Kinda Funny Gamescast: Video Game Podcast - Whatcha Been Playing, Super Meat Boy 3D Review - Kinda Funny Gamescast
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What's up everybody?
Welcome to the Kind of Funny Games cast for Monday, March 30th, 2026.
I'm one of your host, Greg,
alongside the Master of Hype, Snowbike, Mike.
Good morning, Greg. Great to see you today.
Good to see you, Mike.
Yeah, it's been a great Monday.
Excited for today's gamescast.
topic y'all next to you of course
the one the only it's lucy james from game spot
dot com thanks for having me back
thanks for hanging out you know i make the track out here
a trek out here i feel like you gotta stay you gotta
morning together is right that's great thanks lucy
and then of course he's the Hispanic arthur up texas
Latino heat clicking heads ripping him to shreds
the globe trotin head shotin rootin tootin
three point shooting
nitro rifle from twitch dot TV
Andy Cortez you know that Greg
it's just the root and toot man I got it so
It's RT before 3P.
That's how I got in my head now.
Oh, okay.
I'm reprogramming myself.
I do like that.
I just realized that, you know, last week when I was like, man, Greg, you're setting out all these code requests.
You know, I was in a Helsinki, man.
Yeah.
I got to re-request all these things.
I wasn't seeing them.
I was in a different country, different time issues.
Turns out I had that channel muted.
Yeah.
That was like.
Yeah.
Yeah.
And I think I had it muted because I was like, I was scared to see notifications pop up while I was
streaming one day. You know, for like
embargo purposes. That I appreciate that. I do the eight-hour
mute. The what? The eight-hour mute.
Oh. So then it like comes back.
I didn't even consider that. Wow. Muted at your own
discretion. I like that. That's good. Do you feel
and Andy this would just be to you, I know Mike doesn't even look at slack.
Do you feel when I send a late night slack you need to respond to it right away?
Whoa, hold on. Hold on. You're a late night slacker?
not on purpose
So you can schedule that
I know but you often
Actually in that you can ask that audience
Or maybe if they're not watching in the moment
They might not see it but I do
Oftentimes hit send and then undo it
And then schedule send because I'm just
But it's that thing where when I can find the gaps I fill them
But I there was this comes up because I saw it on some
Instagram whatever where some
Somebody was talking about how they appreciated their boss
Or somebody they were interviewing or whatever saying
Hey this I've sent this when it was
at a time convenient to me.
It's like an email signature.
Don't feel you need to start.
Oh, that's an interesting thing I never thought about
because when I'm slacking at night,
if I am slacking and just forgetting about it,
it's either bullshit or it is just the,
oh, this is when I had the fucking free second
to go through my inbox to get the thing to do.
Depends on the priority of it, you know?
I just feel like if there was ever something I actually needed you guys for,
I would text.
Like in terms of like, it is an emergency.
I don't want you.
Bear it, obviously.
Greg, you're a great boss, man.
Oh, thanks.
You're a good boss.
Thanks.
I try.
I've seen a lot of late night slacks that end with if you don't respond to this now.
It's over.
That's your telltale that this is bullshit.
How much do you like when I popped in your stream on Friday?
And I was like, how does it feel stealing for me?
You're your sorrows footage.
I was watching my sorrows footage, which, by the way, like, I don't know if I probably should return that solid state drive.
Don't.
No, that's yours now.
See, why did you stay it on content?
Now you got to do it.
Well, it's Amazon.
They don't know.
They're not listening.
You know what I mean?
Because this is the thing, Lucy.
Oh, you bought it.
We get the notification from Howsmart.
We both jump at you.
Like, you owed PlayStation.
No, no, no, no, no.
It was like, hey, we're going to need a two terabyte minimum.
And I was like, why?
First, that's insane.
Turns out we were recording on the Shogun machines.
The Shogun devices record lossless video.
So it was three and a half hours of Soros footage, 1.3 terabytes.
Jesus Christ.
I had to clear so much shit off to even unzip the file to get it on my PC.
It was a nightmare to deal with.
Yeah, it was not great.
So I still got that hard drive, but it's kind of cute.
It's a cute little hard drive.
Is it like the little one?
Yeah, a little, yeah, a little sandisk one.
Yeah, yeah, I got that.
Did you expense it?
No, because I like to return it.
Right off.
Maybe I expense it and then I return anyway.
Bonus money.
Bro, you are so bad at doing this.
I was going to say yes, since you didn't expense it.
Feel free to keep it.
Do whatever you want.
I mean, you know, everybody, this is the Kind of Funny Games cast.
Each and every weekday, we come together to talk about previews, reviews, reviews, and topics we need to talk about.
If you like that, of course, be part of the show live, YouTube.com slash Kind of Funny Games.
You can super chat with your questions, comments, concerns for the day's topic.
And, of course, thank you to our Patreon producers, Carl Jacobs, Omega Buster, and Delaney the Psalm twining.
For now, let's begin with what is and forever will be topic of the show.
It's a what you've been playing episode.
but it's headlined by the Super Meatboy 3D review
because big snow bike Mike the fucking hawk
he's all fucking crazy
he went through and played this game and beat it
of course if you don't know super Meatboy 3D
steam description I love is the infamous
Tough Is Nails Platformer now in 3D
He had an extra dimension
The dev is a slugger fly alongside team meat
The publisher head up alongside G-Corps
publishing. Mike, what is your history with Super Meat Boy? Because of course, this is one of those
games that took over IGN. It is that old for me. That's how long I remember Super Meat Boy.
2010 dropping from Team Meat being the star of that indie game, the movie, dropping, again,
being tough as nails, my Xbox being set up. There was a, God, I'm so sorry, I can't remember
his last name, but a kid named Ben at IGN who worked on the sales team who would just come over.
and for hours play at my desk.
We would pass the controller and screw around.
Like, it was a game we all adored at IGM.
But Mike, you were the big Xbox guy.
Were you all about this back then?
No, I've never played a team meat game.
I've never played a Super Meat Boy game.
This was my first time ever playing a Meat Boy game.
I've kind of got interested in it.
Thanks to Steam Next Fest.
I am a Doritos crash course one and two.
Of course, you're on.
And a trials guy.
So I like the fun beat this in X amount of time obstacle course,
but I've never played a Celeste.
a meat boy, a Super Mario Maker.
So for me, this was all new and fun and exciting.
And so, yeah, I found myself falling in love with this.
Finished out about 15 hours as of this morning.
83% complete towards the 100% on the game.
And, yeah, that just shows you I did fall in love with this
because you can, I mean, each level beats anywhere between 30 seconds to a minute and 20
at most rights, depending on your speed and where you're going.
But I beat this game a couple days ago and then just kind of fell in love with the challenge
of, well, let me A plus every single map here, which is beat it in the lot of time that they
give you to say you're going really fast.
Let me find every collectible hidden on this cool 3D map, which was very fun and challenging
in a number of them.
And then now go to the challenge underworld and complete all of those in certain amount
of time.
So I'm deep into this.
I'm loving it and having a really good time.
Give me the top level.
Again, I think it's a funny steam description, the infamous tough as nails platform are now in 3D.
If you were talking to somebody who's maybe an audio listener
and can't see it and didn't play the 2010 2D version,
how do you describe Super Meat Boy 3D?
Oh, man, that's so funny because I'm not the Super Meat Boy guy.
So if I was to describe it to my friends,
I would say if you're looking for a toughest nails 3D platformer
where every button press has to be precise,
every landing has to be perfect,
where you go for your best time and your interest in time trial runs,
this would be a game for you, right?
and then I would point towards like Doritos crash course
Celeste.
I'd be like these are games that would get you into it.
I played Ori but Ori's more Metroidvania than this,
but it is all about the platform.
Oh,
that's true.
Yeah.
I don't know if I played those.
Astrobot has been a blur to me.
I enjoyed it.
It's kind of funny favorite game.
I don't really hold tight to Astrobin.
But yeah,
that's what I would describe it to and I would say,
hey, this is a really fun, packed game.
It's a challenging game.
Yeah.
It's a game that you're going to grip.
your controller and you're going to question after
15 hours, is this controller broken
now? Sarah Bond, if you're listening, please send me
a new one. I miss you. Oh, wait.
Damn. Damn. She still has your
address. I don't think she has this way. She has your address. She's just to buy
it now. She's got to buy it like anybody else.
So yeah, that's where I'm at right now. That's why I
describe it to my friend. You know, what I've always loved
about the original super meat boy and then for
my limited time with 3D. Of course, I played
it at the switch event here for
GDC. We had code, so I've
tinkered with it here and there. But
the reason I've always been drawn,
to it, I think, Mike, and what keeps me coming back to it is, it is that as long as you want
to play a game.
Where it is, these levels, yeah, obviously could be as short as mere seconds, or, you know,
you get stuck on it and you grind forever.
But I often feel that, like, you get in there and you run in, there's the giant spinning
meat grinder, there's this obstacle, whatever is going to kill you, kills you, but then
you're right back to it.
And it is that, like, I'm going to do this again.
I'm going to do this again.
I'm going to do this again.
And it's the, I think something that, you know, years later, Celeste did so well, which
was you just have to get past this screen.
Can you get past this image of it to get to the next thing?
And then we'll start you here.
Super Meat Boy levels are usually so small and bite size that it is, all right, you get past
that screen and then you die in the next thing and you have to do it again.
But you're doing the muscle memory.
You're learning what you're doing, right?
It's funny you bring that up great because, yeah, it's not get past this screen and
Super Meat Boy to me.
It is, yeah, get past this obstacle, then find the next obstacle done.
Like you said, it is that muscle memory that you're starting to learn.
and remember what's next.
What are I got to do here?
And the excitement of seeing what is that next screen
or what is that next obstacle, right?
There was always a thrill to me when it was the time trials
when I was rerunning levels or just the new experiment of like,
hey, what is this?
To find that next obstacle, go, okay, cool.
I'm going to jump up into the right.
Then I got a quick dash to the left and then move forward.
It's a ton of fun.
And yeah, the platforming feels very tight and precise.
I will say after 15 hours, I don't know if it was the controller breaking
or if it was the game.
I did feel a little bit of, like, desync and lack of responsiveness on some of the buttons
throughout, like, later parts of my gameplay.
But when you play it all the way through, it feels tight.
It feels precise.
But I think I just abused this controller.
Yeah, there's that.
But I also know, you know, during previews, Roger talked about the fact that, like,
the 3D aspect opened it up a bit more for him and making it feel airy, where he wasn't sure
where he was in placement.
And, you know, 2D Mead Boy was so quick, so fast, but this, that the other.
I like the 3D.
I mean, playing Mario Odyssey last year.
I'm always into a fun kind of 3D space and finding those cool platforming levels, right,
that we talk about with Astrobat and others that we kind of grew up with Banjo Conquer for me.
And like, I like exploring the space.
I like jumping and missing that ledge by just a little bit.
They do a good job.
They put a red circle where you're going to land.
So you can really see like, hey, I got to move a little bit closer in there.
Like Roger said, that's kind of a give and take.
You'll learn.
You'll get better at where that circle's really going to be.
And so, yeah, I love the three.
3D space of it. I will be
interested when I jump into Super Meat Boy 2D
if I vibe. Are you going to go back?
Yeah, I bought that.
Steam Next Fest sale. I bought a bunch of games.
I bought all the Batman games. I bought Super Meat Boy.
I was buying them all. You got to support
Steam. You know what I mean? You got it, man. Steve's going to
go away. They need help. Yeah.
Mike, for the structure of this game,
I played Super Me Boy kind of passively with
friends back in the day when it was that
first thing on the Xbox arcade.
that I remember...
Yeah, and this was back in the day
after watching on indie game the movie
and being like, oh shit, this is a really cool story
about these developers.
But I don't really remember a whole lot
of the game structure.
This game has the overworld, right?
And then you do about 10 to 15 missions
and then there's a boss battle.
I don't remember the old game
having boss battles.
I don't think there were.
I think they were just progressively harder
and harder missions.
That's how I remember.
I haven't played a whole lot of this game,
but I did get to the first boss battle.
I was saying it did.
It did have boss battles.
It did have boss levels.
The way they're presented in this game makes it feel more like,
hey, we're designing this like a 3D boss battle where I feel like the,
that feels kind of like the spectacle where I think the,
the boss battles for Super Meat Boy felt a bit more like integrated into a lot of just like
the platforming things.
So they didn't like really stand out as much.
they make them a very big deal.
I feel like it's right.
I'm sorry, Barrett Corny.
Have you played this game as well?
Yes, I've played it.
I beat it yesterday finally to,
because I haven't had too much time.
But yeah, A plus every level have gotten.
Almost every bandage.
There's three levels I need to like talk to Mike about
because like I've spent like two hours on just three levels
looking for some of the collectibles and I can't for the life of me.
It's making me insane.
But yeah, I have.
I've beaten it.
What do you think?
I think it's great.
I think it's a great adaptation of Super Meat Boy,
making it into the 3D space.
It's a fun excuse to get back into this world and into this gameplay.
Like Mike was saying,
I like the controls.
It feels the way that they've translated it to 3D.
Feels good.
Reminds me of playing it back with my friends back in 2010
and just getting really, really angry at it.
It's a great feeling being angry.
I would say,
the transition to 3D, not like the best at all times, like we were just talking about with boss fights.
I think the boss fights are, I don't know, they, it's one of those I would have rather them not do boss fights for this one.
They kind of feel uninspired and they kind of feel like quick.
It felt like they just did them just because they felt like the last one did it.
So they felt the need to do it here.
So some stuff like that around like, I'm not really getting anything out of this and they feel weirdly easy.
and so stuff like that
and then there's also just like
kind of like distance
to where like what's the thing that I'm
depth perception? Death perception troubles
I think this game runs into
that reminds me of like
early crash bandicoot
which I think could add
to the frustration in some really
interesting ways but in other
ways I think like
does in some ways come off a little
clunky here and there but
besides that I
I think it's a great kind of like 3D remake.
It surprised me like how much of this felt like,
oh, yeah, this is just super meat boy, but 3D.
So, yeah, I would say overall, I had a great time.
I would give it a solid eight out of ten.
Okay, okay.
Michael, do you feel?
Yeah, I agree with Barrett.
I would go with a solid eight.
I think this is a great game as right.
It's a ton of fun.
You're definitely going to get plenty of time worth, right?
As Andy brought up, there is five worlds in this, Andy,
15 levels per world with one boss fight per world.
so you're going to have five boss fights there.
And then when you A plus every single top side world,
you unlock the underworld,
which is the same as that.
So there's five underworld world maps on that
with all 15 levels on that.
All brand new things?
Yeah, they're very similar to the top side level of it,
but I would call them more challenge rooms
of like very bite-sized smaller feels to this.
If that top-side mission felt like 40 seconds,
the bottom one felt like 22 seconds.
Okay.
And so it felt like, hey, we're going to make this more challenge,
a little bit smaller,
but we're going to have even more to the game
that you can go out and play,
which I thought was really cool.
Bandages in every single one of the top side missions,
so that will unlock fun cosmetics for you
to change up Super Meat Boy,
have him become Band-Aid girl
or the guy with the top hat
who's the evil genius right there.
So that was fun to chase those.
There's also even more to it, right?
There's parts of the level that I've never seen
that Barrett saw that you kind of just kind of find in the world.
There's these weird, like,
I don't know what would you call those?
There's like secret levels.
At one point I found, like I decided I had an inkling to fall into like this weird little tube that like when I say that out loud, it does, it sounds like it really stuck, stood out like a sore thumb.
But in the way it's integrated into the level, it's very innocuous.
I think it's the word that I'm looking for.
And then the game turned into a top down game where I was driving a truck.
I hated that.
Oh, you found that as well?
Yeah, I've immediately, like, I tried about four trials.
Like, why am I doing this? This sucks.
I don't like it.
So it's very confusing.
Like, so you find like weird things like that at like little Easter egg levels.
And at first I was like, what the fuck is the point of this level?
What am I supposed to do?
And then I realized, oh, I'm supposed to run into buildings to clear out a path for this big truck that's like chasing me almost.
And then, you know, it's like hauling a big missile.
Yeah.
And if it hits buildings.
things it'll explode and I was very confused
by it too. It's very confusing, very
weird but then at the end of it that unlocks
a new character I can play as which is the truck
so then like I can play as the truck
in levels and stuff and that just
like I think they nail like bringing it back
to that kind of like
2010 era
indie games where they're just doing like
weird funky cool little things
for people to find and get
obsessed over trying to find every
little detail right
that reminds me of you know the
the Super Meat Boy or like Bitrunner and stuff like that.
Sure, sure, sure.
I was just going to say,
because I have to compare everything to Dark Souls,
I would be so fascinated to see a mod implemented,
a PC mod implemented to this game
where you aren't limited to the eight axes of control,
of like direction, you know,
because in this game it's you're either up,
you're upright, you're right, you're down right, you're down.
You know, it's like,
sure.
You don't have the full 360 sort of directionality
that you could face.
And I'm pretty shit at this game.
And there's plenty of moments where I'm like,
I wasn't holding the,
I wasn't doing diagonal there.
I swear I was doing up or I wasn't doing like right there.
I was doing,
you know,
so there's a lot of moments like that
where you feel like you're going to make that jump
and suddenly your character snaps to the other direction.
He was like,
oh, fucker,
I didn't really,
and a lot of that is like,
it's definitely a get good moment.
But I would be more fascinated to see
if I gel with the game more,
with a bit more like degrees of movement
and sort of like what direction of
Yeah, because I'm enjoying it so far
I think I got to, I haven't played the second boss yet
I haven't started that yet
But I've done to the second world
Mike said you said there were like four world five five
Yeah, I'm enjoying it for sure
It does remind me of
You know the
That just stupid
You know I have to do this
Regardless of how I'm feeling right now
It's just, it's for my pride kind of thing.
Yeah, definitely. And then
you beat a mission and you go, oh, but I
could do it faster. And it just reminds me of
like the Mario Maker's sort of vibes
that I'd... That was my wonder, I don't, you know, you were
so known for Mario Maker. I was wondering if this
would become streaming fodder for you if you think
you'll be out there torturing yourself. Um, possibly.
I mean, I do, after
just several hours of playing it,
you're like, I feel, oh man, my hands are tired
right now. Yeah, I can't. And
there will be times where I failed and I'm
like, oh, it's because my hands are just tired.
reminds you of the way my hands would get tired in a in a silk song boss fight or I just go I feel it right now and I'm trying to like dodge at the right moments but my hands aren't responding the way it's you know it's all what happens to all great athletes yeah you know well tomorrow I was going to ask about that because this looks like a game that I will just I'm not going to touch this I did you play the original a bit like back in the day everyone everyone everyone did but it's like my repetitive strain injury could never are there any accessibility things that they have done for the
the elder gamer amongst us.
I haven't fully looked into it.
And for those who maybe can't use a controller.
Great question.
It's just interesting to me now
or it's like, I respect this kind of game
where it's like this is the game that you are
throwing yourself against a grain
and again and again and again.
But it's like, I just can't do it.
Like even just holding a controller for too long,
like if I don't, I remap stuff a lot.
Like if there's controller remapping.
Yeah.
Just to make it easier.
I got that dash on the backpad on mic.
I'm like, I'm a bit.
I'm a back paddle.
Yeah.
They're the best things about the elite.
We're back paddlers now.
Everybody needs to get on board with the back paddling.
Look.
It's the elite wait.
It's a new age.
It's a new century.
With that it is being put down.
Over at IGN.com and one of their previews loose, they did call out.
If you linger in the main menu a bit longer, you find yourself wandering into a robust
settings menu, which reveals decently comprehensive accessibility options.
So that's all we have.
There's something there for.
Everybody, this has them to do with a podcast.
but there's a merch giveaway happening in the Twitch chat.
Wow.
You have to come to the Twitch chat to win and type in
Exclamation point enter.
I'm going to, no, Ken Jr. did.
Go out to Ken Jr.
I'm going to try to win the merch.
Speaking of the Twitch chat, it was asked over there how much this costs.
It is $25 over on the Twitch.
I imagine it's everywhere.
Nice.
But more importantly, it is on GamePass at launch.
So you could just jump in like I believe the original was,
but maybe it predates GamePath.
But I remember it was such an Xbox game.
You would have been paying Microsoft points.
as we all did.
That was the currency we traded it back then, Mike.
You have no.
800 Microsoft points for a game.
And it was always the best because it doesn't equal out to what you want at all.
It's like, Fortnite V-Bucks back in the day.
You're like, just make it even.
No, you could never buy just 800.
You always have to buy 1,000.
And then stuff would be 1,200, so then you'd end up by.
You're like, oh, you fucker.
Yeah.
Smart plan.
They've been on us forever, you know what I mean?
And Mike's just always paid for him.
I'm always on for it.
I can't wait to jump in.
I'm going to jump into WWE 2K-26.
And I'm going to buy the battle pass on that.
See what I can do.
Walk around the island.
Yeah.
But then are you going to go,
are you going to do the thing where you have the deluxe edition and you pay to unlock all
the superstars as well?
Are you going to earn them in the past?
That's the big question.
I don't have time to earn them.
So I will pay for them.
Yeah, yeah, yeah.
Jesus fucking Christ.
One thing I would love in Super Meat Boy, though, is like when we talk about
accessibility and, you know, if you're having issues with debt perception,
I would love a, like a kind of semi-transparent,
just like, plain of grid.
beneath right where his feet are.
Sure.
So that like, because there are several times where it's like,
I don't know how close I am to the ground there.
And I would love to see like, as soon as the grid sort of passes through ground,
you're like, oh, now I'm above it or now I'm below it.
It's kind of hard to explain for, you know, in an audio medium.
But yeah, that is one thing I would sort of like to see because there are plenty of moments where I go,
okay, I just got to wait longer there, but I can't really tell.
I mean, they do a great job of having the circle underneath people.
so you know where you are landing,
right, at all moments.
There's always just, like, this floating sort of, like, you know,
sphere underneath them.
Shadow?
Yeah, I mean, it's kind of just like a red circle, you know?
It looks like the emoji of just like a red ring, you know?
Oh, yeah.
And that's great to know where you are in that space,
but when you're talking about, like, the X-axis,
it's really hard to kind of tell.
Fair.
Yeah, I understand.
Here's where the floor is, you know.
I wonder how much that cloud saves, though, aren't working?
What's going on?
What?
What's going on?
I don't know.
You're going to be like, I want to know.
Yeah.
That happens sometimes.
Are they not supported?
I mean, sometimes.
It's probably just because of the build, maybe I'm hoping.
Oh, yeah.
Have you opted?
Oh, wait.
Hang on.
Yeah.
Are you going to be?
I wonder how much that, you know, is also then chocked up to the, you know,
level on your X axis as you're talking about of how they want you to play this,
where they do want you to fail, right?
Failing is a big part of seeing your blood trail all over it.
If it is that idea of seeing, okay, well, this time come in.
I know not to jump that high there coming this,
do this.
They really feel that
accomplishment, even
in those micro things.
Because again,
that's how I feel about it.
We're just finishing a level
gives me such a sense
of like,
oh, I did it.
Were there any leaderboards,
Mike or Barrett?
I would have loved that.
Yeah, I would have,
that's one that stood out to me,
especially with like the,
how big the kind of level based
speed running community
has really built up past like kind of just
its niche in the last few years.
It's a weird one where it's like,
Yeah, this should have, this should have a leaderboard kind of system.
It feels very weird that it doesn't.
Yeah, thinking about the, you know, how much we got addicted to the neon white
and me seeing Jeff Grub go above and then Baird go above and then Riker go above.
I was even thinking Astrobb exchanging scores back and forth.
That would have been, you know, I feel like that's kind of a big miss.
And but legitimately that feels like something they could go, day one, we're adding leaderboards.
I unfriended people because of Hitman.
I miss a leaderboard.
Remember when Returnal, when we were all reviewing Returnal,
and it would notify your friends when someone who would die?
Oh, yeah.
Remember this?
Yeah, you'd get like a notification of so-and-so fucking die.
You're like, oh, man, it sucks for that.
It sucks for that.
It's really odd, yeah.
So, Mike, Super Me Boy 3D.
A thumbs up.
You're giving that one your approval.
Thumbs up, yeah.
Jump on any great price tag on that with 25.
Great time, a lot of fun.
If you're into break your controller, try to beat the best time.
Yeah, this is it.
Hell yeah.
I'm into it.
Everybody, Lucy's got a game to tell you about it as well.
But first I'll tell you about the membership.
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And we're back to superchats to get through before then.
Our sleeping giant super chat and said, VA Spurs VA, Parentheses, Andy knows what's up.
Boss Spurs, go, go.
Playoffs are looking good.
Oh, my God.
O'KC Thunder, you better watch out.
He goes on to say, can't wait for the playoffs.
Also, Lucy Rules.
Thank you so much for all you do in speaking about taking
care of your mental health.
Oh, thank you.
I appreciate that.
And then Tweedzie says, I don't know if it's the lighting or what, but the panel is looking
well fit today.
Oh, wow.
Where's on point today?
Isn't this shirt?
Yeah.
What is this one?
So they bridge?
Yeah.
Because they said well fit.
Well fit.
Fit.
Fit.
Probably.
I don't know.
Well, fit.
Well, fit.
Lucy, tell me about the game you've been playing raccoigne.
Raccoon.
Like raccoon, right?
But with coin.
Yeah.
Okay.
Okay.
A coin pusher, a rogue light.
A coin put.
Yes.
So, you know, when you go to an arcade and you have those coin pushing machines that are just, you know, they gobble up all your money and you never ever.
You drop the token.
You hope you're pushing much over.
You never win anything.
Well, you don't even drop a token.
You don't even understand what's happening half the thing.
No, you drop in an actual coin.
So it's even worse because you can see exactly where my money is going.
And it's nowhere good.
And but it's the type of game, Lucy, that you look at it.
You're like, there's no way that my quarter will not affect everything here.
It will immediately push out everything.
It doesn't do anything.
I see that little prize hovering on the edge.
I just need to put one.
50p in,
away we go.
A 50p, no,
like a 1P1.
We're not rich.
So this is a game from,
the publisher is PlayStack
who did publish Bellatro.
And this game,
yeah, it sure borrows
from the Bellatro Formula lot.
I spent like two hours
non-stop playing it yesterday.
I love it.
It's a roguelite.
So basically all you're doing
is with the triggers,
you are just press,
him and you're putting a coin in press put a coin in press and then you just watch him go in
really just you're the old lady oh i am the old lady in Vegas pissing myself in the seat
because i don't want to get up because i'm on a run this is it am i the machine is going to pay off
let me give you the steam description please do a coin pushing dopamine machine uh rack coin is a rogue
like deck builder where you combine special coins with powerful items to trigger wildly satisfying
combos, stack shiny towers, spin the lucky wheel, and shake the machine until all the coins
drop. It is, I mean, yes, the dopamine was hitting. So the thing is, I would say, I was playing
it on my, my Rog ally, my Roger ally. And I will see, like, there's a lot going on in these
menus a lot that I wasn't necessarily getting. I was not really reading the coin descriptions
or anything. I was expanding my clip and putting basically everything in there. And then it was
very early on I'd have a few favorites.
I was like had one where it would cause like a little black hole
and every coin caught in the black hole
would be caught up and score.
See here you've got like poisoned coins
and stuff and then you can also get coins
that attack. Then I unlocked another guy
and I was
breeding animals with coins and stuff.
I thought you're saying like I unlocked a man who just sat
next to me and the machine next to me.
It told me about it's like, blow and smoke.
So, but the thing is
is that I kind of felt like that didn't matter.
Obviously, it would matter to make, you know, like if you were making builds and you have your favorite coins and you have these specific builds you're building to get to the end of levels and get it then around.
But for me, honestly, it was just so meditative to just shoot out a bunch of coins because I think they have a really good amount of time between you putting a coin in and you getting some kind of reward for it.
You building that score.
And then the fact that you've got combos and then you can just throw these coins in to like really get the big score.
it's, yeah, it's more hitting that dopamine rush for me than Bellatro was.
Belatro, I feel like quiet, more thinking.
Yeah, yeah, yeah, yeah.
And even now, I feel like I'm not exactly familiar with all the poker hands that I should be,
despite playing dozens of hours of Bellatro.
Whereas this, it's like, coin goes in.
Yeah.
Coin comes out, sometimes a black hole appears and sometimes a tower of stuff appears.
It's great.
Are you ever super decisively putting down the coin at the right moment?
or you're just hitting the buttons regardless?
I, so I were getting to the point where, like,
I could see even here in this B-roll, right?
It's like on the left-hand side there would be a bunch,
so I would only be firing the right one to get coins there.
And then I would fire both of them at the same time,
and then they'd join in the middle,
and then you'd help the middle.
Oh, wow.
And then here you see, like, that thing.
Ornado?
That calls a UFO in later on.
There's other things where you can block.
You can put stuff down that blocks,
so you can kind of funnel all the kind of thing.
Honestly, this is a really, really,
great second screen game.
Ah, yeah. And I mean that with the, like,
the highest compliment, utmost respect.
It is a ball pit. It is a, I'm watching my
trash. I don't need to pay full attention to that.
Well, don't call all KG trash. Come on.
They're good people. I would never. I love those boys.
I was watching five episodes of Vanderpump rules.
Oh, wow. That's trash. That is trash. However,
Scandival is coming up. Oh, again.
I don't know what it is. Don't tell me.
Oh, I don't, I don't, I mean, we are literally going.
We only know it through osmosis of Tim and Joey.
Tim and Joey.
We're literally going to Tim and Gers to watch Scand.
Oh, wow.
He's treating it like an Avengers level of event.
You know it's big.
You know it's big.
If he's got to break out to the theater.
So, yeah, see you hear like a tower is stacking.
And then there's like a spinny wheel.
This is.
When I look at this, this looks like a game that people are playing like in Rick and Morty or
something.
It looks like one you have on like the desktop games that play themselves.
Oh, like loop hero or something.
The auto ones.
My question, loose, as a fellow ROG handheld user,
is it playing well with that?
Because I see a lot of mouse movement,
so I didn't know if it was, okay.
Are you tapping or are you just using joystick?
I was just using the sticks.
The one thing I would say is that,
I mean, this is my broader criticism for games like this,
is that that kind of pixely font I find very difficult to read.
Yeah, I would love an option to just have a regular font.
Yeah, a lot of games do the, you know,
we'll turn off that pixel font, give you classic.
But I didn't really explore in the,
in the menu so maybe you can do it as an accessibility setting but I was like I can't see shit
and that's the thing that's where I feel like I need to see it played on a bigger screen
because I want to get more into the build crafting part of it but it was a very relaxing game
tutorial super you know just gets you in on the ground running the shop like rerolls felt fair
you can also exchange so if you run out of coins in the top corner you hit why and you exchange
and you have a limited number of exchanges so it also just means that like you may start a
around with only 20 coins and you're like
that's not going to be enough and no it's not but you can
exchange and you can also
use your tickets to get prizes
and the prizes are the
big items that let you
you know like get a lot of points and a lot of coins
and there's a target for each double to do something
I rarely do on this podcast can everybody just
stop talking and bear can you bring up the volume
of the game just because I want like what's it going to do
sonically for me that's the thing
we get a lot of like nice coin
dropages of audio
that's that's where I'm at
With ball pit, I got all the...
I'm like, ooh, this feels good for my brain.
But I want to know what the coin sound like, Barrett.
Sorry, the other one I think was like a commentary video.
Okay, thank you.
You would crush it with the speed on that.
Sounds nice.
Yeah.
I mean, it sounds real good.
That might sell me out getting it.
It's hitting the spot.
And now imagine it like a bunch of them just going out.
Yeah.
Luce, it looks like there's a kind of a CRT filter.
Is that in the game always, or
There's that, like, one of these accessibility type settings?
Don't know.
Or just video settings or anything.
I assume.
Could just be art style.
No, I, yeah.
Whatever I'm going to have a look.
I didn't even bring my Browgli.
I could have been playing it on Bart on the way down here.
Oh.
See, this one that I pulled up, does it?
It seems to be less pronounced.
Yeah.
If there is anything, so it might just be a setting.
Gotcha.
Oh, my God.
Oh, yeah.
And there's different people that you,
creatures that you play as.
So the first one, you're a raccoon who's a manager.
And then the next one, you're a bioloon.
and that's why I was like breeding animals.
And there's a lot to, oh my God.
Chips were stolen. Oh my God.
See what I mean?
Dopamine. Dopamine. Dopamine.
Michael, you said nothing. Does this do anything for you? Do you think you'll play this one?
Oh, yeah. Actually, this is the game that I tried to put on the stream this week with me and Roger.
Unfortunately, he is busy. So I changed the game.
But my concern, Lucy, is I fell in love with Balacho because of the kind of strategy of it all, right?
Really thinking through the poker hands.
I'm already sold on this game, and I know I will play it,
but I guess I look at this and I go,
where is the strategy?
Is there even strategy?
Like, you know, I think Bellocchio really got me because I was thinking
outside the box.
This one, I love putting down coins.
I love the modifier.
So we'll see if I fall in love with that one and find kind of the challenge in it all.
Yeah, and that's the point where, like,
if I had time to really get into it here,
I think the Rogue Light stuff is,
certainly as I was playing and I was getting further and further,
I was like, oh, this is where it becomes.
really, really important. I think it does a very good job of ramping up with those early
levels where it's literally, you just get the dopamine rush of putting coin in, coins come out.
Whereas once you hit like six, round six or so onwards, that's when you need to be making
sure that what you're getting at the shop works for the build that you're trying to do.
In particular as well, like making sure that see on the side, like those like coin clips,
making sure that you've invested enough to increase those so you get the special coins that
will give you more points, making sure that you are using prizes.
Because the difference in coins you need to get at the very beginning
versus coins you need to get later on in rounds is immense.
Like it can go from 50 to thousands.
And so that is when you really need to be making sure that you're preparing early on
to pay off much later.
And then it gets very satisfying.
That looks so good.
That's when I want to hear the coins right there.
That looks so good.
Now my one critique of the B-roll that we've seen
stunning lack of raccoons
Yeah, what if like
There's, I see the little guy on the bottom right
But one of the prize coins is the raccoon
And the first guy you play as is a raccoon
So this is like a later on level
The first the first guy you play us is
You know what?
Oh my God, I had a dream that me,
Snowbike Bike and Max Covell were golfing
And a raccoon walked up to us
And was like
Stole somebody's video camera side of recording
We're like yeah, they do that here
It's a weird thing
They do that here
But anyway yeah
Stunning Lack of Raccoons.
I want to see more little pause.
He says as he pivots back to this.
I want to see more little pause do stuff out here.
Yeah, I can go from a little pause.
Yeah.
Pause would be great.
I'm fascinated by the past year to two years that we've had with the rogue likes and the arcade
rogue likes, whatever you want to classify these as.
We've gotten a lot of them lately.
This simulator games, extraction shooters, they're all the rage.
The sting.
But, no, I mean, I think PlayStack has a really good eye for, I mean, like they also
publish Golden Idol, which is two my favorite games.
Sure.
Ava, like they've had a great success with Bellatro and yeah.
Good eye.
Hell yeah.
Well, thanks, Loos.
Yeah.
I'm going to get this.
I'm excited.
I'm interested.
But I'm sick, Mike.
Yeah.
I'm talking about new games.
Okay.
What if we talked about an old game from, say, 2009?
Andy, what the hell were you streaming this weekend?
So Barrett walked out to me and he, uh, in a meeting, though.
It was an, I was working from home.
So he didn't walk up to me, but I'm assuming he walked up.
And then he said, I'm going to play in your automata this weekend.
Damn.
To see if we can maybe push it into the kind of funny top 100 vote, which will happen later in the year.
If it's on my list.
You said, will it make my top 100?
Will it boost this game higher?
Sure.
And he said, but in exchange, Andy, I want you to play Batman Arkham Asylum.
Yeah.
And I said, Daddy-O, you got it, Daddy-O.
And I downloaded Archam Asylum.
And I downloaded some cool mods.
I'm doing with a month.
And I played about seven.
and a half hours yesterday.
And I'm close to beating it.
I'm right there.
I'm right there near the end.
I mean, the most, hey, the
most appealing thing about this
whole proposition from Barrett was him going,
it'll take you like eight to ten hours
to beat it. I said, oh my God, that's a dream
come true. I knew that's what you needed to hear after
beating the Witcher. Dream come true
after about 110 hours
of the Witcher. And played about
seven and a half hours yesterday.
And it
it is, I mean, it's so masterful
And what it does with its, you know, kind of keeping everything so condensed and not making everything feel like a just mission on a checklist, the way that things are just so kind of, you know, the way things are integrated into the game.
And the way moments and, you know, boss fights or, you know, even NPC encounters happen, everything feels so organically done.
and I think
it reminds me so much of my time
playing Gears of War
one and two for the first time
last year, two years ago, whatever it was,
where I
could immediately see
how this game has inspired
so many other games that have followed it
but it still does so many things better
than the ones that have followed it.
And I don't know, I just have such an appreciation
for the formula of it all,
the voice acting,
the characters,
was Mark Hamill just fucking killing it.
Kevin Conroy being awesome.
A late grade.
Yeah, it's just, it's one of these games.
I'm like, yeah, okay, I get it.
And I never fully expected it to hit the way it did.
Because, you know, the amount of people that have been talking this game up,
I just thought like, okay, but it's still a Batman superhero game.
Like, it can't.
No, it is.
It's awesome.
This game rocks.
I just love the layout of it all.
I think it's so kind of beautifully designed and everything is so efficiently done.
There's no wasted.
time with anything. Everything's just like,
we're going to get you to the next spot that's going
to be fun. We're going to hit you with surprises.
And nothing is going
to feel like, okay, this mission's
done. Let me start next mission.
The way everything is just kind of
like, everything flows so perfectly.
Yeah, it's like, this really
was the blueprint for what a lot of games
have tried to emulate and
in a lot of ways have failed since then.
This game, I think, does it kind of perfectly
so far. So yeah, I have like a couple
of hours left, maybe two to three to
three hours left.
Very nice.
Really, really enjoying my time with it.
Yeah,
like,
you know,
it'll likely be a top 100.
When this came out and you didn't play,
was it because it was when your downtime of gaming?
Yeah,
but also I think we had just been plagued by a lot of bad ports.
Sure.
Or bad,
you know,
license.
Yeah.
Installments of games.
It just seems funny that like,
you know,
IG would give it like a 9.3.
Right.
Batman Arkham Silent is the greatest comic book video game of all time.
This is an adult dark night story that is well
told, pack some truly fun game play elements, has top-nodge voice talent. It feels like it's
part of the Batman canon. If I have to nitpick, I wish the cutscenes looked better as they
can distract from the tail and that the AI was a bit more responsive. But those are tiny
flaws that shouldn't distract from the big picture. Rocksteady nailed what Batman is
supposed to feel like. Fans rejoice. Who wrote that? It doesn't matter who wrote that
fucking beggar, beggar of a verdict. But this is when IG was respectable, so I was
expected computer.
Something they lost about 11 years ago.
Cating.
Timing,
yeah.
Timing lines up perfectly.
Yeah.
Yeah.
I mean,
I would say it was definitely
during my downish time
of gaming where I
had moved to Austin
by this point already
and just didn't have a lot of money.
And when I was,
when I did have time,
when I wasn't at work full time
and school full time,
I would red box whatever thing.
But I also just wasn't as
into the games industry
as I was like later
on when I, you know, I would say probably three years.
I would say around 2011 is when I got really into like listening to podcasts and,
you know, reading reviews and things like that. And yeah, but I think at the time I just
thought, oh, another license game. There's been a lot of these in the past. A lot of them have
been bad. I just never gave it a second thought, you know. And by the time, I realized how
much people love these games. Like, all right, well, you know, I'm playing other new stuff right now.
You know what I mean? But it's a perfect time. Honestly, like this topic.
100 stuff has been perfect for the backlog
of wanting to go back and re-experience
like these legendary video games,
you know? Yeah, it's been a good time.
What's your favorite goon call-out?
Batman Goon call-out?
It's the bad!
It's the bad! Yeah, I mean, that's definitely
got to be the one. You can't take us all on at once.
Yeah, that's another good one.
I love how every, like, just normal
goon is either
it's either Steve Bloom
or it's Bender.
Yeah, John DeMachio's. Yeah, and it's,
It's awesome.
I just,
I don't know.
It just,
the characterizations of everybody
are so awesome.
I have been skipping
so many Riddler things.
So I have this like,
in-game lore for myself
that the Riddler is just really sad
that I'm skipping a lot of his stuff.
But I did.
I worked really long.
And there was a moment that later on
I found a trophy goes,
oh,
I thought you were never going to find that one.
And I was like,
man,
he's really feeling it right now.
Like, man,
this guy's,
Hey, Joker,
did he do that?
He didn't do that one mission?
Damn.
That's unfortunate.
It took a lot of time.
Yeah.
But it's really cool
the way the world has evolved
as the game continues
and you hit these extra
or these newer phases
of where we're at in the game
and how the world evolves
and how the levels change
and it's, I don't know,
really, really fascinating
and super super masterfully done.
Very, yes.
Will you follow up?
Oh, shit.
With Arkham City.
Fuck.
The best one.
The best one?
Yeah.
See.
Yeah.
The best one.
it's a debate between city and asylum
damn because they're they're two very different
and I would say it's like fellowship with two towers you know
it's like what tickles your fancy
more because you're experiencing Arkham Asylum
you definitely see like the the heavy
Metroidvania
design that it's going for right
and integrating that into Batman's
worst night whereas Arkham City is a more of a
not full open world but it's doing
like a more of an open world thing where it's putting
you more in the shoes of Batman on
one of his like top performance
nights
damn dog damn yeah and why i looked up the time to beat and it is not yeah as long the worst either
so i don't know maybe not immediately maybe not immediately because we got some big stuff coming up
you know we got some big games on the horizon but i'll finish this one by this week and i hear you
but again top 100 and just going to an unbiased source like igon batman arkham city isn't perfect
but listing the little things i didn't like gets in the way of the stuff i adored the voice acting
the challenges, the amazing opening, the unbelievable ending,
and the feeling of being in the dark night.
These are the things that stand out looking back.
I've beaten this thing twice and still want to call in sick to chase riddler trophies.
Batman Arkham City isn't just better than Batman Arkham Asylum.
It's better than most video games on the market.
What's on IGN wrote that?
Another banger, man.
They used to bring heat.
What was the score?
9.5.
Wow, really, really good.
Here's what I would propose to you, Andy.
Hold on real quick.
What's the one that everybody hates with the Batmobile challenges?
Arkhammed Night.
Night.
Night's fine. Night's really good.
It's the usual thing. I mean, you put out two classic games.
You come out and you improve on everything and then give one glaring, I think, weak spot.
I didn't think the bad one was that bad.
But if it were the first entry in the franchise, people would have been like, you know,
also predictable story when they were very much like, it's not going to be a predictable story.
It was, yeah.
All right, guys, come on now.
What I would propose, Andy, is like, you get to, you get back to Arkham Asylum on your stream.
You finish Arc.
Asylum,
you wipe away the final boss fight of Arkham Asylum,
just think about the rest of the game.
And then start up,
just play the first 30 to 45 of Arkham City.
Yeah.
See how you feel about it.
Yeah, you should.
And then, if you need to take a break, take a break.
If you want to let it take over you, let it take over.
Honestly, I owe it to you because I was like,
what, I mean, what a, what a bad proposition by Bear?
Because he's like, hey, play this 12-hour game.
In exchange, I'll play this 50-hour.
And I also put on top of it, I would say for you, I also played Control and Dark Souls 1 in the last year.
Oh, wow, Dark Souls 1.
That's a good video game right there.
You call out, though, there are a lot of games happening right now.
So, of course, with Top 100 coming, I have to ask, what are you going back to Starfield?
Are you in it right now like me trying to clean everything up, getting ready for next week?
Of course, we are a week and a day away from the Taryn Armada and Freelanes arriving.
And the PlayStation 5 version.
Are you just waiting for the PlayStation 5 version?
I got to assume you're going to call into work that day.
I want to tell you, if you can figure out how to call in sick to my family,
the fact that Ben's spring break has to be like Todd Howard pick this fucking day.
I'm going to be in New York City.
Like, yeah, yeah, go play in Central Park.
Go to camp.
Go to camp.
Go play on the swing set over there.
Greg, tell me all about your experience with Starfield recently.
I mean, I've done that many of times.
Don't worry about it.
I'm sure there will be more.
Thanks to everybody who are so nice with the Starfield.
field content two weeks ago when they announced all this,
both me and Michael Hyme having the great conversation and then the stream and then the
Greg way.
It was nice to see people being like,
showing up in the stream,
be like, or like the comments and be like,
you know, I don't even like Starfield,
but I like seeing Greg happy.
I mean, I can't believe I live in this world.
More Ghostbusters motion pictures.
I'm getting made.
I got three Superman.
I got Superman, Supergirl, and another Superman movie coming.
I got this more Starfield content.
I'm stoked for it.
But yeah, right now I am re-obsessed.
Where if I'm not working on the redacted review,
I'm over there playing this because I want,
I walk through the unity again.
I left my other world behind.
I'm sure I'll do another spoiler cast
after this next drop of content.
And so now I'm trying,
mainly I'm working through the Watchtower
Steam creation from King Graf.
I'm sorry,
the Watchtower creation from King Gaff creations.
You know how mods are in this game?
Oh, right, right, right.
People make all these quests.
And King Gaff,
I had started the Watchtower mod
when it originally launched,
but I hadn't finished it.
So now I'm going through and finishing it.
It's crazy to see what a talented team of creators can do.
Like they have made a quest that rivals
what Bethesda does with their stuff.
So it's,
I saw you see that.
And I got to interview them at
when I was at Bethesda.
What's the,
what's the voicing like?
You can go in,
I mean,
they voiced it.
It's good.
Oh,
like the king,
if you didn't hear me talk about this
with Hymm a little bit in it,
I'll give you the elevator pitch of it,
right?
Is that, of course,
there's this guy,
King Gath,
who had been making creations.
I want to say since Quake
and been enjoying,
it was just a side project he did or whatever.
And then they did one for Fallout
for Fallout for Fallout 4 called
Sim City.
It was inspired by Sim City.
Maybe it was something,
whatever. And it was so popular,
but it took so long because the community worked on it.
When he was done with, he's like, I'm very tired
and burnt out, and I couldn't work with that many people,
and I probably won't do it again. And Bethesda came
to them and we're like, you know, you're so good
at this. Do you want to work with us on? You make
the Doom creation for Starfield.
And then you do that, and now
they're a business. They are an 11 person.
Oh, shit. Small business that makes creations
only for Bethesda games. And they do voice
acting. They do all the stuff. They announced a bunch of stuff
there where they're working with the original voice actors
from some of these projects now to come in and make
stuff for the game. It's incredible what they're doing
over there. And yeah, I started Watchtower
and I'd done a Greg way on it back then when I was
like, this is what I want out of
Bethesda quests, where it's what you and me talk about
all the time, Andy, what me and Bless talk about all the time of like
I want to be surprised. I want that production
value. I want that awesome opening.
And like Watchtower gave me all that back then,
but then it was so much of the deal
was you had to fly around and fight other ships,
but I was at a part in my Starfield journey where I was
like, well, I don't have a new quest to chase
so I'm not organically flying around.
Yeah. And now with all the stuff, I'm organically flying
around, so I'm doing all. We got new ship parts
with this DLC. I imagine so, yeah,
you're getting a lot of... Because the last one didn't, I don't believe.
Well, this, yeah, the House of Veroon stuff, yeah, for a shadow dimension.
Yeah, yeah, yeah. Shattered space, shattered space.
Yeah, this one, I mean, this is all about free lanes. This is all about travel,
so you should be getting that, yeah, for sure.
But we'll see. Next week. I can't wait.
And don't worry, I'll talk about it when I come back, because I will be playing in New York.
And I've been playing a lot of deadlock, man.
I've just been playing so much deadlock.
You can't shake it.
I haven't tried it yet.
I fear.
It's so
fucking good
and I needed to hit
Yeah, right?
It's still
Like,
Steam,
you have to like
give it to your mate.
You still have to like
request.
I'll send you.
Oh,
I've got it.
No,
I have it.
Oh,
great.
Okay.
Dipped in.
I love,
you know,
I love seeing where it's evolved to
and how much developed.
But it's still like,
I still,
I need this documentary.
I need.
Behind the scenes?
You need Jeff Keely
in the final hours?
To me,
the most fascinating story in game development
right now. Massive,
massive company with more
money than God.
Just having a team making a game
with no real rules,
with no PR,
who gives a fuck about newsletters
and update? It's just,
we're just making a game and you come
play it and it's always
like top five or top 10
on Steam concurrence and it's an invite
only game.
Insane. And we don't ever need to
you know, we're not pushing out
email saying everybody, it's not even
fully announced yet, you know what I mean? Like,
it's not been officially anything and it's just
it's so cool the way that it is being developed
and I
cannot go a day without playing
two to three matches, which sucks
because they're real long. And
the other day I had a 57 minute match.
Oh my God. Holy shit. And
it was awesome, but like it's so
good. God, I love deadlock. I like
I needed to hit one point of this year
so I can put it in my top 100.
and so I could put it number two on my top 10 of the year.
It was Mike's number one two years ago.
Wasn't afraid to put it on the list.
Yeah.
Mike's never had been afraid.
Never have been to church either.
Yeah.
That's something we learned recently.
Yeah.
Ever said if you're scared, go to church.
Never been to church.
Never been to church.
I don't know what we're,
I mean, you want to talk about an IRL stream.
We take Mike to church.
Me and Nick take Mike to Catholic church.
Let's go.
What are we doing?
On a Sunday.
This Thursday, be ready.
Yeah.
I can't wait for I'm Jesus Christ
We're gonna drop some lore on you
Messiah
Catholic stream
You catch that
YouTube Twitch etc
Yeah during the Twitch preparation
There was a
The stream preparation loose
There was a conversation of
Who would be great for this stream
Right
And it's like well you know
It could be a kind of funny
Gamescast plays
Where in games cast plays
It's more editorial
It's like somebody who's played a lot
And has experience
And somebody who has it
And Mike goes
I've never been a church
We're like that might be perfect
To learn the lore you know
Lucy, where can people keep up with your lore?
Blue Sky.
BS.
That's a BS tip.
Lucy James Games everywhere.
You find me a game spot.
And the Friends per Second podcast.
Before you get out of here, you have one final super chat.
It comes from Organic Mirage.
She says, Lucy, tell Mike about Greg's sausage rolls.
So in the UK, there is a bakery chain called Greg's.
Okay.
Two G's.
Yeah.
And they have a sausage roll that is out of this world.
Is that a breakfast sausage roll or is that just an...
That's in any type.
I have a day sausage roll.
Okay.
They also have like a chicken bake and a steak bake.
They have a baked bean bake.
You mean three cheese, right?
Three G's.
Yeah, I mean, two at the end.
Got you.
Greg's is incredible.
However, cost of living crisis.
I went back.
There it is.
Oh, man.
So they're not holding strong like Costco.
No.
They're holding to the dollar 50 hot dog.
I went.
No, it used to be like a 75 P.
I feel like we're not good.
And then it was a pound for a while.
And I can deal with a pound.
And then I went home.
And the one.
Newcastle Central Station.
It's like 150.
What are the options on the sausage?
They're different options?
Sausage roll.
That's all.
I don't have different flavors,
different seasonal.
The bakes is where you get the seasonal ones.
You can get a Christmas bake.
You can get a vegan one in the party's very good.
I was going to say, yeah.
I like that.
I would eat those.
You would...
I was at the ferry building this weekend.
You know what would be great there?
Greg's.
It would be.
That would crush.
You know what?
We've got pre-em-a-mage on the.
the East Coast.
Yeah.
We've got a preck coming.
Can we get Greggs on the West Coast?
Can we get a Greggs?
That fairy building is a perfect spot.
Yeah.
So Gregs is from Newcastle where I grew up.
And I kid you not, in the downtown Newcastle area, there's like a Gregs on every corner.
It's pretty great.
I miss it.
They serve coffee with this?
They do.
Starbucks.
Greg's on every corner.
The Starbucks is on every corner.
Yeah.
Okay.
Right.
I was like I would say Greg's about Starbucks.
I always thought Tim Horns was in every corner.
in
Timmy host
Yeah Timmy Hoos
That you timbits
Little Timbits here and there
We'll play a lot of marathon also
All right everybody
This has been another
What do you
How is it gonna survive
I mean I don't know
But I'm surprised
That I've played it
More than our creators at this point
Like I'm shocked by that
You know
Because I really enjoyed my time
With Outwriters too
Also been hopping into a crimson desert
With all the patches
And you know
Control fixes and stuff
And also downloaded
mod that makes the stamina less
of a pain in the ass to deal with.
It certainly feels better to
control now. Still not what I would want.
But I'm going to keep
pushing through because right now I'm just treating it like a
single player survival game.
I'm chopping down trees. I'm breaking
down things to then make the new thing
at the blacksmith. And I'm treating it
kind of like that that's kind of my
I said hey, you know, fuck
any dialogue. Maybe give me a mod that lets
me skip through all the bad writing and stuff.
And I'm just going to play it like a single player survival game.
Did you watch the Noclip Doc with Danny and, of course, escape from California or whatever?
Oh, Jeff Kaplan?
I haven't watched it yet.
Do you think this a game for you, Andy?
Yeah, it has to be a game for us.
Because it's a Jeff Kaplan.
But it's also like we love our survival games, Lucy.
We've been looking for the next one.
I've been playing a lot of Enchrouted as well.
Got back into Entrouted, built a new house, beautiful.
And shrouded is like really, really progressed quite a bit.
But the Legend of California is the game from Jeff Kaplan,
who used to run Overwatch over at Blizzard.
And when he left several years ago, he decided,
I'm going to make this survival game that I've always wanted to make.
And I loved that Noclip Doc.
Watch it on Danny's No Clip 2 channel.
And the way that it's not just this survival game,
but treating a lot of these enemy encampments like World Warcraft is so cool and fascinating.
Because that's Kaplan.
Yeah.
He was on Warcraft, but he was like a big EverQuest guy.
Yeah.
And then, yeah.
I just love the idea of like, let's go take on this little enemy base.
or whatever and treating it like that wow
experience, but it's a first person shooter
and controls the way I would want
a game to control. Some guns
take like eight seconds to reload, Greg.
Oh no, I don't know. Yeah. Because it's, you know,
it's old in time. Yeah, yeah. Wild Wild West.
Yeah. Wait, Dinoflask has already done
the video? Oh.
What? So Dinoflask was the guy who would like
make the music cuts of Jeff Kaplan
interviews from the Overwatch developer
things. And so when Jeff Kaplan did that
like five hour long interview, Dinoflask
commented with like, Target detected or something.
And so,
well,
saying that he's already done
the new one.
Anyway,
that great little,
you know,
40 minute doc or something like that.
I saw him,
so I saw him live on,
he was playing it on Steam.
I also had that too.
I almost message him
and I was like,
how fucking day you?
I messaged him
and I was like,
how is it?
And he just responded with a link
and said,
check out the video.
I said,
it's a pretty ball and move,
a little self-promo move.
Open the video,
watch it as I was playing in Strata.
I want in now.
I want to play this thing now.
No,
I requested,
I even emailed them
And I was like, please.
Yeah.
Get me in there.
If you can get them in there.
I'll get you in the deadline.
I already have it.
You guys need Starfield Code.
Just let me know.
Everybody, this has been another episode of the Kind of Funny Games cast.
Each and every weekday, we come to you with the biggest reviews, previews, and topics in gaming.
If you like that, of course, like, subscribe, sharing the bell, subscribe on your podcast platform of choice.
But most importantly, pick up a kind of funny membership, YouTube.
com slash Kind of Funny Games.
Apple, Spotify, Patreon.
dot com slash kind of funny to support this 11 person, 11 year old talk show network. Of course,
we're not going anywhere. The programming day streams on. After this, it is another episode of
Kind of Funny Game Showdown. Then it's a marathon stream. The game marathon, not a marathon stream.
Blessing's been into it. We got blessing in this weekend. Damn. Yeah. So lots to keep up with.
Of course, keep up with Lucy everywhere she told you. Lucy James games. And a
Until next time, no. It's been our pleasure to serve you.
