Lenny's Podcast: Product | Career | Growth - An inside look at Figma’s unique GTM motion | Claire Butler (first GTM hire)
Episode Date: September 7, 2023Brought to you by Vanta—Automate compliance. Simplify security | Mixpanel—Event analytics that everyone can trust, use, and afford | AssemblyAI—Production-ready AI models to transcribe and under...stand speech—Claire Butler was Figma’s first GTM hire and their 10th employee. She led Figma’s early GTM strategy from stealth through monetization. She also helped the team through the journey to find product-market fit and built the team that drove Figma’s unique bottom-up growth motion. Eight years later, as Senior Director of Marketing, she continues to lead Figma’s bottom-up growth motion, along with community, events, social, advocacy, and Figma for education. In this episode, we discuss:• An in-depth look at Figma’s bottom-up GTM motion• Why you need to start with individual contributors (ICs) loving your product• How to spread adoption within the organization• How “designer advocates” have played a critical role in Figma’s growth• The freemium strategy that drove massive growth for Figma• How to leverage product champions• When to leave stealth• Early-stage metrics, and why they are often unreliable• Advice for people looking to join a startup—Find the full transcript at: https://www.lennysnewsletter.com/p/an-inside-look-at-figmas-unique-bottom—Where to find Claire Butler:• Twitter/X: https://twitter.com/clairetbutler• LinkedIn: https://www.linkedin.com/in/clairetbutler/—Where to find Lenny:• Newsletter: https://www.lennysnewsletter.com• Twitter/X: https://twitter.com/lennysan• LinkedIn: https://www.linkedin.com/in/lennyrachitsky/—In this episode, we cover:(00:00) Claire’s background(03:47) The huge branding decision that Claire made on day one at Figma(07:45) The most stressful memory of early days at Figma(09:55) Advice for people looking to join a startup(12:55) What a bottom-up go-to-market motion is(17:12) Figma’s unique approach to bottom-up GTM(18:52) Figma’s launch out of stealth (23:01) Signals vs. hard metrics in the early days (24:50) How Figma won over Microsoft(30:08) How to win over ICs(32:00) How to establish credibility(37:38) Customer obsession in action(41:11) Why getting users to love your product is so vital(44:01) How Figma used Twitter as its primary channel in the early days(49:06) Transparency and authenticity(49:52) GTM tactics at scale(52:09) “Little big updates” at Figma(54:16) Figma’s acquisition, and why it was one of the hardest days of Claire’s career(57:10) Figma’s core values(58:06) The Config conference(1:00:21) Spreading your product within the organization(1:02:09) The pricing tiers at Figma(1:07:35) The role of designer advocates(1:10:57) Design systems(1:16:12) Leveraging internal champions(1:17:53) Accelerating spread at scale(1:19:14) What types of companies are a good fit for bottom-up GTM(1:24:16) A summary of the bottom-up GTM model(1:25:27) Lightning round—Referenced:• Dylan Field on LinkedIn: https://www.linkedin.com/in/dylanfield/• John Lilly on LinkedIn: https://www.linkedin.com/in/johnlilly/• Ivan Zhao on LinkedIn: https://www.linkedin.com/in/ivanhzhao/• Xamarin: https://dotnet.microsoft.com/en-us/apps/xamarin• Josef Müller-Brockmann: https://en.wikipedia.org/wiki/Josef_M%C3%BCller-Brockmann• Datadog: https://www.datadoghq.com/• Coda: https://coda.io/• Oren’s Hummus on Instagram: https://www.instagram.com/orenshummus/• Intercom: https://www.intercom.com/• How Coda builds product: https://www.lennysnewsletter.com/p/how-coda-builds-product• Dylan Field on Twitter: https://twitter.com/zoink• Dylan’s tweet: https://twitter.com/zoink/status/1566566649712431105• Little Big Updates: https://www.figma.com/blog/little-big-updates-august-2022/• Sho Kuwamoto on Twitter: https://twitter.com/skuwamoto• Kris Rasmussen on Twitter: https://twitter.com/kris_rasmussen• Config: https://config.figma.com/• Tom Lowry on LinkedIn: https://www.linkedin.com/in/thomaslowry• Atomic Design: https://atomicdesign.bradfrost.com/• Figjam: https://www.figma.com/figjam/• Dev Mode: https://www.figma.com/dev-mode/• Radical Candor: Be a Kick-Ass Boss Without Losing Your Humanity: https://www.amazon.com/Radical-Candor-Revised-Kick-Ass-Humanity/dp/1250235375• Dare to Lead: Brave Work. Tough Conversations. Whole Hearts: https://www.amazon.com/Dare-Lead-Brave-Conversations-Hearts/dp/0399592520• 100 Foot Wave on HBO: https://www.hbo.com/100-foot-wave• Atomic Habits: An Easy & Proven Way to Build Good Habits & Break Bad Ones: https://www.amazon.com/Atomic-Habits-James-Clear-audiobook/dp/B07RFSSYBH• Noah Weiss on Lenny’s Podcast: https://www.lennyspodcast.com/the-10-traits-of-great-pms-how-ai-will-impact-your-product-and-slacks-product-development-process/• How to create an exceptional coverage plan for your parental leave (Tamara Hinckley): https://www.lennysnewsletter.com/p/how-to-create-an-exceptional-coverage—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com.—Lenny may be an investor in the companies discussed. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.lennysnewsletter.com/subscribe
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Discussion (0)
We had Coda. They were our first user. And they were based in Palo Alto. Dylan and I drove down and
demoed the product to them. And they were the first ones. Their designer, Jeremy was like,
yes, we'll take this on full time. And I remember we were both like, what? Really? He will?
That was like the first person who said yes to us. And so we were like so excited. This is like a huge
milestone. We were just so stoked. And then we got back to the office. And I think Dylan gets a
text from Jeremy being like, oh yeah, I tried this show this with Philippe my engineer. And he can't
get the file to open. So I guess we can't use it.
And we were like, what is it? What happened?
And this is finally got someone.
And I remember Dillel was like, everybody dropped everything.
We have to fix this.
And after some, you know, looking at the servers and things, they were like, nothing's
wrong.
And then they realized there's problem with Filippe's MacBook.
And Evan, Evan, Donald had a car.
So Dill had to drive Evan down with Palo Alto to fix the MacBook of Filippe just to get
them to use the product.
Welcome to Lenny's podcast, where I interview world-class product leaders and growth
experts to learn from their hard-won experiences building and growing today's most successful
products. Today, my guest is Claire Butler. Claire started at Figma while they were still in
stealth as their 10th employee and their first ever marketing hire. She led their original launch and
go-to-market and also their branding and positioning and messaging work. And eight years in,
she continues to leave their go-to-market and bottom-up growth motion, along with community,
events, social, advocacy, and Figma for education teams. In our conversation, we get the first ever
in-depth glimpse into how Figma grew and continues to grow. Claire shares her two-part go-to-market
strategy, which involves getting ICs at a company to love you and then enabling them to spread the
product within the organization. She shares tons of amazing stories and examples and lessons
from how the Figma team executed the strategy and how you can apply it to your own product.
This is an incredible episode with so many gold nuggets of wisdom. You'll probably want to listen
to it more than once. With that, I bring you Claire Butler after a short,
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MixPenel.com slash friends slash Lenny. And while you're at it, they're also hiring. So check it out
at mixpanel.com slash friends slash Lenny. Claire, thank you so much for being here. Welcome to
the podcast. Thanks, Lenny. I'm excited to be here. You've been on my wish,
list of guests for a long time, and so I'm really excited to be finally chatting. You're the
10th employee at Figma, which is now worth tens of billions of dollars, depending on which valuation
you look at, and probably thousands of employees, I don't even know, but many, many. And you joined
before the product even launched. And so I have a million questions I want to ask about how Figma
grew and all the things that went into it. I'm curious what it was like to be early days at Figma.
is there a memory that comes to mind that's zany, funny, fun, tangible of just like what it was
like to work at Figma in the early days?
Yeah, totally.
That's such a good question.
We were right downtown on New Montgomery and Minna.
And I think the thing that sticks out to me is actually two competing stories that talk
about just how much at that time you'd oscillate between these like really high-level
strategic decisions and then like total crunk work, right?
So like my first day of Figma, I come into the office and, you know,
we're going through some stuff. It's like 10 of us in the office. We're chatting. And I look at some
some of the plan, some of the things they're working on. And I see that they were actually had some
branding and positioning and things that the product, Figma was going to be named Summit. That was the name. So
the company was going to be Figma. And then the product suite, the product design tool, right,
was going to be Summit with the idea that, you know, eventually we'll have other tools. And that could be
like mountaintop or I don't know what the real out. They had a whole thing around the different
things that could be for the future product set. And I remember my first day, I had an immediate
reaction of like, we can't make this thing summit. That's not going to work. We can't have two
brands. Someone's not ownable. Like we can't build equity in like multiple things. Like that's
never going to work. We kind of have to just stick with one. And I think Figma is ownable and
makes sense. And we should just go with Figma. So we kind of should probably kill the summit thing.
Until instead to me, he was like, oh, that's interesting. How about you make a presentation and
present it to everyone tomorrow? And so I did that. As like,
oh, okay, I guess this is what I'm doing the rest of the day. So I went and made a little presentation
about, you know, like how we couldn't build all this equity in two places and all the things.
And then the next day, we decided to kill that name. And so we went with Figma for the name of the
product and so to summit. And that's how fast things moved, right? And how much you just kind of ran
with it and had ownership. I compare that to the first meetup we had, which was probably just like
10 people in the office, honestly. But I remember I was like, you know, I was in charge of that.
So I was like had to get all the food and everything there.
And I just Instacarted some things and ordered some pizza.
But I'd forgotten ice.
And so I had to go walk down to the nearest corner store, which was like three blocks
away or something and get ice.
And I got like four bags.
And I remember I was walking down the street down probably third street with like three
bags of ice.
And it was really heavy.
And I remember thinking, this is so hard.
This is so heavy.
I can't carry all this ice.
And it's just like that's, I did that too, like probably like the next week.
And so I think it was just.
mis-osolation between like, oh, we're making these high-level strategic decisions and someone also
has to go by the ice. So that's what it was like at Figma in the early days. That's incredible.
That's almost a metaphor. Someone's got to go carry the ice.
No, it's got to get ice for the meetup. Yep. That's so interesting about Summit. I had no idea,
that was. That was an of his name. So if you liked that better, I'm sorry because I killed that.
Like, who could like it better now that everyone loves Figma and that's just what it is? Do you think
Figma would have been as successful with that name, looking back? I think we probably would have
changed it later. You know, I think we just, we just saved ourselves some time and without having to
change it. And then how many days or weeks into your tenure was that happening? The name change or
the first day. No, that was literally my first day. No, no, no, that was my first day in my second day.
Like, not even kidding. My first day, I made the recommendation. The second day gave the presentation
and the decision was made. Wow. I was going to ask you what the most stressful memory of
early day spigma was. I'm guessing it's the same story. It's not, actually. So,
I think the most stressful thing I was thinking about this was when we launched out of stealth.
So like I come into Figma.
I had lots of experience.
I'd been in another started before that.
I had launched stuff.
But I was still kind of junior, you know, like I had done these things, but I didn't have a ton of a ton of cycles.
And I never like run the whole thing from like, okay, like messaging and positioning.
Like we, this was a forcing function for us to do a messaging and positioning.
And I remember there were like, there was like more than one day where like we locked our
in a conference room and I, like, made Dylan and show at the time have this positioning
up on the big screen and like made them agree on it word for word because we just never done
that before. But then I'd also like never run PR, press and all of a sudden I had to run press
and PR. And I think the hardest part there and the most stressful part was like, I didn't want
to talk to. It was just me, right? And I didn't at the time have enough cycles to have the confidence
that like the decisions I was making were the right ones. And so I like, you know, it was hard
not to second guess myself sometimes in that position. And I think that's some of the hardest times
of being at a startup, especially when you're the only marketer, the only go-to-market person is,
you don't even to talk to, like, gut check stuff with. And so it does take this like immense
confidence in yourself, but like that's stressful when you don't have the cycles, right? And so
that was very stressful for me, for sure. How did you overcome that? Did you find people to work with
and run ideas by? Did you just do it and figure it out? I just, I mean, I had Dylan, but we just did
it, right? Especially in those early days. I remember there were a couple of freak out moments where I would
try to get our VCs to help us. I remember Greylock was helpful, at least over there.
But ultimately, like, they don't know that, you know, they help a lot, but they don't know your
business as intimately as you do. So at the end of the day, you know, that's something Dylan's
really good at is trusting his intuition and gut. And so he was helpful on the position making.
But then also, you just got to go for it. And I think that that's something that I learned at that time
that's helped me throughout the rest of my career is like building that confidence or
that trust in yourself because it wasn't something that I necessarily immediately had.
Next question I wanted to get into briefly is you joined Figma really early,
became one of the most successful, beloved companies in history. What did you see early on
that convinced you that Figma was the company to join and ask because a lot of people today
are looking for places to join you and decide what to do. Clearly, you made a good choice. What did you
see? So I had been another startup before Figma, a little bit bigger. I think I joined a series B
and then got through an acquisition. And I had to say,
sense that I wanted to do something early. So I'd already kind of made that decision that I wanted
to go early stage. So I'll take the decision making part out. But then from there, I was talking
to a couple different companies. And when I went to FIMA, there were kind of three, three areas
that stood at the most to me. The first was it logically made sense. And I know maybe that sounds
basic, but like I was talking to as like a drone company or like a SaaS like tech, like ad tech
company. And I just didn't get it, honestly. Like it didn't intuitively make sense.
to me or I didn't understand the technology or something. But if Figma, the basic premise, like,
immediately logically clicked for me. Like, oh, yeah, I use Google Docs. I use Asana. I use all these
online tools. Like, that's so weird that designs not online. Like, why isn't it? And as a marketer,
I'd worked with designers and sent feedback in emails. And that's really inefficient. And it made
a ton of sense to me that, yes, that should be online and collaborative. So it was like the first thing
that I was like, checked the box. And the next one was, I knew people. And I knew people.
people who believed in it. So I got introduced to Dylan via index. They were an investor at the last
company I was at, Danny Rimer specifically. And my old boss, Greg Smearin, who was an EIR there. And I
trusted them a lot. And they invested in it. I also met John Lilly. I didn't know who he was.
I had to Google him. But he seemed really smart. And when they Googled in, he was very impressive.
And he believed it in it. So that was great. And then I think the third thing was, I remember
when I was trying to decide, Dylan really didn't take no for answer. He was very persuasive.
And I remember, like, he'd call me and text me and then I'd have all these, like,
concerns or things.
And he would just, like, pick them apart one by one, like, of reasons why they weren't
people concerns or things to get over them.
And so I think that that was the third thing is, like, that's just kind of who he was.
And that's how he is with everything.
And so that's how he's with me, that's how he is with any obstacle that he has.
And so when I looked at that, and I was just like, all right, let's give this a go.
And I didn't know, right?
Like, I didn't know.
I had no idea it would be as big as it is today.
So some of it was locked too, for sure.
But those were the three things of like how I made my decision.
So what I took away there is want to just believe in an idea, obviously, like make
sure you actually think this could be really big.
Two is some social proof people you trust really believe in it.
In this case, it was really smart investors.
They knew.
And then the third is just, sounds like you were also just impressed with Dylan.
Yeah, totally.
I believed in him.
So you joined Figma before you even launched.
It was still in stealth.
You joined as the first go-to-market hire.
You helped launch Figma.
You continue to lead go-to-market at Figma.
And so this is a good segue to where I want to spend most of our conversation.
I essentially want to try to unpack what worked to build Figma into the business that it is today from beginning to even now.
You're also there for eight years, so you saw a lot of what worked and didn't work.
And so let's start with the beginnings of Figma and the go-to-market motion that you developed and how you actually implemented it.
So maybe to start, if you could just talk about just what is a bottom up go-to-market motion.
And then you also shared somewhere that Figma has a very unique bottom-up go-to-market motion.
So maybe just those two areas, just like broadly what is bottom-up go-to-market motion?
And then, too, what is unique about Figma's approach?
I've reflected back to get to some of these answers.
I think in the moment, so much of what we were doing was influenced by like gut, by like trying to connect with people, listening to them.
But when I look back is when I'm like, oh, this is like a repeatable motion.
So when I look back at it, I would say that if I were to define and think about how I define
go to market or go to market motion.
And we've said it, we've called it a lot of things over time, right?
We called it product led, product community led.
The way I think about it now is this bottoms up motion that really is focused on ICs, right?
So it's all focused on like, okay, so you have this core audience.
For us, it was designers and they're largely individual contributors, right?
So there are people who are practitioners who are using your tool.
For us, it's like eight hours a day.
If you're a designer, you're in, you're in a lot of time.
And they love you, right?
And you build this relationship with them within the product, but it's beyond the product, right?
It's also believing what the product can be and the company and the brand.
And they just, they love you so much that they're willing to put their social capital and
themselves in the line and spread the product throughout their, whatever their, you know,
communities are.
And the one that's connected the most to revenue is companies.
And so that's where the revenue model really kind of clicks in as you have all these
individual contributors who love you.
But then they also work at these big companies and these big orgs.
And they become these internal champions who spearhead adoption within their organizations
and eventually turn into large amounts of revenue.
And I think of that as our bottoms up motion.
And that's different from tops down.
And a lot of SaaS is tops down where you go straight to like a VP or by like an executive buyer.
they then like kind of like agree to doing a tool to find a tool and then that kind of goes down to their organization.
I think with technical tools especially like this becomes really important, the practitioners have to love it, right?
And also sometimes I wonder does an executive care you know what it mean like what tools people are using?
And so for figuring what that looks like and why this is like so efficient of a go to market motion for us is we actually didn't have a sales team for the first three years.
So all of our revenue, we did have we did have it.
It was paid, but it was all self-serve.
So we'd work with these, we weren't worried about things like, I mean, you cared about security,
but all of the org features that people need and want when you're working with procurement.
We were just focused on technical features for users, mostly.
And then the individual contributor or maybe the manager would just put them on their credit card.
That was the way that things grew.
And so there was no sales team for a long time.
We did have one eventually, and I'll talk about what that looked like.
But then the second thing was we also, once we did have a sales team, and even up until now,
So much of our revenue and our sales and our MQLs or marketing qualified leads come from our free tier.
So it's people they're using it.
Maybe they use it for free.
We have a very robust free tier.
Maybe they use it for pro, which is on your credit card.
And then once it's widespread and they've been in confidence, then they're ready to bring in sales, work with procurement.
And they actually come to us.
And they're like, hey, I work at this company.
I really want to get my whole company to use it.
But like, security is not letting me.
Can you help me unblock it with them?
And so we didn't spend that much money, any money, really programmatically on paid or
programmatic marketing because all of our leads for sales would come in through a form on our
website, which was current users, either a free or pro wanting to upgrade.
And at that point, it's a very different sales conversation to unblock someone or to, you know,
just help them implement Figma when they've already already have an internal champion who's bought in.
And they're really the one leading and driving the sale within their organization.
So I think that that's what's made us really efficient as like this is a really efficient model and has really powered so much of our growth over time.
Somebody listening to this that has saying SaaS B2B SaaS companies like, oh, okay, I just need to get people to love my product and it's going to be great.
And so I want to unpack that just like what you did because it wasn't obviously an accident that people loved Figma.
But before we get there, you talked about that there's a unique approach to the way you did bottom up.
What do you see as what the typical bottom up go to market motion is that other companies try to play that you think pigmented differently?
Is it this like obsession with ICUs on teams or is there some other element of it?
I think there are other people who do bottoms up and who do it do it well.
I think for us it's unique because the individual contributors spend so much time in the tool and it's so important to them.
I think about things that we focus on where it might take like one click off of someone's workflow.
and that seems like a really small update, right?
Like you have to click one time instead of twice to do something.
When you're a designer and you're in a tool eight hours a day,
saving that one click is huge, right?
And so I think the obsession with quality and with craft within the editor,
right, for us, for Figma, is maybe the difference.
And I think about other go-to-market tools that maybe focus so much on the collaboration
side or like the product led of the expansion.
And that is a huge part, Figma, don't get me wrong.
but the tool itself, right?
Like the editor, that's where it all starts.
And that's what these people love.
And then the collaboration is kind of like, yes,
it's the thing that's like our differentiator,
but it's actually like you stay for the collaboration.
You don't want to talk about it or like learn about it
or nobody wants to start about collaboration.
You just want it to work, right?
You care about the tool and that the tool's working well.
And so I think that maybe that's the difference is the obsession with the tool itself.
Awesome.
Yeah.
Something I learned recently is that multiplayer wasn't even a part of Figma at launch.
I know.
A year later.
I know.
We can talk about that.
If you want to know, like, making a decision of when to go to stealth,
because we almost didn't because it didn't have multiplayer.
Oh, yeah.
Let's talk about that.
That was a for a differentiator.
And we can't not have it.
But then, you know, we did anyway.
Yeah, let's take attention there, actually, just that decision to go from stealth.
So Figma was in stealth three years or four years before, like, idea.
Three, I guess.
I think is 2012, 2012 that we, that they started and then we launched in at the end of 2015.
So between around there, yeah, around three or four.
Cool. And then you joined right before they launched. We're going to come back to what we're talking about, but just what did you see about that decision of like, now's the time to launch?
Yeah, I think it was a couple things. So I think the first thing is that the team had been building quietly by themselves in isolation for three years. And that's hard, right? Like, I think that that was a very real part of the decision to get out of stealth was that people had been building for such a long time. We needed momentum. We needed to like have a milestone that we were working towards. And we're just, we could have just, we could have just.
kept building it quite for a long time more, but it was very demotivating, right? So that was like a
big part of this. So there was a desire holistically to get out of self. But we didn't want to do it
until we knew it at least be successful. But that was a key thing for me. Like I was working on
that messaging positioning that I was telling you, like we would have, I still have the doc actually,
where it was like on the projected on the screen and Dylan and Joe and I picked apart every word of
it. And sharing with a link in multiplayer is the biggest thing. Like that's the core differentiator.
It's really funny. I remember Ivan from Notion was a Notion's early days. He stopped by and was chatting and he's like, wait, you can't launch with that multiplayer. And I was like, I know. So I was like, everybody was like, that was the core thing. But the idea was that we had, we wanted to get out of stealth. We talked to Evan, our CTO and knew it would take about another year for him to build it. And for me, it was like, well, is there enough here to get people excited to start and to get users, get more feedback? Because Evan was kind of building multiplayer.
I don't know enough about the engineering if he was doing it on his own or not,
but he was the chief person doing it,
but there are a lot of other things, too,
that were being built,
could be built through that year.
And we wanted to get more feedback for people, right?
And to start,
to really get started.
And so to me,
the things that I wanted to see before just deciding,
like, okay,
so we don't have our key feature or can we still launch?
Or is there enough here for people to get excited?
And my first, you know,
at least my first three months,
especially before we got to get going for the launch with the product.
And probably even after that,
I would just go around with Dylan.
and pilot era demo Figma to companies.
That was like a lot of what we did, right?
So we'd go to these companies and we'd show them Figma and we'd get their feedback.
And I would be kind of driving around on Palo Alto, around the city, doing that with Dillon.
And sometimes people didn't care, right?
Like, they were just like, what is this?
You know, I don't want to design online, things like that.
But what we wanted to see, what I wanted to see was that designers were excited when they saw a tool.
And once we got enough features,
And I saw this pretty quickly, actually, when I joined Figma, is that the people that we showed it to were really interested in it and cared about it.
And I remember there were, you know, after vector networks came out, after some of our other four features, there were enough things where people, I remember, they would like take the laptop out of Dylan's hands when he would start showing it because they wanted to play with it.
And to me, when I started seeing designers do that, even if I wasn't sure if they'd use it as a team, even if I wasn't sure if, like, they'd buy it.
We weren't selling it yet.
They wanted to try it and they were excited about it.
And that kind of emotional reaction of wanting to play with it in these demos was really
what gave me confidence that we were ready to launch.
And we had a couple teams, small numbers and happen to talk about metrics and how hard it
is to deal with metrics with this size.
But very small numbers, but we had teams who were using it full time.
So we knew some people were using it full time and people who weren't were really excited
to try and we're like.
very impressed with the technical feat of it all and interested.
And to me, that was enough confidence that like, okay, it's worth it.
Let's get out of stuff.
That story of the potential customer pulling the laptop from Dylan is such a good metaphor
for product market fit, which people describe as you feel pull.
Someone's literally pulling it from your hands.
You talked about metrics that you maybe could share?
What could you share there?
In these early days, especially with bottoms up and with all these things.
And people ask me all the time, like, how do you measure things in an early stage situation?
And I maybe have a controversial point of view here.
I don't think you can from a metric side.
Like, your numbers are so small.
One of the quotes I always like to say, and I say this now to you when we're doing stuff
because we're launching new products at McVine and it comes up a lot, is like you can't optimize
your way to product market fit, right?
Like, I don't care at the early stages of something's like optimized by 5% from like an email, right?
That doesn't fundamentally tell me if something's working or not.
So I think metrics are really hard and signal is actually way more important.
Can you get a couple people who love it, right?
Not like a slight improvement of a conversion of a landing page.
And so I think that metrics are really hard in that way.
They can help you.
But when the numbers are so small, you kind of have to, again, trust yourself a lot more
and have more intuition.
But then also find more signal of the things that are working,
whether it's anecdotal, talking to people,
examples and that becomes much more useful than like hard metrics are sometimes.
I'm working on a post around product market fit and kind of a step by step.
Some of our guide to help people down this path.
And the way you described it as the way I'm kind of thinking about it is like step one,
get one company to use your product.
Yes.
We're literally one.
That was like step one.
And that's not easy, right?
That's not easy.
Right.
And then it's like get them to continue using your product.
And then it's get two companies to use your product.
Yes.
And then get someone to pay for your product.
Yeah, so there's all these major milestones.
Along the same lines, I saw an interview with Dylan talking about product market fit,
and he had this interesting quote about how he realized first that they had product market fit,
like a year later, which is when Microsoft, I think, was like, take our money, we want to pay for Figma.
And he's like, okay, maybe this is going to work.
Does that sound about right?
Well, it's interesting, right?
And that goes up to the bottoms of model we could talk about.
So we would have, I think the difference, if you think about a company like Microsoft,
and what this looks like.
This is just a really good example of this bottoms up market,
or bottoms up motion in,
in market, right?
So here's a funny story that I want to add.
Our first meeting with Microsoft actually came,
and this is the scrappiness of working in an early-state startup
because I slid into the DMs of my friend's ex-boyfriend.
That's how we got her first meeting with Microsoft.
Well done.
I know, I know.
And I saw that they had signed up for Figma.
And I was like, wait a minute.
I think I know this person.
And that's how we chatted at them and first got feedback from them.
So that's just a funny anecdote.
It's going to be a new strategy if everyone's going to try to.
You literally do whatever Uber driver, like shared lifts.
I can talk about that.
But yeah, you got to do whatever you can to get early people to talk to, to try your product out, get really scrappy.
But for Microsoft, so over time we would have, we had like a, I think it was, what was the team that got acquired that went into Microsoft?
I'll have to remember the name.
But it was like a small team within Microsoft.
And they were, Zamarin.
it was Amaran. They were the ones who were using Sigma first. And we saw that. And, you know, then, so they
were that kind of patient zero of Microsoft. And then we had slowly over time, more pockets within
Microsoft used in the tool. But again, we'd never gone through like Microsoft procurement,
Microsoft security. It just sort of popping up throughout the organization. And we have these
really cool node graphs that show this too, where like you'd have these like little pockets of people
and then it would like jump to another, like they'd have one more collaborator and then jump
to another pocket. And there were these really cool maps of how that spread within the organization.
And eventually we got to the point where like, that was a very comprehensive node craft, right?
That had this massive thing of all these people from Microsoft using the product.
But still, it was only on credit cards, right?
They weren't, I don't think we even had an enterprise product at this point.
Right.
And so there was no salesperson for them to talk to.
And Microsoft was like, wait a minute, like, we need to organize this.
Like, we need security.
We need account management.
We need to put sure we're involved.
And I think that that's what it was.
It's like they wanted to pay for it, right?
And they wanted to have this enterprise product
because they had these requirements
and they wanted to have a better control over it
because it was just popping up within the organization
without their control.
And so that's probably a good example of what that looked like
as in this bottom of motion,
just spread to a really large organization.
Does node graph thing.
So is that a tool you built?
That's like showing help you visualize within a company
how it's all clustering or what is that?
Well, data science team built.
I don't know if it's like, yes,
and I'm sure it's an internal tool.
I just remember we would have, there's like a, there was like a website in, like a node or something that we would use.
And you could type in an organization's name.
You still could do this.
It's like within our data analytics system.
You type in the name of an organization and it just like pulls up everybody.
And it shows like, because Figma is, you know, spreads through new users, but also gen 1, gen 2, right?
Like these people invite people.
And you can see these node graphs of like how somebody started Figma, maybe the center.
And then they invited someone else.
Right.
And so you can.
And then it shows like how that.
spread. And so you get these clusters and you can see the clusters are teams. But you can see like
someone, you know, invited someone in a different org to a file. And then I started like a new
center of a cluster, right? And so they're really interesting and you can pull up. Yeah, you can
type in any org, any org at Figma and see what that node graph looks like. But they're super
interesting to see how those spread. That is super cool. And I imagine that's also a, informs how you
go to market by figuring out who spreads to who and who's often. Totally. And that's one
these internal champions, like that's what the key is. And that's maybe the takeaway of like how
important these internal champions are because you just seem to let someone to land there.
Right. And then they're passing it up. And you can see, you can hover over and see this person's
at the center of this note graph and all of these people that spread from this one person at the company.
And that I think was the unlock to be like, oh yeah, these internal champions, they really,
they're really the key to all of this. I remember it's spreading at Airbnb early on. I think it was one of,
Airbnb was one of the early customers and it was just one designer,
a few designers starting to spread to the product managers.
I was just like, remember on the team being like,
Goddam I would just switch to a sketch.
We're going to switch again to a new problem.
That was the hardest thing.
I feel like I don't want to switch twice.
Yeah.
It was definitely something we had to get over.
But it happened for good reasons.
Okay, one last thing that you mentioned that I wanted to follow up on.
You said something about shared lifts and maybe that's a funny story of some sort.
Oh, I don't know specifically.
Like Dylan specifically is like such a hustler, right?
especially in those early days.
And he would just really anyone that he would meet,
he would talk about Figma with them.
I don't remember what was,
but there was definitely a situation
where he met someone in a lift,
and then they became one of our users.
So he used every angle he could
to try to get introduced to new designers,
especially in his pre-launch days
when we didn't have connections,
as many connections,
to just get people to try it out and get more feedback.
Okay, cool.
So let's get back on track.
We were talking about the go-to-market motion
that you executed and modeled at Figma.
And if there's kind of these two steps, right,
step one is yet I cease to love you
and then step two is help it spread from that person.
Yep, yeah.
Okay, cool.
So let's start with step one.
Okay.
Like I said, obviously, it'd be awesome
if somebody loved your product at a company.
What did you actually do to make that happen in the early days?
Yeah, and it's been interesting when you think about the early days too, right?
Because you're like, all right, we don't exist.
You get them to love you when like you literally like,
they've never heard of you before.
also like you were saying in your situation like oh i used sketch i was maybe in photoshop before that right
something else i just made this switch over to this new tool we finally got it working like i really
don't want to move tools again so you have that inherent like thing against it there especially like
so i thought about this and like i think there are like four main areas that we focused on to make this
start right to like get it going and then we kind of still do this stuff today so the first thing is
all about credibility and i think in that early days especially credibility is
so important in establishing that initial credibility, again, especially with the technical
audience life designers. The second is actually building the product with your users. And I know
you had shown in your podcast, and he talked a lot about this too, just the customer obsession that
we have, the care of, especially that editor tool. The third is finding a place where you can
like, in a way that you can build this relationship over time. And like maybe that's like specifically
through a channel where they don't have to come to you because they don't only care about you yet.
Right. And like they're probably not going to convert right away or like start using you right away. So how do you like get them to stick with you over time? So find out the channel where you can do that and then continue to build that relationship with them. And then the four is like just being extremely transparent and honest to build that relationship with people. So I know those all sound really fuzzy. So maybe we can go into them specifically. Because they sound really fuzzy when you talk about them. And I saw a lot of stuff is hard like that where you're like, oh, that just sounds like buzzwords.
I can use some examples of these four things.
So maybe I'll do it.
So let's start the first one, credibility.
Okay.
So I was the first marketer of Figma.
I think one of the things I learned right away very quickly was that designers don't want
to hear from marketers.
They don't be marketed to.
And they have an extremely high bullshit meter, right?
They're like, you know, you use a word like, you know, efficiency, collaboration,
all of those buzzwords.
And we're just like, I don't want to hear in this, right?
traditional product marketing kind of stuff, like just doesn't work.
They wanted to hear technical features.
They wanted to understand how technical features work.
They want to hear, you know, how am I going to use this?
And then they'll see the benefits, but like they don't want to hear from marketers and they
don't want to be marketed to.
And so I think especially with our audience in the early days, one of the things that I
did was really try to like not market.
And that's so funny as a marketer to say that.
But that was really core to build authenticity with people, right?
And so the way that we did that in the early days was what we had was the tool, right?
And that's pretty much what we had.
And we had a design team and an engineering team.
And so we did some cool stuff in the tool.
Like, first of all, like the tool itself was a technical feat.
Like it was the first time like these video game technology, WebGL, Evans, a prodigy.
Like the company got a design tool to work on the internet was just amazing.
Right.
And so like there's a lot of engineering interest there on credibility building of like,
how did you get this to work?
So I got him to like make technical.
to book content. And that I think what's the number one on Hector News, right? That people were just
interested in him. And then we got a design team. And our design team was our target audience.
And so we talked a lot about how we chose to build features, all the things that went into it.
And so many of the primitives of design tools have been like that forever. Right. And so we changed
these stuff. So one of them would be like how we did grids or how we did vector networks.
And we'd go into these really deep details of how we chose made those product decisions,
all the craft decisions that went into it.
And I remember one of my bars were deciding if something was like,
would hit this or not, if they would be interested, was like,
did I understand it?
You know what I didn't?
If I understood it was probably too basic.
Or if I could have written it myself, it was probably too basic.
Like, I remember we did one on grids in the early days.
And we went really deep on Joseph Mueller-Brockman and his influence on grids.
And now I very much know who Joseph Buehler-Ropman is because I weren't both designers.
But at the time, I had to Google it.
I was like, who is this?
But that was one of my bars for if something would be good enough for our technical content was, yeah, if I could have written it, it's not good enough.
And so that was key for us in building credibility because we had this design team.
And then when six months kind of after we launched and I, you know, I'm, I actually got to hire someone to do marketing with me.
The first person I hired was actually a designer advocate.
So it was not a marketer.
It was someone who was a designer.
And we brought, you know, the designers and the engineers that I was trying to get to help me with stuff.
Like also had to design and build the product.
So they didn't have a ton of time.
But this designer advocate was working full-time with me on this stuff.
And he came from my user base.
He was one of the very few people in the early days who just loved the product and was
very passionate about it.
And that became his full-time job, was to represent, to meet with users, talk to them,
to write content and create content, and to bring that back to the product.
And that was what he did.
And that designer advocacy positions actually scaled with Figma.
And we still have it today.
It's one of it's extreme.
I think it's kind of the magic dusty color that we sprinkle on go-to-market
to make a lot of our go-to-market function work.
But yeah, we didn't focus on marketing or marketing, like traditional marketing, right?
We're very focused on the technical aspects.
There's so many little lessons there.
The designer advocate hire reminds me of something that Datadog did where they hired
engineers to write their block posts.
That's a great idea.
Yeah.
Yes, exactly what we did.
Yes.
So ways you build credibility, just kind of mirroring back,
just shared. One is writing content, basically putting out block posts that designers would be like,
oh, wow, this is really interesting. And start to feel like, oh, Figma keeps coming up in these
really interesting pieces of content. Yeah, even if they were using it. I think that that was
important, right? So, like, when we launched, like, people wanted to test it because it was cool and
see what it is. But then they might, they bounce, right? They're like, all right, this isn't
advanced enough. I'll come back later. Which is why we're like, give them reasons to come back.
being like, oh, yeah, but like the pen tools always worked like this, but we did it like that.
You should test that out, right? And so we kept giving them these nodded to reasons to come back in.
Remember, this is also before multiplayer. And so we couldn't be like collaborate, right?
So it's like, use the tool to do these things. So that that really helps people come back into
the tool and spend a little bit more time in it.
How many posts would you say you put out like in that for six months just to get people a sense
of like here's how much like it's probably not a ton, right? It's probably some few really good ones.
They took a long time.
Also, like, we, you know, I got, I had to work with an engineer or designer to do every single one.
Maybe like 10, like at most.
But those ones that went out like, you know, we try to get on hacker news.
We try to get at the designer news at the time.
Twitter, we can jump into that, but it was also extremely big for us.
And so it was more about quality than it was about quantity.
Awesome.
Okay.
So one is put out great content.
People are like, oh, wow, Figma's got some new ideas and maybe I should pay attention.
The other is having someone that's that function.
actually talk to them. Yes. That was when we started accelerating this much, much more is when we
brought in that desire advocate to help us with this full time. Cool. Okay. Let's move to the next one,
which I think is building with your customers. So that one we, you know, I know you talked to show. He
talked a lot about this, right? This idea of like customer obsession and of building with your customers.
And it also goes back to that whole decision that we talked about earlier about like when to come out
of stealth. Like you can only build so much with your customers when you're in self. Because
you don't have that many that I don't about you. But especially even in the early days when I only
had a couple people, we really did listen. And back to also what you were saying earlier about
those stats to product market fit, like get one person to use it. That's what we were focused on,
especially in the very, very early days. I remember the first one, I think I've told this story
before, but was that we had CODA. They were our first user. And they were based in Palo Alto.
Dylan and I drove down and demoed the product to them. And they were the first ones. Their designer
Jeremy was like, yes, we'll take this.
on full time. And I remember we were both like, what? Really? He will? That was like the first
person who said yes to us. And so we were like so excited. This is like a huge milestone.
We went to Orange Hummus in Palo Alto on the way home or on the way back to the office to like,
brings them back for the team to celebrate. We were just so stoked. And then we got back to the office.
And I think Dylan gets a text from Jeremy being like, oh yeah, I tried this gym.
This was to believe my engineer and he can't get the file to open. So I guess you can't use it.
And we're like, what is it? What happened? And this is finally got someone. And I remember
Dill was like, everybody dropped everything. We have to fix this. And after some, you know, looking at the
servers and things, they were like, nothing's wrong. And then they realized there's problem with
Philippe's MacBook. And so Evan, Evan down had a car. So Dill had to drive Evan down to Palo Alto
to fix the MacBook of Philippe just to get them to use the product. So anyway, get them to
stick around. That's the first one. But that, the building with people, the way that we did that
was largely through just, you know, each person,
we really cared and listened to their feedback,
especially when they're only a few people.
So one way we did that was,
I remember we implemented Intercom back in the early days,
and there were so few users and so few of us
that everybody was on Intercom all day too.
And so we'd get a chat and like,
I would jump in sometimes, Dylan would jump in,
and engineer would jump in.
And you'd open up a chat with people,
and they'd actually like debug the product with us live, right?
They'd be like, I have this bug and this engineer,
be like, let me QA it, right?
now, right? And so that was one example. We all did support back in that day. And the engineers
would talk to users directly, get their feedback, and then go immediately fix things like bugs. And so
those are just examples of in the early days what that looks like. And that, you know, just scales a lot
over time as you're growing and you're talking to more people. That advocate ended up helping
us a ton when they came on board because, you know, some of the stuff, I mean, none of the stuff
scales, right? Your engineers can't you support forever.
And the earlier days, that becomes really important.
But like when we brought that advocate in, their whole job was talking to users,
getting them to try to use the product, but then taking the feedback back when it wasn't
something that, you know, wasn't working, that helped us scale a lot.
So that became really essential.
And then telling people like, oh, we fixed this, it made them feel more ownership of
the tool, too, being like, oh, yeah, I asked them to do this.
They did it, right?
And that's like just another way where you just build a strong relationship with people
because they feel very invested in your journey with you.
Which goes back to building credibility.
Absolutely, absolutely.
There's so many important lessons there.
You talked about scaling this,
but interestingly, this is very much doing things
that don't scale, driving to their office,
fixing their Wi-Fi on their laptop.
Early days, nothing scales in the early days.
You just have to do it anywhere.
Just as a tangent, we're talking about getting people
to love your product initially.
Why is love so important?
That's a really high bar.
And I imagine you have an interesting insight
on just like why it needs to be
that level of appreciation.
Yeah, and it doesn't happen over time.
Like, these are all things that, like, maybe they just use it first or they're interested.
But by the time you're getting to the organization level or, you know, the, I'm spreading
this to my other spheres of influence like my community, people I know, you're kind of putting
yourself on the line, right?
You're taking a risk when you're doing that, especially it's your job.
You're bringing other people in.
And you're not going to do that unless you really believe in something.
And so just using it isn't enough to get someone over that stage of going from just like a user to a champion.
Right.
And so I think it is this love thing becomes important because you don't, you just don't get the scalability and spread of someone doing this like doing this for you unless they have that level of passion.
That's an awesome lesson.
I hope people are taking that in.
You shared this story of Koda and show.
And actually he was on the podcast.
He wrote a newsletter and he shared all this stuff.
I read it.
Yes, yes, yes.
Yeah, people often confuse the two.
They assume it's kind of the same thing.
But he talked about how when he joined Figma, this happened.
Dylan's like, we need to fix this problem.
He's like, they're not even paying us.
Like, who's this?
Why do we need to, we have like real things to build?
Why do we have to hop on this bug?
And then later you realize why that was so important.
And that was a big lesson you learned from Dylan of just like,
this needs to be taken really seriously.
If someone's trying to use your product, help them actually be successful.
And we didn't have very many of them, right?
But it's like, yeah, back to what you were saying earlier,
like how do you get one person to actually?
use it. And so we very much care that that one person's stuff, it didn't bounce.
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So coming back to this go-to-market model that we're talking about.
So we're kind of still talking about get ICs at a company to love you.
So step one was build credibility.
Step two, I don't know if these are steps or just things you do in some sequence or not.
step two is build with your users.
What come next?
Oh, the next one is, so this can take time, right?
And that's a big one.
And also in the early days,
they're not going to necessarily use you right away, right?
And so it might take time.
And then also, when you do get a couple people who start to use your product,
they're going to also start wondering what other people think about your product.
And when you're the first only marketing hire.
And this is what something marketers asks me a lot when they're the only marketer
in an organization is like, how do you focus and prioritize?
because there's so many things you could do, like, how do you decide what to do?
And so the thing that I think about a lot in this early phase and thinking about I sees is
how do you get to them and where can you go where they already are as opposed to making them come to you?
Because I'm a firm believer.
I think now we have spaces where people can come to us.
But in the early days, especially, like, they're not going to come to your space.
Like, they don't know you.
They don't care about you.
They don't want to, like, go to your Slack channel or something, right?
You have to go to them.
And so for us, Dylan really identified immediately that Twitter was the place where that existed.
And then we had nothing to do with us specifically.
Like the design community existed on Twitter way before we did.
And that's something that they just did on their own and that grew over time.
They had this large network on Twitter of influencers.
And that's also how people learned about things.
Also, like, you know, design's changing all the time.
And so people would share best practices, things that they were doing, resources.
And that just became kind of a home for designers.
So we really went all in on Twitter.
That really became a key, our channel that we focused on and really only focused on one, right?
That was it.
And we got pretty advanced on how we did this.
So Dylan is also a great engineer.
If you don't know that about him or a scrappy engineer who can figure things out.
And he had this idea and he built this tool or this scraper where he identified a couple
influencers in the design community, like people he thought were like people he wanted to learn from
and to talk to, and he inputted them into this scraper thing that he made.
And then back to this another node graph, he figured out, like, who followed them and who followed
those people and also the influence that these people had over other people.
It made this massive node graph of these pockets of different topics of design.
And when he looked at it, you'd see it kind of cluster, right?
So you'd have the cluster of like, iconographers, graphic designers, products managers.
and you'd see them all there
and you'd see who the influencers were in those areas.
And what we did is we found
the people who were most influential to start.
And that was another source back to like using whatever you can
to get people to try your product.
That's who we asked for feedback in the early days too.
Just DM them.
We're like, hey, Raji.
Like, we love feedback.
You're feedback on Prigma.
And that was one of the ways back to people.
But that's also people who we followed,
people who we tried to build this connection with on Twitter in the early days.
And that's also where we pushed out
that technical content that I was talking about. And then we tried to just like drive and spur
conversation about these things. First it was our launches, but then later it was this technical
content or whatever it was that we were producing so that we could go to people instead of
making that come to us, just like in their feed. And that became super important to us.
We'd also interact with people, right? So Dylan has a huge presence and especially in the early days
and now even has a huge presence talking to users. We all did show to like our engineering team.
And so it wasn't just the brand handle. It was the people. And I think that
that that's really important to put a personal face behind things,
connect with people, answer questions for people, live there.
And over time, we just built this very engaged group of people on Twitter with Figma.
And that's still a huge place for us where the design community lives and where we get a lot
from our users too.
And I think the focus on that and I think why it's so important is it allows people to
passively follow you over time without having to invest in you within the tool, you know.
So it was our way, especially because we do,
it would take a while to build a product and get to a place for people with
wishful time for them to follow along with us
and build that confidence with us over time and to keep coming back to the tool.
That Twitter graph story is so legendary.
I think Dylan even shared the code online.
I'm going to try to find that tweet.
Yeah, it's so good.
We still use it.
We use it again when we were launching another product.
Because we're like, oh, can we go pull that Twitter graph for like another audience?
I don't know if we ended up using, how much we ended up using.
but I definitely looked at it and I was like, oh, this is so interesting to see for like developers or whatever it was that we were looking at.
And also what you just mentioned is really interesting that he wasn't using it to go sell people on the product.
It was first get feedback on the product, which ends up selling them.
Oh, no, we never have heard sold the product.
Like, it was always about feedback.
And I think that that's so key to all of this is all about feedback.
Awesome.
There's so many lessons here.
There's a fourth bullet, I think, around building relationships with users.
Oh, just transparency and authenticity.
So I think that the applicant really comes into when you get to the scale part.
I'm talking about early days, being transparent with your users.
And a lot of that does come down to the stuff we talked about too, about downtime,
about what that looks like.
And we just did that naturally with people one-on-one in those early days.
But I think where it gets harder and we stuck with it because it's like in our DNA and how we act
is when you get to scale, right?
And you have to like still do that stuff with a lot of people who care and who do these
things with you.
But I think it's just so important that you,
are honest. Also, they don't hide behind the brand, right? Then you're, you're human and authentic and
transparent with people. And we can follow with examples. I think the better examples are probably
at scale than even in the early days, because that's when it gets harder to do that.
So let's chat about that. Just so this is about like getting started. Yeah.
How do you do this at scale or does it change completely? Do you continue doing this in a different
way? How do you approach it as the company grows? You just totally still do it, right? I think that that's,
that's just so important that that's how it stays, right?
In the early days, you do this stuff and you kind of get the flywheel going, you get these people,
you have these people who love you. But today, that's still how things spreads the most, right?
We're going into new markets, we're going into new places. We're launching a new tool.
And that becomes so important to how we still drive adoption. And so some of those things,
the tactics look a little bit different, but the themes are still the same and what that looks like at scale.
A couple of just examples of that are those advocates, right? That's, I think, a huge one.
When I was a market, that advocate was just my partner.
Like, he got checked everything that I did.
He'd be like, no, that's too thirsty here.
You know, like, you're using a fluff word again.
Like, you know what I mean?
Also, he was how we pitched the company.
He was the people we talked to.
He'd go to lunch at Etsy or whatever and just get feedback on things.
And that function has really grown with Figma.
So now that's a whole team at Figma.
It's a large team.
And it's scaled with us with every product that we launched.
So now I have developer advocates, state gym advocates, and regionally.
So like we go into a new region and they're part of the landing team.
Like we're in Japan.
We need to find the Japan.
Now we have two of them.
The Japan designer advocate, right?
Because it's just so core to how we do things.
And we've scaled that.
So I think on the credibility side, like I think that those advocates and scaling those
advocates are like the magic dust that I always call them magic dust that like make sure
that we are able to build those relationships and stay authentic.
do we're on everything we do.
And these advocates, again, they're just, like, their background as designer,
and then they end up being an advocate.
Or it's now developer, big jam person.
But they're passionate.
The profile is they're passionate users who oftentimes they find us when we find them, right?
You couldn't just, like, post this job online and go source for it.
It's like this will kind of emerge from the community.
And then they love it so much and they know the products so well.
They're technical experts.
But yes, they were, for the designer ones,
they were all previously product designers.
Awesome.
Is there anything else you want to share around kind of at scale, how these things change?
You mentioned transparency ends up being really important.
What else there do you think is really important?
I think there's two examples.
The one is building with users because I think this is a good one that I like to get into
because you're like, how do you scale that?
Like you get so many bug requests.
You go to like our feature request page on our forum and it's just like so many.
But also like as you're building product, you're always like, oh, well, I can go do all of these
fixes and bug updates.
but I also have to go build new stuff, right, to grow.
And that's always a tension with any company.
As you're looking at a roadmap, one of the ways that we saw, like, done that and still
continue to, like, focus on things that people care about that's so related to the craft
and quality quality weeks with engineering.
And then we decided a couple years ago we had this idea where we're like, oh, when we package
all of those quality updates up, it's one thing.
It launched them together.
And we could even show like the tweet or the,
you know, forum requests that spurred us to do this. And that was where our idea of little big
updates came, which is a launch that we do every year, Figma. They come from these quality
meets and engineering. That's where the engineers can just go and like, look at Twitter,
talk to our support team, get all these small things that annoy people to fix them. And they just
fix them all. And they get so many done. And then we launched them all together. And that's so like,
one of our most popular launches that we always, that we do. Because people are like, yes,
I care about this. This improves my quality of life ever.
single day. Back to that discussion of like two clicks versus one click and things like that.
They're that small, but we still do it. And I love that little big updates one. I think Airbnb
did something like that too with the 100, 100 updates thing on their website. Yeah, Airbnb
has shifted fully to that, which is only big launches, just wait twice a year and launch a bunch of
stuff. That's exactly. It's fully how they operate. That's another way that we do like the building
with. And I think that even giving the engineers, we give them the ability to pick them, right? So they're
like, oh, yep, this tweet, I want to fix this done.
That's got to be so satisfying.
Yeah, exactly. And like, in the marketing even, we'll pull, we'll pull examples.
Like, okay, that's the one that you, that person who said that.
So that one's big.
And then let's share the transparency side.
You know, I think where this gets hard at scale is, yeah, all of a sudden,
you have a lot of people who care about your products.
And I think it's really easy as a brand, because you are a brand at this point,
as you're getting bigger, to be like, oh, I can hide behind my handle or my thick
might, you know, the figma handle or, do I really have to say something about this, right?
And so just two examples of things like that where you just, you know, we've chosen to be
transparent when we wouldn't have to be or like, you know, you might not are downtime.
Down time is always a big deal.
And I remember there is a specific instance.
I think it was last year, maybe two years ago where there was like this issue with these
servers and like an AWS cluster went down and we couldn't, we didn't know what was going on.
And so we had downtime like multiple times in the week.
And people were pissed.
Right. Things were not going well. Again, back on Twitter, we built the double edge sort of
Twitter is like, you build a strong communication channel. They're users and they communicate
right back to you if they're not happy, right? So it's in them dating us. And I remember we did
a public postmortem and we always do that. If something happens or something goes wrong,
we're like, yeah, that was bad. Here's what happened and here's the technical reason and here's
how we fixed it. And then we like tweeted that and promoted it and took just full accountability for
it. And, you know, we always choose to make those choices when they're hard. And that was just one
example. But I think the hardest example, and back to your question of like the most stressful
days at Figma, the true most stressful day at Figma for me, it was the day that we announced
the acquisition. That was like probably one of the harder moments of my career where I might run
social. That's like my job is running social. And all of a sudden you have this onslaught on social
and you have to figure out what to do. And I remember the way that we announced it was we,
just retweeted Dylan. That was like all that we had said. Raji on our team, I remember I was talking to him
about it and he was like, we've got to talk to our users. Like we just have to talk to them directly.
We have to show we're the same company. We just have to like not hide behind the brand. And,
you know, he was totally right. And so I remember we decided that day that the next day,
we just had to have an open public forum where we could talk directly with our users and let them ask us
any questions. And so we'd help the Twitter space the next day with Dylan.
and show, Raji and Tom.
And we just had it open.
And people could ask us anything they wanted.
And we were able to be just like really honest and transparent with that about
everything that we could.
And I think that that is just a really good example of how even when it's really, really,
really, really hard, you still have to just be transparent.
And I think that that's when the tie started to turn of people giving us a chance to like
prove that everything would be great.
Even when it's like the highest stakes and the hardest thing.
of still listening to people
maintaining that connection
and not hiding behind the brand.
Feels like transparency is core
to the values of Figma.
Is that,
have you codified your values
and is that one of them
and is there anything
that's interesting.
We have codified our values.
It isn't explicitly listed out,
which is interesting.
But I think of it as our value,
especially with our users, right?
We think about our value a lot
as fun with it.
Build community,
love your craft,
and all of those definitely come through.
play. Maybe this should be one because I think it's so core to how to make decisions in our framework
of when we have a decision, you know, which way we're going to go. And also just, we mentioned show
a couple times, but on Twitter, he's always asking people, what do you need in the editor? Here's
what's going great. Absolutely. It's still how we get so much feedback, right? Is that is talking to people
directly and, and Chris will come on and people have bugs and just respond to them. Like, he's our
CTO, like people are just actively on there, listening to people fixing bugs, responding.
I want to shift to kind of the second step of the go-to-market motion. But before I do that,
I have a couple things I want to touch on briefly. One is, you haven't mentioned config, this conference
that you ran, which is a good example, I think, of scaling a lot of the things you're talking about.
It used to be Twitter, social graph, find people on Twitter now. It's like this epic conference
that I think people just love. I was on Twitter the days of config. It's just my whole feat was just like,
Oh my God. Config is the best thing. So many talks and so many people.
Config is such a good example. I remember I happily talk about config. The way that we do config,
I think I'd never run a conference before. Maybe that's probably part of it. And I brought
somebody on the pan, but she and I were both sitting together and being like, okay. So we're doing a conference.
Like, how do we get the content for this conference? Like, what do we do? And we didn't know.
And so we just decided, oh, like, so much of what we do is, like, listen to our users.
Let's put out this call for proposals and see what they want to talk about.
And so that's how we got and get a lot of our content for the conference.
And a lot of it comes back to what I was talking about earlier, which is very technical, deep content.
The targets individual contributors for the practitioners of a tool.
And through that process, we build these relationships with these speakers.
our advocates like help them shape their talks.
And then I think that we do produce really strong technical content through that process
and through config.
And we're also able to, with these people that we work with, help them grow their own profiles.
Right.
And that also helps them stay more connected to us, helps them become thought leaders in their
own right.
And so I think we're able to just draw so many different people who are the practitioners
and the ICs because we're not just putting thought leadership out there.
we're talking directly to how to use the tool and the things that individual contributors are still dealing with.
Yeah. It's kind of a lot like this podcast in my newsletter. It's like how to actually do stuff,
not just a bunch of big ideas. Yeah, no, no fluff. I remember seeing a tweet about it where someone filmed
being inside of and they're like, it's like a rock concert. It's not a conference. Oh, that too.
We also just have fun. That's another big part of it as well. Yeah, we remember literally saying,
like, how can I make this more fun? Sounds like another value. Yes.
Okay, let's talk about step two of this go-to-market motion that you've developed, which I think
if I were to just simply describe it as help people spread it within the organization. Is that right?
Yep, yeah.
Cool. All right. How do you do that?
All right. So again, I've got four things here, and I'll list them out and then we can go through.
The first is like make it easy to try the tool and to share it without a lot of gates, right,
so that you can do this. The second is those DAs. I want to talk about how those DAs work in our
sales process.
Oh, designer advocate.
Yeah, sorry, that's our acronym for them,
designer advocates, because they are so core
to how we sell and how this works.
The third is finding the operational thing
that, like, allows you to scale.
For us, that's design systems.
The thing that, like, was the biggest blocker
to somebody using Figma
and turning it into, like, your biggest reason to adopt.
And then the last one was much more,
was still about maintaining and growing
that connection with those.
champions over time. So those are the four things. And again, it looks different, similar concepts
with different ideas when you look at that in the early days versus like what we do today with
scale. Awesome. Let's get into it. All right. Cool. So the first one's making it the product's easy to
try and share. So we talked about this a little bit, but if you go to figma.com today, it's very easy to
sign up for a free account. Right. I have a free account myself on my personal side for my
paper for designing my house, which is the other thing I used to do before. But, but,
But you just go and you can try the tool.
And I think that's so important for us to allow someone to use it over time for a long time
until they have confidence enough to be able to want to spread within their organizations.
But then it's also pretty easy to create a free team and share stuff with your organization.
Right.
In the early days, you could just share a link and that was it.
Right.
And you could use the tool and everything was free.
Once we implemented pricing, which was about two years after we launched, we had
this thing called a starter team. And this is actually something that was switched. So initially,
the way that it worked was our starter team was that you could have like unlimited files,
but only collaborate with two or three people. And that was like the starter team. And you
wanted to add more people to collaborate with. And then, you know, you hit the paywall.
We realized that, wait a minute, like, that's hurting us. And so we switched it. And now it's like
you can have something like three files, but unlimited collaborators. And,
And that was huge for us.
And that's a place where you can see it in the metrics very clearly, right?
Where it was like, oh, this is really easy for people now to share before they have to start
paying.
This is huge, right?
And so then you get able to start using it for free with their teens and the team's
getting confidence in it before then they all have to start uploading it to like their
procurement team or whoever it is to start paying for it.
So not introducing payment too fast, right?
And giving people that time to build that app.
see it to try it out with their teams with people before they have to pay, I think is huge there.
That's such a good and important topic that I want to pull a thread on a little bit.
So what you discovered there is you don't want to get in the way of the growth engine of the product.
If it's going to grow through people spreading it, you don't want to cut it off at three.
That seems like a monumental decision that changed everything.
Any sense of just like how you came about to realizing that or is it just like obvious?
Okay, of course we need to change this.
Well, I think it was intuitive and it was more about the change management process of how to do that
when people at this point were using the tool
and using that starter tier
and like setting people or what that looked like.
And for a long time,
you could also kind of get around that
and just collaborate with people in drafts
and just share a link to and we wanted to like shut that down.
So it was like a bigger decision on just change management.
But I think we intuitively knew it.
And it was much more about, yeah,
the change management of how to make that happen.
Is there anything else you learned about what should be in free
and paywalled versus what should be in freemium?
just like broad thoughts.
Well, I think the other interesting thing is, too,
and I think I said this, but like,
so much of ours is like,
so we have a couple tiers.
We have a free tier,
and then we have a pro tier,
and then we have our org tier.
And the free tier,
you can just,
it's free tier includes this like free starter team.
And so you can just do that,
go to the thing.com,
I'm going to do that.
Pro is all enter a credit card,
and then org as you talk to sales,
Oregon enterprise,
you talk to sales.
And so I think the other key thing here is like,
we get a lot of upsells to org,
from pro, right? And so it's not like, it's also a thought of like what you put in org versus pro,
right? So that's like the other decision because pro is also relatively inexpensive. So that that grows
a lot too really quickly. And it's still very important to us, but still most of our like marketing
qualified leads, their sales leads likely come from pro or from free. Right. And so it's like,
the decisions that we think about are like, okay, what do you want to sell on? And it has to go from free to
pro, it has to be pretty natural because you don't have any people involved, right? And so it's like,
they have to just like do that on their own. And then when you go from pro to org or enterprise,
it's more about the organization and like the scale. And that's where that design systems
conversation comes in that we could talk about. But that was the thing that we really indexed on for
Oregon enterprise of like why you would want to upgrade from pro to org. So it's like it's like,
it is like this multi-step process. But it's also nice because, you know, you can like increase your
investment in the process in the product as you're building your own confidence in the tool.
The other really important nuance in the way that you structured pricing, it's unlimited
viewers, but it's just editors that you charge for.
So true.
You know, so many people, especially if you're a designer and you're working with a product
manager, you can comment, right?
And so much of this is to, yes, you can spread it and you can use stigma for free for a really
long time because you can just comment on the tool.
And it also gets us through many more places with the organization.
and helps us be more useful to more people
because, yeah, editors or viewers are free.
There's one topic could be a whole podcast,
and I have so many questions.
Let me ask maybe one more, and then I'll move on.
How often do you revisit the packaging and pricing at this point?
And do you have any advice there?
Yeah, I mean, it's interesting because the product's still growing, right?
Like, we just launched variables in dev mode back in a config this year,
and that influenced pricing and packaging, and it still is, right?
And so, fig jam, too.
And so I would say the core foundations aren't,
something we revisit a lot, but we're continually adding new features. And we have to think about
what tiers should they go in. What does that look like? So those things influence that all the time.
By the way, I recently upgraded to the non-free pack because I hit that limit of three with the
designer that I work with. It's also kind of annoying because you have to keep moving things in and
out of like draft. That's exactly. It's like, oh, this is worth my $12 a month or whatever just to not
have to bother with it. Yeah. Once you realize like, okay, yeah, it is not that much in the
scheme of things. I'm just going to. But it's interesting how like it's not that much, but I still like,
nah, I don't really want to pay that. Oh, for sure. We all do that, right? Especially because so much
of pro, like, so many people will have individual pro accounts, right? Because it's not necessarily
a business or maybe it's a small business or you're an individual. But it's very different from an
organization where someone else is paying for it. Yeah. So funny. Okay. Step two is around
designer advocates. Talk about that. Yeah. So I just think these day at DA. So sorry, I keep calling
them DAs because that's what we call them internally.
Cool. Now we know.
Advocates are just so special and such a big part of Figma.
And like I said, it took us so long to start charging or to bring in a sales team.
And when we first hired our first salesperson and our first sales, like, rep, was the same day that our next designer advocate started, who eventually the first designer advocate left.
And it did something else and brought in another designer advocate.
And he started in the first day that the sales team started.
And at this point, more people were using Figma.
We'd had that pro tier going for a while.
and Tom, who is still here today and was leading that team, Tom Larry, he was a passionate Figma user,
but he was a passionate Figma user who brought Figma to his organization.
But the first one, you know, we were so early, we didn't, he didn't have an organization to bring it to
he just loved the product.
But Tom, he brought, he was the internal champion at his company who got his company to adopt Figma.
And so when he joined Figma, that was really the mindset that he brought to this was also like,
how to use this as a team.
And why I think this is so special and it's so foundational, but they started together,
is that they would go talk to users together and they would bring him into the sales process.
But he was never a salesperson, never had a quota, doesn't live on the sales team,
technical expert who has such a deep passion and a deep, deep, deep, deep understanding of the tool
that he would come in and just help explain the products to other designers.
And it goes back to that same theme that I talked about earlier with marketing,
where I realized that I would never have the credibility with designers that a designer has.
Same as true with sales.
They're never going to know the product as well as a designer will.
And so Tom being there and Tom being able to be like, oh, I understand exactly what you're talking about and what your problems are.
Here's how this works or here's where you're blocked or here's an idea or best practice of how to use this.
Like that just became so powerful and so useful for them and for the sales scene that they ended up calling it the time.
Tom factor, like when he even joined stuff. Because it wasn't necessarily like a structured
process at the beginning. They just say, hey, Tom, can you come help talk to this company
with us or like help show them how this works? But then they called it the Tom factor because he was
so powerful and their deal were so much, like, more likely to close if he joined on the calls.
But it wasn't his full-time job either. Like he also is connected to the products because he's
like this special person who was a designer, was a four-user of the product. And then talks to
hundreds of customers.
And so he's like has the best way of synthesizing product feedback and then bringing
back to the product team because he has all of that context, right?
And so I think that that role is just so special.
And it's something that we've actually chosen to scale because it's just so valuable
in the same way it's valuable for marketing.
It's valuable for sales.
They're going to spur a lot of companies building these teams with this conversation.
I can't see highly enough about it.
Like marketing, like we think of it as we're scaling this role, we're like marketing product
and sales.
Like that's where, you know, these people come in.
And I think when you have a technical I see audience,
I don't see how else you can build any credibility
or get anywhere with people if you don't have someone who deeply understands it,
integrated in marketing and in sales.
Who does this team report to?
Me.
Awesome.
Yeah.
Yeah.
Okay.
So we're talking about how to help your product spread within an organization.
Talked about developer advocates.
You talked about making it easier to spread.
What else?
Let's talk about design systems.
So let's say you're a designer and you know, you're designing an app and like you need a button, right?
Rather than going in and making a new button every single time, you need a library of the button, right?
With the color, the spacing, the padding, all that stuff already free to find.
Maybe it's tied to code.
Maybe it's not.
But you just want to pull that in.
And then maybe there's someone on the design system and there's brand designer or someone who's like, oh, we changed this from this font to that font, that you know that.
And it just updates everywhere or a padding change.
updates everywhere. And that's like the most simplistic version is a button, but this stuff gets way
more complex, right? This turns into like, here is our welcome screen. Here is our header bar,
like all of the different components that then become like whole pages. And it takes,
it's a huge efficiency thing, right? If you have a very robust design system, you're just pulling in
all of those components instead of having to design those from scratch every single time.
And it's consistent. Like you have hundreds of designers of an organization. They're all making
buttons, like they're going to be slightly different. And then engineering's like, wait, what
padding do I use? And so it's very inefficient. So most, a lot of organizations use these design
systems and they'd become very advanced over time. But Figma did not have design systems in the
early days, right? Or if we did, we'd have had them at the file level, but you couldn't like share them
with other people. And so that was a huge blocker for us for a really long time was like,
these big companies are like, oh yeah, this is cool. But like, I, you got to work. I need a design
system. Like, how else am I supposed to work with engineering? Because this is so big in engineering,
too because when you're able to, you know, identify all these different buttons and these components
in advance, you can tie them to code and then it's easier for them because they don't have to, like,
inspect it every time, right? So it's like way better for everybody. So it was our biggest blocker,
but then we decided like, no, we're going to focus on this. And in the early days, that was just like
meetups still. And it was like, we need to do design systems meetups. And we were all like,
what are design systems? Or that I'm just like, what is design systems? And then I went and
read a pattern way of thinking in atomic, Brad Frost, atomic structures, design systems,
and started learning about it. But anyway, so in the early days, we just like literally brought
there's a community of design systems people, right? And we brought all of them together,
met with their product team, met with Dillon, started just having these really informal
meetups around design systems to learn from these people and start just learning, like,
hearing from them. And then we started building out more features from it. And then we just
started really leaning into the technical like aspects of how companies use and scale design
systems. Because while design systems are so important, it's also very hard to get an organization
to do it because it's like an efficiency thing that they also have to invest in,
but it isn't immediately connected to a launch that day, right? And so every company is in a
different phase of maturity of where their design system is. But we really leaned into
the content, into the features, into eventually showing how people do it in Figma, both at the
beginning level, but then at the very advanced level to really lean into that. And that also went
into marketing, right? So that was, we have design systems.com. It's like a Figma property.
We had a whole conference around it in the fall called schema where we just bring in these advanced
design systems practitioners. And they just like show you how they're working. And that's so
important too, because design systems are one of the main reasons you upgrade from pro to org or enterprise,
right? It's like you're at this stage where you're getting more organized and more advanced,
you're a bigger company. And so that's one of our big, like, gaining features for upgrade. And so that
became just the key thing we leaned in on. And that's bottoms up specific because these people are not,
the people making the design systems are not like the VP still, right? Like the next phase of bottoms up
are the ICs and then the design systems people. And now those internal champions are largely
design systems people too. Right. They're either the biggest blockers or the biggest champions
depending on if you win them over. I love just that lesson of nothing that is blocking you from being
adopted. See if you can turn that into an advantage. Totally. Totally.
It feels like looking at Figma, it's like, wow, so many advantages for a product to spread.
It's single player.
You can use it on your own.
It's got multiplayer.
You can invite people.
It gets better as more people are using it versus like, I don't know, a company like Slack where it's useless on it on your own.
Yeah.
I guess is there anything there about just these lessons you're sharing are most helpful for a product that is useful on its own or is it or could it be useful for all kinds of products, anything there?
That's what I was talking about with the IC, right?
Like an IC has to get a lot of value out of this on their own.
And I think it has to be technical or that's a hypothesis that I have.
It's certainly easier if it's a technical product, right?
Like they get a lot farther because people want to talk much more about the product,
the care so much about the craft.
And like they want to spend a lot of time learning and understanding it.
And I think that's true with designers,
that's true with engineers.
That's not true with every audience, right?
Like not every audience is deeply cares about wanting to do the blur and the
craft in the best way possible for a specific thing.
So I think that one of the requirements, I don't know about requirements,
but things that makes us a lot more likely to be successful,
is that your I see, there's a tool and they can use it on their own.
And it's technical.
I think that helps at time.
Coming back to the strategy of helping Figma spread within an organization,
I think you mentioned there's one more item around champions.
Oh, yeah.
So just the last thing there is, you know,
you have to keep that relationship going with those champions forever because they don't go away
and sometimes they get mad at you too right so like i remember like there's one i think it was that
one of our companies one of our bigger companies and he was upset about something and he tweeted it
and then we immediately had to go talk to him and and understand what he wanted and what was wrong and so
they don't go away but then also i think a lot about how through the process of maintaining a relationship with
those people, we're actually able to help them and what they get out of it beyond just the tool,
right? So like, especially over time, especially as we have a larger platform, I think a lot about
like how can we help them grow, whether that's growing their careers, like they, because they
like brought on Figma, they, you know, we get a promotion or whatever that looks like, but we have
more direct control over things like, oh, you're going to speak at one of our events, we're going to
amplify you on social, we're going to promote you and make you a thought leader. And it works really
well for everyone because these people also have the deep technical expertise to say to show other
people like here's how I'm full of my design systems. Here's how I do this. And so people want to learn
from them. And we have the platform to be able to amplify them. And so I think a lot about like,
yeah, like how can we help these people grow in their own careers and get something out of this
too beyond just the love of the tool. And then that builds back into building credibility for
Figma because now there's all these additional designers. Totally. It's all circle.
Fly wheels within flywheels.
I'll connect it.
I'll connect it.
Maybe just the last question along these lines,
what changes as you scale?
So a lot of these are things you did early on.
What changes as you grow as a company
in this bucket of helping the product spread?
Yeah, I think the key thing is that you have to keep doing it.
So one of the things that I feel like I,
my role now at Figma,
that I think a lot about is like how I can keep advocating for this stuff
when we are starting to implement more top-down motion
and having to really prove ROI or, you know,
thinking about how do you scale
the sales team and all these things.
And so a lot of what I'm doing too is thinking like, okay, how do we keep this going
and keep this model successful as the company is still growing?
Because it's not necessarily as intuitive as you are starting to add in more of these,
some of the more traditional methods and motions.
Right.
And so that's kind of something that I think about quite a bit.
Things like that conference that I talked about, schema, that's a big one, config.
That's a big one scaling our DA team and really like promote, like having them grow
with the company across regions and across products is really big.
And so it's how do you keep not like keep protecting those things because it's not
immediately obvious when you brand just a ton of new people.
Right.
It's easy to break the thing that was working.
Totally.
And you have to do new things too, right?
Like you have to layer our new things.
But how do you not just walk away from this thing that got you to where you are as well?
Is this a fit for everyone, this sort of approach?
Let's say every B2B SaaS company.
What are maybe free requisites for who should apply the sort of approach in this motion?
Yeah, I thought of this not myself, actually, because Figma's also has new products, right?
So, like, I think to myself, like, oh, can we replicate this?
Like, Fig Jam.
Like, Fid jam is one of those examples.
And dev mode, all of a sudden, we're working with developers.
So I thought about this a lot.
And, you know, I don't know if there's like, oh, this, you have to have this or you have to have that.
But I think there are certainly things that make it easier.
And they're both true on, like, the market side of, like, the type of the audience.
also on the team side. Within the market, I already mentioned it, but I think it really helps
if people are technical. And you have this technical audience of people who really care about the craft
and they get a lot of value out of the tool by themselves because that just allows them to
really learn something and really build confidence in something before they have to spread it or
start collaborating. And it gives you something to talk about with them that's not collaboration.
Because like I said, no one wants to talk about collaboration. It's like nobody wants to talk about it.
And so you have other things you can talk about, even though collaboration is so much.
important. No one else talk about it. So being technical is important. And then yeah, caring about
your tools. That's another one that I think a lot about. As a marketer, I don't know how much
I care about my tools. Some of them I do, but a lot of them I don't. You know what I mean?
Like if you're like, oh, Claire, you have to move from paper, Dropbox paper to Google Vox.
I'd be like, oh, fine, right? Maybe that's their personality. But designers specifically,
and I think engineers are the same way, just as examples, have deep passions for the tools,
probably because they're in it eight hours a day. And so they're using them all the time.
And so it certainly helps if you, these people already care, care to deeply about what their tools are.
Another thing that helps is that you have a community that exists within the, that kind of target audience already.
Like, we had that with designers.
Like, yes, we grew it a lot and have grown with it a lot.
But like I said, like that Twitter community that existed without us.
That was there before we were there.
And so it made it a lot easier for us to get started because we didn't have to make something to bring people to us.
We had a distribution channel already in place that we could kind of.
of work through. So that helped a ton. And then I think the last one was that the, that poor I
audience has a lot of connection points within the organization. Like designers are so collaborative.
Like you were saying you work with as a PM, you were working with designers. They work with
everybody, right? Like if you're building something, you need comments, you need feedback. And so it was
really natural for them to be like a super spreader because their role was such that they were
collaborating with a lot of people. And again, when people are hearing this, they're like,
of course, Figma did so well, and all these advantages. But
I think people forget how many disadvantages that also led to you, right?
Like convincing a designer to switch to a new tool very hard.
What I hear with stories there is that when we launched designer news,
which was a popular forum back in the day,
the first response was, if this is the future of design,
I'm changing careers.
Because designers should not want to be collaborative.
There was like this process where people were like,
oh, no, I want to like do my work on my own and then present when I'm ready.
It was like a massive shift in getting them to think in a different way to do this.
So even to me, it was intuitive.
but of course you'd be collaborative, but designers did not want to be all of them right away.
I think it's only like a clearly successful product after the fact, only after the fact.
This reminds me of another story show shared with me about Uber, which was also very classically not collaborative and very siloed.
And there was a big push to adopt Figma to help encourage more sharing because that was against the culture.
Yes. Yes, that was a key problem and it's still a key problem with a lot of design organizations is that, yeah, they're siloed.
and that's an organizational shift to get people to be collaborative.
What sort of team do you need to have in place to approach growth and go to market in this way?
What did you find was really important?
The most important thing there is that you have an executive and a leader who believes in this.
Like, I did not start this deal and started this, right?
Like, he was the core person who believed in this and who drove a lot of this.
And he continues to and he's built up this up to be like a culture of our team.
And since he believes in it, he's able to help bring more people on.
board and make everyone believe in it. And then I think the other thing is through that is that you,
that thing that we're talking about earlier with metrics, like I think so much of this is people being like,
that doesn't scale. How do you measure this? And yes, we are wet metric. We are working on all of those
things. But it's not immediately clear. The metrics don't immediately show you if something's working
or not. It goes back to signal over metrics. And I think that that's so important. And having leaders who
believe in that too, who are able to trust their own intuitions and their own guts is so important.
And it's so interesting, too, because I was just like thinking when I was just now that I was
talking earlier about how trusting yourself and trusting intuitions, like the hardest part,
the stressful part in the early days. But even here, like, it's the thing you need the most
to be successful. And so I don't know what kind of how that connects back, but it just feels
like that's just so important in this type of model. And with just being at a startup is that
you're able to believe in it and have the confidence and then trust yourself.
I'm going to quickly summarize this model just for people to have a very clear,
succinct explanation and then comment on anything I'm forgetting and missing.
I'll keep it really brief.
And then we'll get to our very exciting lightning rounds.
So the idea here basically is step one, make individual contributors at a company,
love your product.
Step two is get them to help spread you within the company.
And to get people to love your product, the four keys that you shared is build credibility
for your product, build a product with your users,
focus where you can connect with your users one to many,
in your case it was Twitter,
and build a relationship with users
so that they can start to trust you and transparency
is a big part of that.
Before I move on to step two, anything I missed there?
Nope, that's it.
Okay, cool.
And then step two is help them spread that product
within the organization and what you found was really important there.
One is make it easy to share the product and try it for free.
Two is designer advocates, being involved in the sales process,
have the Tom Factor.
find and target the operating thing that spreads adoption.
And so in this case, I think it was design systems you mentioned mostly.
And then the final piece of shine a light on champions and help them be successful,
make it help them in their career.
Yep, that's it.
Awesome.
Well, with that, we reached our very exciting lightning round.
Are you ready?
Yes.
What are two or three books that you've recommended most to other people?
I recommend management books a lot to people.
The other piece of this that we didn't touch on at all is scaling a team
and like all the things that go into management.
That'll be our next step, our next podcast.
Teaching and teaching and also growing new managers.
And so radical candor and dare to lead, to be honest,
are the ones I recommend the most because I do a lot of late out coaching new managers
and helping them learn how to manage.
And those are the first two I start with because they're so good.
What is a favorite recent movie or TV show that you've recently watched and really like?
So I just watched 100 foot wave on HBO.
And I watched it because I'm going to Portugal next week.
And that's a place where they have like the biggest waves in the world.
And it was just really interesting to learn all about this is czar and Portugal and all the waves and the surfing culture that's grown there.
So that was just a fun one that I watched recently.
And is your plan to do 100 foot wave?
No, because I'm expecting so they're probably not surfing for me.
Oh, wow.
Congratulations.
I know. I hope they're going to go on the beach when my partner serves.
Amazing.
We just had a kid.
I know.
It's a whole other podcast.
That's a whole other podcast.
This podcast just parenting starts to come up again and again.
It's interesting.
Okay, we'll keep going.
What is a favorite product that you've recently discovered that you love?
Okay, so you might cut this because it's a little promotional, but Thig Jam,
in the last couple of months, especially, I spent a lot of time having to create strategies
and files and explanations, and I spent in meetings, and I spent all of my day in Fig Jam,
like literally all of my day.
And I, you know, I'm a, I work with Figma.
I used the product and I was using Figma for a long time.
But FIG JAM for me and my role, literally use it every single day.
And now I cannot imagine living without it.
It replaces so many different tools for me.
Great pitch.
We will not be cutting that.
I'm also a big fan of FIGM.
And it's true.
It's very true.
I'm in there all the time.
I think I'm the most active FIGGM user.
I had to go and you go validate that in the metrics, but I'm in FIGM all the time.
Next question.
What is a favorite life motto that you like to repeat?
Pete to yourself that you share with people, something that comes up when I ask that.
When I was younger, I really was, I mean, I've always been motivated, but like, oh, I have to
get this thing right now, right?
Well, it was my career where I was an athlete growing up.
So I really wanted to, like, perform and do well on things.
And I just put a ton of pressure myself.
But I recently got, or not recently, last like, maybe five years got this motto of like
consistent pressure over time as being more of my motto.
And like taking some of the pressure off of having to do things immediately or get to a certain
it's too fast. Maybe it's more to like atomic habits or things like that, but I've just much
more in this mode of like, you're not going to get everything done. It's a startup, career, like,
whatever. It's not going to happen immediately. You just have to like keep working at it and not
giving up and having that grid to keep going and keep pushing over time is way more important than any,
like, immediate accomplishments. That is so good. I just added this question to lightning around and
these answers are so good each time. Consistent pressure over time. I so get that. Reminds me of how I think
about the newsletter. It's just like, keep at it, keep at it. It doesn't have to be the best thing ever
every single time. Just don't give up. Great answer. Final question. What's your favorite use
case of Figma that you never expected? So I think I kind of mention this a little bit, but I use
it for home renovation, FIG jam especially. So I renovated a house with my partner and we're doing
another one right now. And I couldn't do renovations without it. I copy and taste like,
I may start with Pinterest to get ideas, but then I pull them all just like mood board on Figg
and then I circle things
and this helps me communicate with my partner.
I'll send it to him and get comments from him on stuff,
links.
And so, yes, we also like,
we'll always draw out rooms and model things up
and have it on the iPad.
So, yeah, interior design and home renovations on Fig.
Claire, we've talked about making people love your product.
I think people will love this episode.
Hopefully they also spread it within their organization.
Thank you so much for being here.
Two final questions.
Where can folks find you online if they want
reach out and how can listeners be useful to you?
I guess Twitter. Like I'm not active per se, but that's probably the, I don't look at
LinkedIn, so Twitter definitely be the place. I'm just Clarety Butler there. And then helpful to me,
you can tell me your feedback on fig gem and dev mode. That would be really helpful to me.
And then I guess the other thing is parenting tips with work. Like I'm a little nervous about
that. All right. Like I love my job, love my career and I'm going to be a mom soon and
need to figure out how to make that work. So I want to hear other people,
done that. I can give you two quick tips right now. One is there's a guest post during my Pat
leave that Tamara, I forget her last name wrote, which is basically a leave guide, like a guide to
send yourself up. I'm working on this right now. I need this. Okay. I will send this to you and I'll link in
the show notes. Also, right before I went on Pat Leave, I had Noah Weiss on the podcast who was just
leaving Pat Thieve and he gave me this awesome advice of don't over extrapolate every moment. This is less
about getting ready for paternal leave and more just being in it, which is don't over extrapolate
things that are going on. Like you're not, that one thing that's bothering you or is a problem
is not going to continue necessarily. Let it go. Good one. I love it. All right. Well, that's a
parenting podcast a little bit, which is totally cool. Claire, thank you again so much for being here.
Yeah. Thank you. That's really fun. That's my KPI for this podcast.
Great. Great. Great. Bye, everyone.
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