Kinda Funny Gamescast: Video Game Podcast - What We Think About Bungie's Marathon Reveal - Kinda Funny Gamescast

Episode Date: April 14, 2025

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Transcript
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Starting point is 00:00:07 Yo, what's up, everybody? Welcome back to another kind of funny games cast for Monday, April 14th, 2025. I'm one of your show hosts, Snow Bike, Mike, and today I'm joined by a great panel of awesome guys over here. We got Paris Lily coming in via Discord. Hi, Paris. How are you? Hey, what's up?
Starting point is 00:00:25 How is everyone doing? Paris, how much better when I get to see your face? It's been quite some time since you and I got to hang out. It's always nice to spend some time and talk video games, especially a bungee video game, which I know you love. Absolutely. You know, I'm a huge bungee fan, so I'm excited for the conversation today. Big reveal happened this Saturday blessing.
Starting point is 00:00:47 Bungee finally showed off gameplay for Marathon, the big extraction shooter. That's going to be the topic of the show. Saturday, tell me what you were doing. I was playing Magic with the homies. I thought about doing a Twitch stream. I think Andy went live during. Was that correct? Yeah, Andy was doing it.
Starting point is 00:01:03 I ended up doing my own Twitch stream the day after. reacting to the Bunchy stuff, which we'll get into was different than what I thought was going to be. Okay. I thought it was going to be like almost like more of a showcase like 30 minutes to an hour of like here is everything and they did their thing, right? Like we'll talk about it. But it was just different in format. But yeah, I was playing Magic
Starting point is 00:01:19 Commander. You know. You already know. And of course, rounding out the squad is Andy Cortez. He has a two hour long video breakdown of him live reacting to the marathon all the videos that Bungi put up because there was a couple of them. There was actually four videos that they put up, There's a cinematic video that was very cool, about eight minutes long. Yeah.
Starting point is 00:01:39 That a gameplay gameplay breakdown for five minutes, gameplay reveal for about a minute and 55 seconds, and then rounding it out with the big creator highlights from the alpha that they allowed a bunch of people to go to. Andy, two hours of fun watching that live on Twitch, how did it go? Well, mainly two hours because I kind of forgot to stop the stream. I just kind of kept on yapping. I was like, I got to end this vaude.
Starting point is 00:02:00 Like this is, right now we're just talking about other games. So, like, we're, you know, I've definitely gone a little too long here. It was neat hearing from other creators and watching other creators talk about their time over there and getting their hands on with the latest build for that recent sort of creator event. Yeah, I'm just, it's an interesting one, and I can't wait to kind of break it all down with y'all. It is an interesting one, and it's going to make for a great topic of discussion here on your Monday games cast. Of course, Paris has played marathon a long time ago, which we'll talk about that. and Andy and Bless and myself have both or all three of us have watched the breakdown and reveal.
Starting point is 00:02:40 So we're going to dive into it with you, the awesome audience on YouTube and on Twitch. If you want to get involved in the conversation, don't forget to super chat with your thoughts of the reveal, the gameplay, the game itself being an extraction shooter from bungee, maybe the price tag, maybe the overall release date, whatever you want to talk about, send in those super chats. We'll get you involved in the conversation because of course this is the kind of funny games cast each and every weekday. We get together to talk about the biggest reviews, previews, and topics of discussion live on YouTube and on Twitch and, of course, on podcast services around the globe.
Starting point is 00:03:14 If you love what we do, consider supporting us with that kind of funny membership available on Patreon and on YouTube where you can get the very best of Kind of Funny. Also, now available on Spotify and Apple Podcasts to get our shows ad-free. Watch us live as we record them and get your daily exclusive show. For a chance to be part of the show, submit your thoughts, and opinions as YouTube super chats as we go. Of course, this is Kind of Funny Games cast. Earlier today, you got the Kind of Funny Games Daily,
Starting point is 00:03:42 giving you all the nerdy news you need to know about. After today's games cast, you will get a special screencast all about the last of us season two premiere. Who here on the panel watched it. Oh, come on, you already know. You already know. Andy Am Bless. Parrish, did you make time on a Sunday night to watch the last of a season two?
Starting point is 00:04:01 I haven't even watched Severn's season two yet. Oh, my God. Bro, they're lock in. Parents needs a night on the couch watches a good television, it sounds like. Later, guess what? We're assembling the team. It's time to jump back into Marvel rivals with the launch of
Starting point is 00:04:17 Season 2. Later today, thanks to our friends over at NVIDIA, we're going to be showing off in-game, InVidia, DLSS-4, with multi-frame generation AI power tech that gives you up to 440 frames per second in 4K with
Starting point is 00:04:32 the top end 50 series, R-TX GPU, so make sure to come join us later this afternoon as we play some games. Of course, don't forget if you're a kind of funny member, you get today's Gregway, which is all about Greg, and I'm sure his big vacation spring break trip. I think it's 19 minutes of Greg Miller unfiltered. Wow. Unfiltered. Wow.
Starting point is 00:04:53 That's dangerous. No rules. Thank you to our Patreon producers, Anatoly Anst, Delaney Twining, Carl Jacobs, and Omega Buster. Thank you all so much for your support. Today we are brought to you by Imperial Factor and Shady Rays, but I'll tell you all about that later. Let's get into what is the topic of the show. Let's talk about Marathon. Marathon is coming to you from the development team of Bungy.
Starting point is 00:05:19 It's a team-based extraction shooter set to release September 23rd, 2025 on consoles and PC. It's a premium title, not a full-price title, with Bungi giving more details this summer. they say. Over on Steam, the write-up sounds like this. Scavenge the lost colony of Tau SETI, 4. In Bungi's team-based extraction shooter, choose your runner, cybernetic
Starting point is 00:05:46 mercenaries with unique abilities as you battle rival teams and security forces for weapons and upgrades. Fill your vault, take on high-stakes challenges, and unravel the colony's mysteries. Oh, wrong marathon, sorry. That is your marathon write-up. Let's talk
Starting point is 00:06:02 about our thoughts and impressions coming out of Saturday's big reveal. Andy, I'm going to start with you because you had the big breakdown over on your Twitch channel, and then we'll get to Parrish who's played it and Blessing's thoughts after that. But Andy, after Saturday's reveal of gameplay, the overall trailer, the Marathon creator alpha highlights, and the cinematic short, what did you think of Marathon? I think it looks amazing visually. I loved hearing other creators talk about their time with it and what they think the potential can be. I think it's a
Starting point is 00:06:35 kind of a weird one because this, I think extraction shooters are such a niche genre that it's, there's a lot of people that, there's a lot of like normies out there that aren't constantly playing the newest games and maybe only play war zone and other battle royals or whatever the free to play title is.
Starting point is 00:06:53 And it's, I think it's a bit hard for those players to try to wrap their minds around the game lose. And I think even based on what a lot of creators were saying in videos that I watch from people like SkillUp or I watch Dr. Lupo's video on it as well. And then mentioning that maybe the gameplay loop isn't quite 100% developed. And it kind of just feels like everything that we've been shown so far that this is giving me a lot of Destiny 1 vibes where maybe it's not fully, fully cooked. And that's, I think you could look at that statement kind of from both angles, negatively and positively, because I put a shit ton hours into Destiny 1, even though I knew that, you know, this isn't exactly what I think is a perfect video game, but I'm still kind of addicted to the loop of it all. I think this will, I think it's going to catch a lot of people off guard. And a lot of people are also going to say, dang, this isn't a PVP exclusive.
Starting point is 00:07:59 exclusive only game. I'm good. I'm out. And maybe not even I'm out because you still have to pay a premium price to even get in to it. So I'm, I hope they do a lot of sort of free alphas and things like that to get people acclimated with what the, with what the video game is. But just from a from a nerd design standpoint, this is like the freshest thing I've ever seen in a long time. I love the art style. I love the look of the guns, the look of the weapons. And I was kind of discouraged by there not being a central hub when me and Mike played a
Starting point is 00:08:33 game called the cycle frontier which was kind of my first four way into an extraction shooter whenever you go want to do missions or whatever there's a player hub and you go talk to the NPCs and you see them standing there and this has very much what a lot of people have told me is very similar to Tarkov
Starting point is 00:08:49 which is the premier extraction game where you're just kind of accepting missions and menus. I'm kind of bummed out about that. I hope maybe they can continue to develop up that to make the player more immersed. Really bummed out there's no character creator, but that was leaked a while back. We kind of knew and expected that.
Starting point is 00:09:06 But yeah, you are essentially selecting from pre-created heroes. And of course, there's going to be customization on top of that. I'm just really bummed out with the idea that you being a consciousness uploaded into a synthetic robot body, that there's not a whole lot of agency you have there because you're kind of just picking. I'm going to pick glitch, who is the, the character that does this, or I'm going to pick whatever. I don't know, I'm just making it void.
Starting point is 00:09:32 I don't even know that as a character, but it sounds like, oh, it was. Glitch and voice. Wow. What about Shadow? No, no. So, yeah, that does bum me out. Also, I think extraction shooters are made all the more exciting with prox chat and that not being here.
Starting point is 00:09:51 While understandably, the devs going, yeah, it's just not where it is where it needs to be because of how toxic it can be and how off-putting it can be, but that also lends so much to the extraction thrill. However, the gunplay and everything still looks so freaking fantastic and fun, and the moves and the visuals look amazing that I still want to, despite it not being what I want it to be, I'm still going to put a lot of hours into it because it's a bungee shooter and those usually feel really fun to play.
Starting point is 00:10:20 You mentioned it reminding you of Destiny 1, right? and you say both the good and bad angles of it. I think my number one question coming out of this is for you, Andy, and for pairs too, right? Like, what are your guys' expectations for day one of this game? Because when you say destiny, I think about the time that it took for destiny to build and get people on the side of, oh, this is fucking awesome, right? Like, was it the Taking King or whatever it was? That was like the turning point of people going, oh, no, this is now fantastic.
Starting point is 00:10:48 We fuck with this thing. We love this thing. Do you think that when this launches day one, it's going to be in a place where people understand it and love it or do you think it's going to take time to get there? And then the follow-up question is, if it takes time, how good does it need to be to be given the luxury of time? Paris? I love how you throw it right to me. Let me rewind a little bit and then I will answer that question, blessing, because I do want to kind of have some takes on what Andy just talked about as well.
Starting point is 00:11:15 So for full disclosure with me, I went to Bungee in the summer of 2023 to get hands-on with, marathon and since that time I've been a part of their creator program so I have not played it since then I did not play this alpha but I've been able to sit in for lack of a better term some town halls with with bungee where they're talking to the creators they're showing us some concepts where they're headed with it a lot of this stuff that wound up in the alpha I got to see some weeks back and then we did a Q&A on it stuff like that so I've seen the progress over the past couple years of what the game is, but I've not physically played it since the summer of 2023.
Starting point is 00:11:59 Also, pricing is a thing. I'm sure we'll have a whole discussion about pricing as well. So I won't dive into that right now, other than to say when I was at Bungy, they were doing Q&As with us back then and they were talking about monetization and trying to figure out, you know, what the best path would be. But I'm sure we'll have a whole discussion about that. So when I played it, they weren't doing these specific. hero classes at the time. It was you kind of create your character, you go in and the whole 3V3
Starting point is 00:12:29 concept, the PVP slash PVE concept of the extraction shooter was all there at that time. And even two years ago, it's bungee. It felt good. It felt really good to play. The shooting mechanics, weapons, everything about it felt really good to play. We definitely got into some intent situations just in the play session that we had. So I walked away from that feeling good about what marathon potentially could be, but even back then we're like, obviously this still needs more work. They're going to have to be able to explain it. And one thing that you keyed on Andy, which I 100% agree with, I know they're going to do this close alpha now. I'm assuming they're going to do some kind of open beta in the summer before September, because I think that's going to be part of
Starting point is 00:13:12 it. They've got to get people to actually understand, especially on the console side, what is an extraction shooter? What does it mean to go into this world? You're looking for loot. You got to get out, you have to successfully extract it to be able to keep it to get some permanent upgrades, perks, obviously the weapons, things like that. Because to your question blessing, I don't think people are going to get it day one. That would be my one thing. I don't think this is going to be something that's going to immediately click. And even if you go all the way back to Destiny 1, it really wasn't until people got to play the raid that people truly started getting addicted to Destiny and it became the phenomenon that it was. This isn't necessarily, from what I know, I will say, this isn't necessarily going to have some kind of moment like that.
Starting point is 00:13:59 But that's what Bunchy's going to need to explain over the summer is what is going to be that gameplay loop beyond just going on these runs to extract loot that's going to keep you coming back moment to moment, right? I'm sure, again, there's going to be some intense, fun things that you're going to be able to encounter while you're in there. But is it going to be, because I did get to talk to a couple of people that played to the alpha and we had this conversation. about it that I think there will be some initial fund here. I'm more concerned about month, three, month six year, you know, year two. Am I still excited to go back and play marathon? And what is that content that Bunch is going to be able to deliver that's going to keep me coming back because it's going to launch with three maps.
Starting point is 00:14:42 Ultimately, there will be six classes that you'll play at launch and then they're going to do four during this alpha. But what can we expect beyond that? What does the roadmap for marathon look like? excuse me, past season one, that I'm like, yep, can't wait for season two, can't wait for season five, six on down the road. So there's still questions they need to answer. But the art style, I love it. Visually, it's very impressive. Again, like I said, the gun play that, the gunplay that I did even two years ago was already in a good place. So I imagine it's an even better place now.
Starting point is 00:15:16 So I think people that are used to playing bungee shooters, you're going to, you're going to know what to expect as far as that goes. I just think the extraction part is the thing that they're going to really need to explain more to people. Yeah, I think one of the reasons I bring in even that last part of my question, right, is the luxury of time is going back. And I know there's going to be a lot of comparisons to Concord because it's PlayStation first party, live service shooter, if it's within the strategy that they're going with, right? But that was a game that had two weeks. Granted, seemingly very low player base, right? And so when it is, oh, you have two thousand concurrence we got to pull the plug on this thing probably different from how a new bungee title is
Starting point is 00:15:53 going to come out where they have the built in reputation they have a built in audience they have a large amount of people it's fun looking online and seeing how many people that are like you got to let bungee cook they're bungee you know what i mean like just the bungee name i think carries it so far but then i start to wonder of we're talking about what this is going to look like season three or year two or whatever it is right like what are the level of expectations that you guys think we should have by the time we get to what is it september 20th when this thing comes out. It's such a hard thing to even think about
Starting point is 00:16:25 because I feel like I'd have a much better answer if it were any other genre than this. Yeah. This being a genre that may not satisfy the people that only want PVP experiences and it may not even satisfy the people that only want PVE experiences, them going for this PVPVE thing that...
Starting point is 00:16:47 I think it's a genre that depends on the players to create the content because you are fighting NPCs and you're fighting tough bosses or not tough bosses but enemies that what I listen to you know Dr. Lup would do
Starting point is 00:17:03 the breakdown saying that you know these things are tough they're not like these sort of just push over I'm just going to shoot these robots and get XP or get pieces from them or whatever that they provide a challenge and to me that's exciting hearing about the this supposed
Starting point is 00:17:19 third map because they're apparently going for like a map sort of breakdown release or whatever and there's a third map that wasn't shown to a lot of people that has a lot more raid like situations that you would experience in something like destiny and even something with they didn't go too into details but puzzle solving and things like that that you would have to do with your squad now are you doing it at the same time that maybe another team is trying to get the drop on you and you got to defend yourself it it feels like it could be too hardcore of a genre for the mass market because first off you have to pay $40 for a genre that you may not be sold on well there's no confirmed price no confirmed price yeah yeah i think 40 was the rumor
Starting point is 00:18:03 yeah apparently right but from a while ago you would have to pay into a genre that you may not necessarily be sold on and then how quickly are you willing to stick around when you get your loot taken from you four runs in a row. It's like, fuck this, man. You know, like, you're also having to hop in with a set squad. You can drop solo if you want, but there will be other trios. And Bungi is also mentioned in a lot of different interviews. It's meant to be a trios type game.
Starting point is 00:18:31 You could go solo if you want to do a no-fill lobby, but the NPCs in the way a lot of the world is kind of built is meant to have through other homies with you. It's such an interesting and, I got to assume really kind of scary place that they're in because I think for a lot of people like me and even somebody like Paul Tassie, who is one of the biggest destiny heads you've seen out there
Starting point is 00:18:56 and, you know, just followers of bungee content out there, I feel pretty similarly where I look at this and I look at that incredible eight-minute freaking love death and robots cinematic. Holy shit, this is incredible. I want to exist in this world. I don't necessarily want it to be an extraction shoot. And I totally get that. That may not be for me.
Starting point is 00:19:18 But who is it for other than the people that are already stoked about extraction shooters? I mean, do you think they're trying to invent that audience, right? Like a more mainstream, a more console focus. This is coming out everywhere. It's being published by Sony, right? Like this is, and it's also Bungee, where Bungee I kind of look at as almost like a different form of riot in a way where Riot right now, they're working on 2XCO. And I look at that as a fighting game and I'm like, ah, it's Riot. They know how to make an entry into a genre that, like, they have no business being in and somehow, like, making it work and making it one of the best competitive things in the space.
Starting point is 00:19:55 Bungy time after time again, they have been able to enter genres that might be more niche or might not be as established and turn it into, like, this mainstream, like what they did with Destiny, right, where they practically took a World of Warcraft-like experience, brought into console, kind of helped pioneer what the current generation of live service first person should. shooter can be. And now it's the thing that, you know, any gamer knows what destiny is. So many gamers love destiny, right? I would assume they're trying to do the same thing with marathon as far as bringing extraction to way more people. And then the question becomes like, can they actually do that? Like how much faith do we have in Bungee to actually be able to make that happen? Paris, do you think so if I, yeah, yeah, I want to jump in on that. Yeah, go ahead. And yeah, go ahead and ask your question to. Well, if you think people will constantly have the same sort of mindset that I've had that it's hard for me to get away from.
Starting point is 00:20:44 from and I totally understand the criticisms of look man they're making a game that isn't the game that you want either fucking play it or don't and I told I I get that it's similar to you know um me loving hyperlight drifter and going oh they're making a roguelite kind of like multiplayer thing it's not a single player campaign I'm still excited for it I'm still excited for marathon I can't wait for whenever this alpha happens but I also can't help but feel like the whole time Paris I'll be thinking, man, I kind of just wish this was another destiny type thing with maybe, you know, on Dark Souls games, you can get invaded by other players. And it's like, maybe I wish that was the multiplayer angle as opposed to always kind of feeling that threat. But that is when an extraction
Starting point is 00:21:28 shooter is by and large. Go ahead. Bear's. Yeah. So to answer that and I want to go back to stuff that you already mentioned as well, I think it's a thing of you don't know what you like or you don't like until you experience it. So I take into account that Bunchy is saying they want this to be a more social experience. So to what you were talking about previously, this has been destiny for 10 years, that balance, them constantly trying to figure out that balance of we want to appease the hardcore people, but we want to lower that barrier of entry so the casual player doesn't get their loot taken four times in a row and said, F this and I'm out of here. So they have to figure that out. So like you were already talking about that third map, maybe that is more in-gamey type of stuff, more raid level stuff that the hardcore can experience.
Starting point is 00:22:19 And then maybe the other two maps is built around, you know, making it more a more casual experience. So people aren't getting frustrated with it. Again, I can only go back to what I played a couple of years ago and what they've shown me in concept. But I mean, I don't think this is not going to be like Tarkov. I don't think they're trying to go for that hardcore experience. I think, sure, there's going to be some intense moments in there. And I think we've even seen that in some of the alpha footage they showed on Saturday. But I also think they wanted that, hey, if you just want to go in there,
Starting point is 00:22:51 you're going to fight some of the PVE bosses. Sure, you might encounter some PVP experiences. But you have to have that carrot on the end of the stick of being able to extract and get loot. If you're going in there because you're not a high-skilled player and you're constantly losing your loot, you're not going to play marathon. Bottom line. So this is again where I think they need to show this off through this alpha over the summer, talk about it, show examples of this. Like, hey, here's some really hardcore experiences for the highest skill players, but here's some other instances for people that are brand new to an extraction hero shooter. And, you know,
Starting point is 00:23:29 here's how you can have fun and experience this game. And as you become more experience and you level up, now maybe you can take a chance and go in some of these more high-end things. So this is destiny. They've been doing that since 2014, right? That's been the whole balance that they've always tried to figure out. And it seems like they're going to be doing it again with the marathon. You mentioning that Bungee is hoping for this to be their social, they want this to be a social experience.
Starting point is 00:23:57 And I think Prox Chat lends so much to that. I agree. I hope that they sort of allow players who are, at least have it off because there are, without Prox Chat, you are only looking for PVE. And I think if you want a social experience, you have to allow players to not have those PV, or PVP moments rather, where there were definitely, no, of course, 90% of the people you run across on Prox Chat are going to kill you and try to take your shit. That's just the reality of it.
Starting point is 00:24:30 That's the way it works. Like, we get that. but there are those you know those fucking needles in the haystack that you come across somebody and they go
Starting point is 00:24:39 don't kill me please let's please take on this fucking dude I'm trying to finish this mission and I've had that experience in the cycle where I was just playing solo at times because I legitimately enjoyed the cycle frontier and I that game's been shut down
Starting point is 00:24:52 I got shut down last year but there were several moments where I would hop in and have that prox chat moment not knowing whether to trust this person or this tree and suddenly we are playing together and then somebody else comes across us and now we're teammates
Starting point is 00:25:07 and we're both fighting that other squad and you take them out and you're like oh shit that was sick hey dude I'm gonna go extract good luck bro hey yeah good luck to you man and maybe they come back and try to stab you in the back or maybe they don't but I think if you are going for a social experience it isn't a fully social experience
Starting point is 00:25:24 if you're only looking for players to have PVP type experiences if you're just expecting everybody to bump in each other and try to kill each other, then that's not fully social. Just say we want players to always be killing each other as opposed to we want players to experience a social moment, you know? So I'm with you 100%. I think it is a mistake to not have proximity chat. And I'll go back to just when I was at Bungy playing. It was we weren't using proximity chat because we're all in kind of, you know, the same room. It was yelling across the room at people when you had these encounters, right? And
Starting point is 00:26:00 the fun that we had, the trash talk that you would do in those moments. To your point, I just think it should be an option. If my squad wants to go in with proximity chat on, we have the option to turn it on or off. And the teams that don't want it on, they can turn it off and go from there. Or maybe by default, it's off and you have to manually go in and turn it on. Maybe that's the option that you go with so that teams that want to have that experience can have that experience and the ones that don't don't. I think it should be a choice, not just by default, no one gets proximity chat.
Starting point is 00:26:31 Because, like you're already saying, that's probably been the number one comment that I've seen all weekend is the fact that that's not there. Street Shadow writes in with the super chat and says, context on why no prox chat for now. Prox chat brings a lot of legal slash harassment laws across the world. This gets amplified with the company the size of bungee slash Sony. And if the game is rated T for teen. have that little warning on there I mean is it T for teen I don't think there's a
Starting point is 00:27:04 label on that I think blue blood in there yeah it's blue so it's safer maybe less violent blood Mike I was gonna throw to you because again going back to this weekend we got the stream with the reveal
Starting point is 00:27:18 right but then out of that they broke out on the marathon YouTube channel four different videos you got the Marathon Gameplay Reveal trailer that's about two minutes long you got the Marathon Gameplay Overreview trailer which is about five this long explaining the game. You got the Marathon, creator alpha gameplay highlights,
Starting point is 00:27:31 which features Dr. Lupo and some folks playing like a full match together. That was like cut between. And then you have the Marathon Reveal Cinematic Short, which is almost like nine minutes long, right, of like a cool cinematic thing that was happening. Mike, for you checking this stuff out, right, before this episode,
Starting point is 00:27:46 how does this hit for you as somebody who's, I'll say, into Bungy, right, from the sense of, you know, Bungy pioneer pioneered with Halo and all that stuff, but also somebody who seemingly on the, hasn't been sold all the way yet on Marathon. And you're also planning a big Can we talk about the Tarkov?
Starting point is 00:28:01 Yeah, me and Nick, we're going to look into getting the tarcoff just because we're always in the search of some fun. You or Andy, somebody's got to be the third. And so, yeah. And also you and I, again, we play the cycle, Mike. We also did our little demo for Arc Raiders, which is another X-O-Bron. We've kind of seen what a lot of these things have to offer.
Starting point is 00:28:23 What do you think, Mike, were some of the strengths of weaknesses from this? Yeah, for me, over the, the weekend, I was not overly impressed with the rollout. I was expecting a little more E3-like showcase of maybe a narrating voice, maybe the team from Bungy, kind of showcasing some of the points there. But I think at this moment in my life, I know what an extraction shooter is. I kind of know the peas and cues of it. So I don't really need somebody telling me what's going to go on. So I liked the rollout of the creator highlights, having people like Dr. Lupo and others kind of share their thoughts and experiences on the game
Starting point is 00:28:56 and how long they've been involved, similar to Paris over the years, seeing this grow. But the minute and 50 seconds gameplay reveal wasn't long enough for me. The five minute breakdown, I think got a little bit more of like what I wanted. The eight minute cinematic,
Starting point is 00:29:12 as Andy brought up, was beautiful, stunning, very cool, a world that I definitely wanted to get lost in. And then knowing it was an extraction shooter, I was kind of more on the fence about it. Right now in my life, I'm not the biggest extraction shooter guy. I really love the dynamic that it plays with the PVE slash PVP.
Starting point is 00:29:30 I love the push and pull of, hey, am I about to engage with another team? Is this a bunch of MPC bots? How do we play this? Where's the high value loot that I got to go after? How do we make this run successful? I like the cycle of it all, but I do not love the end game of after 10 runs and getting a bunch of duct tape and cigarettes. I don't know where to really go. with any of this, right? And so I think a big battle for me is how Bungy will handle that of someone
Starting point is 00:29:59 who is putting in those hours and still having a fun time that isn't just, I'm here to troll kids and just get into PVP battles all the time, which is what I mainly do. I'm also very excited for console players, right? I'm a kid who loves MMOs growing up. I loved World Warcraft, and I was excited in that Xbox One era when we started to roll out more MMOs onto the console. And right now it feels like Bungee is bringing an extraction shooter landscape that hasn't really been seen on console for kids to
Starting point is 00:30:29 finally check out and play. And maybe this is, as many people have wrote in with their super chats, the Fortnite moment for extraction shooters, right? We have Street Shadow writes in and says, others have said it before, Marathon could be the Fortnite for extraction. Tarkoff is the PubG. Fortnite pulled the
Starting point is 00:30:44 casual audience into a niche genre at the time. I think open beta will be huge. And for me, that's where I think a big moment is, is getting these console players an opportunity to play a top-tier extraction shooter that they kind of just see come and go on PC all the time. I mean, I could see that happening if the game stayed free to play. Yeah. But without free to play, with expectations where they're at, it sucks, but it's the reality. There are millions of people around the world with millions of parents around the world having an expectation. that it's a tough economy.
Starting point is 00:31:23 No, go play that free game you've been playing for the last three years. That's really the only thing you want to play anyway. Keep playing that free to play a Fortnite game. I haven't spent a dollar on you as opposed to, you know, for the exception of maybe buying you some V bucks for Christmas gifts or whatever. But, you know, trying to make this their Fortnite moment
Starting point is 00:31:46 for the genre is a lot tougher if you're going to be charging for. it and it sucks, but that's the reality. Well, I mean, do you think... How about we talk about price? Because that's where we're going to go with this. And we're going to bring in a super chat before we kick it to ads. Because CJ Splitson says, I hate the free-to-play or bust mentality around multiplayer games. And we know that this is a premium title, not a full-price title, which means you will have
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Starting point is 00:35:49 for 300,000 people. Again, go to shady raise.com, use code funny to get 35% off polarized sunglasses. Welcome back, everyone. Let's talk about price, because, of course, I kicked it to the ad from a super chat with CJ Splits on and says, I hate the free-to-play or bust mentality around multiplayer.
Starting point is 00:36:10 And of course, we have now gotten the reveal. We've had the conversation that this will be a premium title, not a full-price title, and clearly not free to play. Bungy will give us more details by the summer so you never know, it could go left, it could go right, could be anywhere by the time September hits. But let's talk about free to play versus the price tag of a premium title,
Starting point is 00:36:30 maybe not a full price title, bless. But you guys, as we've had this conversation, everyone seems like they like the world. They love the look of this. The gunplay of Bungy is to be expected. Very high and dope, of course. But we're on the fence of extraction shooters, and even more on that, now we have to pay for this title.
Starting point is 00:36:47 Blessing, let's start off with you. Where do we feel on the price? To follow up on the super chat, I think for me, I agree. This is something I talked about when I was watching the thing and I was talking about it on my stream of I don't like the blanket,
Starting point is 00:37:01 this is how every single thing needs to work, right? I think games are, every game is unique. I think different types of games have to be treated the way they are as far as like marketing strategy and all that stuff. I don't think this game,
Starting point is 00:37:13 and for this game particular, I got kind of varied opinions as far as like free to play, not free to play, yada, yada. But I think in general, the only true thing I would say about across most player games is that you just need a good release strategy. And for a lot of games, that is going to be free to play. I look at something like Concord, and I'm like, this probably would have
Starting point is 00:37:29 benefited way more from free to play as opposed to coming out and being a $40 premium game. I look at something like Marathon. And I could see the argument for free to play. I think this is something that if you are trying to be the Fortnite, if you are trying to be the most approachable, most accessible, biggest extraction shooter ever, you know, in terms
Starting point is 00:37:45 of player base reaching out all these, reaching to all these different players, then yeah, you probably should be free to play. That said, I'm on a wait and see as far as, okay, how much is it? Is there a PlayStation Plus plan? Is there an Xbox Game Pass? Is there a release strategy around this
Starting point is 00:38:01 that is going to justify or make sense for what it is? But I'm on the wait and see. I know Paris and Andy probably have deeper opinions on it. I'm of the same opinion. I think that, again, there's, if you want this to be a larger release, if you want this to be a larger title, and Bungy has,
Starting point is 00:38:19 correct me if I'm wrong, Paris, like, is it 300 people working on this title? I'm not exactly sure, but it's a lot. I believe I heard that from, I'm blinking on the name of the content creator.
Starting point is 00:38:30 Maybe we'll skill up. I think I heard the same thing, and I also watched Skillow City over the weekend. And that's a lot of money, it's a lot of budget. This game is not cheap to make, obviously. And I think free to play
Starting point is 00:38:43 is one thing to talk about, but then it's also it's not only that Fortnite and Warzone and games like that succeed because of free to play it's you're also discounting the additional costs of needing the Xbox whatever or the PlayStation whatever
Starting point is 00:38:59 to even play those premium priced games online because you would still need that to play the game online as well and that's an additional cost that a lot of people probably aren't paying for when their kids are playing Fortnite all the time when we talk about needing whatever version of GamePass or whatever version
Starting point is 00:39:19 of PS Plus is required to play a multiplayer game online and I I'm with blessing where I feel like if anybody can do it, Bungie can but don't get too cocky because this could quickly become a game that has a dwindling player base and becomes it could quickly become a meme of
Starting point is 00:39:41 damn dude look at this high price game that's coming out and all of this massive budget it's been in development for a long time and look at the state at where it's at and I hate to be doom and gloom about it because I'm stoked about this title but it's just kind of where
Starting point is 00:39:58 your brain goes when you are talking about these things all the damn time about struggling player bases and games that are only have 2,000 people playing or whatever it's it's just where you naturally kind of go Paris where are you at with it
Starting point is 00:40:13 I think it's a mistake. I think it's a mistake to not have this free to play. I think what both of you are talking about is great in concept. But I think in practice, in this current gaming market, this current landscape, I agree with you. If anyone can do this, it would be bungee because they have the reputation. They have the pedigree to be able to pull this off. Obviously, I know people bring in hell divers charging $40 and that worked,
Starting point is 00:40:41 obviously Concord charging. And again, we're just. using $40 as an example. We don't know the exact price. And it failed. I always go back to my kids when it comes to this. What do you think they play? They play Fortnite.
Starting point is 00:40:53 And my oldest daughter is absolutely obsessed with Marvel rivals right now. Oh. Free to play games. That makes sense. We already talked about this being an extraction shooter. This is something, especially for the console market, is going to be kind of a new concept. So the way I've wrapped my head around this is, okay, again, let's just say it's $40. whatever the price is going to be, you're essentially paying for season one,
Starting point is 00:41:18 Battle Pass, whatever it is up front. Excuse me. But how many people are going to look at that and go, look, the destiny people, the Bungy fans, we're in, we're buying it, we're playing it. We're not the audience that I'm talking about. I'm talking about the more casual audience that you're trying to attract to this game. Do they see $40 price point and go, well, I don't know. Do I really want to try this?
Starting point is 00:41:41 I'm not sure. Maybe I'll just stick to Fortnite. Maybe I'll just stick to Marvel rivals or Apex or whatever the current multiplayer game is. I get not everything needs to be free to play. But this isn't destiny where I can spend $40, $50 up front and I have all this PVE content to play. I don't have to worry about PVP. For all intents and purposes, this is a PVP game. So going all the way back to something you already talked about, Andy, what if I'm coming into this?
Starting point is 00:42:13 and I realized, man, I can never, I can never extract this. This is frustrating. I'm putting this down. I don't want to play it anymore. Now the player account goes down. Now these are people going to be less willing to want to go try it because they're hearing word of mouth. Maybe this isn't for me. Whereas if at least it was free to play, people would be more willing to at least try it. This is why I was saying before and what you said, Andy, with them charging an upfront price, I'm telling you, whatever this bait is going to be, they got to nail it. this summer. They need to nail it. You need to convince me that, man, I need more of this. I want to go play more of this. Here's my money. I'm all in. Because once you've spent the 40 bucks, you're more than willing to invest your time to make sure that it was worth the price of admission. Whereas at least we're free to play, I'm going to be more willing to want to just go try it. Whereas $40, you're going to convince me to go try. It's what I'm trying to say. So I personally think it's a mistake. Like I said, even back then, I was pretty sure I was even saying free to play probably made sense back then in 2023 when I was at the studio saying it. So obviously whatever decision's been
Starting point is 00:43:24 made, I mean, now it's up to bungee to convince everyone that it is worth the $40 price point or whatever the price is going to be up front to want to go try out marathon. Like I said, I will play it. Andy, you'll play it. I'm sure Mike, you'll try it. Blessing you'll try it. But we're not everyone, you know, and we're in a market where free to play multiplayer games dominates and they take up a lot of your time. And I know we've talked about this in the past. The biggest enemy of all these games is time. You only have so much time to play these games. So if I'm already invested in a Fortnite or Marvel rivals, what are you doing that's so good that's going to get me to stop playing that game to go play your game? Oh, and you want to charge me $40 to go
Starting point is 00:44:11 try it too, they're going to have a lot of work to do. That's all I'm saying. We just be in such a different place in the industry if these gigantic free-to-play games still required people to pay the monthly Xbox games with gold, whatever the fuck. Games of gold a long time ago, but PS-plus or whatever, if those free-to-play games still required that entry price, I think the mentality surrounding everything would be in a completely different thought space. And maybe these discussions don't even happen a whole lot anymore, but because they are free, free, like they are just free as shit. Yeah. Those games. Like, I think, I think it just, we are trained now, and the consumers are trained now to expect that from a multiplayer thing. And,
Starting point is 00:44:57 and I think Paris brought up a great point. If I was paying a $4.00 price to experience this game that had a shit ton of also PVE content, that's one thing where maybe, you know, yes, I, I, I, I, I, I love the thrill of the extraction and maybe I get killed or whatever, but I got that cool gun to go take on that big ass boss that is the ultimate whatever. But when the content that you are expected to produce is, the content is the other players making content for each other and having those thrilling moments,
Starting point is 00:45:30 I think that can wear really thin for the people that just go, well, I'll just hop into another round of Marvel rivals. I'll just hop into another round of Fortnite. And again, this is basically me saying, well, make your game another game, which is completely stupid. And I understand that. But that's just the reality of it. And I still get into the, again, the conversation of how much luxury do you have as far as the time that it takes for you to build a player base to maintain that player base to, you know, fulfill your roadmap of things that you got going on. because I think, again, when we're talking about a premium title of this kind, you're not going to launch with 10 million players, you know what I mean? And like, I think for the premium nature of it and the timing nature of it, right?
Starting point is 00:46:11 Like, we're talking about it competing as far as time with things like Fortnite, with things like Call of Duty or other, the other games that all the casual players are playing. You're also coming out as a premium title on the same day as Borderlands 4, which I think does have a lot of crossover, obviously, like at the core, different video games. But you're talking about two premium titles that are going to be very, grindy that are first person that you're going to want to play with their friends and you're going to want to commit a lot of time to you i think when you're coming out as a premium title on the same day as something like a borderlands for i think you really have to there has to be a conversation
Starting point is 00:46:42 between bungee and sony as far as hey this isn't going to sell gangbusters and like do crazy numbers at launch because of the space that we're launching in right like that is the fall that is borderlands that is call a duty coming out probably a month or so later right like and one of those titles is a story-based game with, you know, bosses and NPCs, and you will be progressing and keeping your weapons. And obviously, it's a completely different genre, but I think you're right that there is a bit of crossover there. And a lot of people are going to go to the store and be like, all right, what is the, maybe not go to the store. A lot of people are going to be picking a game to play and going, all right, what is the game I want to spend all my time with right now?
Starting point is 00:47:23 And Borderlands does have the name recognition. Borderlands does have the already built in audience. And I think a lot of, it's not a circle of Venn diagram, but I do think there is quite a bit of overlap in that Venn diagram. Very quick, I just wanted to say, I put this in chat. I think the mentality would be even worse if we were still paying for online access on PlayStation and Xbox. Like, I can see the YouTube comments if we lived in that alternate universe where people
Starting point is 00:47:50 are like, I'm already paying for online. Now I got to also pay for Marathon, whereas like all these other services are three. I don't think there would be winning in either scenario, honestly. Just a comment on what you were saying earlier, Andy. Oh, well, I mean, I'm not even, I wasn't even talking about in comparison to Marathon. I'm just talking about, you know, conditioning the normie parent who knows nothing about gaming, who right now they are just conditioned to know my 12-year-old, 15-year-old, 16-year-old son. I haven't spent a dime on these video games for him in, like,
Starting point is 00:48:26 the last three years, except for the V-bucks or the whatever cosmetics that I'm buying him, whenever he wants his superhero to look like, whatever. And I think if they were still, if they, they were conditioned to pay monthly for something for their son to play online in the same way that they play, that they watch Netflix monthly or that they watch HBO Max monthly. I think that's, that puts them in a different mind space. But they've just had, the common American person who's only playing these free-to-play games has experienced free-to-play
Starting point is 00:48:59 for a long-ass time. And asking for a premium price is just, that's too far in this economy especially. For clarification. And to my point, though, is like, there was a point where you had to pay for online to even be able to play Fortnite, correct?
Starting point is 00:49:15 Yeah. Yeah. On PlayStation specifically. Yeah, on PlayStation. And so, like, I think that mentality would, like, either be equal, or even worse because it's like, all right, I'm already paying for to be able to play Fortnite monthly, essentially,
Starting point is 00:49:29 to add another price on top of that when games like Fortnite and others free to play already building in that mentality a little bit. I think there would just be just as much kind of like scuttlebutt about paying for a premium price. Anyways, sorry to distract. Guys, the price is going to be a big one. It'll be a big conversation throughout until September, bless.
Starting point is 00:49:56 Yeah, another one I wanted to bring into the conversation of monetization and it coming out as a premium game is one of the things I do wonder, let's say we went with the reality where Marathon is a free-to-play game, right, which means you're going to have to find these ways to monetize. From what we see so far with Marathon, how, and for you guys to have way more experience with extraction shooters than I do, right? Like, what are the ways you monetize? Because I look at this and I'm like, well, you're not going to have a Luke Skywalker skin
Starting point is 00:50:20 I don't think you would have like these popular like Fortnite like crossover skins and this thing because it has a very distinct art style has more of a realistic slash space punky vibe that you're going with here
Starting point is 00:50:31 are we talking about battle pass like what would be the ways that you monetize outside of just the premium sale of the game yeah I mean I think a battle pass is kind of inevitable right Paris
Starting point is 00:50:41 yeah yeah they're they're gonna have to do a battle pass and there would just be cosmetics because again going back to when we were talking with them at the studio that was the number one thing. You cannot make this pay to win, and they know that.
Starting point is 00:50:54 So I don't think anyone needs to be concerned about that from a monetization standpoint. But yeah, some battle passes, some fun, unique cosmetics would probably be the thing. Yeah, maybe I'm discounting the Luke Skywalker skin. I'm starting to think about stuff. He's like to see that. Now I'm thinking of other Star Wars skins you could do, and maybe you could do a Darth Vader. So if we launch at $40 or whatever the price may be, do we not expect a storefront with skins for sale day one? to me as the consumer, right?
Starting point is 00:51:21 I think free to play, I think heavily monetized on me supporting the devs by all of that. If I give you $40, do we avoid that path and not do that day one? Are we doing that no matter what in today's age? Well, I would think season one, no. But I think beyond that, you've now gotten your $40 worth of content, right? And that's how I'm wrapping my head around. And maybe I'm wrong.
Starting point is 00:51:46 But I would think the first season is basically, you spending the $40 up front. After that, then yeah, you're going to start seeing battle passes to where they're going to have to monetize it, moving forward. That's dope. I hate it. Seems not even here.
Starting point is 00:52:05 We're having such a good discussion. It's actively ruining the con. We're having such a good discussion about Barathon. You spent all on Teams G doing a bit. Okay, first time, every 10 minutes I did a bit. Not all of it. That's all of it. That's very good.
Starting point is 00:52:23 It's very common. It's like our show. Listen, with great power comes great responsibility. When you gave me stars in the bank, you said, Greg, you've been screwed over too long. I know you'll make the content better with this case. I know that this is what Game Showdown needs. I'm wearing the most successful Game Showdown shirt of all time, everybody. Tim Getty's farewell to.
Starting point is 00:52:44 How many people have no idea what's going on? As everybody knows here, I have stars in the bank so I can get Tim's three stars. Are you happy? Now they know. Oh. I went to Chicago and I rock the fucking town to the goddamn ground. You did. You did.
Starting point is 00:52:57 A lot of people who came to your meet and greet, Blessing Mike, they came to mind. They said, hey, how you doing? Thanks for that. Thanks for coming out. Thanks for support. And I said, no problem. Blessing you gave me the case because he knew I'd go support.
Starting point is 00:53:07 I asked everybody to write hate mail for Tim. I was looking through organizing for my next attack on Tim. This one's to Tim from Noah. And Andy, it's for you. Oh. Tim. Why do you hate Andy? You cancel all of his shows.
Starting point is 00:53:18 You rig game showdown, so he does not win. That's fucked up. You are a mean man, Mr. Gettys. I want you to lose. Noah, Ome. well thank you noah yeah all right yeah actually I do agree with that I'm glad you did
Starting point is 00:53:30 can we cash this thing in already I'm glad you came in for that yeah please catch it in he's torturing me just cash it in we got a long summer ahead cash it in give me a long summer story's never over
Starting point is 00:53:44 it's been four months it's been four months of this shit let's talk some more something I'm interested in is storytelling through a multiplayer game like this right you have an awesome eight-minute cinematic, which is like, wow, this is rock your socks off, Andy.
Starting point is 00:54:01 But also, I've been burned through multiplayer storytelling. Personally, I look at you in Halo Infinite when I wanted just so much more and I didn't get enough. How do they... Well, Concord. How do we nail this? How is this going to look? Will this just be data chips that I have to read in the middle of this? Will it be audio logs?
Starting point is 00:54:21 What do you expect from this, Andy, with such a prestige team as Descentia? or a bungee. Well, they mentioned that they, in a couple of interviews, them mentioning that they wanted every season to feel like a new adventure. I don't know if that means, well, first off,
Starting point is 00:54:37 I think it's hard to do that when you don't have a hub world or people that you're talking to. If you're just, the way the core kind of loop will work in this extraction game, it's not just you talking, or it's just not you dropping into a world
Starting point is 00:54:54 to try to go get, loot where you know that this area might have higher tier loop but it's going to be more dangerous. The way that it works is in the menus, you see your sort of different corporate bounties by different corporate in-game corporations. One of them is new caloric. One of them is called, I don't know what the hell. So you accept these bounties and they might want five fucking data chips that you got to go get from whatever area, right? I think it's really hard to try to do story content without
Starting point is 00:55:25 NPCs to look at without cut scenes and things like that and maybe there will be cutscenes, maybe there will be sort of in-game cinematics or even animatics
Starting point is 00:55:35 if it's just like a 2D thing showing you dialogue with a person talking or whatever but I think it's really I think it's going to be a hard task and again that's why I'm kind of everything that they've shown us so far reminds me so much of Destiny 1
Starting point is 00:55:49 where they want to include all these things but you have to go online and read the grimoire whatever the fuck like you have to it's not accessible in the game what what were they called in destiny one early on the the the lore in grams no no the what the grim more was it called the grim more okay i was blanking on it yeah um it it just gives me a lot of like we hope to like all the goals that you've heard right now we hope to get there someday that's kind of like what i was getting from a lot of their discussions where yeah we want you know yeah stories and adventures and
Starting point is 00:56:28 you know there will be a persistent story just even nods to the old marathon game which i know nothing about the lore but i've heard it's fantastic i i just don't know how you really achieve that without you know any sort of cutscenes or or a hub world to walk around and talk to that one mpc who goes on a little monologue about whatever. Like it's, it would be, it seems like it's going to be a gargantuan task to try to make that stuff satisfying for the user. Guys, as we start to ramp down the show
Starting point is 00:57:02 and prepare for our final super chats, any final thoughts walking away from Marathon and the Big Reveal. Yeah, I mean, for me, I'll say real quick, right, for me watching the content over the weekend, right? Like, I was, I'm basically going to echo Andy's thoughts at the very top. I was pulled in by the visuals of it. I was pulled in by the
Starting point is 00:57:22 moment to moment gameplay of it. I think the gunplay looks fun. It looks like a bungee game, but the aesthetic of it I think is really enticing. It looks really cool. And it's a game that, you know, we're talking about the Borderlands 4 slash marathon release date. One of the things I was talking about yesterday during my stream
Starting point is 00:57:38 was the fact that, like, you look across this office, and there are so many people that are going to have to make a choice. Granted, there are people that probably fall on the side already, right? Greg's going to play Borderlands for, most likely, right? Barrett, probably going to play borderlands for right uh kevin joey probably boy oh yeah bear doesn't know actually uh blessing we gave up on three like halfway through the game yeah but that's like you know 120 hours you know we played a lot of that i don't know if it's that long this is a fucking long ass game for no reason um but like you then keep going
Starting point is 00:58:03 through the office right and i can see nick getting into marathon i think us three are probably got to make a decision as far as all right munderer playing marathon Tuesday they were playing borderlands and there's a lot of love to be spread around as far as the amount of i think people that are going to be either or. But I bring that up to say that like, at the very least, for me personally, I'm looking at it as I think I'm more likely to pick up more, pick up marathon, right? It's a game that is enticing. It's a game that looks interesting. It's a game I want to know more about. And it's a game that I think is wanting to do something fresh and it's new frontier for, for Bungie. And so I'm in, my biggest question is, how are those Bata is going to hit?
Starting point is 00:58:39 Like, is that going to be, are those Bata is going to come out and convince people on what what this gameplay loop is and convince them on, oh, I got to shout out the, the, the, the price at launch and oh i'm i'm here for the gameplay loop long term those are my biggest questions but after seeing the stuff from this weekend i'm into it i like what i see okay i'm super i'm super stoked and i think that if they can convince the general audience the more sort of normie audience and casual people who are hopping into these free betas that getting expensive loot and having that will should i bring it into the next run having that sort of tug of war you know, can they convince people that that's enticing enough to have them kind of continuing
Starting point is 00:59:21 these runs? That's the biggest challenge. But I'm still in, I've been a negative nancy this whole time. I'm still going to play the shit out of this. I'm very excited about the gunplay, about the upgrade systems that I've heard a lot of content creators talk about. And the world looks so freaking cool and I'm stoked to see what the other maps look like. What about your Yeah, I mean, I'll echo everything both of you said that I'm excited to play marathon. I want to play a marathon. I will be there day one. My concern, as we've already talked about, is the pricing.
Starting point is 00:59:57 Let's again, Bungee's going to need to convince people to want to spend that up front. But even more so, it is. And if there's any company that's going to be able to do this because they've been used to doing this for 10 years with destiny is the ongoing content. That's going to be the biggest challenge that I see for Ameriress. is I fully expect a fantastic season one coming from them. It's going to be after that. What are you giving me for season two?
Starting point is 01:00:21 Are you going to be able to keep up that cadence? Like Mike, you had alluded to Halo Infinite at one point. That was the downfall of Halo Infinite. They couldn't keep up with the demand for content and new modes and features and things like that. We know Bungie's going to listen to the community. So as they get feedback, they'll pivot as needed on things that the community is excited about, things that the community isn't happy about.
Starting point is 01:00:43 But that's going to be the key to everything. The gunplay is going to be great. It's a bungee game. You know, it's going to be fun as hell to play from a PVP standpoint. It's going to be intense. Just give me the loot. Like Biggie said, give me a loot. Give me a loot. I need the cool loot to go chase to making me want to go on those runs and go back into that world and extract it.
Starting point is 01:01:02 As long as they're able to keep that up, I think the marathon will be fun. Let's jump into some super chats to get us out of here. Lance C, right. and it says, honestly, the gameplay doesn't remind me of the original announcement trailer. That looked way slicker, not the voxel look to it like it does now. Vauxhall. I don't know on that one. I think there's a little tad different look on the original one we saw a while back to what we're seeing now.
Starting point is 01:01:27 I get where you're coming from, but I like the look regardless. It looks good. Sheffield Boulevard writes, optimistic thinking. I hope Marathon is to tarc off as Fortnite was to Pub. We talked about that. Dean writes in and says, looks like a captivating world to be in visually, but I have fears about how we'll be told the story or narrative.
Starting point is 01:01:50 If it's all through menus, that's sad. We talked about that. How do you address telling the story through that? Couch Hero says there should be a highlighted extractions throughout the season where you'll need good loot to be able to survive. Highlighted. I mean, I don't know if they're talking about PVE or
Starting point is 01:02:11 I'm not I can part of me just wishes this is like Hell divers you know I wish I was just like taking on big bosses and risking my shit just go full PVE the idea of risking of risking weapons and losing it to the computer is a lot easier for me to digest and losing it to other try hard insane gamers
Starting point is 01:02:32 that yes I think creed uh in the Twitch chat made a great point talking about how that's why fighting games are such a niche market because people aren't willing to spend $60 to get their ass-willed by people that have been playing fighting games their whole lives. I'll definitely be waiting for you at the extraction site to loot your dead body. Street Shadow says,
Starting point is 01:02:54 games biz perspective for free to play. This keeps us in the Forever Games. This hurts more developers and games than it helps. We will just keep seeing games and devs laid off. How do we reconcile that? Let's see, that's kind of the double jinx reverse Uno card of this whole thing, right? We're already in this world of these forever games. And how do you wean people off of that and get it back to where it used to be?
Starting point is 01:03:24 Because, sure, a bungee can try this, but a firewall tries it and they last 10 days and they completely go away. That's the scary, risky part about all of this is we know that we, we, we, we, we, don't necessarily, because again, I agree with everything that's been said. I don't need everything to be free, free to play. But how do you get back to the free, free to play world without these companies going under and people getting laid off? So, you know, there's a lot of risk with that. Like, again, marathon is a risk.
Starting point is 01:03:56 Let's be crystal clear on that. This is not a 100%, you know, surefire thing. There is risk that Bungie is taking with Marathon with the format. So we'll see if it works. I hope it does. Let's be clear. hope this works, and then you'll see more people do the same thing. We need more space Marine twos and we need more outriders.
Starting point is 01:04:16 Yep. I think that's what it is. We really do. We need more sort of truncated experiences that people go, I'll spend 40 hours over here in this world with an end game in mind and something that I don't feel like I have to sort of, you know, take on this gigantic responsibility of continuing to play it and be there. You know, I just think that's why
Starting point is 01:04:40 AA games and studios and AA budgets, more importantly, have been kind of killing it lately. Okay. And Dane writes in with a game recommendation for Bless. Bless, you got to try out. Look Outside. It's such a unique survival horror RPG, turn-based
Starting point is 01:04:57 game that is a very captivating design and gameplay. Ten out of ten, the best indie game of the year for me so far. Jane, what if I told you? I did try out, look outside. Damn. I was saying that sounded familiar. Yeah, I wasn't feeling it.
Starting point is 01:05:10 Okay, he wasn't feeling it. Well, thank you for the game. But it is a game that people should check out. Yeah. It's a very interesting game. Really freaky vibes. It was surprise dropped by Devolver Digital, published it, right? I got the email for the code, like the day before they even announced the game, right?
Starting point is 01:05:26 It was announced and dropped the same day. If you're into the things that Dan's talking about here, survival horror, GRPGs, it's a mix between the two, and it just has very freaky vibes. I didn't, I didn't, I didn't like the vibes. But if you like freaky shit, okay, there you go, right there you. We're also like, I'm so blueprints peeled right now. Yeah, there's just too many. Really? Oh yeah.
Starting point is 01:05:46 Hell yeah. How can you not be? You know what I mean? Blueprints. We played rematch over the weekend. I wanted to talk about rematch, but you took that away from me, Mike. Yeah, talk about rematch.
Starting point is 01:05:55 So many video games happening. We've played a bunch now that's so much fun. Well, we're going to talk about more games from this point and beyond, just like we always do here at kind of funny games. This has been your... Marathon reveal impressions from the kind of funny crew. Paris, Andy, bless, and myself. Of course, we want to hear from you in the comments down below.
Starting point is 01:06:14 What do you think about the reveal of Marathon on the gameplay side? An extraction shooter with a premium price tag, not a full price tag. Let us know your thoughts down below. We have more kind of funny content coming your way all day long. We're going to have a special screencast all about the last of a season two premiere that just went on last night. And then after that, me and Andy are teaming up with Nvidia to play. season two of Marvel rivals.
Starting point is 01:06:38 So if you're watching live on YouTube and on Twitch, don't go anywhere, stay tuned, and keep supporting and having some fun. If you're listening to on podcast services around the globe, thank you for listening and watching. We'll catch you on the next one. Goodbye.

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