this boss if you want.
I think it would just be,
I think it would be the difficulty challenge.
And then, like, also, like, what the rooms drop
and, like, maybe, like, designing of, like,
you won't be able to get, like, certain items
that you might need to be able to continue on
for a couple of rooms.
So you have to, like, make sure to not be hit for a while
and stuff like that.
Like, I think there's little things like that.
Yeah, I think the challenge of it.
To answer both, like, Greg and Tim's question together,
right, I think the key would be simplifying it
as much as possible in making it so that it's both user-friendly,
from the user side and then you're also going into it as a player you're all you also get a good
idea of what you're jumping into and so I think the way you would do it is make it so that you are
as the player or as the creator you're mapping out what the room looks like and then mapping out
what each wave of enemy looks like for that room and then like Andy and Barrett said right like figure
out okay if you go once you finish this room these two rooms spawn up or spawn off and you can
choose which one you go to and you can make that as long as you want as a creator and and in
marketing it I think the way that you separate it from things that
kind of come and gone. I think that comes back to how much you push it and how, like,
how much you get the community into it. Because I think, you know, you look at something like
Mario Maker and Mario Maker was a big success because there was an actual hunger for it. Like,
people were actually coming to it to play Mario created levels. I guess I assume this is the same
thing that goes for Forge, even though I've not played much of Forge. But I assume people flocked to
it because people like Halo and people got a clear idea of what they were getting out of Forge.
I think you could do that with Hades because Hades has that similar social media engagement
where everybody's all about Hades, everybody loved Hades last year, it's got multiple game of the year
awards. If you came through and you released that type of content, let's say mid this year,
I think that would be enough of a splash to bring people in and possibly ignite that in a way
that for other games, that stuff comes and goes because it feels buried, it feels like a second idea.
When we talk about the other day on Games Daily, I think it was being blessed.
was an announcement of new content coming to Ghost Runner, one of my favorite games from last year.
I would definitely jump back into Ghost Runner if there were new levels being dropped,
either from users or maybe the studio just said, hey, we made a couple of levels.
They aren't really story-based or just, like, fun challenge things.
I would definitely go back to that instead of going back to Ghostrunner for new skins and like
a time trial sort of thing.
I want to just see new areas and have new challenges.
and have new challenges.
Go ahead, Greg, from kind of...
You saw there was an update today, right?
No.
Press release reads,
co-publishers 505,
along with a whole bunch of other people.
Today launched a free...
Today launched free game modes
in paid metal ox pack for Ghostrunner.
The free update launching today
includes Kill Run mode,
a game mode with strict time goals
and Darmatower's greatest challenge.
In Kill Run mode, players slay enemies
to add precious seconds to the timer,
dash through sections as quickly as possible
and ascend to new heights on the leaderboards.
players can capture their most stylish moments
and a whole new perspective with photo mode
break the fourth wall and the perfect angle
and the thing. Metal ox pack celebrates the year of the ox
with four new swords and gloves
modeled after Confucian principles
and virtues.
Yeah, see, the issue with that was
I think I had already...
That's just a mode, right? Yeah, it's like
do everything in the game faster now, you know?
Yeah, yeah, yeah. It can be fun for some people, but I want to see new areas.
I want to see new enemies and things of that nature.
I don't really care about replaying it and try to go faster.
Oh, we have an update right here.
Yes, yes.
Levi L2 Larson in the live chat sent their video in and they clocked it.
The video itself is two, I'm sorry, one minute and 27 seconds.
Yeah, 127 is what they're saying in the chat too.
They are calling out that they have one of the new switches.
Gotcha.
So not the one I have.
Even right here, the thing that shocked me most was that the Nintendo Switch startup screen stayed on yours for like a minute.
Whereas here it looked like
That was like 5 to 10 seconds
Yeah
Yeah
Desk still that's crazy
Yeah I didn't know that was a thing
Long though
Damn
Why is my Google Chrome just not working
Chrome's been kind of butt the last
Couple weeks
Kind of butt
The thing that I've always
Never really vived with
UGC stuff with is the curation
And it always kind of feels
Or more often than not
It feels like it's just
Extra things to do as a
opposed to good things to do.
Right.
And, you know, I feel like there are exceptions to that.
I think it's really cool seeing, uh, levels usually that are either remakes of old levels
and games or themed things of, hey, here's this level from this game, remade in this
or stuff like that, right?
Like places in real life being made in the game.
Like that's cool and nifty, but like I feel like it doesn't really add much more that
I actually want to engage with, uh, with the, the gameplay of whatever game,
whether it's Smash Brothers or, uh, like Mario Maker or whatever.
Like with Mario Maker, when there were these,
like creators and developers making levels,
that's when it's great.
When it's just people making things,
the Rune Goldberg machine stuff's cool to watch
and kind of fun to look at the YouTube playlist
of all the crazy things people have done.
But I'm way more interested in the people that take it really seriously.
The people that take it really seriously are usually off making their own games.
The people that do take it seriously, though,
I will say that when you play enough of Mario Maker
and you are looking up enough on different forums,
you will find people that aren't developers
or they're not
off making real games
and also making a little couple
of Mario Maker games levels on the side
you will find the superstars in the community
and say oh shit that guy makes crazy levels
I got to check out the rest of their library
and generally
I mean more often than not
you're going to find a lot of fun levels
from those people and you'll see
you know like Grand Pooh Bear
who is a Mario Maker player
and a friend of Snowbike mics,
I know that whenever I would look at his levels,
a lot of them would have Kaiser things involved in them,
which is like the really, really tough sort of mechanical stuff
that Mario throws at you.
Like, ah, though, Kaiser, not for me.
I do, I'm not at that level.
But so-and-so is making crazy, really fun, precise levels that I,
the type of style that I enjoy, and you go look for those.
You will see the superstars.
The Dan Rikerts, yeah.
Although Dan Rikert's levels,
can be pains in the asses, too.
All right, moving on.
This one is a super fun one.
This comes from Savage Violence.
Do you think there is a thing,
such a thing as a Snyder cut for video games?
Like so much unused gameplay and story
that could be re-released with enough and demand.
And I wanted to say,
we're not going to talk about Metal Gear Solid Five.
That's super obvious.
Duh.
Well, hold on.
My question is, my question is,
my question is, does Metal Gear Solid Five actually count?
Because the stuff that got cut, right, is gone.
It doesn't exist.
They didn't make it, right?
Like, they never got to that point.
Isn't it?
I mean, is that some Zach Snyder cut, not the same thing?
No.
Black's movie was done.
Thank you for paying attention to anything I've said over the past eight fucking years.
Zach's four-hour movie.
Wasn't done.
It wasn't done.
Didn't they shot more stuff for it?
Yeah, the only thing that was new was that last scene with Joker.
They had to finish, like, you know, their, you know, color corrections.
Yeah.
Most of that other stuff was shot.
It was just Joss Whed.
who came in. They also had to edit it.
Just shooting a movie doesn't mean
that it's done. Like at all.
There's so many other elements. I think with the same thing
with designing a game. Like, just
having certain elements design
doesn't mean it's more done than other
things. Yeah, like the rest of Melliger Solid 5
was ridden. Sure. That I'm not
arguing, yeah. And
some of it, you could run
through it. Yeah, like some of it
exists in like the bonus edition, right?
Or like, I forget what edition it came in. But you can
watch some of Chapter 3 of Milder's
five. You see a homeboy little kid
on the fucking... Yeah.
A little liquid.
Little liquid. A little liquid. Little liquid.
But yeah, the thing is, what
to define it here, like, what would
a Snyder cut of video games look like? Because obviously
it's not one for one with movies. It would be,
it would be silent hills
also.
I think that's another kind of obvious.
But that one never made. Also, you were you also tossing in
Amy Heading's Star Wars game? Well, I was also going to
bring in Amy Hennig's Uncharted 4
where she's the original
original director and then someone
else came in to kind of
take her vision to a different direction.
That's really interesting.
I'd love to see that. I feel like that's more of a one-to-one
of what video game
Snyder cut would be.
That's a great point, yeah.
The difference though is that Uncharted 4 is good.
Yeah, but like that doesn't mean
there can still be two different good versions of it.
You know what I mean?
Yeah, it's not like Justice League had one good version, you know.
We're basically just saying what games were canceled.
What alternate reality games do you want to see?
Yeah.
Alternate reality.
Yeah.
Yeah, I'd love to see what Amy's uncharted for was going to look like.
She had Todd Stashwick on it, right?
Alan Tudick, I'd love to see what they were actually up to.
Star Wars 13, like they were going in a way different direction, obviously, from that
original trailer, right, where it was, yeah, totally was going to be real dark, right?
Because it was confirmed that Todd was.
Sam and he that he's the voice in that first trailer they ever showed of it right and it was it seemed like
Sam not coming back and being the cheery brother even though he does put pressure on Nate it was very
much like you left me in a hole to rot and yada yada yada yada and i've come back out now and it's like
it seemed like he was going to be the villain he's going to be the antagonist to go after him
that's so i haven't thought about that trailer and how yeah it really is a lot let me let me pull it up
and bring it up yeah yeah yeah i remember that that trailer like this
and just like how different that could have played out.
But yeah, Andy brought up Star Wars 1313, I think about that game every month.
You have it scheduled on the calendar?
It just, it's like my brain has an internal like a subconscious clock.
That's like, all right, like in the middle of the month every month, you just have to think about this game and rewatch that trailer and think about what could have been.
I'm trying to come up with examples that I'm trying to like think a little bit more close to one for one with the Snyder.
cut thing where it's not just a game that was canceled, but like a game that came out that
could have been different.
Yeah.
That had a vision.
You know, it doesn't have to be story necessarily, but.
And that's harder to come up.
Oh, shit.
I mean, Anthem was one of them, cyberpunk.
Like, yeah.
Cyberpunk, isn't it that the rumor was that they just finalized all of the detail in the last
several months of the game?
and that's why police officers can't
police officers don't act
like police officers in the game. They don't chase you
correctly and they find you immediately because
all that stuff was implemented so late.
Yeah, they spawn like pretty much like
wherever right where you're at.
Yeah.
Here's this. Let's watch this uncharted
and remember 2013.
So long ago.
It was.
Some chains can never be
broken.
Dude, we got last.
I lost 15 years.
Buried alive, erased.
You left me rotting in that hellhole and never looked back.
But you can't outrun the past.
And when it catches up, when all your lies collapse around you,
I'll be there.
Sifting through the wreckage.
You owe me.
It's one of those things that I kind of shock that's still up.
On the PlayStation channel, right?
I mean, it's like stricant effect.
Like, it's out there.
It's done.
Like, you can do it.
Yeah, I'm looking, I did a quick Google, too, to confirm all this.
But yeah, like, sci-fi wire has the headline,
uncharted four writer reveals Nathan Drake's brother was the original antagonist.
It was meant to be a little bit of a reunion to, I'm sorry,
it was meant to be a little bit of a return to form, Amy said of the finale.
This idea that a lot of the story would be taking place on this undiscovered or forgotten pirate utopia island
and that the detective story that we could weave through all that.
So all the beats, if you look at the chapter beats, with the exception of we didn't have the flashbacks to his childhood, and then we didn't have the Nadine character.
But just looking at the break by break of the sort of chapters, like where they go, what was happening.
That was all while I was there, she's saying, I'm sorry, I jumped into a paragraph there.
Yeah, here is. My take on it was sort of different, that it was a little bit more.
I mean, I wouldn't call him the antagonist in the classic sense, but it was an antagonistic force in Drake's life that he then had to reconcile.
So it was, you know, complicated by stuff coming up from the past.
So it's a little bit different than him showing up to you and saying,
hey, bro, I got a problem.
Then, of course, there was an antagonistic element to Sam in the final version of uncharted 4,
but it wasn't right there from the outset.
So we kind of, in my story, it was a little bit more of the journey from the Ghost of Drake's Past,
being an antagonist to sort of a reconciliation reunification.
Interesting.
That wasn't even the trailer I was thinking about.
I was thinking about the one where he's like, it's nighttime and he gets like washed up on shore.
Oh yeah, yeah, yeah.
Oh, that's, like, a straight out scene from the game?
Yeah, that's from the game.
Is it?
I don't know, I just remember that, but tonally, that feels way darker than the actual game is.
Because, like, that scene when it's like a thieves and like all that, it was like, oh shit, this is dark.
That was one of those, like, these are real-time graphics.
I couldn't believe that moment.
This is, this is not a cut.
Yeah, doesn't it pick right up?
Like, he washes up and then they kind of do, like, the camera swoop and it's the skeleton in the cage and stuff.
Yeah.
This is a guy.
Yeah, this guy.
Yeah, this one.
God, this is beautiful.
This was last gen.
This is like early last gen, though.
That's what's crazy about it.
Yeah, wasn't the, was this so cool?
2016?
When the game came out?
Yeah.
2016.
Yes.
Yeah.
Yes.
2016.
Same year as Overwatch and Doom.
Okay.
God, remake Uncharted 1.
Don't remake Last of us, dude.
There you go.
Now you're talking.
You got Chartered 1, baby.
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Let's look at that dude raider, Barrett.
I want to see it.
The dude.
Wait, what?
Hold on.
I got to write this.
down the time code for these ads. You know what I'm saying, Tim? You know what I'm saying? I'm
I'm gonna try to find this. Real quick, what I'm seeing on, I tweeted out, hey, you gave me your
times for Animal Crossing. I'm seeing a 130. I'm seeing more 230 seeing two, two flat. Yeah,
another 130. It seems like that seems to be, maybe it is a difference between the difference,
because mine's original a switch, PS4. Adid, Greg, shut up, you fucking morrow.
I just got a, I just got an SSD. I just got an, dude. Well, I mean, that's the thing about, like,
you know, I know it's the first question we've moved on or whatever.
but I'm super stoked for a new switch and a bigger screen.
And I don't even use my switch that much,
but to have it bigger for Animal Crossing and for Breath of Wild
and to have it run a little bit better and do different things,
I'm all about it.
Because that was the thing today when that,
is it blue,
is it purple,
switch light dropped.
I was like,
when I saw it in my inbox this morning,
I was fucking sick.
And like,
if I wasn't sure there's another switch coming momentarily,
I'd pick it up.
I am definitely in the super consumer part of the Nintendo side of things where I love tech
and I love Nintendo enough and I want to be able to play it in multiple ways,
where I love having my, currently my Switch, especially now in the pandemic, is docked all the time.
And then my Switch lights next to my bed.
And I'm able to, it's inconvenient, but I am able to do the CloudSayor download thing.
And it works about as well as it does anywhere else except Xbox, which is perfect.
But yeah, it's, it's, I love the Switch light.
And I'm very excited in the idea of the Switch Pro being my, it just lives docked system,
which is why I'm really hoping for that 4K stuff.
And also why the 720, the old.
OLED screen is going to mean so much more.
And that's the other thing is I want the 4K, I want
HDR. HDR and these colorful
Nintendo games could look so, so
vibrant. You're asking
for way too. Yeah, I feel like the OLED
screen at HDR in 2029.
Yeah, I feel like that's not how
that works though. Like, if they
have the screen, if they have a 4KD, I'm just making
fun of Nintendo.
Yeah, but I'm saying, like, HDR, it's like, that's, that
is just kind of, it's not built in, but it's like
if they're doing those other things, like, that is
an easier thing to just have.
But yeah, let's check this out.
The E3-2006 first reveal of Uncharted.
Something's lost should never be found.
I thought that was in the trailer, right?
That was a really good job.
Thank you, thank you.
I'm available for everything that Andy can't do.
Some curses cannot be undone.
Where a little jacket, Andy put them on.
On the trail of a legendary treasure.
Oh, my God.
You see those leaves?
You go, are you kidding.
The hunter becomes the hunted.
This is why we have a cell processor.
everybody okay.
This is so funny.
I was blown away seeing this game for the first time when he gets his jeans wet and gets out of the water and still wet.
Audio that says you're missing out in the hell of the show right now.
They don't make them like this anymore.
It's so funny not having any VO at all.
Okay, good kick right there.
Dave Finnoi was still one of Nathan Rick.
Really, shut up.
No.
Oh.
I was like, I didn't know that at all.
Yeah, you had to do for a second.
second. I was like, wait a second.
Come on.
I'll punch you in the face.
Yeah, this, when they announced this, it wasn't even called uncharted yet.
And so everyone just called it Dude Raider.
Yeah.
I remember I was so ironic because it's like, oh, it's a Tomb Raider to rip off.
And then years later, the reboot.
Yeah, shortly, like I got hired, obviously, not obviously, in March or whatever.
And I forget, I think it was a PlayStation event because we were in a bus, I remember being
bust down there, but maybe it was E3. I honestly can't remember anymore. But we were going there
and I remember Dunham having me, and I guess it must have been super early because Clemens was on
the team yet, but it was me, Jeff and Roper, and we were breaking down for IG and what we're all
going to cover. And they're like, all right, Craig, you're going to cover the new naughty dog game.
And it had some working title that I don't remember right now off top of my head and I'm sure I'll
be mocked for it or not remembering. And I remember getting there and finding it was the first time
it had an uncharted banner on it or whatever. And like playing it is exactly what we're talking about.
I remember all the games journal was crowding around it because of going into the water and coming out and having the pants be wet.
Oh my God.
The tech involved.
Oh, my God.
So processor, baby.
There's one more thing we need to watch.
I was trying to find the working title and I found something even better.
Oh, no.
God.
While we're still on this question, one author out there, that's, I don't know if many people are will vibe with this one, but this is one that I really remember.
I remember there being a Star Wars Battlefront three and there being like leaks, leaks,
leaks of it. Yeah, and like seeing gameplay.
You're going to go to space?
Yeah.
From land?
I remember being so blown away by how good
the graphics were and that ended up not
coming out and getting canceled. And we eventually
did get the modern Star Wars Battlefront
games. But I would like to see the original
Star Wars Battlefront 3, I guess the T.HQ cut or whoever
was the pandemic cut.
The pandemic studios cut.
Yeah, rest in peace pandemic studios, bro.
So what I found was the Uncharted,
title Sony NGP reveal trailer you know what the AGP is Andy this game
the basic operation the PSP I show you the unlock
it's Levina's a Vita man next generation portable I remember sending Clements to
Japan to see this and a fucking last Guardian wow I'll never forget
hearing it had a quad core processor I was like are you kidding me our phones have dual
cord dude speaking last guardian he went to see what he went to see what it's
Cardia and then yeah afterwards they showed it they showed this they did this and also I was May 14th 2012
That we all went and saw this uncharted game. So yeah there you go. Oh look at the motion controls
Not this one the one oh wow May 17 2007 sorry that's when me and the guys were on a bus going to see this stuff
This is cool. It was just wild that like dual sticks dude. Oh led it's exactly what we wanted right and then they're like it also
Setsxious back and touch front we're like whoa wait stop no please
Please don't do that.
No, it does.
And games are going to use it.
We're like, ah, fuck, here we go.
Amazing, dude.
I do want to see the PS3 cut of The Last Guardian.
There's another one I'd like to see.
Just to see if it feels different in any way.
Or if we could even run.
I'm wondering if there was anything pre-launch that, you know,
maybe No Man Sky was trying out before it finally was like,
you know we got to drop all these things everybody
unless those things are just
in the current version now
but I got to assume there were a lot of systems
they were messing with pre-launch that just
were not ready to be launched with
you know sure
yeah I mean no man sky definitely had all that but
it's tried to catch up on it yeah
that's why I see they're just in the game now
first hands on with uncharted
right it's done and writing it but
it's based on so much of what we're talking about
additional realism tidbits include
invisible checkpoints for post-death response
one's aimless blind fire shooting, a dynamic music system, AI that works together to try and outflank you, and some seriously realistic water effects.
Wow.
Seriously realistic.
Wow.
That all just sounds so standard now.
I know, right?
No, totally.
And that tells you what it was in 2007, right?
The last one I'll shout out.
And I actually want to actually show the trailer for this is Ken Levine's version of Bioshock Infinite.
because that would that seemed to have been greatly changed from like the the reveal
was ken levin ever taken off of it though like isn't it in the version yeah but like i i feel
like wasn't there stories of like how um like higher ups like really wanted like a lot of things
to change with that and then that's what like forced it to box art and all that shit maybe yeah
because i do remember the trailer being so different from what the final product looked like
yeah like here's a big daddy which never they never show up in
infinite. Yeah. Oh my god. This this reminds me of Prince of Persia two
Thrones the third game in the trilogy of Sansa of Time. There was a trailer
released at E3 that looked dope as shit and had like crazy character
development from the last games and stuff that looked really interesting and then
the final game ended up being nothing like it at all and that was the E3 in June
and the game came out in November. So like there has to be some crazy story there
where it's like you know at least with like Halo 5 Guardians we've got
got that teaser and the game ended up being radically different,
but there were years in between that.
Yeah, this trailer was so fucking sick.
Give me the original watchdogs from that,
from the,
from the trailer, you know?
Oh, you just wanted wet-looking streets.
I wanted wet-looking streets.
I wanted the free-running chases that were
super graphically intense.
I want all of it.
I dug through while you look at this, right?
Great fucking trailer.
The IGN archives, I got a,
Clements' article from January,
2007, 2011.
First impressions of the next PSP.
We play the NGP here in Tokyo.
It's sexy.
And it was.
Thanks for supporting it, everybody.
We made it happen.
Let's move on.
I still have mine in a box somewhere.
What's in the box?
Let's go with
Gangster, who writes it.
It says,
where all the funny video games at?
Yeah, I feel that.
We want to know about these funny games.
We're playing It Takes 2, right?
And that was the thing of like,
it takes 2 is really fucking funny and trying to be funny.
And you don't see games try that enough, right?
And I think they exist,
but they exist in almost their own genres, right?
When I think of a Tim Schaefer game,
which is usually what an adventure game, point and click,
something like that, I'm expecting it, right?
Even something like Custom Quest, a game I adore,
not point-click, but, you know, turn-based action.
Like, that's where it feels like you have that pacing set up
where you can make jokes easier.
I feel like his games have gone real-time, right,
and it is an action game or whatever.
It's way harder to hit humor because comedy's all about what blessing?
Timing.
That's right.
Yeah, like, you look at something like Borderlands 3,
I think, you know, that got a lot of mixed reception
in terms of the writing and the humor
because that humor is going to be for some people.
Subjective, right?
Yeah, it's subjective.
And so there's so many people that are going to hear that humor
or, you know, get the jokes,
go, I don't like this. This is not for me. And I think that's so hard to do with the big budget thing.
But when you look hard at like what the scope of video games are, like I think there are a lot
of comedy of video games if you just pay attention. Like South Park the Stick of Truth came out and that
was probably one of the biggest game releases of that year because of how good it was. And also because
it was 2014, which is not a great year for video games. But, you know, like that game,
that game hit in terms of his comedy. You look at another, you look at a game like Undertale.
An Undertale hit. Like that has a big fan base around it.
because the comedy and the writing hits so well.
There's Jazz Punk, which is a great comedy video game.
It takes two is a good one to point out.
Right now we're playing Disco Elysium, which is far from a comedy, but does have good
funny writing in it.
There's good comedy that sprinkled all throughout the different types of games we play.
But yeah, to Greg's point, you look at adventure games, specifically certain studios that
have a focus on it, and I think that's where you get it the best and brightest because
Tim Schaefer focuses on it.
you play a game like Broken Age
and that game's hilarious.
To one of the things Blessing saying too
where it's like you talk about, okay, well,
South Park has comedy in it
or The Messenger has comedy or Undertale has comedy in it.
All that's true, and I guess maybe
South Park doesn't fit in this example.
But I would go and say,
I don't think you're describing those games as
oh, this game is a comedy.
Yeah, South Park doesn't work, right?
But the other stick with me, you don't.
Whereas with Joseph Ferris,
and it takes two, right?
He's been very clear of like,
this is a romantic comedy.
Like, he's putting this.
that out as what the game is and why you should play it.
And I don't think you see many games go and say,
oh, we're a comedy, right?
It is we're an action RPG, we're a role-playing game in general.
Like, they mix with it because that's how gamers consume it.
I don't think you're seeing enough developers and publishers go.
No, no, we're leading with the fact that this game is a comedy.
I think that's because of how we consume games and like games,
but I think that's an interesting thing for why this is like this.
Yeah, I was going to say, like, do you think that would be appropriate, though?
because Borderlands would probably be the one I would bring up in terms of that game.
Like, Borderlands is a comedy, but you would lead off by saying it's a first-person shooter action game.
I wouldn't.
Oh, sorry, go on.
Oh, no, go for it.
I was going to say, I wouldn't do that.
And I think that's why the Joseph Farris thing is such a breath of fresh air because it's very different.
I think gamers want to play games.
And when you play a game, you're playing, like, you know, as we went through Outriders the other day,
blessed, right?
And you're skipping every cut scene.
You're like, who's this guy or whatever?
And, like, when I was playing with Mike,
even. He was like skipping every cutscene. He's like, yes, one of our friends had to leave. He
called us animals. I'm like, I agree with him, but I'll help you out because I've seen these
cutscenes. Like, there are so many people who play Borderlands and it's just a looter shooter.
It's just mid-max. It's just getting that one gun with the one perk to go melt the boss.
And that's awesome that they do that. But I think that you have to play as a publisher, as a
developer to what the audience is. And I think the audience that Borderlands is looking for
is a loiter shooter. Outriders is looking for as a looters shooter. And, you know, this is not just
about looters
shooters. It's about
what are you trying to
to accomplish
with your game?
And I think Hayes-Lyth
It takes too
was very much like
we are trying to
accomplish a funny game.
Timothy Gettys.
To that point though,
like isn't it just
a co-op
3D platformer?
That's how I say it,
yeah.
Because I wouldn't describe,
like I wouldn't call it a comedy.
You know,
it has comedic elements.
I think a big
important thing too
is at the end of the
talking about genres
is pretty damn stupid
because everything's
a little bit of this,
little bit of that.
But since we're doing it,
uh,
when we look at movies even,
like I feel like
comedies don't have nearly the level of like blockbuster that they used to have.
Like we think of 80s comedies, 90s comedies, 2,000 comedies.
Like the comedy genre has kind of died out a little bit because I think it's similar
to the RPGification of video games where RPG aspects are in all video games.
And I think the comedy aspects are just kind of like falling into all movies in the way of
like MCU movies.
A lot of them are comedies.
You would never call them a comedy.
comedy, but there's comedy throughout it, right?
And I think that when you translate it to video games, I think it's just a little bit different where the writing and story and character matter more in video games now than they ever have.
And people like being funny.
People like hearing funny things.
So I think they're just being written in a more comedic way.
I mean, we've been taught a lot about Uncharted, but like Uncharted is really funny.
You know, like Nathan Drake is a funny guy.
He's charismatic and there are funny things that happen.
It's definitely not a comedy, but there's comedic elements in it throughout enough.
Well, that going back to that pulp adventure thing and what they're trying to do, right?
on what they always talked about.
To your question of like, you know, isn't it just a 3D platform or whatever?
Yes, but I think that if you were to sit down and play it, I think most people would be like,
oh, this is extremely easy.
And I think that's the pivot point there, right, where they're trying to be like, oh,
we're a romantic comedy game so that you want that the idea there is that you're not going
to hold it to the standards of a platformer and be like, oh, man, this is so simple.
These mechanics are so easy.
Instead, you're going to sit there and you're coming in with, it's a cooperative romantic comedy
that is, I think they're trying to find a point where everything's enjoyable for you as a season game player,
but you can also bring in a friend or a significant other who hasn't played,
and they're not going to be lost, and they're not going to be unable to play.
So is that the messaging there?
Is it the difficulty that changes that?
Because when I think it's just good marketing, like I think saying it makes it easy for you to tell your significant another who doesn't play games,
hey, this is a romantic comedy.
It's not really like super hard of a video game.
game.
Great marketing.
Yes.
I think that's why they're doing it.
Yeah.
I think of it is just like a movie,
but it's still an easy-ish,
you know,
3D platformer with some cooperative elements,
you know.
Yeah,
and I think that's how they try,
you try to expand that audience,
right?
You try to get people in who are afraid of games
because it does sound,
I'm playing a JRP,
what's that?
Like, you know what I mean?
Like,
and they have to explain
what that is and what that means
and there's a whole lexicon to it.
Whereas if you take it a different direction
and say romantic comedy,
it's something different.
Yeah,
you bring that open there.
It's like,
I mean, that's Jackbox entirely, right?
Like those whole things are, you know, it's games for people,
whether you're a gamer or not a gamer,
it doesn't matter.
Like, they're inherently funny.
At least a lot of them are,
like the goal of them are as being funny in the way it's presented
and getting you to be funny as well.
And I think that's actually the key is the gameplay itself being funny.
Like the thing that the game's trying to get you to do
where you're part of it as well,
because that's the point of video games is that immersion, you know?
100%.
I think part of it too is that with video games we leave off talking about
their genre in terms of mechanics over tone and theme. Like Jackbox, we wouldn't call it a comedy game. We would call a party game. And like when you talk about, when we're talking about games as comedies, right? Like, we wouldn't talk about a video game as being a thriller or a drama or a crime game. Like when we talk about Grants of Dotto, we're talking about it being an open world action game, right? And even when we're talking about action games versus action movies, the reason why we call action games action games is because there is action involved in playing them, not necessarily because there are Michael Bay,
explosions or the reasons why we would call an action movie an action movie.
I think it's just the way we talk about video games differs in terms of genre than how we talk
about movies.
Wow, this is huge.
I'm just now opening Twitter and there is an upgrade coming for near Altamata on Steam.
Oh my God.
Finally.
That's your time.
How many points per second you get?
I don't know, but the PC board has been broken, dude.
It's just like isn't good.
You need a bunch of mods for it to work.
Also, very important on Twitter.
Poll was just put up.
Should Andy put on his little jacket?
I'll vote in that.
The last question that we're going to do for this episode comes from Spunktier.
And I'm going to say, I'm not liking the tone of this question.
I feel it sounds mean-spirited.
I'm sure he doesn't mean-spirited, but they never do.
They never do.
So I'm going to take away some names here.
I'm giving you some grade A fire content here.
I'm not as old as some people are.
But when do you expect modern video games to cater to old people's needs like some people?
Soon in 10 to 20 years or will we see totally new genres from people that suffer from being old?
What the fuck does that?
I don't understand the shade he's talking about.
The suffer is very good.
I'm taking out.
I reread it and took out names so I made it a little weird there.
But what's being asked is do we think.
making fun of Nick.
There will be new, new genres made to cater to older gamers, like older experiences.
Whether you have kids, you have less time to play games or different attention spans,
I think that's already happening.
And you'll continue to see it, right?
Where it's like, I think you're already seeing, you know, accessibility, you know, explode
and go so much further than what we all had a narrow thought of it before, right?
And accessibility obviously can be used for so many,
disabilities in terms of getting people in there
but I think also just that
terminology isn't about that right it's about
making games accessible period so
older people and slower hands are going to be a part
of that and I do think as you know I
talk about with my career
and video games that I've been lucky enough
to mature and grow up with games
where and what I mean of course is that
games continue to get more mature
and mature into different things that evolve in my lifetime
and that's one of the reasons I'm able to stick around in games
and enjoy games so much and so I full
believe that by the time, yeah, I'm pushing 70, that there will be plenty of games out there
that I can still play and popular games, AAA games that are coming out and have accessibility
options to be like, all right, cool. We're not just saying it's easy, normal and hard, right?
There are, what do you struggle with? You know, like, if it is like, you know, enemy AI and trying
to get that right structure in there where you can still play this game and not, not play it
and not be gatekeated from playing it because of a quick time event or something like that.
The assist mode stuff, you know, when things get really granular, I love when games get granular as hell with their settings and options, where it's, hey, hit, you could turn this on to just auto loot.
You could turn this on to, you know, have, again, we always talk about how great the Last of Us mode was, but the idea of you can make stealth a certain difficulty, you can make combat a certain difficulty, you can make exploration a certain difficulty.
I love when games are that precise.
Obviously, that comes with a much bigger budget,
and not every studio can afford that,
but just seeing the effort being made out there
is really awesome.
I want to imagine what movie podcasts were in 1927,
and being like,
do you think we will get sound anytime soon?
That's hell of funny.
Before we go, I do have one question I have for you guys.
It's just a quick one.
We don't need to get too far into it.
But if Last of Us remake is real,
Are you going to play through it?
Bless.
Yes.
Greg already said yes.
Sorry, sorry, I didn't realize you were doing the name thing.
Yeah, 1,000%.
I mean, I hope the gameplay is also remade.
You know?
Barrett.
That one's supposed to be a funny snarky thing.
You got it, man, dude.
I'm sorry I hurt your friend.
Neil Druckman, Greg.
I'm sorry I hurt your friend's feelings.
I imagine it would be something that, like,
I would start, but kind of like,
I'm,
no,
you're finishing it.
I don't,
like,
I've played through that game a few times.
Like,
I,
like,
it's one of those things,
kind of under the Andy's camp,
where it's like,
if gameplay isn't remade and,
like,
even like,
I don't know.
It's like,
I assume it will be,
though.
What if it just plays,
like,
last of us two plays?
Then totally down.
Yeah,
yeah,
yeah,
yeah,
that's,
I mean,
the thing I brought up on PS,
love you was like,
you remember the flashback scene,
uh,
in Lasst's part two.
Like imagine a whole game that just looks like that.
I've said it a million times.
Last one of my fared games that I don't have fun playing.
And I would love for it to control and feel more like The Last of Us Too
because I think that combat is stellar and they improved on everything they needed to
when it comes to just having the dodge the locomotion of the movement and everything.
It's just a fucking perfect feeling game.
So yeah, they do that.
Plus, I am such a sucker for, like I will be there minute one.
that Digital Falungy drops the comparison video.
Oh, yeah.
Here's how this scene looks here.
Here's how this scene looks here.
Like, I'm such a suck for that.
I'll watch that video for sure.
Because for me, for both of them, like, I love both part one and part two, but I hate playing them.
And not because of like a technical stuff, but more so just like it stresses me the fuck out.
So I think it'll really depend on like where my head space is at when that game comes out of like, am I really in the mood to go back to this universe kind of thing?
My question is, talking about how it plays is actually really interesting,
especially with Andy talking about like ducking and dodge and the stuff that's in Lastness Part 2.
I wonder if they're going to implement that stuff because the big reason why they implemented it was because Ellie is a more agile character than Joel.
And if you're playing as Joel, you're probably going to go back to being more heavy and more aggressive.
And so thinking about it with the gameplay of Lastness Part 2, I wonder if you are going to have the proning and crawling beneath cars or doing all the shit that you could do in Last This Part 2.
I've already said.
I imagine that there will be some stuff like, yeah, exactly.
There you go, Dash and Perry.
I think they'll do some stuff like that.
I think that they would then change the elements around the game so that it doesn't break it.
So we don't have a twin snake situation with Metal Gear Solid.
Hear me out.
You play Last Vest remake.
You actually play as Ellie instead of Joel.
Yeah.
It's a Final Fantasy 7 remake.
Oh, yeah, dude.
Tim, I brought up.
I think it was like, what was it, PSI Love Heroes?
And like, we get some different.
scenes and then they bring in a bunch of ghosts that are trying to correct the timelines and shit.
Hell yeah.
Ellie doesn't do that.
On a more serious,
someone,
I think someone in our subreddit,
uh,
asked the question of like,
do you think that they'll try to interweave,
uh,
left behind into the main game and make it as like one whole story and not like two
separate things?
100%.
Really.
Interesting.
This has been the kind of funny games cast.
We'll be back next week.
Are we going to talk more about last of us?
There's a good chance.
We're going to talk about a charter.
We're going to talk about a lot of hot dog stuff because we fucking love them.
Yeah.
But you can get this show, like I said earlier in all the places you need to be.
YouTube.com slash kind of funny games through cede.com podcast services search for kind of funny games cast or Patreon.
He's doing it.
He's getting the jacket.
He's getting his little jacket.
The exclusive post show that we're about to record right now with Andy and his little impossibly small jacket.
