Lenny's Podcast: Product | Career | Growth - How to consistently go viral: Nikita Bier’s playbook for winning at consumer apps (co-founder of TBH, Gas, advisor, investor)
Episode Date: August 25, 2024Nikita Bier is one of the most in-demand consumer, social, and growth experts in the world. He’s the co-founder of TBH (sold to Meta for more than $30 million) and Gas (sold to Discord for millions ...more) and has helped more consumer apps that have hit #1 in the app stores than any other person I’ve come across. He currently spends his time advising founders on growth, product, and design and is an investor and advisor to some of the best consumer tech companies, including Flo, Locket, Eight Sleep, Citizen, BeReal, Captions, and more. In our conversation, we discuss:• The inside story of how TBH and Gas achieved explosive growth• Strategies for building viral consumer apps• Why teens are such a great audience• Fighting the human trafficking hoax at Gas• The challenge of creating durable social products• His experience working as a PM at Facebook• Advice for founders on building consumer apps• Much more—Brought to you by:• Webflow—The web experience platform• Vanta—Automate compliance. Simplify security• Explo—Embed customer-facing analytics in your product—Book Nikita for 1:1 consultation/mentoring: https://intro.co/NikitaBier—Find the transcript and show notes at: https://www.lennysnewsletter.com/p/how-to-consistently-go-viral-nikita-bier—Where to find Nikita Bier:• X: https://x.com/nikitabier • Threads: https://www.threads.net/@nikitabier• Website: https://intro.co/NikitaBier—Where to find Lenny:• Newsletter: https://www.lennysnewsletter.com• X: https://twitter.com/lennysan• LinkedIn: https://www.linkedin.com/in/lennyrachitsky/—In this episode, we cover:(00:00) Nikita’s background (06:08) Nikita’s early ventures: Politify and Outline(08:42) Transition to consumer apps(13:45) The birth of TBH(16:43) Building for teens vs. adults(20:00) TBH’s viral success(32:18) Leveraging live chat(34:08) Lasting lessons from TBH(37:00) Selling TBH to Facebook(42:19) Big-tech product management(48:46) Nikita on why “product management is not real”(51:49) The Tim Cook painting story(53:53) Leaving Facebook and starting a new venture(58:02) Rebuilding TBH and overcoming challenges(59:46) Addressing criticism(01:04:24) The human trafficking hoax(01:09:51) Selling to Discord and lessons learned(01:11:36) Lasting lessons from Gas(01:13:14) Building durable consumer apps(01:22:35) The VC route(01:23:27) Contact permissions in iOS 18(01:26:53) The success of Dupe(01:31:53) Advice for startup founders(01:34:14) Work with Nikita—Production and marketing by https://penname.co/. For inquiries about sponsoring the podcast, email podcast@lennyrachitsky.com.—Lenny may be an investor in the companies discussed. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit www.lennysnewsletter.com/subscribe
Transcript
Discussion (0)
honored to be on a product management podcast for a person who doesn't believe product management is real.
We're already getting into the hot takes. You launched TBH when viral. You end up selling it to Facebook.
What was the insight that helped you come up with? This is a big idea that we should try.
I looked on the app store and the number one app in the United States was an app called Siraha.
But the entire app was in Arabic. Like the strongest signal that you could ever have that people want something.
This is insane. I did not know this full story.
We launched this app. It immediately took off.
Servers started crashing.
I looked at our numbers and I'm like, we will be number one in the United States in like six days.
A tip that you're sharing here is look for latent demand.
Where people are trying to obtain a particular value and going through a very distortive process.
If you can actually crystallize what their motivation is, you can have this kind of intense adoption.
I didn't know you're actually a product manager at Facebook.
The thing I didn't realize as a product manager in a large tech company is there is very little product management that you do.
They're mainly just writing documents and then kind of being the team secretary and running around getting approvals.
But products live and die in the pixels.
You should be designing the hierarchy, the pixels, the flows, everything.
That's on you.
At some point you started tweeting like, hey, I'm working on your app.
Everyone was going nuts.
I saw a stat that you made $11 million in sales, 10 million downloads.
The thing that is hard to really understand is it is absolute chaos to keep the thing online.
I was sleeping three hours a day for three months.
Our team was also relentless, though.
They would come over to my house, 9 a.m., stay until midnight and just do that seven days a week.
Is there anything else that's just like this is something that's probably going to help you with your app?
With certainty, if you're good at your job, you can make an app grow and go viral.
Over the years of building all these apps, I've accrued all these growth hacks that still nobody knows about.
Today, my guest is Nikita Beer.
Nikita has built, launched, and helped get more apps to the top of the app store than any
human I've ever come across.
He sold his first big hit, TBH to Facebook for over $30 million.
He sold his second big app, GAS, to Discord for many millions more.
He did this all with a tiny team and very little funding.
He's also helped dozens of founders and apps.
And as an advisor or investor to companies like Flow, Citizen, Be Real, Lockett, and
Wealth Simple, and many more.
Today, he spends his time advising companies on viral growth strategies, design feedback,
structuring their product development process, and a lot more.
What I love about Nikita is that he has very strong opinions about how to build successful
products that are rooted in him actually doing the work over the past decade to see for
himself what works and what doesn't.
Nikita has been the single most requested guests on this podcast, and you'll soon see why.
This episode is packed with tactics and stories and lessons that I am sure will leave you
wanting more. If you want to work with Nikita on your app, you can actually book his time at
intro.co slash Nikita Beer. And if you enjoy this podcast, don't forget to subscribe and follow it
in your favorite podcasting app or YouTube. It's the best way to avoid missing future episodes
and helps the podcast tremendously. With that, I bring you Nikita Beer. Nikita, thank you so much for
being here. Welcome to the podcast. Thanks for having me. I'm excited to dive in. I'm also, I feel
honored to be on a product management podcast for a person who doesn't believe product management is real.
We're already getting into the hot takes. We're definitely going to chat about it. And you said not real. Okay. I thought you were going to say not useful. Okay. This is good. Okay. Let's put a pin in that. I think we think this. I think everyone already feels this. I think this is going to be a very special conversation. I've been looking forward to chatting you for a long time. And there's so much that I want to ask you. The way that I'm thinking we frame this conversation,
is we go through the story behind the apps that you've built or helped build
that have hit the top of the app store.
And basically here, the inside story of what it took to build those apps
and to make them successful.
And then through that, try to extract as many lessons as we can
about what it takes to build a successful viral consumer app these days.
How does that sound to you?
Sounds amazing.
And a lot of it was luck,
but a lot of it was very, very tactical work that went into it all.
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First, I want to start with something that I think very few people know about you.
So the first thing that you built, the first product that you built was very different from
what you do these days.
And it was a product called Politify, which something I actually really want.
It helps you decide who to vote for based on how it would impact your life.
Can you just share a bit about just that part of your life and why you decided to pivot away from that into consumer apps?
Yeah.
So when I was in college, I was really interested in this kind of thing that American voters do,
which is like they vote against their own financial self-interest.
Like people in New York and San Francisco, you know, vote for Democrats for higher taxes.
people in Kansas vote for Republicans for low taxes and they make less money so that fewer government
benefits. And I wanted to build this tool that would help communicate the financial impacts of
these policy proposals of presidents. And I built it in like my last year of college and it was
just a web app that we put out and it would calculate their tax proposals, the government benefits that
they were proposing and you would enter in your basic personal information, how many kids you have,
your age. And then it would just tell you in dollars what the impact would be. And it also tell you,
we simulated those policies also against the tax returns of every zip code. So you could see
how it impacts your community. We went super viral. Like, I think very few people thought of
politics that way. And I think we got like four million users on it during that season of the
during that election. And like it was just kind of like a project that we raised some grant money for,
but it ended up feeding into this company that we spun up. And that was called outline because we
had a bunch of governments reach out to us asking, can you build this for our budget? So the governor
of Massachusetts actually reached out. And I, I flew out.
out there to meet with them. And that was going to be our first customer. And so we raised some money.
We won a government contract. And we joined TechStars, the accelerator. And we ended up getting,
we got a contract in the pipeline with the Obama administration. And then we got this contract.
and we started building it.
And the government shutdown happened in the middle of, like, as we were building it.
And we had one of our contracts canceled.
And I realized, like, I actually really don't like selling software to governments.
And my core competency all along was making things that go viral on the internet.
Like, that was what we had built, not this policy simulation tool.
And so, you know, we went to our investors.
and we said, look, this isn't actually what we're excited about doing anymore.
And we offered to give the money back and said, we're going to be building consumer apps.
And here's a few ideas that we have.
None of them took the money back.
And so then we spent the next like four or five years building a variety of different kind of consumer
consumer apps. So we had a few like kind of mild successes during the course of those four to five years.
And one of them was a an app called Five Labs that ingested your Facebook posts and determine your
personality based on the language you use. And it used this exact same model that Cambridge Analytica
used. And that was super viral. I think, you know, we had like tens of millions of profiles in it. And
And it went viral in like three days.
And so we raised some more money based off the success of that.
And we started focusing a lot more on mobile after that first app five labs.
And we launched basically every type of app you can imagine.
We launched mapping apps, chat apps, event meetup apps, basically every kind of consumer
app on mobile that you could think of.
And that actually helped us kind of build a muscle to understand what people want and how to actually make things grow and how to test them.
And over time, we started focusing more on teens.
And a lot of people ask why Silicon Valley is so fixated on building apps for teens.
And one of the reasons is their habits are pretty malleable.
Like as we get older, we like kind of get kind of fixed into our habits.
of using certain communication products,
and we don't really adopt new things.
And then the other thing that we discovered
was that adults don't really invite people to new apps.
We found that as a user got older from age 13 to 18,
like the number of people that they invite to an app
just declines almost exponentially.
And finally, the most important thing is they see each other every day.
And that is so critical.
Like, consumer app developers sometimes say smokers are great for, like, targeting an audience because they actually, like, hang out, you know, serendipitously a lot outside of, you know, buildings.
And so, but not to say, like, social apps are cigarettes. I don't really like that metaphor.
Just on the note of you talking about white teens are important, I have this quote actually from you that I love where building on the point, you made that for every social app I've ever built.
and the number of invitations sent per user drops 20%
for every additional year of age from 13 to 18.
So if you build for adults, expect to acquire every user with ads.
And I love that you have a very clear heuristic of per year.
The amount of people they invite to the app is 20% lower.
If your users aren't inviting people to your app,
you're going to have to find another way to acquire them.
And that most likely means ads.
And if you're targeting older cohorts like adults, you're going to have to raise a huge amount of venture capital to finance that user acquisition pipeline.
And it's going to be extraordinarily expensive.
As a seed stage startup, it's going to be basically impossible to grow that user base, especially to get density if you need actual network effects among users.
So basically you're building this help me.
decide who to vote for app that turned into a real business with like government contracts coming
to you, trying to help you pushing you to build something that you end up realizing, I don't
want to be doing this. Why am I building this app selling government contracts? And so what you did
is you, and this is a really interesting lesson to take away, is you just realize I don't want to be
doing this. Investors don't force me to be working on this. I'm going to stop this. I'm going to go
work on some other stuff that I'm actually excited about that I think has a bigger chance of success.
And that's where you transition to this startup studio
where you're just trying a bunch of apps.
And I think it was called Midnight Labs, you said, something like that, right?
Yeah.
Awesome.
So basically, I think that's an really interesting insight of just like,
if you're working on something you don't enjoy, you can change that.
You can pivot.
You can tell your investors, I want to work on something else.
Is there anything there that you want to add along those lines?
It was really hard for us to pivot to mobile.
I think that was one of the most challenging things for me.
personally because it was a completely different paradigm.
Like, I actually have been building web apps since I was 12 years old.
And I, you know, I built a full e-commerce business selling pirated games on the web.
And I knew everything about like growing a website.
But as I, as we pivoted to mobile, I had to like recalibrate my whole brain on how to, how to do that.
mobile apps have such a low margin for error when it comes to designing them.
Because I have this dogmatic view that every tap on a mobile app is a miracle for you as a product developer.
Because users will turn and bounce to their next app very quickly.
If you actually sit behind someone and watch them use their phone, they actually switch between apps.
at a pretty high frequency.
So every tap that you get,
every single one is so scarce
that you should be optimizing everything.
And so I had to change my whole brain
when we started pivoting to mobile
and building these mobile apps.
And it took a lot of failures.
Like we, you know, we,
like 14 of the apps that we launched were basically duds.
And then we started fixating on teens
and building apps for them.
And eventually we figured out an interesting,
heuristic for identifying consumer product opportunities that ultimately led us to TBH.
You spend four or five years trying a bunch of different ideas. I think people see this headline
and we'll get into TBH of just like nine weeks after launch sells for $30 million to Facebook.
And everyone's like, oh, okay, that's amazing. I want that for my life. Nobody knows there's this like
four or five years of trying, you said 15 different apps before you got there learning the things
that actually work and don't work? We built like 15 apps over that, the course of that pivot to
consumer. And we built apps for like every single app, you know, map apps, chat apps, you know,
to do lists. We just built every type of consumer app you could possibly think of. And also,
we built for every audience too. We built for college students. We built for, you know, post-college.
And it was always very difficult to get the flywheel spinning for anyone after like 22 years old.
That was like the cutoff of when people just give up on adopting new products.
And that was kind of like it took us a few years to really internalize that.
A lot of failures to realize no one needs another app after that age.
So the thing that you found there, which is really interesting, because most people are building for people older than 22.
That's like a profound insight you had there.
Like every consumer app I see is like trying to build for adults.
And your lesson there is basically if you're trying to do that, you're probably going to need to raise money and spend a lot of money and pay debts.
Yeah.
And most likely you'll never get network effects.
There's actually an interesting study many years ago that like some academics in Spain did.
I think it was in Spain, and they looked at how many people you text, you know, per year of your life.
And it goes up like very quickly from 14 to 18. It peaks around 21. So it's growing. The number of people you text is growing up until about 21. And then it just falls, it collapses.
And then it comes back up at end of life. And there's a few reasons all this happens. But basically, you know,
Once you exit college, you kind of reduce the number of contacts you have, your daily contacts.
Once you get married, it's even fewer. And then as you get older, you, and your kids start having
kids and you become a grandparent. You start texting again more or you join a retirement home.
But if you're building a product with network effects, that's a communication tool, you want to be
on that upward curve of adding connections to your social graph. Because then the early
urgency to connect is higher.
So if you really want to actually innovate at the edges of communication products,
you really have to target that cohort that has the highest urgency to communicate.
And that's teams.
I love that you found these things out,
not through just research and not through just thinking.
It was through actual trying things over and over and over
and trying different audiences,
trying different experiences.
Like a lot of people see your advice and are like,
how does he know? It's just like you've done all these things yourself. You've seen them.
You're like sitting there watching teens use these apps. And I think very few people actually do that
and they just come up with these theories that aren't based in empirical evidence.
Yeah. So we got pretty good at building these apps. I think our first mobile app took us about a
year. And then our last one took us about two weeks. We also got very good at testing apps.
And the most important thing that I often instruct teams to do is to,
develop a reproducible testing process, and that will actually influence the probability of your
success more than anything. It's so unpredictable whether a consumer product idea will work.
And so if you actually focus more on your process for taking many shots at bat, that's what
actually reduces the risk more than anything. And so we figured out ways to seed apps into schools,
We also, like, during the course of that company, we figured out how to cede it into affinity groups, you know, hobbyists, things like that.
So we were on app number 15, you know, a lot of failures during the course of this company.
And I remember a lot of our team members were like, I kind of want to leave.
I think this is it for me.
And one of our key team members actually put in their two weeks, note.
the day before we launch our final app.
We were also running, you know, we were getting kind of low on money.
I was tired.
And I called our lawyer to ask, how do you dissolve a company?
I messaged a few mentors saying like, one, people that have been through it, and I said,
you know, what are the steps to do this?
And then I had a conversation on the way out with that team members.
that team member that wanted to leave.
And I said, you know, I understand, but what if the app actually starts charting on the app store?
And he said, what are the chances of that?
You know, it's, it's, you know, you know, that's not going to happen.
And I said, sure, okay.
So we launched this, this app and it was, you know, a polling app, TBH.
and it immediately took off in the school that we seated it into in Georgia.
We picked the one school that had the earliest start date in the United States
because we needed to launch as soon as possible given this state of the company.
And it just, I think it spread to, you know, 40% of the school downloaded it in the first 24 hours
and it rapidly spread to the neighboring schools.
And suddenly I was like, oh, we might.
I'd have something here.
And servers started crashing and watching it climb the charts.
I think within, I looked at our numbers and I'm like,
we will be number one in the United States in like six days.
And then I looked at our Amazon bill and it was like 120,000.
I looked at our bank account.
It said 150,000.
And I'm like, okay, these two numbers don't really.
app. So I quickly had to put together a funding round. And I told my team, can you guys just pause
for like two months and just like really focused on this? I think I could probably sell this thing.
And so it turned into a pretty competitive bidding process, actually. There was a really,
really great moment where there was one of the acquires or one of the bidders was based in L.A. had told
me to fly down. And they told me to fly down that day. So I got on a plane, went to the airport
without a ticket, showed up. And when we were rolling out this app, we were doing a state-by-state
rollout strategy where every state was geo-fenced. And we hadn't launched California until
that morning. And I arrived at this company and this founder in LA's house.
And he said, you know, show me the metrics.
You guys are like, what, number four or something?
And since we just launched California, it's a big state, I said, no, no, no, we're actually
number one.
We're the number one app in the United States.
And I said, yeah, show me the metrics.
And our CTO was a published author, is Eric Hazard.
He's a published author in mapping.
And so he created an amazing dashboard that could show real-time installs on a map.
And it was around 4 p.m.
and school had just gotten out.
So I zoomed in on the block that we were having that meeting.
And the entire block was lit up with installs all around us.
And so then that's what got the kind of the ball rolling on a,
you know, it was a really, really slight cinematic moment of, you know,
showing something that you created that literally just took over the entire neighborhood around you.
That's insane.
I that's going to be in the movie of Nikita beer in the future.
Okay, so a couple questions here.
So one, you predicted the chart, you would hit number one.
How do you, what does it take to the number one?
Like, what is it the number you're looking at?
Is it some number downloads to get to number one in the App Store?
It fluctuates.
It used to be like, like, 180 to 100,000 installs.
But now you have these companies that are just spending extraordinary amounts on ads and or injecting it into one of their other apps.
So between threads, T-Mu and all these other.
apps that are kind of spending on acquisition and all that. Some days, it's up to like 300,000.
And that's per day. Yeah. Oh, man. Amazing. At the peak of TBH, we were getting 360,000 per day.
Okay. The other two things I want to spend a little time on here before we move on to the next app is
what was the insight that helped you come up with? This is a big idea that we should try. And then
what was the insight into how to spread this so virally? And I know that one is really.
really clever. After building all these apps, we had these kind of like lingering users that stuck
around and would share feedback with us on our next app. And so there were a couple like,
there's the senior in high school that I would send screenshots of our products. And he told me
about this trend called TBH that kids were playing on Snapchat, where they would post an image of a bunch
of emojis and I would say, like, I like you, you're smart, your style is great, and you would
just reply to the story with the emoji of what you felt. And I was like, this is kind of weird.
You post this on your story and then people send you feedback. And I'm like, so teens are looking
for this, this vehicle for disclosure, essentially. And I'm like, that's kind of cool. I wonder if you
could make that into an app. We like had sketched some things out. And as we were kind of sketching
things out, I looked on the app store and the number one app in the United States was an app called
Saraha. And it was for sending anonymous messages by adding a link to your Snapchat story. But the thing
that was most interesting was the entire app was in Arabic. The number one app in the United States was
in Arabic. And that was one of the most, like, the strongest signal that you could ever have
that people want something. And so when I meet with founders, I often tell them, like, the way you
should be searching for product ideas is this concept of latent demand, where people are trying
to obtain a particular value and going through a very distortive process to obtain that value. And if you
can actually crystallize what their motivation is and build a product around and clear up
what they're trying to actually do, you can have this kind of intense adoption. And when we saw
what people were doing with Saraha, I also looked at some of the tweets and comments on it. A lot of
people were receiving negative messages. And so what I saw with a game that kids were playing on
Snapchat, TBH, and then Saraha, I realized just people want to know good things about themselves.
And they don't want like these bullying messages that they're getting on these anonymous apps.
And I was like, well, what if instead of actually typing what you wanted to say about somebody,
you just answered polls and we authored those polls so that we ensured everything would always be
positive. And I mean, in the back of my head, I always knew.
anonymous apps go viral, but they always lead to like these awful news stories of kids committing
suicide, you know, self-harm and all that. And so I was like, I'll never build anything like
that. But when we came up with this new mechanic where you can only say positive things through
polls, you know, who has the best smile, who's most likely to be president, and then you receive it.
And it's anonymous, but your name is selected. What we discovered a couple of things is it made users
feel a lot better. It actually solved what they were trying to do. And they also sent a much higher
volume of messages. And so it was literally explosive adoption. Like one school I was looking at,
they sent 450,000 messages in the first seven days of adopting it. And when you look at day one,
like volume of messages sent on a messaging app, you're lucky if people send like three or four or something.
but we were sending like 60.
And we,
we couldn't even handle it.
So we had to like,
we had to geo-fence the app because we need to scale our servers,
which was actually a pretty controversial decision inside of our company
because like,
why would you turn off something that's working?
But at my core,
I knew like,
if it's working at this many,
you know,
individual schools,
we could just relaunch it at any time and it'll just,
it'll go viral.
So,
uh,
let's regroup and figure out what's happening here and then and relaunch.
So you keep talking about how went viral and crazy grew like crazy.
I know that there's like a little trick that you came up with to help it spread.
Can you just briefly talk about what you did there and to help it spread so quickly within a school?
I think you're referring to there's like a BuzzFeed memo that was a memo that was leaked to BuzzFeed while I was at Facebook.
And the main thing we found was like to be convinced to,
download an app, you need to see it. You need to see the marketing message like three times or so.
So you basically need to saturate an area with every kind of marketing you can. So we ran ads
targeted at this, a particular school to when we were seating and testing these apps. And we also
followed people creating a dedicated Instagram account that went to that school. Because we,
we learned that high schoolers identify their school in their bio.
So it says RHS on their bio.
And so that was how we tried to get the entire school to adopt synchronously.
We'd follow them and then accept the followbacks.
A big misunderstanding, though, and I get this DM a lot and people like, I'm trying to replicate
your strategy.
We've just done it at 15 schools and it's not working anymore.
This is not the way we grew the app.
This is how we tested apps.
And there's, it's a little bit nuanced there.
That's an important nuance because you need to get enough intensity of adoption and density
for a social network to start to get the flywheel spinning.
But the app should grow by itself after that.
And people think we just went like from school to school following every kid on it.
Like you can't.
That's totally unrealistic.
But for like the first hundred users, yes, that's how we got them.
And that allowed us to know whether the product was working or not.
Like we could get enough people on it.
And then we could with conviction say that whether the app had legs and we wouldn't
have this kind of uncertainty like, oh, did they add enough friends?
Did we get enough people on it?
Did they reach the aha moment because you need friends to get on?
So we wanted to eliminate that confounding variable.
And so we figured out a way to just get a bunch of people to adopt it.
once. And that's one thing I encourage a lot of founders to do is figure out a way to eliminate
all those potentially confounding variables so you can know immediately whether something's working or not.
You never want to walk away from an experiment or test and say, well, maybe the execution was bad.
Because it takes a lot of energy to mobilize a team to test something. And you really want to make sure
your tests actually provide signal.
So your advice here is when you're testing something, test the best possible version of what that
could be, whether it takes manual work or something that is never going to scale, like test the
ideal, because that'll tell you, even if this could be the best possible version, do people
actually care?
Yeah, we would try to get the, like, an entire school to adopt just to know, like, if everyone
had 10 friends, would they actually derive value from this app?
We also did other things like, you know, and I recommend all companies do this is put live chat customer support in your app like 24 hours a day.
And it sounds insane.
It's like the whole point of tech is you don't need to do that.
That's the whole point of a software.
But then users get this white glove experience and that eliminates another confounding variable.
Like, did they think they were, their problems were solved or they were treated well?
But most of all, one of the reasons I actually recommend people put live chat in their app is it's the best vehicle for getting feedback and doing user research.
Because users will literally tell you the problem they're having.
So we had our person that was running this, the same was Michael Gutierrez.
He's done it for all my companies, actually.
he's the community and customer support rep.
He would paste any interesting feedback into Slack,
and then we would be like, oh, this user has a great idea.
We should consider turning that into a feature.
So you really want your finger on the pulse as you roll these things out,
and so you can get a sense for what's working, what isn't,
and also make users feel great and make sure at the end
they promote your app positively to their peers.
I love that piece of advice.
Okay, so to close out the TBH chapter,
is there anything else that you think is important for people to know
or any other lasting lessons from that part of your journey
that you bring with you to new apps that you're billing today?
I think the thing that is hard to really understand
for first-time founders that hit breakout success with a consumer product
is how draining and how, how,
spread thing you get because everything breaks. Everything that you built needs to be substituted
almost every three days. And I can just like give you an example. We were just talking about
this customer support system that we had. The first system broke after three days. The next one
broke seven days later. We had to replace it with a different one that could scale even better. And
if you think about that on every dimension of the company, it is absolute chaos to keep the thing online as it scales up.
And so you have to be ruthless with prioritization as something scales up and put out the largest fires first.
because that was something that I didn't really fully understand is how many things go wrong.
And if we didn't geofence the app, there would be no way we would have been able to keep that thing online because that gave us some slack to control growth.
This is a good example of when people ask like, hey, does my app have.
product market fit. I think this is an example of this is what it looks like when things are
breaking every three days when you have to geo-fence it to keep it from crashing.
A lot of people ask me like, well, what are the metrics for, what's the benchmark for product
market fit? And this founder that I'm friends with, his name's Roger Dickey, he told me a lot
one time. If your product's working, you'll know. And if there's any uncertainty,
it's not working. And it really is a binary when it comes to consumer products. People are going to be
fighting to get into it. And you'll find new measures that you've never heard of. Like our metric was
hourly actives per day, not daily active users, hourly active users. So you'll start seeing that.
And it'll be abundantly obvious what product market fit is when you'll know,
but when you see it is the bottom line.
Okay, so you launch TBH, goes viral,
start getting offers from companies.
Nine weeks later, after lunch,
you end up selling it to Facebook.
What was it like selling your company?
And then what was it like working at Facebook,
which you worked at for four years.
I was not expecting that when I was looking at your LinkedIn.
So, yeah, what was it like selling?
What was it like working at Facebook?
Selling your company is one of the most draining processes
you could ever go through as a founder.
When we met with Facebook, they told me they have 80 people assigned to this deal.
And I'm like, I have one person.
That's just me.
And they were like the SWAT team of M&A.
And the funniest part was, you know, they wanted to meet the team as well.
And so they came out to our office in Oakland, which is a dingy old office that I got for $1,800.
a month. That was our rent for the office. And they arrive and they walk in. There's two engineers
and one designer and me. And they're just like, this is the whole company. This is the number one
app in the United States. I'm like, yeah, this is it. And when we went there, when we arrived,
we joined the youth team, which was about like, I don't know, like 150 people just for this one
division of Facebook. And it was like, it was my first job that I effectively that I've ever had.
When they told me my title, they said I would be a product manager. I was like, okay, I don't,
I don't know exactly what that is. But yeah, I guess that's what I do. And I arrive and then I get
access to a workplace system where, you know, people post all the things they're working.
on. And I realized it's like kind of like this almost academic environment for social networks,
like social network development. It's like the Harvard of social networks. Like I was reading all
these studies that people were doing on like, oh, if we change that, this is the impact to
retention in DAU. And I was just, I was so impressed. Like, there's a whole science here. And a lot of
the stuff that we did was learned from first principles, but then we saw it actually turned
into systems and processes here. But the thing I didn't realize as a product manager in a large
tech company is there is very little product management that you do. You're actually not as
involved in the product as I had assumed. Like I thought, oh, you're the person who gets
the pixels and designs the flows and absolutely not.
Like you're actually more, more, you're completely detached from the design process.
There's a design vertical org that does all that.
And they don't really want you working on that.
And so that was very difficult for me.
Because actually, when people ask me like, what do you think you're good at?
Like at the core, I'm a designer.
I don't consider myself a product manager.
I'm, you know, great at growing things, looking at mixed panel and then designing the things
that make it grow. But there's a rift between those two things inside of a large tech company.
And so I loved the academic approach to growing, but it was really hard for me personally as I
became disconnected from the design process. And I think that a lot of my skills atrophied over those
four years. But I did stick around. I went through multiple orgs. Favorite one at the end was a new
product experimentation where worked with other founders, kind of a bunch of legends in Silicon
Valley, building zero to one products, standalone apps. I mean, I was building standalone apps my
entire time at Facebook. And I think I built probably eight apps while I was at Facebook.
Wow. But it is much, much more difficult to build apps at a large company. A lot of the insights
that you have are not things that you can necessarily present or put in writing in a VP
meeting.
Like, we're building an app for teens to flirt.
Like, that probably is not what you would present to a bunch of McKinsey consultants.
So I think that makes it really difficult to be completely intellectually honest about what
you're building.
And when the team is honest about it, then it's really hard to iterate toward the right thing in that context.
Having said that, there's a lot of things you don't have to deal with as a product man.
I don't have to think about money.
I don't have to think about, you know, paying legal bills or doing finance and accounting.
So all that's abstracted away.
But there is, you know, regulatory stuff that you have to deal with that I had zero exposure to as a,
as a founder of a small company.
Yeah.
An insight you're sharing there potentially is,
like the reason a company like Facebook isn't amazing
at launching completely new product,
zero to one stuff,
is there might be a little too risk averse
and it's hard to talk about stuff
that people actually really, really want deeply.
Is that kind of the sense there?
It's hard to really verbalize some of the reasons,
like the things that motivate us as people.
And I had like a pretty, there's a tweet I put out that's kind of dogmatic in terms of like how I view why people download apps.
And it's like it's very simple.
It's like people download apps to make or save money.
Examples of that might be like, you know, WhatsApp where, you know, free texting.
And then the other reason is to find a mate.
so maybe like Tinder or Snapchat find love.
And the third is to unplug from reality, maybe like Netflix or Fortnite.
There's a bunch of other kind of subcategories that are very utilitarian like movement,
you know, Uber or Airbnb like, you know, shelter.
And so I think putting that in a framing document and the particular nuanced reason
why people are going to adopt is difficult.
As when you're presenting that to, you know, people that are,
that are seasoned professionals
and care about how something might reflect on them personally.
And so that's really difficult inside of a large company.
You'd certainly have distribution advantages.
If you want to just inject your app into one of the parent apps
and get density within a community, you can do that.
But that part, I think, is probably solvable.
for a startup if you just want to pay for ads or like getting your app into a dense friend graph
is is overall trivial like you you as a founder you should be able to pull it off after enough
tries so that advantage that a big company brings i mean it's it makes it easier but uh it's not not
something that i think uh is something that a founder can't solve for themselves so an interesting
takeaway it sounds like is many people feel like I'm going to build a social app. They probably often
hear it. Facebook's going to do that. Instagram's going to copy you. Snap's going to do that.
And what I'm hearing here is it's not as easy as made people think that it might be actually a lot
harder for them to try something. It's not only harder for them to identify these opportunities
and to verbalize it internally and align the company around it. It's also hard to respond to
signals in the market. A lot of people think these incumbents are going to steal your ideas.
And for the most part, it takes a pretty long time for them to respond to even the number one app
or charting in the app. Because it'll start charting in the app store. A PM will make a post
about it. And then the market strategy or market research team might do a study to follow up on it.
and it'll kind of float around for a few months.
They might put together a framing deck saying,
hey, we should go after this opportunity.
Let's put together this team.
They'll go through VP reviews.
And then it'll start development.
Development might take six to 12 months.
Realistically, I think most companies, large companies,
take like 12 to 24 months to respond to competitive threats in the market.
Do you think this is solvable?
Is there something?
a company can change to get better at this? Are there companies that are good at this in your
experiencers? It's just as you grow. This is just what happens. The incentives within large
companies make this very difficult because you don't want to present something that you have a hunch
about being a good idea. Because if there's not market signals already, then it's hard to
defend. And people in companies are focused on getting their yearly bonus or their
they're focused on their performance reviews.
And it's hard to show up into a framing meeting saying like,
and a framing meeting is like a meeting where you, you know,
you're positioning the opportunity and everything.
Here's what we should go after.
It's hard to like to say, okay, by first principles, this is a good idea.
And here's some like very vague market signals.
In reality, you need to walk in and say, here is the number one app in the United States
and we don't own it.
And if you present something like that,
that's pretty defensible on a, if you fail,
because there was market evident,
but if you fail about something that's more based on kind of vague abstract,
so you have to generally, like,
the only path is to kind of copy existing companies,
existing products,
if you want to really get momentum inside of a large organization.
And for new, completely new concepts,
it's, I think, very difficult to present a lot of,
lot of those ideas, either to verbalize them into a document or to even get rally the organization
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Before we move on to the next chapter, I want to come back to the very first thing you said
where product management is not real.
Is there anything else that you can say about your insight there?
Or is it basically what you describe,
or PMs aren't actually involved in design
and company like Facebook in your experience?
The functional organization structure of big tech
has kind of separated product managers
from the product development process in many ways.
They're not looking at data because data scientists are doing that.
They're just parsing some of the reports that they get back.
They're mainly just writing a document
and then kind of being the team secretary and running around getting approvals from each
cross-functional team, legal privacy, everything like that.
And yeah, you're actually very much separated from the product itself.
And so I think like what Snapchat has done, and I think Apple to the same extent,
is that designers run the show.
And I think that's led to some very novel products coming out from both of those companies.
But, I mean, that is its own host of problems because actually rolling out a product inside of a large organization, it requires a sheer force of will because it's a lot of work.
I mean, there's a lot of regulatory scrutiny, you know, scaling it up.
Like, you do need someone to project manage.
And so I don't know if it's the civil.
bullet is to give designers the rain to control to run the show. But I also don't think the current
the traditional like Google Facebook style of being team secretaries is also the best solution.
To defend product managers, I think many product managers spent a lot of time with design,
a lot of time with data science. I think probably what you saw is like the extreme big, big,
big tech version of product management. I know even PMs at Facebook can if they're
want to spend time with design. I think it's just obviously very different from a startup world where
you're just, that's all you're doing. Yeah, it's certainly an exaggerated view. But it's particularly
relevant, I think, for all the zero to one initiatives. Because like, if you're, if you're a product
manager on a standalone app inside of a large, like, you should be designing the hierarchy, the pixels,
the flows, everything. Like, and then, yeah, it should be cleaned up prototype by a technical
designer. But that's your idea and products live and die in the pixels, like consumer products.
So that's on you. And that's where I think for maybe larger growth initiatives, yes, you can be
more detached from the pixels. I love that advice. Okay, before we move on to the next phase of
your journey of starting gas, I heard there's an interesting story around where you were actually
put within the Facebook office physically, where your team was put. Is that?
Is there some there?
Yeah.
So our team was actually, when we joined the new product experimentation group, we were actually
seated, I think, like, at basically the same desk as Mark Zuckerberg.
And that was pretty cool to see, you know, how the machine runs, like, from the, from Zucks
view.
But we had a few artifacts that we had kept with us from our old office when we were.
running TBH. And one of them was this kind of pop art painting that I bought on the street
when I needed to get something on the walls for our office. And it was this giant painting of Tim Cook.
We had been carrying it between our orgs at Facebook, just because it was a funny painting.
And I kind of got it because it was kind of symbolic of who actually controls our destiny
is Apple. And so when we relocated to
the area where Zuck was sitting,
I put up the painting on the wall,
and it was basically a giant painting of Tim Cook
was overlooking Zuck.
And eventually one of the EA's there said,
actually, do you think you could take that home?
And it kind of made sense because
you can't really have a painting
of another big tech executive overlooking us.
What does it look like?
Do you happen to have it?
Yeah, I actually do.
Let me go grab it.
Amazing.
Oh, wow.
That's artistic.
That's Tim Cook.
What is the idea there that he's peeking through this darkness staring at you?
Yeah, yeah.
He's the real boss of all of us.
I could see my second.
Would not want that staring at all day.
That's amazing.
And I like that you still have that with you.
Yeah, one of the artifacts of that chapter of life.
So good.
Okay, so that was your Facebook journey.
Those four years. That's wild.
You left Facebook.
At some point, you started, I remember this.
You started tweeting like, hey, I'm working on you app.
Everyone was going nuts.
So it's working on.
And at this point, I think you probably in your mind thought, hey, I'm this one hit wonder.
I haven't shown that I can do this again and again.
And so I think you probably have this motivation.
Maybe talk about that, just like this driver like, hey, I want to do this again.
Is that where your mind was at?
When that meme started, my intent was to start a,
venture-backed company and build something, you know, that would scale to be a big team and
this durable thing that, you know, lasted many years and everything. And so I was like,
I just made, you know, post that I was leaving Facebook and looking for, you know, some teammates.
And I shared a couple of ideas with some people privately. And there were some really crazy
ideas that I shared. I'm not going to get into them, but then people started posting,
oh my God, I just saw Nikita Zapp, it's crazy. And what happened was others saw that. And then
they started meming it. And it became this massive like meme, like, where they're like,
oh, I just tried Nikita Zapp. It saved my marriage. Oh, I just quit drinking. My kids returned
home after all these. And it just turned into this massive meme.
meme and like and at the time I didn't even have an app or anything like I wasn't even
planning to launch it it wasn't even an app that the thing that I was some of the ideas I was
looking at and so just turned into this viral moment I I wasn't really even that fixated on
building another like I wasn't even committed to starting another company at that point I
just this was an exploration process but what happened was the market
had crashed shortly thereafter.
It was kind of the end of the ZERB era.
The Fed started hiking rates.
I think my portfolio was down like 30% or something.
And I was like, damn, this sucks.
Maybe I should think about how to like make money today.
Just, you know, that's the reason we're in startups is to make money.
And so there was always in the back of my head this question that I had,
which was, what if we had monetized TBH?
Because the number one support message we received was, can I pay to reveal who sent me polls?
It was like, number one question.
And I was like, would it have made even more than the acquisition if we just monetized it?
And so I was, and I'm like, we could probably build this pretty fast, like probably in a month,
a month or two.
I ended up being a lot longer.
but we started rebuilding it.
It was a new team.
It was one of the engineers from a company called Paparazzi,
his name is Zay Turner.
And he started building it in my house.
And we had tested it to see what this thing,
with this new version of TBH actually resonate with kids this five years later.
That was actually the thing I wanted to know most of all was like, would a polling, anonymous polling app actually still be relevant five years later?
And so we dropped it into the school just, you know, the same way we, I've always done it.
Is it the Georgia school again?
Yes, actually.
We launched the exact same school that we launched TBH on the exact same day five years later.
fun fact.
And people sent a lot of messages, but it wasn't growing.
So let me, let me pedal back here a bit.
So TBH grew through a variety of things, people sharing their messages to Snapchat and text invites.
And that was 2017.
And the way you invited your friends on TBH was that.
you tap their name, your contact name,
there was a button that said invite.
And then we used Twilio to send them a text message.
And the regulatory environment actually had changed a lot over those five years.
You really can't send text from a server anymore.
It has to be sent from the device, the user's device.
And just the point of clarification is, like a lot of people clone TBH over the years,
and they think that when you voted on people in the polls, it sent them a text,
we never did that.
That's like egregiously illegal to do.
And also unethical at a user experience level to send text when people don't even know that that's what's happening.
But anyway, you couldn't send texts over, over Twilio anymore.
And that led to people not sending as many invites when we recreated gas and, or we create gas.
Because they had to pop, they had to pop the compose window and hit send everything.
You're going to just tap invite on five names.
So we actually had to reinvent all the growth systems.
And it took about, I think, like nine launches, including renaming the app, including
like features that just never existed on TV.
So it was actually just a, in many ways, like, yeah, the concept on the surface was the same.
But it was a very much a zero to one development cycle of figuring out how to grow this
thing again in this climate.
I know that point is really important to you.
I think a lot of people are like,
Nikita had just sold the same app twice.
What a guy.
And the point you're making here is it was not only was like the infrastructure
completely different, the team was different.
You had to rethink the entire lie wheel of how it worked and how it grew.
Yeah.
And there were so many layers of like we validated one thing.
And then the next thing we weren't able, like we got stuck on.
Like, okay, people will spread or people send a lot of messages.
Cool, great.
The next thing was, will it spread within a school?
That took us a while to get right.
Will it hop schools?
Each of those was a very, very challenging problem in light of the new climate that we were operating in.
And I always do things by the book, like when it comes to like operating, you know, like legally within the compliance.
framework. And that's something I, when I meet founders and they tell me some growth thing that
they're doing and I'm like, you can't do that. That's going to cause way more trouble down the
line. It's going to burn users too. And so we always wanted to make it abundantly clear how our
growth system, like how you were inviting friends and all that can kind of go on a whole diatribe
on that. Because the thing that I see a lot of founders do is they, in the background, use users,
data in ways that it shouldn't be used.
Like they invite people on your behalf and all that.
And I have this kind of crazy view that the internet is this like living and breathing
thing.
There's this Wikipedia article called the Gaia hypothesis, which is about biology.
And it's basically like the earth is kind of living and breathing and can respond to threats.
Okay.
And when like you enter the rainforest too deep, Ebola virus will be released.
Okay.
So I think the internet operates on a similar paradigm here where if you are, if you do the wrong
thing by users, the internet will come back and get even and defend itself.
And so we've always, whenever I design products, I try to do right by users because it'll
always come back much worse.
and I think you should always, you know, operate above board with how you design your growth systems.
And with gas, we had to, you know, do things the right way.
And we had to figure out at each particular kind of moment of problem that we solve, like,
will it spread within schools, will it hop schools, will people pay for it?
All of these things we had to, was a whole reinvention of the original product.
I love that you shared that because I think a lot of people see you from the outside and they think you're doing all kinds of these skeezy growth hacks and making teens do things that aren't really mentally healthy for them.
But it's clear that that's the opposite of how you think about it, that you're trying to stay very positive.
Like you only allow positive communication.
You do things that, as you just said, are going to be good long term.
The internet's not going to come and try to shut you down.
The point you bring up here about wanting to build a positive thing, there's this like,
there's some people, sometimes they get criticism. It's not actually that often, but they say,
oh, you're building an app that makes teens feel insecure or anything. But with gas,
I think we received a message every single day about from a user telling us that they reconsidered
suicide or other forms of self-harm. The app sent you positive message.
and affirmations, like, it made teens feel really good. And I think a lot that that is lost
on a lot of people. Instagram, you know, can make you feel jealousy. And like a lot of other social
networks kind of are a mixed bag in terms of impact. But we were like entirely focused on making
teens feel better. And some people might say, oh, what if someone doesn't get voted for something?
We actually built a system to ensure everyone got a vote. And we, what we did was we put your
name in polls at a higher frequency to if you weren't being voted on recently. So like we wanted to
like spread the love in every way possible. And that's what really motivated me to like grow this thing
was watching how it was impacting 10 million kids for just in such a short period of time.
I really appreciate you adding that. I don't know all those things about the way you thought about
these these apps. Interestingly, I don't know how much you can go into this, but there is
a lot of stuff going on with gas around human trafficking and all the stuff where people thought
people were being kidnapped through gas, which is, yeah, talk about that, whatever you can, because
that's pretty crazy. We had this hoax started where people were saying the app was used for
human trafficking. And I was like, this is so strange. This is a anonymous polling app without messaging.
and the only thing you could do is send compliments to your friends.
And I researched into it, and I saw that this is actually plaguing a lot of apps.
And any app that has gone viral in any way has actually had this hoax started.
And part of the reason it happens is it actually gets you attention if you say that about an app.
As a teenager, if you say, oh, this app is dangerous.
And then you get a bunch of followers.
and who doesn't love followers.
So it's actually a really like viral piece of content if you put it out.
And so we had this hoax started and we were like, this could kill the company.
And I talked to a bunch of founders that had happened to them.
And they said, yeah, we had to shut down because of that.
Wow.
And I was like, is this it?
Is like, is this the, you know, the end of the company?
And I remember it hit number one when we started getting a few of these reports like in our support channels.
And I was like, I'm just going to plant the flag on post that we hit number one in the app store because this thing's probably going to shut down soon.
So I make this announcement on Twitter.
I just made the number one app.
And I thought it would just be dead in a week.
And then I just had this sudden burst of energy.
And I was like, I'm going to win.
I'm going to fight this.
This is not true. It makes no sense at all. And so we fought it at every vector possible. This completely made up hoax. We met with journalists, reporters, to make sure that the number one match every time you search gas app, human trafficking was gas app is not for human trafficking. And so that ended up being the Washington Post headline. We insisted that that be the headline if we do the interview. So that was the first thing that show up on Google, anytime someone search.
it. There were schools and even a police station that posted that this app is used for human trafficking.
I called those superintendents. I called those police chiefs and have got them to publicly retract it.
And we had some of the reviews on the app store. We asked Apple to remove them because we got
review bombed. But the thing that actually was the most impactful was my girlfriend made a video,
a TikTok video explaining that it's not true. And we, anytime someone deleted their
account, they could watch this video explaining it's not true. And at the peak, we had 3% of
users deleting their accounts per day. So it was like really catastrophic. Like it was a catastrophe
for an app. And we got it down to 0.1% through relentless, relentless effort. And it's,
it was really just an unusual thing that happens when you grow really fast is, is this, this,
this human trafficking hoax
that starts.
And you don't understand
how crazy it is until it happens
to your company.
But it was kind of hilarious
to think about.
This app was the most harmless,
benign thing you could think of.
This is insane.
I did not know this full story.
And you were doing all this while you were trying
to scale the app and trying to keep the servers up
and try to grow it, right?
What was that like to try to manage all these things at once?
I was sleeping three hours a day for
three months. It was extraordinarily difficult to do it all. Our team was also relentless,
though. They would come over to my house, 9 a.m., stay until midnight, and just do that
seven days a week. So, yeah, it was definitely like one of the most physically draining things
ever, but we were just so tactical. I remember investors were asking to meet with us,
and I said, if you can't get a celebrity to post that this isn't true, then we were not interested.
But yeah, we went after it on every vector, and it ended up being okay.
I love how this, like, you took your brain to this other completely different problem and
thought about all the levers you could use to change.
the conversation around the app.
Yeah, we even, I remember,
we had these TikTok videos that were made,
that were saying it was true.
And I had, like, I client,
I networked my way all the way to the CEO of TikTok.
And I said, can you delete these?
And we got them,
this misinformation deleted.
Yeah.
So it was,
it was really a,
a whole new test of our team's capacities was fighting.
The key thing that you have to know,
though,
you really have to make sure the hoax is less viral than your app.
And at a few points, the hoax was more viral than our app.
And we had to take this.
The K-factor of the hoax.
That's absurd.
Okay.
So broadly, you built this app.
Again, a big success.
I saw a stat that you made $10 million, or $11 million in sales through the app,
10 million downloads, that right?
Yeah, it was a blowout success in terms of like,
it grew bigger than TBH.
We monetized it.
We ran almost entirely on startup credits.
So it was basically, you know,
like cloud credits, like AWS credits,
mixed panel.
I remember I was like,
when I saw the early date,
I'm like, okay, now it's time for me to negotiate
every bill down to the last cent of margin
for every vendor.
And I got credits everywhere.
And so we really were tactical with that.
And so we ended up being, you know, all just pure cash flow for the team.
We had no investors.
And it was just so interesting, though, that like the way that I started posting about it on Twitter was it kind of captured the zeitgeist of the internet.
And we didn't intend on selling it.
We were just going to let this thing run its course and just be this app that kind of lives in the background of our lives.
But once it started capturing like the zeitgeist of Twitter, I was like, wait a minute, we could probably sell this thing.
And that's when we started engaging with, you know, some of these.
We ended up getting three, three companies that wanted to buy it.
We won't be able to sell them.
But ultimately, we ended up selling to Discord.
And we joined Discord.
Awesome.
So before we move on to the next part of the journey and some of the other insights that,
I want to get into. Is there any lasting lessons that you took away from gas as a product
that you take with you to advising startups in terms of building the product design? I know there's
many, but any of that stand out most that you think are really interesting to share.
I think I kind of touched on this before, which was trying to validate things in a sequence of
like, will people use the core flow? Will people spread it within their peer group? Will it
hot peer groups. And what I think the most important thing is that I learned is that's actually
a really great way to do zero to one product development is execute at 100% for the thing you're
trying to validate at that specific stage of the product development cycle. And then the rest can
kind of, you can kind of half ask the rest just so you can get 100% signal on that one part.
And so we made the polling experience just perfect. The questions were great, you know, push,
push notification everything worked and then the next stage was like getting sharing and virality working
and so compartmentalizing those things because ultimately you'll have too much scope creep if you try to
solve everything at once and validate and also you're not going to get signal to like you're trying
to test one thing at a time so the way that now I approach a lot of consumer product development is
like if this is true then what next needs to be true for this thing to work out and these layers
of conditional statements and the more layers you have the higher risk
your product is. So you should try to condense it to about like four things that must be true
for the thing to work. And this comes back to your advice of the thing you need to get good at is
testing and learning and making it really quick. Yeah. Okay, maybe one last thing along this thread. I'm
just really curious how this hoax came to be like who's behind it. How does this happen? We got a
original support message which which was a screenshot of a story on Snapchat. Okay.
And it said, do not download the gas app.
It's for human trafficking.
Okay.
And it was a screenshot that had like kind of that mirror effect where you have like 10,
like 10 people had screenshoted it, like more, like 40 people because it had like all the
usernames.
So I was looking at this and I'm like, how much visible, like how many people have seen this?
And it looked like a viral thing on Snapchat.
And then I went to the App Store page and I saw.
a review that said this app is for human trafficking.
And I went to my team and I said, you know, we, this might, this will probably kill the
company.
This will kill the product.
I've seen this before with consumer apps and it's evident to me this is going to be 10 times
bigger tomorrow.
And they were like, no, it's just one message.
What do you mean?
I'm like, no, no, it's been screenshoted 40 times.
and now it's on the App Store page.
And we got another message four hours later.
And in the next day, our entire App Store page was just covered with reviews saying that the apps for human trafficking.
And we actually had to rebrand the app.
We relaunched it once.
And we're like, let's just call it something different.
Just relaunch it on the other side of the country.
We did that.
started going viral again.
And the craziest thing was it reemerged.
And what happened was one user was friends with another person in another state.
And they got an invitation.
And that user told them, oh, that was in my state.
It's actually for human trafficking.
And then it just completely started again.
And then it was too late at that point to relaunch again.
And we just realized we just got it.
We got to fight this thing.
And ultimately, I don't think we'll ever know the true origin.
But yeah, it was definitely a living, breathing, like, hoax.
That is insane.
The story just gets more and more interesting.
What were some of the previous names, by the way?
Is that something you can share?
Yeah, we went through a bunch.
We had like one of them was called Crush.
One of them was called Melt and another was,
the interesting thing about Crush is we got a great domain.
We thought this would be the name.
This was between some of the rebrands.
We tested it and we saw that invitations dropped significantly under the Crush name.
And we were like, what's going on here?
And we found that actually when you invite someone to an app, regardless of the app,
you generally met boys invite, boys, girls invite.
girls to apps. And boys didn't want to invite their friends to an app called Crush, a pink with a pink
icon. And then we looked at the data and the app, I mean, this was true of TBH too, which was the app indexed
about 60 to 65 percent women. So we were just like, let's make the app more masculine and see what
happens. We need balance on this. So we made the icon black with a flame, called it gas, and the invites
rate jumped. And you think a name doesn't matter, but right at the moment of sending an invite,
yeah, you, so that was one of the interesting insights of on the naming process. Man, there's just
endless stories that we could keep getting into, but we've also gone very long. So I'm going to
try to move on to another topic. So I ask people on Twitter what to ask you. Just that question
got a thousand likes, just me asking, what should ask Nikita? And the most common question, I'm sure you
get this a lot is just people wondering, do you ever want to build a durable consumer app?
Is it possible to build a durable consumer app? Scott Belski asked this. Robert at Figma asked this,
and Scott actually had a really nice way of describing it about why are so many quick sensation
consumer apps proving to be more akin to summer songs than enduring standalone products and
businesses? So there's kind of two questions here. One is, do you want to build a, do you aim to
build a durable consumer app? And two, how possible is it?
A lot of the fundamental, like, tools for communicating with our friends, either, you know, messaging or posting, broadcasting one to many, like on stories or, you know, those, the incumbents have kind of built pretty large motes in terms of network effects.
And to provide true, like, like, an order of magnitude better experience is non-trivial because they've been.
actually improving these products so much over the years. And there's actually not,
there's not that many entry points. I'm not to say that it's not impossible. Snapchat was
showed that there was a style of messaging that people wanted that the incumbents weren't serving.
But I think there's these kind of edges that you can go after without much higher probability of
success. And they might not actually be something that's durable necessarily. And I think
finding durability for a like communication or social product, that's a black swan event.
Like retention for consumer social is like there's a tremendous amount of randomness.
There's like one every decade.
If it was simple, I would just be printing one trillion dollar companies.
I'd be printing Facebooks every time I sat down.
But I think it's actually a lot of it is.
pure randomness. On the other hand, growing a product can be a science. With certainty,
if you're good at your job, you can make an app grow and go viral. Now, why haven't I tried
to take the viral part and build something that has been durable or long lasting? I'll tell you a
little bit about my motivations. My favorite part about product development is you make this thing,
you know, through the night, you build it, and you watch it take over the internet. That is the
most thrilling drug I think you could, you could ever experience. And just watching it spread all over
the country. It's like you drop an app in, you know, the deep south in Georgia, and then you look on your
analytics dashboard and 40% of the high school down your street in Los Angeles has downloaded
it one week later. That's a really profound feeling. It's just, it's crazy to have that sort of
impact as a three-person team. And I live for that. When I joined Facebook, this is like,
here's an interesting connection. So I joined Facebook and I saw that many of my peers were like
looking up to VPs. And they're like, that's what I want to make it to one day. And,
I want to run a large organization.
I want to have lots of reports.
And then I met with VPs, and they were actually jealous of me because my quality of
life was actually pretty cool.
I got to build something high impact that made many teens feel better about themselves,
made a decent amount of money.
And then I wasn't in charge of this becoming a people manager that has to run this large
organization for many years.
And so I think one day I will run maybe a venture scale business that, but I will say that I kind of like the way that I've been doing things so far in terms of quality of life and being fun.
Financially, it's been great.
So I think that part is what motivates me.
And yeah, I don't think running a large corporation is necessarily what I described as fun.
That's amazing, man.
I'm really happy we went here.
So much of this resonates with the way I think.
And obviously, a big part of this is also just, it's very hard, as you said, to build a
door, build a consumer app that grows, first of all, second, that actually lasts.
But that is interesting that you do hope to one day build a venture funded business.
I mean, TBH was venture-backed, but I just don't like, I think I'm going to have to, like,
do I want to sign up for 10 years?
And if you actually look at some of the numbers on like the actual proceeds that some
of these founders get after an IPO, after seven rounds of dilution, a lot of them are pretty
comparable to what we get from our apps for 90 days of work.
So, yeah, the tradeoffs there are pretty faithful.
Actually, just on that note, so what would make you actually decide to go venture funded?
You talked about how if you're going more mainstream non-teens folks after 22 years old,
is that why you would go that route?
I don't think that, like, it's necessarily that part.
It's more, I think if the, if I could keep the team lean and scale up, I think, you know,
there's some of the actual founders that actually operate very lean teams and have reached very large,
scale in terms of the valuations of the company.
Actually, the most iconic example is Elon Musk.
His teams are actually pretty thin overall.
And he's in the weeds doing product development.
And so I think, yeah, if I was to ever do it, I do it under a very specific set of
operating principles versus turning it into a big tech company.
Q investors emailing you right now with term sheets.
Okay.
Thank you know, this has been amazing.
There's one last segment I want to spend a little time on,
which is just kind of a rapid fire of pieces of advice you've shared
that I think is incredibly insightful about how to build a successful consumer app.
And so I'm thinking I'll just go through like three to five and see what you think
and see what you can add to the advice.
How does that sound?
Sounds great.
Okay, cool.
So the first is just contact permissions in iOS 18,
changes the game in how people can grow apps.
Basically makes it harder to invite your friends.
Thoughts on how people should be thinking about this
in their products.
When I first saw it, I was really concerned.
I said your tweet about it.
You're like, that's the end. It came over.
Just let me frame things up for you.
The contact permission screen,
you know, you average about 65% approval rate
across all apps.
It's higher for teens, lower,
for adults. But if you have a 65% consenting to contacts access, then the next step on this new
iOS 18 change is you select which contacts you want to allow the app to access. And it's an alphabetical
list. And that alphabetical list for me, I have 550 contacts or something. The first 10 contacts
are punctuation symbols from whatever like dirty entry I put when I was driving or something. So
you have to scroll down and find that name. So I have to find Lenny. I have to add you.
And what if you're not an app user? So I just added you and or three others, like, assuming
users are willing to even do that. And then you, like, you and then the three others never sign up,
but maybe three of your friends do. But I never get connected to them because there's, there's no
over. So my expectation is the, it's going to be very difficult to find friends on apps going
forward to invite friends on apps going forward and that founders will need to rethink how they do
it. And of the, of the companies I'm working with on, on intro, we are looking at ways to
reinvent what contact sync is or what, what purpose it served. It's not promising.
but we have some good leads.
And I think we'll have a whole new set of apps emerging as a consequence.
But if you're betting on Contact Sync as a company right now,
yeah, you better start thinking about Plan B.
So my takeaway here is just it is now much different
and there's an opportunity to think of something really clever
that would give you a huge advantage if you can crack it.
Yes. But most likely, I think most apps will not have so far.
graphs going forward, and this will entrench incumbents even more. I don't think Apple
acknowledge that. I think the person that designed the feature probably has never built an app
or done contact sync before, because the flow is egregiously bad. And it doesn't actually even,
I think, benefit the user's privacy because it just completely eliminates the feature altogether.
Okay. Next topic. So you helped this product called Dupe succeed. It's doing incredibly well from what I can see. And I saw you tweet about one of the key things that you helped them through, which is to invert, I'm reading this quote, inverting the time to value so that the user experiences the aha moment in seconds. Talk about that insight and how important that is to building a successful consumer social app.
this kind of concept of getting users to the aha moment is something I
recurringly bring up to every company I work with.
And you have to understand that in 2024,
people's attention spans are like three seconds.
It's really sad,
but we're spread thin through so many notifications,
products, everything,
that if you can't demonstrate value in the first three seconds,
it's over.
And this also leads back to the contacting question that you talked about.
was you have to sign up and then the first night you have to see all of your friends on the app
and experience it. Otherwise, you'll churn. So this idea of like inverting the value,
when I was working with Dup, they had this kind of shopping app that had a bunch of different
features. And there was one feature that I saw that was interesting called Deal Hop. And it allowed
you to just, you know, put in a product page and it would find the cheapest version of it online.
something I already do kind of through a bunch of duct taped methods of Google image search, Google lens.
And I was like, that should be a whole company.
But how are we going to teach users to do it?
And how do we expose them to that aha moment as fast as possible in a memorable, iconic way?
And I had this product.
I built a while back where you just type the domain in front of an existing URL.
I said, I should, I should tell them, you should try this. It's like very marketable and,
but you need to get a very short domain that matches the what you're doing. And so he went out and
bought dup.com for, I don't know how much. But it was when he bought that, I was pretty,
pretty excited. I'm like, well, if this doesn't work, I'm going to feel terrible. But if it
does work, it's going to be a blowout success. And so we put out a couple of videos about it. And then,
you know, it was iconic, went viral, uh, the videos. Users remembered to do it. And
to type dupe.com in front of a URL.
And now I think they're, you know, making millions in ARR in a matter, like,
and I think under 60 days of launching.
And that was a blowout success.
And, yeah, of the companies I work with, like, you know, that rare, like,
I would say it happens about 50% of the time we hit that much success.
But the, we hit success.
I think 50% of the time it's outright failure because consumer is so random.
And so what I'm hearing is a big,
insight is just ideally gets a three seconds time to value.
Is that the advice?
Yeah.
Yeah.
Sounds great.
Easy peasy.
Yeah.
You really have to craft, you know, onboarding everything to, to ensure that.
And it's, yeah, it's, it's, it's, that's where does the design part comes in of being a
great product person.
And imagine a big part of this is just cutting things.
you think, like killing your darlings, cutting things you think people need and just being really
ruthless with that. Really ruthless, but also being extraordinarily creative with how you use
the tools available to activate a user. And I think extraordinary product people are deeply aware
of every possible API in how it can be used in non-traditional ways, like this URL
trick was something that I think, you know, was non-traditional that people adopted very quickly.
I have like a whole laundry list of iOS mechanisms that could be re that people use for a certain
way today, but you could invert them.
Contact sync is a great example because, you know, you sync your contacts and then it finds all
the friends and then ranks the people who are not on the app yet, but have a bunch of friends on it.
So there's a bunch of ways that you can one tap expose it.
a ton of value to users that I think founders often neglect.
And the, yeah, a lot of founders will go and say, oh, they can just exchange
usernames.
And that's how they can add each other.
That is the most like unrealistic thing ever because that means you have to see the
username, type it into the app.
If you do that, what, 50 times to get a 50 person friend list.
So we're thinking, we're looking at like 10,000 taps versus one.
So that's what I mean by trying to get people to the activation moment, the aha moment, and get them to value.
I love that advice.
So maybe as just the last question along these lines, when you come to a founder, a relationship that you're a startup you're trying to help.
Is there one more thing that you find often ends up being really helpful to them?
Any common piece of advice that's like, oh, this is probably what's going to help you.
You talked about this aha moment step, the sharing, contact sharing stuff.
I guess is there anything else that's just like this is something that's probably going to help you with your app?
Right now, I think I advise around 35, 36 companies.
And all of them are at kind of different stages of challenges they're facing.
Some of them are, you know, pure at the product concept stage.
Some of them are, you know, venture-backed billion-dollar companies, and each of them faces different problems.
And I think the first thing I often do is I ask them to show me the analytics.
We look at how people are distributing the app today.
What is the milestone that a user must hit to become activated and what's getting in the way of that?
I also take a very deep look at every funnel that users come through.
And I think a lot of founders separate marketing and product growth, like top of funnel
growth from the actual products growth mechanisms.
But they're both the same.
They're both like they both should be treated as the same.
like if if you're targeting a community and you want them to all adopt and get saturation,
you need to build marketing that shows imagery of that community or whatever.
And then when you get in the app, you have to be able to join that community.
And when you invite people from that app, that community needs to be mentioned.
So you need to actually cover everything from the ads to the in-app experience to
all of that needs to be aligned for a user acquisition and flywheel to spin.
A lot of people really screw that up.
That's kind of my initial kind of rough approximation of what I do when I come in and try
to fix some of the, or try to help with some of the challenges these companies are facing.
Okay, so this is actually a great segue to the final thing I want to make sure people
understand is you help companies through this.
Talk about how you work with companies, where they can find you, what kind of companies
you're looking to work with and how all that works.
Yeah. So I work across the gamut. Most of them are like consumer mobile companies. And there's
certainly our web ones too, but I work with companies across stages. Typically, I recommend that
you don't book me unless you're venture backed. It's because it's a little expensive. But my main
goal when someone does seek my advice through intro is I try to make them like 10 times back
their money in the first 30 days.
And so far, I think I've managed to do that with anyone who's met with me.
And that means like, get all the table stakes growth things out of the way at the minimum.
Then identify two to three step function changes that could change their growth trajectory.
And these are higher scope, fundamental changes to the product.
So I try to couple both, explain to them which one, which direction I believe they should go.
it's a conversation and we talk about it.
And then once they kind of settle on a direction,
I tend to get in the pixels.
I go into Figma and we do a live session together and kind of clean things up.
I identify, oh, that's going to convert it this percent.
And then I like just manage all that.
But yeah, it's generally like post series A, some seed stage companies.
And it's been really fun.
It's kept my, you know, my mind sharp.
on like where the market's headed.
I've also kind of over the years of building all these apps,
I've accrued all these growth hacks that still are nobody knows about.
And so I share those with the,
when it's relevant for the company.
And it's been great.
Yeah, Duke was one of them.
I was advising Saturn.
I rebuilt their friend finder.
They're,
I think,
believe they're number one in the productivity section above chat GPT as of today.
I think I,
but I think I've generally invested in about,
maybe 10% of the companies that seek out my advice.
Amazing.
Well, I know it feels expensive to some people,
but if I were a company with cash,
it feels like the best deal I could find someone like you to come in
and actually help me think through deeply,
like in the pixels, how to make my thing work.
So I think you're still undercharging,
and I hope you keep raising your prices,
because clearly there's a lot of demand.
Nikita, this was incredible.
I feel like people see you on Twitter,
and they're like, oh, this guy is such a jerk sometimes.
but like meeting you in person and talking to you,
it's very clear.
You're really kind,
dude,
really thoughtful.
All your advice is based on like real things you have done.
It's not just you sitting around pontificating.
And I think that's incredibly valuable.
And I'm excited.
People are tapping that knowledge and you're sharing it with people in a wider scale.
It's,
it's been a pleasure.
Thanks for having me.
We covered a lot.
And there's plenty more.
I have to come back after the next viral hit.
Oh, man.
I was going to ask you, is there anything you're working on that?
Or is stages, what can you share?
Stay tuned. Stay tuned.
Here we go.
Amazing.
I always ask people, how can listeners be useful to you?
So let me just ask you that as a final question.
How can listeners be useful to you?
Follow me on Twitter and enjoy my shit posts.
And I hope you have as much fun with me as me on Twitter.
I do, man.
I love your tweets.
And Nikita, thank you so much for doing this and for being here.
Yeah.
Thanks a lot.
Bye, everyone.
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