Kinda Funny Gamescast: Video Game Podcast - What We Think About Bungie's Marathon Reveal - Kinda Funny Gamescast
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Yo, what's up, everybody?
Welcome back to another kind of funny games cast for Monday, April 14th, 2025.
I'm one of your show hosts, Snow Bike, Mike,
and today I'm joined by a great panel of awesome guys over here.
We got Paris Lily coming in via Discord.
Hi, Paris.
How are you?
Hey, what's up?
How is everyone doing?
Paris, how much better when I get to see your face?
It's been quite some time since you and I got to hang out.
It's always nice to spend some time and talk video games,
especially a bungee video game, which I know you love.
Absolutely.
You know, I'm a huge bungee fan, so I'm excited for the conversation today.
Big reveal happened this Saturday blessing.
Bungee finally showed off gameplay for Marathon, the big extraction shooter.
That's going to be the topic of the show.
Saturday, tell me what you were doing.
I was playing Magic with the homies.
I thought about doing a Twitch stream.
I think Andy went live during.
Was that correct?
Yeah, Andy was doing it.
I ended up doing my own Twitch stream the day after.
reacting to the Bunchy stuff, which we'll get into
was different than what I thought was going to be.
Okay. I thought it was going to be like almost like more of a
showcase like 30 minutes to an hour
of like here is everything and they did their thing, right?
Like we'll talk about it. But it was just different
in format. But yeah, I was playing Magic
Commander. You know. You already know. And of course, rounding out the squad is
Andy Cortez. He has a two hour
long video breakdown of him live reacting to the
marathon all the videos that Bungi put up
because there was a couple of them. There was actually
four videos that they put up,
There's a cinematic video that was very cool, about eight minutes long.
Yeah.
That a gameplay gameplay breakdown for five minutes,
gameplay reveal for about a minute and 55 seconds,
and then rounding it out with the big creator highlights
from the alpha that they allowed a bunch of people to go to.
Andy, two hours of fun watching that live on Twitch, how did it go?
Well, mainly two hours because I kind of forgot to stop the stream.
I just kind of kept on yapping.
I was like, I got to end this vaude.
Like this is, right now we're just talking about other games.
So, like, we're, you know, I've definitely gone a little too long here.
It was neat hearing from other creators and watching other creators talk about their time over there
and getting their hands on with the latest build for that recent sort of creator event.
Yeah, I'm just, it's an interesting one, and I can't wait to kind of break it all down with y'all.
It is an interesting one, and it's going to make for a great topic of discussion here on your Monday games cast.
Of course, Paris has played marathon a long time ago, which we'll talk about that.
and Andy and Bless and myself have both or all three of us have watched the breakdown and reveal.
So we're going to dive into it with you, the awesome audience on YouTube and on Twitch.
If you want to get involved in the conversation, don't forget to super chat with your thoughts of the reveal,
the gameplay, the game itself being an extraction shooter from bungee, maybe the price tag,
maybe the overall release date, whatever you want to talk about,
send in those super chats.
We'll get you involved in the conversation because of course this is the kind of funny games cast each and every weekday.
We get together to talk about the biggest reviews, previews, and topics of discussion
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Of course, this is Kind of Funny Games cast.
Earlier today, you got the Kind of Funny Games Daily,
giving you all the nerdy news you need to know about.
After today's games cast,
you will get a special screencast all about the last of us season two premiere.
Who here on the panel watched it.
Oh, come on, you already know.
You already know.
Andy Am Bless.
Parrish, did you make time on a Sunday night to watch the last of a season two?
I haven't even watched Severn's season two yet.
Oh, my God.
Bro, they're lock in.
Parents needs a night on the couch
watches a good television, it sounds like.
Later, guess what?
We're assembling the team. It's time to jump back
into Marvel rivals with the launch of
Season 2. Later today, thanks to our friends
over at NVIDIA, we're going to be showing
off in-game, InVidia,
DLSS-4, with
multi-frame generation AI power tech
that gives you up to 440
frames per second
in 4K with
the top end 50 series,
R-TX GPU, so make sure to come join us later this afternoon as we play some games.
Of course, don't forget if you're a kind of funny member, you get today's Gregway,
which is all about Greg, and I'm sure his big vacation spring break trip.
I think it's 19 minutes of Greg Miller unfiltered.
Wow.
Unfiltered.
Wow.
That's dangerous.
No rules.
Thank you to our Patreon producers, Anatoly Anst, Delaney Twining, Carl Jacobs, and Omega Buster.
Thank you all so much for your support.
Today we are brought to you by Imperial Factor and Shady Rays, but I'll tell you all about that later.
Let's get into what is the topic of the show.
Let's talk about Marathon.
Marathon is coming to you from the development team of Bungy.
It's a team-based extraction shooter set to release September 23rd, 2025 on consoles and PC.
It's a premium title, not a full-price title, with Bungi giving more details this summer.
they say. Over on Steam,
the write-up sounds like this.
Scavenge the lost colony of Tau SETI,
4. In Bungi's
team-based extraction shooter,
choose your runner, cybernetic
mercenaries with unique abilities as you
battle rival teams and security
forces for weapons and upgrades.
Fill your vault, take on high-stakes
challenges, and unravel
the colony's mysteries. Oh, wrong marathon,
sorry. That is your
marathon write-up. Let's talk
about our thoughts and impressions coming
out of Saturday's big reveal. Andy, I'm going to start with you because you had the big breakdown
over on your Twitch channel, and then we'll get to Parrish who's played it and Blessing's
thoughts after that. But Andy, after Saturday's reveal of gameplay, the overall trailer,
the Marathon creator alpha highlights, and the cinematic short, what did you think of Marathon?
I think it looks amazing visually. I loved hearing other creators talk about their time with it and
what they think the potential can be.
I think it's a
kind of a weird one because this,
I think extraction shooters are such a niche genre
that it's,
there's a lot of people that,
there's a lot of like normies out there
that aren't constantly playing the newest games
and maybe only play war zone
and other battle royals or whatever the free to play title is.
And it's,
I think it's a bit hard for those players
to try to wrap their minds around
the game lose.
And I think even based on what a lot of creators were saying in videos that I watch from people like SkillUp or I watch Dr. Lupo's video on it as well.
And then mentioning that maybe the gameplay loop isn't quite 100% developed.
And it kind of just feels like everything that we've been shown so far that this is giving me a lot of Destiny 1 vibes where maybe it's not fully, fully cooked.
And that's, I think you could look at that statement kind of from both angles, negatively and positively, because I put a shit ton hours into Destiny 1, even though I knew that, you know, this isn't exactly what I think is a perfect video game, but I'm still kind of addicted to the loop of it all. I think this will, I think it's going to catch a lot of people off guard. And a lot of people are also going to say, dang, this isn't a PVP exclusive.
exclusive only game. I'm good. I'm out. And maybe not even I'm out because you still have to
pay a premium price to even get in to it. So I'm, I hope they do a lot of sort of free alphas and
things like that to get people acclimated with what the, with what the video game is. But just from a
from a nerd design standpoint, this is like the freshest thing I've ever seen in a long time.
I love the art style. I love the look of the guns, the look of the weapons. And I was kind of
discouraged by
there not being a
central hub when me and Mike played a
game called the cycle frontier
which was kind of my first four way
into an extraction shooter
whenever you go want to do missions
or whatever there's a player hub and you go talk
to the NPCs and you see them standing there
and this has very much what a lot of people
have told me is very similar to Tarkov
which is the premier extraction game
where you're just kind of accepting
missions and menus. I'm kind of bummed out
about that. I hope maybe they can continue to develop
up that to make the player more immersed.
Really bummed out there's no character creator,
but that was leaked a while back.
We kind of knew and expected that.
But yeah, you are essentially selecting from pre-created heroes.
And of course, there's going to be customization on top of that.
I'm just really bummed out with the idea that you being a consciousness
uploaded into a synthetic robot body, that there's not a whole lot of agency you have
there because you're kind of just picking.
I'm going to pick glitch, who is the,
the character that does this, or I'm going to pick whatever.
I don't know, I'm just making it void.
I don't even know that as a character, but it sounds like, oh, it was.
Glitch and voice.
Wow.
What about Shadow?
No, no.
So, yeah, that does bum me out.
Also, I think extraction shooters are made all the more exciting with prox chat and
that not being here.
While understandably, the devs going, yeah, it's just not where it is where it needs to be
because of how toxic it can be and how off-putting it can be,
but that also lends so much to the extraction thrill.
However, the gunplay and everything still looks so freaking fantastic and fun,
and the moves and the visuals look amazing that I still want to,
despite it not being what I want it to be,
I'm still going to put a lot of hours into it
because it's a bungee shooter and those usually feel really fun to play.
You mentioned it reminding you of Destiny 1, right?
and you say both the good and bad angles of it.
I think my number one question coming out of this is for you, Andy, and for pairs too, right?
Like, what are your guys' expectations for day one of this game?
Because when you say destiny, I think about the time that it took for destiny to build
and get people on the side of, oh, this is fucking awesome, right?
Like, was it the Taking King or whatever it was?
That was like the turning point of people going, oh, no, this is now fantastic.
We fuck with this thing.
We love this thing.
Do you think that when this launches day one, it's going to be in a place where
people understand it and love it or do you think it's going to take time to get there?
And then the follow-up question is, if it takes time, how good does it need to be to be given the luxury of time?
Paris?
I love how you throw it right to me.
Let me rewind a little bit and then I will answer that question, blessing, because I do want to kind of have some takes on what Andy just talked about as well.
So for full disclosure with me, I went to Bungee in the summer of 2023 to get hands-on with,
marathon and since that time I've been a part of their creator program so I have not
played it since then I did not play this alpha but I've been able to sit in for
lack of a better term some town halls with with bungee where they're talking to
the creators they're showing us some concepts where they're headed with it a lot of
this stuff that wound up in the alpha I got to see some weeks back and then we did a
Q&A on it stuff like that so I've seen the progress over the past couple years
of what the game is, but I've not physically played it since the summer of 2023.
Also, pricing is a thing.
I'm sure we'll have a whole discussion about pricing as well.
So I won't dive into that right now, other than to say when I was at Bungy, they were doing
Q&As with us back then and they were talking about monetization and trying to figure out, you know,
what the best path would be.
But I'm sure we'll have a whole discussion about that.
So when I played it, they weren't doing these specific.
hero classes at the time. It was you kind of create your character, you go in and the whole 3V3
concept, the PVP slash PVE concept of the extraction shooter was all there at that time. And even
two years ago, it's bungee. It felt good. It felt really good to play. The shooting mechanics,
weapons, everything about it felt really good to play. We definitely got into some intent situations
just in the play session that we had. So I walked away from that feeling good about what
marathon potentially could be, but even back then we're like, obviously this still needs more
work. They're going to have to be able to explain it. And one thing that you keyed on Andy, which I
100% agree with, I know they're going to do this close alpha now. I'm assuming they're going to do
some kind of open beta in the summer before September, because I think that's going to be part of
it. They've got to get people to actually understand, especially on the console side, what is an
extraction shooter? What does it mean to go into this world? You're looking for loot.
You got to get out, you have to successfully extract it to be able to keep it to get some permanent upgrades, perks, obviously the weapons, things like that.
Because to your question blessing, I don't think people are going to get it day one.
That would be my one thing.
I don't think this is going to be something that's going to immediately click.
And even if you go all the way back to Destiny 1, it really wasn't until people got to play the raid that people truly started getting addicted to Destiny and it became the phenomenon that it was.
This isn't necessarily, from what I know, I will say, this isn't necessarily going to have some kind of moment like that.
But that's what Bunchy's going to need to explain over the summer is what is going to be that gameplay loop beyond just going on these runs to extract loot that's going to keep you coming back moment to moment, right?
I'm sure, again, there's going to be some intense, fun things that you're going to be able to encounter while you're in there.
But is it going to be, because I did get to talk to a couple of people that played to the alpha and we had this conversation.
about it that I think there will be some initial fund here.
I'm more concerned about month, three, month six year, you know, year two.
Am I still excited to go back and play marathon?
And what is that content that Bunch is going to be able to deliver that's going to keep
me coming back because it's going to launch with three maps.
Ultimately, there will be six classes that you'll play at launch and then they're going to do
four during this alpha.
But what can we expect beyond that?
What does the roadmap for marathon look like?
excuse me, past season one, that I'm like, yep, can't wait for season two, can't wait for
season five, six on down the road. So there's still questions they need to answer. But the art style,
I love it. Visually, it's very impressive. Again, like I said, the gun play that, the gunplay that
I did even two years ago was already in a good place. So I imagine it's an even better place now.
So I think people that are used to playing bungee shooters, you're going to, you're going to know what to
expect as far as that goes. I just think the extraction part is the thing that they're going to
really need to explain more to people. Yeah, I think one of the reasons I bring in even that last
part of my question, right, is the luxury of time is going back. And I know there's going to be
a lot of comparisons to Concord because it's PlayStation first party, live service shooter,
if it's within the strategy that they're going with, right? But that was a game that had two
weeks. Granted, seemingly very low player base, right? And so when it is, oh, you have two thousand
concurrence we got to pull the plug on this thing probably different from how a new bungee title is
going to come out where they have the built in reputation they have a built in audience they have
a large amount of people it's fun looking online and seeing how many people that are like you got to
let bungee cook they're bungee you know what i mean like just the bungee name i think carries
it so far but then i start to wonder of we're talking about what this is going to look like
season three or year two or whatever it is right like what are the level of expectations
that you guys think we should have by the time we get to what is it september 20th
when this thing comes out.
It's such a hard thing to even think about
because I feel like I'd have a much better answer
if it were any other genre than this.
Yeah.
This being a genre that may not satisfy
the people that only want PVP experiences
and it may not even satisfy
the people that only want PVE experiences,
them going for this PVPVE thing that...
I think it's a genre
that depends on the players
to create the content
because you are fighting
NPCs and you're fighting tough bosses
or not tough bosses but
enemies that what I
listen to you know Dr. Lup would do
the breakdown saying that you know these things are tough
they're not like these sort of
just push over I'm just going to shoot these robots
and get XP or get
pieces from them or whatever that they
provide a challenge and to me that's
exciting hearing
about the this supposed
third map because they're apparently going for like a map sort of breakdown release or whatever
and there's a third map that wasn't shown to a lot of people that has a lot more raid like
situations that you would experience in something like destiny and even something with
they didn't go too into details but puzzle solving and things like that that you would have to do
with your squad now are you doing it at the same time that maybe another team is trying to get
the drop on you and you got to defend yourself it it feels like it could be too hardcore
of a genre for the mass market because first off you have to pay $40 for a genre that you may not
be sold on well there's no confirmed price no confirmed price yeah yeah i think 40 was the rumor
yeah apparently right but from a while ago you would have to pay into a genre that you may not
necessarily be sold on and then how quickly are you willing to stick around when you get your
loot taken from you four runs in a row. It's like,
fuck this, man. You know, like,
you're also having to hop in with a set squad.
You can drop solo if you want, but there will be other trios.
And Bungi is also mentioned in a lot of different interviews.
It's meant to be a trios type game.
You could go solo if you want to do a no-fill lobby,
but the NPCs in the way a lot of the world is kind of built
is meant to have through other homies with you.
It's such an interesting and,
I got to assume really kind of scary place that they're in
because I think for a lot of people like me
and even somebody like Paul Tassie,
who is one of the biggest destiny heads you've seen out there
and, you know, just followers of bungee content out there,
I feel pretty similarly where I look at this
and I look at that incredible eight-minute freaking love death and robots
cinematic. Holy shit, this is incredible.
I want to exist in this world.
I don't necessarily want it to be an extraction shoot.
And I totally get that.
That may not be for me.
But who is it for other than the people that are already stoked about extraction shooters?
I mean, do you think they're trying to invent that audience, right?
Like a more mainstream, a more console focus.
This is coming out everywhere.
It's being published by Sony, right?
Like this is, and it's also Bungee, where Bungee I kind of look at as almost like a different form of riot in a way where Riot right now, they're working on 2XCO.
And I look at that as a fighting game and I'm like, ah, it's Riot.
They know how to make an entry into a genre that, like, they have no business being in and somehow, like, making it work and making it one of the best competitive things in the space.
Bungy time after time again, they have been able to enter genres that might be more niche or might not be as established and turn it into, like, this mainstream, like what they did with Destiny, right, where they practically took a World of Warcraft-like experience, brought into console, kind of helped pioneer what the current generation of live service first person should.
shooter can be. And now it's the thing that, you know, any gamer knows what destiny is. So many gamers
love destiny, right? I would assume they're trying to do the same thing with marathon as far as
bringing extraction to way more people. And then the question becomes like, can they actually do
that? Like how much faith do we have in Bungee to actually be able to make that happen?
Paris, do you think so if I, yeah, yeah, I want to jump in on that. Yeah, go ahead.
And yeah, go ahead and ask your question to. Well, if you think people will constantly have the same
sort of mindset that I've had that it's hard for me to get away from.
from and I totally understand the criticisms of look man they're making a game that isn't the
game that you want either fucking play it or don't and I told I I get that it's similar to you
know um me loving hyperlight drifter and going oh they're making a roguelite kind of like multiplayer thing
it's not a single player campaign I'm still excited for it I'm still excited for marathon I can't
wait for whenever this alpha happens but I also can't help but feel like the whole time Paris I'll be
thinking, man, I kind of just wish this was another destiny type thing with maybe, you know,
on Dark Souls games, you can get invaded by other players. And it's like, maybe I wish that was
the multiplayer angle as opposed to always kind of feeling that threat. But that is when an extraction
shooter is by and large. Go ahead. Bear's. Yeah. So to answer that and I want to go back to stuff that
you already mentioned as well, I think it's a thing of you don't know what you like or you don't
like until you experience it. So I take into account that Bunchy is saying they want this to be a more
social experience. So to what you were talking about previously, this has been destiny for 10 years,
that balance, them constantly trying to figure out that balance of we want to appease the hardcore
people, but we want to lower that barrier of entry so the casual player doesn't get their loot
taken four times in a row and said, F this and I'm out of here. So they have to figure that out.
So like you were already talking about that third map, maybe that is more in-gamey type of stuff, more raid level stuff that the hardcore can experience.
And then maybe the other two maps is built around, you know, making it more a more casual experience.
So people aren't getting frustrated with it.
Again, I can only go back to what I played a couple of years ago and what they've shown me in concept.
But I mean, I don't think this is not going to be like Tarkov.
I don't think they're trying to go for that hardcore experience.
I think, sure, there's going to be some intense moments in there.
And I think we've even seen that in some of the alpha footage they showed on Saturday.
But I also think they wanted that, hey, if you just want to go in there,
you're going to fight some of the PVE bosses.
Sure, you might encounter some PVP experiences.
But you have to have that carrot on the end of the stick of being able to extract and get loot.
If you're going in there because you're not a high-skilled player and you're constantly
losing your loot, you're not going to play marathon. Bottom line. So this is again where I think
they need to show this off through this alpha over the summer, talk about it, show examples of this.
Like, hey, here's some really hardcore experiences for the highest skill players, but here's
some other instances for people that are brand new to an extraction hero shooter. And, you know,
here's how you can have fun and experience this game. And as you become more experience and you level up,
now maybe you can take a chance and go in some of these more high-end things.
So this is destiny.
They've been doing that since 2014, right?
That's been the whole balance that they've always tried to figure out.
And it seems like they're going to be doing it again with the marathon.
You mentioning that Bungee is hoping for this to be their social,
they want this to be a social experience.
And I think Prox Chat lends so much to that.
I agree.
I hope that they sort of allow players who are,
at least have it off because there are, without Prox Chat, you are only looking for PVE.
And I think if you want a social experience, you have to allow players to not have those
PV, or PVP moments rather, where there were definitely, no, of course, 90% of the people you
run across on Prox Chat are going to kill you and try to take your shit.
That's just the reality of it.
That's the way it works.
Like, we get that.
but there are those
you know
those fucking needles
in the haystack
that you come across
somebody and they go
don't kill me
please let's please take on this fucking dude
I'm trying to finish this mission
and I've had that experience
in the cycle where I was just playing
solo at times because I
legitimately enjoyed the cycle frontier
and I that game's been shut down
I got shut down last year
but there were several moments where I would hop in
and have that prox chat moment
not knowing whether to trust this person
or this tree
and suddenly we are playing together
and then somebody else comes across us
and now we're teammates
and we're both fighting that other squad
and you take them out and you're like oh shit that was sick
hey dude I'm gonna go extract good luck bro
hey yeah good luck to you man
and maybe they come back and try to stab you in the back
or maybe they don't but I think if you are
going for a social experience
it isn't a fully social experience
if you're only looking for players
to have PVP type experiences
if you're just expecting everybody to bump in
each other and try to kill each other, then that's not fully social. Just say we want players to
always be killing each other as opposed to we want players to experience a social moment, you know?
So I'm with you 100%. I think it is a mistake to not have proximity chat. And I'll go back to just
when I was at Bungy playing. It was we weren't using proximity chat because we're all in kind of,
you know, the same room. It was yelling across the room at people when you had these encounters, right? And
the fun that we had, the trash talk that you would do in those moments.
To your point, I just think it should be an option.
If my squad wants to go in with proximity chat on, we have the option to turn it on or off.
And the teams that don't want it on, they can turn it off and go from there.
Or maybe by default, it's off and you have to manually go in and turn it on.
Maybe that's the option that you go with so that teams that want to have that experience
can have that experience and the ones that don't don't.
I think it should be a choice, not just by default, no one gets proximity chat.
Because, like you're already saying, that's probably been the number one comment that I've seen all weekend is the fact that that's not there.
Street Shadow writes in with the super chat and says, context on why no prox chat for now.
Prox chat brings a lot of legal slash harassment laws across the world.
This gets amplified with the company the size of bungee slash Sony.
And if the game is rated T for teen.
have that little warning on there
I mean is it T for teen
I don't think there's a
label on that I think blue blood in there
yeah
it's blue so it's safer
maybe
less violent blood
Mike I was gonna throw to you
because again going back to this weekend
we got the stream with the reveal
right but then out of that they broke out on the
marathon YouTube channel four different videos
you got the Marathon Gameplay Reveal trailer
that's about two minutes long you got the Marathon
Gameplay Overreview trailer which is about five
this long explaining the game.
You got the Marathon,
creator alpha gameplay highlights,
which features Dr. Lupo and some folks
playing like a full match together.
That was like cut between.
And then you have the Marathon Reveal Cinematic Short,
which is almost like nine minutes long,
right, of like a cool cinematic thing that was happening.
Mike, for you checking this stuff out, right,
before this episode,
how does this hit for you as somebody who's,
I'll say, into Bungy, right,
from the sense of, you know,
Bungy pioneer pioneered with Halo and all that stuff,
but also somebody who seemingly on the,
hasn't been sold all the way yet on Marathon.
And you're also planning a big
Can we talk about the Tarkov?
Yeah, me and Nick, we're going to look into getting the tarcoff
just because we're always in the search of some fun.
You or Andy, somebody's got to be the third.
And so, yeah.
And also you and I, again, we play the cycle, Mike.
We also did our little demo for Arc Raiders,
which is another X-O-Bron.
We've kind of seen what a lot of these things have to offer.
What do you think, Mike, were some of the strengths of weaknesses from this?
Yeah, for me, over the,
the weekend, I was not overly impressed with the rollout. I was expecting a little more E3-like showcase
of maybe a narrating voice, maybe the team from Bungy, kind of showcasing some of the points there.
But I think at this moment in my life, I know what an extraction shooter is. I kind of know
the peas and cues of it. So I don't really need somebody telling me what's going to go on. So
I liked the rollout of the creator highlights, having people like Dr. Lupo and others
kind of share their thoughts and experiences on the game
and how long they've been involved,
similar to Paris over the years,
seeing this grow.
But the minute and 50 seconds gameplay reveal
wasn't long enough for me.
The five minute breakdown,
I think got a little bit more of like what I wanted.
The eight minute cinematic,
as Andy brought up,
was beautiful, stunning, very cool,
a world that I definitely wanted to get lost in.
And then knowing it was an extraction shooter,
I was kind of more on the fence about it.
Right now in my life,
I'm not the biggest extraction shooter guy.
I really love the dynamic that it plays with the PVE slash PVP.
I love the push and pull of, hey, am I about to engage with another team?
Is this a bunch of MPC bots?
How do we play this?
Where's the high value loot that I got to go after?
How do we make this run successful?
I like the cycle of it all, but I do not love the end game of after 10 runs and getting a bunch of duct tape and cigarettes.
I don't know where to really go.
with any of this, right? And so I think a big battle for me is how Bungy will handle that of someone
who is putting in those hours and still having a fun time that isn't just, I'm here to troll
kids and just get into PVP battles all the time, which is what I mainly do. I'm also very
excited for console players, right? I'm a kid who loves MMOs growing up. I loved World
Warcraft, and I was excited in that Xbox One era when we started to roll out more MMOs onto the
console. And right now it feels like
Bungee is bringing an extraction
shooter landscape that hasn't really been
seen on console for kids to
finally check out and play. And maybe this
is, as many people have wrote in with their
super chats, the Fortnite moment
for extraction shooters, right? We have
Street Shadow writes in and says, others have said
it before, Marathon could be the
Fortnite for extraction. Tarkoff
is the PubG. Fortnite pulled the
casual audience into a niche genre
at the time. I think open beta will be huge.
And for me, that's where I think a big moment is, is getting these console players an opportunity to play a top-tier extraction shooter that they kind of just see come and go on PC all the time.
I mean, I could see that happening if the game stayed free to play.
Yeah.
But without free to play, with expectations where they're at, it sucks, but it's the reality.
There are millions of people around the world with millions of parents around the world having an expectation.
that it's a tough economy.
No, go play that free game
you've been playing for the last three years.
That's really the only thing you want to play anyway.
Keep playing that free to play a Fortnite game.
I haven't spent a dollar on you as opposed to,
you know, for the exception of maybe buying you some V bucks
for Christmas gifts or whatever.
But, you know, trying to make this their Fortnite moment
for the genre is a lot tougher if you're going to be charging for.
it and it sucks, but that's the reality.
Well, I mean, do you think...
How about we talk about price?
Because that's where we're going to go with this.
And we're going to bring in a super chat before we kick it to ads.
Because CJ Splitson says, I hate the free-to-play or bust mentality around multiplayer games.
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Welcome back, everyone.
Let's talk about price,
because, of course, I kicked it to the ad
from a super chat with CJ Splits on and says,
I hate the free-to-play or bust mentality around multiplayer.
And of course, we have now gotten the reveal.
We've had the conversation that this will be a premium title,
not a full-price title, and clearly not free to play.
Bungy will give us more details by the summer
so you never know, it could go left, it could go right,
could be anywhere by the time September hits.
But let's talk about free to play
versus the price tag of a premium title,
maybe not a full price title, bless.
But you guys, as we've had this conversation,
everyone seems like they like the world.
They love the look of this.
The gunplay of Bungy is to be expected.
Very high and dope, of course.
But we're on the fence of extraction shooters,
and even more on that, now we have to pay for this title.
Blessing, let's start off with you.
Where do we feel on the price?
To follow up on the super chat,
I think for me, I agree.
This is something I talked about
when I was watching the thing
and I was talking about it on my stream
of I don't like the blanket,
this is how every single thing needs to work, right?
I think games are,
every game is unique.
I think different types of games
have to be treated the way they are
as far as like marketing strategy
and all that stuff.
I don't think this game,
and for this game particular,
I got kind of varied opinions
as far as like free to play, not free to play,
yada, yada. But I think in general,
the only true thing I would say about across
most player games is that you just need a good release strategy.
And for a lot of games, that is going to be free to play.
I look at something like Concord, and I'm like, this probably would have
benefited way more from free to play as opposed to coming out
and being a $40 premium game.
I look at something like Marathon. And I could see
the argument for free to play. I think this is something that
if you are trying to be the Fortnite, if you are
trying to be the most approachable,
most accessible, biggest extraction shooter
ever, you know, in terms
of player base reaching out all these, reaching
to all these different players,
then yeah, you probably should be free to play.
That said, I'm on a wait and see as far as, okay,
how much is it?
Is there a PlayStation Plus plan?
Is there an Xbox Game Pass?
Is there a release strategy around this
that is going to justify or make sense for what it is?
But I'm on the wait and see.
I know Paris and Andy probably have deeper opinions on it.
I'm of the same opinion.
I think that, again, there's,
if you want this to be a larger release,
if you want this to be a larger title,
and Bungy has,
correct me if I'm wrong,
Paris,
like,
is it 300 people working on this title?
I'm not exactly sure,
but it's a lot.
I believe I heard that from,
I'm blinking on the name of the content creator.
Maybe we'll skill up.
I think I heard the same thing,
and I also watched Skillow City over the weekend.
And that's a lot of money,
it's a lot of budget.
This game is not cheap to make,
obviously.
And I think free to play
is one thing to talk about,
but then it's also
it's not only that
Fortnite and Warzone and games like that
succeed because of free to play
it's you're also discounting
the additional costs of needing
the Xbox whatever or the PlayStation whatever
to even play those premium priced games online
because you would still need that
to play the game online as well
and that's an additional cost
that a lot of people probably aren't paying for
when their kids are playing Fortnite all the time
when we talk about needing
whatever version of GamePass or whatever version
of PS Plus is required to play a multiplayer game online
and I
I'm with blessing where I feel like
if anybody can do it, Bungie can
but don't get too cocky because
this could quickly become a game that has a dwindling
player base and becomes
it could quickly become a meme of
damn dude look at this high price
game that's coming out and
all of this massive budget
it's been in development for a long time
and look at the state at where it's at
and I hate to be doom and gloom about it
because I'm stoked about this title
but it's just kind of where
your brain goes when you are
talking about these things all
the damn time about struggling
player bases and games that
are only have 2,000
people playing or whatever it's
it's just where you naturally kind of go
Paris where are you at with it
I think it's a mistake.
I think it's a mistake to not have this free to play.
I think what both of you are talking about is great in concept.
But I think in practice, in this current gaming market, this current landscape,
I agree with you.
If anyone can do this, it would be bungee because they have the reputation.
They have the pedigree to be able to pull this off.
Obviously, I know people bring in hell divers charging $40 and that worked,
obviously Concord charging.
And again, we're just.
using $40 as an example.
We don't know the exact price.
And it failed.
I always go back to my kids when it comes to this.
What do you think they play?
They play Fortnite.
And my oldest daughter is absolutely obsessed with Marvel rivals right now.
Oh.
Free to play games.
That makes sense.
We already talked about this being an extraction shooter.
This is something, especially for the console market, is going to be kind of a new concept.
So the way I've wrapped my head around this is, okay, again, let's just say it's $40.
whatever the price is going to be, you're essentially paying for season one,
Battle Pass, whatever it is up front.
Excuse me.
But how many people are going to look at that and go, look, the destiny people, the Bungy fans,
we're in, we're buying it, we're playing it.
We're not the audience that I'm talking about.
I'm talking about the more casual audience that you're trying to attract to this game.
Do they see $40 price point and go, well, I don't know.
Do I really want to try this?
I'm not sure.
Maybe I'll just stick to Fortnite.
Maybe I'll just stick to Marvel rivals or Apex or whatever the current multiplayer game is.
I get not everything needs to be free to play.
But this isn't destiny where I can spend $40, $50 up front and I have all this PVE content to play.
I don't have to worry about PVP.
For all intents and purposes, this is a PVP game.
So going all the way back to something you already talked about, Andy, what if I'm coming into this?
and I realized, man, I can never, I can never extract this. This is frustrating. I'm putting this down. I don't want to play it anymore. Now the player account goes down. Now these are people going to be less willing to want to go try it because they're hearing word of mouth. Maybe this isn't for me. Whereas if at least it was free to play, people would be more willing to at least try it. This is why I was saying before and what you said, Andy, with them charging an upfront price, I'm telling you, whatever this bait is going to be, they got to nail it.
this summer. They need to nail it. You need to convince me that, man, I need more of this. I want to go
play more of this. Here's my money. I'm all in. Because once you've spent the 40 bucks, you're more
than willing to invest your time to make sure that it was worth the price of admission. Whereas at
least we're free to play, I'm going to be more willing to want to just go try it. Whereas $40,
you're going to convince me to go try. It's what I'm trying to say. So I personally think it's a
mistake. Like I said, even back then, I was pretty sure I was even saying free to play probably
made sense back then in 2023 when I was at the studio saying it. So obviously whatever decision's been
made, I mean, now it's up to bungee to convince everyone that it is worth the $40 price point
or whatever the price is going to be up front to want to go try out marathon. Like I said,
I will play it. Andy, you'll play it. I'm sure Mike, you'll try it. Blessing you'll try it. But we're
not everyone, you know, and we're in a market where free to play multiplayer games dominates
and they take up a lot of your time. And I know we've talked about this in the past. The biggest
enemy of all these games is time. You only have so much time to play these games. So if I'm
already invested in a Fortnite or Marvel rivals, what are you doing that's so good that's going
to get me to stop playing that game to go play your game? Oh, and you want to charge me $40 to go
try it too, they're going to have a lot of work to do. That's all I'm saying. We just be in such a
different place in the industry if these gigantic free-to-play games still required people to pay
the monthly Xbox games with gold, whatever the fuck. Games of gold a long time ago, but PS-plus
or whatever, if those free-to-play games still required that entry price, I think the mentality
surrounding everything would be in a completely different thought space. And
maybe these discussions don't even happen a whole lot anymore, but because they are
free, free, like they are just free as shit. Yeah. Those games. Like, I think, I think it just,
we are trained now, and the consumers are trained now to expect that from a multiplayer thing. And,
and I think Paris brought up a great point. If I was paying a $4.00 price to experience this game
that had a shit ton of also PVE content, that's one thing where maybe, you know, yes, I, I, I, I, I,
I love the thrill of the extraction and maybe I get killed or whatever,
but I got that cool gun to go take on that big ass boss
that is the ultimate whatever.
But when the content that you are expected to produce is,
the content is the other players making content for each other
and having those thrilling moments,
I think that can wear really thin for the people that just go,
well, I'll just hop into another round of Marvel rivals.
I'll just hop into another round of Fortnite.
And again, this is basically me saying, well, make your game another game, which is completely stupid.
And I understand that. But that's just the reality of it. And I still get into the, again, the conversation of how much luxury do you have as far as the time that it takes for you to build a player base to maintain that player base to, you know, fulfill your roadmap of things that you got going on.
because I think, again, when we're talking about a premium title of this kind,
you're not going to launch with 10 million players, you know what I mean?
And like, I think for the premium nature of it and the timing nature of it, right?
Like, we're talking about it competing as far as time with things like Fortnite,
with things like Call of Duty or other, the other games that all the casual players are playing.
You're also coming out as a premium title on the same day as Borderlands 4,
which I think does have a lot of crossover, obviously, like at the core, different video games.
But you're talking about two premium titles that are going to be very,
grindy that are first person that you're going to want to play with their friends and you're
going to want to commit a lot of time to you i think when you're coming out as a premium title on the
same day as something like a borderlands for i think you really have to there has to be a conversation
between bungee and sony as far as hey this isn't going to sell gangbusters and like do crazy
numbers at launch because of the space that we're launching in right like that is the fall that is
borderlands that is call a duty coming out probably a month or so later right like and one of those
titles is a story-based game with, you know, bosses and NPCs, and you will be progressing
and keeping your weapons. And obviously, it's a completely different genre, but I think you're
right that there is a bit of crossover there. And a lot of people are going to go to the store and be
like, all right, what is the, maybe not go to the store. A lot of people are going to be picking
a game to play and going, all right, what is the game I want to spend all my time with right now?
And Borderlands does have the name recognition. Borderlands does have the already built in
audience.
And I think a lot of, it's not a circle of Venn diagram, but I do think there is quite a bit
of overlap in that Venn diagram.
Very quick, I just wanted to say, I put this in chat.
I think the mentality would be even worse if we were still paying for online access on PlayStation
and Xbox.
Like, I can see the YouTube comments if we lived in that alternate universe where people
are like, I'm already paying for online.
Now I got to also pay for Marathon, whereas like all these other services are three.
I don't think there would be winning in either scenario, honestly.
Just a comment on what you were saying earlier, Andy.
Oh, well, I mean, I'm not even, I wasn't even talking about in comparison to Marathon.
I'm just talking about, you know, conditioning the normie parent who knows nothing about gaming,
who right now they are just conditioned to know my 12-year-old, 15-year-old, 16-year-old son.
I haven't spent a dime on these video games for him in, like,
the last three years, except for the V-bucks or the whatever cosmetics that I'm buying him,
whenever he wants his superhero to look like, whatever. And I think if they were still,
if they, they were conditioned to pay monthly for something for their son to play online
in the same way that they play, that they watch Netflix monthly or that they watch HBO Max
monthly. I think that's, that puts them in a different mind space. But they've just had,
the common American person
who's only playing these free-to-play games
has experienced free-to-play
for a long-ass time.
And asking for a premium price
is just, that's too far
in this economy especially.
For clarification.
And to my point, though, is like,
there was a point where you had to pay for online
to even be able to play Fortnite, correct?
Yeah.
Yeah.
On PlayStation specifically.
Yeah, on PlayStation.
And so, like, I think that mentality would, like,
either be equal,
or even worse because it's like, all right, I'm already paying for
to be able to play Fortnite monthly, essentially,
to add another price on top of that
when games like Fortnite and others free to play
already building in that mentality a little bit.
I think there would just be just as much kind of like scuttlebutt
about paying for a premium price.
Anyways, sorry to distract.
Guys, the price is going to be a big one.
It'll be a big conversation throughout until September, bless.
Yeah, another one I wanted to bring into the conversation of monetization
and it coming out as a premium game is one of the things I do wonder,
let's say we went with the reality where Marathon is a free-to-play game, right,
which means you're going to have to find these ways to monetize.
From what we see so far with Marathon, how, and for you guys to have way more experience
with extraction shooters than I do, right?
Like, what are the ways you monetize?
Because I look at this and I'm like, well, you're not going to have a Luke Skywalker skin
I don't think you would have
like these popular
like Fortnite like crossover skins
and this thing
because it has a very distinct art style
has more of a realistic
slash space punky vibe
that you're going with here
are we talking about battle pass
like what would be the ways
that you monetize
outside of just the premium sale
of the game
yeah I mean I think
a battle pass is kind of inevitable
right Paris
yeah yeah they're
they're gonna have to do a battle pass
and there would just be cosmetics
because again going back
to when we were talking with them
at the studio
that was the number one thing.
You cannot make this pay to win, and they know that.
So I don't think anyone needs to be concerned about that from a monetization standpoint.
But yeah, some battle passes, some fun, unique cosmetics would probably be the thing.
Yeah, maybe I'm discounting the Luke Skywalker skin.
I'm starting to think about stuff.
He's like to see that.
Now I'm thinking of other Star Wars skins you could do, and maybe you could do a Darth Vader.
So if we launch at $40 or whatever the price may be, do we not expect a storefront with skins for sale day one?
to me as the consumer, right?
I think free to play, I think heavily monetized on me
supporting the devs by all of that.
If I give you $40, do we avoid that path and not do that day one?
Are we doing that no matter what in today's age?
Well, I would think season one, no.
But I think beyond that, you've now gotten your $40 worth of content, right?
And that's how I'm wrapping my head around.
And maybe I'm wrong.
But I would think the first season is basically,
you spending the $40 up front.
After that, then yeah, you're going to start
seeing battle passes to where they're going to have to monetize
it, moving forward.
That's dope.
I hate it.
Seems not even here.
We're having such a good discussion.
It's actively ruining the con.
We're having such a good discussion about Barathon.
You spent all on Teams G doing a bit.
Okay, first time, every 10 minutes I did a bit.
Not all of it.
That's all of it.
That's very good.
It's very common.
It's like our show.
Listen, with great power comes great responsibility.
When you gave me stars in the bank, you said, Greg, you've been screwed over too long.
I know you'll make the content better with this case.
I know that this is what Game Showdown needs.
I'm wearing the most successful Game Showdown shirt of all time, everybody.
Tim Getty's farewell to.
How many people have no idea what's going on?
As everybody knows here, I have stars in the bank so I can get Tim's three stars.
Are you happy?
Now they know.
Oh.
I went to Chicago and I rock the fucking town to the goddamn ground.
You did.
You did.
A lot of people who came to your meet and greet,
Blessing Mike, they came to mind.
They said, hey, how you doing?
Thanks for that.
Thanks for coming out.
Thanks for support.
And I said, no problem.
Blessing you gave me the case because he knew I'd go support.
I asked everybody to write hate mail for Tim.
I was looking through organizing for my next attack on Tim.
This one's to Tim from Noah.
And Andy, it's for you.
Oh.
Tim.
Why do you hate Andy?
You cancel all of his shows.
You rig game showdown, so he does not win.
That's fucked up.
You are a mean man, Mr. Gettys.
I want you to lose.
Noah, Ome.
well thank you noah yeah
all right yeah
actually I do agree with that I'm glad you did
can we cash this thing in already
I'm glad you came in for that yeah
please catch it in
he's torturing me
just cash it in we got a long summer ahead
cash it in
give me a long summer
story's never over
it's been four months
it's been four months of this shit
let's talk some more
something I'm interested in is
storytelling through a multiplayer game
like this right
you have an awesome eight-minute cinematic,
which is like, wow, this is rock your socks off, Andy.
But also, I've been burned through multiplayer storytelling.
Personally, I look at you in Halo Infinite when I wanted just so much more and I didn't get enough.
How do they...
Well, Concord.
How do we nail this?
How is this going to look?
Will this just be data chips that I have to read in the middle of this?
Will it be audio logs?
What do you expect from this, Andy, with such a prestige team as Descentia?
or a bungee.
Well, they mentioned that they,
in a couple of interviews,
them mentioning that they wanted every season
to feel like a new adventure.
I don't know if that means,
well, first off,
I think it's hard to do that
when you don't have a hub world
or people that you're talking to.
If you're just,
the way the core kind of loop
will work in this extraction game,
it's not just you talking,
or it's just not you dropping into a world
to try to go get,
loot where you know that this area might have higher tier loop but it's going to be more dangerous.
The way that it works is in the menus, you see your sort of different corporate bounties by
different corporate in-game corporations. One of them is new caloric. One of them is called,
I don't know what the hell. So you accept these bounties and they might want five fucking data
chips that you got to go get from whatever area, right? I think it's really hard to try to do
story content
without
NPCs to look at
without
cut scenes and things like that
and maybe there will be
cutscenes,
maybe there will be sort of
in-game cinematics
or even animatics
if it's just like a 2D thing
showing you dialogue
with a person talking or whatever
but I think it's really
I think it's going to be a hard task
and again that's why I'm kind of
everything that they've shown us so far
reminds me so much of Destiny 1
where they want to include all these things
but you have to go online
and read the
grimoire whatever the fuck like you have to it's not accessible in the game what what were they
called in destiny one early on the the the lore in grams no no the what the grim more was it called the
grim more okay i was blanking on it yeah um it it just gives me a lot of like we hope to like all the
goals that you've heard right now we hope to get there someday that's kind of like what i was
getting from a lot of their discussions where yeah we want you know yeah stories and adventures and
you know there will be a persistent story just even nods to the old marathon game which i know
nothing about the lore but i've heard it's fantastic i i just don't know how you really achieve that
without you know any sort of cutscenes or or a hub world to walk around and talk to that one mpc who
goes on a little monologue about whatever.
Like it's, it would be,
it seems like it's going to be a gargantuan task
to try to make that stuff satisfying for the user.
Guys, as we start to ramp down the show
and prepare for our final super chats,
any final thoughts walking away from Marathon
and the Big Reveal.
Yeah, I mean, for me, I'll say real quick, right,
for me watching the content over the weekend, right?
Like, I was, I'm basically going to echo
Andy's thoughts at the very top. I was pulled in
by the visuals of it. I was pulled in by the
moment to moment gameplay of it. I think the gunplay
looks fun. It looks like a bungee game, but
the aesthetic of it I think is
really enticing. It looks really cool.
And it's a game that, you know,
we're talking about the Borderlands 4 slash
marathon release date. One of the things
I was talking about yesterday during my stream
was the fact that, like, you look across this office,
and there are so many people that are going to have to make a choice.
Granted, there are people that probably fall on the
side already, right? Greg's going to play Borderlands
for, most likely, right? Barrett, probably going to play
borderlands for right uh kevin joey probably boy oh yeah bear doesn't know actually uh blessing we gave up
on three like halfway through the game yeah but that's like you know 120 hours you know we played a lot of that
i don't know if it's that long this is a fucking long ass game for no reason um but like you then keep going
through the office right and i can see nick getting into marathon i think us three are probably got to
make a decision as far as all right munderer playing marathon Tuesday they were playing borderlands and
there's a lot of love to be spread around as far as the amount of i think people that are going to be
either or. But I bring that up to say that like, at the very least, for me personally,
I'm looking at it as I think I'm more likely to pick up more, pick up marathon, right? It's a game
that is enticing. It's a game that looks interesting. It's a game I want to know more about.
And it's a game that I think is wanting to do something fresh and it's new frontier for,
for Bungie. And so I'm in, my biggest question is, how are those Bata is going to hit?
Like, is that going to be, are those Bata is going to come out and convince people on what
what this gameplay loop is and convince them on, oh, I got to shout out the, the, the,
the price at launch and oh i'm i'm here for the gameplay loop long term those are my biggest questions
but after seeing the stuff from this weekend i'm into it i like what i see okay i'm super
i'm super stoked and i think that if they can convince the general audience the more sort of normie
audience and casual people who are hopping into these free betas that getting expensive loot and
having that will should i bring it into the next run having that sort of tug of war
you know, can they convince people that that's enticing enough to have them kind of continuing
these runs? That's the biggest challenge. But I'm still in, I've been a negative nancy this
whole time. I'm still going to play the shit out of this. I'm very excited about the gunplay,
about the upgrade systems that I've heard a lot of content creators talk about. And the
world looks so freaking cool and I'm stoked to see what the other maps look like. What about your
Yeah, I mean, I'll echo everything both of you said that I'm excited to play marathon.
I want to play a marathon.
I will be there day one.
My concern, as we've already talked about, is the pricing.
Let's again, Bungee's going to need to convince people to want to spend that up front.
But even more so, it is.
And if there's any company that's going to be able to do this because they've been used to
doing this for 10 years with destiny is the ongoing content.
That's going to be the biggest challenge that I see for Ameriress.
is I fully expect a fantastic season one coming from them.
It's going to be after that.
What are you giving me for season two?
Are you going to be able to keep up that cadence?
Like Mike, you had alluded to Halo Infinite at one point.
That was the downfall of Halo Infinite.
They couldn't keep up with the demand for content and new modes and features and things
like that.
We know Bungie's going to listen to the community.
So as they get feedback, they'll pivot as needed on things that the community is excited about,
things that the community isn't happy about.
But that's going to be the key to everything.
The gunplay is going to be great. It's a bungee game.
You know, it's going to be fun as hell to play from a PVP standpoint.
It's going to be intense.
Just give me the loot.
Like Biggie said, give me a loot.
Give me a loot. I need the cool loot to go chase to making me want to go on those runs
and go back into that world and extract it.
As long as they're able to keep that up, I think the marathon will be fun.
Let's jump into some super chats to get us out of here.
Lance C, right.
and it says, honestly, the gameplay doesn't remind me of the original announcement trailer.
That looked way slicker, not the voxel look to it like it does now.
Vauxhall.
I don't know on that one.
I think there's a little tad different look on the original one we saw a while back to what we're seeing now.
I get where you're coming from, but I like the look regardless.
It looks good.
Sheffield Boulevard writes, optimistic thinking.
I hope Marathon is to tarc off as Fortnite was to Pub.
We talked about that.
Dean writes in and says,
looks like a captivating world to be in visually,
but I have fears about how we'll be told the story or narrative.
If it's all through menus, that's sad.
We talked about that.
How do you address telling the story through that?
Couch Hero says there should be a highlighted extractions
throughout the season where you'll need good loot to be able to survive.
Highlighted.
I mean, I don't know if they're talking about
PVE or
I'm not I can part of me just wishes this is like
Hell divers you know I wish I was just like
taking on big bosses and risking my shit
just go full PVE
the idea of risking
of risking weapons and losing it to the computer
is a lot easier for me to digest
and losing it to other try hard insane gamers
that yes I think creed uh in the Twitch chat
made a great point talking about how
that's why fighting games are such a niche market
because people aren't willing to spend $60 to get their ass-willed
by people that have been playing fighting games their whole lives.
I'll definitely be waiting for you at the extraction site
to loot your dead body.
Street Shadow says,
games biz perspective for free to play.
This keeps us in the Forever Games.
This hurts more developers and games than it helps.
We will just keep seeing games and devs laid off.
How do we reconcile that?
Let's see, that's kind of the double jinx reverse Uno card of this whole thing, right?
We're already in this world of these forever games.
And how do you wean people off of that and get it back to where it used to be?
Because, sure, a bungee can try this, but a firewall tries it and they last 10 days and they completely go away.
That's the scary, risky part about all of this is we know that we, we, we, we, we,
don't necessarily, because again, I agree with everything that's been said.
I don't need everything to be free, free to play.
But how do you get back to the free, free to play world without these companies going under
and people getting laid off?
So, you know, there's a lot of risk with that.
Like, again, marathon is a risk.
Let's be crystal clear on that.
This is not a 100%, you know, surefire thing.
There is risk that Bungie is taking with Marathon with the format.
So we'll see if it works.
I hope it does.
Let's be clear.
hope this works, and then you'll see more people do the same thing.
We need more space Marine twos and we need more outriders.
Yep.
I think that's what it is.
We really do.
We need more sort of truncated experiences that people go, I'll spend 40 hours over here
in this world with an end game in mind and something that I don't feel like I have to
sort of, you know, take on this gigantic responsibility of continuing to play it and
be there.
You know, I just think that's why
AA games and studios and
AA budgets, more importantly, have been kind of killing
it lately.
Okay. And Dane writes in with a game
recommendation for Bless.
Bless, you got to try out. Look
Outside. It's such a unique
survival horror RPG, turn-based
game that is a very captivating
design and gameplay. Ten out of ten,
the best indie game of the year
for me so far.
Jane, what if I told you? I did try out, look outside.
Damn.
I was saying that sounded familiar.
Yeah, I wasn't feeling it.
Okay, he wasn't feeling it.
Well, thank you for the game.
But it is a game that people should check out.
Yeah.
It's a very interesting game.
Really freaky vibes.
It was surprise dropped by Devolver Digital, published it, right?
I got the email for the code, like the day before they even announced the game, right?
It was announced and dropped the same day.
If you're into the things that Dan's talking about here, survival horror, GRPGs, it's a mix between the two, and it just has very freaky vibes.
I didn't, I didn't, I didn't like the vibes.
But if you like freaky shit,
okay, there you go, right there you.
We're also like, I'm so blueprints peeled right now.
Yeah, there's just too many.
Really? Oh yeah.
Hell yeah.
How can you not be?
You know what I mean?
Blueprints.
We played rematch over the weekend.
I wanted to talk about rematch,
but you took that away from me, Mike.
Yeah, talk about rematch.
So many video games happening.
We've played a bunch now that's so much fun.
Well, we're going to talk about more games from this point and beyond,
just like we always do here at kind of funny games.
This has been your...
Marathon reveal impressions from the kind of funny crew.
Paris, Andy, bless, and myself.
Of course, we want to hear from you in the comments down below.
What do you think about the reveal of Marathon on the gameplay side?
An extraction shooter with a premium price tag, not a full price tag.
Let us know your thoughts down below.
We have more kind of funny content coming your way all day long.
We're going to have a special screencast all about the last of a season two premiere
that just went on last night.
And then after that, me and Andy are teaming up with Nvidia to play.
season two of Marvel rivals.
So if you're watching live on YouTube and on Twitch,
don't go anywhere, stay tuned,
and keep supporting and having some fun.
If you're listening to on podcast services around the globe,
thank you for listening and watching.
We'll catch you on the next one.
Goodbye.
