Kinda Funny Gamescast: Video Game Podcast - What We Played at Summer Game Fest 2023! - Kinda Funny Gamescast
Episode Date: June 12, 2023The boys are back from LA and have a ton to share about the games they played! Time Stamps - 00:00:00 - Start 00:03:18 - Housekeeping 00:04:20 - Our Summer Game Fest Highlights 00:07:23 - Alan Wake I...I 00:14:20 - Mortal Kombat 1 00:24:50 - Foamstars 00:32:32 - Viewfinder 00:37:12 - Ads 00:40:24 - Remnant from the Ashes II 00:45:32 - RoboCop Rogue City 00:52:35 - Disney Illusion Island 00:56:54 - Cyberpunk 2077: Phantom Liberty 01:06:19 - Quick Shout Outs! Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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Welcome back to the Kind of Funny Games cast live from the spare bedroom in San Francisco,
California in front of 4,000 screaming fans live on Twitch.com slash kind of funny games.
I have no idea how many people are actually watching.
I think you're going to say in front of live in front of Barrett.
And live in front of Barrett.
It's fantastic.
Of course I'm Tim Geddes.
I'm joined by the new face of video games blessing at Ae O.
Jr.
Good afternoon, Tim.
The Master Hype Snowbike Mike.
Tim Getty's.
Thanks for having me on yet another gamescast episode.
One of the coolest dudes in video games, Greg Miller.
What's up, everybody? It's me, Greg Miller, and I'm excited to be here, Tim.
And the Texas treat Latino heat, clicking heads and ripping them to shreds.
The Globe Trotin, headshot, and root and two and three points shooting.
Nitro rifle from Twitch.
On TV, Andy Quattas.
Tim had such a heart to heart with me the other day where he was like, I can't believe.
I was like, I'm going to do the full intro for Andy, and I messed it up immediately.
I was so disappointed to myself.
You kicked ass right there, too.
Thank you. I'm feeling the vibe right now.
What's up, Greg?
If you need to feel good about fucking up Andy's,
intro. Let me play for you right now, all right. After we wrapped up giant bomb on Friday night,
we had had a few. You know what I mean? We climbed into the car, me, Andy, Simon Cardi from IGN.
My guy. And then a developer from Agro Crab, Nick. And I was, at some point it came up,
I mentioned that I had the microphone in my bag, and Cardi was like, let's do a podcast right now.
of it.
And it is, I played it.
I told Jen about it last night.
I'm like, I know it ends awkwardly.
And I, I, I, I, I, I, I, I, I, I, I, I, I, I, I, I, I'm, I'm, I'm,
now, I'm not.
it.
And I said that.
It's like, let me hear it.
And I played through.
It's like, yeah, you should have posted that.
But the intro, I think sets the tone pretty fine.
What's up everybody?
Welcome to the Uber here.
Summer game.
I want to hear.
It was Greg Miller alongside.
The hit Sandberghap.
Yeah.
Ha!
It just laughed
I fucking feel it though
That night we took two Ubers
And in our Uber
Tim got the door stuck in the concrete
Oh my God
I can't wait for a podcast
To tell the stories because we had a
We gotta get a kind of funny podcast
With everybody who went out for sure
Yeah we're gonna have to figure out
Time to talk about all the shenanigans
That went on this weekend
Because there were so many
We had such a great time
Hanging out in Los Angeles
With us and with so many
of our friends in the industry, whether it's publishers, developers,
marketing teams, PR people, or other games media.
We hung out with Giant Bomb a whole bunch.
If you want more kind of funny content, there's so much stuff you can check out.
You should check out Giant Bomb.
We all had multiple appearances on their different couch setups throughout the night.
Major shout out to, of course, Tam, Lucy, the entire team over there.
And Jeff Grubb, who really, really, really kicked ass, man, like really made this whole week
something very special and had an amazing place for so many people.
games media to be able to get together and either make content for you guys to watch at home
or for us to be able to hang out in the other room and bond and connect and talk about all the
things we've been playing about like we're about to do for you right now because this is the
kind of funny games cast where each and every week we get together to talk about video games
and all the things that we love about them of course you could watch it on youtube.com slash
kind of funny games or search your favorite podcast service for kind of funny games cast and we will
be right there for you if you want to support the show even more and help us continue to put on
the best quality content we possibly can.
You gotta go to patreon.com slash
kind of funny, just like our Patreon producer
Delini Twining has done. Thanks
to all of your support over there.
We get to do all this cool stuff. And I want to give
another shout out to Honey
and Rocket Money who are sponsoring this episode
as well as Amazon Gaming
and Summer Game Fest. You can go to Amazon.com
slash Summer GameFest to discover
the top new and upcoming
games. But we'll tell you more about
that later. This is it, y'all.
We just spent the last couple days in Los
Angeles, essentially from 9 a.m. to 5 p.m., all playing a whole bunch of video games, being
able to go behind closed doors to see games to play some games, whole bunch of cool stuff.
All of us played different things. Some of us played a couple of the same things.
But I'm looking at a list here, and I'm like, wow, we played about 30 games total, maybe
even more, saw even more, lots of breakdown. So what we're going to do right now is go person by
person, and we're going to just choose what game we want to talk about.
It doesn't need to be good, doesn't need to be bad, doesn't need to be any.
anything in between.
I will sit the stage right now and say,
I don't want to speak for everybody.
This might be the single greatest event that I've ever been at
where I'm like,
I played so many games,
and I don't think I didn't like any of them.
Like, I feel like every single thing,
the level of quality was really high.
Maybe someone I wasn't as high on,
but I was like, wow,
this was a fantastic event when it comes to the quality of games.
I had the exact same thought where I was like,
wow, this is every single demo I've done,
I've enjoyed right to different lengths,
different extents, but I've enjoyed every single thing up until the last demo I did.
Bad demo.
I'll talk about that later.
Okay.
Can I say something really quick?
Shout to Jeff Keely for putting on one hell of an event.
Like truly honestly, thank you for the invite.
Thank you, Greg and Tim and the whole team here for allowing us to all go down.
But like, man, this was something really special.
Great job.
All the developers there.
Thanks for having us.
Agreed.
Yeah, that was fantastic.
But I'm right there with you, Tim, of everything I played on my list, right?
Like it is, I just tweeted everything we saw in love.
And it's like, I didn't really.
realized blessing had one he didn't love but for me personally it was all these things of like
to varying degrees i would play all these games like i didn't play anything like oof this isn't even it
and some of the things we did play are still embargoed and some of those i think are some of the
biggest surprises for me personally but we'll get to that a different show yeah that's exciting
any opening thoughts andy um yeah i think it was such a fun time to just hang around with people
we don't often get to see to uh talk to people in the industry that you know you would
have never assumed watch any of your stuff and they bring up some of
some random thing they saw on the internet.
You're like, wow, that's really, really cool
because I respect so many other people here.
Maybe they don't respect me.
Like, they saw you.
They didn't say to respect you.
They saw me.
They saw me.
They walked up and they said hi.
It was still crazy.
Todd Howard listens to kind of funny.
Yeah, yeah.
All that stuff is just really, really neat.
Yeah, again, just seeing familiar faces that, you know,
it's been so long since I've been to something like this where it's pretty much a gigantic
part of the industry all coming together.
to, you walk into a demo room and you're like, wow, I know like so many people in this demo
room.
This is like really exciting and you can just, it's palpable.
You walk out of the demo room, you play that game, you all walk out together and it's just
this sort of this congregation of like, holy shit, that game was incredible.
I can't believe we all got to experience that.
Yeah, I thought it was a great time.
It was nice and cozy and well structured.
Yeah, they really kicked ass over there.
So I want to start with something incredible.
What are one of the, what, who thinks that they have something?
They're like, I want to lead with this because this is a big one.
I will.
Go, Greg.
It's, you know, the video I put up on TikTok, thanks to Roger and everything else in social media around the globe, whether it be Instagram or the old Twitter, right?
And it's the fact that Alan Wake 2 is now my most anticipated game of the year, which is crazy to say with Spider-Man 2 on the horizon.
I think we saw Alan Wake 2 at various different places, right?
But we saw it most recently in the one event and the one trailer, right?
And it was like, all right, this looks cool.
There's a deer in there.
There's this big man who busts through the wall.
Awesome.
You know, I come from the camp of Alan Wake, the original, never connected for me.
I tried playing it back in the day as a contemporary when I was at IGN and people liked it.
It just didn't work for me, even as a horror fan.
And then, of course, when they put out the remaster not so long ago, same thing.
Popped in.
I'm going to give it the college try.
I'm going to see, yeah, just isn't working for me, bounced out of it.
So being a fan of remedy, right?
Of course, I love control, love control, had such a great.
had such a great time with Quantum Break.
I go back to Max Payne being a huge influence on me
when I was playing games on my PS2 back home.
I want to love Alan Wake 2,
but I had seen the stuff and like,
oh, well, if I didn't like the first one,
am I going to like this one?
And they've talked about survival horror.
They've talked about a few of the differences in it,
but to get to do the behind closed doors preview for it,
which as you watch this trailer,
and if you aren't watching,
it's the trailer you've seen,
was that gameplay section,
but then it was also the before and also the after
and really taking you through this mission
as saga, right?
The female FBI agent
you've seen so much in the thing
and seeing it from her perspective
and seeing her and her partner
played by Sam Lake
or at least his face is Sam Lake.
Talk about the fact of like
yo, we're just cops,
but now we gotta actually go after monsters.
Like that's a monster monster.
Like there's back and forth dialogue.
It was so a mashup of
True Detective,
which I know people have said before already about it.
It was such a matchup of,
I want to toss in the outsider
from HBO,
the Jason Bateman show, right?
Where like it was.
It was normal people being like, this is supernatural.
What is going on it and what are we doing with it?
And of course, I think there's just so, it is also a mind hunter, right?
There's like all these different things in it that I think are very interesting cop dramas or whatever contemporary things that also made its own wholly unique thing, right?
Where it is Alan Wake, it is used the flashlight to burn off the darkness to shoot the enemy to take them out.
But on top of that, casting us as a new character in this world, seeing her experience it to see how.
Alan Wake intersects with it, the actual character of Alan Wake in the game, right?
The pages they're finding.
Some of this stuff they start doing where it's like, are we in dual reality?
We know we're dual realities, right, of all these different things of saga being
horror world, Alan being in the dark place.
Like, watching this, I was like, as soon as it ended, I was like, I need this game.
Like, I want to play this game.
It is not Alan Wake 2 in terms of like, it's what you did in Alan Wake 13 years, 15 years ago,
whatever it was.
It is now a completely different survival horror experience.
And I think they're going to crush it.
I came out and I told Andy, like, they've learned from control.
They are using the same kind of like font.
Like, bah, it pops up there.
And then they're doing so many fascinating things in it that I think are going to, again, make it feel like, if you remember years ago now, but while I kind of funny, I tweeted out like, like, man, I want a detective game.
What should I get into?
And a whole bunch of different things came up and I eventually picked judgment to go back to.
And I enjoyed myself.
But even that, I didn't feel like a detective.
There is a gameplay mechanic in this game called The Mind Place, where at any point in the game, you can,
hit a button as Saga and go basically to her into her head, which is visually represented as like
you're in a cabin or maybe her apartment or whatever it is. But it has on the wall, right, the cork board
and the clues you found in the game strung together with red string and like, you know,
the note saying like the murderer or the, you know, whatever, Nightingale. And like having questions
that you then, as they showed in the demo, play through, find clues, discover new information that
you go and then put on the board to stitch it together, which I think such a brilliant move to
really keep you engaged.
And if you did put the game down for two weeks and came back,
be able to catch up on what's going on.
They have this whole thing of this profiling mechanic where while you're in the
mind place, you can go and like experience new things through the eyes of who you're
investigating or whatever, then get the clues to get the thing.
Like, it seems like there's actual like detective legwork happening in here in a way that
LA Noir didn't do exactly the way I wanted to, but got close.
These other games have like, I think this game is going to be a colossal hit in terms of
nailing, hey, this is a supernatural detective thing.
like you've probably maybe wanted
if you've been watching these other shows
I already ranted about.
I regret not putting this
on my scheduling thing.
I heard not only Greg glowing about it,
but I feel like when I walked out,
everybody that we know
had only incredible things to say about it.
When it comes to presentation
and production value
and just overall tone and mood
at their setting in this game,
I remember telling Greg like,
I'm not, you know,
I don't play scary games
that you know don't put me down for that one but but i but i love all the HBO shit you mentioned and
i love that super like is it supernatural something weird here is happening and it is still kind of
horrifying but it's all tense and like having that suspense and they also mentioned seven is one of
their uh influences like they just kind of nailed everything that they were going for and that was
my tim this is number one of my big summer summer game fest regret yeah number two not drinking enough
water. I'm right there with you where I was talking
I was having multiple conversations
with people that were talking about it and yeah it seems like
one of the more popular picks for a possible game of the show
and I think you know a game
at an event like this is
had a great demo when it is
you had two people talking and they're talking about
like oh dude remember this moment in the demo
and like one of the thing might have been
Danny Pena or somebody who was like dude when I got to that first
jump scare like dude remember and
having those kind of conversations where it is
you're reminiscing about something you played hours
ago with somebody else I think that's when you got something
special in terms of a demo.
And it's another one, like, you know, again,
well, first off, if you bring up Danny,
I didn't realize Danny was such an Allen Wake fan.
Like, when I talked to him,
it was definitely popping the cork on this pent-up Allen-awake energy.
So we got to get him on for a review.
100% I was talking.
He'll be on a review for sure.
But it's that idea, too,
of like, that was asked in our demo of like,
well, if you didn't play one,
or you didn't play the control DLC, right?
The AWE, the Allen Wake event.
Like, are you going to be lost?
And they were like, no, this is meant to be a jumping on point.
Of course, if you play the other things,
it's a remedy-connected universe,
you're going to get more out of this,
but you could jump in
and kind of be in the boots of saga
and kind of figure this all out as you go.
I thought that was rad.
You know, again, as glowing as I am,
I do think it's worth pointing out,
and I had multiple conversations
with different people.
Like, you know, some of the writing seemed clunky.
Some of the performance seemed a little clunky here and there.
But with the writing being clunky,
there was like parts where we were debating afterwards.
Like, why are they leaning into like,
Alan, is this, if this is Alan Wake
writing saga story,
however this fucking weird story is going to go, right?
Then the fact that the,
cop, like the Sam late cop is talking
like a cliche makes sense because he's like
bitching about his ex-wife and all says. It's like,
that would kind of make, like, so it's like,
it's an, you know, as with any remedy game,
it's going to be a total of mind fuck as you play through
this and try to figure it out, but I can't wait.
Bless, let's go to you next. What do you want to talk about?
I want to start off with some Mortal Kombat one.
Oh, thank.
I want to say I got some regrets because I didn't
get to see Mortal Kombat, I didn't get to see
Alan Wake and those are the two that I'm like, oh man,
the top of the town. So
town, talk about it. Talk of the town. Yeah.
Yeah, so I got to see this one with the one and only Andy Cortez.
They walked us into a room where they did like the gameplay presentation and then
let me actually have to get our hands on it for about 30 minutes or so.
And then we turn around like, oh, that's Ed Boone is I there.
After the demo happened, I stood up, turned around and like literally like right there's Ed Boone.
I'm like, oh, oh, snap.
But man, like starting off with the presentation they gave us, I knew it was a great presentation
when we got to moments where the crowd is cheering, right?
where people are like, oh, man, oh, wow, that looks good, right?
And there was one guy in our demo that was going fucking crazy the whole time.
But, like, throughout the whole...
It was a hip-hop gamer.
It was a whole...
It was a hundred percent hip-off.
It was, like, in the smallest, like, most, like, dark room.
And so it's all of us paying attention to this presentation and hip-op game are just like,
oh, let's fucking go.
I mean, I couldn't hope but audibly say at multiple moments, I fucking can't believe this.
Like, yeah, sure.
This just looks way too good to be true, you know?
And then we sit down to actually play the game, and me and you are at the same chaos.
kiosk and actually playing with each other.
And from the moment we start navigating through the menus and pick our characters.
And, you know, you pick your characters.
You pick your came of your fighters.
And then you do, like, this clash where the fighters, like, come up close to each other.
Like, kind of like the clash from injustice too.
But it's just for the opening this time around.
They do that.
They say their lines and then they separate and it's time to fight.
And they do that all without loading.
It's all seamless.
And one of the notes I have here is that this game looks graphically insane.
Like, all of this looks fantastic.
the environments in the background look great.
We got to play in two different levels.
If you're watching the video, right,
we got to play in this level right here.
And then also we had Johnny Cage's condo
that we got to play in.
And just everything about it visually,
really stuck out.
But then when we're talking about the gameplay,
the big new feature that they're adding here
is the cameo system,
which is what is turning Mortal Kombat
into an assist fighter.
And they've pretty much injected that DNA
into all the different mechanics.
And so when you're playing the game
in terms of how it moves,
in terms of how the combos link together and all this stuff.
It feels like Mortal Kombat.
It feels like Mortal Kombat 10.
It feels like Mortal Kombat 11.
But the cameo system goes a long way into making it feel fresh in quite a few ways.
When you do a grab, your cameo fighter is coming through,
and it's kind of like this tag team type move that you're doing.
When you do an X-ray, right, your fatal blow, your cameo fighter is coming through
and, you know, getting the first hits on that X-ray and then tagging out,
and then you come in and you hit the final blows, right?
The Camuel fighters are injected into pretty much every.
major mechanic, which I think it's fun.
I think it's a cool way to differentiate it, but then
you get into the actual moment to moment of the
fights themselves, and you're
calling upon your cameo fighter with the press of a button.
It's Smash Brother style where
you do neutral R1, and
your cameo fighter doesn't move. You do left,
right, or up R1, and there are different
moves tied to each of those directions.
Interesting, I didn't realize that. Yeah, and so
it expands your move set by a lot, right?
You could have, let's say you have
Sonia as your cameo character.
I'm just going to make up directions, but you
press, let's say up R1 and she has like an anti-air where she comes up and kicks somebody
like who's high up, right? Or if you press R1 right, she might have a projectile that she
throws out. And so you're basically, you basically have this arsenal of special moves on top of
the moves that you have already, which opens things up by a lot. You can connect different
combos by doing that as well where, you know, when me and Andy were playing it's messing around
with the controls, I would do an uppercut and then call a cameo fighter to then hit him out of
the air after uppercutting, right? You can do that sort of thing as well.
The fighters that we got to use were Sub-Zero, Kenji, Liu Kang, and Katana,
and then the cameo fighters we had were Cano, Jacks, and Sonia.
And in the presentation, they mentioned that, you know, you can mix and match however you want with main fighters and cameo fighters.
You can have some characters might be both, right?
Maybe you have a Sub-Zero as a main fighter and a Sub-Zero as a Cameo Fighter,
and all that plays into the theme of the game being this really interesting, really weird timeline thing,
where Fire God, Lou Kang is remixing the timeline.
And yeah, like from everything we played, I cannot wait for it.
Like I think the biggest, my biggest takeaway, my two biggest takeaways are,
God, this game looks good.
Like, this game looks fantastic.
And this is the first Moral Conag game that's being developed exclusively for PS5 and the new gen consoles.
And so it is a gorgeous looking game.
And then also you have like the backgrounds that look fantastic.
And then you can change those between day and night, which is a really cool thing.
But then also, yeah, yeah, the cameo system feels like it is their big new thing that so far,
I really like for my time playing it, but Andy, you played it with me.
What are your thoughts?
I mean, again, I'm not somebody who generally gravitates towards fighting games.
I know I need to play the prior iteration of Mortal Kombat,
primarily because they are telling stories in a very cool way that I don't feel like a lot of fighting games do.
I'm used to going through story mode as Ryu, and at the end, you get the screenshot and, like,
hey, I saved World War II.
I don't know, like some...
It's like a great old way like that.
To ground shadow, Lou.
But I know Mortal Kombat kind of goes above and beyond to tell these stories.
And I, like, no amount of 4K capture footage can do this shit justice of just how good it looks.
There was so much care put into all these, like, character models.
I know that their character, our team, has always been so stellar.
But it is even, it's even more on display here knowing that they have extra power that they can use on these higher power.
consoles.
I, when they're, the gameplay you're watching, me and Bless playing, I'm shitty.
Like, that's why, like, that.
Oh, dude.
Gameplay wasn't super engaging, right?
But the stuff that they were showing us in the actual presentation room, I just, like,
I can't wait to see this played at Evo.
I can't wait to see, like, pros kind of playing around with what you can do with all these
different combo movesets.
They showed some of these characters mixing it up in ways that were just, like, awe-inspiring
to see.
this game kicks so much ass and I cannot wait to get my hands on it.
Yeah, one of my biggest regrets is not booting up MK11 or MK10 to get refamiliarized
with the controls because let me tell you, after playing a lot of Street Fighter 6 and then hopping
into Mortal Kombat 1 for a 30 minute demo, it did not work out.
Like I was like, oh yeah, how do I do that?
Oh man, the timing is different.
Oh, man, this game feels different.
But that works to its benefit, right?
In a year that has two, at least two major finding games coming out, right?
Who knows when Tekken 8 comes through?
Yeah, like having Mortal Kombat be on the opposite side of things,
then Street Fighter 6 is going to help them both have their own identities
and to your point about what they're doing story-wise.
I think it's really fun.
One of the things I thought was really cool with Fire God, Liu Kang, of course,
in Mortal Kombat 1, coming off of the end of Mortal Kombat 11,
Raiden, just a guy now, right?
He lost his god powers.
Lou Kang is now sort of the god of...
Just a man.
We're just normal men.
We're just normal men.
Fire God has taken over the role.
of being that god of earth realm, right?
And when you're using Luke King, his move set
reflects the fact that he is now a god, right?
And so you're doing, like, instead of the bicycle kick
that you see Lou King does, he does kind of like an enhanced one.
And then, like, that has sort of a different flare to it
where he's using his god powers with it.
But the thing that blew me away was,
I accidentally used one of his special moves
and it end up being the, like, the phase teleport that Raiden has.
Like, Raiden has, like, the, you know,
your body phases down and then up
and you're, like, teleporting back.
and forth. Luke King has that now because Lou King is the god now, right? So that's his power.
And it has me very excited to see, oh, what other ways are these characters remixed? Like,
you know, Ed Boone mentioned Sub Zero and Scorpion being brothers. Is that going to reflect in their
move set, right? Are they going to be like the new Noob and Smoke? How, what are the things
you're going to do to really make moral combat fresh and mess around with our preconceived notions
of who these characters are? I'm very excited to see what that is. You know, I've always been
a street fighter guy and we talked about this in our Street Fighter Six review with you and
Cobb, but I was saying that as street fighters
kind of progressed from back what it used
to be with two to where we're at now,
there's meter on meter on bar,
on bar on like ultras
and this and this. There's just so many things to
like keep in mind. Even Mortal Kombat
adding the assists here,
the cameo fighters, Barrett, if you could bring the
footage up again, Tomah, how beautiful this
game is, I love how clean the UI
is and from a gameplay perspective, there's health
bars, there's the buttons to bring in the
cameo fighters and like that's essentially it.
Like there's not like a bazillion things to
keep in mind, like you have the little bar at the bottom left, but look how much of this screen
is just the gameplay. It's so clean. I think it really adds to the readability of it from a gameplay
perspective for players, but also you guys talking about Evo, just being able to one day watch
this. I think it's just such a wise call. That is, and I think any might put it out during our,
when we're actually playing it, the fact that when you're watching this is at Evo, for people
who might not be familiar with Mortal Kombat, you can easily kind of tell what's going on because
the cameo fighters are representing these different elements. You do a grab and the cameo
fighters coming out, okay, I understand what that is, or you're, you know, stringing together moves,
or you're getting a combo breaker, and your combo breaker is your cameo fighter coming in and breaking
the combo for you. Like, I think that is going to, that is such a good thing for a visual
representation of following what is happening moment to moment. And yeah, to your point about the,
the bars, right? Like, you have your bar at the bottom, which has been there in many Mortal Kombat
games in the past, right? That is tied to your combo breaker. That's tied to your X moves and stuff
or enhanced moves. I forget which they call them in this one.
But that's tied to when you want to upgrade your special move.
But then you have under your health bar the meter that is telling you when your cameo is ready.
So it's not like you're out here just spamming your cameo moves.
You have to wait until that bar is half full.
And then you can call upon it.
Using a cameo fighter, we'll use half that bar.
And so those are the two things.
And I think it's simple.
Coming off with Mortal Kombat 11, one of the things that I didn't love about that game is the amount of different kinds of movesets you can do.
you can like customize movesets and have the different fighting styles for the characters.
The characters seemingly only have their one fighting style, and it is that and then the
cameo fighters, and those are, that's what is adding the variation in your play style.
And I love that.
I prefer that.
I think that's more straightforward and less confusing.
And so I couldn't be more excited about Mortal Kombat one.
This was my biggest regret.
Just like everybody shared, I was too shy to walk in there and say, hi.
I'm Mike.
I'd like to play the game.
And so I was too shy.
I wish I did because I really am excited for Mortal Kombat.
So what did you get to play Mike?
You know what, Tim?
I'm going to take mine a little different direction.
I get to talk about my biggest surprise of the show.
And I think people saw it on the internet.
It's foam stars, ladies and gentlemen.
Wild stuff that I'm about to tell all of you because, man, oh man,
did we enjoy just absolutely dunking on Square Enix?
Square Enix, this, NFTs Dad.
This is freaking squidbillies.
What's that game called?
Squidbillies.
A tune at home, right?
Squid willies.
Let me tell you what, ladies and gentlemen.
Going hands on on the sticks of foam stars was surprisingly a ton of fun.
And you know, we just talked about it during our live reacts to the Ubisoft Showcase with X-Difying, right?
The shooter genre is so filled.
No matter where you want to be a hero shooter, team arena, battle royale extraction, whatever.
We have a dime a dozen of these video games come out.
And this game right here, you think to yourself, man, it looks like Splatoon.
It can't be any good.
no way. Surprisingly, this is a fun and engaging team arena shooter that we had a blast with.
I know Greg and Tim joined me on mine and it is always made better with friends.
But what I was really impressed with is it takes what makes, of course,
Splatoon fun with the kind of painting the whole arena and using that for enhanced movement abilities
because you're riding on top of the foam.
But taking that vertical, right?
Something you don't see in Splatoon where we were able to build up,
bases or walls to kind of block off the other team or use it to gain height and get
high advantages on them.
It was a really fun time in this arena.
Each one of the characters were all unique and different.
You can clearly see they put a lot of love and care into, hey, what's the aesthetic of
this character?
What's their theme?
What's their vibe?
Oh, what kind of gun do they use?
What kind of supers and powers do they all have?
Because each one has a unique ability, unique a gun, and a special move tied to them.
And everyone does a different role, which is really important.
impressive and fun.
And the gameplay that they showed us, the game mode, is very similar to a team death match.
But it was more of an elimination death match where we counted down from nine total kills
down to one.
And once you got to the other team to zero, one of their players became the superstar.
And what happened was is the three other players that weren't the superstars need to protect
their superstar.
And on the flip side, if you are the superstar, which is the MVP of the team right now,
gets an added buff.
They have a little more health.
They do a little more damage.
And the goal is essentially to protect this VIP while also still killing the other team,
getting them down to the VIP.
And the winner is whoever kills that VIP superstar.
And I was blown away by how you take that team death match and just flipping on its head,
do something a little different.
And it made for really fun and engaging time.
And I think the internet has seen it.
There's been tweets from other pundits out there that said, wow, this really surprised me.
I'm walking away going, man, square, you're bringing something fun and different.
into the genre. And that's something where I look at games like X-defined and it's like,
oh, just it doesn't do anything fun. And when you bring in the fun, you would get that
little added boost that separates you from the pack. And that's what this team did.
There are those kind of games that I don't think show well necessarily and don't, you don't
get it until you get your hands on your sticks. I feel like this is one of them. We all saw
foam stars at the review with the PlayStation showcase, right? And then it was that idea of immediately
the joke started of Splatoon. Sure, there was that great hard drive tweet, I think it was.
They shut it down and they've already shut down the foam star servers because the president were like,
we're just going to do it six months anyway.
Might as well get it out of the way now.
Getting in there and playing it, I had a lot of fun with it.
It didn't make me go, I'm going pro-informed foam stars or I'm going to go into it.
But we're definitely have great streams with it.
I could definitely see an audience building around it.
It was deeper than just spray the foam and take over the map, which was what it seemed like, right?
It was interesting of trying to, they had the characters that were available laid out with their special moves and their different abilities.
there are different guns. Learn that. How do you do that?
I jumped around until I found somebody and stuck with them, you know, match after match
so I could kind of get it all together and piece together.
But I saw those moments that come with any kind of game like this.
A frustration of like, oh man, like I thought I was going to go a little bit further on this,
but I didn't because, and that's me needing to learn it if I want to and get into it.
But I was pleasantly surprised by film stars.
I think it was the biggest surprise of the show.
We looked at that and we're like, that's probably going to be a three or four out of ten at best.
And honestly, playing it, I was like, I think it's a seven at minimum.
I think that that's the starting base for this one where, you know, we've been covering video games a long time.
We've done a lot of different events.
And there have been a handful of times where it's usually Greg and I being involved in some type of demo that behind the scenes is such a curate experience of, we have a squad against another squad.
We have people around us, hyping us up, kind of yelling us what to do.
And it enhances the experience of like, all right, that was super fun.
But when we don't have that, is that game still going to hold up?
This is one that I'm kind of in the middle on there where I'm like, the experience definitely made it.
so damn good and fun.
And I was getting my ass kicked.
I got separated from my squad here.
Y'all decided to team up with Jake.
Jake and the completionist.
Jake Baldino and the completionist.
Unbeatable team.
Yeah.
Jake Baldino,
the completionist,
Greg Miller,
Snowbike Mike versus me and other people.
And they did not hesitate to talk shit every second of the way.
I felt so bad because one of Tim's partners was a Femitsu reporter who had a translator.
So it's just me leaning over the screen yelling.
I have videos of me yelling at him.
It's how much he sucks.
I want you guys to understand this.
Andy, you specifically, all right?
I'm trying my best to wrap my head around this, get it going, work with the team here.
They got it.
They're dialed in.
They're destroying us.
Game after game, though, we played, I think, like six rounds or something like that.
We played a good amount.
Yeah.
Y'all sweeped us.
We didn't win a single one.
But we did get closer and closer.
Like, there was some real close matches and we're starting to get together.
But I am trying to lead our side against you asses.
And I'm just like trying to be, all right, hey, let's do this.
You do this.
You do this.
I have someone translating what I'm saying.
It's like, this is a disaster.
Greg's yelling all this shit across at me.
I've been to trans...
So Greg's yelling all the shit at me,
and I hear this poor woman translating what Greg's saying to...
That's so fucking fun.
All right.
What's funny is I met the Femitzi reporter and the translator
just on the Summer Game Fest floor,
and they couldn't be nicer people.
Straight off.
They shouldn't have been my enemy.
They shouldn't have been my enemy that day.
We all had so much fun.
Even when we were losing,
it was this thing of like, oh, cool.
And like, it was so good.
Like, looking to my right, I, I forget the names and the outlet of the people next to me,
but I was just like, we got to try this.
And like, hey, let's try this.
And the next game, we got better.
And it was fun.
And there was just think of like, we got it.
We got more kills that time.
We didn't quite win.
People are calling us assholes.
Bay.
It was a good time.
Bomber stars was a major, major surprise.
And I do think that if they get some things right, I don't know if they've talked,
they haven't talked for release date.
I don't know if they've talked pricing and any of that stuff.
I do think that's going to be the defining factor
on the way this thing goes.
But utterly surprised.
And we're not alone.
Every single person that played it there
kind of had the exact same vibe
we have here.
Yeah, I want everybody to circle this.
Keep an eye on this one, right?
Price will dictate this.
Of course, release state content as well.
But like, this is something,
when I see this release date,
I'm going to be playing this,
checking it out because I had a really good time.
Mike walked out and I was like,
so did you become a phone star?
He was like, oh my God, I dominated him, dude.
dead
it was true
he really
like there was so many moments
in this
we got on the ropes
that one time
yeah
that last match
we're like
it was for all
of it
we got down to our star
yeah
super star
I was the superstar
I was the superstar
most of the time
most of the time
there was like
maybe one that I wasn't
but
um
there was a moment
I was just alone
and I see all four of them
as a group
coming out
and I'm like
this is my hell
this is my help
you know what
it's not my hell
view find her
oh all right
Andy Cortez
first told me
about this game
a couple months back after GDC
and showed us a trailer and I'm like
oh damn, that looks special, that looks good.
There's a demo out right now on PlayStation 5.
This game's coming out in July.
I kind of feel weird leading off this whole thing
with something so imminent and something that is
a smaller indie title from Thunderful Games.
I got to let you all know.
Playing it is so much better
than watching it even was and I was
already sold on this game.
You take, it's essentially a portal
style puzzle game. It's first person.
but you're pulling up these pictures and you use perspective to kind of place the pictures,
you can then move into the pictures.
Extremely hard to explain,
but the moment you see it,
you're like,
oh,
I totally get it here.
Having said that,
seeing it and believing it are completely different things.
And I can't believe it after playing it.
Really?
It feels like magic.
It's totally this thing of,
I see it,
I know exactly what I need to do.
When you enter into it and you're moving the camera around and you're like,
whoa,
that was a seeming.
as you thought it should be.
It's the most impressive thing that I think I've seen in gaming,
and it is immediately easy to show why it's impressive.
And it's, yeah, again, it's one of those things where we first watched a trailer,
and I thought, wow, that's really cool and inventive.
Let's see if it actually works like that in gameplay.
And it does.
And it is, it's astounding.
It's legitimately like, this is tech magic that I don't know how the hell is being pulled off.
This is tech magic, such a great way to put it, where it's like, this is the ultimate tech demo that's so much more than that because it's a game.
It's a real game and playing through it.
I can't wait to play more.
And there was multiple moments where in the earliest, I was playing real early and I was still being wowed by things.
But you start to learn the mechanics super well, super fast going into the world and all that.
But then eventually they flip it up on you and it's like there's a platform here and a platform here.
Clearly, I need to find a way up.
And there's a picture of like a two by four essentially.
And then you take it and I'm like, okay, I'm going to rotate it and that'll make sense.
And like, oh, wait, no, it doesn't connect.
You move back.
And because of perspective, that 2x4 now becomes a 20 by 40 feet.
Yeah, like superliminal sort of thing.
Exactly.
It's like superliminal.
But I feel like the way that this works where you get involved in the, okay, I'm essentially
creating portals or doors into other worlds, but then they're also adding the superliminal
kind of like perspective gameplay.
and then mixing those two seamlessly.
Oh, my God, man.
And then there's one thing that I was like,
oh, they want me to do this, but it's not going to work.
Oh, my God, it works.
And that's exactly what they wanted to do.
There's like, it's a picture with like floor and a wall with another picture on it.
And you can take that.
And then because there's a picture in the picture,
you can do it again.
You can do it again.
You can do it again.
It's like the infinite mirror thing.
And it was just like, oh, this is just so cool.
Y'all, if you have a PS5, download this demo right now.
So it is the same demo that's out right now?
I don't know. I don't know that. I just know that there is a demo, but I was very extremely impressed.
When people would walk up to me at Summer Game Fest, like, what do you recommend? I try.
I was like, this is the...
That was me at GDC. Walking around at GDC was like, you have to go go downstairs now and go play the viewfinder demo.
It is, it's insane that it works in the way that you would think that now this would likely break the game.
You see a gigantic gap in between you and the place you have to get to. How do I go there?
there's no floor here, but then you look above you.
You look above you and there's an overhang and it's like, well, I can't climb, like, whatever.
So I take a photo of the overhang and then the little Polaroid comes out and you hold up the
Polaroid and if I spin it 180 degrees, now that overhang is a bridge and that becomes the way
that thing that connects me to the other place.
It's insane to, everybody needs to at least watch the trailer to fully understand.
what we're trying to describe,
because it's,
it's a tough sell to just talk to people about.
I was embarrassed at the way that I was acting
and the sounds that I was making in this game.
I think it's the type of thing.
I think it's the type of thing
that if there was a camera on me
and all that had been recorded,
it would have been cut into one of those trailers.
Because I'm literally just like,
with the,
with the dead,
I'm just like playing,
playing,
playing.
I'm like,
oh yeah,
wait,
wait,
can I do this thing?
And I do it.
And I'm like,
what?
What?
Like,
how,
Did that work?
Like, I was so just invested in this, like, experience.
I am blown away by it.
Absolutely.
I want to keep talking about other things that blew us away,
and we're going to do that after a quick word from our sponsors.
This episode is brought to you by Amazon and Summer Game Fest.
We are in an absolutely stacked year of video game releases,
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Hey, what would you like to talk about?
Hey, Tim.
I'd like to talk about Remnant from the Ashes 2.
Two.
And also the number two in it, like it's like a, it looks, it reminded me a lot of killer
instincts, like the pomp or whatever.
Sure.
Me and my, I never played Remnant 1.
I'd never fully beat it.
Me and Mike played Remnant 1 on a stream several, several months ago.
And immediately I knew, oh, this, everybody was right.
This is a third person, souls like shooter in that.
It can be pretty punishing, and you have to be really good about dodging attacks at the right moment.
It's why I loved the higher difficulty in Outriders, which is a very, very, very mediocre game that I found a lot of fun in just because of the difficulty.
Remnant, too, seems to be a pretty big improvement on the first one.
This is a third-person shooter that you can join with two other players if you want, or you can play it solo.
This isn't one of those, like, but don't worry, you can all.
also play it solo. Like, no, you actually can. This isn't one of those where the PR just kind of
says that, so solo players don't have to feel wronged. It's a lot of fun. The enemies are
really inventive and have great kind of boss patterns. It reminds me a lot of bosses in
Returnal, sort of knowing that pattern. I got to jump here. I got to dodge here. Switching between
weapons, having a couple different classes. I think the game is
going to be an absolute blast. And one thing that they added here, which wasn't in part one,
is that they added sort of like destiny-style dungeons, where it's not all just go do your shoot-you-shoe
stuff and it's going to like kick into the teeth every once in a while. They added destiny-style
dungeons, which also remind me of dungeons in Dark Souls games, where it is a bit of a little
obstacle course. And you can, it's all optional. And there might be a really,
really good awesome boss with an awesome prize at the end of it. But you're going through these dungeons
and you have like the Indiana Jones style things where like the stuff is flying at you and you have to
like, let me move to the left, move to the right. And now I'm against this wall. Let me duck for a bit.
All right, those blades passed above me. Now I can move and it gets super, super challenging in a way
that's going to be really frustrating. But that's the frustration that I like with these games is like,
I'm going to conquer this stuff because I am, you know, just I love the pain and the, uh,
getting really, really frustrated with those sort of mechanics.
But it looks gorgeous, and I had a blast with it.
I unfortunately didn't get, I wasn't able to do the three-player demo, Mike.
Oh, yes, I played single player as well.
Okay.
So they were, all of the stations were not connected to play three.
Got it.
We were all single player no matter where you were.
What did you think of it, Mike?
I had a blast with it.
Like Andy said, I have played Remnant 1.
I am excited as can be for Remnant 2.
And like you said, it feels like we put a lot of detail into this.
They addressed a lot of things.
if you remember you, me and Nick, when we would go back to that hub
and we'd try to sell things or upgrade things,
and we'd have to wait one at a time, guess what?
No more of that.
Everybody now can handle that.
And they did a really good job.
I mean, from the enemy types like Andy said,
to how they come onto the screen, right?
We're so used to just like generic soldiers walking back and forth
or standing around.
When we were playing through our demo,
you would see these ugly-looking gopher things come out of trees
and un from the ground, right?
And it was like they just popped onto the screen.
instead of walking around and just being there,
which I really enjoyed.
Man-oh-Man.
Animations are great.
And awesome, right?
But they also dived a lot more into archetypes, right?
Like, when we first started playing that,
they didn't have, I wouldn't say super-defined archetypes,
but, like, there was three that you could go with.
Now there's five, and, like, they all bring something unique and different,
but they blend as well.
You can put any gun on any sort of character you have,
so you could be the big brute with the auto shotgun.
But if you don't want that auto shotgun, grab a sniper right,
be that guy, right?
And each one brings something different to the table that can benefit yourself and benefit the team.
It's going to be a ton of fun.
And I was really blown away.
Like Andy said, like this is a full-fledged sequel.
This is, hey, we spent a lot of time on elevating what we had and making it even bigger and batter.
So I'm pumped for this.
It's what you want.
It's like that next sort of evolution that you're looking for from a title like this.
But yeah, it's really cool that you can have an ultimate ability that might do crazy damage.
But if you're playing with friends, change your ultimate to be,
your AEOE heal, and now your friends can kind of heal with you.
I feel like they've kind of just addressed everything they needed to from the first one.
It's going to be a blast, and I enjoy the visuals a lot more this time around.
I felt like the initial remnant, maybe because we didn't get too far,
very brown, very bland.
It looks super colorful now, depending on obviously the region you're in.
But I think art when it comes to just the aesthetic that they're trying to go for,
super demonic gross-looking shit,
but in a fun way, that isn't just
bland and gross-looking.
Great. Back to you.
I would like to cheat a little bit here
and do a game that wasn't at SGF
but came in the wake of S-GF.
So it was a preview of an I went to beforehand
that then got caught up and we didn't talk about it
because we were going to S-GF. So I'm counting it
because SGF includes everything, not just there.
And I want to talk about Robocop Rogue City.
Whoa.
I want you to know, I took this demo on a lark.
I was like, I'll do a PR
person I know. I haven't seen them in a while. I'll go and do this. And I'm like a Robocop game.
How much dog shit is this going to be? It's not Crime Boss Rock A City. It's not a crime boss.
And it's, well, the whole point is that I'm driving with this is that it's not bad. I started playing it. And like, of course, me and Nick are old and we remember Robocop. And we like Robocop quite a bit. You know what I mean? For the dumb movies it was. But you say, how are you going to make Robocop into a game that's compelling, right? They made Robocop fallout. It's a, it's a RPG. It is a, you walk around,
First person is Robocop earning experience points shooting bad guys to death.
There is an expansive skill tree that you go in, you like you get the level up.
Do you want to level up?
I'm not, I wrote them all down.
It looks gorgeous too.
Combat or combat, armor, vitality, engineering, focus, scanning, deduction, psychology.
Jesus.
I mean, Greg, you said dumb movies.
Is it Robocop?
I've never seen it.
But from the way Nick talks about it, it sounds like unironically Robocop one is like supposed to
be like a really actually good movie.
I mean, it's an action movie.
Yeah, it's an 80s action movie.
Okay, I thought all these things you're saying,
feel more aligned with how Nick talks about it, but it's Nick.
You know how Nick talks about 80s action movies?
You know what I mean?
So when I jumped in, like, the first thing that got to me was like,
oh, man, bad lip sync in the cut scene.
Okay, this is interesting, whatever, blah, blah.
And it's like, then it's just walking into these environments as Robocop.
So you walk very thunk, thunk, thunk, and you've got the cool Robocop gun and you shoot.
And I was like, all right.
And then as I kept going, I was like, damn, am I started enjoying it?
Am I ironically enjoying it?
And one of the things I think that helps it out is that they are making a game of what,
like, you know, right there, Gene Jaggit says, that's bullshit Robocop is a legitimately great movie.
I was a kid when I watched Robocop.
So I can't tell you if it's good or not.
I enjoyed it.
I have a fucking Robocop man.
That's awesome.
Let's go through it.
But it was an action movie, right?
But it did have a great sense of humor.
I remember that.
And this game so far has that as well.
Where again, you're walking around the goddamn police office and you're picking up side quests.
There's one where they want you to just.
literally go to the fucking front podium and talk to people as they come in to make their
complaints.
You're just doing police work because robo cop.
Then there was another one where I was like, cool.
My notes are, you know, jot it down in all crazy order.
But it was like, you know, go after this drug dealer or whatever, right?
You got to talk to this drug dealer.
So you went to a phone booth and you called the drug dealer.
And then you pretend not to be robocop talking to the drug dealer.
And the guy's like, is this robo cop?
And he's like, no, not a robocop.
He's like, yeah, you are a robocop.
I'll never tell you where I am.
And then you hear his door get kicked in and people are like,
what are you doing?
He's like, oh, God, Robocop.
Come up me.
So then you run over to his apartment and you get there and he's gone, right?
So then you have to like go into detective mode Robocop.
And you're looking around at all the clues trying to figure out,
you piece it together that he's upstairs or whatever.
You go upstairs, right?
And you open the door and you get to listen in on this conversation
of these other drug dealers coming after this drug dealer that he's up on the corner.
And they're like, the drug dealers that are attacking him are shamelessly explaining.
supply and demand economics to him,
like in high level,
like high level like they are economists.
And the other drug is like,
what are you talking about?
He's like,
well,
that's what we call disrupting the market.
And that's bad for everybody.
It's like,
fucking kill all them.
You know what I mean?
It's like there's something about it.
There's another game I want to talk about,
but when I get to it,
I'm going to use the same term.
There's something endearing about it.
Where again,
is it going to be a nine or an 8.5?
No, I don't think it's going to be that.
I think it's going to be a really enjoyable,
quirky, funny game or whatever,
that also,
depending on how you level up,
because you're walking up to stuff,
and it is like,
you can take on this multiple ways
and multiple dialogue options,
but just like Fallout,
you didn't invest in your deduction skills,
so you can't use that,
or you can't do this,
or if you had done tech,
you could, you know, operate on this.
But then, like, the combat itself was,
it's, again, Robocop.
It's very stiff and very much,
like Robocop would aim,
which, of course, could be a huge turnoff
to some people,
but in a Robocop RPG, I guess,
I was like,
hell, I'm enjoying that fine,
and, like, shooting him,
and the guns cool just like it in the movie.
But then it's also the thing
At one point in the demo, I walked over, and, like, I'm in a high-rise office building.
I pick up a monitor, and it's like, do you want to throw it?
And I'm like, sure.
And I just fucking throw it out the goddamn window of this high-rise office building, it falls.
And the guy comes up and Tasman show, he's like, you can do that to the bad guys, too.
And I was like, oh, so, like, this guy's shooting me.
And I'm just taking the damage and just fucking throw him through the window.
And I'm like, damn, Robocop.
And, like, you know, I'm shooting water jugs and, like, the water's coming out of the side and you're shooting shit and it's exploding.
Like, it's all.
How many dicks you shoot off?
there was no dick shootout thing that I got there
I told somebody else about the game
and that was the first thing they asked me too
of like are you shooting dicks off
and I'm like I didn't get there
but they do similar to the dick shooting off moment
in the movie right like there were a couple points
where missions build and build and build
and then you have to breach your door
and you kick it in and it's like they have a hostage
and it does go slow mo
and so it is like shoot all of them
to save the hostage or whatever
but I didn't shoot anybody that day
I sent Barrett the gameplay preview
that PlayStation posted on their YouTube
because I saw a lot of clips on Twitter
Yeah.
And I, in similar ways to, you know, how much I love when these newer Star Wars movies
came out and used all of the old school tech.
Yeah.
That's super present in a lot of what the gameplay here looks like.
Whenever you are, you scan a room and then you see like the horizontal and the vertical
line kind of scanning the room and find somebody.
I think they did a great job with what we'd expect it to look like as walking around
as you really feel like Robocop in this game.
Yeah.
I just think they really nailed the UI and the overall look of it.
And I think it's gorgeous.
Like, based on what a lot of these interiors look like, the lighting,
it reminds you a lot of what really impressed us of like what cyberpunk look like.
Yeah, I think it certainly surprised me a lot more.
When he told me about it, when you told me you're going to this demo,
I was like, okay, that sounds weird as hell.
And then I think I saw, it may have been Mike Minotti talking about it on Twitter.
I saw actual gameplay clips and thought,
holy shit,
this actually looks pretty good.
It looks like it's going to be an enjoyable game.
The one thing I talked to them on,
so it's like not open world,
but it's an open area.
So like you got like the place you're in right now,
when you walk out,
like you can then walk around that section of the city
and there are more stop tops.
Like that's the thing.
It's over the top violence like Robocop is.
It's all the stuff.
Spend your gun like it is.
Like I am excited for it.
Like no,
no cap.
I'm excited.
Like I think I'm a real for me.
It's a 20-hour.
I said how long, you know how it is.
Could be anything, right?
They were like, we think of it as a 20-hour main line.
If you rushed, it could be 10.
Like, how much side stuff do you want to do?
Where do you want to go with it?
Like, I'm excited to just blast this shit out of people with the robocop.
And again, go to the complaint desk and stand there and they come and you get to choose your response,
which then chooses, like, what missions and kind of stuff you got.
It's goofy as hell.
I want to take that opportunity to segue to something else that was goofy.
Disney Allusion Island.
I was going to segue to it too just from the most violent thing ever to not.
you set me up with the Goofy there.
I want to talk about this game a little bit.
We've seen it a couple of times.
It was announced by a very handsome gentleman last year at the Marvel D23 Disney show series.
It was blessing.
And I've been excited for it ever since.
This is a four-player platformer game featuring Mickey, Mini, Goofy, and Donald.
It looks very, very, very much like the Rayman Origins and Rayman Legends, four-player co-op style of platformer.
But I was very surprised at what this game actually is.
because it is actually less that and more of a Metroidvania.
It is a very, very big world.
Like, I don't know if this shows the map at all in any part in the trailer,
but you go into the map and it's this big, like,
Metroid-style world that you're traversing through.
There's no combat at all.
It's all just platforming.
There are boss fights you get into,
but you fight the bosses using the environment and using platforming
to be able to kind of like open things up that drop stuff on the enemies
and, you know, things like.
that. But for anybody
looking at this, it's utterly gorgeous. The
animation is just so fluid and
the team making this game cares
so much about the little things.
It's voiced by all the actors that
are actually the voice actors of these
characters, including Goofy, who's been
the voice of Goofy since the very beginning.
So it's really... Is he the one who lied about the
Kingdom Hearts release date?
100%. Yes. Yes.
Never forget.
But yeah, like the
music in this game, it is fully
orchestrated. Every single thing, fully orchestrated.
It's in the style of the Disney parks.
Like it's, it's Disney, man, but they're kind of
just nailing all the vibes there. But one of the
things that impressed me so much was
the man giving me the demo
is like one of the leads on this game,
if not the head lead on it.
And they also worked on Battletotes on
Xbox. And that game,
you know. Tim, that was a good game.
Just didn't have online co-op.
And that's the thing. The problems we have with that
game were either inherent to, it's a remake
of a game from 1980s that was all
kind of a joke in some ways.
And then also, those things like no online co-op or whatever,
but the game itself, the animation, the style, incredible, right?
So applying all that to this is so cool,
but they're saying that so each character plays exactly the same.
Like there's no differences.
Donald doesn't have this versus that with Goofy and any of that stuff.
They're all playing exactly the same,
but they're all animated completely differently.
And they each have their own character in that.
And he was saying that Mickey's like a bouncing ball.
Donald's like a slingshot.
Minis like a paper airplane.
and Goofy's like a slinky.
And the moment he said that,
I'm looking at the characters,
I'm like,
wow, you really smart.
See that?
And it's just like,
adds so much character
to something like this,
where, honestly,
this game is as difficult as it looks,
right?
This is not going to be something
that the souls people out there
are going to be that excited about.
Even Metroidvania people traditionally
are going to be that excited about.
Definitely not Cuphead.
But I think it's very damn cool
that a Metroidvania is being designed for kids,
for families to be able to have them be able
to play something and like learn the value and and amazingness that Metroidvania's can be.
And it's very impressive.
Like this is a very high quality game that I think that they're getting everything right that
they are going for here.
And there's so much approachability options when it comes to making it even easier for people.
And I was just very impressed overall with how the game played, how it looked.
And the place that it takes up in.
industry at this point. Like this this game I think is important. It's coming to switch and I just
was very very happy to see in 2023 a Disney platformer that doesn't just feel like I were doing this
because we have the license. It feels like can we get the license to make this game and then they're
doing that? So I was I was very impressed. Did any of you guys get to play it at all? No, I looked at it
every single day. I walked by that booth probably a hundred times and just stopped and stared at it
so many. I wanted to. Yeah. It's coming very soon, July 28th, 2023. But yeah, I definitely think
that if you look at that game, you're like, that looks cool, definitely give it a shot. It's as
good as it looks. Bless. I want to talk about
cyberpunk 2077. Ooh.
Tim Liberty. Oh, yeah. So this is a fun one. There were three different demos that you could do
for this game. They had the behind closed doors demo, which is about like an hour and a half
long. They then had a
version of the demo that was on the Summer Game Fest
4. And you could do like an hour
long demo or a half hour long demo. The one I
did was like the medium demo, right? I ended up not
doing the one that was behind closed doors because
that required driving offsite
and because of schedules didn't want to do all that.
I did the 10 minute demo
even though it wasn't scheduled for me.
I basically walked up because on the right side
they had like the full path tracing
version and I was like, oh
Trish Hersberger. Let me go say
how to Trish. And then they were like, actually
we have like an open spot if you want to do the super short one that let's fucking do it.
Yeah.
And so the fun, the funny thing slash interesting thing about previewing a DLC is that, you know,
playing an hour of a game that you played 30 hours of already, it's like how much more am I going to say about this thing?
It is more cyberpunk.
It is more cyberpunk, right?
And I think that's where my preview of it starts where, you know, I got my hands of the controller.
What was really cool is that at the station we had, first thing they asked was, hey, what do you want to play it on?
And I'm like, PlayStation.
And I'm like, all right, cool, come over here.
I'm like, oh, that's different from how you've done cyberpunk stuff in the past where, you know, leading into the whole, you know, launch of it, it was, hey, you're going to preview it on PC.
Hey, for review builds, we have one PC code for you.
And that's it, right?
The fact that at that station already, they had PS5, Xbox, and PC available, already were off to a good start.
And I sit down, I start playing it.
And at first, I am like, man, this is more cyberpunk.
But the more and more I played it, the more and more I was like, huh.
this actually seems, am I crazier?
Does this seem like it's revamped in a lot of ways, right?
Like, I am looking at the starting area of the game,
which is called Dogtown of the DLC,
which is new for the DLC.
It's like the sealed off zone in the game.
You get there, and I am having that feeling.
You know, we talked about Star Wars a bit earlier
during our Ubisoft reaction and how, man,
the art style of the world and how alive it feels
when you just look around seems really cool.
I am having that experience in the DLC,
which I had in the original game as well,
but even more so just in Dogtown.
where I'm walking through and I'm seeing people, you know, live their lives, doing things,
and I'm following my objective path.
But then I stop because I'm like, wait, these guys are having a really interesting conversation here.
Let me go and listen into what this is.
I am getting that feeling from the get-go here.
And there's something about it visually that was popping even more than what I felt out of OG Cyropunk.
The more I play, you know, I walk through, I get into some combat scenarios.
There's one scenario where it is, hey, do you want to go straight into combat or do you want to stealth around?
and I went straight into combat.
I died and I was like, you know what?
Let me try stealth.
And then I went half stealth and then eventually went into combat.
But even the combat itself felt a bit more involved.
Like the AI felt smarter.
The AI felt a bit more revamped, right?
And like the more I played this DLC, the more this game felt like more than just,
here's additional cyroupunk content.
And I want to get into that in a second.
But talking about the story and the setting of what Cyropunk 277 is, right?
for what Fathom Liberty is
the premise of it is
you're basically hanging out with the president
of the new United States.
There's a point in which you are,
you know, you get a call,
you come to Doctown, you do all this stuff,
and then you're at the top of the stadium area,
and then you look up and you see a big
plane flying over the sky.
Yeah, I mean, basically, yeah,
that's what they call it.
Yeah, okay, and yeah, you're saying Space Force One
fly over the sky, and then it crashes,
and it crashes like right into Doctown
so that then turns into a mission of you
going and saving the president and then you get there and you do it and then you know there are moments
in the demo I don't talk about some of the stuff they even skipped because they wanted to keep it
spoiler free and so for the stuff I'm telling I'm telling you about the story it's stuff that they'd want me to tell you
and so don't worry about that but I fast forward to a moment in the game to where we're just hanging out
I'm hanging out with the president right as V and you know we're in an apartment we
go to sleep and then the apartment gets broken into by these two dudes and then it's
turns into like this stick up sort of situation or like this like standoff sort of situation
where you're talking to the these two dudes who broke in and um the president is going back and forth
and it seems like things are about to get hairy and so I'm like you know what let me just pull up
my gun see what happens I pull up my gun and then immediately like everything changes I get a new
dialogue option that is like hey stand down right and it feels so reactive and it felt cool that
man they they predicted that I was going to do that like they added in this additional option for
if I want to be involved in the stick-up sort of scenario.
So that was cool.
But yeah, like, the story premise of this whole thing,
the way they're setting it, I'm already into.
Like, the hour that I played of this game passed by real quick,
and I was kind of sad that it felt like it ended so quickly.
But the thing I want to throw in here is this,
because, of course, like I said,
there's the hour-long demo that I did,
and then there was, like, a demo that you can do
where you got more out of it.
With that, those people also got to interview the devs
and talk to the devs, and I want to pull an excerpt from VGC,
because they did that extended demo, got to talk to the devs,
and they talked about some stuff that they weren't really talking about
in any of the other marketing lead-up to the game.
And so VGC in their excerpt reads like this.
According to creative director Powell Sasco,
virtually no system of the original game has been left untouched.
The designer told VGC that,
before he departs for a new adventure in the USA,
establishing the team, will one day create a sequel.
he's determined to leave the original game, famously criticized at launch, in the best shape that he can.
Quote, the biggest ones are the perk and skill trees, which have been rebuilt completely,
and the next one is we've added in vehicle combat, which enables new car chases.
We've also greatly expanded AI and completely redone the police system, which is rebuilt from the ground up,
and now has multiple levels with archetypes of enemies who will chase you.
It's also different in Doctown compared to Knight City, and I was talking to somebody who mentioned that, like,
when you get to the top of the wanted system,
when you get like basically a full five stars,
the SWAT will straight up come after you.
It's not called SWAT.
There's a cyberpunk name for it,
but like there are actually putting in way more effort.
They drop in from these like drop ships
and they are like big, heavy, heavy armored dudes.
Like it is awesome.
And it basically turns into a boss fight,
which is really cool.
But then the VGC article continues,
quote,
we've also redone the loop and whole progression of the game.
The difficulty curve is different.
The tiers and drops of Lute is different.
the archetypes of enemies has been redone for more variety.
Those are the core things that we've changed,
and if you look into it,
there are very few systems that we didn't change or update.
Even the UI and UX have been greatly updated.
We also looked at criticism, for example, of the open world.
When you play the base game versus Phantom Liberty,
you will see the difference.
For example, there are car chases that happen dynamically when factions fight.
AI improvements mostly extends to enemies.
Your followers, like you saw with Agent Reed and the demo,
can also use it, but pedestrians are mostly bug fixes.
And like, they're going in and really actually revamping and redoing a lot of the systems in the game.
And just for my short time playing, I felt that.
I was like, damn, the AI, finding this AI actually feels different.
And sure enough, yeah, they've gone in and redone all that stuff.
And that right there is the thing I'm most excited about, honestly, even more so than the content of the DLC.
I really just want to go in and play Cyropunk again and see, all right, how different of a game is this?
And, like, you know, like, can I just exist in the world in the way that you wanted to be to originally?
Like is this the cyberpunk 277 we all wanted?
That is more of the thing I'm now excited about to go in and see.
So excited to hop back in.
Yeah.
I watched over the shoulder and talked to some folks over there while it was happening,
but I only asked specific things.
Did they talk to you during your demo bus of how long it is?
And I know that's always such a loaded question.
But like, oh, you know, one of the questions we asked live on one of the reaction streams about it.
Yeah, I had the Xbox one, right?
We had Radic live watching and he was able to say, no, no, this is like the Witcher thing, right?
You're able to just drop in.
It's going to be, you know, its own separate experience.
You can have a character, you're not have a character, whatever.
Did they talk about how much content is it?
Sadly, I didn't get to talk to that much.
But when I...
If you're watching right now, we need to know that as well.
When I first started, the person who sat me down at the thing,
gave me, like, a few sentences of, hey, like, this is the new expansion.
They specifically went out of their way to say, this is expansion, not DLC.
And so that reads as, hey, this is going to be a lot.
You're going to get a lot out of this.
And we've seen price leaks for it as well, and I feel like I...
$30, right?
Yeah, I don't think it's never felt like CD Project Red is the type to charge for something unless they really felt like it was going to be a larger expansion.
Like, I feel like we've had three DLC drops in the past, and, you know, this one feels substantial.
In my time playing, I didn't even get to Idrisalva.
You know, like I played for an hour and I was enjoying it.
And I got into the open world thing.
I got to a part where it's, all right, you need to get into this building.
and there were multiple, multiple different ways
based on your skill tree or based on how you wanted
to puzzle solve that you can get in there.
And like it felt like there was a lot to it, right,
in terms of really cool things that they were pushing
to really make this expansion feel, you know, full and cool.
And yeah, I didn't get to Idris.
I'm all sad about that.
Raddx in chat, and he said my lips are sealed, so.
I'd expect it's going to be pretty large.
I love that.
Thank you, Radica.
I have one quick thing I just want to say.
back at GDC
we had the folks here from AgroCrab
and Blessing got to play
another Crab's Treasure
and I got to play
the newer version of the demo
and just
was so saddened
by what I feel like
they recently revealed that
hey it's getting delayed
and that really bummed me out
but I totally understand
it's a very very small team
this game
like I'm so happy I was able to play it
and I am so looking forward to it
it is a very very cute little game
where you're a crab
and you're playing what is essentially a punishing souls like game
and how it's so freaking fun when you're in the midst of a very, very tense battle.
Around the world, there are these shells that you could put on your back
because crabs, you know, wear shells, they go into shells.
But there's litter on the ground.
There is soda cans and each or a bottle cap or just some other piece of litter.
And anything that you could put on your back for armor, it gives you armor.
it's breakable, but every piece of armor is also,
uh, also comes with some sort of secondary attack or some sort of secondary ability.
And maybe like the,
this item that I put on my back, a coffee mug has really,
really great, um, defensive sort of, uh, it'll take a lot longer to break,
but maybe the offense ability it comes with isn't so great, right?
Um, you go into your shell with LB, which is your block and you can stay there and it'll,
you'll get hit and hit and hit and eventually it'll get hit and
get broken, but if you pop out at the right time, that's your parry, and that sort of stuns the enemy.
I was so sad that I couldn't go back to it because I had another appointment because I
had tried the larger boss that they had, which is a different part of the demo, and I was like,
I want to come back and fucking fight this guy. I'm having so much fun with it, really, really
fun, designed boss fights, super creative and punishing, but in the way that I love and
expect from these Souls games.
And yeah, I can't wait to play
the final product. This is like the real deal
Souls like that I'm super stoked for.
Remember when I was better at the demo and stream the voice.
I remember that. I remember that.
It's crazy, but those are two. Those are some good
gobronies making that game. They're a lot of fun
to be around and they got a dope game going on
over there. I have some quick ones. I can rattle off as well
because I know we don't have much time.
Captain coming up. Stampede Racing Royale.
This is coming from the Sumo-Lemington team. And this
is a fun one. They said, Mike, we know you
like fall guys. Come try this.
game right here. And this is a cart racing battle royale that consists of three races per
we'll call it experience. And it will take you down from 60 players to 40 to 20, ending on one.
Yes, it was right up you and Barrett's alley is this will be a game that you guys will
definitely like. And I had a fun time with this one. As you can see, of course, it's giving you
that mod nascent racers kind of look and vibe of don't thread me with a good time.
Mike, I just got a high heart rate thing.
I'm going here.
Fully customizable.
A lot of fun customization here for your carts and your racer.
And most importantly, right now they have three different races that they will launch with.
It has a normal race of like three laps.
It has a battle style competition that you will eliminate other players similar to Mario Kart
battles in the middle of it.
And then there's a short circuit.
So there's three different game modes.
Each time you play, let's say the quote unquote,
battle royal experience. They're going to mix and match those plays so we'll never be the same flow,
never be the same, which was really impressive stuff. And it is fun. It's exciting. I'm the first
person I can hold this. First person outside of the studio to ever win one of the cups. So I'm happy
to say that. I happen to say I won. That was a big deal. So shout out to this one. Keep an eye
out for this one. If you like fall guys, if you like fun, weird battle royals like me, you will enjoy
this one. It is free to play. So that is very cool as well. So keep that in mind.
No date, just some test.
No date that I have right now written down.
Going up next, I want to give a big shout-out to the Super Mega Baseball 4 team.
Now, this game has already been released last week, but I got to sit down with the team and really dive deep.
And, of course, if you know Super Mega Baseball, it is, you know, baseball to its finest,
but it's not the big MLB baseball games that you would expect, right?
This is a very fun, animated style game that has a lot of heart and has a lot, a lot of depth.
And the big one is, is now they've teamed up with EA,
and they got MLB Legends, which is a big deal because before this didn't have the MLB license.
They didn't have MLB players.
Now they've teamed up with the Major League Baseball Players Association.
They have gotten old school legends players and a whole lot of them.
If you know this, there's so many different legends you can make.
They have different teams for different eras.
Of course, Andy, I asked the age old question, do you have him?
I said every Kirby Pucket.
Little League World Series, every player asks,
what is your favorite player?
And there's one name.
And unfortunately, the team didn't know,
but I know Andy knows.
Who's that player, Andy?
Are you talking backyard baseball?
No, no.
When we watch Little League World Series and they say,
who's your favorite player,
all the kids always have one name?
Chipper Jones?
Andrew Jones.
Everyone says Andrew Jones,
and I'm happy to report they got Andrew Jones in the game.
That's a big deal, ladies and gentlemen,
because he's a hero.
What about the rest of the 90s,
John Rocker in there?
No.
This game has a lot of depth to it, which is really the impressive stuff.
It is family friendly.
It is easy to play and pick up whether you want to play three endings, six endings, all nine endings.
If you want different game modes, whether it be just a season, a franchise, you want to jump into head-to-head online and really put your skills to the test.
If you just want to pick up and play with your friends on the couch, this game has a lot of heart and a lot of depth.
and I was impressed to talk with the team
and really kind of peel back
because when you see it on the storefront,
you go, is that for me?
Is it not?
Maybe I should just play MLB the show.
This game makes me want to jump in.
And hearing what they got to do on this,
I think it's really, really dope.
So keep an eye out for that one.
And then I do want to end my little small segment
with a thank you to the Magic the Gathering team.
I got to sit down at the table
and actually play Magic the Gathering
and, of course, see the brand new set
that's tied with Lord of the Rings.
And it was really, really a special experience
for me. Of course, for all your magic, the gathering fans out there, you already know that the
Lord of the Rings collab is coming very, very soon. We got to play with the cards from that deck coming
out soon. But most importantly, for me, someone who buys a lot of cards, but doesn't get to play a lot
because I don't have any friends that play it. And I'm too shy to walk into the storefront.
I was teamed up with one of the Wizards of the Coast team members. They taught me how to play.
They sat me down. We got to talk about, hey, he's all the, he's their new cards. Here's what
they do. Let's play a match and made me feel really comfortable.
and welcomed into this world,
and I had a ton of fun with it.
And there's one I walked down and looked at Andy right away
and said, I played Magic the Gathering
with a big smile on my face.
So thank you to that team, truly and honestly,
like, I know there's a lot of video games
are talking about,
but it was cool to see magic there
and be able to sit down and like touch the cards
and play the cards.
So shout out to that.
Those are, I have so many more games,
but I'll keep mine short.
Tim, can you do a speed run?
Yeah, yeah, yeah.
So I wouldn't give a quick shout out.
We're running out of time.
I got like 10 games left.
Is this just part one?
I don't know when we're going to be able to get to a part two is the problem.
But yeah, I'm with you.
Like, I got at least one.
I want a deeper.
Let me knock out a couple.
What the hell's happening?
Yeah, well, we got to do it in part two because there's other stuff we can't talk about.
It's embargoed.
Yeah.
There are embargoed titles.
Just go, what do you got?
Very quickly, I got Henry Halfhead.
It's a cool indie game that I describe as a combination between a Mario Odyssey and like an
entitled goose game.
Has a minimalist art style.
You're going through.
And you're basically playing as this.
character who is half ahead. Like that is his character. You're going through these levels and
the levels have a checklist of things that they want you to accomplish. And the ability that
you have here and why compared to Mario Odyssey is that you can basically take over any item in the
world and use that to fulfill whatever objective. And so to give one example, there was a level
where I'm in a kitchen and the objectives were make a breakfast, drink a refreshing beverage,
you know, and stuff like that. And so to make breakfast, I hopped into a kitchen knife. I cut a piece
a bread, I hopped into the bread, and then I put the bread in the toaster, and I turned up
into the toaster, and then I toasted the bread, and then I un-toasted the bread, and then I ate
the bread, right? It's stuff like that that really, like, it makes you have to get creative on how
you're going to solve these things. Henry. Yeah, really cool R-style, really cute R-style, I think,
is one to keep an eye on. I'm going to skip the game that I had a bad demo with.
Oh, keep it easy for later. I want to shout out to Escape Academy, DLC, is a game in the past.
What did we do it once again? Yep, we got the record. Just like last year at S-
GF, Blessing and I set the speedrun record
for finishing them.
No, they don't. I can't imagine anybody
getting it quicker than me and Greg, because we went off to
a great start. When we got off, they literally
did each other like this. This is why they set the speed record
last time. I'm not, if I'm lying, I'm dying.
I can't wait. It makes me super excited
to, I remember I reviewed that on PC,
never went back to PlayStation. I want to plight them
on PlayStation and do the DLC because I missed the
first expansion. Hell yeah. And then the last one I want to
shout out that might turn into a little bit more of a conversation
is Sonic Superstars. Thank you. Yes. Tim, do you want to
TikTok?
We can do it together.
I mean, you start off.
Go for it.
Oh, man.
Man, I had such a good time
playing this demo.
Like, it is most of what I want
out of a Sonic game like this,
that is brand new levels,
giving you that classic Sonic gameplay that you want.
It feels exactly like something like Sonic Mania in terms of gameplay.
Not in terms of physics.
In terms of the way,
every single way the moves the drop dash,
it's Sonic Mania gameplay.
Exactly.
The new gimmicks are the new powers that you have,
right?
In the most player stuff,
which we didn't get to do.
But in terms of the powers,
you are,
when you get a Chaos Emerald
that unlocks a new ability,
the one I got.
demo is this ability that turns you into water. And when you do that, you can then climb up
waterfalls, which pretty much opens up new areas in the level. I thought that was really neat.
I think that's a really cool idea. It has me excited to unlock new abilities and future levels to
see how that opens things up. But man, yeah, everything about it is exactly the kind of sonic
stuff you want. The one, like my one thing, it is a lot even on the game. It's more so of my personal
desire and preference. Man, I would have loved for the soundtrack and the art style of the game to be
more adjacent to Sonic Mania because this feels like that, you know, modern, like, polished version
of Sonic that, you know, I get why they go there. I get, I get that pixel art is hard, right?
This art style is probably even easier to do. And then I'm sure this appeals to a certain audience,
especially like a new audience that wants to come in. But man, I wish that we got more of that,
like, that pixel art slash like T-lopes type soundtrack kind of Sonic thing. That said, aside from that,
I thought it was a fantastic time. I can't wait to play Sonic superstars. It's everything I want
out of it. It's utterly fantastic. I'm right there with you. This is Sonic.
pretty much at its best. The only reason is not at its best is because it's not actually
mania two. Level design, fantastic. I was playing it. I'm like, this is what we want. The abilities
really kind of feel like they're playing into what makes the Sonic games good, which is not
just hold right and jump. It is kind of figuring out the right momentum and everything. I really
love that. T-lopes is involved with the soundtrack, but just involved with not like leading it
up or anything. So I think that that has a lot to do with how I exactly feel, just like you. However,
the team that is making the music is the team that makes, not even just classical.
classic the like even the 3d ones and stuff like it's it is authentically sonic it's just not some of
my favorite things about sonic in every single way but in terms of the gameplay it is um i feel like the
the four-player stuff i i have no faith in at all we didn't get to play it but i don't think it's
as i was playing i was like man how's that going to work because you are speeding through some of these
levels uh and if it's if you're supposed to be on the same screen i i just want to see how it is in
practice but one thing one thing i do want to shout out are the mini games the bonus levels so good
great like they're new they're fantastic they're really fun
And yeah, like the size of the levels and like how many different paths you have, you know, they do that.
They do exactly what you want out of that from Sonic, but it feels even more so where I really am taking all these different paths.
I'm like, man, this level design is on another level.
Like they know exactly what they're doing here with it.
And the feel of the game on another level.
I'd say it's way closer to Sonic Mania than even Generations Classic Levels.
And I think that it is, this is not Sonic 4.
This is not like, even though it looks.
like it, it's not that at all. It's way closer to mania.
Jumping off of Sonic to another platformer. I got to play a Sonic game and a crash
game at this trip, which is like,
who get into living the dream. Not quite the full dream. This is absolutely not the crash
game I want. I don't need to go too long on this. I will say, just like foam stars,
extremely surprised at how fun crash team rumble was. It is going to be an awesome
stream for us to play. It was, it's not what you think. A lot of people looking at it's like,
oh, it's kind of like the name sounds like Smash Bros. I thought it was a Moba. Oh, no, it is a Mova.
I didn't get Mova vibes.
I didn't get the Mova vibes, actually.
But it's the 3D platformer.
It is a crash bandicoot Moba.
I don't know if we can pull up gameplay real quick on this one.
But even just seeing it for a second.
I like the Moba, Mova.
I like the Mova, Mova.
Yeah, so we had a lot of fun playing.
That gas car, man, one DVD right now.
It was really, really fun kind of playing through with the teams.
And it was another one of those ones like Foam Stars where I was like,
when the team was viving together and me running around,
crash. It feels like you're playing crash, but in a competitive way of collecting the
wampap fruit, getting it back to your base. And it is that offense defense. What are you going
to do? Are you going to protect where you're at? Or are you going to go to try to score? And I was
like, I can't wait to play this with Mike. Like, I really think that this is going to be a super
fun stream that I could see us wanting to do more of. So that's what I did there. I'll jump really
quick. I really liked this. I was really blown away. I know you say Mova, but I think a lot of
people immediately go to Smite. They go to League of Legends where you're in three lanes.
your fighting towers to the enemy nexus.
This did not give that vibe.
This was very much, we're an arena,
4-4-4, trying to collect these wampa fruits.
You bring them back to your base to get the final number, right?
And there's like a lot more depth to just that.
You brought up different player types of,
hey, are you the big bruiser that's supposed to either defend
or go beat up on the other team over by their goal?
Are you one of the quick, speedy characters?
They'll go grab these relics that will then change the gameplay
as you're seeing right now on your screen with these big bumper balls.
right? Or are you just crashed?
Hopefully going to collect a bunch of wamp of fruit and bringing it back.
I didn't get full mobile vibes, but I got, hey, this is a fun team arena vibe that I want to play with my friends.
And that's what I think they needed a nail because I think a lot of people worried,
oh, we're just in three lanes and you're top lane on middle lane.
Didn't feel like that at all.
I had a blast.
A $30 game as well, which I think goes a long way.
Greg, let's jump to you.
I mean, you got five minutes left.
Do you want me to say, what do you want for me?
You got five minutes, Greg.
You got five.
Oh, it's just me now?
minute.
I guess, sorry, then real quick,
there's the indie game called Hauntie.
I want to give a shout out to.
Do you have that on your list?
No.
Okay, cool.
It was great.
Like, I just,
I want to make sure at least give a shout to
Haunti.
You should check it out.
It's H-A-U-N-T-I-I.
Beautiful little game, hand-drawn.
Love it.
Go for it, Greg.
I mean, if we were just burning through the quick ones, right,
like I want to give A-T-A-Shout.
This is the one that we saw in the day of the devs presentation.
It is a one where you run through and you paint and you put
drop paint on stuff and it fills in all the colors of everything in the world or whatever.
We've seen a lot of games like that.
And I'm not even talking, I'm not talking chickery because it sounds like I'm about to talk shit.
We've seen a lot of games like that where that's just it.
Okay, cool.
You paint the world and bring color back and then you get a little story and you're done.
This one has a cool feature of quests, which I really enjoy, where you run through the world,
you drop the paint on these things.
It then gets added to your art book of things you can create.
You then run into people and they want you to make stuff artistically for them.
You go back to your house.
You go to your blank canvas.
and you pick and choose from the things you painted in
to then put in and scale and spin
and rotate in three dimensions to make your own
individual or your unique artwork.
Really dug it.
It's set up in Montreal.
Full disclosure, it is a pop agenda represented game.
So that's worth putting out for this indie.
And if you didn't know my wife works at pop agenda,
so that's why I would say that.
But I really enjoyed my time with that.
I'm super stoked to see it later.
Now that you're back, Andy,
the one I would say also to toss out here,
Immortals of Avium.
This is another one that I said,
I would call another game endearing, right?
This is it.
I think every time we've seen Immortals
in most presentations.
I sit there and I go,
it seems like it has the color scheme of Godfall,
the powers of Ghost Wire, Tokyo.
Some of the dialogue sounds like forspoken.
None of those games were great.
So it's like a hard one.
I'm like, ooh, what is this going to be?
I went to EA and played this,
and then they had the demo as well at SGF.
I enjoyed my time with this.
I thought there's actually something endearing about this.
It does at time feel like a studio's first game.
You're jumping and double jumping in it,
but you can't mantle, which just sounds fine,
as you can kind of see, your hand is always up.
So there's a lot of weird ones where you hit the ledge and then fall down.
I'm like, oh, that's weird.
However, those little gripes are offset by some really great set pieces.
The powers are fun to get going.
I enjoyed parts of the story.
At first, I did feel like the character might be annoying and probably still have
annoying moments.
But even in like the three hours I played, the story progress Stanford.
I was like, okay, there's something interesting going on here for this magic shooter.
And there's a really endearing part with the general.
I'm excited to see more of this.
And when I say excited again, I'm not saying it's going to be an eight,
or nine. I'm saying it seems like in July
when this comes out, I'm going to give it a shot and see if it
actually lives up to what it could be. One of the
things they said that I liked was, hey, we're
trying to make an MCU movie. And I thought they,
when they said that and contextualized that
way, even their opening credits really drove
home. I'm like, oh, okay. What do you go?
I was just going to say, me and you were hosting games
daily tomorrow, so we could even kick that off
with a couple thoughts that you have
for some games, because I want to hear about thirsty
suitors. That's a game I didn't get to play.
Okay. So can we, you want to tease that for tomorrow?
Maybe a couple of others, and you want to talk about one more to
closest out here. I like, I think Immortals was a nice meaty one. Thirsty suitors continues to be one of my
big anticipated indies of the year. Super stoked. Confit in that pick for the fantasy draft.
A great turn-based RPG, really funny, really colorful. You can skateboard in it, which was fun
to do and stuff. Why is everybody eating suckers all of a sudden? Sucking on suckers over here.
Cool. Cool. All right. Well, hey, we are having to rush that because we're about to go right
live into Capcom Showcase for Summer Game Fest, 2023, see what they have to announce. Remember,
every single thing that we're talking about here.
You can pre-order over on Amazon.com
slash summer game fest to discover all the top new and upcoming games.
And stay tuned.
We're going to continue to dominate here.
Kind of funny is we talk about video games, movies, TV,
all the great things that you love.
Stay tuned if you're watching live for us to react to Capcom.
Otherwise, we'll be back tomorrow 10 a.m. Pacific for Kind of Funny Games Daily.
Until next time, I love you all.
Goodbye.
