Kinda Funny Gamescast: Video Game Podcast - Your PlayStation State of Play HOT TAKES - Kinda Funny Gamescast
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Yo, what's up? Welcome to kind of funny games cast for Friday, February 11th,
fuck, February 13th, 2020.
It was Mike. Why did he look like that?
What are we doing on this podcast today?
I did you know what? It just occurred to me.
Am I supposed to be on this podcast?
Yes, you're supposed to be on this podcast? Like, I wanted to be on this podcast.
But I looked at YouTube. I was like, are they doing the Dark Souls in the Review right now?
No. I was like, I don't want to be on that.
Just so we're clear. On the calendar, it says bless and Andy.
Yeah, but Mike is supposed to be on.
But they're doing something different now.
We're not doing that, right?
Right.
It was only blessing Andy when we were only going to do the Near Automata Dark Souls review.
But then the state of play got announced.
And then you really, it felt like you woke up right now.
I looked at the two of you and it's like, I'm not supposed to be here.
If he starts talking about Near and Dark Souls, I'm walking out of this.
February 13th, 2026.
It was the thing where he was looking at me.
And I was like, Mike has gotten both Roger and Andy.
this week. I'm not gonna let him fuck me up. And then I let him fuck me up. God damn it.
Got your ass. February 13th, 2026. I'm one of your host blessing Adioia Jr.
joining me is the master of hype. Snowmike Mike Mike. Bless, congratulations. You made it the
Friday man. Yeah, big week. You've been killing it, homie. Thank you so much. You know what?
You know what? I want to give a shout out. Oh, I want to give a shout out to you. Oh, wow.
Okay. Magic the gathering. Come on. We had a great stream. Think of the big Kevin on
production. We got to sit down and play Lorwyn Eclipse. I want to make sure the audience knows.
had a lot of fun doing that. I hope they enjoy
that content, but it was awesome to sit
down at the table with you, because we didn't do it
this pre-release. You were sick,
you were busy, we didn't get to have our two
had a giant day. So I want you to know that.
I really appreciate it playing magic with you. Here's the thing.
As long as people show up and watch those
videos, we'll keep doing it, because
we want to keep doing it. We'll do more. But like
we can't keep doing it if it's only like 2000,
3,000 years. But shout out to the audience
for actually like showing up and enjoying it.
And I'm really excited. And wanting to learn. Wanting to learn,
right? With us. Because like, even if you don't know,
magic. I think it's just fun seeing us hang out in an IRL setting and being like looking at
these cards on a table and just having fun. Did you hear that? It's fun watching us hang out in an
RRL setting. Looking at you. Okay, I invite you to do so many RRL things. Okay. Yes, I wanted to be
content at the same time. He can't appreciate what we had. And you just keep saying no. I'm in the middle of
saying, man, we had such a great job, great time hanging out IRL. The grass is always greener.
And he turns towards Andy. It says we could be doing this.
Appreciate what you have.
You see what we're doing?
The grass is always greener.
Man, I wish Nick and Andy were here.
And I'll never forgive that.
I'll never forgive that of us playing softball for the first time.
It'd be great of Nick and Andy were here.
Speaking of Andy, of Andy, of course, sitting on that side of the table,
we have the one and only nitro rifle, Andy.
Hello gamers.
Andy, how's it going?
Man, I am, I'm tired, man.
Yesterday was, yesterday really took it out of me.
And then it didn't help that, you know, after some Overwatch
last night I was like, let me play a couple matches
of some deadlock and I just kept
on going. God, Deadlock is so
fucking good. Dude, here's the problem.
This might be my hot take to start off
this hot take episode. There's too many
video games and I don't mean to echo what I said
yesterday, right? My steak is too juicy
my pancakes are too buttery. But like, I
got home last night and I was looking
at the amount of games there are to play
and it's like, okay. I got overwhelmed.
Yeah, I got overwhelmed too because I was like, all right,
like, this God of War, Sparta game
is out so I could do that. Oh,
yeah, there's High on Life too.
I kind of want to play that as well.
I've started both Mugenics,
and I'm still in my playthew of Cairn and a Final Fantasy 10.
Yeah, so I'm like, okay, well, maybe I can pick up one of those,
and then it hit me that I had Mario Tennis Fever.
Mario Tennis Fever.
And so I immediately picked that up.
I immediately had to start picking up to Mario Tennis Fever.
So I'm not been able to get back to Overwatch.
By the way, Roger, keep unlocking stuff.
Play my Switch and unlock stuff, Adventure Mode.
I want you know that Andy put me on to a new hero in Overwatch.
changed my Overwatch game play
because you know I complain.
He makes me play pocket mercy and I get up tight.
I don't think he makes you do that.
I don't think he makes me play pocket mercy.
I get up tight.
But this time I went offensive.
Yeah?
Okay, this time I went out there
and I started sucking.
Okay, I was sucking, sucking hard.
And pissing on people.
And I'm playing Moira.
Oh.
Yeah, yeah.
Sorry, J.D. Neal.
I stole your character for a night,
but I had so much fun.
He played Moira yesterday, Bless,
and was like, oh my God,
this is the easiest hero.
Like this is just like like I get to do things like I'm just dominating right now and I barely learned her
It's like that's more her. I'm not a tank player whatsoever
I've never had a tank that I've gravitated towards who I made one of my mains
However the streets have been talking a lot about this new character Domina domina
Domina Domina I read Simon Cardi's IGN article which is more of a Valentine's Day profession of love
But like I read that and I was like man maybe I might start playing Domina
Domina.
This character sounds kind of neat.
Domina is so good.
She's so much fun to play.
She just got a bit of a nerf.
They put out some,
they put out a patch today.
They made her shield a little bit weaker,
but that's it.
But her,
what I really need to do,
we need a full like six-hour stream.
Maybe a 12-hour stream of the blessing keyboard mouse boot camp.
Oh.
That's what needs to happen.
Commit to it.
Because anybody,
can learn keyboard mouse. I was in the same position you were, bless. I was in the same position.
Louis Medina would, we'd want to play Overwatch and I'd be like, well, I'm playing on
console. He's like, dude, I'm a terror on the sticks, man. I'm a Zenata. I'm nasty at Zenata
on console. And then I finally picked up keyboard mouse and was like, oh my God, this is actually
way easier than I thought. It's all about getting you in the right situation to where we got
we got Mike, we got Mike in the right situation. I think it's a great game to learn. We got Mike. We got Mike
the right situation where
he'd play here at work, he'd go home,
his settings were always different, he never felt
comfortable, he was always like, I want that, and it's like,
no, you need the consistency, you need to know, like,
when I move my mouse this much,
I'm going to move that much, and
then you come to work, and then when you move it an inch, you do a
720, it's like, you don't want that, you want consistency,
we can get you to learn, that way
you could shoot this fucking cat in midair.
It's the problem. Oh, my God. The problem,
it's me in fighting games, where
I, in Tekken 8,
There's a character named Victor.
And I've been playing Victor for two years.
And if I try to pick up a different character,
it's almost like I'm learning the game from scratch again.
And when I'm so good at Victor, it's like,
ah, man, do I really want to spend the time to like recline and relearn and do all
these things?
That's how I feel about with keyboard and mouse,
where I've spent all my life playing controller.
So I know how that feels.
It's second nature to me.
Picking up keyboard and mouse,
it's like I want to do basic things and I'm thinking about it.
It's lowering my game.
Once you switch, it's hard to go back.
There's no bad.
Yes?
Oh yeah.
I'll play it on like any other game,
but when it comes to shooters,
once you go mouse and keyboard
and you're really into it,
you don't want to go back.
I'll tell you a weird thing.
You don't want to go back.
The only game that I feel okay playing,
the only shooter I feel playing okay on controller,
and it's kind of because I was forced into it
because of the circumstances of its console exclusive was Returnal.
Oh, yeah.
That's the only game I feel like competent at,
like now that I go back to it,
I'm like, I always would get annoyed when we'd want a game with Alfredo Diaz.
And I'd be like, just come play on constantly.
I'd be like, no, I can't do it.
And I'd be like, man, you're so spoiled.
And I'm like, no, I get it now.
I can't go.
I cannot play a shooter on control.
You know what?
I'll make it one of my New Year's resolutions.
Yes.
For 27.
Yes.
It's your one of my 2026 initiatives.
We have an initiative that we all share.
Yeah.
One week of Warframe.
You asked me for it.
We're going to do one week of Warframe.
Yes.
three of us. Let's do it. Let's do it. Let's all good episodes so far. Yeah, fuck these hot takes.
Let's just hang out. Let's talk about gaming for a little bit. Of course, if you're watching
live, you can be a part of this show by super chatting in over on YouTube.com slash
kind of funny games. In this episode, I want you to super chat in with what your hot takes
are about yesterday's state of play and about PlayStation in general. Give me your PlayStation
hot takes. Let's have a good time. Of course, over on Patreon, we posted a post that was
asking for your hot takes for free for anybody who's a member of Patreon.
can go over there, make an account, comment, and I compiled a bunch of the comments for a
handful of really good hot takes.
Oh.
Some of the, I try to...
You did this our best hot takes episode yet?
I think so.
On the takes side?
Yes, I would say so, because I definitely was trying to look for actual hot takes.
I was trying to find certain ones that would piss me off, but there are also certain
interesting perspectives, and I think we got a mix of both.
And so shout out to the people that wrote on Patreon, but also you can get in on the superchats.
We want us to read live what you're saying.
Remember, we couldn't do this without our producers on patreon.com.
slash kind of funny. So thank you to Carl Jacobs, Omega Buster, and Delaney the song, Twining.
Thank you. For now, let's begin with topic of the show.
Tots, tuts, tuts, toss, toss, toss. I said I wanted to pay you a compliment. I forgot.
I wanted, you did great host the yesterday. You did a fantastic job most of you yesterday.
Yeah, I was a little worried that I was going to lose you to because we went very loud.
That was a long day. I know. I was like, oh, shit, it's like 4.30. I was telling Andy, I was like,
the room is about 77 degrees right now.
I feel like I'm going to die.
When the show ended, he was like, I'm going to die of heat stroke.
I know, I had to leave around like 445 because I had an eye doctor.
And so I was like, I can't, I can't be late to that.
Thank you to Adnan Ka using your prime on us.
Remember, if you have Amazon Prime, you have Twitch Prime.
I'll keep the lights on the mics on.
All right.
Let's read some hot takes.
Let's talk about it.
Let's read some hot takes.
What are people going to say?
Let's start with two competing takes.
We're going to start with Sion Farrar on page.
Sean, who says,
Sons of Sparta is totally an uninteresting game,
overused art style for the genre,
basic looking gameplay.
From such a big franchise,
I expected something much more similar
to Prince of Persia, the Lost Crown.
But on the opposite side,
Oliver, aka Ali Shoes,
says, people complaining about the new
Tudy god of war not living up to
expectations should just shut the fuck up.
You can't put expectations on leaks.
I had no idea that it could be a possibility,
was immediately hyped when they announced it
would launch yesterday and immediately bought it.
So on one hand, somebody does not like the look of this game.
On the other hand, Oliver is saying,
SCFU.
But that's part of the industry.
I think putting an expectation on something that,
like, the reality is we knew about it.
The leaks made us know about it.
And that's just reality.
And we talk about the same thing with something like High Guard,
where it's like, well, this was never the plan for them or whatever to sort of have the,
to, they were just supposed to, you know, they were just supposed to apparate out of nowhere,
just like this god of war game was supposed to happen.
And that would have been cool, but that's not the reality of the situation.
And I think it's totally fine to not love the art style of a game.
I think everything's subjective, but I also thought it would be a 3D sort of still side-scroller video game.
and so yeah I was a little surprised
to see it being pixel art
I am very much like the first take
from Siam
of I think my mind started to wander
and go a little too crazy
with when we talked about
hey what will be what could be this
2.5D Metroidvania
like in my mind went a little more
Prince of Persia art style right
it went a little crazy
I'm like what I wanted to see
and yeah at first I was like
ooh this is not what I pictured in my mind
right off of the least
and the rumors, but then once I played it for two hours, I've actually really enjoyed the game.
Hell yeah.
On the flip side of it, I will say I do think that the opening area is pretty plain, right?
It is the golden hills of Sparta, right?
Like it is pretty much like Gladiator when Russell Crows walking through the wheat field,
right? Like, it's pretty gold and pretty plain.
But I think once I get past that, there will be some more to it.
But as of right now, I'm enjoying the game.
Yeah, I'm, I think I lean towards Sion a little bit.
Oliver, I definitely understand the sentiment, though, because I mentioned this during our breakdown yesterday of, you know, I had expectations of what I wanted this thing to be, but I can't get mad that like a thing that they hadn't shown or didn't want to show or be leaked out there, didn't meet up to what my preconceived notions of it were going to be. Like, that's not on them. And I don't think people are, I will speak for myself. I'm not mad or at Sony Santa Monica that like, oh man, this isn't what I wanted it to be. But to Andy's point, yeah, it leaks, right? And so like, when that happens, my natural thoughts are.
man, what would I want out of a god of war,
2D Metroidvania game?
And part of that,
part of that for me is thinking about
what God of War has unique to other franchises.
I like the idea of a
Kratos that is like,
you know, big, burly has the blades of chaos.
And I almost want more of like a destructive
Kratos, uh,
Metroidvania.
Again, that's me dreaming.
That's me being like,
what would I want out of this thing?
The fact that it is what it is doesn't make me go,
damn,
I want that, but it does make me, like, I think the thing for me is, without the leak, if I didn't know this game existed, if I had saw that 2D God of War trailer, trailer, I'd be like, oh yeah, it looks neat, but I wouldn't have like, you know, fucking gotten super hype for it. If it was the, we're playing as, I don't want to say modern crados, but I guess like powered up crados, I got my family's ashes on me, crados, right? Like, I think I would have been a little bit more hyped, but sure. Like, I don't, I'm not mad and I'm not getting that. I think I'm more so like, okay, yeah, that looks that, that looks cool.
I love that they're trying something different.
I love that this looks like a neat different take on what God of War can be,
but also it's not lighting my world on fire.
I also don't know if I would be interested at this game at first glance if it wasn't God of War.
I don't know if it's interesting looking enough.
I thought it looked a little bit bland, but a lot of that has to do, like I mentioned,
with kind of the earth tones being used.
And I think if you try to get too colorful and too stylized with it,
then it's like, well, this isn't God of War, you know, give me.
I don't know, I just feel like a lot of the
maybe a lot of the styles and directions
are kind of clashing with each other and they don't, you know,
maybe they didn't land on the most ideal
of art directions.
Let's jump in to another take
from Blake Elizondo, who says,
Hot Take, a shooter slash beat him up
is the least interesting version
of a John Wick game you can make.
I acknowledge it's the most profitable,
but it's also the boring choice.
Let's make the quote,
Let's make the shooter game out of the movie.
That's basically a shooter game.
Wow.
Brave.
Want to make a hack and slash Star Wars game next?
Awful take.
This pisses me off.
Wow, that's a wild take.
Yeah, that's a bad one.
Blake, you better have played John Wick Hex is all I can say.
You better be John Wick Hex's biggest fan.
Yeah.
But yeah.
Because that exists.
Yeah.
Whenever you watch a movie and go, this would be so cool to experience this in a video game.
it's because you want that power fantasy.
It's because you envision the dude in the movie doing these moves.
I want to control that and see how that would translate to game design.
But I don't look at a, you know, if I'm getting a predator video game and going,
this would be really cool as a tactics game.
Yeah, exactly.
That's insane to me.
Big, great turn-based RPG.
Yeah.
I want to see how.
How can talented game developers translate this in a way,
you know, into a gameplay mechanic and loop and combos?
And how can they do that in a cool, creative, satisfying way?
Yeah.
Yeah, I mean, I totally agree with both of you right there.
I am on the opposite side of this hot take, right?
Like, I am super excited for the beat-em-up shooter, right?
That is my power fantasy of that.
Put me in the museum.
Let me shoot somebody up on the top second story as I'm running around.
I mean, my mind goes to Batman.
and Batman Arkham Asylum, right?
And Arkham City, like, that's my dream game.
Yeah.
Now I watch John Wick four movies now or whatever it is with Keanu Reeves.
It's like, yeah, I want to live that.
I want this video game to happen.
And I wouldn't want it any other way.
If they were like, hey, if this was like a tactics same, like you said,
it's like, we're giving you John Wick's tactics.
You would hear a big huff and puff for me of like,
oh, yeah.
We already got John Wick.
Hex.
And it's like, that was already a huff and puff for me of like,
that's not my style of game.
No, this is very much me on this one.
I want to be in a museum showing off medieval swords.
And as John Wick grabbing the shit off the wall, throwing it at bad guys,
you know, it's why whenever we played seafood,
we were like, dude, this would be the perfect John Wick game
because of that impromptu nature of, you know, kicking chairs and throwing that at the dudes
and then comboing that into something else.
That's what we want out of a John Wick game.
100%.
Let's do one from Flip the USB twice.
It says, my hot take is where the fuck is infamous.
Ghost of Yotei Legends looks dope.
enjoyed legends in the first game, but I want infamous.
Let someone else make it if sucker punch doesn't want to.
Also, I'm incredibly excited for Kana too, though I was kind of hoping Ember Labs would be
making a new Slike Hooper game.
Sony, give them any IP they want.
So let's start with that first one.
Okay.
Where the fuck is infamous?
Well, they found success with Ghost of Shushima and they followed it up, right?
And so, like, that's how that goes.
I think they had a great run and a strong run with Infamous.
And now we've kind of moved on from that saga.
of their time, and now they've moved on to something different.
Now, how many will we go, right?
I think you and Greg had a great conversation of, like,
is Ghost of the Ghost series, a trilogy?
Is it going to be three?
Is it going to end after two?
What will be the next thing, right?
But, like, we're very much, after Ghost of Tsushima, it was,
the writing was on the wall.
The fans wanted more of that.
Oh, yeah, you're for sure going to get Yon-J.
You were going to go.
You were going to follow that up with Yote, no matter what.
I think that's an apt question to ask if games took a year,
and a half to make.
Yeah.
And we had five Ghost Asushimas or six Ghostsus
or six Ghostsus Shumas or six ghost games in that franchise.
I think maybe then you can ask that question,
but we just got this sequel to Ghostsushima.
So there's only been two ghost games.
And these games take five years to make or whatever.
So it's like, there hasn't really been enough time, I think, to ask that question.
Unless you're just asking the Sony at large,
hey, we know Suckerbunch is doing that shit.
give me infamous from somebody else
Put BluPoint on that or whatever
They say let someone else make it
If Sucker Punch doesn't want to you
The thing I'll say to that is
If you're another studio at PlayStation
And I'm saying this is somebody who likes Infamous
Why would you want to make infamous
Spider-Man is the superhero game for PlayStation
Wolverine is about to come out for insomniac
Right?
Like I think when you look at infamous
beloved by the hardcore PlayStation audience
Right, there's nostalgia there's memories there
There's fun gameplay there
but I think that
category of game
within the PlayStation library is so
fulfilled and I think
for a developer
under a publisher that is always
looking to expand the library, try different things
right, you know, fill the different
niches that they might not have filled in other
places, I feel like the superhero game
is very much spoken for. Oh yeah.
And so it's just a tough one.
Especially with the MCU craze that we're currently in, right?
Like Infamous was big and that was right
probably what MCU was about
to start blowing up and really being, right now, I think the fans don't want to say,
hey, here's my superhero take, and it's like, you don't know any of the characters.
We're very much riding the high of, give me the characters I know in the universe that I love.
I want to be in that.
And that's why Spider-Man is so wicked hot right now.
I don't know.
If you're not doing that.
If you're any executive at Sony, you go, but we have the Marvel license.
No.
Yes.
Like that.
If I'm a portfolio.
You're tacking on two million extra sales.
by attaching it to an X-Men or anybody in the MCU, you know.
If I'm a portfolio manager at PlayStation, yeah,
and a studio comes to me and is like, hey, we want to make infamous.
Yeah, I'm looking at you.
I'm like, what if we...
Honestly, this is the...
I'm being the asshole here and being like,
hey, we have, yeah, we have Marvel here
if you want to work on these games,
or even like, ah, you sure you want to do infamous?
We can make uncharted, you can make uncharted.
We have other things here that, like,
are probably more profitable here than an infamous.
Yeah.
I just don't know if that...
I don't know if that...
I don't know if you...
are any executive who only cares about the bottom line and not necessarily about
developers just wanting to make art and make their and work and have fun on the
own on the thing that they want to make you can't you know where everything is all
about number going up you go for the popular the more popular IP without question and I
think the the studio that could go to PlayStation and be like hey we want to make an infamous
game would be sucker punch but I don't think sucker punch is going to PlayStation right now
going we want to make an infamous game, you know.
To the second part of this, though,
talking about being incredibly excited for Kana 2,
but, you know, hoping Amber Labs
would make a new Slykeoper game. My response
to that is, do you want new IP or not?
Because we can't keep getting these games
that are fresh and new
and from like these indie studios
that are very talented and going, yeah, but why didn't you make
this thing that already existed? I hear you on
want more Sly Cooper.
But I feel like Kena
has such potential to continue to grow and be a thing.
And, you know, I want more games.
that feel like they're not just rehashing things
that have been around for decades.
It's the banjo conversation. Yeah.
There's a thousand games that we'd all love to dig up
from the toy chest and bring back.
But guess what? All these studios right now
are currently making games that they're passionate about it.
They were passionate about a Sly Cooper game.
They would be making one.
This team is very passionate about bringing Kana
and making a sequel to that.
Yeah. Let them do it.
And this also kind of goes back to
what I was just mentioning with,
you know, if games took a year and a half
to make. If games had a much quicker turnaround nowadays, then yeah, I could see a lot of different
people making a Sly Cooper game or having Ember Lab work on something, but it's, you know, this team
was likely just working on Kena 2 in the time that Kana, since Kana 1 had come out. So it's like,
it's really, it's really hard to say, all right, go work on an IP that maybe you don't care
about a whole lot because it's like, well, that's not just.
going to be six to 12 months of our time.
That's a three to five year commitment.
Yeah.
Let's hop in to people asking,
did we get the God of War trilogy announcement too early?
And as I asked this,
I want you guys to check around to see if there's a charger I can use for my laptop.
Oh,
oh, perfect.
Okay, that's actually perfect.
Yeah, because apparently this thing didn't charge overnight.
I meant to be charged my laptop.
Did we get the God of War trilogy too early?
I'm going to pull.
Maybe pop those questions on, are they on the dock?
What's up?
Are those questions on the dock?
in case your shit actually does that.
Oh yeah, they're on the dock.
Yeah, they're on the dock.
We're good here.
Let's start with Mesh, who writes in,
and it says,
absolutely fantastic showcase.
Had something for everyone,
but I think it was a mistake
to mention the God of War trilogy remake
at the end.
It seems like it's at minimum
two years away, likely 3 plus,
and I don't think Sony needed
to slip back into that old habit
of announcing a project
so many years in advance.
This could have been saved
for a closer to the Amazon Prime show,
for example.
I also have one from GameGio,
saying,
The God of War announcement wasn't all that hype.
I just have PTSD from in-development announcements,
so I expect that trilogy to be released five years from now.
You're not far off from that.
I am, I think if it were a brand new project,
I'm way more okay with you all mentioning,
mentioning something that far away.
We're doing the intergalactic is right.
Right.
Let's say, hey, we're way out there.
A remake of a trilogy and a,
announcements of that nature whenever it's like, hey, we're bringing back this thing or we're
remastering this or we're remaking that game or whatever, those need to be a lot closer to
to release date. Those need to be like three months away from the release, if that, you know?
Now, I'm on the opposite side, Bles. Yeah. You know what? I like this announcement. I like it early
because you know what we did the first time that we watched Fallout? Man, they got to make a remake of
this right now. Where's the remake? We were all let down when there was no remake, right? Now you know
after this Amazon TV series that you're gonna,
there's a remake somewhere in here, right?
Like, I like knowing this.
And also, this isn't a major announcement for me, right?
I've played the God of War games.
Sure, I'm excited for a remake,
but this isn't something where I'm like,
gonna be checking my wristwatch all the time, right?
It's like, hey, they're making a God of War trilogy remake.
I'm okay with that.
Like, I don't, I don't think this is that's big
as we're making it sound of like,
oh, now I've got to wait five years for this.
It's like, it's a trilogy remake.
If you wanted to play the games,
you could play them.
See, them announcing it like this makes me think it's going to be bigger of a thing.
And I don't know if that's to the detriment of this or if that's the benefit of this.
I think maybe what they needed was a two-second shot.
Hey, these are remakes.
This is what the remake is going to look like, right?
I know that's impossible to do this early on because they probably don't even have like an example of what that would be or like a showable example I should say of what that would be.
But I think when you just say we're remaking these iconic PS2 games, remakes come in so many.
different forms. And so like them saying we're early in development, us having to assume it's
years and years away, I'm expecting something blue point level. See, that's funny because that's
where we divided yesterday on the conversation of when they said, we'll be back with the next time
we announce this, it will be a big deal, right? And you guys, you talked about like the redesign
kind of, right? And I said, no, the next time they announced this, this will be we're three
months out or it's releasing today, right? Because in my mind, if we're not doing a full
redesign and we're really pushing this, right? It's like you've always,
already been there, done that, right? So it's like, I don't need to see this again. If it's a,
hey, guess what? The God of War trilogy is here. We're still a year or two years out. It's like,
no, just drop it, right? Like, we know what we're getting. You're remaking it. That's awesome.
But if it is a redesign, it's the big thing, then that's a big deal. But I think it's just
drop it next time. This is what I'll say, because I have two things for it, right? One, I think
Pearson Chat might have actually mentioned this. They're bringing back the VO. And I wonder what
what that looks like if you're maybe redoing voice work or what does what is what does his
involvement in this look like as far as going back and retail tailoring things and redoing aspects
like that my other thing is god of war ps2 still plays pretty well you could have just ported
the either the ps3 remaster that they did or just i guess remaster it again those games are
pretty flawless as far as how the gameplay feels um if you're going to go back and say you're
remaking this? Yeah, I expect
this to be redesigned.
I expect this to look maybe like
the modern God of War games as far as
picking this up and playing them today.
Do we know a timeline on
the God of War show right now?
I know that we're getting there and we're announcing
people, but like they haven't filmed it.
They're not editing it. They're not
ready for post-production here it is,
right? I got to assume we're a year
to a year and a half out.
Do we think this lines up at all with the end of it?
Right? Like our always dream with fallout?
Hey, Fallout ends.
Here's the new game.
Okay, but I would feel more,
I would be more in your line of thinking
if we were only casting people
that were from the OG trilogy.
But everybody getting cast
are in the Norse mythology stuff.
We're getting like Thor being cast.
We're getting, you know, everybody.
You're talking about the TV show.
Everybody from the last two games
have been getting cast.
I, and this is a different discussion,
but I think that like closer to when the TV show
comes out, you get the PS5 Pro director's cut edition of Audubour 2018 and Ragged Rock,
as opposed to, I think this game is probably two and a half to three years out. I think this
game, I think this trilogy, based on them saying we're super early in development to where they
couldn't even show a screenshot or concept art, that to me tells me that we're way further
away than we think and this thing will come out like, you know, maybe a year after the TV show comes
out or something.
Now, I don't think you can go wrong with having more, though, right?
Like, Fallout is a little bit of a different beast of you tell your own story
and Fallout.
But like, we've jumped from, we want Fallout 3 to Fallout New Vegas.
We've gotten 76 and 4 with updates, right?
Like, I don't think you can go wrong if this show goes two seasons, three seasons,
right, of having a God of War 2018 remaster or bundle edition with Valhalla and also
tying it in with a remaster of one through three, right?
No better way than having this.
team come out and be like, hey, you might love the show.
What if we told you there's a story of Cratos before the show?
You can play it now with this ultimate remaster.
And depending on how the show goes, I'm sure they have long, long-term plans of eventually
we're going to adapt the Greek god of war games into TV as well.
And so like this being there waiting for the audience that watches that, let's say probably
at that point seven, eight years from now, we'll be sitting them.
Again, sitting there, I don't know if that's like the long-term planning that they're trying to
intentionally do because that's so far out.
But I think the goal here is for IP to just be synergistic all around.
And so to Mike's point, yeah, like if we get to season two of the God of War TV show,
even if we're still in the Norse realm, like, it could be cool to be like,
yo, these remaster or these remakes are out so you can get the origin of cradles to see how we
ended up in the Norse realm, right?
Like, I think there's something there to it.
But I think it all just feeds back in until God of Wars is one of PlayStation's biggest
franchises.
And it's their original, an original franchise.
And so they're going to do it.
whatever. They're going to make a Metroidvania
that's pixel art. They're going to make remakes of these
things. They're probably going to bundle in 2018 and
Ragnarok and they're going to have the TV show
coming out. It will be interesting to see
everyone's hype and interest level on this, right?
And how big and different they go
with it, right? Is this something that at
every showcase, now people will be
clamoring for and going, man, when are they going to
announce that God of War remake? When is
this coming, right? If that says, right,
of like, hey, you announced it too early, right?
Now I'm going to be sitting here waiting for it.
Or is it just going to be like, hey, when they announced it, we're all
going to be happy and it's going to be cool. But it's not like, when I look at PlayStation's
Rolodex, this won't be high on the list of I have to see this next, right? There's a lot of other
games I'd rather them go to and talk to. I have the weird thing of, I think the longer,
the longer before we see this thing next, the higher my expectations are going to be for it.
If we see it pop up next year and they're like, yo, all right, here's what it looks like,
I'm probably going to be expecting something smaller. But if it's not until 2029 until we see
this thing next, I'm going to be like, yo, this shit better look like fucking
God of War 2018.
Speaking of God of War,
Roger actually sent me a write-in that we had
from, I think the full username
is seeing a picture of a white boy and saying,
Jordan, is the name of the person,
who writes in and says,
having an S-tier studio
waste their time remaking games
instead of working on something new
is awful and a perfect encapsulation
of the industry right now.
If you're, I mean...
So they're thinking that Sony,
Santa Monica is not making other things right now?
Yeah.
that's, I saw this one I didn't initially
include it because I didn't, for me
it is the thing of I don't think
you can say that. We know
we know so many, we know nowadays
that teams have to be super
flexible and have
different departments
working on shit. I like
I don't, I don't
in my heart of hearts I do not think that
the whole studio
is dedicated to 300 or whatever
for whatever it is are working on this.
Like there's no shot for that. Like there's no shot
for that.
Like, there's no way.
It's 2026.
We've seen all of these games that you love and know worked on by so many teams,
so many different groups come in and support each other.
It's like it's not just Sony Santa Monica making this.
There will be a number of teams coming in to help because the other parts of the teams
are probably making your next big game and the other game after that, right?
So I don't think you can look at it and go, oh, all 300 are working on this.
I mean, absolutely not.
The fact that I, when this sort of 2D Metroidvania got a war,
kind of being, you know,
rumored here and there.
I thought part of
Sony Santa Monica was working on it.
I thought they had like a little team
of 20 or whatever working on this
Mediterranean. The fact that it's
mainly a completely different team who worked on
the backyard sports games or whatever.
It's cool.
Okay, that was what I was like.
I was there a dog in the studio.
I hear like little pitter-patters
and I'm like, what's going on here?
Do you think if you picked up that dog right now
I'd let you pick it up?
I've never picked up the dog.
Yeah, I think he's very pickupable.
I think he's chill.
I think he's more chill with me nowadays.
No, he's like,
he's just so low to the ground.
He's not a dog that gets up.
You know what I mean?
Some dogs get up on their feet.
Cole, you got to get up, man.
This dog doesn't get up like that.
He doesn't get vertical.
If you have a little treat for him, he'll get up.
He'll get up.
Trust me.
This dog is a very horizontal dog.
I don't think you said a T-word in front of this dude.
Wow.
As of 2024, by the way, according to Wikipedia,
Sony, St. and Monica has 250 plus employees.
And yeah, that's my thing is, we know Corey Barlog is working on a new IP.
And expected to be a.
big thing. And so it's hard for me to go, man, we're all, we're wasting all these resources.
How dare you go back and try to remake the games that people love from the PS2?
Like I, if, if somehow we got the information that no, actually the whole studio is doing this for
the next five years, then I'd be like, oh, yeah, that's, then I'd be that looks. Then I'd be
disappointed. Yeah, then I'd be kind of disappointed. I'd prefer something new. But I think when we're
talking about the way the industry works, and I think they mentioned this, right? Let me pull up the
the thing that Roger sent me.
They say it's a perfect encapsulation
of the industry right now.
I'll give you that in terms of
the video games industry
is in a place right now
where companies need to do
what they can do to make the money,
how they can make it.
And so like...
You need to go back to IP
that made us the money
at the beginning and they hold that tight.
Yeah.
If you have something that's a surefire bet
like remaking this is a god of war
too.
Yeah.
Like if you...
God of war.
Then do it.
Yeah.
Like if that is what is going to secure
Sony, Santa Monica to be able to make the new IP
Corey Barlaug game and also to have something that's God of War in the
interim and then return to God of War whenever this is done,
I don't care. I'm going to play this and probably like it.
I get the feeling right because we have, you know, for me on the Xbox side,
but just a gamer and generous, like, we've had a lot of Sony of like,
last of us one remaster, last of us one remaster, last of us two remaster.
We're getting the Last of Us one and two, rebundle, rebundle.
And you're like, this is just a lot, right?
But for me, God of 1-1-3 isn't that recent.
right? Like this is a old game that's getting a remaster.
I'm excited for this. I'm okay with this.
But also I can't even, you know, hindsight being 2020,
I don't even look back at the last of us stuff in an annoyed way.
I think it's easy to get so, but it's marketing.
The TV show is popular.
Like, duh, you know, we complained about Fallout out not having stuff.
You know, now would it have been awesome to have had an arc rater style,
last of us multiplayer game to kind of coincide with the last of us TV show.
That would have been great, but that got canceled off or whatever, but all of that just makes
sense. That's just marketing. You put out something new, whether there's a whole lot of new to
give or not, you'd be dumb not to. It's marketing and it's paying the bills. Yeah. Video games are
expensive as fuck to make. And the video games industry, like I said, is volatile. So like, if you can
squeeze that juice out of the IP, and I know the milking part of it is annoying, right? Of like,
oh, shit, they just keep putting out the same thing over and over again. That, I understand the
annoyance of it, but you got to pay the bills. It's like the reality of it. And so if this means I
get to get a new thing later around the line, I'm okay with it. It doesn't ruin my day at all.
Now on the flip side of that, we can always, with the caveat, you know, whenever I'm talking,
I always just wish I could have like permanent lower thirds. So people always know, like, here's my
actual belief. Like, yeah, it'd be great if those CEOs could make 30 million instead of 50 million.
Oh, of course. And that money could be push, you know, but like. I think they
No, yeah.
That's just not the reality of things.
Yes.
We're going to move on, but before we do, I want to do a couple of things here.
I want to read a couple of super chats like this one from Omar Gonzalez 5666.
Oh, no.
Who says, great job.
Mike, you did a great job hosting.
And thanks to the whole crew for some great content.
Mike Lemos 87 writes in and says, I agree with Mike and Andy.
I played PlayStation my whole life and only built my first PC back in May.
Mouse was easy.
Keyboard was hard.
Way better.
Once you get on it, especially with the game.
in like Overwatch, right?
I learned with ALO,
and I think those are two good onboarding ones.
I would never throw you into the war zone
and make you train in the war zone.
That was a nightmare.
That was too fast, too insane.
I think Overwatch is like a perfect learning curve.
Andy always says it, just play a single player game.
Play a single player game.
Like a Doom is a great way to learn.
But truly,
honestly, if we spent 12 hours of nothing but Overwatch,
us in a room, you would love it.
You would love it.
You would love it.
I do, I think I played Starfield keyboard and mouse.
Like, there are games,
maybe they're slower pace that do work for me.
It's just the, it's getting into that competitive aspect.
Like the single player stuff, I can do well enough,
but it's when, it's when these fucking, you know,
try hard to breathing down my neck, you know,
I fucking spawn and all of a sudden, like,
they're in my spawn killing me.
I'm like, oh, God.
But you also keep in mind that whenever you play with us,
you're going to be put in the keyboard lobbies.
Yeah.
And a couple of days of, like,
is going to just have you so much higher
instead of, like, ready level.
But yeah, I would say,
my advice when I was,
first learning keyboard mouse in 2020
was like to anybody who was
interested in playing keyboard mouse
was like Mike said play a single player game
play Ghostrunner. You know it would be a perfect
play Robo Quest. High on Life 2.
Oh yeah. Oh yeah. You could try it on that. That is true. That is true.
I played control.
There you go. Dude, I wish I played
control on keyboard mouse. Yeah, that was a good. That was a console game for
Oh, MGLX Super Chats and it says a hot take within a hot take
God of War Greek trilogy remake announcement
wasn't big for me. I've played
those games, but I prefer that kind of redux over Horizon, the Last West, or Days Gone remasters,
which is kind of what we're just saying. Yeah, yeah, you're, you know, you're talking remake versus
remaster, which is always the question, but, you know, if we, if this game comes out and has
a lot more different camera styles, like, unless, you know, if we're getting a screenshot
comparison of the old god of war versus whatever this remake is and it's like a perfect one for one
but one side has updated models updated lighting updated particles updated everything that like
because i'm wondering are they trying to change perspective at all not saying that they are going to
get close to the more recent god of war games with like behind the back third person sort of style
but are they going to do a bit more with what the camera
style because God of War, the old school game is very, very zoomed out, very like, you know,
kind of old school actiony type style stuff. And, you know, the camera style or the camera angle
would change here and there. But if they start doing a lot with the camera, then that's like,
oh, they're going like the extra mile with this. It's not just an asset sort of recreation.
And we'll do one more before we move on from, I mean, this, if fits in the conversation
we're having currently, science dog official says, my hot take, I don't want a remake of the Greek god
of war games. I want Sony Santa Monica to make something new, which kind of feeds back into the
conversation that we were just talking about, which is you're going to get something new from
Sony Santa Monica. The rumor is that you're going to get it. You're going to get something real
soon. Real soon. Yeah.
Cenobe sounds like you're going to get in about two months, three months. You're going to get
an announcement. Get ready. Yeah. When we get ready. Dude, I don't even, I need someone to
like throw away all of my electronics when God of War comes out. So I don't have to see
people complaining about nudity being censored or whatever
or like
just how the internet is going
when the remake comes out
just how like the woke is that you know
taking you know titties away from
like I just don't even want to be around with the discussion
they're not going to take out the tities
well you're talking about in the in the remake of the games
in the remake they're not going to take out the titties
it might be less
actually
not even gratuitous because like
it's Greek mythology
and they were fucking
maybe fucking it's horny it's horny
Game with Thrones is horny.
It is horny.
Game with Thrones.
You know what?
People might get mad if they take out
like the tap square to bang
because that was a thing.
And you would like,
it would be,
the camera shot would be on the vase
that's next to the bed.
It would be shaking or whatever.
And it was kind of juvenile.
Yeah.
So yeah.
You know what?
Yeah,
take my phone away to you.
I don't want to be on the internet.
Destroy my shit.
Yeah.
I'm going to be real upset about that
if they do that.
But something that you shouldn't be upset about.
Something that you should be real happy about
are the benefits that you get over
on Patreon.
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Wright said and says, Hot Take.
PlayStation wants Horizon hunters gathering to burn in hell.
It's their bastard son they banned to the Shadow Realm,
aka the PlayStation blog.
They're bearing the sins of Jim Ryan,
except Marathon,
which they have to sell to justify
their multi-billion dollar acquisition of Bungy.
Didn't we just get a 10-minute video about them?
Ah, but it wasn't in the state of play.
Well, it wasn't in the state of play.
Yeah, but nobody saw it.
A nice developer direct style of like,
hey, we're going to talk about this game.
We're going to educate you on what it is.
so you don't agree
I mean it's just like
are they banishing them to the shadow realm?
No I think Horizon is getting some love
and letting people play in the sandbox
and they're trying different things with it
We're also looking at a Sony that it was like
What five years ago planned to do nothing
But a bunch of live service games
And we're still kind of redirecting the ship
Or maybe a little bit away from some of those
But there still are some that are going to make it out here
And you will be the judge if you like it or not
The thing I will say
I was all surprised not to get just a little
reminder or a little like a quick trailer with saying the name or not the name the date of the like beta
or playtesting that they said that that's a great call yeah because like with both marathon and gosiota
legends there's just a lot going on in the next couple weeks for PlayStation I feel like you want to
get that out there drum up some excitement for that to get people in or maybe they just don't care
about that many people doing the play test when is the play test you think toward the end very close end of
february i want to say they said and so like if that's the case give me another little trailer and then
him with a date for that.
Other than that, though, I think they've treated this the right way because
Horizon Hunter's Gathering needed the 10-minute breakdown of
this is what this is, this is what the game plays like, like,
I think you need that kind of breakdown for this game, and I don't think that
would have served to the state of play well.
I think that would have slowed down the pacing of the state of play.
Yeah, now the audience says it's a closed beta test and it's ND-D-A.
Oh, okay, then never one.
It doesn't fit what, yeah, a normal play test to me that you would be promoting and sharing
would be.
It feels like that game is still in the works.
Yeah, fair enough.
But I'm a Dauntless guy.
I like Dauntless.
That's the Monster Hunter for notification one.
And I thought they did a great job with Dauntless.
And I'm very excited.
I've always wanted to share monster hunting,
Robo Dinosaur dreams with my friends.
And so I'm into it.
I'm going to give it.
There was a little of night rain in there.
There's a lot of night rain.
Yeah.
Now, the only thing that I wasn't the biggest fan of,
and it's not like, I don't want people,
I don't want the haters that think.
that I'm like totally on their side.
Sure, sure, sure.
Because I do like the art style.
I liked the way it was like shaded.
I liked the way it looked in certain situations.
It was like, whoa, this is, yes, this is stylized.
And we've seen a million stylized games.
Like we've seen a million other types of art directions.
But this one just has like a different kind of polish on it.
Yeah.
In a way that, you know, when I look at,
I mentioned looking at a beast of reincarnation and going like,
yeah, but this just has like a different sort of,
I don't know, framing of it, but I don't want that for my robodinoes.
I love the fact that my robodinos are so intricate and, you know, almost transformers level,
like that's going too far, Michael Bay, Transformers level, but I love all of the little intricacies of there,
of, yeah, the modules and all, and the simple block style, I say block style, but like the simple
shape style of that art style
kind of detracts from that
and that kind of bums me out
otherwise like I think the humans
look cool and kind of the
environments and everything like that but
I when
we were reviewing
forbidden West and
I talked to Blessing the next day
and was like can you imagine just the
multiplayer monster hunter style game
of shooting off the pieces of the robots to try
to use that piece to upgrade that piece of
armor because you've been waiting to get that one drop and that one's really hard to get,
like chasing that sort of high,
I think this night rain style of game is still going to be cool and satisfying and fun
based on how a lot of the boss fights looked,
but it's still like,
there have been a lot of games coming out recently that are almost exactly what I want.
And like,
this is just missing a lot of things for me,
unfortunately.
Yeah,
I wonder what the conversation was for Arsenal.
Because I remember when this first started being talked about,
I believe it was like leaked first,
but then they had the job posting.
And in all the conversations about it,
the art style was emphasized.
Like in the job posting,
they put up a couple years ago,
they said,
we're working on a multiplayer game
in the Horizon universe
that's going to have a new art style.
And it seems like that's something
that they've been leading into
this entire development process.
I wonder why.
Like, I wonder why that was the conversation.
Yeah, it's odd that they didn't point
to go to Sushima legends and go,
hey, have we thought about trying this, right?
Yeah.
Like Andy just described the fantasy,
I think we've all had that experience, right?
You play Horizon,
you see that giant snake robot and you're like, oh man,
imagine me and four friends running around monster hunter style on that one.
It is surprising.
They didn't point to legends and go, hey, this found success.
Yeah.
Maybe you should just try this.
Or even the thing of like, hey, we have these assets.
And like, not that it, not, I mean, kudos to them for not just going,
hey, we can asset flip this thing.
But I look at something like Eldon Ring Night Rain,
and they were able to get that out the door.
And guess what?
It looks like Elder Ring.
It feels like Eldon Ring.
And it works as a multiplayer game.
I think that's kind of what we wanted out of hurried.
Horizon Hunter's gathering.
I think with how good Horizon
Forbidden West looks and just how
amazingly that
that
Gorilla makes Decima Engine
look and how, like, just how
awesome and polish those video games look
and how amazing they are visually.
I, like, it would
have been a perfect situation for
me, in my opinion, to be able to
create a character that I want with
that engine.
And
when we talk about,
game style and game mechanics.
I understand why games like this do the pick a class and like that character is that
and this character does healing and that character is the tank or whatever.
But it's like I felt the same with Nightgrain where it's like, I want to create my dude
and then let me put my dude in a bucket of this is my tank guy.
Oh, yeah.
I want to, I want that level of customization.
Your characters look so good.
This world looks fantastic.
It looks amazing.
Why you would make a multiplayer game that's not in the most visually impressive,
one of the most visually impressive video games you've ever had.
Why you would choose to not do that, it's like kind of crazy to me.
Did you ever play the Forbidden West DLC?
No.
Oh my God.
It somehow looks.
Echoes of the Broken Heart or something.
No.
The one that went to Vegas.
Burning Shores.
Yeah, the one where they went, not Vegas.
No, Vegas was in the main.
No, that was also in the main game.
L.A.?
Vegas was the main game.
Yeah.
I think it was L.
but that game somehow looks even better than Horizon Freedom West.
Like the character models in the DLC in particular had me like, yo, this is crazy.
It's great.
I mean, Destrani, too, I think, had that as well because they're working off the same engine.
We got another hot take from EOF Gizmo who says hot take.
Some cool multi-platform stuff in this, but first party-wise, we got a logo, a very ugly 2D god of war,
a multiplayer game that looks bad, a multiplayer game that everyone was hating on last year,
and a multiplayer that's free DLC to an existing $70 game.
It's a solid 7 out of 10 show, but slap Sony on it, 10 out of 10 greatest ever.
Not a hater, just really don't understand the lack of consistency across platform coverage over in the U.S.
Mike, why do you love PlayStation so much and hate Xbox?
Oh, my God, man.
I've always been a Sony pony.
I ride for the Blue team.
I just love PlayStation their catalog.
Talking into that controller.
Exactly. I was playing Sons of Sparta and out of nowhere,
Dominus called me on my controller and I said,
this is the coolest thing I've ever seen.
Very odd.
I've seen this take a couple of times now.
And yeah, I really liked this showcase.
I think the pacing was fantastic.
A lot of the games really, almost all,
only two games didn't speak to me.
Everything spoke to me.
I liked the announcements.
It is exactly what I'm looking for from PlayStation because I already know
the big games. I know about Wolverine
right now. I know that we are
working on intergalactic, right?
So it answered the questions that I needed in the
close range, right? I think we always talk
about the show me the three months, six months,
give me a year, give me the
two years, five years out, right? And so
I got what I wanted out of this,
but I am different, right? I am a multiplayer
gamer. I enjoy multiplayer
games. I know that the PlayStation audience
when they hear that, they do this,
because they don't want that, right? Like, I
am someone who wants a so-com
to come back. I do enjoy
Ghost of Yote legends, right? Like,
this speaks to me. And I know
that the PlayStation fan base
is not that. I want a third person
action adventure, narrative-driven game.
I want more uncharted. I want more
Last of Us. I want these games
that are iconic that made this platform
go. And unfortunately, the
leadership at PlayStation changed that.
About five years ago, they saw the
money was somewhere else. And they said,
shit, we should be doing that. And then
the audience spoke up and was like, actually,
That's not why we're here on this platform.
And now they're trying to get back to that, right?
I don't ever grade showcases on the strength of the portfolio,
of the exclusive portfolio.
Like, if the showcase brought hype and had me excited for a lot of the games,
I don't ever go, yeah, but 80% of them were third parties.
Like, I don't give a shit about the, because I'm playing on PC,
I'm playing wherever I want to be, right?
I don't, I think maybe it's a different story if you go,
okay, but what does this say about PlayStation and their portfolio?
But I don't really give a shit about that.
Because it had the, like,
even the games that were already known quantities
were shown in a way that looked better.
And that's also a rarity where whenever we see,
like, we've already seen this game before.
And I think maybe James Bond was maybe the only one that we were like,
I'm tired of seeing this game.
Like, I just want to play it already.
But usually whenever we get known quantities,
it's either the same trailer
or something that's less hype
but I thought they still kicked
ass with showing off stuff that looked
even cooler, Control Resident being
one of them, Cana Bridge of Spirits
being a brand new one,
Beast of Reincarnation having another
cool showing like they
even the games that we knew about
still looked cooler and so like I just
based it off of was I excited
was I happy during the showcase
and yes I really was
my take bless? What's that?
just get up tight about the number.
If we didn't put a number to this, and we just said, I had a good time.
That was a great showcase.
That was really well done.
This is one of my favorites.
That's one of the reasons I hate putting numbers on it.
Writing this because, yeah, if I didn't put a 10 out of 10 on this, then we wouldn't
be seeing that, right?
If it's like, you just say, hey, this was a good time.
Oh, man, I'm going to call it my friends and tell them to watch this because I enjoyed
the games.
Like, that's all that would change.
And then we wouldn't have this because too many people get caught up with the numbers.
I think I like the numbers if we were to cut off the cameras and it'd just be between us.
I think once we let, and of course we bring in such a large audience when it comes to the showcase reactions and stuff, right?
But I think once we say the numbers, the reaction gives me such anxiety where I'm like, if I give something a number and if I give the next thing a different number, they fucking freak out.
That's why you got to sit here, you know, look.
And then the one time I didn't give, I forget which one I didn't give a number.
I think it was Xbox because Gary didn't give it a number.
I didn't give it a number.
And then somebody was like, oh, but if it was PlayStation blessing, we'd give it a number.
And I'm like, I can't win.
There's nothing I can do.
There's nothing I can do.
Let's talk about the hot take, though.
Give me back, read me back the first party stuff,
because I agree.
I like to the third party showings.
I thought it was a solid one.
Let's talk about Sony's portfolio right now.
What was the rundown that they weren't happy about?
So they said, we got a very ugly 2D god of war.
That's Sons of Sparta right there.
Coming from Megacat Studios,
a team not inside of Sony Santa Monica,
holding up them, whatever they're making.
It's a new God of War game inside of the sandbox.
We always love more.
More franchise, more love.
I like that.
I mean, yeah.
Nintendo put out like a billion different Mario spinoffs.
You know what I mean?
Like, let other tactics was a fantastic time.
Let other IP that aren't Nintendo continue to spin off and do weird things with them.
I saw a good blue side that's a BS to him.
Talk about how Mario was such a good way for Nintendo to get people to play things that are more experimentative that they wouldn't play before.
Think about how many people play sports games because Mario's the star.
You know what I mean?
There are people that own a switch.
where every year they play a new sports game
because it's Mario.
Yes.
I think...
They play Dr. Mario's missing.
Exactly.
You know, that's a different genre of like,
this is a true crime.
And that's a new game you didn't know about
that's out today, right?
Yeah.
Adding to your year of games right now
that are exclusive to your platform
and giving you more games to play, that's one.
So they also say a multiplayer game that looks bad.
I think that was...
Four loop.
Four loop, okay.
Four loop.
Four loop, yeah, we have concerns about four.
Yeah.
We all have concerns.
We all have concerns about four loop right there.
I am not of the opinion that for loop looks awful,
but I'm totally fine with anybody having concerns about it.
But if that was the only thing shown,
then maybe I would feel more of that way.
But it's all about like this delicate dance
and this like perfect chemistry of things,
of the right ingredients being thrown in.
And like I mentioned yesterday,
if God of War, Son of Sparta
isn't a
shadow drop,
then I'm probably less high on this.
But if God of War,
Son of Sparta shows like 2027
or fall 2027, I'd be like,
okay, that was all right.
But there's hype that leads into like,
whoa, available now, that's cool.
And that's one of the factors
that leads into like one an awesome showcase, you know?
A multiplayer game that everyone was hating on last year.
That's Marathon.
Marathon.
Okay, Marathon.
They've got back redesigned it.
They're going to get a second chance here.
Yeah, people are excited for it, I feel like.
I feel like Marathon is a thing that people actually are looking forward to now, right?
Momentum is definitely on the up swing with Marathon.
On the up.
Yeah.
Okay.
I mean, what else would you want from Bungy?
Right.
We're not ready for Destiny 3.
So this is another project that gets you to a Destiny 3 or whatever is the next big thing.
I don't think their whole studio is like, we're going to bank everything on Marathon right now.
And a multiplayer that's free DLC to an existence.
$70 game. That's Ghost of Yote Legends.
Which fuck off. That's good. I'm excited for Ghost of Yote Legends.
You have four there. Yeah. I mean, that looked awesome.
You have Wolverine this year. You have Soros. They also didn't mention, they didn't say
Kana, which opened the thing. Which is coming out this year and is a big new first party game.
Seven. What other games are coming this year from place? Oh, coming this year.
Saros. Did you say that? I said Soros and Wolverine. That's seven games right now on your
list. Yeah, I don't know if there's much else. At least that comes to mind. Probably I don't be the show
like we always get.
And it'll be the show.
Okay, yeah, yeah.
Tokon as well.
Tokon fighting.
That's nine games coming to your platform, right?
We always talk about like, oh, man, Nintendo right now, the person wrote in on the last
week's Nintendo cult takes like, oh, man, for the year, they've only announced two games
so far, right?
It's like, yeah.
They just gave you nine games to look forward to for the year.
And it's January.
Yeah.
Let's bring in one from Ryan Pauala Higgins, who says,
Konami having more time in an hour-long state of play,
than PlayStation first party titles isn't a good sign for the state of PlayStation first party studios.
Yeah, until they announced the next Metal Gear is exclusive to PlayStation,
then you're going to be losing your minds, right?
It's about partnerships.
It's about teamwork.
Hey, Mr. PlayStation here.
Yeah, Mike.
You get in bed with these groups because, like, remember who you are.
Looking forward to the future.
I'm going to shake you and be like, yo, remember who you are.
You're Mr. Xbox.
But yeah, I go back to the Andy's thing, which is I don't really care.
Like I like PlayStation first party titles because I like the studios.
You know, I'm looking forward to the next thing from Noddy Dog or Sony Santa Monica or Insaniac or whoever.
But yeah, I'm...
Konami has such a treasure chest of IP that they've been sitting on for so long.
So yes, I'm going to be very excited when they show up and they're like, oh, hey, here's what we're doing with Metal Gear.
Here's what we're doing with Cassavania.
Here's a new one from the developers of Deadcells.
Here's the weird octopus game that looks weirdly quality.
Here's the fucking JRP.
the fact that they're back making games and seemingly pushing to actually have like production and budget and things behind this, that's exactly what I want.
I want them to be successful with it because I want these IPs to be in rotation.
I think if this showcase was sort of prefaced with we're going to get some looks into the big first party stuff and then we got this.
I was just never under the assumption that Nottie Dog's going to.
to show up or that the next Corey Barlogue Sony Santa Monica thing is being shown off or we're
going to see what Sony Bend is working on. I was never under that assumption. And so that's why
I look at the showcase and I'm not immediately going, ooh, I'm worried about Sony first party
because we know what's missing from this showcase and those games are just further off.
And those also seem more like summer game fest adjacent type release or or an
announcements. One more in this similar conversation. Adam Bren says, while the state of play was good,
Sony is still not giving us a reason to turn on the PS5 if you're on other platforms. They rely
heavily on third party to keep people interested. For me, this reminds me of the conversation
that me and Mike were having in the top 100 Xbox games conversation where we saw a lot of like
third party Xbox 360 games on the list. And my argument was that Xbox 360 was dominant that
generation. And so when I think of a
Bioshock, when I think of many third party
games, even though I know there's like a little bit of exclusivity there,
like I think of Xbox. I want to be on the biggest platform.
Yeah. Yeah. And I think games on the biggest one. You know,
business wise right now, PlayStation,
console wise is
the platform, right? Like when you're talking about the PlayStation
versus Xbox at least. And so
yeah, for these third party games to be announced
and associated with PlayStation, that's
to their benefit because if you're buying a third party console game
right now, most likely you're buying it on PlayStation.
So for them, it's a W.
for them that's like, yeah, no, we have to revolve
our strategy around this because
we are the third party platform.
So, I think there's that
and also, again, I don't care.
Like, show me any game.
You know what I mean? Announce a Nintendo game here.
I don't care. I'll take it. I get excited.
$2 super chat for him rotating castes. Hot take.
Snowmike Mike has the best style
in the office. Oh, that is a hot take.
You should see what I'm wearing right now.
Stand up from Mike.
Thighs out.
Zero color coordination.
It's not even
Well, we're going to get active today
That's why I wore this
Because I thought
Oh shit we're getting active
Let's not overdress with some pants
Mike, we're gonna get up
Yeah, overdress the pants
You get so many
It's overdressing
This is what I want to shout out
To the Rydens this episode
Is that they were actual hot takes
I like them and they're fired up right
I think I like your hot takes
That's why I like this one
That's why I like this one
That get me excited to talk
His Greg will pull in the interesting
Conversational point
Yeah I'm like sure
Whatever whatever whatever
The name of the episode is hot takes
So I'm looking for hot takes
And so shout out to people that wrote in with your hot takes.
We don't hate you.
We're just disappointed in you.
I want to bring in, and we've got to land this thing soon, but there's some good ones in here still.
We're hanging.
Hot Dog Man writes in and says, this is as good as the state of play gets.
But it shows how badly an actual full showcase is needed.
It seems Sony would rather give an intergalactic away to the game awards and maybe do just one big announcement per state of play,
then have a mega hit after mega hit all competing for news coverage by the time the stream ends like
Xbox does every year.
Okay.
What I'll say is that I think this works better.
I've been saying this for a while is that PlayStation Showcase,
I don't want to say it's dead, but like,
I don't think they know what the plan is for PlayStation Showcase.
I think PlayStation is very much just jazz is when we come around to May season,
all right, if we have enough first party things to announce,
we'll do a showcase.
We always talk about how tough it is to get all of your team.
things to line up.
Or in different areas of what they're doing to be like, all right, let's all line up on
this specific dates.
Oh, Andy, you're not ready yet?
Oh, okay, that's not good.
Bless, you're so far along.
You're ready for this.
Like, it's very difficult to organize that many teams, right?
And also, they don't have that many teams to put on some giant showcase, right?
When you really break it down, there's not a lot of teams here.
No, and I think this actually works better.
I think doing the more better paced out, state of play in February,
state of play in June,
state of play in September.
Each of them will have a big announcement there
and then we'll use Summer Game Fest
and Game Awards.
We have other big announcements to make.
I think that gives shine
to all these different things you have going on.
Why are you putting everything
in the same showcase at once
to then just like, you know,
live in obscurity for the next three years
as we're all asking,
all right, where's Wolverine,
where's this thing,
where's Intergalactic, where's FISN.
Like, if we're being real about
the marketing cycle of these things,
this is the better way to do it,
in my opinion.
That's my hot take.
The last PlayStation showcase.
Three years ago.
It was the one that had all those multiplayer games that we were upset about.
Hell yeah.
Fair game.
Yeah, and it was the last one.
And it also kind of feels like that's where they said,
let's put this on ice for a bit.
Let's rethink this because not only is Jim Ryan leaving,
but, you know, this multiplayer strategy is just not working.
We had fair games, Hell Divers 2, update or whatever.
Immortals of Avium, Ghost Runner 2.
Phantom Blade Zero was the first time we saw that game.
Also, Middle Gear Saw Delta Snake Eater,
along with all of the other known quantities of shared world shooters or whatever.
Yeah, but I think that's where a lot of them were first shown.
So I think we got Concord there.
Concord.
We got, I think you said Fair Games.
Marathon was first revealed there.
Yeah.
It's been a long time to the showcase.
And I think, and I don't want to say that's a good thing, but I think it's better.
Do you think we ever get another one?
Do you think we ever get something called Showcase Ever Again?
And will it be like, that's when we're announcing Barlogs thing.
That's when we get more intergalactic.
When the PlayStation 6 is revealed.
Yeah.
I think it'll be that.
And I think it'll be like, here are the big things that we have coming out that we want you to buy the PlayStation 6 for.
Yeah.
And maybe we get like another one after that if they have more things talk about.
But I think it'll be the same cadence of, hey, at least for the rest of the PS5 generation,
let's take it easy.
Like we have a good cadence right now of state of plays
And one thing per state of play of like the big big thing
You know it also you add there Mike
Crossfire Sierra squad
You love Crossfire
You love
Got that bag that's what's fun and control
Crossfire X
Control resident
Let me see if I can pull one more
Again you guys wrote in with some good things
I might do two more depending on you like
I like spending time with you too
Hmm let me see let me see here
Do you guys want
A hot take that we're all
all gonna disagree with?
Do you guys want?
Yes.
I want that one.
That we're all gonna disagree?
Okay.
Yeah,
one of each.
Lane Brian says,
I was disappointed in control showing
as I am not sure on the combat style.
Oh.
No.
Question is, do you guys disagree with that?
No.
God.
Or,
wait,
yes.
You do disagree.
Yeah.
Yeah.
Oh, that's hell like, damn.
Okay.
Yeah, massive disagree.
I thought,
like I was mentioning earlier,
it's,
it's,
really tough, I think, to show off
a game that already looked cool
and had us super hyped.
And then if you told me, we're going to show off
Control Resonating, and I'm like,
okay, well, it better be better than the last
one was, and it was, seeing
all the different boss fights,
seeing the cool kind of
weapons swaps and things of that nature.
It could just be that maybe you're not super
sold on melee combat, but I
thought it looked great. Yeah, it's probably just not a
combat system for you then, right? If you're not
hype on that. I think you won't
really know until you hold the controller in your hands as far as how it feels to make that impact.
I think all the weapons and all the style and all that stuff looks good to watch.
But I feel the idea of, okay, but like, you know, combat systems and, you know, when I'm
tapping square, like square triangle or whatever the control scheme is, I don't know.
But like, I don't think you actually know how that feels until it's in your hands.
But I'm not, for me, I'm not too worried about it.
I would say would I prefer having the service weapon?
floating throwing shit, yes.
I still would prefer to be
Jesse Faden or if somehow
Dylan got the service weapon, but
I preferred that third person style more just as good of how awesome it was
and it's like I want more of that control feel
but I'm not in any way
bummed out that
this is the direction because it still looks sick
as hell. Yeah.
Let's see. Okay, let's hop into super chats
because we've got a lot of super chats in here starting with
AK who writes in and says Horizon
Hunter's Gathering coming out this year.
great because it ensures that dustbloods will come out a week later.
Not a hot take, just a fun little comment there.
We did have a little confirmation from Jeff Grub and some good news about listening to the Katakawa
investors call.
Jeff Grubb, check it out on GameMess Minute.
Game Mest Mornings?
No, but Game Mess Minute for the TikTok channel.
Oh, okay.
Talking about the Katakawa investor call, how Eldon Ring, Tarnas Edition on Switch.
and DuskBuds are both confirmed and slated for 2026.
It will both come out before the end of the year.
Okay, okay.
Could they get delayed, maybe?
But that's what the investors are saying.
Omega Buster writes in and says,
let's be honest,
those Sony PlayStation gamers just say they want innovation,
but just want copy and paste Sony third party,
sorry, Sony third open slash semi-open world action games.
Embrace change.
Love you, kind of funny.
Sound like Snowbock Mike the Xbox fair.
There he is, like the spirit of,
like Mike the,
Xbox fan entered your old megabuster.
All you guys want is your
PlayStation Swap.
Kick it on the console awards again, I see
over there.
Halfway through the PlayStation's Day to play yesterday, I almost called it
quality slop. But I was like, I want to
end the slop. I'm tired of, there's
so much slop, and I'm just tired of it.
So,
we got one more.
I'm going to pull in.
But from who, though.
From who? There's a lot of good riders here.
El Capiton
2293. You're right in and says,
God of War Remix will either be one big, full-priced game merged together,
or three $40 to $50 games.
Keep in mind, the Norse games each take about 30 hours to beat.
The OG trilogy is about 30 hours combined.
This I find interesting.
I don't think you separate them.
You think it's going to be just one big game?
God of War one through three?
I mean, I don't think that...
The collection?
Like, I think you have a menu that has, like...
I don't think that they just continue on,
but I think it'd be weird to kind of package
them separately. What about selling them as a collection and selling them individually for
less price? Yeah, maybe. I could see that like 70 bucks for the collection or 40 bucks for each one
because you make more money that way, whatever. Yeah. I don't know. I don't see them coming out
at different times, no. I don't think it's going to be like Final Fances of Rememique. No, this is a one and
done situation. This is, we've remade the three games. Here they are in one big collection. Or you can
buy them individually. But I don't see
us piecing that out over
nine months to a year plus
of like, here's, here's one.
Now here's two. Here's
three. That would be insane.
The crazier things have happened.
Business. Business.
Big business, man. Because what if, listen, if you
if you parse them out, you can
charge the $40.50.
You know, you can get away with that.
Line goes up.
I really don't know how you package
these. I guess it depends on what the scope is.
Because if there are what I'm talking about,
which is I boot this thing up and it looks
like God of War 2018, these will be
three different games and it will be like Final Fantasy
7 remake trilogy.
But I don't know if I'm expecting that.
Oh my God. We got a special guest
in the building.
Oh God. Flew in
all the way from Malta.
Whoa. Wow.
Oh, wow.
Wow. He's here, everybody.
and play some tennis with me later.
Wow.
Johnny,
Johnny Ace.
Johnny Ace is here, everybody.
The Ace is wild.
Thanks, dude.
Balt has the best coffee.
Tennis is on, baby.
Stay tuned.
Ace is up.
That's going to do it for us today, ladies.
Johnny Ace is looking real good.
That's it for games.
That's it for games.
We'll close from a right in from Tom Blackburn.
He says, that chicken game looks like.
busy work.
Oh, is he calling it
Biomuton?
He's calling it Biomuton.
He's just called the
chicken game Biomibon.
I don't know if anybody on the planet,
like there was only one person
on the planet of,
you know, how many billion,
six billion?
How am I to live on Earth?
Eight billion around.
The amount of,
there was only one person on the planet
who said,
little biomuton and it was
Snowbike Mike.
I was trying to think of jokes
this morning,
just regarding the chicken game.
Because we're saying
a lot of cock yesterday and I was like what would be the best
cock pun and the best one I could come up with
because he's fucking Bing Burley looks like the rock
was Dwayne the Cock Johnson. Oh, I like that.
Thank you. Okay. See, I was nervous about it.
Were we saying a lot of cock jokes?
Yeah, that was one person who said it.
I think it was us. He got his kudos
in the slack. And it wasn't Andy and that was disappointing.
Yeah.
I like all ups and chats is not bad.
You like that. Kevin likes the way I say it, 10.
Of course this. Say what Andy.
Say it. No.
Say it.
Say it.
Say it.
Say it.
Say it.
I'm not end of the show until you say it.
God.
It's just a word.
Conk.
There we go.
I didn't say with confidence.
I know.
He didn't.
Of course, this.
He reveres the big D.
It's been kind of funny games cast.
Each and every weekday, we get together and talk about the biggest reviews,
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If you love what we do, support us with the kind of funny membership over on Patreon,
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Enjoy right after this,
Mario Tennis
Beaver. Party mode is back.
Party mode is back and it's about to be a good time.
I want to be sweating. Did Roger play
to unlock more stuff? We'll see.
I love that Andy before this episode.
He goes, do we got someone that can unlock some people?
Like, Annie, we're the only ones in the office.
Greg's gone. Tim's gone.
Kevin's running the show.
The vibe is nice, though.
Bray and Tim should leave more often.
Yeah.
It's more laid back.
everybody's having fun until next time i miss them but our pleasure to serve you
