Kinda Funny Gamescast: Video Game Podcast - Zelda and What Wasn't at E3 - Kinda Funny Gamescast Ep. 74
Episode Date: July 1, 2016Colin reviews Mighty No. 9, our reaction to Zelda, the biggest games, not at E3, and what we think is in store for the future of Marvel games? (Released to Patreon Supporters 06.24.16) Learn more abou...t your ad choices. Visit megaphone.fm/adchoices
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What's up guys? Welcome to the first ever episode 74 of the Kind of Funny Games cast.
As always, I'm Tim Geddes, joined by the coolest dudes in video games, Colin Moriarty, and Greg Miller.
Lola's over here too. Lolaing around.
Lola around.
Lola Gagan. Lola Gagging.
Gotcha.
Sounds sexy.
It does sound.
Yeah, does it?
Yeah.
I'm with that.
Anyways, this is the Kind of Funny Games cast.
Each and every week we get together to talk about video games and all the things we love.
you can find it over on YouTube.com slash
kind of funny games where every Monday through Thursday
a topic's broken out and thanks to you
we're now over 200,000 subscribers.
Yeah.
Thank you.
Thank you.
Thank you very much.
Yeah, E3 was awesome.
Got a lot of growth there.
Put out a lot of videos.
65 videos.
Oh, doctor.
They all performed really well.
They surprised you.
It was surprising how well they performed.
That was awesome.
I hope you guys enjoyed that.
If you did, please give us feedback.
Let us know what you want more of or less of next year.
at E3 and for just conventions
going forward like this. There's not too many
things like E3 but there's Paris games week games
com I think I'd like to do
talking over the press conference bits.
Oh nice. That would be like that a lot.
And you know if something crazy happens
like Crash Bandicoot you know. You get that reaction
being announced and you get me
freaking the phone's off. It was really funny three. It was really good.
It was. Oh my God it was an excellent E3. Yeah.
I came I was thinking about last night. I couldn't sleep.
I was just like man. Last week
E3 happened. It happened. It happened.
And it was amazing.
When we were driving out to the airport, we drove past the convention center.
I just had that deep side.
Like, it's over.
It happens so fast.
And it all went smoothly for the most part.
Yeah.
No, it was great.
I mean, I can't believe all the announcements, all the trailers, all the everything.
I thought it was just like a, it revitalized D3 for me.
I mean, I'm always in love with D3.
But this year, I was just like, yeah.
Yeah.
Yeah.
This shit is here to stay with the talking over the, the talk over the press conference thing
was the only thing I didn't like doing because I felt like I was being watched,
watching something else.
Like I was opposed in a focus group.
I didn't like it.
Because I like to like take my notes
Yeah
Because people like look at like
I have to see
When I'm watching something
Or listening or paying attention
To something I have the same static look at my base
And not sad or happy
I'm just in different
I'm listening
And everyone's like look at how sad
Or disappointing how long
I'm just trying to listen
What they're saying to me so I'm
You cracked a smile when I freaked out
No no I didn't
Like Greg
Who just sat there stoic and then talked shit
Great immediately
Crash Bandicoons man
Yeah we can't wait for more
We can't wait to play those three games
They each very well
The camera some more
I am interested just as a tangential kind of thing with the crash remasters.
They said from the ground up, I don't believe for a second that those games are being remade.
I think a lot of people think that like they're going to be given the Ratchet and Clank Trie.
No, it's not.
It's not.
There's been a lot of rumblings, a lot of interviews going off here and there like random little sources.
He said from the ground up, that's a direct quote.
But it's not.
What they're doing is they're going in like they did with the uncharted section.
Where it is being remade from the ground up, like game wise, but it's not ratchet and clank.
It is just upraise.
We'll probably get the widescreen.
I'm hoping for an orchestrated soundtrack.
How are they going to do?
I wonder how they're even going to do widescreen.
This is what I'm interested.
I don't know they're going to be able to do it.
It'll be interesting to see.
No reason to.
All you do is run straight at the camera,
the whole goddamn game.
That's not.
You're right.
Sometimes the camera's behind you run down a very small corridor.
A lot of it,
you get blown up.
You guys,
you know,
you've convinced me that these aren't good games.
But then I'm like, no,
you guys are wrong.
You guys are straight up wrong about this.
Okay.
I've been like,
The internet is a blaze with excitement for these games
And when they come back
They're a place for the internet's very easy to please
No, it's not
Very easy to please with these big announcements
In so many ways
And when they come out
And they play them again
Then you see the other side
No, these are fine
If all the classic platformers of the Super Nintendo
Genesis era
Can stand up like the
Disney games
And all the other floating games
That are fucking awesome
This shit stands up too
Like are they
Is it Mario?
No it's not Mario
Of course not Mario
Yeah, but it's fucking awesome.
But you have to be careful
with what you asked for with these games too
with like, I was not always
but when Mega Man 9 was released, I thought
to myself, why isn't this in widescreen?
And then of course it changes the whole balance of the gameplay.
Like the bullets stay on the screen longer
and so you can't fire quicker and stuff like that.
So there's got to be reason.
And the games rendered in a specific way.
I don't know that they're going to be able to get those games
in a widescreen unless they zoom in or something
which they're not going to be able to do either.
So I think what I think what you're going to get is.
I think you're going to get, I think you're going to get,
but they're made within the frame of the,
I don't know.
I'm this
the excitement about Crash Bandicoot
I never I never understood Crash Bandicoot
so I'm not gonna pretend like I do now
All three of them
In 1998, 1998
He had a higher Q score than Mario
Which was a significant thing
Back in the day
It still was significant
But way more significant back then
He had a
Everyone knew who Crash Bandicoot was
So I was definitely the minority
On that those games sold huge
But I just feel like
To the point about new Crash Bandicoots
Which you're never gonna get
Unless this sells very well
So people should go
Support this shit
Their money down on these
This is exactly
what I wanted. I've spoken about this many
times now, but like I didn't, I don't want it
a crash for yet. I want
these to come out. I want to be master the three
good games. You want them revitalize. You want them
back in public opinion. People care about them.
Let's get this thing back and let's
have people understand what makes
crash special and then go forward
and give us a new one then. Because
or else we're just going to get a new crash and it's going to suck.
We all know that that would just suck. Yeah.
So there was a great
like documentary video essay that just came out.
Look it up on YouTube. It's Crash Bandicoat.
Decline of an icon. I think it's card. It came out
the last week.
Surprise you even watch it.
Forgot his name.
What do you mean?
What?
You just keep drinking
the crash Kool-Aid.
Surprise you even watch this.
God damn crash Kool-Aid.
The truth.
It's awesome.
It's like a 15-minute thing
that kind of dissects what happened to crash
and why it went from good games to horrible games.
Yeah.
And I really,
really fascinating stuff.
But I didn't realize how well the original crash game sold.
All three games,
top 10 best-selling PlayStation 1 games.
All three of them sold more than Final Fantasy 7.
Mm-hmm.
Bam.
They were all over 10 million copies sold, I think.
Mm-hmm.
The, yeah, Crash Panic was huge.
They turned those games around really quickly, too.
And the other thing, too, as they did back in them.
The other thing that this video reminded me, and I played a little bit this weekend.
I had to.
There was a little jittery about the whole thing.
Everyone's like, oh, Crash's this 90s relic and stuff.
The, like, marketing was a 90s relic.
Crash himself is like a loony-tuned thing.
He's like, goofy and stuff.
He's not like, I'm fucking rad and cool.
Like, yeah, his idol pose.
He does the DX crush shop.
He's wearing jorts.
He's more just kind of.
Kind of like not knowing what's going on and like weird and kooky and wacky and like animated with all of the stuff.
It's not like he's like this fucking too cool for school.
That was Sonic in the Adventure Days.
Yeah.
Adventure days for sure, for sure.
Just reiterate that.
Anyway.
Anyways.
Moving on to other great, you know, successors to games.
We all loved Mega Man, right?
Let's talk about Mighty Number 9.
Colin, what do you think about it?
I think that it's not good.
And I think that, I think that was, I think it was pretty obvious.
wasn't going to be good for a while, actually. I think we just kind of avoided the reality of
the game for a while. I think that the first time I played it, which was years ago now, I knew that
it wasn't going to be like this fantastic game. I remember the first time you played that you came back
and he said it doesn't, it isn't Mega Man, it's different. It's this. It's more action based.
Yeah, it's not Mega Man. And that's, and that I think is a disappointing kind of thing.
You know, a friend of ours from Deep Silver who's, you know, they obviously published the game,
tweeted out today that he was disappointed with some people's reviews, which I understand. I mean,
but saying that like people are expecting
are docking the game for not being
Mega Man or whatever and I'm like well
no offense but the game was
marketed and funded as a
successor to Mega Man so
we do expect the Mega Man game
I mean I don't I don't know like how else
to put that and there's some
there's some features of the game
that are Mega Man asks such as the non-linearity
and you get the boss's weapons and stuff like that but
the game is just
a soulless husk
It doesn't feel like anything.
It doesn't look like anything.
It just, it looks cheap.
It looks amateurish.
It has voice acting is fucking awful.
The, the storytelling is silly.
They had a chance to rectify what the technical limitations of the NES
Mega Man games wouldn't allow them to do, which is to tell a cool story and have
cool bosses and which were, and it's so weird that like these 8 bit Mega Man games is shit on this game.
There's shit on it.
And from a graphical aesthetic, like,
Mega Man games have an identity,
especially with like two and three and moving on from those games.
Like they look like Mega Man games.
They have a feel.
They have enemy diversity.
They have geographic diversity.
It's this 2.5D graphics garbage that makes,
that really hurts my number nine, I think.
And also I think that it's just, it's easy.
For the most part, there is one part of the game that we can talk about.
That's ridiculous.
But it's easy.
It's score-based.
It's all these kinds of things.
So I just, I don't, the more I play it,
as I tweeted out yesterday, the more I play it, the more I don't like it.
I never liked it
beyond the
mere act of playing, because I think
there's a good gameplay hook there. I just don't understand
how this is a successor to Mega Man. I don't understand how this is a successor
to Mega Man. I don't understand how this
was funded to scratch
the Mega Man itch. It doesn't.
Colin, you just got Tony Hawk Pro Skater 5.
Yeah. I didn't know what happened. Usually
it's me that, you know, wants these games
that we all know are going to be bad to be good, but
this time it's you. How does it feel?
I mean, it feels bad because
feels bad man because
that's what I was saying
on Twitter and I had reflected to a few people
where I'm like this is it like I've kind of come to accept
this is the game
this is the game that they worked on for years
that I feel
that I feel like could have been made as a
fucking school project by some programmers and some
animators in
at USC
that's the thing right do we see so many indie games at packs that are doing
Mega Man better than this does yeah doing this kind of game
even if you don't if you want to take Mega Man out of the equation
and doing this kind of game better
like I just
the more I look at it, I just, I don't hate it and I don't think it's bad.
I just think it's so mediocre and so unremarkable that it's amazing that it came out of
any creates, which is a studio that makes fucking fantastic games.
And that it came out of Inifune's mind, which is a man that designed, you know,
help design Mega Man design all these robots and this gameplay and, um, helped produce some of
the great Capcom franchises of the more recent years like Anamusha and Dead Rising.
like he's no slouch
and I don't understand how
this game came out
the way it did and the way it looks
and it makes me scared for these other 2.5D revivals
like Ega's ritual
of the night
although I think that game's gonna be way better
and that game was playable and people out of Ethering people did like it
I didn't get a chance to play.
So I don't know
I just think that Mighty Number 9 is a man
what it is is it's a fucking huge disappointment
and
it's just so like I said
that it's just unremarkable.
It's just so bland and boring.
I just don't care about it.
I don't even care about it.
Now that you've moved to acceptance,
what does it mean for Inafuna as a creator?
What does this mean for Recur?
What does this mean for that other game?
The Red Storm or whatever is it?
Oh, Red Ash.
Red Ash.
Red Ash.
Um, so I don't know anything about that.
Like Red Ash or whatever.
I saw Recourt E3 and I think it looks fine.
I think it looks again.
It looks like.
Yeah, I was going to say,
does it look like Mighty Number Nine looked?
Yeah, in a way.
I mean, it's just, I mean, it's different.
It's an open.
No, no, I don't mean, does it actually look?
I mean, like, are you getting the same vibes of this?
Yeah, I think, I mean, they're probably charging $40 for, which I am pretty sure was not their intention the entire time.
I think that maybe it was, but I doubt it.
Recurl looks fun, but it looks just generic.
So you look at, like, Inifune's other games, like Soul Sacrifice, I think was fine.
It was good.
It's just like, where is the magic?
That's the kind of the question I have.
And a lot of people are asking, you know, you've asked, and it's brought up, like, is Inifunei's Suburb for this?
yes, like, you can't take away what he's done.
And he's a great man.
Like, I remarked when I was at E3 that it's so weird.
He knows who I am.
He comes up to me and shakes my hand and all this kind of thing.
I love him.
Like, he's a nice man and he's like a, and he means well and he's doing his best.
But as a creator, like we expected more from him.
And I feel like this game being pitched as a Mega Man successor, being pitched some sort
of Mega Man, some sort of spiritual game like Mega Man, it's just not.
It's just not Mega Man.
I don't see what in this other than he pew,
pews out of an arm cannon and uses enemy attacks
is Mega Man. You know, like, the enemy attacks are fucking lame.
You know, like, the, the user interface is bad.
The, I just, I just, I don't know, I just don't understand, like, how any,
especially with any creates, I don't understand how any creates made this game.
Any creates made Mega Man 9 and Mega Man 10.
Those are fucking awesome.
And they're indistinguishable from the old Mega Man games.
Like, that's how good they are.
Like, you wouldn't,
not be able, as I said before, I think on PSI, I love you. If you mix those games up with the exception
of the first one, which definitely looks like the first one, but if you mix up two, three, four, five, six, nine and
and ten, and said to a person who just knows games, but doesn't know Mega Man, just doesn't
know anything about games, find the two that were made in the 21st century. They wouldn't
be able to do it. Yeah. Like, that's how, that's how awesome those games are. And they
make, they make Gunnful, which is a great new franchise, and they make Gal Gunn and they, and then
they're working on ritual the night and all these games, and then they make this, turd?
You know, like, you know, like, I mean, you can point to you can point to you
think? I feel like, I mean, when you look at it, I mean, I don't know. It's just like when you look at it with
concepts, which inifune company's concepts, like, any creates has a great track record.
Comcept doesn't. So like at some point, you have to kind of call it out as it is what it is.
I don't think Deep Silver did the game any any, any favors obviously with its fucking awful
trailer and its lack of messaging about what was going on with the game during its delays.
I think they totally dropped the ball there too. And I think that's obvious to everyone.
But the game is the game is the game. And it's going to sell.
or not based on the merits of the game
and it's word of mouth and it's bad word of mouth
and it earned it. It's not bad.
Like I said, the gameplay hook there is cool.
The idea of shooting enemies
and then quickly dashing through them
to gain multipliers or whatever
and keep your killing them or whatever.
It's cool. It's a nice idea.
I just don't get it.
I just don't get it like there's like
10 different enemies in the game.
I feel like there's like no enemy diversity.
I feel like that everywhere looks the same.
It looks empty and static.
These 3D graphics suck.
Yeah, like, and there are games that look beautiful in that aesthetic.
I know that that aesthetic is cheaper to make, and that's why they do it.
That's why they don't do 2D, flat 2D with sprites and hand-drawn things.
Like, I understand all of that.
But the game suffers as a result.
And I know the game didn't raise enough money to, to be able to do that art.
I know Ego said the same thing, and they raise way more money for ritual of the night.
So I don't know.
I'll be interested to see like what, like, it's only now getting into people's hands as we record this.
And I'm interested to see, like, if people disagree with the critics, because the critical reception of the game is bad.
And even Sonic's talking shit.
Even Sonic's talking shit, which I thought it was, I thought Sonic's tweet was both, the Sonic the Hedgehog tweet was both funny and in super bad taste.
Yeah.
Especially because Sonic the Hedgehog categorically sucks.
So like, I don't know that.
Yeah, but that's what his social account is.
That's all the thing.
He has embraced that.
He has embraced that.
Like so, but I mean, it's just like, I know that, but at the same time, it's like, I don't know.
It just seems a little tasteless to make for a developer or studio to sanction making fun of anyone else.
Especially when you're Sonic.
but that's but that's my that's my
dimension to do you too
especially when you're Sega and you're falling off a
fucking cliff so and if it wasn't
for Atlas
Sega has been falling off a cliff for so long though
that's just their modus operandi at this point
that's all they know that's their world
so I don't know so to me it's it's
disappointing and I'm sad for me
but I'm also really sad for people that were looking forward to this
there are a lot of people there are millions of people really
that seemed to be looking forward to this game and
when that the Kickstarter went off everyone he was in
that was that I mean people I don't know if
your memories span that long,
but that was like the first real video game Kickstarter
that came around where everybody was like,
this could be the future.
If a creator you want breaks away,
they could go do this.
Obviously double find found their success,
but I'm talking about somebody coming out
and being like,
fuck it,
I'm gonna make a game,
I'm gonna make the game I'm known for
and I'm gonna do it without anybody in my way.
And everybody's like,
yes, amazing, here you go.
I was there in the room
when he announced it at the PACS
during the panel,
and I remember everybody lost their shit.
And again, granted,
when you're in a PACS panel,
people get excited about stuff.
But even the,
people with that IGN.
Like that was one of those things like,
we need to do a conversation right now.
Get this up.
This is news.
And then I remember that video did,
like it was the highest performing video of the entire show.
Yeah.
Which just shows the power of that type of announcement.
Being the first among Kickstarter where now you can't get anyone to cover your Kickstarter
with a 10-foot pole.
Exactly.
So if you could take a step back,
if you weren't a Mega Man fan,
do you think that this game holds up at all?
No,
because I just think it's,
again, it's unremarkable.
Like, why would you play it?
In other words,
if it has no, if you have no,
if you have no connection to Mega Manor in a Funet
or old Capcom games of which were some of the
best games ever made at the time, then
why would you play this at all?
Because it doesn't, it's just
not fun. It's like not
the idea is
that the gameplay is fun enough
and fluid enough to play, but I
asked the question why. Like I'm even
asking my question like why, like these characters suck.
Beck sucks.
You know? Like call sucks.
The doctors suck. Like
Like there's just there's just no heart and soul
The game doesn't have a heart and soul
So as fun as it is to play
It's like playing I love civilization
Because it's fun to play
And there's like these reasons
And I know it's a jump for a PC strategy game
But there's like this this huge reason to play the game
To learn it to like understand it
Because there's like all of these different
Threads that make it worth playing
But when you jump into my name number nine
The only reason you would play it is because Inafunei made it
Otherwise I don't feel like
And again I don't want to say the game's bad
because I think that like bad games speak for themselves
and I don't think this game's bad. I just think it lacks everything
that makes a game good. It's just mediocre.
It just exists. It's just there.
And Inifune can do better
and any creates can definitely do better.
Back to my point that Deep Silver is filling
that void that T.SQ left.
I'm like, here are all these mid-tier games
that you have no real reason to care about
but they're there. Homefront.
My number nine.
Yeah, like if I had, I mean, I've only played
if I only played my number nine a few,
a couple of stages and I thought it was fine.
know that was fun. And I was excited to see the whole game.
I was excited to get back into these robot master type enemies and like to get the war and
really learn about the world and stuff. But if I had
Deep Silver only got involved with the game late.
And if I was playing the game, if I had access to the full build, I play the game,
I'd be like no way in hell were republishing this.
So like I don't see what they were seeing or what they thought like this game was going
to be. Maybe there's just a lot of money to be made. Again, the money, the game was
paid for. Just the ability to work within a few.
People are going to buy it out of morbid curiosity.
Mega Man fans like you had already pre-ordered they were in.
Yeah. So I feel.
It's hard.
It's like,
it's hard because you,
I want,
there's no game I wanted to be great more than this.
And,
um,
this tells me that we need to take a step back from our nostalgic points of
view about that if we're going to get these new games,
they need to be done right.
They need to be done the right way.
Or they're going to ruin how we feel about the games to begin with.
And I really feel like any creates and Capcom nailed it with Mega Man 9 and Mega Man 10,
of which Inafune produced those games.
So the troubling thing to me is like in Afune,
and I don't presume to know the ins and outs of his situation in Japan and the situation.
It seems like he burned so many bridges and obliterated so many mores of the Japanese gaming culture
and the way Japanese games are made that it's like,
is he able to now go back to a publisher?
And like, is he, would Capcom take him back?
Like, could he get his $20 million budget to make a real Mega Man game?
Could like these fences be mended so we can get the,
in a phoony that we know and love and perhaps like that's what he he needs to be under that umbrella
or is it like is he like persona yeah exactly is he like he does he have the scar a letter now
because he did all these things and people wanted to see him fail and I wonder if people in Japan
are happy that mighty number nine is not good you know and I don't mean the gamers I mean like
the people in the industry maybe some people sure sure like he scorned them and their way of
doing things so there's a lot of like deeper questions than just the game I think with mighty
number nine about like where does com step go from here red ash was a failure in terms of like
getting the, I think the anime
Kickstarter was like all mixed up and fucked up like in there
and the way they're getting, like there just seems
to be a lot of confusion
about where in a Funane concept stand.
And I think mighty number nine is emblematic
of that confusion because might number nine
is in of itself a confused game that doesn't know
if it wants to be Mega Man or not.
And it dips its toe in the water and that's fine.
But dude, you know what we want.
So just give it to us or don't pretend that you can.
That's all.
That's that's the long and the short of it.
and for the fun fluid score-based gameplay
and all that kind of stuff that's there,
there's no reason to play it.
It's like playing on a gray screen
with nothing interesting.
And I do want to say
one of the worst design parts of a game
I've seen in a long time
is in my number nine late in the game
and I was talking about it a little bit
on Colin and Greg Live.
And I just get,
I'll go back to it,
I'm just like, fuck this.
And I just start playing Grand Kingdom instead
because it's just a way better game.
You get to this point
in a robot factory late in the game.
The game's not, some people are complaining that the game's hard.
I don't think the game's hard at all.
Like, by the way, I think that, like,
one of my complaints about shovel night was that it was too easy.
This game's even easier than shovel night.
So, I don't know, like, I think people are just losing their chops a little bit.
But there's one part of the game.
Oh, you never had them.
There's just one part of the game where I was like,
where the difficulty spikes from nothing to extraordinary.
And it's obnoxious.
And so there's a part in a factory where you have to use a dash ability over these, like,
Insta Kill Spike, Pink Spike things,
where you drop down, then zoom right, drop down, zoom left,
drop down, zoom right, zoom right, zoom right,
and get out of there, whatever.
And I actually did it once,
and then I beat the boss,
and then I died after that,
so I had to go do it again.
But,
sounds like a terrible checkpoint.
But there's no checkpoint there.
Like, you have to go back,
like, two minutes before that or whatever,
which is not fine.
And it's so weird because Mighty Number 9
is like super fucking generous
with checkpoints and lives and power-ups
and like the E-Tank type things they have in there.
Like, it's just like the game wants you to beat it.
And, um,
there's,
so the idea of the game is moving fast.
Got to move fast.
Gotta go fast.
And the idea is going fast.
So there's this part of the game like, so the mighty numbers, the might number one through
eight are the enemies that you beat already.
And they're your friends.
Like you reprogram them and they become your friends.
And they appear on stages at various times.
And so there's this conversation where you're jumping up and like three of them are talking
to each other.
And two of them were in the background and they're like shattering or whatever and everything's fine.
But you're moving fast.
So by the time you get to the point where you're supposed to drop, there's the
of you, mighty number, whoever the fuck cares is like over, over the screen.
and he's blocking you
and since he's talking
you, he stays over your character model
as he's talking, you just want to move
and then there's black boxes
with text on the bottom and all this kind of stuff
and I'm like, so am I supposed to just sit here
for 20 seconds on a speed run
waiting for this to pass?
Or am I supposed to be able to see
through the fucking character
and then through the boxes of text
so that I can do this part
which I'm going to die
because you're distracting the shit out of me?
I was like, who designed this?
This is awful.
Like, I was like, this is just stupid
like, why is this happening on screen
at this fucking pivotal moment
in time when I'm trying to beat
the game quickly and you're challenging
me with a huge ramp up and difficult day I was like
this is super symbolic of this
of what the fuck is going on in this game who designed
this dumb question you can't turn it off
is it one of those things for speed runs you can go into the
menus I don't know I have no idea it doesn't matter
to me like the point is that I'm playing the game normal game my normal
first play through trying to just beat it over and over again you get really good at that
part before that because you're doing it 20 fucking
times trying to get through that part and these characters
are on the screen bombarding it with fucking sensory
overrule yeah and it's like I'm like who designed this
This is bad.
You know?
Yeah, maybe if you play
Ex mode or something like that,
they remove a lot of stuff.
The point is that like,
no one's going to play that
their first time through
and you're going to find,
and then you're going to encounter this thing
and you're just going to be standing there
waiting for them,
you're going to figure out after one or two times
that the character is literally hovering over you
because he's talking to you.
Like, who designed this?
Yeah, and that was,
that to me is,
that was when I was like,
fuck this.
I'm putting this down.
I don't even, like,
and people were telling me like,
don't even, you know,
you always say don't be up a game's ass
you don't have anything to prove
I'm like, I just want to, I need to beat this game.
You know, like, to just see it through.
But the fact that they have ambitions for a sequel and stuff like that, yeah, good luck.
You know, like, you have, you better blow this entire game up and do it all over again if you want to have any chance of having a sequel that anyone cares about.
Because it's wrong on almost every level.
It's just too bad.
They can take that gameplay and put in another game with different.
And there would be expectations would be different.
But our expectations are totally set.
If we have a problem as the insinuation has been that we are expecting Mega Man, then that's your fucking problem.
because you are one who promised us a Mega Man successor.
Yeah.
And we are not getting it.
So yeah, I'm pretty pissed about my number nine.
But I also am conflicted about it, knowing in Afune as a man, not that we're friends or ever,
but knowing who he is, knowing the content of who he is and like how funny he is and how
kind he is and all those kinds of things.
It's hard to say, like, you fucked up.
But I don't know who else's problem would be.
I don't think it's a, I don't think any creates is the problem.
You know, like, I just don't know about that.
So we'll find out when Bloodstain comes out and Gal Gunn and all those kind of games and we play
them. If they're bad, then they're bad.
Well, I mean, Galgun's gonna be Galgun.
Yeah. I'm giving this girl an orgasm with a gun.
That's the game.
Game of the year.
So, anyway, it's not expensive.
So if you have a morbid curious,
morbidly curious about it,
then, you know, more power to you.
But that's definitely a game
that'll be on a discount sale in no time.
Oh my gosh, you'll hold your horses on that one.
Yeah, and it sounds like every system ever, too.
Yeah, and to their credit,
they made to that PlayStation Vida version.
Yeah, which we haven't gotten.
And to, to their credit, they did,
he is taking a lot of the blame.
I mean, they did what was supposed to be
celebratory kind of stream that he seemed
seemed super dejected and sad and
was saying like you know people blame me
blame me it's my fault and all this kind of stuff basically
and I'm and I'm paraphrasing
but
Kataku's got it all broken up you can go read it there
or Polygon I mean scoops it's sad
it's ultimately it's sad
so you know hopefully if they do
a mighty number nine two or whatever they call it
it's way better than this
but this game in no way shape or form deserves a sequel
not even close next up
I want to talk about Zelda.
We never got a chance of the wild.
We never all got to talk about Zelda after we all saw Zelda.
We talked about it.
But it was before I saw it.
It's before I played it afterwards.
Oh, you did too?
Yeah.
We've all played Zelda.
Tell me what you guys thought.
I liked it.
I wish the demo was a bit more like,
all right,
you're into this section now and here's how it's going to work when you talk to people.
Let's talk to a Gorgon or whatever and go do something like that.
Instead it was, you know, the,
all right,
you're just in this open area for 15 minutes,
run around,
figure out the controls,
and then start from pretty much the start of the game and play through.
And so I had to leave a little bit early.
So I did the first thing where I got the spire out of the ground and then I had a jet or whatever.
But enjoyed what I played.
Like I'm excited for that game.
I do want to play Zelda.
It seems like it's interesting.
I like the idea of how Link just wakes up after being asleep for, what is it?
Hundreds of years.
I mean,
100 years.
You wake up there and you're like ready to roll out and go and you get a little tablet
and you put it in everything.
Okay.
Tablets are dumb.
We,
you tablet's dumb.
But whatever.
Whatever.
I'm there.
I'm ready.
The thing I like about the tablet is I was worried about that when I
first saw. And there was rumors on the internet over the last like year or whatever since they
showed that first image where you saw it. Yeah. And it worried me that it might be all great. This is
definitely going to be game pad. Yeah. Yeah. It's going to be a huge part of it. No, I think it's just more
of an aesthetic thing. Agreed. It's just a fancy looking map. Yeah. So it's like, all right,
cool. Doesn't seem like there's going to be more functionality than that. So yeah, that's exciting.
No, I enjoyed what I saw. The Firefox looks cool. I like the idea of cooking food and doing all that stuff.
I like the idea of it being an open world Zelda. I mean, it won't be obviously. I think it was pretty
clear won't be as fulfilling or as dense as witcher or as Skyrim or anything like that.
But I'm still down.
Okay, cool.
I'm going to climb up there and then I'm going to jump on my shield and ride it down like a surfboard.
That's awesome.
Yeah, I think that's the most exciting to me is that all the physics-based stuff.
And I like that it is just kind of a big sandbox.
And it's less open world in the traditional sense of like there.
Here's a whole bunch of different task for you to do.
And it is more like the original Zelda where it's just go.
Yeah.
There's a whole bunch of different stuff.
You kind of figure out what you want to do.
And I like that you can cut down the tree.
and they fall in different ways.
So there's the physics there.
But then, yeah, also you can get on the shield
and use it as a snowboard to go down
the hills and stuff.
And it's just like, it's one of those games
that makes you think, can I do that?
Let me try.
Oh, shit, I can.
Yeah.
And that's cool because it's been a while
since I've experienced something like that,
especially in a Zelda games.
Zelda games have been so kind of just,
you know, rinse and repeat,
same thing over and over,
which is why I'm happy that the demo
wasn't what you were talking about.
Sure.
It's like, here you're in a dungeon,
go do the thing.
It's just that it's left me with this feeling, right?
where I enjoyed the demo,
but I really haven't thought about it since then.
Really?
I didn't find the demo remarkable or mind-blowing.
Like, it's fun.
Sure, yeah,
I'm totally in for another Zelda.
I want to play another Zelda.
But I haven't been sitting here being like,
man, that was an awesome part.
And I want to play that.
But I wanted to go do that.
Man,
the demo excited me,
but what got me really going is afterwards,
like after post-E3,
being able to look at everyone else's demos
and everyone else's gameplay footage
that they posted and just reading about it,
the stuff that I didn't see
because the demo is huge is crazy.
There's so many different weapons.
You can pick up
You can use any weapon that the enemy's drop and stuff.
In my demo, I got to use the little magnet thing a little bit.
What I didn't know is that you can, the magnet attaches to anything metal, including your weapon.
So you can throw your sword, pull out the magnet thing, attach it to the sword, and then use your sword as a fucking, like, far away sword.
Oh, far away sword, yeah.
Better reach on your sword, sure.
Fucking awesome.
Yeah.
That's super cool.
You can do stuff like that.
because that seems like the same thing that would be out of limitations, you know?
Yeah, 100%.
So that's super exciting.
And I like the, just kind of the system where there's the stamina.
Yeah.
So it's like you can climb anything.
You can go anywhere.
You can run whatever you want, or swim, whatever.
But it's all based on the time of that.
And obviously the game goes on, I'm sure.
You get more.
Yeah, you like level it up.
I think that's a really smart way to kind of contain the world and have it be open and very nonlinear.
And, you know, you can kind of go wherever you want.
straight from the start, while still limiting you from like going to the final loss.
I agree that 100%.
Like I think it's a really cool idea where it was too where I, you know, at one point I jumped
in and I into the water and I started swimming and he's like, I don't ever gonna make it.
The guy next to me and then I'm like, oh, I'll make it.
And then I died.
I'm like, well, next time.
And I couldn't do it then.
I'm like, all right.
Well, I'm not supposed to reach that now.
You know what I mean?
Like it's clearly teaching me.
I'm not supposed to be doing that right now.
And that's how you figure it out.
Yeah.
And I also like that it's, it's Zelda enough and it's also different enough to keep me interested and be like,
oh shit, like they're giving us what we asked for.
See, I feel like that's what I'm going to get when I sit down and play with it and go through
a straight play-through.
But yeah, for this game play-deme, it felt like, okay, cool.
This is what I was looking for, and I think it's pretty.
I don't think it's like gorgeous.
I think there's not a lot happening in the environments.
You know, people have been arguing about this online if the game is beautiful or not.
I think the art style is beautiful.
I like the world of it, but it is definitely, you know, sparse environments in certain sections.
I mean, it's every last gen overall.
The sparse environment thing I'm not too hung up on because I'm not hung up on any
But none of this is like, oh, fuck this game.
It's just like, oh, I don't know.
I would rather there not be stuff than just, all right, here's NPCs that have nothing really to say, but they're there.
Yeah.
You know, I like that it's more, like the wilderness, there isn't people just everywhere.
Sure.
Yeah, that makes sense.
It kind of just, everything feels like it doesn't necessarily need to tell you a story, but there's a story to be made if you want there to be.
And I like the little pirate coves or whatever where it's like there's enemies.
And there's a hundred shrines to go find and all that stuff.
And I like that it's like, that's like, that's like, that's.
stuff feels more important when there's not a bunch of random shit going on.
Agreed.
Agreed with that 100%.
When you jump on the map and you see how huge the map is, but you look at a section,
you see all the different skulls and treasure chests like, oh, I can totally see this
being a Ubisoft game or a shadow of Mordor where I set off and I'm going to go one by
one to the, yeah, I'll get to the story or whatever, but I'm going to instead go try to
clear out all these different things.
I just, I like that it's a really different approach and the whole, the weather system
and having to use the different, like, clothes and different armor and all that stuff
to be giving you a reason to change.
Yeah, exactly.
Which is kind of annoying because I was always a blue tunic.
Of course.
Once I got that water, once I got that water tunic, I was rocking it all the time.
He looks dope as fucking his armor, though.
Yeah, he does look cool.
Yeah.
What about you, Cole?
I played it for about 15 minutes.
Now, the big caveat for me is that the, and this is fucking tone deaf Nintendo shit,
is that you can't invert the Y axis in the, in the demo.
So, like, I could not play the game effectively at all.
And so I was, like, really struggling, because I play inverted, so I was, like, really
struggling. And this happens every so often, like where
a demo is like, no, you can't invert why. I'm like, you guys
made a huge blunder on that one because we
do exist.
We're breeding you out.
So,
based on what I, so I tried to like just play it.
Keeping the camera kind of like level
so that I didn't have to think about it too much.
And what I found was a game that
intrigued me a great deal.
And I liked going into the menus and kind
of, you could tell how much more robust the game is not by the world,
but by the menus.
Sure.
That there's like a deep,
deep,
there's a deep equipment currency
in this game in terms of like,
you have lots of armor.
There are lots of weapon choices.
Equipment and gear.
And like, to me,
it was like,
this is a real role-playing game.
This almost feels like a Zelda,
Zelda is actually a real role-playing game.
I mean, we used to refer to Zelda
as being a role-playing game
or having role-playing game elements,
but it really doesn't.
It's really an action-adventure game in its own way.
It's a Zelda game.
There's a little bit of non-linearity.
You find that link to the past.
There's a little bit
to like, obviously you're finding equipment, you can buy
find things and not find things or heart pieces.
So there's a lot of collectibles and optional things.
So the spirit's always been there, but it's never
literally been a role playing game in my mind.
And this seems to be with its
Skyroom influence where it's open world Western role playing
game influence, which is obvious.
And I'm glad that they finally
looked outside and found that other people were doing
their games better, that they took that
in. So when I was running around just for that brief time
fighting enemies and kind of just exploring
this wooded area, this sparsely wooded area, I
found that it was, I agree. I think
art is really pretty. I think the direction is really pretty. The game is super
dated looking. Anyone who thinks that that game isn't
dated looking, I don't know if we're looking at different games, but
like the gameplay, it looks like a PlayStation 3 game. I mean,
you know, like, for sure.
It looks like you're arguing that. Yeah. Oh, yeah. People got up.
People are, yeah. People are still when you say that, of course.
Oh, yeah, dude. I said that when I
tweet out. It was like, I played Zelda. It looks super dated, but I think it looks
fun. I'm excited to play it. And I am going to play it. I'm going to play
that game. Um, but people got really mad about that. And I'm like,
dude, I just saw the game with my own fucking two eyes. Like, it
looks like it was made five, six years ago, like for sure. So, um, but that doesn't matter. The content
of the game, I feel like is going to be there. Um, and it made me intrigued about Zelda. I've
been really down on Zelda because Skyward Sword, uh, just from what I saw, I didn't feel it in Twilight
Princess is the real, the real game. I really got my real mainline console game from the series
that I really got my, my hands on, on and was like, I just don't like this game. And with, um,
even the handheld iterations, like, I didn't really like Minish Cap, it was fine, but like Minishap
was okay. The spirit
tracks and whatever the fuck the other one
was with the stylus on, I can't play games
like that. So I just feel like Zelda
wasn't being made for me for a long time. And when I played a link
between worlds, which I enjoyed, I was like,
okay, this is great, but this is, I've been to this world,
I know this world. Um, there's a
nostalgic factor to this, but it,
again, where is Zelda? Like, where is
the Zelda we need and we want? I feel like
I feel like maybe this is that game.
So I'm optimistic about it.
It brings back a sense of wonder
to Zelda of what is over that hail.
you can mark anything and get there.
So what will I find on that journey to that spot?
Which I think's been missing for a while.
Yeah, and I think that I like the idea of them spreading their wings a little bit
and making a different kind of Zelda game that I think is certainly going to be outside of their own comfort zone.
And I think that's why this game is taken so long to make.
And that could be why the game is so antiquated, not only because it's running on Wii,
which is super underpowered, but because it's been, it's been gestating for so long as well.
So, you know, I'm interested to see what the final product's like.
I'm interested to see how long it is and a robot.
busted is.
And the one thing I'll say that I walked away from with this above all else is, and I don't know,
I don't know that a lot of people out there can relate because I don't know how many people
have been to Nintendo at E3 and played games there.
They need to like not be up your ass when you're playing games and Nintendo.
Like that was actually my biggest takeaway is the actual experience of playing the game.
No one did anything wrong.
The people that I dealt with were very nice people.
The man that was with me was very nice man.
That was how.
But it's like I've been playing games for 30 years almost.
Like I'll figure it out.
Like you're actually.
like putting a ton of pressure on me by standing over my shoulder and chattering in my ear and
telling me what to do. Like, just, if you're going to give me all this time, just go away.
Like, I'll figure it out. If I have a question, I'll ask you. You know, and I felt, I felt like
it was a, I know this is a weird, like, insider gripe, but it was just like, I just played
Horizon the day before. And they, like, I figured it out. Like, it took time, but, like, I figured
it out. It was complex, but. And so that was, it made me not want to sit there and, like,
really learning. I'm like, this guy's judging me. He wants me to see certain things. I
really just want to learn how to play the game myself.
What I really learned about this new Zelda game, too, is that it's super complicated.
Like, that was, that was the thing.
And he wasn't really, he was trying to help me, but I was like, I could have just used
a button map.
That would have really been helpful to me.
And it was there.
But it was there.
You know, it was just like, let me just, can I just, I hope Nintendo takes notes
about this.
I'm sure they don't care.
They don't care about anything.
But, but like, you know, let me just play.
And if I have a question, I,
I'll ask you, I'm going to play the game my own, my own way, and learn the mechanics my own way.
And I just feel like, I felt so much pressure where I feel like I would have enjoyed it even more if I didn't feel like I was having this person or these people around me, like, watching me everything I did as if I was going to run away with the Wii U console or something like that.
You see that?
Oh, I'm sure.
I'm sure.
That's not the first time.
I'm sure.
Was it logic?
It was logic.
That was probably logic.
So that was, so I, so that's just a minor insider gripe that I thought people would enjoy hearing because I just, I only experienced that Nintendo.
See, I feel like the only thing was that in that 15 minutes.
do whatever you want. They were doing that to me too. And then when it was like,
you started the game, they backed off. I think they wanted
you get the mechanics down to an extent. Yeah, they seemed mad
of me. They were like, all right, we'll go to the theater
first. I'm like, I don't want to do anything that. Can we like just go upstairs
and just like sit me at a kiosk and I'll play the game? Like,
I'll, you know, I've played almost every Zelda game. I'll figure it out.
You missed the cool reveal though, because then the screen went away and they
pulled up the thing and this door opened up.
Yeah, it's just like, we had scheduled. We had
scheduled. You had scheduled. You had
kind of scheduled the things on our last day and that wasn't
the original schedule and I needed the time to do something else.
So I actually had to go quickly anyway.
I was only there for 15 or 20 minutes.
So that was just my minor great.
So my takeaways of Zelda is like, I think it's pretty regardless of the fact that it looks dated.
I think that the open world nature of it, although we've had open world Zelda since the very beginning,
I think the open world, very open world nature, I think will provide its own density, even though I think the game looks scarce.
I think there will be its own density there.
I think that if you looked at Skyrim the same way, you'll find that it's just as empty.
It's just that there's little points of interest.
I don't think you have to have this flooded fucking field of things going on all the time.
So I agree with you there.
And I'm really super intrigued by the complexity of the control scheme and the complexity of what you can do.
Some of it makes sense.
Some of it doesn't.
Mapping sword, for instance, I think to a face button was weird, but having, and I'm sure you can remap things.
And having the arrow, like, you aim and shoot with the same button.
Like, there's certain things where I'm like, this doesn't make any sense.
You have triggers.
You can use those.
So, like, I have to wrap my head around the way that they were doing things.
And I think I'm right about the sword things.
I think you draw it and slice it with the same things.
I think I kept like thinking I would
I was having I was like kept pulling shit out of my sack or whatever
there were definitely buttons there that were weird that I was trying to do
it going to what naturally would be there so I think totally no problem at all
playing I thought it felt great like any Nintendo game does it felt very intuitive to me
and stuff oh yeah and I also said that uh pro controller compatible
yeah that's probably I'll play with because I didn't feel intuitive to me at all I think
it would have if I spent more time with it and it was getting I was getting better
at it I was also just kept worrying about the fucking Y axis over and over again
so um so yeah pretty game I think it's open for a good reason there's a lot of
mechanics there and a lot of equipment and RPG elements
that I think Zelda much need. I think this is a revitalization
that Zelda needs. I don't know that anyone's going to play it
because it's going to be stranded on Wii U and we do not know
the nature of NX and if anyone's going to be interested in buying it yet.
I think that there might be interested. I think there might not be interested.
So we'll see. We'll find out.
Remember that Skyward Sword is the last console Zelda and it didn't sell well.
And it was on its console with 100 million units.
So they have much to prove here.
I think a marketing blitz will be smart. I think that like
letting people go hands on in Nintendo store and other places.
E.B. Lull's losing her mind. She's really excited about Zelda.
So, yeah, I was happy to play it. I was really honored to play it. It was cool.
It was like a nice little reveal for me. I didn't expect that I was going to have time to do it.
So thanks for setting that up.
But, yeah, also that little insider thing about, you know, just like, just leave me alone.
And let me, let me do my thing. Tell me I could put the wolf of mebo on there. I don't care.
No one cares about a Miba. And that functionality.
I'm excited to see what NX changes because I think that it can make a game that I'm already excited about even better.
I think that it just if it gives me 1080, if it gives me 60, cool, because this was 720.
And I think that that's an obvious thing.
You know, they're showing this game and it is running on Wii U.
So we're not going to get the ultimate version of an ultimate experience of it.
Well, if you had the NX right now and you had Zeld right now, you could take it with you on the plane.
Who knows?
Who knows?
I thought it looked great.
I'm super excited about it.
And again, it looks like a simplified version of a lot of these games that I don't want to play
because it looks like too much of investment.
But this looks like it has the dumb down systems that I want to get it.
into it where it's like it's not overwhelming
in a bad way it's hey
here's this what's overwhelming is the size and scope
of it all but it's things that I want to do
and it's not stuff that I feel like is chores to get
done yeah it's new for I mean what's cool is that this is
new for Zelda you know like this is a
I still feel like the most open Zelda
we ever had was the original
and when you really
think about it and get back to get down to
brass tax and you don't think about Zelda in terms
of it's aesthetic or it's
it's feel but rather it's scope
like the
The original Zelda was really super open and super nonlinear in its own way.
And I don't know that we've gotten that.
We had that a little bit with Zelda too, but not much.
And we had that a little bit with Link to the Pass in the Dark World.
And we had that a little bit with Okina time and a little bit with Major's Mass.
But we never had this like massive like world where it's like we're not going to tell you or gate anything off.
Like you'll figure it out.
Like you could really go to almost any corner of the map in the original Zelda if you wanted to as long as you had bombs and so like that.
So like I feel like this is the game.
This almost seems to capture the spirit ironically and interestingly of the.
original Zelda, which I think is a super fucking good game.
So that was the point.
Arnuma was talking about how that one image, the original image from the instruction manual
from the first Zelda, like that was the total inspiration for this game.
And you can totally see it visually and just in terms of the scope and the gameplay elements
and all that stuff.
And they did an interview recently with Reggie and he was saying that you can beat the
game without even having much of the story elements at all.
And I think that's cool.
I like that it's just like, do whatever the hell you want.
Tell your own story.
I also think that they're taking a lot of the classic Zelda elements like bombs and stuff.
I don't know if you guys got to...
I got to use them, yeah.
But instead of just being the normal bombs that we know, there's two different types of bombs.
One rolls with the whole physics-based stuff.
Another one is more of a square block that you just kind of put down.
Like, Lay is a trap for when the enemies come by and stuff.
And it's just like little tiny tweaks like that, I think really kind of flesh out the world
and explain to you the type of direction that they want you to go,
but then let you go whatever direction you want.
I think that's the most important thing.
I like being able to push the rocks and have it roll down the hill and might crush people.
And they teach you how to do that so that later on, I'm sure in the game, there'll be much more advanced things where you get to play with the physics and all that stuff.
And in the same way that old Zelda's taught you, if there's a crack in a wall, bomb it.
There's a secret in there.
Anytime there's water and stuff, when you have the magnet, like already I know, search the water.
There's probably some metal thing in there that I can pick up to complete a bridge that I can walk across to get a treasure chest and all that stuff.
And I'm very, very, very, very excited about this game.
I gave it my one of my three game of the show for E3.
And I definitely think it would be my top one overall of those three.
So stay tuned.
Zelda.
X can you give it to you.
Next up, the top of the games that weren't at E3.
Where the fuck was Hot Shots Golf, PS4?
Why you hiding it, Sony?
I want it so bad.
But no, I knew when it'd be there, but there are a lot of games missing for me.
There was a lot of games.
I got a list for you guys.
Well, first off, hardware-wise, NX, we knew it wasn't going to be there.
Right.
But it wasn't.
Yeah.
P.S.
Neo, which we thought would be there up until the last month.
Until they were said, we were saying it.
So, they officially announced it and then said it wasn't going to get there.
So that's such kind of underwhelming.
No Man Sky.
We expected that.
We've heard enough of No Man Sky.
Delayed till August 9th.
Yeah.
What's interesting, did you guys hear about the story of the, that they almost had to change the name?
Oh, right, because the legal battle.
Yeah.
Yeah.
That illegal battle with a British telecommunications broadcast.
company. Sky.
Sky, who also
fucked with Microsoft in 2014
and SkyDrive had to be renamed
One Drive. It's like, damn.
Microsoft lost, but Sony won.
So, cool. No Man Sky.
Sean Murray won. Yeah.
We won. Great. The gamers won.
But yeah, I guess we expected not
to see that because it's soon enough and
like beating that drum over there. We've heard it enough here.
It's just starting to look like a failure if you keep talking about it every
three. Last Guardian.
Nino Cooney, too.
I still think games way further out than people think.
but I hope I'm wrong
but I don't
I still think
that game's not this year
you get something
we get another touch at a PSX
that'd be nice
yeah I think that
TGS probably
oh TGS yeah
so something when we go through this
let's think about
when we think we're gonna see it next
and when do we think
it's actually gonna come out
the thing about TGS though
it did so much better in America
so what do you want to hold
that you think for PSX
with that audience
that's rabid about it
yeah maybe it did do much better
in America but I really
I didn't know that
the game was like
almost like not even relevant
at all in Japan
interesting is that just
relative to the other
franchises over there? It was racism. They didn't like
drippy. No, I just think it didn't sell very well. So they released it on
PS3 and it sold okay and they released like a dumb down
version on DS that or 3DS.
I know it was DS that that didn't sell well.
And then so they released it here, I think with no expectations, but I think
we just took to it in a different way.
Drawn to death.
A huge surprise. I think they have to
handle these sort of games better.
They're showing these games way too much.
I really do believe that the constant streaming
beta, always in beta, early
access. Early access. Like let's not
stop talking about this game. Everything is a huge
fucking mistake. And I think that hopefully
they're realizing that at this point. That
the stuff coming out of Sony San Diego is cool, but like, they're
not managing it properly.
You can't get them, you can't
have the people playing it for two years and then
expecting the give a shit when it comes out. To get super
excited about it. Like, I just don't understand like how
that's lost on people. Like, yeah,
play it. Play it endlessly and endless
betas. And then it's out. Aren't you excited? It's like, no, no one
cares. We played it. Like seven thousand
times. It wasn't hard to get into. It isn't hard to get
to the, you can go to the drawn to death.com.
Get your code. Get in and start playing.
But you're not getting trophies.
I don't think.
That's the other thing.
I don't know what's happening really.
They need to do better with these games.
We were talking about it on Colin and Greg Live with guns up, which came out.
And some people knew, but like, I don't know how the fuck we missed that.
We missed that completely.
Like, oh, guns up's out, I guess.
I felt like guns up never came out or it was always out.
One of those two things.
That was the thing.
I felt like it was always out.
And that's the exact same problem.
So like when they started talking about it at PSX and announced that it's coming out,
we totally glazed over because I've heard about guns up.
If I wanted to play guns up, I'd go play guns up right now.
But I don't want to play guns up, so I don't care about guns.
You know what I mean?
There's no newsworthy thing in there.
There's nothing interesting about it.
And that's the thing.
Yeah, again,
not surprising.
I don't think that drawn to death wasn't there because it's one of those games that,
that I think you're seeing,
you saw with this E3,
how Sony wants to handle it,
where there is the mainstream,
big budget,
here's our E3 lineup.
And then there's the,
hey, here's our PSX thing for everybody who cares about Vita.
Yeah.
If you're a hardcore enough PlayStation fan to fly around the world and come
to San Francisco to for PSX or go to Vegas for PSX,
you're going to care about these games.
You're going to care of those games.
that David Jaffe has a new game.
And I'm not saying that
no one will ever care about
drawn to death or whatever,
but it's just this weird messaging.
I hope people do because I think it looks cool.
All I'm saying is that like,
you know,
they're releasing kill strain,
for instance,
in mid July.
And I'm like,
hasn't everyone played killstrain?
Like,
it's a cool game,
but like they're just not,
you have to go away
and finish the game and not,
I understand they want feedback
from the audience,
but you are sacrificing the pop
of releasing your game.
I feel like kill strain
has a better shot than it.
Guns up,
I felt like it was beat to death
over,
our head all time. And then with drawn to death, you have Jaffy, who's outspoken personality
people follow talking about it all the time because it's his game. I feel like killstrain's
in that thing where, yeah, if I really care about kill strain, yeah, I've seen the streams
they do every week or whatever. But as somebody who doesn't really care about kill screen,
I haven't seen it since we went down there and did that less, or a stream with them.
What about Paragon? What's the story there? It was announced at PSX. I, you know,
my entire game, sorry, totally stay out of it. Was it released this week? Yeah, but it's, it's out in
early, it's the beta.
That's always what I'm saying.
Give me the disc, Kevin.
Hand me the disc over there.
We have a disc for it.
I don't even know if it might just be an empty box,
but that box will explain what we have.
Thank you.
There is a disc in there.
It's described as Paragon Essentials edition.
All right, includes a lot of stuff.
This is Paragon.
Paragon is a Moba that puts you in fight of it.
Content includes Paragon coins,
instant beta access.
Five Hero Master Challenge is five rep.
So it's in beta still.
They're releasing a game on,
there's no disc in here.
Yeah, there's. It sounds like it.
We gotta figure out.
They're releasing a game in beta on disk.
Yeah, there is.
I thought it was like a card.
That's fucking sad.
Sorry.
That's fucking sad.
Video games 2016.
That's sad, sad stuff right there.
Okay, cool.
But it's over $1002 in value.
This is exactly what you're talking about.
Where it's just like, all right, things announced and then things are in beta and
alpha and this and that, whatever, early access.
And then it comes out and no one cares.
Yeah, just because these games are over-exposed.
It's not that these games are bad.
Paragon's probably not a bad game.
It's just that like,
the messaging's bad,
especially for console games.
We're not used to this kind of stuff.
You have to...
You have to do better.
Otherwise, you're saying these games
out to die.
I mean, I wonder how it's doing.
I wonder if there is a fan base
that's like all over it.
I mean, if...
That's 5-1-4 out of fan base.
I saw...
From the beta that's been going on forever,
I always see when I go online,
Andrew Renee's playing it.
She's all over.
She loves it.
Yeah, but she is literally the only person I know.
And I will tell you that
probably now that I've seen so much of
over no overwatch and
battle born but before that you could put them all into
a screenshot gallery and I still don't know what this game
fucking looks like. I'm looking at the thing right here
and it just looks like generic fucking halo guys and
whatever action I don't know what paragon looks like
because they either reveal trailer at PSX
which made me think it was a year out
maybe more was CG I don't know what this
fucking thing looks like but the Mova bubbles popped in terms
of let's bring it to consoles and let's make money off mobos that's no poor bastards if you're
bringing your moba to fucking console the next 18 months don't bother so calling this one's for you
dragon quest 11 yeah i don't think you're going to see that at either i mean that's a that's a japanese
game for a japanese audience that will get here eventually um if we're lucky uh so i i would expect
to see more of that at tgs and dragon quest is so huge that it's going to get its own events and stuff
too mm-hmm going along that line of the jrpg stuff kingdom hearts three we knew we weren't
going to get it because we saw the 2.8 trailer
and it ended saying, more information winner.
So we're going to get it once.
Kingdom Hearts 2.8 comes out.
We'll hear more about Kingdom Arts 3.
And also, you can assume they want to give 15 some
Yeah, give 15 some breathing room,
not hearing good things about 15, by the way.
And just the rumors online, like,
persistent rumors from, you know, what people think are
reliable sources, whatever is that like games.
No, Moss?
Is it goofy again? Is Goofy giving us the information?
I'll be, I'm super interested to see
if any of the shit that we're hearing about Final
has 15 is true because it's not good
but I still believe
but who knows who knows for sure
I hope it's good Kevin E too
Kingdom March 3 isn't there because it doesn't exist
Kingdom Hearts 3
definitely see 2.8 I'm like all right there's the engine
we're almost there we are we're at 2.8
Colin how's that make you feel
2.8 was awesome by the way got to play it
super stoked about that December I feel bad for Kingdom Hearts fans
I don't know why we're getting stuff as a non-kingom hearts fan
what is 2.8 is it what collection of shit is it now
2.8 is the 3DS game.
Uh-huh.
Plus a CG movie that tells, like, the earliest story of the whole thing to prep you for three.
Plus, it's a new thing that's birth by sleep.
Point two, which is in the Kingdom Hearts 3 engine, that's a sequel to the PSP game.
Yes, oh, yeah, I remember the PSP game.
A prologue right going into Kingdom Archie.
That's what they had playable at E3.
Okay.
That's awesome.
Great.
I get to play.
It's essentially like ground zeros.
Sure.
To get the Phantom Pain.
Okay.
So I'm like, all right, cool.
Now you're speaking my language.
Now you're selling me on it.
Sold.
Totally sold.
on that shit. Fall Fantasy 7 remake,
I totally thought we were going to see some
trailer or something. I understand it's years
out, but I still thought, I mean, that's just
it's such an easy, like,
cheap pop. Yeah. You know, PSX
they had way more than I thought they would show.
Totally expected them to just keep
throwing a little bit more. But again, Sony's
conference was so strong that they didn't
need it. Right. Same for PSX again.
Yeah. Here's another five seconds
from this game. That's five years out. Yeah.
And speaking on Fall Fantasy
7 remake, they're saying that
next time they talk about they want to have a bit more substantial things to talk about.
Sure.
As in like, you know, the people that were working on the game know that they're doing it.
Hopefully they have that in order this time when they talk about the game.
That was still the funniest thing I'd ever fucking heard in my life.
I love that.
Square's so weird.
What a weird company.
The Japanese, like, publisher developer arm is like starting to scare me a little bit,
be honest.
Dreams.
No, not a huge surprise.
Dreams, no one knows what it is.
So it's, it's, I think, and I think that
Media Molecule and Sony have heard the message loud and clear.
From us.
From a lot of people that no one knows what the hell this game is and,
you need to go make it now.
And they were saying, I mean, and they were saying,
and they were saying the same thing like at GDC that, like,
they were so concentrated on making the tools that they're going to make the game
with the tools, but they hadn't even made it as of GDC.
So, you know, like, people are going to get tired of seeing this game.
It's like no man, Scott.
What the fuck?
And they have to manage it in such a way that,
that will get that special pop that it needs.
I assume you'll see the E3 next year.
I assume that says fall 27th.
I don't think, I guess, but I don't know if you'll see it 83.
I mean, maybe when it's finally ready to go and roll, sure,
but they're going to face the same problems.
Right. Alex talked to GDC about them wanting to do a beta this year.
Or maybe that was at PSX even, but it's going to be the same thing.
I'm like, dreams is that.
And everybody's going to be like, I don't know what the hell I'm doing.
Yeah, I mean, my take is still like, they showed it to us and I appreciate the
artistic nature of the studio and they make good games and they know what they're doing.
but I think this is a huge mistake.
I think this is going to end up being a big mistake for them.
I hope,
and I hope I'm wrong,
but I just don't see how this even fits,
like in what PlayStation's trying to do.
Like,
what is the game?
What is,
why would I want to play it?
I understand it more now that they showed to me,
but it didn't make me want to play it anymore.
It's old PlayStation.
It's PlayStation 3 where PlayStation 4 is,
if you're going to talk about exclusives and stuff,
it's everything you saw at E3.
We're going to focus on these narrative-driven,
mostly third person.
Here is this game.
You can wrap your head around and what it is.
Whereas this is very much still, it's PlayStation 3.
We're toying around with things.
We're doing different ideas.
We're making art.
Vita.
Just Vita in general?
Just Vita.
I got a point off that.
I knew that wasn't going to be there.
First, first at the Sony booth, first E3 since 2011 that Vita was not at Sony's booth at all.
Again, saver PSX.
That's where that audience is.
Why waste the time now?
Why waste the shore floor space now?
Just have people come by and go, whoa, Vita games.
We don't care about these.
deep down.
I don't think deep down exists anymore.
I played deep down.
This is a Capcom one, right?
Yeah, in 2014.
13 is when it was first shown.
Yeah, I think I played in 2014
with a Japanese woman who at the,
at TGS standing next to me that had no idea
what I was saying or doing,
which is not a huge surprise because she didn't speak English.
I feel like that game just doesn't,
is never going to come out and doesn't really exist.
Like I don't know.
I could be wrong.
I haven't read anything about it recently,
but I just don't know.
It wasn't even that interesting
when I played it at all.
So I don't know.
We'll see.
But I feel like I wouldn't be surprised
if you never saw that game.
Dead Island 2.
No,
that just changed hands.
Yeah,
they have a lot of work.
They have a lot of work.
They exploded on the hot plate
and now they're trying to put it back together
with a new,
or a new team is coming at it.
So yeah, I know.
Beyond good and evil too.
Wasn't at E3.
But right after the EBS
press conference,
our boy,
Eve's gimo
Eves Kimo.
Confirmed that it is happening.
Yeah.
Still alive.
And then the original creator
Michael Ansel is working on it.
I mean,
the Ubisoft show was such a tight two hours
that you just couldn't fit another announcement in there.
I don't think that you could have fit the thing that people cared about in there at all.
So there's an awesome story.
I think Jason Trier wrote on Kataku about all the times that they promised that
Beyond Good and Eble 2 is happening.
Going back to like 2009 or something like that.
Game,
first of all, who,
Who wants this game?
Like, Beyond Good and Evil's fine.
I had it on Xbox, the original Xbox, and was fine.
Like, do we really need another Beyond Good and Evil?
And then so this Michelle Ansel guy is not working at UB, but is working UB.
He's working on that game Wild.
Oh, yeah?
Wild's the other game.
So, like, I'm like, I don't know that you're getting literally any of these games.
But, but, yeah, I don't know what's going.
There's something weird going on with that guy and UB.
because he did the Rayman games like the Revival Rayman games that were really good, I think.
I think he was the director on those games.
And they were great.
But I think that something's amiss with Beyond Good and Evil too.
And he's not even at Ubisoft in a full-time capacity, I don't think, because he's doing that game wild, which is not a Ubisoft game.
So, and people were asking about that, like, where's wild?
And I'm like, I don't hold your breath.
Don't hold your breath for that one either.
Just like you shouldn't hold your breath for what was that other game that was canceled from Tequilaworks.
rhyme.
So, although they're apparently
took it back and they're going to make it so, I don't know.
Who cares?
When Sony walked in and took their development kids,
like, all right, you're done.
So, yeah, I don't know,
Beyond Good and Evil, too.
Like, that's a game, that is a game
that I'll believe it when I see it.
Like, when it's out, I'll believe it.
We'll see.
Beyond getting evil, I feel like it's right up your alley, though.
It's a good.
I agree that it's like,
it's one of those weird games where it seems like people want it a lot more
than I think the number of people actually do.
It's like Mirror's Edge, too.
very vocal group wants it and it comes out
crackdown 3
that was surprising that was really surprising
I'm ready for crackdown I'm excited for crackdown
and yeah you'd think it would be there but
shows how far out that game is I said delayed to 2017
rumored to be at gamescom
yeah I'm sure it'll be again I was something to say like they have to manage
the gamescom kind of shit too exactly a lot more shows to show stuff at
and CD Project Red said cyberpunk 27 wouldn't be there
yeah they made so much money that I don't know that they're
going to disappear for a little while.
They had Gwen, bro.
Gwent was there.
It's coming out party.
But, uh,
shout out to everybody who says they ripped off my face for that one character.
Yeah.
Cyberpunk,
cyberpunk will come out when it's ready and I think that they've earned the right to do that.
Um,
and,
uh,
I've certainly made the money to be able to afford to do that as well.
That's years, though,
away.
Everybody needs to get realistic expectations right quick on that fucking game.
Red Dead 3.
No,
I don't know why anyone thought this game was going to be announced.
I have no,
a ton of rumors, man.
I mean,
we all know the rock star E3 thing,
but like,
there was a lot going into it
where people really thought
this shit was going to be there.
Yeah, I just don't,
I just never believed it.
I just was like,
why would,
why would Roxar ever do that?
Right.
That,
like, that made no sense to me.
Like,
they'll announce it themselves.
When do you think that'll happen?
I still feel like that game's coming out this fall.
I was,
yeah,
that's the thing.
I can easily see the announcement
within the next month and a half,
two months for this fall.
Yeah.
God,
that'd be fucking cool.
I still feel like they'll announce it,
like they could announce it in August and release it in November.
Something like that.
Even early,
or maybe August and release in October.
I think before this year's,
I don't know,
I'm not so bully on them
actually getting it out to shelves in the fall,
but I think before this year's over,
you're definitely going to hear the announcement
and it's going to be spring of next year.
Last one here,
Telltale's Marvel game.
We heard about it a billion years ago
and then we heard nothing about it.
It's like I get that they're focusing,
Walking Dead, Batman,
but Telltale's always been that type of thing
where it's like,
it doesn't matter if they're doing a whole bunch at once.
I want to be surprised, though,
if it is something to do with just maybe a deal
somewhere with the DC Marvel thing
about how they promote and when they promote and where
these things are. And that's the other thing of just like
all right, cool. So Batman's
this standalone thing and it's going or whatever.
The Marvel universe though and the digital part of them thing too,
they've talked about wanting to work in tandem with the movies
better, right? We know now, I shouldn't say, because I had to argue this point
that there's no way that Spider-Man game was going to be tied into the
Spider-Man movie. They've confirmed that now. But I don't, I think
telltale is actually somewhere where it could fit of like, let's work it in.
So you have to look down the line of what
What movie would that work with?
Is it the next Avengers?
Do we put it out?
I mean, I don't have the slate in front of me.
And, you know, I'm not as up on it.
It's not going to be Dr. Stranger.
You would have already announced it.
Yeah.
When's Guardians 2?
Is it going to be a Guardians thing one day?
Like, there's a million ways it could slice up and go.
But if, and then, of course, maybe it's none of that.
Maybe it's a venom game.
That's just a thing that they're doing that, you know what I mean?
There's, the thing about it is there's just so much to do with that Marvel brand that it could go anywhere.
But I could see them being one of the developers to jump in and actually make a,
movie tying game that doesn't suck, right?
Let's fill in the gap of something somewhere.
But again, it could easily be,
we're doing our own.
Here's a fantastic four thing.
Yeah.
Oh, man.
I hope not.
I know, but I'm just saying,
like, that's the thing.
It doesn't surprise me.
Telltale is this brand that's everything,
but at E3,
they need to focus on the next thing,
which is Batman.
That's the summer.
Absolutely.
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Blue Apron's awesome.
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Yeah, I was going to say that, I was going to say, like, I've heard good things about Blue Apron for sure.
Is that?
Kevin's going to be something.
I really think it would be funny to do an unboxing where he has to cook it.
Tim does?
Oh, God.
It's easy.
I know, but he's real bad at cooking.
I don't think he gets screwed this up.
No, I do.
You've never seen me cook.
I bet he's known you your entire life.
He's never seen me cook.
Yeah, and he's never seen me cook.
I don't cook.
I mean, he considers, like, making cereal cooking.
I'm damn good at that shit.
he is very good at it.
How hard is it?
You pour the cereal into a cup.
You eat the cup.
You eat the cup.
All right.
Ladies and gentlemen,
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Yeah,
he continues to sit there and do it.
He's awesome.
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because I look into Greg's eyes.
Thank you.
Looking to my eyes,
but feel calling and smell Kevin.
No,
I don't want to smoke Kevin.
Think about Nick.
I'm thinking about Nick.
I don't smell that.
It's debatable.
Which part of you?
It's not debatable.
I found out yesterday his balls are really hot.
You got them hot balls?
Yeah.
I came in.
I came to the thing and he, of course,
shubs everything as close as he came to the door.
So then I was like,
this is what he wants,
clearly.
So I sat on him and then I rub my butt around on him.
And I was like,
oh, man, your balls are hot.
Damn.
That's fucking erotic.
I know.
You're at Starbucks today,
and he got one of those chorizo sandwiches.
Yeah.
Which are good, but I can't stand them.
And I've realized today, why?
Is because the smell.
The smell smells like Kevin.
And I don't like it.
He smells like chorizo?
And then he's no, the Starbucks
chorizo. I don't know that it's real. I love chorizo.
I got to smell Kevin more. It's good.
But, uh, it smells like sweat. And I'm like,
oh, Kevin smells like sweat. I don't.
That's a lie.
I get it.
Remember, he doesn't smell like B.O. There's a difference.
It's not the B0.
I believe it.
Like this? You smell it and you're like, damn, you smell good.
I think, let's play live, maybe.
Don't believe it. All right.
This topic. All right.
Of course, brought you by Patreon. All the Q&A.
All that stuff.
This was brought to you by.
Prometheus and Bob over the kind of funny forms.
If you have a topic for us, go to gamescat.
Nope,
kind of funny.com slash gamescast topic.
Leave your questions,
just like my boy,
Prometheus and Bob did.
It's a long one,
but a good one.
Wait,
hold on.
Kevin's like frantically pointing around
and grabbing his phone all orchestrated.
I went on the Patreon people.
Thank you very much.
Didn't know we were doing that today,
but cool.
You're awesome.
You make things happen.
You get Kevin eating them
chorizo sandwiches that I love smelling so much.
Since we're putting a bunch of screen,
we're doing a bunch of stuff right here.
Kevin put a frog face on me
for the next five.
seconds.
Thank you, Kevin.
You're like I'm in a bad dream.
All right.
Prometheus and Bob asked,
is Marvel about to take over the gaming world?
Last week, Polygon spoke to Marvel
Games vice president Jay Ong and asked him if Marvel
versus Capcom fans would finally get some relief from his team,
either in the form of a new game or a balance patch.
His response was vague,
but optimistic.
There's nothing we can say at this time.
Let's just say that we hear that a lot.
We love our fans.
certainly want to please them. Beyond that,
we can't say anything at this time, but who knows what
the future holds? Marvel Games has a lot
of things in the works, quite a few in the console space
that are unannounced. What has been
announced is a games in the Marvel universe from Teltel
Games and a new Spider-Man from Insomniac Games to PlayStation 4.
What are you guys? The answer is yes. This goes
back to, I've said it a lot this past
week, but to ring you all up to speed, this goes back to
you and I going to see Asia Voltairena that screening
and Bill Roseman coming out and being like, what's up?
I'm in charge of Marvel games.
Here's the two other guys who are doing this.
We are out to make awesome games.
We have not done that in a long time.
We are aware of our shortcoming.
And I'm paraphrasing, obviously.
We are out to fix this and make Marvel a force to be reckoned within the video game industry the way it is right now in movies as it is on Netflix as it is on TV.
And that was the first, that was when they announced the telltale game where I was like, oh my God, that's awesome.
And now they're announcing this Insomniac game.
And I think it's interesting because insomniac for some reason to me means more than the telltale one, but they're the exact same level of let's take our.
properties that we care about and give them to the people that make the best kind of games for those
things. And this is, it didn't, I didn't understand the connection until Disney Infinity died. And they're
like, we're getting out of this. We're not going to do this anymore. And then it was like,
it clicked of like, oh, Marvel was just ahead of that in terms of like, okay, cool. We're not going
to just go to Activision and say, here's a multi-year deal. If you get a game out every nine months
are right, great, cool. And then B-Nox is making Spider-Man for Spider-Man for Spider-Man.
Let's start really good and then go to garbage. Yeah, exactly. And so, yeah, I think we're just to the
tipping point right now where you're about to see.
And when I say about to see, I mean announcements you're about to see of all this start to pay off.
So far we know Spider-Man and that's it really, right?
We know that something's happening at Telltale.
We just talked about in the last topic, no idea what it is.
But you figure if that's happening, what are the best, what do you think about the other
best, you know, developers that are making third person action games, first person, whatever,
and what could that apply to a Marvel property?
Where does that go?
Like imagine an Iron Man game that's good.
Yeah.
There's so much potential there.
Yeah, 100%.
with a flight and all that stuff.
That's awesome.
Yeah.
I'm excited.
I'm excited for all this.
I do kind of simultaneously worry and I'm super excited for a world where there's a shit ton of
Star Wars games and a shit ton of superhero games where all of the top developers are just
making these games.
But it's like, whatever, as long as they're good.
And that's the thing.
As long as they take it to the way Star Wars has where it's like, all right, cool,
we have this property.
We're going to give it to a bunch of developers, but we want them to be great.
Like, I mean, think about like, I know it's a long shot and I can't imagine it would
happen.
Again, Rocksteady isn't owned by WB.
So, like, what if there's a conversation going on over there
of them taking on Iron Man or someone, I mean, a Daredevil game, whatever?
That'd be insane.
And that would be a game immediately that everybody's like, yep, on board with a thousand percent.
Yeah.
What do you think, Colin?
I don't know.
Other than I think that the proper management of expectations and with games with Rock City and D.C.,
and Warner Brothers showed that you can get great games that aren't tethered to movies
specifically.
and people still care about them.
I think Marvel runs way more of a risk in the movie
in every realm of oversaturating.
And so I think you have to be very careful
with the things you choose to do
and the developers you choose to do,
especially because the gestation period of games
is way longer than it is with the TV show
or even with a movie.
So you have to just make sure
you're setting the Cs properly
in a way that makes the most sense.
But I think that you'll see more from them
in the AAA space from developers that you know.
And I think that's a smart thing to do.
I would love to see a games universe.
universe, Marvel games universe. It's not tied to the movies or the comics or whatever, but the
Spider-Man game is related to the Telltel games is related to whatever else we got out there.
Well, see, that's what's interesting from the previous topic we were talking about, right?
And the fact that like we're talking about, yeah, the gestation period's so long, right?
Tel-Tel can move quicker. Does that mean they're working on something different than what
Insomniax working on with Spider-Man?
Exciting times. Go to the best people, give them the best stuff.
Ron Dean Barron says, I had bought Wolfenstein the next order at launch and quickly grew board of
it. Sorry, it's all inverse.
I was very disappointed. Recently, I decided
to pick it up again and realized I had just needed to get
through the awful beginning to experience one of
2014's best games. My question is,
have you ever been unhappy with the game but then loved
it after going back years later?
Years?
I don't know if it's ever been. I remember the best example
in this not even a great example is I played a whole bunch of
Red Dead and then got to Mexico. I was like, Mexico's
fucking boring and left. And then
I remember, and usually when that happens, especially nowadays,
if I leave a game, I'm never coming back. Even if I
the best intentions of coming back.
And I did come back to Red Dead and I did get through it.
And then it got awesome again, I thought personally.
Paul Fantasy 6 took a lot for me.
Yeah.
I remember I started it and it was, you know, I played 10 first.
And then I went back to seven and then I played six.
And for some reason, I played the first couple hours and I was just like,
not for me.
And then like years later, I'm back now.
It's one of my favorites.
Metroid Prime was similar to where I've started that game probably six times before I
actually went through in Beat at all.
Excellent game.
Yeah, I don't know.
I can't think of anything
on the top of my head
because I move so quickly
that I rarely go back.
The last thing I remember
trying to go back to was Final Fantasy 10
and it didn't work out so well
so it's not quite the story you're talking about
but I told you just gotta get through that intro
and Wolfstein and then you're golden
SSJ Davy says
Hey Tim and the coolest dudes in video games
When PlayStation All Stars were announced
Everyone hated on it for being a Smash Bros clone
even though it didn't play like Smash at all
My question is simple
Why don't Sony just rip off smash property
and say fuck it to the haters
Crash Team Racing did it to Mario Car
and Dare.
I say crashing racing is better.
So why don't just coat smash with PlayStation characters
and let the great gameplay of smash mix
with PlayStation characters? That's what I'm saying.
It's too late. No, no, no.
The ship's out of the port now, but back on the day.
I mean, it was earlier in the first time
we're talking about my number nine. It's like, that's the problem.
It's like, it's smash, but it's not smash.
I wanted to like PS Battle Royale
more than anybody. Great. Give me
more smash. And then you play it and you're like, this isn't it.
It's not even almost there. It's just like
pretending to be almost there. I was like,
damn, man. And there's no crash in that? Come on.
Step your goddamn game up.
Now it would happen.
In 2016, Crash would be there.
You'd be hanging out and everybody would be happy about it.
And you're right.
Crash Team Racing is better than Mario Kart.
We fucking said it.
Damn.
It is.
Not double dash.
Oh, it's better than double-mash.
Absolutely.
Chuck says, hey guys, I'm a big user of my local library.
It's how I read all the Walking Dead saga and Invincible.
While searching for my next read, I came across
Call of Duty Black Ops 3.
I put a hold on it and a week or two later it was ready for pickup.
I have now put quantum break on hold as well.
As someone who creates art,
I'm a performer at the second city.
I know what it's like to not always get paid for what you create.
I feel a bit conflicted.
Is it a dick move to consume someone's work without paying for it?
Thanks, and I appreciate your hard work.
Well, he's doing it the right way.
I mean, it's a library.
It's not like he's pirating out of the games.
You figure there's a barrier to entry for that.
He has to put it on hold.
He has to wait.
The library only has one copy of Black Ops here, something, one copy of Quantum Break.
There's a difference there in terms of, like, somebody who goes up,
the whole entitlement.
Well, I bought too many games this month.
I can't afford another one.
but I can go just download this game illegally and play it forever and be done with it.
I mean, I think when he's not in the financial situation he is now, you pay it forward and you buy more stuff, right?
That's what we always talk about where it's like, yeah, 90% of the games we get are free.
So like when I do see something that I want and we're not getting it early, I'll go buy it.
When I do, when I play a game and I'm not even sure if I'll ever get to what I want in the season pass,
but I've enjoyed the game like the Witcher.
I'll buy the season pass out of my own pocket.
Like it's my way I feel contributing back to it, the system that we're in.
Yeah, that's my thing with physical games.
which usually we'll get the code or whatever,
but I'm like, I want to buy this and I want the physical ones.
Yeah, I get that.
I think it's, you know, it's obviously money is very important.
But when these people that are making art want you to enjoy the art,
I think first and foremost, at least a lot of them, depending on who it is.
But I mean, I think we're a perfect example, right?
Like I wouldn't call what we do art, but we are creating something
and we put everything out for free, you know, in some way, shape or form eventually.
And I think it's like, if you want to pay, pay.
But otherwise, just enjoy and spread the word.
I think that there definitely is a very,
value in liking something and telling people you like it and going from there. You even writing
in talking about this is a good way to do that. You know, it's kind of spread it in your enjoyment.
The analog to him taking games out of the library is taking books out of the library,
which has been happening forever, where you could go and buy that book and, you know,
great, you get it money, do this. They bring more books, more second edition, da-b-b-b-ba.
I think it's in the same field where if the library is meant to house, works of art,
you know, pieces of pop culture, whatever, then this is fine.
Azari says,
Tom Razadi.
Hey guys,
first time posting,
just want to hear your thoughts
on talks of the Vivendi
takeover of Ubisoft.
Do you feel it could hurt Ubisoft
or help them?
As much black as Ubisoft gets
to make some really great games
and allow for their smaller studios
to create games like Vali and Hearts
and grow home.
Yves Gimant seems to be a very passionate CEO
and losing him seems like it would hurt the company as well.
Also, that new ghost recon looks hell of fun.
Fuck, yes, it does.
Keep on being kind of funny.
You risk, whenever you go public,
you risk, hostile takeovers.
So that's just inherent.
It doesn't often happen,
but it does have.
happen. And if they're taken over by another company, things are obviously going to change for them.
I think you'll just have to pay attention to how things change. It came off since that has already been
taken over by Vivendi. You also have to remember that Vivendi was in this space before with
Activision and Blizzard, right? And in 2011 or 2012, and they didn't seem to pan out too well for them.
So I don't know that they're partners that Ubisoft wants. Clearly, they don't want them. But they're
going to probably get them. So it's fascinating to watch. I do think that it'll change what
Ubisoft is because you'll be new people at the helm
and it'll be what is the most important
thing. I don't think the games that are on the slate now you have to worry
about but you do have to worry about leadership change over
people leaving being forced out. What do you think it means
for Beyond Good and Evil too? I hope
somebody walks in like no. Nobody
wants this.
Final question comes from
Mick Biscuits. McBiscuits. 8675.
Hey guys, what's your opinion
on the majority of PlayStation's big exclusives
being third person action games?
The Uncharted series and The Last of Us are amazing and very
successful, but now most of their IP seems to be very
similar. Days gone, you know, Horizon, blah, blah, blah.
My favorite type of game, so I'm all for it.
Yeah, it is, it is weird, but like, what else are we going to have?
Like, the only end of the perspective, the valid perspective in the shooty,
shooty, shooty, boom, boom, kind of games.
Shooty, shooty, boom, boom.
Games first person shooters, and they do those, too, with Killzone, although we haven't
gotten one recently.
I think that's just the way a lot of games are played these days.
So they're not all the same, like Days Gone and Horizon are open world role-playing games.
Got a war is a more linear, tighter action games.
game.
The last Guardian is not a third
person.
Detroit becomes human.
It's not going to give you the action
experience.
So I think that you would just have to kind of get
a little deeper in the genetics of the games
as opposed to just looking at them aesthetically.
Yeah, they're all third person.
I mean, it doesn't mean anything.
You're going to see second party partnerships,
like everything that happens with Housemark,
bring you the arcade titles that are side scrollers or, you know,
whatever, 2.5D.
Matterfall.
Yeah.
Yep.
It'll be there.
Don't worry.
There you go.
And Paragon is there right now in beta access.
No.
I can tell you anything about the game, though.
This has been the first ever.
Episode 74, the kind of funny games cast.
Thank you very much for joining us.
We will see you next week.
This has been fun.
Like, I have never seen any of these characters.
You got Jacks over here with his red arms, scuba man.
This just looks like the Overwatch gorilla, but in a red outfit.
Yeah, it kind of does look like Winston.
I'm a nerd now.
Deal with it, Greg.
Hit me up on PSN.
At Tim Gettys.
