Kinda Funny Gamescast: Video Game Podcast - Wolfenstein Youngblood Impressions - Kinda Funny Gamescast Ep. 232
Episode Date: August 5, 2019To receive 20% off your first subscription box, go to http://boxofawesome.com and enter code KINDA at checkout. Hurry to http://upstart.com/kindafunny to find out HOW LOW your Upstart rate is. We g...ive our thoughts on Wolfenstein Young Blood, Concrete Genie, Fire Emblem Three Houses, Division 2, and more! Time Stamps - 00:00:04 - Start 00:01:16 - Mixer 00:08:41 - Wolfenstein Youngblood 00:30:32 - Concrete Genie 00:42:47 - Fire Emblem Three Houses 00:52:13 - Yu Gi Oh Duel Links 00:54:36 - Sky 01:02:23 - Division 2 DLC Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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What's up guys? Welcome to the first ever. Episode 232 of the Kind of Funny Games cast.
As always, I'm Tim Geddy's joined by one of the coolest dudes in video games.
Greg Miller.
Hi.
Sir Greg Miller.
Her over the weekend you got tonight.
I did get knighted.
Yeah.
Gary Wooded himself.
Exactly.
I'm part of the Legion of Gary and he's just out there giving him out now making sure that
it's well known that I am a knight of the Legion of Gary.
You're not making moves.
You're staying still.
God damn.
I love it.
Nothing I love more than that.
We got to get him on this.
show. I know. Really do.
Just to... He's playing a bunch of weird-ass games.
Yeah, we've got to hear all about them.
And of course, joining us once again, Fran Mirabella
the third. You know him from Twitch.
com. TV slash FM3
underscore. No one's
embarrassed by that at all, especially not him.
You can find him on Fran Fridays.
That's right. You can find him on other days, too.
Thank you.
Streams, but they don't have alliteration going on.
Set your live notifications.
FM3 underscore.
Moving to mixer if you didn't hear.
One day.
All the big streamers are going to mix it.
How much money would they need to offer you to move to Mixer?
Not much.
100K.
Just a little more than you pay me here and I'll be good to get it.
As it's not going to take a lie.
I'm joking.
That is an interesting thing though.
Before we get into the whole ring of games cast, like do you guys, with Ninja going to Mixer
exclusively leaving Twitch, very big deal.
Huge deal.
Like we've seen it with some big Twitch streams before, but like this is the biggest one ever.
What do you think the ramifications are going to be in the next year?
I think more people will be watching on Mixer than ever before, right? That's for sure. That's guaranteed.
I think you will have people then start wondering what the deal was and then how much money is Mixer throwing around.
You know what I mean? What does a doctor disrespect look like? You know what I mean? He's not committed to these platforms, right?
They're all just trying to use it to further their brand get wherever. So I think if Mixer's serious about going after top to your talent like that, then they're going to start having some very interesting conversations and making those moves.
Yeah. I hope that it opens up the exclusivity deals. I hope that especially,
there's a future that I see where a lot of the lower end people, the uses of the world.
That's kind of funny games.
Get to stream wherever the fuck they want because they're going to be like, no one goes a shit.
Because if you don't know games, if you're a listener, for kind of funny games, but everybody, or not everybody,
but we can speak to our own contract with Twitch, right?
By being a partner on Twitch, we have an exclusivity agreement of we'll only stream there.
It is very, very rare for any creator to be able to stream.
if you're a partnered Twitch partner,
you can't stream anywhere else.
The exceptions are big websites
like rooster teeth or IGN
that have their own live streaming platforms
that have worked out.
Right, because they have their own side
and they also sell into the inventory sometimes
and help take care of that stuff.
But as far as I know, any big streamer
that doesn't have an IGN or rooster teeth or whatever
can't do that.
Yeah, you can't as a partner.
That's just, what's interesting is Twitch is in the poll position, right?
So most of the big streamers are where? Twitch.
Now, on YouTube, there's some very big personalities, but they're already big on YouTube.
But in other words, you do have to choose once you enter in that contract.
So I don't know that many people who are allowed to, let's say, are a huge YouTuber.
If you're a partner on Twitch, I think they still even ask you.
Like, you can't do both.
Which is a crazy ass, right?
If you're like a really big YouTuber and you come over and you're signing your contract, you're like, wait, what?
Like, I'm on YouTube.
Like, you want me to do, but, like, one or the other, they're like, yeah, if you want to be a partner and make money.
I hope that changes.
But to Twitch's credit, though,
like they do have a lot of features
and things like Twitch Prime
that are game changers
that adds so much value
to the users and to the creators.
Where it's,
why would people want to leave Twitch Prime in particular?
Twitch Prime, it changes the game
where it's essentially free money.
It's money that you're already spending
if you have Amazon Prime.
Yes.
Then you can then just use it on a Twitch sub
which is very different than like a mixer.
Not to mention the exclusive game goods
and game codes you'll get and stuff like that.
Mixer does shit like that though.
I don't think that that's,
That's really that big of that.
If I was to sign up for Mixer Prime, would I get exclusive gear in the Division 2?
I don't think so.
Checkmate Twitch.
Come on.
Checkmate.
Checkmate Twitch.
Yeah, as you say, I did quick math on, because I thought Ninja was in, what, the 80,000, 100,000 subs range a lot.
Like, those are the, I believe, the top ends, which is just massive for subscribers.
So, right, at Twitch Primes, if, let's assume that most of them are Twitch Prime, and a lot of them are, like, because it's, frankly, kids using their parents Twitch Prime.
That was like what, two or three million dollars a year depending on how it's sliced.
So I was like, oh, they're at least paying him.
I estimated like $5 million a year just to make up for the free money he's getting from Twitch Prime.
So I was like, one, they have to fund it.
But now, you know, that I'm thinking about it, I'm like, is Microsoft and Xbox starting to think about maybe games pass?
And what if you're games past plus and you get a free mixer sub?
I bet you they're moving in that direction.
And that could be a really big game changer because, yeah, as a streamer, that'd be one thing.
I'd be like, what incentive, like, how can you get people to help support me other than them just like spending five bucks?
And that's the biggest thing is like you figure as a regular stream or an up-and-coming stream or whatever you want to call any of us or something like that.
It's the idea that cool, Ninja can go there and now he's got to bring his audience and they've got to start getting other people to look at it and stick around, right?
Because it doesn't make sense for anyone else to jump over there if they're just doing normal numbers, like our numbers or whatever for the random stuff we do.
And then it's like, okay, cool.
If there's not already a built-in audience, they're watching it.
you're not going to grow it the same way.
Yeah.
Interesting stuff.
I was going to say I checked in today.
Yeah, this morning when he announced,
he already had about 20, 25,000 followers.
He's up to 100,000 followers.
Whatever.
It's only been three or four hours.
On mixer, a free subscription or?
Those are just followers.
That's a follower like on Twitch.
Subscribers aren't exposed.
But he hasn't even gone live yet.
So he goes live tomorrow.
So I'm very curious to see how that number converts
because I think he has like, what is it?
6 to, it's 6 million
plus on Twitch. It might even be
almost 10 or something. It's something insane
I think. I think it's over 6, but I'll
check why we... It'll be just see how it pans out.
I mean, it's like, as we've talked about here, especially with
the rumored guarantee he has for three
years or whatever. At the end of three years,
if it hasn't gotten legs
and nothing's happening, who the fuck cares?
Bounce back to Twitch and then it'll be this huge deal. Or
in three years, whoever the biggest platform is.
Yeah. Yeah. Almost 15 million followers.
YouTube gaming for all its faults and stuff, with Stadia
coming out. Who knows? With all the stuff. And they could
offer a similar thing you're talking about game pass offering free subscription.
YouTube ready.
Stadia could also add some type of thing.
I am 50 followers away from 20,000 on Twitch.
So I'm coming.
I know there's 50 people listening right now.
Everything ninjas leaving behind.
That's just that's just.
Gopling it up.
It's for the rest of the crowd.
The crown is up for grabs.
Will it be Dr. disrespect?
Will it be Fran?
Will it be Gary?
Time will tell.
It won't be.
It won't tell on this show because this is the kind of funny.
Kindy.
Kindy.
The Kindy Funny Games cast each and every week right here on YouTube.com
slash Kind of Funny Games.
We get together, talk about video games, all the things that we love about them,
what we've been playing, all of that stuff.
Patreon supporters at the Silver Membership or Above.
Get to watch the show live as we record it.
And more importantly, they get the pre and post show.
It's fantastic stuff.
We have great conversations about Fran impressions, Fran's impressions, friend doing his own impressions.
We watched some old friend with his own impressions.
Kites being flown around him.
It's really cool stuff.
But if you don't want to pay, that's cool.
Like I said, YouTube.com or roosterD.com or you can listen to it on any podcast service you like.
That's right.
You can just search for Kind of Funny Gamescast on any podcast service and you'll find it there.
You can like it.
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You can put your thumb in many different places.
Really gross.
Yeah.
It doesn't need to be gross.
Exactly.
Exactly.
It's going all the way.
Oh, my God.
It's not that big, though.
You haven't seen Kevin's thumbs.
This episode's brought to by the Spokelumbra on a hand, you know what I mean?
But we will talk about that later.
Real quick, you might notice we have a fourth chair open.
During this episode, it will be a rotating cast of some of your favorite and some of your least favorite members of kind of funny.
We're going to start with one.
Who, which one of that is it?
I don't know, but Barrett Courtney days.
It's definitely the least favorite.
Definitely.
I have an important update on the whole mixer Twitch thing.
Tommy Was So.
tweeted from his official Twitter account.
Just one word, mixer, and then linked to
mixer.com slash Tommy Wassoe.
So there we go.
Mixer's winning everybody.
God, it's happening everybody.
This is the windfall that they were looking for.
Yeah, yeah.
God, you gotta love it.
Barrett, I want to talk about Wolfenstein Youngblood.
Let's talk about Wolfenstein Youngblood.
So it'd come out like right before the game
had come out and stuff like,
it was definitely a different game
from what we have known of,
the... Oh, you played a preview build?
No, no, no, no. He's saying right before
we got our hands on the game, it had come out that
this isn't your traditional Wolfenstein.
Yeah, this isn't your mama's
Wolfenstein type of game. And so
I had actually put off...
Yeah, yeah. I'd actually put off
playing it for a little bit, because
you know, I was watching My Hero Academia,
playing Ultimate Alliance 3. Priorities.
Priorities. And so, I finally
played it last night, and it was one of those
interesting things. It definitely starts off with like,
all right, let's get into this story and stuff like that.
And I love the Wolfenstein kind of world that they're building with the whole reboot that they've had for the last couple of years.
And the story they set up definitely at the beginning.
It was really cool of seeing BJ interact with his daughters that we don't really know super well.
This, I think, takes place, like 1880, I thought.
18 years after Wolfenstein 2.
And so, and then we get that cool little opening.
and then we cut immediately to a year later.
BJ's missing.
The daughters are looking for him in France.
Twin sisters.
Yes.
And so the first level definitely feels like Wolfenstein, too.
From what I remember, it's definitely a little more linear.
You're going through.
And they're teaching you like new little things.
Slide mechanics.
Get them coins.
Yeah, slide mechanics that Andy and Nick did not know that were in the game.
But I believe we're in previous iterations.
I don't know what the...
Stop right now.
YouTube.com slash kind of funny games.
And little things, like you get the double jump very early, like from the beginning of the game and stuff like that.
And you actually choose which power up you want before you even start the game.
There's the cloaking device and then there's the smash or whatever.
Yeah, the RAM.
Which is also interesting because I believe in Wolfenstein 2, you don't get those types of upgrades and later into the game.
And so first level, it's like, all right, this is like what I know.
It's what I'm familiar with.
you see the little level of each character
I saw and I immediately started dreading of like
when it actually becomes important because when you start off
you're all level of zero, it doesn't really matter
the games is teaching you like reteaching you
how to play Wolfenstein. Yeah, it's super basic in the beginning.
Yeah, and so the first mission was really fun.
You playing solo by the way? Yeah, I did play solo last night.
I do
for certain aspects of this game later on I definitely do
want to find someone to squad up with
and we get out of the main first mission
and we get immediately kind of put into the
kind of open worldy type of stuff of Wolfenstein Youngblood
you're dropped in I think like on the other side of the map
to get to where your base is
and already I was not a fan of how this new Wolfenstein
is going to be played out because I already kind of see
where they're going with this one of going through
areas over and over again
enemies respawning
stuff like that and it was also
really confusing of there was like a
specific place where
they wanted you to kind of sneak
but I don't think the stealth
aspect of the game that they've added is
strong enough for that like the one stealth
mechanic really is the
cloak thing but it's very
weak at the beginning
of the game. If you don't upgrade it it's useless
and you can't upgrade it until you have to crouch
and stay crouch
So if you upgrade it, you can run, which then it's actually awesome.
But if you don't do it, it actually, I played some, I don't like it at all unless you're upgraded.
Yeah.
And so I wasn't, because you have to get to level 10 to get that first upgrade.
Right.
And so I got to a part where it was like, oh, there's like the, I forget the names of all the different machines throughout the game.
There's so many and I don't know, German super well.
Gundam.
Gundam.
There's a Gundam dog at one point, and it's set up to be way higher level.
Like, it doesn't even show you the level.
It shows you like the little skull.
call. Yeah, which is pretty usual for these types of games.
But you have to get past it to get where you need to go.
And the game is trying to point you to do more stealth stuff.
But the layout of what you're doing and the abilities you have at the time
weren't really suited for that.
Again, I've only played like two hours.
It's interesting because I felt a lot of this.
I'm going to let you keep going.
And so there is just like little things like that that I've seen already that are very
frustrating and is not
something I would call
a good step forward for the
Wolf and Stein franchise. Granted, this is
like a weird spin-on.
Side step, pretty much. Yeah, yeah, yeah.
It's kind of like old blood
in a way where it's not like a main
entry of the series. And
so hopefully if
and hopefully when they do Wolfenstein
3 because there are some little story
details added even at the very
beginning of the game that sees of what
they're going to do possibly to
the follow-up specifically to Wolfenstein
too that I'm excited for
but yeah like when they announced that
Arcane was jumping in to help
develop this one I was kind of excited
I love the dishonored series and I thought
of like all the interesting ways that they could add
to stealth and level design
and all that and I haven't really
seen that yet and I think the things that they have
added from their development style
doesn't help Wolfenstein in any way
shape or form. And I just know, just adding, adding the leveling for, for enemies and areas and
whatnot is just, it's frustrating. I understand it's their experiment, especially because this is a
side note for them. But already, I'm kind of, I want to give it a fair shake. I want to see what
the, the story is at the end, because what I've heard is there's barely any story between the middle or
between the beginning and the end of the game. So I want to see like, where these characters end up,
but like what BJ is up to and whatnot
just because I really like the story
and the lore of the entire Wolfensinesines series.
So I don't know, we'll see.
Those are my first like two hour.
Yeah, it's not really high for me right now,
but I'll push through.
Do you think that the changes you're talking about
that you're not really liking?
Do you think that they were made
to kind of pat it out to be a larger experience?
Or do you think that these are experiments
towards seeing if maybe these mechanics
might be expanded on in the future?
I think it's definitely experiment
for now because, you know, it's only like a two player.
And from what I understand, a lot of it is like repeating, like missions and repeating areas
and stuff.
So I don't think this was a big step for them to be like, okay, this is what we definitely
want to do.
I think this was definitely a test for them to be like, what works, what doesn't work?
Do we want to maybe add this to the main Wolf and Stein will see?
Hopefully not, though.
Fran, what's been your experience?
Yeah, so interestingly, it sounds like, you know, we've played a similar amount,
in a couple hours.
I did,
number one,
what I would bring up
is the co-op
versus not co-op.
Your twin sisters,
when I was going in,
that was the first thing.
I was like,
my brother was playing it.
I was like,
is it like co-op?
Yeah, my twin brother, right?
Half brother, actually.
But anyway,
so I was like,
is it co-op?
Like, does need to be?
And he's like,
no, no, no,
but he's very casual
with a lot of stuff he plays.
And I was like,
oh, okay, cool.
But I went in and like,
went to select and like,
it has you choose your classes right.
And then right away,
it's like,
you will be playing with an AI character, NPC,
if you don't play with somebody else.
Right.
Now, you can keep a match open.
You can have people randomly join or whatever.
But I'm like, nah, nah, like, I'll just play myself.
Because I played Wolfenstein, and I'm just going to,
I don't care what the other character does.
But I personally very quickly found it is not designed well for the single player experience.
Now, within that first two hours, I was like, my ability sucked.
The NPC AI is not really doing me much favors.
Like, it's not like it was dying all the time, but it's not doing anything to
help you. And this is literally designed that if you and I were playing Barrett, right, when you were at that, like,
Thundercat dog that you're talking about, that you would have been like keeping it busy. And I would have
gone up back and, oh, there's like a laser turd up here. Right. I'm going to put eyes on that,
but you keep it busy and like your AI character's not going to do that. So anyway, to skip ahead,
I tried it for about an hour or so by myself. And I was like, I'm not really digging this.
It's just the pace is a little like, what if I told you, you know, they took Wolf and stuff.
they gave it to a fairly talented developer,
but they told them you have a limited timeline,
just reuse what you can,
add in some new mechanics experiment.
It just feels like it's a little thin in that respect.
So it's not like it's a bad game.
But I'm like, I don't know.
I guess I can play this like on and off
and maybe it gets better later,
but you don't have to upgrade your abilities
before it's reasonably fun at all.
In other words, it's not like it opens up
and you feel like you have these cool new sister abilities
and it just felt kind of cliche
in that sense and average.
Whatever.
After that, I teamed up with somebody from my chat.
Thank you, Jonah for the help.
Jonah Hill.
Jonah Jew.
Wow.
But anyway, Jonah, Jonah, I believe he's a best friend as well.
From down under.
No, not at all.
He's from Virginia.
Anyway, so we hopped in.
And right away, actually, it already felt like just much more normal.
In other words, the way that you keep enemies from getting at each other, it felt more
balanced.
And I ran into the same thing when I was playing solo.
I was like, I feel like it wants me to sneak around
because there's so many enemies
to kill them first before I get into this bees nest situation.
And as I found out playing with another player,
it felt way more controlled right away.
So I would recommend hop in and try it.
Co-op, what I will say is something funky with the online.
I'm playing on PC.
So before I teamed up with Jonah,
I actually had set matchmaking.
I was like, oh, yeah, I don't care.
I'll just hop in anywhere and let's tear stuff up.
And I don't know how the ability tree works
if you hop in later with people, I assume
you just have what you have. But anyway,
it just didn't do anything. It didn't work.
Nothing happened. I didn't get a match.
Then I tried to matchmake with him.
This again on Steam.
And we had a few connection issues.
It took a good like five, six minutes
just to like get it to connect.
Like we had a disconnect. Then he couldn't see me.
Then I tried again.
I don't know if it's a Bethesda Net account thing
because it's going through Steam.
Anyway, so that was a little frustrating.
But eventually we got to play
and it was fine. Although we did suffer a
disconnect at the end of that, a game crash or a disconnect that, like, booted us out.
I was like, all right, I'm done.
I got to go grind on destiny.
So, anyway, all that being said, got to go back to work, guys.
Let's talk to you over there.
Yeah, basically.
I mean, a big, big destiny grind.
But anyway, I really liked the last Wolfensstein.
I did only get about halfway through it, but I really enjoyed the pace of it overall.
And just, like, it's just blazing fast FPS.
It's one of my favorite games this decade.
Yeah, and it doesn't have that going for it at all.
And the one thing, like the two big frustrations disconnects I have with it is one of the reasons why it's my favorite game.
It's like I think the shooting and stuff it feels so fun.
It's to me on par with Zoom of just like fast pace, get in people's faces.
Oh, yeah.
Action.
And then also just like the weird character moments and the weird story that they're telling with this crew on the the ship that you're on in Wolfenstein too.
and you don't really get any of that.
Like you've got the sisters, and they're fun enough together,
but just, I don't know, there's definitely a disconnect with that aspect.
And then-
Well, the fact they don't capitalize enough on the storytelling sucks, right?
Right.
Because you figure, I think the game opens so strong to set them up.
First off, them training, you know, either with BJ or with their mom, right?
Right.
Coming back together, their sisters, dropped in Paris.
And then when you go into that first world, the fight, right?
And there's a thing of like, you're really.
ready for this? Yeah, right. And they get in there
and it goes in the escalation the way it does.
And then, yeah, vomit. And they're
like cheering but horrified at the same time
as they try to deal with the fact they just killed their first person
which is super exciting and horrified.
It's like, oh, give me more of that throughout the game. So it sucks that
everything it is is a wasteland. Right.
Because, yeah, I like them as
protagonists. Like I love BJ
as a protagonist, especially when he's
monologuing all the time in Wolfenstein
too of his
dreading of he, he,
He thinks the entirety of the game pretty much that he's going to die.
And I think the way they set up these sisters was really interesting of like,
these are the daughters of BJ motherfucking Blascoitz.
And this is the first person that they're killing.
And this is like them having to deal with that and go through that.
And maybe there's a bunch of dialogue throughout missions that they say to each other
because they kind of casually talk to each other and stuff.
So maybe there's stuff like that,
but I haven't really seen that yet.
And then the other main disconnect I have is just,
just the upgrade system in general.
From what I remember of Wolfensigned to,
the only things that you really upgrade are your weapons.
And I think that's why this game has a totally different design,
because now everything is based around level,
like what your level is, what enemy levels are,
and then what ability upgrades you have,
whether you're upgrading health and weird stuff like that.
It's much less than, like, say, what rage offers.
But it's like mind and you have certain things,
that would, you know, intelligence or power.
And you have to, yeah, you have to get your level to upgrade,
but you also have to earn ability points just by playing the game,
by shooting enemies with certain guns and getting things done.
I wanted to ask a couple things really fast,
since you are more into story than I am.
I'm like, I do appreciate a story, but I'm never like super like, oh, I can't wait.
I never finished the last one of the time.
Oh, fucking crazy.
Oh, man, a wizards from the moon.
Let's shoot shit.
We got to shoot the big wreck guy.
You need to come back and play because it has gotten much better.
And honestly, the story's gotten way better.
I'm excited for it.
Oh, Kate is dead.
Oh, right.
Let's get off of that topic for a second.
So in the very beginning of this, did you find it odd?
This isn't a major spoiler or anything.
They set up the very emotional cutscenes in the beginning, right?
Like, once of the girls is out hunting, Jess, and then Sof's at home.
And then when they team up in that first mission, they're like on looking and she's crying.
Remember she's like emotional?
She's getting nauseous.
Sorry.
Are you okay?
And she's like, yeah, it's just, you know, the first time or whatever.
But then literally 10 seconds later.
the boss comes in and you do her finishing move and she saves her and blows the guy's head off like literally like and gets brain in her mouth and they're laughing they're like they're like silly teenagers but it literally jumped and I was like is the whole while vomiting that's like what just happened that doesn't bother me as much because of what the other games have done to set up these kind of like weird and crazy wacky characters of the like kind of weird emotional ride that they're going on it just didn't make sense it's that thing with the adrenaline
Spike, which is what I liked about it.
They've been trained since birth, you figured to be Nazi killers, and they actually have to do it.
And so it's that like, whoa.
And that was the one thought I was like, well, I guess like they, yeah, they're trained to do this and they got that adrenaline rush.
I think I used the same word.
It was, it was a little weird.
But the other question I had was, oh, it just escaped me.
Oh, on the store, have you read much about microtransactions?
And have you guys caught up with this or did it show up on games?
Yeah, yeah, yeah.
I don't know if I got this totally right, because I just caught up on it last night.
What I understand is when you first were going into the game.
and especially on PS4, I think,
there was some old text and communication that said you can buy,
so you buy gold bars,
which you can buy vanity items, like cool suits,
but there's these boosters,
and by the way,
oh, we didn't touch on it,
and do you agree that the ammo economy in the game is really rough?
Like, you need certain types of ammo
to take down shields on certain enemies.
They show you the type.
And I was running out constantly.
Now granted, oh, no, even when I was playing co-op,
did you find the ammo conservation problematic?
Yes.
Yes.
And, like, I definitely had that.
difficulty in Wolfensine
too, but that's just because I'm a
trigger-happy motherfucker, so
this I felt like was much worse.
Yeah. But anyway.
The microtransactions, I
remember that making like a big
sink and then like I
totally forgot about it until
like I was going in the menus
for something else and at the very
very bottom of the list is the booster stuff.
And then I looked at it and I was like oh
so here's what's weird.
And Greg, maybe you got the clarification or
if we have to follow up, but at first,
it would appear that you could buy them
with like the gold bars.
You could buy ammo boosters.
And I was like, that's a little strange.
That's pay to play.
Like, it seems like you're baiting me into this
and there's silver coins all over.
However, and if you Google, you know,
Wolfenstein Youngblood micro-transactions,
it's like, you know,
Wolfensign Youngblood's microtransaction mess explain.
That's a polygon article.
There's many articles.
I was going through it.
And so it would appear that at first
that it looked like you could buy it with like just money gold bars but that's not true you have to pick up the silver coins around the world and eventually you can buy boosters by playing the game do you have an understanding of this at all the hand-chance going to get it right this is bencuchera at polygon right here's the original listing from that morning contains gold bars and in-game currency used to acquire new power armor and weapons skins gear pep signals and consumables to help you and your friends battle through nazi occupied paris but when i looked at the boosters and the in-game menus i noticed that they could only be purchased with in-game currency
not gold bars.
Here's an image to show what I mean.
But when you browse the menus,
it looks like it's part of just you can buy it with the gold bar.
So the official listing for the premium currency said
they could be used to buy boosters,
but the PC version of the game contradicted the listing,
while the PS4 version of the game
not only let you purchase boosters with gold bars,
but there were more boosters available to purchase.
Here's another screenshot for this.
So it launched, the PlayStation 4 version of Wolfenstein
did have an XP booster
and a silver coin booster that could be purchased
with premium currency as well as in-game currency.
And neither of these two boosters existed in the PC version of the game.
Interesting.
I contacted Bethesda ask about what was going on and was told these differences were meant to have been patched out of the game before launch.
After receiving that email over the weekend, we've done a hard boot of each system and restarted the game to make sure any and all patches are installed and checked to make sure of them bought.
The ability to use premium currency to buy boosters was removed.
The updated Steam listing for Gold bars has also edited to remove any note about consumables.
Yeah.
So why was it in there?
It was a fuck up in the beginning and went on.
But it looks reactive, unfortunately.
The narrative is that the community saw it, why are you selling boosters and XP and blah, blah, and it looks reactive like, oh, it's not supposed to be there, but it was on one console, not the other.
I actually do believe that they were thinking about it and they mistakenly left in that version.
I would imagine you're thinking.
Oops.
It's like when we used to do multi-platform reviews at IGN and you copy something over to the PC version.
You forgot this one thing you put in the thing that you thought you fixed, but you didn't fix it into that version.
Yeah, you're copying stuff, and it just was old.
But that has created a narrative.
That was all I heard when I was streaming it was like, oh man, I don't want to play this.
The micro transactions are messed up.
And then I dug in, I was like, I don't think you can do anything other than vanity stuff for the most part.
So here's to be fixed.
Somebody else, it was Kitaki who did another article that was like the micro transactions in Wolfensstein aren't even worth getting mad about.
Wolfstein, Youngbloods, Microtransactions aren't even worth getting mad about.
Right.
Because now that it's fixed and it wasn't intended apparently, it's not an issue.
But the narrative was, can't believe they're doing this, which would be true if it was still there.
So if you heard about it, I think it's a good point of clarification.
So that's all I've really heard about the game other than that was it.
You know, I heard about my other transactions.
And of course, though, not to mention who the fuck cares?
Why the fuck would I care if you're, you bought this in this co-op game and you're leveling, getting more gold than me?
Because you're cheapening the experience, Greg.
You cheated yourself.
That's right.
You make a good point, which is if that's your prerogative, however, what about the morality of,
if it's baiting you into buying stuff.
That's fair.
That's the problem is if it appears, and by the way, the ammo conservation,
that right away, wait, I have no ammo, but I can buy ammo boosters,
that would be a very bad scenario.
But I know what you mean, which is people get upset in PVE games sometimes.
It's back to Assassin Street Odyssey.
You buy a one-time XP booster that'll, you know,
levely up five times as fast or whatever the hell it was.
But as long as it doesn't bait you into that.
Well, I mean, it was slow leveling and Odyssey
it was slow leveling with the XP thing, but who the fuck cares?
Yeah.
It comes down to...
didn't need it. Anyway, Kevin never did it.
At the end of the day, a Wulfenstein
Youngblood, didn't mess with any
the micro-transactions, but
besides that, I thought it, I think
it's fine so far. Are you planning on
completing it? I do want to complete it. I do want
to see where the story, because what I
imagine, it's a lot of doing the
open, quote-unquote,
open world stuff, going through all these
missions, doing the three raids,
and then after, because of story reasons,
after doing these three raids, the end
of the game will have
way more stories of
What are raids in the game?
It's like these
I don't know
you have to be certain levels
To get to the
Yeah
It's basically these three guys
These three characters have
Basically the secret of where BJ is
You have to take all of them down
But so the entire game is basically
Leveling you up to get there
I would have much rather
Have it be a four
Or five hour experience
Where it's that beginning part of the game
The three different missions
Are just like different levels
and at the end we do the final mission of finding DJ at the end.
But yeah, I'm sticking with it.
We'll see where I...
Pretty co-op.
Yeah, it'll be much better.
We'll see where I land when I get to the end.
But that's my time.
Thank you guys so much for having me.
Cool.
Thank you very much.
Bye, Barry.
Now, this next segment, I want to let you know.
It's brought to you by our Patreon producers,
Tom Bach and James Hastings.
How you like that?
Now, this is a first, a first ever for kind of funny in general.
I can't wait for this.
We have Cool Greg and joining us.
on the Kind of Funny Games cast to talk about his first ever preview event that he did.
What did you get to see?
I got to see Concrete Jeannie, the beautiful game that's going to be my favorite.
So what is Concrete Jeannie?
So Concrete Jeannie is, I know it's a PS4 exclusive,
and you're basically trying to bring your town back to life through more or less street art.
Okay.
So it's PS4 and PSVR.
Did you get to do both of those?
Yeah, so they're different games, right?
So the PSVR, I think there's two versions of it, and it's kind of a little more or less like free play.
And you kind of just making your own, like you're in the world rather than in the actual game.
You're in your own world and there's this world on the wall that, you know, you can add to and you can change, but you can't jump into.
So I want to take a step back.
What was the experience like of you going to your first preview event?
Oh, man, that was dope, man.
So I walked in and instantly, I was like amazed about how nice.
nice it was because I've never been to
Foster City. So when I
first walked in, it's a PlayStation headquarters. Yeah.
When I first walked in, they had like
all the PlayStation's
basically
treated like trophies. You know, like
behind, you can't touch them and everything. It's like
through like they have the Vita, had its own little nice for area.
Got him right they did. I took a picture
of the PS2 one because I thought it was nice.
But yeah, besides
that, I saw some best friends
also on my way in, which is pretty dope.
And then everyone there,
the ladies who worked there were very generous and very nice and everything.
They had sandwiches and stuff.
That was cool.
Yeah.
You did the free lunch, man.
As soon as I got to the actual game, I ran into Dominic and Jeff who were the art designers.
Yeah, the art designer and the creative designer, I guess.
And I recognized them just through, from throughout the years, watching different commercials
and different interviews for this game.
So that was pretty dope.
They recognized me, which was pretty dope.
as well, you know, because I was like, oh, I didn't know, I was even like, you know.
Why would they, why did they recognize you?
Just because I'm so vocally supporting on Twitter, I guess.
You are the number one concrete genie fan.
It's so awesome.
And it's amazing and it's awesome.
Concrete genie influencer.
This is awesome.
Yeah.
And so I was allowed to play, I've already played this game once at E3, 2017, 18, one of those.
Yeah, last year.
And it was a lot of fun.
This seemed like I played the same level and the first level of the game.
So I got to play two levels this time.
And when I replayed the level that I've already played,
I don't know if it was so much, it was just better.
And in all ways, like I got through it faster.
There was like, it was just, it seemed a lot funner just jumping in
because at E3, I'd never really even played a PS4 game.
Maybe a little bit of Jason, but that's about it.
So I was really lost doing it.
But this time I felt comfortable.
I knew what to expect.
I kind of understood how everything was going.
And, man, I love it.
It's beautiful.
Like the whole thing, it just feels like you're,
like this Rudolph kind of world.
You know, like claymation.
Yeah.
Which was cool too because they took me behind the scenes where they actually were creating
the game and like how it all started.
So I got to meet some of the artists and the people who actually did the first doodles
that inspired them to be like, oh, maybe we should do something that's interacting with
the walls.
And then I got to see it all from the ground up and how they put the faces on to the characters
and everything.
So it was really cool.
So when you were playing the PS4 like core version of the game, you're saying like
Did you like the story of it?
Oh man, it was great.
So I was going to be in support of this game no matter what,
just because, you know, I love, you know,
Ryan on walls and stuff like that.
I can enjoy that.
But so I've never, you know, as you can imagine,
I've drawn as much flowers as you'd expect, like zero in my whole life, you know?
So this whole thing is like trees and sunsets and just things that I'm not used to.
Yes, I'm trying to use the rainbows to hit up KFs.
You know what I mean?
like that.
So it's a lot of fun, but it's just, like, the town you're in, it just makes you feel like
it's warm and welcoming, but it's also really, like, dirty almost in a way.
And it makes you feel like something you'd want to paint.
Or, like, you know, like, it fits, it's fitting.
You know, it's not just random graffiti on the walls type thing.
And, yeah, the more I found out about the character is like, okay, he used to be like a little
tagger.
It's kind of, like, hinted at.
So that, that was pretty cool.
And, yeah, man, it's just about you beefing with people and for me right now.
walls. It's pretty cool. How does it compare to the classic, the seminal classic, Mark
Echoes getting up? Oh, I mean, you know, as letters. I love letters, man. You know, so like I can't
really compare it to the PlayStation 2, too, you know what I mean? Come on, man. The greatest. But this is
definitely different. This is like, you know, that's, I would say, is like the hip hop kind of
graffiti or whatever. This is really just like the art side of writing on stuff. And that normally
would be a turnoff to you, but you seem pretty high on this.
Yeah, because a lot of the, so I know it's in San Mateo,
and I got some friends out there in San Mateo that paint,
and they paint weird characters, like zombie-looking letters and stuff.
And when I see these characters, like, all the genies,
because I don't know if we got to it,
but you paint genies on the walls at certain spots,
so you're not just painting environments.
And when I'm seeing these genies, I'm like, okay, I see that.
Like, that's a character I can get behind
and something I would want to design and, you know, make my own.
So for making your own, then you did the VR stuff,
which is a bit more free play, like free paints,
just being able to do whatever you wanted.
Yeah.
That sounds very up your alley.
Yeah.
So that was cool, especially because, like, you're painting, at that point, you're painting a world rather than a wall that's a world in it, you know?
So, like, you can turn around and, like, some of the characters come over to you.
And then you can, like, light fires for them.
And they'll go over there and just hang out in the fire or whatever, you know, like, hang out by the fire, you know?
Little things like that.
And, yeah, but something in the actual game that I liked a lot was there's, so basically,
The city's getting kind of taken over.
He has all these flashbacks, the main character, Ash.
He has all these flashbacks to when the city was just really beautiful or whatever,
or like a little town.
But now it's getting kind of taken over by this dark, grungy,
um, radioactive looking slime kind of stuff.
And, you know, throughout the story, you get a huge paintbrush that's like magical or whatever.
It allows you to do all this stuff.
And if you get some super paint, which you get by helping out the genie friends,
and they kind of give you it if they ask for something or if you play with them or whatever.
And you can use that to take it.
take away it. So it's not really buffing because you're actually painting still, but you can take away the dirty stuff with that and then take over the wall with your art. And there's this really cool part called paint skating. And it's like you just jump on the, um, the act that you're brush and you're, you're skating all over the town now. Like a roller brush? Yeah, because there's some of the, some of the genies are bad. So you're going to have to attack them and get them out, you know, and you get to you, while you're on the on the back of the brush skating around or whatever, you can attack them and stuff. It's really cool.
Such a cool good game.
Yeah, every aspect of it was just getting better and better, man.
Did you like the VR stuff more or the core game?
Definitely the core game.
Yeah, the core game is something I can jump onto.
The VR stuff, I could see it just being fun playing with friends or whatever, just like chilling back and like each of you guys doing something.
But that's just more of like you want to really create, you know.
Wednesday is a year come out?
It's coming out October 8th and there's going to be two versions of it.
The regular version is just $29.99.
And then the special edition with all the art downloads and stuff like that.
It's going to be $39.99.
You're going to do that little whole lot of game shit?
Oh, definitely, definitely.
That's what I'm worried about too,
is because usually when I'm doing a whole lot of game shit,
I kind of like, their PS2 games, a little easier and stuff.
This, like, I might get stuck at some places and spend, like, hours.
Like, what the hell am I supposed to?
People love to watch that.
That's perfect.
I was playing this game, and then I got to a part,
and I literally was about to ask the ladies who I was working with,
like, yo, what am I supposed to do here?
But then I press pause, and it's like a map.
And I'm like, because I'm playing enough PS4 games and stuff at that.
I didn't even think about like, oh, there's probably something telling me like little hints and stuff.
So that was really cool.
Because, yeah, that's the one thing.
I know the VR well from doing it at that, or not after GC, right, the last experience.
Yeah, which was based on the showcase.
It was on the heels of state of play, the first state of play.
The first state of play.
I haven't played the single player stuff.
So is it, you're talking about like getting on your brush, maybe we'll skate all over.
Is it like a giant open environment you can go anywhere and take up tasks?
Or is it like pretty much telling you to go from here to there, like, the area.
a small you're playing in?
Well, now the part that I play with the skate,
you were trying to beat one of the bad genies.
Gotcha.
So it was just for that.
And then when you're in your town, you're already kind of,
like it's free wins you can go wherever you want,
but then eventually the roofs are too high for you to jump to.
Gotcha.
So it seems just out of reach.
Gotcha.
Cool.
I'm stoked.
I can't wait.
Any other thoughts?
Buy it, support it, man.
It's great.
Thank you,
a lot of games.
Thank you,
this episode of the Kind of Funny Gamescast is brought to you.
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Yeah, it's a fancy duffel.
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Send Joey Nuelan here please.
What was she going to come talking about Lego tower?
Fire emblem three houses.
Oh, we got a convert.
The mini road.
I turned it on and I started it.
And I was like, I did the first battle.
And I'm like, okay, I want to play this.
But it was one of those where I only had like 45 minutes.
I'm like, this isn't enough time.
And then last night I was like, I'll play a little bit while we watch you for it.
And I'm like, well, no, it needs my full attention.
So then I went back and I had to fight Dormammu.
You know what I mean?
That's what I had to start a level in there.
There you go.
There you go.
But yeah, yes, I guess while we were in with this, let me tell you guys about our ads.
Well, that doesn't really work when we recorded.
Well, it's fine for the live.
A lot of people are allowed to know everything.
They totally get it.
So, Fred, Fire Enblem, you have not played yet.
No, I really want to play it.
It's just another one of those, like I want to play Mario Waker.
I want to play Fire Emblem like Greg said.
It's the time, number one.
And if I don't have the time, I sort of question if I want to spend the money on it, in other words.
Just buy it.
I bought Wolfenstein because I was like, you know what?
This will be an important conversation to have on the show.
I knew Barrett was playing it, so that's why I dove in and checked that out.
But no, like, seriously, I got so much on my plate with other games.
I've just been monitoring.
Joey Noel.
But Fire Emblem's right at my alley.
But it sounds like Joey's going to tell us all about it.
So Joey, this is your first Fire and Loom game ever.
Yes.
You've played for a couple hours now.
Yeah, I've made it like three or four battles in maybe, something like that.
And what are your thoughts?
I really like it.
It does kind of, I like the school aspect of it, and you do run around and, like, I have to talk to people and do side quests and stuff like that.
So it does feel very, like, schedule-wise, like persona.
it's totally a different feel otherwise in that.
Yeah, and the battle system is totally different.
It reminds me of fantasy football and the fact of like, I don't know, stats for fantasy football.
I don't really know how like that part works.
But if you break it down to just like looking at the individual matchups when you're on the battlefield,
it's like relatively easy to figure out like who you should attack with who and stuff like that.
So I really like it.
I'm excited.
I like the characters.
There's a lot of them and there's way too many names to remember.
What house did you choose?
I chose the Black Eagles represent.
Because the girl looked super badass.
Is she the blonde with the red coat?
Yeah.
That's what I'm going to with too.
And Petra with like the cool hair braid and like the little pink thing under her eye.
She's my girl.
Yeah.
And but why is why are they the Black Eagles when all of the rest of them have colors that like?
I don't know because it should be red.
Right?
Or like crimson or something cool.
Yeah.
That is that is a weird, a weird call.
Well, keeping one of them.
that like Smallville Crows
they were a black crow on a red
banner for the Smallville Crows and Smallville
so it might be playing on that it's probably Smallville
Reference. Definitely a smallville reference.
Yeah, makes a lot of sense. Good job, Greg.
If I'm being honest, I don't really
pay attention to the story stuff at all
and I just kind of render it. I thought you were going to be
more of a story person. I think it's going to get
you. It's one of those things where I feel like you're in
that moment where you're just like, oh, there's no way I'll remember these
characters and stuff. But it starts to become
more and more clear. That's something that I've always
appreciated about the Fireland Games is it always seems very daunting in the beginning.
And then about a third in, you realize like, oh, I'm super invested in this and I actually
really care.
And like the whole per-you-playing with casual mode or perma-death?
Okay.
I feel like, and play games how you want to, but I really feel like the games designed
around the perma-death feature because you get so tied to the characters that you don't want
them to die because you want to see where their story goes.
And if they die, they're just done.
And it's like, that's such a fascinating side to it.
That seemed like an extreme jump.
I was like, for my first Fire Enblem game,
I feel like I'm just going to play it on easy.
And, to be honest, I play a lot of games on easy
because I just want to get through faster.
I'm happy you're enjoying it.
I just wonder how much that changes the experience
of what makes it Fire Enblem, you know?
Interesting.
Everyone says that it's a very replayable game
to go through and play with different houses
and, like, assemble your teams differently.
So I wouldn't be against doing that after the first run,
but I know that wouldn't be as an...
There's plenty of playtime in there, I think.
Packed full.
I think it would, though.
Because it's like it's still kind of the, you'd have different characters on your team and different house and all that.
So it's like I still think that you'd have these connections to people.
It's like, I will never forget Jill, my Palladden from Fire Emblem 9 back of the day.
Like I was so attached to her.
And the moment she died, it was so weird where I was doing a mission that probably took me like an hour and 20 minutes to like get through.
And it came down to like the last final things.
And I'm facing off against the boss and the boss killed Jill.
And I was just like, it just some random ass side character.
And I was so, so upset and so invested.
And anytime I would have died before, like, lost people I cared about, I'd reset the game or whatever.
But I was late enough in the game that I was like, you know what?
Jill gave her life for this.
This is canon.
This is what happened.
And it's like, that made the story, like, dumb head cannon of mine so much better for the game.
Like, it's cool shit, man.
Love it.
Yeah.
The thing that I need to work on that I didn't really ever have, or it was easier in persona,
which is my real only, like, comparison, is, like,
leveling characters because I feel like I have two characters that are super high leveled and the
rest are like pretty baseline and I feel like I have to be more thoughtful of how I use them
to even out my team and stuff like that.
Another thing that's, I think Fireman does very well is has a very gradual, uh, well-paced sense
of progression when it comes to characters.
Like the leveling up, uh, what it does differently than a lot of like RPGs, RPGs is
all right, you start a level one.
It's pretty easy to get to level five.
And then it just turns into this like,
grind the what you get up to 100 or whatever it is.
Fire element's the system where it goes up to level 10 and then you get a new class and then
that class goes up and it's always exciting your character dress is different and like
each like depending on what class you are you only get a certain amount of things that
allow people to be masterclass for stuff and it like it allows you to really customize your team
and again it is about not necessarily the story but it's about the the characters interactions
with each other and your interactions with the characters so you really kind of want to
form your team of well you have your favorites and then
And there's the disposable pawns where you're like,
I don't really give a shit about you, Roberto.
I do like that you can recruit people from other houses as long as you do it smartly incorrectly,
which I think is fun because there's some other people that I'm like,
oh, I like you, I like you.
But I wanted to be in the magic house.
Yeah.
I'm curious, is this the first game like this that you played with gameplay mechanics like that,
with the squares?
Turn-based.
Like you never played advanced wars or any.
And yeah, like, what do you think of that from, like, do you like the feeling of those battles
or do they feel slow or outdated?
slow definitely compared to
anything else that I've played
well I guess not even really
because a persona I would go through and like match up
the elements to make sure that you're combating
and using the all that kind of the right personas
but I do like it because it is very like
it's laid out really well and it's not hard to understand
like I got my ass kicked in the first one
and then once I figured it out it was like
oh no I understand how this works
but I do like the thoughtfulness
that you have to put into it
of like you do have to be really strategic.
Yeah, I mean, it's...
I think it's kind of fun.
It's not chess or anything, but it's like that.
How many squares?
Yeah, how many squares?
How many squares? What are you putting where?
Who do you have next to each other so that they can...
Yeah, and that was cool.
Like, in other words, I find...
I feel like when people watch trailers and stuff, they'd probably see something like,
oh, I don't know, you know, because it's so different, but...
This game is not...
I was curious since you tried it show well.
I think it's really accessible.
It doesn't look for.
Exactly.
And I'm a fan of, you know, the Fire Emblem, Advance Wars, all that.
I like this.
But if you'd never played it,
I was just curious if it stood out as like,
well, it's okay,
but it sounds like you like it.
It just takes that first few,
you know, trials to get used to it.
When I first thought,
I was like,
oh, I don't think I'm going to play it.
That's like not really my kind of game.
That's what I'm getting it.
But I feel like the more,
I'm more and more open to trying new things
because I feel like,
the more things I play,
I'm like, oh, that wasn't my thing,
but it is now.
Yeah.
So it's just like getting a better hold on how all of these work.
I think it does a really good job
of onboarding you and, like,
teaching you how to do it.
I am not much farther than I was last time I talked about
just because there's been a lot going on.
You have the preview, right?
Yeah, but something that I, with where I'm at now,
I really like how the game,
some of the other Fire Room games,
it would be much more pared down,
like even the GameCube 1s where,
where it's like you do the mission
and it's like the actual battle.
And then after the battle,
it's just menus of having like these conversations.
I forget what they call them.
But you can go in and like,
have different characters talk and it would just be text with the characters picture.
Oh, interesting.
You kind of get their background stories and whatever.
And then every time you would do the conversations,
then your experience would go up or their experience would go up or their relationship.
Relationship would go up and whatever.
But it was very menu-based.
And it was cool and that worked.
And I thought that I preferred that over the other styles because it's like, cool.
I just want to get to the next mission.
But I think Three Houses does a good job of having the walking around the school stuff,
doing the schedule stuff, and still having those.
support conversations, but then getting to the actual gameplay.
I'm never feeling like I'm waiting to get to the next thing.
I'm going to push through something to get to the fun part.
I feel like each thing is balanced well enough that it's like, oh, this is fun too.
That's fun too.
And it's not just menus.
Yeah.
Which again, I thought I would have preferred.
Yeah.
And I feel like I was used to that because it's very much how persona is when you're managing
your schedules and stuff like that.
I do like that you get to do the teaching aspect in this, which I didn't think I was going
to like.
But it is balancing.
and prioritizing what order you do
all of those things in because they all are important and
build to different parts of it.
Well, exciting stuff. Thank you very much.
Joey. No-Wel.
Can you? You know what?
I'm gonna go to Fran here.
Yeah. We skip before us.
I'm skipping. The one thing I wanted to bring up real quick is
Yu-Gi-O dual links. I was laying in bed.
And I was like, you know what? I'm done with Kingdom Rush.
I need a dual link.
I need a little-sum-s, baby.
And I was like, I want a game that can just be like a fun
mobile game that I go back to every once in a while.
And I opened up the app and just clicked on games.
And Yu-Gi-O is there.
And I'm like, you know what?
I think it's time to do, doodle.
So I did.
U-Gi-O, Niggio, you know what I mean?
Exactly.
Exactly.
And I downloaded this game when it first came out like two years ago, I think it was.
And it was a little buggy and very network-focused.
So it was kind of slow, really framey.
And it was just like, this is not.
Like, it felt like a subpar experience.
Gotcha.
And now two years later, like, I was looking at the reviews, and they seemed very positive for it.
So I was like, oh, you know what, I'm going to give it another shot.
A lot of updates to it.
And I'm having a great time with it.
It is the Yu-Gi-o card game, like the original card game.
But mobile, I love it.
You can play it with one hand because it's vertical design.
And they just really do a good job of transferring the experience of playing the game to a mobile phone.
and I haven't had to do any micro transactions
and that stuff I'm sure that you can
but like you get experience enough
you get the booster packs
it's super fun to open them see what cards you get
and it's definitely a nostalgia trip for me
where I haven't played the Ego card game
since high school
so it's been a long time
but right back to it where I'm playing
I'm just like God there's just something so dope
about this system with the life points and everything
trap cards all the stuff
I think you guys are old for you go
but it was the superior card game
past Pokemon. Did you play Ugo? No.
Oh. I don't know about you. Too old
for games, man. Like what kind of narrative
we're selling people? No, I'm just messing.
Too old for that to have been something that was
your time frame. I mean, when Uiogu was
coming out, I was very aware of it. I just wasn't
interested in it person. But no, I agree.
It was, you know, it was coming out like
that was the post-Pocamon, like
Yeah, but I mean, I feel like I almost
had to review something around it once. I just
personally wasn't like, I'm just messing
with you, Bob. Yeah. But I've had a great
time with it. And it's just like, it's a
damn fun game. It's a great card game that makes a lot of sense. And I think that the mobile game
does a good job. I think it's free too. I don't, unless I paid for it years ago and I just still
have it. But I'm having a great time with it. So I'm going to keep pushing through that. I'm
grinding here and there. But speaking of mobile games, Frank. Yes. Sky. Yes. So from the creators
of Journey and that game company and flower and perfect segue there. So Sky, the children of light.
We call them Fransitions. Oh yeah. It's a transition.
I heard because I said Gregway
and everybody on Reddit
wait a second
didn't you steal that from Craig
you know it's the purpose
yeah he did by the way
it came from
if you want to break it up
Craig Harris everybody
I believe used to do a Craigway
well I know Scott Bromley used to do
a Craigway for Craig yeah
oh wait Scott came up with it
yeah Scott did oh but it was for Craig
just like everything I did at IG
and I ripped off from Scott Bromley
anyway
Transition
so Journey and you asked for it you got it
Journey and flower.
I feel like Sky is almost a child of it,
for lack of a better way to put it.
It's a little bit of the feeling of both games,
the flotiness, the beauty of flower of like gliding around.
Now that Journey didn't have the sliding,
but you also slide in the game down these like sandy hills,
but it's very, it feels a little like flower
from a vibrant world perspective.
But again, it has this character that's like Journey.
It's really interesting.
In a way, you'd almost be like,
huh, I would have thought you would have tried something all brand new,
but you took these two worlds in a way,
it feels like they merge the gameplay aspects
that they really like.
On top of that, though, the really big thing about it
that I think is surprising if you don't,
well, play as many mobile games.
I don't play a lot of mobile,
so maybe this is happening in more spaces,
but it's a social game experience.
So, you know, it may start as you start walking around
these sandy environments
and you're trying to gain your wings of light
so you can float up in the air and start floating.
Now, you can only stay up in the air to go so far,
go so high, eventually you learn to fly.
And you start doing that on your own.
You think, well, this is what the game's about,
clearly based on past games.
But as it turns out, you get to areas,
and what you have are, like, candles and, like, light.
And so you need to have light to progress through areas.
And so it becomes almost like a, yeah,
like a raid experience or a co-op experience
where, like, wait, I need you guys there to get to this next area
because it'll start, like, raining
or there's, like, darkness or there's enemies or whatever.
And you have to have enough light to progress.
And because it's social, there's just people walking around.
And so that was the part that I didn't really keep up with going in.
I think I was sort of lightly aware of it.
But then when I started playing, I'm like, wait, is this an NPC?
No, this is like, this is like Joey's playing right now, apparently, but meaning not just your friends, but anybody in the world.
It's really cool in any game like that when you just see people walking around the world.
As you know, I'm a big Destiny fan.
And when it first launch, like that was kind of cool in a shooter that you just see people walking around in the environment, doing their own thing.
How did this?
So, I mean, your swipe on the phone in terms of touch controls, and it is a completely
horizontal game.
It is not a vertical game, but all right away you got to turn.
And they also say, put your headphones in because it's a very sound, oral experience.
Arl experience.
Not oral, oral, oral.
Carl.
Carl.
I tried to explain that to them on a live show, and Andrew Lincoln had no fucking idea what I was trying to talk about.
Yeah.
So I ended out of Comic-Con once.
I was like,
is walking dead?
Yeah,
I was like,
and how do you guys feel about the coral meme
and a Chandler ring started laughing?
And I was like,
what do you mean?
And I'm like,
that,
you know,
this is way more complicated
and I'm not going to tell you.
You get out the whiteboard.
All right.
So anyway,
the controls are literally
just left stick and jump.
And you tap to jump
or you can,
I think it's hold or something.
Like eventually you use all your wings
to like start flying.
And then you're like just using,
you know,
the stick to like,
hover like flour.
Yeah, it feels good, but
you're also on a phone. So the reason I hesitate
is, I'll just say it right now, I sort of,
you know, I just don't play phone enough that it
feels natural. I know that there are people
out there playing freaking Fortnite
with like multi-tap pinch controls
and one hand is the stick and like,
you definitely can adapt, especially if you play on
iPad or whatever, but even on the phone.
Like it feels smooth and it feels
good overall, but I have
some trouble, you know, spinning the camera around
occasionally and on the phone.
I really am looking forward to it coming to other platforms because it's not exclusive on iOS forever.
It is on iOS only right now, but eventually we don't have the dates.
I don't think it'll come to, say, PlayStation 4 or Android or whatever.
So when that happens, I'm looking forward to, like, using a controller.
I don't think it has controller support on the phone.
Is it coming to other platforms?
Yeah, it's not.
I looked into this too because I thought Apple, like, this was their exclusive funded game.
And we should double check, but I read into it.
and no, it's just a period of time.
And they don't, there's no clarity on like how long.
Game is good, though.
Versions for other platforms are in development.
Yeah, it's free.
So again, Sky, Children's Light is free.
I should have prefaced with this.
It's free game.
So if you're listening right now
and you have an Apple iOS device,
just download it.
Put your headphones in and give it a shot.
It's totally free.
The way that the micro-transactions or money comes in,
you can buy a season pass,
which you can get access to some more objectives.
And you also can buy vanity.
Adam. So you emote and sort of show off your character, but you can do things. And this is where I
haven't got too deep, but you can buy candlelights and other things to like basically help other
players. So it's actually really cool. I mean, it's one of those for me that I like to lay down in
bed and put the headphones in. And it's very serene, quiet, like flower. It's very hard to
describe flower to people. I think I always told people the same thing. I'm like, crank the volume,
put the headphones up, play it in like a room without like light, blamers.
wearing in your eyes from the sun.
It's very experiential.
And Sky has it going for it.
With this new social element,
it's cool.
When you get to a new area,
you're like,
it's actually kind of tricky
because you're trying to get to areas
and you need the help.
In fact, you're going to get to areas
where it's just too hard.
Interesting.
If people aren't helping you.
So definitely worth checking out,
and I would support a company
like that game company out the game.
But it seems like they did a really good job of this.
I'm looking forward to just playing more,
I think biggest concern is more longevity.
So play it now because I wonder if the social side
is dying down
or if it's how long we'll,
stay around. So it's been out
a couple weeks or something like that, I think. So
is it weird that it came out to no
fanfare? Yeah, I thought that the
marketing was odd. My
guess is because that game company, I assume,
doesn't have a huge marketing budget. And Apple... Again, weren't they
working with Apple on all this? Yeah, but I think
Apple, the only marketing Apple does
that you normally see is they put it on the store.
And like, that's all I guess they
need. I think it was in their, you know, top
must-see games or whatever that they do,
but like, there just wasn't a lot of shows.
And, you know, Greg, to your point, and this is
why I've brought it up on the show.
It's just as the traditional press,
I don't think we do a good job of covering it.
Sure, sure.
Like, per the example, guys, it's free.
You know, just play it. Just play it.
You know, and like, to us, it's like, well,
I got a lot of other games, and I don't know,
it's a phone game.
I mean, do you feel any of that?
No, that's absolutely true.
100%, yeah.
Yeah.
So because it's that you have this, like,
I'm not really a phone game guy,
and I'm really not.
Maybe a card game.
I actually played Fire Emblem on the phone.
That was a really good match for me.
But I hardly.
play anything else on there. And this one, it actually is really nice on the film. But I,
again, I got to be like lying in bed. I've tried to play it on like the train. You need a connection.
So that's another thing. Yeah, you can't lose your connection. As far as I've seen, it just like
nothing happens because it's social. And also because of the sound, it's like you want it to be like
a quiet, serene experience. At least I did. So, but give it a shot. It's free. Really beautiful game.
That game company is just honestly really consistent with what they do. If you like their games,
I'm confident you're really going to like this and curious to hear what people think about it.
I'm curious to hear what you guys have to say about Division 2.
Oh, Gregi.
Hey, Betty. How you doing?
Sorry, everybody. I'm sorry that you lost me for a second. I had a page for the Switch.
I'm having a moment here.
What's going on, ladies and gentlemen?
I have gotten my advanced code for DC Universe online on the Nintendo Switch.
And I need to make sure I secure the username Taylor Swift because I'll be damned
If Imran Con from Game Informer is going to go over there again.
Well, no, I don't think the codes are live.
They're looking into this.
Okay.
You know how Imran is.
He's always over there doing it.
Imran Khan.
No, you're a little behind slack.
Do I'm going to buy you some time with this?
No, because I'm just getting an error.
I've restarted it.
It's just, I don't think the codes are alive yet.
I think they might have left out of key information.
So you're rocking some sweet new Marica pants.
I am, yeah, of course.
Yeah, so episode one, outskirts of DC has dropped along with it.
Yeah, the heat wave.
Thanks, it was fun to talk to you about this.
You know what I'm always fun to tell you about your.
Your games, yeah. Tell me where I'm out, your weird little mold games. Welcome to the very first episode of The Division Show.
The Division cast. I'm your host, Greg, alongside my partner in crime, Fran Mirabella. Yeah, so I got, I already have the heat wave set completed. It turned out when I got my 100th platinum, you might have remembered it here. It was Division 2. Thank you for having.
And my Division Care Kit, the package I got, the drop from Ubisoft, turned out had a code in it that I redeemed for a bunch of cash keys. So I was able to do all of the clothing set for the people.
Oh, that's awesome.
That's very nice.
So, yeah, now I'm wearing American flag pants.
I'm wearing, I, I was in a Hawaiian shirt for a while, but I took it off.
Now I'm, so I'm in American flag pants.
It's all summer themed, right?
Miami Vice.
Yeah, new sunglasses with the shinies on the front.
American flag pants, and then I'm rocking that old first responder sweatshirt for that was like one of the first things we got.
But I liked how that looked kind of like, you know, it's like thing where we've been at the beach all day and we were having a great time.
Then we went back to the house and it's now night.
Right.
It's getting cool.
Yeah, exactly.
So your sweatshirt, but you're still in your swim trunks, ready for it.
And I'm wearing new red sneaks too.
Yeah, anyways, though.
The next big update for the division came,
obviously episode one of their free content
that they're putting out throughout the year.
And with it, what?
It came with the expedition mode,
where you go off to this new college,
do a bunch of stuff,
a mission over in the zoo,
and then a mission over at basically their Camp David.
Yes.
So I've done all of them.
I still have to complete the last part of the expedition thing
because I started it thinking,
this would be fun.
And it was like night one, I was exhausted.
And I was like, oh, this goes on a while.
This goes on a while, and it's not hard.
I think I did it.
It's one of those like, okay, this is where you're running around the research library thing forever.
Where do you want to go?
Keep coming back and do this.
Expedition was different.
I mean, it's funny because I played it.
I'm still grasping like, did I do this right?
So you're more in an open, big campus library, science lab, whatever.
And you're going from room to room and you have to unlock each room by killing the enemies.
But you also have to like, yeah, you'll follow some wires.
And we've done some of this stuff.
It seems like it's a daily mission, too, where you can come back and get a different drop in the secret room.
every day. Yes, and it expands and there's stuff
to find it. Anyway, it was like a little different and it's just like
it's not drastically different. No, not about it.
It's just new environments, which is cool.
Right? We're not running the same missions all the time.
I'm not in the Jefferson Memorial again.
I'm not in the museum. I want to ask. What did you
think of, so there's two new missions. I mean, famously
if you haven't been keeping up with the vision,
they had like
the space museum, the
what are the really cool one with
like the Vietnam exhibit and that's the
American History or whatever. American History Museum
and the Air and Space Museum are awesome.
Cool design.
And so when I was coming in, I was like, I don't know, DLC.
So what did you think?
How does it match up with the original missions?
I think that these are big and expansive.
They're big.
I like that the camp.
It's not Camp David, I'm going to keep calling Camp David.
I like that Camp David.
Camp David is like, hey, here's what the division would be like if it was in the woods.
Because you're like running through trees and using cover and stuff.
And it's like really cool.
I was not disappointed, but I wanted more out of the zoo.
Because when it was like, oh, we're going to have a mission in the zoo.
I was like, cool.
I really hope we get to use the animals as like they're attacking things.
You know what I mean?
Like they're more of a part of this, right?
Like there'd be like a threat of, you see crocodiles.
I mean, there was briefly the crocodiles.
But yeah, you don't really get into it.
That's the thing.
You see the monkey on the table and he's gone.
Like even if it was just like...
You wanted to kill that monkey?
No, I don't want to kill the monkey.
I'm just like a can thing of them grabbing like the bad guy and pulling him down.
Or do you like throw a monkey at one of them and it's like...
Give me the monkey launcher.
I want the monkey launcher.
Yeah.
Exactly.
All right.
I'm crafted a monkey.
But no, I just wanted more.
interaction with the environment on that way. In the same way, like, stupid little things of, like,
in the air and history museum, how the space shuttle is falls, right? Or is that falling or whatever.
It crashes through the roof for whatever. Yeah, yeah, yeah, yeah, it crashed to the roof.
I know what you mean, like, there's the aquarium area, which is beautiful. Wouldn't it be cool?
Shoot the glass out and the water washes people out. Of course, it does the thing that you expect.
You can't really swim in division that I'm aware of. Yeah, yeah. But number one, I was like,
wow, it's really big missions. I was honestly surprised their first time through, I was like,
this is taking me a while.
I just did random matchmaking, but still,
it took a while to get through them.
I mean, I feel like it was a good, like 30 minutes apiece.
Totally, totally.
Really meeting.
I thought they wouldn't be that much.
Lots to explore, lots to go off.
I put up one screenshot on Twitter that I liked it,
that Camp David, like, obviously main pass over here,
and then there's a little branching.
You go up there and there's a picnic table with a knife in it,
and somebody carved no fate into the table, like Terminator 2.
Really?
Yeah.
That'd be...
Wait, that is in there?
Yeah.
Really?
I didn't see that at all.
Well, thanks for following me on Twitter.
We have no fate, what is it?
We make.
No fate but what we make.
Dyson, she's going to kill Dyson.
Thanks for a long.
Anyway, I thought the missions were a solid update.
Expedition mode, verdict's still out and I need to play more,
but I'm happy to have it.
Perhaps one of the biggest improvements,
which I don't think we have tried,
as you can now matchmake right into...
Well, for easy mode raid.
The friendly raid.
Yeah, so you won't get the same level rewards,
but you can play the raid and you can matchmake.
And I'm curious just how that goes.
I still got to do it.
I mean, we should just get out there
and try to beat the raid man.
Yeah, but here's my whole problem with it,
is that all this is great.
I'm glad I did it,
but I'm not left.
I did them both,
got pop both trophies,
and then I was like,
cool, shut it and walked away.
And not even the trophiness of me,
but like,
why is the gear score not updated?
Why do they not raise that threshold?
Like, I just,
what am I chasing in the division right now?
If I keep playing night after night,
moment after moment,
like gear sets a little bit better damage on my weapon
when I know that eventually
they're going to up the gear score
and I'm going to come in and get better,
way better drops.
Yeah, it's funny.
I'm trying to remember the patch notes.
They didn't, I didn't, yeah, they didn't update the, the Gearsrow's not going to do.
They did update, like, your skills now are much stronger, like 25, 30% stronger.
So there's really more interesting builds happening.
But I didn't get to, like, go deep dive because, yeah, I see, I played the missions and.
That's the branch of, like, the gamer.
It's hardcore.
It's a hardcore gamer's game.
And that's the thing is I, I am hardcore gamer in many ways.
I'm not in, I don't care about my skill power, my, my,
damage thing. I'm there to get the next
piece. I'm on the gear treadmill for this.
Yeah. And since there's just nothing to grind for
I don't want to come back for the minisical things
or build out the build or do this thing. I want to
get better equipment. If that was dropping
I feel like I'd be back on every night playing. But since
it's not, it's like, well, I'll come back when you do. And
that's where I'm with the raid too.
Yeah. There's not, good here's friendly baby mode rate.
Not even baby baby baby. But it's like,
here's easier mode raid. It's like, cool.
I don't want that. I want
the better gear to make the regular
rate easier. So like when that
Gear score drops, I'll come back and I'll do the raid the regular way.
Gotcha.
Yeah.
I think it's a good way to put it is that they've given you more to do.
It's a solid update in that respect.
Some really big missions, expedition mode.
There's more to do.
It's a solid, you know, more to see expansion, right?
There's some new exotics, not like a crazy amount.
It's like, forget how many exactly.
I should have taken notes on that.
But there's a handful of them to get.
But you're definitely, as much we've played,
I mean, we've played 100, 150, 200 hours, I don't know.
It's a lot, like, unless you're really into the division at this point.
Yeah, like, I don't feel like a chase.
I think I agree with that.
Even if the gear score was higher, I mostly just want the new exotics,
and I honestly want a better build.
I mean, I am more on that side where I'm like,
I have a really high skill power build, and I started messing with it.
And it was actually, you definitely can do some new stuff.
So I think it's fun on that front.
Like I was using the incinerator capsules.
And they were already pretty powerful, but like I have a build where like I have quite a few of them.
And I was like tearing stuff up with that now.
And I felt like, oh, this is cool because I built it to do this.
And it just wasn't that powerful before.
So they've adjusted some stuff that might be worth going back to for that.
But from a, oh, explore this whole new corner of D.C.
And there's a new.
Like, again, I'm not, that's not even what I want.
Like our need.
I just need the reason to keep coming back.
But if they just raise the power and it's the same content, that would be enough.
Yeah.
Because I want to be on the chase like we were
To get the best thing
And I want to be able to go into the raid
And just kick fucking ass
You know what I mean?
Right now it's all about like
Precision timing
I'm looking at this thing here
Yeah I don't know if you had the patch notes
Yeah yeah new weapons and exotics
This is from Forbes
We're getting the Diamondback
Exotic rifle and the black tusk gloves
It's got like a snake around it
Oh yeah the black tusk gloves
As well as some new normal weapons
The Carbine 8 and the stoner LNG
Yeah those are I think we're just regular weapons adjutts
So there's two new exotics I think in there
But anyway there's stuff to chase
if you're a division fan you probably already know this
but it wasn't cool content
but I mean like it just it strikes me
of this is why with the division
one when I wanted a platinum I took so much time off
and then drop back in right?
Oh look at all this new shit to do it once whereas this is like
the drip feed of it but it's not enough to make me turn it on every week now
or turn you know come back every day for daily challenges
yeah and like I know that I'm
great game and again like I'm I've put more than a hundred hours into it
like I mean I've got my money's worth out of it
yeah yeah oh easily so it's worth it on that
front but yeah I mean it's an interesting contrast because that's I often mention I play a lot of
destiny destiny had struggled to get to where it is today and have enough to do and like somehow they've
there's so much content in the game a lot of it's worth getting pvp mode is pretty strong overall
even though it needs a lot of improvements and like I do find myself going back to destiny it's just
more enjoyable there's more to do it's a very different type of game because the first person shooter
with those other elements but in other words division needs some learnings from that still but
I'm still very up on division.
I like division a lot.
But yeah, like, I didn't feel like, man, you've got to go back and play this update.
But it's worth it if you have it and you got the season past.
Definitely check it out.
Well, there you go.
Ladies and gentlemen, this has been the kind of funny games cast for this beautiful week.
First day of August, Greg.
Heck, yeah.
I know, man.
This year.
And I'll tell you, I'm that kind of guy.
I'm sorry.
But, like, August 1st, great.
Get the fuck out of my way.
Let's get.
No, I was doing video game stuff.
Let's get to last week, August.
get me control. Let's get to September
13th. Give me borderlands. You know what I mean?
Because that was the thing. You've even playing Wolfens Center over the weekend.
I was like, yeah, I'd rather be putting this. Division.
I mean, I'd rather be grinding in Borderlands right now.
Oh, yeah. There's another level. There's another thing.
I'm going to unlock this. I'm going to get this better gun.
Yeah. I'm so happy that
did we mention the Destiny delay in the show?
No, we mentioned the pre-show, but Destiny's delayed
by two weeks. That's October 1st now.
That's huge. So when Greg mentioned Borderlands,
I'm like, so relieved. And you should be
two if you're going to play both games because you now have a few
weeks to grind through borderlands before Destiny's
going to hit. The raid is going to hit
on a Saturday. So, I don't
know if Andrew is back next week. We can maybe talk about it
more, but I'm very excited.
I wish Death Stranding was sooner. I'm ready.
Nah, I can wait. I've been thinking about
him. We're going to get into Death Stranding?
The Stranding? Yeah. I really hope.
Okay. I mean, I hope. I hope that
it's the big one on your mind. If the game plays as
good as MGS 5 and there's a semi-decent
story, I'm in. Okay. But will
it be? I don't know. Like, what are you
thinking? I think it will be. I think it's going to be a super fucking weird
game. I think it's going to be a weird one
where you're like, I don't know.
I think you're going off of a trailer
where Norman Reed is moves a ladder.
Yeah.
I know, that doesn't have a Scream Tim game to me.
I don't know.
I don't know.
I like a gym's weird shit, though.
See, are you excited about control?
No.
See, I think control sounds of a game
you'd be more into than Death Stranding.
But see, the-
See, I don't see this control.
Yeah, control, like, like I said last time,
it's like, it kind of just...
It just looks not.
It looks like it's not fun to control.
Whereas, like, Metal Be Solid 5 is so fun to control.
It's not the review they wanted to hear.
Control is not fun to control.
It looks like.
It looks like, yeah.
The Tim Gettys.
Glass first looked.
Yeah.
I was trying to get some.
I don't know.
They've done cool stuff with their controls.
But it's weird to look at.
So I'm excited about control.
Wait, what are you excited about?
Death Stranding.
That's the...
Luigi's Mansion.
Yeah.
Oh, yeah.
In terms of big AAA prestige titles, like that I want to like play through.
Death Stranding is definitely the highest on the list.
That isn't a fallen order.
Yeah, I was going to say Jedi Fall in Order.
Oh, Fall in Order.
No, out of worlds for you.
You're not that type of getting, no.
I'm excited.
That's right to me is the one where it's like,
I'm hoping it's fantastic, but it definitely could not be.
And we'll have to see.
I'm ready for it now.
Like November seems so far away.
When you do play it, where can people go to get your review?
YouTube.com slash.
Right here, the kind of funny games.
We'll see next week.
All that stuff.
Love you, bye.
Post-show time.
Bitches.
