Kinda Funny Gamescast: Video Game Podcast - Zelda: Thoughts After Our First Weekend! - Kinda Funny Gamescast

Episode Date: May 18, 2023

Tim, Greg, and Andy can FINALLY join Blessing in all The Legend of Zelda Tears of the Kingdom conversations! Time Stamps - 00:00:00 - Start & Kevin’s Lemon Juice 00:04:20 - Housekeeping 00:05:40 - ...Our First Weekend with Tears of the Kingdom 00:34:25 - Throw to Ads Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript
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Starting point is 00:00:07 What's up and welcome back to the Kind of Funny Games cast. Of course, I'm Tim Gettys and I'm joined by one of the very first people in the entire world to beat the legend of Zelda Tears of the kingdom. Blessing at Ae O.Jr Jr. Good afternoon, Tim. Good afternoon to you. You're not off the hook quite yet, though. There's a story I need to tell about you after I introduce the Big Daddy himself, Greg Miller. Hi, Tim.
Starting point is 00:00:28 How are you? I'm doing fantastic. Can't wait to talk to you about this game because I haven't heard anything from you about Zelda Tiers, King. We're about to talk about that a whole bunch today. and rounding out the group, the nitro rifle, Andy Cortez. Hello, Tim, how are you? I'm doing great. I'm doing great.
Starting point is 00:00:41 Now, before we get into the rigmarole, this being games cast and all that stuff, we just had lunch, all right? And it was the most disgusting. We were bad people lunch of all time, where Roger was healthy. That was great. But essentially, me, blessed Kevin, all go to different fast food places and then come together, I'll eat it at the table. Having this nice little moment.
Starting point is 00:00:59 Kevin, you know how he has this big old jug that he drinks out of? It's a big old mason jar. The mason jar fills it with ice right. For the loudest meat. Everybody else, it's just, he, it's a big mason jar. It just looks even bigger because Kevin's so small. It's just, there's, there's something about it that it's like, it's a lot. It demands your attention.
Starting point is 00:01:15 He puts that thing down the table so loud. So impossibly loud. The ice is shaking around. He goes to the fridge. He grabs a Coke. And then he grabs the big ass thing of lemon juice. All right? He walks over and he pours lemon juice into the cup.
Starting point is 00:01:28 Like a good amount of lemon juice. Okay. And me and Raj make eyes. We'd bless make eyes. We just have this moment of like classic Kevin. Of course, Kevin. What? What?
Starting point is 00:01:36 It's normal. It's normal. And it's one of those things. None of us are like saying that like lemon and coke is weird. It's like getting the actual lemon juice. I've never seen anyone do that. That's freaking bizarre. Right? That's different. Right. Because it's like that big green bottle of like real lemon juice. 100% real lemon juice. Yeah. I walked in my mom and I went to lunch in and out. We came back. My mom bought donuts for everybody. And she went to put them down the table and I heard Kevin getting excited. He came straight to me. And I was like, what's he going to ask me about donuts? He's like, do you think it would be weird?
Starting point is 00:02:04 Would you think it was weird if someone put down a car? cup and they had ice in it and they put lemon juice in it and then they put a Coke in it. And I was like, or he was like, would you make a big deal? I'm like, I wouldn't make a big, I would have questions. I would want to talk to you about this. And now in classic Kevin fashion, did we make a big deal or did we just look at each other? And then
Starting point is 00:02:22 Kevin goes, what? And then it turned into a big deal. What's wrong with that? Yeah. You put, you put lemon sizes in your Coke all the time. What's one? So we then have this conversation where, again, it's not weird. It's just like the lemon. I thought it was innovative honestly. Yeah. I was like, I would have thought about that. The freestyle is putting sorts of weird shit.
Starting point is 00:02:37 They're getting wild. So then we're sitting there, having this conversation, and then it turns out, hey, you should try it. You should try it. Bless is drinking a soda. And he's, oh, give me something. I'm going to do it. He opens it up, and we're all looking.
Starting point is 00:02:49 He's like, oh, I don't know if you have enough Coke in there. Like, right, whatever. He starts pouring some in and we're like, all. All right, cool, cool, cool. And Bless drinks, he's like, I don't taste it at all. This tastes exactly the same. Oh, I'm drinking Sprite, though. Listen.
Starting point is 00:03:03 Blessing added lemon juice to a lemon lime soda and was like, oh, it just takes. Not getting it. Not getting a hint of it. I'm not tasting the extra lemon. That's why I'm drinking right now. So you guys know, that's what's in this cup is the lemon lemon line. You added carbonation to lemon juice.
Starting point is 00:03:19 Exactly. I added a levy. Yeah, exactly. It's good though. Greg, I've known your mom for almost a decade. It feels like. I don't think I've seen her laugh once. She was not once.
Starting point is 00:03:28 She laughed so hard. I don't know what it was in my brain. But as soon as Kevin started talking about the lemon juice and soda or in Coke, I was like, oh yeah, I guess that does sound kind of good. and I'm drinking my Sprite and I'm like, I feel like lemon and Sprite would taste pretty good. Yeah, I mean, that's a natural thing. It's why I grab it, I put it in there.
Starting point is 00:03:45 And I'm like, fuck, I didn't, I didn't think about the fact that, like, there's a reason why I thought that is because the lemon's already here. It's already there. It makes sense there. When I go to In and out, I mix the pink lemonade with Sprite. Very, very good combination, by the way. But, like, it's, you know, who wins?
Starting point is 00:04:00 You fuse them together. Who wins? That's the thing is, like, I'm fusing it. Basically, it took two Royal Hallbirds or whatever, they're called in Zelda, and I fused them to. together to make a Royal Halbert,
Starting point is 00:04:10 Halbert Royal or whatever. Yeah. That's why I do with this. A halberd royale. This is the kind of funny games cast where each and every week we get together to talk about video games and all the things that we love about them. Of course, you could watch it on YouTube.com slash kind of funny games or you could watch it.
Starting point is 00:04:26 Or you can also get it as a podcast by searching your favorite podcast service for Kind of Funny Games cast and we will be right there for you. If you want to go above and beyond patreon.com slash kind of funny games is where you want to go where you can get the show ad. free and be a Patreon producer just like Delaney Twining. Thank you so much for your support. Your support means so much to us because it allows us
Starting point is 00:04:46 to have this amazing studio and do amazing things, have an amazing team that is going to cover the absolute hell out of summer games. There we go. We will be reacting to all of the showcases. We're going to be doing the predictions episodes leading in. We'll be doing the post-show analysis analyses. I don't know what it is. But in between it all,
Starting point is 00:05:05 we're trying to stay live on the stream. I know Nick's been working on his own summer game fest ideas. I don't know what that's going to turn into. But y'all are going to want to stay tuned for this next month because we're going to absolutely crush the content. So stay tuned, keep it locked, subscribe, all of that good stuff. But if you don't have dollars to toss our way over on Patreon,
Starting point is 00:05:24 use our epic creator code. Kind of funny on the Epic Game Store. And at no extra cost to you, it helps us out. We really appreciate all of that. Today we're brought to you by Shady Ray's, but I will tell you about that later. This is the Zelda Tears of the Kingdom episode. part two. Who knows how many parts this will be.
Starting point is 00:05:41 This is the spoiler cat. We'll be talking about this game for years to come. Spoiler cast? Not quite. But I do want to address that a little bit. Last week we did the Tears of the Kingdom review that Blessing did. He was the only one that got to play the game. He gave it a five out of five on the kind of funny scale. 70 hours in. I'm really excited to hear how far you are in now. But me, Andy, and Greg have all played. And pretty much, I know a lot of you guys are playing too. So we're at the point now that this isn't going to be spoiler-free, but it's not going to be spoiler-filled. This isn't like a spoiler cast or anything, but if you don't want to know anything about
Starting point is 00:06:16 Zelda, you probably shouldn't listen to this yet. But we're going to talk about stuff that I would say is... We're going to talk about our adventures. Our adventures. Yeah, we're not going to spoil a store. I'm going to get into that stuff. But like that, that sounds good to you guys. That sounds great to me, Timothy. Yeah. I don't think anything, I mean, I don't know how far you guys are. I don't think I, if you're playing Zelda, you probably, like, guys, I just crash the surface. Yeah, exactly. I'm just dicking around. So it's like, I don't know what that was going on for. Yeah.
Starting point is 00:06:39 We're going to have a great time. We're going to have a good conversation. I'm just like warning people that are super sensitive to this because I know this game means a lot to people. You might want to back out. But this is more for the people that are just like, everyone's playing and like, yo, I want to share the story. It's like we've been doing at this studio the last week because I just want to start
Starting point is 00:06:53 there. This has been magic. This has been absolute magic, man. Every single day talking to everybody, like what's going on? Where are you at? This happened to me. People haven't seen it. All this fun stuff.
Starting point is 00:07:02 That's why video games are cool, Andy Cortez. It's been such a blast. And Greg, you were the one person that I haven't talked to. So I do want to start with you. Sure. How much of Zelda Tears at the Kingdom have you played, and what do you think it's so far? I don't even know how you quantify how much you've played, right?
Starting point is 00:07:16 Because we're in the same boat you were, obviously, when you were doing your review where, oh, the thing hasn't updated to tell you how many hours are in you are, whatever, right? So I don't know. The framing for my gameplay, right, would be, like, you know, that not only am I a dad, so it's nighttime gameplay. You know, Jen was out of town at launch, so I was single parenting.
Starting point is 00:07:35 then my mom came to visit and is helping parent, but also you're trying to entertain your mom. And so blah, blah, blah, all these different things. So I'm sure, I don't, again, I have no idea how to quantify where you're at when you're just dicking around. I think, you know, the problem sometimes with reviewing games as the reviewer
Starting point is 00:07:54 is you can set expectations too high. You can say, like, all these great things. You can say a five out of five. You can say whatever you want, and people get wrapped up in that, right? And then the problem with playing a game as a consumer after the fact is that we, you have that kind of things, it sets expectations
Starting point is 00:08:07 and it's so hard to meet it. I'm amazed every time I turn out on the game that it exceeds those expectations. I can't express probably how much fun it is, how much I'm enjoying the experience. Again, even having my mom here, like, I'm like, usually when mom visits, I'm like, all right, we're going to go see the circus today
Starting point is 00:08:27 or whatever. But it's like, Ben will go down for a nap and I'm going to visit Kakariko. I will do whatever sure I need to do. And then I'm like, all right, I'm going to play some Zelda. and she looks at Instagram reels on her phone while I go and do whatever for an hour and have two hours.
Starting point is 00:08:39 And then, of course, she goes to bed. I'm right to Zelda. And, you know, I'm going to play. Even though I'm exhausted, I'm going to play it all midnight at my normal bedtime and go through it because, like, I just want to consume the game. I feel like it's been a long time since I've run into a game that I want to consume like this,
Starting point is 00:08:57 where I just want to play nonstop. And I think so much of that is the fact that, to Blessings Review, there is so much to do in the game. It all feels rewarding, I don't think, is the right term necessarily, because it's not like I'm popping the treasure chest and here's a weapon. It's all tantalizing. An item that's going to change the what it is. It is just that I did it.
Starting point is 00:09:16 I solved the puzzle, whether that is what this guy needed, how to get out of this room, how to use the power, how to do, you know what I mean? Like, the game might be the most rewarding moment-to-moment gameplay that I've ever played, where it is like every little thing, no matter it is, is you get it and you get that dopamine rush that you did it. You put the icon on the map. You do that. And that's somebody, you know, I love Breath of the Wild. So it's not like I'm not familiar with open world Zelda and what they're doing. But like, they've cranked it up here. And it is already such a masterclass in it. And, you know, what we talked a little bit about in, I think at the tail end of the review where
Starting point is 00:09:50 you asked it, it might have been games daily of, you know, well, are you going to beat it? Are you going to do it? It's like, I'm going to play this the way I would normally play it, which is to go off and do all the side stuff and just do it. And like, it's an amazing feeling, right? To be like, I turn it back on and my outside of the shrine I beat when I stopped and it's just like okay cool like I've marked more up north where I started and there's also the objective up north but why not go further south why not go off and that what is that on the thing like as somebody who loves open world uh video games loves third person adventure like it is so much fun to be tackling these things and you know rather than walk up and see the challenge see the tower see the cave and be like all right
Starting point is 00:10:29 well I'm out of arrows because I just did that I need to get more it's like well why not throw into it. Let's just go see. Because there's going to be, usually the cave tries to give you help on what you need to do or what you need and blah, blah, blah. And it's just been incredible. And then you have those, you know, eureka moments, those aha moments, those early on moments
Starting point is 00:10:45 of just like, I, I was, one of my midnight sessions ended with me down a well. And I, there's a couple, there's a lot of wells in the game in like, the wells I had run into you so far in this wheel, had, you know, connected to other wells. And it's like, oh, it's, you know, some kind of like underground tunnel system.
Starting point is 00:11:01 This one was like, I went down the well and I was just down. in a well. And it's midnight and I collected all the objects and stuff. And I was like, all right, I don't fully know how to get out of here. I'll do this in the morning. And then I turned it back on. I was like, all right, what was I'm in this well? I'm like running around and like trying to climb up the walls. I'm slipping down. I'm like, that's interesting. And finally, you know, it was like four and a half minutes before I was like, there's an ascendability. God damn. It's like those moments are so good. The game is so
Starting point is 00:11:24 good. It is just marvelous. Andy Cortez. Yeah. Like, this game just blows me away the fact that it runs still. Like I, I, I, I know we talk about what Breath of the Wild did and how that was on the Wii U. And that game is still, like, astounding in its scope. And with Tears of the Kingdom, I think I'm even more blown away just because we have played a lot of recent Switch games that maybe don't have that or haven't met those expectations like we've, like we've expected them to. I'm sorry, Zeno Blade fans. I know that's one that everybody says, like, oh, this one is actually doing it really, really big and awesome.
Starting point is 00:12:02 We don't play loser games. No, don't say that. You said it. That's what you replied. No, you just said that. But I was reading through the lines. Oh, no. Those lines are wrong right there, Greg.
Starting point is 00:12:12 But with, you know, but with like Pokemon that we experience, you, you're, my expectations have lowered over time as we've seen Nintendo game after Nintendo game come out in the past like three years-ish. And I'd say underwhelm in certain ways. And as we've seen, as I've gotten more and more into the tech side of stuff with PC gaming, and I need my high frame rate and I need my gorgeous visuals and like I still do like I'm close to maybe 20 hours in and I don't see anything touching this game
Starting point is 00:12:44 for game of the year. 100%. 100. Like I am so impressed with everything it does and it's not that you know Greg mentioning his sort of like here's what I kind of do when I'm hopping into the game
Starting point is 00:12:56 and it's you're not hopping in to grind or to mark shit off a list. You're just going in to go see what's next and you don't know what's next because this world is so dramatically changed from what we saw in Breath of the Wild. I'm so impressed with what they did to everything here, adding all these cave systems and these wells and this gigantic underground segment that is just really daunting in a lot of ways. Like they took all of the abilities and I was really, really bummed out when Bless is like, yeah, they took away all the old abilities and it's all
Starting point is 00:13:33 these new things like, oh, that kind of sucks. I really like Stasis and stuff. I'd say Stasis is maybe the only old ability I'm missing. Everything. Are you, though? Everything that they've added now, though, I think is like just far in a way, the best stuff that they had to offer here. And I think back to when we saw the first reveal trailer at that 1E3,
Starting point is 00:13:54 where it was like the untitled Zelda sequel, right? It didn't have a name yet. And we all obviously started like, you know, well, what could it be? what are they going to do with the world? Well, they already have all of Hyrule built. So this probably is going to come out in about a year and a half, two years maybe. Like, this is going to be out super fast. And we're waiting and wondering, where the fuck is this game? And now you see what has been done to this world and what Nintendo's been working on. Because when
Starting point is 00:14:20 they have the core of a game made, they can really go buck wild with everything else. And then putting an emphasis on a million ways to do whatever and solve whatever problem you have. It's the most impressive shit I've experienced in a very, very long time. And that's me being the Souls fan who doesn't like this combat very much. I think it gets really convoluted and complicated at times when it comes to like, I got a backflip or sidesteper or I got to, you know, I get kind of...
Starting point is 00:14:54 You can go stiff sometimes. I get frustrated with the way a lot of the buttons and I lose track of it at all. A lot of that is also just get good and get used to it. but it can be a little bit convoluted at times. I say all that, like knowing what I really seek in a third person, like action-adventure type game, and I still think this game has blown away
Starting point is 00:15:14 every expectation I've had for it. I'm like Greg where it's like every night I have found myself and it's 1.30 and more, I'm like, I gotta fucking put this game down. Like, it is the next thing after the next thing, the next discovery, and you're pushing forward, and you see a new thing to go look at,
Starting point is 00:15:32 and it's all the same feelings I had with Breath of the Wild tenfold because of these new abilities that they've given you and these new ways to explore. And now I'm up miles into the sky, and I see a gigantic thing in the sky. I'm like, how do I get there next? Maybe I'm not ready for that. Let me keep on going elsewhere.
Starting point is 00:15:50 This game just blows me away, dude. You know, there's a, and I know it's an old thing, but for me, I think the thing, when I think of the phrase, I think of Pirates the Caribbean, when Jack Sparrow at one point brings out, and he's like, bring me the horizon,
Starting point is 00:16:03 Mades or whatever, right? And this game feels so much like that in terms of the adventure you're on. I'm just like, what's next? Bring me that thing, let's go. And it's even to the point,
Starting point is 00:16:10 like, you know, the way I'm playing it again, I'm just running in random directions. I'm not doing, I'm touching the story here. Yeah, like to keep things moving or whatever. But like, you know,
Starting point is 00:16:19 I found super, or at least this isn't a spoiler. I'm sure everybody here hasn't. Probably you watching it already do. But it's like, you know, I found the, the fabric that'll be turned into a
Starting point is 00:16:30 glider if I take it to X, Y, and Z or whatever. And it was like, immediately, I've been in a few situations around me. Yeah, the glider would help me out a lot right now, right? But at no point have I been like, you know what I want to do. I want to Google, where do I get glider? Where is this place they told me to go to on the map or whatever? I'm like, fuck, no. I want to just discover.
Starting point is 00:16:45 I'll get there when I get there. I'll figure out things until I get there. I mean, it's, there's no hyperbole to this game. It's blowing me away. I don't want to stop playing. Like, I haven't had this experience in so long where, like, I am just glued to my damn switch. I guess I did with Scarlet, Pokemon Scarlet last year, and that sense of just wanting to keep going,
Starting point is 00:17:04 wanting to keep going. Like, every time I was playing Pokemon Violet and being like, oh, man, there's the few moments where you come across a cave or something. It's like, oh, this is so cool. I wish it was everywhere. In Zelda, it's everywhere and then some. And what you get from it is just, we talk about that word rewarding. I feel like every single aspect of this game is fun and rewarding from some perspective.
Starting point is 00:17:26 And the thing that blows me away the most is how versatile this game. could be where simultaneously it makes me feel like the smartest person ever and then the stupidest person ever in the same 60 seconds and that's just over and over and over and then on top of that I can play it on my TV and be like my god this game is beautiful this game is so engrossing so high production value so hype and like such a console experience and then gee wants to come down and watch housewives we throw that on TV I play the switch and all of a sudden it's this perfect handheld game and I feel like there's very few games that I have that experience with that feel equally good in both. And it's because this game
Starting point is 00:18:05 has so much to do where it's like, oh, you know what? Some of the big combat stuff, I'll save that for the TV. I'm going to go do some shrines. I'm going to go explore some more. I'm going to climb some stuff in handheld mode. And it's not a lesser experience because that is just as valuable as doing the main quest or doing the other things. And that's the thing that's impressing me the most with it is that I don't like open things. I like linear stuff. I don't like the whole, here's a whole bunch shit. We're not going to tell you anything, just kind of figure it out. But I feel like this game, you can't get lost. Like, I feel like you can try your best to get lost, but something will find you and, like,
Starting point is 00:18:39 guide you in an interesting path and how nonlinear this game is while still continuing to keep me moving forward. It's witchcraft. I don't understand how you're talking about the glider and Tom, all that stuff. Like, I'm with you where I'm like, man, I really wish I had this. And I was not trying to find it. And I found it. I got it. And I'm like, whoa. Like, how did the game know? Like, and that's the thing. like the game's so much smarter than me. And like anytime you think you can break it, you think you can do something, nah, man, they thought about that
Starting point is 00:19:06 and it works. And for us to talk about all of the fusing mechanics and everything, we've seen all the tweets of people like, oh, just build a bridge. And like that's the solution. It's like the fact that that just does work like 90% of the time, but then 10% of the time, it doesn't. And they know that you're going to do some stuff so they block you.
Starting point is 00:19:22 I'm like, it's just so damn great. Again, not a perfect game. And for me, especially coming off of other games, the comparison are impossible to get rid of. Like, playing Jedi Survivor, the combat and that and how it feels to move around, then jump into this, I'm like, I don't like the combat in this. I just simply don't.
Starting point is 00:19:39 But like, I don't think that that is that big of a deal because I could just not do it. Like right now, I'm like, I'm getting one shot at left and right. It's not fun. Cool. Don't do combat yet. Wait until I get some more defense up. Wait until I get my hearts. Wait until I get like all that stuff, find some better weapons.
Starting point is 00:19:55 And I just love that normally for games, the combat advancing the story would be the point. And in this game, it is not at all the point, but it keeps somehow continuing to happen to me in a way that I'm like, oh, wait, that was an amazing cutscene. Like, that music cue was insanely cool. Oh, I thought, I recognized this from Breath of the Wild. I know what I'm in for. Nope, it's something so much bigger and better
Starting point is 00:20:17 than I could have imagined. And that happens every hour, on the hour. And it's just a constant barrage of happiness, of magic. This is why I love video games in a genre that I don't love. And, like, that is one of my favorite things is that outside of my comfort zone, something can hit me and be like, now, fuck you, Tim. Like, this demands your attention and you're going to absolutely love it. And it's even that, like, we know that Tim is not the open world guy, but this is open world times a million because it's open world with open solutions. And, like, this isn't like open world, do stuff on a checklist, usual, talk to this NPC, then go over it.
Starting point is 00:20:54 like it is so much more like, hey, do whatever the hell you want, however the hell you want it. And I feel like that's even more of a, if Tim sees all, reads all the shit and goes, God damn it, dude, I don't know if I don't want to play a game like this. And it still demands your attention and impresses the shit out of you. Dude, and, you know, sorry, going back to what I was saying about, like, the, this game is so much this and that. Like, this is the most overwhelming game I've ever played. Like, there's just so much stuff. the controls are so overbearing and there's so much. Simultaneously, it is so controlled.
Starting point is 00:21:29 It is so designed. It is completely telling you everything you need to know. And the controls make perfect sense. That doesn't stop me from hesitating every time I'm trying to do anything. But the moment it clicks from it, I'm like, oh, this is how I do this massively complicated task with a controller in my hands. Like the things you can do of fusing together in the motion of the 3D space, like, think about how many games we've played and it still doesn't feel good to swim. or it still doesn't feel good to fly a meck around in the air in the 3D space. This game is just like...
Starting point is 00:22:00 When you're on a glider and just walk to one side of it to make it turn left or walk to the other side to make it turn right and it just works exactly how you would imagine it to work, it's incredible. It legitimately feels like magic. And to your point, Andy, about it being not only open world, it's open solution. I think that is one of the things that blows my mind around the design of this game where I talked about it a little bit last week
Starting point is 00:22:19 and I put up a tweet about a dungeon, or not a dungeon, a shrine that... I was struggling with forever, right? During the review period where there were no guides, I couldn't find other people that had done the same shrine. And so it was just me on an island by myself trying to figure this thing out. And the shrine was the one with like two grind rails, they have to figure out how to get to you.
Starting point is 00:22:36 And you have to transition from one grind wheel to the next. And all you have are some boards to put together. Right now if you're watching the video version, Bear has a video of it up. I spent legitimately a whole week trying to figure this out, right? And it was me getting here for the first time. And it was about an hour.
Starting point is 00:22:50 I spent in this specific sense, section right here trying to figure it out left came back spent another 30 minutes couldn't figure it out left and came back and I kept coming back because I kept thinking of more solutions but even in that first hour and this is the Cameron hawkins gameplay shout to Cameron hawkins who he ended up just using a shield and turning that into like a skateboard yeah because he could be the mind card and so he just skated and grinded on the rail which is genius for me in the first hour that I spent just on this section alone trying to figure this out there's no moment where I didn't have an idea. Like that entire hour was me combining the ingredients that I had in a bunch of
Starting point is 00:23:26 different ways. In my mind never stopped motion. Like I never felt stumped. I only felt like I had more and more ideas and I just couldn't find the right one until about a week later. I was like, oh, what if I did it like this? And I went back and I definitely didn't do it the intended way. Literally the way I did it was I took, um, I combined a long board and a short board and I did like the fin thing where one of the boards is sticking out so I can grind down one rail. And then I made, I basically made two of those, and I held, I used the first one to grind through it. I held the second one so that at the last moment, I placed the second one on the middle rail, and then hop over and guess what?
Starting point is 00:24:00 That worked. And that was the thing that I was thinking of when I was doing some other stuff on the other side of the map. And it just came to me because I kept thinking about how I could solve that one shrine. And that is this game. Like this game is never you feeling like you don't know what the solution is or you're stumped. It's not the witness, right? It's not you staring at the screen. like, what the fuck am I supposed to do?
Starting point is 00:24:19 It is you trying out all these different things, and one of them is going to work. And a lot of the time, a very large percentage of the time, actually, it's not the right, it's not the intended solution. But also, this game presents itself as there is no intended solution. If you get it, you get it, right? Just have fun and create. The witness is one I've thought a lot about when playing this.
Starting point is 00:24:37 So like, oh, this is like my witness, where I didn't love the puzzles in that, whereas I love how they're asking me to do things here. Just jumping off of this because I did that shrine last night. And then we had talked about it on games daily. I had seen that video. I didn't have a mind cart on me. And we had watched the video of the right way to do it.
Starting point is 00:24:52 I totally forgot. And so I'm sitting there and I'm just like you last night. It took me about 30 minutes of like trying different things. I eventually did it, which I think is the intended way to make it through that. But I was just so surprised by even having the solutions in my mind. I'm still like, oh, wait, how do I do this? And then once it locked, I was like, of course it was that. And I just love that with what you're talking about about this being your type of puzzle game
Starting point is 00:25:16 here. It's like I, I love that every shrine, you know you have the tools. Totally. You know, and Breath of Wild was the same way, where it was like, hey, they're using the powers that you got from the very beginning of the game. It's not like a Metroidvania or something. It's like, oh, no, you come back later and you'll get through this. It's like, no, you have the tools. Tuesday's the Kingdom, then goes one step further with that. Well, Breath of Wild did this as well where there's the extra like challenge treasure chest in each shrine, but of course we're all like, I don't need that. I'm going to fucking get that. You know what I mean? And it's like, that's like, that's, you know what I mean? And it's
Starting point is 00:25:46 like that's so great that they have that that little extra thing to to reward you with but I love that in addition to knowing everything in this room that I need is here but I also have my equipment and I also have my zone eye dispenser stuff and I also have that where it's like I can really go above and beyond and she's this times a thousand if I get frustrated at the but even that trying to figure out how to cheese it is another puzzle in the self totally it's you being like all right but if I combine these things in my inventory maybe I can actually use this to subvert this. And that is the way they want you to think. Like that is you playing into
Starting point is 00:26:19 Nintendo's hand. And it's incredible. And yeah, since doing the review, I've not played as much more. Like I've played maybe 10 more hours of it, which I guess is a lot of time. But for me, a lot of the enjoyment has come from watching everybody else play and experience it. And it's so hard to look away from social media
Starting point is 00:26:35 this last week and seeing what other people are doing and creating and seeing other people's stories because that's been, that's been for me, half of the experience sharing stories. And having this communal experience of, oh yeah, did you know you can do this,
Starting point is 00:26:49 this and this? And all of a sudden, like the game opens up in this wild way. Like, watching all the videos of people just ruthlessly murdering the Khorox and like making Khorak roasts, fucking like throwing Koroa.
Starting point is 00:27:01 It's strapping Korox to crosses and doing Khorak crucifixions. It's been such a very, like, fun, very, you know, very interesting. Communal thing, yeah. People are so creative.
Starting point is 00:27:12 Like, people are putting together things that I would never have thought of. I would never have thought of. I would never have thought of to make a, a skateboard out of my shield by combining it with a mind cart or just a regular cart. That is such a genius thing. And so
Starting point is 00:27:21 having that experience has been so additive in a way where now I am going back into my game and going, all right, what have I learned today? Like what different cool things can I make? And that's one of the things interesting about it, right? Where I feel like it's the rare occasion where, you know, like for Star Wars Survivor, no spoilers, but there's a moment
Starting point is 00:27:38 I talked about in the review that I was like, oh my God, it was like the coolest thing ever, right? And this is what an amazing fusion of story, gameplay, cinema, all this stuff. And, you know, I waited like a week and a half and somebody tweeted me. It was like, is this the moment? And I was like, yeah, and I quote tweeted. And of course, there are people like, oh, man, why?
Starting point is 00:27:53 You know, why would you tweet out this thing? Not me. Well, I guess technically me, but like they're talking to the kid who put out the video or whatever, right? And I feel that's because there's that moment to spoil. Whereas in this game, right? Tears at the Kingdom as you're playing through it. Like, I consume everything that comes across my feed because I'm not worried about about being a story spoiler.
Starting point is 00:28:11 I'm not worried about it spoiling something that I never would have found or whatever. Right now, all the content is, look at this funny thing I did, this crazy thing I did, look at this, you know, it's not like, here's the final battle of the game, here's this usually solution to this, like, you know, you could make the argument, I guess, for Cam's thing, but like this solution to thing, like everybody's getting
Starting point is 00:28:30 stuck in different parts of different shrines. So it's like, I feel like I can consume everything and it's not, maybe I'm adding it to my repertoire or thinking about me, I should use that some way, but it's more than just seeing what people are making. But that to me is part of the experience. I think that's part of what makes this special is we talked about this on Games Daily,
Starting point is 00:28:46 little, but like, I haven't had this experience since elementary school of like, hey, playground playing through this game. Like, how do you do this? Oh, you do it this way. Oh, I did that. And then, like, you learn something. You hear something your friend told you and it changes your gameplay experience. Like, on Games Daily, Bless told me a very specific thing he does with the rewind ability and
Starting point is 00:29:05 some of the different abilities, like a way he mixes them. Yeah. And it totally like, basically the idea of you can use older hand. If you want to get to a ledge, if you have an object in front of you, just pick up the object, slowly put it down, get on top of it, and recall it, and then you can get height that way. And I even saw somebody to take it further in a video where they were trying to get up to a sky island. And so they busted out like a, I think it was like a plank of wood. A plank of yeah. And then they threw it, like toward sky island. And as it fell to the ground, they put
Starting point is 00:29:33 another, they put a plank on top of it, hopped on top. Or they combined them together, hopped on top and then they shot all the way up. Yeah. And that stuff. And then earlier you were saying that you miss the status. And it's like, well, you don't need to because if you just use the rewind and then lock it in the air, it just locks it in the air. Same ability of status from Breath of the Wild. Yeah. Well, Stasis also uses the, if you freeze people and like hitting it a bunch of times and
Starting point is 00:29:56 using more of like momentum stuff, which I do. Gotcha. Okay. Yeah, yeah, yeah. But I just, I'm so impressed with like, once you realize how you can use these tools, it all of a sudden changes like your ability to solve puzzles and adds that repertoire. And again, there's so much stuff that it's not like I'm remembering that every time. takes me five minutes to be like, oh, yeah, that's satisfying.
Starting point is 00:30:17 Like that is that type of like aha moment. And like, again, it feels communal. It feels like we're playing this together. And like, that is just rare for these types of things. Sometimes like, oh, how did you beat the sponsor? How did you get through this? Whatever. This game is like, it's theory that you're kind of learning.
Starting point is 00:30:31 And I think that's really cool. I don't understand how this game exists on a technical level. That's another thing I want to throw out there as well. Because, you know, we've talked a lot about like, you know, frame rate and all that stuff and how old the switch hardware is, right, especially when you're talking about it being a tablet that, released in 2017,
Starting point is 00:30:48 but like the chips and stuff that it's working off of is even older than that. This is an old device at this point. And this is an open world game that isn't just open world, right? You have an open sky and you have an open underground.
Starting point is 00:30:59 And if you want to, you can dive from the sky into the underground with no load screen. Have you done that? I've done that, yeah. And it fucking works. And it's absolutely incredible.
Starting point is 00:31:10 And the scale is there and the draw distance is some of the best draw distance I've seen in a video game, and it's 16 gigabytes big. I don't understand at all how this works on a technical level. And then on top of that, when we're talking about the abilities you have, the fact that ascend just works the way it does where you can ascend anything as long as there's not something blocking it from the top and it'll take you there. There was a moment where I'm out in the open world, there's like a sinkhole in the water
Starting point is 00:31:36 that's like swirling down. I'm like, oh, that's definitely something. And so I go down there and takes me down through a cave. there's like a loading screen between me like hopping into the sinkhole and getting down there. I then do a thing in the cave and I'm like, all right, I guess I'm going to get out, but let me see if I can ascend up here. They can ascend wouldn't work because I took a loading screen down there. I ascend and it just worked.
Starting point is 00:31:56 Like I pop up above the water and I'm like, how the fuck did that work? I loaded down here. How the fuck are able to take me all the way back without even doing that, right? The ascend, like the ascend screen or whatever didn't even take that long to get me up there. But the fact that that works, the fact that pretty much any object, in, I guess your vicinity of the open role, I don't know how this works on a tech level, but you can, that all has the rewind data
Starting point is 00:32:17 for any object. You can rewind any... How does the rewind data know? Yeah, like, how is that possible? Every single thing is tracked in terms of rewinding it that's around you, and so you can recall anything. I don't understand how you make that work on a tech level. It's fucking incredible what they've done with this
Starting point is 00:32:31 game, just when you're talking about, talking about the tech stuff, that makes me not believe that it exists, but it fucking just works. Yeah. It reminds you of Sony in the Decima engine. Like, really understanding what that tool set is and making the most out of it and why we see a lot of third-party games come out that, you know, maybe a little janky at the start.
Starting point is 00:32:52 And not that every Sony first-party Decima engine game has been perfect. Like I just think I was just so impressed when Horizon for Ben West came out and how great that looked. And you're like, God, I wish other developers, like, really had these tools, you know. And these are tools that Nintendo's been working with for a long time. and they understand the min-maxing of every single piece of this engine. And, yeah, I am still blown away at every turn by what can be recalled. By, like, minimal pop-in on a very, very old device.
Starting point is 00:33:30 Like, I love the way the game looks. Like, I know some people, a lot of, I think it's getting review bomb. It was like, oh, how can you all love this game? it looks so old. Like, I think they have such a timeless art style. It's the same map, bro. Yeah. They have a really, really distinct art style that works across a lot of different tech.
Starting point is 00:33:51 Like, you don't need, you can run this on any sort of device, and it'll look good regardless of what it is. They just have such a great, like, philosophy when it comes to making the most out of what they have. And in a way, that's your experience playing Zell. as well. Like, like, what are the tools here that I have and how am I going to make the most out of this experience? And yeah, this game just continuously blows me away. Yeah, absolutely. Before anyone else says anything, though, I want to tell you a word from our sponsors. Shout out to Shady Ray's for sponsoring this episode. Do you want to look as cool as I look? Yes, you do. And you can. You can take on the sun with gear
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Starting point is 00:35:33 I was turning in a few worth of the conversation. I thought you were about to say something. No, no, no, no. What? You saw it has some worry going on. One thing I wanted to throw out there was combat, because I agree with both Andy and Tim regarding combat. I think I might like it a little bit more than Tim.
Starting point is 00:35:47 I like it more than Tim too, yeah. There is a stiffness there that I, and I wish there, one of the things I brought up my review is that it seems relatively untouched from Rough of the Wild, which surprised me because I think there's a lot that you could improve there. That said, one thing I do love about the combat, especially this time around, is that it feels so much like improv. Like, it feels so much like, hey, if you can think it in the moment, you can probably do it.
Starting point is 00:36:09 And I've had the experiences too where I am running around and it is, ah, fuck, all right, what am I going to do? I'm fighting a big Bacoblin boss creature and like five other Bacoblins. Oh, there's a exploding barrel here. Here, what if I arrow it? I'm like, wait, no. What if I fuse it to my sword and then throw it at the big Bacoblin? Maybe that'll work better.
Starting point is 00:36:27 I go from that to then, like, him picking up a rock throwing it at me, me using recall to freeze it, rewind it back to him. And, like, that is something that is very unique to tiers of the kingdom's combat that I want to commend it for because even, even in the places like that where there are, I think there are downfalls there, there are other things it does where I'm like, no other game does this.
Starting point is 00:36:46 Like this is the only combat system where I feel like I have this much freedom in me just making wacky cartoon scenarios and it just works out in this way where I can recall what you throw out of me, light shit on fire, you know, glide up the fire draft or the wind draft that the fire creates and then like use that
Starting point is 00:37:02 to them bust out an arrow and then combine a bomb to my arrow and then bomb you in the, like it goes, you can do whatever in it. And I think that is the magic of where, the magic of the combat system, where that comes in. What's, I find fascinating about it, right, is that when you can go from being on your heels, being killed by something, right,
Starting point is 00:37:19 to then you have that one idea. And suddenly you feel like you're cheesing it when you're not, right? You're using bomb arrows. You're using the environment. You're getting the high ground. Something that affects you. You found those bomb arrows, dog. You deserve them.
Starting point is 00:37:30 Yeah, exactly, right? Where it's an idea of like, oh, man, this fight went from being incredibly difficult, and now I've just got this guy's number. Yeah. Yeah. I guess for me, the combat's at so early in the game specifically
Starting point is 00:37:39 I feel like every enemy one shot or two shots you and the amount of times I get hit from something that I didn't even know there was an enemy in the space but a rock was thrown at me from behind. They're so good they're so accurate when I lose rocks. They really are it throws this rock and it's like okay one hit death game over and like
Starting point is 00:37:55 that's fine but sometimes it did not O'Save for the last 10 minutes so I'm like oh this isn't that fun to have to go back here but that has happened just a couple times too many for me where if the game had like an ability system where like your dodge gets better, then I think I'd be like, all right, cool. But with this, it's like, I feel like the, the lack of an actual role or the lack of like
Starting point is 00:38:17 the ability to get away from so many hits, it just isn't that fun. But like that, again, with what you're saying, like the creativity of it all, that's great. So while I'm hanging back and trying to come up with solutions, treating in a combat more like a puzzle, I love that stuff. But from right now in the game, I'm avoiding combat. That would be if Link is cool Dodge Roll from Winwick. You remember that shit? Yeah, man.
Starting point is 00:38:36 Exactly. Exactly. That would be one of my biggest requests for the next Zelda game is, yeah, like, let's lock in a bit more on the combat system. Like, yeah, give Link a Dodge Roll. Like, give, I would like to see some of the creativity of the different builds that people have for Eldon Ring. I'd like to see stuff you can do with Link in terms of different abilities for the combat specifically. Because I think that's like the one place where I'm like, oh, man, I feel like this is lacking here. I think you can, you can elevate it for sure.
Starting point is 00:38:59 Yeah, I tweeted about that. I think it could be the perfect game with just a little bit of touching up on the, on the, on the, combat system itself. Like I, with everything else being so amazing, that's still the part that is, I think, like, glaringly lacking. But you also can't really have that amount of freedom, um, without having a shitload of buttons to have to hit and button combinations that have to hit and to hold left trigger to lock on.
Starting point is 00:39:28 And like, I wish you could just toggle that, but you have to hold it. And then to dodge, you have to make sure to hit A, but also that button. So it's a sidestep and not a backflip. but then if you want to fuse that weapon fuck no never mind i'm used that's i'm still have my ascend ability goddamage shit like there's just so many things you can do and because of that i think that's where the like
Starting point is 00:39:48 it can't you can't have a simple approach to the combat without all of these tool sets that they are providing you for the whole rest of the game and because of that i think that's where the complications sort of come in but yeah i think like uh it always just feels so helpless when a big fucking like rock guy throws a rock guy it throws a rock at you and I just kind of run
Starting point is 00:40:07 and jump and boom. Yeah. I was like God. It's so annoying. I'm so with you. Just tie it to stamina. Like just have it that you're like a better dodge roll is tied to the stamina so you're not like abusing it. Yeah. You know too much. But like it's a choice. So that those situations you can get out of. I was telling Gene
Starting point is 00:40:23 Park like what if with your fucking like ultra hand you like use that like that that gave you a passive where you like stick your hand in the ground and like launch yourself forward or some shit. Like it. Yeah. There was like some things that they could have done there, but again, lazy-ass developers. Unbelievable.
Starting point is 00:40:38 Yeah. Anything else you all want to get into here? I mean, it's hard. I'm worried about spoiling some stuff. Like I, and I know I'm pretty sensitive to that stuff as well. When it comes like, have you seen this and that? Like, I love not experiencing, and experiencing that stuff fresh. And so I am worried about just talking about all the sorts of weird shit that we've seen,
Starting point is 00:41:04 because I'm also like you getting one shot, Tim, in a lot of scenarios, but that's because I'm adventuring in places I probably shouldn't be. And going to the sky islands and then diving down and finding towers that are further away from me that are in areas where I think enemies are just stronger. Because if you're just in high rule running around the field, like in these little bocoblins hit you, like, it's taken off a heart or two. But everything else is definitely a lot stronger, and that's your indication of like, oh, I probably shouldn't be here. I went to the underground in an area for my first time last night. And it was definitely an underground spot that is meant for maybe about 10 to 15 hours from where I'm at because I had like a level 30-something weapon
Starting point is 00:41:43 and six hits in. They're still not down. Like, oh, these guys are really, these are some healthy little cobblins. And I probably shouldn't be here. So then I ended up going to the underground spot that you are kind of supposed to go to in order, right? And that first one is just a really cool experience. to kind of see exactly what they're asking of you. And Barrett was telling me, like, I finally want to be on the ground. And once you see the scope of it, it's like, oh, shit.
Starting point is 00:42:11 This is going to be a pretty daunting task that they're asking me to do. And I think that's when it can feel overwhelming. But, again, you could just go do other shit if you want to. Like, there's so many other things you can do, aside from just furthering the mission. One thing I absolutely love is I feel like they're, because of the core game already being built
Starting point is 00:42:34 and a lot of those core systems being built, I feel like they got really creative with the additive randomness in the world of, I feel like I'm always seeing like a random person fighting a Bacoblin or running out and just running in the field and then seeing just a whole crew of Hyrulians and then being like, or Hyalians
Starting point is 00:42:57 and then being like, yo dog, come with this. I heard you're a skill towards me. Let's go take out. this can't like that is the shit that I love the conditional stuff that you may or may not see the stuff that isn't like shoved down your throat like just the random things that you can run into I think are really make the experience feel like dynamic and like living and breathing and not just 900 korax yeah or like every embassy you talk to you turning into a eager claim yeah yeah exactly it feels a lot more there's a lot more uh randomness that can happen to you in the world that
Starting point is 00:43:28 so far my experience has not felt maybe 40, 50 hours in, I'll feel different, but so far a lot of these experiences still feel really, really fresh. Does it rain too much? Absolutely. Fucking rains way too much. It's that thing where everybody's playing this game and everybody's having their own story with it,
Starting point is 00:43:45 which is crazy. Where it is that idea of, oh, how did you do this? Or what did you do that? Or did you see this? You can be way further ahead of somebody and not have seen something they're seeing early on and vice versa and all this other shows. The one thing I keep seeing,
Starting point is 00:43:56 one common comments I see in my Twitch chat from random people at random times, like I love seeing how different people do the puzzles. Yeah, for sure. Because like you all were mentioning earlier, there are, in games not as open as Breath of,
Starting point is 00:44:11 or as these Zelda Tears of the Kingdom of Breath of Wild games, I'm figuring out dumb ways to do shit and chat's always like, idiot, you could have done. I'm like, oh, my bad, I'm so stupid. I did it the wrong way, like the unintended way. And this is that times a million. Like there are just so many ways
Starting point is 00:44:27 to skin a Baccom. in this world, you know. You're talking about the, the random things just kind of popping up and like, oh, come with me and do this stuff. Like, in recent times, I feel like side quests have been so good in some games, like God of War,
Starting point is 00:44:40 Jedi Survivor. It's like these side quests feel like main quest. And I've been so surprised so far in this one that the times I'm pulled into those situations feel so much more important and like tied in than I expected from Zelda and like way more than Breath of the Wild. And I think a lot of it has to do with just the story being
Starting point is 00:44:58 like, at least so far, for me in real time, where it's like the world kind of feels so much more alive than it did in Breath of the Wild for a million different reasons. I think it literally is more. When I first got to the surface and looked around, it did feel like a lot more is happening than in Breath of the Wild. Breath of Wild, I think, had a bit more of open space to run through where here in this game, I am getting stopped every two seconds by something that's pulling my attention.
Starting point is 00:45:22 By personnel, right? I think it's not just stuff. It's like stuff that feels unique to that location. and like you go to a town, the music starts playing. And like, how did it evolve from the last game? But on top of that, like, how is it completely different? Like, it's not even an evolution. It's just like now there's this entirely new concept here.
Starting point is 00:45:39 And you're talking about the, or Barrett, I think it was, joking about the corox in Breath of Wild. It's like, I am a little bit, like, anytime it's like, oh, I need to get to my homie over there. I'm like, I'll deal with you later. Like, I'm not trying to do this. But the amount of- I stop every time.
Starting point is 00:45:52 Yeah, I'm going to get these guys. It's easy, usually. I know, I know. I'm just like, I don't like me right now. But you were bringing up the whirlpool thing And you're like, oh, there's definitely something there. I love that every 10 seconds, you're like, oh, why is there a glass bottle on the top of this tree?
Starting point is 00:46:10 I bet if I shot it, something's going to happen. And then you shoot it and something happens. And it's like so many things like that. And I'm like, this should get old. It is not getting old to me. Like every time I'm like, I'm on my way to this thing. I'm riding my horse. What is that?
Starting point is 00:46:23 Okay, hold on, got to do this thing. And I get a little like, ha-ha. And I'm like, you know what? Thank you, dude. It's such a tailored and catered experience. I think when tech started really, when developers started discovering the idea of like procedural generation and we saw, you know, that initial reveal of No Man's Sky
Starting point is 00:46:43 and procedures generated planets and like there's a lot of use for that, right? There's a lot of use for procedurally generated stuff, but this world still feeling super handcrafted while not being overbearing, I think, is like the biggest success that can, this game. This is, this is like an entire video game that is the treasure chest behind the waterfall. You know what I mean? Oh, yeah.
Starting point is 00:47:09 Where you, like, so many games, that's always the test. You'd run up to it. And it's like, oh, solid wall behind this waterfall. That's dumb, right? And this game is exactly what you're talking about. Every little thing you're like, it'll be cool. Oh, well, it's cool. It's cool.
Starting point is 00:47:19 That thing is also the open world is designed so smartly because I feel like you can go down any, like, sidewalk path and you are having a like an experience after the other of oh they know exactly where you're going and so let's try and subvert like let's throw in a coroc in there let's throw in my guy who's always trying to hold up the sign but doesn't know how to fucking place that shit i love it so much too and it's the same thing every man of people you save the president it's like it's like the same like oh yeah i'm gonna put two planks together and balance it all there every single time but i will do it every single time because i fucking love it i got i actually i won't spell it. But, you know, I think the balance of...
Starting point is 00:47:53 Oh, they're going to say he eventually turns on it. It's crazy. Yeah, he eventually turns out. A knife in the rib. But it's so, the game's balance of knowing the big landmarks to pull you to, right? It's the towers, it's the shrines. It's the, um, the stables for the horses. Yeah. They know that those are the big things that are going to pull your attention and they know how to place things on the way there to make you want to like help out the one core rock because like,
Starting point is 00:48:17 oh, what's one corrock? All right, cool. Now on to the, oh, shit. You got this side eventual over here. Let me do this real quick before I get back to this thing. In one of the gameplay videos I sent Barrett last week for the review, it was just me playing the game. I was just like, all right, let me just go in a direction and see what happens. And, you know, I found a stable. Near that stable, was their shrine. All right, let me check out the shrine.
Starting point is 00:48:37 All right, let's go back to the stable. Let's talk to them so I can get my stable point because I got to get my rewards. Got to get them pony points. I got to get my rewards. But I did that. As I was leaving that, found a corrock. And at this point, I was on a mission. Because like near the stable, there was another thing, and I need to find a guy that can play a drum.
Starting point is 00:48:53 And I was like, I got to find this drum player over here. And so I am walking, I am walking on the sidewalk trying to find this dude. I find a co-rock. I got to take this guy to his homie. All right, back to the sidewalk. Keep walking. I talk to a person. They're like, hey, have you heard this drum over here?
Starting point is 00:49:04 And I'm like, no, but I need to. Let me figure this out. And every path feels like its own adventure. Like every path you take feels like its own episode in a TV show. And I think that speaks to, one, just how jampacked they made this game, how dense they made it, how much they took the six years to really focus in on content. And I think them reusing the Hyrule map allowed them to really just go, all right, let's focus in on expanding.
Starting point is 00:49:28 Let's focus in on filling the stuff, filling in this thing with interesting locations. But also they just do it in such a smart way where I'm also not overwhelmed, which is a thing that happens for so many modern open world games where I open up a map in its icons. And I'm like, ah, all right, let me check off this list of things I need to do. In Zelda, at no point do I feel overwhelmed in the bad way. I only feel overwhelmed in terms of
Starting point is 00:49:48 I got to know what the mystery is over here like what is going on in this region of the map I want to know the story and it's so beautiful how they're able to usher that without making you feel like you have this gigantic list of things that you can never finish and I'm so glad the world is that filled with fun stuff to do
Starting point is 00:50:04 because when we talked about when we had our initial Zelda review and we were all asking questions one of the questions I asked was those awesome moments in Eldon Ring when you run around in a spot during the day but then when you go around in night a big boss pops up.
Starting point is 00:50:21 I'm like, holy fuck. And you're excited for that combat challenge. I wish I had that same feeling here. I wish seeing, I wish new enemies sort of spawning in or like new completely different enemy variations that I haven't seen before. Kind of like, oh shit, it's a boss fight now.
Starting point is 00:50:39 Let's fucking fight. I don't really have that feeling. I'm just like, ah, let's, hopefully I don't die. as opposed to like being excited to get into the combat that's the one thing that I this would be the most perfect game if I had that feeling but because it doesn't it's just like almost perfect I've had a few times where I had been like oh shit like okay I guess I'm fighting this big thing yeah I didn't expect to be there but it's never on that level of an elderly ring thing but I do have like one thing that's that's impressed me the more I even played it are all the cave
Starting point is 00:51:08 systems because there's a lot of them um but like in a lot of my time playing I was focused on the surface, the underground, in the sky shit. And only what, like a week ago, like the day of launch, I think Barrett mentioned a place I can go to that's right underneath one of the main places. And I'm like, oh, I didn't even think to check that out. And so I go there and I find a cave and I go into that cave. And the cave kind of presents itself as, oh, no, it's just a small area. And then you see a bunch of boulders you can break.
Starting point is 00:51:35 And so I broke those. Kept walking. And that cave just went on and on and on. and I found myself spending about 45 minutes just hanging out in this cave system that felt like its own dungeon and I get to, I don't even know if it's the end, I get to a large area of the cave
Starting point is 00:51:49 and I see a bunch of rocks piled up in the middle of the room and I start breaking these rocks and then a boss pops out of it. And I'm like, where the fuck did you go? Yo, who's fucking up my rocks? I'm under here, I'm sleeping under here. One thing I love about that type of stuff too is I think the game to go to the,
Starting point is 00:52:04 it not feeling overwhelming while being overwhelming thing is I think it does a good job of teaching you what things mean to know, know, okay, you did the thing. You did what you needed to here. Whether it's, there's a treasure chest, once you open it, cool, you did that, or you know that every cave has one of those little creatures that like runs around the ceiling and stuff. The big white, the bubble guys. What was it got? I call them the big white gecko. Yeah, exactly, that thing. And it's like, you kill that and it's like, cool, that means you did the cave. You know, like, and you can check
Starting point is 00:52:31 that off. And like, that's why there's been multiple caves that I'm in. I'm like, that's creepy. I haven't seen that guy yet. Like, I'm not in the last room. There has to be another room. Then I'm out, there's boulders, and I hit him over. I'm like, there's that guy. And I just, that is the type of stuff that's like, they don't spell that out for you. But like, just playing you learn it. You figure the rhythm. Oh, wow, cool. And then there's these rules that you can kind of
Starting point is 00:52:50 follow in the same way. We look under waterfalls because we're taught to do that. Donkey Kong Country, too, taught us that you want to start the level going left. There might be a secret over there. And like, those type of things are just in this game infinitely. Those guys that clam the ceiling
Starting point is 00:53:06 really creep me out. Oh, the Horriblins? I hate them. I like them. Like the first time I saw one like scared these shit out of me because you just threw a rock of me immediately and like I just was not expecting
Starting point is 00:53:15 to not to see. You're talking like the big, I always called like the monkey men. You're talking about the big monkey men. Yeah, those guys. Yeah, the guy, the crawler scene and like that's like the big gecko.
Starting point is 00:53:23 Oh, the big gecko's yeah. One of the never ending story looking big. Usually totally chill and you hit him in the head and he's like, well, and he sland goes to the ground it's like, I got aside.
Starting point is 00:53:31 Have you been able to shoot the little thing that pops up afterwards? a little like, we call them like loot lizards back from like Souls game. Is he shootable? Yeah. Like you can shoot any of them and they give you rupees. But I haven't shot the ones that pop up when that dude dies because it's such a quick kind of like exit out. He exits too quickly.
Starting point is 00:53:51 I always try to like get into slow mode. In Breath of the Wild and you can shoot them over and over again. Well, I know that. They're in this too. But those want can you can you get rupees from the ones that fall out? I think if you're fast enough. Yeah. So what I'm not doing is like killing that guy, then get airborne.
Starting point is 00:54:06 so I could slow-mo as he pops up. I've been trying to do that. I've only had like two opportunities to do so. But I, yeah, I got to assume that because that's such a small window that they give you, that it's going to be really good shit. Fun fact, if you see one of those guys just out in the wild, I believe if you follow them, they will lead you into a cave. Yeah.
Starting point is 00:54:22 And so if you're looking for a cave, just follow these guys. This game is awesome. I just had one where it had me go to a cave and then continue to lead me through the cave. And then eventually a bunch of his buddies' cave. came out and just started running around. That's awesome. Yeah. And you burned them all alive.
Starting point is 00:54:42 You put them on a stick. Dude, that's the other thing. I mean, physics in this game are just so wild and breath of wild as well. But like what this one allows you to do with the new abilities is just so impressive. But the way that fireworks is just so satisfying where you're just like, I'm a blow up, like shooting a barrel to blow it up and kill a bunch of bad guys. Video games 101, right? Give me all the bombs I can do.
Starting point is 00:55:04 I love seeing mofos fly. 100%. having that light the grass on fire and it just like burned down their entire camp. It's just like, I feel evil and it feels good. When the high knocks is coming after you, Tim, and you use a fire arrow to shoot the wooden thing on its leg. And that wooden thing catches fire. It's like, oh, my leg! I just love all of, like, playing with kind of like finding the weak spots in ways that aren't extremely obvious.
Starting point is 00:55:29 And, you know, we were talking about the graphics and art style and tech and, like, it working. There's so many conversations there. the animations in this game are they litigious? Like what the hell? How do so many characters do so many things that are context sensitive to context that I'm like
Starting point is 00:55:44 I bet you that 2% of people are ever going to see what I just saw you do? But I put a fucking piece of celery in front of this little dog and the dog went like God damn celery, thank you. I don't know you speak. Crazy, I don't know if you had voice. Yeah, I do love all of those
Starting point is 00:56:01 those are the things that make like games super magical for me are the things that you may not see. And so all of those kind of conditional moments of, well, if you actually, if you give that dog three pieces of me, then see what happens. And then like, see, my thing is the fusing, because you want to talk about how many different things you can fuse and how so many of them have applications. I've seen the mind cart one blew my mind. I've also seen people fuse a bomb to their, to their shield and then, like, jump in the air and then do like the shield surfings flip that he does. And then that'll then launch him off the ground and the shield's protecting his underside.
Starting point is 00:56:34 and so like you don't take damage from that. And then that's another way that you can launch it to the air. I saw somebody fuse a, I think it was like a flame thore to a boomerang. And so when you throw the boomerang, it just spins fire everywhere. I'm like, dude, this is fucking genius. Like there's so,
Starting point is 00:56:47 I saw somebody, what, fuse a rocket to a sword, which I was doing in my playthru and I was like, what am I doing this? This isn't doing anything. And I saw a TikTok where somebody threw it and it fucking zoomed. And I was like, genius.
Starting point is 00:56:59 Like, how do I not think of this? Like, you guys are, you guys are, like, it feels like there's limitless. and the shit that you can put together and the results from that and I cannot believe this game
Starting point is 00:57:08 can have so many variables. Are certain areas where you get all of these little Zonai devices you get that what's the term I'm looking for? Yeah the gotcha machine think of here
Starting point is 00:57:19 do only some of them give out certain ones? Yeah if you open up your map and hover over it it'll tell you which ones come out of every Shut up for real oh that's cool
Starting point is 00:57:29 I know that you have to get all of them I spent so much at one of them it's only like three or four I believe that'll come out of each of them. And it'll tell you if you haven't gotten a certain item from a Gacha.
Starting point is 00:57:38 It would be like, oh, you got like three of the four that are offered here and then the fourth one will be all question marks. I just need to go back to one and gives me rockets. Like, I just open up your map.
Starting point is 00:57:46 I'm always low on rockets. You can look at any of the Gacha machines and it'll tell you, the ones you've discovered. It'll tell you what they go out. And this stupid-ass little Koroak needs to get up like a mile up into the sky to his friend. I'm like, bro, how do I get you up there?
Starting point is 00:57:57 And I tried the Twitter trick that you were just mentioning blessing. Like, I had a, I put the bat wing on the arrow because it flies directly. There's no arch. There's no anything. It's just, it's a direct shot. Shot at the top of the mountain and as it landed as it hit the ground,
Starting point is 00:58:15 then I try to fucking recall it and I put a board on top and I just could never get it right because I tried to get this stupid ass little guy to his friend. And it's just like that's a really, really tough one. I'm really frustrated with that one. Because I can get them uphill, but then there's a lot of other things that you can encounter in the way that I don't feel super safe about. Talking about the Zonai tools, I was, again, so impressed with, when you first start playing the game,
Starting point is 00:58:39 you're like, all right, cool, these are my different skills that I have in this game. And like, Breath of Wild, you have everything you need on you at all times. Then they introduced the Zonai stuff, and you're like, okay, cool. You don't have everything for the open world stuff,
Starting point is 00:58:50 but they allow you to hold a bunch of them so you can use them when you want. And when we got that first round of the things, I was like, okay, cool, these are the tools that we have. But I remember being like, in the trailer, there was like steering wheels and stuff. I was like, I wonder if that's, like, the Zonai tools or if that might be just like
Starting point is 00:59:03 contact sensitive later in the game finding out like the different machines had different things coming out. There was times where things would come out and I'm like, I haven't seen that yet. I don't know what I'm not even going to spoil like any of these things in case people care, but I was like, I didn't know this was in the game and I didn't know it could function that way and wow, the potential here somehow opens up
Starting point is 00:59:20 this to this in a way that I'm like, I didn't know that that was necessary but I was like if I had this three shrines ago, that would have been incredible. And that is so, rewarding again. It's so cool. And it keeps going. I was surprised how far into the game I was discovering new Zonai devices.
Starting point is 00:59:38 And I'm getting, yeah, giddy and excited because, oh, man, all right, cool. I knew the Flamethrower was cool. But you're telling me that there's this thing too and this thing and I can combine it for different effects. It just keeps going. And again, like, it's pretty cool. I think at this point I must have discovered them all. Like, it's not unlimited Zonai devices, but there's a lot of them.
Starting point is 00:59:55 Like, there's a surprising amount of them that you can combine together in fuse. Really quick, just to bring it back. to discovering the world and all your little adventures. My main takeaway after our first weekend where I've put officially 44 hours into this game is
Starting point is 01:00:13 how varied the sense of discoverability is of, yeah, little adventures going throughout the caves, but then how grand some of just finding random shit feels different, not even main quest stuff, but just side adventures
Starting point is 01:00:29 like Blessings talking about. Like there are areas that I was fascinated by in Breath of the Wild where I'm like, I want to know what's going to go on here in the sequel. And then, you know, exploring there and then having it be this big epic quest. And it's something that you don't even need to do. And then, yeah, going underground
Starting point is 01:00:47 and then getting really cool kind of follow-ups to some, you know, tiny things from Breath of Wild that also feels like a main quest. But it's just like an optional thing you can go do that, like, I have not come up. completed it, but in my head, I'm like, I want to do that before I get to, like, end game type of stuff. You know, there is, I went to Blessing this morning, and I was like, hey, I got to this area, and I feel like I got to it a little early, and then Blessing told me of, like, yeah, you essentially,
Starting point is 01:01:15 like, kind of sequence broke a main quest where you found, like, a main quest thing in the middle of where you're supposed to find it. And it's just the level of discoverability is absolutely insane. Kevin just closed the door behind you because he's hearing every word you're saying. But yeah, it's incredible. I don't think I've ever had the feeling of adventure expressed more in any other game. Like this is adventure of the video, not literally adventure the video game, but this is adventure of the video game in terms of do what you want and it's all going to feel rewarding in some way, whether you're finding a cool thing or you're just creating your own story.
Starting point is 01:01:53 And going back to a conversation that we had last week about the, like those legendary moments in the legend of Zalda, where it is, oh link fighting the master's toward um you know figuring out the triforce of you know link being the courage Zelda being the wisdom all that stuff temple of time temple of time this game has so many of them and a lot of them aren't main content a lot of them are just things that are off the beaten path you get there and you're like all right let's figure this thing out and you finish and it's wow I feel like I just lived up to a legend I feel like I just went through an adventure and it feels so cool to actually like be able to chart your own path in that way and that's why I think you know back to the question from last week when we were talking about all this stuff of like, you know, are you going to be there?
Starting point is 01:02:29 You're going to roll credits and yitty yitty. Like, I still fully intend to, but I think it's going to be a long, long, long, long time. Hell yeah. Because I think it's going to be a game that, like, the way people connected with Witcher 3 and wanted to do everything, you know, I feel like this is a game where I want to go to all off corners of the map and do all. You know what I mean? I feel like with that being the adventure being the adventure of it all, like I'm not motivated to run to the yellow blinking like icon, right, and get that done. I do want to just go off and figure out. out what's going on. I'm the same. I'm so glad that I can just slow play this all year and I am in
Starting point is 01:03:05 no real rush to get to the end of it because I do feel like it is going to be the game that I'm playing when I'm not reviewing something or when I'm like not streaming like this is the one I'm always going to kind of go back to to just keep on finding that next piece of magic. Magic it is everybody. Let us know in the comments below what your first weekend with The Legend of Zelda Tears of the kingdom looked like. Are you loving it? Things you're not liking, whatever it is. Let us know in the comments below. And I can't say this enough. Please subscribe to YouTube.com slash kind of funny games and all the kind of funny podcasts on podcast services because the next couple months are going to be absolutely wild. We're going to be doing so much stuff. If there's a press conference or
Starting point is 01:03:47 showcase or anything that you think we might be reacting to, if there's a game you think we might be reviewing a movie TV show, we are. We're going to be here. We're doing it all. And we're trying our damn best. So we love you all. Try so hard. See you soon. God's so far. And in the end, I hope it matters, everyone. I really do. I love you all. Goodbye.

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