Kinda Funny Gamescast: Video Game Podcast - You NEED To Play Denshattack! - Kinda Funny Gamescast
Episode Date: July 15, 2026Head over to http://patreon.com/kindafunny this month to grab a membership and receive exclusive content and ad-free episodes! Thank you for the support! Run of Show - 00:00:00 - Start00:04:30 ...- Topic of the Show: Denshattack Review00:06:15 - Tim’s thoughts00:08:00 - Roger’s Thoughts00:13:40 - Barrett’s Review00:27:57 - Ads00:28:50 - Tim Thinks Roger is wrong00:36:10 - Andy's Game tip - Barrett’s tip00:39:20 - Satisfactory00:46:00 - Rhythm Heaven Groove Learn more about your ad choices. Visit megaphone.fm/adchoices
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We really appreciate it.
What's up and welcome to the Kind of Funny Gamescast for Wednesday, July 15th,
2026.
Of course, I'm your host Tim Geddes.
I'm joined today by the one and only Roger Percorny.
Roger, how are you?
I'm doing great.
You were telling me before the show about the Jay-Z stuff and everything that you saw.
So I'm hyped right now.
I had the week of my life last week.
Like I did so many incredible things.
And the biggest thing that you missed, though.
What?
Dom Torado.
Ben Diesel was in New York City as well.
I know.
I was looking for him.
You know what I mean?
You're looking everywhere.
It's around the same time, around places, man.
I was like, fuck man.
I was in that city.
I wonder if he went to the concert.
He might have honestly.
He might have honestly.
That would be cool.
But yeah, my week was crazy.
And it sucks because I don't really have a place to talk about it because it's been such a busy week
going on.
But like, I was at the Pokemon Go.
10 year anniversary, which I will talk about on games cast tomorrow.
It's going to be Andrew Goldfive joining me and the director of the game.
So,
coming through to be in the studio to talk about 10 years of Pokemon Go.
So that was incredible.
I went to all three JZ concerts and had the time of my life.
It was so much fun.
Unfortunately, I was out there for Gia's grandpas memorial,
but it was beautiful.
It was awesome.
He grew up out around Salem, Massachusetts.
So I got to go there, which was super cool.
We went to a bunch of the museums and stuff for all the the witch situations.
That's what they called them back then, actually, the witch situation.
But that stuff was so sick.
And I got to see like all of the shooting locations from hocus pocus.
Nice.
I'm like, this is awesome.
That's awesome.
Yeah, great, great times all around.
I also saw Broadway show Titanic.
Yeah.
Anyway, stories for another time.
I will say starting off the show, I'm very, I'm very.
very bummed out for this episode. I'm very excited for this episode for more reasons, but I'm
bummed out because Barrett Courtney was supposed to be joining us today. He got jury duty. So he
couldn't be here. He did write up his full review with a score for Densha Tax. I love that. I want to get
to that after we give our thoughts. Unfortunately, he's the only one that fully completed the game yet.
Me and you pretty damn deep into it. The only reason I didn't beat it is because of this trip I went on.
I was playing on PlayStation.
I got over halfway through the game.
Then I was like,
oh crap,
I'm not going to be able to get this done
before the time I go.
So then I started playing it on my Steam deck.
Yeah,
I'm like,
so I had to replay the whole thing.
Because of how busy I was,
I only got the same exact amount into the game.
So I'm like,
ah.
Yeah,
the only reason I didn't finish it
is because I heard you weren't going to finish it.
So I just kind of,
I just want to respect you.
Yeah,
and kind of everything that's going on over that.
But I say all of that just because I really want,
everybody to know like this this game is very special i'm just kind of getting ahead of it you can see
the headline and stuff we want to talk about this as soon as possible um because i know both of us
are really really really into it but i i also wanted to give the proper review for barrett so i will
read it word for word what he wrote out after we give our thoughts um by just letting all know what this
show is going to i just like the way you said that though because it's like it's like a uh
a journalist that has to read verbatim what the company what the statement from the company said
It's like, no, we will do this.
We will, our journalistic ethics are for Barrett Courtney.
Yeah.
I just know that like people like, some people can get kind of sensitive about how we review games.
Oh, sure, sure.
So I just want to explain, hey, this is what we're doing.
Yes, absolutely.
And they can get educated on what I think is one of the best games of 2020.
Hey, come on, don't spoil it.
Let's, uh, hold off.
Actually, let's get into it.
If you're watching live, be part of the show by super chatting on YouTube.com slash kind of funny games.
Remember, we couldn't do this without our producers on Patreon.com.
slash kind of funny. So thank you to Carl Jacobs, Omega Buster, Delaney the Somm twining,
and Blacks Nomad. For now, let's start with the topic of the show.
Tuts, does, dot, tuts, tuts. It's our Dench attack review. Densh attack is out today everywhere.
It's on every platform. You can play it on the Switch 2. You can play it on the Xbox, PlayStation,
PC. Your choice, you can do it for $20. Flip, trick, and grind your train in a fast-paced off-the-
ride through a colorful Japanese dystopia,
outmatch rival gangs,
wreck a shady mega corporation,
and take back the tracks with nothing but skill,
speed, and style, Kev, can you pause this for a second?
Oh, can you pause this?
We have this technology.
Because what I would like to do, this is a one-minute launch trailer.
We don't always do this.
I'd like to watch the trailer.
I haven't seen this.
It's awesome.
I'm excited.
But I just, I want you all, I want to, like,
you'll see the B-roll as we talk about it.
But I want to, you need to hear this game as well.
So let's watch this one-minute launch trailer before we get into this.
Dens attack out now.
I just want to give you all a little taste of the music and the energy
that is presented in Densh attack.
Roger, real quick, I just want to give some of my initial thoughts.
Absolutely.
On this one.
You go.
Because we saw this at a Nintendo Direct, I think.
It might have been a state of play.
I'm not sure.
Last year we saw this.
And a lot of us here are kind of funny.
We're like, that looks cool.
That looks like something that we would be interested in.
It also looks absolutely insane and crazy.
And like, how is that actually going to play?
What is this game?
Yeah.
Yeah.
How much gameplay is going to be there?
Like, is it,
is it just going to be a fun little gimmick of like,
oh,
this is a funny indie game?
Or is this going to be trying to do something bigger than that?
Yeah.
I did not expect the latter.
I did not expect it to be trying to do something bigger.
With my time with Densha attack so far,
I think of how amazing indie video games have been over the last 15 years
and how much that they've advanced and how we get kind of stuck in genres.
us and then all of a sudden, and it's not a bad thing.
We just get a million of this or a million of that.
But then you get something that you're like, oh, my God, that's the one, right?
Sometimes there's more than one.
Sometimes these are the three or whatever.
But playing rogue likes and it's like, oh, there's a million of them.
And then you play Hades and you're like, wow.
Yeah.
Wow.
You know, you play, there's a bazillion retro platformers.
And then there's Celeste.
Yeah.
There are a bazillion Tony Hawk-like early 2000s arcade, fun, Sonic Adventure 2, Energy, Dreamcast,
energy, jet set, radio energy, indie games.
And then there's Dench Attack, man.
This is so much more than you think it is.
I want to stop there.
What are your thoughts on that's attack?
Yeah, Tim, I echo a lot of what you just said.
When you see these trailers, that was the first thought that I had earlier, which was like,
what is this game?
Like, is this a rhythm game?
Is this, like, I don't understand.
I see the gimmicks.
Well, there's a lot of gimmicks in these trailers.
What is the actual gameplay?
and when you play it, it just works.
You know what I mean?
Like when you start to pick up,
there's so much noise,
there's so much energy around it.
As you see,
everything in the trailers that you are watching right now,
if you're watching on video,
it's insane.
There's so much noise almost,
but you pick up the sticks,
and it all makes sense.
It just feels right in the hands,
and it is the best way I can describe this game.
And actually,
the reason why I haven't finished this game yet,
because I had ample time to play it.
They gave us the codes maybe a month in advance,
pretty much.
This is a dessert video game.
This is a video game that I implore every single person out there to not only get, not only play, but to take your time with.
Because there is so much to this game.
It is so deep.
There's so many levels.
It is a breath of fresh air every single time I pick up my RRG ally.
And I implore you all to treat this like when you're playing your RPG.
That is your main meal afterwards at nighttime, pick it up for 30 minutes.
That's your Lindor Truffle, right?
This is the you enjoy it.
I know you're going to want to eat the entire bag of Lindor Truffles.
You're going to want 100% everything.
take your time on this because it is so special and I do think that for me I was fighting up against
I want to just play this game all day but I'm gonna burn out and I don't want that because this is
such a special video game and I had so much fun and literally I was playing it at my desk and I was
geeked out of my mind like like and I've been playing this game for literally like two and a half
three weeks and every single time I pick it up I'm completely over the moon I love your your dessert analogy
there taking that even a step further it really is just like a box of chocolates like a sea candy box
of chocolates, it's not all the same thing.
It's all from the same kind
of source, right? There is the same taste
to it all overall, but every single one
has its unique vibes, I can't believe how much
different gameplay is in this game.
They layer so many mechanics throughout
this experience where
imagine playing a Tony Hawk game and
you can only Ollie for the first couple levels
and then you get your flip tricks and then you
get the grind and then you get all the stuff.
But that wouldn't be fun in a Tony Hawk game.
It is fun in this roller coaster
experience and somehow
they have such a great balance of more literally on rails, linear levels,
but then these on rails looping levels where you're kind of just going around a circle over,
it's not just a circle,
there's a lot of twist and turns and it's insane,
but it's more lap-based, right?
There's races, there's boss fights,
there's weird gimmicks where you're in a boat instead of a train.
There's so many other surprises that I wouldn't want to ruin for people.
but like this has an energy that you can just, of course, it's palpable.
You can see it.
You can hear it when you see the trailers.
But the gameplay is so damn refined.
Yes.
And sorry,
and to jump off what you're saying in the beginning of like,
yes,
it is like almost like a Tony Hawk game where it's like it feels like you only Ali.
And then you add all these different mechanics on top of it.
But in the very beginning of the game,
I had so much fun with just the very beginning that I was like,
if this was the entire game,
if this was four or five hours of just this,
I'd be happy.
Totally.
But the way that they,
I love an indie game that,
And I think, honestly, it's kind of a comparable thing because it's yellow,
almost, you know, vehicles.
Yellow Taxi Goes Room, where I talk about the game all the time,
but that's a concept that they push and they push and they push.
And those are my favorite, not only indie games, but video games in general.
And this is what this is.
It is a team, I don't know how big this team is,
but you assume a small team developers that are, have an idea,
a very niche, funny idea that they push and they push that doesn't become just a joke,
a gimmick, an idea, it becomes an experience, a world that I see.
and I genuinely, Tim, like,
the only person that I have not,
I've looked at,
and I said,
I don't think it's for you,
is Nick Scarpino.
Every other video gamer
that I know in my entire world,
I have,
I've recommended,
and I'm saying,
hey, please buy this freaking video game.
Greg Miller's the only one for me.
Oh, really.
I think he would actually enjoy this game.
I mean, there's parts of it,
and then, like, sometimes he really surprised me,
but he was the only one that I'm like,
just like,
I don't know.
There's too many elements of this that I'm like,
I don't think he likes any of these things.
Oh, okay.
Whereas I like all of the things.
Yeah.
And so it really, but I do, I'm with you.
I implore you as well to give this game a try.
People are saying it's on Game Pass.
Like that's crazy.
Also, it's, yeah, as Charlie puts out,
introductory fee price on Steam right now, $18.
Which, by the way, I know we're,
we're going to talk about Barrett's review in a second,
but like this is a video game.
And this is, I don't even know what my argument here is,
but like in a healthier video game industry,
in a healthier economy,
in a place that, like, I want to be at,
this game deserves to be $60.
Like, this game deserves to be something.
that everybody rushes to the store.
I know it will never happen,
and I'm happy that it's $20 so then more people can experience it.
I'm happy that video games are able to be at this price point,
but this is a game that has $60 worth of love and care and attention to it.
I mean, dude, I fully agree with you there.
The art in this game is of such a high quality that I often have to be like,
like, what we're looking at here is like that's not representative of it.
Like some of this seems like it was like custom made just for the trailer stuff.
But there's like in between the levels,
there's a lot of story.
happening and it's kind of, you know, what we're used to where you're just getting some P&Gs and like
light voiceover and like you see the text. But the backgrounds and the character designs themselves and
there are some cutscenes. I'm just constantly like, how does this look this bold and this sharp?
And there's just so much confidence in the style that they have that, yes, you could look at a lot of it and be
like, it reminds me of this, this, this, this, this comes together to be its own unique thing.
That there's a power to it, man. Like there's, there's so much quality to this that, that yeah, it does not
feel like a bargain game.
This feels so much bigger than I could have ever anticipated based on the trailers that
piqued my interest a year ago.
Absolutely, man.
I'm so excited to keep on talking about it.
You want to hear what Barrett had to say?
Absolutely.
All right, everybody, strap in.
This is the words from Barrett Courtney, who has finished the game.
At the time of writing this, I have played a little over 30 hours of Denturetack on the
Nintendo Switch 2, and I've gotten gold on all but one course.
Denshetak is a breath of fresh air in a year that has so far been muted for
me with video games. It wears its heart on its sleeve, having clear inspirations from extreme
sports arcade games like Tony Hawk with level and objective design meshed with skates
trick system. All packaged with an aesthetic and energy that draws from early 2000s anime,
like Fully Cooley, mixed with the thematic charm of One Piece. The overall gameplay and
presentation gives off the vibe that this was made by people who really like to watch
anime with their older siblings while playing with tech decks. And that energy resonated with
me a ton. While Denchatak technically is in a skateboarding game, it understands and
focuses on something greatly important within skate culture.
It's a beautiful intersection of multiple countercultures converging,
creating a home for outgroups looking to build a community
and force against the monoculture that's pushed them aside.
I think it's a beautiful examination of what skateboarding means,
which really hit like a train after getting a corporatized version of skate last year.
The soundtrack's banging with great jams, persona heads,
keep an ear out for a particular track.
There's a good variety of different level types.
Boss levels all act as a fun set piece-themed roller coaster
that get more and more insane throughout the journey.
one of them will be Tim's moment of the year guaranteed and the cast of characters kept the charm and heart of the game flowing throughout it all nine out of ten a must play for 2026
it's a great great well said great right i agree with all of that man like this this game again it's special it is worth playing it stands out this year which i i'm not with barrett in the sense that it hasn't been a muted year for me like i've had a lot of major wins but i love that this and scream
are two examples of major wins for me of just smaller games that I think just really,
really hit a lot higher than anyone I think could have expected.
Yeah, I actually agree with Barrett and says that like, for me at least,
I just have been had an off here with video games.
We'll talk about that later when we talk about the games that I'm actually playing.
But like I had a great time with Reson Evil, a few other hits here and there.
But like, this is one that I picked up because I was like, oh, I request a code.
It looks cool.
I'm going to play this for 15 minutes, like every other game that I've played for last
three months pretty much, other than one that we'll talk about
a second. And I picked it up
and you just, you're sucked in, right? Like, it has that
infectious energy to it that even if you are
in a place where you're, I'm not playing too many
video games, I'm not really looking for something that's like this,
you pick it up and you will be transported to a world that you just can't put
down. And that's what's so special about it. Yeah, and it's fun too because
I think it has the perfect level of
story to break up in characters, to break up
the gameplay. And I'm not trying to tell you,
you that it's like, oh, this is a must watch
and listen to an experienced story.
It's not. It's just perfect
for what this game needs to kind of
be a glue between all the
gameplay and to make all the insanity and chaos
make a little bit more sense. It's the energy
of a Scott Pilgrim. Like, Bear was talking about
the early 2000s animas and stuff.
This is a shonen anime. This is very much a
you know, your power scaling, you know, the power
of friendship and the friends around you and
building the team. You're the best
attention attacker. I'm even better.
than you as a dead shot tackle.
Can you do this move?
Like it's just so
perfectly, I think,
presented as the characters
and the gimmicks they have
and it's just enough
unique energy to the boss fights
that you have to allow set pieces
that just make sense gameplay-wise
that just elevate and allow you to do
a variation of the thing
you've been doing for the last hour,
but up it just long enough
in a different way
that feels satisfying
without overdoing
the weird unique gimmick
for the boss fight.
You know what I mean?
Like some games I think sometimes
can it's like
just add way too much
and there are a lot of mechanics
and you know,
Bear finished it and I didn't.
So it's like I'm still at a point
that I'm like,
okay, I could wrap my head
around a lot of these mechanics.
But I can see it getting
eventually even more
overwhelming with what you have to do
level to level.
Yeah.
Going back to your anime connection there,
I think that that is a great call there
when it comes to the way
that this story is presented.
And I think a lot of people,
at least the last few games
that I've played, like Elliot, for example, right?
Which is such a simple anime-like experience
and people connect that,
oh, it's like a simple anime.
It's like, no, that's just a bad story.
Like, that's just like, it's a baby.
We're just calling it anime
because it's made by Japanese people
and it has that aesthetic,
but it's not really, it doesn't feel like an anime.
This feels like an anime.
Yeah, and I'm specifically, I'm talking,
I'm Pokemon.
I'm talking, no, no, no, that's what I'm saying.
Like, this is a good version.
of this. Exactly. And I think that people use that as like a shorthand for just a Japanese animated
experience that's like it sort of. This feels like genuinely, if you can adapt this, you can make
this into something actually like something that I would watch on Crunchyroll. It's, it's,
it is varying for me because like there's just moments why I'm playing this. I just want to play the game.
And but that's what's fun about it. Yeah, they let you skip. And that's what's super fun about it is
that when I do skip and I get to that cutscene or I get to a moment in the game, like, why am I doing this?
oh, the contextually, this character is in this situation.
It actually adds to it.
And when you have certain things, which I won't spoil here,
but there's certain, like, the loading screens change,
you know, certain, you know, characters pop up after you die and everything,
like that evolved throughout the game.
Like, those little touches elevate the whole game.
And even if you are skipping past the normal, you know,
just reading the blocks of the characters talking,
just going from cutscene to cutscene,
maybe the two or three that they have per world,
it's so worth it.
And the overarching world,
It's just weird in the best way.
Like it is this dystopian future Japan and the wealthy have all moved into these like
domes that are protected by the mega corporations and everything outside of the
domes is kind of like this wasteland.
But it's not really.
It's kind of just they're the one saying that.
So they're the ones kind of controlling it all.
And it's like that is just a very interesting background to be like, all.
Now there's all.
One of my favorite tropes, Raj, in anything.
is just when everyone in a world
just takes the weirdest thing so seriously
Fast and furious
It's all about family
But it's about cars
Everyone in the world is a mechanic
Or a racer or a related to that
Whatever. Cobra Kai
Right karate is the most important thing
Not just in Los Angeles
The world
And here it's like it's attacking people
And doing tricks in trains
It's awesome
It's just such a bizarre thing
But they really really
lean into that. Yeah, and they also lean into it in a sense that, like, I think that any,
the lesser version of this game would have leaned into it in like a meamy way of like,
oh, look how stupid it is that there's a train going around doing all these tricks, but like,
and there are moments where like a train does something where it goes on top of a ferris wheel
and it does something crazy. And again, any other game would just be like, oh, well, look how silly
that is. No, they play this in the most serious manner. And I think that that is what levels all of this
up. There's a Sonic Adventure 2 energy to this. Yes. But,
with a
hear me out here
a Sonic Generations
polished to it's like
Okay
Because a lot of this game
You know we can bring up Tony Hawk a lot
But it's like a lot of the game
Is very subway surfers adjacent
And is also very
Donkey Kong mind cart adjacent
Or what I'll say
The Sonic or Shadow levels
In Sonic Adventure too
But I feel like the gameplay is a lot tighter
Than how a lot of those
Dreamcast games feel
Infamously
I'm kind of a Dreamcast hater
which I understand gets me a lot of shit
because there are a lot of Dreamcast lovers
and I respect y'all.
Yeah, I love that that's for you.
Not enough to keep the platform.
A lot of the Dreamcast stuff to me,
the controls always felt too floaty.
It wasn't just the controller that was weird.
It was like the games had a floaty feel to them.
This doesn't have that.
This feels way more like Tony Hawk's pro skater
like Super Mario compared to Sonic
in terms of weight and in terms of getting back
on the track and the momentum of speed.
It's very different.
And it's exactly what I want.
Well, let's talk about the ways
that we played the game, right?
So for me, I had the luxury
of starting this code
a little bit later than everyone else,
so then I learned about how long it was,
like this game is actually meater
than I thought it was.
I expect this was going to be
like a six-hour experience.
This is clearly, according to Barrett,
what do you say, 30 hours?
He was playing this?
He played it for 30, but...
Yeah, he's replaying things and everything, right?
But I realized that this was going to be a meteor experience.
So then I had the hard and fast rule,
not the hard and fast rule,
the hard rule of like,
I am going to only play every level once.
So I,
whatever I got the first time is whatever I got
and I just moved on to the next one.
Were you replaying?
Were you trying to get the gold on everything?
What was your vibe there?
So I tried really, really hard
to not replay.
I was like, I was compelled to get to the next level
and see the next thing.
I was like, I can go back later.
I'm just a man.
Sometimes I'm like,
I needed to not crash at all this level.
I didn't need to crash that one time.
I could do this.
So then I would go back.
But I want to read a,
couple more. Barrett left some, some bullet points, and I actually think that they're,
uh, they're great talking points here. So let's bring some of them up and, and we can talk about
it. Uh, he said it ran great on switch two, both docked and handheld. Can be a little bit of a
battery suck. Um, I played it like I was saying, um, I played it halfway through on PlayStation
5 Pro and it was amazing. Love that experience. Um, at home. And then I played it on my steam deck,
um, on the plane also played half the game there. And it was amazing of an experience. It did seem to, uh,
drain the battery, like, quicker that I'd like,
which is why I can only play as much as I did.
But what was your...
I played on R.G. Ally.
I've been trying to do the thing.
This is not even a knock on the game,
but I've been trying to, like, dock my R.O.G.
Ally into the TV.
Wasn't working well with this game specifically.
It was running into, like, the 40s.
But that's how good this game is,
that, like, I'm such a 60-FBS freak
that I literally would boot it up.
I'd be like, it's 45.
Whatever. Fuck it.
I'm going to keep on playing.
But on handheld, it was perfect.
So that's just, that's just me personally.
And then Barrett also says it was a bit buggy.
I'm not sure if it's exclusive to switch or not.
The game would often mistake clear inputs for incorrect mechanics.
Would also at times auto-crash me in guided cutscene moments during boss fights that I had no control over,
which is super frustrating when I'm trying to complete a level with no crashes.
I didn't have that bad of an experience, it seems,
but I did run into a couple weird bugs where input just wasn't working,
and it was clearly like, that's weird.
But the game, if you crash, you restart so quickly that it didn't really bother me.
I get that when you're trying 100% a level.
that can get kind of annoying.
Oh, for sure.
So, yeah, I would not call this like a problematic buggy game, but it's like, yeah, there's some bugs
for sure.
Yeah, I, I'm right now in World Six Level 7A, and I just am starting to like find a few moments
where I'm like, oh, I clearly, I actually should have failed this one, but I clip through
something and I go keep on going.
But again, super, I'm literally, this is the first time it's happening so deep into the game.
And then Barrett says, biggest critique is that they keep piling on mechanics and not all of them flow very well,
especially when you're going at breakneck speed and a level and trying to process what you need to do next.
How am I supposed to remember how to control my train upside down on a half pipe four minutes into a level?
I, so far, I've really appreciated the experience of the mechanics adding on top of each other.
I have experienced the in the moment like, oh, crap, like what's the button to hit to do that feature?
Yeah.
But I love that this game uses every button on the controller.
Like it really goes out of its way to try to like keep you on your toes and
have it not just be fully on rails.
It's literally you're a train.
Yeah.
When we first,
when we first,
the way you just looked at me.
You are trained.
Like when we first saw the trailer for this,
like yeah,
this looks cool.
But like,
and it's Tony Hawk.
It's like,
how?
Yeah.
Like you're on tracks.
Like how could that possibly work?
And they find so.
many ways to make that work, like to take you off of the tracks, but you got to get back
onto the tracks.
There's like this feature that it's very early on and it's been in the early trailers and
stuff.
So I feel comfortable talking about it where, uh, you can essentially like power up a
super meter and that essentially creates Mario Kart Rainbow Road.
But imagine if Rainbow Road was like extra pads around you in any level you're on.
It's not just a separate stage.
And so all of a sudden, you, you, you, you'd,
jump off of a track you're on and now you're on this rainbow track that's like spiraling it's like a bespoke
part of the level that they have designed and like that that's the stuff that blows my mind is like
not to not to cut you up but like the level design of it all right of like the way that they are
able to make it feel so natural I'm never getting lost even when there are moments of like
hey you have there's like four different paths and you could get lost technically but we are so good
at telling you hey this is this path that you're going down hey this is the rainbow road that
you're going on. Like, they are able to, uh, tell you, I think in terms of like just the level of
design and also like the button prompts for the most part of like there's enough signage,
there's enough like, like, hey, here's like the, the sound, uh, pop up, which means that you have to
press the horn. Oh, here's this. So that means you have to not only avoid something, we have to go down
as well. Like they do as good of a job as I think you can ever do for a game this chaotic. And also like,
I don't think this is, I want to like point out like the Tony Hawk comparison to this.
where it's like, I'm not necessarily a Tony Hawk person.
Like, I enjoy the, uh, playing it for like, you know, the few hours or as a kid just
messing around.
I'm not like a freak like you where I'm like, I know every button press.
I know every trick and everything.
This is very on rails literally, right?
Like it is a point A to point B situation with, um, some of the Tony Hawk moves and, uh,
some of the, uh, going on to different walls and different situations there.
So it's, it's less, I wouldn't say it has Tony Hawk energy into it and it has a lot of
the connective tissue there, but I wouldn't say it is like a one-to-one there.
Let me cut you off.
Okay.
And I'll explain how big of a fucking idiot you are.
Oh, shit.
Like right.
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Obviously, totally just messing around with you there. But to talk more about the Tony Hawk stuff,
that isn't just what you're saying, the tricks and all that, which I will say is, I think,
very Tony Hawk inspired in terms of how the tricks are chained and the combos and the multipliers.
the actual button combinations and that type of stuff is very not Tony yeah actually like the
you're using the right analog stick to do all the um different spins and flips and all that
yeah it's it's sonic it's like very like sonic like unleashed yeah yeah unleashed yeah unleased and also
the uh the car racer or whatever yeah oh yeah cross yeah crossroads yeah crossroads yeah crossroads
is a movie with brittany spires yes and also Cody but where the tony haw comes in that i think
uh you either might not remember from the old tony hot games or
weren't catching on to here.
It's the objective-based level.
Yes, you're right.
You're right.
It is that kind of,
because some of the levels in this game,
I'd say maybe a third of the levels in this game,
you're kind of going around
a bunch of interconnected ovals,
because you're always on a track,
but you can kind of go down a track
and then it'll like fork off,
and then you are going down a different path.
So it's like an interconnected set of rails that you're on,
but you're just kind of looping around them endlessly, right?
I think there's no end point.
There's no, you get to the finish line and it's done.
There are a lot of finish line levels.
Some of the levels here, you're just going around this like a city, essentially,
and you have a series of goals to do.
In the same way than Tony Hawk would be like, break five boxes, collect skates,
do this, do this, do this, get this score, whatever.
That's how those levels are presented here.
And so much of the fun is trying to get them all in one run,
trying to get them all as quick as possible,
because normally it'll be like one of the goals will be do this in two minutes, do this in four minutes, whatever that is.
And I think that is where so much of the Tony Hawk comes in.
But within that, there's like games within games because like one of the objectives will straight up be crazy taxi.
And one of the objectives will be straight up some jet set radio type.
Or one would be a complete set piece where it's like ride a rocket onto this thing and do something crazy, right?
Yeah.
And so to go back to the Tony Hawk comparison, I think the point I was trying to make specifically is for me, Tony Hawk never worked.
because I just suck at the actual skating mechanic, right?
Of like, I would hit something and I would fall
and it just wouldn't work for me.
This is like, you don't have to worry about that.
You just have to worry about you're on a rail
and you just have to do the tricks at the certain thing
and you don't have to worry about the actual movement
of the train necessarily.
So I think that's what differs
and makes it easier for someone like me
to pick it up and to like have a great time with that.
I love how if you crash, you were right back.
It's so instant.
And on top of that, it's like,
every time you crash a different character
will like give you encouragement
and just like shout a line.
out to you. There's just so much character
and love put into it. It's
no matter what you do, you're having fun.
Even when you're failing, you're having fun. There's just
so much just charm and happiness,
like being thrown at you in color and
sound like DJ scratches left
and right. There's just so much good
stuff. But with the
Tony Hawk of it all, the trick
system is so deep
in this game. Like it goes
as deep as Tony Hawk does. I can't
believe it. There's a whole section of
the game you can go to to kind of
Learn, because you can just play it and not worry about it.
Yeah, this is literally how I'm playing it.
So yeah, I assume that it was not that deep.
Okay.
It's pretty damn deep.
There's a whole thing called the brilliantly named.
The trickionary.
Oh, yeah.
And it just breaks down all the different tricks and how to do them.
But you are combining the mechanics of the tricks with the mechanics of the locomotion of the train.
And man, I just looking at that, I was like, oh, this game's going to go places.
Yeah.
And the story is taking you those places.
It very much functions as a long-form tutorial, but in a complimentary way.
Yeah.
Like, because like you were saying, you start the game up and you're just like, oh, whoa,
this could be the whole game and I'm into this.
But the fact that it just keeps adding the stuff, I'm very, very happy with.
Yeah.
And again, like there's, I think there's some, actually I've had a really great experience
with the new mechanics that they bring in, right?
Because I think knee-jerk reaction, it feels like, oh, like there's some mechanics
you add.
And it's like, oh, that makes sense.
Like, oh, grinding, yada, yeah.
make sense. There's some that are like, like, feel different, like going off the rail.
And you're like, oh, I don't know if I like it. I don't know if I like it. It breaks your brain.
It breaks your brain. And then three, four levels in. You're like, oh, I love this. Oh, I get it. I understand. Oh, you start adding a fan. Okay, I'm going through things perfectly. I actually am really good at this and I'm having a great time. And then it happens again. Oh, I don't know. And then it happens a win thing. Oh, I don't know if I'm like
Molly Wopping you a little bit.
Oh shit, I don't know what.
Okay, I like this now.
I get it.
And yeah, you're so right.
It does feel like a long tutorial, but you never feel like a tutorial.
It just feels like, it feels like a little treat.
And that's what it is.
It's like it's every single time you pick up a new level, a new world, it's a new treat.
And it feels like the best movies you watch, right?
Where it's like, I don't want this to end.
Oh, it's not ending.
Oh, there's more.
Oh, my gosh, there's a twist.
Oh, my God, it's a turn.
It's like, it's a crazy comparison.
But it's like, it's like watching Casino Royale with the first time.
I watched that recently.
could not stop. I did not want that to end
ever. And it just kept on going in a great
complimentary way. And that's kind of what this feels like.
Man, no, I love that. I brought up Scott Pilgrim earlier.
And one of my favorite things about the
Scott Pilgrim, movie, anime,
video games, and comic book are how
each of the evil exes has a totally different vibe.
Like totally different gameplay style
or totally different music performance
or whatever it is that they have going on.
And this game has that.
Not just in the boss fights and the characters
that you're facing off against or joining up
but in the levels themselves and like the there's the amount of surprise and the light that you just
would not expect because like pretty quickly you're like all right cool every world's going to
function this way and you kind of get that but then they just keep everyone has some little
thing that you're like whoa yeah i came out of nowhere and it's delightful yeah absolutely uh let me see
what else barrett has here oh he says on that note some levels are way too long the addictive
loop of completing every objective in a tony hawk levels so accessible because they're
two minutes. Bucking something up in seven minutes, sorry, some bucking something up seven minutes
into an eight minute level can be draining if you're trying to get gold on everything. And yeah,
that's where I think the challenge comes in. And even if you're not going for the hundred and
you're just kind of casually doing it, there were a couple levels that I'm like, I just was blank.
I kept missing the turn I'm supposed to take and not to go all the way around. And I'm like,
wow, I'm 10 minutes into this level. And it's like, I don't need to be doing this again.
but that's
part of the experience.
Yes, absolutely.
Yeah,
and I was talking to Barrett
about that specific feeling
because he was saying like,
oh, this feels very long,
but then I realized like he's replaying this all the time.
And I think, again, I had the blessing of understanding
how long this game was and figuring out some
type of self-reshame for myself,
which is kind of insane.
I don't know how I was able to make that happen.
But if you are like trying to ace every single level,
I can totally see how that happens.
And with that, Barrett has a gamescast game tip.
We don't have Andy for the song.
But I'll give you the tip anyway.
Okay, give it to me.
Do not play.
It's a game to be ashamed.
Beautiful.
Do not play this game the way I did.
I would stay on a level until I got gold.
And I did,
and it did start to wear on me.
Play through the story.
Then go back in master tracks on your own fun time.
Do not binge the 100%.
Take breaks.
Skate responsibly.
Skate better.
I appreciate that bear.
And yeah,
that's great.
God damn, Kevin.
I didn't know we had.
Games cast,
Game Chia!
We're gonna help you.
It was a shorter version of that.
It's the outro.
It's an outro.
I was like,
I don't know if Kevin should be playing the entire song yet.
Oh shit.
Oh, wow.
Okay.
I love Handy Cortez.
Wow, that was incredible.
And I love Barrett Courtney.
Thank you so much for writing this out.
This was great.
And I love it because, again,
we really wanted to give a lot of love to this game because I do think it's special.
And I know how I was feeling.
about it. Like even the first night I played it, I ended up slacking because I got the code and I was like,
I'll get to it when I get to it. And then when I started playing, I slacked, I think general,
just being like, guys, Dens attack is so much more than I expected. And something. And I'm so happy that
it seems like y'all agree. Like we both said, we have not beat the game yet. So, but just putting
it out there, if I were to put a score on it right now, it would be a nine out of 10. Like I think this is
an amazing video. I'm completely with you. I think this is a nine and I could see myself going,
going a 0.5 higher if
it all keeps on the trajectory that I'm
on right now. I'm having a blast and I honestly
genuinely like it's a toss up right now.
I mean I haven't even finished it but like
Resident Evil and this it's like I don't know
man I love this game that much. I think it's a very
special video game. We got
some super chats about this. We got
AKDOT saying this gameplay high key gives
Sonic unleashed vibes. Yep.
If you love the
Sonic unleashed kind of like run
levels, boost levels, you're going to love this game.
It is such a refined version of that experience with dope ass music.
Zach says if this game looks cool to you, I'd highly recommend I woke up reincarinated as a skateboarding train on Crunchyroll.
You would just go through Crunchyroll and just see like the most popular and you're just like, what the fuck are we doing?
I love it.
Is Zach fucking with me?
Hold on.
There's something like this.
You know, there's something like this, but there's just, there's also a different video game, right?
That's like, I can't, I can't copy this.
I don't know why.
it's highlighting all weird.
Well, I'll never know.
Actually, yes, I will.
I got it.
Yeah, he's fucking with me.
Fucking Jesus Christ.
You're always fucking with me.
Always fucking with him.
Stop fucking with him.
Roger.
Hi.
Dent attack's not the only game
that you've been playing.
Tell me about
let's do satisfactory.
Okay.
Let's do you satisfy.
Do you want to?
Yeah, absolutely.
Tim, we're going through something in my life.
Oh.
I've been having an existential crisis
when it comes to
gaming because I come home and I'm like I don't have my game right like that's always been the
question that has like tripped me up of course I've like splinter sell I have like franchises that I like
I don't have like an ongoing video game that I play like I've always been jealous of the destiny
people that's dead now I can't even boot that up I don't even know where that is I don't know what's
going on there I there's so many games out there I mean this is the year famously I said that I was
going to get into warframe and then I booted up warframe after 125 gigabytes download and I was like
I don't want to play warframe so that's not happening this year yeah so it's like what is the
that I'm going to play.
Like, I want a game that I can just, like, no matter what, no matter what's happening,
I could just boot up and I know that this will be my game.
And Satisfactory was on sale on the Steam page, the Steam sale over there.
And basically it is just a factory building game where you start off pretty simply,
where you have like three different pieces of things that you can get.
You can have iron, copper, or I believe, limestone.
And then it very quickly snowballs, as you're seeing in this trailer, which I don't
have a fraction of what these people have.
But it is a survival crafting game where you have to then, you get the iron.
Okay, well, I'm going to build a mining device to, you know, get that iron.
Okay, well, now I want iron ingot.
Okay, well, I need a special type of iron device.
Okay, well, that will need a smelter, a combiner, and then that will then break off.
And it just becomes this insane kind of trajectory where you are building these massive
factories that interconnect and it is just kind of this continuous.
resource loop where you feel like you have enough, you feel like your factory's big enough,
and then, oops, here's the next goal. You made a hundred of these certain things. Now you need
a thousand of these certain things. So now you kind of have to refactor the entire thing that you
just created and keep on building on top of it. And they just had a, I believe, 1.2 update,
which added, I don't know, it didn't add co-op, but it added like a ton of quality
of life improvements. So they added a ton of stuff. This has been really big in the factory
building community. There's a lot of factory games out there.
I think Factorio is the other big one.
That's a different type of game.
This one has the name, though, man.
Satisfactory is a really good one.
It's a really good name.
So I booted it up.
I've been playing for 20 hours so far.
And I need help.
This is a plea, I guess, to the audience.
I think Joey told me that Stella is also into this game.
So Stella, if you're watching this, like hit me up.
Because I'm just not built for this.
Like, I, pun intended, whatever, I am somebody who I'm a disaster.
I'm not a type A personality.
I'm not somebody that can kind of figure out,
hey, I need this thing, let me build this thing out.
Oh, I thought through this whole process.
I'm building these things and I have a piece of paper.
I'm in bed every night with a fucking piece of paper and a pen, pat, pad, all this stuff.
I'm writing out exactly what I need to do.
I build it all.
And I'm like, wasn't right.
I have to refactor the entire thing.
And I'm just in hell right now.
And I, this is a plea to everybody because I'm having a good time.
But I just, I need help.
I need a Sherpa.
I need a Sherpa to level me up and kind of figure out where I'm going right now.
because, again, it's really good.
It's a very fun video game.
I like when I have those breakthrough moments of like,
oh, I have this iron, you know, well over here.
I'm going to build this entire thing,
and I'm going to have multiple levels,
but then it's just never enough.
And I just,
I feel sucking away my life force every time I played.
It feels like a job now,
and I don't want that.
I know Destiny feels like a job for a lot of people,
but this is like 20 hours in,
I feel like this is a little too fast.
So I'm enjoying it,
but I'll let you guys know
if I continue to play this game
where I drop it
and then just have another existential crisis.
Yeah,
I get it. You're going through a lot.
I'm going through a lot. I'm going through a lot.
Somebody please help.
Someone, please help me.
But it's cool.
It is a cool game, though.
Yeah.
Yeah, I believe you.
Why don't you try it?
No, no, no, no.
I look at this and I'm just like, no, no, no.
Why don't we play this game together?
I want to skate on a trade.
It is funny to go back between these two games.
It's just like, oh, you want to have the most fun of your life,
or do you want to just hate yourself?
What a work in a factory?
The way that.
the way your brain works, you just hate the fundamental logic of it.
Yeah.
Yeah.
I mean, I get it, man.
I play Pokemon Go, and it literally is a job.
Yeah.
And it is the thing of like, oh, you, at least you're bettering yourself, though.
Um, that's, yeah, in some ways.
Yeah, you're walking around.
That's part of it.
Yeah.
Yeah, I did walk almost 40 miles in New York.
It was 90 plus degree weather.
Good for you.
That's how much I love this.
I love that.
That's incredible.
What level are you right now?
What level am I?
Yeah.
Are you maxing?
No, there's no way.
No, there's no way.
Don't ask me those goddamn question.
because I do you know what happened
is that I hit 50
Yeah and they read it and they added up to 80
Yeah
And it's fucking bullshit because
Essentially because of how much I've done
I got auto put up to 70
And then 70 to 80 is like another grind
And it's a grind that's just as
Or even harder than the grind from 40 to 50
Which was what took me years of my life
Yeah
And what almost broke me
What did you go far back
He fucking hit 80
He fucking did it
If he could do it also he's way ahead of me
He's been playing in all things in life.
But he's been playing since 2016, like, every day.
So he had like a bunch of banked.
Yeah.
He had all the things he needed.
Whereas like I played almost every day, not every day, but almost every day in 2016.
And then it wasn't until 2020, the end of 2021, November.
And since then I played every single day.
What's the time frame of you getting to 80?
Is it like, like you can do the math like paying off your student loans?
Well, I mean, yeah.
2042, I'm going to be able to...
And the thing is, we're going to go through all of this tomorrow
on the Pokemon Go thing, but like, I don't want to
read litigants. Since you're asking me, I will
bring it up, I am currently... Are you going to complain to the
CEO? No, no, we all
get it. We all get it. We all know where we're at. We're not happy
about it, but... So I'm level 75 right now.
I need to walk
200... No, 170
more kilometers
to get up to the... The fuck is a... How long...
It's three miles?
Oh, okay.
But the whole thing about that.
A lot, man.
Oh, one kilometer is three miles.
Gotcha.
I was like, oh, there's no way.
Yeah.
Yeah, yeah, yeah.
So, no, no, I got a fucking lot of kilometers to walk.
Yeah, it's a lot.
It's going to take me a while to hit that 76, but I will.
It's 105.
Okay, yeah, yeah, yeah, that makes sense.
Um, so, fuck me, you know.
Yeah, you're fucked.
And then the next couple levels, there's like a whole bunch of other tasks.
There's one that I'm have to walk 400 kilometers.
So we'll see.
Yeah, you're screwed.
We'll see.
And eventually the move it's 100.
I know.
Nice little number.
I know.
I'm so happy I hit that 50 though because they took the jacket away.
I can't get any.
Oh shit.
I got it.
I got to write what I need.
Beautiful.
I'm proud of email.
Anyways, you'll hear all about that tomorrow on our 10 year anniversary of Pokemon Go retro
suspected with Goldfarb and the director of Pokemon Go.
Roger, thank you so much for joining me today.
This is a fun show.
This is a great show, man.
Also, sorry, just really quick.
I'm playing Rhythm Heaven Groove.
I just want to talk about the multiplayer really quick.
Incredible.
I want to play it for a party.
Yes, we will make this happen.
The multiplayer in here is what this game should have been marketed as.
This should have been Rhythm Heaven together.
Because it is incredible.
It is such a fun time.
Get your friends together and try to fucking beat some of the harder levels.
It is so good.
It is so good.
I just want everyone to know this because I understand like Rhythm Heaven main single players,
not for everybody.
Tim, blessing.
Yeah.
Nerds.
But the multiplayer is incredible.
So everyone should go play it.
The chats tell me that a kilometer is not three miles.
I don't know what the fucking time.
Why are you listening to me?
Yeah, don't listen to it.
Don't listen to it.
Don't worry about it.
anything this right.
Also,
what fuck do they use kilometers?
Why?
Because most of the world
uses kilometers.
But,
but,
yeah,
where's Pokemon Go base,
Kevin?
Uh,
Japan.
San Francisco.
Yeah.
And Kevin,
we just had our 250th birthday.
You know what I mean?
Like,
don't talk to us about that.
You know what I mean?
Miles over everything.
You know what I mean?
Perfect country.
Perfect country.
My God.
Uh,
we have a banger day ahead everybody.
We got Big E in the building.
We're about to do the kind of funny podcast.
Then we're playing some games.
It's going to be very.
very fun. Everything's good.
Everything's grand. Everything's great.
You need to play dentia attack. That's the most important thing possible.
But Roger, I love you, man.
I love you, man.
