Kinda Funny Gamescast: Video Game Podcast - Zelda and What Wasn't at E3 - Kinda Funny Gamescast Ep. 74

Episode Date: July 1, 2016

Colin reviews Mighty No. 9, our reaction to Zelda, the biggest games, not at E3, and what we think is in store for the future of Marvel games? (Released to Patreon Supporters 06.24.16) Learn more abou...t your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:08 What's up guys? Welcome to the first ever episode 74 of the Kind of Funny Games cast. As always, I'm Tim Geddes, joined by the coolest dudes in video games, Colin Moriarty, and Greg Miller. Lola's over here too. Lolaing around. Lola around. Lola Gagan. Lola Gagging. Gotcha. Sounds sexy. It does sound.
Starting point is 00:00:28 Yeah, does it? Yeah. I'm with that. Anyways, this is the Kind of Funny Games cast. Each and every week we get together to talk about video games and all the things we love. you can find it over on YouTube.com slash kind of funny games where every Monday through Thursday a topic's broken out and thanks to you
Starting point is 00:00:43 we're now over 200,000 subscribers. Yeah. Thank you. Thank you. Thank you very much. Yeah, E3 was awesome. Got a lot of growth there. Put out a lot of videos.
Starting point is 00:00:52 65 videos. Oh, doctor. They all performed really well. They surprised you. It was surprising how well they performed. That was awesome. I hope you guys enjoyed that. If you did, please give us feedback.
Starting point is 00:01:04 Let us know what you want more of or less of next year. at E3 and for just conventions going forward like this. There's not too many things like E3 but there's Paris games week games com I think I'd like to do talking over the press conference bits. Oh nice. That would be like that a lot. And you know if something crazy happens
Starting point is 00:01:20 like Crash Bandicoot you know. You get that reaction being announced and you get me freaking the phone's off. It was really funny three. It was really good. It was. Oh my God it was an excellent E3. Yeah. I came I was thinking about last night. I couldn't sleep. I was just like man. Last week E3 happened. It happened. It happened. And it was amazing.
Starting point is 00:01:36 When we were driving out to the airport, we drove past the convention center. I just had that deep side. Like, it's over. It happens so fast. And it all went smoothly for the most part. Yeah. No, it was great. I mean, I can't believe all the announcements, all the trailers, all the everything.
Starting point is 00:01:48 I thought it was just like a, it revitalized D3 for me. I mean, I'm always in love with D3. But this year, I was just like, yeah. Yeah. Yeah. This shit is here to stay with the talking over the, the talk over the press conference thing was the only thing I didn't like doing because I felt like I was being watched, watching something else.
Starting point is 00:02:03 Like I was opposed in a focus group. I didn't like it. Because I like to like take my notes Yeah Because people like look at like I have to see When I'm watching something Or listening or paying attention
Starting point is 00:02:11 To something I have the same static look at my base And not sad or happy I'm just in different I'm listening And everyone's like look at how sad Or disappointing how long I'm just trying to listen What they're saying to me so I'm
Starting point is 00:02:21 You cracked a smile when I freaked out No no I didn't Like Greg Who just sat there stoic and then talked shit Great immediately Crash Bandicoons man Yeah we can't wait for more We can't wait to play those three games
Starting point is 00:02:33 They each very well The camera some more I am interested just as a tangential kind of thing with the crash remasters. They said from the ground up, I don't believe for a second that those games are being remade. I think a lot of people think that like they're going to be given the Ratchet and Clank Trie. No, it's not. It's not. There's been a lot of rumblings, a lot of interviews going off here and there like random little sources.
Starting point is 00:02:52 He said from the ground up, that's a direct quote. But it's not. What they're doing is they're going in like they did with the uncharted section. Where it is being remade from the ground up, like game wise, but it's not ratchet and clank. It is just upraise. We'll probably get the widescreen. I'm hoping for an orchestrated soundtrack. How are they going to do?
Starting point is 00:03:10 I wonder how they're even going to do widescreen. This is what I'm interested. I don't know they're going to be able to do it. It'll be interesting to see. No reason to. All you do is run straight at the camera, the whole goddamn game. That's not.
Starting point is 00:03:20 You're right. Sometimes the camera's behind you run down a very small corridor. A lot of it, you get blown up. You guys, you know, you've convinced me that these aren't good games. But then I'm like, no,
Starting point is 00:03:30 you guys are wrong. You guys are straight up wrong about this. Okay. I've been like, The internet is a blaze with excitement for these games And when they come back They're a place for the internet's very easy to please No, it's not
Starting point is 00:03:41 Very easy to please with these big announcements In so many ways And when they come out And they play them again Then you see the other side No, these are fine If all the classic platformers of the Super Nintendo Genesis era
Starting point is 00:03:54 Can stand up like the Disney games And all the other floating games That are fucking awesome This shit stands up too Like are they Is it Mario? No it's not Mario
Starting point is 00:04:03 Of course not Mario Yeah, but it's fucking awesome. But you have to be careful with what you asked for with these games too with like, I was not always but when Mega Man 9 was released, I thought to myself, why isn't this in widescreen? And then of course it changes the whole balance of the gameplay.
Starting point is 00:04:15 Like the bullets stay on the screen longer and so you can't fire quicker and stuff like that. So there's got to be reason. And the games rendered in a specific way. I don't know that they're going to be able to get those games in a widescreen unless they zoom in or something which they're not going to be able to do either. So I think what I think what you're going to get is.
Starting point is 00:04:28 I think you're going to get, I think you're going to get, but they're made within the frame of the, I don't know. I'm this the excitement about Crash Bandicoot I never I never understood Crash Bandicoot so I'm not gonna pretend like I do now All three of them
Starting point is 00:04:39 In 1998, 1998 He had a higher Q score than Mario Which was a significant thing Back in the day It still was significant But way more significant back then He had a Everyone knew who Crash Bandicoot was
Starting point is 00:04:49 So I was definitely the minority On that those games sold huge But I just feel like To the point about new Crash Bandicoots Which you're never gonna get Unless this sells very well So people should go Support this shit
Starting point is 00:05:00 Their money down on these This is exactly what I wanted. I've spoken about this many times now, but like I didn't, I don't want it a crash for yet. I want these to come out. I want to be master the three good games. You want them revitalize. You want them back in public opinion. People care about them.
Starting point is 00:05:13 Let's get this thing back and let's have people understand what makes crash special and then go forward and give us a new one then. Because or else we're just going to get a new crash and it's going to suck. We all know that that would just suck. Yeah. So there was a great like documentary video essay that just came out.
Starting point is 00:05:27 Look it up on YouTube. It's Crash Bandicoat. Decline of an icon. I think it's card. It came out the last week. Surprise you even watch it. Forgot his name. What do you mean? What? You just keep drinking
Starting point is 00:05:38 the crash Kool-Aid. Surprise you even watch this. God damn crash Kool-Aid. The truth. It's awesome. It's like a 15-minute thing that kind of dissects what happened to crash and why it went from good games to horrible games.
Starting point is 00:05:46 Yeah. And I really, really fascinating stuff. But I didn't realize how well the original crash game sold. All three games, top 10 best-selling PlayStation 1 games. All three of them sold more than Final Fantasy 7. Mm-hmm.
Starting point is 00:05:58 Bam. They were all over 10 million copies sold, I think. Mm-hmm. The, yeah, Crash Panic was huge. They turned those games around really quickly, too. And the other thing, too, as they did back in them. The other thing that this video reminded me, and I played a little bit this weekend. I had to.
Starting point is 00:06:11 There was a little jittery about the whole thing. Everyone's like, oh, Crash's this 90s relic and stuff. The, like, marketing was a 90s relic. Crash himself is like a loony-tuned thing. He's like, goofy and stuff. He's not like, I'm fucking rad and cool. Like, yeah, his idol pose. He does the DX crush shop.
Starting point is 00:06:28 He's wearing jorts. He's more just kind of. Kind of like not knowing what's going on and like weird and kooky and wacky and like animated with all of the stuff. It's not like he's like this fucking too cool for school. That was Sonic in the Adventure Days. Yeah. Adventure days for sure, for sure. Just reiterate that.
Starting point is 00:06:43 Anyway. Anyways. Moving on to other great, you know, successors to games. We all loved Mega Man, right? Let's talk about Mighty Number 9. Colin, what do you think about it? I think that it's not good. And I think that, I think that was, I think it was pretty obvious.
Starting point is 00:07:03 wasn't going to be good for a while, actually. I think we just kind of avoided the reality of the game for a while. I think that the first time I played it, which was years ago now, I knew that it wasn't going to be like this fantastic game. I remember the first time you played that you came back and he said it doesn't, it isn't Mega Man, it's different. It's this. It's more action based. Yeah, it's not Mega Man. And that's, and that I think is a disappointing kind of thing. You know, a friend of ours from Deep Silver who's, you know, they obviously published the game, tweeted out today that he was disappointed with some people's reviews, which I understand. I mean, but saying that like people are expecting
Starting point is 00:07:33 are docking the game for not being Mega Man or whatever and I'm like well no offense but the game was marketed and funded as a successor to Mega Man so we do expect the Mega Man game I mean I don't I don't know like how else to put that and there's some
Starting point is 00:07:48 there's some features of the game that are Mega Man asks such as the non-linearity and you get the boss's weapons and stuff like that but the game is just a soulless husk It doesn't feel like anything. It doesn't look like anything. It just, it looks cheap.
Starting point is 00:08:06 It looks amateurish. It has voice acting is fucking awful. The, the storytelling is silly. They had a chance to rectify what the technical limitations of the NES Mega Man games wouldn't allow them to do, which is to tell a cool story and have cool bosses and which were, and it's so weird that like these 8 bit Mega Man games is shit on this game. There's shit on it. And from a graphical aesthetic, like,
Starting point is 00:08:31 Mega Man games have an identity, especially with like two and three and moving on from those games. Like they look like Mega Man games. They have a feel. They have enemy diversity. They have geographic diversity. It's this 2.5D graphics garbage that makes, that really hurts my number nine, I think.
Starting point is 00:08:46 And also I think that it's just, it's easy. For the most part, there is one part of the game that we can talk about. That's ridiculous. But it's easy. It's score-based. It's all these kinds of things. So I just, I don't, the more I play it, as I tweeted out yesterday, the more I play it, the more I don't like it.
Starting point is 00:08:59 I never liked it beyond the mere act of playing, because I think there's a good gameplay hook there. I just don't understand how this is a successor to Mega Man. I don't understand how this is a successor to Mega Man. I don't understand how this was funded to scratch the Mega Man itch. It doesn't.
Starting point is 00:09:15 Colin, you just got Tony Hawk Pro Skater 5. Yeah. I didn't know what happened. Usually it's me that, you know, wants these games that we all know are going to be bad to be good, but this time it's you. How does it feel? I mean, it feels bad because feels bad man because that's what I was saying
Starting point is 00:09:31 on Twitter and I had reflected to a few people where I'm like this is it like I've kind of come to accept this is the game this is the game that they worked on for years that I feel that I feel like could have been made as a fucking school project by some programmers and some animators in
Starting point is 00:09:46 at USC that's the thing right do we see so many indie games at packs that are doing Mega Man better than this does yeah doing this kind of game even if you don't if you want to take Mega Man out of the equation and doing this kind of game better like I just the more I look at it, I just, I don't hate it and I don't think it's bad. I just think it's so mediocre and so unremarkable that it's amazing that it came out of
Starting point is 00:10:08 any creates, which is a studio that makes fucking fantastic games. And that it came out of Inifune's mind, which is a man that designed, you know, help design Mega Man design all these robots and this gameplay and, um, helped produce some of the great Capcom franchises of the more recent years like Anamusha and Dead Rising. like he's no slouch and I don't understand how this game came out the way it did and the way it looks
Starting point is 00:10:33 and it makes me scared for these other 2.5D revivals like Ega's ritual of the night although I think that game's gonna be way better and that game was playable and people out of Ethering people did like it I didn't get a chance to play. So I don't know I just think that Mighty Number 9 is a man
Starting point is 00:10:49 what it is is it's a fucking huge disappointment and it's just so like I said that it's just unremarkable. It's just so bland and boring. I just don't care about it. I don't even care about it. Now that you've moved to acceptance,
Starting point is 00:11:02 what does it mean for Inafuna as a creator? What does this mean for Recur? What does this mean for that other game? The Red Storm or whatever is it? Oh, Red Ash. Red Ash. Red Ash. Um, so I don't know anything about that.
Starting point is 00:11:12 Like Red Ash or whatever. I saw Recourt E3 and I think it looks fine. I think it looks again. It looks like. Yeah, I was going to say, does it look like Mighty Number Nine looked? Yeah, in a way. I mean, it's just, I mean, it's different.
Starting point is 00:11:21 It's an open. No, no, I don't mean, does it actually look? I mean, like, are you getting the same vibes of this? Yeah, I think, I mean, they're probably charging $40 for, which I am pretty sure was not their intention the entire time. I think that maybe it was, but I doubt it. Recurl looks fun, but it looks just generic. So you look at, like, Inifune's other games, like Soul Sacrifice, I think was fine. It was good.
Starting point is 00:11:44 It's just like, where is the magic? That's the kind of the question I have. And a lot of people are asking, you know, you've asked, and it's brought up, like, is Inifunei's Suburb for this? yes, like, you can't take away what he's done. And he's a great man. Like, I remarked when I was at E3 that it's so weird. He knows who I am. He comes up to me and shakes my hand and all this kind of thing.
Starting point is 00:12:03 I love him. Like, he's a nice man and he's like a, and he means well and he's doing his best. But as a creator, like we expected more from him. And I feel like this game being pitched as a Mega Man successor, being pitched some sort of Mega Man, some sort of spiritual game like Mega Man, it's just not. It's just not Mega Man. I don't see what in this other than he pew, pews out of an arm cannon and uses enemy attacks
Starting point is 00:12:25 is Mega Man. You know, like, the enemy attacks are fucking lame. You know, like, the, the user interface is bad. The, I just, I just, I don't know, I just don't understand, like, how any, especially with any creates, I don't understand how any creates made this game. Any creates made Mega Man 9 and Mega Man 10. Those are fucking awesome. And they're indistinguishable from the old Mega Man games. Like, that's how good they are.
Starting point is 00:12:49 Like, you wouldn't, not be able, as I said before, I think on PSI, I love you. If you mix those games up with the exception of the first one, which definitely looks like the first one, but if you mix up two, three, four, five, six, nine and and ten, and said to a person who just knows games, but doesn't know Mega Man, just doesn't know anything about games, find the two that were made in the 21st century. They wouldn't be able to do it. Yeah. Like, that's how, that's how awesome those games are. And they make, they make Gunnful, which is a great new franchise, and they make Gal Gunn and they, and then they're working on ritual the night and all these games, and then they make this, turd?
Starting point is 00:13:15 You know, like, you know, like, I mean, you can point to you can point to you think? I feel like, I mean, when you look at it, I mean, I don't know. It's just like when you look at it with concepts, which inifune company's concepts, like, any creates has a great track record. Comcept doesn't. So like at some point, you have to kind of call it out as it is what it is. I don't think Deep Silver did the game any any, any favors obviously with its fucking awful trailer and its lack of messaging about what was going on with the game during its delays. I think they totally dropped the ball there too. And I think that's obvious to everyone. But the game is the game is the game. And it's going to sell.
Starting point is 00:13:48 or not based on the merits of the game and it's word of mouth and it's bad word of mouth and it earned it. It's not bad. Like I said, the gameplay hook there is cool. The idea of shooting enemies and then quickly dashing through them to gain multipliers or whatever and keep your killing them or whatever.
Starting point is 00:14:03 It's cool. It's a nice idea. I just don't get it. I just don't get it like there's like 10 different enemies in the game. I feel like there's like no enemy diversity. I feel like that everywhere looks the same. It looks empty and static. These 3D graphics suck.
Starting point is 00:14:18 Yeah, like, and there are games that look beautiful in that aesthetic. I know that that aesthetic is cheaper to make, and that's why they do it. That's why they don't do 2D, flat 2D with sprites and hand-drawn things. Like, I understand all of that. But the game suffers as a result. And I know the game didn't raise enough money to, to be able to do that art. I know Ego said the same thing, and they raise way more money for ritual of the night. So I don't know.
Starting point is 00:14:40 I'll be interested to see like what, like, it's only now getting into people's hands as we record this. And I'm interested to see, like, if people disagree with the critics, because the critical reception of the game is bad. And even Sonic's talking shit. Even Sonic's talking shit, which I thought it was, I thought Sonic's tweet was both, the Sonic the Hedgehog tweet was both funny and in super bad taste. Yeah. Especially because Sonic the Hedgehog categorically sucks. So like, I don't know that. Yeah, but that's what his social account is.
Starting point is 00:15:01 That's all the thing. He has embraced that. He has embraced that. Like so, but I mean, it's just like, I know that, but at the same time, it's like, I don't know. It just seems a little tasteless to make for a developer or studio to sanction making fun of anyone else. Especially when you're Sonic. but that's but that's my that's my dimension to do you too
Starting point is 00:15:20 especially when you're Sega and you're falling off a fucking cliff so and if it wasn't for Atlas Sega has been falling off a cliff for so long though that's just their modus operandi at this point that's all they know that's their world so I don't know so to me it's it's disappointing and I'm sad for me
Starting point is 00:15:37 but I'm also really sad for people that were looking forward to this there are a lot of people there are millions of people really that seemed to be looking forward to this game and when that the Kickstarter went off everyone he was in that was that I mean people I don't know if your memories span that long, but that was like the first real video game Kickstarter that came around where everybody was like,
Starting point is 00:15:53 this could be the future. If a creator you want breaks away, they could go do this. Obviously double find found their success, but I'm talking about somebody coming out and being like, fuck it, I'm gonna make a game,
Starting point is 00:16:01 I'm gonna make the game I'm known for and I'm gonna do it without anybody in my way. And everybody's like, yes, amazing, here you go. I was there in the room when he announced it at the PACS during the panel, and I remember everybody lost their shit.
Starting point is 00:16:13 And again, granted, when you're in a PACS panel, people get excited about stuff. But even the, people with that IGN. Like that was one of those things like, we need to do a conversation right now. Get this up.
Starting point is 00:16:21 This is news. And then I remember that video did, like it was the highest performing video of the entire show. Yeah. Which just shows the power of that type of announcement. Being the first among Kickstarter where now you can't get anyone to cover your Kickstarter with a 10-foot pole. Exactly.
Starting point is 00:16:35 So if you could take a step back, if you weren't a Mega Man fan, do you think that this game holds up at all? No, because I just think it's, again, it's unremarkable. Like, why would you play it? In other words,
Starting point is 00:16:46 if it has no, if you have no, if you have no connection to Mega Manor in a Funet or old Capcom games of which were some of the best games ever made at the time, then why would you play this at all? Because it doesn't, it's just not fun. It's like not the idea is
Starting point is 00:17:02 that the gameplay is fun enough and fluid enough to play, but I asked the question why. Like I'm even asking my question like why, like these characters suck. Beck sucks. You know? Like call sucks. The doctors suck. Like Like there's just there's just no heart and soul
Starting point is 00:17:19 The game doesn't have a heart and soul So as fun as it is to play It's like playing I love civilization Because it's fun to play And there's like these reasons And I know it's a jump for a PC strategy game But there's like this this huge reason to play the game To learn it to like understand it
Starting point is 00:17:34 Because there's like all of these different Threads that make it worth playing But when you jump into my name number nine The only reason you would play it is because Inafunei made it Otherwise I don't feel like And again I don't want to say the game's bad because I think that like bad games speak for themselves and I don't think this game's bad. I just think it lacks everything
Starting point is 00:17:49 that makes a game good. It's just mediocre. It just exists. It's just there. And Inifune can do better and any creates can definitely do better. Back to my point that Deep Silver is filling that void that T.SQ left. I'm like, here are all these mid-tier games that you have no real reason to care about
Starting point is 00:18:05 but they're there. Homefront. My number nine. Yeah, like if I had, I mean, I've only played if I only played my number nine a few, a couple of stages and I thought it was fine. know that was fun. And I was excited to see the whole game. I was excited to get back into these robot master type enemies and like to get the war and really learn about the world and stuff. But if I had
Starting point is 00:18:23 Deep Silver only got involved with the game late. And if I was playing the game, if I had access to the full build, I play the game, I'd be like no way in hell were republishing this. So like I don't see what they were seeing or what they thought like this game was going to be. Maybe there's just a lot of money to be made. Again, the money, the game was paid for. Just the ability to work within a few. People are going to buy it out of morbid curiosity. Mega Man fans like you had already pre-ordered they were in.
Starting point is 00:18:43 Yeah. So I feel. It's hard. It's like, it's hard because you, I want, there's no game I wanted to be great more than this. And, um,
Starting point is 00:18:52 this tells me that we need to take a step back from our nostalgic points of view about that if we're going to get these new games, they need to be done right. They need to be done the right way. Or they're going to ruin how we feel about the games to begin with. And I really feel like any creates and Capcom nailed it with Mega Man 9 and Mega Man 10, of which Inafune produced those games. So the troubling thing to me is like in Afune,
Starting point is 00:19:18 and I don't presume to know the ins and outs of his situation in Japan and the situation. It seems like he burned so many bridges and obliterated so many mores of the Japanese gaming culture and the way Japanese games are made that it's like, is he able to now go back to a publisher? And like, is he, would Capcom take him back? Like, could he get his $20 million budget to make a real Mega Man game? Could like these fences be mended so we can get the, in a phoony that we know and love and perhaps like that's what he he needs to be under that umbrella
Starting point is 00:19:47 or is it like is he like persona yeah exactly is he like he does he have the scar a letter now because he did all these things and people wanted to see him fail and I wonder if people in Japan are happy that mighty number nine is not good you know and I don't mean the gamers I mean like the people in the industry maybe some people sure sure like he scorned them and their way of doing things so there's a lot of like deeper questions than just the game I think with mighty number nine about like where does com step go from here red ash was a failure in terms of like getting the, I think the anime Kickstarter was like all mixed up and fucked up like in there
Starting point is 00:20:16 and the way they're getting, like there just seems to be a lot of confusion about where in a Funane concept stand. And I think mighty number nine is emblematic of that confusion because might number nine is in of itself a confused game that doesn't know if it wants to be Mega Man or not. And it dips its toe in the water and that's fine.
Starting point is 00:20:33 But dude, you know what we want. So just give it to us or don't pretend that you can. That's all. That's that's the long and the short of it. and for the fun fluid score-based gameplay and all that kind of stuff that's there, there's no reason to play it. It's like playing on a gray screen
Starting point is 00:20:51 with nothing interesting. And I do want to say one of the worst design parts of a game I've seen in a long time is in my number nine late in the game and I was talking about it a little bit on Colin and Greg Live. And I just get,
Starting point is 00:21:02 I'll go back to it, I'm just like, fuck this. And I just start playing Grand Kingdom instead because it's just a way better game. You get to this point in a robot factory late in the game. The game's not, some people are complaining that the game's hard. I don't think the game's hard at all.
Starting point is 00:21:14 Like, by the way, I think that, like, one of my complaints about shovel night was that it was too easy. This game's even easier than shovel night. So, I don't know, like, I think people are just losing their chops a little bit. But there's one part of the game. Oh, you never had them. There's just one part of the game where I was like, where the difficulty spikes from nothing to extraordinary.
Starting point is 00:21:29 And it's obnoxious. And so there's a part in a factory where you have to use a dash ability over these, like, Insta Kill Spike, Pink Spike things, where you drop down, then zoom right, drop down, zoom left, drop down, zoom right, zoom right, zoom right, and get out of there, whatever. And I actually did it once, and then I beat the boss,
Starting point is 00:21:45 and then I died after that, so I had to go do it again. But, sounds like a terrible checkpoint. But there's no checkpoint there. Like, you have to go back, like, two minutes before that or whatever, which is not fine.
Starting point is 00:21:54 And it's so weird because Mighty Number 9 is like super fucking generous with checkpoints and lives and power-ups and like the E-Tank type things they have in there. Like, it's just like the game wants you to beat it. And, um, there's, so the idea of the game is moving fast.
Starting point is 00:22:10 Got to move fast. Gotta go fast. And the idea is going fast. So there's this part of the game like, so the mighty numbers, the might number one through eight are the enemies that you beat already. And they're your friends. Like you reprogram them and they become your friends. And they appear on stages at various times.
Starting point is 00:22:24 And so there's this conversation where you're jumping up and like three of them are talking to each other. And two of them were in the background and they're like shattering or whatever and everything's fine. But you're moving fast. So by the time you get to the point where you're supposed to drop, there's the of you, mighty number, whoever the fuck cares is like over, over the screen. and he's blocking you and since he's talking
Starting point is 00:22:42 you, he stays over your character model as he's talking, you just want to move and then there's black boxes with text on the bottom and all this kind of stuff and I'm like, so am I supposed to just sit here for 20 seconds on a speed run waiting for this to pass? Or am I supposed to be able to see
Starting point is 00:22:53 through the fucking character and then through the boxes of text so that I can do this part which I'm going to die because you're distracting the shit out of me? I was like, who designed this? This is awful. Like, I was like, this is just stupid
Starting point is 00:23:06 like, why is this happening on screen at this fucking pivotal moment in time when I'm trying to beat the game quickly and you're challenging me with a huge ramp up and difficult day I was like this is super symbolic of this of what the fuck is going on in this game who designed this dumb question you can't turn it off
Starting point is 00:23:19 is it one of those things for speed runs you can go into the menus I don't know I have no idea it doesn't matter to me like the point is that I'm playing the game normal game my normal first play through trying to just beat it over and over again you get really good at that part before that because you're doing it 20 fucking times trying to get through that part and these characters are on the screen bombarding it with fucking sensory overrule yeah and it's like I'm like who designed this
Starting point is 00:23:39 This is bad. You know? Yeah, maybe if you play Ex mode or something like that, they remove a lot of stuff. The point is that like, no one's going to play that their first time through
Starting point is 00:23:46 and you're going to find, and then you're going to encounter this thing and you're just going to be standing there waiting for them, you're going to figure out after one or two times that the character is literally hovering over you because he's talking to you. Like, who designed this?
Starting point is 00:23:56 Yeah, and that was, that to me is, that was when I was like, fuck this. I'm putting this down. I don't even, like, and people were telling me like, don't even, you know,
Starting point is 00:24:04 you always say don't be up a game's ass you don't have anything to prove I'm like, I just want to, I need to beat this game. You know, like, to just see it through. But the fact that they have ambitions for a sequel and stuff like that, yeah, good luck. You know, like, you have, you better blow this entire game up and do it all over again if you want to have any chance of having a sequel that anyone cares about. Because it's wrong on almost every level. It's just too bad.
Starting point is 00:24:24 They can take that gameplay and put in another game with different. And there would be expectations would be different. But our expectations are totally set. If we have a problem as the insinuation has been that we are expecting Mega Man, then that's your fucking problem. because you are one who promised us a Mega Man successor. Yeah. And we are not getting it. So yeah, I'm pretty pissed about my number nine.
Starting point is 00:24:42 But I also am conflicted about it, knowing in Afune as a man, not that we're friends or ever, but knowing who he is, knowing the content of who he is and like how funny he is and how kind he is and all those kinds of things. It's hard to say, like, you fucked up. But I don't know who else's problem would be. I don't think it's a, I don't think any creates is the problem. You know, like, I just don't know about that. So we'll find out when Bloodstain comes out and Gal Gunn and all those kind of games and we play
Starting point is 00:25:04 them. If they're bad, then they're bad. Well, I mean, Galgun's gonna be Galgun. Yeah. I'm giving this girl an orgasm with a gun. That's the game. Game of the year. So, anyway, it's not expensive. So if you have a morbid curious, morbidly curious about it,
Starting point is 00:25:16 then, you know, more power to you. But that's definitely a game that'll be on a discount sale in no time. Oh my gosh, you'll hold your horses on that one. Yeah, and it sounds like every system ever, too. Yeah, and to their credit, they made to that PlayStation Vida version. Yeah, which we haven't gotten.
Starting point is 00:25:29 And to, to their credit, they did, he is taking a lot of the blame. I mean, they did what was supposed to be celebratory kind of stream that he seemed seemed super dejected and sad and was saying like you know people blame me blame me it's my fault and all this kind of stuff basically and I'm and I'm paraphrasing
Starting point is 00:25:44 but Kataku's got it all broken up you can go read it there or Polygon I mean scoops it's sad it's ultimately it's sad so you know hopefully if they do a mighty number nine two or whatever they call it it's way better than this but this game in no way shape or form deserves a sequel
Starting point is 00:26:01 not even close next up I want to talk about Zelda. We never got a chance of the wild. We never all got to talk about Zelda after we all saw Zelda. We talked about it. But it was before I saw it. It's before I played it afterwards. Oh, you did too?
Starting point is 00:26:15 Yeah. We've all played Zelda. Tell me what you guys thought. I liked it. I wish the demo was a bit more like, all right, you're into this section now and here's how it's going to work when you talk to people. Let's talk to a Gorgon or whatever and go do something like that.
Starting point is 00:26:27 Instead it was, you know, the, all right, you're just in this open area for 15 minutes, run around, figure out the controls, and then start from pretty much the start of the game and play through. And so I had to leave a little bit early. So I did the first thing where I got the spire out of the ground and then I had a jet or whatever.
Starting point is 00:26:40 But enjoyed what I played. Like I'm excited for that game. I do want to play Zelda. It seems like it's interesting. I like the idea of how Link just wakes up after being asleep for, what is it? Hundreds of years. I mean, 100 years.
Starting point is 00:26:51 You wake up there and you're like ready to roll out and go and you get a little tablet and you put it in everything. Okay. Tablets are dumb. We, you tablet's dumb. But whatever. Whatever.
Starting point is 00:27:00 I'm there. I'm ready. The thing I like about the tablet is I was worried about that when I first saw. And there was rumors on the internet over the last like year or whatever since they showed that first image where you saw it. Yeah. And it worried me that it might be all great. This is definitely going to be game pad. Yeah. Yeah. It's going to be a huge part of it. No, I think it's just more of an aesthetic thing. Agreed. It's just a fancy looking map. Yeah. So it's like, all right, cool. Doesn't seem like there's going to be more functionality than that. So yeah, that's exciting.
Starting point is 00:27:24 No, I enjoyed what I saw. The Firefox looks cool. I like the idea of cooking food and doing all that stuff. I like the idea of it being an open world Zelda. I mean, it won't be obviously. I think it was pretty clear won't be as fulfilling or as dense as witcher or as Skyrim or anything like that. But I'm still down. Okay, cool. I'm going to climb up there and then I'm going to jump on my shield and ride it down like a surfboard. That's awesome. Yeah, I think that's the most exciting to me is that all the physics-based stuff.
Starting point is 00:27:47 And I like that it is just kind of a big sandbox. And it's less open world in the traditional sense of like there. Here's a whole bunch of different task for you to do. And it is more like the original Zelda where it's just go. Yeah. There's a whole bunch of different stuff. You kind of figure out what you want to do. And I like that you can cut down the tree.
Starting point is 00:28:03 and they fall in different ways. So there's the physics there. But then, yeah, also you can get on the shield and use it as a snowboard to go down the hills and stuff. And it's just like, it's one of those games that makes you think, can I do that? Let me try.
Starting point is 00:28:15 Oh, shit, I can. Yeah. And that's cool because it's been a while since I've experienced something like that, especially in a Zelda games. Zelda games have been so kind of just, you know, rinse and repeat, same thing over and over,
Starting point is 00:28:24 which is why I'm happy that the demo wasn't what you were talking about. Sure. It's like, here you're in a dungeon, go do the thing. It's just that it's left me with this feeling, right? where I enjoyed the demo, but I really haven't thought about it since then.
Starting point is 00:28:34 Really? I didn't find the demo remarkable or mind-blowing. Like, it's fun. Sure, yeah, I'm totally in for another Zelda. I want to play another Zelda. But I haven't been sitting here being like, man, that was an awesome part.
Starting point is 00:28:44 And I want to play that. But I wanted to go do that. Man, the demo excited me, but what got me really going is afterwards, like after post-E3, being able to look at everyone else's demos and everyone else's gameplay footage
Starting point is 00:28:54 that they posted and just reading about it, the stuff that I didn't see because the demo is huge is crazy. There's so many different weapons. You can pick up You can use any weapon that the enemy's drop and stuff. In my demo, I got to use the little magnet thing a little bit. What I didn't know is that you can, the magnet attaches to anything metal, including your weapon.
Starting point is 00:29:12 So you can throw your sword, pull out the magnet thing, attach it to the sword, and then use your sword as a fucking, like, far away sword. Oh, far away sword, yeah. Better reach on your sword, sure. Fucking awesome. Yeah. That's super cool. You can do stuff like that. because that seems like the same thing that would be out of limitations, you know?
Starting point is 00:29:32 Yeah, 100%. So that's super exciting. And I like the, just kind of the system where there's the stamina. Yeah. So it's like you can climb anything. You can go anywhere. You can run whatever you want, or swim, whatever. But it's all based on the time of that.
Starting point is 00:29:46 And obviously the game goes on, I'm sure. You get more. Yeah, you like level it up. I think that's a really smart way to kind of contain the world and have it be open and very nonlinear. And, you know, you can kind of go wherever you want. straight from the start, while still limiting you from like going to the final loss. I agree that 100%. Like I think it's a really cool idea where it was too where I, you know, at one point I jumped
Starting point is 00:30:04 in and I into the water and I started swimming and he's like, I don't ever gonna make it. The guy next to me and then I'm like, oh, I'll make it. And then I died. I'm like, well, next time. And I couldn't do it then. I'm like, all right. Well, I'm not supposed to reach that now. You know what I mean?
Starting point is 00:30:14 Like it's clearly teaching me. I'm not supposed to be doing that right now. And that's how you figure it out. Yeah. And I also like that it's, it's Zelda enough and it's also different enough to keep me interested and be like, oh shit, like they're giving us what we asked for. See, I feel like that's what I'm going to get when I sit down and play with it and go through a straight play-through.
Starting point is 00:30:30 But yeah, for this game play-deme, it felt like, okay, cool. This is what I was looking for, and I think it's pretty. I don't think it's like gorgeous. I think there's not a lot happening in the environments. You know, people have been arguing about this online if the game is beautiful or not. I think the art style is beautiful. I like the world of it, but it is definitely, you know, sparse environments in certain sections. I mean, it's every last gen overall.
Starting point is 00:30:50 The sparse environment thing I'm not too hung up on because I'm not hung up on any But none of this is like, oh, fuck this game. It's just like, oh, I don't know. I would rather there not be stuff than just, all right, here's NPCs that have nothing really to say, but they're there. Yeah. You know, I like that it's more, like the wilderness, there isn't people just everywhere. Sure. Yeah, that makes sense.
Starting point is 00:31:07 It kind of just, everything feels like it doesn't necessarily need to tell you a story, but there's a story to be made if you want there to be. And I like the little pirate coves or whatever where it's like there's enemies. And there's a hundred shrines to go find and all that stuff. And I like that it's like, that's like, that's like, that's. stuff feels more important when there's not a bunch of random shit going on. Agreed. Agreed with that 100%. When you jump on the map and you see how huge the map is, but you look at a section,
Starting point is 00:31:31 you see all the different skulls and treasure chests like, oh, I can totally see this being a Ubisoft game or a shadow of Mordor where I set off and I'm going to go one by one to the, yeah, I'll get to the story or whatever, but I'm going to instead go try to clear out all these different things. I just, I like that it's a really different approach and the whole, the weather system and having to use the different, like, clothes and different armor and all that stuff to be giving you a reason to change. Yeah, exactly.
Starting point is 00:31:53 Which is kind of annoying because I was always a blue tunic. Of course. Once I got that water, once I got that water tunic, I was rocking it all the time. He looks dope as fucking his armor, though. Yeah, he does look cool. Yeah. What about you, Cole? I played it for about 15 minutes.
Starting point is 00:32:06 Now, the big caveat for me is that the, and this is fucking tone deaf Nintendo shit, is that you can't invert the Y axis in the, in the demo. So, like, I could not play the game effectively at all. And so I was, like, really struggling, because I play inverted, so I was, like, really struggling. And this happens every so often, like where a demo is like, no, you can't invert why. I'm like, you guys made a huge blunder on that one because we do exist.
Starting point is 00:32:30 We're breeding you out. So, based on what I, so I tried to like just play it. Keeping the camera kind of like level so that I didn't have to think about it too much. And what I found was a game that intrigued me a great deal. And I liked going into the menus and kind
Starting point is 00:32:48 of, you could tell how much more robust the game is not by the world, but by the menus. Sure. That there's like a deep, deep, there's a deep equipment currency in this game in terms of like, you have lots of armor.
Starting point is 00:33:01 There are lots of weapon choices. Equipment and gear. And like, to me, it was like, this is a real role-playing game. This almost feels like a Zelda, Zelda is actually a real role-playing game. I mean, we used to refer to Zelda
Starting point is 00:33:12 as being a role-playing game or having role-playing game elements, but it really doesn't. It's really an action-adventure game in its own way. It's a Zelda game. There's a little bit of non-linearity. You find that link to the past. There's a little bit
Starting point is 00:33:22 to like, obviously you're finding equipment, you can buy find things and not find things or heart pieces. So there's a lot of collectibles and optional things. So the spirit's always been there, but it's never literally been a role playing game in my mind. And this seems to be with its Skyroom influence where it's open world Western role playing game influence, which is obvious.
Starting point is 00:33:39 And I'm glad that they finally looked outside and found that other people were doing their games better, that they took that in. So when I was running around just for that brief time fighting enemies and kind of just exploring this wooded area, this sparsely wooded area, I found that it was, I agree. I think art is really pretty. I think the direction is really pretty. The game is super
Starting point is 00:33:54 dated looking. Anyone who thinks that that game isn't dated looking, I don't know if we're looking at different games, but like the gameplay, it looks like a PlayStation 3 game. I mean, you know, like, for sure. It looks like you're arguing that. Yeah. Oh, yeah. People got up. People are, yeah. People are still when you say that, of course. Oh, yeah, dude. I said that when I tweet out. It was like, I played Zelda. It looks super dated, but I think it looks
Starting point is 00:34:13 fun. I'm excited to play it. And I am going to play it. I'm going to play that game. Um, but people got really mad about that. And I'm like, dude, I just saw the game with my own fucking two eyes. Like, it looks like it was made five, six years ago, like for sure. So, um, but that doesn't matter. The content of the game, I feel like is going to be there. Um, and it made me intrigued about Zelda. I've been really down on Zelda because Skyward Sword, uh, just from what I saw, I didn't feel it in Twilight Princess is the real, the real game. I really got my real mainline console game from the series that I really got my, my hands on, on and was like, I just don't like this game. And with, um,
Starting point is 00:34:47 even the handheld iterations, like, I didn't really like Minish Cap, it was fine, but like Minishap was okay. The spirit tracks and whatever the fuck the other one was with the stylus on, I can't play games like that. So I just feel like Zelda wasn't being made for me for a long time. And when I played a link between worlds, which I enjoyed, I was like, okay, this is great, but this is, I've been to this world,
Starting point is 00:35:05 I know this world. Um, there's a nostalgic factor to this, but it, again, where is Zelda? Like, where is the Zelda we need and we want? I feel like I feel like maybe this is that game. So I'm optimistic about it. It brings back a sense of wonder to Zelda of what is over that hail.
Starting point is 00:35:21 you can mark anything and get there. So what will I find on that journey to that spot? Which I think's been missing for a while. Yeah, and I think that I like the idea of them spreading their wings a little bit and making a different kind of Zelda game that I think is certainly going to be outside of their own comfort zone. And I think that's why this game is taken so long to make. And that could be why the game is so antiquated, not only because it's running on Wii, which is super underpowered, but because it's been, it's been gestating for so long as well.
Starting point is 00:35:45 So, you know, I'm interested to see what the final product's like. I'm interested to see how long it is and a robot. busted is. And the one thing I'll say that I walked away from with this above all else is, and I don't know, I don't know that a lot of people out there can relate because I don't know how many people have been to Nintendo at E3 and played games there. They need to like not be up your ass when you're playing games and Nintendo. Like that was actually my biggest takeaway is the actual experience of playing the game.
Starting point is 00:36:11 No one did anything wrong. The people that I dealt with were very nice people. The man that was with me was very nice man. That was how. But it's like I've been playing games for 30 years almost. Like I'll figure it out. Like you're actually. like putting a ton of pressure on me by standing over my shoulder and chattering in my ear and
Starting point is 00:36:25 telling me what to do. Like, just, if you're going to give me all this time, just go away. Like, I'll figure it out. If I have a question, I'll ask you. You know, and I felt, I felt like it was a, I know this is a weird, like, insider gripe, but it was just like, I just played Horizon the day before. And they, like, I figured it out. Like, it took time, but, like, I figured it out. It was complex, but. And so that was, it made me not want to sit there and, like, really learning. I'm like, this guy's judging me. He wants me to see certain things. I really just want to learn how to play the game myself. What I really learned about this new Zelda game, too, is that it's super complicated.
Starting point is 00:36:54 Like, that was, that was the thing. And he wasn't really, he was trying to help me, but I was like, I could have just used a button map. That would have really been helpful to me. And it was there. But it was there. You know, it was just like, let me just, can I just, I hope Nintendo takes notes about this.
Starting point is 00:37:12 I'm sure they don't care. They don't care about anything. But, but like, you know, let me just play. And if I have a question, I, I'll ask you, I'm going to play the game my own, my own way, and learn the mechanics my own way. And I just feel like, I felt so much pressure where I feel like I would have enjoyed it even more if I didn't feel like I was having this person or these people around me, like, watching me everything I did as if I was going to run away with the Wii U console or something like that. You see that? Oh, I'm sure.
Starting point is 00:37:35 I'm sure. That's not the first time. I'm sure. Was it logic? It was logic. That was probably logic. So that was, so I, so that's just a minor insider gripe that I thought people would enjoy hearing because I just, I only experienced that Nintendo. See, I feel like the only thing was that in that 15 minutes.
Starting point is 00:37:48 do whatever you want. They were doing that to me too. And then when it was like, you started the game, they backed off. I think they wanted you get the mechanics down to an extent. Yeah, they seemed mad of me. They were like, all right, we'll go to the theater first. I'm like, I don't want to do anything that. Can we like just go upstairs and just like sit me at a kiosk and I'll play the game? Like, I'll, you know, I've played almost every Zelda game. I'll figure it out. You missed the cool reveal though, because then the screen went away and they
Starting point is 00:38:06 pulled up the thing and this door opened up. Yeah, it's just like, we had scheduled. We had scheduled. You had scheduled. You had kind of scheduled the things on our last day and that wasn't the original schedule and I needed the time to do something else. So I actually had to go quickly anyway. I was only there for 15 or 20 minutes. So that was just my minor great.
Starting point is 00:38:21 So my takeaways of Zelda is like, I think it's pretty regardless of the fact that it looks dated. I think that the open world nature of it, although we've had open world Zelda since the very beginning, I think the open world, very open world nature, I think will provide its own density, even though I think the game looks scarce. I think there will be its own density there. I think that if you looked at Skyrim the same way, you'll find that it's just as empty. It's just that there's little points of interest. I don't think you have to have this flooded fucking field of things going on all the time. So I agree with you there.
Starting point is 00:38:46 And I'm really super intrigued by the complexity of the control scheme and the complexity of what you can do. Some of it makes sense. Some of it doesn't. Mapping sword, for instance, I think to a face button was weird, but having, and I'm sure you can remap things. And having the arrow, like, you aim and shoot with the same button. Like, there's certain things where I'm like, this doesn't make any sense. You have triggers. You can use those.
Starting point is 00:39:09 So, like, I have to wrap my head around the way that they were doing things. And I think I'm right about the sword things. I think you draw it and slice it with the same things. I think I kept like thinking I would I was having I was like kept pulling shit out of my sack or whatever there were definitely buttons there that were weird that I was trying to do it going to what naturally would be there so I think totally no problem at all playing I thought it felt great like any Nintendo game does it felt very intuitive to me
Starting point is 00:39:28 and stuff oh yeah and I also said that uh pro controller compatible yeah that's probably I'll play with because I didn't feel intuitive to me at all I think it would have if I spent more time with it and it was getting I was getting better at it I was also just kept worrying about the fucking Y axis over and over again so um so yeah pretty game I think it's open for a good reason there's a lot of mechanics there and a lot of equipment and RPG elements that I think Zelda much need. I think this is a revitalization that Zelda needs. I don't know that anyone's going to play it
Starting point is 00:39:50 because it's going to be stranded on Wii U and we do not know the nature of NX and if anyone's going to be interested in buying it yet. I think that there might be interested. I think there might not be interested. So we'll see. We'll find out. Remember that Skyward Sword is the last console Zelda and it didn't sell well. And it was on its console with 100 million units. So they have much to prove here. I think a marketing blitz will be smart. I think that like
Starting point is 00:40:13 letting people go hands on in Nintendo store and other places. E.B. Lull's losing her mind. She's really excited about Zelda. So, yeah, I was happy to play it. I was really honored to play it. It was cool. It was like a nice little reveal for me. I didn't expect that I was going to have time to do it. So thanks for setting that up. But, yeah, also that little insider thing about, you know, just like, just leave me alone. And let me, let me do my thing. Tell me I could put the wolf of mebo on there. I don't care. No one cares about a Miba. And that functionality.
Starting point is 00:40:36 I'm excited to see what NX changes because I think that it can make a game that I'm already excited about even better. I think that it just if it gives me 1080, if it gives me 60, cool, because this was 720. And I think that that's an obvious thing. You know, they're showing this game and it is running on Wii U. So we're not going to get the ultimate version of an ultimate experience of it. Well, if you had the NX right now and you had Zeld right now, you could take it with you on the plane. Who knows? Who knows?
Starting point is 00:41:00 I thought it looked great. I'm super excited about it. And again, it looks like a simplified version of a lot of these games that I don't want to play because it looks like too much of investment. But this looks like it has the dumb down systems that I want to get it. into it where it's like it's not overwhelming in a bad way it's hey here's this what's overwhelming is the size and scope
Starting point is 00:41:18 of it all but it's things that I want to do and it's not stuff that I feel like is chores to get done yeah it's new for I mean what's cool is that this is new for Zelda you know like this is a I still feel like the most open Zelda we ever had was the original and when you really think about it and get back to get down to
Starting point is 00:41:33 brass tax and you don't think about Zelda in terms of it's aesthetic or it's it's feel but rather it's scope like the The original Zelda was really super open and super nonlinear in its own way. And I don't know that we've gotten that. We had that a little bit with Zelda too, but not much. And we had that a little bit with Link to the Pass in the Dark World.
Starting point is 00:41:52 And we had that a little bit with Okina time and a little bit with Major's Mass. But we never had this like massive like world where it's like we're not going to tell you or gate anything off. Like you'll figure it out. Like you could really go to almost any corner of the map in the original Zelda if you wanted to as long as you had bombs and so like that. So like I feel like this is the game. This almost seems to capture the spirit ironically and interestingly of the. original Zelda, which I think is a super fucking good game. So that was the point.
Starting point is 00:42:16 Arnuma was talking about how that one image, the original image from the instruction manual from the first Zelda, like that was the total inspiration for this game. And you can totally see it visually and just in terms of the scope and the gameplay elements and all that stuff. And they did an interview recently with Reggie and he was saying that you can beat the game without even having much of the story elements at all. And I think that's cool. I like that it's just like, do whatever the hell you want.
Starting point is 00:42:39 Tell your own story. I also think that they're taking a lot of the classic Zelda elements like bombs and stuff. I don't know if you guys got to... I got to use them, yeah. But instead of just being the normal bombs that we know, there's two different types of bombs. One rolls with the whole physics-based stuff. Another one is more of a square block that you just kind of put down. Like, Lay is a trap for when the enemies come by and stuff.
Starting point is 00:42:58 And it's just like little tiny tweaks like that, I think really kind of flesh out the world and explain to you the type of direction that they want you to go, but then let you go whatever direction you want. I think that's the most important thing. I like being able to push the rocks and have it roll down the hill and might crush people. And they teach you how to do that so that later on, I'm sure in the game, there'll be much more advanced things where you get to play with the physics and all that stuff. And in the same way that old Zelda's taught you, if there's a crack in a wall, bomb it. There's a secret in there.
Starting point is 00:43:28 Anytime there's water and stuff, when you have the magnet, like already I know, search the water. There's probably some metal thing in there that I can pick up to complete a bridge that I can walk across to get a treasure chest and all that stuff. And I'm very, very, very, very excited about this game. I gave it my one of my three game of the show for E3. And I definitely think it would be my top one overall of those three. So stay tuned. Zelda. X can you give it to you.
Starting point is 00:43:53 Next up, the top of the games that weren't at E3. Where the fuck was Hot Shots Golf, PS4? Why you hiding it, Sony? I want it so bad. But no, I knew when it'd be there, but there are a lot of games missing for me. There was a lot of games. I got a list for you guys. Well, first off, hardware-wise, NX, we knew it wasn't going to be there.
Starting point is 00:44:12 Right. But it wasn't. Yeah. P.S. Neo, which we thought would be there up until the last month. Until they were said, we were saying it. So, they officially announced it and then said it wasn't going to get there. So that's such kind of underwhelming.
Starting point is 00:44:23 No Man Sky. We expected that. We've heard enough of No Man Sky. Delayed till August 9th. Yeah. What's interesting, did you guys hear about the story of the, that they almost had to change the name? Oh, right, because the legal battle. Yeah.
Starting point is 00:44:34 Yeah. That illegal battle with a British telecommunications broadcast. company. Sky. Sky, who also fucked with Microsoft in 2014 and SkyDrive had to be renamed One Drive. It's like, damn. Microsoft lost, but Sony won.
Starting point is 00:44:49 So, cool. No Man Sky. Sean Murray won. Yeah. We won. Great. The gamers won. But yeah, I guess we expected not to see that because it's soon enough and like beating that drum over there. We've heard it enough here. It's just starting to look like a failure if you keep talking about it every three. Last Guardian.
Starting point is 00:45:04 Nino Cooney, too. I still think games way further out than people think. but I hope I'm wrong but I don't I still think that game's not this year you get something we get another touch at a PSX
Starting point is 00:45:14 that'd be nice yeah I think that TGS probably oh TGS yeah so something when we go through this let's think about when we think we're gonna see it next and when do we think
Starting point is 00:45:22 it's actually gonna come out the thing about TGS though it did so much better in America so what do you want to hold that you think for PSX with that audience that's rabid about it yeah maybe it did do much better
Starting point is 00:45:30 in America but I really I didn't know that the game was like almost like not even relevant at all in Japan interesting is that just relative to the other franchises over there? It was racism. They didn't like
Starting point is 00:45:39 drippy. No, I just think it didn't sell very well. So they released it on PS3 and it sold okay and they released like a dumb down version on DS that or 3DS. I know it was DS that that didn't sell well. And then so they released it here, I think with no expectations, but I think we just took to it in a different way. Drawn to death. A huge surprise. I think they have to
Starting point is 00:45:56 handle these sort of games better. They're showing these games way too much. I really do believe that the constant streaming beta, always in beta, early access. Early access. Like let's not stop talking about this game. Everything is a huge fucking mistake. And I think that hopefully they're realizing that at this point. That
Starting point is 00:46:11 the stuff coming out of Sony San Diego is cool, but like, they're not managing it properly. You can't get them, you can't have the people playing it for two years and then expecting the give a shit when it comes out. To get super excited about it. Like, I just don't understand like how that's lost on people. Like, yeah, play it. Play it endlessly and endless
Starting point is 00:46:27 betas. And then it's out. Aren't you excited? It's like, no, no one cares. We played it. Like seven thousand times. It wasn't hard to get into. It isn't hard to get to the, you can go to the drawn to death.com. Get your code. Get in and start playing. But you're not getting trophies. I don't think. That's the other thing.
Starting point is 00:46:39 I don't know what's happening really. They need to do better with these games. We were talking about it on Colin and Greg Live with guns up, which came out. And some people knew, but like, I don't know how the fuck we missed that. We missed that completely. Like, oh, guns up's out, I guess. I felt like guns up never came out or it was always out. One of those two things.
Starting point is 00:46:54 That was the thing. I felt like it was always out. And that's the exact same problem. So like when they started talking about it at PSX and announced that it's coming out, we totally glazed over because I've heard about guns up. If I wanted to play guns up, I'd go play guns up right now. But I don't want to play guns up, so I don't care about guns. You know what I mean?
Starting point is 00:47:08 There's no newsworthy thing in there. There's nothing interesting about it. And that's the thing. Yeah, again, not surprising. I don't think that drawn to death wasn't there because it's one of those games that, that I think you're seeing, you saw with this E3,
Starting point is 00:47:19 how Sony wants to handle it, where there is the mainstream, big budget, here's our E3 lineup. And then there's the, hey, here's our PSX thing for everybody who cares about Vita. Yeah. If you're a hardcore enough PlayStation fan to fly around the world and come
Starting point is 00:47:31 to San Francisco to for PSX or go to Vegas for PSX, you're going to care about these games. You're going to care of those games. that David Jaffe has a new game. And I'm not saying that no one will ever care about drawn to death or whatever, but it's just this weird messaging.
Starting point is 00:47:41 I hope people do because I think it looks cool. All I'm saying is that like, you know, they're releasing kill strain, for instance, in mid July. And I'm like, hasn't everyone played killstrain?
Starting point is 00:47:50 Like, it's a cool game, but like they're just not, you have to go away and finish the game and not, I understand they want feedback from the audience, but you are sacrificing the pop
Starting point is 00:47:59 of releasing your game. I feel like kill strain has a better shot than it. Guns up, I felt like it was beat to death over, our head all time. And then with drawn to death, you have Jaffy, who's outspoken personality people follow talking about it all the time because it's his game. I feel like killstrain's
Starting point is 00:48:13 in that thing where, yeah, if I really care about kill strain, yeah, I've seen the streams they do every week or whatever. But as somebody who doesn't really care about kill screen, I haven't seen it since we went down there and did that less, or a stream with them. What about Paragon? What's the story there? It was announced at PSX. I, you know, my entire game, sorry, totally stay out of it. Was it released this week? Yeah, but it's, it's out in early, it's the beta. That's always what I'm saying. Give me the disc, Kevin.
Starting point is 00:48:37 Hand me the disc over there. We have a disc for it. I don't even know if it might just be an empty box, but that box will explain what we have. Thank you. There is a disc in there. It's described as Paragon Essentials edition. All right, includes a lot of stuff.
Starting point is 00:48:50 This is Paragon. Paragon is a Moba that puts you in fight of it. Content includes Paragon coins, instant beta access. Five Hero Master Challenge is five rep. So it's in beta still. They're releasing a game on, there's no disc in here.
Starting point is 00:49:04 Yeah, there's. It sounds like it. We gotta figure out. They're releasing a game in beta on disk. Yeah, there is. I thought it was like a card. That's fucking sad. Sorry. That's fucking sad.
Starting point is 00:49:17 Video games 2016. That's sad, sad stuff right there. Okay, cool. But it's over $1002 in value. This is exactly what you're talking about. Where it's just like, all right, things announced and then things are in beta and alpha and this and that, whatever, early access. And then it comes out and no one cares.
Starting point is 00:49:34 Yeah, just because these games are over-exposed. It's not that these games are bad. Paragon's probably not a bad game. It's just that like, the messaging's bad, especially for console games. We're not used to this kind of stuff. You have to...
Starting point is 00:49:43 You have to do better. Otherwise, you're saying these games out to die. I mean, I wonder how it's doing. I wonder if there is a fan base that's like all over it. I mean, if... That's 5-1-4 out of fan base.
Starting point is 00:49:53 I saw... From the beta that's been going on forever, I always see when I go online, Andrew Renee's playing it. She's all over. She loves it. Yeah, but she is literally the only person I know. And I will tell you that
Starting point is 00:50:03 probably now that I've seen so much of over no overwatch and battle born but before that you could put them all into a screenshot gallery and I still don't know what this game fucking looks like. I'm looking at the thing right here and it just looks like generic fucking halo guys and whatever action I don't know what paragon looks like because they either reveal trailer at PSX
Starting point is 00:50:24 which made me think it was a year out maybe more was CG I don't know what this fucking thing looks like but the Mova bubbles popped in terms of let's bring it to consoles and let's make money off mobos that's no poor bastards if you're bringing your moba to fucking console the next 18 months don't bother so calling this one's for you dragon quest 11 yeah i don't think you're going to see that at either i mean that's a that's a japanese game for a japanese audience that will get here eventually um if we're lucky uh so i i would expect to see more of that at tgs and dragon quest is so huge that it's going to get its own events and stuff
Starting point is 00:50:57 too mm-hmm going along that line of the jrpg stuff kingdom hearts three we knew we weren't going to get it because we saw the 2.8 trailer and it ended saying, more information winner. So we're going to get it once. Kingdom Hearts 2.8 comes out. We'll hear more about Kingdom Arts 3. And also, you can assume they want to give 15 some Yeah, give 15 some breathing room,
Starting point is 00:51:14 not hearing good things about 15, by the way. And just the rumors online, like, persistent rumors from, you know, what people think are reliable sources, whatever is that like games. No, Moss? Is it goofy again? Is Goofy giving us the information? I'll be, I'm super interested to see if any of the shit that we're hearing about Final
Starting point is 00:51:32 has 15 is true because it's not good but I still believe but who knows who knows for sure I hope it's good Kevin E too Kingdom March 3 isn't there because it doesn't exist Kingdom Hearts 3 definitely see 2.8 I'm like all right there's the engine we're almost there we are we're at 2.8
Starting point is 00:51:50 Colin how's that make you feel 2.8 was awesome by the way got to play it super stoked about that December I feel bad for Kingdom Hearts fans I don't know why we're getting stuff as a non-kingom hearts fan what is 2.8 is it what collection of shit is it now 2.8 is the 3DS game. Uh-huh. Plus a CG movie that tells, like, the earliest story of the whole thing to prep you for three.
Starting point is 00:52:11 Plus, it's a new thing that's birth by sleep. Point two, which is in the Kingdom Hearts 3 engine, that's a sequel to the PSP game. Yes, oh, yeah, I remember the PSP game. A prologue right going into Kingdom Archie. That's what they had playable at E3. Okay. That's awesome. Great.
Starting point is 00:52:24 I get to play. It's essentially like ground zeros. Sure. To get the Phantom Pain. Okay. So I'm like, all right, cool. Now you're speaking my language. Now you're selling me on it.
Starting point is 00:52:31 Sold. Totally sold. on that shit. Fall Fantasy 7 remake, I totally thought we were going to see some trailer or something. I understand it's years out, but I still thought, I mean, that's just it's such an easy, like, cheap pop. Yeah. You know, PSX
Starting point is 00:52:44 they had way more than I thought they would show. Totally expected them to just keep throwing a little bit more. But again, Sony's conference was so strong that they didn't need it. Right. Same for PSX again. Yeah. Here's another five seconds from this game. That's five years out. Yeah. And speaking on Fall Fantasy
Starting point is 00:53:00 7 remake, they're saying that next time they talk about they want to have a bit more substantial things to talk about. Sure. As in like, you know, the people that were working on the game know that they're doing it. Hopefully they have that in order this time when they talk about the game. That was still the funniest thing I'd ever fucking heard in my life. I love that. Square's so weird.
Starting point is 00:53:19 What a weird company. The Japanese, like, publisher developer arm is like starting to scare me a little bit, be honest. Dreams. No, not a huge surprise. Dreams, no one knows what it is. So it's, it's, I think, and I think that Media Molecule and Sony have heard the message loud and clear.
Starting point is 00:53:35 From us. From a lot of people that no one knows what the hell this game is and, you need to go make it now. And they were saying, I mean, and they were saying, and they were saying the same thing like at GDC that, like, they were so concentrated on making the tools that they're going to make the game with the tools, but they hadn't even made it as of GDC. So, you know, like, people are going to get tired of seeing this game.
Starting point is 00:53:55 It's like no man, Scott. What the fuck? And they have to manage it in such a way that, that will get that special pop that it needs. I assume you'll see the E3 next year. I assume that says fall 27th. I don't think, I guess, but I don't know if you'll see it 83. I mean, maybe when it's finally ready to go and roll, sure,
Starting point is 00:54:11 but they're going to face the same problems. Right. Alex talked to GDC about them wanting to do a beta this year. Or maybe that was at PSX even, but it's going to be the same thing. I'm like, dreams is that. And everybody's going to be like, I don't know what the hell I'm doing. Yeah, I mean, my take is still like, they showed it to us and I appreciate the artistic nature of the studio and they make good games and they know what they're doing. but I think this is a huge mistake.
Starting point is 00:54:34 I think this is going to end up being a big mistake for them. I hope, and I hope I'm wrong, but I just don't see how this even fits, like in what PlayStation's trying to do. Like, what is the game? What is,
Starting point is 00:54:43 why would I want to play it? I understand it more now that they showed to me, but it didn't make me want to play it anymore. It's old PlayStation. It's PlayStation 3 where PlayStation 4 is, if you're going to talk about exclusives and stuff, it's everything you saw at E3. We're going to focus on these narrative-driven,
Starting point is 00:54:56 mostly third person. Here is this game. You can wrap your head around and what it is. Whereas this is very much still, it's PlayStation 3. We're toying around with things. We're doing different ideas. We're making art. Vita.
Starting point is 00:55:07 Just Vita in general? Just Vita. I got a point off that. I knew that wasn't going to be there. First, first at the Sony booth, first E3 since 2011 that Vita was not at Sony's booth at all. Again, saver PSX. That's where that audience is. Why waste the time now?
Starting point is 00:55:23 Why waste the shore floor space now? Just have people come by and go, whoa, Vita games. We don't care about these. deep down. I don't think deep down exists anymore. I played deep down. This is a Capcom one, right? Yeah, in 2014.
Starting point is 00:55:40 13 is when it was first shown. Yeah, I think I played in 2014 with a Japanese woman who at the, at TGS standing next to me that had no idea what I was saying or doing, which is not a huge surprise because she didn't speak English. I feel like that game just doesn't, is never going to come out and doesn't really exist.
Starting point is 00:55:59 Like I don't know. I could be wrong. I haven't read anything about it recently, but I just don't know. It wasn't even that interesting when I played it at all. So I don't know. We'll see.
Starting point is 00:56:08 But I feel like I wouldn't be surprised if you never saw that game. Dead Island 2. No, that just changed hands. Yeah, they have a lot of work. They have a lot of work.
Starting point is 00:56:14 They exploded on the hot plate and now they're trying to put it back together with a new, or a new team is coming at it. So yeah, I know. Beyond good and evil too. Wasn't at E3. But right after the EBS
Starting point is 00:56:25 press conference, our boy, Eve's gimo Eves Kimo. Confirmed that it is happening. Yeah. Still alive. And then the original creator
Starting point is 00:56:35 Michael Ansel is working on it. I mean, the Ubisoft show was such a tight two hours that you just couldn't fit another announcement in there. I don't think that you could have fit the thing that people cared about in there at all. So there's an awesome story. I think Jason Trier wrote on Kataku about all the times that they promised that Beyond Good and Eble 2 is happening.
Starting point is 00:56:52 Going back to like 2009 or something like that. Game, first of all, who, Who wants this game? Like, Beyond Good and Evil's fine. I had it on Xbox, the original Xbox, and was fine. Like, do we really need another Beyond Good and Evil? And then so this Michelle Ansel guy is not working at UB, but is working UB.
Starting point is 00:57:10 He's working on that game Wild. Oh, yeah? Wild's the other game. So, like, I'm like, I don't know that you're getting literally any of these games. But, but, yeah, I don't know what's going. There's something weird going on with that guy and UB. because he did the Rayman games like the Revival Rayman games that were really good, I think. I think he was the director on those games.
Starting point is 00:57:33 And they were great. But I think that something's amiss with Beyond Good and Evil too. And he's not even at Ubisoft in a full-time capacity, I don't think, because he's doing that game wild, which is not a Ubisoft game. So, and people were asking about that, like, where's wild? And I'm like, I don't hold your breath. Don't hold your breath for that one either. Just like you shouldn't hold your breath for what was that other game that was canceled from Tequilaworks. rhyme.
Starting point is 00:57:58 So, although they're apparently took it back and they're going to make it so, I don't know. Who cares? When Sony walked in and took their development kids, like, all right, you're done. So, yeah, I don't know, Beyond Good and Evil, too. Like, that's a game, that is a game
Starting point is 00:58:09 that I'll believe it when I see it. Like, when it's out, I'll believe it. We'll see. Beyond getting evil, I feel like it's right up your alley, though. It's a good. I agree that it's like, it's one of those weird games where it seems like people want it a lot more than I think the number of people actually do.
Starting point is 00:58:25 It's like Mirror's Edge, too. very vocal group wants it and it comes out crackdown 3 that was surprising that was really surprising I'm ready for crackdown I'm excited for crackdown and yeah you'd think it would be there but shows how far out that game is I said delayed to 2017 rumored to be at gamescom
Starting point is 00:58:43 yeah I'm sure it'll be again I was something to say like they have to manage the gamescom kind of shit too exactly a lot more shows to show stuff at and CD Project Red said cyberpunk 27 wouldn't be there yeah they made so much money that I don't know that they're going to disappear for a little while. They had Gwen, bro. Gwent was there. It's coming out party.
Starting point is 00:59:01 But, uh, shout out to everybody who says they ripped off my face for that one character. Yeah. Cyberpunk, cyberpunk will come out when it's ready and I think that they've earned the right to do that. Um, and, uh,
Starting point is 00:59:10 I've certainly made the money to be able to afford to do that as well. That's years, though, away. Everybody needs to get realistic expectations right quick on that fucking game. Red Dead 3. No, I don't know why anyone thought this game was going to be announced. I have no,
Starting point is 00:59:21 a ton of rumors, man. I mean, we all know the rock star E3 thing, but like, there was a lot going into it where people really thought this shit was going to be there. Yeah, I just don't,
Starting point is 00:59:31 I just never believed it. I just was like, why would, why would Roxar ever do that? Right. That, like, that made no sense to me. Like,
Starting point is 00:59:36 they'll announce it themselves. When do you think that'll happen? I still feel like that game's coming out this fall. I was, yeah, that's the thing. I can easily see the announcement within the next month and a half,
Starting point is 00:59:45 two months for this fall. Yeah. God, that'd be fucking cool. I still feel like they'll announce it, like they could announce it in August and release it in November. Something like that. Even early,
Starting point is 00:59:53 or maybe August and release in October. I think before this year's, I don't know, I'm not so bully on them actually getting it out to shelves in the fall, but I think before this year's over, you're definitely going to hear the announcement and it's going to be spring of next year.
Starting point is 01:00:05 Last one here, Telltale's Marvel game. We heard about it a billion years ago and then we heard nothing about it. It's like I get that they're focusing, Walking Dead, Batman, but Telltale's always been that type of thing where it's like,
Starting point is 01:00:16 it doesn't matter if they're doing a whole bunch at once. I want to be surprised, though, if it is something to do with just maybe a deal somewhere with the DC Marvel thing about how they promote and when they promote and where these things are. And that's the other thing of just like all right, cool. So Batman's this standalone thing and it's going or whatever.
Starting point is 01:00:33 The Marvel universe though and the digital part of them thing too, they've talked about wanting to work in tandem with the movies better, right? We know now, I shouldn't say, because I had to argue this point that there's no way that Spider-Man game was going to be tied into the Spider-Man movie. They've confirmed that now. But I don't, I think telltale is actually somewhere where it could fit of like, let's work it in. So you have to look down the line of what What movie would that work with?
Starting point is 01:00:54 Is it the next Avengers? Do we put it out? I mean, I don't have the slate in front of me. And, you know, I'm not as up on it. It's not going to be Dr. Stranger. You would have already announced it. Yeah. When's Guardians 2?
Starting point is 01:01:03 Is it going to be a Guardians thing one day? Like, there's a million ways it could slice up and go. But if, and then, of course, maybe it's none of that. Maybe it's a venom game. That's just a thing that they're doing that, you know what I mean? There's, the thing about it is there's just so much to do with that Marvel brand that it could go anywhere. But I could see them being one of the developers to jump in and actually make a, movie tying game that doesn't suck, right?
Starting point is 01:01:24 Let's fill in the gap of something somewhere. But again, it could easily be, we're doing our own. Here's a fantastic four thing. Yeah. Oh, man. I hope not. I know, but I'm just saying,
Starting point is 01:01:33 like, that's the thing. It doesn't surprise me. Telltale is this brand that's everything, but at E3, they need to focus on the next thing, which is Batman. That's the summer. Absolutely.
Starting point is 01:01:43 So speaking of focusing, Greg. Focus on cooking? Because you can now. Thanks to blue apron. Blue apron, they make home cooking accessible. they deliver you all these recipes. You can make all this different stuff.
Starting point is 01:01:54 Your first three, free. If you use the promo come, I'm about to tell you later. We're talking variety here. New recipes are created each week by Blue Aprons Culinary Team and are not repeated within a year. We're talking flexibility, Greg.
Starting point is 01:02:07 Customize your recipes each week based on your preferences. Choose delivery options to fit your needs. There's no weekly commitment so you only get deliveries when you want them. So for Kevin, it's all the time. He gets a delivery all the time.
Starting point is 01:02:19 It's easy. You fat little man. Each meal comes with a stuff. step. Easy to follow recipe card and pre-portion ingredients and can be prepared in 40 minutes or less. So you're asking me, Greg, what are the meals available in June? I can tell you right now. Creamy shrimp fetuccini with sauteed green beans and spinach. I'm all over that. That's a good one. Sweet chili chicken with Tinkerbell peppers. Ooh. Okay. Green beans and Jasmine rice. You're giving me Jasmine and Tinkerbell and one thing. Sign me up, Blue Apron. Sign me up. Spice steak and
Starting point is 01:02:48 tomato avocado salad with creamy cone cabbage and red onion slah. That's a whole. lot of words, but I'm in. Yeah. Cool. For less than $10 per meal, Blue Apron delivers seasonal recipes along with pre-portioned ingredients to make delicious home-cooked meals.
Starting point is 01:03:00 They know that when you cook with incredible ingredients, you make incredible meals. So they set the highest quality standards for the community of suppliers, family-run farms. There's a lot of words here
Starting point is 01:03:11 that I'm not even going to try to read. Fisheries and ranchers. Whether there's Japanese ramen noodles, wild caught Alaskan salmon, hairlume tomatoes. Blue Aprons bringing you the best of those hairloom tomatoes. Airloom.
Starting point is 01:03:22 Aerloom tomato. See, I'm trying. I'm trying to see you try. We're happy to see you try. All right. Here's the deal. You check out this week's menu and get your first three meals free with free shipping by going to blue apron. com slash funny.
Starting point is 01:03:39 All right? Yeah. Just funny. Cool. Then you'll love how good it feels and taste to create incredible home cooked meals with blue aprons. So don't wait. That's blue apron.
Starting point is 01:03:46 com slash funny. Blue apron. A better way to cook. Build it beautiful. Build it beautiful. Real talk. Blue Apron's awesome. I used it for a long time.
Starting point is 01:03:55 Yeah, I was going to say that, I was going to say, like, I've heard good things about Blue Apron for sure. Is that? Kevin's going to be something. I really think it would be funny to do an unboxing where he has to cook it. Tim does? Oh, God. It's easy. I know, but he's real bad at cooking.
Starting point is 01:04:08 I don't think he gets screwed this up. No, I do. You've never seen me cook. I bet he's known you your entire life. He's never seen me cook. Yeah, and he's never seen me cook. I don't cook. I mean, he considers, like, making cereal cooking.
Starting point is 01:04:19 I'm damn good at that shit. he is very good at it. How hard is it? You pour the cereal into a cup. You eat the cup. You eat the cup. All right. Ladies and gentlemen,
Starting point is 01:04:28 as always, this final topic brought to you by Patreon. So shout out to you, Steven Insler. You're the Patreon producer this month and pretty much every month forever. Yeah, he continues to sit there and do it.
Starting point is 01:04:38 He's awesome. And I love you and support you because I look into Greg's eyes. Thank you. Looking to my eyes, but feel calling and smell Kevin. No, I don't want to smoke Kevin.
Starting point is 01:04:45 Think about Nick. I'm thinking about Nick. I don't smell that. It's debatable. Which part of you? It's not debatable. I found out yesterday his balls are really hot. You got them hot balls?
Starting point is 01:04:56 Yeah. I came in. I came to the thing and he, of course, shubs everything as close as he came to the door. So then I was like, this is what he wants, clearly. So I sat on him and then I rub my butt around on him.
Starting point is 01:05:04 And I was like, oh, man, your balls are hot. Damn. That's fucking erotic. I know. You're at Starbucks today, and he got one of those chorizo sandwiches. Yeah.
Starting point is 01:05:11 Which are good, but I can't stand them. And I've realized today, why? Is because the smell. The smell smells like Kevin. And I don't like it. He smells like chorizo? And then he's no, the Starbucks chorizo. I don't know that it's real. I love chorizo.
Starting point is 01:05:23 I got to smell Kevin more. It's good. But, uh, it smells like sweat. And I'm like, oh, Kevin smells like sweat. I don't. That's a lie. I get it. Remember, he doesn't smell like B.O. There's a difference. It's not the B0. I believe it.
Starting point is 01:05:36 Like this? You smell it and you're like, damn, you smell good. I think, let's play live, maybe. Don't believe it. All right. This topic. All right. Of course, brought you by Patreon. All the Q&A. All that stuff. This was brought to you by. Prometheus and Bob over the kind of funny forms.
Starting point is 01:05:52 If you have a topic for us, go to gamescat. Nope, kind of funny.com slash gamescast topic. Leave your questions, just like my boy, Prometheus and Bob did. It's a long one, but a good one.
Starting point is 01:06:00 Wait, hold on. Kevin's like frantically pointing around and grabbing his phone all orchestrated. I went on the Patreon people. Thank you very much. Didn't know we were doing that today, but cool.
Starting point is 01:06:09 You're awesome. You make things happen. You get Kevin eating them chorizo sandwiches that I love smelling so much. Since we're putting a bunch of screen, we're doing a bunch of stuff right here. Kevin put a frog face on me for the next five.
Starting point is 01:06:19 seconds. Thank you, Kevin. You're like I'm in a bad dream. All right. Prometheus and Bob asked, is Marvel about to take over the gaming world? Last week, Polygon spoke to Marvel Games vice president Jay Ong and asked him if Marvel
Starting point is 01:06:37 versus Capcom fans would finally get some relief from his team, either in the form of a new game or a balance patch. His response was vague, but optimistic. There's nothing we can say at this time. Let's just say that we hear that a lot. We love our fans. certainly want to please them. Beyond that,
Starting point is 01:06:53 we can't say anything at this time, but who knows what the future holds? Marvel Games has a lot of things in the works, quite a few in the console space that are unannounced. What has been announced is a games in the Marvel universe from Teltel Games and a new Spider-Man from Insomniac Games to PlayStation 4. What are you guys? The answer is yes. This goes back to, I've said it a lot this past
Starting point is 01:07:11 week, but to ring you all up to speed, this goes back to you and I going to see Asia Voltairena that screening and Bill Roseman coming out and being like, what's up? I'm in charge of Marvel games. Here's the two other guys who are doing this. We are out to make awesome games. We have not done that in a long time. We are aware of our shortcoming.
Starting point is 01:07:25 And I'm paraphrasing, obviously. We are out to fix this and make Marvel a force to be reckoned within the video game industry the way it is right now in movies as it is on Netflix as it is on TV. And that was the first, that was when they announced the telltale game where I was like, oh my God, that's awesome. And now they're announcing this Insomniac game. And I think it's interesting because insomniac for some reason to me means more than the telltale one, but they're the exact same level of let's take our. properties that we care about and give them to the people that make the best kind of games for those things. And this is, it didn't, I didn't understand the connection until Disney Infinity died. And they're like, we're getting out of this. We're not going to do this anymore. And then it was like,
Starting point is 01:08:02 it clicked of like, oh, Marvel was just ahead of that in terms of like, okay, cool. We're not going to just go to Activision and say, here's a multi-year deal. If you get a game out every nine months are right, great, cool. And then B-Nox is making Spider-Man for Spider-Man for Spider-Man. Let's start really good and then go to garbage. Yeah, exactly. And so, yeah, I think we're just to the tipping point right now where you're about to see. And when I say about to see, I mean announcements you're about to see of all this start to pay off. So far we know Spider-Man and that's it really, right? We know that something's happening at Telltale.
Starting point is 01:08:31 We just talked about in the last topic, no idea what it is. But you figure if that's happening, what are the best, what do you think about the other best, you know, developers that are making third person action games, first person, whatever, and what could that apply to a Marvel property? Where does that go? Like imagine an Iron Man game that's good. Yeah. There's so much potential there.
Starting point is 01:08:48 Yeah, 100%. with a flight and all that stuff. That's awesome. Yeah. I'm excited. I'm excited for all this. I do kind of simultaneously worry and I'm super excited for a world where there's a shit ton of Star Wars games and a shit ton of superhero games where all of the top developers are just
Starting point is 01:09:05 making these games. But it's like, whatever, as long as they're good. And that's the thing. As long as they take it to the way Star Wars has where it's like, all right, cool, we have this property. We're going to give it to a bunch of developers, but we want them to be great. Like, I mean, think about like, I know it's a long shot and I can't imagine it would happen.
Starting point is 01:09:19 Again, Rocksteady isn't owned by WB. So, like, what if there's a conversation going on over there of them taking on Iron Man or someone, I mean, a Daredevil game, whatever? That'd be insane. And that would be a game immediately that everybody's like, yep, on board with a thousand percent. Yeah. What do you think, Colin? I don't know.
Starting point is 01:09:38 Other than I think that the proper management of expectations and with games with Rock City and D.C., and Warner Brothers showed that you can get great games that aren't tethered to movies specifically. and people still care about them. I think Marvel runs way more of a risk in the movie in every realm of oversaturating. And so I think you have to be very careful with the things you choose to do
Starting point is 01:09:58 and the developers you choose to do, especially because the gestation period of games is way longer than it is with the TV show or even with a movie. So you have to just make sure you're setting the Cs properly in a way that makes the most sense. But I think that you'll see more from them
Starting point is 01:10:11 in the AAA space from developers that you know. And I think that's a smart thing to do. I would love to see a games universe. universe, Marvel games universe. It's not tied to the movies or the comics or whatever, but the Spider-Man game is related to the Telltel games is related to whatever else we got out there. Well, see, that's what's interesting from the previous topic we were talking about, right? And the fact that like we're talking about, yeah, the gestation period's so long, right? Tel-Tel can move quicker. Does that mean they're working on something different than what
Starting point is 01:10:36 Insomniax working on with Spider-Man? Exciting times. Go to the best people, give them the best stuff. Ron Dean Barron says, I had bought Wolfenstein the next order at launch and quickly grew board of it. Sorry, it's all inverse. I was very disappointed. Recently, I decided to pick it up again and realized I had just needed to get through the awful beginning to experience one of 2014's best games. My question is,
Starting point is 01:10:58 have you ever been unhappy with the game but then loved it after going back years later? Years? I don't know if it's ever been. I remember the best example in this not even a great example is I played a whole bunch of Red Dead and then got to Mexico. I was like, Mexico's fucking boring and left. And then I remember, and usually when that happens, especially nowadays,
Starting point is 01:11:16 if I leave a game, I'm never coming back. Even if I the best intentions of coming back. And I did come back to Red Dead and I did get through it. And then it got awesome again, I thought personally. Paul Fantasy 6 took a lot for me. Yeah. I remember I started it and it was, you know, I played 10 first. And then I went back to seven and then I played six.
Starting point is 01:11:32 And for some reason, I played the first couple hours and I was just like, not for me. And then like years later, I'm back now. It's one of my favorites. Metroid Prime was similar to where I've started that game probably six times before I actually went through in Beat at all. Excellent game. Yeah, I don't know.
Starting point is 01:11:50 I can't think of anything on the top of my head because I move so quickly that I rarely go back. The last thing I remember trying to go back to was Final Fantasy 10 and it didn't work out so well so it's not quite the story you're talking about
Starting point is 01:11:58 but I told you just gotta get through that intro and Wolfstein and then you're golden SSJ Davy says Hey Tim and the coolest dudes in video games When PlayStation All Stars were announced Everyone hated on it for being a Smash Bros clone even though it didn't play like Smash at all My question is simple
Starting point is 01:12:13 Why don't Sony just rip off smash property and say fuck it to the haters Crash Team Racing did it to Mario Car and Dare. I say crashing racing is better. So why don't just coat smash with PlayStation characters and let the great gameplay of smash mix with PlayStation characters? That's what I'm saying.
Starting point is 01:12:26 It's too late. No, no, no. The ship's out of the port now, but back on the day. I mean, it was earlier in the first time we're talking about my number nine. It's like, that's the problem. It's like, it's smash, but it's not smash. I wanted to like PS Battle Royale more than anybody. Great. Give me more smash. And then you play it and you're like, this isn't it.
Starting point is 01:12:42 It's not even almost there. It's just like pretending to be almost there. I was like, damn, man. And there's no crash in that? Come on. Step your goddamn game up. Now it would happen. In 2016, Crash would be there. You'd be hanging out and everybody would be happy about it. And you're right.
Starting point is 01:12:54 Crash Team Racing is better than Mario Kart. We fucking said it. Damn. It is. Not double dash. Oh, it's better than double-mash. Absolutely. Chuck says, hey guys, I'm a big user of my local library.
Starting point is 01:13:05 It's how I read all the Walking Dead saga and Invincible. While searching for my next read, I came across Call of Duty Black Ops 3. I put a hold on it and a week or two later it was ready for pickup. I have now put quantum break on hold as well. As someone who creates art, I'm a performer at the second city. I know what it's like to not always get paid for what you create.
Starting point is 01:13:21 I feel a bit conflicted. Is it a dick move to consume someone's work without paying for it? Thanks, and I appreciate your hard work. Well, he's doing it the right way. I mean, it's a library. It's not like he's pirating out of the games. You figure there's a barrier to entry for that. He has to put it on hold.
Starting point is 01:13:35 He has to wait. The library only has one copy of Black Ops here, something, one copy of Quantum Break. There's a difference there in terms of, like, somebody who goes up, the whole entitlement. Well, I bought too many games this month. I can't afford another one. but I can go just download this game illegally and play it forever and be done with it. I mean, I think when he's not in the financial situation he is now, you pay it forward and you buy more stuff, right?
Starting point is 01:13:55 That's what we always talk about where it's like, yeah, 90% of the games we get are free. So like when I do see something that I want and we're not getting it early, I'll go buy it. When I do, when I play a game and I'm not even sure if I'll ever get to what I want in the season pass, but I've enjoyed the game like the Witcher. I'll buy the season pass out of my own pocket. Like it's my way I feel contributing back to it, the system that we're in. Yeah, that's my thing with physical games. which usually we'll get the code or whatever,
Starting point is 01:14:18 but I'm like, I want to buy this and I want the physical ones. Yeah, I get that. I think it's, you know, it's obviously money is very important. But when these people that are making art want you to enjoy the art, I think first and foremost, at least a lot of them, depending on who it is. But I mean, I think we're a perfect example, right? Like I wouldn't call what we do art, but we are creating something and we put everything out for free, you know, in some way, shape or form eventually.
Starting point is 01:14:41 And I think it's like, if you want to pay, pay. But otherwise, just enjoy and spread the word. I think that there definitely is a very, value in liking something and telling people you like it and going from there. You even writing in talking about this is a good way to do that. You know, it's kind of spread it in your enjoyment. The analog to him taking games out of the library is taking books out of the library, which has been happening forever, where you could go and buy that book and, you know, great, you get it money, do this. They bring more books, more second edition, da-b-b-b-ba.
Starting point is 01:15:06 I think it's in the same field where if the library is meant to house, works of art, you know, pieces of pop culture, whatever, then this is fine. Azari says, Tom Razadi. Hey guys, first time posting, just want to hear your thoughts on talks of the Vivendi
Starting point is 01:15:23 takeover of Ubisoft. Do you feel it could hurt Ubisoft or help them? As much black as Ubisoft gets to make some really great games and allow for their smaller studios to create games like Vali and Hearts and grow home.
Starting point is 01:15:32 Yves Gimant seems to be a very passionate CEO and losing him seems like it would hurt the company as well. Also, that new ghost recon looks hell of fun. Fuck, yes, it does. Keep on being kind of funny. You risk, whenever you go public, you risk, hostile takeovers. So that's just inherent.
Starting point is 01:15:45 It doesn't often happen, but it does have. happen. And if they're taken over by another company, things are obviously going to change for them. I think you'll just have to pay attention to how things change. It came off since that has already been taken over by Vivendi. You also have to remember that Vivendi was in this space before with Activision and Blizzard, right? And in 2011 or 2012, and they didn't seem to pan out too well for them. So I don't know that they're partners that Ubisoft wants. Clearly, they don't want them. But they're going to probably get them. So it's fascinating to watch. I do think that it'll change what
Starting point is 01:16:16 Ubisoft is because you'll be new people at the helm and it'll be what is the most important thing. I don't think the games that are on the slate now you have to worry about but you do have to worry about leadership change over people leaving being forced out. What do you think it means for Beyond Good and Evil too? I hope somebody walks in like no. Nobody wants this.
Starting point is 01:16:33 Final question comes from Mick Biscuits. McBiscuits. 8675. Hey guys, what's your opinion on the majority of PlayStation's big exclusives being third person action games? The Uncharted series and The Last of Us are amazing and very successful, but now most of their IP seems to be very similar. Days gone, you know, Horizon, blah, blah, blah.
Starting point is 01:16:50 My favorite type of game, so I'm all for it. Yeah, it is, it is weird, but like, what else are we going to have? Like, the only end of the perspective, the valid perspective in the shooty, shooty, shooty, boom, boom, kind of games. Shooty, shooty, boom, boom. Games first person shooters, and they do those, too, with Killzone, although we haven't gotten one recently. I think that's just the way a lot of games are played these days.
Starting point is 01:17:08 So they're not all the same, like Days Gone and Horizon are open world role-playing games. Got a war is a more linear, tighter action games. game. The last Guardian is not a third person. Detroit becomes human. It's not going to give you the action experience.
Starting point is 01:17:23 So I think that you would just have to kind of get a little deeper in the genetics of the games as opposed to just looking at them aesthetically. Yeah, they're all third person. I mean, it doesn't mean anything. You're going to see second party partnerships, like everything that happens with Housemark, bring you the arcade titles that are side scrollers or, you know,
Starting point is 01:17:35 whatever, 2.5D. Matterfall. Yeah. Yep. It'll be there. Don't worry. There you go. And Paragon is there right now in beta access.
Starting point is 01:17:43 No. I can tell you anything about the game, though. This has been the first ever. Episode 74, the kind of funny games cast. Thank you very much for joining us. We will see you next week. This has been fun. Like, I have never seen any of these characters.
Starting point is 01:17:56 You got Jacks over here with his red arms, scuba man. This just looks like the Overwatch gorilla, but in a red outfit. Yeah, it kind of does look like Winston. I'm a nerd now. Deal with it, Greg. Hit me up on PSN. At Tim Gettys.

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