Kinda Funny Gamescast: Video Game Podcast - Wonder Woman Cancelled, Warner Bros Shuts Down Monolith - Kinda Funny Gamescast

Episode Date: February 25, 2025

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Starting point is 00:00:07 Yo, what's up? Welcome to Kind of Funny Gamescast for Tuesday, February 25th, 2025. I'm on your host, Blessing, Adioia Jr. joining me is the Nitro Rifle, Andy Cortez. Hello, Buzz. And we have W.W.E. Superstar, Greg Miller. I just want to have a nice Tuesday. I just want to go play a video game redacted. Well, actually, it's split fiction. We can say we're playing split fiction. I just want to go play split fiction with them. And then I got to have Warner Bros. Games continuing to be the biggest dofaces fucking around. And that's saying something.
Starting point is 00:00:39 And I'm actually, they're probably not the biggest dofuses. But there's still a bunch of fucking clowns out there who can't get a goddamn DC comic's video game out to save their life. We got a lot to talk about. Of course, if you listen to KHD, me and Andy, we're supposed to do a one-on-one episode. We're going to do a couple shit lists. We're going to talk about the best PC games of all time. Kick our feet up.
Starting point is 00:00:56 Kick our feet up. Have a good time. You know, who knows? Because me and Andy, I don't even know if we've done a one-on-one games cast before. I was excited to you guys talking to the office. I was excited to have you on a shit list. Yeah. Yeah, it was going to be some beggar content.
Starting point is 00:01:09 But yeah, toward the end of- Now we got this trash. Now we got a horrible episode. Trash fire to talk about because toward the end of KGD, it was breaking news that WB had shut down monolith and some other studios as well, including player first games, who you know from multiverses and they're cancelling Wonder Woman.
Starting point is 00:01:23 So we had to pull Greg off of the thing he was doing, which I know is going to stretch his schedule, but we don't care about that because, of course, you all want to hear Greg talk about all this and stuff. Live talk shows every day about video games. If the news happens, we don't sleep. We get in here and do it. Exactly.
Starting point is 00:01:37 Because remember this is the Kind of Funny Games cast. Each and every weekday, we get together and talk about the biggest reviews, previews, and topics in video games live on YouTube, Twitch, and on podcast services around the globe. If you love what we do, support us with the Kind of Funny membership on Patreon, YouTube, Spotify, or Apple Podcasts to get all of our shows ad free, watch us recording them live, and get a daily exclusive show. For a chance to be a part of the show,
Starting point is 00:02:00 some of your thoughts and opinions as YouTube Superchats as we go. Housekeeping for you, we're an 11-person business, It's all about live talk shows. KHD, right before this was about Fable getting delayed. Right now is the Games cast, and after this is the stream, which is going to be the Sinitou Nurtle crew. If you're a kind of funny member,
Starting point is 00:02:17 you can get today's Gregway, and later today, we are doing a kind of funny happy hour for our $25 patrons. Thank you to our Patreon producers, Delaney Twining, Carl Jacobs, Omega Buster, and Karen Lindener. Today are brought to you by Greg Miller's Live Chicago Show and BetterHelp,
Starting point is 00:02:32 but we'll tell you about that later. For now, let's start with Tom. topic of the show. Stop, stop, stop, stop, stop, stop. Topic of the show, a last-minute audible for the big conversation of the moment. WB closes monolith and a couple of other studios. Of course, I want you guys to super chat in with your thoughts and questions and we'll get into them to set the stage.
Starting point is 00:02:54 I want to hop into an article from Tom Ivan at Video Games Chronicle. Warner Brothers is reportedly... Warner Brothers is reportedly closing three game studios. and canceling Wonder Woman. That's the title of the article. Warner Brothers is reportedly closing three internal development studios and canceling the Wonder Woman game.
Starting point is 00:03:14 Middle Earth, Shadow of Mordor and Shadow of War Studio, Monolith Productions is shutting down with its in-development Wonder Woman game being axed, according to Bloomberg reporter Jason Shrier. Wonder Brothers games is reportedly closing three internal development studio.
Starting point is 00:03:28 Oh, okay, I guess I must have copied that or paste that twice. Maybe it was like that on the article. It's all happening pretty fast. So I think actually that might have been on them. But to further, I do have a screenshot from Blue Sky. This was via Ethan Gotch, who you know from Kutaku,
Starting point is 00:03:43 screenshoting WB's confirmation of it all. They wrote, We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises, Harry Potter, Moral Combat, DC, and Game of Thrones. After careful consideration,
Starting point is 00:04:00 we are closing three of our development studios, monolith productions, player-first games, and Warner Brothers game San Diego. This is a strategic change in direction and not a reflection of these teams or the talents that consist within them. The development of Monolith's Wonder Woman game will not move forward.
Starting point is 00:04:18 Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith's story history of delivering epic fan experiences
Starting point is 00:04:34 through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games
Starting point is 00:04:47 for our passionate fans and developed by our world-class studios and getting our games business back to profitability and growth in 2025 and beyond. Be-up! Be-up! Shut the fuck up, man.
Starting point is 00:05:02 Andy, do you want to take it away? God damn. I mean, like, we're excited to get back to developing high quality. So what were you doing then? What was the problem? Low quality. I mean, that's kind of, that's really the only take. We've heard these statements a million times.
Starting point is 00:05:20 We've read statements like these a million times on these shows to maximize shareholder, blah, blah, blah, blah, get the budget profits up. And, you know, we want to concentrate on these certain IPs. It's just. the part that that stood out to me was this is a strategic change in direction and not a reflection of these teams or the talent that consists within them.
Starting point is 00:05:42 Oh, good. I'm glad they're talented. Yeah. Great. Oh, they didn't do anything wrong. Oh, we didn't talk of shit about these guys. We're firing them, but you should still hire. Yeah, yeah, yeah, yeah, yeah. I mean, worth noting, too, even on top of the statement that we're talking about, player first games, I believe, was acquired this last year. They're the team that are multi-versies. July 22nd, 2024, Burbank, California, business wire. Warner Brothers games announces the acquisition of player first games,
Starting point is 00:06:03 the developer of their recently launched multiverses free-to-play platform fighter video game. Get fucked. Yeah. Get fucked. You're the DC person. I am. Which makes me the Warner Bros. person.
Starting point is 00:06:16 Yeah. I've been to the Warner Brothers store many of times growing up. I've spent thousands of dollars there of my parents' money. How does this hit you? Man, there are so many different ways to come at this and be angry. First and foremost, you're completely disheartened and saddened for the developers who just lost their jobs. How, you know, these three game studios, did they know this was coming?
Starting point is 00:06:37 Was this writing on the wall type situation? Or was they came to work on Tuesday, you know, set to make their games and guess what? It's all gone. Player first. You bought less than a year ago from these people. Imagine you were going to get resources and time to make things. Multivers has been a disaster, you know, in terms of how WBs handled it since then. So first and foremost, there's just that.
Starting point is 00:06:59 Then there's the part of me that, again, looks at this statement from WB and it's just get fucked. You know what I mean? Again, to sit, to sit here and talk about our key franchises, Harry Potter, Mortal Kombat, DC and Game of Thrones, while canceling a DC game,
Starting point is 00:07:11 of course. What are you talking about? Like, the rumor has been on the streets forever that Warner Brothers has been trying to sell the gaming division. Granted, Warner Brothers goes through leadership over there,
Starting point is 00:07:22 like nobody's goddamn business, so who knows if that's still the thing, but you'd imagine they're still trying to slim this down, trim this down. The rumor I'd always heard about this when it was the, you know, the rumor mill,
Starting point is 00:07:32 mill going on this was that we're trying to sell the WB Interactive Studios but obviously the IP wouldn't go with them so Warner Brothers would still own DC, Warner Brothers would still own Harry Potter, Warner Brothers would still own Mortal Kombat so we would sell
Starting point is 00:07:48 you blessing Nether Realm but then you'd pay us to still make Mortal Kombat guess which at what the fuck. Terrible strategy no terrible awful nobody's going to want to be a part of that necessarily like right like no yeah if I'm a company and I'm looking to buy Nether Realm right like I'm buying Nether Realm to make those games.
Starting point is 00:08:04 If you're telling me that, oh, I'm purchasing the studio. And then we lease back to injustice in Mortal Kombat. Yeah, I then have to pay royalties to you on top of that just so I can have the Mortal Kombat to you'll make Mortal Kombat. That's such a bad deal for me. It's, I think for me personally as a WB fan
Starting point is 00:08:17 and really as a DC fan, right, I feel the writing's been on the wall for a while and this has been a tailspin, right? The leadership there clearly doesn't know what they're doing. And so to see them come out and do this cut and run on all these developers today, right? were to exactly what we've seen throughout the industry what me and Matt Piscitella talked about last week
Starting point is 00:08:36 in the game's cast. You are in an industry right now of fucking suits at the top who are trying to maximize shareholder value and do not care about people's lives or the arts of video games. They got into this thinking, holy shit, wait a second. I'm seeing the success this Fortnite games having.
Starting point is 00:08:52 We have a catalog of IP. Can you guys please make a free-to-play game for us? And they're like, sure, here's multiversis, which doesn't hit because it's just too saturated. There's just you don't have that room to grow. And maybe even if it does hit, it doesn't hit Fortnite hit. And that's what these people wanted. That's what they went.
Starting point is 00:09:08 The people who greenlit a Wonder Woman game, like, what were you, were you expecting Wonder Woman 1984 when we started down this to be this giant, like, hit? And then to continue on and the Snyderverse would roll forever. And there'd be gal movie after gal movie making Wonder Woman a bigger thing. So you bet on that to do that thing. You stayed away from Superman because of the Henry Cavill back and forth, the yet, yeah. I mean, that's the conversation that we and we were having a little.
Starting point is 00:09:30 bit on KHD with the James Gunn story of him talking to the studios for Warner Brothers, right? Where I have faith in James Gunn's DC stuff because I like James Gunn. I think he does good work. But when it is the thing of, hey, we're communicating with these studios to try and, you know, loop them into the universe we're creating with the DCU, I get concerned of, well, then how beholden is the success of these studios to the success of the DCU, right? If we get to a place where, ah, shit, this actually didn't paint out the way that we're
Starting point is 00:09:56 dead in the water. Yeah. Yeah. And then that reflects back on the game studios. We've seen this happen before where, you know, there was a time in an earlier time of, you know, video games where movie tie-ins were attempted to be a thing. And it was consistent that movie tie-ins were oftentimes, not every time, right, but oftentimes bad because, oh, man, we're trying to align with the release of this movie, which means that our dev time might be lower or the budget we have might not match what we need to make this kind of game. Like, they would get shit out real quick. Yeah, real quick.
Starting point is 00:10:25 And that stuff is just really hard to align, especially when you're talking about, I'm, I'm not. talking about games during the PS2 era, when you're talking about games today and how tough video game development is and how long video game development takes compared to something you're doing. And how expensive it is. How expensive it is, right? It's just way different from movies as far as how you can align that stuff, make that stuff play together. I'm not saying it's impossible. You know, Andy brought up the egg sandwich idea of like, oh yeah, if peacemaker loves egg sandwiches,
Starting point is 00:10:51 maybe your peacemaker in your game could like egg sandwiches too or something, right? Like maybe you can do Easter eggs or something. Or maybe you can have it be an injustice thing of, oh, we have this game. we have this movie coming up, maybe this character would fit in injustice. Real quick, let me just hop in it because I, Bless and I were having this conversation, just really only based on,
Starting point is 00:11:10 it would be an impossible task to try to align these universes because of canon. And I hadn't even considered Greg bringing it up the Wonder Woman fucking 1989 movie sucks or whatever, 1984 movie sucks enough. And I'm like, you know what, shit, I didn't even consider that like, what are the movies sucks?
Starting point is 00:11:29 Yeah. And, like, the Wonder Woman movie came out and just sucked, you know. And, I mean, the way more relevant example to why you don't want to tie a video game universe to an MCU is the whole Kang stuff. Yeah. Like, what, like, a Kings are big thing on a game. Awesome. I'm making a cane game. You know what I mean?
Starting point is 00:11:46 And you've been, and you're three years into development. And it's like, oh, actually, by the way, from all of that. Oh, fucking Jesus. You know what I mean? Like, that's what is. So my hope with the rumors of James Gunn wanting to talk to this and DCU it up was always that, well, he's a. establishing a very comic booky world, right? So hopefully we're talking to multiverse.
Starting point is 00:12:04 We're talking whatever. It can all exist in there and do whatever. Not have to be like you're making a Superman game and it's going to be David Corn Sweat, Superman. You're doing that thing. And this harkens back to just a couple weeks ago when I made that rant video on Games Daily calling out, hey, James Gunn, like, let's do lunch. Let me talk.
Starting point is 00:12:20 It was before this. It was before it was when I think Jason Trier's February report, Kevin, if you want to play the video, not with sound, but went up of like, hey, it's trouble over the Wonder Woman's already cost $100 million, right? They're trying to pivot back to a Batman, Arkham single player game. Like, until someone grabs the fucking wheel of what's going on over there
Starting point is 00:12:40 and knows what video game people want, you're not going to turn a profit on it. You're going to have continued cancellations. And that's the problem I have with this thing. You're talking about back in the day, the tie-ins to movies and tie-ins to all this stuff. And, like, we'd get a Batman Begins game, and it was dog shit.
Starting point is 00:12:55 You know what I mean? EA put out this thing where it was a fear meter. And it's like, no one thought about that. And it's why, Arkham Asylum caught everyone off car is it was a Batman game or like okay another licensed superhero game
Starting point is 00:13:05 this will be garbage and we got it like holy shit this is amazing right to have that experience to know what that was I don't understand and I know it's crazy it's not crazy to say
Starting point is 00:13:15 I don't understand how Warner Brothers in D.C. didn't get this in line because of course look at their fucking movies that have also been a train wreck of not knowing how to handle this stuff the fact that you are the ones who did this you put out Arkham Asylum and you redesigned a superhero division
Starting point is 00:13:28 and you haven't been able to say, here we go, and then to hear the games that have been canceled. The fucking bodies along this trail, right? Remember when that Batman Gotham by Gaslamp footage came out? Like, that was like, why not? The rumors of a Damien Wayne Batman game, why not? The Superman game that I know existed, that they were working on that was canceled. What the fuck?
Starting point is 00:13:50 Like, we're doing, why? What is like, what is this? It's publisher perish and now it's just, even if you're working on it, you're going to perish. Yeah. What is going on? we talked about this a few weeks ago and like details are fuzzy because there are so many of them of what all the different Warner Brothers studios were doing and those one of the studios that was trying to work on a Constantine thing because they knew that they you know should have been working on something within that IP because that's what Warner Brothers wanted and then at a certain point they're like ah Constantine not big enough let's maybe do Flash okay we couldn't get that to work okay let's do this thing instead then right like it feels like Warner Brothers is in a place of all right we got to do what makes the most sense I IP-wise first and I guess like a game archetype wise first. We got to make money.
Starting point is 00:14:33 So we're going to have this multiplayer fighting game that's going to be way more like Smash Brothers. That's going to have so much crossover. But then also we'll make it free to play and live service and all this stuff. Okay, cool. That didn't work. All right. Suicide Squad.
Starting point is 00:14:44 We're trying to make the suicide squad happen for a bunch of different movies. Let's make a suicide squad game. That's going to be a live service thing. Ah, shit, that didn't work. Right? I think to have that stuff happen and not come to, not come to fruition in terms of success and be in a place where monolith, a studio that's a very talented studio is working on an IP that, I don't know if one, I wouldn't call Wonder Woman necessarily like a top tier
Starting point is 00:15:06 IP, but it's not, it's a good IP to be working on, I would say. For DC, like, and I know this is comic nerdy shit, whatever, but remember, she's part of the Trinity. It is Superman, it is Batman, it is Wonder Woman. So even if she's not the highest stock right now, the thought, understandably behind it would be we can make this game with lower expectations. exceed those expectations make Wonder Woman matter more than ever. And back to it of like they're making more movies for a right. So clearly we can be in line with that. We can ride that tail.
Starting point is 00:15:37 And of course there are there's conversations that we're not privy to. I'm sure that our, oh man, this game's not panning out. Oh, this is going to take way longer. Oh, this is the budget for this is going to have to get even higher. You talk about the 100, was it 100 million already? Yeah. Yeah. Like I think if you're in a place of turmoil, then that is what it is. But if model if model if the studio that gave a Shadow of Mordor which we haven't even talked about yet, right? Like, this is a fucking talented studio
Starting point is 00:16:01 and when you talk about what Batman Arkham did, I think you also just talk about what WB was doing at that time of that injustice. Obviously, Mortal Kombat's always moral combat, but Mortal Kombat, and then yeah, Shadow of Mordor,
Starting point is 00:16:13 that's such a key example of, oh yeah, when you don't allow other things to get in the way, when you don't allow a tie-in movie to get in the way of a licensed game, guess what? You can create gold and create something like the Nemesis system,
Starting point is 00:16:25 which really, allows that universe to shine. And that studio making a Wonder Woman game should have been such a sland dunk as far as what that is. I think, you know, you're saying it in so many words, not being privy to this, just going off of Jason's reporting, both today and the February, earlier February report
Starting point is 00:16:40 that I haven't pulled up in front of me, right? It sounds like WB's entire problem is not being able to get the suits out of the way of the creators. Yeah. Period. Right. You're reading Jason's thing here, right? It's not been more than seven years since the studio's last game. An initial version of Wonder Woman tried
Starting point is 00:16:53 reimagining the nemesis system with the game, name's namesake heroin befriending enemies, but that idea has since been tossed out in more favor of a traditional action-adventure game. Period. Stop right there, right? Glad they patented that. Why did you... The nemesis system is awesome. You fucking patented that,
Starting point is 00:17:10 you fucking brainless hacks at WB, and you've done jack shit with it. How much do you need to listen to you? People love that system. What you just said there sounds interesting from Wonder Woman, right? befriending enemies, and then you're working on the NEM system.
Starting point is 00:17:24 Then, oh, well, let's go for a more traditional action adventure game, right? I assume that someone's stepping in at the top, or a board of people stepping in the top, being like, well, let's not take a chance on that. Let's do what's going on over here, right? In the same way, oh, A, Rocksteady, suicide squad, let's do that. Let's have the dollar signs in our eyes. And I know there was leadership at Rocksteady that wanted to do that, but this is back to the conversation you and I have all the time, bless, about like, well, when the parent company is saying, we need hitters, we need winners, we want a fortnight, we want a fortnight. Leadership's going to be incentivized. It's like, we should give
Starting point is 00:17:55 Do this. We could fucking do this, right? We could be the Fortnite. Well, no, you don't want to go do that. And it's the same thing to look at the WB Montreal section, right, of them talking about Gotham Knights, right? Even so, based on the hard-earned lessons from the previous development cycle and equipped with new proven technology, the Montreal studio leaders wanted to make another iteration
Starting point is 00:18:13 of Gotham Knights, a 1.5 version that would fix some of the predecessors' flaws. But their bosses nixed the idea, according to people familiar with the plans, and instead assigned the bulk of Montreal staff to help out with other projects across Warner Brothers. In the months that followed, the Montreal studio continued trying to get a new project off the ground. First, they pitched a game based on comic book hero, anti-hero. I'm sorry, John Constantine, who was played by Keanu Reeves, of course, in the 2005 thing. Haddad's team led by vice president in production, Brian Bell initially said they were excited about the idea. But when the asked for a budget and timeline approvals, they remain non-committal, according to people familiar with the plans.
Starting point is 00:18:48 After a month of waffling, after months of waffling, Bell suggested they should work instead on a game starring a more recognizable character, like the Choker or Flash. They chose to go with the superhero speedster, but in 2023, Warner Brothers released Flash, a lavish movie starring Ezra Miller, which bombed at the box office. The video game has since been scrapped. Get the fuck out of these people's way.
Starting point is 00:19:07 Like, what do you want from them? Just let them, just make four Batman games if that's what you want. Could you imagine if, like, I don't know,
Starting point is 00:19:13 if they were making a, if Rock City was making a Batman Arkham game, and then Batman these Superman came out and they were like, oh, scrap Batman Arkham? We're not doing that because, guess what this unrelated Batman movie is not great. And again,
Starting point is 00:19:24 like you want to talk about just like not, learning the lessons from the past. Yeah. There was a Dark Knight game in development running when they were working on the Dark Night game movie. We saw the footage of it, right? I believe so, yeah. But the leadership was basically said,
Starting point is 00:19:38 like, we can't have another bad Batman game. And that's when Rock Steady was working on Arkham Asylum. And suddenly it was that Dark Knight came out and then whatever, how many were years later, months later, whatever. Arkham was an amateur. It was like, oh, these aren't connected. And everybody was fine. Yeah.
Starting point is 00:19:52 Suddenly it was like we don't need to worry about this shit, right? we can keep pushing in the same way of like did you like why the flash like it could be a cool game without this again we're talking about scopes we're talking about budgets we're talking about whatever when you're fucking Warner Brothers interactive entertainment and you need everything to sell
Starting point is 00:20:11 16 million units to justify this the whole thing here is it strikes me a lot to a degree of you go and you buy this thing and then it comes with a bunch of stuff you don't want this is a big conversation we had right with Phil and Xbox, around Phil and Xbox, I should say, of hey, we bought
Starting point is 00:20:29 Bethesda, because of course we want Fall Out and we want Wolfenstein, but we're also getting Tango and we're also getting, we don't really need any of that stuff, but they're coming with it, so we do it, we can't, we cut it off and go. The problem here is, it's not even new owners. It's just new leadership of like, we don't want all these studios and we have all these
Starting point is 00:20:45 studios, so keep making them make games and burn money and burn money, and then we never put out the games and then finally close up the studios, like, what are we doing? I think a lot of it is misplace expectations, obviously. one of the most obvious points you can make because I really think that Hogwarts legacy ruined any of their expectations for what a video game can be and can sell for. And I think maybe that's the golden goose that they're going for because I think after
Starting point is 00:21:13 shutting down multiverses and shutting down that studio, they are no longer going for the games as a service sort of thing knowing that, wow, we lost a lot of money there. We lost a lot of budget and time. not the thing we're going to go for anymore. But, hey, remember, we put out that game, Hogwarts Legacy. As of October of 2024, that sucker sold 30 million copies, $2.1 billion in profit, or not profit, but just revenue. And, like, that is such a unrealistic expectation.
Starting point is 00:21:48 Not only because 30 million copies is so goddamn much in today's day and age for a single player sort of IP-based video game. right, something that you know already, but Harry Potter is just a rare ass fandom. Yeah. That you have so many non-gamers playing that game.
Starting point is 00:22:07 Oh, yeah. You have, like, and I don't know if maybe they were just too deep into Wonder Woman development where they're just like, we, you know, it's not worth the cost. This is a sunk cost thing. It's like, I wonder woman's not Harry Potter.
Starting point is 00:22:19 We can't bring it back, yeah. And, but I just think that like, if it were any other IP, that sold, you know, you look at the Arkin games, they sell around 10 million, 8 million, 7 million, whatever. That's such a more realistic thing to look at as opposed to 30 damn million as of October. Who knows where it's at now, you know?
Starting point is 00:22:39 That's such a weird fandom that non-gamerers were buying that game, and that's not the general gamer buying a video. Like, to me, the people playing Fortnite for free that aren't paying for PS Plus membership, that aren't paying for Xbox Live or whatever the fuck to play online, the people playing the free to play games are the people buying Hogwarts Legacy. But I do think there's something to be said
Starting point is 00:23:03 of what can we learn from Hogwarts Legacy as far as why it did so well? Because I think you're right that it is, that's such a special occasion of a video game. But I do think that, one, Harry Potter has such a big fan base and, like, a story-to-fan base, right? It goes back to early 2000s, and people fucking live, die, and breathe Harry Potter.
Starting point is 00:23:20 Even with all the controversy around it, people still fucking ride or die for Harry. Potter. It was the fantasy. It was the power fantasy. It's what you've always wanted if you're yeah. It's everybody who, you know, has grown up a Harry Potter fan being I want to get sort into that house. And not only does it look really damn good and impressive, but it reviewed really well. And I think it fulfills that fantasy to the point you're making. And I think the big thing with Hogwarts Legacy is that it fed the fan base. It fed a group of people that were waiting to be fed. There was a, that game made sense. That game like, you know, is speaking to people
Starting point is 00:23:50 who haven't had, like there have been Harry Potter games in the past. It's not like Hogwarts legacy is the first of its kind, but it has been a minute. I don't even think we've gotten that kind of Harry Potter game where it is, create your own wizard. You can be yourself at Hogwarts and all this shit, right? Like, that fed an audience. And I think WB is an organization that has a lot of IPs. I don't think any of them are as replicable as Harry Potter,
Starting point is 00:24:14 because Harry Potter is its own beast. But you do have a lot of different IPs that I think you can do that with, not on that level, but like you have, like you have all the DC stuff, right? that a person like Greg is going to go crazy for you guys are going to have to back me up as far as IPs because I'm WB is not my forte but like Game of Thrones seems like it's prime for
Starting point is 00:24:30 a big release I'm surprised you haven't done the hoggworths legacy game isn't necessarily in development right now and I know there is that one year of Thrones game that was revealed though like gamescom or some shit where it had all of the actual voice actors in it and stuff but it and I don't even know who's developing that it was like
Starting point is 00:24:50 a weird one but I would put that in the mobile game category. It gave mobile game vibes. I guess the point I'm making is that I think there are lessons to be learned from Hogwarts Legacy as far as how to make a, how to make a successful game, right? You did it with Hogwarts Legacy. So it was an IP that you owned,
Starting point is 00:25:07 sold a bunch of copies. All right, what makes sense for your studios to then try and, I guess, make something special that people are going, how do you feed that audience? I just think they were too deep into it with Wonder Woman. Like,
Starting point is 00:25:19 to have a success-like, Hogwarts legacy happened while Wonder Woman is just eating through money and budget and costs and to them they're like this ain't gonna do what that did and I think it's like the best
Starting point is 00:25:37 and worst thing that could have happened to them because not only did it sell a shit load but now that's gonna be the goal and of course why wouldn't that be the goal but now that to me is their expectation of like why can't all of our single player games do this and that's just such a lofty You won't get out of their fucking way.
Starting point is 00:25:52 Yeah. Again, like, you're probably kicking an ad soon, but it's like everything you said, the Harry Potter game works, or Hogwarts Legacy works because it's the fantasy of being Harry Potter
Starting point is 00:26:03 or living at Hogwarts, right? Like, that's such a simple pitch. Whose fantasy ever was to fucking be the suicide squad? Hoping around rooftop shooting guns? Oh, Captain Boomerang? I got a cool boomerang? No, you got a gun.
Starting point is 00:26:14 I can be dead shot. What are you fucking talking about? You know what are you talking about? That game should have won best art direction, though. You like the big weak, weak points on the enemies? Did they take that out after the... It just looks so good.
Starting point is 00:26:25 The game looked unbelievable on PC, man. Those cutscenes looked fantastic. Yeah. Great job artists over there. Well, there's a lot more to talk about, and there's a lot of super chats to get into. But before we do, I want to tell you about patreon.com slash kind of funny, YouTube.com slash kind of funny games,
Starting point is 00:26:38 where you can go and get the kind of funny membership, which allows you to get shows ad-free. Speaking of ads, let us tell you about our sponsors. This episode is brought to you by me. Greg Miller. Chicago, what are you doing Thursday, April 10th at 7 p.m. The answer? Coming to my live show. That's right, Mrs. Miller's baby boy is coming back to Chicago land and putting on a 90-minute one-night-only show live from the Goodwin Auditorium at Benedictine University in Lyle.
Starting point is 00:27:06 I'm mixing a bit of up at noon with a bit of my best Comic-Con performances with a lot of my Chicago influences. I'm calling it a late night with Greg Miller, and it's going to offer never-before-heard adolescent tales. in interview with one of my favorite bands of all time, a conversation with Millie Ramsey about growing up in the internet spotlight, your live questions for me, and of course, tons of fabulous video game prizes. Get your tickets now at kindoffundy.com slash Chicago, and hey Midwest people, we never do shows out there,
Starting point is 00:27:36 so this is your chance to see a Greg Miller stage show. Indiana, Iowa, Minnesota, Wisconsin, we always talk about how we love to drive as Midwest people, so hit the road for an opportunity you may never get a game. again. This is a fundraiser for Benedictine University. That's right, my childhood best friend post school. So get your tickets now at kindofunny.com slash Chicago and I'll see you on April 10th. This episode is brought to you by BetterHelp. It's always important for us to be aware of a relationship red flags we should avoid. But what if we focused more on looking for green flags
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Starting point is 00:28:49 Visit betterhelp.com slash Kind of Funny to get 10% off your first month. That's BetterHelp, help.com slash kind of funny, betterhelp.com slash kind of funny. And we're back. You guys have been running in with a lot of super chats. Quite a few people want to know about the Nemesis system. C-D splits and writes in and says, Is Nemesis system dead and dusted? and buses and bridges writes in and says
Starting point is 00:29:14 Does the nemesis system patent they held Dissolve? I doubt it dissolves. I think Warner Brothers holds it right? Yeah. Even if I forget if I, no, Warner Brothers would have been the way of copyright because they had monolith to begin with. So no, they still have that.
Starting point is 00:29:25 And talk about what it's just fucking, what a wasted goddamn thing. What a, dude, one of the best systems in a video game in the last 15 years. Explain it because I don't, there's,
Starting point is 00:29:34 again, they haven't made a fucking video game. The people were talking about the nemesis probably don't know what it was. They don't remember this. The only thing is we're talking about, system that came out 11 years ago, so I'm a little dusty as well, but like, you know, it was basically a system
Starting point is 00:29:46 to where enemies would remember you and like, um, there would be persistent storylines that would happen as far as like, you'd lop off an orc's arm and then hours later that orc would return with a metal arm and be like, I remember you yeah. And like if an orc killed you, it would then rise in the ranks. Like you would go to a screen that would show you all the rankings of the orks and kind of like, who's king, who's leader? Who's this? Who's that?
Starting point is 00:30:07 Right. And like, the higher they rank up, the more powerful they are and like, you could convince one of them to to fight another one? To like, yeah, to, you know, to kind of infiltrate and become kind of your homie or whatever and all of it just having that sort of
Starting point is 00:30:21 remembrancey and they would pop up later on and yeah, try to fight you later on and maybe they are doing real bad because the last time you fucked them up, they're just super depressed and they're just crashing out. But sometimes they rise up. I don't want to do this anymore. It was awesome.
Starting point is 00:30:36 It worked really, really great for that game. Do I think it would have been the perfect match for Wonder Woman? I don't think so. But the fact that that was the, that we know of, the only game using it, the only game that had tried to use it, and the only game, I guess we haven't seen this since 2017, since Shadow of War. Yeah. Fuck.
Starting point is 00:30:57 Insane. What a waste. I don't know if it was completely true, but somebody said in the chat that, yeah, Spam says the nemesis patent expires in 2036. I don't know how true that is. Yeah, I don't know patent law like that. We'll be underwater by then, so who cares? But you can always renew a patent, can't you?
Starting point is 00:31:12 I think it's Do you imagine? I mean, I could because business, right? But like, if I see a website in 2036 when I am
Starting point is 00:31:19 living 41 years old. Living under a bridge. Yeah. I check my phone and I see an art. It's from, it's from Wario 64. That is,
Starting point is 00:31:28 WB renews the nevesis system. I'm going to war. I'm picking up a pickax. That's all. That's what it is. I'm not going on David Zossloff's door. I'm like, you did what?
Starting point is 00:31:36 Interesting wrinkle here that I just saw on blue skies. I'm watching people react to all this stuff, right? Nick Verge, of course, just a pop agenda co-finder with my wife. Respondes to Jason Trier. W.B. Montreal escaped this?
Starting point is 00:31:49 Question mark, question mark. How? That's another good point of, like, when's the other shoe drop? Are they going to get rid of Montreal as well? Yeah. Does the other idea? I'll never, like, when all this real game shit. You can't close Nether Realm.
Starting point is 00:32:01 I mean, can you not? If you're closing Nether Realm and your WB interactive, you're out of the gaming business. Yeah. And even that you sell. Are they out of the business, like, this feels like the transition, right? This feels like them trying to, maybe lean up to either sell these things off or go, we just can't support these things anymore
Starting point is 00:32:17 and we're too stubborn to allow somebody to buy another realm and also buy the Mortal Kombat IP from us because we want to keep the IP, maybe we can do merch, maybe we can do movies, like, if they want to keep that IP, then I think Another Realm is at risk. I don't think people are buying Nether Realm without Mortal Kombat. I guess when I think of W.B. Montreal, I don't... You go with your point.
Starting point is 00:32:40 It's real quick. Yeah. If that's happening, and they're selling without and it's all going to close up, Epic buys them. Epic buys another own. You get a fighter inside Fortnite. Not fatalities, obviously,
Starting point is 00:32:50 but take all that. Jonesy versus fucking every other skin they got out there in the same way. I was going to say, can they make a fucking sick old playing it and join that at Evo. Here's the thing. You'll be 41 at Evo playing.
Starting point is 00:33:02 The other realm is Fortnite. My thing with the, to the Nether Realm thing is so talented as a studio, right? Obviously, they can make great fighting games. However, moral combat, half the appeal to
Starting point is 00:33:12 moral combat is the violence, right? Like, moral combat is usually, I think, the better selling fighting game because of, like, the gimmick of, you know, tearing things apart, the blood, the fatalities, the ribs crack. Like, that's what moral combat is. Of course, they made injustice, and justice isn't as violent as moral
Starting point is 00:33:28 combat. But I think moral combat is the thing that allows another realm to, like, live and breathe in the way they do. Even if they make a Fortnite fighting game, I don't, I think, I just don't see it, like, taking them that far. I think they put it out the door, they get it
Starting point is 00:33:44 out the door, but I think it falls in the line of like rocket racing and like the... The Lego One. The rhythm. Yeah, the guitar hero thing that they did in Fortnite. I think it ends up being one of those and then eventually like another one was just not to be heard from again. You said if they're getting rid of these three studios
Starting point is 00:34:00 it seems like they're getting out of it anyway, right? I'm on the Wikipedia. You're looking at subsidiaries, right? Avalanche software number one. Monolith Productions number two dead, right? So we'll strike it. Nether Realm now number two. Player first games. Dead.
Starting point is 00:34:14 Strike it from the record. Uh-huh. Uh, so Avalanche, Nether Realm. Are these ordered in that specifically? Just down.
Starting point is 00:34:19 I'm just reading off the Wikipedia page sadly. Uh, so active, Nether, uh, avalanche, Nether Realm, port key games,
Starting point is 00:34:26 rock steady studios, TT games. Then we get into the WB games of cities, right, that I'm not super familiar with where you got WB games, Montreal.
Starting point is 00:34:34 The synopsis says, known for its massive online. They're a Batman, right? Multiplayer. No, that's, Montreal.
Starting point is 00:34:41 Yeah, that's what you just said. Oh, I'm sorry. Boston. I'm sorry. I'm on W. Boston. My apologies. Who are known for their MMO, Asherons called Dungeons and Dragons Online, Lord of the Rings online. Then Montreal, of course. New York,
Starting point is 00:34:53 or WB, New York, which is, looks like it's helping them with web-based communities, not a real thing. San Diego and San Francisco don't even have it, right? So what? Avalanche, Nether Realm, Port Key, Rocksteady, TT, T, Games, Boston, Montreal. Oh, they're done. That's seven more studios. And if I'm a betting man, TT Games is done.
Starting point is 00:35:13 Yeah, and their whole leadership team left, and I've heard, well, I don't even know, what I'm going to right click on this one. I even know what TT Games is doing. Because the leadership left, and they went and made that abomination Funco game. They're not going to make a Farrell Lego game.
Starting point is 00:35:28 I would play the fuck of a Ferrell Lego game. You run into the clips. But shit deep drops out of the distracted Drake and hit it. But it's all referencing Legos. The reason why I am not surprised that, or I guess for me, I would think that you drop all of the news today. I don't think that Montreal gets another news drop in a week and a half or two weeks from now. But my thing is this, as we've seen time and time again with these kind of stories,
Starting point is 00:35:57 these kind of financial things is no one ever just gives up. No one ever just says it's over. They say, oh, fuck, we're continuing to lose money. And so we are going to knock out these three studios to get back this amount of budget and this whatever. and then it'll be another six months, nine months of TT games, according to Wikipedia, hasn't published anything since 2022. So it's like, where are they with this?
Starting point is 00:36:21 Montreal, obviously, Gotham Knights, and then this weird, we tried to make a flash, we tried to make a constant team. How far do you get with those studios that you just mentioned? How far do you get with them? Like, as WB games, right? Like, again, I think you're trying to sell. And so I think I don't, I understand.
Starting point is 00:36:37 We're not there, right? So who knows? But I think when you're like, if you're trying to sell this, have TT games. They made those Lego games. We have WB. Montreal. They made Batman Arkham Origins and Gotham Knights, which you don't remember, but it's got Gotham and the title. It sounds, you know what I mean? Like, I feel like there's that thing to it. Where eventually you pair it down to where I would say probably it would end up at the very last thing.
Starting point is 00:36:57 You have, I guess, port key based on what they've done with the other one, Rocksteady and Yeah, Avalanche. Yeah, Avalanche. Yeah, Avalanche. I would think. Or Nether Room. Yeah. Well, I would say, because Rocksteady, I don't think is long for this world just based off of suicide. I think they're there to the bitter, bitter. You think so? Yeah, no, no, no, no. Suicide squad, I think you're able to go, especially trying to sell.
Starting point is 00:37:18 Suicide squad, you look at and you go, well, that was a dumb decision. Why did they do this? Live service pass. Again, so many studios have died because of trying to bet on live service. But I think Rocksteady, we talk about all the time,
Starting point is 00:37:28 whenever that is, Rock City is, the rumors of a new Batman, a single player game, people get excited. Whether it's, people aren't there, you know, it's a different thing. Because my thing is anybody can make a Batman, right?
Starting point is 00:37:37 I know that's a sacrilege to say, but when we're talking about Rock Steady, We were talking about a studio that before they made a suicide squad. Their last game was, well, we just corrected this. It was 2016 with the VR Batman. Right. Right. When we were you talking about their last flat screen game, as the streets call it,
Starting point is 00:37:52 you're talking about Batman Arkham Night that came out in 2015. So you're talking about a studio that hasn't put out a successful, I don't want to say normal because normal sounds mean to VR, but a successful normal game since 20, for a decade. And they're right now probably on the, what, the precipice of starting their next project. that's how long four years away five years away so we're talking what 15 years before the studio makes something that's successful for us again no get them out of here like that's where i'm at is if i'm trying to hold avalanche if i'm trying to hold on to sell it's about cachet
Starting point is 00:38:24 you're getting headlines off flappy bird coming back with nobody originally connected to it's just some pansy scheme but it's like people love flappy bird rock steady's making a single player batman game people would pop return it to their roots we've sold them to whoever and rock said he's making a single player TMNT, single player, you know, whatever daredevil game, which come on, you know what I mean? Like, come the fuck on. If I was Marvel
Starting point is 00:38:48 games and this happened, they don't own studios so it doesn't really work, but convince someone to buy Rock Steady and then be like make a bad at a daredevil game. Get Colin Farrell to play Bullseye again. Oh man. Fingering his hole. Jesus. We have, of course, I don't watch that,
Starting point is 00:39:02 Benaple. It's a good movie. It's a good one. It's a good one. Whatever I told you that he's on an airplane, right? And he's he's on an airplane flag somewhere bull's eye Colin Farrell he's bald psycho guy there's an old lady next to him who keeps on yapping talking to his ear off on this airplane part of grandkids you know she's nice yeah he's really really good at aiming stuff that's why he's bulls eye right he's so annoyed by her he has a he's holding a little peanut from the from the airline snack
Starting point is 00:39:25 and he holds it you know when you flick a football yeah but he flicks the peanut off of like the front screen or off the front uh you know chair in front of her on the airplane and it goes into her throat she chokes and she dies and she dies He kills her. And then he just like, he's like, no, she's asleep. This guy's psycho. That's a good movie. You all watch Daredevil Season 3?
Starting point is 00:39:46 Yeah, a long time ago, though, yeah. Yeah, that's the one where I learned about Bull's Eye. It's a fucking sick-ass character. I love it. Colin Farrow, the definitive. Yeah, that's the one. That's my Bulls' Definition. Jamvan writes in with Super Chat and says,
Starting point is 00:39:59 really cool that there are so many people formerly at Monolith who now have seven to eight year holes in their resume because the Warner Woman game is never going to see the light of day. And the sucky thing is this is part of what game development is nowadays as well. As far as like long projects I take forever to get out and a lot of them just don't come out. Now we've gone this far into the show. We've gone through the ad break. You're into super chats.
Starting point is 00:40:18 I still haven't gotten it. Oh, Greg was right, everybody. Can I get my pat on the back? Greg was right. You know what I mean? I'm not the rumor monger. I'm not the guy who goes out there and says all this stuff. But I, I, I, my hand was forced in 20, in 2024.
Starting point is 00:40:34 And I have a good time to announce or, you know, re-show Wonder Woman. Remember when Mike worked? Show something, yeah. Show signs of life. I don't know. You know, here you go. You want it? You want the exclusive?
Starting point is 00:40:43 I'll give you my Jeff Grub information, all right? Oh. In the past year, because I'll leave it ambiguous. I have talked to an insider who was like, this game's troubled. That's it. That's all I'll say. Yeah. How long?
Starting point is 00:40:56 When was this? That was SGF. Wow. Believe Greg. Believe me. You know what I mean? Sometimes. Sometimes I'm right.
Starting point is 00:41:04 Sometimes I'm wrong. You're right this time. Yeah, yeah, exactly. I don't say something else. I'm incredibly confident about it. Yeah. And I was incredibly confident based off that conversation I had that, oh, no, this isn't good.
Starting point is 00:41:14 And I think it was more in line. My conversation was more in line with the, and I'm feeling, I did not know the specifics. I think it's in line with they were doing the nemesis thing, got pulled off, just doing an action RPG, or action game,
Starting point is 00:41:27 this isn't working. I think that's where I was getting information. Speaking of Wonder Woman, there was a super chat, oh, that I lost, that I was going to ring about WV. Oh, here we go.
Starting point is 00:41:36 Dan V-900 writes in it says, W.B. has no faith in Wonder Woman as a character. The Jessica Cruz and Starfire animated series were just announced. The fact that those characters get series before Wonder Woman, and there has been, and there's never been a Wonder Woman series is insane. First of all, you don't throw shade at Starfire. Or Jessica Cruz. Yeah, like, come on, the Teen Titans, we fuck with the Teen Titans over here.
Starting point is 00:41:56 But, I mean, how do you feel about how W.B. feels about Wonder Woman as a character. Do you think that those are running on the wall partly because of that? I thought it was an interesting choice, for sure, when they announced we're doing a Wonder Woman game. Like when we got this teaser trailer game awards, right? I was like, oh, wow, I didn't see that coming. I would have thought for sure we would get a Superman game before a Wonder Woman game based on Superman. Being a big deal and Wonder Woman being part of the Trinity, I'm not. But like, Wonder Woman is a, even as me is a DC fanboy, right, is a fucking ride or die.
Starting point is 00:42:30 Wonder Woman is such an interesting character, such an interesting Trinity member. she moves merch I see the backpacks I see the water bottles I see the stuff Ben's got a bunch of Wonder Woman stuff right but I don't feel like
Starting point is 00:42:43 Wonder Woman I don't feel like Wonder Woman has the fan base that's like I'm about the lore you know what I mean like I know all the like you sit down and talk to me about Superman's a fucking 30 hour
Starting point is 00:42:55 conversation I'm asking you man Batman's the same way Wonder Woman I feel like I don't know any of the other side like I don't think of Commissioner Gordon you know Exactly right
Starting point is 00:43:04 And I feel like even with the comparing Wonder Woman to Commissioner Gordon is hilarious. Oh, no, no, no, no. I'm saying, like, when I think of Wonder Woman, this is me, very limited knowledge from comic books. But when I think of Batman, I can name you a million side characters. Oh, I see for kind of Superman.
Starting point is 00:43:20 But with Wonder Woman, I don't really know who else exists there. Did you know she had a pet kangaroo? No. I mean, it was Pedro Pascal. That's a side character. Ah, Cheetah. Your life's good. Cheetah.
Starting point is 00:43:29 It could be great, but it could be better. And that's the thing where it's like, I think there was a lot of hope the movies would really become that definitive this is what, but I mean, people didn't, people enjoyed those movies, but I still don't think people base their entire interpretation of who she is off of that. I still think Linda Carter's probably a bigger Wonder Woman than gal is in terms of pop culture. And so it's a weird push and pull of it where that on one side I think is exciting of if I'm monolith and I'm going to sit down and make it Wonder Woman game, it really is to a degree
Starting point is 00:43:56 carte blanche. Okay, cool. There isn't a sacred thing here, right? Where it's like Superman, it's a million. What the fuck is Jonathan Kent alive? Are we doing this? You know, Batman? or he can't fucking use a gun otherwise
Starting point is 00:44:05 people can't flip the fuck out You just fly everywhere you want You're just like super fast Which of course Wonder Woman also is So it's like you know We're all I was very excited about a Wonder Woman game Because like whatever But it's the same argument people have against Superman
Starting point is 00:44:17 Yeah Wonder Woman is a weird one for me Because I think I'm with you as far as yeah I don't really know people who are deep in the duffy Of Wonder Woman's my character And this is all her stories And like all this stuff right
Starting point is 00:44:27 Like you know I watched Arrow Like a fuckload of Arrow Right and like I could tell you A bunch ton more about Arrow that can't about Warner Woman. And let's just I mean, let's just kick it off. We can just expand this from
Starting point is 00:44:39 fuck Warner Brothers Interactive Entertainment to fuck Warner Brothers. You know what I mean? These motherfuckers who were like, oh, well, we can't have a Batman show on TV because we're making Batman movies.
Starting point is 00:44:50 Oh, fucking Tom Willing can't be and put the Superman suit on because we're making Superman movies. All those movies fucking sucked. Yep. You fucked it up for an entire goddamn generation not to have your marquee heroes.
Starting point is 00:45:03 Instead, you got little fucks like blessing who know everything about Arrow. You're doing, you're doing Jack's too with that information. I know so much about Arrow. Like, what a fucking blowback. You are the stupidest mother.
Starting point is 00:45:17 Put the dunce cap on and go sit in the corner. And I just, I wish it was, I wish that's how it worked. I wish the people who deserved this had to deal with the ramifications. But as usual, the people of the top with these fucking golden parachutes and getting a gajillion dollars. And it's not the people who are like,
Starting point is 00:45:32 all right, Oh man, Stephen Amel, how can you do this? You know what I mean? Can you make this happen? Fucking Grant Guston. Like, he had a great conversation with Michael Rosenbaum on Inside of You the other day about like talking about like... Inside of You is the name of the podcast? Yeah, Michael Rosenbaum, you know.
Starting point is 00:45:47 Michael Rosenbaum is a big goof. That's why it fits and so with us. And yeah, the show is called Inside of You. I don't think you ever thought it would be as popular as it is because it is. But also that's Mike. Anyways, though, a great conversation about like... He's just cousin. Look at this guy.
Starting point is 00:46:00 You call him right now. I call him right. it's a great conversation about like did you you know were you over you know what was your contract were you over being on it's like of course like 22 episodes we got to pad all this stuff he's like it's all science like there's so much gobbly gook you know like conversate you like scientific conversations that you're having it's like that's a lot to wrap your head around to memorize a do let alone the hours you know it's like you just and like the flash tv show is such a a better version of the flash than the fucking movies you know what I mean and like again I
Starting point is 00:46:31 I have no choice, but of course, to be super excited for the Superman movie. I believe in James Gunn. I think it's in breath of fresh air, yetta, yada. But the whole thing there is also that's what killed Superman and Lois, right?
Starting point is 00:46:43 Same fucking decision of, well, it's gonna be confusing. Well, if this movie fucking sucks, you just fucked up a TV show that people really liked, and I don't know how financially successful it was for you, but it's like,
Starting point is 00:46:54 it was like, how do you put Superman on TV? Oh, well, you put him in Smallville and really focus on him being the dad and make it really compelling content. and Lois has got cancer and this is happening here and this is going to do like actual emotional shit with it rather than to be about punching everything. I don't fucking know, man.
Starting point is 00:47:08 Right now you're making me think of like a Superman telltale game, right? Or like, what if we went to full Marvel games route? And this is the thing, dude. And this is, I... That was always Greg's pitch. It's always been my pitch. You have to bring him down to earth and like not have this free, open world go wherever you want, kill whatever you want.
Starting point is 00:47:24 It doesn't need to be Spider-Man. It's like, this is about the story. This is what we could do and be if someone. one could grab the wheel over there. And I just don't know if that's possible, where the problem is X, Y, and Z. And that's why the joke video that, you know, I put up of like, get me and James,
Starting point is 00:47:39 I'm not going to tell James anything he doesn't know, except maybe these are good developers. It'd be cool if you worked with them. Here's how I could see it. You know what I mean? Like, whatever. It would just be the idea, though, of like, Marvel games,
Starting point is 00:47:51 it's interesting. There's a great way I'm sitting on because I need to think about it more. But it was a question of, like, how do you feel about Marvel games right now? Like, you know what I mean? Because I've said for years, they've got the right.
Starting point is 00:48:00 idea. Like, rather than, like, you know, hey, we're Sega, we're licensing Iron Man and we're making these people, like, we're Marvel games. We will work with people for a game-by-game basis, maybe multiple games on a contract, but we will find talented creators and give them the IP to go play with rather than us do this WB thing and own and operate a studio where suddenly it is, it's been 15 years since you made a fucking game. What the hell?
Starting point is 00:48:24 You can't cut and run or you can, but you lose, you fuck up, you know, 500 people's lives. you know what I mean like there's the output in what Marvel games it's been doing lately is a conversation I think there's a lot of again where is Marvel Ultimate Alliance for
Starting point is 00:48:38 why not do this that like whatever in Wolverine and Spider-Man I think they could be doing more but maybe they don't over saturate yada yeah long and short of it that's what DC should be doing as well yeah DC should just be saying hey
Starting point is 00:48:52 you make great stuff pitch us your ideas for fucking DC games in the word in like at the very least with the Marvel thing you get things out the door right yeah like i look at gardens of the galaxy is a video game and like that game came out i'll probably say it's a solid depending on who you are like a seven out of ten or an eight out of ten game but at the very which one sorry sorry gardens the galaxy from um idos montreal or then modus montreal right like that game right like that at the very least it came out the door and guess what a lot of people like that game
Starting point is 00:49:16 and it worked for it what it is i'm thinking right now about a green arrow game that i never got right of like if you're if dc was doing the dc like the marvel games thing of hey let's license things out let's listen to ideas let's do all that stuff like i think you could get so many interesting ideas to the point you're making. And in fact, I will pitch a games cast for whenever this is maybe not as insensitive to do. I don't think we'd do it this week. But like, games that should have died.
Starting point is 00:49:39 No, but more so like, all right, you are taking WB games and you're doing the Marvel games thing. What are the eight games that you're greenlighting for a four-year period? No, I don't think that's too quick. Like, I think that should be a, you know, again, people need to be vocal of like, you're the ones fucking this up.
Starting point is 00:49:53 Like, you know what I mean? And again, this isn't a reflection on the developers, obviously. And maybe, it isn't. not talking about them being the problem. We know that there's a million things going on it, but it's just like, it's just the whole thing is insane that like you have, there's so many examples of this, but it all goes back to your fucking, who owns, what is the WB thing now? It's it's WB Discovery. Discovery, whatever they're like, there's so much corporate goddamn bullshit in there that again, you're a line item on a thing and you guess what? When the film division underperforms and you underperforms, somebody's got to go and it's not, it's like, this is the whole fucking problem. with these corporations owning everything and everybody getting squeezed and squeezed and squeezed. Of course, we have so many of the super chats. So I want to read some of these.
Starting point is 00:50:36 Joe Forelli writes in and says, Justin for Coyote v. Acme, the world should know. Yes. Which I'm with you. Listen, I'm a Looney Tunes fan. A lot of people don't know that. I'm a big Looney Tunes guy.
Starting point is 00:50:45 I didn't know that. They call us Tunees. Okay, stop doing great. Is that actually an offensive return? I legitimately, I was like, can I say that? Deshawn Fortune writes in and it says, I'm beyond hurt. Wonder Woman is the most iconic female hero.
Starting point is 00:50:58 on the face of the planet. Tuners. No, that sounds bad. She's the most iconic female hero. Get out of her, you fucking tuner. Face of the planet. Yeah, she gets less than crumbs. She could easily be one of the biggest comic characters
Starting point is 00:51:12 on the planet. This is one thing I was going to bring up, even though, like, I think we're up the place of Wonder Woman. Don't really hear about her that much from, like, the fans as far as, like, the deep lore and being super fans and all that shit. But I think Wonder Woman is one of those things where, like, she has such icon status because she's just been around forever.
Starting point is 00:51:30 Like I think of Wonder Woman in the same vein of like Mickey Mouse and Bugs Bunny. Like that's just somebody who I was born and she was there. Yeah. And so like I think because she was at six flags.
Starting point is 00:51:39 Yeah. And I went to six flags so much. But I think if you were to get a competent Wonder Woman thing out the door, I think you do have like big potential for it to do very well because people just know Wonder Woman. And I think that's the biggest thing
Starting point is 00:51:53 like when we're talking about this is the untapped potential of IP. And I think that's why the Wonder Woman game gets green lit, right? It is this idea of like, all right, well, if the movies do a little bit well and get her there, we can take it the rest of the way and really have this thing. And again, like, as a comic book fan, when I say, oh, there's no definitive Wonder Woman thing, I can obviously pull from how much I love Tom Taylor's run.
Starting point is 00:52:14 I know people love absolute Wonder Woman. I personally really liked, as much as I didn't like New 52 Superman. I loved New 52 Superman and Wonder Woman and what they did. Like, there's a bunch of cool shit happening there, but none of it, I feel as like, Etchton Stone, this is canon, like you can't fuck with it. And I think if you were able to come in and do something, which I think the nemesis system could have been cool for that, right? Yeah. You'd be off the races.
Starting point is 00:52:35 Imagine throwing your sword sticking a dude in the wall with the sword, and punching other dudes. I would play the fuck out of a water one thing. It was good. Yeah, coming on, boom, shield crack. You know what I mean? You're fighting, yeah, orcs and whatever giants and ogres or whatever, so you can't cut them up and kill him or whatever. How did the first Wonder Woman movie do?
Starting point is 00:52:52 Because I remember there being a furrow. Really well. No, no, no, no, that was, it did really well. Did she have an invisible plane? Yeah. Not in the movies, though, right? In the movies, she just flies. I think it was invisible. She made it invisible.
Starting point is 00:53:08 Yeah. After the fact, right? I remember her flying a plane in 1984, and I'm pretty sure it was invincible. 1984 came out Christmas Day in the middle of the pandemic, and it ruined Christmas for me. 100%. Just me and my friends looking at each other, like, is this?
Starting point is 00:53:23 Like, this is bad, but is it also offensive? The movie ended in one of us teared up And I was like, all right, this is a bad Christmas I don't know how much you're joking But like that was the reality in my house Where it was me and Jen, it was Lucy and her boyfriend And we woke up and we were doing any interview We did like interview that day
Starting point is 00:53:41 And not to mention I'm just the DC guy So legitimately it was We woke up, made breakfast And sat down and watched this And we were about, I don't know, 20 or 30 minutes in or whatever And I forget what happens in the movie But it's just magic and Lucy's boyfriend goes
Starting point is 00:53:57 All right hold on if they just try to hand wave This is magic I'm gonna have a real problem And I pause it and I turned them like You need to understand that magic exists in the DC universe And they never explained that in any of the movies But that's real and then the movie ended And then the movie ended and it was just silence And everyone waited for me
Starting point is 00:54:11 Because they were so They were so horrified by the fucking movie And I was like that was dog show Oh God thank God you hated it too Yeah it was a similar thing for me Or I watched it on that Christmas It was me Belinda Yusuf and Michael Hyam Yeah
Starting point is 00:54:24 And I think it was the part where they went to, I think, Egypt? Was it Egypt? Yeah, where they were like the car sequence. Yes. A big wall comes out of nowhere, right? And Yusuf is Egyptian. I think there was a point where... He was so furious and on social media about it too.
Starting point is 00:54:39 Understand of the self. Because I think we're just sitting there like, this isn't okay. Like, this is actually like kind of offensive the way you're handling all this shit. Because if you don't, if I'm going to paraphrase Yousef's argument and I believe I'd remember it because I didn't know anything about it. But it was the idea that, yeah, they went to Egypt and the Egyptian. like, I want to say Lord, drug lord, maybe it was a king, but I thought it was a bad guy,
Starting point is 00:54:58 was like living in like a hovel made of stone or whatever, and they had the pyramids behind him. And Youssef was like, what, that's not, if you turn the camera and put your back to the pyramids, it's a real city, it's a real fucking city.
Starting point is 00:55:11 Why are you making it look like it's like olden days or whatever? It's a pizza hut. There's also one of the things where like you get there and immediately like is the filter, it's the sepia tone. Yeah. It's like, what are you doing here?
Starting point is 00:55:20 Yeah. Oh, I'm gonna, yeah. I'm trying to find the other one. Everyone makes fun of the Maxwell Lord, give me the stone. Khalel, no. Dominique writes in and says
Starting point is 00:55:36 WB also just ruins and sits on IPs perfect for gaming. Why not make a remake of Path of Neo or just an original Matrix game? And Matrix, I think, is a perfect example for what I was talking about earlier as far as like, yo, if you want to go after the Hogwarts legacy success, again, I don't think anything else
Starting point is 00:55:49 is going to be as successful, but a Matrix video, game I think would be really cool and you would get a lot of normies in I think through through something like that if it's good if you give it to the right people to do if you're able to make something great I do think you have a lot of IPs that might not do hoggworth's numbers but could do well I I mean this is me just always loving the creative character aspect yeah you know creating you know creating your own you know wizard and Harry Potter or whatever and I know that it how do we do it and not get
Starting point is 00:56:21 claimed because it's only 12 seconds long, right, Kep? Yeah, I don't know. No, this is someone reenacting it. I'm pretty sure. But is it the audio they use? Is it the same audio? I think it might be throwing it up everybody. Let's... I don't want to throw up the actual video because I don't know what it is. Okay. Real quick, I just want to say, I know DC Online is very much like... Oh, DCU Online? Do you see Universe Online?
Starting point is 00:56:42 Is very much, you know, create your own hero, whatever. Like, I personally would love a, you know, create your own... No, no, no. I was going to say, I think they made that. No, a DC-type game where you are creating the new character of the Justice League, and you create either a speedster or whatever the hell. You make it the AAA non-MMO version of that. I would be so into that shit. Like the Crystal Dynamics Marvel's Avengers of DC.
Starting point is 00:57:10 No, no, no. No. We didn't make a character there. Oh, that's true. He's thinking more along the lines of... Like a G. Midnight Suns? You were original characters?
Starting point is 00:57:19 I was thinking like a... Madden's long shot. What was that, God, what was the bad X-Men? The city. Silicon Knights' X-Men game, X-Men Destiny, where you made... Oh, yeah. And it was everybody hated that fucking shit. It's hard to make one good superhero.
Starting point is 00:57:33 You want to make... Here's a power pool of four superheroes to play with. Um... Max Lord. You're putting yourself and everyone else in great danger. I need you to give me the stone. What happened to it? I don't stop, please.
Starting point is 00:57:49 Jesus. As we wind down, I'll do one more super chat. We have so many. Unfortunately, we can't get to all of them. But tiered jests up, right, and it says, this is devastating. Zazlov needs to go. And like,
Starting point is 00:58:02 To hell. Go directly to Satan and ask for the VIP section of hell. Because that's where you deserve to be. Yeah, try to get their fucking shareholder money of. I mean, do we have any final thoughts on this? I don't know we just had a long conversation. And we derailed and just talk about DC shit. I don't think we derail.
Starting point is 00:58:20 I think that's all part of the conversation. I mean, the final thoughts is what a fucking heartbreaker. It's like, it's the usual story around here when this happens. What a heartbreaker, but how predictable,
Starting point is 00:58:31 and then what happens next? Because we're not, you know what I mean? Like, what legitimately happens to WB games from here? What are we, in a year,
Starting point is 00:58:40 what does it look like in two years? What is happening? Yeah. Do, you know, what the fuck are they doing? And is it possible to fix this and get it back on track? I think it's on the,
Starting point is 00:58:47 the path to, to sell lobby. Like, we were talking earlier. I do want to read a couple of superchats from Deshawn Fortune who says, I'm beyond her. Wonder Woman is one of the most iconic female heroes on the face of the planet, and she gets less than crumbs.
Starting point is 00:59:00 And then follows it up with another super chat that says, all it takes is one cartoon to teach everyone about Wonder Woman. Why won't they even give us that? Also, George Betis's Wonder Woman is widely known as the definitive run. Well, it's great, but again, you're talking, okay. Yes, you are correct. But again, go ask anyone on the street. find five people wearing a Wonder Woman outfit
Starting point is 00:59:20 A Wonder Woman shirt A Wonder Woman back fan Who say they're Wonder Woman fans And do they know the Perez run? I know what you're talking about obviously And also I mean if we're talking about a great cartoon Of course Justice League Justice League Illimited Susan Eisenberg let's fucking go
Starting point is 00:59:34 My Princess Forever I do want to read this one also from CJ Got a good super chats here Hot take Iron Man and Black Panther never released I Even if that's the case Marvel games is still out here putting out way more stuff than DC.
Starting point is 00:59:48 Like, that's the thing is, I think when you're working in the ways, oh yeah, I forgot about this, when you're working in the way that Marvel games
Starting point is 00:59:55 is where it is, you're taking in ideas and you're actually greenlining shit and like trying to, you're trying. You're trying and you're seeing that stuff through. Like,
Starting point is 01:00:01 you have some failures. You have the Marvel's Avengers of the world, right? But then you also have like the gardens of galaxies or you have the Marvel Spider-Man's. Right? So like,
Starting point is 01:00:08 we're at a place where Iron Man is announced, Black Panther Captain Marvel, or, no, Black Panther, Captain America game tie-in is announced. right? I would hope that all of them come out
Starting point is 01:00:20 but even if they don't like Marvel Games is still kind of killing it with what they have so yeah I think that's the short of it I think it's one of the this would be the way I would categorize it and perhaps it's wrong
Starting point is 01:00:32 and again I think this also is the Gregway question should be expanded to probably a what do we think about Marvel games in 2025 topic on the show we should get on the list but it is the thing of when Marvel games
Starting point is 01:00:46 Cancel's Iron Man, cancels Black Panther theoretically from the question, right? I think we look at that and we go, okay, that's good. Those games didn't turn out. Those games don't work out. This is why for years and years,
Starting point is 01:00:59 and even to this day, people are so close, keep it so close to their chest, what they're working on and what their games are. Yeah. Because it's so hard to make a game and so hard to publish a game
Starting point is 01:01:07 that so many of the games we all think we would love to play have been greenlit and have started going, and back to Matt Piscuitella talking to me, right? Get to that check between the green light, red light and they get the red light and they go away. And so I think even though you can talk about quality and
Starting point is 01:01:21 this and the other with Marvel Games is Marvel Games is fucking head and shoulders above what DC's been able to do. And so again, for them to be here and Bill Roseman to be like, we're not putting out Black Panther anymore. We'd go, oh, that sucks. I was interested in it. But I don't want a bad Black Panther. Yeah. You know what I mean? Like I'm glad that they, I'm glad they have an eye for quality. I'm glad they're protecting their IP. They're not just putting out suicide squad. Well, at least there's Spider-Man. At least there's Wolverine. At least there's, for some reason, another Black Panther game. With Captain America. Captain America hit it.
Starting point is 01:01:52 David Zazlov in 2023 made a bonus of $22 million. What if you got into being CEOs? It's not all it's cracked up to me. Not every CEO makes that kind of money. You just get the gray hair. You can take a business and have how much money, $22 million? Yeah. Is a bonus?
Starting point is 01:02:12 Is a bonus? Bonus. I've often thought about what if we just. You know, when we, like, fun to the animated series back in the day, right? They were, like, that was an obscene number we had to hit. If we were very public of, we want to buy Rock's Day. What do we got to do?
Starting point is 01:02:27 Let's get the Patreon thermometer up. Street for 24 hours in Byrock's day. Of course, this has been the kind of funny games cast. Each and every weekday, we get together and talk about the biggest reviews, previews, and topics in video games live on YouTube, Twitch and on Podcast. What is it? Kevin just being very,
Starting point is 01:02:45 serious about how his Christmas was ruined. The funniest thing. But I agree. My Christmas was also kind of ruined. It was a really dark day. I was being completely honest with that. Jesus. That was like straight to video, right? It was on. Yeah, it was COVID. Yeah, it was right. Max. Max. That's what it was.
Starting point is 01:03:00 Oh, yeah. If you love what we do, support us with the kind of funny membership on Patreon or YouTube to get all our shows, ad free. Watchers to record them live and get a daily exclusive show. You can catch today's KHD on YouTube and on podcast services. And no, then until next time, it's been our pleasure. to serve you.

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