Kinda Funny Gamescast: Video Game Podcast - Wonder Woman Cancelled, Warner Bros Shuts Down Monolith - Kinda Funny Gamescast
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Yo, what's up? Welcome to Kind of Funny Gamescast for Tuesday, February 25th, 2025.
I'm on your host, Blessing, Adioia Jr. joining me is the Nitro Rifle, Andy Cortez.
Hello, Buzz.
And we have W.W.E. Superstar, Greg Miller.
I just want to have a nice Tuesday. I just want to go play a video game redacted.
Well, actually, it's split fiction. We can say we're playing split fiction. I just want to go play split fiction with them.
And then I got to have Warner Bros. Games continuing to be the biggest dofaces fucking around.
And that's saying something.
And I'm actually, they're probably not the biggest dofuses.
But there's still a bunch of fucking clowns out there who can't get a goddamn DC
comic's video game out to save their life.
We got a lot to talk about.
Of course, if you listen to KHD, me and Andy, we're supposed to do a one-on-one episode.
We're going to do a couple shit lists.
We're going to talk about the best PC games of all time.
Kick our feet up.
Kick our feet up.
Have a good time.
You know, who knows?
Because me and Andy, I don't even know if we've done a one-on-one games cast before.
I was excited to you guys talking to the office.
I was excited to have you on a shit list.
Yeah.
Yeah, it was going to be some beggar content.
But yeah, toward the end of-
Now we got this trash.
Now we got a horrible episode.
Trash fire to talk about because toward the end of KGD,
it was breaking news that WB had shut down monolith
and some other studios as well,
including player first games,
who you know from multiverses and they're cancelling Wonder Woman.
So we had to pull Greg off of the thing he was doing,
which I know is going to stretch his schedule,
but we don't care about that because, of course,
you all want to hear Greg talk about all this and stuff.
Live talk shows every day about video games.
If the news happens, we don't sleep.
We get in here and do it.
Exactly.
Because remember this is the Kind of Funny Games cast.
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For now, let's start with Tom.
topic of the show.
Stop, stop, stop, stop, stop, stop.
Topic of the show, a last-minute audible for the big conversation of the moment.
WB closes monolith and a couple of other studios.
Of course, I want you guys to super chat in with your thoughts and questions and we'll get
into them to set the stage.
I want to hop into an article from Tom Ivan at Video Games Chronicle.
Warner Brothers is reportedly...
Warner Brothers is reportedly closing three game studios.
and canceling Wonder Woman.
That's the title of the article.
Warner Brothers is reportedly closing three
internal development studios
and canceling the Wonder Woman game.
Middle Earth, Shadow of Mordor
and Shadow of War Studio,
Monolith Productions is shutting down
with its in-development
Wonder Woman game being axed,
according to Bloomberg reporter Jason Shrier.
Wonder Brothers games is reportedly closing
three internal development studio.
Oh, okay, I guess I must have copied that
or paste that twice.
Maybe it was like that on the article.
It's all happening pretty fast.
So I think actually that might have been on them.
But to further,
I do have a screenshot from Blue Sky.
This was via Ethan Gotch, who you know from Kutaku,
screenshoting WB's confirmation of it all.
They wrote,
We have had to make some very difficult decisions
to structure our development studios
and investments around building the best games possible
with our key franchises,
Harry Potter, Moral Combat, DC, and Game of Thrones.
After careful consideration,
we are closing three of our development studios,
monolith productions, player-first games,
and Warner Brothers game San Diego.
This is a strategic change in direction
and not a reflection of these teams
or the talents that consist within them.
The development of Monolith's Wonder Woman game
will not move forward.
Our hope was to give players and fans
the highest quality experience possible
for the iconic character,
and unfortunately this is no longer possible
within our strategic priorities.
This is another tough decision,
as we recognize Monolith's story history
of delivering epic fan experiences
through amazing games.
We greatly admire the passion of the three teams
and thank every employee
for their contributions.
As difficult as today is,
we remain focused on
and excited about getting back
to producing high-quality games
for our passionate fans
and developed by our world-class studios
and getting our games business
back to profitability and growth
in 2025 and beyond.
Be-up!
Be-up!
Shut the fuck up, man.
Andy, do you want to take it away?
God damn.
I mean, like, we're excited to get back to developing high quality.
So what were you doing then?
What was the problem?
Low quality.
I mean, that's kind of, that's really the only take.
We've heard these statements a million times.
We've read statements like these a million times on these shows to maximize shareholder,
blah, blah, blah, blah, get the budget profits up.
And, you know, we want to concentrate on these certain IPs.
It's just.
the part that that stood out to me was
this is a strategic change in direction
and not a reflection of these teams
or the talent that consists within them.
Oh, good. I'm glad they're talented. Yeah. Great.
Oh, they didn't do anything wrong. Oh, we didn't talk of shit
about these guys. We're firing them, but you should still hire.
Yeah, yeah, yeah, yeah, yeah. I mean, worth noting, too, even on top of the statement
that we're talking about, player first games, I believe,
was acquired this last year. They're the team that are multi-versies.
July 22nd, 2024, Burbank, California,
business wire. Warner Brothers games announces the acquisition of player first games,
the developer of their recently launched multiverses free-to-play platform fighter video game.
Get fucked.
Yeah.
Get fucked.
You're the DC person.
I am.
Which makes me the Warner Bros.
person.
Yeah.
I've been to the Warner Brothers store many of times growing up.
I've spent thousands of dollars there of my parents' money.
How does this hit you?
Man, there are so many different ways to come at this and be angry.
First and foremost, you're completely disheartened and saddened for the developers who just
lost their jobs.
How, you know, these three game studios, did they know this was coming?
Was this writing on the wall type situation?
Or was they came to work on Tuesday, you know, set to make their games and guess what?
It's all gone.
Player first.
You bought less than a year ago from these people.
Imagine you were going to get resources and time to make things.
Multivers has been a disaster, you know, in terms of how WBs handled it since then.
So first and foremost, there's just that.
Then there's the part of me that, again, looks at this statement from
WB and it's just get fucked.
You know what I mean?
Again, to sit,
to sit here and talk about our key franchises,
Harry Potter, Mortal Kombat,
DC and Game of Thrones,
while canceling a DC game,
of course.
What are you talking about?
Like, the rumor has been
on the streets forever
that Warner Brothers
has been trying to sell the gaming division.
Granted, Warner Brothers goes through
leadership over there,
like nobody's goddamn business,
so who knows if that's still the thing,
but you'd imagine they're still trying
to slim this down, trim this down.
The rumor I'd always heard
about this when it was
the, you know,
the rumor mill,
mill going on this was that
we're trying to sell
the WB Interactive Studios
but obviously the IP
wouldn't go with them so Warner Brothers
would still own DC, Warner Brothers would still own
Harry Potter, Warner Brothers would still own
Mortal Kombat so we would sell
you blessing Nether Realm but then you'd pay
us to still make Mortal Kombat guess
which at what the fuck. Terrible strategy
no terrible awful nobody's going to want to be a part of that
necessarily like right like no
yeah if I'm a company and I'm looking
to buy Nether Realm right like I'm buying Nether Realm
to make those games.
If you're telling me that,
oh, I'm purchasing the studio.
And then we lease back to injustice in Mortal Kombat.
Yeah, I then have to pay royalties to you on top of that
just so I can have the Mortal Kombat
to you'll make Mortal Kombat.
That's such a bad deal for me.
It's, I think for me personally as a WB fan
and really as a DC fan, right,
I feel the writing's been on the wall for a while
and this has been a tailspin, right?
The leadership there clearly doesn't know what they're doing.
And so to see them come out and do this cut and run
on all these developers today, right?
were to exactly what we've seen throughout the industry
what me and Matt Piscitella talked about last week
in the game's cast.
You are in an industry right now of fucking suits at the top
who are trying to maximize shareholder value
and do not care about people's lives
or the arts of video games.
They got into this thinking,
holy shit, wait a second.
I'm seeing the success this Fortnite games having.
We have a catalog of IP.
Can you guys please make a free-to-play game for us?
And they're like, sure, here's multiversis,
which doesn't hit because it's just too saturated.
There's just you don't have that room to grow.
And maybe even if it does hit, it doesn't hit Fortnite hit.
And that's what these people wanted.
That's what they went.
The people who greenlit a Wonder Woman game, like, what were you, were you expecting Wonder Woman
1984 when we started down this to be this giant, like, hit?
And then to continue on and the Snyderverse would roll forever.
And there'd be gal movie after gal movie making Wonder Woman a bigger thing.
So you bet on that to do that thing.
You stayed away from Superman because of the Henry Cavill back and forth,
the yet, yeah.
I mean, that's the conversation that we and we were having a little.
bit on KHD with the James Gunn story of him talking to the studios for Warner Brothers,
right?
Where I have faith in James Gunn's DC stuff because I like James Gunn.
I think he does good work.
But when it is the thing of, hey, we're communicating with these studios to try and,
you know, loop them into the universe we're creating with the DCU, I get concerned
of, well, then how beholden is the success of these studios to the success of the DCU, right?
If we get to a place where, ah, shit, this actually didn't paint out the way that we're
dead in the water.
Yeah.
Yeah.
And then that reflects back on the game studios.
We've seen this happen before where, you know, there was a time in an earlier time of, you know, video games where movie tie-ins were attempted to be a thing.
And it was consistent that movie tie-ins were oftentimes, not every time, right, but oftentimes bad because, oh, man, we're trying to align with the release of this movie, which means that our dev time might be lower or the budget we have might not match what we need to make this kind of game.
Like, they would get shit out real quick.
Yeah, real quick.
And that stuff is just really hard to align, especially when you're talking about, I'm, I'm not.
talking about games during the PS2 era, when you're talking about games today and how tough
video game development is and how long video game development takes compared to something you're doing.
And how expensive it is.
How expensive it is, right?
It's just way different from movies as far as how you can align that stuff, make that stuff play together.
I'm not saying it's impossible.
You know, Andy brought up the egg sandwich idea of like, oh yeah, if peacemaker loves egg sandwiches,
maybe your peacemaker in your game could like egg sandwiches too or something, right?
Like maybe you can do Easter eggs or something.
Or maybe you can have it be an injustice thing of, oh, we have this game.
we have this movie coming up,
maybe this character would fit in injustice.
Real quick, let me just hop in it because I,
Bless and I were having this conversation,
just really only based on,
it would be an impossible task to try to align these universes
because of canon.
And I hadn't even considered Greg bringing it up
the Wonder Woman fucking 1989 movie sucks or whatever,
1984 movie sucks enough.
And I'm like, you know what, shit,
I didn't even consider that like,
what are the movies sucks?
Yeah.
And, like, the Wonder Woman movie came out and just sucked, you know.
And, I mean, the way more relevant example to why you don't want to tie a video game universe to an MCU is the whole Kang stuff.
Yeah.
Like, what, like, a Kings are big thing on a game.
Awesome.
I'm making a cane game.
You know what I mean?
And you've been, and you're three years into development.
And it's like, oh, actually, by the way, from all of that.
Oh, fucking Jesus.
You know what I mean?
Like, that's what is.
So my hope with the rumors of James Gunn wanting to talk to this and DCU it up was always that, well, he's a.
establishing a very comic booky world, right?
So hopefully we're talking to multiverse.
We're talking whatever.
It can all exist in there and do whatever.
Not have to be like you're making a Superman game and it's going to be David
Corn Sweat, Superman.
You're doing that thing.
And this harkens back to just a couple weeks ago when I made that rant video on Games
Daily calling out, hey, James Gunn, like, let's do lunch.
Let me talk.
It was before this.
It was before it was when I think Jason Trier's February report, Kevin, if you want to play
the video, not with sound, but went up of like, hey, it's trouble over the
Wonder Woman's already cost $100 million, right?
They're trying to pivot back to a Batman,
Arkham single player game.
Like,
until someone grabs the fucking wheel of what's going on over there
and knows what video game people want,
you're not going to turn a profit on it.
You're going to have continued cancellations.
And that's the problem I have with this thing.
You're talking about back in the day,
the tie-ins to movies and tie-ins to all this stuff.
And, like, we'd get a Batman Begins game,
and it was dog shit.
You know what I mean?
EA put out this thing where it was a fear meter.
And it's like,
no one thought about that.
And it's why,
Arkham Asylum caught everyone off car
is it was a Batman game or like
okay another licensed superhero game
this will be garbage
and we got it like holy shit
this is amazing right
to have that experience
to know what that was
I don't understand
and I know it's crazy
it's not crazy to say
I don't understand how Warner Brothers
in D.C. didn't get this in line
because of course look at their fucking movies
that have also been a train wreck
of not knowing how to handle this stuff
the fact that you are the ones who did this
you put out Arkham Asylum
and you redesigned a superhero division
and you haven't been able to say, here we go,
and then to hear the games that have been canceled.
The fucking bodies along this trail, right?
Remember when that Batman Gotham by Gaslamp footage came out?
Like, that was like, why not?
The rumors of a Damien Wayne Batman game, why not?
The Superman game that I know existed, that they were working on that was canceled.
What the fuck?
Like, we're doing, why?
What is like, what is this?
It's publisher perish and now it's just, even if you're working on it, you're going to perish.
Yeah.
What is going on?
we talked about this a few weeks ago and like details are fuzzy because there are so many of them of what all the different Warner Brothers studios were doing and those one of the studios that was trying to work on a Constantine thing because they knew that they you know should have been working on something within that IP because that's what Warner Brothers wanted and then at a certain point they're like ah Constantine not big enough let's maybe do Flash okay we couldn't get that to work okay let's do this thing instead then right like it feels like Warner Brothers is in a place of all right we got to do what makes the most sense I
IP-wise first and I guess like a game archetype wise first.
We got to make money.
So we're going to have this multiplayer fighting game that's going to be way more like
Smash Brothers.
That's going to have so much crossover.
But then also we'll make it free to play and live service and all this stuff.
Okay, cool.
That didn't work.
All right.
Suicide Squad.
We're trying to make the suicide squad happen for a bunch of different movies.
Let's make a suicide squad game.
That's going to be a live service thing.
Ah, shit, that didn't work.
Right?
I think to have that stuff happen and not come to, not come to fruition in terms of
success and be in a place where monolith, a studio that's a very talented studio is working
on an IP that, I don't know if one, I wouldn't call Wonder Woman necessarily like a top tier
IP, but it's not, it's a good IP to be working on, I would say.
For DC, like, and I know this is comic nerdy shit, whatever, but remember, she's part of the
Trinity.
It is Superman, it is Batman, it is Wonder Woman.
So even if she's not the highest stock right now, the thought, understandably behind it
would be we can make this game with lower expectations.
exceed those expectations make Wonder Woman matter more than ever. And back to it of like they're
making more movies for a right. So clearly we can be in line with that. We can ride that tail.
And of course there are there's conversations that we're not privy to. I'm sure that our,
oh man, this game's not panning out. Oh, this is going to take way longer. Oh, this is the budget for
this is going to have to get even higher. You talk about the 100, was it 100 million already?
Yeah. Yeah. Like I think if you're in a place of turmoil, then that is what it is. But if model if model if
the studio that gave
a Shadow of Mordor
which we haven't even talked about yet, right?
Like, this is a fucking talented studio
and when you talk about
what Batman Arkham did,
I think you also just talk about
what WB was doing at that time
of that injustice.
Obviously, Mortal Kombat's always moral combat,
but Mortal Kombat,
and then yeah, Shadow of Mordor,
that's such a key example of,
oh yeah, when you don't allow
other things to get in the way,
when you don't allow a tie-in movie
to get in the way of a licensed game,
guess what?
You can create gold
and create something like the Nemesis system,
which really,
allows that universe to shine.
And that studio making a Wonder Woman game
should have been such a sland dunk as far as what that is.
I think, you know, you're saying it in so many words,
not being privy to this,
just going off of Jason's reporting,
both today and the February, earlier February report
that I haven't pulled up in front of me, right?
It sounds like WB's entire problem
is not being able to get the suits out of the way of the creators.
Yeah.
Period.
Right. You're reading Jason's thing here, right?
It's not been more than seven years since the studio's last game.
An initial version of Wonder Woman tried
reimagining the nemesis system with the game,
name's namesake heroin befriending enemies,
but that idea has since been tossed out
in more favor of a traditional action-adventure game.
Period. Stop right there, right?
Glad they patented that.
Why did you... The nemesis system is awesome.
You fucking patented that,
you fucking brainless hacks at WB,
and you've done jack shit with it.
How much do you need to listen to you?
People love that system.
What you just said there sounds interesting
from Wonder Woman, right?
befriending enemies,
and then you're working on the NEM system.
Then, oh, well, let's go for a more traditional
action adventure game, right? I assume that someone's stepping in at the top, or a board of
people stepping in the top, being like, well, let's not take a chance on that. Let's do what's going on
over here, right? In the same way, oh, A, Rocksteady, suicide squad, let's do that. Let's have
the dollar signs in our eyes. And I know there was leadership at Rocksteady that wanted to do that,
but this is back to the conversation you and I have all the time, bless, about like, well,
when the parent company is saying, we need hitters, we need winners, we want a fortnight,
we want a fortnight. Leadership's going to be incentivized. It's like, we should give
Do this.
We could fucking do this, right?
We could be the Fortnite.
Well, no, you don't want to go do that.
And it's the same thing to look at the WB Montreal section, right, of them talking about
Gotham Knights, right?
Even so, based on the hard-earned lessons from the previous development cycle and equipped
with new proven technology, the Montreal studio leaders wanted to make another iteration
of Gotham Knights, a 1.5 version that would fix some of the predecessors' flaws.
But their bosses nixed the idea, according to people familiar with the plans, and instead
assigned the bulk of Montreal staff to help out with other projects across Warner Brothers.
In the months that followed, the Montreal studio continued trying to get a new project off the ground.
First, they pitched a game based on comic book hero, anti-hero.
I'm sorry, John Constantine, who was played by Keanu Reeves, of course, in the 2005 thing.
Haddad's team led by vice president in production, Brian Bell initially said they were excited about the idea.
But when the asked for a budget and timeline approvals, they remain non-committal, according to people familiar with the plans.
After a month of waffling, after months of waffling, Bell suggested they should work instead on a game starring a more recognizable character, like the Choker or Flash.
They chose to go with the superhero speedster,
but in 2023,
Warner Brothers released Flash,
a lavish movie starring Ezra Miller,
which bombed at the box office.
The video game has since been scrapped.
Get the fuck out of these people's way.
Like,
what do you want from them?
Just let them,
just make four Batman games
if that's what you want.
Could you imagine if,
like,
I don't know,
if they were making a,
if Rock City was making a Batman Arkham game,
and then Batman these Superman came out
and they were like,
oh, scrap Batman Arkham?
We're not doing that because,
guess what this unrelated Batman movie is not great.
And again,
like you want to talk about just like not,
learning the lessons from the past.
Yeah.
There was a Dark Knight game in development
running when they were working on the Dark Night game movie.
We saw the footage of it, right?
I believe so, yeah.
But the leadership was basically said,
like, we can't have another bad Batman game.
And that's when Rock Steady was working on Arkham Asylum.
And suddenly it was that Dark Knight came out
and then whatever, how many were years later, months later, whatever.
Arkham was an amateur.
It was like, oh, these aren't connected.
And everybody was fine.
Yeah.
Suddenly it was like we don't need to worry about this shit, right?
we can keep pushing in the same way of like
did you like why
the flash like
it could be a cool game without this
again we're talking about scopes we're talking about budgets
we're talking about whatever when you're fucking Warner Brothers
interactive entertainment and you need everything to sell
16 million units to justify this
the whole thing here is
it strikes me a lot to a degree
of you go and you buy
this thing and then it comes with a bunch of stuff
you don't want this is a big conversation we
had right with Phil and Xbox, around
Phil and Xbox, I should say, of hey, we bought
Bethesda, because of course we want Fall Out and we want
Wolfenstein, but we're also getting Tango
and we're also getting, we don't really need any of that
stuff, but they're coming with it, so we do it,
we can't, we cut it off and go.
The problem here is, it's not even new owners.
It's just new leadership of like,
we don't want all these studios and we have all these
studios, so keep making them make games and burn
money and burn money, and then we never put out the games
and then finally close up the studios, like, what are we doing?
I think a lot of it is misplace
expectations, obviously.
one of the most obvious points you can make because I really think that Hogwarts legacy ruined
any of their expectations for what a video game can be and can sell for.
And I think maybe that's the golden goose that they're going for because I think after
shutting down multiverses and shutting down that studio, they are no longer going for
the games as a service sort of thing knowing that, wow, we lost a lot of money there.
We lost a lot of budget and time.
not the thing we're going to go for anymore.
But, hey, remember, we put out that game, Hogwarts Legacy.
As of October of 2024, that sucker sold 30 million copies,
$2.1 billion in profit, or not profit, but just revenue.
And, like, that is such a unrealistic expectation.
Not only because 30 million copies is so goddamn much in today's day and age
for a single player sort of IP-based video game.
right, something that you know already,
but Harry Potter is
just a rare
ass fandom.
Yeah.
That you have so many non-gamers playing that game.
Oh, yeah.
You have, like, and
I don't know if maybe
they were just too deep into Wonder Woman development
where they're just like, we, you know,
it's not worth the cost.
This is a sunk cost thing.
It's like, I wonder woman's not Harry Potter.
We can't bring it back, yeah.
And, but I just think that like,
if it were any other IP,
that sold, you know, you look at the Arkin games,
they sell around 10 million, 8 million, 7 million, whatever.
That's such a more realistic thing to look at
as opposed to 30 damn million as of October.
Who knows where it's at now, you know?
That's such a weird fandom that non-gamerers were buying that game,
and that's not the general gamer buying a video.
Like, to me, the people playing Fortnite for free
that aren't paying for PS Plus membership,
that aren't paying for Xbox Live or whatever the fuck to play online,
the people playing the free to play games
are the people buying Hogwarts Legacy.
But I do think there's something to be said
of what can we learn from Hogwarts Legacy
as far as why it did so well?
Because I think you're right that it is,
that's such a special occasion of a video game.
But I do think that, one, Harry Potter has such a big fan base
and, like, a story-to-fan base, right?
It goes back to early 2000s,
and people fucking live, die, and breathe Harry Potter.
Even with all the controversy around it,
people still fucking ride or die for Harry.
Potter. It was the fantasy. It was the power fantasy. It's what you've always wanted if you're
yeah. It's everybody who, you know, has grown up a Harry Potter fan being I want to get sort
into that house. And not only does it look really damn good and impressive, but it reviewed really
well. And I think it fulfills that fantasy to the point you're making. And I think the big thing
with Hogwarts Legacy is that it fed the fan base. It fed a group of people that were waiting
to be fed. There was a, that game made sense. That game like, you know, is speaking to people
who haven't had, like there have been Harry Potter games in the past. It's not like Hogwarts
legacy is the first of its kind, but it has been a minute.
I don't even think we've gotten that kind of Harry Potter game where it is,
create your own wizard.
You can be yourself at Hogwarts and all this shit, right?
Like, that fed an audience.
And I think WB is an organization that has a lot of IPs.
I don't think any of them are as replicable as Harry Potter,
because Harry Potter is its own beast.
But you do have a lot of different IPs that I think you can do that with,
not on that level, but like you have,
like you have all the DC stuff, right?
that a person like Greg is going to go crazy for
you guys are going to have to back me up as far as IPs
because I'm WB is not my forte but like Game of Thrones
seems like it's prime for
a big release I'm surprised
you haven't done the hoggworths legacy
game isn't necessarily
in development right now and I know
there is that one year of Thrones game that was revealed though
like gamescom or some shit where it had all of the actual
voice actors in it and stuff but it
and I don't even know who's developing that it was like
a weird one but I would put that in the
mobile game category.
It gave mobile game vibes.
I guess the point I'm making is that I think there are lessons to be learned from
Hogwarts Legacy as far as how to make a,
how to make a successful game, right?
You did it with Hogwarts Legacy.
So it was an IP that you owned,
sold a bunch of copies.
All right,
what makes sense for your studios to then try and,
I guess,
make something special that people are going,
how do you feed that audience?
I just think they were too deep into it with Wonder Woman.
Like,
to have a success-like,
Hogwarts legacy happened
while Wonder Woman is
just eating through money
and budget and costs
and to them they're like
this ain't gonna do what that did
and I think it's like the best
and worst thing that could have happened to them
because not only did it sell a shit load
but now that's gonna be the goal
and of course why wouldn't that be the goal
but now that to me is their expectation
of like why can't all of our single player games do this
and that's just such a lofty
You won't get out of their fucking way.
Yeah.
Again, like,
you're probably kicking an ad soon,
but it's like everything you said,
the Harry Potter game works,
or Hogwarts Legacy works
because it's the fantasy
of being Harry Potter
or living at Hogwarts, right?
Like, that's such a simple pitch.
Whose fantasy ever was to fucking be
the suicide squad?
Hoping around rooftop shooting guns?
Oh, Captain Boomerang?
I got a cool boomerang?
No, you got a gun.
I can be dead shot.
What are you fucking talking about?
You know what are you talking about?
That game should have won best art direction,
though.
You like the big weak, weak points on the enemies?
Did they take that out after the...
It just looks so good.
The game looked unbelievable on PC, man.
Those cutscenes looked fantastic.
Yeah.
Great job artists over there.
Well, there's a lot more to talk about,
and there's a lot of super chats to get into.
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And we're back.
You guys have been running in with a lot of super chats.
Quite a few people want to know about the Nemesis system.
C-D splits and writes in and says,
Is Nemesis system dead and dusted?
and buses and bridges writes in and says
Does the nemesis system patent they held
Dissolve? I doubt it dissolves.
I think Warner Brothers holds it right?
Yeah.
Even if I forget if I, no,
Warner Brothers would have been the way of copyright
because they had monolith to begin with.
So no, they still have that.
And talk about what it's just fucking,
what a wasted goddamn thing.
What a,
dude,
one of the best systems in a video game
in the last 15 years.
Explain it because I don't,
there's,
again,
they haven't made a fucking video game.
The people were talking about the nemesis
probably don't know what it was.
They don't remember this.
The only thing is we're talking about,
system that came out 11 years ago, so I'm a little dusty
as well, but like, you know, it was basically a system
to where enemies would remember you and like,
um, there would be persistent
storylines that would happen as far as like, you'd lop off an orc's arm
and then hours later that orc would return
with a metal arm and be like, I remember you
yeah. And like if an orc killed you, it would then rise in the ranks.
Like you would go to a screen that would show you all the rankings
of the orks and kind of like, who's king, who's leader? Who's this? Who's that?
Right. And like, the higher they rank up, the more powerful
they are and like, you could
convince one of them to
to fight another one?
To like, yeah, to, you know,
to kind of infiltrate and become
kind of your homie or whatever and
all of it just having that sort of
remembrancey and they would pop up later on and
yeah, try to fight you later on and maybe
they are doing real bad
because the last time you fucked them up, they're just super
depressed and they're just crashing out.
But sometimes they rise up.
I don't want to do this anymore.
It was awesome.
It worked really, really great for that game.
Do I think it would have been the perfect
match for Wonder Woman? I don't think so.
But the fact that that was the, that we know of, the only game using it,
the only game that had tried to use it, and the only game,
I guess we haven't seen this since 2017, since Shadow of War.
Yeah.
Fuck.
Insane.
What a waste.
I don't know if it was completely true, but somebody said in the chat that, yeah,
Spam says the nemesis patent expires in 2036.
I don't know how true that is.
Yeah, I don't know patent law like that.
We'll be underwater by then, so who cares?
But you can always renew a patent, can't you?
I think it's
Do you imagine?
I mean,
I could because business,
right?
But like,
if I see a website
in 2036 when I am
living 41 years old.
Living under a bridge.
Yeah.
I check my phone
and I see an art.
It's from,
it's from Wario 64.
That is,
WB renews the nevesis system.
I'm going to war.
I'm picking up a pickax.
That's all.
That's what it is.
I'm not going on David Zossloff's door.
I'm like,
you did what?
Interesting wrinkle here
that I just saw on blue skies.
I'm watching people react
to all this stuff,
right?
Nick Verge, of course, just a pop agenda co-finder with my wife.
Respondes to Jason Trier.
W.B. Montreal escaped this?
Question mark, question mark.
How?
That's another good point of, like, when's the other shoe drop?
Are they going to get rid of Montreal as well?
Yeah.
Does the other idea?
I'll never, like, when all this real game shit.
You can't close Nether Realm.
I mean, can you not?
If you're closing Nether Realm and your WB interactive, you're out of the gaming business.
Yeah.
And even that you sell.
Are they out of the business, like, this feels like the transition, right?
This feels like them trying to,
maybe lean up to either sell these things off
or go, we just can't support these things anymore
and we're too stubborn to allow somebody to buy
another realm and also buy the Mortal Kombat IP from us
because we want to keep the IP, maybe we can do merch,
maybe we can do movies, like, if they want to keep that IP,
then I think Another Realm is at risk.
I don't think people are buying Nether Realm without Mortal Kombat.
I guess when I think of W.B. Montreal, I don't...
You go with your point.
It's real quick.
Yeah.
If that's happening,
and they're selling without and it's all going to close up,
Epic buys them.
Epic buys another own.
You get a fighter inside Fortnite.
Not fatalities, obviously,
but take all that.
Jonesy versus fucking every other skin
they got out there in the same way.
I was going to say,
can they make a fucking sick old playing it
and join that at Evo.
Here's the thing.
You'll be 41 at Evo playing.
The other realm is Fortnite.
My thing with the,
to the Nether Realm thing is so talented
as a studio, right?
Obviously, they can make great fighting games.
However,
moral combat,
half the appeal to
moral combat is the violence, right?
Like, moral combat is usually, I think,
the better selling fighting game because
of, like, the gimmick of, you know,
tearing things apart, the blood, the fatalities,
the ribs crack. Like, that's what
moral combat is. Of course, they made injustice,
and justice isn't as violent as moral
combat. But I think moral combat
is the thing that allows
another realm to, like,
live and breathe in the way they do.
Even if they make a Fortnite fighting game,
I don't, I think,
I just don't see it, like, taking them
that far. I think they put it out the door, they get it
out the door, but I think it falls in the line
of like rocket racing and
like the... The Lego One.
The rhythm. Yeah, the guitar hero thing
that they did in Fortnite. I think it ends up being
one of those and then eventually like
another one was just not to be heard from again. You said
if they're getting rid of these three studios
it seems like they're getting out of it anyway, right?
I'm on the Wikipedia. You're looking at subsidiaries,
right? Avalanche software
number one.
Monolith Productions number two dead, right?
So we'll strike it. Nether Realm now number two.
Player first games.
Dead.
Strike it from the record.
Uh-huh.
Uh,
so Avalanche,
Nether Realm.
Are these ordered in that
specifically?
Just down.
I'm just reading off the Wikipedia page sadly.
Uh,
so active,
Nether,
uh,
avalanche,
Nether Realm,
port key games,
rock steady studios,
TT games.
Then we get into the WB
games of cities,
right,
that I'm not super familiar with
where you got WB games,
Montreal.
The synopsis says,
known for its massive online.
They're a Batman,
right?
Multiplayer.
No,
that's,
Montreal.
Yeah,
that's what you just said.
Oh, I'm sorry. Boston. I'm sorry. I'm on W.
Boston. My apologies.
Who are known for their MMO,
Asherons called Dungeons and Dragons Online, Lord of the Rings online.
Then Montreal, of course.
New York,
or WB, New York, which is,
looks like it's helping them with web-based communities,
not a real thing. San Diego and San Francisco don't even have it, right?
So what? Avalanche, Nether Realm,
Port Key, Rocksteady, TT, T, Games, Boston, Montreal.
Oh, they're done.
That's seven more studios. And if I'm a betting man,
TT Games is done.
Yeah, and their whole leadership team left,
and I've heard,
well, I don't even know,
what I'm going to right click on this one.
I even know what TT Games is doing.
Because the leadership left,
and they went and made that abomination Funco game.
They're not going to make a Farrell Lego game.
I would play the fuck of a Ferrell Lego game.
You run into the clips.
But shit deep drops out of the distracted Drake and hit it.
But it's all referencing Legos.
The reason why I am not surprised that,
or I guess for me, I would think that you drop all of the news today.
I don't think that Montreal gets another news drop in a week and a half or two weeks from now.
But my thing is this, as we've seen time and time again with these kind of stories,
these kind of financial things is no one ever just gives up.
No one ever just says it's over.
They say, oh, fuck, we're continuing to lose money.
And so we are going to knock out these three studios to get back this amount of budget and this whatever.
and then it'll be another six months, nine months of
TT games, according to Wikipedia,
hasn't published anything since 2022.
So it's like, where are they with this?
Montreal, obviously, Gotham Knights,
and then this weird, we tried to make a flash,
we tried to make a constant team.
How far do you get with those studios that you just mentioned?
How far do you get with them?
Like, as WB games, right?
Like, again, I think you're trying to sell.
And so I think I don't, I understand.
We're not there, right?
So who knows?
But I think when you're like,
if you're trying to sell this,
have TT games. They made those Lego games. We have WB. Montreal. They made Batman
Arkham Origins and Gotham Knights, which you don't remember, but it's got Gotham and the title.
It sounds, you know what I mean? Like, I feel like there's that thing to it.
Where eventually you pair it down to where I would say probably it would end up at the very last thing.
You have, I guess, port key based on what they've done with the other one, Rocksteady and
Yeah, Avalanche. Yeah, Avalanche. Yeah, Avalanche. I would think.
Or Nether Room. Yeah. Well, I would say, because Rocksteady, I don't think is long for this world just based off of suicide.
I think they're there to the bitter, bitter.
You think so?
Yeah, no, no, no, no.
Suicide squad, I think you're able to go,
especially trying to sell.
Suicide squad, you look at and you go,
well, that was a dumb decision.
Why did they do this?
Live service pass.
Again, so many studios have died
because of trying to bet on live service.
But I think Rocksteady,
we talk about all the time,
whenever that is,
Rock City is, the rumors of a new Batman,
a single player game,
people get excited.
Whether it's, people aren't there,
you know, it's a different thing.
Because my thing is anybody can make a Batman,
right?
I know that's a sacrilege to say,
but when we're talking about Rock Steady,
We were talking about a studio that before they made a suicide squad.
Their last game was, well, we just corrected this.
It was 2016 with the VR Batman.
Right.
Right.
When we were you talking about their last flat screen game, as the streets call it,
you're talking about Batman Arkham Night that came out in 2015.
So you're talking about a studio that hasn't put out a successful,
I don't want to say normal because normal sounds mean to VR,
but a successful normal game since 20, for a decade.
And they're right now probably on the, what, the precipice of starting their next project.
that's how long four years away five years away so we're talking what 15 years before the studio
makes something that's successful for us again no get them out of here like that's where i'm at is
if i'm trying to hold avalanche if i'm trying to hold on to sell it's about cachet
you're getting headlines off flappy bird coming back with nobody originally connected to
it's just some pansy scheme but it's like people love flappy bird rock steady's making a single
player batman game people would pop return it to their roots we've sold them to whoever and rock
said he's making a single player
TMNT, single player,
you know, whatever daredevil game, which
come on, you know what I mean?
Like, come the fuck on. If I was Marvel
games and this happened, they don't own
studios so it doesn't really work, but
convince someone to buy Rock Steady and then be like
make a bad at a daredevil game.
Get Colin Farrell to play Bullseye again.
Oh man. Fingering his hole.
Jesus.
We have, of course, I don't watch that,
Benaple. It's a good movie. It's a good one.
It's a good one. Whatever I told you that he's on
an airplane, right? And he's
he's on an airplane flag somewhere bull's eye Colin Farrell he's bald
psycho guy there's an old lady next to him who keeps on yapping
talking to his ear off on this airplane part of grandkids you know she's nice
yeah he's really really good at aiming stuff that's why he's bulls eye right he's so
annoyed by her he has a he's holding a little peanut from the from the airline snack
and he holds it you know when you flick a football yeah but he flicks the peanut
off of like the front screen or off the front uh you know chair in front of her on the airplane
and it goes into her throat she chokes and she dies and she dies
He kills her.
And then he just like, he's like, no, she's asleep.
This guy's psycho.
That's a good movie.
You all watch Daredevil Season 3?
Yeah, a long time ago, though, yeah.
Yeah, that's the one where I learned about Bull's Eye.
It's a fucking sick-ass character.
I love it.
Colin Farrow, the definitive.
Yeah, that's the one.
That's my Bulls' Definition.
Jamvan writes in with Super Chat and says,
really cool that there are so many people formerly at Monolith
who now have seven to eight year holes in their resume
because the Warner Woman game is never going to see the light of day.
And the sucky thing is this is part of what game development is nowadays as well.
As far as like long projects I take forever to get out and a lot of them just don't come out.
Now we've gone this far into the show.
We've gone through the ad break.
You're into super chats.
I still haven't gotten it.
Oh, Greg was right, everybody.
Can I get my pat on the back?
Greg was right.
You know what I mean?
I'm not the rumor monger.
I'm not the guy who goes out there and says all this stuff.
But I, I, I, my hand was forced in 20, in 2024.
And I have a good time to announce or, you know, re-show Wonder Woman.
Remember when Mike worked?
Show something, yeah.
Show signs of life.
I don't know.
You know, here you go.
You want it?
You want the exclusive?
I'll give you my Jeff Grub information, all right?
Oh.
In the past year, because I'll leave it ambiguous.
I have talked to an insider who was like, this game's troubled.
That's it.
That's all I'll say.
Yeah.
How long?
When was this?
That was SGF.
Wow.
Believe Greg.
Believe me.
You know what I mean?
Sometimes.
Sometimes I'm right.
Sometimes I'm wrong.
You're right this time.
Yeah, yeah, exactly.
I don't say something else.
I'm incredibly confident about it.
Yeah.
And I was incredibly confident based off that conversation I had that,
oh, no, this isn't good.
And I think it was more in line.
My conversation was more in line with the,
and I'm feeling,
I did not know the specifics.
I think it's in line with they were doing the nemesis thing,
got pulled off,
just doing an action RPG,
or action game,
this isn't working.
I think that's where I was getting information.
Speaking of Wonder Woman,
there was a super chat,
oh,
that I lost,
that I was going to ring about WV.
Oh, here we go.
Dan V-900 writes in it says,
W.B. has no faith in Wonder Woman as a character.
The Jessica Cruz and Starfire animated series were just announced.
The fact that those characters get series before Wonder Woman,
and there has been, and there's never been a Wonder Woman series is insane.
First of all, you don't throw shade at Starfire.
Or Jessica Cruz.
Yeah, like, come on, the Teen Titans, we fuck with the Teen Titans over here.
But, I mean, how do you feel about how W.B. feels about Wonder Woman as a character.
Do you think that those are running on the wall partly because of that?
I thought it was an interesting choice, for sure, when they announced we're doing a Wonder Woman game.
Like when we got this teaser trailer game awards, right?
I was like, oh, wow, I didn't see that coming.
I would have thought for sure we would get a Superman game before a Wonder Woman game based on Superman.
Being a big deal and Wonder Woman being part of the Trinity, I'm not.
But like, Wonder Woman is a, even as me is a DC fanboy, right, is a fucking ride or die.
Wonder Woman is such an interesting character, such an interesting Trinity member.
she moves merch
I see the backpacks
I see the water bottles
I see the stuff
Ben's got a bunch of
Wonder Woman stuff right
but I don't feel like
Wonder Woman
I don't feel like
Wonder Woman has the fan base
that's like I'm about the lore
you know what I mean
like I know all the like
you sit down and talk to me
about Superman's a fucking 30 hour
conversation
I'm asking you man
Batman's the same way
Wonder Woman I feel like
I don't know any of the other side
like I don't think of Commissioner Gordon
you know
Exactly right
And I feel like
even with the
comparing Wonder Woman to Commissioner Gordon is hilarious.
Oh, no, no, no, no.
I'm saying, like, when I think of Wonder Woman,
this is me, very limited knowledge from comic books.
But when I think of Batman, I can name you a million side characters.
Oh, I see for kind of Superman.
But with Wonder Woman, I don't really know who else exists there.
Did you know she had a pet kangaroo?
No.
I mean, it was Pedro Pascal.
That's a side character.
Ah, Cheetah.
Your life's good.
Cheetah.
It could be great, but it could be better.
And that's the thing where it's like, I think there was a lot of hope
the movies would really become that definitive
this is what, but I mean, people didn't, people enjoyed those movies,
but I still don't think people base their entire interpretation of who she is off of that.
I still think Linda Carter's probably a bigger Wonder Woman than gal is in terms of pop culture.
And so it's a weird push and pull of it where that on one side I think is exciting of
if I'm monolith and I'm going to sit down and make it Wonder Woman game, it really is to a degree
carte blanche.
Okay, cool.
There isn't a sacred thing here, right?
Where it's like Superman, it's a million.
What the fuck is Jonathan Kent alive?
Are we doing this?
You know, Batman?
or he can't fucking use a gun otherwise
people can't flip the fuck out
You just fly everywhere you want
You're just like super fast
Which of course Wonder Woman also is
So it's like you know
We're all I was very excited about a Wonder Woman game
Because like whatever
But it's the same argument people have against Superman
Yeah
Wonder Woman is a weird one for me
Because I think
I'm with you as far as yeah
I don't really know people who are deep in the duffy
Of Wonder Woman's my character
And this is all her stories
And like all this stuff right
Like you know I watched Arrow
Like a fuckload of Arrow
Right and like I could tell you
A bunch ton more about Arrow
that can't about Warner Woman.
And let's just
I mean, let's just kick it off.
We can just expand this from
fuck Warner Brothers
Interactive Entertainment to fuck Warner Brothers.
You know what I mean?
These motherfuckers
who were like,
oh, well, we can't have
a Batman show on TV
because we're making Batman movies.
Oh, fucking Tom Willing can't be
and put the Superman suit on
because we're making Superman movies.
All those movies fucking sucked.
Yep.
You fucked it up for an entire
goddamn generation
not to have your marquee heroes.
Instead,
you got little fucks like blessing
who know everything about Arrow.
You're doing, you're doing Jack's too
with that information.
I know so much about Arrow.
Like, what a fucking blowback.
You are the stupidest mother.
Put the dunce cap on and go sit in the corner.
And I just, I wish it was, I wish that's how it worked.
I wish the people who deserved this
had to deal with the ramifications.
But as usual, the people of the top
with these fucking golden parachutes
and getting a gajillion dollars.
And it's not the people who are like,
all right,
Oh man, Stephen Amel, how can you do this?
You know what I mean?
Can you make this happen?
Fucking Grant Guston.
Like, he had a great conversation with Michael Rosenbaum on Inside of You the other day about like talking about like...
Inside of You is the name of the podcast?
Yeah, Michael Rosenbaum, you know.
Michael Rosenbaum is a big goof.
That's why it fits and so with us.
And yeah, the show is called Inside of You.
I don't think you ever thought it would be as popular as it is because it is.
But also that's Mike.
Anyways, though, a great conversation about like...
He's just cousin.
Look at this guy.
You call him right now.
I call him right.
it's a great conversation about like did you you know were you over you know what was your contract
were you over being on it's like of course like 22 episodes we got to pad all this stuff he's like
it's all science like there's so much gobbly gook you know like conversate you like scientific
conversations that you're having it's like that's a lot to wrap your head around to memorize
a do let alone the hours you know it's like you just and like the flash tv show is such a
a better version of the flash than the fucking movies you know what I mean and like again I
I have no choice,
but of course,
to be super excited for the Superman movie.
I believe in James Gunn.
I think it's in breath of fresh air,
yetta, yada.
But the whole thing there is also
that's what killed Superman and Lois, right?
Same fucking decision of,
well, it's gonna be confusing.
Well, if this movie fucking sucks,
you just fucked up a TV show
that people really liked,
and I don't know how financially successful
it was for you,
but it's like,
it was like, how do you put Superman on TV?
Oh, well, you put him in Smallville
and really focus on him being the dad
and make it really compelling content.
and Lois has got cancer and this is happening here
and this is going to do like actual emotional shit with it
rather than to be about punching everything.
I don't fucking know, man.
Right now you're making me think of like a Superman telltale game, right?
Or like, what if we went to full Marvel games route?
And this is the thing, dude.
And this is, I...
That was always Greg's pitch.
It's always been my pitch.
You have to bring him down to earth
and like not have this free, open world go wherever you want, kill whatever you want.
It doesn't need to be Spider-Man.
It's like, this is about the story.
This is what we could do and be if someone.
one could grab the wheel over there.
And I just don't know if that's possible,
where the problem is X, Y, and Z.
And that's why the joke video that, you know,
I put up of like, get me and James,
I'm not going to tell James anything he doesn't know,
except maybe these are good developers.
It'd be cool if you worked with them.
Here's how I could see it.
You know what I mean?
Like, whatever.
It would just be the idea, though,
of like, Marvel games,
it's interesting.
There's a great way I'm sitting on
because I need to think about it more.
But it was a question of, like,
how do you feel about Marvel games right now?
Like, you know what I mean?
Because I've said for years,
they've got the right.
idea.
Like, rather than, like, you know, hey, we're Sega, we're licensing Iron Man and we're
making these people, like, we're Marvel games.
We will work with people for a game-by-game basis, maybe multiple games on a contract,
but we will find talented creators and give them the IP to go play with rather than us
do this WB thing and own and operate a studio where suddenly it is, it's been 15 years
since you made a fucking game.
What the hell?
You can't cut and run or you can, but you lose, you fuck up, you know, 500 people's lives.
you know what I mean
like there's
the output in what Marvel
games it's been doing lately
is a conversation
I think there's a lot of
again where is Marvel Ultimate Alliance for
why not do this that
like whatever
in Wolverine and Spider-Man
I think they could be doing more
but maybe they don't over saturate
yada yeah long and short of it
that's what DC should be doing as well
yeah DC should just be saying hey
you make great stuff pitch us your ideas
for fucking DC games
in the word in like at the very least
with the Marvel thing you get things out the door
right yeah like i look at gardens of the galaxy is a video game and like that game came out i'll probably say
it's a solid depending on who you are like a seven out of ten or an eight out of ten game but at the very
which one sorry sorry gardens the galaxy from um idos montreal or then modus montreal right like that game right
like that at the very least it came out the door and guess what a lot of people like that game
and it worked for it what it is i'm thinking right now about a green arrow game that i never got
right of like if you're if dc was doing the dc like the marvel games thing of hey let's license
things out let's listen to ideas let's do all that stuff like i think you could get so many
interesting ideas to the point you're making.
And in fact, I will pitch a games cast
for whenever this is maybe not
as insensitive to do. I don't think we'd do it this week.
But like, games that should have died.
No, but more so like, all right,
you are taking WB games
and you're doing the Marvel games thing.
What are the eight games that you're greenlighting for a four-year period?
No, I don't think that's too quick.
Like, I think that should be a, you know,
again, people need to be vocal of like,
you're the ones fucking this up.
Like, you know what I mean?
And again, this isn't a reflection on the developers,
obviously.
And maybe, it isn't.
not talking about them being the problem. We know that there's a million things going on it, but it's just like, it's just the whole thing is insane that like you have, there's so many examples of this, but it all goes back to your fucking, who owns, what is the WB thing now? It's it's WB Discovery. Discovery, whatever they're like, there's so much corporate goddamn bullshit in there that again, you're a line item on a thing and you guess what? When the film division underperforms and you underperforms, somebody's got to go and it's not, it's like, this is the whole fucking problem.
with these corporations owning everything and everybody getting squeezed and squeezed and squeezed.
Of course, we have so many of the super chats.
So I want to read some of these.
Joe Forelli writes in and says,
Justin for Coyote v. Acme,
the world should know.
Yes.
Which I'm with you.
Listen, I'm a Looney Tunes fan.
A lot of people don't know that.
I'm a big Looney Tunes guy.
I didn't know that.
They call us Tunees.
Okay, stop doing great.
Is that actually an offensive return?
I legitimately, I was like, can I say that?
Deshawn Fortune writes in and it says,
I'm beyond hurt.
Wonder Woman is the most iconic female hero.
on the face of the planet.
Tuners.
No, that sounds bad.
She's the most iconic female hero.
Get out of her, you fucking tuner.
Face of the planet.
Yeah, she gets less than crumbs.
She could easily be one of the biggest comic characters
on the planet.
This is one thing I was going to bring up, even though, like,
I think we're up the place of Wonder Woman.
Don't really hear about her that much from, like,
the fans as far as, like, the deep lore and being super fans and all that shit.
But I think Wonder Woman is one of those things where, like,
she has such icon status
because she's just been around forever.
Like I think of Wonder Woman
in the same vein of like
Mickey Mouse and Bugs Bunny.
Like that's just somebody who I was born
and she was there.
Yeah.
And so like I think
because she was at six flags.
Yeah.
And I went to six flags so much.
But I think if you were to get a
competent Wonder Woman thing out the door,
I think you do have like big potential
for it to do very well
because people just know Wonder Woman.
And I think that's the biggest thing
like when we're talking about this
is the untapped potential of IP.
And I think
that's why the Wonder Woman game gets green lit, right?
It is this idea of like, all right, well, if the movies do a little bit well and get her there,
we can take it the rest of the way and really have this thing.
And again, like, as a comic book fan, when I say, oh, there's no definitive Wonder Woman thing,
I can obviously pull from how much I love Tom Taylor's run.
I know people love absolute Wonder Woman.
I personally really liked, as much as I didn't like New 52 Superman.
I loved New 52 Superman and Wonder Woman and what they did.
Like, there's a bunch of cool shit happening there, but none of it, I feel as like, Etchton Stone,
this is canon, like you can't fuck with it.
And I think if you were able to come in and do something,
which I think the nemesis system could have been cool
for that, right? Yeah. You'd be off the races.
Imagine throwing your sword sticking a dude in the wall with the sword,
and punching other dudes.
I would play the fuck out of a water one thing. It was good.
Yeah, coming on, boom, shield crack.
You know what I mean? You're fighting, yeah,
orcs and whatever giants and ogres or whatever,
so you can't cut them up and kill him or whatever.
How did the first Wonder Woman movie do?
Because I remember there being a furrow.
Really well. No, no, no, no, that was, it did really well.
Did she have an invisible plane?
Yeah.
Not in the movies, though, right?
In the movies, she just flies.
I think it was invisible.
She made it invisible.
Yeah.
After the fact, right?
I remember her flying a plane in 1984,
and I'm pretty sure it was invincible.
1984 came out Christmas Day in the middle of the pandemic,
and it ruined Christmas for me.
100%.
Just me and my friends looking at each other, like, is this?
Like, this is bad, but is it also offensive?
The movie ended in one of us teared up
And I was like, all right, this is a bad Christmas
I don't know how much you're joking
But like that was the reality in my house
Where it was me and Jen, it was Lucy and her boyfriend
And we woke up and we were doing any interview
We did like interview that day
And not to mention I'm just the DC guy
So legitimately it was
We woke up, made breakfast
And sat down and watched this
And we were about, I don't know, 20 or 30 minutes in or whatever
And I forget what happens in the movie
But it's just magic
and Lucy's boyfriend goes
All right hold on if they just try to hand wave
This is magic I'm gonna have a real problem
And I pause it and I turned them like
You need to understand that magic exists in the DC universe
And they never explained that in any of the movies
But that's real and then the movie ended
And then the movie ended and it was just silence
And everyone waited for me
Because they were so
They were so horrified by the fucking movie
And I was like that was dog show
Oh God thank God you hated it too
Yeah it was a similar thing for me
Or I watched it on that Christmas
It was me Belinda Yusuf and Michael Hyam
Yeah
And I think it was the part where they went to, I think, Egypt?
Was it Egypt?
Yeah, where they were like the car sequence.
Yes.
A big wall comes out of nowhere, right?
And Yusuf is Egyptian.
I think there was a point where...
He was so furious and on social media about it too.
Understand of the self.
Because I think we're just sitting there like, this isn't okay.
Like, this is actually like kind of offensive the way you're handling all this shit.
Because if you don't, if I'm going to paraphrase Yousef's argument and I believe I'd remember it because I didn't know anything about it.
But it was the idea that, yeah, they went to Egypt and the Egyptian.
like, I want to say Lord, drug lord,
maybe it was a king,
but I thought it was a bad guy,
was like living in like a hovel made of stone or whatever,
and they had the pyramids behind him.
And Youssef was like,
what,
that's not,
if you turn the camera and put your back to the pyramids,
it's a real city,
it's a real fucking city.
Why are you making it look like it's like olden days or whatever?
It's a pizza hut.
There's also one of the things where like you get there
and immediately like is the filter,
it's the sepia tone.
Yeah.
It's like,
what are you doing here?
Yeah.
Oh, I'm gonna,
yeah.
I'm trying to find the other one.
Everyone makes fun of the
Maxwell Lord, give me the stone.
Khalel, no.
Dominique writes in and says
WB also just ruins and sits on IPs perfect for gaming.
Why not make a remake of Path of Neo
or just an original Matrix game?
And Matrix, I think, is a perfect example
for what I was talking about earlier
as far as like, yo, if you want to go after
the Hogwarts legacy success, again,
I don't think anything else
is going to be as successful,
but a Matrix video,
game I think would be really cool and you would get a lot of normies in I think through
through something like that if it's good if you give it to the right people to do if you're
able to make something great I do think you have a lot of IPs that might not do
hoggworth's numbers but could do well I I mean this is me just always loving the
creative character aspect yeah you know creating you know creating your own you know
wizard and Harry Potter or whatever and I know that it how do we do it and not get
claimed because it's only 12 seconds long, right, Kep?
Yeah, I don't know. No, this is someone
reenacting it. I'm pretty sure. But is it the audio
they use? Is it the same audio? I think it might be
throwing it up everybody. Let's...
I don't want to throw up the actual video because I don't know what it is.
Okay. Real quick, I just want to say, I know DC Online is very much like...
Oh, DCU Online? Do you see Universe Online?
Is very much, you know, create your own hero, whatever.
Like, I personally would love a, you know, create your own...
No, no, no. I was going to say, I think they made that.
No, a DC-type game where you are creating the new character of the Justice League,
and you create either a speedster or whatever the hell.
You make it the AAA non-MMO version of that.
I would be so into that shit.
Like the Crystal Dynamics Marvel's Avengers of DC.
No, no, no.
No.
We didn't make a character there.
Oh, that's true.
He's thinking more along the lines of...
Like a G.
Midnight Suns?
You were original characters?
I was thinking like a...
Madden's long shot.
What was that, God, what was the bad X-Men?
The city.
Silicon Knights' X-Men game, X-Men Destiny, where you made...
Oh, yeah.
And it was everybody hated that fucking shit.
It's hard to make one good superhero.
You want to make...
Here's a power pool of four superheroes to play with.
Um...
Max Lord.
You're putting yourself and everyone else in great danger.
I need you to give me the stone.
What happened to it?
I don't stop, please.
Jesus.
As we wind down, I'll do one more super chat.
We have so many.
Unfortunately, we can't get to all of them.
But tiered jests up, right, and it says,
this is devastating.
Zazlov needs to go.
And like,
To hell.
Go directly to Satan and ask for the VIP section of hell.
Because that's where you deserve to be.
Yeah, try to get their fucking shareholder money of.
I mean, do we have any final thoughts on this?
I don't know we just had a long conversation.
And we derailed and just talk about DC shit.
I don't think we derail.
I think that's all part of the conversation.
I mean, the final
thoughts is what a fucking heartbreaker.
It's like,
it's the usual story around here
when this happens.
What a heartbreaker,
but how predictable,
and then what happens next?
Because we're not,
you know what I mean?
Like,
what legitimately happens
to WB games from here?
What are we,
in a year,
what does it look like in two years?
What is happening?
Yeah.
Do, you know,
what the fuck are they doing?
And is it possible to fix this
and get it back on track?
I think it's on the,
the path to,
to sell lobby.
Like,
we were talking earlier.
I do want to read a couple of superchats from Deshawn Fortune who says,
I'm beyond her.
Wonder Woman is one of the most iconic female heroes on the face of the planet,
and she gets less than crumbs.
And then follows it up with another super chat that says,
all it takes is one cartoon to teach everyone about Wonder Woman.
Why won't they even give us that?
Also, George Betis's Wonder Woman is widely known as the definitive run.
Well, it's great, but again, you're talking, okay.
Yes, you are correct.
But again, go ask anyone on the street.
find five people wearing a Wonder Woman outfit
A Wonder Woman shirt
A Wonder Woman back fan
Who say they're Wonder Woman fans
And do they know the Perez run?
I know what you're talking about obviously
And also I mean if we're talking about a great cartoon
Of course Justice League Justice League
Illimited Susan Eisenberg let's fucking go
My Princess Forever
I do want to read this one also from CJ
Got a good super chats here
Hot take Iron Man and Black Panther never released
I
Even if that's the case
Marvel games is still out here putting out way more stuff
than DC.
Like,
that's the thing is,
I think when you're
working in the ways,
oh yeah,
I forgot about this,
when you're working
in the way that Marvel games
is where it is,
you're taking in ideas
and you're actually greenlining shit
and like trying to,
you're trying.
You're trying and you're seeing
that stuff through.
Like,
you have some failures.
You have the Marvel's Avengers
of the world, right?
But then you also have
like the gardens of galaxies
or you have the Marvel Spider-Man's.
Right?
So like,
we're at a place where Iron Man is announced,
Black Panther Captain Marvel,
or, no,
Black Panther,
Captain America game tie-in
is announced.
right?
I would hope that all of them come out
but even if they don't
like Marvel Games is still kind of killing
it with what they have
so yeah
I think that's the short of it
I think it's one of the
this would be the way I would
categorize it and perhaps it's wrong
and again I think this also is
the Gregway question should be expanded
to probably a
what do we think about Marvel games
in 2025 topic on the show
we should get on the list
but it is the thing of
when Marvel games
Cancel's Iron Man,
cancels Black Panther
theoretically from the question, right?
I think we look at that and we go,
okay, that's good.
Those games didn't turn out.
Those games don't work out.
This is why for years and years,
and even to this day,
people are so close,
keep it so close to their chest,
what they're working on
and what their games are.
Yeah.
Because it's so hard to make a game
and so hard to publish a game
that so many of the games
we all think we would love to play
have been greenlit
and have started going,
and back to Matt Piscuitella talking to me,
right?
Get to that check between the green light,
red light and they get the red light and they go away. And so I think even though you can talk about quality and
this and the other with Marvel Games is Marvel Games is fucking head and shoulders above what DC's been able to do.
And so again, for them to be here and Bill Roseman to be like, we're not putting out Black Panther anymore.
We'd go, oh, that sucks. I was interested in it. But I don't want a bad Black Panther. Yeah.
You know what I mean? Like I'm glad that they, I'm glad they have an eye for quality. I'm glad they're protecting
their IP. They're not just putting out suicide squad. Well, at least there's Spider-Man. At least there's Wolverine.
At least there's, for some reason, another Black Panther game.
With Captain America.
Captain America hit it.
David Zazlov in 2023 made a bonus of $22 million.
What if you got into being CEOs?
It's not all it's cracked up to me.
Not every CEO makes that kind of money.
You just get the gray hair.
You can take a business and have how much money, $22 million?
Yeah.
Is a bonus?
Is a bonus?
Bonus.
I've often thought about what if we just.
You know, when we, like, fun
to the animated series back in the day, right?
They were, like, that was an obscene number we had to hit.
If we were very public of, we want to buy Rock's Day.
What do we got to do?
Let's get the Patreon thermometer up.
Street for 24 hours in Byrock's day.
Of course, this has been the kind of funny games cast.
Each and every weekday, we get together and talk about the biggest reviews,
previews, and topics in video games live on YouTube,
Twitch and on Podcast.
What is it?
Kevin just being very,
serious about how his Christmas was ruined.
The funniest thing.
But I agree. My Christmas was also kind of ruined.
It was a really dark day. I was being
completely honest with that. Jesus. That was like
straight to video, right? It was on.
Yeah, it was COVID. Yeah, it was right. Max.
Max. That's what it was.
Oh, yeah. If you love what we do, support us with the kind of funny
membership on Patreon or YouTube to get all
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then until next time, it's been our pleasure.
to serve you.
