Lex Fridman Podcast - #114 – Russ Tedrake: Underactuated Robotics, Control, Dynamics and Touch
Episode Date: August 9, 2020Russ Tedrake is a roboticist and professor at MIT and vice president of robotics research at TRI. He works on control of robots in interesting, complicated, underactuated, stochastic, difficult to mod...el situations. Support this podcast by supporting our sponsors. Click links, get discount: - Magic Spoon: https://magicspoon.com/lex & use code LEX at checkout - BetterHelp: https://betterhelp.com/lex - ExpressVPN: https://www.expressvpn.com/lexpod If you would like to get more information about this podcast go to https://lexfridman.com/ai or connect with @lexfridman on Twitter, LinkedIn, Facebook, Medium, or YouTube where you can watch the video versions of these conversations. If you enjoy the podcast, please rate it 5 stars on Apple Podcasts, follow on Spotify, or support it on Patreon. Here's the outline of the episode. On some podcast players you should be able to click the timestamp to jump to that time. OUTLINE: 00:00 - Introduction 04:29 - Passive dynamic walking 09:40 - Animal movement 13:34 - Control vs Dynamics 15:49 - Bipedal walking 20:56 - Running barefoot 33:01 - Think rigorously with machine learning 44:05 - DARPA Robotics Challenge 1:07:14 - When will a robot become UFC champion 1:18:32 - Black Mirror Robot Dog 1:34:01 - Robot control 1:47:00 - Simulating robots 2:00:33 - Home robotics 2:03:40 - Soft robotics 2:07:25 - Underactuated robotics 2:20:42 - Touch 2:28:55 - Book recommendations 2:40:08 - Advice to young people 2:44:20 - Meaning of life
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The following is a conversation with Russ Tadjik, a roboticist and professor at MIT,
and vice president of robotics research at Toyota Research Institute or TRI.
He works on control of robots and interesting, complicated, underactuated the cast of
difficult to model situations.
He's a great teacher and a great person. One of my favorites at MIT.
We get into a lot of topics in this conversation
from his time leading MIT's Doppere robotics challenge
team to the awesome fact that he often runs close
to a marathon a day to and from work barefoot.
For a world-class roboticist, interested
in elegant, efficient control of under-actually
dynamical systems like the human body, this fact makes Russ one of the most fascinating
people I know.
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and to support this podcast. And now here's my conversation with
Russ Tedgirk. What is the most beautiful motion of an animal or robot that you've ever seen?
I think the most beautiful motion of a robot has to be the passive dynamic walkers.
I think there's just something fundamentally beautiful.
The ones in particular that Steve Collins built with Andy Ruhina at Cornell,
a 3D walking machine. So it was not confined to a boom or a plane that you put it on top of a small ramp, give it a little push. It's powered only by gravity. No controllers, no batteries,
whatsoever. It just falls down the ramp and at time, it looked more natural, more graceful,
more human-like than any robot we'd seen to date, powered only by gravity. How does it work?
Well, okay, the simplest model, it's kind of like a slinky, it's like an elaborate slinky.
One of the simplest models we used to think about it is actually a rimless wheel. So imagine taking
a bicycle wheel, but take the rim off, so it's now just got a rimless wheel. So imagine taking a bicycle wheel,
but take the rim off.
So it's now just got a bunch of spokes.
If you give that a push, it still wants to roll down the ramp.
But every time it's foot, it's spoke comes around
and hits the ground, it loses a little energy.
Every time it takes a step forward, it gains a little energy.
Those things can come into a perfect balance and actually they want to. It's a little energy. Those things can come into perfect balance and actually
they want to. It's a stable phenomenon. If it's going to slow it will speed up. If it's
going too fast it will slow down and it comes into a stable periodic motion. Now you can
take that rimless wheel which doesn't look very much like a human walking. Take all the
extra spokes away, put a hinge in the middle. Now it's two legs.
That's a called our compass gate walker. That can still, you give it a little push,
it starts falling down a ramp. It looks a little bit more like walking, at least it's a biped.
But what Steve and Andy and Ted and Gears started the whole exercise, but what Steve and Andy did
was they took it to this beautiful conclusion
Where they built something that had knees arms a torso the arms swung naturally
Give it a little push and that looked like a stroll through the park. How do you design something like that? I mean is that art or science?
It's on the boundary. I think there's a science to getting close to the solution
I think there's certainly art in the way that they made a beautiful robot.
But then the finesse, because this was working with a system that wasn't perfectly modeled, wasn't perfectly controlled,
there's all these little tricks that you have to tune the suction cups at the knees, for instance, so that they stick,
but then they release it just the right time.
Or there's all these little tricks of the trade,
which really are art, but it was a point.
I mean, it made the point.
We were at that time, the best walking robot
in the world was Honda's Asimov.
Absolutely marvel of modern engineering.
It's 90s.
This was in the 97 when they first released
it sort of announced P2 and then it
went through it was Asamo by then in 2004. And it looks like this very cautious walking like you're
walking on hot coals or something like that. I think it gets a bad rap. Asamo is a beautiful machine.
It does walk with its knees bent. Our Atlas walking had its knees bent.
But actually, Asomo was pretty fantastic.
But it wasn't energy efficient.
Neither was Atlas.
When we worked on Atlas, none of our robots that have been that complicated have been
very energy efficient.
But there's a thing that happens when you do control, when you try to control a system
of that complexity.
You try to use your motors to basically counteract gravity.
Take whatever the world is doing to you and push back, erase the dynamics of the world,
and impose the dynamics you want because you can make them simple and analyzable, mathematically simple. And this was a very sort of beautiful example
that you don't have to do that. You can just like go, let physics do most of the
work, right? And you just have to give it a little bit of energy. This one only
walked down a ramp. It would never walk on the flat. To walk on the flat, you have
to give a little energy at some point. But maybe instead of trying to take the forces imparted to you
by the world and replacing them, what we should be doing is letting the world push us around
and we go with the flow. Very zen, very zen robot.
Yeah, but okay, so that sounds very zen, but you can, I can also imagine how many, like, failed versions they had to go through.
Like, how many, like, I would say it's probably, what would you say?
It's in the thousands that they've had to have the system fall down before they figured
out.
I don't know if it's thousands, but it's a lot.
It takes some patience.
There's no question.
So in that sense, control might help a little bit.
Oh, the apps, I think everybody, even at the time, said that the answer is to do with
that with control.
But it was just pointing out that maybe the way we're doing control right now isn't the
way we should.
Got it.
So what about on the animal side, the ones that figured out how to move efficiently?
Is there anything you find inspiring
or beautiful in the movement of any of the...
I do have a favorite example.
Okay.
So it sort of goes with the passive walking idea. So is there, you know, how energy efficient
are animals? Okay, there's a great series of experiments by George Lauder at Harvard
and Mike Trenifilo at MIT. They were studying fish swimming in a water tunnel.
And one of the type of fish they were studying
were these rainbow trout.
Because there was a phenomenon well understood
that rainbow trout, when they're swimming upstream
at mating season, they kind of hang out behind the rocks.
And it looks like, I mean, that's tiring work swimming upstream. They're hanging out behind the rocks. Maybe there's something energetically interesting there
So they tried to recreate that they put in this water tunnel a rock basically a cylinder that had the same sort of vortex
Street the eddies coming off the back of the rock that you would see in a stream and they put a real fish behind this and watched how it swims and
The amazing thing is that if you watch from above, what the fish swims when it's not behind a rock,
it has a particular gate. You can identify the fish the same way you look at a human,
looking down the street, you sort of have a sense of how a human walks. The fish has
a characteristic gate. You put that fish behind the rock, it's gate changes. And what they
saw was that it was actually resonating and kind of surfing between the vortices. Now,
here was the experiment that really was the clincher, because there was still, it wasn't
clear how much of that was mechanics of the fish, how much of that is control, the brain.
So the clincher experiment, and maybe
one of my favorites to date, although there are many good experiments. They took, this
was now a dead fish. They took a dead fish. They put a string that went, the tide the
mouse of the fish to the rock, so it couldn't go back and get caught in the grates. And then
they asked, what would that dead fish do when it was hanging up behind the rock.
And so what you'd expect is it started to flopped around like a dead fish in the vortex
wake until something sort of amazing happens.
And this video is worth putting in.
Right.
What happens?
The dead fish basically starts swimming upstream.
Right.
It's completely
dead, no brain, no motors, no control, but it somehow the mechanics of the fish resonate
with the vortex street and it starts swimming upstream. It's one of the best examples ever.
What do you credit for that too? Is that just evolution constantly just figuring out by killing a lot of generations of animals,
like the most efficient motion?
Is that, or maybe the physics of our world completely like, is like if evolution applied
not only to animals, but just the entirety of it somehow drives to efficiency, like nature
like sufficiency?
I don't know if that question even makes any sense. I understand the question. That's the reason. drives to efficiency, like nature like sufficiency.
I don't know if that question even makes any sense. I understand the question, that's the reason.
I mean, do they co-evolve?
Yeah, somehow co-e-yeah, like, I don't know if an environment can evolve, but...
I mean, there are experiments that people do, careful experiments, that show that animals can adapt to unusual situations and recover efficiency.
So there seems like at least in one direction,
I think there is reason to believe that the animal's motor system
and probably its mechanics adapt in order to be more efficient.
But efficiency isn't the only goal, of course.
Sometimes it's too easy to think about only efficiency,
but we have to do a lot of other things.
First, not get eaten. And then all other things being equal try to save energy. By the way, let's draw distinctly between control and mechanics.
How would you define each?
I mean, I think part of the point is that we shouldn't draw a line as clearly as we tend to.
But on a robot, we have motors and we have the links of the robot, let's say.
If the motors are turned off, the robot has some passive dynamics.
Gravity does the work.
You can put springs, I would call that mechanics, right?
If we have springs and dampers, which are muscles, are springs and dampers and tendons. But then you have something that's doing active work, putting energy in, which are your
motors on the robot.
The controller's job is to send commands to the motor that add new energy into the system.
Right.
So the mechanics and control interplay somewhere that divide is around, you know, did
you decide to send some commands to your motor or did you just leave
the motors off and let them do their work?
Would you say most of nature on the dynamic side or the control side, so if you look at
biological systems, or living in a pandemic now. Like, do you think of viruses, do you think is a dynamic system or,
or is there a lot of control intelligence?
I think it's both, but I think we maybe have underestimated how important the dynamics are.
Right. Um, I mean, even our bodies,
the mechanics of our bodies,
I've certainly with exercise, they evolved, but,
so I actually, I lost a finger in early 2000s
and it's my fifth metacarpal.
And it turns out you use that a lot in ways you don't expect
when you're opening jars, even when I'm just walking around
if I bump it on something.
There's a bone there that was used to taking contact.
My fourth metacarpal wasn't used to taking contact,
it used to hurt, it still does a little bit. But actually, my bone has remodeled, right? Over
a couple years, the geometry, the mechanics of that bone changed to address the new circumstances.
So the idea that somehow it's only our brain that's adapting or evolving is not right. Maybe sticking on an evolution for a bit because it's
tended to create some interesting things. By Pito walking, do you why the
hectic evolution give us? I think we're are we the only mammals that walk on two
feet? No, I mean there's a bunch of animals that do it a bit. I think we're, are we the only mammals that walk on two feet? No, I mean, there's a bunch of animals that do it a bit.
A bit.
I think we are the most successful pythons.
I think some, I think I've read somewhere that the reason the, you know, evolution made
us walk on two feet is because there's an advantage to being able to carry food back
to the
tribe or something like that.
So, like, you can carry, it's kind of this communal cooperative thing.
So, like, the carry stuff back to a place of shelter and so on to share with others.
Do you understand at all the value of walking on two feet from both the robotics and a human perspective.
Yeah, there are some great books written about evolution of walking evolution of the human
body.
I think it's easy though to make bad evolutionary arguments.
Sure.
And most of them are probably bad, but what else can we do? I mean, I think a lot of what dominated
our evolution probably was not the things that worked well sort of in the steady state.
You know, when things are when things are good, but but for instance, people talk about
what we should eat now because our ancestors were meat eaters or whatever. Oh yeah, I love that.
But probably, you know, the reason that one pre-homo sapiens species versus another survived
was not because of whether they ate well when there was lots of food, but when the ice
age came, you know, probably one of them happened to be in the wrong place,
one of them happened to forage of food that was okay,
even when the glaciers came or something like that.
I mean, there's a million variables that contributed,
and we can't, and are actually the amount of information
we're working with and telling these stories,
these evolutionary stories is very little. So yeah, just like you said, it seems like if you study history,
it seems like history turns on like these little events that otherwise would seem meaningless.
But in a grant, like when you in retrospect were turning points.
Absolutely.
That's probably how like somebody got hit in the head with a rock because somebody slept
with the wrong person back in the cave days and somebody get angry and that turned, you
know, warring tribes combined with the environment, all those millions of things and the mediating,
which I get a lot of criticism because I don't know,
I don't know what your dietary processes are like,
but these days I've been eating only meat,
which is, there's a large community of people
who say yeah, probably make evolution in your arguments
and say you're doing a great job,
there's probably an even larger community of people
including my mom who says it's deeply unhealthy, it's wrong,
but I just feel good doing it.
But you're right, these evolutionary arguments can be flawed.
But is there anything interesting to pull out for?
There's a great book, by the way.
Well, a series of books by Nicholas Taylor
about fooled by randomness and black swan.
Highly recommend them, but yeah, they make the point nicely
that probably it
was a few random events that, yeah, maybe it was someone getting hit by a rock, as you
say. That said, do you think, I don't know how to ask this question or how to talk about
this, but there's something elegant and beautiful about moving on to V. Obviously biased because I'm human, but from a robotics perspective, too, you work with robots on to V.
Is it, is it all useful to build robots that are on to V as opposed to for? Is there something useful about it?
The most, I mean, the reason I spent a long time working on bipedal walking was because it was hard.
And it was a challenged control theory in ways that I thought were important.
I wouldn't have ever tried to convince you that you should start a company around bipeds
or something like this.
There are people that make pretty compelling arguments, right?
I think the most compelling one is that the world is built for the human form. And if you want to
robot the work in the world we have today, then, you know, having a human form is a pretty
good way to go. And there are places that a biped can go that would be hard for other
form factors to go, even natural places.
But at some point in the long run, we'll be building our environments for our robots
probably, and so maybe that argument falls aside.
So you famously run barefoot.
Do you still run barefoot?
I still run barefoot.
That's so awesome.
Much to my wife's sugar in.
Do you want to make an evolution
argument for why running barefoot is advantageous? What have you learned about
human and robot movement in general from running barefoot?
Human or robot and or? Well, you know, it happened the other way, right? So I was studying walking robots and I was, there's a great conference
called the Dynamic Walking Conference
where it brings together both the biomechanics community
and the walking robots community.
And so I've been going to this for years
and hearing talks by people who study
barefoot running and other mechanics of running.
So I did eventually read Born to Run. Most people read Born to Run in the first day, right?
The other thing I had going for me is actually that I wasn't a runner before and I learned to run
after I had learned about barefoot running. I mean, I started running longer distances. So I
didn't have to unlearn. And I'm definitely, I'm a big fan of it for me,
but I'm not gonna, I tend to not try to convince other people.
There's people who run beautifully with shoes on,
and that's good.
But here's why it makes sense for me.
It's all about the long-term game, right?
So I think it's just too easy to run 10 miles,
feel pretty good, and then you get home at night
and you realize my knees hurt.
I did something wrong, right?
If you take your shoes off,
then if you hit hard with your foot at all,
then it hurts.
You don't like run 10 miles,
and then realize you've done some damage.
You have immediate feedback telling you that you've done something that's maybe suboptimal
and you change your gate.
I mean, it's even subconscious.
If I right now, having run many miles barefoot, if I put a shoe on my gate changes in a way
that I think is not as good.
It makes me land softer.
And I think my goals for running are to do it for as long as I can
into old age, not to win any races.
And so, for me, this is a way to protect myself.
Yeah, I think, first of all, I've tried running barefoot
many years ago, probably the other way,
just reading Bourne-Toron, but just don't understand because I felt like I couldn't put in the
miles that I wanted to, and it feels like running for me, and I think for a lot of people,
it was one of those activities that we do often,
and we never really try to learn to do correctly.
Like, it's funny, there's so many activities we do every day, like brushing our teeth.
Right? I think a lot of us, at least me, probably have never deeply studied how to properly
brush my teeth. Right? Or wash as
now with a pandemic or how to properly wash our hands. I do it
every day, but we haven't really studied like am I doing this
correctly? But running felt like one of those things that was
absurd, not the study, how to do correctly, because it's the
source of so much pain and suffering, like I hate running, but I
do it. I do it because I hate it, but I feel good afterwards.
But I think it feels like you need to learn how to do it properly.
That's where barefoot running came in.
I quickly realized that my gate was completely wrong.
I was taking huge steps and landing hard on the heel, all those elements.
So yeah, from that I actually learned to take really small steps look
I already forgot the number but I feel like it was 180 a minute or something like that and I remember
I was I actually just
Took songs that are 180
Beats per minute and then like try to run at that beat
Just to teach myself it it took a long time
and I feel like after a while you learn
to run for your adjust properly
without going all the way to Barefoot
but I feel like Barefoot is the legit way to do it.
I mean, I think a lot of people would be really curious about it.
Can you, if they're interested in trying,
what would you, how would you recommend a start or try or explore?
Slowly. That's the biggest thing people do is they are excellent runners and they're used to running
long distances or running fast and they take their shoes off and they hurt themselves instantly trying to do
something that they were used to doing. I think I lucked out in the sense that I couldn't run very far when I
first started trying. And I run with minimal shoes too. I mean, I will, you know, bring along a pair
of actually like aquasaucks or something like this. I can just slip on or running sandals. I've tried
all of them. What's the difference between a minimal shoe and nothing at all? What's like feeling-wise,
what does it feel like? There is a, I mean, I noticed my gate changing, right? So, um, I mean,
your, your foot has as many muscles and sensors as your hand does, right?
Sensors. Oh, okay. And, uh, we do amazing things with our hands.
And we stick our foot in a big solid shoe, right? So there's, I think, you know, when you're barefoot,
you're just giving yourself more appropriate section.
And that's why you're more aware of some of the gate flaws
and stuff like this.
Now, you have less protection too.
So, rocks and stuff.
I mean, yeah, so I think people are,
who are afraid of barefoot running,
are worried about getting cuts or getting stepping on rocks.
First of all, even if that was a concern,
I think those are all very short term.
If I get a scratch or something, it'll heal in a week.
If I blow out my knees, I'm done running forever.
So I will trade the short term for the long term anytime.
But even then, again, to my wife's chagrin,
your feet get tough, right?
And a cow's. OK. Yeah, I can run over him with anything now. And this again to my wife's chagrin your feet get tough right and
Cal is okay. Yeah, I can run over him with anything now. I
Mean what maybe can you talk about?
Is there ten like is there tips or tricks that you have
Suggestions about like if I wanted to try it. You know, there is a good book actually.
There's probably more good books since I read them.
But Ken Bob, Barefoot Ken Bob, Sackston.
He's an interesting guy, but I think his book
captures the right way to describe running,
Barefoot running to somebody better than any other I've seen.
So you run pretty good distances in your bike and is there, you know, if you talk about
bucket list items, is there something crazy on your bucket list athletically that you
hope to do one day?
I mean, my commute is already a little crazy.
What are we talking about here?
What distance are we talking about?
Well, I live about 12 miles from MIT, but you can find lots of different ways to get there.
So I mean, I've run there for many years, I've biked there.
I'm amazed.
Yeah, but normally I would try to run in and then bike home, bike in, run home.
But you have run there and back before.
Sure.
Barefoot.
Yeah.
Or with minimal screws or whatever that.
12 times two.
Yeah.
Okay.
It became kind of a game of how can I get to work?
I've rollerbladed.
I've done all kinds of weird stuff.
But my favorite one these days, I've been taking the Charles River to work.
So I can put in the robot not so far from my house,
but the Charles River takes a long way to get the MIT.
So I can spend a long time getting there.
And it's not about, I don't know, it's just about,
I've had people ask me,
how can you justify taking that time?
But for me, it's just a magical time to think, to compress, decompress, especially I'll
wake up, do a lot of work in the morning, and then I kind of have to just let that settle
before I'm ready for all my meetings.
And then on the way home, it's a great time to let that settle. So you lead a like a large group of people in mean your, is there days where you're like,
oh shit, I gotta get to work in an hour.
Like I mean, is there, is there a tension there where, and like if we look at the grand scheme
of things, just
like you said, long term, that meeting probably doesn't matter.
Like you can always say, I'll just, I'll run and let the meeting happen, how it happens.
Like what, how do you, that Zen, how do you, what do you do with that tension between the
real world saying urgently, you need to be there.
This is important.
Everything is melting down.
How we're going to fix this robot.
There's this critical meeting.
And then there's this the sun beauty
of just running the simplicity of it
you along with nature.
What do you do with that?
I would say I'm not a fast runner particularly.
Probably my fastest splits ever
was when I had to get
a daycare on time because they were going to charge me, you know, some some dollar per minute
that I was late. I've run some fast splits to daycare. But that those times are passed now.
I think work, you can find a work-life balance in that way. I think you just have to.
you can find a work-life balance in that way. I think you just have to. I think I am better at work because I take time to think on the way in. So I plan my day around it and I rarely feel that
those are really in at odds. So what the bucket list item? If we're talking 12 times two or approaching a marathon,
what have you run an ultra marathon before?
Do you do races?
Is there what's...
I'm not going to take a dinghy across the Atlantic or something if that's what you want.
But if someone does and wants to write a book, I would totally read it because I have
a sucker for that kind of thing.
No, I do have some fun things that I will try.
I like to, when I travel, I almost always bike to the Logan Airport and fold up a little
folding bike and then take it with me and bike to wherever I'm going.
And it's taken me, or I'll take a stand-up paddle board these days on the airplane and
then I'll try to paddle around where I'm going or whatever. And I've done some crazy things, but, um, but not for the, um, you know, I've, I now talk, I don't know if you know who David Goggins is, but I talked to him now every day.
So he's the person who made me, uh, do this stupid challenge.
So he, he's insane. And he does things for the purpose in the best
kind of way. He does things like for the explicit purpose of suffering. Like he picks the
thing that like whatever he thinks he can do, he does more. So is that, do you have that
thing in you or are you, I think it's become the opposite.
It's a you're like that dynamical system that the walker, the efficient,
yeah, it's leave no pain, right?
You should end feeling better than you started.
But it's mostly I think and COVID has tested this because I've lost my commute.
I think I'm perfectly happy walking around
around town with my wife and
Kids if they could get them to go and it's more about just getting outside and getting away from the keyboard for some time
Just to let things compress
Let's go into robotics a little bit. What to use the most beautiful idea and robotics
Whether we're talking about control going to robotics a little bit, what to use the most beautiful idea in robotics? Whether
we're talking about control or whether we're talking about optimization in the math side
of things or the engineering side of things or the philosophical side of things.
I think I've been lucky to experience something that not so many roboticists have experienced, which is to hang out with some
really amazing control theorists.
And the clarity of thought that some of the more mathematical control theory can bring
to even very complex messy looking problems is really it really had a
big impact on me and and I had a day even just a couple weeks ago where I had
spent the day on a Zoom robotics conference having great conversations with
lots of people felt really good about the ideas that were flowing and the like.
And then I had a, you know, late afternoon meeting with one of my favorite control theorists.
And we went from these abstract discussions about
maybes and what ifs and what a great idea to these super precise
statements about systems that are that much more
simple or abstract than ones I care about deeply. And the contrast of that is, I don't know, it really gets me. I think people underestimate maybe the power of clear thinking.
And so for instance, deep learning is amazing.
I use it heavily in our work.
I think it's changed the world unquestionable.
It makes it easy to get things to work without thinking as critically about it.
So I think one of the challenges as an educator is to think about how do we make sure people get a taste of the
more rigorous thinking that I think goes along with some different approaches.
Yes, that's really interesting. So understanding like the fundamentals,
the first principles of the problem
more in this case, it's mechanics.
Like how a thing moves, how a thing behaves,
like all the forces involved, like really
getting a deep understanding of that.
I mean, from physics, the first principle thing
comes from physics. And here it's literally physics.
Yeah, and this applies, and deep learning this applies
to not just, I mean, it applies so cleanly in robotics,
but it also applies to just in any data set.
I find this true, I mean, driving as well.
There's a lot of folks in that work on autonomous vehicles that don't study driving, like,
deeply.
I might be coming a little bit from the psychology side, but I remember I spent a ridiculous number of hours at lunch at this like lawn chair and I was sit somewhere
Somewhere in MIT's campus there's a few interesting intersections and we just watch people cross. So we were studying
pedestrian behavior and I felt like
There were a quarter lot of video to try and then there's the computer vision extracts their movement, how they move their head and so on.
But like every time I felt like I didn't understand enough.
I just, I felt like I wasn't understanding what, how are people signaling to each other?
What are they thinking?
How cognizant are they of their fear of death?
Like, what's the underlying game theory here?
What are the incentives?
And then I finally found a live stream of an intersection
that's like high death that I just,
I would watch so I wouldn't have to sit out there.
But that's interesting.
So like I get...
That's tough. That's a tough example because,
I mean, the learning humans are involved.
Not just because human, but I think the learning mantra is the basically the statistics of the data will tell me things I need to know, right? And you know, for the example you gave of all the
nuances of, you know, eye contact or hand gestures or whatever that are happening for these subtle interactions
between pedestrians and traffic, right?
Maybe the data will tell that story.
I may be even, one level more meta than what you're saying.
For a particular problem, I think it might be the case
that data should tell us the story.
But I think there's a rigorous thinking
that is just an essential skill for a mathematician
or an engineer that I just don't wanna lose it.
There are certainly super rigorous control,
or sorry machine learning people.
I just think deep learning makes it so easy to do some
things that our next generation are not immediately rewarded for going through
some of the more rigorous approaches and then I wonder where that takes us.
Well, I'm actually optimistic about it. I just want to do my part to try to steer that rigorous thinking.
So there's like two questions I want to ask.
It did give sort of a good example of rigorous thinking
where it's easy to get lazy and not do the rigorous thinking
and the other question I have is like,
do you have advice of how to practice rigorous thinking?
advice of how to practice a gris thinking and you know and all
the computer science disciplines
that we've mentioned.
Yeah, I mean there are times where
problems that can be solved with
well-known mature methods could
also be solved with a deep learning approach.
And there's an argument that you must use learning even for the parts we already think
we know because if the human has touched it, then you've biased the system and you've
suddenly put a bottleneck in there that is your own mental model.
But something like inverting a matrix, I think we know how to do that pretty
well. Even if it's a pretty big matrix and we understand that pretty well.
And you could train a deep network to do it, but you shouldn't probably.
So, so in that sense, rigorous thinking is understanding the, the scope and limitations
of the methods that we have, like how to use the tools of mathematics properly.
Yeah.
I think, you know, taking a class on analysis
is all I'm sort of arguing is to take a chance to stop
and force yourself to think rigorously about even,
you know, the rational numbers or something, you know,
it doesn't have to be the end all problem,
but that exercise of clear thinking, I think goes a long way and I just want to make sure
we keep preaching.
I don't lose it.
Yeah.
But do you think when you're doing like rigorous thinking or like maybe trying to write down
equations or sort of explicitly like formally describe a system,
do you think we naturally simplify things too much?
Is that a danger you run into?
Like in order to be able to understand something
about the system mathematically,
we make it too much of a toy example.
But I think that's the good stuff, right?
That's how you understand the fundamentals.
I think so.
I think maybe even that's a key to intelligence or something.
But I mean, okay, what if Newton and Galileo had deep learning?
And they had done a bunch of experiments and they told the world, here's your ways of
your neural network.
We've solved the problem.
Yeah.
You know, where would we be today?
I don't think we'd be as far as we are. There's something to be said about having the simplest explanation for a phenomenon.
So I don't doubt that we can train, no networks to predict, even physical, you know, F equals
M A type equations. But I may be, I want another Newton to come along,
because I think there's more to do in terms of
coming up with the simple models for more complicated tasks.
Yeah, let's not offend AI systems from 50 years.
Now they're listening to this that are probably
better at might be better coming up
with the F equals MA equations themselves.
So, sorry, I actually think learning is probably a route
to achieving this.
But the representation matters, right?
And I think having a function that takes my inputs
to outputs that is arbitrarily complex may not be the end goal.
I think there's still the most simple or parsimonious
explanation for the data.
Simple doesn't mean low-dimensional.
That's one thing I think that we've less than that we've learned.
So a standard way to do model reduction or system identification
in controls is the typical formulation is that
you try to find the minimal state dimension realization of a system that hits some error
bounds or something like that. And that's maybe not. I think we're learning that that was,
that state dimension is not the right metric of complexity. Of complexity. But for me, I think a lot about the mechanics of contact.
The robot hand is picking up an object or something.
And when I write down the equations of motion for that, they look incredibly complex, not
because actually not so much because of the dynamics of the hand when it's moving,
but it's just the interactions
and when they turn on and off.
So having a high dimensional, you know, but simple description of what's happening out
here is fine.
But when I actually start touching, if I write down a different dynamical system for every
polygon on my robot hand and every polygon on the object whether it's in contact or not with all the combinatorics that explodes there,
then that's too complex.
So I need to somehow summarize that with more intuitive physics.
Way of thinking and I'm very optimistic the machine learning will get us there.
very optimistic the machine learning will get us there. First of all, I mean, I'll probably do it in the introduction, but you're one of the
great robotics people at MIT, you're a professor at MIT.
You've teached a lot of amazing courses, you run a large group, and you have an important
history for MIT, I think, as being a part of the DARPA Robotics Challenge. Can you maybe first say, what is the DARPA Robotics Challenge
and then tell your story around it, your journey with it?
Yeah, sure.
So the DARPA Robotics Challenge,
it came on the tails of the DARPA Grand Challenge
and DARPA Urban Challenge, which were the challenges
that brought us,
put a spotlight on self-driving cars.
Gil Pratt was at DARPA and pitched a new challenge
that involved disaster response.
It didn't explicitly require humanoids,
although humanoids came into the picture.
This happened shortly after the Fukushima disaster in Japan, and our challenge was motivated
roughly by that, because that was a case where if we had had robots that were ready to be
sent in, there's a chance that we could have averted disaster. And certainly after the disaster response,
there were times we would have loved to have sent robots in.
So in practice, what we ended up with was a grand challenge, a DARPA Robotics challenge,
where Boston Dynamics was to make humanoid robots.
People like me and the amazing team at MIT
were competing first in a simulation challenge
to try to be one of the ones that wins
the right to work on one of the Boston Dynamics humanoids
in order to compete in the final challenge,
which was a physical challenge. And at that point, it was already, so it was decided that it's humanoid robots.
So, yeah.
There were two tracks.
You could enter as a hardware team where you brought your own robot,
or you could enter through the virtual robotics challenge as a software team
that would try to win the right to use one of the Boston Dynamics robots.
Which I called Atlas.
Atlas humanoid robots.
It was a 400 pound marble, but a pretty big scary looking robot.
Expensive to spend the time.
Yeah.
Okay.
So, I mean, how did you feel at the prospect of this kind of challenge?
I mean, it seems, you know, a vehicles, yeah, I guess that sounds hard,
but not really from a robotics perspective. It's like, didn't they do in the 80s? Is it kind of
feeling I would have, like, when you first look at the problem in sound wheels, but like, humanoid robots, that sounds really hard.
So what, like, what are the psychologically speaking, what were you feeling, excited,
scared, why the heck did you get yourself involved in this kind of messy challenge?
We didn't really know for sure what we were signing up for, in the sense that you could
have had something that, as it was described in the call
for participation, they could have put a huge emphasis on the dynamics of walking and not
falling down and walking over rough terrain, or the same description, because the robot had
to go into this disaster area and turn valves and pick up a drill, a hole through a wall,
it had to do some interesting things.
The challenge could have really highlighted perception and autonomous planning,
or it ended up that, you know,
locomoting over a complex terrain
played a pretty big role in the competition.
So, and the degree of autonomy wasn't clear.
The degree of autonomy was always a central part of the discussion. So what wasn't clear
was how we would be able to get with it. So the idea was always that you want semi-autonomy,
that you want the robot to have enough compute that you can have a degraded network link
to a human. And so the same way we had degraded networks at many natural disasters,
you'd send your robot in, you'd be able to get a few bits back and forth,
but you don't get to have enough, potentially, to fully operate the robot,
every joint of the robot.
So, and then the question was, and the gamesmanship of the organizers was to figure
out what we're capable of, push us as far as we could, so that it would differentiate the
teams that put more autonomy on the robot and had a few clicks and just said, go there,
do this, go there, do this versus someone who's picking every footstep or something like
that. So what were some memories, painful triumphant from the experience?
Like what was that journey?
Maybe if you can dig in a little deeper, maybe even on the technical side, on the team side,
that whole process of from the early idea stages to actually competing.
Defining experience for me.
It was a game at the right time for me in my career.
I had gotten 10 years before I was do a sabbatical
and most people do something relaxing
and restorative for sabbatical.
So you got 10 years before this?
Yeah, yeah.
It was a good time for me.
We had a bunch of algorithms that we were very happy with.
We wanted to see how far we could push them.
And this was a chance to really test our metal,
to do more proper software engineering.
The team, we all just worked our butts off.
We're in that lab almost all the time.
So there were some, of course, high highs and low lows throughout that.
Anytime you're not sleeping and devoting your life to a 400 pound humanoid.
I remember actually one funny moment where we're all super tired and so Atlas had to walk across cinder blocks.
That was one of the obstacles.
And I remember Atlas was powered down, hanging limp,
you know, on its harness.
And the humans were there like, like,
picking up and laying the brick down
so that the robot could walk over it.
And I thought, what is wrong with this?
You know, we've got a robot just watching us
do all the manual labor so that it can take its little
that scroll across the terrain.
But, I mean, even the virtual robotics challenge was super nerve-wracking and dramatic.
I remember. So we were using gazebo as a simulator on the cloud.
There was all these interesting challenges.
I think the investment that OSR's FC, whatever they were called at that time,
Brian Gerke's team at Open Source Robotics, they were pushing on the capabilities of Gazebo in
order to scale it to the complexity of these challenges. So, you know, up to the virtual competition.
So the virtual competition was you will sign on at a certain time and
we'll have a network connection to another machine on the cloud that is running the simulator
of your robot. And your controller will run on this controller, this computer, and the physics
will run on the other and you have to connect. Now, the physics, they wanted it to run at real-time rates,
because there was an element of human interaction,
and humans, if you do want to tell the op,
it works way better if it's at frame rate.
Oh, cool.
But it was very hard to simulate these complex scenes
at real-time rate.
So right up to days before the competition,
the simulator wasn't quite at real-time rate.
That was great for me because my controller was
solving a bit pretty big optimization problem,
and it wasn't quite at real-time rate.
So I was fine. I was keeping up with the simulator.
We were both running at about 0.7.
I remember getting this email,
and by the way, the perception folks on our team hated that they knew
that if my controller was too slow,
the robot was gonna fall down.
And no matter how good their perception system was,
if I can't make a controller fast enough.
Anyways, we get this email like three days
before the virtual competition.
It's for all the marbles.
We're gonna either get a humanoid robot or we're not.
And we get an email saying, good news.
We made the robot, the simulator faster.
It's now one point.
And I was just like, oh man, what are we going to do here?
So that came in late at night for me a few days ahead.
A few days ahead.
I went over, it happened that Frank Permanter, who's a very,
very sharp, he was a student at the time working on optimization,
was he was still in lab. Frank, we need to make the quadratic programming solver faster,
not like a little faster, it's actually, you know, and we wrote a new solver for that
QP together that night.
And you saw that. So there's a really hard optimization problem
that you're constantly solving.
You didn't make the optimization problem simpler.
You wrote any solver.
So, I mean, your observation is almost spot on.
What we did was what everybody,
I mean, people know how to do this,
but we had not yet done this idea of warm starting.
So we are solving a big optimization problem at every time step.
But if you're running fast enough, the optimization problem you're solving on the last time step
is pretty similar to the optimization you're going to solve with the next.
We had course had told our commercial solver to use warm starting, but even the interface
to that commercial solver was causing us these delays.
So what we did was we basically wrote, we called it fast QP at the time.
We wrote a very lightweight, very fast layer, which would basically check if nearby solutions to the quadratic program
were, which we're very easily checked, could stabilize the robot.
And if they couldn't,
we would fall back to the solver. You couldn't really test this well, right?
All right.
I mean, so we always knew that if we fell back to, if we, it got to the point where if,
for some reason, things slowed down and we fell back to the original solver, the robot
would actually literally fall down. So it was, it was a harrowing sort of ledger sort of on.
But I mean, actually, like the 400 pound humanoid
could come crashing to the ground if you're solvers not
fast enough.
But we have lots of good experiences.
Can I ask you a weird question?
I get about the idea of hard work.
Actually, people, like students of yours that I've interacted with, and just in robotics
people in general, but they have moments at work harder than most people I know in terms of if you look at
different disciplines of how hard people work, but they're also like the happiest.
Like, just like, I don't know.
It's the same thing with like running people that push themselves to like the limit.
They also seem to be like the most like full of life somehow.
And I get often criticized like, you're not getting
enough sleep. What are you doing to your body? blah blah blah. Like this kind of stuff.
And I usually just kind of respond like, I'm doing what I love. I'm passionate about.
I love it. I feel like it's it's invigorating. I actually think I don't think the lack of
sleep is what hurts you. I think what I don't think the lack of sleep is what hurts you.
I think what hurts you is stress and lack of doing things that you're passionate about.
But in this world, I mean, can you comment about why the heck robotics people are
willing to push themselves to that degree? Is there value in that, and why are they so happy?
I think you got it right.
I mean, I think the causality is not that we work hard,
and I think other disciplines work very hard too,
but I don't think it's that we work hard
and therefore we are happy.
I think we found something that we're truly passionate about.
It makes us very happy. And then we get a little involved with it and spend a lot of time on it.
What a luxury to have something that you want to spend all your time on, right?
We could talk about this for many hours, but maybe if we could pick, is there something
on the technical side on the approach that you took that's interesting
that turned out to be a terrible failure or a success that you carry into your work today
about all the different ideas that were involved in making whether in the simulation or in
the real world making the semi-autonomous system work. I mean, it really did teach me something fundamental about what it's going to take to get robustness out of a system of this complexity.
I would say the DARPA challenge really was foundational in my thinking.
I think the autonomous driving community thinks about this. I think lots of people thinking about safety critical systems that might have machine learning in the loop are thinking about these questions for me.
The DARPA challenge was the moment where I realized, you know, we've spent every waking minute running this robot.
And again, in for the physical competition days before the competition, we saw the robot fall down in a way it had never fallen down before.
I thought, you know, how could
we have found that? You know, we only have one robot. It's running almost all the time.
We just didn't have enough hours in the day to test that robot. Something has to change,
right? And then I think that, I mean, I would say that the team that won was from KICE
was the team that had two robots and was able to do not only incredible engineering just absolutely top-rate engineering.
But also they were able to test at a rate and discipline that we didn't keep up with.
What does testing look like? What are we talking about here? Like what's a loop of test like from start to finish? What is a loop of testing?
Yeah, I mean, I think there's a whole philosophy to testing.
There's the unit tests and you can do that on a hardware.
You can do that in a small piece of code.
You write one function.
You should write a test that checks that function's input outputs.
You should also write an integration test at the other extreme of running the whole system together.
Where that try to turn on all the different functions
that you think are correct.
It's much harder to write the specifications
for a system-level test, especially if that system
is as complicated as a humanoid robot.
But the philosophy is sort of the same.
On the real robot, it's no different,
but on a real robot, it's impossible
to run the same experiment twice.
So if you see a failure, you hope you caught something in the logs that tell you what happened,
but you'd probably never be able to run exactly that experiment again.
And right now, I think our philosophy is just basically Monte Carlo estimation is just run as many experiments as we can,
maybe try to set up the environment to make the things we are worried about happen as often
as possible, but really we're relying on somewhat random search in order to test. Maybe that's
all we'll ever be able to, but I think, you know, because there's an argument
that the things that will get you are the things that are really nuanced in the world.
And there'll be very hard to, for instance, put back in a simulation.
Yeah, the, I guess the edge cases.
What was the hardest thing?
Like, so you said, walking over rough terrain, like just taking footsteps.
I mean, people, it's so dramatic and painful
in this kind of way to watch these videos
from the DRC of robots falling.
Yep, I just so heartbreaking.
I don't know.
Maybe it's because for me at least we anthropomorphize the robot.
Of course, it's also funny.
Every one of those funny for some reason.
Like humans falling is funny.
For I don't, it's some dark reason.
I'm not sure why it is so, but it's also like tragic and painful.
And so speaking of which, I mean, what made the robots fall
and fail in your view?
So I can tell you exactly what happened on our,
we I contributed one of those, our team contributed one of those spectacular falls.
Every one of those falls, the has a complicated story. I mean, at one time,
the power effectively went out on the robot because it had been sitting at the door waiting for
a green light to be able to proceed and its batteries, you know, and therefore it just fell
backwards and
spatiochus had to grind it. It was hilarious, but it wasn't because of bad software.
But for ours, so the hardest part of the challenge, the hardest task, in my view,
was getting out of the Polaris. It was actually relatively easy to drive the Polaris.
He can tell the star, so I can't tell. No, the star, the car,
Polaris. He can tell the star. So I can't drop the story of the car.
People should watch this video. I mean, the thing you've come up with is just brilliant. But anyway, sorry, what's, yeah, we kind of joke, we call it the big robot little car problem because
somehow you raise organizers decided to give us a 400 pound humanoid and that they also
provided the vehicle, which is a little
Polaris. And the robot didn't really fit in the car. So you couldn't drive the car with
your feet under the steering column. We actually had to straddle the main column of the,
and have basically one foot in the passenger seat, one foot in the driver's seat, and then
drive with our left hand.
But the hard part was we had to then park the car, get out of the car.
It didn't have a door, that was okay, but it's just getting up from crouched, from sitting
when you're in this very constrained environment.
First of all, I remember after watching those videos, I was much more cognizant of how
hard is it it is for me to get in and out of the car,
and out of the car especially.
Like, it's actually a really difficult control problem.
Yeah.
And I'm very cognizant of it when I'm like injured
for whatever reason.
It's really hard.
Yeah.
So how did you approach this problem?
So we had, you know, you think of NASA's operations and they have these checklists, you know, pre-launch
checklists and they're like, we weren't far off from that. We had this big checklist. And on the first
day of the competition, we were running down our checklist. And one of the things we had to do,
we had to turn off the controller, the piece of software that was running that would drive the
left foot of the robot in order to accelerate on the gas and
then we turned on our balancing controller and
the nerves jitters of the first day of the competition
someone forgot to check that box and turn that controller off so
We used a lot of motion planning to figure out a
Sort of configuration of the robot that we get up and over, we relied heavily on our balancing controller. And basically, when the robot was in one of its most precarious configurations,
trying to sneak its big leg out of the side, the other controller that thought it was still driving
that thought it was still driving told it's left foot to go like this. And that wasn't good.
But it turned disastrous for us because what happened was a little bit of push here. Actually, if we have videos of us running into the robot with a 10-foot pole and it kind of will recover,
but this is a case where there's no space to recover. So a lot of our secondary
balancing mechanisms about like take a step to recover, they were all disabled because we were in
the car and there's no place to step. So we were relying on our just lowest level reflexes.
And even then, I think just hitting the foot on the seat, on the floor, we probably could have
recovered from it. But the thing that was bad that happened is when we did that and we jostled a little bit,
the tailbone of our robot,
was only a little off the seat, it hit the seat.
And the other foot came off the ground just a little bit.
And nothing in our plans had ever told us what to do
if you're butts on the seat and your feet are in the air.
Feet in the air.
And then the thing is once you get off the script, things can go very wrong because even
our state estimation, our system that was trying to collect all the data from the sensors
and understand what's happening with the robot, it didn't know about this situation.
So it was predicting things that were just wrong.
And then we did a violent shake and fell off in our face first on out of the robot.
But like into the destination.
That's true.
We fell in and we got our point for the press.
But so is there any hope for that's interesting?
Is there any hope for Atlas to be able to do something when it's just on its butt and feet
in the air?
Absolutely.
So you can, Woody.
No, so that's, that is one of the big challenges.
And I think it's still true, you know, Boston Dynamics and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and, and and, and, and and, and and, and Most of them are very good at the case where you're making contact with the world at your
feet, and they have typically point feet relatively.
They're balls on their feet, for instance.
If those robots get in a situation where the elbow hits the wall or something like this,
that's a pretty different situation.
Now they have layers of mechanisms that will make, I think, the more mature solutions
have ways in which the
controller won't do stupid things.
But a human, for instance, is able to leverage incidental contact in order to accomplish
a goal.
In fact, I might, if you push me, I might actually put my hand out and make a new, brand new
contact.
The feet of the robot are doing this on quadrupeds, but we mostly in robotics are afraid of contact
on the rest of our body, which is crazy. There's this whole field of motion planning, collision-free
motion planning, and we write very complex algorithms so that the robot can dance around
and make sure it doesn't touch the world. So people are just afraid of contact because contact has seen as a
difficult, it's still a difficult control problem. Insensing problem. Now you're
serious person. I'm a little bit of an idiot and I'm going to ask you some dumb
questions. So I do I do martial arts. So like Jiu Jitsu, I wrestled my whole life.
So let me ask the question.
You know, like whenever people learn that I do any kind of AI or like I mentioned robots
and things like that, they say, when are we going to have robots that you know, they can
win in a wrestling match or in a fight against a human.
So we just mentioned sitting in your butt, if you're in the air, that's a common position
Jiu Jitsu when you're on the ground, you're a don-uponant.
Like how difficult do you think is the problem and when will we have a robot that can defeat
a human in a wrestling match?
And we're talking about a lot like, I don't know if you're familiar with wrestling, but essentially
not very. It's basically the art of contact. It's like, because you're picking contact points and then using like leverage like to off balance to trick people like you
make them feel like you're doing one thing and then they change their balance and then
you switch what you're doing and then resolve to throw or whatever. So like it's basically
the art of multiple contacts. So awesome. It's a nice description of it.
So there's also an opponent in there, right? So so if very dynamic, right? If you are wrestling a human
and are in a game theoretic situation with a human, that's still hard.
But just to speak to the you know quickly reasoning about contact part of it, for instance,
you may be even throwing the game theory out of it, almost like, uh, yeah,
almost like a non dynamic opponent.
Right.
There's reasons to be optimistic, but I think our best understanding of those problems
are still pretty hard.
Um, I have been increasingly focused on manipulation,
partly where that's a case where the contact has
to be much more rich.
And there are some really impressive examples
of deep learning policies, controllers,
that can appear to do good things through contact. We've even got new examples of, you know,
deep learning models of predicting
what's gonna happen to objects
as they go through contact.
But I think the challenge you just offered there
still eludes us, right?
The ability to make a decision based on those models quickly.
You know, I have to think though it's hard for humans to when you get that complicated. make a decision based on those models quickly.
I have to think though, it's hard for humans to, when you get that complicated.
I think probably you had maybe a slow motion version
of where you learn the basic skills
and you've probably gotten better at it
and there's much more subtlety,
but it might still be hard to actually,
really on the fly, take a, you know, model of your humanoid and figure out how to, how to plan the optimal
sequence that might be a problem we never solve.
Well, the rapid, the, I mean, one of the most amazing things to me about the, we can talk
about martial arts.
We could also talk about dancing.
It doesn't really matter.
Two human, I think it's the most interesting study of contact. So we could also talk about dancing doesn't really matter too human
I think it's the most interesting study of contact. It's not even the dynamic element of it. It's the
Like when you get good at it
It's so effortless Like I can just I'm very cognizant of the entirety of the learning process being essentially like
learning how to move my body in a way that I could throw
very large weights around effortlessly. And I can feel the learning. I can be
a huge believer in drilling of techniques. And you can just like feel your, I
don't, you're not feeling, you're feeling, sorry, you're learning it intellectually a little bit,
but a lot of it is the body learning it somehow, like instinctually.
And whatever that learning is, that's really, I'm not even sure if that's equivalent to,
like, a deep learning, learning of controller.
I think it's something more, it feels like there's a lot of distribute
learning going on.
Yeah, I think there's hierarchy and composition, probably in the systems that we don't
capture very well yet. You have layers of control systems, you have reflexes at the bottom
layer, and you have a system that's capable of planning a vacation
to some distant country, which is probably you probably don't have a controller, a policy
for every possible destination you'll ever pick, right?
But there's something magical in the in between and how do you go from these low level feedback loops to something that feels like a pretty complex set of outcomes?
You know, my guess is I think I think there's evidence that you can plan as some of these loves, right?
So Josh Tenenbaum just showed it and just talked the other day. He's got a game he likes to talk about. about what I think he calls it the pick three game or something where he puts a bunch of clutter down in front of a person and he says, okay pick three objects and it might be a telephone or a
shoe or a clean Xbox or whatever and apparently you pick three items and then you pick he says,
okay pick the first one up with your right hand the second one up with your left hand
now using those objects those now as tools pick up the third object.
Right. So that's down at the level of
physics and mechanics and contact mechanics that I think we do learning,
or we do have policies for, we do control for almost feedback.
But somehow we're able to still, I mean, I've never picked up a telephone with a shoe and a water bottle before and somehow, and it takes me a
little longer to do that the first time, but most of the time we can sort of
figure that out. So, yeah, I think the amazing thing is this ability to be
flexible with our models, plan when we need to use our well-oiled controllers when we don't, when they
were in familiar territory. Having models, I think the other thing you just said was something
about, I think your awareness of what's happening is even changing as you improve your expertise,
right? So maybe you have a very approximate model of the mechanics to begin with. And as you gain expertise, you get a more refined version of that model.
You're aware of muscles or balance components that you just weren't even aware of before.
So how do you scaffold that?
Yeah, plus the fear of injury, the ambition of goals of excelling and fear of mortality. Let's see what
else is in there as motivations. Overinflated ego in the beginning, like, and then a
crash of confidence in the middle. All of those seem to be essential for the
learning process. And also, and if all that's good, then you're probably optimizing energy efficiency.
Yeah.
Right.
So you have to get that right.
So, you know, there was this idea that you would have robots play soccer better than
human players by 2050.
That was the goal.
Well, basically, it was the goal to beat world champion team
I don't have to become a world cup beat like a world cup level team. So are we gonna see that first or
a robot if you're familiar there's an organization called UFC for mixed martial arts
Are we gonna see a world cup championship soccer team at a robots or a UFC champion makes
martial artists at a robot?
I mean, it's very hard to say one thing is some problems harder than the other.
What probably matters is who started the organization that I mean, I think RoboCup has a pretty
serious following and there is a history now of people
Playing that game learning about that game building robots to play that game building increasingly more human robots. It's got momentum
so if you want to
To have mixed martial arts compete you better start your or start your organization now, right?
I
Think almost independent of which problem is technically harder because they're both hard and they're both different. That's a good point. I mean those videos is just hilarious.
Especially the humanoid robots trying to, trying to please soccer. I mean, they're kind of terrible right now. I mean, I guess there is Robo Sumo wrestling. There's like the Robo one competitions where they do have these robots
that go on a table and basically fight. So maybe I'm wrong. Maybe
first of all, do you have a year in mind for Robo Cup just from a robotics perspective? Seems like a
super exciting possibility that
like in the physical space. This is what's interesting. I think the world is captivated.
I think it's really exciting.
It inspires just a huge number of people
when a machine beats a human at a game
that humans are really damn good at.
So you talk about chess and go,
but that's in the world of digital. I don't
think machines have beat humans at a game in the physical space yet, but that would be just
you have to make the rules very carefully, right? I mean, if Atlas kicked me in the shins,
I'm down and you know, and and game over. So there's, you know, it's it's very subtle on what the fair. I think the fighting one is a weird one.
Yeah, because you're talking about a machine that's much stronger than you. But yeah, in terms of
soccer, basketball, all those kinds of soccer, right? I mean, as soon as there's contact or whatever.
And there's there are some things that the robot will do better. I think
And there's there are some things that the robot will do better. I think
If you really said yourself up to try to see
Could robots win the game of soccer as the rules were written
The right thing for the robot to do is to play very differently than a human would play. It's you're not gonna get
You know the perfect soccer player robot. You're gonna get something that
exploits the rules exploits its super super actuators, its super low bandwidth, feedback loops or whatever, and it's going to play the game differently
than you want it to play. And I bet there's ways, I bet there's loopholes, right? We saw that
in the DARPA challenge that it's very hard to write a set of rules that someone can't
find a way to exploit.
Let me ask another ridiculous question.
I think this might be the last ridiculous question, but I doubt it.
I aspire to ask as many ridiculous questions of a brilliant MIT professor.
OK.
I don't know if you've seen the black mirror.
It's funny.
I never watched the episode.
I know when it happened, though, because I gave a talk
to some MIT faculty one day on a unassuming Monday
or whatever I was telling them about the state of robotics. And I showed some video from Boston Dynamics of the Quadruped
spot at the time. It was the early version of spot. And there was a look of horror that went
across the room. And I said, what, you know, I've shown videos like this a lot of times,
what happened. And it turns out that this video had got this black mirror episode had changed the way people watched
Yeah, the videos I was putting out the way they see these kinds of robots
So I talked to so many people who are just terrified because of that episode probably of these kinds of robots
They I almost want to say that you almost kind of like enjoy being terrified. I don't even know what it is about human psychology
enjoy being terrified. I don't even know what it is about human psychology that kind of imagine Doomsday, the destruction of the universe, or our society, and kind of like enjoy being
afraid. I don't want to simplify it, but it feels like they talk about it so often. It almost,
there does seem to be an addictive quality to it. I talked to a guy, a guy named Joe Rogan, who's kind of the flag bearer for being terrified
of these robots.
Do you have a two questions?
One, do you have an understanding of why people are afraid of robots?
And the second question is, in Black Mirror, just to tell you the episode, I don't even
remember it that much anymore,
but these robots, I think they can shoot like a pellet
or something.
They basically have, it's basically a spot with a gun.
And how far are we away from having robots that go rogue
like that, you know, basically spot that goes rogue
for some reason and somehow finds a gun.
Right. So, I mean, I'm not a psychologist. I think I don't know exactly why
people react the way they do. I think we have to be careful about the way robots influence our society and the like.
I think that's something that's a responsibility that roboticists need to embrace.
I don't think robots are going to come after me with a kitchen knife or a pelican right away.
I mean, they were programmed in such a way, but I used to joke with Atlas that all I had to do was run for five minutes and
it's battery would run out, but actually they've got a very big battery in their
mind. So it was over an hour. I think the fear is a bit cultural though, because I mean,
you notice that like I think in my age in the US, we grew up watching Terminator. If I had grown up at the same time in Japan, I probably would have been watching Astro Boy.
And there's a very different reaction to robots in different countries, right?
So I don't know if it's a human innate fear of metal marvels or if it's something that
we've done to ourselves with our sci-fi. Yeah, the stories we tell ourselves through our movies, through popular media.
But if I were to tell, you know, if you were my therapist and I said, I'm really terrified
that we're going to have these robots very soon that will hurt us.
Like, how do you approach making me feel better?
Like, why shouldn't people be afraid?
I think there's a video that went viral recently.
Everything was spot in Boston, and Boston, they must go viral in general
But usually it's like really cool stuff like they're doing flips and stuff or like sad stuff
Be it's Atlas being hit with a broomstick or something like that
But there's a video where I think of one of the new productions bought robots, which are awesome
It was like patrolling somewhere in like in some country and like people
immediately were like saying like this is like the dystopian future, like the surveillance state.
For some reason, like you can just have a camera like with something about spot being able to walk
in four feet with like really terrified people. So like, what do you say to those people?
I think there is a legitimate fear there,
because so much of our future is uncertain.
But at the same time, technically speaking,
it seems like we're not there yet.
So what do you say?
I mean, I think technology is complicated.
It can be used in many ways.
I think there are purely software attacks that somebody could use to do great damage.
Maybe they have already, you know, I think wheeled robots could be used in bad ways too, drones, right?
I don't think that, let's see,
I don't want to be building technology just
because I'm compelled to build technology
and I don't think about it.
But I would consider myself a technological optimist,
I guess, in the sense that I think
we should continue to create and evolve and our world will change.
And if we will introduce new challenges, we'll screw something up maybe.
But I think also we'll invent ourselves out of those challenges and life will go on.
So it's interesting because you didn't mention like this is technically too hard.
I don't think robots are, I think people attribute a robot that looks like an animal as maybe
having a level of self-awareness or consciousness or something that they don't have yet.
Right. So it's not, I think our ability to anthropomorphize those robots is probably, we're assuming that
they have a level of intelligence that they don't yet have, and that might be part of the
fear.
So in that sense, it's too hard, but there are many scary things in the world, right? So I think we're right to ask those questions,
we're right to think about the implications of our work.
Right, in the short term as we're working on it for sure,
is there something long term that scares you about our future
with AI and robots?
A lot of folks from Elon Musk, the Sam Harris,
to a lot of folks talk about the existential threats about artificial intelligence. Oftentimes,
robots kind of inspire that the most because of the anthropomorphism. Do you have any fears? It's an important question. I actually, I think I like Rod Brooks' answer maybe the best
on this. I think, and it's not the only answer he's given over the years, but maybe one
of my favorites is he says, it's not going to be, he's got a book, Fleshin machines, I believe.
It's not going to be the robots versus the people. We're all going to be robot people.
Because we already have smartphone.
Some of us have serious technology implanted in our bodies
already, whether we have a hearing aid or a pacemaker
or anything like this.
People with amputations might have prosthetics.
That's a trend, I think, that
is likely to continue. I mean, this is now
wild speculation.
But I mean, when do we get to cognitive implants and the like?
And yeah, with neural ink, brain computer interfaces, that's interesting.
So there's a there's a dance between humans and robots that's going to be.
It's going to be impossible to be scared of.
The other out there, the robot, because the robot will be part of us.
Essentially, it'd be so intricately sort of part
of our society that it might not even be implanted part of us, but just it's so much
of part of our, yeah, our society.
So in that sense, the smartphone is already the robot we should be afraid of, yeah.
I mean, yeah, and then all the usual fears arise, the misinformation, the manipulation, all those kinds of things
that the problems are all the same. They're human problems, essentially. It feels like.
Yeah. I mean, I think the way we interact with each other online is changing the value
we put on, you know, personal interaction.
And that's a crazy big change that's going to happen and rip through our, has already been
ripping through our society, right? And that has implications that are massive. I don't
know if they should be scared of it or go with a flow, but I don't see, you know, some
battle lines between humans and robots being the first thing to worry about.
I mean, I do want to just as a kind of comment,
maybe you can comment about your just feelings about Boston Dynamics in general,
but, you know, I love science.
I love engineering.
I think there's so many beautiful ideas in it.
And when I look at Boston Dynamics or Legate Robots in general,
I think they inspire people
curiosity and feelings in general excitement about engineering more than almost anything
else in popular culture.
And I think that's such an exciting possibility and possibility for robotics.
And Boston Dynamics is riding that wave pretty damn well.
They've discovered that hunger and curiosity in the people and they're doing magic with
it.
I don't care if they're company to make money, right?
But they're already doing incredible work and inspiring the world about technology? I mean, do you have thoughts about Boston Dynamics?
Maybe others, your own work and robotics in inspiring the world in that way?
I completely agree.
I think Boston Dynamics is absolutely awesome.
I think I show my kids those videos, you know, and the best thing that happens is sometimes
they've already seen them.
Right, I think I just think it's a pinnacle
of success in robotics that is just one
of the best things that's happened.
Absolutely completely agree.
One of the heartbreaking things to me
is how many robotics companies fail.
How hard it is to make money with the robotics company.
I wrote about, like, went through hell just to arrive at Arumba to figure out one product.
And then there's so many home robotics companies like G-Bow and Anki, Anki, the cutest toy. There's a great robot I thought
went down, I'm forgetting a bunch of them, but a bunch of robotics companies, Rods Company,
Rethink Robotics. Do you have anything hopeful to say about the possibility of making money with robots?
Oh, I think you can't just look at the failures.
You can all, I mean, Boston Dynamics is a success.
There's lots of companies that are still doing amazingly good work in robotics.
I mean, this is the capitalist ecology or something, right?
I think you have many companies.
You have many startups and they have many startups, and they
push each other forward, and many of them fail, and some of them get through, and that's sort of the natural
way of things. The way of those things. I don't know that
is robotics really that much worse? I feel the pain that you feel too. Every time I read one of these, I
sometimes it's friends, and
I definitely wish it went better, would differently. But I think it's healthy and good to have bursts of ideas, bursts of activities,
ideas, if they are really aggressive, they should fail sometimes. Certainly that's the research
mantra, right? If you're succeeding at every problem you attempt,
then you're not choosing aggressively enough. Is it exciting to you, the new spot? Oh, it's so good.
When are you getting them as a pet? It. Yeah, I mean, I have to dig up 75k right now.
I'm so cool that there's a price tag. can go and then actually buy it and I have a
Skydo R1. Love it. So, no, I would, I would, I would absolutely be a customer. I wonder what
your kids would think about it. I actually, Zach from Boston Dynamics would let my kid drive in one of their demos one time and that was just so good
So good and again, it's forever be grateful for that
And there's something magical about the anthropomorphization of that arm
It has another level of human connection. I'm not sure we understand
From a control aspect the value of anthropomorphization.
I think that's an understudy than under understood engineering problem.
It's been a psychologist, it's been studying it.
I think it's part, like manipulating our mind to believe things is a valuable engineering.
Like this is another degree of freedom
that could be controlled.
I like this.
Yeah, I think that's right.
I think there's something that humans seem to do,
or maybe my dangerous introspection,
is I think we are able to make very simple models
that assume a lot about the world very quickly.
And then it takes us a lot more time
like you're wrestling. You probably thought you knew what you were doing with wrestling and you
were fairly functional as a complete wrestler. And then you slowly got more expertise. So maybe
it's natural that our first level of defense against seeing a new robot is to think of it in our existing models
of how humans and animals behave.
And it's just,
engine, as you spend more time with it,
then you'll develop more sophisticated models
that will appreciate the differences.
Exactly.
Can you say, what does it take to control a robot?
Like, what is the control problem of a robot? And in general, what is a robot
in your view? Like, how do you think of this system?
What is a robot?
What is a robot? I think robotic particular questions.
No, no, it's good. I mean, there's standard definitions of combining computation with some ability to do mechanical work.
I think that gets us pretty close.
But I think robotics has this problem that once things really work, we don't call them
robots anymore.
My dishwasher at home is pretty sophisticated, beautiful mechanisms.
There's actually pretty good computer problems, a couple of chips in there doing amazing things.
We don't think of that as a robot anymore, which isn't fair because then what roughly it means the robots robotics always has to
solve the next problem and doesn't get to celebrate its past successes. I mean even factory room floor
robots
are super successful. They're amazing, but that's not the ones. I mean, people think of them as robots, but they don't, if you ask what are the successes of robotics, somehow it doesn't come to your mind immediately.
The definition of robots, a system of some of automation that fails frequently. something like, it's the computation plus mechanical work and on solve problem.
So from a perspective of control and mechanics dynamics, what is a robot?
So there are many different types of robots, the control that you need for a G-bo robot, you know, some robot that's sitting on your countertop
and interacting with you, but not touching you, for instance.
It's very different than what you need for an autonomous car or an autonomous drone.
It's very different than what you need for a robot that's going to walk or pick things
up with its hands, right?
My passion has always been for the places where you're interacting,
you're doing more dynamic interactions with the world. So, walking, now manipulation.
And the control problems there are beautiful. I think contact is one thing that differentiates
them from many of the control problems we've solved classically.
Right.
Modern control grew up stabilizing fighter jets that were passively unstable and there's like amazing success stories from control all over the place.
Power grid. I mean, there's all kinds of it's it's everywhere that we don't even realize just like AI is now.
Do you mention contact like what's contact?
So an airplane is an extremely complex system
or a spacecraft landing or whatever,
but at least it has the luxury of things
change relatively continuously.
That's an oversimplification.
But if I make a small change in the command
I send to my actuator, then the path that the robot
will take tends to take a change only by a small amount.
And there's a feedback mechanism here.
And there's a feedback mechanism.
And thinking about this as locally,
like a linear system, for instance,
I can use more linear algebra tools to study
systems like that, generalizations of linear algebra to these smooth systems. What is contact?
The robot has something very discontinuous that happens when it makes or breaks, when it starts
touching the world, and even the way it touches or the order of context can change the outcome in potentially unpredictable ways, not unpredictable, but
complex ways. I do think there's a little bit of a, a lot of people will say that contact is
hard in robotics, even to simulate. And I think there's a little bit of a,
there's truth to that, but maybe a misunderstanding around that.
So, what is limiting is that when we think about our robots
and we write our simulators,
we often make an assumption that objects are rigid.
And when it comes down, you know, that their mass moves, all it, you know,
stays in a constant position relative to each other itself.
And that leads to some paradoxes when you go to try to talk about rigid body mechanics and contact.
And so, for instance, if I have a three-legged stool
with just a, imagine it comes to a point at the legs.
So it's only touching the world at a point.
If I draw my physics, my high school physics diagram
of this system, then there's a couple of things
that I'm given by elementary physics.
I know if the system, if the table is at rest,
if it's not moving, it's zero velocities.
That means that the normal forces,
all the forces are in balance.
So the force of gravity is being countered
by the forces that the ground is pushing on my table legs.
I also know since it's not rotating,
that the moments have to balance.
And since it can, it's a three-dimensional table, it could fall in any direction.
It actually tells me uniquely what those three normal forces have to be.
If I have four legs on my table, four-legged table,
and they were perfectly machined to be exactly the right same height,
and they're set down, and the table is not moving.
Then the basic conservation laws don't tell me there are many solutions for the forces that
the ground could be putting on my legs that would still result in the table not moving.
Now the reason that seems fine, I could just pick one. But it gets funny now because if you think
about friction, what we think about with
friction is our standard model says the amount of force that the table will push back if
I were to now try to push my table sideways, I guess I have a table here, is proportional
to the normal force. So if I have, if I'm very barely touching and I push, I'll slide,
but if I'm pushing more and I push, I'll slide less.
It's called coolim friction.
This is our standard model.
Now if you don't know what the normal force is on the four legs and you push the table,
then you don't know what the friction forces are going to be.
And so you can't actually tell the laws just don't aren't explicit yet about which way the table is going to go.
It could veer off to the left, it could veer off to the right, it could go straight.
So the rigid body assumption of contact leaves us with some paradoxes, which are annoying for writing simulators and for writing controllers.
We still do that sometimes because soft contact
is potentially harder numerically or whatever,
and the best simulators do both or do some combination of the two.
But anyways, because of these kind of paradoxes,
there's all kinds of paradoxes in contact,
mostly due to these rigid body assumptions.
It becomes very hard to write the same kind of control laws
that we've been able to be successful with for like fighter jets. We haven't been as successful
writing those controllers for manipulation. And you see, you don't know what's going to happen
at the point of contact at the moment of contact. There are situations absolutely where you,
where our laws don't tell us. So the standard approach, that's okay.
I mean, instead of having a differential equation, you end up with a differential inclusion,
it's called, it's a set valued equation. It says that I'm in this configuration. I have
these forces applied on me. And there's a set of things that could happen. Right? And
those are continuously, I mean, what? So when you say like non-smooth, they're not only
not smooth, but this is discontinuous.
The non-smooth comes in when I make or break a new contact first, or when I transition
from stick to slip.
So you typically have static friction and then you start sliding, and that'll be a discontinuous
change in velocity, for instance, especially if you come to rest or.
That's so fascinating.
Okay.
So, so what do you do?
Sorry, I interrupted you.
What's the hope under so much uncertainty about what's going to happen?
What are you supposed to do?
I mean, control has an answer for this.
Rebus control is one approach.
But roughly, you can write controllers,
which try to still perform the right task,
despite all the things that could possibly happen.
The world might want the table to go this way,
in this way.
But if I write a controller that pushes a little bit more
and pushes a little bit, I can certainly
make the table go in the direction I want. It just puts a little bit more of a burden on the control system, right? And this discontinuities
do change the control system because the way we write it down right now, every different control
configuration, including sticking or sliding or parts of my body there in contact or not,
looks like a different system. And I think of them, I reason about them separately or differently,
and the combinatorics of that blow up, right? So I just don't have enough time to compute
all the possible contact configurations of my humanoid. Interestingly, I mean, I'm a humanoid. I have lots of degrees of freedom,
lots of joints. I've only been around for a handful of years. It's getting up there, but I haven't
had time in my life to visit all of the states in my system. Certainly all the contact configurations.
So if step one is to consider every possible contact configuration that I've ever been
That's probably a it's probably not a problem I need to solve, right?
Just as a small tangent what's the contact configuration? What like
Just so we can uh, yeah, enumerate. What are we talking about? Yeah, how many are there?
The simplest example maybe would be,
imagine a robot with a flat foot.
And we think about the phases of gate
where the heel strikes and then the front toe strikes
and then you can heel up, toe off.
Those are each different contact configurations.
I only had two different contacts but I ended up with four different contact configurations. I only had two different contacts, but I ended up with four different contact configurations.
Now, of course, my robot might actually have bumps on it or other things, so it could
be much more subtle than that, right?
But it's just even with one sort of box interacting with the ground already in the plane has that
many, right?
And if I was just even a 3D
foot, then probably my left toe might touch just before my right toe and things get subtle. Now,
if I'm a dexterous hand and I go to talk about just grabbing a water bottle, if every, if I have to
enumerate every possible order that my hand came into contact with the bottle,
then I'm dead in the water.
Any approach that we were able to get away with that in walking, because we mostly touched
the ground with a small number of points, for instance, and we haven't been able to
get dexterous hands that way. So you've mentioned that people think that contact is really hard and that
that's the reason that robotic manipulation is problem is really hard. Is there any flaws in
that thinking? So I think simulating contact is one aspect.
I know people often say that we don't, that one of the reasons that we have a limit in
robotics is because we do not simulate contact accurately in our simulators.
And I think that is, the extent to which that's true is partly because our simulators, we haven't got mature enough
simulators.
There are some things that are still hard, difficult, that is to change.
But we actually, we know what the governing equations are.
They have some foibles, like this indeterminacy, but we should be able to simulate them accurately.
We have incredible open source community in robotics, but it actually just takes a
professional engineering team a lot of work to write a very good simulator like that.
Now, where does, I believe you've written Drake?
There's a team of people.
I certainly spent a lot of hours on it myself. What does Drake, what does it take to create a simulation environment for the kind of
difficult control problems we're talking about?
Drake is the simulator that I've been working on. There are other good simulators out there.
I don't like to think of Drake as just a simulator
because we write our controllers in Drake,
we write our perception systems a little bit in Drake,
but we write all of our low level control
and even planning and optimization in.
So has optimization capabilities as well?
Absolutely, yeah.
I mean, Drake is three things, roughly.
It's an optimization library, which is
sits on it
provides a layer of abstraction in C++ and Python for commercial solvers. You can write
linear program, squadratic programs, you know semi-definite programs, some squares programs, the ones we've used mixed integer programs,
and it will do the work to curate those
and send them to whatever the right solver is,
for instance, and it provides a level of abstraction.
The second thing is a system modeling language,
a bit like LabView or Simulink,
where you can make block diagrams out of complex systems,
or it's like Ross in that sense,
where you might have lots of Ross nodes
that are each doing some part of your system, but to contrast it with Ross, we try to write,
if you write a Drake system, then you have to, it asks you to describe a little bit more
about the system. If you have any state, for instance, in the system, there are any
variables that are going to persist. You have to declare them.
Parameters can be declared in the like.
But the advantage of doing that is that you can,
if you like, run things all on one process.
But you can also do control design against it.
You can do simple things like rewinding and playing back
your simulations.
For instance, these things, you get some rewards
for spending a little bit more upfront cost
and describing each system.
And I was inspired to do that
because I think the complexity of Atlas, for instance,
is just so great.
And I think although, I mean, Ross has been incredible,
absolute huge fan of what it's done
for the robotics community.
But the ability to rapidly put different pieces together and have a functioning thing is
very good.
But I do think that it's hard to think clearly about a bag of disparate parts, Mr. Potato Head, kind of software stack.
And if you can, you know,
ask a little bit more out of each of those parts,
then you can understand the way they work better,
you can try to verify them and the like,
or you can do learning against them.
And then one of those systems, the last thing,
I said the first two things that Drake is,
but the last thing is that there is a set of multi-body equations, rigid body equations that is
trying to provide a system that simulates physics.
And that, we also have renderers and other things, but I think the physics component of Drake
is special in the sense that we have done a excessive amount of engineering to make sure that we've written
the equations correctly every possible tumbling satellite or spinning top or anything that we could
possibly write as a test is tested. We are making some, you know, I think, fundamental improvements on
the way you simulate contact. There's what does it take to simulate contact? I mean, it just seems, I mean, there's
something just beautiful the way you were like explaining contact and you're like tapping
your fingers on the table while you're doing it. Just, um, easily, right? Easily, just
like, just not even like, it was like helping you think, I guess.
What I do, you have this like awesome demo of loading or unloading a dishwasher, just peeking up a plate,
grasping it like for the first time.
That's just seems like so difficult. What. How do you simulate any of that?
So it was really interesting that what happened was that we started getting more professional
about our software development during the DARPA Robotics Challenge. I learned the value
of software engineering and how to bridle complexity.
I want to somehow fight against and bring some of
the clear thinking of controls into these complex systems we're building for robots.
Shortly after the DARPA Robotics Challenge,
Toyota opened a research institute,
TRI, Toyota Research Institute.
They put one of their, Toyota opened a research institute, TRI, Toyota Research Institute.
They put one of their, there's three locations. One of them is just down the street from MIT.
And I helped ramp that up right out as a part of the end of my sabbatical, I guess.
So TRI has given me the TRI robotics effort, has made this investment in simulation and Drake,
and Michael Sherman leads a team there
of just absolutely top notch dynamics experts
that are trying to write those simulators
that can pick up the dishes.
And there's also a team working on manipulation there
that is taking problems like loading the dishwasher.
And we're using that to study these really hard corner cases kind of problems in manipulation.
So for me, this, you know, simulating the dishes, we could actually write a controller.
If we just cared about picking up dishes and the sink once, we could write a controller without
any simulation whatsoever, and we could call it done
But we want to understand like
What is the path you take to actually get to a
robot that could perform that for any dish?
In anybody's kitchen with with enough confidence that it could be a commercial product, right?
and and it has deep learning perception in the loop.
It has complex dynamics in the loop.
It has controller.
It has a planner.
And how do you take all of that complexity
and put it through this engineering discipline
and verification and validation process
to actually get enough confidence to deploy?
I mean, the DARPA challenge made me realize that that's
not something you throw over the fence and hope that somebody will harden it for you,
that there are really fundamental challenges in closing that last gap.
They're doing the validation and the testing. I think it might even change the way we have to think about the way we write systems.
What happens if you have the robot running lots of tests and it screws up, it breaks a
dish, right?
How do you capture that?
I said, you can't run the same experiment twice in a real robot. Do we have to be able to bring that one off failure back into simulation
in order to change our controllers, study it, make sure it won't happen again.
Is it enough to just try to add that to our distribution and understand that on average
we're going to cover that situation again?
There's like really subtle questions at the
corner cases that I think we don't yet have satisfying answers for. How do you find the corner
cases? Do you think this is possible to create a systematized way of discovering corner cases
officially? Yeah. In whatever the problem is. Yes.
I mean, I think we have to get better at that.
I mean, control theory has, um, for, for decades, talked about active experiment
design.
Um, that.
So people call it curiosity these days.
It's roughly this idea of trying to exploration or exploitation, but, but in
the active experiment design is even more
specific. You could try to understand the uncertainty in your system, design the experiment
that will provide the maximum information to reduce that uncertainty. If there's a parameter
you want to learn about, what is the optimal trajectory I could execute to learn about
that parameter, for instance.
Scaling that up to something that has a deep network in the loop and a planning in the loop is tough.
We've done some work on, you know,
with Maddo Kelly and Amon Sina,
we've worked on some falsification algorithms
that are trying to do rare event simulation
that try to just hammer on your simulator.
And if your simulator is good enough, you can spend a lot of time, you can write good algorithms that try to spend most of their time in the corner cases. So you basically imagine your
autonomous car and you want to put it in downtown New Delhi all the time,
right? An accelerated testing. If you can write sampling strategies, which figure out where
your controller is performing badly in simulation, and start generating lots of examples around that,
you know, it's just the space of possible places where that can be, where things can go wrong
is very big.
So it's hard to write those algorithms.
Yeah, rare events and simulations
is just a really compelling notion.
If it's possible.
We joke and we call it the black swan generator.
It's a black swan, right?
Because you don't just want the rare events,
you want the ones that are highly impactful.
I mean, that's the most,
those are the most sort of profound questions we ask of our
world, like, what's the worst that can happen?
But what we're really asking isn't some kind of like computer science, worst case analysis.
We're asking like, what are the millions of ways this can go wrong?
And that's like our curiosity.
We humans, I think, are pretty bad at, uh, we just like run into it. And I think there's a
distributed sense because there's now like 7.5 billion of us. And so there's a lot of them,
and then a lot of them write blog posts about the stupid thing they've done. So we learn in a distributed way.
There's this.
That's going to be important for robots to.
Yeah.
I mean, that's another massive theme at Toyota Research for robotics is this
fleet learning concept is, you know, the idea that I as a human, I don't have
enough time to visit all of my states, right?
There's just a, it's very hard for one robot to experience all the things.
But that's not actually the problem we have to solve, right?
We're going to have fleets of robots that can have very similar appendages.
And at some point, maybe collectively, they have enough data
that their
Computational processes should be set up differently than ours, right?
It's a this vision of just I mean all these dish washer unloading robots. I
mean That robot dropping a plate and a human looking at the robot probably pissed off. Yeah
But that's a special moment to record human looking at the robot probably pissed off. Yeah.
But that's a special moment to record.
I think one thing in terms of fleet learning,
and I've seen that because I've talked to a lot of folks,
just like Tesla users or Tesla drivers,
they're another company that's using this kind of
fleet learning idea.
And one hopeful thing I have about humans,
is they really enjoy when a system improves learns. So they enjoy fleet learning. And the
reason it's hopeful for me is they're willing to put up with something that's kind of dumb
right now. And they're like, if it's improving, they almost like enjoy being part of the, like teaching
it.
I almost like, if you have kids like you're teaching or something.
Right.
I think that's a beautiful thing because that gives me hope that we can put dumb robots
out there.
As long, I mean, the problem with the, on the Tesla side with cars, cars can kill you.
That's, that makes the problem so much harder. Dishwasher unloading is a little safe. That's why home robotics is really exciting.
And just to clarify, I mean, for people who might not know, I mean, TRI Toyota Research Institute.
So they're, I mean, they're pretty well known for like autonomous vehicle research,
but they're also interesting in home robotics.
Yeah, there's a big group working on multiple groups working on home robotics.
It's a major part of the portfolio.
Awesome.
There's also a couple other projects and advanced materials discovery using AI and machine learning
to discover new materials for car batteries and then the like, for instance.
Yeah. And that's been actually an incredibly successful team. to discover new materials for car batteries and the like, for instance, yeah.
And that's been actually an incredibly successful team. There's new projects starting up too.
So do you see a future of our robots are in our home and robots that have actuators that look
like arms in our home or more like human know, more like humanoid type robots.
Or is this, are we gonna do the same thing that you just mentioned that, you know, the
dishwasher is no longer a robot.
We're going to just not even see them as robots.
But I mean, what's your vision of the home of the future 10, 20 years from now, 50 years
if you get crazy?
Yeah, I think we already have Rumbas cruising around. We have, you know, Alexa's or Google
Homes on their kitchen counter. It's only a matter of time till they spring arms and start
doing something useful like that. So I do think it's coming. I think lots of people
have lots of motivations for doing it.
It's been super interesting actually learning about Toyota's vision for it, which is about
helping people age in place.
Because I think that's not necessarily the first entry, the most lucrative entry point,
but it's the problem maybe that we really need to solve no matter what.
And so I think there's a real opportunity. It's a delicate problem. How do you work
with people, help people, keep them active, engaged, you know, but improve the
quality of life and help them age in place, for instance.
It's interesting because older folks are also, I mean, there's a contrast there because
they're not always the folks who are the most comfortable with technology, for example.
So there's a division that's interesting there that you can do so much good with a robot
for
older folks, but there's a gap to fill of understanding. I mean, it's actually kind of beautiful.
Robot is learning about the human and the human is kind of learning about this
new robot thing.
And it's also with, at least with with like when I talked to my parents about robots
there's a little bit of a blank slate there too like you can I mean they don't know anything about
robotics so it's completely like wide open they don't have that they haven't my parents haven't
seen black mirror so like, they, it's
a blank slate. Here's a cool thing. Like, what can it do for me? Yeah. So it's an exciting
space. I think it's a really important space. I do feel like, you know, a few years ago,
drones were successful enough in academia. They kind of broke out and started an industry
in autonomous cars cars than happening.
It does feel like manipulation in logistics, of course,
first, but in the home shortly after,
seems like one of the next big things that's going to really pop.
So I don't think we talked about it, but now what's software
butics?
So we talked about, like, rigid bodies.
Like, if we can just linger on this called touch thing.
Yeah, so what's soft robotics?
So I told you that I really dislike the fact
that robots are afraid of touching the world
all over their body.
So there's a couple of reasons for that.
If you look carefully at all the places
that robots actually do touch the world, they're almost always soft. They have some sort of pad on
their fingers or a rubber sole on their foot. But if you look up and down the arm, we're just
pure aluminum or something. So that makes it hard actually. In fact, hitting the table with your rigid arm or nearly rigid arm has some of the problems
that we talked about in terms of simulation.
I think it fundamentally changes the mechanics of contact when you're soft.
You turn point contacts into patch contacts, which can have torsional friction.
You can have distributed
load. If I want to pick up an egg, right, if I pick it up with two points, then in order
to put enough force to sustain the weight of the egg, I might have to put a lot of force
to break the egg. If I envelop it with contact all around, then I can distribute my force
across the shell of the egg and have a better
chance of not breaking it.
So soft robotics is for me a lot about changing the mechanics of contact.
Does it make the problem a lot harder?
Quite the opposite.
It changes the computational problem. I think because of the, I think our world and our mathematics has biased us towards
rigid.
I see.
But it really should make things better in some ways, right?
It's a, I think the future is unwritten there.
But the other thing is, I think ultimately sorry to interrupt, but I think ultimately
you will make things simpler if we embrace the softness of the world.
It makes things smoother, right?
So the result of small actions is less discontinuous, but it also means potentially
less, you know, instantaneously bad, for instance.
I won't necessarily contact something and send it flying off.
The other aspect of it that just happens to dovetail really well is that
if soft robotics tends to be a place where we can embed a lot of sensors too.
So if you change your hardware and make it more soft, then you can potentially have a tactile sensor,
which is measuring the deformation.
So there's a team at TRI that's working on soft hands,
and you get so much more information.
If you can put a camera behind the skin roughly
and get fantastic tactile information,
which is, it's super important like in manipulation.
One of the things that really is frustrating is if you work super hard on your
head mounted on your perception system for your head mounted cameras and then
you've identified an object you reach down to touch it and the first the last
thing that happens right but right of the most important time you stick your
hand and you're including your head mounted right? So in all the part that really matters,
all of your off-board sensors are occluded.
And really, if you don't have tactile information,
then you're blind in an important way.
So it happens that soft robotics and tactile sensing
tend to go hand in hand.
I think we've kind of talked about it,
but you taught a course on under actuator robotics. I believe we've kind of talked about it, but you talked a course
on under-actuated robotics. I believe that was the name of it, actually. That's right.
Can you talk about it in that context? What is under-actuated robotics?
Right. So under-actuated robotics is my graduate course. It's online, mostly now.
In the sense that the lectures are burdens of it, I think. Right, the YouTube really great, I recommend it highly. Look
on YouTube for the 2020 versions until March, and then you have to go back to 2019, thanks
to COVID. No, I've poured my heart into that class. And lecture one is basically explaining
what the word underactuated means. So people are very kind to show up. And then
maybe you have to learn what the title of the course means over the course of the first lecture.
That first lecture is really good. You should watch it.
It's a strange name, but I thought it captured the essence of what control was good at doing and what control was bad at doing.
So what do I mean by underactuated?
So a mechanical system has many degrees of freedom, for instance.
I think of a joint as a degree of freedom, and it has some number of actuators, motors. So if you have a robot that's bolted to the table that has
five degrees of freedom and five motors, then you have a fully-actuated robot. If you take
away one of those motors, then you have an under-actuated robot. Now why on earth? I have a
good friend who likes to tease me, he said, Russ, if you had more research funding, would you work on fully-exuated robots?
Yeah.
And the answer is no.
The world gives us under-actuated robots, whether we like it or not.
I'm a human.
I'm an under-actuated robot, even though I have more muscles than my big degrees of freedom,
because I have in some places multiple muscles
attached to the same joint.
But still, there's an really important degree of freedom
that I have, which is the location of my center of mass
in space, for instance.
All right, I can jump into the air
and there's no motor that connects my center of mass
to the ground in that case.
So I have to think about these implications
of not having control over everything.
The passive dynamic walkers are the extreme view of that
where you think in way all the motors
and you have to let physics do the work.
But it shows up in all of the walking robots
where you have to use some of actuators to push and pull
even the degrees of freedom that you don't have
an actuator on. That's referring to walking if you're like falling forward. Like, is there
way to walk that's fully actuated? So it's a subtle point when you're in contact and you
have your feet on the ground, there are still limits to what you can do, right?
Unless I have suction cups on my feet, I cannot accelerate my center of mass towards the
ground faster than gravity, because I can't get a force pushing me down, right?
But I can still do most of the things that I want to, so you can get away with basically
thinking of the system as fully-actuated unless you suddenly needed to accelerate down
super fast. But as soon as I take a step,
I get into the more nuanced territory and to get to really dynamic robots or airplanes or other
things, I think you have to embrace the underactuated dynamics. Manipulation, people think is
manipulation underactuated. Even if my arm is fully actuated. I have a motor if my goal is to control
the position and orientation of this cup then I
Don't have an actuator for that directly. So I have to use my actuators over here to control this thing
Now it gets even worse like what if I have to button my shirt, okay?
Now it gets even worse, like what if I have to button my shirt? What are the degrees of freedom of my shirt, right?
I suddenly, that's a hard question to think about.
It kind of makes me queasy as thinking about my state space control ideas.
But actually those are the problems that make me so excited about manipulation right now
is that it breaks a lot of the foundational control stuff that I've been thinking about.
Is there, what are some interesting insights you could say about trying to solve and underactuated,
like control in an underactuated system?
So I think the philosophy there is let physics do more of the work.
The technical approach has been optimization.
So you typically formulate your decision making for control as an optimization problem,
and you use the language of optimal control,
and sometimes often numerical optimal control,
in order to make those decisions and balance these complicated equations
and in order to control.
You don't have to use optimal control to do under-actuated systems,
but that has been the technical approach that has borne the most fruit
in our, at least in our line of work.
And there's some, so in under-actuated systems,
when you say, let's physically do some of the work,
so there's a kind of feedback loop that observes the state that the physics brought you
to.
So like, there's a perception there.
There's a feedback somehow.
Do you ever loop in complicated perception systems into this whole picture?
Right. Right around the time of the DARPA challenge, we had a complicated perception system in
the DARPA challenge.
We also started to embrace perception for our flying vehicles at the time.
We had a really good project on trying to make airplanes fly at high speeds through
forests.
Sir Tosh Karaman was on that project and we had a really fun team to work on.
He's carried it much farther forward since then.
And that's using cameras for perception.
So that was using cameras.
At the time, we felt like LightHard was too heavy and too power-heavy to be carried on a light UAV, and we were using cameras.
And that was a big part of it. It was just how do you do even stereo matching at a fast enough rate with a small camera, a small onboard compute.
Since then, we have now, so the deep learning revolution, unquestionably changed what we can do with perception for robotics and control.
So in manipulation, we can address, we can use perception,
I think, a much deeper way.
And we get into not only, I think the first use of it,
naturally, would be to ask your deep learning system to look at the cameras
and produce the state, which is like the pose of my thing, for instance.
But I think we've quickly found out that that's not always the right thing to do.
Why is that?
Because what's the state of my shirt?
Imagine I've...
Very noisy, I mean.
If the first step of me trying to button my shirt is estimate the full state of my shirt,
including like what's happening in the back, you know, whatever, whatever, that's just
not the right specification.
There are aspects of the state that are very important to the task.
There are many that are unobservable and not important to the task.
So you really need, it begs new questions
about state representation.
Another example that we've been playing with in lab
has been just the idea of chopping onions.
Okay, or carrots turns out to be better.
So onions stink up the lab,
and they're hard to see in a camera.
But, so it details matter.
It details matter.
So by moving around a particular object,
then I think about, oh, it's got a position
in an orientation in space.
That's the description I want.
Now, when I'm chopping an onion, OK,
the first chop comes down.
I have now 100 pieces of onion.
Does my control system really need to understand the position and orientation and even the shape of the hundred pieces of onion in order to make a
decision? Probably not, you know, and if I keep going, I'm just getting more and
more is my state space getting bigger as I cut. It's it, it, it, it's not
right. So, so I think there's a richer idea of state.
It's not the state that is given to us by Lagrangian mechanics.
There is a proper Lagrangian state of the system, but the relevant state for this is some
latent state is what we call it a machine learning,
but there's some different state representatives.
Some compressed representation.
Some.
And that's what I worry about saying compressed
because it doesn't, I don't mind that it's low dimensional
or not, but it has to be something
that's easier to think about.
By a human or my algorithms or the
algorithms being like control optimal. So for instance, if the contact mechanics of all of
those onion pieces and the all the permutations of possible touches between those onion pieces,
you know, you can give me a high dimensional state representation. I'm okay if it's linear.
But if I have to think about all the possible shattering commonatorics of that,
then my robot's going to sit there thinking and the soup's going to get cold or something.
So since you talked, of course, it kind of entered my mind, the idea of
undiractuated as really compelling to see the world in this kind of way.
If we talk about onions, or you talk about the world with people in it in general, do
you see the world as basically an underactuated system?
Do you often look at the world in this way?
Or is this overreach? Underexuated is a way of life, man.
Exactly.
I guess that's what I'm asking.
I do think it's everywhere.
I think in some places,
we already have natural tools to deal with it.
You know, it rears its head.
I mean, in linear systems, it's not a problem.
We just, we just, like an underexuated linear system
is really not sufficiently distinct from a underexuated linear system is really not
sufficiently distinct from a fully-exuated linear system. It's a, it's a subtle point about when
that becomes a bottleneck in what we know how to do with control. It happens to be a bottleneck
although we've gotten incredibly good solutions now, but for a long time that I felt that I was the
key bottleneck in like it robots. And roughly now, the
underactuated course is, you know, me trying to tell people everything I can about how
to make Atlas to a backflip, right? I have a second course now that I teach in the other
semesters, which is on manipulation. And that's where we get into now more of the, that's
a newer class. I'm hoping to put it online this fall completely.
And that's going to have much more aspects about these perception problems
and the state representation questions and then how do you do control.
And the thing that's a little bit sad is that for me at least,
there's a lot of manipulation tasks that people want to do and should want to do.
They could start a company with it and make very successful
that don't actually require you to think
that much about under action, or dynamics at all, even,
but certainly under action with a dynamics.
Once I have, if I reach out and grab something,
if I can sort of assume it's rigidly attached to my hand,
then I can do a lot of interesting meaningful things
with it
without really ever thinking about the dynamics of that object.
So we built systems that kind of
reduce the need for that,
enveloping grasps and the like.
But I think the really good problems in manipulation.
So manipulation, by the way,
is more than just
pick and place. That's like a lot of people think of that just grasping. I don't mean
that. I mean, buttoning my shirt. I mean tying shoelaces. How do you in shoelaces?
Programmer robot to tie shoelaces and not just one shoe, but every shoe, right? That's
a really good problem. It's tempting to write down like the infinite dimensional state of the of the laces.
That's probably not needed to write a good controller.
I know we could hand design a controller that would do it, but I don't want that.
I want to understand the principles that would allow me to solve another problem that's
kind of like that. But I think if we can stay pure in our approach,
then the challenge of tying anybody's shoes is a great challenge.
That's a great challenge.
I mean, in the soft touch comes into play there.
That's really interesting.
Let me ask another ridiculous question on this topic.
How important is touch?
We haven't talked much about humans.
But I have this argument with my dad, where, like,
I think you can fall in love with a robot based on language
alone.
And he believes that touch is essential.
I touch and smell, he says, but.
So in terms of robots connecting with humans,
we can go philosophical in terms of a deep meaningful connection,
like love, but even just collaborating in an interesting way,
how important is touch?
From engineering perspective, and philosophical one.
I think it's super important. Let's even just in a practical sense if we forget about the emotional
part of it. But for robots to interact safely while they're doing meaningful mechanical work
while they're doing meaningful mechanical work in the in the you know close contact with or vicinity of people that need help.
I think we have to have them they have we have to build them differently.
They have to be afraid not afraid of touching the world.
So I think Baymax is just awesome.
That's just like the the the movie of Big Hero 6 and the the concept of Baymax.
That's just awesome. I think Big Hero 6 and the concept of Baymax, that's just awesome.
I think we should, and we have some folks at Toyota
that are trying to Toyota research
that are trying to build Baymax roughly.
And I think it's just a fantastically good project.
I think it will change the way people physically interact.
The same way, I mean, you gave a couple examples earlier,
but if I, if the robot that was walking around my home
looked more like a teddy bear and a little less
like the terminator, that could change completely
the way people perceive it and interact with it.
And maybe they'll even want to teach it, like you said,
right?
You could not quite gamify it, but somehow instead of people judging it and
looking at it as if it's not doing as well as a human, they're going to try to help out
the Qtetti bear, right? Who knows? But I think we're building robots wrong and being more
soft and more contact is important. Right? Yeah.
Like all the magical moments I can remember with robots.
Well, first of all, just visiting your lab and seeing Atlas.
But also spot many.
When I first saw spot many in person and hung out with him, her, it, I don't have trouble
in gendering robots I feel
robotics people really say always it it kind of like the idea
that's a her or him. There's a magical moment but there's no
touching. I guess the question I have have you ever been like
have you had a human robot experience where like a robot
touched you.
And it was like, wait, was there a moment
that you've forgotten that a robot is a robot?
And the anthropomorphization stepped in
and for a second you forgot that it's not human.
I mean, I think when you're in on the details,
then we of course,
anthropomorphized our work with Atlas, but in, you know, in verbal communication
on the like, I think we were pretty aware of it as a machine that needed to be respected.
I actually, I worry more about the smaller robots that could still move quickly if programmed
wrong and we have to be careful actually about safety and the like right now.
And that, if we build our robots correctly, I think then those, a lot of those concerns
could go away.
And we're seeing that trend.
We're seeing the lower cost, lighter weight, arms now that could be fundamentally safe. I mean I do think touch is so
fundamental. Ted Adelson is great. He's a perceptual scientist at MIT and he
studied vision most of his life and he said when I had kids I expected to be
fascinated by their perceptual development.
But what he noticed was felt more impressive, more dominant was the way that they would
touch everything and lick everything and pick things up and stick it on their tongue and
whatever.
And he said watching his daughter convinced him that actually he needed to study tactile
sensing more.
So there's something very, um, important.
I think it's, it's a little bit also of the passive versus active, uh, part of the world, right? You can passively perceive the world, um, but it's fundamentally different if you can do an experiment, right?
And if you can change the world and you can learn a lot more than a passive observer.
So you can in dialogue, that was your initial example, you could have an active experiment
exchange.
But I think if you're just a camera watching YouTube, I think that's a very different problem
than if you're a robot that can apply force and touch.
I think it's important.
Yeah, I think it's just an exciting area of research. I think you're probably right that
this hasn't been under-researched. To me, as a person who's captivated by the idea of human-robot interaction, it feels
like it sets your rich opportunity to explore touch.
Not even from a safety perspective, but like you said, the emotional.
So, I mean, safety comes first, but the next step is like a real human connection, even in the, like, even in the industrial setting,
it just feels like it's nice for the robot.
I don't know.
You know, you might disagree with this, but because I think it's important to see robots
as tools often, but I don't know.
I think they're just always going to be more effective once you
humanize them. Like, it's convenient now to think of them as tools because we want to focus on
the safety, but I think ultimately to create like a good experience for the worker, for the person
that has to be a human element. I don't know, for me, it feels like
like an industrial robotic arm will be better if as a human element. I think like we think
robotics had that idea with all the backstern having eyes and so on, having, I don't
know, I'm a big believer in that. It's not my area, but I am also a big believer.
Do you have an emotional connection to Alice?
Like, yeah, I mean,
yes, I, I don't know if I'd more so than if I had a different science project that I worked on super hard, right? But, yeah, I mean, the robot,
we basically had to do heart surgery on the robot
in the final competition,
because we melted the core.
And, yeah, there was something about watching that robot
hanging there, we know we had to compete with it in an hour
and it was getting its cuts ripped out.
Those are all historic moments.
I think if you look back like 100 years from now, I think there's an important moments
in robotics.
I mean, these are the early days.
You look at the early days of a lot of scientific disciplines.
They look ridiculous.
There's full of failure.
But it feels like robotics will be important in the coming hundred years. And these are the early days. So so I
think a lot of people are look at a brilliant person such as yourself and
and are curious about the intellectual journey they've took. Is there maybe three books, technical fiction, philosophical
that had a big impact in your life
that you would recommend, perhaps others reading?
Yeah, so I actually didn't read that much as a kid,
but I read fairly voraciously now.
There are some recent books that if you're interested in this kind of topic,
like AI Superpowers by Kifule is just a fantastic read. You must read that.
You've all heard, I think that can open your mind.
your mind. Sapiens.
Sapiens is the first one, homo-duce, the second, yeah.
We mentioned the Black Swan by Taylor, I think that's a good sort of mind opener.
I actually, so there's maybe a more controversial recommendation I could give.
Great.
Well, I would love to. So sure.
In some sense, it's so classical, I might surprise you,
but I actually recently read Mortimer Adler's,
how to read a book.
Not so long, I was a while ago,
but some people hate that book.
I loved it.
I think we're in this time right now where, boy, we're just inundated with
research papers that you could read on archive with limited peer review and just this wealth
of information. I don't know. I think the passion of what you can get out of a book, a really good book
or a really good paper if you find it, the realisation that you're only going to find
a few that really are worth all your time.
But then once you find them, you should just dig in and understand it very deeply and it's worth marking it up and having the hard copy, writing
in the side notes, side margins. I think that was really, I read it at the right time where
I was just feeling just overwhelmed with really low quality stuff, I guess. And similarly, I'm just giving more than three now.
I'm sorry if I've exceeded my quota.
But on that topic just real quick,
is basically finding a few companions
to keep for the rest of your life
in terms of papers and books and so on.
And those are the ones like not doing,
what is it,
phone while fear missing out constantly trying to update yourself,
but really deeply making a life journey
of studying a particular paper, essentially, set of papers.
Yeah, I think when you really find something,
which a book that resonates with you
might not be the same book that resonates with me,
but when you really find one that resonates with you, I think the dialogue that happens,
and that's what I love that Adler was saying, you know, I think, Socrates, and Plato say,
the written word is never going to capture the beauty of dialogue, right? But Adler says, no, no.
A really good book is a dialogue between you and the author, and it crosses time and space.
I don't know. I think it's a very romantic, there's a bunch of like specific advice, which
you can just gloss over. But the romantic view of how to read and really appreciate it
is so good.
And similarly teaching, I thought a lot about teaching.
And so Isaac Asimov, great science fiction writer, has also actually spent a lot of his
career writing nonfiction, right?
His memoir is fantastic. He was career writing nonfiction, right? His memoir is fantastic.
He was passionate about explaining things, right?
He wrote all kinds of books on all kinds of topics in science.
He was known as the great explainer and some, you know, I do really resonate with his style and
and
just his way of
talking about, you know, by communicating and explaining to something is
really the way that you learn something.
I think I think about problems very differently because of the way I've been given the opportunity
to teach them at MIT.
And we have questions asked, you know, the fear of the lecture, the experience of the
lecture and the questions
I get and the interactions just forces me to be rock solid on these ideas in a way that
it. I didn't have that. I don't know. I would be in a different intellectual space.
Also, video, Zest scary that your lectures are online and people like me and sweatpants
can sit sipping coffee and watch, watch you give lectures, but I think it's great.
I do think that something's changed right now,
which is, you know, right now we're giving lectures
over Zoom, I mean, giving seminars over Zoom
and everything, I'm trying to figure out,
I think that's a new medium.
Do you think it's possible to put it?
I'm trying to figure out how to avoid it.
Yeah, I've been, I've been quite cynical about human, a human connection over, over that medium, but I think that's
because it hasn't been explored fully and teaching is a
different thing.
Every lectures a, is a, I'm sorry, every seminar, even, I think every talk I give, I, you know,
I, it is an opportunity to give that differently.
I can, I can deliver content directly into your browser.
You have a WebGL engine right there.
I could, I can throw 3D content into your browser while you're listening to me, right?
Yeah.
And I can assume that you have a, you know, at least a powerful enough laptop or something
to watch Zoom while I'm doing that while I'm giving a lecture.
That's a, that's a new communication tool that I didn't have last year, right?
And I think robotics can potentially benefit a lot from teaching that way.
We'll see.
It's going to be an experiment this fall. It's interesting. I'm thinking a lot from teaching that way. We'll see. It's gonna be an experiment this fall.
It's interesting.
I'm thinking a lot about it.
Yeah, and also like the length of lectures
or the length of like there's something.
So like I guarantee you, you know, it's like 80% of people
who started listening to our conversation
are still listening to now, which is crazy to me.
So there's a patience and interest in long-form content, but at the same time there's
a magic to forcing yourself to condense an idea to a short as possible.
Short as possible, like, clip.
It can be a part of a longer thing, but like, just a really beautifully condensed
and idea.
There's a lot of opportunity there.
That's easier to do in remote with,
I don't know, with editing too.
Editing is an interesting thing.
Like what, you know, most professors don't get,
when they give a lecture,
don't get to go back and edit out parts
like Chris put it up a little bit. That's also, it can do magic. If you remove
like 5 to 10 minutes from an hour lecture, it can actually make something special of a lecture.
I've seen that in myself and in others too,
because I added other people's lectures to extract clips.
It's like there's certain tangents that are not interesting.
They're mumbling, they're not clarifying,
they're not helpful at all.
And once you remove them, it's just, I don't know.
Editing can be magic.
I think a lot of time.
Yeah, it takes.
It depends, what is teaching? you have to ask. Yeah.
Yeah, because I find the editing process is also
beneficial as
for teaching, but also for your own learning. I don't know. Have you watched yourself?
Yeah, I'm sure. Have you watched those videos? It's not all of them.
yourself. Have you watched those videos? It could be painful and to see how the HODM improve. So do you find that I know you segment your your podcast? Do you
think that helps people with the the attention span aspect of it or is this segment
like sections like yeah we're talking about this topic whatever. Nope. Nope.
That just helps me.
It's actually bad.
So, and you've been incredible.
So, I'm learning, like I'm afraid of conversation.
This is even today.
I'm terrified of talking to you.
I mean, it's something I'm trying to remove for myself.
There's a guy, I mean, I've learned from a lot of people, but really,
there's been a few people who's been inspirational to me
in terms of conversation.
Whatever people think of him, Joe Rogan,
has been inspirational to me because comedians have been to,
being able to just have fun and enjoy themselves
and lose themselves in conversation,
that requires you to be a great storyteller,
to be able to pull a lot of different pieces of information together.
But mostly just to enjoy yourself in conversations, and I'm trying to learn that, these notes
are, you see me looking down, that's like a safety blanket that I'm trying to let go
of more and more.
Cool.
So that's, that people love just regular conversation.
That's what they, the structure is like whatever.
I would say, I would say maybe like 10 to,
so there's a bunch of, you know,
there's probably a couple thousand PhD students
listening to this right now, right?
And they might know what we're talking about. But there is somebody I to this right now, right? And they might know what we're talking about.
But there is somebody I guarantee you right now in Russia, some kid who's just like,
who's just smoked some weed, sitting back and just enjoying the hell out of this conversation,
not really understanding. He kind of watched some Boston Dynamics videos. He's just enjoying it.
really understand, he kind of watched some Boston Dynamics videos. He's just enjoying it.
And I salute you, sir. No, but just like there's so much variety of people that just have curiosity about engineering, about sciences, about mathematics, and also like I should,
I mean, enjoying it is one thing, but also often notice it inspires people to,
there's a lot of people who are like
in their undergraduate studies trying to figure out what,
trying to figure out what to pursue.
And these conversations can really spark
the direction of their life.
And in terms of robotics, I hope it does,
because I'm excited about the possibilities
of what robotics brings. In terms of robotics, I hope it does, because I'm excited about the possibilities of robotics.
On that topic, do you have advice?
What advice would you give to a young person about life?
A young person about life or a young person about life and robotics?
It could be in robotics, it could be in life in general, it could be career, it could be
relationship advice, it could be running advice, just like, this one of the things I see,
like we talked like 20-year-olds, they're like, how do I do this thing?
What do I do?
If they come up to you? What would you tell them?
I think it's an interesting time to be a kid these days.
Everything points to this being sort of a winner, take all
economy, and the like.
I think the people that will really excel, in my opinion,
are going to be the ones that can think deeply about problems.
You have to be able to ask questions
aggely and use the internet for everything it's good for and stuff like this.
And I think a lot of people will develop those skills.
I think the leaders, thought leaders,
robotics leaders, whatever, are going to be the ones that can do more
and they can think very deeply and critically.
And that's a harder thing to learn.
I think one path to learning that is through mathematics,
through engineering,
I would encourage people to start math early.
I mean, I didn't really start.
I mean, I was always in the better
math classes that I could take, but I wasn't pursuing super advanced mathematics or anything
like that until I got to MIT. I think MIT lit me up and really started the life that I'm
living now. But yeah, I really want kids to dig deep, really understand things,
building things too. I mean, pull things apart, put them back together. Like that's just such a good
way to really understand things and expect it to be a long journey, right? It's, you don't have to know everything. You're never going to know everything.
So, I think deeply and stick with it. Enjoy the ride. But just make sure you're not, yeah,
just make sure you're stopping to think about why things work.
It's true. It's easy to lose yourself in the in the distractions of the world.
We're overwhelmed with content right now, but
You have to stop and pick some of it and really understand it.
Yeah, I've on the book point of read
Animal Farm by George Orwell over a dicky of several times or for me like that book
I don't know if it's a good book in general, but for me, it connects
deeply somehow.
It somehow connects, so I was born in Soviet Union, so it connects to me into the entirety
of the history of the Soviet Union, and to World War II, and to the love and hatred and suffering that went on there and the the corrupting nature
of power and greed and just somehow I just that that book has taught me more about life
than like anything else.
Even though it's just like a silly like childlike book about.
I don't know why he's just connects and inspires. The same, there's a few,
yeah, there's a few technical books too, and algorithms that just, yeah, you return to
often. Right. I'm with you. Yeah, there's, I don't, and I've been losing that because of
the internet. I've been like going on, I've been going to our archive
and blog posts and GitHub and the new thing
and of, you lose your ability to really master an idea.
Right.
Wow, exactly right.
What's a fond memory from childhood
when baby rusts, Tetrick?
Well, I guess I just said that at least my current life begins, begins when I got to MIT. If I have to go farther than that. Yeah, what was
their life before MIT? Oh, absolutely. But, but let me actually tell you what happened when I first got to MIT, because I think might
be relevant here.
But I had taken a computer engineering degree at Michigan.
I enjoyed it immensely, learned a bunch of stuff.
I liked computers, I liked programming.
But when I did get to MIT and started working with Sebastian
Song, theoretical physicist, computational neuroscientist, the culture
here was just different. It demanded more of me, certainly mathematically,
and in the critical thinking. And I remember the day that I borrowed one of
the books from my advisor's office and
walked down to the Charles River and was like, I'm getting my butt kicked, you know.
And I think that's gonna happen to everybody who's doing this kind of stuff,
right? I think I expected you to ask me the meaning of life. You know, I think that the somehow I think that's got to be part of it.
This...
I'm doing hard things.
Yeah.
Did you consider quitting at any point?
Did you consider this isn't for me?
No.
Never that.
I mean, I was...
I was...
Stop working hard, but I was loving it, right?
I think there's this magical thing where you, you know, I'm lucky to surround myself with
people that basically, almost every day, I'll see something, I'll be told something or
something that I realize, wow, I don't understand that.
And if I could just understand that, there's something else to learn that if I could just
learn that thing,
I would connect another piece of the puzzle.
And I think that is just such an important aspect
and being willing to understand what you can and can't do
and loving the journey of going and learning
those other things.
I think that's the best part.
I don't think there's a better way to end it.
Russ, you've been in inspiration to me since I showed up at MIT.
Your work has been in inspiration to the world.
This conversation was amazing.
I can't wait to see what you do next with robotics,
home robots.
I hope to see you work in my home one day.
So thanks so much for talking today.
It's been awesome. Cheers
Thanks for listening to this conversation with Rostegic and thank you to our sponsors magic spoon cereal better help and
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somehow without the e just F-R-I-D-M-A-M.
And now let me leave you with some words from Neil deGrasse Tyson, talking about robots
in space and the emphasis we humans put on human-based space exploration.
Robots are important.
If I don't mind pure scientist hat, I would say just send robots.
I'll stay down here and get the data. But nobody's ever given a parade for a robot. Nobody's
ever named a high school after a robot. So when I don't my public educator hat, I have
to recognize the elements of exploration that excite people. It's not only the discoveries
and the beautiful photos that come down from the heavens, it's the vicarious participation in discovery itself. Thank you for listening,
and hope to see you next time. Thank you.