Kinda Funny Gamescast: Video Game Podcast - Zelda Tears of the Kingdom Review - Kinda Funny Gamescast (Fixed Audio Version)
Episode Date: May 11, 2023(Fixed Audio Version) Blessing gives his official review of The Legend of Zelda Tears of the Kingdom on the Nintendo Switch, the sequel to his favorite video of all-time Breath of the Wild. Time Stam...ps - 00:00:00 - Blessing’s Tears of the Kingdom Review 00:10:27 - Expectations Met? 00:13:25 - The Most Jam-Packed Open World? 00:17:00 - The New Abilities Feel Limitless 00:22:08 - Interacting with the World 00:24:39 - Performance 00:30:21 - Gameplay Spoilers Beware: Getting into the Nitty Gritty Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
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There are so many different types of video games,
from the giant AAA blockbusters all the way to the smaller indie titles.
We have sequels. We have new IP.
We have remakes. We have remasters. We have reboots.
But every once in a while, we get an event game.
A game that transcends more than just what we expect from whatever.
We expect game of the year quality, whether it's Final Fantasy 7 remake,
Legends is Alder, Breath of the Wild, Eldon Ring.
This is the kind of funny games cast.
And today, we have another event game.
The Legend of Zelda, Tears of the Kingdom,
will be reviewed by Blessing Adioia Jr.
That's me. What's up?
I'm Tim Geddes, the host of the Kind of Funny Games cast.
I am joined by Blessing Adioia Jr. himself.
Good afternoon, Tim.
How many hours have you put into Zelda?
I've played 70 hours of Zelda Tears the Kingdom.
That's not enough, dude.
And I cannot wait to ask you so many questions
because you are the only person that has been able to play this game.
that kind of funny. Normally for reviews, we try to get a whole bunch of different voices,
including the Big Daddy himself, Greg Miller. Not only is he the only person who's played this game,
he has not talked to us about it. I've asked, what would you give? And he just gives me some BS answer
and walks away. Yeah, yeah. So here we are with the Texas Street Latino Heat,
clicking heads and ripping him to shreds, the globe trotting, headshotting, rootin-tutin,
three-point shooting. Nitro rifle from Twitch.combe, Andy Cortez.
I was really worried that Bless is going to lose his switch on an airplane again.
I know. We had this conversation where like I almost traveled somewhere and Tim was like,
oh yeah, you can just take your switch with you. And I'm like, no. No. I'm not taking my switch
anywhere with this game on it. Absolutely not. You will be thrown in Nintendo jail.
Exactly. For the rest of your life. I want to skip all the stuff. All right, real quick. You already know,
this is the kind of funny games cast. Each and every week we get together to talk about video games and all the things.
I want to skip all the stuff, but I'm going to skip all the stuff. But I'm going to do it. How we do it. How we do it. How we're doing stuff.
You know what I mean? We can talk about that on any other plethora of shows we have over here.
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Thank you.
Without further ado, bless.
want to get right into it. What do you think about the legend of Zelda Tears of the Kingdom?
It's incredible. It's the thing you expect because, of course, we played Zelda, Breath of the Wild.
A lot of us here absolutely adore Breffle Wild.
Breath of the Wild is one of my favorite games of all time.
Playing through Zelda Tears of the Kingdom, this game pretty much takes Breath of the Wild
and amps up every single element, so much so that this game makes Breath of the Wild feel
like practice for making Tears of the Kingdom. The world is a lot bigger.
Like, think about how big you think this game is
and multiply that by at least two, possibly.
The story is bigger and better, and I'd say more engaging.
That was one of my things when I played Buffalo
out of originally, is that I, for that game,
I wanted a little bit more out of story.
There are other Zelda stories that I would say
that I enjoyed more.
And I think this game brought it in terms of story,
characters, the memories make it come back
and, like, I know people feel each and every way
about the memories, but I think this time around,
they found a way to make memories,
one, easier to collect,
but then also a bit more pertinent
to what's happening in like the modern link story and so they feel a bit more important and engaging.
The abilities are expanded and feel a little bit more complex this time around.
And I think that makes it so that in the first 10 hours or so, I found myself like really
struggling with the controls trying to figure out, all right, I can fuse whatever.
I can like ascend whatever.
Like what does that mean in terms of how I can really use the abilities?
Around 20 hours in, those abilities start singing in a way where it feels like I can do anything.
Like I am creating vehicles, I'm creating flying vehicles, I'm creating cars, I am solving all of my problems and obstacles just by fusing things together.
And that system really does feel so expanded and so like limitless, way more limitless than even the abilities felt like in the previous game.
But then also like that feeling of adventure feels restored once again from Zelda Breath of the Wild.
Like you're getting a lot of that feeling of man, I am just exploring and taking everything at my own pace and I am discovering things.
and it feels like I am really carving out my own adventure.
That feeling feels doubled down here in this game in a number of ways.
But I think for me it comes back to the fact that this is 1,000% the sequel to Breath of the Wild.
And there's a lot of different ways I can take that, but those are my initial thoughts.
Going from there, what score would you give it on the kind of funny scale?
And Legend of Zelda, Breath of Wild being your favorite game of all time.
Is it better?
So on the scale, I'm giving it a five out of five.
It is an amazing game, but not only is it amazing.
I would say that this game is a masterpiece.
And on the question of, is it better than Breathful Wild?
That's a difficult one because that's one that I need time, right?
Like, Breath of the Wild, I never called Breath of Wild my favorite game
until after a year of playing it.
Like, it was after Year 1 where I was like,
I think this might be one of my favorite games all time.
And now it's there.
But what I will say is that I think Tears the Kingdom is in the conversation.
Like, it's in the conversation of being the best Zelda.
It's in the conversation for sure of being better than Breathful Wild.
I think the fact that everything is amped up this time around,
you can make the clear argument.
I think the one thing is that I'll say that like
Breath of the Wild is so special because that was the first time
it did it.
Tears the Kingdom is doing that again, right?
It's doing it again,
but so much of it feels familiar because you are exploring the same
high rule,
you are engaging with a lot of the same systems
in terms of like how the weather works
and how the climbing works and how the shrines are.
There are shrines in this game.
Like a lot of that stuff feels like it is taking
all of the bones of Breath of the Wild
and pushing it forward.
but it does push it forward
and I think that's the big thing
and so I'll say like a yes
maybe to is it better than breath of the well
that's a great answer it's a great answer so far
since it is the same high rule
in theory I mean years are in between
them obviously does it feel like it
are you coming upon things like oh I remember this
or if I know if I could just go over this
ledge cliff whatever I'm going to see this
does it feel like well-worn territory
or does it feel completely different? I carved by
my initials in the rocks down here it's still here
wow
1000%.
Like it feels like the same
high rule but that comes back to the idea of
this is a sequel to Zelda, Breath of the Wild.
It doesn't think
that I didn't realize I wanted it
until I got further into the game
because my first 10 hours,
I was a little bit underwhelmed
because it felt like I was playing
Breath of the Wild again.
It felt like, okay, I'm back in Hyrule.
The game does the thing where it's like,
hey, here are four big objectives.
Go after the four big objectives.
And those four big objectives
take place in four familiar regions.
If you played Breath of Wild, you can guess the direction that it takes you in Tears of the Kingdom.
Can I stop you right there real quick?
Go for it.
Spoiler-wise, how do you want to address this of where we're going for people that might not want anything ruined for their experience on Zelda Breath or Tears of the Kingdom?
Yeah, I'm not going to get into story spoilers.
I'm not going to get into, like, you know, characters or plot or anything like that.
I will talk about game structure.
And so, like, I'm going to talk about, like, you know, the main mission and, like, where that takes you, how it goes about, like, you know, I'm going to talk about things.
like Shrines being in the game, I'm going to answer the big questions, but story spoilers
I'm going to stay away from. So if you're somebody who wants to go and blind, maybe play some
of the game and come back, but I will, I'll be, I'm going to be very open in terms of talking
about things. So I'm going to try not to spoil vital things.
And leave a comment and say, I'm coming back. Don't worry, bless.
Exactly. But yeah, to go back to your question, right? Like, this is the sequel to Brett
for the Wilde. So what that means is, like I was saying, right, you got the four big objectives,
is taking to similar places. All of those, the same layout of Hyrule is there. So like,
You know where Zura's domain is.
You know where Rito's village is.
You know where Garudo Valley is.
Like, all of that stuff is the same.
You're going to see a lot of the same points of interest.
The thing that makes it really interesting and that made it really fun coming back to this world is the fact that everything is moved on in some way.
And so you're going to return to, you know, the Rito place.
And it's going to be, okay, what's going on here?
What is the story progression that's happened to where you're breathing new life into this place?
Oh, they got a CVS now.
It's like, oh shit, yeah, they got a dollar general.
They're expanding here.
But like an example I'll give is that
Lurland Village, which is a village that you just happened to
come across in the previous game in Bruffle Wild.
In that game, there was just a fishing village, right?
You come here, there's a shrine, there's people hanging out,
and like, you can talk to people and you'll get
side quests or whatever, but it's not really a major location.
As I was exploring the map, I was like, oh shit,
Lurland Village, just checking on what's happening there.
And Bacoblins had taken over.
Oh, no.
Yeah, like, it was funny enough.
I told that to Barrett.
He had the exact same reaction.
I mean, I was just sad.
Fishing Village decimated.
Yeah, but like there's Bacobos were like, we were here first.
And so basically, like you go there and it's like, all right, cool, let's fight off these Bacoblins.
Like, let's do this thing.
And in pretty much every single major or minor point of interest in Brefflewild, there's been some twist.
There's been something that's happened to bring it forward.
But then on top of that, right, there is newness in the sky islands and in the ways in which there has been like an upheaval.
Right. Like we've seen in the trailers,
Hyrule Castle has like risen from the ground. And so what that
means for Tears of the Kingdom is that
the like
the like, you know, geometry of the world has changed a bit. There are new caves.
There are things to, new things to explore, right? Like things have been shaking up
in a lot of ways and like that upheaval will then apply to going back
to certain places and being like, oh, what's happened here?
But it's the same but different, right? It feels like you're coming back to
the same world, but there's been more, there's time has passed.
Can I ask a dumb question?
It'll show how much of a media blackout I've done my best to be on for this game.
I could have, is this not a prequel?
Is this actually going forward?
It is, okay.
Was there a rumor early on that we all thought looking at trailers it was going to be a prequel?
For some reason, I thought we were doing the thing.
I just found it out like a million different theories.
But it was Gannon back in the day.
Gotcha, gotcha, got you.
Gennon Dorph, whatever.
Yeah. So, I mean, just going off of this with the comparisons,
because I know it's on a lot of people's minds,
we've had a lot of great duologies recently
like even looking at Last of Us
looking at God of War Ragnarok
where I think that there was like a lot of expectation
for the sequel to not only
you know meet the expectations we have
but to even go beyond that
and like be even bigger and better
where the first one was a revolution
what can the second one do
do you think that this is in that same conversation
that we've seen for those games
it reminds me a bit of the review for God of War Ragnarok
where one of the first things I mentioned
was playing God of War Ragnarok
felt like
I was picking the controller back up from the end of God of War 2018.
And Tears the Kingdom feels like I'm picking up the controller from the end of
Bruffle Wild, right?
But of course, like more time has passed.
And, you know, like in the way that, for me, the big worry with Ragnarok and the big
worry for Tears the Kingdom has been living up to the original entry, is this going to be
as big and great as special as that original release?
I think it hits all that in ways that I just didn't expect, right?
It's been six years since Breath of the Wild.
That game came out in 2017.
We're now in 2023.
And so picking up the controller and having the game move the same as breathflow out, having the environments be similar in terms of, okay, I know what this high rule is, having the combat be the same, having like the sound design, having a lot of stuff be similar.
And being like, I can't remap the buttons.
And being like, I can't remap the buttons the way I want to, except for the jump button and the sprint button.
You know, those are things upon first booting up the game.
I was a bit taking it back.
I was like, oh, okay, this is going to be a lot more of the same.
but the more you play, the more you start to see
where the six years come in.
Like, it is content-packed.
It feels like they took a lot of the feedback
in terms of, oh, man, but like the world is empty,
like, I want more, like, yada, yada.
And they've, by the time I, like, you know,
stepped out into the open world and I look around,
it feels like a bit more of a jam-packed high-roll.
Points of interest were everywhere in a really cool way.
And then you look toward the sky islands,
you look toward the story content.
and so much of that stuff is bringing it.
Like the idea of Breath of the Wild
feeling like a tee up for this game
to finally fulfill that full vision
of what they want this thing to be,
it feels like it's there.
It feels like this is,
oh shit, y'all put your everything into this.
And so, yeah, I think it's in the conversation of,
I think it lives up for sure
to what Breffle of the Wilde set up.
But yeah, I think it's going to be
in the conversation of duologies
and like, oh man, I can't believe
how well this thing nailed it,
especially like, I don't know
if there's going to be a third game after this.
But like, yeah, I think,
I think for,
the one-two punch of breathful while to you is the kingdom
for sure this thing succeeded
on May 3rd
757 a.m.
I was able to get the following out of you
it's incredible but it's also it's a gigantic
game maybe the biggest slash most
jam-packed open world I've ever played
yeah do you stand it now that you're
done with it and you put 70 hours in it is it the most
jam-packed world and what does that mean exactly
is it that everyone has a quest or is it that
there's just shit everywhere
it's
it's that it's just it's big right like
It's that, like, there's a lot to do.
The sky islands and new, like,
new elements they've added into the, to the map make it just so expansive.
And I feel like I can play this game forever.
Right.
Like, I'm 70 hours in, and I still have a laundry list of things to do.
Like, I was talking to Barrett the other day about how, like, he's asking questions
about the game.
And I'm like, oh, yeah, I've done this thing.
I've done this.
I've gone here.
I've done this.
And Bear, it's like, oh, have you visited Terrytown?
And I'm like, no, I really want to.
And I'm 70 hours into the game.
And there are still things that I desperately want to do because,
I've had those moments in Breath of the Wild, and I know that, like, if I go to a place like Terrytown,
or if I go to a different location, like, the Lost Woods or, like, even Tide Island, I know there are
probably going to be big things waiting for me there because those are special moments from the
original game, but 70 hours in, there's still so much left that I want to do. And I've
completed the story, of course, and, like, I've done so much, but it feels like it keeps going.
And there's more I want to talk about, but to answer that question more, but I'm saving some
stuff for, like, the second half because, you know, again, I don't want to spoil all this
game for people. You want to give people a real chance to get out, get off.
Exactly. You've seen, you've listened to now get off the bus is going to spoiler
wrist town. Um, I wanted to ask, bless, you mentioned around the 20 hour mark that that's when
all the abilities start to really kind of, that's when you feel like you can really utilize everything.
And that's when you felt most comfortable and not super overwhelmed by all the mechanics at the
beginning. That feeling that you mentioned of, this is more than just a sequel, this is way more
than Just Breath of the Wild? How long did it take for that? You mentioned you noticing,
oh, this is where the six hours of development, or the six years of development went into,
at what moment did you kind of like, oh, shit, this is, I see this now. It, I think it came in
waves where in the first few hours of playing the game, I'm exploring Hyrule and I come
across a thing, and I'm like, oh, it's a little cave. Like, let's go in there. And I'm like,
I go and I'm like, oh, shit. Like, this is different. Like, this is not what I expected from this game,
right? Like there are so many
new things here just in terms of
things to discover and things to explore.
But then also, when we're talking about the
abilities and, you know, I'll talk about them, right?
Like you got the new fusibility, you got the
ultra-hand ability, you got ascend and you got recall,
which is way different from the
ruin abilities that you had in Breath of Wild, right?
Where it is, you can freeze time with
stasis. You have like, you know, cryonists, I believe,
which is like the ice blocks that you can pull up
and all that stuff.
Cryonesis, but I call it.
it the, I call it frozen block power
and some people in my chat were like,
that's not what it's called, man. I was like, it's frozen block
power to me. I was like, are those getting
added to like a separate row?
No, like you just don't have those anymore.
Oh, shit. So you do not have the abilities from
for a while. They've been replaced by
yeah, the ultra hand fuse and stuff.
And so like this game, that sucked them out of you.
Really?
Yeah.
It was in a visual novel that came out two years ago.
I'm going to leave it open to your interpretation.
but I was looking at like a Palpatine kind of stuff.
Oh, got it, got it.
You guys have dirty minds.
That's on you.
But because of these new abilities, I am looking at this game in an entirely different way.
You know, like you're playing Grief of the Wild and it is, all right, like, there's an island over there.
Let me use the frozen block power to then, like, make this path for me to jump to the next thing.
In this game early on, there was like a, there was a shrine that was, that like, I had water that I needed to traverse through to get there.
But it was too long because I didn't have my, the stamina.
I needed to get there.
And so legit, I'm like, sitting there,
like, I'm racking my brain.
I'm like, how do I do this?
And I'm like, wait a second.
I can fuse together a boat.
And so I look around and I find some trees.
I chopped down the trees.
I combined four different logs.
I put a fan, I put two fans on the back of it.
I put like a sail on it.
And then, like, I get one of those corrock leaves
to then, like, wave the air.
And I get to the shrine that way.
And I'm like, oh, damn.
Like, I wouldn't think that way.
ref wild and there are so many options to do that type of shit in tiers of the kingdom and it just
totally opens up things and opens up the puzzle solving shit there are moments where i was struggling
with shrines because you know there's there's there's a certain shrine i went to that had rails
that i needed to like basically grind through to like get to like the next platform or whatever and
i couldn't figure out exactly how to build the thing and so i left and i came back and i was like
oh shit okay i i see now like tony hawk is like urging to skateboard
Tony out to get help.
But I basically needed to combine boards in a way where I, you know, I had one long board.
I took a second board, rotated it 90 degrees, placed it in the middle, and then put like the long board through the rail.
And then by doing it that way, I was able to actually grime the way through.
And it's those kinds of like puzzles and like those kinds of deeper systems that feel like they're doing way more than what I was doing in Breath of Wild.
Is it as easy as it sounds and looks?
at first it was complicated
at first it was a bit
to figure out because
again my brain just wasn't thinking that way
and also like the controls
for specifically ultra hand
it's tough it takes a little bit to get used to
because it is a lot of rotating things
figuring out how you confuse things
in certain ways figuring out what different tools
do and so like there's a group of tools
in the game, a group of items in the game that are
these zone eye tools and
there are different devices like
fans, rockets
levers
there's like a fire hydrant
like these weird tools that belong
to this ancient race
that um
function
an air fryer like honestly
like it's shit like that but like
they function in a specific like advanced
kind of way and so
you for a fan for example and for any of these
you hit them and they turn on right
they're powered by power and so like
you hit them they turn on and they like have some kind of function
right now Barrett showing a fire hydrant
that's like a zone eye fire hydrant
and so like
my god it's our technology
Which is a little green bar.
It's to make the motorcycle feel less.
So the green bar is another meter you have.
The green bar is basically like the power you have to use the zonai tools.
And so you hit it and then it starts taking away from the power.
But like right now the the vid that Barrett is showing, I had a Bacoblin arm.
And I used the fuse ability to fuse the Bacoblin arm to the fire hydrant to create a hydrant hammer.
So now when I swing the hydrant, it spews out water.
And like, again, these are, this shit feels limited.
list. Like, I feel like a crazy person explaining it, but legitimately it works out in that way where I did the same thing with a fan.
I had one of the Zonai fans and I was like, what happens to I puzzes this to a sword? And I fused it to a sword. And I went and I fought a bocoblin with it. And I swung at the bocoblin and like the wind of the fan blew it away. Uh, there was another one where one of the tools is a mirror. And so like, this is maybe like 40, 50 hours into the game. Makes the bocum reflects on himself.
Oh God, this is what I look like. I was like, I see my dad in this when I fight.
you. But for the mirror, that's an item that I found in a shrine. And I was all struggling on the
shrine. I was like, what the fuck does this mirror do? I can't figure this out. And like, just by
like banging shit together, I fuse the mirror to my shield. And I was like, all right, that didn't
do shit. And then I come to realize that I just had to hold up the, there was a room I was missing.
So I had to take the mirror, go to that room, use it to reflect light. And I figured out the
shrine. Hours and hours and hours later, I'm hanging out in the open world outside, and I'm like
smoking a cigarette, read the paper, just hanging out of the open world. And I come across
McCoblin, I start fighting the Bacoblin, and in the middle of our fight, I'd like, whip out my
shield. And I forget that I have the shield that had the mirror attached to it that looked really
goofy. And I was like, oh, shit. And as soon as I pulled it out, the light from the sun reflected
off the shield and shined into the Bacoblin's face. And the Bacoblin, like, went blind for a second
and started freaking out. And I was like, what the fuck, dude? I didn't even know.
that was a thing.
And that, like, for me, that's where it comes in
in terms of, oh, this really does feel
limitless in terms of the things I can do.
I can combine whatever and, like, make new things
and solve problems
that way. And as I'm
70 hours in, I am still discovering
things I can put together to create new
things, and it's a really cool feeling.
I think that was always, the thing
that blew me away the most about Breath of the Wild
is the,
the nature of, like, if this,
then that. Like, we talk about when people
when you make this world limitless,
if you stand in the electricity,
or if you stand in the water and then lightning hits
and you're in the water, then it electrocates you,
all that sort of stuff, all those small little details.
You mentioning this light thing kind of blew me away.
Are there any other nature interactions
that you remember of, like,
maybe it was thundering this day,
or maybe I'm in the volcano area,
because I remember in Breath of the Wild,
being in the volcano area,
busting out a bomb and that shit exploding immediately
because it's too hot for you or whatever.
Were there any cool interactions like that?
I mean, I've had that exact thing happen where I'm in a hot area and
there's some of the differences in this game.
You know how in Breath of Wild you had like a flaming sword you can collect or you had like
the fire arrows or the ice arrows.
All that stuff is done through fusing now.
And so it is you have to be creative to figure out, oh, okay, I want to use a fire arrow.
How do I craft one?
And it is in the moment you take out an arrow, you press up to figure out what you want to fuse
it with and like you find a fire arrow.
plant that you apply to it and now it's a fire arrow. I was in a hot area and I busted one of those
out and immediately like I exploded and I died and I've had those moments. A lot of it are echoes
from Breath of the Wild where you have those same systems. Thunder works the same way. All that stuff
works the same way. But like I think there's a few more in there in terms of like the items that
you have that are going to reflect reality in different ways. But yeah, right now bear
is showing footage of one of the Gleock boss fights, which I like,
These guys are basically the replacements for Linnells.
And this guy fucked me up.
All the linels are gone.
No more Linos?
I'm not fine.
I found one Lionel.
But it seems like they, for the most part, have been replaced.
He's like, we're peaceful people now, man.
I'm not like my forefathers, all right?
Oh, one other thing I'll bring to that too.
They have the recall ability where you basically rewind things, right?
Similar to how you would freeze objects and breathful wild hit
them and do whatever. This time around you have the recall, which is the rewind. I was fighting
a moblin and like he didn't have a weapon so he started throwing rocks at me. And as he threw a rock
at me, I used the recall ability, pressed it on a rock and then it turned around and like hit him.
It came back and it went back and hit him. Yeah. And I was like, oh, that's cool as hell. And
it's funny because during the previews and during the trailers, you look at these abilities and they
seem like they're applicative to a few scenarios. Like, oh yeah, certainly you can only recall
certain things or you can only ascend certain things.
It's like, no, it works on everything.
Any object in the world, you can recall.
You see that mountain?
You can go there.
You can recall that.
You know, similar with the ascend.
Like, if you have, if you look up in an indoor area or a cave or whatever, and there's a thing there, like, it'll turn red if you can't ascend.
If there's something blocking the path, if there's nothing blocking the path, you will be able to ascend it.
And I've gotten places where I'm like, I should not be here because of the ascendability.
My question was going to be, you know, five out of five on our scale doesn't mean perfect.
And this is also a switch game.
We're always talking about ones
are going to be Switch Pro.
They can't run X, Y, or Z.
What is performance like on this?
What are the graphics like on this?
How does it stack up in 20203?
It looks like Breath of Wild and it runs similarly
to Breath of Wild, right?
Which is, I think, going to be maybe good and bad news
depending on who you are,
because Breath of Wild did have those moments
where you go to the Lost Woods
or you go to an area that has a lot of stuff
going on on screen and you see the game
starts slowing down a little bit.
But for me, that didn't bother me
too much playing Breath of Wild.
and now that I'm playing Tears the Kingdom,
it doesn't bother me too much here also.
The thing that has impressed me, actually,
with how the game runs is that I've not gotten one bug.
I've not gotten one glitch.
The game has not crashed once,
and I'm doing insane things in this game.
I am building, like, I've connected...
I am a god.
I am connecting nine different objects,
and I am banging them against geometry,
and the game's not buckling.
And for me, that is way more of a technological feat
of how in the world,
Ro did you do this Nintendo?
Like I cannot believe this game isn't crashing based on the things that I'm doing.
So there is that.
On the flip side, there have been a couple of moments where I am on a sky island, one of the
islands in the sky.
I jump off.
I dive down and like this happens few and far between, but the game will freeze for a
second to try and load in the area that I'm diving into because I'm diving way too fast.
That's like the one, those are the few moments where I have been like, where I have noticed,
okay, the game is doing too much here.
Like, you can't keep up with what you're doing.
But it's never felt like it's broken.
It's more so been a thing of, okay, you're going to load for a second.
All right, cool.
Now we're actually going to get to the ground.
But for the most part, it has been seamless of me jumping off of the sky island
and then getting to the ground.
And it, like, you're high up there.
Like, you'll be diving for a minute.
And the draw distance is incredible.
Like, it doesn't feel real, some of the things that they do.
Does you fall out of the air here tagging all the different things you want to go see?
Yeah, imagine what they can do with.
With how
Real quick,
Stay on the performance here,
what was your balance between
docked and handheld mode for this?
And was there any difference
or anything you want to say about that?
I played on docked for the most part
just because that's usually how I play
a lot of my Switch stuff
and that's how I played
Brufflewild and looked and ran
similarly to Brefflewild.
I busted out handheld
for a little bit
and I'm playing on my OLED screen
and noticeably does look real good
on handheld.
And I didn't,
I played Breft Wild
before,
the OLED switch came out.
And so, like, this was my first experience playing it on OLED, and that shit looked popping.
Oled's hug.
It looked really great.
And so, yeah, like, visually, again, like, you're, it is what you expect from playing that
previous game.
One thing I will say, and I don't know if this was a, like, something that they pushed
forward or if this is just a circumstantial thing.
When you're in the sky islands, the lighting is way more direct, obviously, because you're
way higher in the sky and the sun is hitting you directly.
My first time, like, walking out of a structure and I'm on a sky island looking around, I was like, oh shit, this looks really cool.
Like something here in the lighting and the visuals here is hitting more than I remember Breath of the Wild hitting.
But I think that might just be the different location and what they probably had to do to, like, account for being in the sky.
I don't know.
It's not, overall visually, it's not necessarily a big step forward from how Breath of the Wild looks.
As far as, like, what I've noticed.
I've booted up Breath of the Wild now since playing this game to kind of like compare and contrast.
it seems like it looks similar for the most part.
But yeah, when you're in the sky,
there was a brightness and a contrast here that I do dig.
Breath of the Wild docked ran a decent amount worse, right?
Because it was trying to do $10.80.
And I think it had a bit more like frame jobs and performance issues.
Because handheld is 720, right?
So I think if I remember that Doct was doing $1080
and you had a bit more issues trying to run the game at that resolution.
But you're saying that you didn't notice a whole lot of hitches
or really a whole lot of difference
between either or?
No, not real.
Like, from Doct to Handel?
No, not really.
Like, I'm sure it's similar.
Like, I don't remember when I was playing Handel
I don't think I went to any, like, heavily forced areas.
I'm sure it's the exact same result in terms of,
oh, yeah, it's better on Handheld than it is on Doct.
I'm playing on TV.
Now, I have the question of the day, everybody.
You mentioned that in this New World Blessing,
some castles have been floated up into the sky.
and maybe there's some caves there
and when you walked into this cave
was it somewhat dungeon-like in structure?
You want to know if there's dungeons in the game?
Yes.
I'm going to tell you if there's dungeons in the game.
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No, the way back here.
What were you going to say, actually?
No.
Absolutely not.
There are dungeons in this game.
There are more traditional Zelda Dungeons in this game.
They don't, on the spectrum of Zelda Dungeon, Divine Beast,
it's a bit in the middle, right?
Where scope-wise, they feel more like Divine Beast.
Like, they're like that size, right?
You're expected to spend that amount of time in there,
like an hour and a half of, okay, let me like figure this thing out.
They don't feel as expansive as like the traditional 3D Zelda Dungeons.
That said, I think they hit a lot of the parts that matter
when it comes to the traditional Zelda Dungeons.
they are more themed, right?
You're not going to the same copy and pasted Divine Beast
and fighting the same different Gannon
everywhere you're going.
You go to a dungeon and it is,
oh, there's a story attached to it.
You are unlocking the four things,
the four McGuffins to then open up this thing.
You're doing that.
There's more story that plays to like the area of the map
that you're in that led you to that dungeon.
There are unique bosses to these dungeons.
I really liked the bosses.
this time around. There's one boss I fucking hated. But like for the most part, I really liked the bosses this time around. They're way more varied. And yeah, like I had a way better time with the dungeons in this game than I had with the divine beast in Breath of Wild. And that was one of my few critiques of Breath of Wild is that like, man, I miss the traditional Zelda dungeons. That said, are these Twilight Princess Dungeons? Like it's still. If you are, it's still not on that level, I'd say. But I'm somebody who really enjoyed the shrines. And the shrines for me fulfill a lot of that.
gap, right? Where it is, these dungeons combined with the shrines, cool, I'm down with that.
Like, I actually absolutely, absolutely love that because in the streets, Andy, they call me puzzle
poppy. Of course, yeah, I've heard that. The more puzzles you can throw out me at, like,
a consistent pace, the more happy I'm going to be. And the fact that we get these shrines to be
these bite-sized, all right, here's a puzzle here, right? And, like, having that throughout
my experience and then getting to a dungeon, and it is, all right, like, let's do the big
thing. That is my jam. I actually do like that. And what I'll say is that I think there's a
lot more tailored dungeon-like content that's there, right? And I say that to say that during
one of the main story missions, you know, like, I'm doing my thing, I'm hanging out. I was hanging out
with the Zoras. I was like, all right, cool, Zoras, what's good? Like, what's happening?
Go for a swim. Let's go for a swim. I get to an area and I'm like, oh, this is the dungeon.
Like, okay, like, okay, let's do the dungeon. Like, let's go. And then I get to it and it turns out
that that wasn't the dungeon. That was just the path to get to the dungeon. Oh, the lobby.
Yeah, and I was like, oh, okay, this is a real dungeon.
Let's do this dungeon.
And I finished it.
And it turns out that wasn't a dungeon either.
That was the real past to get me to the actual dungeon.
Then I was like, this is definitely the dungeon.
There's no way you can get more dungeon there than this.
But yeah, like there is, it feels like they are, they took a lot of feedback from Breath of the Wild in terms of missing out on that kind of content.
And there are like these set piece sort of, all right, you're in this cave or you're in this temple, you're in this specific area.
solve this greater puzzle here
before you move on to the next thing, which
is giving me the feelings that I loved
about the Zelda Dungeons. Andy, you
are Tina if you have a question for Blas,
I thought you were going to ask, in a
post-elden Ring world,
what does this look like? Because I know
that a lot of people, when we first saw the trailers
for Untitled Breath of the Wild sequel,
we're like, ooh, underground caverns or whatever,
and then Eldon Ring comes out, everyone loves it,
how big it is, there's this underground section,
all the stuff. Do you
think that, where are you out?
that. I, so there's a lot to say on this. I think this is where I'm going to say like,
if y'all don't want like spoilers, if y'all don't want, if you guys are wanting to go into
this game clean, I'll say click, click off now. Because what I'm about to talk about are
stuff that they've not revealed or at least talked about in the trailers.
Fucking knew this tied into Metroid. So Metroid Prime 4. It's in this game.
So the next room I thought was the dungeon. It was actually Metro.
It was actually Moore. So yeah.
this is your last chance to click off before I get into like some of the nitty gritty of what's in this game.
Make sure you comment clicking off bless. I'll be back soon, brother.
And like I'll say like play four hours of the game and then come back.
Like you'll you'll know what I'm talking about here.
Okay.
So this game has the Sky Islands.
It has the surface.
And then there is an underground area of this game that is fucking huge that like they've not talked about.
That is when I say huge, I mean it is.
possibly the same size as the surface map.
It's fucking, like, ginormous down there.
And it does kind of similar thing as Eldon Ring,
where you go down there, you're like,
what the fuck is this?
And, like, you keep going and, like, there's a lot of this here.
Eldon Ring, like, had that, and it was done in portions, right?
There's, like, three different large segments of it that you have on your map.
And this game is legitimately, it is the whole map.
Like, you go down there, and it is, it's huge, it feels endless.
it's very interesting in the way they do it because you dive down and in the way that you dive down from a sky island of the surface, it's like that similar amount of length down where you dive.
What?
You dive down into a chasm and you're diving for a second before you finally reach the bottom and it is dark and it's kind of scary.
But like it says insert cartridge too.
But like they have these things down there that are like these trees that you light up that will help that'll like like light.
up certain areas to help expand it.
And it'll detail it on the map,
similarly to how the towers do it.
There are the things that we saw in the trailer
that Kevin compared to the, what is it, a sack?
Yeah, yeah, yeah, the piss sacks.
The piss sacks, yeah.
Come on.
So you light up the piss sacks,
and that'll, like, help unveil it on the map.
But when you don't have that, you are using,
like, these bright bloom seeds that you combine with your arrow
to help light up the area.
And you're basically exploring these dark caverns.
When you're down there, gloom is the term for it, but gloom is taken over.
And so you are, if you get hurt, your health doesn't recover.
Like, it shows up your hearts as like these like broken hearts.
And so like you can't recover that until you get back to some sort of light.
Yeah, usually like you're going back to the surface for that.
And again, like it's big down there.
There are like side quests that'll take you down there.
And there's also side adventures in the game.
I'm not talking about that yet.
but side adventures are essentially
the more fleshed out side quests.
Okay.
You know how like side quests and breath of the wild?
I think a lot of people were like,
oh, well, we'd want more out of this
because it was like...
This lady wants butter.
Yeah, oh yeah, go find butter for this lady
or go collect my kids from school.
It's like just the most random of tasks.
They have side adventures which feel more akin
to actual side quests in this game.
And I had a side adventure down there that
like that took me like maybe a couple hours to do.
Like legitimately they sent me on a quest
where I'm like, all right, let's do this thing.
And I thought it was a main quest.
That's how well fleshed out it was that I was doing it.
And I was like, oh, maybe I have to do this to beat the game.
And no, it just turned out to be another side adventure.
And it was really cool.
But yeah, like, then that goes back to what I'm talking about when I'm talking about,
oh, y'all spent six years doing this because it's big.
And a cool thing about it is that, like, you'll see a sort of like a mirror of what's going on on the surface.
Like you'll get to a surface town or whatever or like an area.
like a point of interest and you go underneath it and you and there are kind of like references
and elements to that surface location underground so you kind of see it reflected in that way and
it's it's really cool kind of to you know keep going with the the elden ring sort of direction sorry
gray fine i'm happy to play a good elton ring um how did you experience any sort of
conditional stuff when we talk about
you're running through a
big wide open area and elder ring during the
daytime but if you do that at night
suddenly a big fucking boss drops down
and you're like what the hell is this? Where did this come from?
Is there a blood moon?
Yeah. Did the blood moon rise?
Blessing. But also are you just experiencing
stuff when there's, if it's day or
if it's night or are you having these
random big boss encounters? More than
the high knocks and shit like that
like suddenly out of the ground
pops of a big turtle or some shit
you know.
It's a lot
similar to Breath of the Wild
so it is
you're gonna find
your Hinox's
there's a few more
of those
like in the sky
and it's funny
because actually
it's kind of
separated by
sky service
underground
and so in the sky
they have those
high-knox
type fights
right
that are these
subbosses
but those are new
and those are different
and then underground
they have
unique boss fights
as well too
that you'll find there
but like
the knight is similar
to Breath of the Wild
where it is
you're finding
the skeleton
moblins and bocoblins.
Oh my god, this tree's
fighting a tree.
Oh yeah, there was a part
where I found a tree
and the tree popped up
from the ground and started fighting me
and that was really scary.
That's terrifying.
Go for it.
I was just going to mention
what's sort of like
your go-to weapon combination?
What did you kind of find yourself
leaning on and going like,
oh, should I have these two ingredients?
Hell yeah, let me go back
to that one thing.
So one of the zonite tools
is a flame emitter,
which is basically a head that spews fire
to the flame thore.
And like obviously if you hit it,
it spews fire.
I fused that to my shield.
And so whenever I pull up my shield,
it spewed out fire,
which is really cool.
So I just set enemies on fire.
You can also just combine that with your sword.
So whenever you swing your sword,
spews fire as well, right?
Like all that stuff works that way.
That was one that I kept going back to.
In fact, one point,
and this is Barrett showing it
if you're watching the video version.
At one point,
most of my weapons were just flame thores.
I kept connecting the flame emitter.
He was supposed to save us,
but it's burning.
the world.
Like, yeah, Barry just had it.
Like, I pulled up my weapon with it.
It was all flame emitters.
I mean, another cool thing about that, too, right?
Speaking to how versatile all these tools are.
For a flame emitter, another thing I did with it, there's, um, I made a hot air balloon
where, like, they have like the, um...
This game is insane.
There's so much to talk about.
There's so much to talk about with it.
But yeah, like...
You're talking about the little, uh, the water balloon guys that...
Oh, the Octorox?
No, I didn't use one of those guys.
No.
There's one of the zonite tools is like a carriage, and then there's another one that is just straight up balloon.
So if you connect those, the air balloon, right?
But then I used to, there's so many ways to make it go to where the first thing it shows you is,
I'll get a torch and then like the torch on fire and then hold it like when you're in the hot air balloon and the air balloon will go up, right?
Because fire like does the thing.
In a stroke of genius, I was like, yo, fuck that.
I'm going to get the flame emitter.
So I got the flame emitter.
I positioned it going upwards, placed it in the middle of the hot air balloon.
went into the air balloon
hit it, it fucking like, you know, spewed fire
and like that shit shot right up
like it was going.
But again, like so many different solutions
to so many different problems I can solve
with all the tools in this game.
Again, for all the praise we're heaping on it,
what are the criticisms?
Were the things you didn't like about gameplay?
Like I know we've talked a little bit
about technical stuff.
Yeah.
Did you miss the old tools at all?
No, actually.
I didn't miss the old tools whatsoever
because I think they found smart ways
to replace things like bombs.
like for the
because one of the two of the tools
in Breath of Wild
where like the Circle Bomb
and the Square Bomb
there is a Zonai tool
that is literally a bomb
okay cool
and so like that replaces that
and like you're not gonna use them
as much
but then also you can
craft explosive things
whenever you want
and so
my favorite way of playing
Breath of the Wild
right now is just throwing
bombs and launching people
into the water
it's just like
it's just so fun
rag doll physics are incredible
I think the freezing time one
is one that people
might miss a little bit
like recall is
super dope
in its own way, actually to bring it back to like, you know, critiques.
One thing I will say is that the abilities in this game are so complex and so like
malleable to whatever scenario that I, there are maybe seven to eight different puzzles
that I straight up like broke by combining certain abilities.
Specifically, and I'm surprised that they let you do this, but I would use in like, in certain
puzzles where it is, hey, get over this gap somehow.
and like they give you the tools to do it.
What I would do is I would use ultra hand, right?
An ultra hand is what you're using to like move objects around.
I would take an object like a block and I would move it to the other side
and then I would bring it to the part of the gap that I'm at.
I would then, you know, un-ultra-hand it, go to recall and recall that block and then get on top of it.
And time would rewind it to where I'm crossing this gap and that I'd get off.
Now that's also a compliment to the fact that like the game lets you do.
that. Like that is the cool thing is that, oh shit, you let me do that. If you understand the tools,
you can use them however you want. You can use them however you want. There was a time where I,
and it's done right, no Ken Defend. And that's thing is this one, this one is more on me, right? There was a
puzzle where I, you know how every shrine has a treasure chest that you can find in there.
I was trying to figure out how to get the treasure chest in this shrine. I'm like looking upwards
and it's at the top of this like, this ledge. And so I'm like, how do I get up there?
I found a fan. And I was like, all right, what am I supposed to do? And so what I did?
It was the stupidest thing.
I took the fan.
I did the same thing where I like,
I levitated it up to the ledge.
I then slowly brought it down.
I then got on top of the fan and I recalled it.
And I was like,
gotcha developers.
That was the easiest shit.
Like I broke the game.
And then I realized that like I could have just turned on the fan
so that it's like it's sending wind upwards
and then use my glider to drag upwards.
That would have been the easier solution.
That was the actual solution.
I found a way harder solution that made me feel like I was breaking the game
and getting one up on them, but like, that's on me.
The game lets me do that.
And so, like, that's, it's almost,
it's almost more of a compliment,
but there are quite a few puzzles
that I was able to use that trick with,
which is why I put it in, like, the, the, uh, critique thing.
Um, another thing I'll throw out there is for critique.
The game does have you retrace a lot of your steps from Brathe Wild.
This is the thing I mentioned earlier in terms of, like,
you're in Hyrule.
It's a very similar high rule with a lot of changes in which is really cool,
but also here are four big objectives.
And those big objectives,
are taking you to the same areas that you went to in Breath of Loud.
And so you feel like you're almost going on the same journey again,
and they find ways to spice it up and make it different and find uniqueness in it.
And by the time I finished the game, overall, I was like, okay, no, they did the thing.
Like, I actually felt like that was a renewed experience.
I would have loved for them to find out a way to maybe make Terrytown a main location,
maybe make Lurlund a main location, like maybe find ways so I'm not doing the same exact thing.
But because of the story, I understand why they had to do it this way.
But I think a lot of people are going to be like, oh, damn, I'm kind of playing the same game over again.
And so I think that is one that I'll throw out there.
Combat remains pretty much unchanged.
You know, it's the same exact combat system from the previous game.
The cool thing is that because of the combining systems, because you're able to kind of fuse whatever weapons,
there's a bit more that you can play around with there.
But I would love to see them maybe add in new combat animations or maybe find ways to make the combat a bit more fresh.
because I like the combat in Breath of Wild.
But it's that thing where I'm like,
the combat system isn't necessarily perfect.
Like there are ways in which I think it feels stiff,
like even hopping to the side and whatever.
I'm like, I would have loved for them
to put in a little bit more, I don't know, like.
Dodge rule, yeah.
Maybe a dodge rule.
Put some more action into the adventure.
Because there were some boss fights in particular
where I'm like, ooh, this is difficult.
And like if the combat system felt,
like it could keep up with the fights that you're giving me.
It would feel a little bit more natural.
I wouldn't feel like I'm complaining.
But yeah, there are parts of the combat system that, you know,
like I wish they would have put more TLC in terms of, you know,
revamping or just improving on what they had in the previous game.
It felt relatively untouched.
Playing a Jedi Survivor recently, I was really impressed with the game just starting off.
You still have your powers from the last game, and it only grows from there,
and it only just gets better feeling and all of that.
Something I'm a little worried about going into this game is that,
after all the investment I did into my stamina meter, into my life,
into all of that stuff, and even to the abilities,
do you feel like the game kind of, like, gives you, like, from the starting point,
like, do you feel like you have to kind of re-get everything,
or do they set you up in a way that you're like,
I feel like whatever I want to be doing right now, I can to the right degree?
So you do get Metroided, essentially, in this game,
where you start off and you have the three hearts,
you have the redone stamina meter,
and the system is pretty much the same where you're going to shrines,
you're picking up the items and then you're giving those items to like an altar and then you're asking for either more health or more stamina like that's pretty much the same what it does do from breath of the wild is that it gives you the four main abilities right off the bat in like the first few hours and so it's not like you're going around and you're having like you're slowly getting old train you're slowly getting these other abilities it is very much all right here are the abilities and every puzzle is solvable with these abilities you don't have the two hour prolog of the grand plateau or whatever you do you do like it wait wait for
It works that way.
Two hours?
Well,
I was very surprised by how long the Grand Plateau took when I did it the other day.
I was like, oh, I don't remember this taking that long or like you having to go this far
to do shit.
It was kind of surprising.
You have a great plateau type area in this game.
Great.
Sorry.
And it's pretty much the exact same.
And I don't mind it because it is you are getting new tools.
Like you're not getting the same stuff.
And so they need that opportunity to teach you.
And like these abilities in this game.
are a bit more complex and a bit more to get your head around than the abilities in
Bruffle Wild.
And so I think it's kind of needed the two hours.
And it doesn't feel like tutorial the full way necessarily.
Like by the time you finish it, it's like, okay, like I just did a thing.
I just, you know, and there's story imbuted it as well.
And so you're getting a little bit more out of it during it, which is nice.
But yeah, they do, they do have that.
But one thing I will say for a tutorial, and this is another con, is that like, while playing,
the game, right? I'm like just looking through the open world. I'm 30 hours into the game and I'm
entering into shrines and some of these shrines are tutorial shrines and I'm like why are you teaching me
how to use a shield or how to like use a bow and arrow when I'm 30 hours into this game and I think
part of that is just the fact that you can go any direction you want and so when I'm returning to certain
areas or I'm finding areas that maybe the devs thought that I would get to earlier I'm doing
shrines that are tutorial shrines but that's the thing that I found I wish they either got rid of those
because I feel like most people that are playing this game
already played Red of the Wild
or found ways to put those all in like
one early area
because I yeah I got kind of annoyed
when I found it like a shrine 40 minutes
or 40 hours in that's like
here's how to do stealth and I'm like
I just press R3
I do remember stories from when Breath of the Wild
came out and people didn't go to the Kakariko shrine
and people learned like way too late
how to do like the perfect dodge
to do the flurry attack so
Yeah. Yeah. Not super
surprising how they kept that.
I like the balance of shrines too
this time around. One of my things
with Breath of the Wild was that a lot of
like combat shrines that were basically like you're doing the same
combat weekends over and over again. And it was like what?
Beginner, intermediate advanced or whatever. It was the same
fight. Those aren't
here this time around. In fact, what they do have
Not here. Wow. Yeah, they don't have the straight-up combat stuff.
It's basically like the tutorial stuff. Like those are basically the combat things.
But what they do
have are shrines that are kind of even Tide Island-ish.
So if you played Breath of Wild,
Even Tide Island is an area that you get to
where it strips you away of all your items.
And they're basically like, hey, do this challenge
where you're, I forget exactly what the thing is,
but like you take out this Hinox,
get, I think just get three balls or whatever
and put them in the right thing so then unlock a shrine.
I think that's what Even Tide Island was.
But you, and they take away all of your items.
So it was this like, I gotta, you,
I gotta chop down a tree, get
a stick, get an apple, so I got some heels, and you're doing it on the ground level.
There's a handful of shrines that are similar to that.
Not of that scale, but it very much is you step in and we've removed all of your items.
That's cool.
Take out four of these enemies.
That's awesome.
And like, you have to figure out how to do it on your own.
And I love that type of shit.
Enemy variety?
There's more enemy, enemy variety this time around.
And I really like the enemy variety.
They find ways to make the, give the book problems a little bit more.
variation and then they find new enemies to put it in here.
And the way that Breath of Wild was a lot of
Shika technology. And so you have the Guardians, you had a lot of Shika stuff.
This game has like a new version of the Shika, right? Like a different thing that is
rocking. And so you're fighting, like right now, Bear's showing a footage of me fighting a boss
in the Sky Island. That's like, again, like not a Shika, but a Shika
like thing. And so like I like how
much like difference that the that the this type of ship brings to the enemy variety and then yeah like
different kinds of bobblin moblin type creatures that you'll find um yeah a lot more enemy
variety that i like in terms of story characters voice acting are you stoked on it or is it just
kind of okay in terms of story characters love it in terms of voice acting too i think the voice
acting is really good um and yeah this this was way more of an engaging story that
and Breath of the Wild, in my opinion.
I really love the characters they introduced.
I got excited for cutscenes.
I forget if I mentioned that memories
make it come back this time around, but like,
yeah, memories come back and they're easier to find.
And like, I got excited to find memories
because legitimately the way in which the memories
flow into what you're doing in real time,
it is, oh snap, I really gotta figure out
what's going on here because there's
a really good mystery at hand in this story.
And I think they do a,
a great job of, you know, like, making that past, like, the memory stuff matter to how you're
uncovering what's going on in the mystery.
So they, like, added, like, more stakes to it, essentially?
Yeah, like, stakes in the sense that, like, you really want to know what's going on.
Like, what the, like, what is happening back, back there.
Like, how, you're saying more engaging than Breath of Wild.
I don't know, like, if Breath of the Wild is your favorite in terms of the story of the
Zelda games.
It's not.
But does it, how does it stack up to what you think are the best Zelda stories?
Oh, that's a really good question.
I really liked Twilight Princess in terms of story.
And then O'Carena Time, I like a lot as well in terms of story.
How does it stack up?
I think this story might be a bit more on the higher end of Zelda stories for me.
And I don't know if everybody's going to agree with that, but I just really liked a lot of what they introduced and how that stuff all comes together and plays together.
And like there are certain beats.
I remember listening to, you know, Barrett talk about some theories in terms of what if Zelda, like, is, what if this happens to Zelda?
What if, like, this is what's going on?
And there are moments in this game where I thought back to Barris theories.
And I was like, Barrett, like, this is crazy than what Barrett was even coming up with.
Like, I can't believe this is where they went with some of this stuff.
I really, really enjoyed a lot of the story moments in this game.
But I'm curious to see what other people think because I don't know if that's going to be universal because I don't, like, it's still the memories.
It's still, so much of it is just exploring the world and taking that at your own pace.
One thing I'll say, too, is that I like talking to characters and getting their stories.
And, you know, it's been six, yeah, six-ish years since I played Breath of Wild.
So maybe this is the same thing, Breath of Wild, it's been long enough to where I forgot that this is an element.
But I really, yeah, enjoyed following up, going to Kakariko, just talking to characters and saying,
all right, what are you up to you?
Like, what's your role in this world?
Like, oh, cool, going to different areas.
And really, like, taking in the different stories.
Friday, bro.
PGIM, man.
Crack a few.
But yeah, like, the actual dialogue of the side adventures and just seeing what characters are up to and all the little bits of dialogue and text you get.
Just from the just random shit that's going on in the world, I found very enjoyable and irritating.
So I think on that level, I just really, I really enjoyed the riding this time around.
Two things.
Co-Rox seeds.
Co-Rox.
And three things.
Cooking.
cooking is pretty much the same
yeah like there's more material
and things that you're picking up and so
it's more things to cook but it works pretty much exactly
the same
oh remind me to get on something that's
cooking adjacent but not good new recipes
yeah there are new recipes
and then corox seeds
are back I don't know how many corox seeds
there are I've found enough to where I wouldn't be surprised
if there's 900 again
that said there is a
certain type of coroc puzzle that is recurring this time around where these corrocks have
like backpacks on and they're like my friends over there and like you have the camera pans and
there's a little corrock that's like that has like a fire going and like there's smoke to like show you
like show you where the corrock is and then it pains back to you talking to the corrock with the backpack on
and it's like take me to my friend and so you're solving puzzles on how to get this corrock from point a to
point B and a little pickman or something yeah and like there's different ways to do it and like usually those are
worth two coroc seeds. So I think maybe there's less coroc overall because those are then taking
the place of like multiple coroc challenges. But yeah, like in that stuff is really fun because for,
you know, it can be as simple as I'm going to pick this guy up with my old train ability and just
run them all the way there. There's another one where I took the coroc. I had like a horse carriage.
And so like I'm like, I'm like, and I happen to be passing this corrock. Like I see the corok and I
pick him up, put him in the back of the carriage and then I ride him to his friend. There's another one where
His friend was at the top of a cliff.
And so I looked around.
I saw a rocket.
And I took the rocket.
I fused it to his backpack.
And like I kind of angled it so that hopefully he gets to the top of cliff.
That's awesome.
And I had no idea if this shit was going to work.
But then like I hit him.
Watch his ass.
I hit him.
Two hours later.
The rocket takes off.
This man, it's legitimately a cartoon.
Where he takes off.
He blasts off.
But he laid it perfectly.
where he needed to be, like, he got to that cliff and I went up there,
and I'm like, I got him a bit closer because he didn't land perfectly, but he got there.
But yeah, that's how I got him there?
And so a lot of those games was like, hey, how do you get thing from point A to point B using these fun tools that we give you?
And it's really fun.
And so, yeah, Korochs are back and they work the same way where the more Korox you find,
the more you can increase your inventory space.
Yeah.
Great.
One of my favorite things about Zelda games is the hype moments.
Like, whether it's getting the Master's sword or the Temple of Time or, like,
like in Twilight Princess, some of the boss fights,
like when you're on the tower fighting the dragon
and the rain and all that stuff.
And like with the music swells, things are hitting,
you're just like, this is overwhelmingly rad.
Yeah.
Does this game have many moments like that?
Yes.
I don't know how much you define as many,
but it definitely has quite a few moments
where I was like, oh shit, this is dope as hell.
Like I can't believe that this is what we're doing right here.
There are moments that gave me chills.
There are moments in the story that I think about telling me,
we get to the end of the year, if we have like a best moment category, there are moments from
this game that I'm going to bring up.
Awesome.
Yeah, like that stuff is definitely here.
I think, I'm trying to think of those moments in Breath of the Wild.
I might say this game has more of those than in Breath of the Wild.
Staying along there.
Music, how is it in this?
Oh, music is fantastic.
Is there more bombastic stuff than there was in Breath of the Wild?
In story moments, yeah.
And when you're still, when you're just exploring the world, it plays it similarly to Breath of
the Wild where it's ambient.
It's the piano.
Yes, it's all vibes.
It's the piano when you're riding your horse.
This game has music specifically when you're like diving through the air and like when
you're gliding down.
It has music specifically for that that I believe is different from Brefflewold.
I don't remember having that in Brefflewild.
But like going back to the cave thing that we, or to like the underground thing that we
talked about, right?
Like there's there are dope music notes that hit when like, you know, I was diving down.
I died all the way down the chasm and there was like a horn that played that had me
like, dude, this is fucking, this is cool.
Like, they, they know how to play it
smooth in a way where it is,
hey, let's not overplay it. Let's give them
just like one instrument that's going to
really make this moment. But then you get to the hype moments
and the music is fucking hitting, dude.
Yeah. Yeah. How much
is the sax going off? Because that
quite a bit. Yes. Yeah, there's quite a bit.
Okay, good. Yeah. Good. The first credit
in the shots of the sacks.
We're getting to the end of this review.
I'm sure we're going to be talking about Zelda a lot
in the coming weeks.
Once we all start playing it.
Exactly.
That's the thing.
I think next week's games cast
is going to be our thoughts
so far at Zelda continuing.
So please definitely let us know
in the comments below
what questions you have
and all of that.
Do you guys have any final questions
you want to ask?
I'm good to go, man.
My question for you then,
I started this off saying
this is an event game.
We expect this to be
in the game of the year conversation.
Do you expect this to be in the conversation
and taking that step above that?
Do you expect this to be
the game of the year?
right now.
I mean, it's 1,000% in the conversation.
I would be shocked to see this game not in the conversation.
For me, if a game comes out this year
that gets above
or gets above tiers of the kingdom in my
Game of the Year conversation, then this is one of the greatest
years of all time for video games.
And I find it really hard to think of a game that's going to do that, right?
Like, if Starfield ends up being a huge surprise,
maybe, like, maybe if Final Fantasy 16
based on what I've heard Michael Heim and people
say about it, like maybe, but I find it really difficult to think of a game that's going to
surpass this game and the game of your conversation for me. And yeah, the kind of funny game
of your conversation, is that, is that, is that crazy thing where this is such a dope year,
but I think this will be in the top three for sure, for sure. Greg, what's that deal for you?
Exciting, Tim. It is exciting. Very, very exciting. Yeah. Let us know in the comments below how
excited you are for Tears of the Kingdom coming out so very, very soon. We're going to be covering
the absolute hell out of it over here and kind of funny.
We're going to be doing a whole bunch of streams.
There's a 45 minute,
your first 45 minutes with the game video that's going to be going up
tonight later tonight.
And then we're going to be streaming the game for as long as we are allowed to
before release.
And Greg Miller's going to be doing that.
Yeah, and then, no, no, no, no.
I believe I'm doing it.
Thursday.
Thursday for as much as we're allowed to play
from the very beginning of the game for you to see him
and answer your questions live.
and then Friday, Greg Miller will be starting up his game.
We're going to be going the whole time.
I'll be hanging out.
I think it's the three of us actually hanging out.
On top of that, patreon.com slash kind of funny has RememberBlank talking about remembering your Zelda.
Yeah, so there's going to be a whole bunch of fun stuff there.
Thank you all for listening, for watching, whatever it is, for sharing this video with people.
We've been having an amazing time and Kind of Funny right now.
We're really feeling the momentum and we want to keep it going through Summer Game Fest,
all the big summer releases all the way to Spider-Man 2 in the fall.
Starfield. Oh, what a time
to be a gamer. Bless, thank you.
Thank you. And congratulations for
putting this much work, time, effort,
everything into this. It's a big deal.
It's a big old game, and you did the damn thing.
It's a big, 70 hours in like
10 days. Yeah, like, yeah,
like a week and a half. Yeah. I mean a room.
You know what I mean? I love it. Anyways,
until next time, I love you all.
Goodbye.
