Legends of Avantris - Curse of Strahdanya | Ep. 2 | Death House: Part 1
Episode Date: April 8, 2025Having traveled through the mist, the Azran Expedition investigates a strange abandoned house on the edge of Barovia Village that has earned its macabre name. Gain access to an exclusive campaign, ...Shroud Over Saltmarsh, over on Patreon: https://legendsofavantris.com/patreon The Crooked Moon, a folk horror supplement for 5e, is available for preorder! Get the Crooked Moon at: https://thecrookedmoon.com/ Watch more D&D adventures in the world of Avantris live on Twitch: https://www.twitch.tv/legendsofavantris Check out our merch store: https://shop.legendsofavantris.com Join our community on Discord: https://legendsofavantris.com/discord Watch our many campaigns on YouTube: https://legendsofavantris.com/youtube All other links: https://linktr.ee/legendsofavantris Watch the full episode here: https://youtu.be/xwekuvL6XA4?si=1tkKyUSmYG8YJ8T5
Transcript
Discussion (0)
So, you found the courage to return to Borovia and begin the real story of Curs of Strudania,
a Legends of Aventrys podcast.
Last time, five lost souls joined together in a doomed expedition.
Their journey led them through the mist and into the dark domains of dread and death,
leaving the world of eventress behind.
Now, our protagonists stand on the edge of Barovia village.
staring up at the rickety old building that locals call the Death House.
And more alarmingly, two small children warn of a monster waiting inside.
Let us see if they can survive the horrors lurking within.
As always, the audio quality reflects our humble beginnings,
but does improve over time.
With that out of the way, let us venture into Chapter 1.
death house.
Through thicket of trees and brush,
you find yourself walking up
to a strange
road house,
flanked on either side by
dilapidated houses
covered in boarding. This house
is quiet and eerie.
And as you
look up at the
rotting, moss-covered porch,
you
hear the whimpering
of childlike voices.
stepping out of the shadow of the Portico entrance to this house.
You see a small girl no more than maybe 10, dark hair, purple embroidered dress goes down to
her knees, black stockings, laced up black boots, her hair and a strange updo,
the likes of which none of you have ever seen, and clutching shivering against her hands.
is an even smaller child, a little boy in a purple cloak, a cloth doll held firmly in one of his arms,
a single button on his face to represent the eyes, the other one having fallen off,
and a lopsided grin, you can tell this doll is well loved, as he shivers and whimpers.
She holds him a little bit closer, and she looks out at all of you, and she says,
there is a monster in our house
I'll call up to them
do you do you live in this house here
yes we do live in this house
but we can't go inside because there is a monster in there
little thorn won't go and he's so scared
what kind of monster are you talking about
I don't know my mommy and my head is that this is a monster
and we cannot go in
where is your mother and your father child
They're inside. Our little baby Walter, my little baby brother, he's inside there, too.
What if the monster gets him?
What manner of monster pleads this household child?
I literally just said I don't know.
Well, don't worry. First, I have a few questions, if you don't mind.
Where are we right now?
We are in the land of Barovia, in the village of Parovia.
I thought so. So, Brovia is both a land.
in the village, of course, of course.
And I'll start writing stuff down.
Um, um, well, uh, the, the monster inside, um, Mr. Shepherd here, it's a specialty, so...
What if it gets my little baby brother? He is so small. He can't even walk on his own.
Are you concerned about the safety of your parents as well?
My parents are very strong. They protect us. They let us come outside, so we do not have to be hurt by the monster.
Can I insight check the kid to see if this is a man?
trap.
About 23?
She seems to be completely honest.
Okay.
I'll step forward and I'm going to get as closest to the children as the
let me and I'll be holding my lantern and it'll be feeling anything invisible within
a fucking cold lantern.
I will then kind of shan my lantern and illuminate both their faces as I look and
I'll kneel down and I'll stand my hand and they'll say, do you believe in the cleansing
power of fire.
I'm not sure what you mean, but I don't want my house to be burned down.
I have a dollhouse.
I don't want to lose my dollies.
And as you look around, you see that you hold your lantern up.
And though you are communicating directly with these children,
you're scanning the ground around them,
looking for anything that might be hidden in the distance behind
and you don't see anything.
It looks like it is a house and a child.
I'm sorry.
Don't scare the children.
Oh, no, Storm, you're so, you're so scared.
Then she holds her little brother tighter
and can see as small teardrops
begin to streak down his face.
He's shaking violently as he clutches this doll
and holds on to her hand.
Beneath the blazing dragon fire of Garrick's,
there is nothing to be afraid of children.
The cleansing power of fire will burn this...
Sorry, that'll be enough.
I will step forward.
It's quite not the time for that.
I don't believe.
Children, and I'll kneel down and just take the girl's hand.
What he means to say is that things in the shadow can be quite frightful,
but perhaps a bit of light shadow on them will make you see that there's nothing to be afraid of.
She kind of looks between you and Sarnax, and he looks like one of our boys that Thorn plays with.
It is a little dinosaur.
Yes, that's right.
A little dinosaur.
That's all he is.
its toys and you see that Thorne for a second kind of smiles up at sarnox and then shrinks away.
You are very pretty.
Oh, thank you, child.
Are you going to save my brother from the monster?
Professor, I think if we've got time, we got to check this out.
We can't leave these poor children here alone.
You do have the invitation, but young children, if we go inside and defeat this monster,
may I maybe investigate and take a look around as we do so?
In the house?
Yes, of course.
Are you going to save my little brother?
Yes, yes, very much so.
That is all that I want.
I want my mommy and my daddy and my little brother Walter.
All right, well, yes, my good man, Shepard here.
He specializes in defeating monsters, so you have nothing to worry about.
Now, don't you worry.
I've seen plenty of monsters in my day,
and I'm sure that this will just be another one on the old dumb.
Are you a monster?
Your skin is so red and your horns are so large.
Well, I've gotten that once or twice, but no, I assure you, I'm here to help.
If you are a monster, you look like a kind monster.
And if you save my brother, Walter, then you will be my favorite monster.
I promise you, we'll bring it back safe and sad.
I want to walk up next to Victoria and kneel down as well and hold out my hand and say,
hand and say, what is your name, child? I'm Connor.
And you see as she reluctantly lets go Victoria's hand and she reaches over and grabs yours.
My name is Rose and this is my brother, Thorn.
Rose and Thorn.
Rose Falada.
But I prefer rose because it is much more pretty.
It's like a flower.
It's a very beautiful name, a strong name.
Thank you.
My mommy gave it to me.
Do you have...
And I'll point to the doll.
He does not have a name.
Not that I know.
You could ask Thorne.
I'll just kind of nod at him.
Roll of persuasion test.
Children, we are the monsters that the monsters shall be afraid of.
Fear not.
Garrick watches over this house now.
He looks at you and he holds his doll tightly and he
For a second, you see him open his mouth as if he's about to speak and he ducks his head back down against Rose and he says something.
Already?
Yes, yes indeed.
Do you have any other family nearby that you could stay with?
Is it safe for you to be out here by yourself?
It is much more safe than if we were inside.
And we do have family, but not in the village of Peruvian.
I would not want to risk walking to one of the other villages alone.
We will wait for my parents.
Stay out of sight, stay safe, and we'll be back very quickly.
Thank you.
Please make sure that Walter is okay.
Let you know that I love him very much,
and let my mom know that I am protecting for him, just like she said.
I'm sure she should be quite proud.
I'm going to move my cloak aside and ready judgment
in a, like, as a drawing motion as I step towards the door to try to handle it.
to try to handle.
You see that his, uh, that both of the children's eyes kind of go wide as they see you,
unholster one of these weapons at your side.
And for a second, they step back a little bit, but you see as Rose kind of looks up to
you and he's a good one's there.
I'll stand behind Shepherd and I'm going to adjust my, uh, my lantern to, uh, a
con, uh, the uh, bull's eye.
I'll remain standing protectively in front of the children in the back until I feel like it's safe.
I think if we are to proceed, we should proceed together.
I agree completely, and this place, we haven't seen it in action, but based on all my research, it's very dangerous.
So we should proceed with caution, and perhaps the three of you might,
Go first, and Victoria, you and I, let's leave no stone unturned and take as many notes as you can.
I'd be happy to, Professor.
Well, thank you.
You begin to approach the house.
There is a portico at the front.
It's an enclosure, a gated enclosure before you get to the actual insides of the house.
As you approach, the entranceway to this dilapidated old house, you're met with a looming shadow of a large arch of Rodarian Gate.
rusted hinges on one side and a lock on the other
as it fills the archway of the stone portico
that is the only visible entrance to this strange house.
The gate seems to be unlocked,
and as you swing it open,
the rusty hinges shriek and echo across the still night air.
Stepping into the portico, you were now faced
with a set of weathered oaken doors.
Flanking these doors and hanging from the ceiling
by rusted metal chains are two oil lamps.
As you reach for the oaken doors,
the lamps above your head ignite
and begin to cast a faint yellow glow
all around the portico.
The children make no move to follow you inside.
They do not seem to be startled
by the appearance of the light.
I close the door behind us
making eye contact with the children
and I bow and give them a shirt nod
and close the door.
And then I'll step forward behind Shepard,
be careful, don't get eaten by the monster.
She says to you as you close the portico
behind you.
Leave away, Shepard.
Of course, Sonics.
I got to say, though, that thing about us being the monsters
that make the monsters scatter.
I might steal that.
You should.
It is true.
And I proceed forward.
You and I are the monsters that they will be afraid of.
It makes me feel a bit better about all the comments I've received in my life.
Oh, I like that. That's very intimidating.
Perhaps we should keep that handy in case we meet any other villagers along the way.
concur.
Carry on.
And I'll, I guess I'll move forward.
You're gonna open the front door?
Yeah, yeah, I'll try to handle,
assuming, seeing if it's locked or not.
It doesn't seem to be unlocked.
Or it doesn't seem to be locked.
Oh.
As you enter the foyer, this decrepit, the grand house,
you were met with faintly worn wooden floors,
leading to a mahogany framed set of double doors,
inlaid with panes of stained glass,
depicting a large windmill and sprawling fields.
Along the northern wall are two unlit oil lamps,
ensconced on the wall.
Adorning the middle of the south wall
is the shield emblazoned with a coat of arms
featuring a stylized windmill on a red field.
Flanked by the coat of arms are framed portraits
of stony-faced aristocrats.
The portraits covered in a thick layer of dust and age
seem to be long-dead members of the family
that own this house.
Their resemblance to the children is faint,
but it is there nonetheless.
If the door's unlocked, I'm gonna turn the handle,
open the door.
You're gonna head even further in?
Yes.
Okay.
So you guys would be right there at the edge of the map.
So, okay.
So that's the portico.
Yep.
And then what I just described is that long area right there.
So you can kind of see the things.
They're faintly.
Did you say like what the condition, like is it, does it look like it's been lived in and it's clean or it's like.
Yeah, I mean, it's like faintly warm floors, but everything seems to be clean.
So it's not like Alphonse Manor style, like totally decrepit.
No, there's people that have been taken care of.
Yep.
Cool.
And so you are, you're heading towards.
these arched oaken doors with a stained glass inlaid into them.
You reach out, you turn the knob,
and you find yourself spilling out into a wide hall
that seems to run the width of the house.
Along the north wall sits a black marble fireplace
that roars to life the moment you enter the room.
If the fire begins to take in heavy gulps of air
to fuel its flames, you watch as the thick layer of dust
that was once covering the entirety of this room,
begins to dance and undulate around you.
as it slowly settles into new places.
Your eyes are quickly drawn
to the mantelpiece above the fire.
Mounted on the wall is a longsword,
shimmering in the newfound light.
As you look closely at it,
you can barely make out the cameo
of a windmill worked into the hilt.
The wood-panelled walls were innately sculpted
with images of vines, flowers, nymphs, and saters.
Your eyes follow the decorative paneling
to the south wall where a red marble staircase
circles upward to the second floor.
A few closed,
wooden doors dot the landscape of this room.
One in particular, smaller
than the others. The middle door to the east
sits a jar.
So I'm going to step over to the fireplace
and I'm going to crouch down as I peer into it.
And I'm going to shift my lantern to
hood it, so 30 feet all around.
And I'm going to observe, like, this fire
was generated unnaturally.
And I'm going to try to investigate it, see, do I get any sense
of, like, devilishness or anything unnatural, I guess.
Roll an Arcana check.
And I would like to listen while he's doing that and see if we hear anything around us.
Okay. Roll perception check.
Our tonic check will be a hot floor.
Looking at the fire, you see that there are dried bits of wood kindling as well in this fire.
And though it seemed to appear out of nowhere, the flames are the familiar flames of the normally lit fire.
And if you didn't know any better, you would imagine that someone had lit it.
Do I recognize the windmill coat of arms?
No, you would not.
Now.
I got a 22 on perception.
You listen and you hear the creaking of wood and above your head and under your feet.
But aside from just the normal sounds of an old house moving about in what was a fairly windy evening, you don't hear any noises that would cause you alarm.
I want to kneel down.
and swipe my hand on the ground
and pick up some of the dust and investigate it
and see if any of the stirrings on the floor
or up the stairs appear to have unusual footsteps.
Roll an investigation check for me.
17.
Looking around, you take special notice to the dust
as it's slowly settling in new areas,
and you look for what would have looked like
unusual footprints, etc.
You don't see anything.
The floor itself seems to have not been disturbed for a while.
So the house is not in disrepair.
It does look like it is not well used, at least, this area.
Now, this is really a search and rescue mission.
We need to do this quickly.
We need to get in and out,
and we need to be careful of whatever potential monster
to those poor children we're talking about.
I think we're clear the first floor first before we move up to the second floor.
I see no sign of movement on this floor.
If the monster is here, I don't think it's necessarily in this room.
Perhaps the children's imagination has just carried away with them.
I'd like to use my favored enemy monstrosities to try to make a survival check to track a monster.
Go ahead and roll a survival check then.
Roll it advantage because you're looking for monstrosities.
20 total.
You watch as Shepherd, his eyes go a little squinted as begins to focus heavily.
And he's looking around.
You see as he's inspecting and listening, honing his hunter's nature.
And you realize that though you can't tell the location, there does appear to be some sort of monstrosity.
then abounds in this house.
All right.
That's what I was concerned about it.
Concerned about what?
What are you found?
That was not those children's imagination.
There is something monstrous in this house.
There's a monster in this house.
How do you know, Mr. Shepard?
I've been in this line of business for a while, miss,
and we just need to proceed with caution.
Oh, I knew you were good.
Money was spent.
But if we may, I mean, remember we have a purpose here.
This is an expedition, so I agree going Florida floor.
making sure we clear every room and I'd like to at least take the time to investigate.
Just don't let your guard down. Of course. No, that's why if you don't mind, he'll go first.
Point the direction, sir. I'll go with you. Yes, feel free as long as we investigate every room as deal of choice.
You said there was a door open to the east. Yes, there is a door to the east. So you'll see that the little
white lines that I tried to keep showing even when the things are down, those are doors.
Oh, okay.
So you can see that there's like one small square, that door is a jar.
This one back here.
That's the one.
Oh, not that.
Okay.
So if you look, there's like a small square of covering.
That's fine.
So seeing that, I'll start to proceed towards the open door carefully.
So go ahead and pull off that piece of...
So this one right here.
Nope, it's that one.
That little one right there.
Oh, okay.
As you swing the door open, the hinges grow up.
The hinges groan in the wood creeks, but the settling dust seems to consume most of the sound.
The door opens to a small coat closet.
Several black cloaks hang from books on the wall.
A lonely top hat sits on the highest shelf.
I take my hat off, and I take the top hat, and I put it on, and I turn to the professor and I say,
have a look.
You know, it's presentable.
It doesn't quite fit the rest of you, go.
It's fine.
I'm just pulling your leg, Professor.
I put the hat back and I put the hat back on.
We certainly shouldn't steal it from these times.
It's just a coat closet.
Let's see if we can find another entrance to another room kick.
I'll casually just guide my lantern into the closet
and take the look and then follow Shepard and come.
You do that.
You see exactly the same thing as you use your lantern to look for things that may be hidden.
You peer it into the recesses of the closet,
and you see that it is a simple coat closet.
Roll in...
No, no, just have a coat closet.
I'm going to just move to the right
and I guess take a look at one of these two rooms.
Just let me know which one.
And I'll randomly pick this one to try the handle
and see if I can open the door.
You reach your hand out and you slowly turn the knob
and it does not give you any resistance.
As you enter this small room,
it appears to be a quaint, you can pull the piece off.
As you enter the small room, it appears to be a quaint and tidy kitchen area.
Dishware, cookware, and utensils are neatly placed on shelves.
A work table sits against a southern wall.
A cutting board and rolling pins sit perfectly placed to top it.
Towards the back of the room, a stone dome-shaped oven stands near the eastern wall.
It's bent iron stove pipe connecting to a hole in the ceiling.
Behind the stove to the left is a thin door propped open on its rusted hinges.
The shadows flitting around the room make it hard to fully ascertain,
but appears to be a fairly well-stocked pantry.
I'll just...
Do you do everything safe in there?
A professor, it just seems to be a kitchen.
Let me just take a quick look around.
The pantry seems to be nearly free of dust.
The large wooden shelving
house all manner of dried foods
from raw grains to breads and pastas
into salted or dried meats.
It appears to be fresh,
and the thick layer of dust
that you've become accustomed to
does not seem to linger in this room.
Behind a small door
in the southwest corner of the kitchen,
is a dumbwaiter, about two-foot-wide stone shaft
containing a wooden elevator box attached to the simple rope
and pulley mechanism that must be operated manually.
Hanging on the wall next to the dumbwaiter
is a tiny brass bell attached the wall by wires.
Looking at it, you begin to move your hands around it,
you feel into it, and you imagine that it could hold
a person that was of a small size
and not weighing more than 200 pounds.
But other than that, it seems like its ability
to lift a person of your stature
or anybody in your party's stature.
It wouldn't be able to hold you.
You play with the pulley a little bit
and you see that it does seem to be working.
Seems to be a simple kitchen.
There's a dumb wazer back here,
but it seems to be functioning.
These people are certainly well off.
Are you satisfied?
I'm very satisfied.
I continue, please, Mr. Shepherd.
I'll just step back out.
And what are the rest of you guys doing while he's in the skinned kitchen?
I'm basically keeping an eye on behind us, see if anything crawls up.
Because I don't have dark vision, so I'm kind of seeing what I can within the light of Sarnax.
The fireplace had illuminated the entire room.
Okay, cool.
So you can see just fine.
While he's doing that, I would just like to step to the marble or the ruby.
It's like a red marble.
The red model staircase, kind of run my claws along it to get a, to investigate a little bit,
and then look up in the stairway.
Can you roll a perception check for me?
I will.
Do that.
Wow.
I wanted to just step back into the kind of vestibule and look at, those are the portraits there, right?
Yes.
Perception is a hot.
I'll just kind of get a closer look at the project.
You look around at the staircase, and it seems to be a near pristine condition.
Having been so close to the fireplace and inspecting the marble there, it seems like it's a very similar type of marble,
maybe, even potentially from the same quarry, but the difference in color is vast.
This is a stark crimson red versus the deep, the deep, inky black of the fireplace.
And then you are taking a look at the portraits.
The portraits themselves look to be definitely hand-painted.
There are two on either side.
And you can tell by the dress and just the wear on these paintings.
It's not unusually worn, but that these paintings are definitely old.
the faint look to these people, that they are related to those children.
They have similar face shapes on some of them, a similar nose or similar set eyes.
But there are no names or placards beneath them to give you any idea of who they were.
All right. Well, shall we proceed?
Yeah, I would have just stepped out of the kitchen area with the professor and gone to the next available door, which is right.
room here. Yeah. Okay, go ahead and remove the...
As you enter through the large oak double doors, you find yourselves in a dark dining
room. The masterpiece of this wood-paneled room is a carved mahogany table placed in the
very center. The table is surrounded by eight high-backed chairs with sculpted armrests and cushioned
seats. A crystal chandelier hangs above the table and reflects dancing light around the
perimeter of the room. The table is laden with resplendent silverware and crystalware
polished to a dazzling shine. Along the northern wall,
is another black marble fireplace.
Mounted above it is a mahogany-framed painting
of an alpine veil.
The wall paneling is carved with elegant images
of deer frolicing among the trees
and red silk drapes cover the windows along
the eastern wall. At first glance,
they appear in immaculate condition.
But as you run your hands over them,
puffs of dust billow from them,
and the dry fibers of the cloth split
where your fingers put too much pressure.
As your eyes scan the entirety of the room,
your attention is drawn to the south wall,
where a large embroidered capestry stretches across the entirety of the wall,
held in place by an iron hanging rod.
It depicts horse-mounted aristocrats and their hunting dogs as they make chase after a wolf.
Professor, something doesn't feel right here.
I've noticed different levels of use amongst these rooms,
and something doesn't seem quite right to me.
Yes, it seems that the kitchen was well used without dust,
and yet, here we are.
The fabric is splitting beneath our fingers.
Can I investigate the table to see if it's been used recently?
Go ahead and roll a perception check.
You begin to investigate this room.
The table itself, looking at the silverware and the glassware,
it looks like it was recently placed on this table.
Very little dust hangs in the air,
except for that which was stirred up as you were moving around
and messing with the heavy curtains against the wall.
It looks like the table was set for dinner, at least recently.
You begin to run your hands along the paneling in this room,
and you've noticed a trend, the beautiful paneling in each room that you've moved to.
And as you actually begin to take a look at it,
you see that this doesn't just depict the
deer frolicking among trees, but interspersed throughout it are twisted faces carved into the tree trunks
and wolves lurking amongst the foliage. Is this on the tapestry or just the painting?
The wood paneling. The wood paneling, okay. I want to walk up to the tapestry area and just
with my glave, try to peel it back and see if there's anything behind it. You say you're easily
able to do that and you see that it is just the wall of the house behind it.
Salmax? Yes, Professor.
Those, do you see the twisted faces in the trees?
It looks an awful lot like that horrific thing on your left arm.
And it does.
I'll look down at my shield and seeing the faces within,
I'll look down at the wood table. Do I get any kind of sense of any similarity here?
look very similar, but you don't believe them
to be the same things.
There seems to be
more at work here, professor,
than a simple family beset
by ill fortune.
And you're sure you've never been here before,
Sournance?
I have never been here, despite
my land's
connection to this,
there could be
similar use
of lost
and wayward souls.
beyond the plains and in our home plane.
I find that old places often hold many secrets,
and I'll clasp my hands around my beads
and pray for the guiding light of Illamator
to reveal secrets within 30 feet of me.
Perfect.
You see that around this room,
it seems that the strange faces and the wolves begin to glow.
You can tell that they were hidden there in secret.
hidden there in secret and you feel pulled back into the main entryway.
And as you do so, your attention is drawn to the wood paneling here, where what you had
originally thought were just the images of vines, flowers, nymphs, and saters, you actually
see serpents and skulls inconspicuously woven into the designs as well.
You feel that you're almost pulled in many directions, but in the areas that you have been
in so far, those are the things.
things that you are drawn to.
I can feel secrets all around us.
This is a darker place than it might seem at first glance.
So now looking at it, you almost feel like it should have been hard to miss.
Now that you know it's here, it's so obvious the way that this depiction was carved in,
along with the beauty of the scene that you had originally been met with.
Miss Isaac's, I've been embarrassed to admit I didn't see it before.
Got a keen eye of.
Yeah, good eye, Victoria.
My God sheds light on many things for me.
Oh.
I'm going to reach up...
As does mine,
you shall see whose light shines the brightest.
I suppose we shall, Mr. Zucks.
I'm going to just tap on one of the panelling
and just see, does it sound solid or does it have...
It does. Okay.
I'll say with your item, if there was more,
like if it were a trapdoor or secret,
like that, you would be able to see the outline
or something like that.
Oh, interesting.
Because that is your vestige.
So it is more powerful than just normal things.
I'm getting the feeling, whatever might have taken residence in this home is probably not on this floor,
but we need to make sure we've covered every nook and cranny before we head up those delightful stairs.
I agree, and who knows what clues are hiding within each room.
So I think we've learned all we can here. Let's continue.
I believe there's only one room left, Professor.
I'll walk up to the remaining door.
and try the hand off.
You pull open this large oak-end door,
heavier than the others so far,
and it leads you into an oak-paneled room
that resembles a hunter's den.
Along the southern wall sits another black marble fireplace.
Mounted above the mantle is a stag's head,
and positioned around the outskirts of the room
are three large stuffed wolves.
Two padded chairs draped in animal furs face the hearth.
An oak table nestled between them,
supporting a cask of wine, two carved wooden goblets,
a pipe rack, and a candle-up.
In the back corner of the room, a chandelier hangs above a cloth-covered table, surrounded by four
elegantly carved wooden chairs. Two cabinets stand against the walls. The cabinet to the east is a large
mahogany cabinet, with what appears to be a lone wolf howling at the moon carved into its towering
double doors. A lock, rusted and old, is firmly attached to the handles. The cabinet to the north
is significantly smaller and less ornate. It does not seem to have or be locked. The only adornments
to the front are two small silver handles.
And does my, does anything glow in here for me?
In here, no.
It doesn't look like the children or the parents might be in here.
I suggest we don't linger.
We got to try to find them as quickly as possible.
I won't hold you up.
I know you have notes to take the things to research,
but I don't think we spend too much time down here.
I take a quick look, like a,
I just want to kind of like glance around
to see if anything strikes me as strange.
There's a significance to,
the wolf iconography, we should not trust anything in the effigiva wolf.
And I'm going to step forward and try to investigate all that business.
Okay, roll a...
I have an 18 in my perception check, I'm so...
Perfect. You look around the room, and this is very similar to the dining room,
the same way that it seems that this had appears to have been recently used.
The decanter that is on the small oaken table between the chairs.
is nearly full, but you can see where some had been spilled when a glass had been born recently.
You walk around the edges of the room, the wolves themselves are definitely taxidermied.
And they seem old, but they seem like they're in fairly good condition.
The main things that draw your eye are the locked cabinet with the rusty latch,
and then the other single cabinet against the side of the walls.
Those seem to be the only other things in this room.
Sarnax, you've said some very pertinent things.
I understand wolves, but I've never quite had a liking for them.
Neither have I.
Neither have I.
I'm going to, the cabinet is locked.
Yes.
I'm going to step over to it and just kind of take a look and just gently kind of touch it
just to make it to see if it opens.
The cabinet.
Which one?
Oh, the one between two wolves.
The one between...
The one between...
Between two wolves is my new podcast.
You attempt to pull on it, and the lock seems to be old.
It looks like it would definitely be fairly easy to pick, but it is locked.
No, no.
Sorry.
This isn't our home.
I don't think we should be rooting around other people's things.
This is not a home, but there are many secrets in the strange area we find ourselves in.
We are in grave danger.
I could zoom.
And if there is a significance to the wolves,
perhaps we should get the most information.
We can.
That's fair, and why would there be something locked in this cabinet?
Do you think there could be something inside?
Valuable, most likely.
I mean, let's be realistic here.
Do you mind if I take a look?
My father had a hunting room just like this,
and it was often that he hid his weapons for safety.
It could be untold knowledge in there.
If you may, if you may, I'm going to curio.
my case is going to lift up and open
and I'm going to take out a set of
heafs tools
and I'm going to say
Rolidavis check
and I'm going to hand one piece
of my mage hand and I'm going to
go in with my mage hand and the other
I'm going to
technically can't do that because you're not an arcane trickster
about
Rool-a-court
you can have their making
literally do it.
That's what I'm saying.
Rule cool.
Rule cool,
you just can't do it like a way
You've got to be there,
do you get yourself?
I can't act like this.
Am I making a thieves tool check?
You are making a dex check.
I don't have a position.
Nope.
It just says you just make a deck check.
Okay?
You take your thieves tools,
and with the help of this strange,
illusory hand,
you are able to get the times
exactly where you need to.
The rust on this lock has worn away
the tumbler on the inside, and you pop it in just the right spot as it pops open,
you are able to open the cabinet here, and inside you find a heavy crossbow,
a light crossbow, a hand crossbow, and 20 bolts for each.
It seems to be nothing more than a weapon rag.
It's a weapon safe.
Just as I sit.
They seem that they were...
Your mind is brought back to the tapestry you saw, the aristocrat,
hunting wolves in the dining room.
Perhaps you should lock it and we should move along.
Just do not keep evidence that we have been rifling
through their things in their home.
Well, nothing is taken. We must just be thorough.
That is all.
I'll close it and...
I don't know a way to lock it again, do I?
No.
You close the lock?
No, because he broke it with the thing.
Oh, you've broken.
Oh, you broke it.
Oh, okay, God.
Nothing taken.
We are not thieves.
Let's continue.
We have to head upstairs.
Agreed. Agreed. Either way.
Now, I need everybody to be extra careful and extra on guard because we do not know what awaits us.
Yes, of course, please do read the way. I'll stay close behind.
I'll be right behind you.
Yeah, I'll help the stairs.
As you ascend the spiraling red marble staircase, your footfalls echo off of the cold stone and every labored breath sounds as if they are booming in your ear.
are booming in your ears. As you crest over the final step and find yourself in the landing,
we're met with a sight of unlit oil lamps mounted on the walls of this elegant hall.
The red marble staircase continues to spiral upward, and a cold draft descends the staircase
from the floor above and causes the hair on your arms to stand on end. Directly in front of you
in the north wall is yet another black marble fireplace. Hanging above the mantelpiece
is a wood-framed family portrait. Beneath the painting, small silver placard reads,
Gustav and Elizabeth Durst with family.
As you glance back to the painting,
your eyes are met with the lifelike eyes of Gustav and Elizabeth
and their two smiling children, Rose and Thorn.
Cradled in the father's arms is a swaddled baby,
which the mother seems to guard with a hint of scorn.
Pulling your eyes from the painting,
they dart over standing suits of armor
that flank two wooden doors,
one on the east wall and one on the west.
The suits of armor stand guard as if protecting the contents of the rooms.
Each suit clutching a spear and wearing a visor,
helmet the shape of a wolf's head.
The doors that they stand guard beside are expertly carved to depict scenes of dancing youths.
How old does this look?
Roll a perception check.
Can I as well?
Looking on the left's his opposite side.
Yeah, go for it.
Yeah, that's right.
One, five.
Fourteen?
Rich.
Looking around, you begin to look at the fading color.
of the wallpaper above the wood paneling.
And you see that, though it's not a drastic difference,
it looks like it's older than what you'd experience downstairs
and a little bit less kept up or kept.
Did we notice standing outside how many floors the house was?
Yes, roughly about four.
I want to kneel down and do what I did earlier,
inspect for footprints and see if there are any,
what direction they're going in and what kind of shape they might be.
Okay, roll a perception check.
I'll cast my light over the statues.
I would recommend not touching the suits of armor.
Ten.
Agreed.
Looking around, the dust here's thicker on the floor.
It'd be a lot easier for you to see footprints
if someone had made their way through this hallway,
and you can't see a single footprint.
It doesn't look like anyone's walked to this hallway for a while.
Um, based on the appearance of this family portrait, it seems to be quite old.
And given that the children that we met outside couldn't have been older than 10, 12?
10.
This is very curious.
Something's not right, you're a professor.
I do not like this at all. Not one day.
Very curious.
And I'll just start picking notes.
And I'll just kind of be sketching sort of just very,
roughly the things I find interesting.
I want to just walk up and I won't touch it based on starting next thing.
I want to look at a suit of armor and just see if I notice kind of,
does it feel like Striggin armor, like from Striga?
Or is it like a total...
Roll a perception check for me.
22.
You walk up, but you make sure not to touch these suits of armor.
And you're looking for anything that might signal to you that this was Striggin made.
And there is nothing about it that looks like it would have come
from Striga. There is an elegance to it, but it's not the same type of elegance that you would
be used to in something that would be this high quality in stricca. And the wolf's head itself
doesn't look like the common stricken wolves. There's fun stricken. There's a ferocity to it
that is unlike anything that you've seen in life. I would.
will say with that role, however, that your eyes glance down to the wood paneling along this hall.
And what looked to be the depiction of dancing youths is actually, in some cases,
youths that are fighting off swarms of bats as they chase them through alleyways, or not alleyways,
through hallways.
More depictions of violence.
You see here, there are children fighting horrible swarms of flying beasts.
Seems like...
Of bad preachers.
Unusual choice for wallpaper.
Yes, yes, my thoughts exactly.
I've never seen such things.
This entire house is rather unusual.
Very old.
Perhaps the individuals in this town have it as a fact of life
that they are eternally beset by horrible creatures of the night, wolves, bats.
perhaps we will find more.
Well, either way, this is a violent place,
and we've seen evidence of this all around us.
Mr. Morgan, if you could, or Shepherd, excuse me.
If you could, just please, please leave the way
and stand in front of me.
I take a coin out of my pocket,
and I slip it in the air.
That was an excellent.
All right, ladies and gentlemen, we're going to rat.
So we're going east.
We're going east.
And the mantle is, is it a blaze on this level two?
Or is it not?
Not a blaze.
So the only light that swirls around you now is that, which is illuminating from
Sarnax's lantern, but it does give you enough light that for the sake of how small these
areas are, you are not going to be dealing with the repercussions of darkness.
Then you get that handle and set it through if I can.
You turn the handle and
you make your way into this room.
Red velvet drapes cover the windows of this room,
an exquisite mahogany desk,
and a matching high-backed chair face the entrance
and the fireplace above which hangs
a framed painting of a windmill perched atop a rocky crag.
Situated in corners of the room or two over-stuffed chairs,
floor-to-ceiling bookshelves line the south wall.
A rolling wooden ladder allows one to more easily reach the high shells.
These bookshelves seem to hold hundreds of
tones covering a range of topics, including history, warfare, and alchemy. There also appears to be
several shelves containing a first edition collected works of poetry and fiction. Though also covered in
dust, everything in this room seems to be a near perfect condition. I'd like to-
Yeah, I'd like to walk in, and if I spot the warfare book, I'd like to walk up and open it and see if I
can gather anything. There are many books about warfare, so it's just kind of a rough idea of the
types of books that you had seen here.
But you're welcome to start pulling books off and look through them.
I am not dare because I don't have a list of all the books that would be in here.
You do that.
And if you want a pocket of warfare book, go for you.
And I'll write something out.
I love books.
Would we notice this little jut out from the wall?
What little jet out from the wall?
The little jut out.
I can't see where you're pointing.
So the place that has no doors.
No. We wouldn't see that.
No, that's all wall.
I'm just saying, because like it comes out at an angle.
We think to say, hey, should there be something behind there?
And it's okay if it's no.
Probably not.
Yeah.
Because that's like the type of place where pipes and stuff would be, like from that's not.
Or something.
Yeah, things like that.
Wait, so I didn't see a dumb waiter there.
I didn't see a dumb waiter there.
I saw the dumb waiter over in this corner.
Yes, the dumb waiter was in the opposite corner.
Cool.
So, and if you want to look, that's why you guys keep them.
maps there. If you guys want to take a look kind of the other layer and see what was there,
just to kind of help yourselves, you can do that as well.
Would I gain any information just like flipping through the warfare book about like
Barovia or any of the militia or anything like that?
Like is it about the land?
It's more about just the art of warfare.
Okay.
So the idea of how you would want to utilize troops and things like that.
It's not a history on Barovia itself.
But if someone were interested in tactical warfare,
the kind of thing that they'd read up to kind of be able to talk about
with your aristocracy friends.
Got it. Okay. So nothing specific to more than that.
Yeah.
Can I look around for any books that might be about the history of Borovia in any capacity
or anything about magic at all?
Yes. I need you to roll a perception check.
Hey, what?
A one, two, three, four.
Looking around, you, um,
You don't see anything specifically related to Barovie or magic, aside from the alchemy books, et cetera,
but it's more of an overview of alchemy.
Most of these books, as you look through them, you can tell that it's more something that the Lord of the House would have read up on
to be able to have intellectual conversations with his friends, maybe while out hunting or at a dinner party, etc.
They're not really books that kind of hone in on specifics or topics, but overviews of things.
I want to go back out in the hallway and just kind of perch stand guard sort of to see if anything comes through the other door or if like roll a perception check and I will keep that rolling.
Uh, 23. I'll be outside and I will...
The 23 I'll stand watch.
Our own personal guard, this was quite fortuitous.
Pretty sure that's why you hired me.
Well, of course, but she's...
She can look very guardly with like a big pointy stick.
I'm just kidding, Professor. It's all right.
Where you can stand in the back and blow people's heads off.
She'll stand in the way while you do your rooty-tutiny point and shooty thing.
What?
That's what those contraptions are called.
I believe that's what he told me they were called.
We had a very long stage co-tribe.
Was that your attempted humor?
I can't remember.
I know you could spend all day in this study here, Professor.
Let's find what you need.
We need to keep moving.
I'm going to take one more to look.
the wooden esogen.
Now I'm going to look around and see
if the paneling, if there's wolves, bats,
spooky things. Please roll a perception check
for me. Wow, I'm not rolling hot tonight, ladies
and gentlemen. Eleven.
Do I roll hot? Okay. Looking at
the room, you begin to take in some of the smaller
details. The desk, though caked in a layer
of dust, appears not to be empty.
There are several items resting
atop it, an oil lamp, a jar of ink,
a quill, a tinderbox, and a
letter kit containing a red wax candle,
four blank sheets of parchment
and a wooden seal
bearing the Durst family insignia,
the windmill.
As you look deeper into the desk,
you find that all but one of the drawers
are completely empty.
As you open the final drawer,
you disturb a thick layer of dust
as it billows up in your face,
causing you to cough and squirm.
As the dust settles,
you see a lonely iron key
at the base of this drawer.
I'll reach in and I'll grab the key
and I'll say,
which one of you would like to take this?
Mountain Sarnax. We're not going dating through people's personal belongings here, all right?
I don't know how many times I've said this.
There could be a monster behind a door with a key. Perhaps it is locked away. Perhaps they aren't
keeping a monster as a prize as a guardian. We must leave no stone on eternity.
When we leave this house, we shall return what we have taken.
I find that to know. I'd rather disagree. Perhaps the locked away monster should stay locked away.
I have to go with Sarmanx on this one.
There's, if there really is a monstrosity here,
some sort of monster that I'm pretty sure there is
and will have to slay.
We will not allow it to harm innocence
and those children's parents and their baby brother.
Of course.
I do not mean to insinuate
that I would let harm come to the family,
but we haven't been found them.
They might be perfectly fine.
We're going to keep searching.
And this is my good man's profession,
slaying monster.
I think that we should see if we get tested his metal
and hopefully hope to June.
I'll take the key.
And I'll just snatch it.
Thank you, Mr. Shepard.
I would like to propose taking something else.
If we will be here in Morovia for some time,
would it be wise to perhaps take the seal and the candle wax
and kicks me this house is of good standing?
Now, that's duplicitous.
It may save our lives.
It's resourceful.
I'll give you that.
I guess I can turn blind eye to it.
I shall take.
I'm going to take the seal and the candle.
Okay.
And if there's any like blank paper,
there's parchment.
I'll take some blank parchment.
There is an oil lamp,
which you don't need.
A jar of ink, a quill pen, a tinderbox,
a letter kit,
which is what you would be taking.
It's four blank sheets of parchment
and the red wax candle and then the wooden seal.
I'll just take the letter, okay.
Perfect, you take that.
Can you roll an investigation check for me, please?
Who?
Clayton.
Because he's over there with all the plates.
Better?
I think I'm good.
I don't like using perception.
It doesn't make sense to me.
Scanning the many spines of book after book,
your eyesight begins to blur with the sheer measure of it.
As you scan the spines, you almost miss it at first,
but second glance brings your attention back
the single book on the shelf
towards the very back of the library,
the single blood-red spine that lacks any print at all.
Hundreds of books on these shelves
and this book is the only one with no markings as to its contents.
As you lean closer, you begin to notice strange details
that you hadn't picked up at first.
Pages do not seem to be pages at all,
but a beautiful wood painted to look like pages.
As you look closer at the layer of dust on the shelf,
you can see clearly that the thickness in front of this book
doesn't match that of the other bugs.
This book appears to slide in and out of its spot, as if on a hinge.
This book appears to not be a book at all,
and I want to reach in an attempt to remove it or hinge it in some variety.
You grab this book, and you attempt to pull it back,
and just as you expect it, it slides on a hinge.
You hear,
As it slides back and the bookshelf in front of you begins to shake, as it slides forward.
Looking down at your feet now, you see where there are slide marks where the bookshelf has been moved before.
As it slides out and over revealing an entranceway that you had not seen before.
You may remove that piece on the very corner closest to Kelsey.
Oh.
Yes.
Oh, shoot.
Sorry.
I apologize.
This is doing me.
Oh, the professor is over here?
I'm here.
You guys are standing outside of it.
You're looking into this room right now.
Professor, what's the man?
I'm, uh, this seems to be a hidden passage here.
There was, there was a book on a hinge, and it was almost as if it was a key to enter this room.
Uh, will you join me?
Don't step any closer.
Let the rest of us catch up.
Please, please.
Uh, I have a few months.
I don't think the most lives in here.
And I'm going to stick my head in the same room without the DM here.
It's a smaller room.
There's probably not a monster in here.
You lose your head.
I use my magic to change my lantern to, once again, the bullseye and cast light blazing into it.
Sarnax moves in behind you, holding his lantern aloft as he faces it towards this room.
The pungent smell of aging parchment and decay quickly assails your nostrils,
even before your eyes are able to adjust to the dim light of this small room.
rows of neglected bookshelves line the walls and are packed with musty old tones.
As you look from aging spine to aging spine, you're able to discern the context of these books.
Many appear to be descriptions of fiend-sumining rituals,
but the majority describe the necromanic rituals of a cult called the priests of Osibus.
The towering bookcases cast imposing shadows all around this lone room,
but as your eyes adjusts the dim light, you're able to make out the form of a man leaning up against one of the bookshelves.
As you move closer, in the light from the light from the room,
the open door strikes his form, you're greeted with a stare of socketless eyes.
Moth-eating cloth draped over his body so easily concealed his fate in the shadows,
but with the prying fingers of the light, it is unmistakably a withered and aged skeleton.
His form propped up against a heavy wooden chest with clawed-iron feet, its lid half-closed.
Upon closer inspection, you're able to make out the cause of his early demise.
Three darts stuck deep into its exposed rib cage.
The trap that was meant to protect this chest, having to be able to make.
done its job, it sits open in front of you. In the man's hand,
clenched tightly, is a crumpled and faded journal, a discolored piece of parchment
peeking from behind the cover. Oh, Mark.
There's Mr. Morgan, please. If you may, there seems to be a deceased person here.
I'll, I'll kind of, I guess we're all squeezing in here. I'll kind of squeeze
past our answer to the professor and take a closer look.
And very careful, I mean, it's very clear if it was a trap.
Yes.
So you, looking at it, you're easily able to see no role necessary
that there is a place where darts were lodged in this.
Three of them.
And whenever this man opened this, the dart shot out into his chest cavity.
And that is what killed him.
All right.
I'll just move in to get a closer look and nobody touched anything here.
This place was clearly moved trapped.
That's right.
and I'll just have you to go and take a look and maybe look at the, without touching it,
looking at the journal that you described.
It seems to be a weathered leather name.
It's hard to really get any information from it without actually touching it, but it has
a worn, dark brown leather cover and the parchment that is hanging out of it doesn't seem
to be of the same paper type.
It was almost as if it was something that was shoved into the journal.
in, or quickly.
Is it a clasp in his hand?
He's holding on to it as if he would probably
been holding onto it when he was poisoned.
I'll take judgment out of its holster
and using the barrel,
try to like poke the journal out of his grasp.
You take the barrel of your weapon of judgment
and you place it up against his
up against his wrist.
And as the moment your weapon meets the skeletal form,
you see as the bones begin to crack and crumble,
the hand itself falls off of the wrist
and shatters on the floor around you,
the journal lying now on the floor in front of you.
Seeing that happen with my...
Jeffers in my right hand,
I'll scoop the journal up with my left hand
and stand up and head back to the professor.
You do that.
This might be of interest to you.
I'll take a look.
I'll just briefly kind of just try to get a sense of what it is, what's all about.
As you open the journal, you find this give me a moment, because, you know, D&D.
Ooh.
You find that the strange piece of paper that was lodged into this journal seems to be a letter.
My most pathetic servant, I am not a Messiah sent to you by the dark powers of this land.
I have not come to lead you on a path to immortality.
However many souls you have bled on your hidden altar,
however many visitors you have tortured in your dungeon,
know that you are not the ones who brought me to this beautiful land.
You are but worms writhing in my earth.
You say that you are cursed, your fortune,
You abandoned love for madness, took solace in the bosom of another woman and sired a stillborn son.
Cursed by the darkness, of that I have no doubt.
Save you from your wretchedness? I think not.
I much prefer you as you are.
Your dread lord and masters, Radania von Zarowicz.
Holy!
An altar in the dungeon, a dark and evil cult.
So this person must have been a cult to the Countess Sragana.
Is that right?
That seems to be the situation, Professor.
May I?
Please know.
This place should be purged.
What was he looking for in that chess?
I must know.
Please stand back.
Manum, and I'm going to grab my, my mage hand.
I'm going to take out my thieves tools,
and I'm going to inspect and look to see if the trap is still active.
The trap, it's easy to tell the trap is not active.
Oh, oh, wow.
The chest is open in front of you.
That's how you know that, yeah, it's open,
and you can see the contents inside of it.
You just have to go over to it and look.
You have a journal in your hand, however.
That was just the letter that was poking.
Yes, and you just read the letter that was poking out of it.
There's still a journal there in your hands,
which I will hand this to you.
I will say at the journal,
someone else can go look at the...
So, what you see in this journal?
That's a hefty journal.
13th, the heroing, 697.
It has been a little less than a week since I arrived
in this strange land,
and already the town's folk have warmed up to me.
While having glass at the tavern last night,
I overheard a strange conversation,
to one of the locals and one of those curious rituals
that frequent the woods around town.
They spoke of that old house,
on Woolf's way. The purchase
them tall glass of wine and they spent the night
of oldging what they knew.
I was told as such.
Death House is the name given to an old row
house in the village of Barovia.
The house has been burned to ground many times
only to rise from the ashes time and again.
By its own will, that's fraud.
Locals give the building a wide berth for fear
of antagonizing the evil spirits
relieved to haunt it. A bunch of poppycock, I say.
The wealthy family
that built the house, practiced the dark art.
Through seduction and indoctrination, they expanded their cults to include small yet nefarious circle of friends.
When word got out, the rest of the village turned a blind eye to the house and the nightly debauchery is happening within it.
The cults tried to summon malevolent extraplanar entities with no success.
The cultists preyed on visitors, sacrificing them in bizarre rituals and hosting morbid banquets to feast on their corpses.
When nothing came of these ritualized murders, the court's activities became thinly disguised excuses to indulge in their lure.
fantasies. The reigns of the cult thinned as members began to lose interest in the debacle.
Then Stradonia von Zorovich arrived in Borovia. The cultist regarded Shradania as a Messiah sent to
them by the dark powers. Drawn to Stroud-like moths to a flame, they pledged their devotion
for a promise of immortality. But Straub turned them away, deeming the cult in its leaders
unworthy of her attention, the cultess withdrew to the aptly named Death House in despair.
The Colt's habit of trapping and devouring wayward visitors proved to be its downfall, however.
On one occasion, the cult snared a band of adventurers whom Stroud had invited to her domain.
A black carriage arrived at Death House, soon thereafter, and from out of its black heart stepped the Countess herself.
The Coltist tried to impress Stroud, in response, she slaughtered them for slaying her guests.
Centuries later, the cultus spirits haunt the dungeons under the house.
The building itself, it seems, unwilling to let the court be forgotten.
A quaint story, but far from the truth, I'm sure, and I do believe I'll get to the bottom of it.
I think I should make a jaunt that way and investigate this house myself.
There must be something of interest there outside of these ghost stories.
It's just a house, for all.
Would the professor have read that to all along?
Yes.
It seems to be far darker than neither had anticipated.
Absolutely.
Heresical.
Those children, there's no way
that part of this team
to warn us in here.
They might be?
No, I don't believe
that this is not good.
We need to reconvene
and rethink our force of action
because if this is a lie,
we are in deep trouble.
I'm done being respectful,
ladies and gentlemen,
I think we need to...
As my mind.
We need to tear this place
inside out and make sure
that we defeat
the devil is living inside.
Listen, I've been doing this for a long time, professor.
And if these notes are anything after it,
it sounds like that we might be in a little over our heads.
Because it says right there, the place has been burned down there.
It re-erects itself.
We need to get to the bottom of this.
I must learn more.
How should rebuild itself from pure magic?
I mean, I've studied magic in my ears, but never have anything like that.
Carter, keep your weapon out.
keep it drawn. This is, we are in trouble here.
I hear you. And I will take out my weapon. And you do that. And you stand guard outside of this
room while the other party members are speaking loud enough for you to hear, but quiet enough
that you can discern with the perception that you've been extending through the rest of this
house. It doesn't seem to be traveling from the library now. You feel like you're talking in
private as guard over the rest of them. Clayton, you make your way, journal clutched in hand
of this strange man. The rest of the pages faded.
and worn, you're unable to discern a name of whoever this was.
But you look down into this chest, and you find that there are some parchments in there.
The first thing you find seems to be some kind of AD.
Know those present and future, that I, Hortensia, Vesia, Volacia, have sold and fiefed,
and by this our present charter, confirmed to Lucian Dirst of Brovia, the grain mill located
one and a half miles southeast of the town of Bolochi, and such land surrounding that is not held in common.
To have and to hope the aforesaid property and all its appurtenances to the aforesaid Lucien Durs,
his heirs and assigns. In testimony of which matter to this our present charter we have affixed our marks.
Two signatures adorn this point here, Potencia Verzi, Lucien Dursie, Lucien Derserbovia.
With these witnesses, Petru de Zaru, Daniel Aros, and Bergamaster, Cosmin Miklos, dated at Church of St.
Androl on 17th the rotting, 435.
The next one, you see, appears to be another deed.
Know those present and future that I, Alexander Dragomere of Barovia, sold and fiefed,
and by this our present charter, confirmed to Euphemia dust of Barovia, the residence located
on the east side of Wolfe's Way, three lots north of Svalik Road in the village of Barovia,
to have and to hold the aforesaid residence and all its appurances to the Afasid Euphemia dust,
her heirs and signs, in testimony of which matter to this our present charter we have affixed our monks,
and two additional signatures, Alexander Dragomir and Euphemia Durst.
With these witnesses, Dorcasde Geislinger, Dmitri Milosevili, and Bergmeister, Ascasha and Dirovich,
dated a Church of the Morning Lord on 17th, the Time of Flowers, 389.
And lastly, a crumpled up piece of paper that looked at.
looks to be a will of sorts.
Sixth, the melting, 517.
Be it known that I, Gustav Ders,
do hereby bequeath following the occasion of my death,
all of my worldly possessions, including, but not limited to,
the residence on Wolf's Way in the village of Borovia and the family grain mill,
southeast of Volaki, to my wife, Elizabeth,
or in the case of her death, to my eldest surviving heir.
Gustav Dirst.
As you remove these and look at them, you also find, beneath them, three spell scrolls.
Oh, these are magical scrolls.
I may be able to transcribe some of these.
This is incredible.
So hold on, let's stop and talk about what we just learned.
Before we go, any farther, yes.
I will not think less of anyone.
want to turn back now. My goal here is to make sure that all of us survive and get out of
here alive. But I will find and hunt down the evil that is within this house.
Heaven, I see within your fiery soul, a passion to destroy evil. It is upon us in this very
moment to do just that. This is absolute heresy. These are
true real monsters and Garretz will see this evil curged by holy fire.
Perhaps you can make this all right. Victoria, what would you like to see?
You want to see these documents. Thank you, Professor.
Take what I know too well. It looks as if...
Smell that one. If I'm understanding correctly, that one is the deed to this very house
that we stand in and the other is a deed to a windmill located not that far
sounds about right.
The god of the world, does that sound right?
Does I understand that correctly?
I would say you wouldn't know how far away it is,
but it sounds like it's a windmill in another town,
or outside of another town.
But basically, there's a windmill and then death.
Yes, there is a windmill, and I would say
that you would definitely be smart enough to realize
that it is, it is a grain mill,
and it fits the description of the windmill
that you've seen depicted around this house.
That it seems like this sea,
and who they were, the aristocracy,
their money came from owning and running this grain mill,
and you now have the deeds for this house and that grain mill.
Professor, yes.
You are the leader of this exposition.
Exposition.
But I hope you now realize what we are amidst.
This is no longer simply just a search for knowledge,
although that will be along the way.
purging the evil within this land has now been added to the table.
Yes, yes.
The sacrificial altar, so to speak.
Quite right.
Philip said, Baron himself.
If we take these deeds, we are now homeowners.
We can take these for ourselves.
We, these people are clearly being subjugated.
Imagine freeing this land from the Baroness, the Countess, excuse me.
We could claim Moravia for ourselves.
ourselves from the university.
My name would go down in history.
As the man that discovered in St. Barovia,
yes, that's what we must do.
I like the fire in your eye, Professor.
We must continue.
You also find, I forgot to mention this,
there are three blank books with black leather covers.
Roughly each one is around 25 gold pieces in value,
which I would say you would know that as a scholar,
these are in very good condition.
And they look like...
Oh, these are nice.
Just nice blank books.
But I would say you should consider,
you can either add three blank books
or add 25 gold pieces.
However you guys want to know.
So I'll take my case,
I'll close it and I'll open it to the bag of holding portal.
And I'll roll up everything and store it in there.
You just keep these safe.
These books have...
have some value, perhaps we can trade them in the town if these people even care about
gold. Perhaps they're all living in some kind of purgatory like those children are closing
and grab the case. Let us proceed.
You begin to make your way out of the strange library, which you now know housed horrors
that you could not have anticipated. So you make your way across the hallway, the shifting shadows
from the light emanating from Garrix,
from Sarnax's Lantern.
For a split second, makes you feel like the heads
of these standing suits of armor,
almost turn and look at you,
but you realize quickly that it is just a trick of the light.
As you make your way through these double doors,
Gossamer drapes cover the windows.
You can remove the piece.
Gossamer drapes cover the windows
of this elegantly appointed hall,
which has a brass-plated chandelier
hanging from the ceiling. Upholstered chairs line the walls and stained glass walls hanging
and stained glass wall hangings depict beautiful men, women, and children singing and playing instruments.
A harpsichord with a bench rests in the northwest corner. Near the fireplace is a large
standing harp. Alabaster figurines of well-dressed dancers adorn the mantelpiece. Close inspection of
them reveals that several are carvings of well-dressed skeletons. With the knowledge you have gained, is it
safe to assume these children's parents have long since been deceased.
It seems as if those that resided here were slain by the one known as Stroud,
the one that was their master.
I would say you would remember from the letter that Straub renounced being their master,
that they were trying to, they were claiming that fraud was their Lord and
master and was said to them.
Because it's in the journal that you read, it basically said they've been doing this for years
before Stratt arrived to Perovia.
When Stratt arrived, they tried to claim Stratt as their lord and master.
And Stratt essentially said, no, you have nothing to do with me.
They then killed because they would take in people.
They killed people that Stratt had invited in a similar fashion to Stratt inviting you up to the castle for dinner.
They killed visitors to Borovia that were guests of Stragg,
so she came in and killed them as repercussion for them interfering with her guests.
It seems as if the countess has done good here.
Perhaps you could be an ally in our quest to purge this land from evil.
This person that you referenced clearly knew that we were here and had some way of
of contacting us as we saw.
So I wouldn't rule it out.
Sounds like a very powerful individual.
I believe my master fell to the hands of this person.
I wouldn't be so quick to call them an ally yet.
So I would say, for you,
that is what the traveling Vastani told you,
but you have no proof of that yet.
So it would be up to you whether you think your character
would just immediately believe traveling fortune tellers.
Yeah.
Or whether your character might be like, that...
I do believe that my master came here,
but they might have been fucking with me, essentially.
So I'll kind of leave that up to you to decide,
but I wanted to make sure to point that out.
Are you sure?
I'm not sure, but that is the only need that I have.
And considering that there was a partially birth note
in my master's quarters with the seal on it
that led me here, to you,
that all the pieces are slowly starting to line up.
It seems as if the theme running through all of the carvings is the same, an inviting sense of pleasantness and debauchery with the darkness hidden within.
That is how they lured their guests, turned on them, and devoured their corpses.
There is darkness here that we must snuff out, shadow that we must banish with the holy fire of Gaelic the fire lord.
and would investigate the harpsichord.
You make your way across the room just puffing up around you with every footfall,
disturbing that which had fallen and laid to rest on the floor around you.
And you play one of the song notes on the harpsichord.
Bong.
Bong.
It seems to be in tune.
Oh, my.
Very strange.
No, I wasn't.
June.
Is there a bench?
There is. A thin layer
of dust covers the bench.
Do you mind?
I want to sit down, and I'm going to do like
a few chords.
You sit down and you begin to
play a couple of chords and it reverberates
around this room.
The wood, the wooden walls here,
the heavy oak walls seem to be thicker.
This is a room for jubilence,
for parties, for dancing,
know that the music is well contained in here.
But with there not being a throng of people here dancing and enjoying the music, it echoes almost harshly back at you as you play, but it seems to be in tune.
And it plays beautifully.
What's on the other side of the room, this little...
Is that I listening to this part?
That is a harp.
Oh, that's a harp.
Yes.
Oh.
So there are chairs that line the walls.
There's the mantelpiece at one end that small.
rectangular-ish long thing as a harp, and then the harps are cord in the corner.
I walk over to the harp and pluck one of the strings to see if it's also in tune.
It is also in tune.
As you pluck one of the strings, the dust that was caked onto each of them, the vibration disturbs it as it billows into the air and almost dances down in the light emanating from Sarnax's lantern.
While they're doing this, seeing that the room is basically secure, I'm just going to step back outside the doors and keep my eye on the staircase.
Guarding individual.
Roll an investigation check for me, or perception.
Your choice.
So from now on, if I say roll investigation, you can choose perception or investigation.
Cool.
Okay.
You head out, and you have dark vision.
So without the light illuminatings area, it is definitely a lot drearier than it had been with Sarnax by your side.
The dark vision causing you to see in strange shades of gray.
And as you look around, it looks harsher without the light shining on it.
And you notice something that you hadn't noticed before.
As you see that just off, as you're facing the stairs, just off to the left, there is,
it appears to be a small door leading off in that direction.
Often.
Yep.
So if you look from where the stairs are, where the red staircase goes up, there's a small door right there.
Oh.
Oh, knowing, oh boy, knowing that Sarnax has the whole lantern thing, I'm going to poke my head back in the door and say,
Miss eyes.
Yes.
I'll be right back.
Do not, don't go far.
I'll be right back.
I'm just going to be across the hall.
And I'll approach the door very slowly.
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You play instruments, don't you?
Yes, I have the flute,
pan flute on here, but it's a reflavored
like Japanese flute.
For the sake of this, you also play the harp.
You sit down on this plush, small,
a plushed stool, red velvet.
And listening to the sound of Clayton's fingers
and stay quickly move from key to key.
Yeah, I start to play like a minor.
A nice haunting melody begins to echo out over this room.
And you place your fingers along the harp and you channel your ability to play music.
And it's almost as if you register into a meditative state as you begin to lean your head down and you start to follow along strumming the right chords, the right strings as your melodic minor.
chord melody or harmony begins to mesh with Clayton's and you begin to fill the room with this
soft, sorrowful song.
Very good color.
E minor.
A now, okay, now G minor, here we go.
You can't even, you're not even listening to him.
This is almost second nature to you, the way that you focus in on what you're doing.
She did neither.
And you begin to play this instrument.
I just thought it was beautiful, so we'll do this.
And that is what is happening while
As you shut the door, Shepherd, behind you to the conservatory, and you begin to walk across
the hall, your footsteps echoing around the...
Yes, he does.
So as he shuts the door, you hear the sounds of the music slowly stop quickly as you begin
to walk through the hallway towards the strange door off to the left, your footsteps echoing
up the shaft of the winding red marble staircase.
no noises meet your ears, the ever-present watching metal helmets of the statues, the four
statues, or the four suits of armor that line these walls. You feel their presence behind you,
but they don't move? I just want to inspect the door and memorize where it is. Is there a handle
on it? There is. It's a knob. You turn the knob, and for your hand, and for your,
second you get some resistance and then a click as it slowly the rust on the inside of these metal pieces
rubbing together. You jump almost as you use the sound kind of billows out from the door but nothing is
to serve as everything remains quiet. You slowly push the door in. You enter into an undecorated
bedroom containing a pair of beds topped with straw stuffed mattresses. The walls are plain and lack the
adornment of the other rooms that you've entered in this house.
At the foot of each bed is an old rusty footlocker in a small writing desk with a lone wooden chair
sitting against the wall.
A dumb waiter is built into the corner of the west wall.
A button identical to the one in the kitchen downstairs is mounted next to it.
In the corner, a small closet sits open.
A set of tidy servants uniforms hang from the hooks inside.
Not servant unicorns, servant uniforms.
I know.
That would be so cool.
It's a monstrous.
That was a lot of it.
Okay, so this is a super certain quarters.
Yes.
Okay.
And you said there are two lockers
at the end of the men.
There are.
I'm just going to head back to the rest of the group.
Okay.
You quickly shut the door behind you,
and even though the hinges are rusty,
they don't make much of a sound
if you slowly close the door
and you quickly make haste back in.
You open the door to the conservatory
and you slide in quickly hoping that no one noticed
and it seems that no one does.
Victoria, you see as he slinks back into the room
leaning arms crossed against the wall
as if he'd been there the entire time
as the music continues to play around you.
I'm just going to wait for them to face.
I close my eyes only for, uh...
Are you going to dip in a bar?
I've never expected to...
You don't, I will.
I've never played a hopsicole before.
And for the heck of it, no one has a heart proficiency there.
I looked at there's like...
Professor, I don't need to interrupt this.
That works.
You can pick an instrument that you like.
Perhaps we could continue looking around.
This doesn't seem the time or place.
Yes, it's just I've never heard quite...
There's a hauntingly beautiful instrument.
Now, Saurin'nakes, don't dare.
Now, Sarnax don't take this the wrong way, but while I was standing guard, I found a door that didn't seem invisible.
I didn't notice it while your brilliant line had been shining in the hallway.
I took the liberty of checking some things out and it looked like you might be servants orders.
Nothing fancy except for a couple lockboxes at the foot of some beds, and that's about it.
So I'll leave it up to a professor decide whether or not you all want to go check that out.
Well, we should at least take a quick look around and make sure that we're not missing anything.
Is that a trunk?
Is there any kind of, just a couple of foot lockers?
But again, we can go take a look,
but maybe Sarnax, be a little bit more careful
where you point that thing.
I shall have it in front and you can check as I pass
and I'll magically change it to be the bull's eye.
So basically you can follow behind me
as I pass in the darkness to check anything
that would be not revealed.
I'll leave the way.
So then I'll just leave them back to where
I believe the door was.
I'm just being careful in case it's like a magically, you know, hidden door from the light
and see if I can find the door.
You make your way back out into the hall, and you're nearly convinced that as you,
as the light shines this way, that there will be nothing, just wooden paneling
and the faint wallpaper that you'd seen before.
But as Sarnax turns his bullseye lantern that way, you see the door plain as day.
I'm worried this house might be playing tricks on us.
There is an evil here, yes.
We shall not let it intimidate any of us,
and we shall put an end to it tonight.
Agreed.
I've already done the honors, Professor.
If you'd like to head on it,
there wasn't anything in there before.
I suppose I could take a look.
I'll start opening foot lockers and stuff.
You're going in by yourself?
We'll go in, but I was going to let him lead the way this time.
You head in, Sarnax's light shining behind you,
And as you scan the room, you don't see anything invisible.
But the mattresses that you remember seeing, the straw stuffed mattresses,
now in this light you see pools of dried blood on both of them begins to spill up out of the mattress where it hadn't been.
And as all of your eyes look and you see the blood begin to pull and spill over the floor,
you blink and just as quickly,
where blood was spilling over the sides of this bed, there is nothing.
What in the nine hells is this?
Wait, you saw that as well?
It was not here the first time I came in this room.
We should not linger here.
This doesn't seem safe.
Did we all see the blood?
It was blood, right?
This was indeed.
I couldn't mistake that anywhere.
Someone has suffered here.
Perhaps there was a murder?
Perhaps they murdered their own servants in cold blood while they slept.
And their remnants linger.
Perhaps it is warning us that if we proceed,
the same fate will befall us.
I regret to inform them that they are wrong.
Let us see what is in these lockers and let us move on.
All right, just be careful.
You flip the foot lockers open.
They do not have a lock on them.
It's more of just a lock.
small metal box at the foot of these beds.
And you see folding inside of them,
tattered linen bedding,
pillows and sheets.
That looks like this was where they kept the changes
of bedding for these mattresses.
There's nothing more?
I'm not sure where that vision came from,
but I wouldn't be surprised if those children were an illusion to.
Let's keep moving.
No.
I'll move. Yes.
I'll have the hand in my hands.
Surely that could not have been an illusion.
Any evil that's going to suit so low
and use innocent children to learn,
unsuspective people, into danger.
I will not abide by it.
Yes, you might have overcome.
As he sure will, this is the fire we all need in our hearts.
The fire to purge.
to the wicked and foster the regrowth out of the ashes that we sew upon this entire land.
Speaking of fires, Sarnax, would you mind accompany me to the mantle? It does not seem to be
lit as the one is downstairs. I find that a bit unusual. Lead the way, warrior. And I'll lead
them to the mantle with the painting, or was that the one downstairs? No, that's the one in here.
There's the painting of the family, Elizabeth and Gustav Durst.
Is that whole?
Or there are three children, yes.
The fireplace there is not lit, but above it you do see a worn, old, chipped painting of the family.
You can see Rose and Thorne right there at the very front.
Their parents standing behind them, the father holding the form of an infant.
And the mother has like a weird look on her face.
She's scowling at the baby.
At the infant.
At the infant.
child.
Didn't the letters mention Gustav siring and stillborn?
I did.
I did, yes.
They did indeed.
Yes, they did.
Should I light the fire and see if it reveals more secrets?
Would that bring you joy?
It would bring me satisfaction.
I have not experienced joy in many years.
Please see that you should aim to remedy, Mr. Sominix.
I do not seek it. I do not desire it.
desire it. I'm going to cast secret flame into the fireplace, the hearth.
You see as he extends his arm out. Oh, no, I guess it would be it from the lantern.
Oh, no, he extends his lantern out. And you see as the small door on the front opens as
holy fire begins to roil within it and shoot forward, igniting the wood and the kindling
inside of the hearth. And it roars into life, into life shedding a beautiful golden glow over
this hallway significantly more light than you were able to attain with the lantern itself,
and it makes it feel a little less imposing, a little more warm, though it's still old and it's still
eerie.
Shall we proceed, Professor?
Yes, yes indeed.
As you ascend the spiraling red marble staircase, your footfalls echo off of the cold stone.
In every labored breath, you read that already.
Wrong one, sorry.
Once again, ascending the red marble stairs, the echo of your heavy footfall.
falls can be heard echoing through the floors below, but nothing seems disturbed.
When you reach the full height of the stairwell, you come to a dusty balcony. A once-plush
crimson rug runs the length of the floor. Against the wall opposite you is another standing suit
of armor. This one made out of a strange black metal, but still wearing similar regalia,
though draped in a thicket of cobwebs. Oil lamps are mounted on the oak-paneled walls,
which are carved with woodland scenes of trees, falling leaves, and tiny critters.
As you run your hand along the carved wooden paneling,
you begin to notice that it's not just trees and falling leaves and tiny critters,
but there are tiny corpses hanging from the trees and worms bursting up from the ground.
It's just me or the portraits and paintings getting more and more horrific,
to high of your eyes in this house?
Can I get any kind of feeling that different than we felt walking in the house?
Actually, I trust that.
I would say yes.
You are able to see now that it seems almost as if you're rising higher and higher in this house,
that it's getting older and more unkempt.
The first level, though, there was a little bit of dust here and there and you stirred it up.
And the, you know, where the sun would have been the most, the strong.
on the curtains that was brittle and old.
But for the most part, there was a pantry stock full of food.
The table had just been set.
The fire was going in the hearth.
It all felt very much like a lived-in home,
but as you rise higher, it's feeling less and less
like a home that people are living in.
This area here is thickly covered in dust,
and the cobwebs are present in all the corners of the room.
I would like to try to track this monster again,
just to see if I can find any,
find any evidence. Roll survival check for initiative, or initiative for survival check with
advantage. I would say that you still feel the presence of some sort of monstrosity in this place.
Okay. Which way, professor, you get to pick. Perhaps your coin trick will lead us in the proper
direction. I look, one door, two door, at least three door. At least three doors.
I might have to flip a few times, Sarnies.
Do as you wish.
We will experience all ruins of entry.
So we're going to head west, which is my character's right.
As you step in front of the strange black suit of armor,
you hear a clinking sound as the wolfen helmet begins to
and it looks directly at you.
to roll for initiative.
The suit of armor itself,
its arms clank up as it holds
its spear in one hand
and is staring directly at you,
at you, uh, shepherd.
The evil manifest self.
And then if you can put this, uh,
little, you are familiar with these.
The same thing that you guys fought before you came in here.
It is an animated suit of armor.
You see as this suit of armor begins to move
the moment that Shepard moves in front of it,
it rears its weapon up, and it looks directly at you.
You are so close that you can see
into the visored helmet of this suit of armor,
that wolfen face,
orbs of red light, undulate, and pierced through it.
But as you look in, you see that it is socketless.
There is nothing inside of this armor.
And it is going to go in and make an attack on you.
Oh.
It is going to, um,
make two attacks on you, actually.
And it's going to be a 23
to hit for the first one.
And a natural one
to hit for the second one. Thank goodness.
So it is going to
take its...
technically has a spear-uprid thing, but
that's not the suit of our moses. So it's going to take its
slam attack, and it's going to slam down
its meddled form
against you, doing a
total of five points
of... Oh, no problem.
Oh, shepherd!
Right.
Kana, you see as this suit of armor animates
and immediately goes in to attack your new friend
who's made his, or new friend
who's made his way in front of it.
What would you like to do?
Kill it.
I will attack it.
I will swing out my Naginada,
and I will make an attack.
That'll be a 17.
That misses.
Yeah, these things, we,
This is right now last time.
It's 18 for the last time.
Maybe it's too long.
Isn't I?
I can you see a lady.
Okay.
That's my turn.
You swing in and you attempt to find purchase on this creature,
but you are unable to,
you're unable to make contact with it as it swings in quickly.
It misses on the second,
on the second hit on Shepard.
As it reels backwards,
it is in that moment that you didn't expect it to miss,
so you missed your.
shot as well. Victoria, what would you like to do? I'm going to reach up my hand and make like a choking motion and make a
she'll touch attack. Okay. And it's gonna miss.
You see this
skeletal hand form out of the ether around you and it's a frosty form. You can see the
the shimmer of frost building up around the joints as it goes in to try and reach and grab onto it,
but it misses and evaporates into a strange shadow.
Clayton.
Oh, my.
I guess I'm going to look around.
I guess I'm behind Victoria.
Yeah.
We can all stay right to him.
And I'm going to shoot fireball from my hand.
Did you do that?
There is fucking, guys.
Nice.
Nice.
That hits.
Fire damage.
Okay.
Fire game.
Thank you.
Okay.
You shoot out from your finger and flames erupt and slam into its form, knocking it back with the clinking of the armor.
As it rears back, it seems to be scorched by this, but it's still holding strong.
Shepard, this is your turn.
All right, so I'm going to make, after being hit, my back is going to slug.
into the door behind me, and I'm going,
I already have judgment in hand.
I'm going to loose redemption and fire two shots
at point-blank range into the suit of armor.
That's going to be a, they're plus seven each.
So, yeah, they're both like 23 plus.
21 and 28.
Perfect, yeah, those hit.
You see as having just taken this hit,
Shepard reels back and he takes out judgment
is firmly in his hand, but this time you see
his un-sheathed redemption.
and he goes in and he aims both of his strange, magical blasts
at this creature they both hit.
16 total points of damage.
Fuck yeah.
And you see as both of them sail directly into his chest,
point-blank range, as the chest itself shatters and cracks open,
it's still hanging there on him.
It hasn't completely fallen away,
but you see his form slump over a little bit.
It seems to be significantly wounded for us.
Why?
Sarno.
Get him with the lantern!
You are made of evil shadow,
and I will shine the light into your soul
and purge you from existence.
And then I'm going to cast sacred flame.
Need to make a saving throw?
Okay.
Dext saving throw.
18. 18. Passage.
He dodges the flame.
He does.
Never fun.
It is his turn.
He is now going to go in, and he's going to attempt
to hit you again, Shepard.
I'm right next to him.
I'm all right, I'm all right.
I'm going to use my reaction as my sentinel feet
where if they attack anybody within five feet
that's not me, I can make an attack against them.
Okay.
So you're on a little bit first.
Yes.
There we go.
So he slides, he, he takes his arm and he tries
and he tries to slam it down on you,
but he is unable his, a check
test cavity ripped open by the blast that you shot at him recently.
He does not understand his new proportions and he doesn't find purchase on you.
And just as this happens, you whip your glave around and attempt to damage him for.
It's a shepherd duck, damn it.
Because as the thing misses, I too miss.
With a nine.
He is then going to turn his attention to you and make his second attack on you.
Perfect.
And that one will hit.
Doing three points of bludgeoning damage.
Okay.
Depp house.
Da-da-da-da-dhaus.
Kana, it is your turn.
You've just taken this amount of damage from him.
What would you like to do?
I will swing my glave around and try to attack him again.
Damn it!
Okay, that's my turn.
Use the other guy.
I just don't.
Feeling wounded from the bludgeoning damage
that you sustained from this creature,
you can't seem to land your attacks.
Victoria,
you watch as all of this unfolds.
What would you like to do?
I'm again just going to refocus myself
and reach up two hands and again try to chill touch.
Okay.
Why, we're starting to hit.
You can't all be shepherds.
It is.
Rest of the people.
I joke myself.
You see the spectral hand form again out of the shadows
and just as quickly as it appears,
you see that it goes into attack,
but it unformed just before it can.
find purchase on it. And it is Clayton's turn.
Big malice.
Yeah, baby. Yeah.
So it's like 20-something.
Three damage.
Every little bit helps.
Every little bit helps.
For your natural one.
You hurl the fire at him and singe away.
You see as one of the sides of his chest armor clatters to the ground,
singed in black from where the fire burned in it.
It is looking very wooded.
the job, my good men.
Shepard.
Unable to really move being backed in.
I'm just like fanning the hammer on this guy.
I got a 19 and that's a one.
So the 19 hits.
You fire in redemption and it misses
splintering off to the side.
The judgment, however, lands and it does.
Six points of damage.
He had five health.
So you see, as you take judgment,
you see this.
This entity, this construct is on its last legs as you fire it up into the underside of the wolf helmet that it's wearing.
And it spins around, flies off, clattering to the ground.
The rest of the armor crumbles to the ground, the sound of metal clanging on wood echoing, almost shaking this house as it falls.
And you are no longer in combat.
I'm wielding my thing around like, is there anything else?
Everybody all right.
You're the only one that got struck.
Are you all right, Shepherd?
It's fine. It's just a stretch. I'm all right.
I'm not going to hurt as well.
Oh, I will be fine.
I think you are in more pain and we should administer some...
No, it's fine. I'm all right. I'm all right.
Let's remove ourselves first and worry about this minor wound in a minute.
Just secure the area and make sure there are any more these fuckers are around.
Well, I'm done.
What could we have done without you?
It's fine.
It's not here for.
It's impressive devices.
I failed the group.
Truly, I'm so sorry.
Man, it's fine, these things are.
He's usually made in order to blow things heads off.
I want to kick the weapon that was holding away from its heat.
It didn't move real fast, but I was pretty thick armor.
It wasn't pretty good dock.
I think we'd all been in a little bit more trouble.
Very well.
Proceed, I believe you were opening the door.
I think you should stay towards the middle or the back, Shepherd.
It's fine.
I done this before, Conn, I appreciate it, but it's only second.
Cowell you to have my back will be all right.
As you wish.
I'll put my hand on the door and say,
Cohen hasn't left it down yet, and I'll turn the hand.
cobwebs shroud an elegantly appointed bedroom and an adjoining nursery.
A small black marble fireplace roars to life on the south wall as you enter the room and
cast an eerie glow around you. The shadows created by the fire draw your attention to a large
and elegantly dressed bed flanked on either side by two end tables. Across from the bed is a large
wooden armwaugh and standing next to it, reflecting the dance of flames cast by the now roaring
fire, is a full-length mirror with an ornate wooden frame carved to look like.
ivy and berries. You look a little bit closer into it and you notice that not all are berries.
Eyeballs are hidden among the berries. Double doors set with panes of stained glance pull open to reveal a balcony overlooking the front of the house.
The adjoining nursery is neatly bare all but for one small cradle that sits in the very center of the room covered by a translucent black shroud.
Shroud being like a...
It's like a black piece of orgonza.
Agonza. Can we see anything through?
Are you going to approach it and look?
I'd like to approach it and just, I don't want to touch it, but just look through the shrub.
As you approach the cradle, dust begins to swirl up around you.
As a thick layer adorning the rough wooden floor is disturbed by your movement and it clouds your vision,
but you are still able to make out the small bundle of blankets nestled in the cradle in front of you.
The layer of dust not seeming to the fabric draped over it.
As you stare down at this small form wrapped safely in cloth, you see movement from within, and a faint gurgling sound.
This can't be.
This is a trick of the evil within this house.
You're saying there's movement.
It's on the cradle.
A child, we can't let it suffer here.
Miss Isaac, there's absolutely no way that this is.
Go on to take the look.
I'm going to just brush the...
shroud away.
As you reach down to touch the shroud, the fabric deflates in your hands and you are met
with emptiness.
I need to roll for initiative.
Oh, my God.
Curiosity killed the cat.
As the shroud begins to fade away in the small black bundle of fabric within, flattens
at the bottom of this cradle, you see there had been nothing there but rising from behind it a
strange spectral shape.
A woman rising up into the air,
nearly translucent, greens, blues,
and silvers illuminate inside of what once looked like
it might have been skin, her hair flying this way and that.
She screams as you get close to the cradle.
And you are faced with the horrifying image
of what looks like a woman in a tattered nurse.
horsemaid's outfit, blood stained down around the front of her.
Her face wild, her fingernails long and sharp.
You see as she rears up her hair flying this way and that aggosely illumination emanating
out from the inside of her.
And she is quick.
You are not expecting this.
As she is going to move into you and she is going to attempt to drain the life from you.
She is going to make that attack, and it is going to be a 15.
On Victoria.
Yeah, I'm 12.
That'll do.
Don't we should have a major ever now?
But yeah.
Seven points of necrotic damage.
Oh, fuck me.
And I need you to make a Constitution saving throw, please.
Pokemon Red Zun.
She reaches out her skeletal hand, and she grabs you around the neck,
and she pulls you up.
up into the air, sucking the life out of your body.
Come on, mate.
Yes!
Thank you.
North Mountain!
You...
You know,
you know,
you're not going to
as it begins to suck the life out of your body.
And you feel this strange necrotic energy
overtake you, and at first it begins to overcome you.
But you channel the faith that you have in Illamator,
and you concentrate and focus and you push it out.
And whatever it was attempting to do to you
doesn't seem to take hold.
It's our next.
It is your turn.
I'm in code mode.
So I'm going to spin around and get a move over here.
And I'm just saying, Professor, get to behind us.
Miss Isaacs, please leave that room immediately.
And I'm going to blast sacred flame from my lantern.
You do that.
The exterior saving for a fortune.
It fails.
Okay.
Let it rid, baby.
Two points of rain in there, no.
Give it a fountain.
Love it.
Okay, yeah, no, it does that.
So you turn and you tell everyone
to get behind the blinding light
of the lantern that you hold high
as you once again allow it to swing open.
A hurling moat of holy fire
shoots from it.
And this time you do see
as it finds purchase in the heart of this creature,
the strange luminescence that billows out of it,
masked by the fiery light of Garrick's,
as it does a bit of damage to it.
This is a fire that will end you, woman.
I'm assuming that I don't have a clear shot,
but am I able to push past friendly units to get to the creature?
It's just difficult to rain.
Yeah, just difficult to rain.
Yes.
So what I guess movement speed?
What kind of cover?
I just want to get next up, Victoria, I'm like five short.
If it's five, ten, fifteen.
So hold on, so one and a half.
I have 30 speed, so I can move three squares by moving through one, two, three.
You know what I'm saying?
Yeah.
I was hoping to duck and roll into the room and just get within.
You might...
So you could probably still hit it.
He'll have cover.
Or she'll have cover, right?
So...
It's two double doors.
The room is wide open.
So does this Banshee creature have cover with the three people?
Yeah.
I would say no, you're good enough with your weapons that you would easily be able to aim between them and take a shot.
All right, then I'll just take a shot and scream, Miss I see down!
And I'll take two shots at the, and pray that the good Doc thought about a Banshee woman.
20 and 15.
Oh, sorry, 17 and 22.
Both of those hits.
As you see a shepherd move between two of your forms,
you're not expecting him to be there.
On either side of you, Victoria, one arm of redemption,
the other arm with judgment resting on your shoulders
as he shoots both of his arcane blasts directly in to this specter,
and they blast into her chest and into her torso.
How much damage?
40 points.
Wow.
No way.
Exactly.
20 points.
Good job!
And you see as judgment lands the last hit.
And with a whale, she disperses into a blast of energy.
She begins to sparkle and rain down around you.
The shroud in back into chefs of her.
The shroud that had been hanging over the cradle slowly shifts in the wind of her.
disappearing formed.
Continuing to prove supreme utility,
by good man.
I just want to say,
we all owe the doppler round of drinks
if we ever make it back to Europe.
Oh, yes, yes, of course.
I'll have to instruct them later.
I'd love to see how they work.
Since you shrugged it off,
and you want to hear what would have happened to Kelsey?
Yes.
Yes.
Yes.
If she had failed, her hit point maximum is reduced
reduced by an amount equal to the damage taken.
This reduction lasts
until the creature finishes a long rest.
The target dies if this effect
reduces its hit point to zero.
So if it had one shot you,
you would have just been dead.
Okay.
She had one hit point.
She had one.
That twist of fate
literally saved your life.
Oh my God.
I got a pee.
I got the nervous piece, you guys.
In the words of shepherds, what, tariff?
I told you, it's a house of death for a reason.
Oh, my God.
I'm scared.
Ms. Isis, are you all right?
I'm quite ill.
I'm so sorry.
Professor, did you administer the message?
I'll not directly to her, I gave her.
How's in my way.
This is real hurt, and I'm going to, uh, my lantern will flare,
and my hand will, uh, go hot with,
and it'll just immediately like,
it'll just brain you wherever I can grab you.
And it's gonna hurt like a bitch, but you'll heal.
This is already like, this,
is this exactly what happened in the
in the Persecretion's world?
Because Kelsey made the exact same noise or so much.
You overheeled 12 points of healing, Max.
Wow! That's good.
Thanks. Oh.
So, that is, that's a savage.
But Vectify, I suppose.
There is no growth
without pain and loss
first.
I suppose.
You keep seeing saying things.
I really hit me deep, Sarnax,
and you're a very wise individual.
That is not my wisdom.
It is the wisdom of Garex,
the fire lord.
Perhaps you may join us
beneath the tall trees
of Irius.
In my cult,
to Garex.
I'm certainly open to here in a bit more, but I'm certainly not for to live amongst the trees
and string.
I eventually got to get back to yoke.
It matters not where you are as long as your heart and soul are for Garex, the fire
lord.
His fire will be with you in your soul.
Let's save this for another time, but I'm, I, you got a lot of pertinent things to
say.
You have a lot of the pertinent things to shoot to destroy the monsters that face us.
I have impressed continually.
Just thank the doc.
Just thank the doc.
That's all I can say is just thank the doc.
I feel like they should give you a cash notice.
Well, Mr. Shepherd, Mr. Saunax, I can't thank you enough.
No thanks, Mr. Sir.
We're here to help each other, all right?
That's why I'm here.
That's why the professor took me on.
Perhaps you should consider all of the things that Illamator has done for you or all the things she has not.
And I'll turn away.
Is it hate?
He has not.
The meter is confusing.
Yes, that's just why.
I thought it was like, Ill mother.
That's what I thought.
He has done for you and all the things he has not,
versus what Garrette has already done for you
in our short time traveling together.
And I'm going to churn.
Ill Maita has prepared me to adore for the earth of others.
I will never shy to put myself in danger,
but I'm grateful for your help when I nearly would have fallen.
The help is yours when you require it.
Thank you, Mr. Sonics.
Well, is there any, like, what,
is there any corpse left, or is it just sort of, like, a Ghost Town Central?
Just a Ghost Town Central.
Oh, yes.
Some of the DMs are mouths.
It appears to be Ghost Town Central.
I mean, like, two bites of a sub, because I'm really upset.
So there's no baby or anything, was Al-Trey.
Nope.
This house is more evil than I thought.
I'm very concerned that two children
when we left outside of this house,
we just have been part of the ploy,
and I am very, very unsettled by it.
I agree, and now that we have the deed,
this house belongs to the university.
I think we need to clear it out and...
Don't you think that's awfully presumptuous?
If this house is magical beyond recognition,
you do honestly think it's wise to turn this over
to claim this in the name of some entity?
Well, why not? I mean, this is...
This house is trying to kill us,
and it clearly means ill to anyone that steps inside.
It was the home to a vile cult.
There's no reason why we wouldn't cleanse this house.
Sonax. You would like to cleanse it, wouldn't you?
I would like to cleanse it by burning it to the ground.
I would like to cleanse it by taking ownership of it for the university.
That's a lot, cleanse it, Professor.
I'm with Sarnax on this one.
I'm not telling you how to do your job.
It just seems like all we did is piled for some deed.
And I'm a sorry-knit on this one.
I would say that you are smart enough
that you would remember that the diary that you found
indicated that the townspeaks say that the house has been burnt to the ground many times,
but it always arises from the ashes.
Right.
I think it is in our best interest to purify it to the best of our ability.
Exercise it in whatever manner possible,
but I don't think handing it over to your university
would be safe for your fellow professors.
Sure, we could investigate this further,
but the longer we walk these desecrated halls,
the more we are posing ourselves in danger.
She's making a very good point here.
I don't intend to just hand it to the university.
Our purpose here now is,
now that's why I've proven that brovey exists.
my goal now is to free it and claim it
to release these people from
from their imprisonment if they truly are imprisoned
and it's hard to say with the trickery at foot
how many of these journal pages
and if these deeds are even real
but I think that
we could do a good amount in the world
and we could gain quite a bit of renown
all of us not just me but all five of us
we could be savious
we could
we could be legends
I have no interest
for being a legend professor
I seek to clench my seeds
in the soil here
for the soil
treats the seeds well
and one day long after
I am gone a great forest
of the needlewood tree
that is my only purpose
I keep saying this
but I gotta agree
with Sarmas
mine is the whole seed thing
I'm not really about
renown
you know I'm here
protect you based on you know a man's got to eat but this is equal and I'm gonna slight I too
have no interest as we say back home pulling water to one's own rice paddy well
here's here's the thing I I think that we all do their own goals and we all eat well
and I think that the matter of what we need to find me out with you eventually and
We must meet this Shadalia and see if she means us anyhow at all.
But we must scowl this place and learn everything we can.
So I'm going to turn and just look throughout the room.
I would like to make an investigation.
Roll an investigation check.
And clear the ring here.
That's going to be a hot...
Sorry, investigation is six.
So hot 17.
You begin to scour the room.
The rest of the group stands back, still a little put off
for the situation that you've just experienced.
And you look from bed to side tables to arm long.
And your attention is pulled towards the mirror,
reflecting the dancing flames.
There's something about the shadows here
that doesn't look the way you would expect it to.
And as you run your hand along the carved wooden paneling
behind this mirror,
a strange indentation that was not discernible to the naked eye.
As you press firmly with your palm, the wall sinks in about an inch before springing open,
revealing a secret doorway. Glancing inside, the space is tiny, but it appears to house a rickety
wooden staircase covered by cobwebs and dust that seems to be leading upward.
More secrets from this evil place.
The room seems to be a stay way up. I think it not wise to ascend just yet.
I agree.
I say we clear this floor first.
You're the boss, Professor.
I feel foolish that I led us into danger just now,
and I'd like to suggest that we all move more cautiously, more stealthily.
No one's blaming you either, Miss Azic.
I appreciate your forgiveness.
My guilt will weigh heavily upon me.
But perhaps I can redeem myself,
and I'll grasp my hands together
and channel the shadows of wickedness.
And so anyone within 30 feet of me that I choose,
which I choose all of you,
games plus five to stealth checks.
Damn.
Oh.
So we are stealthy.
Go ahead and roll for stealth.
As I'm doing this, I turn to Victoria and I say,
even monkeys fall from trees.
Oh.
Why is so why?
I have a whole bunch written down.
You got a list.
I do.
Out of character, out of character.
You guys go ahead and talk about this for a second, I just have to...
I suppose that's true.
Her photograph it out.
Yes.
She's a walking book of parables.
Let us proceed.
Sarnax, which would like to do the honor.
I would like to do the honors very much in all open.
The door itself seems to open it quite easily.
Dusty shelves line the wall of this room.
A few of the shelves is folded sheets, blankets,
and old bars of soap on them.
A cobweb covered broom leans against the far wall.
That's it, that's the whole room.
It's a small storage closet.
Let us proceed, and I'm going to go to the next one and open the door.
The double doors in this room have dusty panes of stained glass set into them, depicting the same stylized windmill you've noticed in the other areas of this house.
The door barely makes any noise as you swing it open to reveal a cobwood-filled master bedroom.
Along the east wall are large bay windows covered in moth-eaten burgundy drapes.
Looking around the room, your focus is immediately pulled towards the immense four-poster bed,
shrouded with embroidered curtains and tattered gossamer veils.
A matching pair of wardrobes line the wall to the south along with an elaborate vanity
and a wood-framed mirror, a delicately padded wooden chair sitting in front of it.
A silver jewelry box sits quietly atop the vanity surface.
In the northern corner of the room, a rotting tiger rug lies in the floor in front of a grand
black marble fireplace, which has a dust-covered portrait of the Lord and Lady of the House
hanging above it. A web-filled parlor in the southwest corner contains a table and two chairs.
Resting on the tablecloth is a beautiful blue porcelain bowl and matching jug. A dumbwaiter is built
into the corner of the parlor, and a similar button is mounted on the wall next to it. A door
facing the foot of the bed has a full-length mirror mounted on it. It seems to be where the Lord
and Lady of the House once slept.
Indeed.
I'm going to look at the bed to see if any kind of blood shit happens.
I'm not going to actually touch it.
The bed?
The bed?
Yeah, I'm going to go.
I'm going to raise my lantern.
You're like, I'm looking to see if there's any more secrets, tricks this house will play on us.
You hold your lantern up in an attempt to reveal any hidden or invisible objects or creatures,
and you scan the length of the room and you find nothing.
I walk up to the balcony and I want to look.
You're going on to the balcony?
Yes, we're going on to the balcony.
The latch of this door hesitates as you attempt to force it open.
It groans beneath your hand as the rust gives way
and you're met with a loud grinding sound
as the latch turns and the door is pushed outward.
You find yourself standing on a dilapidated balcony.
Rod-iron spikes skirt the edges of the platform
as you look over the sprawling village of Borovia.
You can see movement off in the distance
as the sun is almost finished during this case.
the sun is fully finished.
It's descent behind the mountain peaks.
Oh, no.
Small flickers of light
begin to pop up into view
as the townsfolk light their lanterns
and continue about their business.
Professor, do you see the children outside?
You are looking out over the front of the house
and you look down
and at first you believe that there's nobody at the front.
But out here, you can hear the sounds.
You hear, it will be all case,
Jordan.
They're going to kill you.
monster and they will make sure that our baby brother is okay.
Just hush now, hold your toy.
I will come in to the door.
Yes, they appear to still be out there.
What?
You hear kids?
Yeah, they're right down.
Exactly, we left them.
No, we should not let them know what we know.
Exactly.
Perhaps they will warn what is lurking beneath this house.
Hmm.
And send them rushing all at once.
to us.
It was an awfully dark tone to take the children.
I trust none of these beings now.
Anyone of this house must be presumed as evil and to be dealt with with holy fire.
I disagree holy, Mr. Saunus.
If for the children's sake, I agree that we should not alert them.
We should not tell them what we have seen.
But we should not resume them to be evil.
as so many things are presumed evil which are not.
We have almost died. You yourself almost died, Miss Isaacs,
and it's who was it but those children that guided you, welcomed you,
led you into this place of evil and death.
I have led myself, Mr. Salinas,
in the guidance and protection of this group, and of none other, but then my god.
I will maintain my presumption.
I will not seek to destroy them yet.
But we must not assume that they can be trustworthy
simply because they appear to be children.
We got one room left.
Just kidding.
There's a closet here.
We got one room left after the closet.
Professor, has this been satisfactory?
Go on and look in the closet.
Just go ahead and roll an investigation check
for this room at advantage.
I'm assuming you're helping each other.
So whichever one wants to do it.
Your investigation has to be that.
That's pretty good.
Two-16s.
So 22.
You make your way towards the small closet
at the other end.
Yes, that small room.
You open the door and it is a small closet
that reveals a dust-choked shelf.
It is completely empty.
Scanning around even further
however, your attention is drawn back towards the vanity where the silver jewelry box sits
in nearly perfect condition. The rest of this room dilapidated, covered in dust and cobwebs.
This jewelry box shining as if it had recently been polished.
And where is that in here?
It is, oh, it's against the wall next to the bed.
And we all know.
Or no, I'm sorry.
I believe it's actually against the wall by the rug.
Oh.
And we all notice this.
So it's over there.
It's a gleaming door.
Okay.
By the rug.
So it's going to be by the tiger?
By the tiger rug, yes.
How extraordinary.
What did you make for this, Professor?
Why don't we take a look?
No.
Please stand back.
You're, no.
Professor.
At the very least, let me, not some sense.
to you, we have been proceeding from floor one, the whatever floor, and the nine hells that
we may be on now, and things have only gotten more and more decrepit. And you're going to tell
me that this beautiful shining, the listening case is just there for you to open without
any kind of consequence after we almost saw Ms. Isaac's doubt. You hired me to make sure that
nothing happens to you at all. I agree. And that's why I'm asking you to stand back and let me do it.
You don't have any desire for material things.
You're here for knowledge.
Do not mess with this thing that is very clearly out of place.
That is precisely why we must mess with it.
Professor, yes.
There could be clues, there could be knowledge.
I find a second key.
I fear I've piqued your interest out of turn,
and perhaps Mr. Shepherd is correct, that he should proceed.
Or I shall...
I mean, you know, offense, sir, but that you're stronger.
And at scene-times.
I'm sending by the gate and open me.
Yeah!
Joy box.
You open the jewelry box and nestled inside
are three gold rings,
worth roughly about 25 gold pieces each.
A thin platinum necklace with a topaz pendant.
Worth, you would look at it,
I would say Victoria, you see these,
and you're familiar enough with jewelry,
worth about 750 gold pieces.
The box itself is of impressive make
as the mage hand holds it up and shines it around in the light.
It is a silver box with gold filigree, worth roughly around 75 gold pieces.
It seems to be jewelry.
Is it cursed?
Well, that is a fantastic question, God.
You being a monster, Swaya, can you tell?
Oh, yeah, sure.
Give me one second, I rummaged my pack and I just pull out of milk figure.
What do you think I am, Professor? This isn't a beast.
It's a boxed goddamn drool.
Give me some time, good man.
Please, please.
I am going to cake.
Do we think it's cut?
I mean, it's simply jewelry.
I don't believe.
Roll in our comic check.
Do I have any reason to believe?
It's not covered in dust like the rest of the moment.
Am I the only one to have walked all the way through this house
and seen the things that we saw?
Uh, 17.
We've walked past many things.
We've walked past...
Your familiarity with magic,
you're easily able to see that there is no magical,
um, nature to this.
It's just simply a jewelry.
It's precisely, as I said, it's normal jewelry.
This is a home.
We have, we're in someone's home.
Miss Isaacs.
Professor, yes.
I apologize.
I've spoken out of turn.
I understand that I'm here to do a job.
I only want the best for
everyone, I apologize.
And your apology is, of course, accepted.
You've done more than enough already,
and I'll make sure to increase your pay.
So we aren't to have this alive.
This isn't about the pay.
I know, but I believe you deserve it.
Fine.
Let us continue.
Please.
All right, I propose we just leave that jewelry as it is.
It's Tatters and keep a mess.
I don't want to plumber this place.
I'm entertaining it?
I am.
Of course.
I, that's my vote.
I can't see that there's any other option, Professor.
All right.
Well, breathe.
Is your head full enough to proceed?
Of course.
I apologize, like I said, I sit down a line.
That's quite all right.
I'm happy to continue.
I'm here, you're the boss.
I can only advise.
So, fiery soul, Shepard.
I served Garets quite well.
Sorry, we talked about this.
There's plenty of time for that later.
I'm still sewing the seeds,
that is my whole thing.
Toot, as they say.
Or too.
I'm sorry, it's sorry,
or too shush.
Tush.
I guess.
I ain't one of them city folks.
I know.
I'm sorry.
No, the shit's every.
I apologize.
I apologize.
We got one, we got one door left.
Is it all right if I...
Please, please.
I have some time.
I try to handle.
This dark room contains a wooden tub with clawed feet,
a small iron stove with a kettle resting atop it,
and a barrel under the spigot along the east wall.
It appears the piping leads to a cistern on the roof
that would have been used to collect rainwater,
which was borne down the pipe and into the spigot,
allowing for running water in this house.
Turning the handle, it appears that the plumbing no longer works.
We all see the shining, we're moving on.
We're moving on to the next door.
I peek in the bathtub just to see if there's anything in there.
There's a thin layer of dirt and grime that's kind of a collected, fallen from the ceiling, etc.
But other than that, there's nothing in it.
Should we continue upwards?
Of course, but, Conn, please don't make me out to be presumptuous, but why I check the faucets in all the water supplies?
Where I'm from, water is considered a source of you.
source of purification. I'm constantly on the lookout for it. It helps guide my opinion of places
of whether or not they have been desecrated like this one. And I, as part of normally my daily
ritual, as I perform a purification that involves water, not fire. A foolish presumption.
So you may think, not where I am from. Yeah, you learn something new every day.
May we all seek that which purifies us in our own way?
Thank you for your very neutral opinion.
When the dead rise and raise their clawed arms against us,
we shall see whether it is water or fire which stops them.
I look forward to fighting next to you when that day comes our next.
I do as well.
That shall we pursue...
Enough talk about God's, please.
Sure. Professor, I'm on it.
All right.
towards the crimson marble staircase.
You head towards the staircase, and it is now, having turned and faced it, you see that this is where the staircase ends.
It does not rise any higher.
Well, this is, I guess, a professor and Sarnax and ladies, it's time to take that staircase that we found earlier.
So that might be the attic access?
I agree.
And if there's any kind of potential threat
where all of this tracking that I've felt is gone,
it's leading up here.
I mean, we're running out of room.
There's a very good chance that we come across something
that we cornered, and when monsters are cornered,
they usually don't have any other option
other than to lash out.
So we may have a fight on our hands,
and I believe that Kana and I will be able to protect all of you
with sovereign access hell to the best of our mill.
And I'm ever grateful to both of you,
and I suggest again that we both,
all of us move cautiously as we go upon.
Agreed.
Given that we are entering the final floor
and hidden staircase,
I feel like there's potentially more danger ahead.
If you wouldn't mind giving me 10 minutes,
I might be able to detect if there's anything nefarious
with this remaining.
Potivah shooting through the house.
We've already spent a good amount of time here.
I don't think I'll see a problem with ten more minutes,
especially if it's a precaution that might help us.
Okay.
I will be quick because I'm able.
So I'm going to just kind of start casting
and weeding my hand sort of over the ground.
And I'll send some Akhanus.
And then after 11 minutes, or 10 minutes,
will cast a type of magic as a ritual.
You cast your magic, and then you walk throughout this floor, and nothing is called to your attention
until you open the door of the small storage closet.
The broom in the corner radiates with a magical energy.
Hold on a second.
You look closer at it, and you see that this is not a magical item, but a foe.
A broom of animated attack.
Should you touch it, it would fight back.
This has transmutation magic upon it.
Looks like we avoided it in combat here.
The broom!
Yes, my good man, the broom, is...
No one touch it.
The brooms in this foul place.
Are you certain we should not burn it here?
No, it is doing no harm unless we touch it.
Sorry, I understand.
And then again, I'm not...
I'm not sure that even burn in this place is going to do anything, but we're going to do what we can.
The God's day in broom!
Think of the tortured soul that fear the need to arm a broom.
I agree.
It's dark indeed.
Let us continue.
Just stay after the closets and I will close the door.
I will lead the way the light of Geyer who protects me and I have a shield for 18 AC.
You know, by the same, by all means, sirnakes is yours.
You passed me, good a man.
I have this yet.
You make your way back into the nurse's room, into the nursemaids room, and you head into the stairwell, where you had uncovered the wooden stairs leading up.
You begin your assent.
The rickety wooden stairs groaned protested having to bear your weight.
But you're able to ascend them safely as you find yourselves spilling into a darkened chamber.
The hallway in front of you is bare and choked with dust and cobwebs.
No sconces line the walls, but even in the darkness, you can make out the faint outlines doors along the walls.
This web-filled room contains a slender bed, a nightstand, a rocking chair, and an empty wardrobe.
A small iron stove. It's against the wall.
Do you mind if I peek my head in while I have this effect active?
Do, Professor.
Quick, stick my head in.
Hair.
You get no notes of magic.
We see it?
Well, we got one more room on this side.
It's easy enough.
You should investigate at least.
Shall we step foot inside?
After you, Professor.
All right.
Judgment is drawn.
I'm kind of...
I'll find a light to assist.
As you approach this room,
your attention is immediately captivated
by the wrought iron lock
hanging from the door.
The lock in the shape of a windmill
is elegantly carved and shining as if it were made yesterday.
A lock.
Very interesting.
This was far more well kept than the rusty lock downstairs.
Perhaps it's for the key that Mr. Morgan currently holds.
I reached into my...
I don't know the hell you call this thing.
Pull out the key.
And I look to the professor and say,
You want me to just give it a try?
It can't hurt.
I mean, do I sense any magic on the key?
No.
Normal lock?
No.
Seems to be a normal lock, so I might as well try.
All right, all right.
I prefer not to have to use those tools on the time.
Key in the right hand, scoop up the lock with the left hand.
Try it.
With a resounding click, the lock comes undone and the door slides open on its hinges.
Easily, with very little resistance.
This room, darker than the other.
contains a bricked up window flanked by two dusty wood-framed beds sized for children.
Closer to the door is a toy chest with windmills painted on its sides in a dollhouse
that's a perfect replica of the dreary edifice in which you stand.
These furnishings are draped in a thick layer of cobwebs.
It is at this time that your attention is drawn to the small shapes at the center of the room,
cattered clothes, moths eaten, faded with eggs,
adorn the bodies of two small skeletons.
The clothing is familiar,
but it's the strange cloth doll
that is still held tightly in the hand
of the smaller of the two skeletons
that affirms your fears.
Its lopsided smile in a single button eye
is the exact doll that Thorn,
the little boy you had met outside,
was clutching so tightly to his chest.
No.
I thought she said you touched her.
And I did.
I felt nothing strange, but...
Oh, no.
This is clearly them.
Those poor souls.
Some horrible evil
is somehow taking these poor children
and is using them for its bid.
Or perhaps their souls
wish to be freed in some way.
Perhaps it's not a trick at all.
Perhaps it's their way to ask us
to free their bonds from this evil land.
It's the last thing I'd do.
Today, for the rest of my life,
we're going to help those kids
we're going to help this family
we're going to purge this place of evil for good
that's right that's right
we won't burn it remember
we won't burn it we'll cleanse it somehow
with cleansing fire
comes purification
I know you're all about the fire thing
but as we've read
in these notes here
we can't burn it down
whatever it was that killed these children
that have risen them as spirits
and uses them to do their bidding,
will be purged in fire,
whether this house stands or not.
That is not important to me.
Saranx, this is it.
We're the monsters.
They will fear us, Shepherd.
They all will fear us.
Well, Sarnak, should you say a prayer or something?
Or perhaps Satoria,
your guard seems a little more amenable
to average taste.
Perhaps you should say something.
I pray always.
The god of nature, the crime god.
He weeps his tears upon those here that have suffered
and let us proceed on to free them from the suffering.
What is the floor made of?
What?
DEMS.
Oh, God, is it?
What?
Oh, of course it is.
I'm going to, I'm going to
reach down.
and grab the doll.
As you do this,
you see as these skeletons
on the ground begin to shift.
They don't move, however,
but two ghostly apparitions,
familiar faces that you remember from outside,
form and spill out from the skeletons.
Rose and thorn in their ghostly forms
now hover in the air in front of you.
Please don't take his doll.
Mrs. Zonix,
you cannot take that from him.
them. That is our toy. You children are trapped here against your will I seek to free you.
We are dead, sir. Are you, are you, did we meet you before outside of this house?
No, this is the first time we have met. Evil. So it was a trip.
Absolutely unfounded evil. Children. Surely not a trip by the children though.
You can't put the thumb less.
He would not play a tree on you.
Just don't touch his doll.
Thorne does not like that.
How did you meet your end?
Well, it was very cold.
You see, Mommy and Daddy they locked us in here,
and they borrowed the windows because
there are a monster in the basement,
in the dungeon beneath the house,
and they said we would be safe up there.
we would be safe up here.
But then our nursemaid never came.
And with it, no food ever came.
We got hungry, and I tried to feed thorn with what we could,
but the rats were scarce, and they did not last forever.
We died hungry together.
But mommy and daddy were trying to protect us from the monster.
Can you describe this monster anyway?
I've never seen it.
Mommy and Daddy just said that it was horrible, that it would eat us.
And at nights, after their parties, we would hear the screaming,
the horrible wails and moans of the monster.
So was it in your home for some time before they fought it head on?
It's been in our home for a long time.
And after the baby Walter was born, it got angrier and it ate more and more things.
And then, Mommy and Daddy made us stay here.
And they kept Walter from us.
Well, how can we help you?
The baby Walter never cried.
He was a good baby.
He never cried.
Is there some way we can help you?
Can we free you from this place?
I don't know.
Can you?
She looks up at you, her orb-like eyes, though the colors are muted and changed from what
you'd experienced outside, there is a look of silent plea to the look that she's giving
you.
We would love to be with baby Walter again and mommy and daddy.
It truly is a terrible place.
So you wish me to leave your doll where it is.
Please don't touch our toys, sir.
It makes Walter upset.
Walter or Thorne.
Thorne.
I'm just, I miss baby Walter.
So, all right, well...
Do you know where your mommy and daddy are?
They went to fight the monster downstairs.
Downstairs, how do we get downstairs to save them?
And as you ask that question,
she looks and her attention turns to the dollhouse
that's at the edge of the room.
It is the exact replica of the house you stand.
and now and she slowly points her fingers.
There is a stairwell outside the room.
Outside, which room?
Look in the dollhouse.
It will show you.
I'll go and I'll look and I'll see where...
Roll an investigation check at advantage.
What you see, Professor?
Effort 20, gotta give it up.
Gotta give it up.
Gotta give it up for now.
That's that time.
As you look,
at the dollhouse.
You see that every single room seems to be an exact replica
of the room that you're in now.
But the difference is that the library that you saw downstairs
with the secret room behind it, that's depicted here.
Same small, wooden, dusty tomes, the room in its full glory.
You also see the stairwell to the attic that was hidden from you.
is depicted plainly in the dollhouse.
And right outside of the room you were just in, the spare bedroom at the top,
a door enters down to a spiral stairclay case.
Professor, I know that the rest of this floor hasn't been explored yet,
but I think at this point, understanding what's going on here,
we do not want to spend any extra time that we may have
watering about in this dangerous house.
And I think Saranax will agree with me that we're going to head right to the source.
We're going to slaughter whatever lays in that base.
I do indeed plan to assist you in said slaughter, but children, do you know how long ago you died?
It has been a long time, sir. I'm not quite sure how long.
I believe we have time and we should leave no stone on turn.
There could be more clues.
There could be more valuable information in the rest of this floor.
kind of sense of what the monster is, some weakness. We should not, we should maintain level heads
and fight the monster at full strength. At your wish, Professor. I agree. There may be more that we
need to purge on this floor before we begin our descent. Have you seen or spoken to any other
people like us since you passed? Nobody comes to visit us here in the attic.
Have you been trapped in this very room or have you been able to move around the home in your current?
This is where we stay.
Mommy and Daddy told us not to move that the monster could get us.
The door is right outside.
They could come right in.
Would you prefer when we leave that we close the door?
You're not going to leave.
Why would you leave us?
Well, we need to go fight the monster in the basement.
But when Mommy and Daddy went to fight the monster, they never came back.
And then we got so hungry.
Please don't leave us.
Can you join us?
Would you like me to join you?
Yes, please do accompany us if you can.
And as you say this, are you willing?
I, I invited you so yes, I am indeed willing.
You feel a strange power overcome you.
Oh, sure.
As Rose squeezes Thorne's hand,
It is okay, little brother.
He is willing.
He will keep you safe.
As Thorne possesses you.
You feel as his tiny form lets go of her hand
and floats towards you.
The icy, cold air around you
as he zoops into your body
and you can feel him there,
Your chest feels like a frozen tundra.
And as you breathe out, it feels difficult to breathe.
And as a professor, you've heard of ghostly possessions before and the ghosts overtaking the host,
but you feel like you have full control over yourself.
You are now possessed by Thorne and you gain this following flaw.
I'm scared of everything, including my own shadow.
and weep with despair when things don't go my way.
Professor, are you all right?
Yeah, yes, yes, I'm all right.
I don't think I'm possessed.
Sorry, don't get any ideas.
The professor's all right.
Someone is safe with you, and the monster will be killed,
and we will not be alone.
He's inside of me?
Yes, he's safe in there.
And she reaches forward.
Who will take me with them?
Will you do it, pretty lady?
I will do it.
Come on.
I don't know if that's the best course fashion here.
For your safety, I will do it.
Thank you, pretty one.
And you see as she begins to float up off of the ground,
and you too feel that same strange, cold energy
zoop into your body.
Your skin feels icy to the touch,
and as you breathe out,
it's as if you're standing,
in a cold, wintry morning as your breath creates a sense of smoke in the air around you,
and you feel roads nestled somewhere inside of your body,
and you gain the following flaw.
I like being in charge and get angry when other people tell me what to do.
She is safe within me.
Humans are weakened by their sympathy.
Sarnance again, I keep saying this, but I might have to agree with you.
All the same kind of you.
You hold that dear child within you now, and you must be cautious.
I will, then I will lead us to victory.
I say we all make haste to the basement immediately.
No, no, we shouldn't make haste.
We should take our time, and we should make sure that we check everything
so that we're as prepared as possible.
Conn is the only one who's agreeing with me about going right down to the basement.
No, we all of this immediately.
No, no, we don't know what's down there. You have no idea.
I mean...
We do know what's down there.
No, we don't. It's a horrific monster.
but we don't know any details.
We must be very cautious.
Fear has overcome you, Professor.
Think about what you are saying.
Connor, rashness has overcome you.
Think about what you are saying.
Let us take a measured quick approach.
We will open the doors.
I will open the doors.
Garrick will protect me.
I do not think I will open the doors.
Very well.
I will be beside you.
Great.
Please, I will stand in the back.
Fine.
Again, Professor, you're in charge.
So tell us what direction you go.
Just that way, I'm pointing that door.
Very well.
Which door do you point at?
Not the one to go downstairs.
No, no, no.
We must check every room just in case
there might be some secret weapon to kill the monster.
Well, who knows what?
I walk past him and go open the door
that's down the hallway.
To the larger room?
No, you mean to the spiral staircase or where?
I go, because he wants to open that door, I want to open this door.
Oh.
No, that's not what the professor was saying.
I don't take his orders anymore.
No, I'm here to protect her.
In your head, you hear, yes, let's go in that room.
Who do they think they are trying to tell you where to go?
You know this has better than anybody else.
Don't forget, this is my expedition, and I'm saying we should go on that door.
And in your head, you hear, well, you don't want to tell her where to go
because she will get mad and she will hit you.
Oh, she will?
Please don't, please don't make her angry.
Oh, oh, she'll keep.
Hold my dolly tight.
Where are, where is my body?
Oh, I don't want to be hit.
You see as he starts talking to himself for him?
He might have very much.
No, no, kind of, yes, that's...
On that's five.
What is going on here?
Are you going to leave my body in there with my doll?
You need to get my doll for me.
Of course, of course.
Professor, how you go?
I have the doll.
and I'm going to grab the doll, and I'll put it in my jacket.
Mr. Shepherd, we have lost control of this expedition.
I haven't really felt like I've been in control this whole time.
cling tightly to the professor.
Do not let him out of your sight.
Fine.
Clayton, you feel a strange attraction to the skeletons that are on the ground before you,
and you feel like you can't leave them behind.
We can't leave the remains of these poor children.
What do I feel like I should do with it?
Take it with you.
Take it with me?
Of course, of course.
Curia!
No, no, no!
Testaster, no!
Not trying to grab them.
I'm going to...
Make a contest.
Please, please let me do this.
No!
What kind of contest?
Please, don't just click...
Oh, I don't just play...
Oh, I don't say we're on.
Four.
Oh, well, I'm sharper than that.
I rolled an eight.
So, uh...
Oh, I plus zero.
Yeah, eight.
Eight or four.
So you're able to wrench his arm.
back, he still has his case open.
I'm trying to pull him away
out of the room from the cell.
No, it's not right.
I mean, these poor children, the remains are
lying here. We should take them with them.
No, Professor, there's nothing we can do about the remains.
We just need to save their souls. Come on.
Well, no, no. I believe we need to save their souls
and the remains. I believe, please.
This is my expedition. If you want your bonus,
please... I don't care about a bonus. I care about your safety.
And I'm trying to pull this out.
There's nothing...
There's nothing safe.
I would say he would have had the bones on him, so you take the bones.
Oh, fuck.
But you're able to pull him out of the room.
No, oh, no!
Damn it, Professor!
I'll slam the case, I'll tell him, please.
We will do good by the remains.
We will make sure that they are respected and sent off as soon as we free their souls.
Sorenaxes.
This is real difficult.
Shepard, let us continue indulge them.
The thing about weak minds, and I will teach you something, you tell them what you want them to hear, you indulge them for a time, you observe, you learn, and when the time comes to get what you need, you will have all of the information you need.
Let us follow, let us observe.
You keep an eye on the professor, I will keep an eye on the warrior.
And we will destroy whatever is in the basement.
And if, after that, they are still not of sound mind,
we will make the decision that we need to.
Darnas.
I don't like where you're going with this.
I do not either.
Doughty.
Agreed.
There are no paths before us to leave without shadow.
So I will walk beside Ms. Conner,
and we will proceed, all of us together.
Oh, yes.
I'm with the professor.
I was be in the back.
So you are splitting, and Kana is heading towards the other room.
I'll be with Kana.
And you guys are going towards the others.
I'm going to go off as well.
I will say in the amount of time of you guys collecting the bones and having that argument,
Victoria and Kana easily would have made it to the other room.
Hold on, but I don't want to make her mad, right?
Yes, so what he told you was don't tell her she can't go.
You will make her mad.
Oh, no, okay.
So yes, yes, we should continue.
This is my condition.
after all and,
Shepherd, please, can you open the door?
And I told me you, totally you two.
Fine.
So I'm here.
So we're going to open Kana's door first.
You open the door.
The door screams on its hinges
as you pull it open to reveal a quaint room.
The quiet of this room is disturbed
only by the sound of the grinding
of the door hinges as it swings open
and the light sound of rocking.
A slender bed sits off to the side,
a nightstand to its left.
A cursory glance shows you
writing desk with a stool, a moderately sized wardrobe, and an iron stove. A rocking chair slowly rocks
back and forth in the farthest corner of the room. A smiling doll and a lacy yellow dress sitting
peacefully on it. As you continue to stare at the doll, her smile fades into a look of malice as her head
falls forward, her cloth body going limp on the chair and the rocking stops. I attempt, well, I speak out loud to
Rose.
What was that?
It is just the house.
It will play tricks on you.
Can I hear...
One, could I see what happened, and two, could I hear...
You can't hear Rose, but you can hear...
But you can hear...
Kana talking.
I let you know.
The rocking chair began to rock,
and there was a doll on it,
smiling at me.
Now it is limp and no longer rocking.
Rose is telling me that the house
is playing tricks on me,
which I think we've gathered now.
There are no other spirits that share this home with you, Rose.
Not that I know of, lady.
Shall we proceed?
I feel we have no choice.
You enter the next room.
This dusty chamber is packed with old furniture, chairs, coat racks, standing mirrors, dress mannequins, and the like.
All draped in dusty white sheets.
A rusty iron stoves barely peeking out of one of the sheets.
The stark black coloration of the iron, a harsh coloration of the iron, a harsh.
contrast to the sea of white.
As your attention is drawn to the stove,
you notice a large wooden chest wedged beneath it,
a padlock visible on the front,
but not latched.
You move forward towards it.
As you lift the lid of this wooden chest,
you're met with a strong putrescent odor.
A lithe, feminine skeleton is curled into the bottom of this chest,
wrapped in a tattered bedsheet stained with dried blood.
The wooden boards at the base seem to be swollen
with the remnants of her bodily fluid.
As you look closer, the face is exposed, and you see, almost not at first, but as you look closer, you realize that this is the body of the specter that you fought in the bedroom.
The manny, the nursemaid in her outfit, soaked in blood stains, knife wounds, littering her body, many knife wounds, too many to have been made by only one person.
Mr. Morgan, there's been evidence of another murder.
Who in the right mind would even think to do this to a body?
And as he says that, you hear in your head,
that is the lady that gave birth to my brother.
He was so beautiful, but he did not cry.
Wait, so you're saying that this is the mother of your brother?
Then who is your mother?
No, the mother of my brother?
No, the mother of my brother.
is my mother. She's just the lady that gave birth to my brother.
I don't know if I understand. Your mother is different than the woman that gave birth to your brother.
So, going back to the story that you heard, if you remember...
The letter that Shredonia left mentioned a stillborn baby and an affair.
Professor, I understand.
I understand now.
I'm talking to...
The child?
My name is Thorne.
My good friend is Thorne.
Please clutch my dolly tight.
I want to hold her.
Okay, of course, of course, and I'll grab the dolly in my jacket.
Oh, I see.
So this makes sense now.
Your brother Walter, this is her...
This is who gave birth to him.
Is that right?
Yes, she is the lady that gave birth to him.
gave birth to him and he didn't cry because he's a good boy.
Oh, I see now.
And so she was murdered, she was murdered.
What do you mean she was murdered?
She just stopped bringing us food.
Oh, she, oh.
We were locked in the bedroom and we were told do not leave because there is a monster
in the basement.
She was to bring us food every night, but she did not come.
And then we got hungry.
And my dolly told me that it would be okay,
that she would come and she would bring Walter.
And we would be able to play with Walter.
And I would be able to share my dolly with Walter.
But she didn't come.
And then Dolly stopped talking.
And then Rose stopped talking.
And then I stopped talking.
I understand.
So out of the character,
I get the sense that this wasn't a maid.
Yes. That is the nursemaid. You fought her specter in the, um, in the nursemaid suite with the nursery.
Oh, question, I understand now. Don't you worry.
For, no, don't, don't worry for all, even though this is very scary.
You must have to get together.
You are very warm. I like it a lot. Thank you for keeping me safe.
Of course, course. Because, uh, you will follow you.
to get downstairs, of course,
and we will make sure that the monster is defeated.
I will have everyone go first
to let you're protected, of course.
I can stand the back and make sure that you're okay.
Yes, we will not let the monster get each other.
Shepherd, may you please uncover all these things
and make sure that there's nothing else in this room?
I'll stand at the door.
You feel all right?
Yes, yes, I'm getting fine.
I'm going to stand at the doorway,
and I will watch you.
And I will use my main channel from the following assist you.
And let's just make sure if we take a look to this room, please.
Fine.
And I'll begin to one-by-one, not systematically, just first things I come to you start taking the clothes off of the things that are covered.
Can you do this?
You find many things.
Chairs, coat racks, standing mirrors, dress mannequins, and all the like, different pieces of furniture.
But outside of this strange box that looked like was an attempt to hide the remains, doesn't seem to be much else with storage.
Do we see the door at the other end of the room?
You do.
It is a stained glass door that leads out to a balcony as well that looks over the back of the house.
All right, professor, we stared at the room.
The only other thing out there isn't what about me.
What am I doing a look, force, what?
I'll send here.
All right.
And I'm out of here.
And I'll head over to the balcony, and I will attempt to open the door.
You open the door, and you make your way out onto the balcony.
Night has sufficiently fallen over the village of Borovia.
And the twinkling lights, though not immediately in front of you,
cast a strange eerie glow over the other side of the house.
You peer around the side, and you can see the way that they flicker to and fro
and the few buildings that seem to be illuminated.
But other than that, it's just a balcony.
I'll just turn back around and step inside.
And as I step inside, you know, not shout,
but loud enough for the professor to hear me to say,
there's nothing out there.
It's just a balcony.
All right, then let's us us us meet up with the others.
Quickly.
We need to get down to the basin immediately.
Of course, of course.
We'll make our way back towards where we saw the rest of the group walk off.
You do that.
You all accumulate in the main.
I would say in that time, Con and I and Victoria would have done an investigation.
I don't know if we need a role for it.
Just...
You do that, and I'll see you guys have found everything that you could have possibly found.
Did you find anything?
No, corpse.
Another corpse.
Is everything all right?
And I'm going to look at you, giving you a knowing look.
Things are...
I'm animal to the Shepherd.
Very well.
I'm honestly displeased.
Professor, you see.
quite shaken.
I mean, look at what we've seen here.
We just found evidence of another murder.
There's so much death.
There's so much trauma there.
I will tell you later, but we must.
Forgive my impertinence, Professor, but perhaps you should tell us now.
We proceed into darkness we do not know.
Well, in the room that we do not know.
we investigated, we found the murdered corpse of the woman that gave birth to Walter, the young baby
that's sibling to Rose and Thorn. Their mother, yes.
No, not their mother. They have their mother. There's a different woman, but the woman that
gave birth, of course, was the nursemaid.
My God.
And I will not say more of it with children in our presence, but I think
I think we need to...
I think we need to go downstairs, perhaps,
or maybe we should stay here.
I mean, I don't know what more we can do.
I think...
There's torture, so...
I don't know what awaits us, so...
Perhaps, I mean, Thorne, what do you think?
I'll grab the dolly.
I think that we need to make sure that the monster is finished
so that I can spend time with my brother.
Oh, I, okay, okay.
I want to rest now.
What are you grabbing, Professor?
I'm just just grabbing Thorns Little Dolly, that's all.
May I see the doll?
Please don't give him the doll.
No, no, why would you see the doll?
Why would you not want to give me the doll, Professor?
Because it is not yours, it is Thorne's doll.
It would make me cry.
Can we hear this?
You can just hear what Clayton says.
You are unwell, Professor.
I have a seat.
No, I'm fine.
We must continue.
We must get down.
The children would like to meet them.
Please, please.
Can we just go downstairs?
Please.
Sorry, Hans.
I understand your concern.
I think maybe going to the basement might be the best remedy for all of this.
Perhaps so.
Let us continue.
Very well.
Thank you, Miss Isaac.
Very well.
I agree.
I want to walk up to the rocking chair and the doll that went limp and I just want to pick it up and inspect it.
It's just a normal cloth doll with the house playing tricks on you yet again.
I throw it back on the chair.
Is everything all right?
The chair was moving earlier while you two were in the other room.
Own it soon.
Yes, it was rocking on its own.
The house doesn't like you.
I don't like it.
You couldn't hear that.
Oh.
I say out loud, I don't quite like the house.
Is it, I don't like it?
Are you compared to head to the basement?
It's the only place left.
We need to do what we need to do.
Absolutely.
Is everyone all right with this?
Yes, allow me to go first.
Please allow me to go last.
I will shine my light into the darkness.
Normally sarnax, I'd be right behind you, but I'm going to stay with the professor.
You're sure, all right?
Yes, no, no, please, please, stay with me.
I'll be in front with you.
I'll leave it.
And yes, they can go ahead.
Thank you.
Thank you.
Miss Isaacs, you want to take the middle.
In the middle.
I will follow, Mr. Sanis.
My soul is not at ease here, but it is mine to put before you to prevent you suffering should it come.
Let's go down the stairway.
All right.
You open the door.
A blast of fetid air hits your face as you open the door to a narrow spiral staircase made of creaky wood.
The staircase is contained within a five-foot wide shaft of mortared stone that descends deep into a narrow,
the bowels of the house. Thick cobwebs fill the shaft so densely that you're barely able to see more
than five feet in front of your face. You continue moving. It takes a lot. You expect to see doors
coming into focus, but none happened. This goes directly from the attic, deep into the earth,
farther than you expected to go. Finally, the wooden spiral staircase comes from a abrupt end
as you spill out into a narrow tunnel made of rough stone,
slick with moisture and speckled with moss.
The moment you arrive in this dark place,
you can hear the faint sound of an eerie, incessant chanting
begin to echo throughout this place.
It's impossible to gauge where the sound is coming from.
It feels like it's reverberating around you.
The tunnel stretches southward
before branching east and west.
As you get to the intersection,
you begin to look about you.
The dungeon level of this old house
appears to be carved out of earth, clay, and rock.
The tunnels are a mere four feet wide by about eight feet tall
and are supported by thick wooden posts with crossbeams.
Paring at the ground, you're still able to see
centuries-old human footprints in the earth and floor leading each way,
and the chanting continues.
You are all now level two.
I would like to, again, attempt to track this monstrosity
now that we know where it is.
Roll a survival check at advantage.
It's a monstrosity.
12 again.
You reach your senses out, similar to what you had done upstairs,
and it is stronger here.
It pulses a little more rapidly, and you feel the pull.
The direction it's coming from, you're not sure,
but you sense that you are following the right path.
That thing, that beast, is definitely down here.
100%.
Exactly right.
And it should don't die.
the fire of Garek's.
Do you have any idea what kind of monster it could be?
Unfortunately, Professor, I do not.
This house is full of evil magic and trickery,
and I haven't been able to get a good sense
or even direction of where this thing is,
but I can only confirm what we've been told
that it is residing down here in the basement.
Oh no, did he say that there is evil magic in here?
Sir, please protect me.
If the monster is creating some kind of evil magic,
I don't want to fall to it.
Well, if there's evil magic at foot,
perhaps I'll let you deal with it.
Yeah, of course, Professor, that's why I'm here.
Well, carry on.
We should start investigating.
I'll be back here.
I'm going to ask.
You should lead the pack,
because you will probably know much better
where to go in here, you hear inside of your head.
Oh, I definitely will.
Rose, do you have any indication?
of what the best ways to move forward.
I would go both ways,
but maybe to the left, no, the right.
I don't know you choose you're smart.
But you live here.
I've never been down here before.
Oh, she's never been down here before.
Carla, we should stop asking the devil children for advice.
I believe we'll go down to the right.
I am but they-
I'm not to the left, to the right.
Sarnax, I appreciate your decisiveness and I've got you back.
As always.
Professor, I'm staying with you.
I do not trust this the longer that this goes on.
The more I observe, the less and less I trust this.
Agreed.
Well, yes, just make a decision, please.
What did you say, Sarnax?
Right.
Done. Let's do it.
Rounding the corner, you were met with several trips,
several crypts hewn from the earth.
As you scan the passageways, you see that each crypt has a large, rough stone door that closes it off.
So you take quick note that some of the crypt doors are not sealed,
but leaning against the inside walls haphazardly.
So I will say that you explore essentially what's there,
and you can see that each of those are crypts,
and should you want to invest each crypt?
Yeah.
Everything that's exposed, you have been able to gleam all of that currently.
and so you know that those are crypts,
you could just let me know if you choose
to investigate any of those.
So we should not feel them unless we choose to?
Unless you choose to.
Professor, there are many rooms hiding secrets here.
Do you choose to investigate any?
Or should we...
No, I mean, we should take our time.
We should probably investigate everything,
make sure that we're not missing anything.
I feel better if we killed
whatever was down here first.
I agree, but...
Just seems a simple.
of urgency, I can't place it, but I feel anxious like we must continue.
Well, uh, and what would, uh, inform, what do you think?
What do you mean? What do I think?
I just want it's darned.
I mean, is it...
Professor, do you think of this?
Well, then go ahead.
We will read the way.
Not these children.
Stop past them.
I don't like the one that is yelling at me.
I know.
He makes me uncomfortable.
comfortable and I feel like I can't contain myself.
And you feel like a pulse in your chest
as a snorn starts to get.
Oh, thank you.
My dolly is here with me.
Makes me feel like that.
I'm gonna just take the professor's arm in mind
and just walk next to him.
Oh, thank you.
So ahead, go ahead, please.
I'm open it off, don't worry.
Common behind, Shepherd behind her.
Agreed.
Let us go.
Where are you're not?
Issaac are good to proceed.
You're not investigating any of the tombs?
Not yet, at least.
Okay.
That's the agreed upon...
No, no, we're not going to be anything.
Any of the immediate.
Again, I understand that this is your investigation,
and I will do as you say,
when Starnax is leading the charge here,
and I agree that we need to move forward.
We are leading the charge.
Not one single person is, but I think we should address...
Why are they trying to take us away?
I like it right here in that one.
And you feel as against your will, your arm points up towards one of the Crips.
Now, Tom, I don't need to be presumptuous because you've been very memorable up to this point.
Sarnax has made a decision and we're going with it.
That is great. I agree with that decision.
But he is not the only person making that decision.
I think we all need to be an agreement.
What are you pointing to us?
Oh, I just noticed that.
I don't know.
My hand just lifted.
I think Rose is guiding us.
Which is the child?
Guys, she is pointing towards the one that is directly, the two that are directly in front of where you, yes, those two right there.
She thinks we should go in here.
I mean, I don't necessarily.
If Rose thinks we should go, sir, we should probably go, she knows.
No, I agree, I agree with Connor's suggestion, of course, of course, please, please do read.
Carnets, not getting out voted by invisible forces.
Well, we will see where it leads,
and that will inform our future decisions.
Rose, you said you've never been down here,
but you want me to go into the script?
It is pulling me towards it.
I won't go there.
What is pulling you, child?
I don't know.
I unsheaped the judgment,
and I follow behind wherever the group of sides.
Walk forever.
What are you feeling?
I'm being fooled by Rose,
who is being pulled by what I'm meant.
She does not know what fools her?
She does not, but it is some sort of six cents,
and I imagine it is tied to this home,
so I suggest we all be on alert.
She's very wise, and we don't want to upset her,
so we must continue.
Indeed.
I will go where she points, and I'm going to go in the direction she points.
And then I'll pull the professor and Miss Isaacs
in that direction as well, if you're not
willingly already heading that way.
I'll stay next to the professor.
professor, she's kind of grasping him.
Right, right.
You walk forward.
You feel supernaturally pulled towards this place, the two of you.
And as you step into the small alleyway in front of the small entryway in front of the two doors,
you see that the doors themselves are not sealed.
But there are names etched into each one.
Roosevelt durst upon one and Thornbolt durst upon the other.
You feel as if you are moved against your will,
as you slowly make your way in,
two small coffins lying the very back of this room.
This is where I think I need to go to sleep.
I think so too, Rose.
I think you need to pass on and be at rest
and no longer trapped in that room in the attic.
I think this is where I want to go to bed.
Does she hear?
And you here in your head,
this is where I want to sleep, too.
Do you have my body?
Yes, yes, of course, curious.
Can you tuck me in, sir, with my doll?
Of course, of course.
Well, if I Ksap and I will reach in
and I will take out his remains
and place them in the thorn.
What's the name, Thornewold?
Thornbolt.
Thorne bolt.
D-O-L-D-T, bolt.
Bold-D-T.
And I'll think that.
my hat off and take the doll out and I'll place it.
You can please rest now and let us take care of the shell monster, okay?
As you lay his skeletal remains into the small coffin,
you feel from your body as the spirit lifts itself out of you
and slowly begins to descend into the coffin
to its small skeletal form.
Its earthly remains going back to where they were intended,
no longer locked in the horrific room upstairs.
As he slowly sinks into his form,
you see his spectral hand reach out and grab his doll.
He looks up at you, his eyes bright.
I'm so tired.
Thank you, sir.
Thank you, and please, please don't worry at all.
We will, please, please rest.
You find as he fully sinks down into the skeletal remains,
you are no longer possessed by the spirit of Thornbilt.
I walk up to roses, crypt, does it look like-
Do you have my body with you?
Did you grab both?
I guess what I-
You did, yeah?
Yes, I have the remains as well.
May I have them please?
I will.
I'll just open my case to the,
or to the holding formal that's that that's in.
And I'll let you get out of it.
Make sure you tuck me in tight, okay?
Because the monster is scary.
And if I'm tucked in tight, you cannot get me.
I'm so sleepy.
I'm sure you, I would be too, Rose.
And I lay her body down, and I try to arrange all the skeletons
in kind of like a cozy fetal position.
And as you lay the skeleton down upon the bottom of this tiny wooden coffin,
you feel that same exhalation from your body.
Her spectral form slowly makes its way out of you.
and she hovers for a second in front of you,
her tiny spectral hand glinting in the faint light
from Sarnax's lantern.
She slowly runs it along your cheek.
You are so sweet.
And she looks back at all of you.
You are so kind to rid the house of this monster.
Hopefully you will be able to protect Walter
the way you protected us
and to save my parents.
But for now, I need to sleep.
I am so tired.
Sleep well, Rose, and long.
Good night, new friends.
Good night.
And she slowly sinks into the skeletal remains
and disappears from view.
You all have inspiration.
Oh, fuck.
I will step forward, and I will,
I'll pause a moment and cast a light on each of their tunes.
I was wrong.
I apologize.
For my overly cautious presumptions,
you children were nothing more than victims trying to sleep and rest.
I'll reach into my cloak and I'll pull out a small branch of Edelwood,
have a small foot wailing face on it. I'll place it down the middle portion here,
and I'm going to cast sacred flame on it. And as it burns, I'll stand over it,
and I will hold my lantern up.
And as I stare into the flame, I'll say,
both of you children know that the fire of vengeance
burns as brightly as the fire of Garex.
Whoever or whatever it was
that brought you to your end
will suffer a far worse fate than you did.
We will avenge you.
On Gerex's name, I swear it.
GILES, give me the power to destroy.
How tragic when even innocent children are snapped up into the all-consuming jaws of evil.
At the very least, our heroes have been able to put them to rest.
They even manage to survive the horrors of the deathhouse, for now.
And yet, there is so much to explore in this haunted place,
so much lurking in the darkness, watching, waiting,
We shall see if the expedition can make it out alive in part two of chapter one.
Death House.
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