Kinda Funny Gamescast: Video Game Podcast - Zelda Tears of the Kingdom Review - Kinda Funny Gamescast
Episode Date: May 11, 2023Go to http://shadyrays.com and use code KINDAFUNNY for 50% off 2 or more pairs of polarized sunglasses Blessing gives his official review of The Legend of Zelda Tears of the Kingdom on the Nintendo S...witch, the sequel to his favorite video of all-time Breath of the Wild. Time Stamps - 00:00:00 - Blessing’s Tears of the Kingdom Review 00:10:27 - Expectations Met? 00:13:25 - The Most Jam-Packed Open World? 00:17:00 - The New Abilities Feel Limitless 00:22:08 - Interacting with the World 00:24:39 - Performance 00:30:21 - Gameplay Spoilers Beware: Getting into the Nitty Gritty Epic Creator Code: KindaFunny Follow The Kinda Funny Team On Twitter: Greg Miller: https://twitter.com/GameOverGreggy Tim Gettys: https://twitter.com/TimGettys Andy Cortez: https://twitter.com/TheAndyCortez Blessing Adeoye: https://twitter.com/BlessingJr Learn more about your ad choices. Visit megaphone.fm/adchoices
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There are so many different types of video games, from the giant AAA blockbusters all the way to the smaller indie titles.
We have sequels. We have new IP. We have remakes. We have remasters. We have reboots.
But every once in a while, we get an event game. A game that transcends more than just what we expect from whatever.
We expect game of the year quality, whether it's Final Fantasy 7 remake, Legends is Alda, Breath of the Wild, Eldon Ring.
this is the Kind of Funny Games cast
and today we have another event game
The Legend of Zelda Tears of the Kingdom
will be reviewed by Blessing Adioia Jr.
That's me. What's up?
I'm Tim Geddes, the host of the Kind of Funny Games cast
I am joined by Blessing Adioia Jr. himself.
Good afternoon, Tim.
How many hours have you put into Zelda?
I've played 70 hours of Zelda Tears the Kingdom.
That's not enough, dude.
And I cannot wait to ask you so many questions
because you are the only person that has been able to play this game.
That kind of funny.
Normally for reviews, we try to get a whole bunch of different voices,
including the Big Daddy himself, Greg Miller.
Not only is he the only person who's played this game.
He has not talked to us about it.
I've asked, what would you give?
And he just gives me some BS answer and walks away.
Yeah, yeah.
So here we are with the Texas Street Latino Heat,
clicking heads and ripping him to shreds,
the globe trotting, headshotting, rootin-tutin,
two-point shooting.
Nitro rifle from Twitch.
TV, Andy Cortez.
I was really worried that Blas is going to lose this switch on an airplane again.
I know.
We had this conversation where I almost traveled somewhere.
And Tim was like, oh, yeah, you can just take your switch with you.
And I'm like, no.
No.
I'm not taking my switch anywhere with this game on.
Absolutely not.
You will be thrown in Nintendo jail for the rest of your life.
I want to skip all the stuff.
All right, real quick, you already know, this is the kind of funny games cast.
Each and every week, we get together to talk about video games and all the things.
I want to skip all the stuff, but I'm going to skip it.
But I'm going to do it.
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how are we doing stuff? You know what I mean? We can talk about that on any other plethora
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Because this summer, we're about to be gaming, folks. We're about to be gaming hard.
We're going to be talking about everything. But review season's been going.
We've got to continue it going on right now. Thank you to our Patreon producer Delaney
Twining for helping all this happen.
And Shady Razor sponsors, but we'll tell you about that later.
Thank you.
Without further ado, Bless, I want to get right into it.
What do you think about the legend of Zelda Tears of the Kingdom?
It's incredible.
It's the thing you expect because, of course, we played Zelda Breath of the Wild.
A lot of us here absolutely adore Breffle Wild.
Breffle Wild is one of my favorite games of all time.
Playing through Zelda Tears of the Kingdom,
this game pretty much takes Breath of the Wild and amps up every single element,
so much so that this game makes Breff of the Wild feel like practice for making Tears of the Kingdom.
The world is a lot bigger.
Think about how big you think this game is
and multiply that by at least two, possibly.
The story is bigger and better,
and I'd say more engaging.
That was one of my things when I played Buffalo
out of originally, is that I, for that game,
I wanted a little bit more out of story.
There are other Zelda stories
that I would say that I enjoyed more.
And I think this game brought it
in terms of story, characters,
the memories make it come back
and, like, I know people feel each and every way
about the memories,
but I think this time around,
they found a way to make memories,
one, easier to collect, but then also a bit more pertinent to what's happening in like the modern link story.
And so they feel a bit more important and engaging.
The abilities are expanded and feel a little bit more complex this time around.
And I think that makes it so that in the first 10 hours or so, I found myself like really struggling with the controls, trying to figure out, all right, I can fuse whatever.
I can like ascend whatever.
Like what does that mean in terms of how I can really use the abilities?
Around 20 hours in, those abilities start singing in a way where it feels.
like I can do anything. Like I am creating vehicles, I'm creating flying vehicles, I'm creating
cars, I am solving all of my problems and obstacles just by fusing things together. And that
system really does feel so expanded and so like limitless, way more limitless than even the
abilities felt like in the previous game. But then also like that feeling of adventure feels
restored once again from Zelda Breathful Wild. Like you're getting a lot of that feeling of,
man, I am just exploring and taking everything at my own pace and I am
discovering things and it feels like I am really carving out my own adventure.
That feeling feels doubled down here in this game in a number of ways.
But I think for me it comes back to the fact that this is 1,000% the sequel to Breath of the Wild.
And there's a lot of different ways I can take that, but those are my initial thoughts.
Going from there, what score would you give it on the kind of funny scale?
And Legend of Zelda, Breath of Wild being your favorite game of all time.
Is it better?
So on the scale, I'm giving it a five out of five.
It is an amazing game, but not only is it amazing.
I'll say that this game is a masterpiece.
And on the question of, is it better than Breathful Wild?
That's a difficult one because that's one that I need time, right?
Like, Breath of the Wild, I never called Breath of Wild my favorite game
until after a year of playing it.
Like, it was after Year 1 where I was like, I think this might be one of my favorite games
to all time and now it's there.
But what I will say is that I think Tears the Kingdom is in the conversation.
Like, it's in the conversation of being the best Zelda.
It's in the conversation for sure of being better than Breathful of Wild.
I think the fact that everything is amped up this time around,
you can make the clear argument.
I think the one thing is that I'll say that, like,
Breath of the Wild is so special because that was the first time it did it.
Tears the Kingdom is doing that again, right?
It's doing it again, but so much of it feels familiar because you are exploring the same
high rule,
you are engaging with a lot of the same systems in terms of, like,
how the weather works and how the climbing works and how the shrines are.
There are shrines in this game.
Like, a lot of that stuff feels like it is taking,
all of the bones of Breath of the Wild and pushing it forward.
But it does push it forward.
And I think that's the big thing.
And so I'll say like a yes maybe to is it better than Breath of the Wilde.
That's a great answer.
It's a great answer so far.
Since it is the same high rule in theory, I mean, years are in between them, obviously.
Does it feel like it?
Are you coming upon things like, oh, I remember this?
Or if I know if I could just go over this ledge, cliff, whatever, I'm going to see this.
Does it feel like well-worn territory or does it feel completely different?
I carved by my initials in the rocks down here.
It's still here.
Wow.
Wow.
1,000%.
Like, it feels like the same high rule,
but that comes back to the idea of this is a sequel to Zelda,
Breath of the Wild.
It doesn't think that I didn't realize I wanted it until I got further into the game
because my first 10 hours, I was a little bit underwhelmed
because it felt like I was playing Breath of the Wild again.
Sure.
It felt like, okay, I'm back in Hyrule.
The game does the thing where it's like,
hey, here are four big objectives.
Go after the four big objectives.
And those four big objectives take place in four familiar regions.
If you played Breath of Wild, you can guess the direction that it takes you in Tears of the Kingdom.
Can I stop you right there real quick?
Go for it.
Spoiler-wise, how do you want to address this of where we're going for people that might not want anything ruined for their experience on Zelda, Breath or Tears of the Kingdom?
Yeah, I'm not going to get into story spoilers.
I'm not going to get into, like, you know, characters or plot or anything like that.
I will talk about game structure.
And so, like, I'm going to talk about, like, you know, the main mission and, like, where that takes you, how it goes about, like, you know, I'm going to talk about things.
like shrines being in the game.
I'm gonna answer the big questions,
but story spoilers, I'm gonna stay away from.
So if you're somebody who wants to go in blind,
maybe play some of the game and come back,
but I will, I'm gonna be very open
in terms of talking about things,
but I'm gonna try not to spoil vital things.
And leave a comment and say,
I'm coming back, don't worry, bless.
Exactly.
But yeah, to go back to your question, right?
Like, this is the sequel to Breathful Wild.
So what that means is, like I was saying,
right, you got the four big objectives,
it's taking to similar places.
All of those, the same layout of Hyrule is there.
So, like, you know,
you know where Zura's domain is, you know where Rito's village is, you know where Garudo Valley is,
like all of that stuff is the same. You're going to see a lot of the same points of interest.
The thing that makes it really interesting and that made it really fun coming back to this world is the fact that
everything is moved on in some way. And so you're going to return to, you know, the, the Rito place.
And it's going to be, okay, what's going on here? What is the story progression that's happened to where you're breathing new life into this place?
Oh, they got a CVS now.
It's like, oh shit, yeah, they got a Dollar General.
They're expanding here.
But like an example I'll give is that
Lurlin Village, which is a village that you just happened to come across
in the previous game in Rough of the Wild.
In that game, there was just a fishing village, right?
You come here, there's a shrine, there's people hanging out,
and like, you can talk to people and you'll get side quests or whatever,
but it's not really a major location.
As I was exploring the map, I was like, oh, shit, Lurlin Village,
check on what's happening there.
And Bacoblins had taken over.
Oh, no.
Yeah, like, this is funny enough.
I told that to Barrett.
He had the exact same reaction.
I mean, I was just sad.
Fishing Village decimated.
Yeah, well, like, there's Bacobos there.
We were here first.
And so basically, like, you go there and it's like, all right, cool,
let's fight off these Bacoblins.
Like, let's do this thing.
And in pretty much every single major or minor point of interest in Brefflewild,
there's been some twist.
There's been something that's happened to bring it forward.
But then on top of that, right, there is newness in the sky islands
and in the ways in which there has been,
like an upheaval, right?
Like we've seen in the trailers,
Hyrule Castle has, like, risen from the ground.
And so what that means for Tears of the Kingdom
is that the, like, the, like, you know,
geometry of the world has changed a bit.
There are new caves.
There are things to, new things to explore, right?
Like, things have been shaking up in a lot of ways.
And, like, that upheaval will then apply to going back
to certain places and being like, oh, what's happened here?
But it's the same but different, right?
It feels like you're coming back to the same world,
but there's been more,
time has passed.
Can I ask a dumb question?
It'll show how much of a media blackout
I've done my best to be on for this game.
I could have, is this not a prequel?
Is this actually, this is going forward?
It is, okay.
Was there a rumor early on that we all thought
looking at trailers it was going to be a prequel?
For some reason, I thought we were doing this thing.
I just found out like a million different theories.
But it was Gannon back in the day.
Gotcha, gotcha, gotcha.
Gennendor photo.
So, I mean, just going off of this with the comparisons,
because I know it's on a lot of people's minds,
we've had a lot of great duologies recently
like even looking at Last of Us looking at
God of War Ragnarok where I think that there was
like a lot of expectation for the sequel
to not only
you know meet the expectations we have but to even
go beyond that and like be even bigger and better
where the first one was a revolution
what can the second one do? Do you think that this is in that
same conversation that we've seen for those games?
It reminds me a bit of the review for God of War Ragnarok
where one of the first things I mentioned was playing
God of War Ragnarok felt like
I was picking the controller back up from the end of God of War 2018.
And Tears the Kingdom feels like I'm picking up the controller from the end of
Bruffle Wild, right?
But of course, more time has passed.
And, you know, like, in the way that, for me, the big worry with Ragnarok,
and the big worry for Tears the Kingdom has been living up to the original entry,
is this going to be as big and great and as special as that original release?
I think it hits all that in ways that I just didn't expect, right?
It's been six years since Breath of the Wild.
That game came out in 2017.
We're now in 2020.
And so picking up the controller and having the game move the same as Breathflow
Wild, having the environments be similar in terms of, okay, I know what this high rule is,
having the combat be the same, having like the sound design, having a lot of that stuff be similar.
And being like, I can't remap the buttons.
And being like, I can't remap the buttons the way I want to, except for the jump button and the
sprint button.
You know, those are things upon first booting up the game.
I was a bit taking it back.
I was like, oh, okay, this is going to be a lot more of the same.
but the more you play, the more you start to see
where the six years come in.
Like, it is content-packed.
It feels like they took a lot of the feedback
in terms of, oh, man, but like, the world is empty.
Like, I want more, like, yada, yada.
And they've, by the time I, like, you know,
stepped out into the open world and I look around,
it feels like a bit more of a jam-packed,
high-roll points of interest were everywhere
in a really cool way.
And then you look toward the sky islands,
you look toward the story content.
and so much of that stuff is bringing it.
Like the idea of Breath of the Wild
feeling like a tee up for this game
to finally fulfill that full vision
of what they want this thing to be,
it feels like it's there.
It feels like this is,
oh shit, y'all put your everything into this.
And so, yeah, I think it's in the conversation of,
I think it lives up for sure to what Breffle of the Wilde set up.
But yeah, I think it's going to be in the conversation
of duologies and like, oh, man, I can't believe
how well this thing nailed it,
especially like, I don't know if there's going to be a third game
after this, but like, yeah, I think,
I think for the one-two punch of breath of wild tears the kingdom, for sure, this thing succeeded.
On May 3rd, 7.57 a.m. I was able to get the following out of you. It's incredible, but it's also, it's a gigantic game.
Maybe the biggest slash most jam-packed open world I've ever played. Yeah. Do you stand, is it, now that you're done with it and you've put 70 hours in it, is it the most jam-packed world? And what does that mean exactly? Is it that everyone has a quest, or is it that there's just shit everywhere?
it's that it's just it's big right like it's that like there's a lot to do the sky islands and new
like new elements they've added into the to the map make it just so expansive and i've i feel like i can
play this game forever right like i'm 70 hours in and i still have a laundry list of things to do
like i was talking to barrett the other day about how like he's asking questions about the game
and i'm like oh yeah i've done this thing i've done this thing i've gone here i've done this
and bair it's like oh have you visited tarry town and i'm like no i really want to
I'm 70 hours into the game.
And there are still things that I desperately want to do because I've had those moments in Breathful Wild.
And I know that like if I go to a place like Terrytown or if I go to a different location, like the Lost Woods or like even Tide Island, I know there are probably going to be big things waiting for me there because those are special moments from the original game.
But 70 hours in, there's still so much left that I want to do.
And I've completed the story, of course, and like I've done so much.
But it feels like it keeps going.
And there's more I want to talk about.
by like,
and to answer that question more,
but I'm saving some stuff
for like the second half
because, you know,
again,
I don't want to spoil this game
for people.
You want to give people a real chance
to get out,
get off.
Exactly.
You've listened to now get off
the bus is going
to spoil the wrist.
I wanted to ask,
bless you mentioned around
the 20 hour mark
that that's when all the abilities
start to really kind of,
that's when you feel like
you can really utilize everything
and that's when you felt most comfortable
and not super overwhelmed
by all the mechanics at the beginning.
That feeling that you mentioned
of,
this is more than just a sequel, this is way more than just Breath of the Wild.
How long did it take for that?
You mentioned you noticing, oh, this is where the six hours of development,
or the six years of development went into.
At what moment did you kind of like, oh, shit, this is, I see this now.
I think it came in waves where in the first few hours of playing the game,
I'm exploring Hyrule and I come across a thing, and I'm like,
oh, it's a little cave, like, let's go in there.
And I'm like, I go and I'm like, oh, shit.
like this is different.
Like this is not what I expected from this game, right?
Like there are so many new things here just in terms of like things to discover and things
to explore.
But then also when we're talking about the abilities and, you know, I'll talk about them, right?
Like you got the new fusibility, you got the ultra-hand ability, you got ascend and you got
recall, which is way different from the ruin abilities that you had in Breathful Wild, right?
Where it is, you can, you know, freeze time with stasis.
You have like, you know, cry on us, I believe, which.
is like the ice blocks that you can pull up and all that stuff.
Cryoneses, but I called it the,
I call it frozen block power.
And some people in my chat were like, that's not what it's called, man.
I was like, it's frozen block power to me.
Are those getting added to like a separate row?
No, like you just don't have those anymore.
Oh, shit.
So you not have the ability is from breath for a while.
They've been replaced by, yeah, the ultra hand, fused and stuff.
And so like this game.
Zelda sucked them out of you.
Really?
Yes.
Fucking good Lord.
It was in a visual.
novel that came out two years ago.
I'm going to leave it open to your interpretation,
but I was looking at like a Palpatine kind of saw.
You got it, got it, got it.
You guys have dirty minds.
That's on you.
But because of these new abilities,
I am looking at this game in an entirely different way.
You know, like you're playing Breath of the Wild,
and it is, all right, like,
there's an island over there.
Let me use the frozen block power to then, like,
make this path for me to jump to the next thing.
In this game early on,
there was like a,
there was a shrine that was,
that like,
I had water that I had water that I,
needed to traverse through to get there, but it was too long because I didn't have my,
the stamina I needed to get there. And so legit, I'm like sitting there, like, I'm
racking my brain. I'm like, how do I do this? And I'm like, wait a second, I can fuse
together a boat. And so I look around and I find some trees. I chopped down the trees.
I combined four different logs. I put a fan, I put two fans on the back of it. I put,
um, like a sail on it. And then like I get one of those corrock leaves to then like wave
the air. And I get to the shrine that way. And I'm like, oh,
damn like I would never I I wouldn't think that way in Breath of Wild and there are so many
options to do that type of shit in tiers the kingdom and it just totally opens up things and
opens up the puzzle solving shit there are moments where I was struggling with shrines because
you know there's there's there's a certain shrine I went to that had rails that I needed to
to like basically grind through to like get to like the next platform or whatever and I couldn't
figure out exactly how to build the thing and so I left and I came back and I was like oh shit okay
I see now like Tony Hawk is like
I heard you need to skateboard.
Tony out to get a hurry to need to help.
But I basically needed to combine boards in a way where I, you know, I had one long board.
I took a second board, rotated it 90 degrees, placed it in the middle, and then put like the
long board through the rail.
And then by doing it that way, I was able to actually grime the way through.
And it's those kinds of like puzzles and like those kinds of deeper systems that feel like
they're doing way more than what I was doing in Breath of the Wild.
Is it as easy as it sounds and looks?
At first it was complicated.
At first, it was a bit to figure out because, again, my brain just wasn't thinking that way.
And also, like, the controls for specifically ultra-hand.
It's tough.
It takes a little bit to get used to because it is a lot of rotating things, figuring out how you confuse things in certain ways, figuring out what different tools do.
And so, like, there's a group of tools in the game, a group of items in the game that are these Zonai tools.
and there are different devices like fans, rockets, levers, there's like a fire hydrant,
like these weird tools that belong to this ancient race that function...
An air friar.
An air friar, like, honestly, like, it's shit like that.
But like they function in a specific, like, advanced kind of way.
And so you, for a fan, for example, and for any of these, you hit them and they turn on, right?
They're powered by power.
And so, like, you hit them and they turn on and they, like, have some kind of function.
Right now, Barrett's showing a fire hydrant.
That's like a zone eye fire hydrant.
And so like...
My God, it's our technology.
It's a little green bar.
It's to make the moral cycle feel less.
So the green bar is another meter you have.
The green bar is basically like the power you have to use the zone eye tools.
And so you hit it and then it starts taking away from the from the power.
But like right now the the vid that Barrett is showing, I had a Bacoblin arm.
And I used the fusibility to fuse the bachoblin arm to the fire hydrant to create a hydrant hammer.
So now when I,
swing the hydrant, it spews out water.
And like, again, these are, this shit feels limitless.
Like, I feel like a crazy person explaining it,
but legitimately works out in that way,
where I did the same thing with a fan.
I had one of the Zonai fans, and I was like,
what happens if I puised this to a sword?
And I fused it to a sword, and I fought a bocoblin with it,
and I swung at the bocoblin, and, like,
the wind of the fan blew it away.
There was another one where one of the tools is a mirror.
And so, like, this is maybe like 40,
40, 50 hours into the game.
Reflect on himself.
Exactly.
Oh God, this is what I look like.
I see my dad in this when I fight you.
But for the mirror, that's
the item that I found in a shrine
and I was struggling on the shrine.
I was like, what the fuck does this mirror do?
I can't figure this out.
And like, just by like banging shit together,
I fuse the mirror
to my shield.
And I was like, all right, that didn't do shit.
And then I come to realize that I just had to hold up
the, there was a room I was missing.
So I had to take the mirror, go to that room, use it to reflect light, and I figured out the shrine.
Hours and hours and hours later, I'm hanging out in the open world outside.
And I'm like...
Smoking a cigarette, reads the paper, just hanging out of the open world.
And I come across McCoblin, I start fighting the Bacoblin, and in the middle of our fight,
I'd like, whoop out my shield.
And I forget that I have the shield that had the mirror attached to it that looked really goofy.
And I was like, oh, shit.
And as soon as I pulled it out, the light from the sun reflected off of the shield and shined into the Bacoblin's face.
And the Bacoblin, like, went blind for a second and started to be able to...
started freaking out and I was like what the fuck dude I didn't even know that was a thing um and that
like for me that's where it comes in in terms of oh this this really does feel limitless in terms
of the things I can do I can combine whatever and like make new things and solve problems that
way and as I'm 70 hours in I am still discovering things I can put together to create new things
and it's a really cool feeling I think that was always the thing that blew me away the most about
Breath of the Wild is the nature of like if this then that like we talk about when people
when you make this world limitless if you stand in the electricity or if you stand in the water
and then lightning hits and you're in the water then it electrocutes you all that sort of stuff
all those small little details you mentioning this light thing kind of blew me away are there any
other nature interactions that you remember of like maybe it was thundering this day or maybe
I'm in the volcano area, because I remember
in Breath of the Wild being in the volcano area
busting out a bomb and that shit exploding
immediately because it's too hot for you or whatever.
Like, were there any cool interactions
like that? I mean, I've had
that exact thing happen where I'm in a hot
area and
there's some of the differences in this game. You know how
in Breath of Wild you had like a flaming
sword you can collect or you had like
the fire arrows or the ice arrows?
All that stuff is done through fusing now.
And so it is you have to be creative to figure out
oh, okay, I want to use a fire arrow.
How do I craft one?
And it is in the moment you take out an arrow,
you press up to figure out what you want to fuse it with,
and like you find a fire plant that you apply to it,
and now it's a fire arrow.
I was in a hot area, and I busted one of those out,
and immediately, like, I exploded and I died.
And I've had those moments.
A lot of it are echoes from Breath of the Wild
where you have those same systems.
Thunder works the same way.
All that stuff works the same way.
But, like, I think there's a few more in there in terms of,
like the items that you have that are going to reflect reality in different ways.
But yeah, right now, Barry showing footage of one of the Glioc boss fights,
which are like these guys are basically the replacements for Linnells.
And this guy fucked me up.
All the Lionels are gone.
No more Linos?
I'm not fine.
I found one Lionel.
But like it seems like they most, for the most part, have been replaced.
He's like, we're peaceful people now, man.
Yeah.
I'm not like my forefathers.
Right.
Oh, one other thing I'll bring to that too.
They have the recall ability where you basically rewind things, right?
Similar to how you would freeze objects and breathful wild hit them and do whatever.
This time around you have the recall, which is the rewind.
I was fighting a moblin and like he didn't have a weapon, so he started throwing rocks at me.
And as he threw a rock at me, I used the recall ability, pressed it on a rock, and then it turned around and like hit him.
It came back in time.
It went back and hit him.
Yeah.
And I was like, oh, that's cool as hell.
And it's funny because during the previews and during the trailers, you look at these abilities and they seem like they're
applicable to a few scenarios. Like, oh, yeah, certainly you can only recall certain things or you can only ascend certain things.
It's like, no, it works on everything. Any object in the world, you can recall.
You see that mountain? You can go there.
You can recall that.
You know, similar with the ascend. Like, if you have, if you look up in an indoor area or a cave or whatever and there's a thing there, like it'll turn red if you can't ascend, if there's something blocking.
the path. There's nothing blocking the path. You will be able to ascend it. And I've gotten places
where I'm like, I should not be here because of the ascendability. My question was going to be,
you know, five out of five on our scale doesn't mean perfect. And this is also a switch game.
And we're always talking about when's there going to be a switch pro. They can't run X, Y, or Z.
What is performance like on this? What are the graphics like on this? How does it stack up in
2023? It looks like Breath of Wild and it runs similarly to Breath of Wild, right? Which is, I think,
going to be maybe good and bad news depending on who you are, because Breff the Wilde
did have those moments where you go to the Lost Woods
or you go to an area that has a lot of stuff going on on screen
and you see the game start slowing down a little bit.
But for me, that didn't bother me too much playing Breathful Wild
and now that I'm playing Tears the Kingdom,
it doesn't bother me too much here also.
The thing that has impressed me, actually,
with how the game runs is that I've not gotten one bug,
I've not gotten one glitch.
The game has not crashed once.
And I'm doing insane things in this game.
I am building like, I've connected.
I am a god.
I am connecting nine different objects, and I am banging them against geometry, and the game's
not buckling.
And for me, that is way more of a technological feat of how in the world did you do this Nintendo?
Like, I cannot believe this game isn't crashing based on the things that I'm doing.
So there is that.
On the flip side, there have been a couple of moments where I am on a sky island, one of the
islands in the sky, I jump off, I dive down, and, like, this happens few and far between.
but the game will freeze for a second
to try and load in the area
that I'm diving into because I'm diving way too fast.
That's like the one, those are the few moments where I have
been like, where I have noticed, okay,
the game is doing too much here.
Like you can't keep up with what you're doing.
But it's never felt like it's broken.
It's more so been a thing of, okay, you're going to load for a second.
All right, cool.
Now we're actually going to get to the ground.
But for the most part, it has been seamless
of me jumping off of the sky island and then getting to the ground.
And it, like, you're high up there.
Like, you'll be diving for a minute.
And the draw distance is,
incredible. Like it doesn't feel real. Some of the things that they do do with the
fall out of the air here tagging all the different things you want to go see.
Yeah. Imagine what they can do with.
With power.
Real quick thing on the performance here. What was your balance between
docked and handheld mode for this? And was there any difference or anything you want to say
about that? I played on docked for the most part just because that's usually how I play
a lot of my Switch stuff. And that's how I played Bruff Lo Wilde.
And looked and ran similarly to Brefflewild. I busted out handheld.
quite a for a little bit and I'm playing on my OLED screen and noticeably does look real good on handheld and I didn't I played breathed wild before the OLED switch came out and so like this was my first experience playing it on OLED and that shit looked popping it looked really great and so yeah like visually again like you're it is what you expect from playing that previous game one thing I will say and I don't know if this was a like something that they pushed forward or if this is just a circumstantial thing when
When you're in the sky islands, the lighting is way more direct, obviously, because you're way higher in the sky and the sun is hitting you directly.
My first time, like, walking out of a structure and I'm on a sky island looking around, I was like, oh, shit, this looks really cool.
Like, something here in the lighting and the visuals here is hitting more than I remember Breath of the Wild hitting.
But I think that might just be the different location and what they probably had to do to account for being in the sky.
I don't know.
It's not overall visually, it's not necessarily a big step forward from how Breath of the Wild looks.
looks as far as like what I've noticed.
I've booted up Breath of the Wild now since
playing this game to kind of like compare and contrast.
It seems like it looks similar for the most
part. But yeah, when you're in the sky, there was a
brightness and a contrast here that I do dig.
Breath of the Wild docked
ran a decent amount worse, right?
Because it was trying to do 1080.
And I think it had a bit more
like frame jobs and performance issues
because handheld is 720, right?
So I think if I remember
that Doct was doing
1080 and you had a bit more issue,
trying to run the game at that resolution.
But you're saying that you didn't notice a whole lot of hitches
or really a whole lot of difference between either or?
No, not really.
Like, from Doct to Handhold?
No, not really.
Like, I'm sure it's similar.
Like, I don't remember when I was playing Handel.
I don't think I went to any, like, heavily forced areas.
I'm sure it's the exact same result in terms of,
oh, yeah, it's better on Handheld than it is on Doct.
I'm playing on TV.
Now, I have the question of the day, everybody.
You mentioned...
that in this new world blessing,
some castles have been floated up into the sky.
And maybe there's some caves there.
And when you walked into this cave,
was it somewhat dungeon-like in structure?
You want to know if there's dungeons in the game?
Yes.
I'm going to tell you if there's dungeons in the game.
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No, that we're back here.
What were you going to say, actually?
Absolutely not.
There are dungeons in this game.
There are more traditional Zelda Dungeons in this game.
They don't, on the spectrum of Zelda Dungeon, Divine Beast,
it's a bit in the middle, right?
Where scope-wise, they feel more like Divine Beast.
Like, they're that size, right?
You're expected to spend that amount of time in there, like, an hour and a half of,
okay, let me, like, figure this thing out.
They don't feel as expansive as, like, the traditional,
3D Zelda Dungeons. That said, I think they hit a lot of the parts that matter when it comes to
the traditional Zelda Dungeons. They are more themed, right? You're not going to the same
copy and pasted Divine Beast and fighting the same different Gannon everywhere you're going.
You go to a dungeon and it is, oh, there's a story attached to it. You are unlocking the four
things, the four McGuffins to then open up this thing. Like you're doing that. There's more story
that plays to like the area of the map that you're in that led you to that dungeon.
There is a, there are unique bosses to these dungeons.
I really liked the bosses this time around.
There's one boss I fucking hated.
But like for the most part, I really liked the bosses this time around.
They're way more varied.
And yeah, like I had a, I had a way better time with the dungeons in this game than I
had with the Divine Beast in Breath of Wild.
And that was one of my few critiques of Breath of Wild is that like, man, I miss the traditional
Zelda dungeons.
That said, are these Twilight Princess Dungeons?
No.
Like it's still, if you are, and yeah, it's still not on that level, I'd say, but I'm somebody who really enjoyed the shrines and the shrines for me fulfill a lot of that gap, right?
Where it is, these dungeons combined with the shrines, cool, I'm down with that.
Like, I actually absolutely, absolutely love that because in the streets, Andy, they call me puzzle poppy.
Of course, yeah, I heard that.
So the more puzzles you can throw at me at, like, a consistent pace, the more happy I'm going to be.
And the fact that we get these shrines to be these bite-sized, all right, here's a puzzle here, right?
and having that throughout my experience
and then getting to a dungeon,
and it is, all right, like, let's do the big thing.
That is my jam.
I actually do like that.
And what I'll say is that
I think there's a lot more
tailored dungeon-like content
that's there, right?
And I say that to say that
during one of the main story missions,
you know, like, I'm doing my thing,
I'm hanging out.
I was hanging out with the Zoras.
I was like, all right, cool, Zoras.
What's good?
Like, what's happening?
Go for a swim.
Let's go for a swim.
I get to an area and I'm like,
oh, this is the dungeon.
Like, okay, like, okay, let's do the dungeon.
Like, let's go. And then I get
to it, and it turns out that that wasn't the dungeon.
That was just the path to get
to the dungeon. Oh, the lobby.
Yeah, and I was like, oh, okay, this is the real
dungeon. Let's do this dungeon. I figured, and I finished it
and it turns out that wasn't the dungeon
either. That was the real path to get me to the actual
dungeon. Then I was like, okay, this is definitely the dungeon. There's no
way you can get more dungeonner than this.
But yeah, like,
there is, it feels like they are,
they took a lot of feedback from Breath of the Wild
in terms of missing out on that kind of content
and there are like these set piece sort of
of all right you're in this cave
or you're in this temple
you're in this specific area
solve this greater puzzle here
before you move on to the next thing which
is giving me the feelings that I loved
about the Zelda Dungeons
Andy you you are seeing up
you have a question for bless
I thought you were going to ask
in a post Eldon Ring world
what does this look like
because I know that a lot of people when we
when we first saw the trailers for Untitled Breath of the Wild sequel,
we're like, ooh, underground caverns or whatever,
and then Eldon Ring comes out, everyone loves it,
how big it is, there's this underground section, all the stuff.
Do you think that, where are you out with that?
So there's a lot to say on this.
I think this is where I'm going to say, like,
if y'all don't want, like, spoilers,
if y'all don't want, if you guys are wanting to go into this game clean,
I'll say click off now.
Because what I'm about to talk about are,
is stuff that they've not revealed
or at least talked about in the trailer.
Fuckin knew this tied into Metroid.
So Metroid Prime 4
It's in this game.
So the next room I thought was the dungeon
It was actually Metro 4.
So yeah, this is your last chance
to click off before I get into some of the
nitty gritty of what's in this game.
Make sure you comment clicking off bless.
I'll be back soon, brother.
And I'll say play four hours of the game
and then come back.
Like you'll know what I'm talking about here.
Okay, so this game has
the Sky Islands, it has the surface,
and then there is an underground area
of this game that is
fucking huge, that like they've not talked about.
That is, when I say huge, I mean,
it is possibly the same size as the surface map.
It's fucking, like, ginormous down there.
And it does kind of the similar thing as Eldon Ring,
where you go down there, you're like,
what the fuck is this? And like, you keep going and like,
there's a lot of this here.
Eldon Ring, like, had that, and it was done in portions, right?
There's like three different large segments of it that you have on your map.
And this game is legitimately, it is the whole map.
Like you go down there and it is, it's huge, it feels endless.
It's very interesting in the way they do it because you dive down.
And in the way that you dive down from a sky island to the surface,
it's like that similar amount of length down where you dive.
What?
You dive down into a chasm and you're diving for a second before you finally reach the bottom.
And it is dark and it's kind of scary.
but like
it says insert cartridge too
but like they have these things down there
that are like these
trees that you light up
that'll help that'll like line up
certain areas to help expand it
and it'll detail it on the map
similarly to how the towers do it
there are the things that we saw in the trailer
that Kevin compared to the
what is it a sack
yeah yeah the piss sacks
the piss sacks yeah come on
so you light up the piss sacks
and that'll like help
unveil it on the map.
But when you don't have that,
you are using, like,
these bright bloom seeds that you combine with your arrow
to help light up the area.
And you're basically exploring these dark caverns.
When you're down there,
gloom is the term for it,
but gloom is taken over.
And so you are,
if you get hurt,
your health doesn't recover.
Like, it shows up your hearts
as, like, these, like, broken hearts.
And so, like, you can't recover that
until you get back to some sort of light.
Yeah, usually, like,
you're going back to the,
to the surface for that.
And again, like, it's big down there.
There are, like, side quests that'll take you down there.
And there's also side adventures in the game.
I'm not talking about that yet.
But side adventures are essentially the more fleshed out side quests.
Okay.
You know how, like, side quests and breath of the wild,
I think a lot of people were like, oh, well, we'd want more out of this because
this lady wants butter.
Yeah, oh, yeah, go find butter for this lady.
Or go collect my kids from school.
It's, like, just the most random of tasks.
They have side adventures, which feel more akin to actually.
actual side quests in this game.
And I had a side adventure down there that, like,
that took me like maybe a couple hours to do.
Like legitimately, they set me on a quest
where I'm like, all right, let's do this thing.
And I thought it was a main quest.
That's how well fleshed out it was that like,
I was doing it and I was like, oh, maybe I have to do this
to beat the game and no, it just turned out
to be another side adventure and it was really cool.
But yeah, like, then that goes back to what I'm talking about,
when I'm talking about, oh, y'all spent six years doing this
because it's big and a cool thing about,
it is that like you'll see a sort of like a mirror of what's going on on the surface like you'll get to a
a surface town or whatever or like an area like a point of interest and you go underneath it and you
and there are kind of like references and elements to that surface location underground so you kind of see it
reflected in that way and it's it's really cool kind of to you know keep going with the the
elden ring sort of direction sorry Greg
I'm happy to play a good Eldon Ring
Um
How did you experience any sort of
Conditional stuff when we talk about
You're running through a big wide open area
In Eldering during the daytime
But if you do that at night
Suddenly a big fucking boss drops down
You're like what the hell is this? Where did this come from?
Is there a blood moon?
Yeah
Did the Blood Moon rise? Blessing
But also are you just experiencing stuff
When there's if it's day or if it's night
or are you having these random big boss encounters
more than the Hinox and shit like that?
Like suddenly out of the ground
pops up a big turtle or some shit, you know?
It's a lot similar to Breath of Law.
So it is, you're going to find your Hinoxes.
There's a few more of those, like in the sky.
It's funny because actually it's kind of separated
by sky surface underground.
And so in the sky, they have those Hinox type fights, right?
That are these sub-bosses.
But those are new and those are different.
and then underground, they have unique boss fights as well, too,
that you'll find there.
But, like, the knight is similar to Breath of the Wild
where it is you're finding the skeleton moblins and Bacoblins.
Oh, my God, this cheese was.
Fighting a tree.
Oh, yeah.
There was a part where I found a tree,
and the tree popped up from the ground and started fighting me,
and that was really scary.
That's terrifying.
Go for it.
I was just going to mention,
what's sort of, like, your go-to weapon combination?
What did you kind of find yourself leaning on and going, like,
oh, shit, I have these two ingredients.
tell yeah, let me go back to that one thing.
So one of the Zonai tools
is a flame emitter, which is
basically a head that spews fire, which is a flame thore.
And obviously if you hit it,
it spews fire. I fused
that to my shield.
And so whenever I pull up my shield, it
spewed out fire, which
is really cool. So I just set enemies on fire.
You can also just combine that with your sword.
So whenever you swing your sword, spews fire
as well, right? Like all that stuff works that way.
That was one that I kept going back to.
In fact, one point, and this is Barrett showing it.
if you're watching the video version.
At one point,
most of my weapons were just
Flame Thor's.
Like, I kept connecting the
flame emitters.
He was supposed to save us, but he's burning the world.
Like, yeah, Barry just had it.
Like, I pulled up my weapon thing.
It was all flame emitters.
I mean, another cool thing about that too, right?
Speaking to how versatile all these tools are.
For a flame emitter, another thing I did with it,
there's, I made a hot air balloon where, like,
they have, like, the...
This game is insane.
There's so much to talk about
There's so much to talk about with it
But yeah, like
You're talking about the little
The water balloon guys that
Oh, Dr. Rocks? No, I didn't use one of those guys
No.
There's one of the Zonai tools
It's like a carriage and then there's another one that is
Just straight up balloon. So if you connect those
The air balloon, right?
But then I use the, there's so many ways to make it go
To where the first thing it shows you is
I'll get a torch and then like the torch on fire
And then hold it like
When you're in the hot air balloon
And the air balloon will go up, right?
as fire, like, does the thing.
In a stroke of genius, I was like, yo, fuck that.
I'm gonna get the flame emitter.
So I got the flame emitter.
I positioned it going upwards, placed it in the middle of the hot air balloon,
went it, like went into the air balloon, hit it.
It fucking, like, you know, spewed fire and, like, that shit shot right up.
Like, it was going.
But again, like, so many different solutions to so many different problems I can
solve with all the tools in this game.
Again, for all the praise we're heaping on it.
What are the criticisms?
Were the things you didn't like about gameplay?
Like, I know we've talked a little bit about technical stuff.
Yeah.
Yeah, did you miss the old tools at all?
No, actually.
I didn't miss the old tools whatsoever because I think they found smart ways to replace things like bombs.
Like for the, because one of the, like, two of the tools in Breath of Wild were like the Circle Bomb and the Square Bomb, there is a Zonai tool that is literally a bomb.
Okay, cool.
And so, like, that replaces that and, like, you're not going to use them as much.
But then also you can craft explosive things whenever you want.
And so...
My favorite way of playing Breath of the Wild right now is just throwing bombs and launching people.
into the water. It's just like, it's just so fun.
Ragdoll physics are incredible. I think the freezing time one is one that people might miss a little bit.
Like recall is super dope in its own way. Actually to bring it back to like, you know, critiques.
One thing I will say is that the abilities in this game are so complex and so like
malleable to whatever scenario that I, there are maybe seven to eight different puzzles that I straight up like broke by combining certain
abilities specifically and I'm surprised that they let you do this but I would use in like
in certain puzzles where it is hey get over this gap somehow and like they give you the tools to do
it what I would do is I would use ultra hand right and ultra hand is what you're using to like move
objects around I would take an object like a block and I would move it to the other side and then
I would bring it to the part of the gap that I'm at I'll then you know un ultra hand it go to
recall and recall that block and then get on top of it.
And time would rewind it to where I'm crossing this gap and that I'd get off.
Now, that's also a compliment to the fact that like the game lets you do that.
Like that is the cool thing is that, oh shit, you let me do that.
If you understand the tools, you can use them however you want.
You can use them however you want.
There was a time where I...
It's done right.
No can defend.
And that's thing is this one, this one is more on me, right?
There was a puzzle where I...
You know how every shrine has a treasure chest that you can find in there.
I was trying to figure out how to get the treasure chest in this shrine.
I'm like looking upwards and it's at the top of this like this ledge.
And so I'm like, how do I get up there?
I found a fan.
And I was like, all right, what am I supposed to do?
And so what I did?
It was the stupidest thing.
I took the fan.
I did the same thing where I like, I levitated it up to the ledge.
I then slowly brought it down.
I then got on top of the fan and I recalled it.
And I was like, got to developers.
That was easy as shit.
Like I broke the game.
And then I realized that like I could have just turned on the fan so that it's like, it's
sending wind upwards and then use my glider to draft upwards.
That would have been the easier solution.
That was the actual solution.
I found a way harder solution that made me feel like I was breaking the game and
getting one up on them, but like that's on me.
The game lets me do that.
And so like that's, it's almost more of a compliment,
but there are quite a few puzzles that I was able to use that,
that trick with, which is why I put in like the,
the critique thing.
Another thing I'll throw out there is for critique,
the game does have you retrace a lot of your steps from Bratful Wild.
This is the thing I mentioned earlier in terms of like you're in Hyrule.
It's a very similar high rule with a lot of changes in which is really cool, but also here are four big objectives.
And those big objectives are taking you to the same areas that you went to in Breath of Loud.
And so you feel like you're almost going on the same journey again and they find ways to spice it up and make it different and find uniqueness in it.
And by the time I finished the game, overall, I was like, okay, no, they did the thing.
Like I actually felt like that was a renewed experience.
I would have loved for them to find out a way to maybe make Terrytown a main location,
maybe make Lurlin a main location, like maybe find ways so I'm not doing the same exact thing.
But because of the story, I understand why they had to do it this way.
But I think a lot of people are going to be like, oh, damn, I'm kind of playing the same game over again.
And so I think that is one that I'll throw out there.
Combat remains pretty much unchanged.
You know, it's the same exact combat system from the previous game.
The cool thing is that because of the combining systems, because you're able to kind of fuse whatever
weapons. There's a bit more that you can play around with there, but I would love to see them
maybe add in new combat animations or maybe find ways to make the combat a bit more fresh,
because I like the combat in Breff and Wild. But it's that thing where I'm like, the combat
system isn't necessarily perfect. Like there are ways in which I think it feels stiff, like even
hopping to the side and whatever. I'm like, I would have love for them to put in a little bit more,
I don't know, like.
Dodge rule, yeah. It's more action into the adventure. Put some more action into the
action into the adventure.
Because there were some boss fights in particular around like, ooh, this is difficult.
And like if the combat system felt like it could keep up with the fights that you're giving
me, it would feel a little bit more natural.
I wouldn't feel like I'm complaining.
But yeah, there are parts of the combat system that, you know, like I wish they would have
put more TLC in terms of, you know, revamping or just improving on what they had in the previous
game.
It felt relatively untouched.
Playing a Jedi Survivor recently
I was really impressed with the
game just starting off
you still have your powers from the last game
and it only grows from there
and it only just gets better feeling and all of that
something I'm a little worried about going into this game
is that after all the investment I did
into my stamina meter into my life
into all of that stuff and even to the abilities
do you feel like the game kind of like
gives you like from the starting point
like do you feel like you have to kind of
re-get everything or do they set you up
in a way that you're like
I feel like whatever I want
to be doing right now, I can to the right degree.
So you do get Metroided, essentially, in this game where you start off and you have the
three hearts, you have the redone stamina meter, and the system is pretty much the same where
you're going to shrines, you're picking up the items, and then you're giving those items to, like,
an altar, and then you're asking for either more health or more stamina.
Like, that's pretty much the same.
What it does do from Breath of the Wild is that it gives you the four main abilities right
off the bat in, like, the first few hours.
And so it's not like you're going around
and you're having like,
you're slowly getting old train,
you're slowly getting these other abilities.
It is very much,
all right,
here are the abilities and every puzzle
is solvable with these abilities.
You don't have the two hour prolog of the Grand Plateau or whatever.
You do,
you do.
Like it works that way.
Two hours?
Well,
maybe you're always surprised by how long the Grand Plateau took
when I did it the other day.
I was like,
oh, I don't remember this taking that long.
Or like, you having to go this far to do shit.
It was kind of surprising.
You have a great plateau type area
in this game.
Great, sorry.
And it's pretty much the exact same.
And I don't mind it because it is, you are getting new tools.
Like, you're not getting the same stuff.
And so they need that opportunity to teach you.
And, like, these abilities in this game are a bit more complex and a bit more to get your
head around than the abilities in Bruffle Wild.
And so I think it's kind of needed the two hours.
And it doesn't feel like tutorial the full way necessarily.
Like, by the time you finish it, it's like, okay.
Like, I just did a thing.
I just, you know.
And there's story imbuted it as well.
And so you're getting a little bit more out of it during it, which is nice.
But yeah, they do have that.
But one thing I will say for a tutorial, and this is another con,
is that while playing the game, right, I'm like just looking through the open world,
I'm 30 hours into the game, and I'm entering into shrines.
And some of these shrines are tutorial shrines.
And I'm like, why are you teaching me how to use a shield
or how to, like, use a bow and arrow when I'm 30 hours into this game?
And I think part of that is just the fact that you can go any direction you want.
And so when I'm returning to certain areas or I'm finding areas that maybe the devs thought that I would get to earlier, I'm doing shrines that are tutorial shrines.
But that's the thing that I found.
I wish they either got rid of those because I feel like most people that are playing this game already played rough of a while.
Or found ways to put those all in like one early area because I, yeah, I got kind of annoyed when I found it like a shrine 40 minutes or 40 hours in.
that's like, here's how to do stealth.
And I'm like, I just press R3.
Like, it was that crazy.
I do remember stories from when Breath of the Wild came out and people didn't go to the
Kakariko shrine and people learned like way too late how to do like the perfect dodge to do
the flurry attack.
So yeah.
Yeah.
Not super surprising how they kept that.
I like the balance of shrines too, uh, this time around.
One of my things with Breath of Wild was that a lot of, um, like, combat shrines that were
basically like you're doing the same combat as we can,
over and over again. And it was like what,
beginner, intermediate, advanced, or whatever, it was the same
fight. Those
aren't here this time around. In fact, what they do have...
It's not here. Wow. Yeah, they don't have the straight-up combat
stuff. It's basically like the tutorial stuff.
Like, those are basically the combat things.
But what they do
have are shrines that are
kind of even-tied island-ish.
So if you played Breath of Wild, even-Tide Island
is an area that you get to where
it strips you away of all your items. And they're
basically like, hey, do this
challenge where you're, I forget exactly what the thing is, but like, take out this Hinox,
get, I think it's get three balls or whatever and put them in the right thing so then unlock a
shrine. I think that's what even Tide Island was. But you, and they take away all of your
items. So it was this like, I got to, you, I got to, you know, chop down a tree, get a stick,
get an apple, so I got some heels and you were doing it on the ground level. There are,
there's a handful of shrines that are similar to that, not of that scale, but it very much is
you step in and we've removed all of your items.
That's cool.
Take out four of these enemies.
That's awesome.
And you have to figure out how to do it on your own.
And I love that type of shit.
Enemy variety?
There's more enemy variety this time around.
And I really like the enemy variety.
They find ways to give the Bacobans a little bit more variation
and then they find new enemies to put it in here.
And the way that Breath of Wild was a lot of Shika technology.
And so you have the guardians, you had like a lot of Shika stuff.
This game has like a new version of the Shika, right?
Like a different thing that is rocking.
And so you're finding like right now,
Bear showing footage of me fighting a boss in the Sky Island.
That's like, again, like not a Shika, but a Shika.
So for me.
Like thing.
And so like I like how much like difference that this type of ship brings to the enemy variety.
And then, yeah, like different kinds of bocoblin,
moblin type creatures that you'll find
yeah a lot more enemy variety that I like
in terms of story characters voice acting
are you stoked on it or is it just kind of okay
in terms of story characters love it
in terms of voice acting too I think the voice acting is really good
and yeah this was way more of an engaging
story than Breath of the Wild in my opinion
I really love the characters they introduced
I got excited for cutscenes
I forget if I mentioned
if that memories make it come back this time around
but like, yeah, memories come back
and they're easier to find
and like I got excited to find memories
because legitimately the way in which
the memories flow into what you're doing in real time
it is oh snap, I really got to figure out
what's going on here because there's a really good mystery
at hand in this story
and I think they do a great job of
you know like making the past
like the memory stuff matter
to how you're uncovering
what's going on in the mystery.
So they added more stakes to it essentially?
Yeah, like, stakes in the sense that, like,
you really want to know what's going on.
Like, what the fuck?
Like, what is happening back there?
You're saying more engaging than Breath of Wild.
I don't know, like, if Breath of the Wild
is your favorite in terms of story of the Zelda games.
It's not.
But does it, how does it stack up to what you think are the best Zelda stories?
Oh, that's a really good question.
I really liked Twilight,
princess in terms of story and then O'Carena time I like a lot as well in terms of story.
How does it stack up?
I really, I think this story might be a bit more on the higher end of Zelda stories for me.
And I don't know if everybody's going to agree with that, but I just really liked a lot of
what they introduced and how that stuff all comes together and plays together.
And like there are certain beats.
I remember listening to, you know, Barrett talk about some theories in terms of what if Zelda,
like is, what if this happens to Zelda?
What if this is what's going on?
And there are moments in this game
where I thought back to Barrett's theories
and I was like,
Barrett, this is crazy
than what Barrett was even coming up with.
I can't believe this is where they went
with some of this stuff.
I really, really enjoyed a lot of the story moments
in this game, but I'm curious to see
what other people think
because I don't know if that's going to be universal
because I don't, like,
it's still the memories,
it's still so much of it is just exploring the world
and taking that at your own pace.
One thing I'll say too is that
I like talking to characters
and getting their stories.
And, you know, it's been six, yeah, six-ish years
since I played Breath of Wild.
So maybe this is the same thing,
Breath of Wild,
but it's been long enough to where I forgot
that this is an element.
But I really, yeah, enjoyed following up,
going to Kakariko, just talking to characters
and saying, all right, what are you up to you?
Like, what's your role in this world?
Like, oh, cool, going to different areas.
And really, like, taking in the different stories.
Friday, bro.
PGIF, man.
Crack a few.
But, yeah, like, the actual dialogue
of the side adventures.
And, you know,
just seeing what characters are up to and all the little bits of dialogue and text you get
just from the just random shit that's going on in the world I found very enjoyable and irritating
so I think on that level I just really I really enjoyed the riding this time around
two things co-rock seeds co-rocks and three things cooking cooking is pretty much the same
okay um yeah like there's more material and things that you're picking up and so it's more
things to cook but it works pretty much exactly the same um
Oh, remind me to get on something that's cooking adjacent, but not cooking.
New recipes?
Yeah, there are new recipes.
Oh, cool.
And then coroc seeds.
Korok seeds are back.
I don't know how many coroc seeds there are.
I've found enough to where I wouldn't be surprised if there's 900 again.
That said, there is a certain type of corak puzzle that is recurring this time around
where these Korox have, like, backpacks on, and they're like, my friends over there,
and like you have the camera pans
and there's a little coroc
that has like a fire going
and like there's smoke
to like show you where the corak is
and then it pains back to you
talking to the coroc with the backpack on
and it's like take me to my friend
and so you're solving puzzles
on how to get this coroc
from point A to point B
A little pickman or something.
Yeah and like there's different ways to do it
and like usually those are worth
two coroc seeds.
So I think maybe there's less coroc
overall because those are
then taking the place of like
multiple coroc challenges.
But yeah like and that stuff
was really fun because for, you know, it can be as simple as I'm going to pick this guy up with
my old train ability and just run them all the way there. There's another one where I took the
coroc. I had like a horse carriage and so like I'm like, and I happen to be passing this corrock.
Like I see the corrock and I pick him up, put him in the back of the carriage and then I ride him
to his friend. There was another one where his friend was at the top of a cliff. And so I
looked around. I saw a rocket and I took the rocket. I fused it to his backpack. And like I
kind of angled it so that hopefully he gets to the top of flip.
And I had no idea if this shit was going to work.
But then like I hit him.
Watch his ass.
I hit him.
Two hours later.
The rocket takes off.
This man,
it's legitimately a cartoon where he takes off.
He blasts off.
But he landed perfectly where he got to that cliff and I went up there.
And I'm like,
I got him a bit closer because he didn't land perfectly.
But he got there.
But yeah,
that's how I got him there.
And so a lot of this game is like,
hey,
how do you get thing from point?
A to point B using these fun tools that we give you.
That's really fun. It's really fun.
And so, yeah, Korochs are back and they work the same way.
The more Korox you find, the more you can increase your inventory space.
Yeah.
Great.
One of my favorite things about Zelda games is the hype moments.
Like, whether it's getting the Master's Sword or the Temple of Time or like in Twilight
Princess, some of the boss fights, like when you're on the tower fighting the dragon
and the rain and all that stuff.
And like with the music swells, things are hidden, you're just like, this is overwhelmingly
rad. Does this game
have many moments like that?
Yes. I don't know how much you define as many,
but it definitely has quite a few moments where I was like, oh shit, this is
dope as hell. I can't believe that this is what we're doing right here.
There are moments that gave me chills. There are moments in the story that I
think by the time we get to the end of the year, if we have like a best moment category,
there are moments from this game that I'm going to bring up. Awesome.
Yeah, like that stuff is definitely here.
I think, I'm trying to think of those moments in breath of the wild.
I might say this game has more of those than in Breath of the Wild.
Stay in a line there, music.
How is it in this?
Oh, music is fantastic.
Is there more bombastic stuff than there was in Breath of the Wild?
In story moments, yeah.
And when you're still, when you're just exploring the world,
it plays it similarly to Breath of the Wild where it's ambient, it's the piano.
Yes, it's all vibes.
It's the piano when you're riding your horse.
This game has music specifically when you're like diving through the air
and like when you're gliding down.
It has music specifically for.
that that I believe is different from Brefflewold.
I don't remember having that in Breath of Wild.
But like going back to the cave thing that we,
or to like the underground thing that we talked about, right?
Like there's, there are dope music notes that hit when, like, you know,
I was diving down.
I died all the way down the chasm and there was like a horn that played that had me like,
dude, this is fucking, this is cool.
Like they, they know how to play it smooth in a way where it is,
hey, let's not overplay it.
Let's give them just like one instrument that's going to really make this moment.
But then you get to the hype moments and the music is fucking hitting, dude.
Yeah.
How much is the sacks going off?
Quite a bit.
Yes.
Yeah, there's quite a bit of.
Okay, good.
Yeah.
The first credit in the shat to the sacks.
We're getting to the end of this review.
I'm sure we're going to be talking about Zelda a lot in the coming weeks.
Once we all start playing it.
Exactly.
That's the thing.
I think next week's games cast is going to be our thoughts so far on Zelda continuing.
So please definitely let us know in the comments below what questions you have.
and all of that.
Do you guys have any final questions you want to ask?
I'm good to go, man.
My question for you then,
I started this off saying this is an event game.
We expect this to be in the game of the year conversation.
Do you expect this to be in the conversation
and taking that step above that?
Do you expect this to be the game of the year right now?
I mean, it's 1,000% in the conversation.
I would be shocked to see this game not in the conversation.
For me, if a game comes out this year
that gets above
or gets above tiers of the kingdom
in my Game of the Year conversation,
then this is one of the greatest years of all time
for video games.
And I find it really hard to think of a game
that's going to do that, right?
Like, if Starfield ends up being a huge surprise,
maybe, like, maybe if Final Fantasy 16
based on what I've heard Michael Hyme
and people say about it, like, maybe,
but I find it really difficult to think of a game
that's going to surpass this game
and the game of your conversation for me.
And yeah, the kind of funny game
of your conversation,
is that crazy thing where this is such a dope year but
I think this will be in the top three for sure
for sure
Greg what's that deal for you?
Exciting Tim. It is exciting. Very very excited.
Yeah.
Let us know in the comments below how excited you are
for Tears of the Kingdom coming out so very, very soon.
We're going to be covering the absolute hell out of it over here and kind of funny.
We're going to be doing a whole bunch of streams.
There's a 45 minute, your first 45 minutes with the game video
that's going to be going up.
Tonight.
Later tonight.
And then we're going to be streaming the game
for as long as we are allowed to before release.
And Greg Miller's going to be doing that.
Yeah, and then...
I believe I'm doing it.
Bless is going to do it Thursday.
For as much as we're allowed to play
from the very beginning of the game
for you to see him and answer your questions live.
And then Friday, Greg Miller will be starting up his game.
We're going the whole time.
I'll be hanging out.
I think it's the three of us, actually, hanging out.
On top of that, patreon.com,
slash kind of funny has Remember Blank talking about remembering your Zelda.
Yeah, so there's going to be a whole bunch of fun stuff there.
Thank you all for listening, for watching, whatever it is, for sharing this video with people.
We've been having an amazing time and kind of funny right now.
We're really feeling the momentum and we want to keep it going through Summer Game Fest,
all the big summer releases all the way to Spider-Man 2 in the fall.
Starfield.
Oh, what a time to be a gamer.
Bless, thank you.
Thank you.
And congratulations for putting this much work, time, effort, everything into this.
It's a big deal.
It's a big old game and you did the damn thing.
It's a big 70 hours in like 10 days.
Yeah, like a week and a half.
Yeah.
I mean a real worth it.
You know what I mean?
I love it.
Anyways, until next time, I love you all.
Goodbye.
