Kinda Funny Gamescast: Video Game Podcast - Xbox is Killing It - Kinda Funny Gamescast Ep. 31
Episode Date: August 14, 2015The excellent Rare Replay has us looking back at our favorite collections, Xbox had an amazing showing at Gamescom 2015, have we already gotten a next-gen game, and will the PS brawler ever get a sequ...el? (Released 08.07.15) Learn more about your ad choices. Visit megaphone.fm/adchoices
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What's up, guys? Welcome to the first ever episode 31 of the Kind of Funny Games cast.
As always, I'm Tim Getty's joined by the coolest dudes in video games, Colin Moriarty and Greg Miller.
Some real serious business here today, guys.
Is it?
We're talking about it.
I just started it in this voice.
Oh, you did it in a series.
It's like an episode of 60 minutes.
Kind of kept doing it.
I don't know.
I just ran with it.
There is some serious stuff, though.
Seriously, cool news.
No.
Volume.
Here you have the poster over here.
Our boy, Mike Bithel.
You guys did a really good job last week of tweeting out, tweeting at.
Volume game.
On Twitter and tweeting at Mike Bithel also.
Just saying, hey, what's up, dude?
How you doing and all that stuff?
Are you being facetious or did this really happen?
No, it's been, I don't know if you guys saw.
I guess I was tagged a lot because I was.
because I was the one that technically...
I muted Mike Bithelin in a volume game.
Don't do that.
No, I'm joking.
No, that's a total joke.
So, volume...
Give you my goddamn code though, Mike.
No, he's going to get it.
It's going to be good.
Because the game, it's a stealth game,
coming August 18th, the PlayStation 4,
PS Vita,
huh?
PC and Mac.
For the creator of Thomas was alone,
volume combines a core story...
Wow.
A core story starring Andy Circus and Danny Wallace
with an editor that lets you make and play content
as a part of a community of stealth game fans.
more information follow at Volume Game on Twitter.
So yeah, again, go do that.
Tell them that at Tim Getty sent you.
And I just want to keep seeing these things coming.
Good.
We love Mike Biffel.
Good dude.
Thanks for the support.
He's such a good dude.
A patron just like many of you.
Something I've seen is the people that are tweeting.
I've seen him respond to a lot of them.
Yeah.
Mike's a good dude.
He's a good dude, man.
First responder.
Is he?
Is that what that term means?
I think that's what that term is.
You're really good at responding on Twitter?
Yeah.
He's damn good.
So this is the kind of funny games cast every week.
We talk about video games.
other stuff too. Mainly video games though.
Every once in a while we talk about video game themed
things like a video game baby name
or eventually one of the Patreon topics
not this episode but coming up is video game weddings
I didn't want to do it too soon to that
so got you because babies lead to weddings
babies do lead to weddings
that's a damn things sometimes
things get dark you not my daughter
want to name your baby Zelda
you get to the altar
you get to the altar young it
yes so
every week this show comes out new episodes on
Friday, but Monday through Thursday over on
YouTube.com slash Kind of Funny Games. You get the
breakout, topic by topic. The
full episode Friday, you can get the previous
Friday, early, patreon.com slash
Kind of Funny Games. I'm getting okay
at this, Greg. Every week's different. I know.
You got to find something you like and knock it out.
I don't get a standard thing. I got to figure it out. You're good
though, because you get that intro down
and then you just get it in your head. And then I just forget
everything that happens in between there. Yeah.
But you stick to it.
Intra's actors. I got them. Me.
Mm-mm. But
I'm getting to the point where it sounds
like I know what I'm talking.
Sure.
Which is good.
It only took 31 episodes.
Fake it till you make it.
I'm real good at that.
That was a hard one, huh?
That was solid.
That was good.
That was good.
It hurt me more than it hurt you.
I guarantee it.
So, first topic of discussion today is game compilations.
Now, the reason I bring this up is a couple days ago, me and Colin did a bunch of
let's plays in this game called Rare Replay.
Ah, yes.
You might have heard of it.
30 rare games.
$30.
It's on the Xbox
1.
It's real good.
Ranging from
pre-NES era
back when they were called
I don't even remember
anyone.
I'm gonna look it up.
It's like some
like ultra game company dudes
Yeah, it's really
Ridiceland company dudes
They'll figure it out
But I'm gonna get it right now.
Ranging from that all the way through
that there's NES games
There's S-N-S-N-64
Xbox one games?
Yeah, I guess there is
And 360 games on that
on that business.
Yeah.
And that's a good compilation.
It's a whole bunch of good stuff
It is, it is.
Perfect Dark.
Banjo Cazui, Viva Penaata.
Ultimate Play the Game.
Ultimate Play the Game.
Great company.
What a terrible name.
Yeah.
Ultimate Play the game, often short into Ultimate,
was a critically acclaimed video game developer of the early home computer era.
There you know.
Now you know everything.
So here's the thing.
We played through, we were doing it kind of chronologically as we went through.
These let's plays, by the time you're hearing this, I'm not exactly sure.
If you're hearing this on Patreon.
Yeah.
It'll be a coming on.
They'll be the Monday Tuesday.
they won't be. We're making a change.
You son of a bitch, the schedule. I saw the schedule.
I know, but we're changing the schedule now because we're doing...
Oh, the other thing with the WIMBLA on Monday.
Secret stuff. The schedule has been changed.
Monday, let's play will be exciting nonetheless.
But Tuesday, Wednesday, Thursday, at the very least,
will be a rare replay, let's plays.
Okay. Maybe a Friday one, I'm going to assume.
Okay.
So I'm going to tell them right now, the Tuesday we got all the games leading up to the NES.
Then Wednesday is going to be all the NES.
games except for Battletoads
because Thursday
is Battletoads gets its own thing
because are you going to beat it? You're going to beat it one sitting?
You're going to beat it with one life? No way. You should have seen me
playing some of these games. I was like, Jesus.
Like the
ultimate play of the game, wherever the fuck it was
called games. I'd never even
heard of these games. I didn't even real.
I honestly thought that that Rare started
around the Slalom era, so like the mid-80s,
but they really, and Rare did start at that point, but
they included all of their pre-Rare games
when the founders were out at that different studio. So there
the games like Jetpack and Solar Jetman and stuff.
And like the, or not Solar Jetman,
because Solar Jetman was the NES game.
There was a, there was a, something other.
Lunar Jet Man.
Yeah.
And, um, I was, oh, I was competent at a couple of the games pretty terrible at most at
most of those early, you know, those, those like Commodore games,
wherever the fuck, you know, they were running on at the time.
Not my finest moment, but we went through each game.
We only played each for like two or three minutes at the most.
Then, uh, the NES ones, we played Slalom, which I was very good at, R.C. Proam,
which I wasn't very good at.
What was I good at?
I don't even know.
I don't remember.
I was okay at Cobra Triangle.
Snake Rattle and Roll was okay.
Gunfright, is that what it's called?
Oh, Gunfright was an early...
Gunfright was the interesting pre-slalom game.
Anyway, the point is that I finally remember, especially Cobra Triangle, and I'm like, man, I don't have the chops for these games anymore.
It's been a long time, you know?
But we used to have to show them all off.
Yeah, which is cool, so people kind of introduce themselves.
And at third, I got to be honest, man, because I know what we're talking about.
Rare replay is such a great value.
Oh yeah
It really is
Now what's cool to me about this
The reason I decided to make this a topic today
Is I feel like they nailed it in a way
That I can't remember any other compilation of games
Nailing it
The presentation is
On Fleek as the kids say
What's this face Greg?
I feel like you're forgetting about the Sega Genesis collection
Which isn't a joke
That one that we all platinum on PS3 Xbox 360
This is way more impressive than that
This is different
I mean that's great it is
I'm just saying they have great presentation there too
Yeah but this presentation is
Like, it's real next level.
It's real good.
Explain to me what's so great about it.
So what's great about it, I think that they nailed it in many different ways that are very interesting to me because a lot of these games, I'm not interested in at all.
Like so many of them are so old and so just like, ugh.
They're like, I would never even want it to look at, let alone play.
Yeah.
Now, granted, we did a let's play album where the point was playing through all the ones we don't necessarily want to play.
But the presentation of the games makes you interested in the history.
They do a good job of presenting the history of rare
How you go through all this stuff
And they entice you to play it with all their different modes and stuff
So there's this thing called snapshots
I think that's what's called it's not Snapchat's I can't fucking that out of that's
Snapshots where they take bits of the game
Like the bit that everyone thinks of with that game
And they have you play through it and they'll kind of change up the mode
For example that in Battletoads
One of the snapshots is the speeder bike level
Sure
But it's more of an endless runner
Instead of being a level you can actually be
So it's more of a
face off against your friend, see how far you can get thing.
I like that.
I like that they kind of went back and thought,
what made this game special?
What are memorable?
Like, what is the thing people think of when they think of this game?
Let's expand on that a bit.
In addition to that, the borders around the games are beautiful.
And they took a lot of the original artwork from the box art or from whatever
and kind of put it around because a lot of these games are 4-3.
Sure, sure, sure.
And a lot of the times when I see this stuff,
like I remember back with the Super Game Boy, they did this.
And it got in the way.
It never looked that good.
Yeah.
And it was always just kind of like distracting and shit.
This one too, it does have some things that aren't exactly perfect.
Like there's modes.
We didn't do this in Let's Place, but I was watching YouTube videos.
You can change it so that you get with the weird CRT, like scan lines and all that stuff.
And it's like, that gets a little gimmicky.
But I like that the options there.
But I feel like all the stuff we did with the borders and all that.
And there's just like trivia about the games.
There's a lot of information.
It's like, it's kind of like going on Wikipedia as you're playing this.
the games, which is cool.
You know how many players are in it, what the plot of the game is if there is any, and
like, there's little facts and stuff.
So this is a really, did you ever, I had to look it up because I can only remember
Final Fight.
Do you remember Final Fight?
Do you remember Final Fight?
And it came with the Magic Sword.
I reviewed this game, by the way.
I can only remember Final Fight, but it was the same thing where it was so well done of trivia.
And if you wanted to play it, you could make it look like the arcade cabinet.
You could put it in like the bubble that you're looking at a screen with the arcade
stuff around.
And you can take that away.
You could do this, you do that.
Like those kind of tips, like even tricks, I guess.
to make it look different, right?
I never played that.
But yeah, it's just...
It's similar.
But what I like about it is that,
and I've seen other compilations do those things,
those little tricks,
but what's cool about this is it all kind of melds together.
There's an aesthetic too rare replay itself.
It's like this whole theater thing,
and we skipped this too,
but there's like a weird intro cutscene thing
where it's like they really present it
kind of like a super wacky musical thing,
which is very reminiscent of rare,
of Vandra Kizu, you have things like that.
Overall, it's just like playing it.
I'm like, man.
Like, there was a lot of love put into this.
Is this the best compilation of all time?
I mean, no, because Super Mario All-Stars exist.
But it's damn good.
And I think what's really cool about it is,
I'm saying this not even based solely on the quality of the games.
Like, the games that we played, they weren't good, most of them.
Yeah.
If any of them.
Well, some of the NES ones were good.
But, like, the pre-NES games, I mean, they were distracting, if anything.
Like, there was so much colors.
and it wasn't even music
It was just sounds
And it was like
What did I describe it as?
Just a cacophony of noise
And just
It was very colorful
That's what I
That's the thing I remember
I was talking about the most
Was the aesthetic
The palette was very colorful
I think that it might be
The most impressive collection
I've ever played
Because yeah
The the
What was very on vogue
On PS3 and Xbox 360
In 2008 2009
2010, 2011
Was releasing old games
Kind of putting a bat border around them
Maybe a little bit of trivia
Some art
Some key art or whatever
And then you just kind of go
About your business
You play the game
they don't typically hold up as well as you remember,
as is the case with Rare Replay, and then you move on.
I think what's really cool about Rare Replay,
what is so impressed that there's multiple things is that,
A, it's price really appropriately.
It's 30 games for $30.
I think that's really, really cool.
And I'm not entirely positive
that they're going to be making money on this collection
because it's not going to sell that well,
and they had to put a lot of time into it
and porting these games over and QAing them.
This seemed like a labor of love.
This seems like something that they needed to do
because Rare has fallen so far from grace
that the only thing you can really do,
at this point with them is just celebrate their past because
I think that their best days are clearly behind them.
I don't care about like the things they're making now.
It's just like they're not going to recapture this essence.
Because none of those people are here anymore.
So they're working on, you know, ukulele and all these other games.
So I really appreciate that.
I do appreciate the unified aesthetic and the challenges.
There's a fucking bagillion achievements attached to these games.
And it's cool to see.
Not a lot of studios have this chronology that you can follow from beginning to end.
That is that impressive.
When you really sit down to think about it,
Rare is really one of the few studios that really has a chronology that that's that long and
uninterrupted.
And one of the weird things to me is seeing some of the games that are on it, especially from
the N64 era and beyond that, that you, that I'm like, what, that's so weird.
You know, like, it's like, I never, I see this as an N64 game.
Like, why is this on Xbox One?
But it's there and it's cool.
And I think it's, I think it's a really, again, a labor of love.
This goes back to what Microsoft's been doing, I think, which is just they're doing a lot
of things that are right.
And, and they own Rare.
realize that
people largely look
rare as a complete shell
and that it's not rare
anymore and it isn't.
So yeah,
you celebrate those old times
and I think that that's really cool
and I think it's just so strange
going back and playing these games
and a lot of people,
there's games that are missing
that I'm curious why they're missing
like Wizards and Warriors
is a huge example.
But,
which I think they made by themselves,
but I don't know if there's some sort of collaboration.
My assumption is that Nintendo
published that game.
But nonetheless,
I think it's really cool
to kind of follow them
from the embryonic kind of Zygini
goat and all the way to like what they really became and they really hit their stride in like
2000, 2001 I think so before Microsoft bought them when they basically ruined them.
So it's fun and I actually think it you know in terms of volume it is the best collection
that I've ever seen. In terms of quality of games and the games I want to play, yeah, Super Mario
All-Stars of course probably with the winner Mega Man collection is probably going to be
up there too even that obscure Ninja Guide collection on Super Nintendo. There's a lot of collections out there.
I was digging through it online there where you're talking I couldn't find exactly there. I remember there was one
awesome Atari collection that's had the timeline of all the games that had happened.
When you beat, you hit milestones in games, it would unlock, like, it unlocked, you know,
like when you played the NHL game and unlocked the Phil Hartman commercial that you could go
watching their archives and stuff.
I want to say it was on PlayStation 2.
It might have been PS3, but there's a million different compilations out there, that kind of stuff.
That's cool.
Like, anything that embraces the nostalgia of like, this is more than just the games.
It's talking about the time of the game, showing you things from then.
I like that.
Yeah, it's great.
And, I mean, I think that's something that consistently as we were playing, we kept
getting surprised by things popping up, like,
like the achievements and like, just not even achievements,
but like the different menus and stuff that we'd get,
like, they weren't achievements,
but we were getting some type of weird unlock thing going on.
Yeah, they're like, they're like stamps almost.
Yeah, and it's like you just kind of see it looks like the evolution
where there's like the monkey turning.
Oh, sure, sure.
But it was that.
It was like all the characters from rare.
And it's like, that's cool.
And like you unlock videos and commercials and all that weird stuff.
Yeah, yeah.
And what's interesting to me about this is I came into Rare
very late in the game compared to it to you,
because, like, I didn't know any of these things.
Like, I knew Battletoches on Rare,
what was made by Rare and on NES,
but I didn't really play it back then,
and I didn't know BattleTorges Rare until it's been in the news recently.
And I was like, oh, okay, cool.
Because to me, Rare was Donkey Kong Country, James Bond,
Perfect Dark, Banjo.
That awesome N64 run.
And then all that stuff.
So for the key rare games for me to not be in this collection
and for me to still look at it and be like,
oh, this is cool, is very interesting.
And I like it because the presentation made me interested in their history more than the games day because like Lunar Jump Man or whatever the hell.
It's like, wow, like these are not cool.
But I had fun going through them.
And I feel like that's kind of a very key thing for compilations to get right is to make you want to play the games you don't want to play.
Like, because obviously you want to play the ones you want to.
But it's like, are you going to give the ones you don't a try?
And are they doing a good enough job of giving you reason to try them and trying to even.
easy wind to it. I think the snapshot thing is like the best way to do that. We didn't need to just
jump it and play the game. We could have just got the highlight of it. And that's awesome. That's a
really cool idea. Yeah. And it's great. And then if you like it, then go and play it. Maybe there's
an element there. And that's another thing that was really cool is seeing all these old games and being
like, oh, wow, like this sucks. But this aspect of it. Like there's the day-night cycle on this.
This is fucking made in the 1800s. You know what I mean? Like that was what was cool about.
And that's what we were talking a lot about on the lets plays. It's just like these, again,
disparate elements of these games that are really well
ahead of their time. You can see, like, yeah,
like a day-night cycle, for instance, in a game that was
made 1983 or 1984 is pretty cool
and really pretty unheard of.
So, yeah, it's cool
to kind of go back through the genetics of a studio
like that, and again, there's just not many ways to do it
with studios that... A lot of studios are not...
Including the games that they made, that studio's like 32, 33 years
old, including the pre-Rare kind of days, and it's just... it's fun.
You know, it's disappointing that you can't get golden eye
in there and stuff like that, and the Nintendo published properties
and other things like that, but
you know, it's still very impressive
all things because they put out a lot of fucking games, man.
And it's so sad
to see, it makes me sad, too, playing that
to see, like, what happened to them
and how they were just
thrown away, basically.
And not, they didn't extract as much
as they could have out of them
and they're trying to get back to that point
with a new generation of people at Rare.
But yeah, it's been, it was cool,
and I was really super impressed with it.
And again, I have to give Microsoft
so much credit for it
because I think that it was really a labor of love.
I don't think this was something
did to make money and I don't think this was something that they
A goodwill gesture. It was a way for them to be like we hear you about rare
We hear you loud and clear and we're gonna celebrate these great games
We own these IP and hopefully maybe they'll even look at the data
Yeah, behind the scenes I think that's the thing and see what people are playing is they I think they look at this and they're like you know
Microsoft's never had that stable of
Characters that you're like Xbox you know PlayStation
What? Master Chief no I know okay. Yes
Master Chief and Marcus Phoenix and you're like
Stubbs the zombie?
And stubs the goddamn zombie and blinks the cat.
Let's get him in there.
It'll be a grand all time.
But, like, they've never had that stable of characters and stuff.
And I feel like this is them kind of, like, you know, the last couple of conferences,
we kept seeing hints of Battletozoes.
We keep hearing this.
And people now think rare Microsoft.
Like, that's, we no longer think rare Nintendo.
And that's cool.
Like, because for the longest time, even with Xbox 360 and like when Perfect
Dark Zero and stuff was coming out, it's still like, no, it's Nintendo.
It's still Nintendo.
But now it's like, no, it's totally not.
Like all these things are Xbox
And it'll be interesting to see
What the future is and what they have them do
Yeah
It's been incredible I mean that was one of the things we remarked on one of the videos was like man
Rare Microsoft bought rare 13 years ago
We've really been bitching about this for a very long time at this point
And it's just it's just crazy how time flies
But again it's just it is it is
It's cool to see companies take risks like this or just do cool things for the fans
Without the expectation of a neck and out
Because I can't imagine they're looking at this being like
To charge half his amount of money
as we would
a normal retake.
I'm not saying this costs
the millions and millions of dollars
but they have to publish it
they have to figure all these things
out, QA, put achievements
I mean this isn't an easy
and trivial thing for them
to do it's certainly not.
So I really think
that they did this with the eyes
on the fans and that seems to be
a common theme with what Microsoft's been doing
since the disastrous Xbox one
rollout in 2013 so
because they have to get back on top
and I feel like this is a good move for them
because what they have with this studio
that no one else has
is a fucking really old developer
indeed added the three biggest
that the three hardware manufacturers
rare is the oldest
developer in any of those first party stables
and might be
there it might be like when you really
I'd have to really think about it but might be
the oldest if not one of the oldest
studios that still exists
you know that has a heritage that old I mean
they're fucking old and so it's
cool to be able to celebrate that
is there any other you know going off of a replay is there any
compilations that you guys feel
nailed it
yeah the ones I mentioned
I mean what about you
yeah I got out of those I mean the same
other ones like more modern ones
I think this site well I was going to say
it's not modern, the content's not modern,
but the Sega Genesis collection was really cool.
Yeah.
It wasn't anywhere near on the level of rare replay in terms of.
Now that you talked about it.
Explain what rare replay is,
but I thought that was really cool because that did celebrate.
You know, we make fun of a Genesis, you know,
but it's,
or at least I do.
But it's,
there are good games on it,
and some of those games I had never played,
sucked me in some of those other games
that I remember more fondly like Comic Zone I played,
and I was like,
Jesus Christ's good at all.
But it was cool to be able to celebrate a lineage
of a piece of hardware like that,
just like my,
Microsoft celebrated the lineage of a specific developer.
I hope that others look at this
and see that they can do this.
I would love to see what PlayStation or Nintendo can do
not necessarily with one specific developer
because I don't think none of them have a lineage like this.
Maybe Noddy Dog or something,
but actually,
actually Nauti Dog is almost as old as rare.
So there's a good example.
Nauti Dog is as old as rare.
So there's an example.
Maybe they could do that.
But then you have all these things
like E.A. published Noddy Dog's Genesis games
and some of their self-publish.
Yeah, Crash Bancut.
So it's going to be very,
you'd be able to do it,
but really the NoddyDawt.
dog collection would just be everything after Sony bought them.
So it would be like Jack and Daxer and then
Uncharted. There's already an uncharted collection.
Yeah, so, but it would be cool to, you know,
more in the line with the Sega Genesis collection
would be cool for them to be like, what are some of the great games
we could publish and get some developers
on board, some publishers working
together to do something like that. I think it'll be a lot of fun.
So hopefully, Rare replay is cool by itself.
I think people should be really excited about it because I think it's
really great, but I also think that
hopefully it's something others can learn from.
Yeah. I mean, because I remember thinking back to
like I mentioned Mario All-Stars. I love
that card. If I had to choose one card,
is my favorite game of all time. It's perfect,
you know? And then I remember
when it was Mario's 20th anniversary,
right, they released on the Wii.
Yeah, that red box.
The box is great and all the stuff
was great, and then the game was just a ROM dump
of All-Stars. And it's like,
that is shitty. That is the
laziest thing that could have possibly done. Because
imagine a Mario compilation done
right, you know, the rare replay style.
You got all the way from Mario
Bros. Even if it ended
at like sunshine
you know or galaxy would be
ideal but like whatever it is like
that would be awesome the beauty is that they
own all those games so it's that there's no
hoops to jump through and different publishers to deal with
like they did with rare replay
what I'm kind of curious about is behind a scenes thing with rare
replay did they try
to get some of these games and I'm not necessarily even talking about
Donkey Kong because I don't think that would make any sense but something
like GoldenEye like
for sure they tried yeah you have to imagine
those conversations happen but it would have even been
cool to see Donkey Kong you know like if
Nintendo was down with that and been like, yeah, let me pass and we have these ROMs here and stuff like that.
But there's not that kind of.
That would be insane.
Publishers don't work with each other like that.
Yeah.
All right.
Second topic of the day is Xbox dominating gamescom.
Now, there's a caveat I have to put to this, which is, it's day one of gamescom when we're recording this right now.
So Xbox had its, or Microsoft had its press conference this morning.
A whole bunch of other stuff's going to be happening.
But we're just talking about so far.
So maybe some crazy shit happens, but I kind of doubt it's going to.
Yeah.
So we're talking about Xbox announced a lot of stuff.
Hell yeah, you did.
Like there was scale-bound gameplay, home front gameplay, crackdown three, Halo 5 multiplayer stuff.
Quantum break.
Quantum Break.
Battle Toads coming to killer instincts.
Rise of the Tomb Raider demo, the DirectSex 12 stuff.
Halo Wars 2.
Yeah, Halo Wars 2.
Yeah, Hilo is probably the biggest announcement.
Yeah, definitely.
And then we got some Xbox 1 preview program stuff.
Looks awesome.
Yeah.
Arc Survival Evolved.
Yeah.
Hell yeah.
I want in on that for sure.
And then we saw
the chat pad announced
which is like,
did it says anyone care?
It was just weird
that it was like a big announcement
when I was like,
oh, this hasn't been around forever?
It's just the Xbox 360s deal
plugged into this, right?
Yeah, that's what I was thinking too.
It was just like,
I think I could have sworn
this was already existed.
And it did.
So good for them.
Good put on.
You're forgetting, of course, DVR.
No, yeah, I was about to say that.
DBR.
I'm sure you were.
Which, it's on my list.
I can't have a goddamn moment.
Backwards compatibility.
and the games with gold
now all the Xbox 360 games are gold
we're going to be free for Xbox
that's awesome use and stuff
I mean I you guys talked about it a bit
on Colin Greg Live today
The whole show
Yeah but I mean for people that didn't watch it live then
Jerks and I didn't listen
So I don't know
What do you guys think?
Because like just for me watching it
For me seeing this
Sounds like they kind of nailed it
That was a great showing
I thought that was an awesome conference
It was paced well I liked what they were doing
And I liked their announcements
You know what I mean
As you know I've been
I'm in quantum
for quite some time.
Like, I like remedy a lot.
You know what I mean?
In general, just get, like, I appreciate it when they'd come out and be like, hey,
we're not going to be at E3.
Hey, we're not going to be, we're going to be, you know, they like pushed it around.
They were very open and honest.
So to finally get like a giant, here's the cast.
Here's what it looks like.
Here's moment to moment.
Game play.
Here's how it's going to look jumping from the game to the TV show.
I was like, awesome.
This is awesome.
I'm so on board with what you're doing, right?
And it's because at a concept level, I remember interviewing two, what was it?
Two, E3s ago?
Three threes ago about this?
I'm like, this sounds awesome, don't fuck it up.
And it looks good.
You know what I mean?
It looks good.
I'm like, all right,
now just get it to me.
And it's April, right?
Where April's the date and it's like, okay, cool.
Like, that's awesome.
And it's cool that they gave that too.
It's like, it's something to look forward to.
And we've talked about this a lot on Gamescast, but, you know, the big difference
between Sony and Microsoft right now is that Microsoft has its fall games.
But then they also have these, the games that are going to tell me here, and they finally did it.
Yeah.
And now it's like, here's their 2016, at least the early 2016.
Yeah.
And we know.
it and it looks solid and people are excited about it.
And then like things like scale bound, you had some issues with it.
Yeah, I mean, so we'll get the scale bound.
I want, like the, what I'm impressed with it, the way I look at it is like a poker game, basically.
Like Microsoft's been holding, Microsoft and Sony both been holding their cards, right?
And I feel like Microsoft's cards are on the table now.
Like now, now we know what Microsoft has and what's happening with them.
Because we know that they have this great fall 2015 lineup, which I think is very impressive with, with, with, with Forts and Motor Sports
six and then they have Rise of the Tomb Raider
which is really an exclusive but it's their exclusive
for now and then they have Halo and
they're gonna have the gears remake or whatever and so
this is this is in stark comparison
to PlayStation which has fucking nothing
so in terms of exclusives nothing at all
Until Dawn? Until it's not a fall
and a collection yeah and they have the uncharted
games I mean so the uncharted collection I guess negates
gears so then they have so then they have
you know three new games that are exclusive
that our platform in some respect and we'll get
to the word exclusive minute because they they fly
fast and lose with that
No man Scott.
Yeah, no, my hair, right.
So I feel like their cards are on the table, and I'm impressed.
I agree with you.
I'm impressed with what I'm seeing.
Yeah.
But now that we know how everything kind of looks or whatever, now we kind of wait.
And I'm interested to see how this fall works out against PlayStation, as we talked about many times before,
it's complete fucking choice now this fall, and Xbox needs to make up ground.
They're losing.
And that's all relative because they're still doing great.
But they're losing, and they need to make up ground.
I think this fall is going to be a great way for them to do.
that. And then I look at that kind of trio of games.
Of course, not talking
about the fact that Gears 4 is bigger than all of those games
and that game is also probably coming out, you know, next year
2017, I don't know exactly when it's coming out. They didn't show it.
Quantum Break,
as I said in Colin Gregg Live today,
has the makings and the trappings
of their next Halo or their next gears.
And I think that this
can be a huge series
for them. And I think
the game looks fucking phenomenal. Remedy has been
very capable. They did Max Pay and they did Alan Wake.
They know what they're doing. And they have
long lineage, along heritage
working with Microsoft.
I'm surprised they're not actually like a real first-party studio.
Maybe they will be one day.
They're kind of like the quantum, the quantum.
I was going to say, you've got to imagine they've turned that deal down.
Yeah.
You've been offered before.
You know, Quantic Dream, we always say the same thing with Quantit Dream with PlayStation
as well.
So I think what's surprising me about Quantum Break is
that the game looks great.
And I also like this TV show accompaniment to it.
And it's a little weird to me that, you know,
we don't know the financials or why they did it, but Microsoft was kind of
pursuing this original programming thing that they didn't just abandon
and fired everybody, but they're still doing this particular show.
And again, it's another one of those examples of like,
I just wish I saw what you wanted to do.
You know what I mean?
With all of these shows, like, what if everything had a fucking show?
You know what I mean?
I started to think about that when I was watching.
I was like, what if scale bound had a show?
What if you had a show for Halo?
Like a real show that was many seasons long,
that could have been going for years and having,
as opposed to just kind of these tent pole kind of things
when you do things that makes sense.
In other words, making these IP something that's bigger than just the game,
which Sony, for instance, hasn't been able to do with Uncharted.
right so um and i hope that they you know they want to do with the last of us but that's kind of stupid too i don't want them to make that movie uh so chained clank yeah ratchet and clank which they're dragging out of its fucking coffin as we speak um the coffin it's been in for two years uh let it die
so quantum so quantum that that's a long and winding thing but quantum break i think looks really really good really good really good i think i think crackdown three uh also looks like a lot of fun and i was i was excited about it because what we were talking about on colin and gregg today was open world is
not to mean anything. It's starting to mean just like just a place, right? Well, open world
should mean more than that. It should mean an interconnectivity between the things you do
and meaningful engagement with the world and quests and missions. And it seems like on a
periphery because we don't know fucking anything about Crackdown 3 that they're going to do
that. It reminded me, as I said, of the Godfather games, which I think are underrated.
And the reason I like those games is because you were kind of taking over parts of the city
and they were working for you and you had to go kind of protect them. And I always like
that kind of thing. And I got that kind of vibe from Crackdown 3, whether
or not that's real. Who knows?
Scalebound wasn't running well.
And it's very early.
And of course, I just look at games
like that when I'm like, it's not running well now when you're ready to show it.
And that, to me, isn't a good sign.
What game was like that, Greg, from PlayStation 4 that we saw
and it didn't run very well?
The Order 1886.
And yet they showed it.
And I was like, this game looks like shit.
And they were like, it'll look better.
It's early.
It's early.
Everyone was yelling at me.
And what did we get?
It did look better.
It looks better.
But we got a game that was, in other words,
the first time you see a game,
Think about the last of us, right?
The first time you saw the game being played
was in the apartment building, right, at E3.
And that game was, it was fluid and it was awesome.
And everyone got excited about it.
It ran.
They made changes to the game.
I mean, if you look back on it, they made a lot of changes.
But it was in good shape.
And I feel like you have to get to that point with your game
before you show it, because I feel like you set,
you get out on the wrong foot and it might cause some trouble for you.
And I feel like specifically with,
with platinum that they are just, it's just kind of hit or miss.
And they made one of my very favorite games of the last generation, Vanquish,
but they also made some duds.
And so I don't really get excited about them.
Because I'm in more of a wait-and-see approach.
I think that people get excited because it's just cool to see a powerful, popular Japanese developer
doing something with a Western studio.
And I think that's very exciting.
That's great.
But I'm skeptical of that game.
So I think two out of three, in my opinion, pretty good.
Way better than it usually goes for any press conference.
in terms of the big marquee titles.
Sure.
Because I think there's fucking every reason
in the world to be excited about Quantum Break
and I think there's every reason
to be excited about Crackdown.
That's the thing.
Scalebound, we'll see.
What speaks about them
and what I find interesting
because I was in the same boat,
not even about the performance of Scalebound,
just in terms of the moment to moment gameplay
it wasn't something I'd be into,
whereas Crackdown sounded awesome
and I wanted that immediately.
And whereas Quantum Break sounds awesome
and I wanted that immediately.
And it looks awesome.
And it's the diversity of those games,
right?
They are three very different experiences.
They aren't all third person shooters.
They aren't all the, obviously,
crack, like it's what you, I think we were talking about today.
Quantum Break is going to be that
linear, not in a bad way, game
of like, here's this story we're telling you.
It's so linear, in fact, that when you beat this chapter,
why don't you start this episode that's on your disc?
You know what I mean? And then you have crackdown that's going to be
open world, go fucking fuck everything up or play the game,
or whatever the hell you want to do, you know what I mean? And the scale bound
is going to be running around all Japanese and stuff.
Yeah, your favorite. Your favorite thing.
No, so there's no goofy in this one. I'm sorry.
No, but there was Beets headphones.
There were big beats.
Yeah, to me, it's just like, I don't
know, I just, I get a little, I'm skeptical of it.
I don't think it's going to be bad or good.
I just, we've been here before.
We've seen games that were exciting from exciting developers.
Sure.
Be announced and then rolled out in weird ways.
And I'm like, I don't know, like, I just, I thought it was cool that they were playing it live because I think that's ballsy.
A lot of studios don't do that.
And they did, Camilla got up on the stage and ended play it live and I give them a lot of credit for that.
But I'm going to wait and see kind of holding pattern.
And I don't think that game's going to come out in 2016.
Even though it's supposed to come out, holidays 2016.
I think we'll see.
I don't know that they,
even really need it.
I don't know if they need it for sure.
I mean, also remember the things are getting spaced out,
but I know what you mean,
you're talking about because of gears.
Yeah, gears will come out.
Presumably, I don't know,
they didn't have gears four.
I don't know if gears four has been definitively said 2016,
but you have to assume it's got to be.
Check it out for me.
A lot of this goes back to,
overall,
I'm impressed with what they're doing.
I think Microsoft's,
Phil Spencer's a smart dude.
December 2016, says Google.
So that means 2016.
Because that game's not going to go out of December.
Quarter four,
2016.
So October, November.
I feel like
Microsoft,
well,
not Microsoft,
Xbox was so
ill-managed
under the previous
leadership that
it needed someone
with balls
and conviction
and knowledge
to come in and fix it
and he did.
And he is.
And I think that
he deserves a lot of credit
for that
because Xbox one
from the fucking
get-go
was a problem
for a lot of people.
Like the way
they rolled it out,
the way they talked about,
I still love that super cut.
We talked about many times,
you know, sports,
you know,
call up dude,
TV, TV, TV,
like, I'm like,
like, that's classic,
you know,
like, and that's old Xbox.
Yeah,
that,
that Xbox doesn't exist anymore.
Now it's all Windows 10.
Now it's,
now this is what I was getting to.
This is the other problem.
And this is a huge problem,
I think,
for them.
And I don't know that,
I know a lot of,
some people don't agree,
but,
but I think that it's going to matter for them.
They,
they,
you can see Xbox is owned by Microsoft,
but they,
they seem to be pretty autonomous.
you could see Microsoft's hands now on Xbox for the first time with Windows 10.
They are injecting it everywhere.
And I don't think it's necessarily a problem.
People like Windows 10, you're enjoying it.
You're using it. I haven't upgraded yet.
There's issues.
People are having issues.
But I feel like, and this is what I was alluding to earlier with the use of the word exclusive.
Microsoft plays fast in the loose with the word exclusive, which is always annoyed me.
They played that game with Tomb Raider.
You know, like they played that game with Tomb Raider.
Everyone knew it wasn't an exclusive.
Square finally admits it like 18 months later that it's coming to PlayStation 4.
I just want words to mean something, right?
An exclusive means something.
It means it's exclusively on your platform.
So when you have a game like,
when you're talking about Killer Instinct Season 3
and you're like Xbox exclusive and on PC,
it's like what the hell does that mean?
You know what I mean?
So there's, I feel like, you know,
quantum break and these guys,
the scale-bound are Xbox-1 exclusives.
They are.
They're not going to be on PC.
At least they haven't said that yet.
But I'm concerned for Microsoft
and for Xbox and its ability to come back
based on them putting some of these games on PC.
And we have to kind of look behind the scenes
and we don't really have any of the answers
of why they're doing this.
because certainly there's financial ramifications
one way or the other to do that.
And as we explained on Colin and Greg Live today,
my thought is this.
They look at it and they're like,
we can sell maybe more consoles,
X amount of more consoles,
if we just really have real Xbox one exclusive.
So Fable Legends is really just on Xbox
or like these kinds of games
are really just Xbox games.
But we can sell more games,
wide percent more games by putting them on PC
on an agnostic platform
that really has nothing to do with our competitors.
But it is in stark comparison
to what Sony does.
You're not going to play BloodBorn on PC.
You know?
I can't think of one Sony computer entertainment
published game on PlayStation 4 or PlayStation 3
that's playable on PC.
You know?
And that creates a real ecosystem
where exclusive really means something different.
And I want Microsoft
to do something with Xbox One
to make it super competitive again.
And I feel like that might be,
you know,
might be necessary for them
to make some more real exclusives.
But I think they look at their financial ramifications
and they might not care about the optics.
And that's the whole thing I was talking about
a column of your glove.
I don't think it matters to them.
I think that PlayStation's way out in front right now
making it look like, and it is a runaway success,
Xbox is still doing so well that it doesn't matter.
And so they aren't worried about catching up to the point of,
well, it's handicap all these games and only put them on Xbox One.
I just don't think they care.
It was Microsoft a brand.
Yeah, and if anything, I mean, them pushing Windows,
it's very clear with Windows 10 that they are trying to make that the new platform
that all Windows users use.
And the fact that they're making it free for everybody.
And the fact that they are like trying to win back the goodwill of the people after 8.
And like, we've seen this before with Vista.
and with a bunch of other shit.
Like everyone loved XP,
everyone loved 7.
And this is finally the one
that they're trying to get everyone back.
Let's all get on the same page here
and let's go forward from here.
And I think that they need to kind of put
some of these games on it
to kind of win back that over the,
win over the Apple people.
You know, it's like they're not going to get
to play Halo Wars too on their system.
But Windows 10,
I feel like they're really trying to make like,
hey, we're all on even playing field now
and you get to play these games as well.
And I just think they're different audiences too.
Yeah, that was the big thing I was making.
And just the fact that I don't, I think a PC player is a PC player.
And I think a console player is a console player.
And that's why, I know it's a mouthful to be like, a console exclusive on Xbox.
You know what I mean?
They'll do that.
But I think that's really where it comes down to is, for me, am I going to play it on PS4 or Xbox 1?
PC never even enters the equation because I'm a console guy.
And I think that's the same way for PC players, really.
And you look at third party games, right?
Like a bunch of Capcom games or like all the shooting games and stuff.
They're also on PC.
And it's like, the people that want that version, they're going to get the PC.
version. Those aren't the guys that are playing on console.
Yeah, well, the Street Fighter is a great example
of Sony starting to do the same thing because I'm
racking my brain trying to think of a
PlayStation game that appeared on PC
and I can't think of one. And you're
talking about a PlayStation Sony, because I mean
people are probably shouting out there, DC Universe Online,
but that was SOE, which is now Dave, I know, I'm saying
for them at home. I'm just making sure we're being clear on what you're
talking about. Yeah, like a PlayStation game that
but here's the thing, Street Fighter 5 is going to
be published by Sony and it will be on PC. So they
are maybe starting to do the same
thing with their, but they haven't done it yet.
But I say this because I think that's what, it's helping Sony.
It's saying like, we really can only play these games here.
There's no chance.
We have no history of doing anything else.
So we're not fucking around, you know?
Like, if you want to play this game, you're going to play it here.
Or you're not going to play it at all, you know?
But I think that's the thing with something like Halo Wars 2.
Like, I don't think that there's an overwhelming majority of people that are like,
I'm going to buy a system for that game.
Do the guys are like, oh, it's coming to PC now?
I guess I'll play it.
Yeah, I'm not, I'm not disputing anything you're saying.
I'm just saying that there's an opportunity cost to doing things like this,
and that's getting more hardware into the wild.
And it seems like that might not be the biggest concern for them.
Indeed, some of these suggest that it's not the biggest concern,
but the biggest games, the biggest games that they have,
with the exception to Halo, which I think is PC concurrent?
Halo, no.
I mean, I'm not positive of Halo 5, but at least in the past,
Halo has always been a, comes to PC way later.
So that's a good point.
Halo 1 and Halo 2.
I don't even think the other Halo 2 came to PC.
So that's a good thing to know.
because my point was
is that to their credit
to Microsoft's credit
the biggest of the biggest
games are really
Xbox 1's exclusive
these are kind of
more of the A tier
and B tier games
that no one really cares
by Fable Legends
so yeah put it on PC
it doesn't really matter
Halo Wars
that kind of game
caters to PC audiences
and it's being
the weirdest thing about
Halo Wars is
who's fucking making
it which is creative assembly
and this is when things
get really weird
creative assembly
is owned by Sega
they're making
a Microsoft
published exclusive
with their biggest IP.
And I was like, this is weird.
Like, things are getting weird now for me
in a good way, in a good way.
Because now studios are starting to work with each other
and getting out.
What that showed me was that
if they can tap into Sega stable,
what's stopping them,
tapping into someone else's stable?
Ubisoft's, what stopping them
from tapping into, you know,
one of these great studios
that you would have never,
I would have never in a million years
guess that that would happen.
You know, so.
But Sega's just hurting.
They are right.
That's what it comes down to.
Ubisoft's going to be like,
no, we can sell more
by putting it on.
on every platform unless you're going to offer us a boatload of cash or get us, you know, exclusively.
So overall, man, I don't know if Greg's opinion differs.
I was left impressed by Microsoft's press conference.
They had no competition at the show.
So that helps them.
But I don't think even if, I think even if they had competition, it's a healthy chance they probably would have won, you know, in quotes.
But the cards are on the table now.
Yeah.
I thought it was a great press conference, man.
It was entertaining.
Like, we had it on out there.
It was just cool.
It was good to have on because it was like things were happening.
We're seeing these new games for the first time.
loaded gameplay for the first time for a lot of it. So that's awesome. A big question I'm seeing a lot.
And there's a huge NeoGath thread about this is did Sony fuck up by not having a presence at games?
No, definitely not. They definitely didn't. I think that it was smart of them because they have Microsoft's
catalog right now was such that they had games this fall and then they have games next year and Sony had no games this fall.
So they focus at E3 on next year's games and then at, they're going to be at Paris Games weekend.
They're going to be alone there. So they're playing the same game that Microsoft's playing now,
which is like, we'll be there alone and then we'll have our preference.
conference and it might be a stroke of genius on their part because they're going to go last
and Sony I think always benefits from going last at E3 and I think they're going to benefit from
going last here in terms of the mindshare as we go into the fall and start playing our games
and not really caring about game news for a while.
Sony is going to show at Paris Game Week fucking dollars to donuts, Quantic Dreams game.
And better.
And I think that it's so obvious.
I'd be shocked.
You know, Quantic Dream is in Paris.
We haven't seen, we know they're working on a PS4, but we haven't seen anything
of it. Shue told us he played it. It exists.
So I think you're going to see that game there. I think you might see
sucker punch's game, which no one even knew was really in existence.
But Shue had played that. I think you're going to see more of
Medium Molecules game. I think you'll see Ben's game. So there's
there's things for them to announce. I don't think Sony made a mistake unless you
think about the direct competition, head-to-head competition, is being
important to them both. And I think Sony doesn't need to do that right now.
Microsoft's in a vulnerable position that Sony isn't, strangely.
So they have to make a move. Sony can just sit back passively.
and be like, well, our console is selling their anatomy games?
So, like, what's the point of even saying anything at all?
And I think that both sides are being smart.
Because they're both in different spots.
So they're playing their position.
Yeah, they're playing their position very well.
So, you know, Microsoft's going to be able to chat right now.
Colin and Greg Live today was all Microsoft news.
So they want, you know, they won the day they're getting, they're being talked about.
And then they'll kind of put their games out this fall while Sony's kind of gearing up to get ready for 2016.
More imminently, I think Sony has a lot to fear for Microsoft this fall, you know.
And if it doesn't pan out for Microsoft this fall
In terms of them catching some ground
And winning October November and December
Then can anything ever
Yeah, then I think that they're just
Forever at a disadvantage
But I don't
I think it's gonna pan out pretty well for them this wall
Yeah
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I really wonder what the big thing is in the crate.
I know.
The cute teasing it.
It's going to be a big crate.
Yeah, I really want to know.
I really want to know what that DC figure is too.
Kevin is signifying it's going to be pants.
Underware.
That's not a big thing.
thing.
No, it's something
that's a garment
they've never done before.
But it's a wearable tech, isn't it?
What does it say?
Read it again.
Oh my God.
All right.
Hold on.
A unique wearable
we've never put in a crate before.
It's a huge crate.
A unique wearable.
We've never put in a crate before.
It's not underwear.
I think it's going to be a
working watch.
Okay.
Topic three.
Comes from the community.
If you have a topic for us,
go to the kind of funny forums.
Kindoffony.com slash forums.
Go to the Gamescast.
I need to actually figure out what this regular role is,
because I'm not even sure what it is.
Go into the Gamescast.
You should make a Bitley.
We should.
Can we just make it now?
No.
Go to Bitley slash...
No, we can't do that.
Gamescast topic.
Nope.
You might work.
We don't pay Bitley.
We don't have access to just make links like that.
Oh, we don't?
No.
I could just do it.
No.
You have to pay for that.
We don't got that IGN money, Greg.
Can we just have Nickmaker at Kindoffony.com.
Gamecast topic?
Kind of funny.com.
Gamescast, yeah. Topic.
Gamescast topic, yeah.
I like that.
Yo, Nick.
We need you to whip up a URL redirect.
That's it.
You now wait with bated breath
for another half of the show
and I'll come tell you about it.
You shut up.
It will be kindof funny.com slash
gamescast topic.
Okay, cool.
Kindof funny.com slash gamescast topic.
Cool.
Joey Nikki.
Joey Nikki says,
when are we going to get the first
real next gen game?
Now, this is a topic
I want to talk about it a bit
But I also want to know
What do you guys think were the real
Next Gen games going back
Looking at all the different generations
What were the games
What immediately for me springs in mind is PlayStation 2
And the first ones were GTA 3 and
Metal Gear Solid 2
For PlayStation 2 I feel like that
You know that year went by
Then it came out
We weren't playing Smugglers Run or Madden or whatever
Because I remember after
The disc stopped being blue on the bottom
Yeah and that bouncer
After we got past that first thing
I remember not playing anything on PS2 for a long time.
It's watching DVDs on it and doing it.
And then when GTA and Metal Gear came, you're like,
oh, this could have never been done on the PlayStation's.
Yeah.
Let's go to the future first, right now.
Yeah.
They've already coming on.
What are they?
I mean, like, the one I think you can make a case for different games.
The one I'll make a case for is Batman.
Playing Batman was, I was playing it,
and the rain and the effects and the visuals and this and the attacks
and just the way it runs and looks and moves and stuff
it was just like, damn, like, this is next gen.
I think I said that in a review discussion with Nick,
where I'm like, this is the first game where I'm playing it
and literally like, oh my God, like this,
my PlayStation 3 couldn't have done this.
You know what I mean?
I think you can make a case for Wichert as well.
But for me, it was Batman that was solidified.
Like, this game is beautiful and awesome
and it's doing so much different stuff at the same time.
This is the first game where I'm like, this is next gen.
Yeah, I don't know.
I hate these kinds of questions because, like,
the evolution.
of what is next gen are expected on current gen is just an evolution of what has already happened, right?
Like, Mario on NES is a side scroll or Super Mario World, just a prettier version of Mario.
Mario 64 is just a 3D version of the same fucking game, like so on and so forth.
It's just, it's about technical limitations, which is what Greg was saying or whatever.
I don't, people use this term as if we're going to expect some like super crazy experience,
like something different.
And the fact of the matter is you're not going to get anything different.
Like, it's just going to be prettier.
It's just going to run better.
It's just going to be bigger.
It's just going to be more ambitious.
But we have what we have.
We've had what we've had for a long time.
You know what I mean?
I feel like the last...
When you think about the things
that have really changed
the way we play games,
it's like an internet connection,
dual analog sticks,
triggers,
Rumble.
You're right about saying that,
but then what Greg's saying
about GTA and Metal Gear,
like I agree with him
that those were a next-gen experience.
Before that,
we didn't really get something
that was on that level.
Like, Animusha came out before that,
I think?
Animusha, yeah,
did come out before that.
But it's like,
but even that,
that was a little bit,
like a, oh, like a taste. To me,
thinking now, it's like, I feel like
Ani Musha is the Batman,
is the Arkham Knight of where we're at now.
Because I still feel like there is something
that's going to happen. Oh, sure,
don't get me wrong. Like, this is like, this is an unfair
question, of course, because, yeah,
Metal Gear is going to come out and be probably
crazier than Batman. Then it'll be
fallout and what are they, and then it'll be uncharted.
And like, you can go forward and, I mean,
think, yeah, ahead, 10 years when we're using
these systems and, like, that, the end of the systems,
obviously will be out of the next one. You'll be like,
oh my god, I can't imagine.
It's like, you know what I mean?
Like PlayStation 2 got a war 2, the final thing that really
that gasped for that system was like,
holy shit, are you kidding me?
Yeah.
Like that's the problem.
See, it's not the end of it though,
because it needs to be that
year two, year three.
No matter where you go on the thing,
I feel like there's another step in the progression.
Yeah, for sure, for sure.
I just, no matter where you go, there you are.
I feel like,
I guess I just say that because it's like
these questions,
I don't want to say this particular question is loaded
with this,
but I feel like when people,
people ask, it's like, well, when's the next, you know, Greg was saying, like, well,
Batman couldn't have been run by a PS3. Well, like, Killzone Shadowflok can't been run by a PS3.
It's like, well, are we really looking at, are we really looking at games like just like that.
And if we are, then we're really not getting anything new. As I've said many times before,
you're just going to get games that look like the last of us and are as vast as
Skyrim put together. That, that to me is what this next generation is.
And so to me, it's like dying light and Witcher are the games that really do that for me.
I still don't look at Batman as like a truly open world game because I don't feel like,
it is open world in the main, but it's,
it's it's I felt still confined and weird it was like very there was something about it where I was like I don't even really feel like this is any different than Arkham City in a way sure it was just a year and it was such a step up yeah that's the thing you know what I mean the destruction the Batmobile the instantaneous nature of it is what I'm talking about sure no I understand that I know you do I'm not arguing it yeah I feel like I just feel like I just feel like we I was discussing it's actually I think I appearing on a podcast I don't know when the fuck I don't even know what the fuck I say anything anymore is because all we do is talk I just feel like I just feel like I just feel like I just feel like I'm
uh,
we're going to see for the first time
what different games are with VR.
And we really have not seen anything like that in many years,
you know,
because think about Zelda,
right?
Zelda top down,
like,
you know,
the way we played Zelda before is the same way we play Zelda now.
It's just in a 3D world.
Like,
nothing has really changed about it.
It's the way we,
it's our perspective and it's,
it's some mechanics and stuff,
but it's just Zelda.
Zelda,
you can draw a clear line through those.
that's just a natural evolution based on technology.
It's not based on, like, a new thought.
You know what I mean?
It's the same thing with, like,
the evolution of Wolfenstein, the Call of Duty.
It's their shooters, you know?
And I'm not saying there's anything wrong with that.
I love shooters.
Sure, sure, sure, sure.
I'm just saying,
when you look back at these generational leaps,
you're not really seeing anything crazy.
Like, GTA, like, in terms of, like, new ideas
or something new.
GTA3 was exciting because we had never played anything like that before,
but when you really think about it,
it's just an open-world polygonal game that we had been,
you know, that was similar to what we were playing on PS1
and then 64.
just wasn't as pretty
and it wasn't as vast
and it wasn't as violent
and all those kinds of things
it's just an evolution of that.
When we play
the indie side scrollers
that we play now,
their essence are,
it can be found back
in the NES days.
I feel like the true generational
leap, something that's going to blow
your mind is going to be VR.
And I think that
that's where the new experience
is going to be.
But even when you look at those,
you look at something like
what Gorilla Cambridge
is working on with Rigs,
for instance,
it's just a shooter.
You know?
Like, in other words,
I wonder if we've already
defined
everything about
no, just how we play games
and now it's more about
extracting horsepower out of the machine
to make them more ambitious
we're not seeing new genres, we're not really seeing
anything new in terms of game types or anything like that
you know, I just feel like
I feel like the next gen game
has never really been about that though
because like I mean if you look at those examples
do you agree that those are
the next gen games of the PS2
GTA 3 was the first next gen game yeah
yeah but I mean
Even MGS 2, I would say.
Yeah, MGS 2, yeah, that came out right after GTA3, right?
Yeah, I would say so, but no, because GTA3 really was a different game than GTA 2.
Metal Gear Solid 2 was like Metal Gear Solid 1.
But that's kind of the point that I'm trying to make, where it's like, I don't think that that doesn't mean it's not next gen.
Because what we're saying is like, it's not just the technical thing of could this run on the previous system.
There is something special about it.
What is that thing?
I don't know, but there is something about MGS 2
that yeah, it is just MGS 1 again and prettier.
But it's like that was so, like, next gen is probably like the only way I can put it
where I'm like, it was, it was, that was a next generation thing.
Yeah, no, I agree.
I'm just saying, I'm talking more about the idea of generally defining next gen and what is next gen.
It's just, it's something we talk about all the time as gamers, yet that's kind of the point
I'm making is that I just draw a clear lineage between of technology.
influencing ideas
and not so much ideas
influencing the technology.
I feel like when you get a game
like Mario 64 for instance,
it's just a ramification
of what the N64 can do.
It's just a natural evolution
of what has already been done.
I don't feel like the...
And I think that's okay.
I guess that's the point I'm trying to make
is that we play games.
We kill a lot of things in games.
We jump on fucking mushrooms.
We race cars, whatever it is we do.
And we're just going to get
prettier versions of those kinds of things.
And some people look at that and are like,
well, that's not exciting or anything.
I'm like, that's fine with me.
Like, I don't, you know, refine.
Yeah, refine the idea and get it, make it better and make it more cinematic or whatever you want to do.
And that's fine with me.
But I just, I don't like the idea.
I'm sick of talking about that specific topic simply because I feel like the answer is always the same.
It's always the first game that does something that the last generation did just better.
You know, and Killzone did that.
I mean, you know, that's what I'm saying.
Like, I don't, that's why the question is so tough to answer.
Going back on that, though, I feel like it's very clear with the N-64 era.
It was Mario 64.
That was the next-gen game.
Then with the PS2 era it was the ones you were talking about. What is last gen's next-gen game?
Because the one I'm gonna throw out there is Modern Warfare
Because I feel like that was the first game that I can remember that I was really like holy shit the
Environment stuff that's happening at once it felt like you were playing a cutscene in a lot of ways
Yeah, whereas I hadn't experienced anything like that on on on PS2, you know, and it wasn't just quick time events. It was like
what you were doing,
you're actually interacting with
what felt like a movie.
Yeah, modern warfare was a special game
and a really good game.
And I also feel like it's a weird thing,
it's a weird thing to say,
modern warfare came out with 2008.
It's a weird thing to say, or 2009.
No, 2008, because it still has that red thing
on the box on PS3.
Whatever it was, the,
the, that came out 14 years,
15, 16 years after the first,
first person shooter came out,
Wolfenstein.
And I feel
So it's a weird thing to say
But I feel like that's when the shooter really arrived
Because it took advantage of what the PS3 and Xbox 360
Can do as well as that one of the things I said
Which are paradigm shifting, which is like the internet connection
And your ability to kind of sync up with friends
It's not to say that's the first game I did it, it's clearly not
But it was the first game that entered the mainstream
And made Call of Duty a huge thing
Because Call of Duty or existed, call of Duty 3 was the game that
Preceded, you know, Modern Warfare
On Call of Duty 2 was the game that
You know, the launch game on the 360 that everyone
kind of looked to as
is this next gen? Oh, no, it's not.
You know what I mean? And I feel like that's kind of
the reason I gravitated towards
Modern Warfare is when you look at Callow Duty 2
and then Modern Warfare, it's like that was
next gen. Call it was that launch game stopgap.
And 3 was somewhere in the...
Sure, sure, sure, sure. Yeah, I think it's a good choice.
I look at... I look at the defining
games of a generation, we're not to that
point in our timeline yet.
Oh, sure, yeah. Because like when you... Think about a game
like Donkey Kong Country
on SNES. Not that I'm crazy about that,
game, but what that game could do on the S&S was not something that Mario World even attempted
to do in terms of getting the horsepower out of the system. And the same thing, I always talk about
Mega Man 6 as like, I can't even believe that game runs on an NES. You know, like it's unbelievable.
It's because it came out in 1994. You have to, like, you have to, like, almost 10 years after the NES came out.
You have to give it time. And so I think when I think about PS3, I think about the last of us,
you know? Because look at the last of us and then look at Resistance Fall of Man.
You know what I mean? Resistance Fall of Man was like, shit. You know, and it's running on the,
But now I feel like you're talking about defining games rather than the first next gen.
This is the first step, I feel, like, towards the last.
Sure, but I'm saying that, but I find, you talk about God of War II, and that might be a great example of really the defining next gen game.
In other words, I feel like the next chain game, the game that defines what next gen is or current gen is or whatever.
What that system was.
Yeah, is, it comes late.
Yeah, agree.
You know, and I don't think we're there in the timelines yet.
Like, I don't think we're going to look at a game like infamous or Killzone or even Bloodborn or something like that.
And those games are going to have much relevance in the conversation.
in five years when we released what the PS4 can do.
And so I don't know that we can identify.
It's hard to identify a game like that.
Yeah, we can talk about GTA3 and all those kinds of games.
But the jump between PS1 and PS2 was so significant.
I'm not saying this significant.
There was no significant jump between PS3 and PS4 that we realize, like, in its DNA, GTA3
and GTA5 are not different, you know, but GTA3 and GTA2 are very different.
It's the same jump from Super Mario World to Mario 64.
It's a logical, logical step yet that was a bigger jump.
to me than 64 to Sunshine or Sunshine to Galaxy
because we were already there.
So you have to kind of wait.
In my opinion.
But again, it's a tough question
because I don't want us to define games
based on their power or their graphics
or all those kinds of things,
but what they do, you know,
and you can play a pretty powerful game
on an A-Bet system.
You know, that doesn't mean that it's not worth playing.
So I want people to get away from these terms,
these buzz terms, you know,
that I feel like,
I just, I don't like boiling down games like that.
But tell me more about,
how poorly scale-bound runs.
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Thanks to Nick, Scarpino.
Yeah, thanks, Nick.
Don't let us forget to say that, Kevin.
We got to say that after this.
It would be important.
So, from our boy, you note,
probably a little out of left field here,
but do you guys think we'll ever get another PlayStation All-Stars?
Who would you want in it?
Who would you remove?
And tweaks to gameplay.
No
Ellie
Toro
Who would never get removed
Toro?
This is my personal thing
You'd remove Toro
Yeah get rid of him
And his fucking
All he does is steal people's powers
Do something
Have your own identity
I love Toro
He was my dude
That's what Kirby does
I know
And he sucks too
Kirby
He does suck
Don't talk shit about Kirby
I don't like it
Yeah my God
Kirby
I'll like I talk shit
About a lot of things
But I'm not gonna
Yeah you do like Kirby
Oh
Holy sense
I need a gift of that.
That was good.
I'll see that in my dreams, my nightmares.
I have like way more turned on.
So it's funny you say this because we talked about All-Stars on Colin and Greg Live today
because someone had asked about it in a tip.
PlayStation All-Star sold over a million copies.
That wasn't, that's fine, but it wasn't good enough for Sony and SuperBot got shut down.
Is that just the PS4 version?
PS3 Vita worst cross-play, so I think it just counts as one.
Okay, that's just one?
Right, didn't you buy them?
Yeah, it was cross-stop.
Yeah, yeah.
Well, cross by, though.
Yeah.
Yeah, they were, right?
It was cross-play.
It was cross-play.
You could play.
I know it was cross-play, but you bought PS, because I'm trying to answer his question.
When you bought the PS3 version, you got the PS3 version.
When you bought the PS3 version.
Yes.
I think so.
Whatever, it doesn't matter.
The game sold, respectively.
You know, I knew a lot of guys are super bot and they were really passionate about the game,
and I went down there a lot, actually.
I was down there in an ordinary amount of time to see that game.
Because it did really well on IGN.
That game fucking murdered on IGN.
Well, it was the Smash Bros.
Of PlayStation.
Yeah.
And I also think I covered it right.
You did.
But it didn't pan out.
It is crossed by.
Greg made a really great point.
Greg's always made the really great point that they went, they ran to the edge of the cliff and then didn't jump off.
They went 99% there.
You know what it had helped?
I don't think so.
I actually don't think that that really would have mattered.
I think it's a good point.
I don't think it would really matter because I think that the core of the team that was making that game were a lot of guys that worked on
fighting games. The game
you know, Seth Killing came on
at the end when he was working at Sony Santa Monica and helped them.
Like he's pretty much the most respected name in fighting
games. The game
was fundamentally and mechanically really sound, I think.
I think that knockout system was,
I liked it, but I understand why people didn't because it was a little cheap,
was a little hokey. But that's not the
problem either. The problem was that it's not
Smash Brothers. And you don't, and it's
not the first game that copy Smash Brothers,
that Cartoon Network did all those games that copied Smash Brothers, right?
The Nenshirtals had one.
And Amishah had one?
In terms of like the arena comic, like the, yeah, I didn't even see that.
Ani Musha did?
Yeah, there was Anamusha game.
That was Smash Bros. Inspired.
Okay.
Smash Bros. meets Power Stone.
The problem, Tim, is the cast.
And there's nothing they really could have done to that cast to make it any better.
Crash Bandicoot being in it and Cloud were probably the only two noticeable, noticeable misses.
And what would have that, what it, and Snake?
Yeah.
Well, that's not going to happen because Snake was already, you know, like.
Already tainted by that.
Yeah.
And they got, and they did get, there is a, you know, riding.
in the game, isn't he? Yeah. So they did have
they did have metal gear, you know, some metal year presence in there
but I'm not sure sure it mattered.
I think there's a lot of like, there's a lot of like going
back in armchair quarterbacking this game and I'm
just not so sure that
it was gonna pan out.
From the jump, everybody had it pegged as a Smash Brothers clone
and like once, I mean just even if you were never
ever going to play that to find out that it was fun, you just thought
it was in a Smash Brothers knockoff and that was something
you can't shake. Yeah, I mean, well that was
my biggest problem was playing it for the first time.
Yeah. Everything leading up to playing
it when I was at E3 and I got
my hands on the controller, I was like, yes,
yes, yes. Do I want Crash?
A fucking course I want Crash. Do I want Cloud?
Yes. Snake, all this stuff.
Like, yes, I had my issues with the cast and stuff.
Did I know, did I care? And I knew who the characters were.
Did I care about them?
Lord, no. I don't care about half of them.
But that didn't matter to me. I was getting Smash Bros.
In a time that I didn't have Smash Bros.
Right. And that was what was exciting to me.
If it was Smash Bros, we would have been playing that game
constantly at IGN.
Yeah. Constantly. It wasn't, though.
We played it like twice.
And it's like, well, what you said about the clip is so right.
And I do think that if it was just Smash Bros, like gameplay-wise,
not going to come off the side of the screen with any move.
It would have had way more pickup.
And it would have been way more of a success overall.
And even if you don't know the characters,
Smash Bros, yes, no one could argue that that cast is worse than the PlayStation cast or whatever.
And Nintendo does have that legacy and does have all that stuff.
No one knew who the fuck Martha was before Smash Bros.
Like, there was a ton of characters that you didn't play those games.
You didn't know about them.
15 fire aneroom characters.
Yeah, exactly.
But now it's like, it doesn't matter
because you just played it
because it's fun and you like it.
Whereas PlayStation Battle Royale,
it's like, I had fun with it,
but the very bare minimum of fun.
And it wasn't Smash Bros.
It wasn't Spanish.
I mean, Greg and I really liked that game,
and I totally stand by in my review.
I think I gave it an aid.
I think it was a really,
it was a fun game,
and I think the game had a lot of heart.
I think that it was, I think that it just was,
PlayStation's audience is not
Nintendo's audience.
they don't necessarily play to these games.
They don't really even want to see
what Cretus looks like in Drake's world.
I feel like in retrospect, when you really sit down and think about it,
I feel like there was just a lot going against that game,
you know, in terms of just what PlayStation is
and what PlayStation gamers are and all these kinds of things.
That said, they did buy over a million copies of the game,
so they were excited about it.
My one regret about it is that SuperBot didn't get a second chance at it
because I would have liked to see
what they could have done with it had
like what were their ideas for
what were you know like for instance
dart was going to be in the game and all that kind of stuff
and they got closed down before they could put in
and not that that was like a big deal
who gives it really cares
but but
the beauty of it and I think that this is what you're kind of alluding to
with Smash Brothers which I think is
Smash Brothers is not only a game that makes a lot of money
it's a gateway drug to a lot of people
that don't know a lot of these characters and so when they play
as Marth they're like well who the fuck is Marth
and then they see Fireman and they're like oh what is Fire
Iron Woman, then they look it up. I feel like it sells games.
And I feel like Sony's intent with the game was similar.
I feel like someone like there's Sir Daniel Fordiskew being in the game.
It's like, well, are people playing it? Do people care? Should we do another medieval?
Like, I feel like it was almost like a marketing kind of thing for them in a way.
But yeah, it just wasn't the right cast. I think it was the right developer.
I'm not sure any other developer would have done much better.
And who would I have removed? No one. I think that that cast was fine.
I could have done without Dark Cole.
Oh, yeah, yeah.
That was true.
Well, that way, Cole's a great spot.
Interesting.
It's interesting to me just because it's like, why was Cole even in that game at all when he's, when he's dead?
You know what I mean?
Because you can go buy those games right now.
You could, but like it was such a bummer when he, I don't want to spoil a second.
Real quick.
Clarification on my point.
Cross by if you bought PS3.
You bought Vita, you were fucked.
Right.
Okay.
Okay.
So, I don't know.
I wouldn't remove anyone.
Who would I add?
I mean, there's a million people I would add.
I did a bunch of stories about characters I think would have been fucking funny as hell.
And I think Ethan Mars was the one.
I wanted it at most.
The first. The first one was the best.
Go look at that.
Heavy rain.
Yeah.
Which is so awesome.
His special was just,
he,
the screen went black and he woke up and everybody's gone.
He had an origami figure in his head.
Which was like brilliant.
I remember saying like,
just take it.
Take the idea.
Yeah.
So I don't know.
I think it was just wrong place,
wrong platform,
wrong audience,
wrong everything.
And I think that considering all that,
it did pretty well.
But it's always going to be a punchline.
And, you know,
I think we've come to accept that.
Yeah.
But will you see another one?
No.
Definitely not.
Man, it's fucking heartbreaking.
They should have stuck with the original name of the game, by the way.
Title fight.
Oh, yeah.
Title fight.
Wow.
I forgot that leak in the fucking three-en-meadishals.
That's an awesome double entendre.
Like, I don't just, you call it PlayStation's title, PlayStation title fight or something like that.
I think it's like such a fucking cool name much better than All-Stars Battle.
When I saw that, I don't think, are you serious?
Yeah.
Plus Fat Princess was in the name.
She's awesome.
I remember when that first screen leaked, it was just sweet tooth standing and it looked like a finalist.
nation. I was like, shut up.
Oh, my God. And then I played it.
The fake screens leak, too, right?
Remember, wasn't there fake screens that made it look like it was like a Mortal Kombat?
Yeah, yeah, yeah, yeah, yeah.
Like a, not, who makes Moral Combat? I can't even think of the...
Nether Realm.
Okay, I was gonna say that. Oh, never saw if I was getting on.
That was the, uh, yeah, it was, no one expected that game to be what it was.
That was the thing about it.
Everyone expected it to be a 2D street fighter game.
I remember.
Yeah, but like, expected what?
When title fight started leaking, because remember, remember, a lot of
it leaked about that game, like, early on.
Lots of it. From Paul Gale.
Yep. The Paul Gail network.
Just some dude that just knew everything about the game.
And the expectations based on what people
were seeing and hearing about it was that it was going to be a traditional
2D fighting game.
Like, like, really? Yeah. And then...
From moment one, I remember it being smashed.
Like, at least from... The first thing I remember was that image of
Sweet Tooth on what looked like Final Destination.
And it was just like... The first one was him, an image of Sweet Tooth 3D model on
like green checkers. Like, it was like him,
in the render model.
Yeah, and it was like, it was,
it was being rendered and it was zoomed in,
so it made the character models like huge.
And so people were like,
oh, this,
I remember being like,
it's gonna be like Mortal Kombat.
Like,
like,
and,
uh,
I think some of the screens that Leith were actually fake too.
But no one going into the game,
I remember,
because I was,
I went to the event when they announced it.
And they revealed it.
Yeah,
me and Goldfarb,
yeah,
me and I remember there was some third party PR person
that was like getting mad at me
because I was like,
I was like trying to like sneak around
to see where I can find anything about it.
Because they had like,
I remember they had these portraits of like,
they had a portrait of
fat princess and sweet tooth
and all these things
like these great pictures of them
and we still didn't really quite expect
know what to expect
and I remember walking in
and it was it was Smash Brothers
and I don't
people might you know
change their minds now
or think about it differently
but I remember back then
there was no expectation
that's what it was gonna be
at least when it was title fight
when we got closer to the reveal
then
information started coming out
that suggested that point
all right fat boy 95
Mario
what's kind of funny's opinion
on modded versions of games
like Project M and Smash Bros.
For all.
Live your life, have fun.
Yeah, do you.
That's cool.
I'm a fan of it.
I like that there's now a huge culture
specifically on YouTube of people
like making videos about the different modded games
and seeing what you can do in those games
on PC specifically.
Like all the GTA mods.
Holy shit.
Oh my God, GTA mods are awesome.
They're insane.
And they're just fun
and they just make cool shit happen.
Like the frozen characters in GTA.
That's funny.
It's funny to watch.
In terms of Smash Bros.
Oh, man, I used to mod the shit out of it.
of brawl and uh project m i was never the biggest fan of because i prefer brawl over melee
just in terms of having fun and tripp it and may i don't prefer that i like that that was taken out of
it but i never really got too deep in a project m and i think a big reason for that uh even more so than
me preferring brawl is the fact that my friends all play brawl so it's like i wasn't about to like
practice and play a modded version of a game that my group of people wasn't playing um but overall i
I think mods are cool.
Oh, this is a little different than mods,
but like ROM hacks,
like back in the day playing like Super Mario World,
like just completely,
it's like what Mario Maker is now,
but people just make full Mario World games.
I played this shit out of those.
I probably played through like 20 full created games
from random people making shit.
And then I'm glad developers are embracing.
Yeah, no, I mean,
more so than usual.
Riochi Finn asks,
what kind of game would you make about Portillo?
endless runner
yeah strategy role playing game
turn based
what's the plot
the plot of his life which is nothing
I don't know
realistically like a side scroller
platform I think would be fun
would he be on all fours or
yeah that's why the endless runner works
him just
yeah but you're making an endless runner
which is unfortunate well whatever
I'm putting trophies I'm putting on Vita
alright well so that is okay
All right.
I like that.
I would,
I'd fuck with a platformer.
I'd want you to make a platformer.
I want you to concept it out
and come up with a Portillo platformer.
I've always wanted to make a platformer.
I want to be a 16 bit,
but we can do a 16 bit.
We can do 16 bit.
We can do 60 bit.
I feel like 16 would be more fitting.
But early 16 bit.
I don't want to do any of that fancy shit.
Yeah, no.
I'm thinking more Super Mario World
less do Donkey Kong country.
Oh, yeah, yeah, yeah.
That sounds perfect.
Yeah, let's do that.
B-Town Davers.
Pursona 5.
What would you like to see carryover from the past games,
and what would you like to see changed, Greg?
Well, I already know that Igor is there, so I'm set.
Don't worry about it.
Is Igor the cat?
Velvet fucking room?
No, he's not the cat, Tim.
Jesus, sort of out.
Who's the cat?
We don't know the cat.
Well, actually, I'm sure there's some site that has the cat's name,
but I haven't looked into it that.
Meow.
He knows the cat.
Meow.
I mean nothing.
The reason, Igor's there because it's the whole persona thing.
Great, whatever.
He'll be there.
Velvet room will be there.
Fine.
Good.
The rest of it, I don't want anything carried over.
go do your thing. Tell me a new story. That's what's great about
Prona. Drop you and tell you new story and then you get the
side stuff like dancing all night or arena that'll
bring all the worlds together and hey,
here's this crossover. That's all night, yeah. Have you played a persona besides four?
Yeah, three. And then I started QNDS
but I did not like the first person part of it. But I do love
the fact that it's the Persona 4 universe, which is weird.
This is for you, Colin, specifically. Oh dear.
Ricky Vargas, I'm sorry.
I'm sorry. 007. It's not for you. I just can't wait for your responses.
Victor Man reboot. Do we need it?
Jesus God. And does Sega need it?
No, that's the last thing they need is a Vector Man reboot
Oh, I used to think Vector Man was the fucking coolest thing
Vector Man's pretty
Like when I was like, I must have been seven
I remember being at Toys R Us and seeing it
And I was just like, holy shit
They had it on one of those endless like video demos
That would just loop over and over
And there'd be a lot of explosions and transitions
Oh, it was good
They had a lot like
And it was a second Genesis collection
That really introduced me to some of these
Or reminded me that some of these exist
And it just had so many fucking random
What's Hope This Becomes Something Games
Yeah
Right?
Like so many of them.
Throw it at the wall games.
Yeah. And I remember, and not that they're necessarily bad.
Vector Man's not a bad game.
But I remember being a kid, like a Super Nintendo kid and being like walking through
the toys wrestling and being like, what the hell is going on over here?
You know, like, what are these games?
And then go over to my ticket, get my ticket for whatever the hell of, you know, RPG I was buying at the time.
You know, like, I just, Vector Man's one of those games.
What was the game when you were the star?
You know what I'm talking about?
On Genesis?
Yeah.
And you were the star?
Yeah, you were star.
Give me some of the gameplay.
It was like, it was a side scrolling and you're just bouncing around as a star?
Yeah, what, Starmy or, no, that's a Pokemon.
I got a, I'm gonna find this fucking, I'm finding it.
Okay, okay, is it in the collection?
Stark, oh shit, Starkey, something.
Trevor Starkey, nope, no, Starkey Trevor.
I see it in my head.
You know what I'm talking about?
Yeah.
Because that game was actually really fun.
I'm gonna, I'm gonna try to, I'm gonna try to find it here.
I was driving me nuts.
Okay, back to Beck to me, though.
Please.
There was a reboot.
Did it ever come out?
Not that I know.
I'm like the PS2 gen?
Was it?
Yeah.
I'll look into that.
Fatalabert.
That was a fucking jam.
Fatalabrid.
That was a really early Genesis game.
Rye Star.
Rye Star.
Yes.
Let me see it.
Yep.
Oh, okay.
Yeah.
That was another one of those games where I was like, all right.
But when I played it on a Genesis collection, I was fun.
Yeah.
It was one of the few games I played longer than I had to.
Vector Man was PS2 and it was canceled.
yeah.
Never came out.
Unseen CC4 has got the scoop.
I just remember seeing
images of it.
Vector Man would have been cool.
Vector Man would be cool to see now,
which is the disparate,
I'm using the word disparate lots of parts
that would go apart from him
and then come back
and what would that look like
on PlayStation 4 would be pretty quickly?
Because it looked, it looked.
Fancy.
It did look fancy.
It reminded me of Donkey Kong Country,
but for Genesis.
Sure.
Corey Christensen,
when will we get more PS2 games on PSN?
I don't know.
I,
what's their deal, man?
It upsets me.
I feel like there's trepidation about it
because, well, we talked about this
with Microsoft's backwards compatibility
with Xbox One.
Very consumer friendly, very smart,
gets you good buzz and good word of mouth,
but it might affect your ability
to release old collections of games now.
Not that they have a huge...
Backcattle games that people want,
I guess at this point,
because everything that people want
is available.
but it was injurious to them maybe in going back
and doing those kinds of things
and my inkling tells me that Sony might be looking at some of these things
at least with their first party games
because they cannot control what everyone else is going to put on
at the same with Nintendo's conundrum with the virtual console
everyone's like, where are the fucking games?
And they're like, well, we don't own these games
I don't know what you want from us.
Is that they're looking at this and be like,
well, why would we put out all these PS2 games
when we can just release them as collections
or make people buy them again?
You know, and in terms of like,
I'm charged $20 instead of $10.
I don't want to be that cynical,
but I feel like there might be an economic reason for it.
Also, there might not be a huge drive to put PS2 games on there
because they might not be selling very well.
And, you know, if someone wants to put a PS2 game on there,
they might be like, okay, like Sony goes to publisher X and you want to put a PS2 games on here.
And they're like, all right, well, give us some data,
how your game's selling.
They say, they're like, no, we're good.
Because they have to re-up the ESRB rating.
They might have to do some QA testing.
It's not cheap to put a game on.
They don't just give them the game.
Here it is.
You know, they have to make sure it works on everything's all good.
So that costs a little bit of money.
are they going to make that money back?
There's all these questions to be asked.
I feel like PS1 and PS2 classics are slowing to a halt
because there's nothing else to really be put out there that's going to sell.
There's certainly PS2 games that would sell,
but they're newer enough where they can be like,
well, let's do an HD collection.
So it's cynical, but I feel like that's probably...
I don't know if you agree, but I feel like it's probably...
No, I do. I think you're now and I bet it's just the return on who's buying these things,
who's playing these things, who actually cares as much.
I was shocked that Rockstar put...
You know, Rockstar has the biggest PS2 classics with the Revi-City and San Andreas.
And I was shocked.
shocked. I was fucking shocked that
they did that. He was like, why didn't you just
release them with trophies? Right.
You know, even went through the business of putting them on the iPad.
Fucking put trophies. I like, laugh them out there.
Yeah, that was, that was, that showed me that
Rockstar is just in it to give you games and they don't,
they can't really be bothered. You know, no, whatever.
Because they, because they could have sold millions
of copies of a GTA collection on PS3 and
Xbox 3 and I hope. I would love to
have a reason to go back and play GTA3 and to
do, and to go back and be like, oh, God,
this game's ugly. Yeah. You know, but
I don't really have that reason. There's
trophies are that reason.
You know, trophies are the reason they go back and play anything.
They're the reason for the season.
They're the reason to live.
The final question of the day comes from the Tyler Hudson.
How long does the game have to be out before you can openly drop spoilers about it?
Oh, God.
It's...
According to our fan base.
Never.
You can never do it.
You are all one day away from playing that 10-year-old game.
I don't know.
I don't think there's a hard and fast rule.
I feel like it's the game.
I feel like it's the ubiquity of the game.
It's contextual, completely.
Like something like Final Fantasy's set.
it's like,
people fucking know what happens in that game.
Like,
you can talk about that.
What happens in Final Fantasy,
I don't know,
some other shit,
like a more recent one?
Who cares?
Exactly.
Nobody gives a flight.
But what I'm saying, though,
is it?
What happens in Lightning Returns?
Nobody knows.
Literally,
no one knows.
Clements probably played
a thousand hours
and has no idea what happened.
But,
you know,
Arkham Knight.
When can we talk about Arkham Night?
Right, exactly.
No, we're not going to actually do it,
Kevin.
Calm down.
Yeah, I know.
That's a great question.
say, I mean, next year sometime.
In the spring when we come around?
So, does a sequel need to come out?
Or is it just like that? Even that?
Like, I mean, people were getting mad at them for showing the trailer for Arkham
Night where in the beginning, Joker's dead.
Like, they showed that at E3, right? And everybody's like,
it's like, well, guys, the end of Arkham City
was a long time ago. You know what I mean? Like, what do you want
them to do? And they're interconnected.
I feel like it's a moving scale because my mind first came to me
as like, all right, how ubiquitous is the game and how big is it?
Right? And I was like, okay, so Final Fantasy 7 was what came to mind too.
I'm like, this is a famous moment with Ayrth dying.
And everyone knows that. Tifa didn't die.
Cloud.
Cloud didn't really even say anything.
So I feel like there's, I feel like there's something about that where it's, I was like, all right, so ubiquity.
That's one thing.
Like, it's like an empire when, when Vader proclaims to Luke that he's his father.
I'm like, okay.
I asked specifically about that question on Game Over Gregory show.
I think a while ago where I'm like, at that time,
time, how long was that spoiler expected
to be kept secret?
It reminds me of like the sixth sense.
Yeah, yeah.
But it's not so much that.
It's also about
how prolific the game is
and where it is in people's minds
in terms of how good it is,
and then you have to kind of
combine that with the time.
And the example that comes to me
for that is The Last of Us.
There's a significant secret
in The Last of Us.
That is still two of them, actually.
That is still...
That's a great point.
That are still not really allowed
to be talked about,
even though the game's over two years old.
We just talked about
with Xavier,
Fearwood slash Austin Creed yesterday.
We got to that point and danced around it.
Whereas I thought today it was interesting that you pulled up on infamous Second Sun, you know.
I was like, well, if you're going to play in from the Second Sun, you played it from a second son.
You know, if you gave a shit about that, you gave a shit about that.
Whereas last of us, I think it's a great example of, it's so good.
Even gone home.
Like, I'll dance around those things, right?
Of, like, those games are so important that you, if you don't know, you should go play that.
Yeah, that's a good point.
Yeah, Cole's not in it.
Yeah, Cole's not in the second son.
He really is dead.
He really is dead.
And it was the fucking worst disappointment in my entire life.
Battle Royale.
Exactly.
And that's what I was saying
was that like I was so confused
because All Stars
came out a year after Infamous
2.
They put Cole in them
and I remember us reading
into that,
especially with the commercials
I'm like yes,
Cole's not dead.
Like, like,
I'm making him a thing.
I remember.
Yeah,
and I was like so excited about that
and I was playing second son
waiting for 15 hours
for Cole to show at the very end.
I'm like, yes,
it's going to be Cole.
Like Augustine's gone.
It's going to be Cole.
Augustine was a great villain
but I was like it's going to be
cool.
And then the game just ends.
I'm like you have to be fucking kidding me.
You know I mean?
Like, why is he in All-Stars?
Nonetheless, I digress.
Ladies and gentlemen, this has been episode 31
of the kind of funny games cast.
Tim Getty's, Colleen, Boyard,
Craig Miller, Cool, News, and video games.
You're familiar with all this stuff.
See you next week.
Thank you for being cute.
