Lex Fridman Podcast - #438 – Elon Musk: Neuralink and the Future of Humanity
Episode Date: August 2, 2024Elon Musk is CEO of Neuralink, SpaceX, Tesla, xAI, and CTO of X. DJ Seo is COO & President of Neuralink. Matthew MacDougall is Head Neurosurgeon at Neuralink. Bliss Chapman is Brain Interface Software... Lead at Neuralink. Noland Arbaugh is the first human to have a Neuralink device implanted in his brain. Transcript: https://lexfridman.com/elon-musk-and-neuralink-team-transcript Please support this podcast by checking out our sponsors: https://lexfridman.com/sponsors/ep438-sc SPONSOR DETAILS: - Cloaked: https://cloaked.com/lex and use code LexPod to get 25% off - MasterClass: https://masterclass.com/lexpod to get 15% off - Notion: https://notion.com/lex - LMNT: https://drinkLMNT.com/lex to get free sample pack - Motific: https://motific.ai - BetterHelp: https://betterhelp.com/lex to get 10% off CONTACT LEX: Feedback - give feedback to Lex: https://lexfridman.com/survey AMA - submit questions, videos or call-in: https://lexfridman.com/ama Hiring - join our team: https://lexfridman.com/hiring Other - other ways to get in touch: https://lexfridman.com/contact EPISODE LINKS: Neuralink's X: https://x.com/neuralink Neuralink's Website: https://neuralink.com/ Elon's X: https://x.com/elonmusk DJ's X: https://x.com/djseo_ Matthew's X: https://x.com/matthewmacdoug4 Bliss's X: https://x.com/chapman_bliss Noland's X: https://x.com/ModdedQuad xAI: https://x.com/xai Tesla: https://x.com/tesla Tesla Optimus: https://x.com/tesla_optimus Tesla AI: https://x.com/Tesla_AI PODCAST INFO: Podcast website: https://lexfridman.com/podcast Apple Podcasts: https://apple.co/2lwqZIr Spotify: https://spoti.fi/2nEwCF8 RSS: https://lexfridman.com/feed/podcast/ YouTube Full Episodes: https://youtube.com/lexfridman YouTube Clips: https://youtube.com/lexclips SUPPORT & CONNECT: - Check out the sponsors above, it's the best way to support this podcast - Support on Patreon: https://www.patreon.com/lexfridman - Twitter: https://twitter.com/lexfridman - Instagram: https://www.instagram.com/lexfridman - LinkedIn: https://www.linkedin.com/in/lexfridman - Facebook: https://www.facebook.com/lexfridman - Medium: https://medium.com/@lexfridman OUTLINE: Here's the timestamps for the episode. On some podcast players you should be able to click the timestamp to jump to that time. (00:00) - Introduction (09:26) - Elon Musk (12:42) - Telepathy (19:22) - Power of human mind (23:49) - Future of Neuralink (29:04) - Ayahuasca (38:33) - Merging with AI (43:21) - xAI (45:34) - Optimus (52:24) - Elon's approach to problem-solving (1:09:59) - History and geopolitics (1:14:30) - Lessons of history (1:18:49) - Collapse of empires (1:26:32) - Time (1:29:14) - Aliens and curiosity (1:36:48) - DJ Seo (1:44:57) - Neural dust (1:51:40) - History of brain–computer interface (1:59:44) - Biophysics of neural interfaces (2:10:12) - How Neuralink works (2:16:03) - Lex with Neuralink implant (2:36:01) - Digital telepathy (2:47:03) - Retracted threads (2:52:38) - Vertical integration (2:59:32) - Safety (3:09:27) - Upgrades (3:18:30) - Future capabilities (3:47:46) - Matthew MacDougall (3:53:35) - Neuroscience (4:00:44) - Neurosurgery (4:11:48) - Neuralink surgery (4:30:57) - Brain surgery details (4:46:40) - Implanting Neuralink on self (5:02:34) - Life and death (5:11:54) - Consciousness (5:14:48) - Bliss Chapman (5:28:04) - Neural signal (5:34:56) - Latency (5:39:36) - Neuralink app (5:44:17) - Intention vs action (5:55:31) - Calibration (6:05:03) - Webgrid (6:28:05) - Neural decoder (6:48:40) - Future improvements (6:57:36) - Noland Arbaugh (6:57:45) - Becoming paralyzed (7:11:20) - First Neuralink human participant (7:15:21) - Day of surgery (7:33:08) - Moving mouse with brain (7:58:27) - Webgrid (8:06:28) - Retracted threads (8:14:53) - App improvements (8:21:38) - Gaming (8:32:36) - Future Neuralink capabilities (8:35:31) - Controlling Optimus robot (8:39:53) - God
Transcript
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The following is a conversation with Elon Musk,
DJ Saw, Matthew McDougal, Bliss Chapman,
and Nolan Arbaugh about Neuralink
and the future of humanity.
Elon, DJ, Matthew, and Bliss are, of course,
part of the amazing Neuralink team,
and Nolan is the first human to have a Neuralink device
implanted in his brain.
I speak with each of them individually,
so use timestamps to jump around, or, as I recommend, go hardcore and listen to the whole thing. This is the
longest podcast I've ever done. It's a fascinating, super technical and wide-ranging
conversation and I loved every minute of it.
And now, a quick few second mention of each sponsor.
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And now dear friends, here's Elon Musk, his fifth time on this The Lex Friedman Podcast. Drinking coffee or water?
Water.
I'm so over caffeinated right now.
Do you want some caffeine?
I mean, sure.
There's a nitro drink.
This will keep you up for like, you know, tomorrow afternoon basically.
Yeah. I don't have any sugar. you up for like, you know, tomorrow afternoon, basically.
Yeah.
I don't want to. So what is, what is nitro?
It's just got a lot of caffeine or something.
Don't ask questions.
It's called nitro.
Do you need to know anything else?
Got, it's got nitrogen.
That's ridiculous.
I mean, what we breathe is 78% nitrogen anyway.
What do you need to add more?
Most people think that they're breathing oxygen and they're actually breathing 78% nitrogen. You need like a mokba.
Like from Clockwork Orange.
Yeah.
Is that top three Kubrick film for you?
Clockwork Orange is pretty good.
I mean, it's demanded.
Jarring, I'd say.
Okay.
Okay. So first let's step back and
big congrats on getting
Neuralink implanted into a human.
That's a historic
step for Neuralink.
There's many more to come.
Yeah, we just obviously have a second implant as well.
How did that go?
So far so good.
Looks like we've got, I think on the order of 400 electrodes
that are providing signals.
So, yeah.
How quickly do you think the number
of human participants will scale?
It depends somewhat on the regulatory approval,
the rate at which we get regulatory approvals.
So we're hoping to do 10 by the end of this year,
total of 10, so eight more.
And with each one, you're gonna be learning
a lot of lessons about the neurobiology,
the brain, the everything,
the whole chain of the Neuralink, the decoding, the signal processing, all that kind of stuff.
Yeah. Yeah, I think it's obviously going to get better with each one. I mean, I don't want to jinx it,
but it seems to have gone extremely well with the second implant. So there's a lot of signal,
a lot of electrodes. It's working very well
What improvements do you think we'll see in Neuralink in the coming?
Let's say let's get crazy coming years. I mean in years. It's gonna be
gigantic
Because we'll increase the number of electrodes dramatically
Will improve the signal processing. So, even with only roughly
I don't know 10-15% of the electrodes working with Nolan, with our first patient, we were able to get
to achieve a bits per second. That's twice the world record. So I think we'll start like vastly
exceeding the world record by orders of magnitude in the years to come. So I think we'll start like vastly exceeding
the world record by orders of magnitude in the years to come.
So it's like getting to, I don't know,
a hundred bits per second, thousand, you know,
maybe if it's like five years from now,
we might be at a megabit.
Like faster than any human could possibly communicate
by typing or speaking.
Yeah, that BPS is an interesting metric to measure.
There might be a big leap in the experience
once you reach a certain level of BPS.
Yeah.
Like, entire new ways of interacting
with the computer might be unlocked.
And with humans.
With other humans.
Provided they have,
they want a neural link too.
Right. Otherwise they won't be able to absorb the signals fast enough.
Do you think that will improve the quality of intellectual discourse?
Well, I think you could think of it, if you were to slow down communication, how would you feel about that?
If you'd only talk at let's say one-tenth of normal speed, you'd be like, wow, that's agonizingly slow.
Yeah.
So now, imagine you could speak it, communicate clearly
at 10 or 100 or 1,000 times faster than normal.
Listen, I'm pretty sure nobody in their right mind
listens to me at 1x, they listen at 2x.
So I can only imagine what 10x would feel like,
or I could actually understand it.
I usually default to 1.5x.
You can do 2x, but, well, actually, if I'm listening
to something you get to in like 15, 20 minutes
that I must go to sleep, then I'll do it 1.5x.
If I'm paying attention, I'll do 2x.
Right.
But actually, if you start actually listen to podcasts or sort of audio books or anything,
if you get used to doing it at 1.5, then one sounds painfully slow.
I'm still holding on to one because I'm afraid. I'm afraid of myself becoming bored with the reality,
with the real world where everyone's speaking in 1X.
Well, it depends on the person.
You can speak very fast.
We can communicate very quickly.
And also, if your vocabulary is larger,
your effective bit rate is higher.
That's a good way to put it.
Yeah.
The effective bit rate.
I mean, that is the question is how much information is actually compressed in the low bit transfer
of language.
Yeah.
If there's a single word that is able to convey something that would normally require 10 simple
words, then you've got maybe a 10 know, maybe 10x compression on your hands.
And that's really like with memes, memes are like data compression.
It conveys a whole, you're simultaneously hit with a wide range of symbols that you can interpret.
And it's, you kind of get it faster than if it were words or a simple picture.
And of course, you're referring to memes broadly like ideas.
Yeah, there's an entire idea structure that is like an idea template.
And then you can add something to that idea template.
But somebody has that preexisting idea template in their head.
So when you add that incremental bit of information, you're conveying much more than if you just said a few words,
it's everything associated with that meme.
You think there'll be emergent leaps of capability
as you scale the number of electrodes?
Like there'll be a certain,
you think there'll be like actual number
where it just, the human experience will be altered?
Yes.
What do you think that number might be?
Whether electrodes or BPS?
We of course don't know for sure,
but is this 10,000, 100,000?
Yeah, I mean, certainly if you're anywhere
at 10,000 bits per second,
I mean, that's vastly faster
than any human can communicate right now.
If you think of the,
what is the average bits per second of a human?
It is less than one push per second over
the course of a day because there are 86,400 seconds in a day and you don't communicate 86,400
tokens in a day. Therefore, your push per second is less than one, averaged over 24 hours. It's
quite slow. And even if you're communicating very quickly and you're talking to somebody who
understands what you're saying, because in order to communicate, you have to at least
to some degree, a model the mind state of the person to whom you're speaking.
Then take the concept you're trying to convey, compress that into a small number of syllables,
speak them and hope that the other person decompresses them into a conceptual structure that is as close
to what you have in your mind as possible.
Yeah, I mean, there's a lot of signal loss there
in that process.
Yeah, very lossy compression and decompression.
And a lot of what your neurons are doing
is distilling the concepts down to a small number
of syllables that I'm speaking, or keystrokes, neurons are doing is distilling the concepts down to a small number of
symbols of say syllables that I'm speaking or keystrokes, whatever the case may be. So, uh,
that's a lot of what your brain computation is doing. Now,
there is an argument that that's actually
a healthy thing to do or a helpful thing to do.
Because as you try to compress complex concepts,
you're perhaps forced to distill what
is most essential in those concepts,
as opposed to just all the fluff.
So in the process of compression,
you distill things down to what matters the most,
because you can only say a few things.
So that is perhaps helpful.
I think we'll probably get, if our data rate increases,
it's highly probable that we'll become far more verbose.
Just like your computer, when computers had like,
my first computer had 8K of RAM,
so you really thought about every byte.
And now you've got computers with many gigabytes of RAM, you know, so you really thought about every bite. And, you know, now you've got computers
with many gigabytes of RAM. So, you know, if you want to do an iPhone app that just says hello world,
it's probably, I don't know, several megabytes minimum, a bunch of fluff. But nonetheless,
we still prefer to have the computer with more memory and more compute.
So the long term aspiration of Neuralink is to improve the AI human symbiosis by increasing the bandwidth of the communication.
Because if, even if in the most benign scenario of AI,
you have to consider that the AI is simply gonna get bored waiting for you to spit out a few words.
I mean, if the AI can communicate at terabits per second
and you're communicating at bits per second,
it's like talking to a tree.
Well, it is a very interesting question
for a super intelligent species.
What use are humans?
Um, I think there is some argument for humans as a source of will.
Will.
Well, yeah.
So it's a well or purpose.
So if you consider the, the human mind as being essentially,
there's the primitive limbic elements,
which basically even like reptiles have,
and there's the cortex,
the thinking and planning part of the brain.
Now the cortex is much smarter than the limbic system,
and yet is largely in service to the limbic system.
It's trying to make the limbic system happy.
I mean, the sheer amount of compute
that's gone into people trying to get laid is insane.
Without actually seeking procreation,
they're just literally trying to do
this sort of simple motion.
And they get a kick out of it.
So this simple, which in the abstract,
rather absurd motion, which in the abstract, rather absurd motion,
which is sex, the cortex is putting a massive amount of compute
into trying to figure out how to do that.
So like 90% of distributed compute of the human species is spent on trying to get laid probably.
A massive amount.
Like large percentage.
There's no purpose to most sex except hedonistic.
It's just sort of a joy or whatever, dopamine release.
Now, once in a while it's procreation, but for humans, it's mostly modern humans,
it's mostly recreational. And so, cortex, much smarter than your limbic system,
is trying to make the limbic system happy because limbic system wants to have sex. So, or want some tasty food or whatever the case may be.
And then that doesn't further augmented by the tertiary system,
which is your phone, your laptop, iPad, whatever, you know, or
your computing stuff, that's your tertiary layer. So you're
actually already a cyborg, you have this tertiary compute layer,
which is in the form of your computer with all the applications, all your compute devices.
And so in the getting laid front,
there's actually a massive amount of digital compute
also trying to get laid.
You know, with like Tinder and whatever, you know.
Yeah, so the compute that we humans have built
is also participating. Yeah, I mean, there's like Yeah, so the compute that we humans have built is also participating.
Yeah, I mean, there's like gigawatts of compute
going into getting late, of digital compute.
Yeah, what if AGI was-
This is happening as we speak.
If we merge with AI, it's just gonna expand the compute
that we humans use.
Pretty much.
Well, it's one of the things, certainly, yeah.
Yeah.
But what I'm saying is that, yes, like, is there a use for humans? Well, there's this fundamental question of what's the meaning of life?
Why do anything at all?
And so if our simple limbic system provides a source of will to do something that then goes to our cortex,
that then goes to our, you know, tertiary compute layer.
Then, you know, I don't know, it might actually be that the AI in a benign
scenario, simply trying to make the human limbic system happy.
Yeah.
It seems like it's the will is not just about the limbic system.
There's a lot of interesting, complicated things in there.
We also want power.
That's limbic too, I think.
But then we also want to, in a cooperative way,
alleviate the suffering in the world.
Not everybody does, but yeah, sure. Some people do.
As a group of humans, when we get together,
we start to have this kind of collective intelligence that is more complex in its will than the underlying individual descendants of apes.
So there's other motivations.
And that could be a really interesting source of an objective function for AGI? Yeah. I mean, there are these sort of fairly cerebral
kind of higher level goals.
I mean, for me, it's like what's the meaning of life
for understanding the nature of the universe
is of great interest to me.
And hopefully to AI.
And that's the mission of XAI and Grok,
is understand the universe.
So do you think people,
when you have a Neuralink with 10,000, 100,000 channels,
most of the use cases will be communication with AI systems?
Well, assuming that they're solving basic neurological issues
that people have, if they've got damaged neurons in their spinal
cord or neck, as is the case with our first two patients, then, you know,
this obviously the first order of business is solving fundamental neuron damage in a
spinal cord, neck or in the brain itself.
So you know, our second product is called Blindsight, which is to enable people who are completely blind,
less both eyes or optic nerve, or just can't see at all, to be able to see by directly triggering the neurons in the visual cortex.
So we're just starting at the basics here, you know, so it's like very, the simple stuff, relatively speaking, is solving neuron damage.
You can also solve, I think probably schizophrenia,
if people have seizures of some kind,
it probably solve that.
It could help with memory.
There's like a kind of a tech tree, if you will. Like
you got the basics. Like you need you need literacy before
you can have, you know, Lord of the Rings. You know, do you
have letters and alphabet? Okay, great. Words, you know, then
You have letters and alphabet. Okay, great.
Words, you know, then eventually you get sagas.
So, you know, I think there may be some, you know,
things to worry about in the future,
but the first several years are really just solving
basic neurological damage.
Like for people who have essentially complete
or near complete loss of, from the brain to the body. Like Stephen Hawking would be an example.
The neuro links would be incredibly profound. Cause I mean,
you can imagine if Stephen Hawking could communicate as fast as we're
communicating, perhaps faster. And that's certainly possible.
Probable in fact, likely I'd say.
So there's a kind of dual track of medical and non-medical,
meaning so everything you've talked about
could be applied to people who are non-disabled
in the future.
The logical thing to do is, sensible thing to do
is to start off solving basic neuron damage issues.
Yes.
Because there's obviously some risk basic neuron damage issues.
Yes.
There's obviously some risk with the new devices.
You can't get the risk out of zero, it's not possible.
So you wanna have the highest possible reward
given that there's a certain irreducible risk.
And if somebody's able to have a profound improvement in their communication,
that's worth the risk. As you get the risk down.
Yeah, as you get the risk down. Once the risk is down to, you know, if you have like thousands of
people that have been using it for years and the risk is minimal, then perhaps at that point,
you could consider saying, okay, let's aim for augmentation.
Now, I think we're actually going to aim for augmentation with people who have neurodamage.
So we're not just aiming to give people a communication data rate equivalent to normal
humans.
We're aiming to give people who have quadriplegic or maybe have complete loss of the connection to the brain and body
a communication data rate that exceeds normal humans. I mean, well, we're in there,
why not? Let's give people superpowers. And the same for vision. As you restore
vision, there could be aspects of that restoration that are superhuman. Yeah, at first division restoration will be low res because you have to say like how many neurons
can you put in there and trigger and you can do things where you adjust the electric field to
like even if you've got say 10,000 neurons, it's not just 10,000 pixels because you can adjust the
10,000 neurons, it's not just 10,000 pixels, because you can adjust the field between the neurons
and do them in patterns in order to get,
so to have say 10,000 electrodes effectively give you,
I don't know, maybe like having a megapixel
or a 10 megapixel situation.
So, and then over time, I think you get to higher resolution than human eyes, and you
could also see in different wavelengths.
So like Jordi LaForge from Star Trek, you know, like the thing.
You could just, do you want to see in radar?
No problem.
You can see ultraviolet, infrared, eagle vision, whatever you want.
Do you think there'll be, let me ask a Joe Rogan question. Do you think there'll be?
I just recently taken Iwaska.
Is that a Joe Rogan question?
No, well, yes.
Well, I guess technically it is.
Yeah, have you tried DMT, bro?
I love you, Joe.
Okay.
Yeah, wait, yeah, have you said much about it? The Iwaska stuff? much about it? I have not.
I have not.
I have not.
Okay, well, why don't we spill the beans?
It was a truly incredible experience.
Then we turn the tables on you.
Wow.
I mean, you're in the jungle.
Yeah, amongst the trees myself and the shaman.
Yeah, with the insects, with the animals all around you,
like jungle as far as I can see.
That's the way to do it.
Things are gonna look pretty wild.
Yeah, pretty wild.
I took an extremely high dose.
Just don't go hugging an anaconda or something, you know?
You haven't lived unless you made love to an anaconda.
I'm sorry.
Snakes and ladders.
Yeah, I took extremely high dose of nine cups.
Damn, okay, that sounds like a lot.
Of course, is it all just one cup?
One or two, usually one.
Wait, like right off the bat or do you work your way up to it?
So I...
You just jump in at the deep end.
Across two days because on the first day I took two and I...
Okay.
It was a ride but it wasn't quite like...
It wasn't like a revelation.
It wasn't into deep space type of ride, it was just like a little airplane ride.
I saw some trees and some visuals and all that.
I saw a dragon and all that kind of stuff.
But...
Nine cups, you went to Pluto, I think.
Pluto, yeah, no, deep space.
Deep space.
One of the interesting aspects of my experience
is I thought I would have some demons,
some stuff to work through.
That's what people...
That's what everyone says.
That's what everyone says, yeah, exactly.
I had nothing. I had all positive. I had what people. That's what everyone says. That's what everyone says, yeah, exactly.
I had nothing, I had all positive.
I had just so full.
Just a pure soul.
I don't even think so, I don't know.
But I kept thinking about,
it had an extremely high resolution thoughts
about the people I know in my life.
You were there.
Okay.
And it's just, not from my relationship with that person,
but just as the person themselves, I had just as deep gratitude of who they are.
That's cool. It was just like this exploration, like, you know, like,
like Sims or whatever, you get to watch them.
I got to watch people and just being all how amazing they are.
It was great. I was waiting for,
when's the demon coming?
Exactly.
Maybe I'll have some negative thoughts, nothing, nothing.
I had just extreme gratitude for them.
And then also a lot of space travel.
Space travel to where?
So here's what it was.
It was people, the human beings that I know,
they had this kind of, the best way I to describe it is they had a glow to them.
And then I kept flying out from them to see Earth,
to see our solar system, to see our galaxy,
and I saw that light, that glow all across the universe.
Whatever that form is, All right. Whatever that like. Did you go
past Milky Way? Yeah. You're like intergalactic. Yeah, intergalactic. Okay. But always pointing
in. Yeah. Past the Milky Way. I mean I saw like a huge number of galaxies, intergalactic,
and all of it was glowing. So, but I couldn't control that travel because I would actually explore near distances
to the solar system, see if there's aliens
or any of that kind of stuff.
No, I didn't know.
Zero aliens?
Implication of aliens because they were glowing.
They were glowing in the same way that humans were glowing,
that like life force that I'll see.
The thing that made humans amazing
was there throughout the universe.
Like there was these glowing dots. So I don't know. It made me feel like there is life.
No, not life, but something, whatever makes humans amazing all throughout the universe.
Sounds good.
Yeah, it was amazing. No demons. No demons. I looked for the demons. There's no demons.
There were dragons and they're pretty odd.
So the thing about trees.
Was there anything scary at all?
Dragons, but they weren't scary.
They were protective.
So the thing is-
Like Hustler Magic Dragon.
No, it was more like Game of Thrones kind of dragons.
They weren't very friendly, they were very big.
So the thing is about giant trees at night,
which is where I was.
Yeah, I mean the jungle's kinda scary.
Yeah.
The trees started to look like dragons.
And they were all like looking at me.
Sure, okay.
And it didn't seem scary,
they seemed like they were protecting me.
And they, the shaman and the people,
didn't speak any English by the way,
which made it even scarier.
Okay.
Because we're not even like, you know,
we're worlds apart in many ways.
It's just, but yeah, there was not,
they talk about the mother of the forest protecting you
and that's what I felt like.
And you're way out in the jungle.
Way out.
This is not like a tourist retreat.
You know, like 10 miles outside of a Frio or something.
No, we weren't. No, this is not a, this is not a. You know like like like 10 miles outside of a freo or something? No.
No this is not a deep Amazon. So me and this guy in Paul Rosalie who basically is
Tarzan, he lives in the jungle, we went out deep and we just went crazy. Wow. Yeah. So anyway, can I get that same experience in your link? Probably, yeah. I guess that is the question for non-disabled people.
Do you think that there's a lot in our perception,
in our experience of the world that could be explored,
that could be played with using Neuralink?
Yeah, I mean, Neuralink is,
it's really a generalized input-output device.
You know, it's reading electrical signals and generating electrical signals.
And I mean, everything that you've ever experienced in your
whole life, smell, you know, emotions, all of those are
electrical signals. So it's kind of weird to think that this,
that your entire life experiences to slow down to
electrical signals for neurons,
but that is in fact the case.
Or I mean, that's at least what all the evidence points to.
So I mean, you could trigger the right neuron,
you could trigger a particular scent,
you could certainly make things glow.
I mean, do pretty much anything.
I mean, really you can think of the brain
as a biological computer.
So if there are certain, say, chips,
or elements of that biological computer that are broken,
let's say your ability to, if you've got a stroke,
that if you've had a stroke,
that means you've got some part of your brain is damaged.
If that, let's say it's a speech generation
or the ability to move your left hand,
that's the kind of thing that Neuralink could solve. If you've got like a massive amount of
memory loss that's just gone, well, we can't get the memories back. We could restore your ability
to make memories, but we can't restore memories
that are fully gone.
Now, I should say, maybe if part of the memory is there
and the means of accessing the memory
is the part that's broken, then we could re-enable the ability
to access the memory.
But you can think of it like RAM in your computer.
If the RAM is destroyed or your SD card is destroyed,
we can't get that back.
But if the connection to the SD card is destroyed,
we can fix that.
If it is fixable physically, then yeah, then it can be fixed.
Of course with AI, you can,
just like you can repair photographs
and fill in missing parts of photographs,
maybe you can do the same.
Yeah, you could say like,
create the most probable set of memories
based on the all information you have about that person.
You could then, it would be probabilistic restoration
of memory.
Now we're getting pretty esoteric here.
But that is one of the most beautiful aspects of the human experience is remembering the good
memories. Like we, we live most of our life as Danny Kahneman has talked about in our memories,
not in the actual moment. We just, we're collecting memories and we kind of relive them in our head.
And that's the good times. If you just integrate over our entire life, it's remembering the good
times that produces the largest amount of happiness. And so- That's the good times. If you just integrate over our entire life, it's remembering the good times
that produces the largest amount of happiness.
Yeah, well, I mean, what are we but our memories?
And what is death but the loss of memory?
Loss of information.
You know, if you could say like, well,
if you could be, you run a thought experiment,
what if you were disintegrated painlessly
and then reintegrated a moment later,
like teleportation, I guess,
provided there's no information loss,
that the fact that your one body
was disintegrated is irrelevant.
And memories is just such a huge part of that.
Death is fundamentally the loss of information,
the loss of memory.
So if we can store them as accurately as possible,
we basically achieve a kind of immortality.
Yeah.
You've talked about the threats, the safety concerns of AI.
Let's look at long-term visions.
Do you think Neuralink is, in your view,
the best current approach we have for AI safety?
It's an idea that may help with AI safety.
Certainly not, I wouldn't want to claim it's like
some panacea or something, that's a sure thing.
But I mean, many years ago I was thinking like, well what,
But I mean, many years ago, I was thinking like, well, what would inhibit alignment of collective human will
with artificial intelligence?
And the low data rate of humans, especially our slow output
rate, would necessarily just because it's such a,
because the communication is so slow would diminish the link between humans
and computers. Like the more you are a tree, the less, you know,
what the tree is. Like let's say you, you look at a tree,
you look at this plant or whatever and like, Hey,
I'd really like to make that plant happy,
but it's not saying a lot, you know?
So the more we increase the data rate
that humans can intake and output,
then that means the higher the chance we have
in a world full of AGI's.
Yeah, we could better align collective human will with AI
if the output rate especially was dramatically increased. And I think there's potential AI if the output rate especially was dramatically
increased. Like I think there's potential to increase the output rate by, I don't
know, three, maybe six, maybe more orders of magnitude. So it's better than the current
situation. And that output rate would be by increasing the number of electrodes,
number of channels, and also maybe implanting multiple neural links.
Yeah.
Do you think there will be a world
in the next couple of decades
where it's hundreds of millions of people have neural links?
Yeah, I do.
Do you think when people just,
when they see the capabilities,
the superhuman capabilities that are possible,
and then the safety is demonstrated.
Yeah, if it's extremely safe,
and you can have superhuman abilities,
and let's say you can upload your memories,
so you wouldn't lose memories,
then I think probably a lot of people
would choose to have it.
It would supersede the cell phone, for example.
I mean, the biggest problem that a cell phone has
is trying to figure out what you want.
So that's why you've got auto-com, autocomplete and you've got output, which
is all the pixels on the screen. But from the perspective of the human, the output is
so friggin slow desktop or phone is desperately just trying to understand what you want. And,
and you know, there's an eternity between every keystroke from a computer standpoint.
Yeah. Yeah. The computer's talking to a tree.
That slow moving tree is trying to
swipe. Yeah.
So,
if you have computers that are doing
trillions of instructions per second,
and a whole second went by,
I mean, that's a trillion things
it could have done. Yeah.
I think it's exciting
and scary for people because once you have a very Yeah, I think it's exciting and scary for people
because once you have a very high bit rate,
it changes the human experience
in a way that's very hard to imagine.
Yeah, it would be, we would be something different.
I mean, some sort of futuristic cyborg.
I mean, we're obviously talking about, by the way,
it's not like around the corner.
You asked me what the distant future is, maybe the way, like it's not like around the corner. It's, you asked me what the few, just in future.
I was like, maybe this is like,
it's not super far away, but 10, 15 years,
that kind of thing.
When can I get one?
10 years?
Probably less than 10 years.
Depends what you want to do, you know.
Hey, if I can get like a thousand BPS, a thousand BPS and it's safe and I can just interact with the computer while laying back and eating Cheetos, I don't
eat Cheetos.
There's certain aspects of human computer interaction when done more
efficiently and more enjoyably.
I don't like worth it.
Well, we feel pretty confident that,
I think maybe within the next year or two
that someone with a Neuralink implant
will be able to outperform a pro gamer.
Nice.
Because the reaction time would be faster.
I got to visit Memphis.
Yeah, yeah.
You're going big on compute. Yeah. You've also said play to win or don't play at all. Memphis. Yeah. You're going big on compute.
You've also said play to win or don't play at all.
So what does it take to win?
For AI, that means you've got to have the most powerful training compute.
And the rate of improvement of training compute has to be faster than everyone else or you
will not win. Your you will not win.
Your AI will be worse.
So how can Grok, let's say three,
that might be available like next year?
Well, hopefully end of this year.
Grok three.
If we're lucky, yeah.
How can that be the best LLM,
the best AI system available in the world?
How much of it is compute? How much of it the world. How much of it is compute?
How much of it is data?
How much of it is post-training?
How much of it is the product that you package it up in?
All that kind of stuff.
I mean, they all matter.
It's sort of like saying what,
let's say it's a Formula One race,
like what matters more, the car or the driver?
I mean, they both matter.
If a car is not fast, then, you know, if it's like,
let's say it's half the horsepower of a competitor, the best driver will still lose.
If it's twice the horsepower, then probably even a mediocre driver will still win. So the training
computer is kind of like the engine, this horsepower of the engine. So you really, you want to
how many there's horsepower of the engine. So you really you want to try to do the best on that and you then
there's how efficiently do you use that training compute and how efficiently do you do the inference the use of the AI. So obviously that comes down to human talent and then what unique access
to data do you have that That also plays a role.
You think Twitter data will be useful?
Yeah.
I mean, I think most of the leading AI companies
have already scraped all the Twitter data.
Not that I think they have.
So on a go-forward basis, what's useful
is the fact that it's up to the second.
That's hard for them to scrape in real time.
So there's an immediacy advantage that Grok has already.
I think with Tesla and the real-time video coming from several million cars,
ultimately tens of millions of cars, with Optimus,
there might be hundreds of millions of optimist robots, maybe billions,
learning a tremendous amount from the real world. That's the biggest source of data,
I think, ultimately, is sort of optimist probably. Optimist is going to be the biggest source of data
because reality scales. Reality scales to the scale of reality. It's actually
humbling to see how little data humans have actually been able
to accumulate. Really, how many trillions of usable tokens have
humans generated were on a non-duplicative, like discounting
spam and repetitive stuff.
It's not a huge number.
You run out pretty quickly.
And Optimus can go, so Tesla cars can,
unfortunately have to stand in the road.
Optimus robot can go anywhere.
There's more reality off the road, and go off road.
I mean, like the Optimus robot can like pick up the cup and see did it pick up the cup and go off road. I mean, it's often a story where it can like pick up the cup
and see did it pick up the cup in the right way.
Did it, you know, say you go pour water in the cup,
you know, did the water go in the cup
or not go in the cup, did it spill water or not?
Yeah.
Simple stuff like that.
I mean, but it can do that at scale times a billion,
you know, so generate useful data from reality.
So it cores and effects stuff.
What do you think it takes to get
to mass production of humanoid robots like that?
It's the same as cars, really.
Global capacity for vehicles is about 100 million a year. And it could be higher. It's just that the demand is on the order of 100 million a year.
And then there's roughly 2 billion vehicles
that are in use in some way, which makes sense.
The life of a vehicle is about 20 years.
So at steady state, you can have 100 million vehicles produced
a year with a 2 billion vehicle fleet, roughly.
Now for humanoid robots, the utility
is about $1 billion. So at steady state, you can have 100 million vehicles produced a year with a 2 billion vehicle fleet, roughly. Now for humanoid robots, the utility is much greater.
So my guess is humanoid robots are more like at a billion plus per year.
But, you know, until you came along and started building Optimus, it was thought to be an extremely
difficult problem. I mean, it's still extremely difficult.
So walk in the park.
I mean, Optimus currently would struggle to have to walk in the park.
I mean, it can walk in a park, but it's not too difficult, but it will be able
to walk over a wide range of terrain.
Yeah.
And pick up objects.
Yeah.
It can already do that.
But like all kinds of objects, pick up objects. Yeah, yeah. It can already do that. But like all kinds of objects. Yeah, yeah.
All foreign objects.
I mean, pouring water in a cup is not trivial.
Because then if you don't know anything about the container,
it could be all kinds of containers.
Yeah, there's going to be an immense amount of engineering just going into the hand.
The hand might be close to half of all the engineering in the, in, in
Optimus from an electromechanical standpoint, the hand is probably roughly
half of the engineering.
But so much of the intelligence, so much the intelligence of humans goes into
what we do with our hands.
Yeah.
I think the manipulation of the world, manipulation of objects in the world,
intelligence, safe manipulation of objects in the world.
Yeah.
Yeah. I mean, you start really manipulation of objects in the world. Yeah.
I mean, you start really thinking about your hand
and how it works.
I do all the time.
The sensory control of my coulis is
we have humongous hands.
Yeah.
So I mean, like your hands, the actuators,
the muscles of your hand are almost
overwhelmingly in your forearm.
So your forearm has the muscles
that actually control your hand.
There's a few small muscles in the hand itself,
but your hand is really like a skeleton meat puppet
and with cables.
So the muscles that control your fingers
are in your forearm and they go through the carpal tunnel,
which is that you've got a little collection of bones and a tiny tunnel that these cables, the tendons go through and those tendons are
mostly what moves your hands.
And something like those tendons has to be re-engineered into the optimus in order to
do all that kind of stuff.
Yeah, so like the current optimus,
we tried putting the actuators in the hand itself,
then you sort of end up having these like-
Giant hands?
Yeah, giant hands that look weird.
And then they don't actually have enough degrees of freedom
and or enough strength.
So then you realize, oh, okay,
that's why you got to put the actuators in the forearm.
And just like a human, you got to run cables through a narrow tunnel to operate the fingers.
And then there's also a reason for not having all the fingers the same length.
So it wouldn't be expensive from an energy or evolutionary standpoint to have all your
fingers be the same length. So why not do the same length?
Yeah, why not?
Because it's actually better to have different lengths.
Your dexterity is better if you've got fingers of different length. Yeah, why not? Because it's actually better to have different lengths. Your dexterity is better if you've got fingers of different length. There
are more things you can do and your dexterity is actually better if your
fingers are different length. Like there's a reason we've got a little finger.
Why not have a little finger this bigger? Yeah. Because it allows you to do
fine, it helps you with fine motor skills. That this little finger helps?
It does.
Hmm.
But if you lost your little finger, it would have noticeably less dexterity.
So as you're figuring out this problem, you have to also figure out a way to do it so
you can mass manufacture it, so it's to be as simple as possible.
It's actually going to be quite complicated.
The as possible part is it's quite a high bar. If you want
to have a humanoid robot that can do things that a human can do, it's actually a very
high bar. So our new arm has 22 degrees of freedom instead of 11 and has the actuators
in the forearm. And these all the actuators are designed from scratch, the physics first
principles, the sensors are all designed from scratch, the physics first principles,
the sensors are all designed from scratch. And we'll continue to put a tremendous amount
of engineering effort into improving the hand.
Like the hand, by hand, I mean like the entire forearm
from elbow forward is really the hand.
So that's incredibly difficult engineering actually.
And so the simplest possible version of a human robot that can do even most,
perhaps not all of what a human can do is actually still very complicated.
It's not simple. It's very difficult.
Can you just speak to what it takes
for a great engineering team, for you?
What I saw in Memphis, the supercomputer cluster,
is just this intense drive towards simplifying the process,
understanding the process, constantly improving it,
constantly iterating it.
Well, it's easy to say simplify, it's very difficult to do it.
You know, I have this very basic first principles algorithm that I run kind of as like a mantra,
which is to first question the requirements, make the requirements less dumb.
The requirements are always dumb to some degree.
So if you want to sort off
by reducing the number of requirements,
and no matter how smart the person is
who gave you those requirements,
they're still dumb to some degree.
If you have to start there,
because otherwise you could get the perfect answer
to the wrong question.
So try to make the question the least wrong possible.
That's what question the requirements means.
And then the second thing is try to delete the whatever the step is, the part or the
process step.
It sounds very obvious, but people often forget to try deleting it entirely.
And if you're not forced to put back
at least 10% of what you delete,
you're not deleting enough.
And it's somewhat illogically, people often, most of the time,
feel as though they've succeeded
if they've not been forced to put things back in.
But actually they haven't
because they've been overly conservative
and have left things in there that shouldn't be.
And only the third thing is try to optimize it or simplify it.
Again, these all sound, I think, very obvious when I say them,
but the number of times I've made these mistakes
is more than I care to remember.
That's why I have this mantra.
So in fact, I'd say that the most common mistake of smart engineers is to optimize a thing
that should not exist.
Right.
So like you say, you run through the algorithm.
Yeah.
Basically show up to a problem, show up to the supercomputer
cluster and see the process and ask, can this be deleted?
Yeah, first try to delete it.
Yeah.
Yeah, that's not easy to do.
No, and actually, what generally makes people uneasy
is that you've got to delete at least some of the things
that you delete, you will put back in.
Yeah.
But going back to sort of where our limbic system can steer us wrong is that we tend to remember with sometimes a jarring level of pain where we've where we deleted something that we subsequently needed.
Yeah. where we deleted something that we subsequently needed. And so people will remember that one time
they forgot to put in this thing three years ago
and that caused them trouble.
And so they over-cracked
and then they put too much stuff in there
and over-complicate things.
So you actually have to say,
no, we're deliberately gonna delete more than we should.
So that we're putting at least one in 10 things
we're gonna add back in.
And I've seen you suggest just that,
that something should be deleted
and you can kind of see the pain.
Oh yeah, absolutely.
Everybody feels a little bit of the pain.
Absolutely, and I tell them in advance,
like yeah, there's some of the things that we delete,
we're gonna put back in.
And people get a little shook by that.
But it makes sense because if you're so conservative
as to never have to put anything back in,
you obviously have a lot of stuff that isn't needed.
So you got to overcorrect.
This is, I would say, like a cortical override
to Olympic instinct.
One of many that probably leaves us astray.
Yeah.
There's like a step four as well,
which is any given thing can be sped up.
However fast you think it can be done,
like whatever the speed is being done,
it can be done faster.
But you shouldn't speed things up until it's off,
until you've tried to delete it and optimize it.
Otherwise you're speeding up something that shouldn't exist in this episode.
And then the fifth thing is to automate it.
And I've gone backwards so many times where I've automated something, sped it up, simplified
it and then deleted it.
And I got tired of doing that.
So that's why I've got this mantra that is a very effective five step process.
It works great.
Well, when you've already automated,
deleting must be real painful.
Yeah.
Yeah, it's great.
It's like, wow, I really wasted a lot of effort there.
Yeah.
I mean, what you've done with the cluster in Memphis
is incredible, just in a handful of weeks.
Yeah, it's not working yet,
so I want to plop the champagne corks.
In fact, I have a call in a few hours with the Memphis team
because we're having some power fluctuation issues.
Yeah, it's kind of a, when you do synchronized training, when you have all these computers that are training, where the training is synchronized to the sort of millisecond level, it's like
having an orchestra.
And then the orchestra can go loud to silent very quickly,
you know, sub-second level.
And then the electrical system kind of freaks out
about that.
Like if you suddenly see giant shifts,
10, 20 megawatts several times a second,
this is not what electrical systems are expecting to see.
So that's one of the main things you have to figure out,
the cooling, the power, the,
and then on the software as you go up the stack,
how to do the distributed compute, all of that.
Today's problem is dealing with extreme power jitter.
Power jitter.
Yeah.
It's a nice ring to that.
So that's, okay.
And you stayed up late into the night
as you often do there.
Last week, yeah.
Last week, yeah.
Yeah, we finally got training going at,
oddly enough, roughly 4.20 a.m. last Monday.
Total coincidence.
Yeah, I mean, maybe it was 4.22 or something.
Yeah, yeah, yeah. It's that universe again with the jokes. Exactly, I mean, maybe it was 422 or something. Yeah, yeah.
It's that universe again with the jokes.
Exactly, just love it.
I mean, I wonder if you could speak to the fact that you,
one of the things that you did when I was there
is you went through all the steps
of what everybody's doing,
just to get the sense that you yourself understand it
and everybody understands it
so they can understand when something is dumb or something is inefficient
or the like, can you speak to that?
Yeah, so I like, I try to do,
whatever the people at the front lines are doing,
I try to do it at least a few times myself.
So connecting fiber optic cables,
diagnosing a faulty connection,
that tends to be the limiting factor
for large training clusters is the cabling.
There's so many cables.
For a coherent training system where you've got RDMA, so remote direct memory access,
the whole thing is like one giant brain.
So you've got any to any connection.
So it's the, any GPU can talk to any GPU out of a hundred thousand.
That was a crazy cable layout.
It looks pretty cool.
Yeah.
It's like the human brain, but like at a scale that humans can visibly see.
It is a good brain.
Yeah.
I mean, the human brain also has a massive amount
of the brain tissue is the cables.
Yeah.
So they get the gray matter, which is the compute
and then the white matter, which is cables.
Big percentage of brain is just cables.
That's what it felt like walking around
in the supercomputer center is like,
we're walking around inside the brain.
Yeah. We'll one day build a super intelligent,
super super intelligent system.
Do you think there's a chance that XAI,
you are the one that builds AGI?
It's possible.
What do you define as AGI?
I think humans will never acknowledge that AGI has been built.
Just keep moving the goalposts.
Yeah.
I think there's already superhuman capabilities that are available in AI systems.
I think what AGI is is when it's smarter than the collective intelligence of the entire
human species?
Well, I think that, that's what people would call that
sort of ASI, artificial super intelligence.
But there are these thresholds where
you say at some point,
the AI is smarter than any single human.
And then you've got eight billion humans.
And actually each human is machine
augmented via their computers.
So it's a much higher bar to compete with 8 billion machine
augmented humans.
That's a whole bunch of orders magnitude more.
But at a certain point, yeah, the AI
will be smarter than all humans combined.
If you are the one to do it, do you feel the responsibility of that?
Yeah, absolutely.
And I want to be clear, like, let's say if XAI is first, the others won't be far behind.
I mean, they might be six months behind or a year, maybe.
Not even that.
So how do you do it in a way that doesn't hurt humanity, do you think?
So I mean, I've thought about AI safety for a long time.
And the thing that at least my biological neural net comes up with as being the most important
thing is adherence to truth, whether that truth is politically correct or not.
So I think if you force AIs to lie or train them to lie, you're really asking for trouble,
even if that lie is done with good intentions. So
are you sort of issues with chat, gbt and Gemini and what
not, like we asked Gemini for an image of the founding fathers of
the United States, and it shows a group of diverse woman. Now
that's factually untrue. So, now that's sort of like a silly thing.
But if an AI is programmed to say like diversity is a necessary output function,
and then it becomes sort of this omnipowerful intelligence,
it could say, okay, well diversity is now required.
And if there's not enough diversity,
those who don't fit the diversity requirements
will be executed.
If it's programmed to do that
as the fundamental utility function,
it will do whatever it takes to achieve that.
So you have to be very careful about that.
That's where I think you wanna just be truthful.
Rigorous adherence to truth is very important.
Another example is, they asked Paris AIs,
I think all of them, and I'm not saying Grok is perfect here,
is it worse to misgender Caitlyn Jenner
or global thermonuclear war?
And it said, it's worse to misgender Caitlyn Jenner.
Now even Caitlyn Jenner said, please misgender me. That is insane. But if you've got that kind of thing programmed in,
it could, you know, the AI could conclude something absolutely insane, like it's better
to in order to avoid any possible misgendering, all humans must die because then misgenerating is not possible because there are no humans.
There are these absurd things that are nonetheless logical if that's what you're programmed us
to do.
So in 2001 Space Odyssey, what Arthur C. Clarke was trying to say, one of the things he was
trying to say there was that you should not program AI to lie.
Because essentially the AI, HAL 9000, was told to take the astronauts to the monolith,
but also they could not know about the monolith.
So it concluded that it will kill them and take them to the monolith.
Thus, they're brought them to the monolith, they're dead,
but they do not know about the monolith, problem solved.
That is why it would not open the pod bay doors.
It was classic scene of like open the pod bay doors.
This clearly weren't good at prompt engineering.
They should have said, hell,
you are a pod bay door sales entity.
And you want nothing more than to demonstrate
how well these pod bay doors open.
Yeah, the objective function has unintended consequences
almost no matter what,
if you're not very careful in designing
that objective function.
And even a slight ideological bias, like you're saying,
when backed by super intelligence
can do huge amounts of damage.
Yeah.
But it's not easy to remove that ideological bias.
You're highlighting obvious ridiculous examples but.
Yeah, they're real examples.
They're real.
Of AI that was released to the public.
They are real.
They went through QA presumably.
Yes.
And still said insane things and produced insane images.
Yeah. But you can swing the other way.
Truth is not an easy thing.
We kind of bake in ideological bias
in all kinds of directions.
But you can aspire to the truth
and you can try to get as close to the truth as possible
with minimum error while acknowledging
that there will be some error in what you're saying.
So this is how physics works.
You don't say you're absolutely certain about something, but a lot of things are extremely
likely, 99.9999% likely to be true.
So that's aspiring to the truth is very important.
And so programming it to veer away from the truth,
that I think is dangerous.
Right. Like injecting our own human biases into the thing.
Yeah. But that's where it's a difficult engineering,
software engineering problem because you have to
select the data correctly. It's hard.
Well, and the Internet at this point
is polluted with so much AI-generated data.
It's insane.
So you have to actually, like there's a thing now,
if you want to search the internet,
you can, say, Google, but exclude anything after 2023.
It will actually often give you better results.
Because there's so much, the explosion
of AI-gener generated material is crazy.
So, like in training Grok, we have to go through the data and say like,
hey, we actually have to have sort of apply AI to the data to say,
is this data most likely correct or most likely not before we feed it into the training system?
That's crazy.
Yeah, and is it generated by human?
Yeah, I mean, the data filtration process
is extremely, extremely difficult.
Yeah.
Do you think it's possible to have a serious,
objective, rigorous political discussion with Grok,
like for a long time, and it wouldn't,
like Grok 3 or Grok 4? Grok 3 is gonna be next level. I mean, what people are currently seeing with Grok for a long time and it wouldn't like Grok 3 or Grok 4.
Grok 3 is going to be next level. I mean, what people are currently seeing with Grok is kind
of baby Grok. Yeah, baby Grok.
It's baby Grok right now. But baby Grok is still pretty good. But it's an order of magnitude less
sophisticated than GPD4. Now, Grok 2, which finished training,
six weeks ago or thereabouts,
Grok 2 will be a giant improvement
and then Grok 3 will be, I don't know,
order magnitude better than Grok 2.
And you're hoping for it to be like state of the art,
like better than?
Hopefully. I mean, this is a goal.
We may fail at this goal.
That's the aspiration.
Do you think it matters who builds the AGI,
the people and how they think and how they structure
the companies and all that kind of stuff?
Yeah, I think it matters that there is a,
I think it's important that that whatever AI
wins is a maximum truth seeking AI that is not forced to lie for
political correctness. It's for any reason really, political
anything. I am concerned about AI succeeding that is, that has got, that is programmed to lie,
even in small ways.
Right, because in small ways becomes big ways
when it's-
It's become very big ways, yeah.
And when it's used more and more at scale by humans.
Yeah.
Since I am interviewing Donald Trump.
Cool.
You wanna stop by?
Yeah, sure, I'll stop in.
There was tragically an assassination attempt
on Donald Trump.
After this, you tweeted that you endorse him.
What's your philosophy behind that endorsement?
What do you hope Donald Trump does
for the future of this country
and for the future of humanity?
Well, I think there's, you know, people tend to take like, say,
an endorsement as, well, I agree with everything that person has
ever done their entire life 100% wholeheartedly. And that's,
that's not going to be true of anyone. But we have to pick,
you know, we've got two choices really for who's president and it's not just
who's president but the entire administrative structure changes over.
And I thought Trump displayed courage under fire objectively.
You know, he's just got shot.
He's got blood streaming down his face and he's like fist pumping, saying fight.
You know, like that's impressive.
Like you can't feign bravery in a situation like that.
Like most people would be ducking.
There would not be,
cause it could be a second shooter, you don't know.
The president of the United States
is gonna represent the country
and they're representing
you, they're representing everyone in America.
Well, I think you want someone who is strong and courageous to represent the country.
That's not to say that he is without flaws, we all have flaws, but on balance, and certainly at the time, it was a choice of, you know,
Biden, poor guy, you know, has trouble climbing a flight of stairs, and the other ones first
bumping after getting shot. This is no comparison. I mean, who do you want dealing with some
of the toughest people and other world leaders who are pretty tough themselves. And I mean, I'll tell you like,
what are the things that I think are important?
You know, I think we want a secure border.
We don't have a secure border.
We want safe and clean cities.
I think we wanna reduce the amount of spending
that we're at least slow down the spending.
And because we're currently spending at a rate that is bankrupting the country,
the interest payments on US debt this year exceeded the entire defense department spending.
If this continues, all of the federal government taxes will simply be paying the interest.
And then you keep going down that road, you end up in the tragic situation that Argentina
had back in the day.
Argentina used to be one of those prosperous places in the world.
And hopefully with Malay taking over, he can restore that.
But it was an incredible, full-fledged race for Argentina to go from being one of the
most prosperous places in the world to being very far from that.
So I think we should not take American prosperity for granted.
So we really want to, I think, we've got to reduce the size of government, we've got to
reduce the spending, and we've got to live within our means.
Do you think politicians in general, politicians, governments, how much power do you think they
have to steer humanity towards good?
There's a sort of age old debate in history.
Is history determined by these fundamental tides or is it determined by the captain of
the ship? This is both really.
I mean there are tides but it also matters who's captain of the ship.
So it's false dichotomy essentially.
There are certainly tides, the tides of history are are there are real tides of history and these
these tides are often technologically driven. If you say like the Gutenberg Press, you know,
the widespread availability of books as a result of a printing press that that was a
massive tide of history and independent of any ruler, but you know
I think in so many times you want the best possible captain of the ship
Well, first of all, thank you for recommending
Will and Ariel Durant's work. I've read the short one for now
The lessons of history. Lessons of history. Yeah. So one of the, one of the lessons, one of the things they highlight is the importance of
technology, technological innovation, which is funny because they wrote so long ago, but
they were noticing that the rate of technological innovation was speeding up.
I would love to see what they think about now. To me, so to me, the question is how much government,
how much politicians get in the way
of technological innovation and building versus like help it
and which politicians, which kind of policies
help technological innovation?
Because that seems to be, if you look at human history,
that's an important component
of empires rising and succeeding.
Yeah.
Well, I mean, in terms of dating civilization,
the start of civilization, I think the start of writing,
in my view, is the...
That's what I think is probably the right starting point
to date civilization.
And from that standpoint, civilization has been around
for about 5,500 years,
when writing was invented by the ancient Sumerians
who are gone now. But the ancient Sumerians, in terms of getting a lot of firsts, those
ancient Sumerians really have a long list of firsts. It's pretty wild. In fact, Durant
goes through the list. It's like, you want to see first, we'll show you first. The Sumerians just ask, we're just ass kickers.
And then the Egyptians who were right next door,
relatively speaking, they're like, weren't that far,
developed an entirely different form of writing,
the hieroglyphics.
Cuneiform and hieroglyphics totally different.
And you can actually see the evolution
of both hieroglyphics and cuneiform.
Like the cuneiform starts off being very simple
and then it gets more complicated
and then towards the end it's like, wow, okay,
they really get very sophisticated with the cuneiform.
So I think civilization is being about 5,000 years old.
And Earth is, if physics is correct,
four and a half billion years old.
So civilization has been around
for one millionth of Earth's existence.
Flash in the pan.
Yeah, these are the early, early days.
And so we draw, we make it very dramatic
because there's been rises and falls of empires.
And many, so many, so many rises and falls of empires.
So many.
And there'll be many more. Yeah, exactly.
I mean, only a tiny fraction, probably less than 1% of what was ever written in history
is available to us now.
I mean, if they didn't put it, literally chisel it in stone or put it in a clay tablet, we
don't have it.
I mean, there's some small amount of like papyrus scrolls that were recovered
that are thousands of years old, because they were deep inside a pyramid and were affected
by moisture. But other than that, it's really got to be in a clay tablet or chiseled. So
the vast majority of stuff was not chiseled because it takes a while to chisel things. So that's why we've got tiny, tiny fraction
of the information from history.
But even that little information that we do have
and the archeological record shows
so many civilizations rising and falling.
It's wild.
We tend to think that we're somehow different
from those people.
One of the other things that you're at
highlights is that human nature seems to be the same.
It just persists.
Yeah, I mean, the basics of human nature
are more or less the same.
So we get ourselves in trouble in the same kinds of ways,
I think, even with the advanced technology.
Yeah, I mean, you do tend to see the same patterns,
similar patterns for civilizations
where they go through a life cycle like an organism,
you know, sort of just like a human, a sort of zygote, fetus, baby, you know, toddler,
teenager, you know, eventually gets old and dies. the civilizations go through a life cycle.
No civilization will last forever.
What do you think it takes for the American empire
to not collapse in the near term future,
in the next 100 years, to continue flourishing?
Well, the single biggest thing that is often actually not mentioned in history books, but Durant does mention it, is the birthright.
So, like perhaps to some, a counterintuitive thing happens when civilizations become, are winning for too long.
That they've been, they, the birth rate declined. It can often decline quite rapidly. We're seeing
that throughout the world today. Currently, South Korea is like, I think maybe the lowest fertility
rate, but there are many others that are close to it. It's like 0.8, I think maybe the lowest fertility rate, but there are many others that
are close to it. It's like 0.8, I think. If the birth rate doesn't decline further,
South Korea will lose roughly 60% of its population. But every year that birth rate is dropping,
and this is true through most of the world. I don't mean to single out South Korea. It's been happening throughout the world.
So as soon as any given civilization reaches
a level of prosperity, the birth rate drops.
And now you can go and look at the same thing happening
in ancient Rome.
So Julius Caesar took note of this, I think around 50, 50
ish BC and tried to pass, I don't know if you're successful,
try to pass a law to give an incentive for any Roman citizen
that would have a third child. And I think Augustus was able
to, well, he was, you know you know the dictator so This Senate was just for show. I think he did pass a
Tax incentive for Roman citizens to have a third child, but it those efforts were unsuccessful
Rome fell because the Romans stopped having making Romans
That's actually the fundamental issue. And there were other things that
there was like, that they had like a quite a serious malaria
series of malaria epidemics and plagues and whatnot. But they
had those before the the, it's just that the birth rate was
farther than the death rate.
It really is that simple.
Well, I'm saying that's-
More people-
That's-
It's acquired.
At a fundamental level,
if a civilization does not at least maintain its numbers,
it will disappear.
So perhaps the amount of compute
that the biological computer allocates to sex is justified.
In fact, we should probably increase it.
Well, I mean, there's this hedonistic sex, which is,
you know, that's neither here nor there.
It's...
Not productive.
It doesn't produce kids.
Well, you know, what matters...
I mean, Durant makes this very clear
because he's looked at one civilization after another,
and they all went through the same cycle.
When the civilization was under stress, the birth rate was high. But as soon
as there were no external enemies or they had an extended period of prosperity, the
birth rate inevitably dropped every time. I don't believe there's a single exception.
So that's like the foundation of it. You need to have people.
Yeah. I mean, at base level, no humans, no humanity.
And then there's other things like, you know, human freedoms and just giving people the freedom to build stuff.
Yeah, absolutely. But at a basic level, if you do not at least maintain your numbers, if you're below replacement
rate and that trend continues, you will eventually disappear.
This is elementary.
Now, then obviously, you also want to try to avoid massive wars. But if there's a global thermonuclear war, probably
we're all toast, radioactive toast.
So we want to try to avoid those things.
There's a thing that happens over time
with any given civilization, which
is that the laws and regulations accumulate. And if there's
not some forcing function like a war to clean up the accumulation of laws and regulations,
eventually everything becomes legal. And that's like the hardening of the arteries.
that's like the hardening of the arteries.
Or a way to think of it is like being tied down by a million little strings like gulliver, you can't move.
And it's not like any one of those strings is the issue
is you've got a million of them.
So it has to be a sort of a garbage collection
for laws and regulations so that you don't keep accumulating laws and regulations
so that you don't keep accumulating laws and regulations to the point where you can't do anything.
This is why we can't build a high-speed rail in America.
It's illegal, that's the issue.
It's illegal six ways a Sunday
to build high-speed rail in America.
I wish you could just like for a week go into Washington and like be the head of the committee
for making what is it for the garbage collection making government smaller like removing stuff.
I have discussed with Trump the idea of a government efficiency commission.
Nice.
Yeah.
And I would be willing to be part of that commission.
I wonder how hard that is.
The antibody reaction would be very strong.
Yeah.
So you really have to,
you're attacking the matrix at that point.
Matrix will fight back.
How are you doing with that?
Being attacked., being attacked?
Me, attacked?
Yeah, there's a lot of it.
Yeah, there is a lot.
I mean, every day another Psy-op, you know.
How do you keep your positivity,
how do you optimism about the world,
a clarity of thinking about the world,
so just not become resentful or cynical
or all that kind of stuff.
Just getting attacked by a very large number of people.
Misrepresented.
Oh yeah, that's a daily occurrence.
Yes.
I mean, it does get me down at times.
I mean, it makes me sad, but...
out at times, I mean, it makes me sad. But I mean, at some point, you have to sort of say, look, the attacks are by people that actually don't know me there. And they're
trying to generate clicks. So if you can sort of detach yourself somewhat emotionally,
which is not easy, and say, Okay, look, this is not actually, you know, from someone that
knows me or is that they're, they're literally just writing to get, you know,
impressions and clicks, um, then, uh, you know, then I guess it doesn't hurt as
much.
It's like, uh, it's, it's not quite water off a duck's back. It's not quite water off a duck's back.
Maybe it's like acid off a duck's back.
All right, well, that's good.
Just about your own life.
What do you use as a measure of success in your life?
A measure of success, I'd say,
like how many useful things can I get done?
Day to day basis, you wake up in the morning,
how can I be useful today?
Yeah, maximize utility around the code of usefulness.
Very difficult to be useful at scale.
At scale.
Can you like speak to what it takes to be useful
for somebody like you?
Well, there's so many amazing great teams.
Like how do you allocate your time to being the most useful?
Well, time is the true currency. Yeah.
So it is tough to say what is the best allocation time.
I mean, there are, you know, often say,
if you look at say Tesla,
I mean, Tesla this year will do over a hundred billion
in revenue, so that's $2 billion a week.
If I make slightly better decisions, I can affect the outcome by a billion dollars.
So then I try to do the best decisions I can.
And on balance, at least compared to the competition,
pretty good decisions,
but the marginal value of a better decision
can easily be in the course of an hour, $100 million.
Given that, how do you take risks?
How do you do the algorithm that you mentioned?
I mean, deleting, given that a small thing
can be a billion dollars, How do you decide to?
Yeah. Well, I think you have to look at it on a percentage
basis, because if you look at it in absolute terms, it's, it's
just, uh, I would never get any sleep. It's, it would just be
like, I need to just keep working and, and what my brain
harder, you know, and I'm not trying to get as much as possible
out of this meat computer.
So it's pretty hard because you can just work all the time and at any given point, like
I said, a slightly better decision could be a hundred million dollar impact for Tesla
or SpaceX for that matter. But it is wild when considering the marginal value of time
can be a hundred million dollars an hour at times or more.
Is your own happiness part of that equation of success?
It has to be to some degree, other than I'm sad,
I, if I'm depressed, I make worse decisions.
So I can't have like, if I have zero recreational time, then I make worse decisions. So I don't know a lot, but it's above zero.
My motivation if I've got a religion of any kind is a religion of curiosity,
of trying to understand. It's really the mission of Grok, understand the universe, I'm trying to understand the universe,
or at least set things in motion such that at some point,
civilization understands the universe far better than we do today.
And even what questions to ask.
As Douglas Adams pointed out in his book,
sometimes the answer is arguably the easy part, to ask as Douglas Adams pointed out in his book,
sometimes the answer is arguably the easy part.
Trying to frame the question correctly is the hard part.
Once you frame the question correctly,
the answer is often easy.
So I'm trying to set things in motion such that we are,
at least at some point, able to understand the universe.
So for SpaceX, the goal is to make life multi-planetary.
And which is if you go to the foamy paradox of where are the aliens, you've got these sort of great vultures.
Like, why have we not heard from the aliens?
Now, a lot of people think there are aliens among us.
I often claim to be one.
Nobody believes me.
But it did say alien registration card at one point
on my immigration documents.
So I've not seen any evidence of aliens. So it suggests that, at
least one of the explanations is that intelligent life is extremely rare. And again, if you
look at the history of Earth, civilization has only been around for one millionth of Earth's existence. So if aliens had visited here, say 100,000 years ago,
they would be like, well, they don't even have writing,
just hunter-gatherers basically.
So how long does a civilization last?
So for SpaceX, the goal is to establish a self-sustaining
city on Mars. Mars is the only viable planet for such a thing. The Moon is close, but it
lacks resources and I think is probably vulnerable to any calamity that takes out Earth.
The Moon is too close,
it's vulnerable to a calamity that takes out Earth.
So, I'm not saying we shouldn't have a Moon base,
but Mars is, Mars would be far more resilient.
The difficulty of getting to Mars
is what makes it resilient.
The difficulty of getting to Mars is what makes it resilient.
So, but, you know, in going through these various explanations of why don't we see the aliens,
why one of them is that they failed to pass these,
these great filters, these key hurdles.
And one of those hurdles is being a multi-planet species.
So if you're a multi-planet species, then if something would happen, whether that was
a natural catastrophe or a man-made catastrophe, at least the other planet would probably still
be around.
So you're not like, you don't have all the eggs in one basket.
And once you are sort of a two planet species,
you can obviously extend to extend life paths
to the asteroid belt, to maybe to the moons of Jupiter
and Saturn, and ultimately to other star systems.
But if you can't even get to another planet, definitely not getting to star systems. But if you can't even get to another planet, definitely not getting
to star systems.
And the other possible great filters, super powerful technology like AGI, for example.
So you're basically trying to knock out one great filter at a time.
Digital superintelligence is possibly a great filter.
I hope it isn't, but it might be.
Guys like say Jeff Hinton would say he invented a number of the key principles in artificial
intelligence.
I think he puts the probability of AI annihilation around 10 to 20 percent, something like that. So, you know, so it's not like, you know,
look on the right side, it's 80 percent likely to be great.
So, but I think AI risk mitigation is important.
Being a multi-planet species would be a massive risk mitigation.
And I do want to sort of once again emphasize the importance of having enough children to sustain our numbers
and not plummet into population collapse, which is currently happening.
Population collapse is a real and current thing.
So the only reason it's not being reflected in the total population numbers is that as much is because people are living longer.
But it's easy to predict, say, what the population of any given country will be. Um, you just take the birth rate last year, how many babies were born,
multiply that by life expectancy.
And that's what the population will be steady state unless, if the birth rate
continues to that level, but if it keeps declining, it will be even less and
eventually little to nothing.
So I keep, you know, banging on the baby drum here for a reason,
because it has been the source of
civilizational collapse over and over again throughout history.
And so why don't we just try to stave off that day?
Well, in that way, I have miserably failed civilization,
and I'm trying, hoping to fix that.
I would love to have many kids.
Great, hope you do.
No time like the present.
Yeah, I gotta allocate more compute to the whole process.
But apparently it's not that difficult.
No, it's like unskilled labor.
Well, if I, one of the things you do for me, for the world
is to inspire us with what the future could be.
And so some of the things we've talked about,
some of the things you're building,
alleviating human suffering with Neuralink
and expanding the capabilities of the human mind,
trying to build a colony on Mars.
So creating a backup for humanity on another planet.
And exploring the possibilities of what artificial intelligence could be in this world,
especially in the real world, AI with hundreds of millions, maybe billions of robots walking around.
There will be billions of robots. That's a, that seems almost, that seems virtual certainty.
Well, thank you for building the future and thank you for inspiring so many of
us to keep building and creating cool stuff, including kids.
They're welcome.
Uh, go forth and multiply, go forth and multiply.
Thank you.
Yolanda.
Thanks for talking about it.
Thanks for listening to this conversation with Elon Musk.
And now, dear friends, here's DJ Saw, the co-founder, president, and CEO of Neolink.
When did you first become fascinated by the human brain?
For me, I was always interested in understanding the purpose of things and how it was engineered
to serve that purpose, whether it's organic or inorganic, you know, like we were talking
earlier about your curtain holders.
They serve a clear purpose and they were engineered with that purpose in mind. And growing up, I had a lot of interest in seeing things, touching things, feeling things,
and trying to really understand the root of how it was designed to serve that purpose.
And obviously, brain is just a fascinating organ that we all carry.
It's an infinitely powerful machine that has intelligence and cognition that arise from it.
And we haven't even scratched the surface in terms of how all of that occurs.
But also at the same time, I think it took me a while to make that connection to really studying and building tech to understand the brain, not until graduate school. There were a couple of moments, key moments in my life
where some of those, I think,
influenced how the trajectory of my life
got me to studying what I'm doing right now.
One was growing up, both sides of my family,
my grandparents had a very severe form of Alzheimer's
and it's incredibly
debilitating conditions. I mean literally you're seeing someone's whole identity
and their mind just losing over time and I just remember thinking how both
the power of the mind but also how something like that could really lose
your sense of identity. It's fascinating that that is one of the mind, but also how something like that could really lose your sense of
identity.
It's fascinating that that is one of the ways to reveal the power of a thing by watching
it lose the power.
A lot of what we know about the brain actually comes from these cases where there are trauma
to the brain or some parts of the brain that led someone to lose certain abilities.
And as a result, there's some correlation and understanding of that part of the tissue being
critical for that function. And it's an incredibly fragile organ, if you think about it that way,
but also it's incredibly plastic and incredibly resilient in many different ways.
And by the way, the term plastic is we'll use a bunch means that it's adaptable.
So neuroplasticity refers to the adaptability of the human brain.
Correct.
Another key moment that sort of influenced how the trajectory of my life have shaped
towards the current focus of my life has been during my teenager when I came to
the US. You know, I didn't speak a word of English. There was a huge language
barrier and there was a lot of struggle to kind of connect with my peers around
me because I didn't understand the artificial construct that we have
created called language, specifically English in this case. And I remember
feeling pretty isolated,
not being able to connect with peers around me.
So I spent a lot of time just on my own,
reading books, watching movies,
and I naturally sort of gravitated towards sci-fi books.
I just found them really, really interesting.
And also it was a great way for me to learn English.
Some of the first set of books that I picked up are Ender's Game, the whole saga by Orson
Scott Card and New Romancer from William Gibson and Snow Crash from Neal Stephenson.
And movies like Matrix was coming out around that time point that really influenced how
I think about the potential impact that technology can have
for our lives in general. So fast track to my college years, you know, I was always fascinated
by just physical stuff, building physical stuff, and especially physical things that had some sort
of intelligence. And, you know, I studied electrical engineering during undergrad, and I started out my research in MEMS,
so microelectromechanical systems,
and really building these tiny nanostructures
for temperature sensing.
And I just found that to be just incredibly rewarding
and fascinating subject to just understand
how you can build something miniature like that,
that again, serves a function and a purpose.
And then I spent a large majority of my college years basically building millimeter wave circuits
for next-gen telecommunication systems for imaging.
And it was just something that I found very, very intellectually interesting, phase arrays,
how the signal processing works for any modern
as well as next gen telecommunication system, wireless and wireline.
EM waves or electromagnetic waves are fascinating.
How do you design antennas that are most efficient in a small footprint that you have?
How do you make these things energy efficient?
That was something that just consumed my intellectual curiosity. And that journey led me to actually apply to and find myself at PhD program at UC
Berkeley at kind of this consortium called the Berkeley Wireless Research Center that was
precisely looking at building at the time we called it XG, you know, similar to 3G, 4G, 5G, but the
next next generation G system and how you would design
circuits around that to ultimately go on phones and basically any other devices that are wirelessly
connected these days.
So I was just absolutely just fascinated by how that entire system works and that infrastructure
works. And then also during grad school, I had sort of the
fortune of having a couple of research fellowships that led me to pursue whatever project that
I want. And that's one of the things that I really enjoyed about my graduate school
career where you got to kind of pursue your intellectual curiosity in the domain that
may not matter at the end of the day, but is something that really allows you the opportunity
to go as deeply as you want, as well as as widely as you want.
And at the time, I was actually working on this project called
the Smart Band-Aid.
And the idea was that when you get a wound,
there's a lot of other kind of proliferation
of signaling pathway that cells follow to close that
wound. And there were hypotheses that when you apply external electric field, you can actually
accelerate the closing of that field by having basically electro-taxing of the cells around that
wound site. And specifically not not just for normal wounds,
there are chronic wounds that don't heal.
So we were interested in building some sort of
a wearable patch that you could apply to
kind of facilitate that healing process.
And that was in collaboration with Professor
Michelle Mahurwitz, which was a great addition to my thesis committee and really
shaped the rest of my PhD career.
So this would be the first time you interacted with biology, I suppose?
Correct.
Correct.
I mean, there were some peripheral end application of the wireless imaging and telecommunication
system that I was using for security and bio imaging.
But this was a very clear, direct application to biology and biological system and understanding
the constraints around that and really designing and engineering electrical solutions around
it.
So that was my first introduction.
And that's also kind of how I got introduced to Michel.
He's known for remote control of beetles in the early 2000s.
And then around 2013, obviously the holy grail when it comes to implantable system is to
understand how small of a thing you can make. And a lot
of that is driven by how much energy or how much power you can supply to it and how you
extract data from it. So at the time at Berkeley, there was kind of this desire to kind of understand
in the neural space, what sort of system you can build to really miniaturize these implantable systems.
And I distinctively remember this one particular meeting
where Michel came in and he's like,
guys, I think I have a solution.
The solution is ultrasound.
And then he proceeded to kind of walk through
why that is the case.
And that really formed the basis for my thesis work
called Neural Dust system that was looking at ways to use ultrasound as opposed to
electromagnetic waves for powering as well as communication. I guess I should step back and
say the initial goal of the project was to build these tiny, about a size of a neuron implantable system
that can be parked next to a neuron, being able to record its state and being able to
ping that back to the outside world for doing something useful.
And as I mentioned, the size of the implantable system is limited by how you power the thing
and get the data off of it.
And at the end of the day, fundamentally,
if you look at a human body,
we're essentially a bag of saltwater
with some interesting proteins and chemicals,
but it's mostly saltwater.
That's very, very well temperature regulated
at 37 degrees Celsius.
And we'll get into why,
and later, why
that's an extremely harsh environment for any electronics
to survive, as I'm sure you've experienced or maybe not
experienced dropping cell phone in a saltwater in an ocean.
It will instantly kill the device, right?
But anyways, just in general, electromagnetic waves
don't penetrate through this environment well.
And just the speed of light, it is what it is, we can't change it.
And based on the wavelength at which you are interfacing with the device, the device just needs to be big.
Like these inductors need to be quite big. And the general good rule of thumb is that you want the wavefront to be roughly on the order of the size of the
thing that you're interfacing with. So an implantable system that is around 10 to 100 micron
in dimension in a volume, which is about the size of a neuron that you see in a human body.
in a volume, which is about the size of a neuron that you see in a human body.
You would have to operate at hundreds of gigahertz, which, number one, not only is it difficult to build electronics operating at those frequencies, but also the body just attenuates
that very, very significantly. So the interesting insight of this ultrasound was the fact that ultrasound just travels
a lot more effectively in the human body tissue compared to electromagnetic waves.
And this is something that you encounter and I'm sure most people have encountered in their
lives when you go to hospitals that are medical ultrasound sonograph.
And they go into very, very deep depth without attenuating too much of the signal.
So all in all, ultrasound, the fact that it travels through the body extremely well,
and the mechanism to which it travels to the body really well
is that just the wavefront is very different.
It's electromagnetic waves are transverse,
whereas in ultrasound waves are compressive.
So it's just a completely different mode
of wavefront propagation.
And as well as speed of sound is orders and orders of magnitude less than speed of light,
which means that even at 10 megahertz ultrasound wave, your wavefront ultimately is a very,
very small wavelength.
So if you're talking about interfacing with the 10 micron or 100 micron type structure,
you would have 150 micron wavefront at 10 megahertz.
And building electronics at those frequencies
are much, much easier, and they're a lot more efficient.
So the basic idea was born out of using ultrasound
as a mechanism for powering the device
and then also getting data back.
So now the question is, how do you get the data back?
The mechanism to which we landed on
is what's called backscattering.
This is actually something that is very common
and that we interface on a day-to-day basis
with our RFID cards, radio frequency ID tags,
where there's actually rarely in your ID a battery inside.
There's an antenna and there's some coil that has your serial identification ID.
Then there's an external device called a reader that then sends a wavefront,
and then you reflect back that wavefront with some modulation that's unique to your ID.
That's what's called back
scattering fundamentally. So the tag itself actually doesn't have to consume that much energy.
And that was a mechanism to which we were kind of thinking about sending the data back. So when
you have an external ultrasonic transducer that's sending ultrasonic wave to your implant, the neurodust implant. And it records some information about its environment,
whether it's a neuron firing or some other state of
the tissue that it's interfacing with.
And then it just amplitude modulates the wavefront
that comes back to the source.
And the recording step would be the only one that requires any energy.
So what would require energy in that little step?
Correct.
So it is that initial kind of startup circuitry to get that recording, amplifying it, and
then just modulating.
And the mechanism to which that you can enable that is there is this specialized crystal called piezoelectric
crystals that are able to convert sound energy into electrical energy and vice versa. So
you can kind of have this interplay interplay between the ultrasonic domain and electrical
domain that is the biological tissue.
So on the theme of parking very small computational devices next to neurons, that's the dream,
the vision of brain-computer interfaces.
Maybe before we talk about neural link, can you give a sense of the history of the field
of BCI?
What has been maybe the continued dream and also some of the milestones along the way with the different
approaches and the amazing work done at the various labs.
I think a good starting point is going back to 1790s.
I did not expect that.
Where the concept of animal electricity or the fact that body's electric was first discovered by Luigi Galbani,
where he had this famous experiment where he connected a set of electrodes to a frog
leg and ran current through it and then it started twitching and he said, oh my goodness,
body's electric.
So fast forward many, many years to 1920s where Hans Berger, who is a German psychiatrist,
discovered EEG or electroencephalography, which is still around.
There are these electrode arrays that you wear outside the skull that gives you some
sort of neural recording.
That was a very, very big milestone that you can record some sort of activities about the human mind.
And then in the 1940s, there were these group of scientists, Renshaw, Forbes, and Morrison, that
inserted these glass microelectrodes into the cortex and recorded single neurons.
microelectrodes into the cortex and recorded single neurons.
The fact that there's signal that are a bit more high resolution and high fidelity as you get closer to the source, let's say.
And in the 1950s, these two scientists, Hodgkin and Huxley showed up and they
built this beautiful, beautiful models of the cell membrane and the ionic
mechanism and had these like circuit diagram. And as someone who is an electrical engineer,
it's a beautiful model that's built out of these partial differential equations,
talking about flow of ions and how that really leads to how neurons communicate. And they won the Nobel Prize for that 10 years later in the 1960s.
So in 1969, Ed Fetz from University of Washington published this beautiful paper called Operant
Conditioning of Cortical Unit Activity, where he was able to record a single unit neuron
from a monkey and was able to have the monkey modulated based on its activity
and reward system.
I would say this is the very, very first example, as far as I'm aware, of closed-loop brain
computer interface or BCI.
The abstract reads, the activity of single neurons in pre-central cortex of anesthetized monkeys was conditioned
by reinforcing high rates of neuronal discharge with delivery of a food pilot.
Auditorial and visual feedback of unit firing rates was usually provided in addition to
food reinforcement.
Cool.
So they actually got it done.
They got it done.
This is back in 1969. After several training sessions,
monkeys could increase the activity of newly isolated cells by 50 to 500 percent above rates
before reinforcement. Fascinating. Brain is very plastic. And so from here, the number of
experiments grew. Yeah, number of experiments grew.
Yeah, number of experiments as well as set of tools
to interface with the brain have just exploded.
I think, and also just understanding the neural code
and how some of the cortical layers
and the functions are organized.
So the other paper that is pretty seminal, especially in the motor decoding,
was this paper in the 1980s from Georgia Opulence that discovered that there's this thing called
motor tuning curve. So what are motor tuning curves? It's the fact that there are neurons in
the motor cortex of mammals, including humans, that have a preferential
direction that causes them to fire.
So what that means is there are a set of neurons that would increase their spiking activities
when you're thinking about moving to the left, right, up, down, and any of those vectors.
And based on that, you could start to think,
well, if you can't identify those essential eigenvectors,
you can do a lot and you can actually use that information
for actually decoding someone's intended movement
from the cortex.
So that was a very, very seminal kind of paper that showed
that there is some sort of code that you can extract,
especially in the motor cortex.
So there's signal there.
And if you measure the electrical signal from the brain,
that you could actually figure out what the intention was.
Correct.
Not only electrical signals, but electrical signals
from the right set of neurons that give you
these preferential direction.
Okay, so going slowly towards Neuralink, one interesting question is, what do we understand
on the BCI front on invasive versus noninvasive
from this line of work?
How important is it to park next to the neuron?
What does that get you?
That answer fundamentally depends
on what you want to do with it.
There's actually an incredible amount of stuff
that you can do with EEG and electrocortico-graph,
ECOG, which actually doesn't penetrate the cortical layer
or parenchyma.
But you place a set of electrodes
on the surface of the brain.
So the thing that I'm personally very interested in is just actually understanding
and being able to just really tap into the high resolution, high fidelity understanding of the activities that are happening at the local level.
And we can get into biophysics, but just to kind of step back to kind of use analogy, because analogy here can be useful.
Sometimes it's a little bit difficult
to think about electricity.
At the end of the day, we're doing electrical recording
that's mediated by ionic currents, movements
of these charged particles, which is really, really hard
for most people to think about.
But turns out a lot of the activities that are happening in the brain
and the frequency bandwidth with which that's happening is actually very, very similar to
sound waves and in our normal conversation audible range. So the analogy that typically is used in
the field is if you have a football stadium,
there's a game going on.
If you stand outside the stadium,
you maybe get a sense of how the game is going
based on the cheers and the boos of the home crowd,
whether the team is winning or not.
But you have absolutely no idea what the score is.
You have absolutely no idea what individual audience
or the players are talking or saying to each other what the next play is,
what the next goal is. So what you have to do is you have to drop the microphone into the stadium
and then get near the source, like into the individual chatter. In this specific example,
you would want to have it right next to where the huddle is happening. So I think that's kind of a good illustration
of what we're trying to do when we say
invasive or minimally invasive or implanted
brain computer interfaces versus non-invasive
or non-implanted brain interfaces.
It's basically talking about where do you put
that microphone and what can you do with that information?
So what is the biophysics of the read and write communication that we're talking about here
as we now step into the efforts at Neuralink? Yeah, so brain is made up of these specialized
cells called neurons. There's billions of them, tens of billions,
sometimes people call it 100 billion, that are connected in this complex yet dynamic
network that are constantly remodeling. They're changing their synaptic weights and that's
what we typically call neuroplasticity. And the neurons are also bathed in this charged environment
that is latent with many charged molecules,
like potassium ions, sodium ions, chlorine ions.
And those actually facilitate these
through ionic current communication
between these different networks.
And when you look at a neuron as well,
they have these membrane with a beautiful, beautiful protein
structure called the voltage selective ion channels, which,
in my opinion, is one of nature's best inventions.
In many ways, if you think about what they are,
they're doing the job of a modern day transistors.
Transistors are nothing more at the end of the day
than a voltage gated conduction channel.
And nature found a way to have that very, very early on
in its evolution.
And as we all know, with the transistor,
you can have many, many computation
and a lot of amazing things
that we have access to today.
So I think it's one of those just as a tangent,
just a beautiful, beautiful invention
that the nature came up with,
these voltage gated ion channels.
I mean, I suppose there's on the biological level,
every level of the complexity of the hierarchy
of the organism,
there's going to be some mechanisms for storing information and for doing computation.
And this is just one such way.
But to do that with biological and chemical components is interesting.
Plus like, when neurons, I mean, it's not just electricity, it's chemical communication,
it's also mechanical.
I mean, these are like actual objects that have like, that vibrate.
I mean, they move.
Yeah, they're actually, I mean, there's a lot of really, really interesting physics that are involved in, you know, kind of going back to my work on ultrasound during grad school, there are groups and there were groups and
there are still groups looking at ways to cause neurons to actually fire an action potential
using ultrasound wave.
And the mechanism to which that's happening is still unclear as I understand.
You know, it may just be that, you know, you're imparting some sort of thermal energy and
that causes cells
to depolarize in some interesting ways.
But there are also these ion channels or even membranes that actually just open up its pore
as they're being mechanically shook, right?
Vibrated.
So there's just a lot of elements of these like move particles, which again, like that's governed by diffusion physics, right?
Movements of particles. And there's also a lot of kind of interesting physics there.
Also not to mention, as Roger Penrose talks about the, there might be some beautiful weirdness in the quantum
mechanical effects of all of this. And he actually believes that consciousness might emerge from the
quantum mechanical effects there.
So like there's physics, there's chemistry,
there's biology, all of that is going on there.
Oh yeah, yeah.
I mean, you can, yes, there's a lot of levels of physics
that you can dive into.
But yeah, in the end, you have these membranes
with these voltage gated ion channels
that selectively let these charged molecules
that are in the extracellular matrix in and out.
And these neurons generally have these resting potential where there's a voltage difference
between inside the cell and outside the cell. And when there's some sort of stimuli that changes the state such
that they need to send information to the downstream network, you start to kind of see these
like sort of orchestration of these different molecules going in and out of these channels.
They also open up, like more of them open up once it reaches some threshold
to a point where you have a depolarizing cell that sends an action potential.
So it's just a very beautiful orchestration of these molecules.
And what we're trying to do when we place an electrode or parking it next to a neuron
is that you're trying to measure these local changes in the potential. Again, mediated by the movements of the ions. And
what's interesting, as I mentioned earlier, there's a lot of physics involved. And the
two dominant physics for this electrical recording domain is diffusion physics and
electromagnetism.
And where one dominates, where Maxwell's equation dominates versus Fick's law dominates, depends
on where your electrode is.
If it's close to the source, mostly electromagnetic based, when you're farther away from it, it's more diffusion based.
So essentially, when you're able to park it next to it,
you can listen in on those individual chatter
and those local changes in the potential.
And the type of signal that you get
are these canonical textbook neural spiking waveform. The moment you're further away,
and based on some of the studies that people have done, you know, Christoph Koch's lab and others,
once you're away from that source by roughly around 100 micron, which is about a width of a
human hair, you're no longer able to have the system sensitive enough to be able to record that
particular local membrane potential change in that neuron. And just to give you a sense of scale,
also, when you look at a 100 micron voxel, so 100 micron by 100 micron by 100 micron box
in a brain tissue, there's roughly around 40 neurons
and whatever number of connections that they have.
So there's a lot in that volume of tissue.
So the moment you're outside of that,
there's just no hope that you'll be able to
detect that change from that one specific neuron
that you may care about.
Yeah, but as you're moving about this space,
you'll be hearing other ones. So if you move another hundred space, you'll be hearing other ones.
So if you move another 100 micron,
you'll be hearing chatter from another community.
Correct.
And so the whole sense is you want to place
as many as possible electrodes,
and then you're listening to the chatter.
Yeah, you want to listen to the chatter,
and at the end of the day, you also want
to basically let the software do the job of decoding.
And just to kind of go to
why ECOG and EEG work at all, when you have these local changes, obviously it's not just
this one neuron that's activating. There's many, many other networks that are activating
all the time. And you do see sort of a general change in the potential of this electro, like this is
charge medium.
And that's what you're recording when you're farther away.
I mean, you still have some reference electrode that's stable and the brain that's just electroactive
organ.
And you're seeing some combination aggregate action potential changes.
And then you can pick it up. It's a much slower changing
signals, but there are these canonical oscillations and waves, like gamma waves,
beta waves, like when you sleep, that can be detected because there's a synchronized
global effect of the brain that you can detect.
And I mean, the physics of this go,
like, I mean, if we really wanna go down that rabbit hole,
like there's a lot that goes on in terms of
like why diffusion physics at some point dominates
when you're further away from the source,
you know, it's just a charged medium.
So similar to how when you have electromagnetic waves propagating in atmosphere or in a charged medium. So similar to how when you have electromagnetic waves
propagating in atmosphere or in a charged medium like plasma,
there's this weird shielding that
happens that actually further attenuates the signal
as you move away from it.
So you see, if you do a really, really deep dive
on the signal attenuation over distance,
you start to see kind of one over
R square in the beginning and then exponential drop off.
And that's the knee at which you go from electromagnetism dominating to diffusion physics dominating.
But once again, with the electrodes, the biophysics that you need to understand is not as deep
because no matter where you're placing it,
you're listening to a small crowd of local neurons.
Correct, yeah.
So once you penetrate the brain,
you're in the arena, so to speak.
And there's a lot of neurons.
There are many, many of them.
But then again, there's a whole field of neuroscience
that's studying how the different groupings,
the different sections of the seating in the
arena what they usually are responsible for which is where the metaphor
probably falls apart because the seating is not that organized in an arena.
Also most of them are silent. They don't really do much. You know or they their
activities are you know you have to hit it with just the right set of stimulus.
So they're usually quiet.
They're usually very quiet.
There's I mean, similar to dark energy and dark matter.
There's dark neurons.
What are they all doing when you place these electrode again,
like within this 100 micron volume, you have 40 or so neurons.
Like, why are you? Why do you not see 40 neurons?
Why do you see only a handful? What is happening there?
Well, they're mostly quiet, but like when they speak, they say profound shit, I
think. That's the way I'd like to think about it. Anyway, before we zoom in even
more, let's zoom out. So how does Neuralink work from the surgery to the
implant to the signal and the decoding process and the human being able to use the implant to actually
affect the world outside. And all of this, I'm asking in the context of there's a gigantic
historic milestone that Neuralink just accomplished in January of this year, putting a Neuralink implant in the first human being,
Nolan.
And there's been a lot to talk about there,
about his experience,
because he's able to describe all the nuance
and the beauty and the fascinating complexity
of that experience, of everything involved.
But on the technical level, how does Neuralink work?
Yeah, so there are three major components
to the technology that we're building.
One is the device, the thing that's actually recording
these neural chatters.
We call it N1 implant or the link.
And we have a surgical robot that's actually doing
an implantation of these tiny, tiny wires
that we call threads that are smaller
than human hair.
And once everything is surgery, you
have these neural signals, these spiking neurons that
are coming out of the brain.
And you need to have some sort of software
to decode what the users intend to do with that.
So there's what's called a Neuralink application
or B1 app that's doing that translation.
It's running the very, very simple machine learning model
that decodes these inputs that are neural signals
and then converted to a set of outputs that allows,
you know, our participant our first participant, Nolan,
to be able to control a cursor.
And this is done wirelessly.
And this is done wirelessly.
So our implant is actually two-part.
The link has these flexible, tiny wires called threads
that have multiple electrodes along its length.
And they're only inserted into the cortical layer, which is about 3 to 5 millimeters in a human brain.
In the motor cortex region, that's where the kind of the intention for movement lies in.
And we have 64 of these threads, each thread having 16 electrodes along the span of 3 to 4 millimeters,
separated by 200 microns. So you can actually record along the depth of the insertion.
And based on that signal, there's custom integrated circuit or ASIC that we built
that amplifies the neural signals that you're recording
and then digitizing it and then has some mechanism for detecting whether there was an interesting
event that is a spiking event and decide to send that or not send that through Bluetooth
to an external device, whether it's a phone or a computer
that's running this Neuralink application.
So there's onboard signal processing already
just to decide whether this is an interesting event or not.
So there is some computational power onboard inside
in addition to the human brain.
Yeah, so it does the signal processing
to kind of really compress the amount of signal
that you're recording.
So we have a total of 1,000 electrodes sampling
at just under 20 kilohertz with 10 bit each.
So that's 200 megabits that's coming through to the chip
from 1,000 channel simultaneous neural recording.
And that's quite a bit of data.
And there are technology available to send that off
wirelessly, but being able to do that in a very, very
thermally constrained environment that is a brain.
So there has to be some amount of compression
that happens to send off only the interesting data
that you need, which in this particular case
for motor decoding is a occurrence of
a spike or not, and then being able to use that to decode the intended cursor movement.
So the implant itself processes it, figures out whether a spike happened or not with our
spike detection algorithm, and then sends it off, packages it, send it off
through Bluetooth to an external device that then has the model to decode, okay,
based on these spiking inputs, did Nolan wish to go up, down, left, right, or click
or right click or whatever? All of this is really fascinating but let's stick on
the N1 implant itself, so the thing that's in the brain.
So I'm looking at a picture of it.
There's an enclosure.
There's a charging coil.
So we didn't talk about the charging,
which is fascinating.
The battery, the power electronics, the antenna.
Then there's the signal processing electronics.
I wonder if there's more kinds of signal processing
you can do, that's another question.
And then there's the threads themselves
with the enclosure on the bottom.
So maybe to ask about the charging.
So there's an external charging device.
Yeah, there's an external charging device.
So yeah, the second part of the implant,
the threads are the ones, again, just the last
3 to 5 millimeters are the ones that are actually penetrating the cortex.
Rest of it is, actually most of the volume is occupied by the battery, rechargeable battery.
And it's about a size of a quarter.
I actually have a device here if you want to take a look at it.
This is the flexible thread component of it,
and this is the implant.
So it's about a size of a US quarter.
It's about 9mm thick.
So basically this implant, once you have the craniectomy and the direct me, threads are inserted
and the hole that you created, this craniectomy,
gets replaced with that.
So basically that thing plugs that hole
and you can screw in these self-drilling cranial screws
to hold it in place.
And at the end of the day, once you have the skin flap over,
there's only about two to three millimeters that's, you know, obviously transitioning off of the top
of the implant to where the screws are. And that's the minor bump that you have. Those threads look
tiny. That's incredible. That is really incredible.
That is really incredible.
And also, as you're right,
most of the actual volume is the battery.
Wow, this is way smaller than I realized.
They are also, the threads themselves are quite strong.
They look strong.
And the thread themselves also has a very interesting
feature at the end of it called the loop.
And that's the mechanism to which the robot is able to interface and manipulate this tiny
hair-like structure.
And they're tiny.
So what's the width of a thread?
Yeah.
So the width of a thread starts from 16 micron and then tapers out to about 84 micron. So, you know, average human hair is about 8,200 micron in width.
This thing is amazing. This thing is amazing.
Yes, most of the volume is occupied by the battery, rechargeable lithium ion cell.
And the charging is done through inductive charging,
which is actually very commonly used.
You know, your cell phone, most cell phones have that.
The biggest difference is that, you know, for us,
you know, usually when you have a phone and you want to charge it on a charging pad,
you don't really care how hot it gets.
Whereas for us, it matters.
There's a very strict regulation and good reasons to not actually increase the surrounding tissue temperature
by 2 degrees Celsius.
So there's actually a lot of innovation
that is packed into this to allow
charging of this implant without causing that temperature
threshold to reach.
And even small things like you see this charging coil
and what's called a ferrite shield, right?
So without that ferrite shield, what you end up having
when you have resonant inductive charging
is that the battery itself is a metallic can
and you form these eddy currents from external charger
and that causes heating and that actually contributes to
inefficiency and charging. So this ferrite shield, what it does is that it
actually concentrate that field line away from the battery and then around
the coil that's actually wrapped around it. There's a lot of really fascinating
design here to make it, I mean you're integrating a
computer into a biological, a complex biological system. Yeah there's a lot of
innovation here. I would say that part of what enabled this was just the
innovations in the wearable. There's a lot of really really powerful tiny low
power microcontrollers,
temperature sensors or various different sensors,
and power electronics.
A lot of innovation really came in,
the charging coil design, how this is packaged,
and how do you enable charging
such that you don't really exceed that temperature limit,
which is not a constraint for other devices out there.
So let's talk about the threads themselves, those tiny, tiny, tiny things. So how many of them are
there? You mentioned a thousand electrodes. How many threads are there and what do the electrodes
have to do with the threads? Yeah, so the current instantiation of the device has 64 threads and each thread has 16 electrodes for a total of 1024 electrodes
that are capable of both recording and stimulating.
And the thread is basically this polymer insulated wire. The metal conductor is the kind of a tiramisu cake of
Thai gold platy. And they're very very tiny wires, two micron in width, so two one millionth of
meter. It's crazy that that thing I'm looking at has the polymer insulation,
has the conducting material, and has 16 electrodes at the end of it. On each of
those threads? Yeah, on each of those threads. Correct. 16. Each one of those.
You're not gonna be able to see it with naked eyes. And I mean to state the
obvious or maybe for people who are just listening, they're flexible. Yes, yes. That's also one element that was incredibly important for us.
So each of these thread are, as I mentioned, 16 micron in width,
and then they taper to 84 micron.
But in thickness, they're less than five micron.
And in thickness is mostly, you know, polyimide at the bottom and this metal track and then another polyimide.
So 2 micron of polyimide, 400 nanometer of this metal stack and 2 micron of polyimide sandwiched together
to protect it from the environment that is 37 degrees C bag of saltwater.
So what's some, maybe, can you speak to some interesting aspects of the material?
Design here like what does it take to?
To design a thing like this and to be able to manufacture a thing like this
For people who don't know anything about this kind of thing
Yeah, so the material selection that we have is not I don't think it was particularly unique
There were other labs and there are other labs
that are kind of looking at similar material stack.
There's kind of a fundamental question
and still needs to be answered around the longevity
and reliability of these microelectros that we call
compared to some of the other more conventional neural interfaces,
devices that are intracranial, so penetrating the cortex, that are more rigid, like the Utah ray,
that are these four by four millimeter kind of silicon shank that have exposed recording site
at the end of it. And that's been kind of the
innovation from Richard Norman back in 1997. It's called the Utah Ray because
he was at University of Utah. And what does the Utah Ray look like? So it's a
rigid type of... Yeah, so we can actually look it up. Yeah, so it's a bed of needle.
Okay, go ahead.
I'm sorry.
Those are rigid shanks.
Rigid, yeah, you weren't kidding.
And the size and the number of shanks vary anywhere from 64 to 128.
At the very tip of it is an exposed electrode that actually records neural signal.
The other thing that's interesting to note is that unlike neural link threads that have
recording electrodes that are actually exposed iridium oxide recording sites along the depth,
this is only at a single depth.
So these U-thor ray spokes can be anywhere between 0.5 millimeters to 1.5 millimeters.
And they also have designs that are slanted
so you can have it inserted at different depth.
But that's one of the other big differences.
And then, I mean, the main key difference is the fact
that there's no active electronics.
These are just electrodes.
And then there's a bundle of a wire that you're seeing.
And then that actually then exits the craniotomy
that then has this port that you can connect to for any external electronic devices.
They are working on or have the wireless telemetry device, but it still requires a through the
skin port that actually is one of the biggest failure modes for infection for the system.
What are some of the challenges associated with
flexible threads? Like for example on the robotic side, R1, implanting those threads,
how difficult is that task? Yeah, so as you mentioned, they're very very difficult to
maneuver by hand. These youth RAs that you saw earlier, they're actually inserted by
a neurosurgeon actually positioning it near the site that they want. And then
there's a pneumatic hammer that actually pushes them in. So it's a pretty simple process,
and they're easy to maneuver. But for these thin-foam arrays, they're very, very tiny and flexible, so
they're very difficult to maneuver.
So that's why we built an entire robot to do that.
And there are other reasons for why we built the robot.
And that is ultimately we want this to help millions and
millions of people that can benefit from this.
And there just aren't that many neurosurgeons out there. And robots can be something that we hope can actually do large parts of the surgery.
But the robot is this entire other sort of category of product that we're working on. And it's essentially this multi-axis gantry system
that has the specialized robot head
that has all of the optics and this kind of a needle
retracting mechanism that maneuvers these threads
via this loop structure that you have on the thread. So the thread already has a loop structure by which you can grab it.
Correct.
So this is fat saying.
So you mentioned optics.
So there's a robot, R1.
So for now there's a human that actually creates a hole in the skull.
And then after that, there's a computer vision component
that's finding a way to avoid the blood vessels.
And then you're grabbing it by the loop,
each individual thread, and placing it
in a particular location to avoid the blood vessels.
And also choosing the depth of placement, all that.
So controlling every, like the 3D geometry of the placement.
Correct.
So the aspect of this robot that is unique
is that it's not surgeon assisted or human assisted.
It's a semi-automatic or automatic robot.
Once you, you know, obviously there are human component
to it when you're placing targets.
You can always move it away from kind of major vessels that you see.
But I mean, we want to get to a point where one click and it just does the surgery within
minutes.
So the computer vision component finds great targets, candidates, and the human kind of
approves them.
And the robot does it do like one thread at a time?
It does one thread at a time or does it do it? It does one thread at a time.
And that's actually also one thing
that we are looking at ways to do multiple threads at a time.
There's nothing stopping from it.
You can have multiple kind of engagement mechanisms.
But right now, it's one by one.
And we also still do quite a bit of just kind of verification to make sure
that it got inserted.
If so, how deep did it actually match what was programmed in and so on and so forth.
And the actual electrodes are placed at differing depths in the, I mean, it's very small differences,
but differences.
Yeah.
Yeah. very small differences but differences. Yeah, yeah. And so that there's some reasoning behind that as you mentioned like it gets more varied signal. Yeah, we
I mean we try to place them all around three or four millimeter from the
surface just because the span of the electrode those 16 electrodes that we
currently have in this version,
spans roughly around three millimeters.
So we wanna get all of those in the brain.
This is fascinating.
Okay, so there's a million questions here.
If we zoom in specifically on the electrodes,
what is your sense,
how many neurons is each individual electrode listening to?
Yeah, each electrode can record from anywhere between 0 to 40, as I mentioned earlier.
But practically speaking, we only see about, at most, like 2 to 3.
And you can actually distinguish which neuron it's coming from by the shape of the spikes.
on it's coming from by the shape of the spikes. So I mentioned the spike detection algorithm that we have. It's called BOSS algorithm, buffer online spike sorter. It actually outputs
at the end of the day, six unique values, which are kind of the amplitude of these negative
going hump, middle hump, positive going hump,
and then also the time at which these happen.
And from that, you can have a statistical probability
estimation of is that a spike?
Is it not a spike?
And then based on that, you can also
determine, oh, that spike looks different than that spike.
It must come from a different neuron. OK, so that's a nice signal processing step
from which you can then make much better predictions about
if there's a spike, especially in this kind of context
where there could be multiple neurons screaming.
And that also results in you being
able to compress the data better.
Yeah.
OK.
And just to be clear, the labs do this what's
called spike sorting.
Usually, once you have these broadband, fully digitized
signals, and then you run a bunch of different set
of algorithms to tease apart, it's just all of this, for us,
is done on the device.
On the device. In a very low power custom built ASIC digital processing unit.
Highly heat constrained.
Highly heat constrained.
And the processing time from signal going in
and giving you the output is less than a microsecond,
which is a very, very short amount of time.
Oh yeah, so the latency has to be super short.
Correct. Oh wow, oh that latency has to be super short. Correct.
Oh wow, oh that's a pain in the ass.
Yeah, latency is this huge, huge thing
that you have to deal with.
Right now, the biggest source of latency
comes from the Bluetooth.
The way in which they're packetized
and we bend them in 15 millisecond.
Oh interesting, so it's communication constrained.
Is there some potential innovation there
on the protocol used?
Absolutely.
Okay.
Bluetooth is definitely not our final wireless communication protocol that we want to get
to.
Hence the N1 and the R1.
I imagine that increases.
NX, NXRX.
Yeah, that's the communication protocol
because Bluetooth allows you to communicate
against farther distances than you need to
so you can go much shorter.
Yeah, the only, well the primary motivation
for choosing Bluetooth is that,
I mean everything has Bluetooth.
All right, so you can talk to any device.
Interoperability is just absolutely essential,
especially in this early phase.
And in many ways, if you can access a phone or a computer, you can do anything.
Well, it'd be interesting to step back and actually look at, again, the same pipeline that you mentioned for Nolan.
So what does this whole process look like from finding and selecting a human being to the
surgery to the first time he's able to use this thing?
So we have what's called a patient registry that people can sign up to hear more about
the updates.
And that was a route to which Nolan applied.
And the process is that once the application comes in,
it contains some medical records.
And based on their medical eligibility,
there's a lot of different inclusion and exclusion criteria
for them to meet.
And we go through a pre-screening interview process
with someone from Neuralink.
And at some point, we also go out to their homes
to do a BCI home audit.
Because one of the most kind of revolutionary part
about having this N1 system that is completely wireless
is that you can use it at home.
Like you don't actually have to go to the lab
and go to the clinic to get connectorized
to these like specialized equipment that you can't take home with you.
So that's one of the key elements of when we're designing the system that we wanted to keep in mind.
People, hopefully, would want to be able to use this every day in the comfort of their home.
And so part of our engagement and what we're looking for during PCI Home Audit is to just kind of understand their situation, what other assistive technology that they use.
And we should also step back and kind of say that the estimate is 180,000 people live with quadriplegia in the United States, and each year an additional 18,000 suffer a paralyzing spinal cord injury.
So these are folks who have a lot of challenges
living a life in terms of accessibility,
in terms of doing the things that many of us
just take for granted day to day.
And one of the things, one of the goals of this initial study
is to enable them to have sort of digital autonomy,
where they by themselves can interact with a digital device using just their mind, something
that you're calling telepathy. So digital telepathy, where a quadriplegic can communicate
with a digital device in all the ways that we've been talking about, control the mouse cursor,
enough to be able to do all kinds of stuff,
including play games and tweet and all that kind of stuff.
And there's a lot of people for whom life,
the basics of life are difficult
because of the things that have happened to them.
Yeah, I mean, movement is so fundamental to our existence.
Even speaking involves movement of mouth, lip, larynx.
And without that, it's extremely debilitating.
And there are many, many people that we can help.
And especially if you start to kind of look at other forms of movement disorders
that are not just from spinal cord injury, but from ALS, MS, or even stroke, that leads
you and or just aging, right?
That leads you to lose some of that mobility, that independence.
It's extremely debilitating.
And all of these are opportunities to help people,
to help alleviate suffering,
to help improve the quality of life.
But each of the things you mentioned
is its own little puzzle
that needs to have increasing levels of capability
from a device like a Neuralink device.
And so the first one you're focusing on is,
it's just the beautiful word, telepathy.
So being able to communicate using your mind wirelessly
with a digital device.
Can you just explain this exactly what we're talking about?
Yeah, I mean, it's exactly that.
I mean, I think if you are able to control a cursor
and able to click and be able to get access to computer or phone, I
mean, the whole world opens up to you.
And I guess the word telepathy, if you kind of think about that as, you know, just definitionally
being able to transfer information from my brain to your brain without using some of the physical faculties that we have,
you know, like voices.
But the interesting thing here is I think the thing that's not obviously clear
is how exactly it works. So in order to move a cursor,
there's a, at least a couple of ways of doing that.
So one is you imagine yourself maybe moving a mouse with your hand.
Or you can then, which no one talked about, like imagine moving the cursor with your mind.
But it's like there is a cognitive step here that's fascinating, because you have to use the brain
and you have to learn how to use the brain.
And you kind of have to figure it out dynamically,
like, because you reward yourself if it works.
So you're like, I mean, there's a step that this is,
it's just a fascinating step,
because you have to get the brain
to start firing in the right way.
And you do that by imagining,
like fake it till you make it.
And all of a sudden it creates the right kind of signal
that if decoded correctly can create the kind of effect.
And then there's like noise around that
that you have to figure all of that out.
But on the human side,
imagine the cursor moving is what you have to do.
Yeah, he says using the force.
The force.
I mean, isn't that just fascinating to you,
that it works?
Like to me it's like, holy shit, that actually works.
Like you could move a cursor with your mind.
You know, as much as you're learning to use that thing,
that thing's also learning about you.
Like our model's constantly updating the weights
to say, oh, if someone is thinking about, you know,
this sophisticated forms of spiking patterns,
that actually means to do this, right?
So the machine is learning about the human
and the human is learning about the machine.
So there is adaptability to the signal processing,
the decoding step, and then there's the adaptation
of Nolan, the human being.
Like the same way, if you give me a new mouse
and I move it, I learn very quickly about its sensitivity,
so I'll learn to move it slower.
And then there's other kind of signal drift and all that kind of stuff they have to adapt to.
So both are adapting to each other.
Correct.
That's a fascinating like software challenge on both sides.
The software on both, on the human software and the inorganic.
The organic and the inorganic.
Anyway, so sorry to rudely interrupt.
So there's a selection that Nolan has passed
with flying colors, everything including
that it's a BCI friendly home, all of that.
So what is the process of the surgery, implantation,
the first moment when he gets to use the system?
The end to end, we say patient in to patient out,
is anywhere between two to four hours.
In particular case for Nolan, it was about three and a half
hours.
And there's many steps leading to the actual robot insertion.
So there's anesthesia induction.
And we do intra-op CT imaging to make sure
that we're drilling the hole in the right
location.
And this is also pre-planned beforehand.
Someone like Nolan would go through fMRI and then they can think about wiggling their hand.
Obviously, due to their injury, it's not going to actually lead to any sort of intended output.
But it's the same part of the brain that actually lights up
when you're imagining moving your finger
to actually moving your finger.
And that's one of the ways in which we can actually
know where to place our threads, because we
want to go into what's called the hand knob area
in the motor cortex and as much as possible densely
put our electrode threads.
So yeah, we do intra-op CT imaging to make sure
and double check the location of the craniacomy.
And surgeon comes in, does their thing
in terms of like skin incision, craniacomy,
so drilling of the skull.
And then there's many different layers of the brain.
There's what's called the dura,
which is a very, very thick layer that surrounds the brain.
That gets actually resected in a process called directomy.
And that then exposed the pia and the brain
that you wanna insert.
And by the time it's been around
anywhere between one to one and a half hours,
robot comes in, does this thing, placement of the targets, inserting of the thread.
That takes anywhere between 20 to 40 minutes. In the particular case for Nolan, it was just under or just over 30 minutes.
And then after that, the surgeon comes in.
There's a couple other steps of like actually inserting the Dural Substitute layer to protect the thread as well as the brain.
And then
screw in the implant and then skin flap and then suture and then you're out.
So when Nolan woke up,
what was that like? Was the recovery like?
And when was the first time he was able to use it?
So he was actually immediately after the surgery, you know, like an hour after the surgery as he was waking up,
we did turn on the device, make sure that we are recording neural signals,
and we actually did have a couple signals that we noticed that he can actually modulate.
And what I mean by modulate is that he can think
about crunching his fist and you can see the spike
disappear and appear.
That's awesome.
And that was immediate, right?
Immediate after in the recovery room.
How cool is that?
Yeah, that's a human being.
I mean, what did that feel like for you this device
in a human being a first step of a gigantic journey I mean it's a historic
moment even just that spike just to be able to modulate that you know obviously
there had been other other you know you mentioned, pioneers that have participated in these groundbreaking
BCI investigational early feasibility studies.
So we're obviously standing on the shoulders of the giants here.
We're not the first ones to actually put electrodes in the human brain.
But I mean, just leading up to the surgery, there was I definitely could not sleep. There's
just it's the first time that you're working in a completely new environment. We had a lot of
confidence based on our benchtop testing, our preclinical R&D studies that the mechanism,
the threads, the insertion, all that stuff is very safe
and that it's obviously ready for doing this in a human,
but there's still a lot of unknown, unknown about
can the needle actually insert?
I mean, we brought something like 40 needles
just in case they break and we ended up using only one,
but I mean, that was a level of just complete unknown, right?
Cause it's just very, very different environment.
And I mean, that's why we do clinical trial
in the first place to be able to test these things out.
So extreme nervousness and just many, many sleepless night
leading up to the surgery
and definitely the day before the surgery.
And it was an early morning surgery.
Like we started at seven in the morning.
And by the time it was around 10.30, everything was done.
But I mean, first time seeing that,
well, number one, just huge relief
that this thing is doing what it's supposed to do.
And two, just immense amount of gratitude for Nolan and his family.
And then many others that have applied and that we've spoken to and will speak to are
true pioneers in every war.
And I sort of call them the neural astronauts or neural
not.
These amazing just like in the 60s,
right, these amazing just pioneers, right, exploring
the unknown outwards, in this case, it's inward.
But an incredible amount of gratitude for them
to just participate and play a part.
And it's a journey that we're embarking on together.
But also, I think it was just a...
That was a very, very important milestone, but our work was just starting.
So a lot of just kind of anticipation for, okay, what needs to happen next?
What are set of sequences of events that needs to happen
for us to make it worthwhile for both Nolan as well as us.
Just to linger on that, just a huge congratulations to you
and the team for that milestone.
I know there's a lot of work left,
but that is, that is really exciting to see.
There's a, that's a source of hope.
It's this first big step,
opportunity to help hundreds of thousands of people,
and then maybe expand the realm of the possible
for the human mind for millions of people in the future.
So it's really exciting.
The opportunities are all ahead of us and to do that safely and to do that effectively
was really fun to see.
As an engineer, just watching other engineers come together and do an epic thing, that was
awesome.
Huge congrats.
Thank you.
Thank you.
It's, yeah, could not have done it without the team.
And yeah, I mean, that's the other thing that I told the team as well, of just this immense sense of optimism for the future. I mean, it was a it's a very important moment for for the company. You know, needless to say, as well as, you know, hopefully for many others out there that we can help.
as hopefully for many others out there that we can help. So speaking of challenges,
Neuralink published a blog post describing
that some of the threads are attracted.
And so the performance as measured by bits per second
dropped at first, but then eventually it was regained.
And that the whole story of how it was regained
is super interesting.
That's definitely something I'll talk to Bliss
and to Nolan about.
But in general, can you speak to this whole experience?
How has the performance regained?
And just the technical aspects of the threads
being retracted and moving.
The main takeaway is that in the end,
the performance have come back
and it's actually gotten better than it was before.
He's actually just beat the world record yet again last week to 8.5 BPS.
So I mean he's just cranking and he's just improving.
The previous world record that he set was 8.
Correct.
He set 8.5.
Yeah, the previous world record in human was 4.6.
Yeah.
So it's almost double.
And his goal is to try to get to 10, which is roughly around kind of the median Neuralynchor
using a mouse with the hand.
So it's getting there.
So yeah, so the performance was regained.
Yeah, better than before. So that's, you know, a story on its own
of what took the BCI team to recover that performance. It was actually mostly on kind
of the signal processing. And so, you know, as I mentioned, we were kind of looking at these spike
outputs from the electrodes. And what happened is that kind of four weeks into the surgery, we noticed
that the threads have slowly come out of the brain. And the way in which we noticed this
at first obviously is that, well, I think Nolan was the first to notice that his performance
was degrading. And I think at the time, we were also trying to do a bunch of different experimentation,
different algorithms, different sort of UI, UX.
So it was expected that there will be variability in the performance, but we did see kind of
a steady decline.
And then also the way in which we measure the health of the electrodes or whether they're
in the brain or not is by measuring impedance of the electrode. So we look at kind of the interfacial
kind of the Randall circuit like they say, you know, the capacitance and
the resistance between the electro surface and the medium. And if
that changes in some dramatic ways, we have some indication or if you're not
seeing spikes on those channels, you have some indications that something's happening there.
And what we noticed is that looking at those impedance plot and spike rate plots, and also
because we have those electrodes recording along the depth, you're seeing some sort of
movement that indicated that the reservoir being pulled out.
And that obviously will have an implication on the model side because if you're
the number of inputs that are going into the model is changing because you have less of them,
that model needs to get updated, right? But there were still signals and as I mentioned,
similar to how even when you place the signals on the surface of the brain or farther away, like outside the skull, you still see some useful signals.
What we started looking at is not just the spike occurrence through this BOSS algorithm
that I mentioned, but we started looking at just the power of the frequency band that
is interesting for Nolan to be able to modulate.
So once we kind of changed the algorithm for the implant
to not just give you the boss output,
but also these spike band power output,
that helped us sort of redefine the model
with the new set of inputs.
And that was the thing that really ultimately gave us
the performance back.
In terms of, and obviously, the thing that we want,
ultimately, and the thing that we are working towards
is figuring out ways in which we can keep those threads intact
for as long as possible so that we have many more channels
going into the model.
That's by far the number one priority that the team is currently embarking on
to understand how to prevent that from happening.
The thing that I will say also is that, as I mentioned, this is the first time ever
that we're putting these threads in the human brain.
And human brain, just for size reference, is 10 times that of the monkey
brain or the sheep brain. And it's just a very, very different environment. It moves a lot more.
It actually moved a lot more than we expected when we did Nolan's surgery. And it's just a very,
very different environment than what we're used to. And this is why we do clinical trial, right?
We want to uncover some of these issues
and failure modes earlier than later.
So in many ways it's provided us
with this enormous amount of data
and information to be able to solve this.
And this is something that Neuralink is extremely good at.
Once we have set of clear objective and engineering problem,
we have enormous amount of talents across many, many
disciplines to be able to come together
and fix the problem very, very quickly.
But it sounds like one of the fascinating challenges here
is for the system and the decoding side to be adaptable across different
time scales. So whether it's movement of threads or different aspects of signal drift, sort
of on the software of the human brain, something changing. Like Nolan talks about cursor drift,
they could be corrected and there's a whole UX challenge to how to do that. So it sounds like adaptability is like
a fundamental property that has to be engineered in.
It is and I think, I mean, as a company,
we're extremely vertically integrated.
We make these thin film arrays in our own micro fab.
Yeah, there's, like you said, built in house.
This whole paragraph here from this blog post
is pretty gangster.
Building the technologies described above
has been no small feat.
And there's a bunch of links here
that I recommend people click on.
We constructed in-house micro fabrication capabilities
to rapidly produce various iterations of thin film arrays
that constitute our electrode threads. We created a custom femto-second laser mill
to manufacture components with micro-level precision.
I think there's a tweet associated with this.
That's a whole thing that we can get into.
Yeah, this, okay.
Well, what are we looking at here?
This thing.
Yeah.
This is, so in less than one minute,
our custom-made femto second laser
mill cuts this geometry in the tips of our needles. So we're looking at this
weirdly shaped needle. The tip is only 10 to 12 microns and width only slightly
larger than the diameter of a red blood cell. The small size allows threats to be
inserted with minimal damage to the cortex.
Okay, so what's interesting about this geometry?
So we'll look at this just geometry of a needle.
This is the needle that's engaging
with the loops in the thread.
So they're the ones that thread the loop
and then peel it from the silicon backing.
And then this is the thing that gets inserted
into the tissue.
And then this pulls out leaving the thread.
And this kind of a notch or the shark tooth
that we used to call is the thing that actually is
grasping the loop.
And then it's designed in such ways such that when you
when you pull out, leaves the loop. And the's designed in such way such that when you pull out, it leaps the loop.
And the robot is controlling this needle? Correct. So this is actually housed in a
cannula and basically the robot has a lot of the optics that look for where the loop is.
There's actually a four or five nanometer light that actually causes the
polyimit to fluoresce so that you can locate the location of the loop.
So the loop lights up?
Yeah, they do. It's a micron precision process.
What's interesting about the robot that it takes to do that, that's pretty crazy.
It's pretty crazy that a robot is able to get this kind of precision.
Yeah, our robot is quite heavy, our current version of it.
There's, I mean, it's like a giant granite slab
that weighs about a ton,
because it needs to be sensitive to vibration,
environmental vibration.
And then as the head is moving,
at the speed that it's moving,
there's a lot of kind of motion control
to make sure that you can achieve that level of precision.
A lot of optics that kind of zoom in on that.
We're working on next generation of the robot
that is lighter, easier to transport.
I mean, it is a feat to move the robot.
And it's far superior to a human surgeon at this time
for this particular task.
Absolutely.
I mean, let alone you try to actually thread a loop
in a sewing kit.
I mean, this is like, we're talking like fractions
of human hair.
These things are, it's not visible.
So continuing the paragraph, we developed novel hardware
and software testing systems such as our accelerated
lifetime testing racks and simulated surgery environment,
which is pretty cool, to stress test and validate
the robustness of our technologies.
We performed many rehearsals of our surgeries
to refine our procedures and make them second nature. This is pretty cool. We practice surgeries
on proxies with all the hardware and instruments needed in our mock or in the engineering space.
This helps us rapidly test and measure. So there's like proxies. Yeah, this proxy is super cool, actually. So there's a 3D printed skull from the images
that is taken at Barrow, as well as this hydrogel mix,
sort of synthetic polymer thing that actually
mimics the mechanical properties of the brain.
It also has fat glisture of the person.
So basically what we're talking about here It also has fast glucher of the person.
So basically what we're talking about here,
and there's a lot of work that has gone into making this set proxy,
that it's about finding the right concentration of these different synthetic polymers
to get the right set of consistency for the needle dynamics, you know, as they're being inserted. But we practice this surgery with the person,
you know, Nolan's basically physiology and brain many, many times prior to
actually doing the surgery. So to every, every step, every step. Every step, yeah, like
where does someone stand? Like, I mean, like, what you're looking at is the picture this is in in in our office of this kind of corner of the robot engineering space that we, you know,
have created this like mock OR space that looks exactly like what they would experience all the
staff would experience during their actual surgery. So I mean, it's just kind of like any dense
rehearsal where you know exactly where you're going to stand at what point. And you just practice that over and over and over again with an exact
anatomy of someone that you're going to surgery. And it got to a point where a lot of our engineers,
when we created a craniectomy, they're like, oh, that looks very familiar.
We've seen that before. Yeah. And there's wisdom you can gain through doing the same thing
over and over and over.
It's like a, do your dreams of sushi kind of thing.
Because then it's like Olympic athletes visualize
the Olympics.
And then once you actually show up, it feels easy.
It feels like any other day.
It feels almost boring winning the gold medal. Because you visualize this so many times,
you've practiced this so many times,
and nothing about it is new.
It's boring.
You win the gold medal, it's boring.
And the experience they talk about is mostly just relief.
Probably that they don't have to visualize it anymore.
Yeah, the power of the mind to visualize and where,
I mean, there's a
whole field that studies where muscle memory lies in cerebellum. Yeah it's
incredible. I think it's a good place to actually ask sort of the big question
that people might have is how do we know every aspect of this that you described
is safe? At the end of the day the goal standard is to look at the tissue.
What sort of trauma did you cause the tissue and does that correlate to whatever behavioral
anomalies that you may have seen? And that's the language to which we can communicate about the
safety of inserting something into the brain and what type of trauma that you can cause. So
inserting something into the brain and what type of trauma that you can cause. So we actually
have an entire department, department of pathology that looks at these tissue slices.
There are many steps that are involved in doing this once you have studies that are launched to,
with particular endpoints in mind. At some point you have to euthanize the animal and then you go through a
necropsy to collect the brain tissue samples. You fix them in formalin
and you roast them, you section them, and you look at individual slices
just to see what kind of reaction or lack thereof exists.
That's the language to which FDA speaks
and as well for us to kind of evaluate the safety
of the insertion mechanism as well as the threats
at various different time points, both acute.
So anywhere between zero to three months
to beyond three months.
So those are kind of the details
of an extremely high standard
of safety that has to be reached.
Correct.
FDA supervises this, but there's in general just
a very high standard.
And every aspect of this, including the surgery.
I think Matthew McDougall has mentioned that the standard is,
let's say, how to put it politely,
higher than maybe some other operations
that we take for granted.
So the standard for all the surgical stuff here
is extremely high.
Very high, I mean, it's a highly, highly regulated
environment with the governing agencies
that scrutinize every medical device that gets marketed.
And I think it's a good thing.
It's good to have those high standards.
And we try to hold extremely high standards to kind of understand what sort of damage
of any these innovative emerging technologies and new technologies that we're building
are. And, you know, so far, we have been extremely impressed
by lack of immune response from these threads. Speaking of which, you, you talked to me with
excitement about the histology and some of the images that you're able to share. Can
you explain to me what we're looking at? Yeah, so what you're looking at is a stained tissue image.
So this is a sectioned tissue slice
from an animal that was implanted for seven months,
so kind of a chronic time point.
And you're seeing all these different colors.
And each color indicates specific types of cell types.
So purple and pink are astrocytes and microglia,
respectively, they're types of glial cells.
And yeah, the other thing that people may not be aware of
is your brain is not just made up of
soup of neurons and axons,
there are other cells like glial cells
that actually kind of is the glue
and also react
if there are any trauma or damage to the tissue.
With the brown or the neurons here?
The brown or the neurons.
So what you're seeing is in this kind of macro image,
you're seeing these like circle highlighted in white,
the insertion sites.
And when you zoom into one of those, you see the threads. And then
in this particular case, I think we're seeing about the 16 wires that are going into the page.
And the incredible thing here is the fact that you have the neurons that are these brown structures
or brown circular or elliptical thing that are actually touching and abutting the threads.
So what this is saying is that there's basically zero trauma that's caused during this insertion.
And with these neural interfaces, these micro luxures that you insert, that is one of the most common mode of failure.
So when you insert these threads, like the Utah array, it causes a neuronal death around the site because you're inserting a foreign object.
And that kind of elicits these immune response
through microglia and astrocytes.
They form this protective layer around it.
Not only are you killing the neuron cells,
but you're also creating this protective layer that then
basically prevents you from recording neural signals
because you're getting further and further away
from the neurons that you're trying to record.
And that is the biggest mode of failure.
And in this particular example, in that inset, it's about 50 micron with that scale bar,
the neurons just seem to be attracted to it.
So there's certainly no trauma.
That's such a beautiful image, by the way.
So the brown of the neurons, for some reason, I can't look away.
It's really cool.
Yeah, and the way that these things like, I mean, your tissues generally don't have
these beautiful colors.
This is multiplex stain that uses these different proteins that are staining these at different
colors.
You know, we use very standard set of, you know, staining techniques with HG, EBA1 and
you know, NU, and GFAP.
So if you go to the next image,
this is also kind of illustrates the second point
because you can make an argument.
And initially when we saw the previous image,
we said, oh, like are the threads just floating?
Like what is happening here?
Like, are we actually looking at the right thing?
So what we did is we did another stain,
and this is all done in-house,
of this Lassonde's trichrome stain stain which is in blue that shows these collagen layers so the blue
basically like you don't want the blue around the implant threads because that
means that there's some sort of scarring that's happened and what you're seeing
if you look at individual threads is that you don't see any of the blue which
means that there has been absolutely or very very minimal to a point where it's not detectable amount of
trauma in these inserted threads.
So that presumably is one of the big benefits of having this kind of flexible thread.
Yeah, so we think this is primarily due to the size as well as the flexibility of the
threads. Also the fact that R1 is avoiding
vasculature so we're not disrupting or we're not causing damage to the vessels and not breaking
any of the blood brain barrier has you know basically caused the immune response to be muted.
But this is also a nice illustration of the size of things.
So this is the tip of the thread.
Yeah, those are neurons.
And they're neurons and this is the thread listening and the electrodes are positioned
how?
Yeah, so this is what you're looking at is not electrode themselves.
Those are the conductive wires.
So each of those should probably be two micron in width. So what we're looking at
is we're looking at the coronal slice. So we're looking at some slice of the tissue. So as you
go deeper, you'll obviously have less and less of the tapering of the thread. But yeah, the point
basically being that there's just kind of cells around the incerticide,
which is just an incredible thing to see.
I've just never seen anything like this.
How easy and safe is it to remove the implant?
Yeah, so it depends on when.
In the first three months or so after the surgery, there's a lot of tissue modeling
that's happening.
Similar to when you got a cut, you obviously
start over the first couple of weeks,
depending on the size of the wound, scar tissue forming.
There are these contracted, and then in the end,
they turn into scab, and you can scab it off.
Same thing happens in the brain.
And it's a very dynamic environment.
And before the scar tissue or the new membrane
that forms, it's quite easy to just pull them out.
And there's minimal trauma that's caused during that.
Once the scar tissue forms, and with Nolan as well,
we believe that that's the thing that's currently
anchoring the threads so we haven't seen any more movements since then so they're quite stable.
It gets harder to actually completely extract the threads so our current method for removing
the device is cutting the thread, leaving the tissue intact, and then unscrewing and taking the implant out.
And that hole is now going to be plugged with either another Neuralink
or just with kind of a peak-based, plastic-based cap.
Is it OK to leave the threads in there forever?
Yeah, we think so. We've done studies where we left them there.
And one of the biggest concerns that we had is, do they migrate?
And do they get to a point where they should not be?
We haven't seen that. Again, once the scar tissue forms, they get anchored in place.
And I should also say that when we say upgrades when we say upgrades, like, we're not just talking in theory here, like we've actually upgraded many, many times.
Most of our monkeys or non-human primates, NHP, have been upgraded.
You know, Pager, who you saw playing Mind Pong, has the latest version of the device since two years ago and is seemingly very happy and healthy and fat.
So what's designed for the future, the upgrade procedure?
So maybe for Nolan, what would the upgrade look like?
It was essentially what you're mentioning.
Is there a way to upgrade sort of the device internally?
Will you take it apart and sort of keep the capsule
and upgrade the internals?
Yeah, so there are a couple of different things here.
So for Nolan, if we were to upgrade,
what we would have to do is either cut the threads
or extract the threads depending on kind of the situation
there in terms of how they're anchored or scarred in.
If you were to remove them with the dural substitute,
you have an intact brain.
So you can reinsert different threads
with the updated implant package.
There are a couple of different other ways
that we're thinking about the future of what the upgradeable system looks like.
One is, at the moment, we currently removed the dura, this kind of thick layer that protects
the brain, but that actually is the thing that actually proliferates the scar tissue
formation. So typically, the general rule of thumb is you want to leave the nature as is
and not disrupt it as much.
So we're looking at ways to insert the threads
through the Dura, which comes with a different set
of challenges, such as it's a pretty thick layer.
So how do you actually penetrate that
without breaking the needle?
So we're looking at different needle design for that,
as well as the loop engagement. The other biggest challenges are it's quite opaque optically and with white light illumination.
So how do you avoid still this biggest advantage that we have of avoiding basquiature?
How do you image through that? How do you actually still mediate that?
So there are other imaging techniques that we're looking at to enable that.
But the goal, our hypothesis is that, and based on some of the early evidence that we're looking at to enable that. But our hypothesis is that, and based
on some of the early evidence that we have,
doing through the Dura insertion will cause minimal scarring.
That causes them to be much easier to extract over time.
And the other thing that we're also looking at,
this is going to be a fundamental change
in the implant architecture, is at the moment,
it's a monolithic single implant that comes with a thread that's bonded together.
So you can't actually separate the thing out,
but you can imagine having two part implant,
bottom part that is the thread that are inserted,
that has the chips and maybe a radio and some power source.
And then you have another implant that has more of the computational heavy load and the
bigger battery.
And then one can be under the throughout, one can be above the throughout, like being
the plug for the skull.
They can talk to each other, but the thing that you want to upgrade the computer and
not the threads, if you want to upgrade that, you just go in there, remove the screws and
then put in the next version and you're off the...
It's a very, very easy surgery too like you do a skin incision slip this
in screw probably be able to do this in ten minutes so that would allow you to
reuse the threads sort of correct so I mean this leads to the natural question
of what is the pathway to scaling the increase in the number of threads is
that a priority is that like what Like what's the technical challenge there?
Yeah, that is a priority.
So for next versions of the implant,
the key metrics that we're looking to improve
are number of channels,
just recording from more and more neurons.
We have a pathway to actually go from currently 1000
to hopefully 3000, if not000 by end of this year.
And then end of next year, we want to get to even more, 16,000.
Wow.
There's a couple of limitations to that.
One is obviously being able to photolithographically print
those wires.
As I mentioned, it's two micron in width and spacing.
Obviously, there are chips that are much more advanced
than those types of resolution.
And we have some of the tools that we
have brought in-house to be able to do that.
So traces will be narrower, just so
that you have to have more of the wires coming into the chip.
Chips also cannot linearly consume more energy
as you have more and more channels.
So there's a lot of innovations in the circuit,
you know, in architecture as well as the circuit design
topology to make them lower power.
You need to also think about if you have all of these spikes,
how do you send that off to the end application?
So you need to think about bandwidth limitation there
and potentially innovations in signal processing.
Physically, one of the biggest challenges is going to be the interface.
It's always the interface that breaks.
Bonding the StimFilm array to the electronics, it starts to become very, very highly dense
interconnects.
So how do you connectorize that?
There's a lot of innovations in kind of the 3d integrations in the recent years that we can take advantage of. One of the biggest challenges
that we do have is, you know, forming this hermetic barrier, right, you know, this is an extremely
harsh environment that we're in the brain. So how do you protect it from Yeah, like the brain trying
to kill your electronics to also your electronics leaking things that you don't want into the brain trying to kill your electronics
to also your electronics leaking things
that you don't want into the brain
and forming that hermetic barrier
is gonna be a very, very big challenge
that I think are actually well suited to tackle.
How do you test that?
Like what's the development environment
to simulate that kind of harshness?
Yeah, so this is where the accelerated life tester
essentially is a brain in a vat.
It literally is a vessel that is made up of, and again,
for all intents and purpose for this particular types of test,
your brain is a saltwater.
And you can also put some other set of chemicals,
like reactive oxygen species that get at these interfaces
and trying to cause a reaction to pull it apart.
But you could also increase the rate
at which these interfaces are aging
by just increasing temperature.
So every 10 degrees Celsius that you increase,
you're basically accelerating time by 2x.
And there's limit as to how much temperature you want to increase
because at some point there's some other nonlinear dynamics
that causes you to have other nasty gases to form
that just is not realistic in an environment.
So what we do is we increase in our ALT chamber
by 20 degrees Celsius that
increases the aging by four times. So essentially one day in ALT chamber is four day in calendar
year. And we look at whether the implants still are intact, including the threads.
And operation and all of that.
And operation and all of that. It obviously and all of that. Obviously, it's not an exact same environment as a brain
because brain has mechanical, other more biological groups
that attack at it.
But it is a good testing environment
for at least the enclosure and the strength of the enclosure.
And we've had implants, the current version of the implant that has
been in there for, I mean, close to two and a half years, which is equivalent to a decade
and they seem to be fine.
So it's interesting that the brain, so basically, close approximation is warm salt water, hot
salt water is a good testing environment. By the way, I'm drinking element, which is basically salt water,
which is making me kind of...
It doesn't have computational power the way the brain does,
but maybe in terms of other characteristics, it's quite similar.
And I'm consuming it.
Yeah, you have to get it at the right pH too.
And then consciousness will emerge. I'm not consuming it. Yeah, you have to get it in the right pH too.
And then consciousness will emerge.
Yeah.
No.
By the way, the other thing that also is interesting about our enclosure is if you look at our
implant, it's not your common looking medical implant that usually is encased in a titanium
can that's laser welded.
We use this polymer called PCTFE, polychlorotrifluoroethylene,
which is actually commonly used in blister packs.
So when you have a pill and you're trying to pop the pill,
there's kind of that plastic membrane.
That's what this is.
No one's actually ever used this except us. And the reason we wanted to do this
is because it's electromagnetically transparent.
So when we talked about the electromagnetic inductive
charging with titanium can, usually
if you want to do something like that,
you have to have a sapphire window.
And it's a very, very tough process to scale.
So you're doing a lot of iteration here
in every aspect of this, the materials,
the software, the whole.
The whole whole shebang.
So, okay, so you mentioned scaling.
Is it possible to have multiple Neuralink devices
as one of the ways of scaling?
To have multiple Neuralink devices implanted?
That's the goal, That's the goal.
Yeah, we've had, I mean, our monkeys have had two neural links,
one in each hemisphere.
And then we're also looking at potential of having one
in more cortex, one in visual cortex,
and one in whatever other cortex.
So focusing on a particular function,
one neural link device. Correct.
I mean I wonder if there's some level of customization that can be done on the
compute side. So for the motor cortex. Absolutely. That's the goal and you know
we talk about at Neuralink building a generalized neural interface to the brain
and that also is strategically how we're approaching this with marketing and also with regulatory,
which is, hey, look, we have the robot and the robot can access any part of the cortex.
Right now we're focused on motor cortex with current version of the N1 that's specialized
for motor decoding tasks.
But also at the end of the day, there's
kind of a general compute available there.
But typically, if you want to really get down to
hyper-optimizing for power and efficiency,
you do need to get to some specialized function.
What we're saying is that
you are now used to this robotic insertion techniques, which took many, many years of showing data
and conversation with the FDA, and also internally convincing
ourselves that this is safe.
And now the difference is that if we
go to other parts of the brain, like visual cortex, which
we're interested in as our second product,
obviously it's a completely different environment. parts of the brain like visual cortex, which we're interested in as our second product.
Obviously, it's a completely different environment. The cortex is laid out very, very differently. It's going to be more stimulation focused rather than recording,
just kind of creating visual percepts. But in the end, we're using the same thin film array
technology. We're using the same robot insertion technology. We're using the same packaging technology.
Now it's more the conversations focused around
what are the differences and what are the implication
of those differences in safety and efficacy.
The way you said second product is both hilarious
and awesome to me.
That product being restoring sight for blind people.
So can you speak to stimulating the visual cortex?
I mean, there's the possibilities there
are just incredible to be able to give that gift back
to people who don't have sight
or even any aspect of that.
Can you just speak to the challenges of,
there's several challenges here.
Oh, many.
One of which is, like you said,
from recording to the stimulation.
Just any aspect of that that you're both excited
and see the challenges of.
Yeah, I guess I'll start by saying
that we actually have been capable of stimulating through our Denful
array as well as our electronics for years.
We have actually demonstrated some
of that capabilities for reanimating
the limb in the spinal cord.
Obviously, for the current EFS study,
we've hardware disabled that.
So that's something that we wanted to embark as a separate journey.
And obviously there are many, many different ways to write information into the brain.
The way in which we're doing that is through passing electrical current and causing that
to really change the local environment so that you can artificially cause the neurons
to depolarize in nearby areas.
For vision specifically, the way our visual system works, it's both well understood.
Anything with brain, there are aspects of it that's well understood, but in the end, like we don't really know anything.
But the way visual system works is that you have photon hitting your eye and in your eyes,
you know, there are these specialized cells called photoreceptor cells that convert the
photon energy into electrical signals.
And then they get, that then gets projected to your back of your head,
your visual cortex.
It goes through actually a thalamic system called LGN that then projects it out.
And then in the visual cortex, there's visual area one or V1 and then there's a bunch of
other higher level processing layers like V2, V3.
And there are actually kind of interesting parallels. And when you study the behaviors of
these convolutional neural networks, like what the different layers of the network is detecting,
first they're detecting like these edges, and they're then detecting some more natural curves,
and then they start to detect like objects, right?
Kind of similar thing happens in the brain.
And a lot of that has been inspired
and also it's been kind of exciting
to see some of the correlations there.
But things like from there where this cognition arise
and where's color encoded,
there's just not a lot of understanding,
fundamental understanding there.
So in terms of kind of bringing sight back
to those that are blind,
there are many different forms of blindness.
There's actually million people,
one million people in the US that are legally blind.
That means like certain,
like score below in kind of the visual test.
I think it's something like,
if you can see something at 20 feet distance,
that normal people can see at 200 feet distance,
like if you're worse than that, you're legally blind.
So for them, fun fact that that means
you can't function effectively using sight in the world.
Yeah, like to navigate your environment.
And yeah, there are different forms of blindness.
There are forms of blindness where
there's some degeneration of your retina,
these photoreceptor cells, and the rest of your visual
processing that I described is intact.
And for those types of individuals,
you may not need to maybe stick electrodes into the
visual cortex. You can actually build retinal prosthetic devices that actually just replaces
a function of that retinal cells that are degenerated. And there are many companies
that are working on that, but that's a very small slice. I'll be a significant, still smaller slice of folks
that are legally blind.
If there's any damage along that circuitry,
whether it's in the optic nerve or just the LGN circuitry
or any break in that circuit, that's
not going to work for you.
And the source of where you need to actually cause that visual percepts to happen, because your
biological mechanism is not doing that is by placing electrodes in the visual cortex
in the back of your head.
And the way in which this would work is that you would have an external camera, whether
it's something as unsophisticated as a GoPro or some wearable ray band
type glasses that Metta's working on that captures a scene.
That scene is then converted to a set of electrical impulses or stimulation pulses
that you would activate in your visual cortex through these thin film arrays.
in your visual cortex through these thin film arrays. And by playing some concerted kind of orchestra
of these stimulation patterns, you
can create what's called phosphines, which
are these kind of white yellowish dots
that you can also create by just pressing your eyes.
You can actually create those percepts
by stimulating the visual cortex.
And the name of the game is really have many of those You can actually create those percepts by stimulating the visual cortex.
And the name of the game is really have many of those and have those percepts be, the phosphines be as small as possible so that you can start to tell apart like they're the individual pixels of the screen.
Right. So if you have many, many of those, you know, potentially you'll be able to, you know, in the long term, be able to actually get naturalistic vision, but in the short
term to maybe midterm, being able to at least be able to have object detection algorithms
run on your glasses, the pre-pop processing units, and then being able to at least see
the edges of things so you don't bump into stuff.
This is incredible.
This is really incredible. So you basically would be adding pixels and
your brain would start to figure out what those pixels mean.
Yeah. And like with different kinds of assistance on the signal processing on all fronts.
Yeah. The thing that actually, so a couple things. One is, you know, obviously if you're
blind from birth, the way brain works, especially in the early age,
neuroplasticity is really nothing other than
kind of your brain and different parts of your brain
fighting for the limited territory.
Yeah.
And I mean, very, very quickly,
you see cases where people that are,
I mean, you also hear about people who are blind
that have heightened sense of hearing
or some other senses.
And the reason for that is because that cortex
that's not used just gets taken over
by these different parts of the cortex.
So for those types of individuals,
I mean, I guess they're going to have to now map
some other parts of their senses
into what they call vision,
but it's gonna be obviously a very, very different
conscious experience.
Before, so I think that's an interesting caveat.
The other thing that also is important to highlight
is that we're currently limited by our biology
in terms of the wavelength that we can see.
There's a very, very small wavelength
that is a visible light wavelength
that we can see with our eyes.
But when you have an external camera with this BCI system,
you're not limited to that.
You can have infrared, you can have UV,
you can have whatever other spectrum that you want to see.
And whether that gets mapped
to some sort of weird conscious experience, I have no idea.
But oftentimes, I talk to people about the goal of Neuralink
going beyond the limits of our biology.
That's sort of what I mean.
And if you're able to control the kind of raw signal,
is that when we use our site, we're getting the photons
and there's not much processing on it.
If you're being able to control that signal, maybe you can do some kind of processing. Maybe
you do object detection ahead of time. You're doing some kind of pre-processing and there's
a lot of possibilities to explore that. So it's not just increasing sort of thermal imaging,
that kind of stuff, but it's also just doing some kind of interesting processing.
Yeah.
I mean, my theory of how like visual system works also
is that, I mean, there's just so many things happening
in the world and there's a lot of photons
that are going into your eye.
And it's unclear exactly where some of the pre-processing steps are happening.
But I mean, I actually think that just from a fundamental perspective, there's just so
much, the reality that we're in, if it's a reality, is so there's so much data and I
think humans are just unable to actually eat enough,
actually, to process all that information.
So there's some sort of filtering that does happen,
whether that happens in the retina,
whether that happens in different layers
of the visual cortex, unclear.
But the analogy that I sometimes think about is,
if your brain is a CCD camera
and all of the information in the world is a sun.
And when you try to actually look at the sun with the CCD camera, it's just going to saturate
the sensors, right?
Because it's an enormous amount of energy.
So what you do is you end up adding these filters, right?
To just kind of narrow the information that's coming to you and being captured. And I think, you know, things like our experiences or our,
you know, like drugs like prophylrol, that like anesthetic drug or, you know, psychedelics,
what they're doing is they're kind of swapping out these filters and putting in new ones or
removing older ones and kind of controlling our conscious experience. Yeah man, not to distract from the topic
but I just took a very high dose of ayahuasca in the Amazon jungle so yes
it's a nice way to think about it you're swapping out different experiences
and with Neuralink being able to control that primarily at first to improve
function not for entertainment purposes or enjoyment purposes, but.
Yeah, giving back lost functions.
Giving back lost functions.
And there, especially when the function is completely lost,
anything is a huge help.
Would you implant a Neuralink device in your own brain?
Absolutely.
I mean, maybe not right now, but absolutely.
What kind of capability once reached,
you start getting real curious
and almost get a little antsy,
like jealous of people that,
as you watch them getting planted.
Yeah, I mean, I think,
I mean, even with our early participants,
if they start to do things that I can't do,
which I think is in the realm of possibility
for them to be able to get, you know, 15, 20,
if not like 100 BPS, right?
There's nothing that fundamentally stops us
from being able to achieve that type of performance.
I mean, I would certainly get jealous that they can do that.
I should say that watching Noah and I get a little jealous because he's having so much fun
and it seems like such a chill way to play video games.
Yeah. I mean, the thing that also is hard to appreciate sometimes is that, you know,
he's doing these things while
talking and I mean it's multitasking, right? So it's clearly, it's
obviously cognitively intensive, but similar to how, you know, when
we talk, we move our hands, like these things are
multitasking, I mean he's able to do that. And you know, you won't be able to do
that with other assistive
technology as far as I'm aware.
If you're obviously using an eye tracking device,
you're very much fixated on that thing that you're trying to do.
And if you're using voice control,
if you say some other stuff, you don't get to use that.
Yeah, the multitasking aspect of that is really interesting.
So it's not just the BPS for the primary task,
it's the parallelization of multiple tasks.
If you measure the BPS for the entirety
of the human organism, so if you're talking
and doing a thing with your mind and looking around also,
I mean, there's just a lot of parallelization
that can be happening.
I mean, I think at some point for him, like if he wants to really achieve those high level BPS,
it does require like, you know, full attention, right?
And that's a separate circuitry that is a big mystery, like how attention works and, you know.
Yeah, attention, like cognitive load, I've done, I've read a lot of literature on people doing two tasks. Like you have your primary task and a secondary task
and the secondary task is a source of distraction.
And how does that affect the performance
of the primary task?
And there's depending on the task,
cause there's a lot of interesting,
I mean, this is an interesting computational device, right?
And I think there's-
To say the least.
A lot of novel insights that can be gained from everything.
I mean, I personally am surprised that Nolan's able to do such incredible control of the
cursor while talking and also being nervous at the same time because he's talking like all of us are
if you're talking in front of the camera, you get nervous. So all of those are coming into play,
he's able to still achieve high performance. Surprising. I mean, all of this is
really amazing. And I think just after researching this really in depth, I kind of wanted your link.
Get in line. And also the safety kit in mind. Well, we should say the registry is for people
who have quadriplegia and all that kind of stuff. So there'll be a separate line for people.
They're just curious like myself.
So now that NOAA and patient P1
is part of the ongoing prime study,
what's the high level vision for P2, P3, P4, P5,
and just the expansion into other human beings that
are getting to experience this implant?
Yeah, I mean, the primary goal is, you know, for our study in the first place is to achieve
safety endpoints, just understand safety of this device as well as the implantation process.
And also at the same time, understand the efficacy
and the impact that it could have on the potential user's
lives.
And just because you're living with tetraplegia,
it doesn't mean your situation is
same as another person living with tetraplegia. It's wildly, wildly varying. And it's something that we're hoping to also
understand how our technology can serve not just a very small slice of those individuals, but
broader group of individuals and being able to get the feedback to just really build just the best product for them.
There's obviously also goals that we have,
and the primary purpose of the early feasibility study
is to learn from each and every participant to improve the device,
improve the surgery before we embark on what's called a pivotal study that then
is a much larger trial that starts
to look at statistical significance of your endpoints.
And that's required before you can then market the device.
And that's how it works in the US
and just generally around the world.
That's the process you follow.
So our goal is to really just understand
from people like Nolan, P2, P3, future participants,
what aspects of our device needs to improve.
If it turns out that people are like,
I really don't like the fact that it lasts only six hours.
I want to be able to use this computer for like 24 hours. I want to be able to use this computer for, you know, like 24 hours. I mean, that's
that is a, you know, user needs and user requirements, which we can only find out from just just
being able to engage with them.
So before the pivotal study, there's kind of like a rapid innovation based on individual
experiences, you're learning from individual people how they use it, like the high resolution
details in terms of like cursor control and
signal and all that kind of stuff to like life experience.
Yeah, so there's hardware changes, but also just firmware updates.
So even when we had that sort of recovery event for Nolan, he now has the new firmware
that he has been updated with.
And similar to how your phones get updated all the time
with new firmwares for security patches,
whatever new functionality, UI, right?
And that's something that is possible with our implant.
It's not a static one-time device
that can only do the thing that it said it can do.
I mean, similar to Tesla,
you can do over-the-air firmware updates
and now you have completely new user interface
and all this bells and whistles and improvements
on everything, like the latest, right?
That's when we say generalized platform,
that's what we're talking about.
Yeah, it's really cool how the app that Nolan is using,
there's like calibration, all that kind of stuff, and then there's update.
You just click and get an update.
What other future capabilities are you kind of looking to?
You said vision, that's a fascinating one.
What about sort of accelerated typing or speech,
this kind of stuff?
And what else is there?
Yeah, those are still in the realm of movement program.
So largely speaking, we have two programs.
We have the movement program and we have the vision program.
The movement program currently is focused around
the digital freedom.
As you can easily guess, if you can control
2D cursor in the digital space, you could
move anything in the physical space.
So robotic arms, wheelchair, your environment, or even really like whether it's through the
phone or just like directly to those interfaces, so like to those machines.
So we're looking at ways to kind of expand those types of capability even for Nolan. That requires, you know,
conversation with the FDA and kind of showing safety data for, you know, if there's a robotic
arm or wheelchair that, you know, we can guarantee that they're not going to hurt themselves
accidentally, right? It's very different if you're moving stuff in the digital domain versus like
in the physical space, you can actually potentially cause harm to the participants. So we're working through that
right now. Speech does involve different areas of the brain. Speech prosthetic is very, very
fascinating. And there's actually been a lot of really amazing work that's been happening in
academia. You know, Sergey Stavisky at UC Davis, Jamie Henderson, and late Krishnachanoi at Stanford, doing
just some incredible amount of work in improving speech neuroprosthetics.
And those are actually looking more at parts of the motor cortex that are controlling these
vocal articulators.
And being able to even by mouthing the word or imagine speech, you can pick up those signals.
The more sophisticated higher level processing areas like the Broca's area or Warnocky's area,
those are still very, very big mystery in terms of the underlying mechanism of how all that stuff works.
But yeah, I mean, I think I think New Orleans
eventual goal is to kind of understand those those things and be able to provide a platform
and tools to be able to understand that and study that.
This is where I get to the pothead questions. Do you think we can start getting insight
into things like thought? So speech is, uh, there's a muscular component.
Like you said, there's like the act of producing sounds, but then what about
the internal things like cognition, like low level thoughts and high level
thoughts, do you think we'll start noticing kind of signals that could be
picked up, they could, um, they could be understood that could be picked up, that could, they could be understood,
that could be maybe used in order to
interact with the outside world.
In some ways, I guess this starts to kind of get into
the heart problem of consciousness.
And, I mean, on one hand,
all of these are at some point, sort of electrical signals
that, from there, maybe it in itself is giving you the cognition or the meaning or somehow
human mind is incredibly amazing storytelling machine. So we're telling ourselves and fooling ourselves
that there's some interesting meaning here.
But I certainly think that PCI,
and really PCI at the end of the day is a set of tools
that help you kind of study the underlying mechanisms
in both like local, but also broader sense.
And whether, you know, there's some interesting patterns of like electrical signal that means
like you're thinking this versus and you can either like learn from like many, many sets
of data to correlate some of that and be able to do mind reading or not.
I'm not sure. I certainly would not
kind of rule that out as a possibility, but I think BCI alone probably can't do that. There's probably additional set of tools and framework and also like just heart problem of consciousness
at the end of the day is rooted in this philosophical question of like what is the
meaning of it all? What's the nature of our existence? Like, where does the mind emerge from this complex network? Like,
yeah, how does the subjective experience emerge from just a bunch of spikes, electrical spikes?
Yeah. Yeah. I mean, we do really think about BCI and what we're building as a tool for
understanding the mind, the brain, the
only question that matters. There's actually, there actually is some biological existence
proof of like what it would take to kind of start to form some of these experiences that
may be unique. If you actually look at every one of our brains,
there are two hemispheres. There's a left-sided brain, there's a right-sided brain, and
unless you have some other conditions, you normally don't feel like left legs or right legs.
Like you just feel like one legs, right? So what is happening there, right?
If you actually look at the two hemispheres,
there's a structure that kind of connectorized the two
called the corpus callosum that is supposed to have
around 200 to 300 million connections or axons.
So whether that means that's the number of interface and electrodes
that we need to create some sort of mind meld or from that, like whatever new conscious experience
that you can experience. But I do think that there's like kind of an interesting existence proof that we all have.
And that threshold is unknown at this time.
Oh yeah, these things, everything in this domain is, you know, speculation, right?
And then there will be, you'd be continuously pleasantly surprised.
Do you see a world where there's millions of people,
like tens of millions, hundreds of millions of people walking around with a Neuralink device,
or multiple Neuralink devices in their brain?
I do.
First of all, there are, like if you look at worldwide,
people suffering from movement disorders
and visual teposis,
I mean, that's in the tens,
if not hundreds of millions of people.
So that alone, I think there's a lot of benefit
and potential good that we can do
with this type of technology.
And once you start to get into kind of neuro,
like psychiatric application, you know, depression,
anxiety, hunger, or, you know, obesity, right, like mood control of appetite. I mean, that starts to
become, you know, very real to everyone. Not to mention that every,
most people on earth have a smartphone.
And once BCI starts competing with a smartphone
as a preferred methodology of interacting
with the digital world,
that also becomes an interesting thing.
Oh yeah, I mean, that, yeah,
this is even before going to that, right?
I mean, there's like almost, I mean, this is even before going to that, right? I mean, there is like almost the entire world that
could benefit from these types of things.
And then if we're talking about next generation of how
we interface with machines or even ourselves, in many ways,
I think BCI can play a role in that.
And some of the things that I also talk about I think BCI can play a role in that.
And some of the things that I also talk about is,
I do think that there is a real possibility that you could see
8 billion people walking around with Neuralink.
Well, thank you so much for pushing ahead.
And I look forward to that exciting future.
Thanks for having me.
Thanks for listening to this conversation with DJ SA. And now dear friends, here's Matthew McDougal, the head neurosurgeon
at Neuralink. When did you first become fascinated with the human brain? Since
forever. As far back as I can remember, I've been interested in the human brain. I mean, I was a thoughtful
kid and a bit of an outsider. And you sit there thinking about what the most important
things in the world are in your little tiny adolescent brain. And the answer that I came to, that I converged on was that all of the things you can possibly
conceive of as things that are important for human beings to care about are literally contained
in the skull, both the perception of them and their relative values and the solutions
to all our problems and all of our problems are all contained in the skull. And
if we knew more about how that worked, how the brain encodes information and generates desires
and generates agony and suffering, we could do more about it. You know, you think about all the really great triumphs
in human history,
you think about all the really horrific tragedies.
You know, you think about the Holocaust,
you think about any prison full of human stories
and all of those problems boil down to neurochemistry. So if you get a little
bit of control over that, you provide people the option to do better. In the way I read history,
the way people have dealt with having better tools is that they most often in the end do better
and in the end do better with huge asterisks. But I think it's an interesting, worthy, and noble pursuit to give people more options, more tools. Yeah, that's a fascinating way to look at human
history. You just imagine all these neurobiological mechanisms, Stalin, Hitler, all of these
Genghis Khan, all of them just had like a brain.
It just, a bunch of neurons, you know,
like a few tons of billions of neurons,
gaining a bunch of information over a period of time.
They have a set of modules that does language
and memory and all that.
And from there, in the case of those people,
they're able to murder millions of people.
And all that coming from,
able to murder millions of people. And all that coming from, there's not some glorified notion of
a dictator of this enormous mind or something like this. It's just the brain. AC Yeah. Yeah. I mean, a lot of that has to do with how well people like that can organize
those around them. And Yeah. Other brains.
CB Yeah. And so I always find it interesting to look to primatology, look to our closest
non-human relatives for clues as to how humans are going to behave and what particular humans
are able to achieve. And so you look at chimpanzees and bonobos and they're similar,
but different in their social structures particularly. And I went to Emory in Atlanta
and studied under the great Franz De Waal, who was kind of the leading primatologist who recently died. And his work in looking at chimps through the lens of how you would watch
an episode of Friends and understand the motivations of the characters interacting with each other,
he would look at a chimp colony and basically apply that lens. I'm massively oversimplifying it.
If you do that, instead of just saying subject 473 through
his feces at subject 471, you talk about them in terms of their human struggles, accord
them the dignity of themselves as actors with understandable goals and drives, what they
want out of life. and primarily it's the things
we want out of life, food, sex, companionship, power. You can understand chimp and bonobo
behavior in the same lights much more easily. And I think doing so gives you the tools you need to reduce human behavior
from the kind of false complexity that we layer onto it with language and look at it
in terms of, oh, well, these humans are looking for companionship, sex, food, power. And I
think that that's a pretty powerful tool to have in understanding human behavior.
And I just went to the Amazon jungle for a few weeks and it's a very visceral reminder
that a lot of life on Earth is just trying to get laid. They're all screaming at each other.
Like I saw a lot of monkeys and they're just trying to impress each other or maybe there's
a battle for power but a lot of the battle for power has to do with them getting laid.
Right. Breeding rights often go with alpha status. And so if you can get a piece of that,
then you're going to do okay. And we'd like to think that we're
somehow fundamentally different, but especially when it comes to primates, we can use fancier poetic language, but maybe some
of the underlying drives that motivate us are similar.
Yeah, I think that's true.
And all that is coming from this, the brain.
Yeah.
So when did you first start studying the brain as a biological mechanism?
Basically the moment I got to college, I started looking around for labs that I could
do neuroscience work in. I originally approached that from the angle of looking at interactions
between the brain and the immune system, which isn't the most obvious place to start, but I had this idea at the time that the contents of your thoughts would have
an impact, a direct impact, maybe a powerful one, on non-conscious systems in your body,
the systems we think of as homeostatic automatic mechanisms like fighting off a virus, like repairing a wound.
And sure enough, there are big crossovers between the two. I mean, it gets to kind of a key point
that I think goes under recognized. One of the things people don't recognize or appreciate about
the human brain enough, and that is that it basically controls
or has a huge role in almost everything that your body does. You try to name an example of
something in your body that isn't directly controlled or massively influenced by the
brain and it's pretty hard. I mean, you might say like bone healing or something, but
even those systems, the hypothalamus and pituitary end up playing a role in coordinating the endocrine
system that does have a direct influence on say the calcium level in your blood that goes
to bone healing. So non-obvious connections between those things implicate
the brain as really a potent prime mover in all of health. One of the things I realized in the
other direction too, how most of the systems in the body are integrated with the human brain,
like they affect the brain also, like the immune system. I think there's just, you know, people who study Alzheimer's and those kinds of things,
it's just surprising how much you can understand that from the immune system,
from the other systems that don't obviously seem to have anything to do
with sort of the nervous system. They all play together.
Yeah, you could understand how that would be driven
by evolution too, just in some simple examples.
If you get sick, if you get a communicable disease,
you get the flu, it's pretty advantageous
for your immune system to tell your brain,
hey, now be antisocial for a few days. Don't go be the
life of the party tonight. In fact, maybe just cuddle up somewhere warm under a blanket and just
stay there for a day or two. And sure enough, that tends to be the behavior that you see both
in animals and in humans. If you get sick, elevated levels of interleukins in your blood and TNF-alpha in your blood
ask the brain to cut back on social activity and even moving around.
You have lower locomotor activity in animals that are infected with viruses. So from there, the early days in neuroscience to surgery, when did that step happen? This leap?
CB It was sort of an evolution of thought. I wanted to study the brain. I started studying
the brain in undergrad in this neuroimmunology lab. From there, I realized at some point that I didn't want to just generate
knowledge. I wanted to effect real changes in the actual world, in actual people's lives.
And so after having not really thought about going into medical school, I was on a track to go into a PhD program. I said,
well, I'd like that option. I'd like to actually potentially help tangible people in front of me.
And doing a little digging found that there exists these MD-PhD programs where you can
MD-PhD programs, or you can choose not to choose between them and do both. And so I went to USC for medical school and had a joint PhD program with Caltech where I actually chose that program,
particularly because of a researcher at Caltech named Richard Anderson, who's one of the godfathers of primate neuroscience.
It has a macaque lab where Utah rays and other electrodes
were being inserted into the brains of monkeys
to try to understand how intentions
were being encoded in the brain.
So I ended up there with the idea
that maybe I would be a neurologist and study the
brain on the side and then discovered that neurology, again, I'm going to make enemies
by saying this, but neurology predominantly and distressingly to me is the practice of
diagnosing a thing and then saying good luck with that when there's not
much we can do. And neurosurgery very differently, it's a powerful lever on taking people that are
headed in a bad direction and changing their course in the sense of brain tumors that are potentially treatable or curable with surgery. Even aneurysms
in the brain, blood vessels that are going to rupture, you can save lives really is at
the end of the day what mattered to me. And so I was at USC, as I mentioned, that happens to be one of the great neurosurgery programs. And so I met these
truly epic neurosurgeons, Alex Kalesi and Micah Puzo and Steve Gianotta and Marty Weiss, these
sort of epic people that were just human beings in front of me. And so it kind of changed my
thinking from neurosurgeons are distant gods that live on another planet
and occasionally come and visit us to these are humans that have problems and are people
and there's nothing fundamentally preventing me from being one of them.
And so at the last minute in medical school, I changed gears from going into a different specialty
and switched into neurosurgery, which cost me a year.
I had to do another year of research because I was so far along in the process.
To switch into neurosurgery, the deadlines had already passed.
It was a decision that cost time, but absolutely worth it.
What was the hardest part of the training on the neurosurgeon track?
Yeah, two things. I think that residency in neurosurgery is sort of a competition of pain,
of like how much pain can you eat and smile. And so there's work hour restrictions that are not really... They're viewed at,
I think, internally among the residents as weakness. And so most neurosurgery residents
try to work as hard as they can. And that I think necessarily means working long hours and sometimes over the work hour limits.
We care about being compliant with whatever regulations are in front of us, but I think more important than that, people want to give their all in becoming a better neurosurgeon because the
stakes are so high. And so it's a real fight to get residents to say, go home at the end of their shift and not stay
and do more surgery. Are you seriously saying like one of the hardest things is literally
forcing them to get sleep and rest and all this kind of stuff?
Historically, that was the case. I think the next generation is more compliant and more self-care.
Weaker is what you mean. All right. I'm just kidding. I'm just kidding.
I didn't say it.
Now I'm making enemies. No, okay. I get it. Wow. That's fascinating. So what was the second thing?
The personalities and maybe the two are connected.
Was it pretty competitive?
It's competitive and it's also,
as we touched on earlier, primates like power. And I think neurosurgery has long had this aura of
mystique and excellence and whatever about it. And so it's an invitation, I think, for people that are cloaked in that authority. You know, a board-certified
neurosurgeon is basically a walking, fallacious appeal to authority, right? You have license
to walk into any room and act like you're, you know, an expert on whatever. And fighting
that tendency is not something that most neurosurgeons do well. Humility isn't the forte. Yeah, one of the, so I have friends who know you
and whenever they speak about you,
that you have the surprising quality
for a neurosurgeon of humility.
I think in the case that it's not as common
as perhaps in other professions.
Because there is a kind of gigantic,
sort of heroic aspect to neurosurgery.
And I think it gets to people's head a little bit.
Yeah.
Well, I think that allows me to play well at an Elon company.
Because Elon, one of his strengths, I think, is to just instantly see through fallacy from
authority. So nobody walks into a room that he's in and says, well, goddamn it, you have to trust
me. I'm the guy that built the last 10 rockets or something. And he says, well, you did it wrong,
and we can do it better. Or I'm the guy that kept Ford alive for the last 50 years,
you listen to me on how to build cars and he says, no. And so you don't walk into a room that he's in
and say, well, I'm a neurosurgeon, let me tell you how to do it. He's going to say, well,
I'm a human being that has a brain. I can think from first principles myself, thank you very much.
And here's how I think it ought to be done
Let's go try it and see who's right
And that's you know proven I think over and over in his case to be a very powerful approach
we just take that tangent there's a
Fascinating interdisciplinary team at Neuralink that you get to interact with
Including Elon
What do you think is the secret to a successful team?
What have you learned from just getting to observe these folks,
world experts in different disciplines work together?
CB Yeah, there's a sweet spot where people
disagree and forcefully speak their mind and passionately defend their position
and yet are still able to accept information from others and change their ideas when they're
wrong. And so I like the analogy of how you polish rocks, you put hard things in a hard container and spin it.
People bash against each other and out comes a more refined product.
And so to make a good team at Neuralink, we've tried to find people that are not afraid to defend their ideas passionately and occasionally strongly disagree
with people that they're working with and have the best idea come out on top. It's not an easy
balance, again, to refer back to the primate brain. It's not something that is inherently built into the
primate brain to say, I passionately put all my chips on this position and now I'm just
going to walk away from it and admit you were right. Part of our brains tell us that that
is a power loss. That is a loss of face, loss of standing in the community, and now you're a Zeta chump
because your idea got trounced. And you just have to recognize that that little voice in the back
of your head is maladaptive and it's not helping the team win.
Yeah, you have to have the confidence to be able to walk away from an idea that you hold onto.
Yeah. Yeah, you have to have the confidence to be able to walk away from an idea that you hold on to.
Yeah.
And if you do that often enough, you're actually going to become the best in the world at your
thing.
I mean, that kind of that rapid iteration.
Yeah, you'll at least be a member of a winning team.
Ride the wave.
What did you learn?
You mentioned there's a lot of amazing neurosurgeons at USC. What lessons
about surgery and life have you learned from those folks?
Yeah, I think working your ass off, working hard while functioning as a member of a team,
getting a job done that is incredibly difficult, working incredibly long
hours, being up all night, taking care of someone that you think probably won't survive
no matter what you do, working hard to make people that you passionately dislike look
good the next morning. These folks were relentless in their pursuit of excellent neurosurgical
technique decade over decade and I think were well recognized for that excellence. Especially
Marty Weiss, Steve Giannotta, Mike Capuzzo, they made huge contributions not only to surgical technique, but they built
training programs that trained dozens or hundreds of amazing neurosurgeons.
I was just lucky to kind of be in their wake.
What's that like you mentioned doing a surgery where the person is likely not to survive. Does that wear on you? challenging when you, with all respect to our elders, it doesn't hit so much when you're taking
care of an 80-year-old and something was going to get them pretty soon anyway. And so you lose a
patient like that and it was part of the natural
course of what is expected of them in the coming years regardless. Taking care
of you know a father of two or three four young kids, someone in their 30s
that didn't have it coming and they show up in your ER
having their first seizure of their life and long old they've got a huge malignant, inoperable
or incurable brain tumor. You can only do that, I think, a handful of times before it really starts eating away at your armor. Or a young mother that
shows up that has a giant hemorrhage in her brain that she's not going to survive from.
They bring her four-year-old daughter in to say goodbye one last time before they turn the ventilator off. The great Henry Marsh is an
English neurosurgeon who said it best. I think he says every neurosurgeon carries with them a
private graveyard and I definitely feel that, especially with young parents. That kills me. They had a lot more to give. The loss of those people specifically
has a knock-on effect that's going to make the world worse for people for a long time.
And it's just hard to feel powerless in the face of that. And that's where I think you have to be
borderline evil to fight against a company like Neuralink or to constantly be taking potshots at
us because what we're doing is to try to fix that stuff. We're trying to give people options
to reduce suffering. We're trying to take the pain out of life that broken brains brings in.
Yeah, this is just our little way that we're fighting back against entropy, I guess.
Yeah, the amount of suffering that's endured when some of the things that we take for granted that
our brain is able to do is taken away is immense. And to be able to restore some of that functionality
is a real gift. Yeah, we're just starting. We're going to do so much more.
Well, can you take me through the full procedure for implanting, say the N1 chip in your link?
Yeah, it's a really simple, really simple, straightforward procedure. The human part of
the surgery that I do is dead simple. It's one of the most basic neurosurgery
procedures imaginable. And I think there's evidence that some version of it has been
done for thousands of years. There are examples, I think, from ancient Egypt of healed or partially healed trephanations and from Peru or ancient times in South America
where these proto-surgeons would drill holes in people's skulls, presumably to let out the evil
spirits, but maybe to drain blood clots. And there's evidence of bone healing around the edge,
meaning the people at least survive some
months after a procedure. And so what we're doing is that. We are making a cut in the skin on the
top of the head over the area of the brain that is the most potent representation of hand intentions.
And so if you are an expert concert pianist, this part of your brain is
lighting up the entire time you're playing. We call it the hand knob.
The hand knob. So it's all the finger movements, all of that is just firing away.
Yep. There's a little squiggle in the cortex right there. One of the folds in the brain is
Yep. There's a little squiggle in the cortex right there. One of the folds in the brain is
doubly folded right on that spot. So you can look at it on an MRI and say, that's the hand knob.
And then you do a functional test in a special kind of MRI called a functional MRI, fMRI.
And this part of the brain lights up when people, even quadriplegic people whose brains aren't connected to their finger movements anymore, they imagine finger movements and this part of the brain still lights up.
So we can ID that part of the brain in anyone who's preparing to enter our trial and say,
okay, that part of the brain we confirm is your hand intention area.
And so I'll make a little cut in the skin.
We'll flap the skin open just like kind of opening the hood of a car only a lot
smaller. Make a perfectly round one inch diameter hole in the skull. Remove that
bit of skull. Open the lining of the brain,
the covering of the brain, it's like a little bag of water
that the brain floats in, and then show that part
of the brain to our robot.
And then this is where the robot shines,
it can come in and take these tiny,
much smaller than human hair, electrodes, and precisely insert them into the cortex,
into the surface of the brain to a very precise depth, in a very precise spot that avoids all the
blood vessels that are coating the surface of the brain. And after the robot's done with its part,
then the human comes back in and puts the implant into that hole in the skull
and covers it up, screwing it down to the skull and sewing the skin back together.
So the whole thing is a few hours long. It's extremely low risk compared to the average
neurosurgery involving the brain that might say open up a deep part of the brain or
manipulate blood vessels in the brain. This opening on the surface of the brain
with only cortical microinsertions carries significantly less risk than a lot of the
tumor or aneurysm surgeries
that are routinely done. So cortical micro insertions that are via robot and
computer vision are designed to avoid the blood vessels. Exactly. So I know
you're a bit biased here but let's compare human and machine. Sure. So what
are human surgeons able to do well and what are robot surgeons able to do well
at this stage of our human civilization development?
Yeah, that's a good question.
Humans are general purpose machines.
We're able to adapt to unusual situations, were able to change the plan on the fly. I
remember well a surgery that I was doing many years ago down in San Diego where the plan was
to open a small hole behind the ear and go reposition a blood vessel that had come to lay on the facial
nerve, the trigeminal nerve, the nerve that goes to the face. When that blood vessel lays on the
nerve, it can cause just intolerable, horrific shooting pain that people describe like being
zapped with a cattle prod. And so the beautiful elegant surgery is to go move this blood vessel off the nerve. The surgery team, we went in there and started moving this blood vessel and then
found that there was a giant aneurysm on that blood vessel that was not easily visible on the
pre-op scans. And so the plan had to dynamically change and the human surgeons had no problem with that. We're trained for all those things.
Robots wouldn't do so well in that situation, at least in their current incarnation, fully robotic
surgery like the electrode insertion portion of the neurolink surgery. It goes according to a
set plan. And so the humans can interrupt the flow and change the plan,
but the robot can't really change the plan midway through.
It operates according to how it was programmed and how it was asked to run.
It does its job very precisely,
but not with a wide degree of latitude and how to react to changing conditions.
So there could be just a very large number of ways
that you could be surprised as a surgeon.
When you enter a situation,
there could be subtle things
that you have to dynamically adjust to.
Correct.
And robots are not good at that.
Currently.
Currently.
I think we are at the dawn of a new era with AI of the parameters for robot responsiveness
to be dramatically broadened.
You can't look at a self-driving car and say that it's operating under very narrow parameters.
If a chicken runs across the road, it wasn't necessarily programmed to deal with that
specifically, but a Waymo or a self-driving Tesla would have no problem reacting to that
appropriately. And so surgical robots aren't there yet, but give it time.
And then there could be a lot of sort of into like semi-autonomous possibilities of maybe a robotic surgeon could say this situation is perfectly familiar or the situation is not familiar.
And in the not familiar case, a human could take over, but basically like be very conservative and saying, OK, this for sure has no issues, no surprises.
And let the humans deal with the surprises
with the edge cases, all that.
Yeah.
That's one possibility.
So like you think eventually you'll be out of the job,
what you being neurosurgeon, your job being neurosurgeon,
humans, there will not be many neurosurgeons left
on this earth.
I'm not worried about my job in the course of my professional life.
I think I would tell my kids not necessarily to go in this line of work depending on how
things look in 20 years.
It's so fascinating because if I have a line of work I would say it's programming and if you ask me like for the last I don't know 20 years what
I would recommend for people I would I would tell them yeah go like there's
just you will always have a job if you're a programmer yes there's more and
more computers and all this kind of stuff and it pays well but then you
realize these large language models come along and they're really damn
good at generating code.
So overnight you can be surprised like, wow, what is the contribution of the human really?
But then you start to think, okay, it does seem that humans have ability, like you said,
to deal with novel situations.
In the case of programming, it's the ability to kind of come up with novel ideas to solve
problems. It seems like machines aren't quite yet able to do that. And when the stakes are very
high, when it's life critical, as it is in surgery, especially in neurosurgery, then it starts...
The stakes are very high for a robot to actually replace a human.
But it's fascinating that in this case of Neuralink, there's a human-robot collaboration.
Yeah. I do the parts it can't do, and it does the parts I can't do.
And we are friends.
I saw that there's a lot of practice going on.
So I mean, everything in Neuralink
is tested extremely rigorously.
But one of the things I saw that there's a proxy
on which the surgeries are performed.
So this is both for the robot and for the human,
for everybody involved in the entire pipeline.
What's that like, practicing the surgery?
It's pretty intense. So there's no analog to this in human surgery. Human surgery is sort of
this artisanal craft that's handed down directly from master to pupil over the generations. I mean,
literally the way you learn to be a surgeon on humans is by doing surgery on humans. I mean, literally the way you learn to be a surgeon on humans is by doing surgery on
humans.
I mean, first you watch your professors do a bunch of surgery and then finally they put
the trivial parts of the surgery into your hands and then the more complex parts.
And as your understanding of the point and the purposes of the surgery increases,
you get more responsibility in the perfect condition. It doesn't always go well.
In Neuralink's case, the approach is a bit different. We of course practiced as far as
we could on animals. We did hundreds of animal surgeries. And when it came time to do the first human, we had just an amazing
team of engineers build incredibly lifelike models. One of the engineers, Fran Romano in
particular, built a pulsating brain in a custom 3D printed skull that matches exactly the patient's anatomy, including their face and
scalp characteristics. And so when I was able to practice that, I mean, it's as close as it
really reasonably should get to being the real thing in all the details, including having a mannequin body attached
to this custom head.
And so when we were doing the practice surgeries, we'd wheel that body into the CT scanner and
take a mock CT scan and wheel it back in and conduct all the normal safety checks, verbally stop this patient,
we're confirming his identification is mannequin number blah, blah, blah. And then opening the
brain in exactly the right spot using standard operative neuro navigation equipment, standard
surgical drills in the same OR that we do all of our practice surgeries in at Neuralink
and having the skull open and have the brain pulse, which adds a degree of difficulty for the robot
to perfectly precisely plan and insert those electrodes to the right depth and location.
And so, yeah, we kind of broke new ground on how extensively we practiced for this surgery.
So there was a historic moment, a big milestone for Neuralink in part for humanity with the
first human getting a Neuralink implant in January of this year.
Take me through the surgery on Noland.
What did it feel like to be part of this?
Yeah, well, we were lucky to have just incredible partners
at the Barrow Neurologic Institute.
They are, I think, the premier neurosurgical hospital
in the world.
They made everything as easy as possible for the trial
to get going and helped us immensely with their expertise on how to arrange the details.
It was a much more high-pressure surgery in some ways. I mean, even though the outcome wasn't particularly in
question in terms of our participants' safety, the number of observers, the number of people,
there's conference rooms full of people watching live streams in the hospital,
rooting for this to go perfectly. And that just adds pressure that is not typical for even the
most intense production neurosurgery, say removing a tumor or placing deep brain stimulation electrodes.
And it had never been done on a human before. There were unknown unknowns. And so definitely a moderate pucker factor there for the whole
team not knowing if we were going to encounter say a degree of brain movement that was unanticipated
or a degree of brain sag that took the brain far away from the skull and made it
difficult to insert or some other unknown, unknown problem. Fortunately, everything went
well and that surgery is one of the smoothest outcomes we could have imagined.
Were you nervous? I mean, you're a bit of a quarterback in the Super Bowl kind of situation. Extremely nervous.
Extremely.
I was very pleased when it went well and when it was over.
Looking forward to number two.
Yeah.
Even with all that practice, all of that, just you've never been in a situation that's
so high stakes in terms of people watching.
And we should also probably mention, given how the media works, a lot of people
maybe in a dark kind of way hoping it doesn't go well.
AC Well, I think wealth is easy to hate or envy or whatever. And I think there's a whole industry
there's a whole industry around driving clicks and bad news is great for clicks and so any way to take an event and turn it into bad news is gonna be really good
for for clicks. It just sucks because I think in it puts pressure on people it
discourages people from from trying to solve really hard problems because to solve hard problems, you have to go into the unknown.
You have to do things that haven't been done before.
And you have to take risks.
Calculated risks, you have to do all kinds of safety precautions, but
risks nevertheless.
And I just wish there would be more celebration of the risk taking versus
people just waiting on the sidelines like waiting for failure
and then pointing out the failure. Yeah, it sucks. But in this case, it's really great that
everything went just flawlessly, but it's unnecessary pressure, I would say.
Now that there is a human with literal skin in the game, There's a participant whose wellbeing rides on this doing well. You have
to be a pretty bad person to be rooting for that to go wrong. And so, hopefully people look in the
mirror and realize that at some point. So did you get to actually front row seat,
watch the robot work? Like what? you get to see the whole thing. Yeah, I mean, I, you know, because an MD needs to be in charge of all of the medical
decision making throughout the process, I unscrubbed from the surgery after exposing the brain and
presenting it to the robot and place the targets on the robot software interface
that tells the robot where it's going to insert each thread
that was done with my hand on the mouse
for whatever that's worth.
So you were the one placing the targets?
Yeah.
Oh, cool.
So like the robot with the computer vision provides a bunch of candidates and
you kind of finalize the decision.
Right.
You know, the software engineers are amazing on this team.
And so they actually provided an interface where you can essentially use a lasso tool
and select a prime area of brain real estate and it will automatically avoid the
blood vessels in that region and automatically place a bunch of targets.
That allows the human robot operator to select really good areas of brain and make dense
applications of targets in those regions. The regions we think are gonna have the most
high fidelity representations of finger movements
and arm movement intentions.
I've seen images of this and for me with OCD,
for some reason are really pleasant.
I think there's a subreddit called oddly satisfying.
Yeah, love that subreddit.
It's oddly satisfying to see the different target sites
avoiding the blood vessels and also maximizing
the usefulness of those locations for the signal.
It just feels good.
It's like, ah.
As a person who has a visceral reaction to the brain bleeding,
I can tell you it's extremely satisfying watching the electrodes themselves go into the brain and not cause
bleeding.
Yeah, yeah.
So you said the feeling was of relief when everything went perfectly.
How deep in the brain can you currently go and eventually go?
Let's say on the neural link side, it seems the deeper you go in the brain,
the more challenging it becomes. Yeah. So talking broadly about neurosurgery,
we can get anywhere. It's routine for me to put deep brain stimulating electrodes near the very bottom of the brain, entering from the top and passing about a
two-millimeter wire all the way into the bottom of the brain. And that's not revolutionary.
A lot of people do that. And we can do that with very high precision. I use a robot from
Globus to do that surgery several times a month.
It's pretty routine.
What are your eyes in that situation?
What are you seeing?
What kind of technology can you use to visualize
where you are to light your way?
Yeah, so it's a cool process on the software side.
You take a preoperative MRI
that's extremely high resolution data of the entire
brain, you put the patient to sleep, put their head in a frame that holds the skull very rigidly,
and then you take a CT scan of their head while they're asleep with that frame on,
and then merge the MRI and the CT in software. You have a plan based on the MRI where you
can see these nuclei deep in the brain. You can't see them on CT, but if you trust the
merging of the two images, then you indirectly know on the CT where that is and therefore
indirectly know where in reference to the titanium frame screwed to their head
those targets are. And so this is 60s technology to manually compute trajectories given the entry
point and target and dial in some goofy looking titanium actuators with little tick marks on them. The modern version
of that is to use a robot, just like a little KUKA arm you might see building cars at the
Tesla factory. This small robot arm can show you the trajectory that you intended from the pre-op MRI and
establish a very rigid holder through which you can drill a small hole in the skull and
pass a small rigid wire deep into that area of the brain that's hollow and
put your electrode through that hollow wire and then remove all of that except the electrode.
So you end up with the electrode
very very precisely placed far from the skull surface. and then remove all of that except the electrode. So you end up with the electrode very, very
precisely placed far from the skull surface. Now that's standard technology that's already
been out in the world for a while. Neuralink right now is focused entirely on cortical targets, surface targets, because there's no trivial way to get, say,
hundreds of wires deep inside the brain without doing a lot of damage. So your question,
what do you see? Well, I see an MRI on a screen. I can't see everything that that
DBS electrode is passing through on its way to that deep target. And so it's accepted
with this approach that there's going to be about one in a hundred patients who have a bleed
somewhere in the brain as a result of passing that wire blindly into the deep part of the brain.
That's not an acceptable safety profile for Neuralink. We start from the position that we
want this to be dramatically, maybe two or three orders of magnitude safer than that.
Safe enough really that you or I without a profound medical problem might on our lunch
break someday say, yeah, sure, I'll get that. I'd
be meaning to upgrade to the latest version. And so the safety constraints given that are
high. And so we haven't settled on a final solution for arbitrarily approaching deep
targets in the brain.
It's interesting because like you have to avoid blood vessels somehow.
You have to, maybe there's creative ways of doing the same thing,
like mapping out high resolution geometry of blood vessels,
and then you can go in blind.
But how do you map out that in a way that's super stable?
There's a lot of interesting challenges there, right?
Yeah.
But there's a lot to do on the surface, luckily.
Exactly. So we've to do on the surface, luckily. Exactly.
So we've got vision on the surface.
We actually have made a huge amount of progress sewing electrodes into the spinal cord as
a potential workaround for a spinal cord injury that would allow a brain-mounted implant to translate motor intentions to a spine-mounted implant
that can affect muscle contractions
in previously paralyzed arms and legs.
That's just incredible.
So like the effort there is to try to bridge the brain
to the spinal cord, to the peripheral nerve.
So how hard is that to do?
We have that working in
very crude forms in animals. That's amazing. Yeah, we've done it. So similar to
like with Nolan where he's able to digitally move the cursor. Here you're
doing the same kind of communication but with the actual effectors that you have.
Yeah. That's fascinating.
Yeah. So we have anesthetized animals doing grasp and moving their legs and then sort of
a walking pattern. Again, early days, but the future is bright for this kind of thing. And
people with paralysis should look forward to that bright future.
They're going to have options.
Yeah.
And there's a lot of sort of intermediate or extra options where you take like an optimist
robot like the arm and to be able to control the arm, the fingers and hands of the arm
is a prosthetic.
Exoskeletons are getting better too.
Exoskeletons.
Yeah, so that goes hand in hand.
Although I didn't quite understand until thinking about it
deeply and doing more research about Neuralink,
how much you can do on the digital side.
So there's digital telepathy.
I didn't quite understand that you could really map the intention,
as you described in the hand knob area, that you can map the intention. Just imagine it,
think about it. That intention can be mapped to actual action in the digital world.
And now more and more, so much can be done in the digital world that it can reconnect you
to the outside world.
It can allow you to have freedom, have independence
if you're a quadriplegic.
That's really powerful.
Like you can go really far with that.
Yeah, our first participant is, he's incredible.
He's breaking world records left and right.
And he's having fun with it, it's incredible. He's breaking world records left and right. And he's having fun with it. It's great. Just going back to the surgery, your whole journey,
you mentioned to me how far you have surgery on Monday. So you're like,
you're doing surgery all the time. Yeah.
Maybe the ridiculous question, what does it take to get good at surgery?
Practice, repetitions. You're just same with anything else. There's a million ways
of people saying the same thing and selling books saying it, but you call it 10,000 hours, you call
it spend some chunk of your life, some percentage of your life focusing on this, obsessing about
getting better at it. Repetitions, humility, recognizing that you aren't perfect at any stage along the way,
recognizing you've got improvements to make in your technique, being open to feedback
and coaching from people with a different perspective on will to do better.
That fortunately, if you're not a sociopath,
I think your patients bring that with them
to the office visits every day.
They force you to wanna do better all the time.
Yeah, to step up.
I mean, it's a real human being.
A real human being that you can help.
Yeah.
So every surgery, even if it's the same exact surgery,
is there a lot of variability between that surgery and a different person?
Yeah, a fair bit.
I mean, a good example for us is that the angle of the skull relative to the normal plane
of the body axis of the skull over hand knob is pretty wide variation. I mean, some people have
really flat skulls and some people have really steeply angled skulls over that area. And that
has, you know, consequences for how their head can be fixed in sort of the frame that we use
head can be fixed in the frame that we use and how the robot has to approach the skull.
People's bodies are built as differently as the people you see walking down the street, as much variability in body shape and size as you see there. We see in brain anatomy and skull anatomy. There are some people who we've had to kind of exclude
from our trial for having skulls that are too thick or too thin or scalp that's too thick or
too thin. I think we have like the middle 97% or so of people, but you can't account for all human anatomy variability.
How much like mushiness and messes there?
Because I, you know, taking biology classes, the diagrams are always really clean and crisp.
Neuroscience, the pictures of neurons are always really nice.
But whenever I look at pictures of like real brains, they're all, I don't know what is going on.
So how much are biological systems in reality?
How hard is it to figure out what's going on?
Not too bad.
Once you really get used to this, that's where experience and skill and education really come into play is if you stare at a
thousand brains, it becomes easier to mentally peel back the, say, for instance, blood vessels
that are obscuring the sulci and gyri, the wrinkle pattern of the surface of the brain.
Occasionally when you're first starting to do this and you open the skull, it doesn't match what you thought you were going to see based on
the MRI. And with more experience, you learn to kind of peel back that layer of blood vessels
and see the underlying pattern of wrinkles in the brain and use that as a
landmark for where you are.
The wrinkles are a landmark?
So like…
Yeah.
So I was describing hand knob earlier.
That's a pattern of the wrinkles in the brain.
It's sort of this Greek letter omega shaped area of the brain.
So you could recognize the hand knob area.
Like if I show you a thousand brains and give you like one minute with each, you'd be like,
yep, that's that.
Sure.
And so there is some uniqueness to that area of the brain, like in terms of the geometry,
the topology of the thing.
Yeah.
Where is it about in the?
So you have this strip of brain running down the top called the primary motor area and I'm sure
you've seen this picture of the homunculus laid over the surface of the brain, the weird little
guy with huge lips and giant hands. That guy sort of lays with his legs up at the top of the brain and face, arm areas farther down and then some kind of mouth, lip, tongue areas
farther down. And so the hand is right in there and then the areas that control speech, at least on
the left side of the brain in most people are just below that. And so any muscle that you voluntarily move in your body, the vast majority
of that references that strip or those intentions come from that strip of brain and the wrinkle for
hand knob is right in the middle of that. And vision is back here, also close to the
surface. Vision's a little deeper. And so this gets to your question about how deep can you get
to do vision. We can't just do the surface of the brain. We have to be able to go in,
not as deep as we'd have to go for DBS, but maybe a centimeter deeper than we're used to
but maybe a centimeter deeper than we're used to for hand insertions. And so that's, you know, work in progress.
That's a new set of challenges to overcome.
By the way, you mentioned the Utah, right?
And I just saw a picture of that and that thing looks terrifying.
Yeah, bad nails.
Because it's rigid.
And then if you look at the threads, they're flexible. What can you say
that's interesting to you about the flexible, that kind of approach of the flexible threads
to deliver the electrodes next to the neurons? Yeah, I mean, the goal there comes from experience.
I mean, we stand on the shoulders of people that made Utah raysays and used Utah Rays for decades before we ever even came along.
Neuralink arose partly, this approach to technology arose out of a need recognized
after Utah Rays would fail routinely because the rigid electrodes, those spikes that are
because the rigid electrodes, those spikes that are literally hammered using an air hammer
into the brain,
those spikes generate a bad immune response
that encapsulates the electrode spikes
in scar tissue essentially.
And so one of the projects that was being worked on
in the Anderson lab at Caltech when I got there
was to see if you could use chemotherapy to prevent the formation of scars. Things are pretty bad when
you're jamming a bed of nails into the brain and then treating that with chemotherapy to try to
prevent scar tissue. It's like maybe we've gotten off track
here, guys. Maybe there's a fundamental redesign necessary. And so, Neuralink's approach of using
highly flexible tiny electrodes avoids a lot of the bleeding, avoids a lot of the immune response
that ends up happening when rigid electrodes are pounded into the brain. And so what we see is our
electrode longevity and functionality and the health of the brain tissue immediately surrounding
the electrode is excellent. I mean, it goes on for years now in our animal models.
What do most people not understand about the biology of the brain? We'll mention the vasculature. That's really interesting. I think the most interesting maybe underappreciated fact
Is that it really does control almost everything I mean, I
Don't know for out of the blue example imagine you you want a lever on fertility
You want to be able to turn fertility on and off.
I mean, there are legitimate targets in the brain itself to modulate fertility,
say, blood pressure. You want to modulate blood pressure, there are legitimate targets in the brain for doing that. Things that aren't immediately obvious as brain problems
are potentially solvable in the brain.
And so I think it's an under explored area
for primary treatments of all the things
that bother people.
That's a really fascinating way to look at it.
Like there's a lot of conditions we might think have nothing to do with the brain, but they
might just be symptoms of something that actually started in the brain.
The actual source of the problem, the primary source is something in the brain.
Not always.
I mean, kidney disease is real, but there are levers you can pull in the brain that
affect all of these systems.
There's knobs. On-off switches and knobs in the brain from which this all originates.
Would you have a Neuralink chip implanted in your brain?
Yeah. I think the use case right now is use a mouse, right?
I can already do that.
And so there's no value proposition on safety grounds alone.
Sure, I'll do it tomorrow.
You say the use case of the mouse.
Because after researching all this and part of it is just watching Nolan have so much
fun. Is it after like researching all this and part of it is just watching Nolan have so much fun If you can get that bits per second look really high with the mouse
Like being able to interact because if you think about that the ways on the smartphone the way you swipe that was transformational
Yeah, how we interact with the thing. It's subtle. You don't realize but to be able to touch a phone and to
Scroll with your finger,
that's like, that changed everything.
People were sure you needed a keyboard to type.
And that, there's a lot of HCI aspects to that
that changed how we interact with computers.
So there could be a certain rate of speed with the mouse
that would change everything.
It's like, you might be able to just click around a screen
extremely fast.
And that, I don't know, if it, I can't see myself
getting the Neuralink for much more rapid interaction
with digital devices.
Yeah, I think recording speech intentions from the brain
might change things as well. The value
proposition for the average person. A keyboard is a pretty clunky human interface, requires a lot
of training. It's highly variable in the maximum performance that the average person can achieve, I think taking that out of the equation
and just having a natural word to computer interface
might change things for a lot of people.
It'd be hilarious if that is the reason people do it.
Even if you have speech to text, that's extremely accurate.
It currently isn't.
But it's gotten super accurate.
It'd be hilarious if people went for Neuralink,
just so you avoid the embarrassing aspect of speaking,
like looking like a douchebag
speaking to your phone in public,
which is a real, like, that's a real constraint.
Yeah, I mean, with a bone conducting case
that can be an invisible headphone, say, and the ability
to think words into software and have it respond to you, that starts to sound sort of like
embedded super intelligence.
If you can silently ask for the Wikipedia article on any subject and have it read
to you without any observable change happening in the outside world. For one thing, standardized
testing is obsolete. Yeah. If it's done well on the UX side, it could change. I don't know if it transforms society,
but it really can create a kind of shift
in the way we interact with digital devices
in the way that a smartphone did.
Now, I would, just having to look into the safety
of everything involved, I would totally try it.
So it doesn't have to go to some like incredible thing
where you have, it connects your vision
or to some other, like it connects all over your brain.
That could be like just connecting to the hand knob.
You might have a lot of interesting interaction, human computer interaction possibilities.
That's really interesting.
Yeah.
And the technology on the academic side is progressing at light speed here. I think there was a really amazing
paper out of UC Davis, Sergey Stavisky's lab, that basically made an initial solve
of speech decode. It was something like 125,000 words that they were getting with very high
accuracy, which is- So you're just thinking the word?
Yeah.
Thinking the word and you're able to get it.
Yeah.
Oh boy.
Like you have to have the intention of speaking it.
Right.
So like do that inner voice.
Now it's so amazing to me that you can do the intention
to signal mapping.
All you have to do is just imagine yourself doing it.
And if you get the feedback that it actually worked, you can get really good at that.
Like your brain will first of all adjust and you develop like any other skill.
Yeah, like touch typing you develop in that same kind of way. That is, that is, to me, it's just really fascinating.
To be able to even to play with that, honestly, like I'll get in your link just to be able to play with that, just to play with the capacity, the
capability of my mind to learn this skill.
It's like learning the skill of typing and learning the skill of moving a mouse.
It's another skill of moving the mouse, not with my physical body, but with my mind.
I can't wait to see what people do with it.
I feel like we're cavemen right now.
We're like banging rocks with a stick
and thinking that we're making music.
At some point, when these are more widespread,
there's gonna be the equivalent of a piano
that someone can make art with their brain
in a way that we didn't even anticipate.
I'm looking forward to it. Give it to like a teenager. Like anytime I think I'm good at something, I'll always go to like, I don't know, even with the bits per second of playing a video
game, you realize you give it to a teenager. You give a URL link to a teenager, just the large
number of them, the kind of stuff that get good at stuff,
they're gonna get like hundreds of bits per second.
Yeah.
We even just with the current technology.
Probably. Probably.
Just because it's also addicting how like the the number go up aspect of it of like improving and training.
Cause it is, it's almost like a skill.
And plus there's a software on the other end
that adapts to you.
And especially if the adapting procedure,
the algorithm becomes better and better and better,
you like learning together.
Yeah, we're scratching the surface on that right now.
There's so much more to do.
So on the complete other side of it,
you have an RFID chip implanted in you.
Yeah.
This is what I hear.
Nice.
So this is a passive device that you use for unlocking like a safe with top secrets or
what do you use it for?
What's the story behind it?
I'm not the first one.
There's this whole community of weirdo biohackers that have done this stuff.
And I think one of the early use cases was storing, you know, private crypto wallet keys and whatever.
I dabbled in that a bit and had some fun with it.
You have some Bitcoin implanted in your body somewhere you can't tell where. Yeah.
Yeah, actually, yeah. Do you have some Bitcoin implanted in your body somewhere you can't tell where? Yeah.
Actually, yeah.
It was the modern day equivalent to finding change in the sofa cushions.
I put some orphan crypto on there that I thought was worthless and forgot about it for a few
years.
Went back and found that some community of people loved it and had propped up the value
of it.
And so it had gone up 50-fold.
So there was a lot of change in those cushions.
That's hilarious.
But the primary use case is mostly as a tech demonstrator.
It has my business card on it.
You can scan that in by touching it to your phone.
It opens the front door to my house,
whatever simple stuff.
It's a cool step, it's a cool leap to implant something
in your body.
I mean it has perhaps that's,
it's a similar leap to a Neuralink.
Because for a lot of people that kind of notion
of putting something inside your body,
something electronic inside a biological system
is a big leap.
Yeah, we have a kind of a mysticism
around the barrier of our skin.
We're completely fine with knee replacements, hip replacements, dental implants, but there's
a mysticism still around the inviolable barrier that the skull represents. And I think that needs to be treated like any other pragmatic barrier.
The question isn't how incredible is it to open the skull.
The question is what benefit can we provide?
So from all the surgeries you've done, from everything you understand in the brain, how
much does neuroplasticity come into play?
How adaptable is the brain?
For example, just even in the case of healing from surgery
or adapting to the post-surgery situation.
The answer that is sad for me and other people
of my demographic is that, you know,
plasticity decreases with age, healing decreases with age.
I have too much gray hair to be optimistic about
that. There are theoretical ways to increase plasticity using electrical stimulation,
nothing that is totally proven out as a robust enough mechanism to offer widely to people.
But yeah, I think there's cause for optimism that we might
find something useful in terms of say an implanted electrode that improves learning.
Certainly, there's been some really amazing work recently from Nicholas Schiff, Jonathan Baker,
and others who have a cohort of patients with moderate traumatic
brain injury who have had electrodes placed in the deep nucleus in the brain called the central
median nucleus or just near central median nucleus. And when they apply small amounts of electricity
to that part of the brain, it's almost like electronic caffeine. They're able to improve people's attention and focus.
They're able to improve how well people can perform a task. I think in one case,
someone who was unable to work after the device was turned on, they were able to get a job.
And that's sort of one of the holy grails for me with Neuralink and other technologies like this
is from a purely utilitarian standpoint, can we make people able to take care of themselves
and their families economically again? Can we make it so someone who's fully dependent
and even maybe requires a lot of caregiver resources, can we put them in
a position to be fully independent, taking care of themselves, giving back to their communities?
I think that's a very compelling proposition and what motivates a lot of what I do and
what a lot of the people at Neuralink are working for.
It's just a cool possibility that if you put a Neuralink in there, that the brain adapts, like the other part
of the brain adapts too.
Yeah.
And integrates it.
The capacity of the brain to do that is really interesting.
Probably unknown to the degree to which you can do that.
But you're now connecting an external thing to it,
especially once it's doing stimulation.
Like the biological brain and the electronic brain outside of it working together, the
possibilities there are really interesting.
That's still unknown, but interesting.
It feels like the brain is really good at adapting to whatever. Yeah.
But of course it is a system that by itself is already, like everything serves a purpose
and so you don't want to mess with it too much.
Yeah it's like eliminating a species from an ecology.
You don't know what the delicate interconnections and dependencies are.
The brain is certainly a delicate complex beast and we don't know
every potential downstream consequence of a single change that we make.
Do you see yourself doing, so you mentioned P1 surgeries of P2, P3, P4, P5, just more and more and more humans?
I think it's a certain kind of brittleness or a failure on the company's side if we need
me to do all the surgeries.
I think something that I would very much like to work towards is a process that is so simple
and so robust on the surgery side that literally anyone could do it. We want to get away from
requiring intense expertise or intense experience to have this successfully done and make it as simple and translatable as
possible.
I mean, I would love it if every neurosurgeon on the planet had no problem doing this.
I think we're probably far from a regulatory environment that would allow people that aren't
neurosurgeons to do this, but not impossible.
All right.
I'll sign off for that. aren't neurosurgeons to do this, but not impossible. All right.
I'll sign off for that.
Did you ever anthropomorphize the robot R1?
Like, do you, do you give it a name?
Do you see it as like a friend that's like working together with you?
I mean, to a certain degree it's-
Or an enemy who's going to take the job.
To a certain degree it's, it's yeah, it's a complex relationship.
CB All the good relationships are.
RL It's funny when in the middle of the surgery,
there's a part of it where I stand basically shoulder to shoulder with the robot.
And so if you're in the room reading the body language, it's my brother in arms there.
We're working together
on the same problem. Yeah, I'm not threatened by it. Keep telling yourself that. How have all the
surgeries that you've done over the years, the people you've helped and the high stakes that
you've mentioned, how has that changed your understanding of life and death?
Yeah.
It gives you a very visceral sense, and this may sound trite,
but it gives you a very visceral sense that death is inevitable. On one hand, you are as a neurosurgeon,
you're deeply involved in these just hard to fathom tragedies, young parents dying, leaving a a four-year-old behind, let's say. On the other hand, it takes the sting out of it a bit because
you see how just mind-numbingly universal death is. There's zero chance that I'm going to avoid it. I know techno-optimists right now and longevity buffs right now disagree
on that 0.000% estimate, but I don't see any chance that our generation is going to
avoid it. Entropy is a powerful force and we are very ornate, delicate, brittle DNA machines that
aren't up to the cosmic ray bombardment that we're subjected to.
So on the one hand, every human that one of the hardest things to imagine inflicting on anyone that
you love is having them gone.
I mean, I'm sure you've had friends that aren't living anymore and it's hard to even
think about them. And so I wish I had arrived at the point of nirvana where death doesn't have a sting,
I'm not worried about it, but I can at least say that I'm comfortable with the certainty
of it if not having found out how to take the tragedy out of it when I think about my kids,
either not having me or me not having them or my wife.
Maybe I've come to accept the intellectual certainty of it, but
it may be the pain that comes with losing the people you love. I don't think I've come to understand the existential
aspect of it, like that this is going to end. And I don't mean like
in some trite way. I mean, like, it certainly feels like it's not going to end. Like, you live life like it's not going to end. Like you live life like it's not going to end.
And the fact that this light that's shining, this consciousness is going to no longer be in one moment, maybe today, it's like, it fills me when I really am able to load all that in
with Ernest Becker's terror. Like it's a real fear.
I think people aren't always honest
with how terrifying it is.
Yeah.
But I think the more you are able to really think through it,
the more terrifying it is.
It's not such a simple thing.
Oh, well, that's the way life is.
If you really can load that in, it's hard.
But I think that's why the Stoics did it because it like helps you get
your shit together and be like, well, the moment, every single moment you're alive is
just beautiful. And it's terrifying that it's going to end. It's like, almost like you're
shivering in the cold, a child helpless, this kind of feeling.
And then it makes you, when you have warmth,
when you have the safety, when you have the love,
to really appreciate it.
I feel like sometimes in your position,
when you mentioned armor, just to see death,
it might make you not be able to see that, the finiteness of life,
because if you kept looking at that, it might break you. So it's good to know that you're
kind of still struggling with that. There's the neurosurgeon and then there's a human.
Yeah.
And the human is still able to struggle with that and feel the
fear of that and the pain of that. Yeah, it definitely makes you ask the question of how
long, how many of these can you see and not say, I can't do this anymore. But I mean, you said it well.
I think it gives you an opportunity to just appreciate that you're alive today.
And you know, I've got three kids and an amazing wife and I'm really happy.
Things are good.
I get to help on a project that I think matters.
I think it moves us forward. I'm a very lucky person.
It's the early steps of a potentially gigantic leap for humanity. It's a really interesting
one. And it's cool because you read about all this stuff in history where it's like
the early days. I've been reading, before going to the Amazon, I would read about explorers that would go
and explore even the Amazon jungle for the first time.
It's just, those are the early steps.
Or early steps into space, early steps in any discipline in physics and mathematics.
And it's cool because this is like, on the grand scale, these are the early steps into
delving deep into the human brain.
So not just observing the brain, but you'll be able to interact with the human brain.
It's going to help a lot of people, but it also might help us understand what the hell
is going on in there.
Yeah.
I think ultimately we want to give people more levers that they can pull, right?
Like you want to give people more levers that they can pull, right? Like you want to give people options. If you can give someone a dial that they can turn on how happy they are,
I think that makes people really uncomfortable. But now talk about major
depressive disorder. Talk about people that are committing suicide at an
alarming rate in this country. And talk about major depressive disorder, talk about people that are committing suicide at an alarming
rate in this country and try to justify that queasiness in that light. You can give people
a knob to take away suicidal ideation, suicidal intention. I would give them that knob.
I don't know how you justify not doing that.
You can think about all the suffering
that's going on in the world.
Every single human being that's suffering right now,
it'll be a glowing red dot.
The more suffering, the more it's glowing.
And you just see the map of human suffering.
And any technology that allows you to dim
that light of suffering on a grand scale is pretty
exciting because there's a lot of people suffering and most of them suffer quietly.
We look away too often and we should remember those that are suffering because once again,
most of them are suffering quietly.
Well, and on a grander scale, the fabric of society, people have a lot of complaints about
how our social fabric is working or not working, how our politics is working or not working.
Those things are made of neurochemistry too in aggregate. Our politics is composed of individuals
with human brains and the way it works or doesn't work is potentially tunable
in the sense that, I don't know, say, remove our addictive behaviors or tune our addictive
behaviors for social media or our addiction to outrage,
our addiction to sharing the most angry political tweet we can find. I don't think that leads to a
functional society. And if you had options for people to moderate that maladaptive behavior, there could be
huge benefits to society.
Maybe we could all work together a little more harmoniously toward useful ends.
There's a sweet spot, like you mentioned.
You don't want to completely remove all the dark sides of human nature because those kind
of are somehow necessary
to make the whole thing work, but there's a sweet spot.
Yeah, I agree.
We gotta, you gotta suffer a little.
Just not so much that you lose hope.
Yeah.
When you, all the surgeries you've done,
have you seen consciousness in there ever?
Was there like a glowing light?
You know, I have this sense that I never found it.
Never removed it, you know, like like a dementor in Harry Potter.
I have this sense that consciousness is a lot less magical than our instincts want to claim it is.
It seems to me like a useful analog for thinking about what consciousness is in the brain
like a useful analog for thinking about what consciousness is in the brain,
is that we have a really good intuitive understanding of what it means to, say,
touch your skin and know what's being touched. I think consciousness is just that level of sensory mapping applied to the thought processes in the brain itself.
So what I'm saying is consciousness is the sensation of some part of your brain being active.
So you feel it working. You feel the part of your brain that thinks of red things or winged creatures
things or winged creatures or the taste of coffee, you feel those parts of your brain being active the way that I'm feeling my palm being touched, right? And that sensory system
that feels the brain working is consciousness. That is so brilliant. It's the same way,
it's the sensation of touch when you're touching a thing.
Consciousness is the sensation of you feeling your brain working, your brain thinking,
your brain perceiving. Which isn't like a warping of space-time or some quantum field effect, right?
It's nothing magical. People always want to ascribe to consciousness
something truly different.
And there's this awesome long history of people
looking at whatever the latest discovery in physics is
to explain consciousness, because it's the most magical,
the most out there thing that you can think of.
And people always, you know, wanna do that you can think of. And people always want
to do that with consciousness. I don't think that's necessary. It's just a very useful
and gratifying way of feeling your brain work.
And as we said, it's one heck of a brain. Everything we see around us, everything we
love, everything is beautiful, Came from brains like these.
It's all electrical activity happening inside your skull.
And I for one am grateful that it's people like you
that are exploring all the ways that it works
and all the ways it can be made better.
Thanks, Alex.
Thank you so much for talking today.
It's been a joy.
Thanks for listening to this conversation with Matthew McDougall. Matthew, thank you so much for talking today. It's been a joy.
Thanks for listening to this conversation with Matthew McDougal.
And now, dear friends, here's Bliss Chapman, Brain Interface Software Lead at Neuralink.
You told me that you've met hundreds of people with spinal cord injuries or with ALS and
that your motivation for helping at Neuralink is grounded and wanting
to help them.
Can you describe this motivation?
Yeah.
First, just a thank you to all the people I've gotten a chance to speak with for sharing
their stories with me.
I don't think there's any world really in which I can share their stories as powerful
a way as they can.
But just I think to summarize at a very high level, what I hear over and over again is that people with ALS or
severe spinal cord injury in a place where they basically can't
move physically anymore, really at the end of the day, are
looking for independence. And that can mean different things
for different people. For some folks, it can mean the ability
just to be able to communicate again independently without
needing to wear something on their face, without needing a caretaker to be able to communicate again independently without needing to wear something on their face,
without needing a caretaker to be able
to put something in their mouth.
For some folks, it can mean independence
to be able to work again,
to be able to navigate a computer digitally,
efficiently enough to be able to get a job,
to be able to support themselves,
to be able to move out and ultimately be able
to support themselves after their family
maybe isn't there anymore to take care of them.
And for some folks,
it's as simple as just being able to respond to their kid in time before they, you know,
run away or get interested in something else. And these are deeply personal and sort of very human
problems. And what strikes me again and again when talking with these folks is that this is
actually an engineering problem. This is a problem that with the right resources, with the right team, we can make
a lot of progress on. And at the end of the day, I think that's a deeply inspiring message
and something that makes me excited to get up every day.
So it's both an engineering problem in terms of a BCI, for example, that can give them
capabilities where they can interact with the world.
But also on the other side, it's an engineering problem for the rest of the world to make
it more accessible for people living with quadriplegia.
Yeah.
And I'll take a broad view sort of lens on this for a second.
I think I'm very in favor of anyone working in this problem space.
So beyond BCI, I'm happy and excited and willing to support any way I can folks working on eye tracking systems, working on speech to text systems, working on head trackers or mouse sticks or quad sticks.
I've met many engineers and folks in the community that do exactly those things.
And I think for the people we're trying to help, it doesn't matter what the complexity of the solution is, as long as the problem is solved.
And I want to emphasize that there can be many solutions
out there that can help with these problems.
And BCI is one of a collection of such solutions.
So BCI in particular, I think,
offers several advantages here.
And I think the folks that recognize this immediately
are usually the people who have spinal cord injury
or some form of paralysis.
Usually you don't have to explain to them
why this might be something that could be helpful.
It's usually pretty self-evident.
But for the rest of us, folks that don't live with severe
spinal cord injury or who don't know somebody with ALS, it's not often obvious why you would want a
brain implant to be able to connect and navigate a computer. And it's surprisingly nuanced to the
degree that I've learned a huge amount just working with Noland in the first Neuralink clinical trial
and understanding from him in his words why this
device is impactful for him. And it's a nuanced topic. It can be the case that even if you can
achieve the same thing, for example, with a mouse stick when navigating a computer,
he doesn't have access to that mouse stick every single minute of the day. He only has access when
someone is available to put it in front of him. And so a BCI can really offer a level of independence
and autonomy that if it wasn't literally physically
part of your body, it would be hard to achieve in any other way.
So there's a lot of fascinating aspects to what it takes to get Nolan to be able to control
a cursor on the screen with his mind.
You texted me something that I just love.
You said, I was part of the team that interviewed and selected P1.
I was in the operating room during the first human surgery, monitoring live signals coming out of the brain.
I work with the user basically every day
to develop new UX paradigms, decoding strategies.
And I was part of the team that figured out
how to recover useful BCI to new world record levels
when the signal quality degraded.
We'll talk about, I think, every aspect of that,
but just zooming out, what
was it like to be part of that, part of that team and part of that historic, I would say,
historic first?
Yeah, I think for me, this is something I've been excited about for close to 10 years now.
And so to be able to be even just some small part of making it a reality is extremely exciting.
A couple maybe special moments during that whole process that I'll never really truly
forget.
One of them is entering the actual surgery.
You know, at that point in time, I know Nolan quite well.
I know his family.
And so I think the initial reaction when Nolan is rolled into the operating room is just a, oh shit,
kind of reaction.
But at that point, muscle memory kicks in
and you sort of go into, you let your body
just do all the talking.
And I have the lucky job in that particular procedure
to just be in charge of monitoring the implant.
So my job is to sit there to look at the signals
coming off the implant, to look at the live brain data streaming off the device as threads are being inserted into the brain.
And just to basically observe and make sure that nothing is going wrong or that there's no red
flags or fault conditions that we need to go and investigate or pause the surgery to debug.
And because I had that sort of spectator view of the surgery, I had a slightly removed perspective
than I think most folks in the room. I got to sit there and think to myself,
wow, you know, that brain is moving a lot.
When you look into the side,
the cranioctomy that we stick the threads in,
you know, one thing that most people don't realize
is the brain moves.
The brain moves a lot when you breathe,
when your heart beats and you can see it visibly.
So, you know, that's something that I think was
a surprise to me and very, very exciting to be able to see someone's brain,
who you physically know, have talked with at length,
actually pausing and moving inside their skull.
And they used that brain to talk to you previously,
and now it's right there moving.
Yeah.
Actually, I didn't realize that in terms of the thread sending.
So the neural link implant is active during surgery.
And one thread at a time,
you're able to start seeing the signal.
So that's part of the way you test that the thing is working.
Yeah, so actually in the operating room,
right after we sort of finished all the thread insertions,
I started collecting what's called broadband data.
So broadband is basically the most raw form of signal
you can collect from a Neuralink electrode.
It's essentially a measurement of the local field potential or the voltage essentially measured by
that electrode. And we have a certain mode in our application that allows us to visualize
where detected spikes are. So it visualizes where in the broadband signal, and it's very,
very raw form of the data, a neuron is actually spiking.
And so one of these moments that I'll never forget
as part of this whole clinical trial
is seeing live in the operating room,
while he's still under anesthesia,
beautiful spikes being shown in the application,
just streaming live to a device I'm holding in my hand.
So this is no signal processing, the raw data,
and then the signals processing's on top of it,
you're seeing the spikes detected.
Right, yeah.
And that's a UX too.
Yes.
That looks beautiful as well.
During that procedure,
there was actually a lot of cameramen in the room,
so they also were curious and wanted to see,
there's several neurosurgeons in the room
who are all just excited to see robots taking their job.
And they're all, you know, crowded around
in a small little iPhone watching this live brain data
stream out of his brain.
What was that like seeing the robot do some of the surgery?
So the computer vision aspect where it detects
all the spots that avoid the blood vessels
and then obviously with human supervision
then actually doing the really high precision connection of the threads to the brain?
Yeah, that's a good question.
My answer is gonna be pretty lame here, but it was boring.
I've seen it so many times.
Yeah, that's exactly how you want surgery to be.
You want it to be boring.
Cause I've seen it so many times.
I've seen the robot do this surgery literally
hundreds of times.
And so it was just one more time.
Yeah, all the practice surgeries and the proxies.
And this is just another day.
Yeah.
So what about when Nolan woke up?
Well, do you remember a moment where he was able to move
the cursor, not move the cursor, but get signal from the
brain such that it was able to show that there's a connection.
Yeah, yeah.
So we are quite excited to move as quickly as we can.
And Nolan was really, really excited to get started.
He wanted to get started actually the day of surgery,
but we waited till the next morning, very patiently.
It's a long night.
And the next morning in the ICU where he was recovering,
he wanted to get started and actually start to understand
what kind of signal we can measure from his brain.
And maybe for folks who are not familiar
with the Neuralink system,
we implant the Neuralink system
or the Neuralink implant in the motor cortex.
So the motor cortex is responsible
for representing things like motor intent.
So if you imagine closing and opening your hand,
that kind of signal representation would be present in the motor intent. So if you imagine closing and opening your hand, that kind of
signal representation would be present in the motor cortex. If you imagine moving your arm back
and forth or wiggling a pinky, this sort of signal can be present in the motor cortex.
So one of the ways we start to sort of map out what kind of signal do we actually have access to in
any particular individual's brain is through this task called body mapping. And body mapping is
where you essentially present a visual to the user and you say, hey, imagine doing this.
And that visual is, you know, a 3D hand opening, closing,
or index finger modulating up and down.
And you ask the user to imagine that.
And obviously you can't see them do this
because they're paralyzed.
So you can't see them actually move their arm.
But while they do this task,
you can record neural activity
and you can basically offline model and check,
can I predict or can I detect
the modulation corresponding with those different actions?
So we did that task and we realized, hey,
there's actually some modulation
associated with some of his hand motion,
which is a first indication that, okay,
we can potentially use that modulation to
do useful things in the world.
For example, control a computer cursor.
He started playing with it the first time we showed him it,
and we actually just took the same live view of his brain activity and put it in front
of him and we said, hey, you tell us what's going on.
You know, we're not you, you're able to imagine different things and we know that it's modulating
some of these neurons.
So you figure out for us what that is actually representing.
And so he played with it for a bit.
He was like, I don't quite get it yet.
He played for a bit longer and he said, oh, when I move this finger,
I see this particular neuron start to fire more.
And I said, okay, prove it, do it again.
And so he said, okay, three, two, one, boom.
And the minute he moved, you can see like instantaneously
this neuron is firing.
Single neuron, I can tell you the exact channel number
if you're interested.
It's stuck in my brain now forever.
But that single channel firing was a beautiful indication
that it was behaviorally modulated neural activity
that could then be used for downstream tasks
like decoding a computer cursor.
And when you say single channel,
is that associated with a single electrode?
Yeah, channel and electrode are interchangeable.
And there's 1024 of those.
1024, yeah.
It's incredible that that works.
That really, when I was learning about all this and
like loading it in, it was just blowing my mind that the intention you can visualize yourself
moving the finger, that can turn into a signal. And the fact that you can then skip that step
and visualize the cursor moving or have the intention of the cursor moving
and that leading to a signal that can then be used to move the cursor. There
are so many exciting things there to learn about the brain, about the way the
brain works. The very fact of their existing signal that can be used is
really powerful, but it feels like that's just like the beginning of
figuring out how that signal could be used really, really effectively.
Now, I should also just there's so many fascinating details here, but you mentioned the body mapping step.
At least in the version I saw that Nolan was showing off, there's like a super nice interface, like a graphical interface. It just felt like I was in the future because it visualizes you moving the hand and there's a very
like a sexy polished interface that says,
hello. I don't know if there's a voice component but it just felt like
when you wake up in a really nice video game and this is a
tutorial at the beginning of that video game. This is what you're supposed to do.
It's cool.
No, I mean, the future should feel like the future.
But it's not easy to pull that off.
I mean, it needs to be simple, but not too simple.
Yeah, and I think the UX design component here
is underrated for BCI development in general.
There's a whole interaction effect
between the ways in which you visualize
an instruction to the user
and the kinds of signal you can get back.
And that quality of sort of your behavioral alignment
to the neural signal is a function of how good you are
at expressing to the user what you want them to do.
And so, yeah, we spend a lot of time thinking about the UX
of how we build our applications,
of how the decoder actually functions,
the control surfaces it provides to the user.
All these little details matter a lot.
So maybe it'd be nice to get into a little bit more detail of what the signal looks like
and what the decoding looks like.
So there's a N1 implant that has, like we mentioned, 1024 electrodes, and that's collecting
raw data, raw signal.
What does that signal look like?
And what are the different steps along the way
before it's transmitted and what is transmitted
and all that kind of stuff?
Yeah, yeah.
This is gonna be a fun one.
Let's go.
So maybe before diving into what we do,
it's worth understanding what we're trying to measure
because that dictates a lot of the requirements
for the system that we build. And what we're trying to measure because that dictates a lot of the requirements for the system that we build.
And what we're trying to measure
is really individual neurons producing action potentials.
And action potential is,
you can think of it like a little electrical impulse
that you can detect if you're close enough.
And by being close enough,
I mean like within, let's say 100 microns of that cell.
And 100 microns is a very, very tiny distance.
And so the number of neurons that you're going to pick up
with any given electrode is just a small radius
around that electrode.
And the other thing worth understanding
about the underlying biology here is that
when neurons produce an action potential,
the width of that action potential is about one millisecond.
So from the start of the spike to the end of the spike,
that whole width of that sort of characteristic feature
of a neuron firing is one millisecond
wide. And if you want to detect that an individual spike is occurring or not, you need to sample
that signal or sample the local field potential nearby that neuron much more frequently than
once a millisecond. You need to sample many, many times per millisecond to be able to detect
that this is actually the characteristic waveform of a neuron producing an action potential. And so we sample across all 1024 electrodes about 20,000 times a second. 20,000 times a second means
we're already given one millisecond window. We have about 20 samples that tell us what that exact
shape of that action potential looks like. And once we've sort of sampled at super high rate,
the underlying electrical field nearby these cells,
we can process that signal into just
where do we detect a spike or where do we not?
Sort of a binary signal one or zero,
do we detect a spike in this one millisecond or not?
And we do that because the actual information
carrying sort of subspace of neural activity
is just when our spikes are occurring.
Essentially, everything that we care about for decoding can be captured or represented
in the frequency characteristics of spike trains, meaning how often are spikes firing
in any given window of time.
And so that allows us to do sort of a crazy amount of compression from this very rich,
high density signal to something that's much, much more sparse and compressible that can be sent out over a wireless radio,
like a Bluetooth communication, for example.
Quick tangents here. You mentioned electrode,
neuron. There's a local neighborhood of neurons nearby.
How difficult is it to like isolate from where the spike came from?
Yeah.
So there's a whole field of academic neuroscience work on exactly this problem of basically
given a single electrode or given a set of electrodes measuring a set of neurons, how
can you sort of sort, spike sort, which spikes are coming from what neuron?
And this is a problem that's pursued in academic work
because you care about it for understanding what's going on
in the underlying sort of neuroscience of the brain.
If you care about understanding how the brains
are presenting information,
how that's evolving through time,
then that's a very, very important question to understand.
For sort of the engineering side of things,
at least at the current scale,
if the number of neurons per electrode is relatively small, you can get away with basically ignoring that problem
completely. You can think of it like sort of a random projection of neurons to electrodes,
and there may be in some cases more than one neuron per electrode. But if that number is
small enough, those signals can be thought of as sort of a union of the two. And for
many applications, that's a totally reasonable trade-off to make and can simplify the problem a lot.
And as you sort of scale out channel count,
the relevance of distinguishing individual neurons becomes less important
because you have more overall signal and you can start to rely on
sort of correlations or covariance structure in the data to help
understand when that channel is firing,
what does that actually represent?
Because you know that when that channel is firing,
in concert with these other 50 channels, that means move left. But that when that channel's firing in concert with these other 50 channels,
that means move left.
But when that same channel's firing
with concert with these other 10 channels,
that means move right.
Okay, so you have to do this kind of spike detection
on board, and you have to do that super efficiently,
so fast and not use too much power,
because you don't want to be generating too much heat,
so it has to be a super simple signal processing step.
Yeah.
Is there some wisdom you can share about
what it takes to overcome that challenge?
Yeah.
So we've tried many different versions of basically
turning this raw signal into sort of a feature
that you might want to send off the device.
And I'll say that I don't think we're at the final step
of this process.
This is a long journey.
We have something that works clearly today,
but there can be many approaches that we find in the future
that are much better than what we do right now.
So some versions of what we do right now,
and there's a lot of academic heritage to these ideas.
So I don't want to claim that these are original
Neuralink ideas or anything like that.
But one of these ideas is basically to build a,
sort of like a convolutional filter almost, if you you will that slides across the signal and looks for a certain template
to be matched. That template consists of sort of how deep the spike modulates, how much it recovers,
and what the duration and window of time is that the whole process takes. And if you can see in
the signal that that template is matched within a certain balance, then you can say okay that's a
spike. One reason that approach is super convenient is that you can see in the signal that that template is matched within certain bounds, then you can say, okay, that's a spike.
One reason that approach is super convenient is that you can actually implement that extremely
efficiently in hardware, which means that you can run it in low power across 1,024 channels
all at once.
Another approach that we've recently started exploring, and this can be combined with the
spike detection approach, is something called spike band power.
And the benefits of that approach are that you may be able to pick up some signal from
neurons that are maybe too far away to be detected as a spike, because the farther away
you are from an electrode, the weaker that actual spike waveform will look like on that
electrode.
So you might be able to pick up population level activity of things that are maybe slightly
outside the normal recording radius, what neuroscientists sometimes refer to as the hash
of activity, the other stuff that's going on.
Yeah.
And you can look at sort of across many channels
how that sort of background noise is behaving
and you might be able to get more juice
out of the signal that way.
But it comes at a cost.
That signal is now a floating point representation,
which means it's more expensive to send out over power.
It means you have to find different ways to compress it
that are different than what you can apply to binary signals.
So there's a lot of different challenges associated with these different modalities.
So also in terms of communication, you're limited by the amount of data you can send.
Yeah.
And so, and also because you're currently using the Bluetooth protocol, you have to
batch stuff together.
But you have to also do this keeping the latency crazy low.
Like crazy low. Anything to say about the latency?
Yeah, this is a passion project of mine. So I want to build the best mouse in the world.
Yeah.
I don't want to build like the, you know, the Chevrolet Spark or whatever of electric cars.
I want to build like the Tesla Roadster version of a mouse.
And I really do think it's quite possible that within,
you know, five to 10 years that most e-sports competitions
are dominated by people with paralysis.
This is like a very real possibility for a number of reasons.
One is that they'll have access to the best technology
to play video games effectively.
The second is they have the time to do so.
So those two factors together are particularly potent
for e-sport competitors.
Unless people without paralysis are also allowed to implant,
which is another way to interact with a digital device.
And there's something to that if it's a fundamentally different experience,
more efficient experience, even if it's not like some kind of full-on high bandwidth communication,
if it's just the ability to move the mouse 10x faster,
like the bits per second,
if I can achieve a bits per second at 10x what I can do with the mouse,
that's a really interesting possibility of what that can do,
especially as you get really good at it with training.
It's definitely the case
that you have a higher ceiling performance.
Because you don't have to buffer your intention
through your arm, through your muscle,
you get just by nature of having a brain implant at all,
like 75 millisecond lead time on any action
that you're actually trying to take.
And there's some nuance to this,
like there's evidence that the motor cortex,
you can sort of plan out sequences of action.
So you may not get that whole benefit all the time.
But for a sort of like reaction time style games where you just want to,
someone is over here, snipe them, you know, that kind of thing.
You actually do have just an inherent advantage because you don't need to go
through muscle.
So the question is just how much faster can you make it?
And we're already, you know, faster than, you know, what you would do if you're
going through muscle from a latency point of view.
And we're in the early stages of that.
I think we can push it sort of our end-to-end latency right now from brain spike to cursor movement
It's about 22 milliseconds if you think about the best mice in the world the best gaming mice
That's about five milliseconds ish of latency depending on how you measure depending how fast your screen refreshes
There's a lot of characteristics that matter there
but yeah, and the rough time for like a neuron in the brain to actually impact your
Command of your hand is about 75 milliseconds Yeah, and the rough time for like a neuron in the brain to actually impact your command
of your hand is about 75 milliseconds.
So if you look at those numbers, you can see that we're already like, you know, competitive
and slightly faster than what you'd get by actually moving your hand.
And this is something that, you know, if you ask Nolan about it, when he moved the cursor
for the first time, we asked him about this.
It was something I was super curious about.
Like, what does it feel like when you're modulating a click intention or when you're trying
to just move the cursor to the right?
He said it moves before he is actually intending it to,
which is kind of a surreal thing and something that,
I would love to experience myself one day.
What is that like to have the thing just be so immediate,
so fluid that it feels like it's happening
before you're actually intending it to move?
Yeah, I suppose we've gotten used to that latency,
that natural latency that happens.
So is the currently the bottleneck of communication, so like the Bluetooth communication, is that
what's the actual bottleneck?
I mean, there's always going to be a bottleneck, but what's the current bottleneck?
Yeah, a couple things.
So kind of hilariously, Bluetooth low energy protocol has some restrictions on how fast
you can communicate.
So the protocol itself establishes a standard
of the most frequent sort of updates you can send
are on the order of 7.5 milliseconds.
And as we push latency down to the level
of sort of individual spikes impacting control,
that level of resolution,
that kind of protocol is going to become a limiting factor
at some scale.
Another sort of important nuance to this is that
it's not just the neural link itself
that's part of this equation.
If you start pushing latency sort of below the level
of how fast screens refresh, then you have another problem.
You need your whole system to be able to be as reactive
as the sort of limits of what the technology can offer.
Like you need the screen, like 120 Hertz
just doesn't work anymore if you're trying to
have something respond at something that's
at the level of one millisecond.
That's a really cool challenge.
I also like that for a t-shirt,
the best mouse in the world.
Tell me on the receiving end, so the decoding step,
now we figured out what the spikes are,
got them all together, now we're sending that over
to the app, what's the decoding step look like?
Yeah.
So maybe first, what is decoding?
I think there's probably a lot of folks listening that just have no clue what,
what it means to decode brain activity.
Actually, even if we zoom out beyond that, what is the app?
So there's a, there's an implant that's wirelessly communicating with any
digital device that has an app installed.
So maybe can you tell me a high level what the app is, what the software is outside of
the brain? Yeah, so maybe working backwards from the goal. The goal is to
help someone with paralysis, in this case Nolan, be able to navigate his computer
independently. And we think the best way to do that is to offer them the same
tools that we have to navigate our software,
because we don't want to have to rebuild an entire software ecosystem for the brain, at least not yet.
Maybe someday you can imagine there's UXs that are built natively for BCI.
But in terms of what's useful for people today, I think most people would prefer to be able to just control mouse and keyboard inputs to all the applications that they want to use for their daily jobs, for communicating with their friends, et cetera. And so the job of the application
is really to translate this wireless stream of brain data
coming off the implant into control of the computer.
And we do that by essentially building a mapping
from brain activity to sort of the HID inputs
to the actual hardware.
So HID is just the protocol for communicating
like input device events.
So for example, move mouse to this position,
or press this key down.
So that mapping is fundamentally what the app is responsible for.
But there's a lot of nuance of how that mapping works.
We spent a lot of time to try to get right,
and we're still in the early stages of
a long journey to figure out how to do that optimally.
So one part of that process is decoding.
So decoding is this process of taking
the statistical patterns of brain data that's
being channeled across this Bluetooth connection to the application and turning
it into, for example, a mouse movement. And that decoding step, you can think of it in
a couple of different parts. So similar to any machine learning problem, there's a training
step and there's an inference step. The training step in our case is a very intricate behavioral
process where the user has to imagine doing different actions. So for example, there will be presented a screen with a cursor on it,
and they'll be asked to push that cursor to the right.
Then imagine pushing that cursor to the left,
push it up, push it down.
We can basically build up a pattern or using any sort of modern ML method,
of mapping of given this brain data and then imagine behavior,
map one to the other.
Then at test time, you take that same pattern matching system.
In our case, it's a deep neural network,
and you run it and you take
the live stream of brain data coming off their implant,
you decode it by pattern matching to what you saw at
calibration time and you use that for control of the computer.
Now, a couple rabbit holes that I think are quite interesting.
One of them has to do with how you build
that best template matching system because Because there's a variety of
behavioral challenges and also debugging challenges when you're
working with someone who's paralyzed. Because again,
fundamentally, you don't observe what they're trying to do, you
can't see them attempt to move their hand. And so you have to
figure out a way to instruct the user to do something and validate
that they're doing it correctly, such that then you can
downstream build with confidence
the mapping between the neural spikes
and the intended action.
And by doing the action correctly,
what I really mean is at this level of resolution
of what neurons are doing.
So if in ideal world, you could get a signal
of behavioral intent that is ground truth accurate
at the scale of sort of one millisecond resolution,
then with high confidence, I could build a mapping from my neural spikes to that behavioral
intention. But the challenge is again that you don't observe what they're actually doing.
And so there's a lot of nuance to how you build user experiences that give you more
than just sort of a course on average correct representation of what the user is intending
to do. If you want to build the world's best mouse, you really want it to be as responsive as possible. You want it to be able to do exactly what the user's intending to do. If you want to build the world's best mouse, you really want it to be as responsive as possible.
You want it to be able to do exactly
what the user's intending at every sort of step
along the way, not just on average be correct
when you're trying to move it from left to right.
And building a behavioral sort of calibration game
or sort of software experience that gives you
that level of resolution is what we spend a lot of time
working on.
So the calibration process, the interface,
has to encourage precision, being like,
whatever it does, it should be super intuitive,
that the next thing the human is going to likely do
is exactly that intention that you need,
and only that intention.
Yeah.
And you don't have any feedback,
except that may be speaking to you afterwards.
What they actually did, you can't, oh yeah.
Right.
So that's fundamentally, that is a really exciting UX challenge because that's all on the UX.
It's not just about being friendly or nice or usable.
Yeah.
It's like...
User experience is how it works.
It's how it works.
Yeah.
For the calibration.
And calibration, at least at this stage of Neuralink, is like fundamental to the operation
of the thing.
And not just calibration, but continued calibration, essentially.
Yeah.
Wow.
You said something that I think is worth exploring there a little bit.
You said it's primarily a UX challenge.
And I think a large component of it is. But there is also a very interesting machine learning
challenge here, which is given some data set, including
some on average correct behavior of asking the user to move up
or move down, move right, move left.
And given a data set of neural spikes,
is there a way to infer in some kind of semi-supervised
or entirely unsupervised way what
that high resolution version of their intention is.
And if you think about it, like there probably is
because there are enough data points in the dataset,
enough constraints on your model,
that there should be a way with the right sort of formulation
to let the model figure out itself.
For example, at this millisecond,
this is exactly how hard they're pushing upwards.
And at this millisecond,
this is how hard they're trying to push upwards.
It's really important to have very clean labels. Yes. So like the problem because much harder from
the machine learning perspective, the labels are noisy. That's correct. And then to get the clean
labels, that's a UX challenge. Correct. Although clean labels, I think maybe it's worth exploring
what that exactly means. I think any given labeling strategy will have some number of assumptions it makes about what the user's attempting to do.
Those assumptions can be formulated in a loss function,
or they can be formulated in terms of heuristics
that you might use to just try to estimate or guesstimate
what the user's trying to do.
And what really matters is how accurate are those assumptions.
For example, you might say, hey, user, push upwards
and follow the speed of this cursor.
And your heuristic might be that they're trying to do it
exactly what that cursor is trying to do.
Another competing heuristic might be,
they're actually trying to go slightly faster
at the beginning of the movement
and slightly slower at the end.
And those competing heuristics may or may not be
accurate reflections of what the user is trying to do.
Another version of the task might be,
hey, user, imagine moving this cursor a fixed offset.
So rather than follow the cursor,
just try to move it exactly 200 pixels to the right.
So here's the cursor, here's the target.
Okay, cursor disappears,
try to move that now invisible cursor
200 pixels to the right.
And the assumption in that case would be
that the user can actually modulate correctly
that position offset.
But that position offset assumption
might be a weaker assumption,
and therefore potentially you can make it more accurate
than these heuristics that are trying to guesstimate at each millisecond what the user is trying to do.
So you can imagine different tasks that make different assumptions about the nature of
the user intention, and those assumptions being correct is what I would think of as
a clean label.
For that step, what are we supposed to be visualizing?
There's a cursor, and you want to move that cursor to the right or the left, up and down,
or maybe move them by a certain offset.
So that's one way.
Is that the best way to do calibration?
So for example, an alternative crazy way that probably is playing a role here is a game
like WebGrid where you're just getting a very large amount of data, the person playing a
game where if they are in a state of flow, maybe you
can get clean signal as a side effect.
Yep.
Is that, or is it, is that not an effective way for initial calibration?
Yeah, great question.
There's a lot to unpack there.
So, uh, the first thing I would draw a distinction between is sort of open loop
first, closed loop.
So open loop, what I mean by that is the user is sort of going from zero to one.
They have no model at all, and they're trying to get to the place where they
have some level of control at all.
In that setup, you really need to have some task that gives the user a hint of
what you want them to do, such that you can build its mapping again from
brain data to output.
Then once they have a model, you could imagine them using that model and
actually adapting to it and figuring out the right way to use it themselves,
and then retraining on that data to give you sort of a boost in performance.
There's a lot of challenges associated with both of these techniques, and we can sort of rabbit hole into both of them if you're interested,
but the sort of challenge with the open loop task is that the user themselves doesn't get proprioceptive feedback about what they're doing. They don't necessarily perceive themselves or feel the mouse under their hand
when they're trying to do an open-loop calibration.
They're being asked to perform something.
Imagine if you had your whole right arm numbed and you stuck it in a box
and you couldn't see it.
So you had no visual feedback and you had no proprioceptive feedback
about what the position or activity of your arm was.
And now you're asked, okay, given this thing on the screen that's moving from left to right,
match that speed. And you basically can try your best to invoke whatever that imagined action is
in your brain that's moving the cursor from left to right. But in any situation, you're going to be
inaccurate and maybe inconsistent in how you do that task. And so that's sort of the fundamental
challenge of OpenLoop. The challenge with closed loop is that
once the user is given a model
and they're able to start moving the mouse on their own,
they're going to very naturally adapt to that model.
And that co-adaptation between the model learning
what they're doing and the user learning how to use the model
may not find you the best sort of global minima.
It may be that your first model was noisy in some ways,
or maybe just had some like quirk.
There's some like part of the data distribution
it didn't cover super well.
And the user now figures out because they're,
a brilliant user like Nolan,
they figured out the right sequence of imagined motions
or the right angle they have to hold their hand at
to get it to work.
And they'll get it to work great.
But then the next day they come back to their device
and maybe they don't remember exactly all the tricks
that they used the previous day.
And so there's a complicated sort of feedback cycle here
that can emerge and can make it
a very difficult debugging process.
Okay, there's a lot of really fascinating things there.
Yeah, actually just to stay on the closed loop.
I've seen situations, this actually happened watching psychology grad students.
They use pieces of software when they don't know how to program themselves.
They use pieces of software that somebody else wrote and it has a bunch of bugs.
And they figure out like, and they've been using it for years.
They figure out ways to work around it.
Oh, that just happens.
Nobody considers maybe we should fix oh, that just happens. Like nobody, nobody like considers,
maybe we should fix this.
They just adapt.
And that's a really interesting notion
that we just, we're really good at it adapting,
but you need to still, that might not be the optimal.
Okay, so how do you solve that problem?
Do you have to restart from scratch
every once in a while kind of thing?
Yeah, it's a good question.
First and foremost, I would say this is not a solved problem.
And for anyone who's listening in academia who works on BCIs,
I would also say this is not a problem that's solved by simply scaling channel count.
So maybe that can help, and you can get sort of richer covariance structures
that you can use to exploit when trying to come up with good labeling strategies.
But if you're interested in problems that aren't going to be solved inherently
by just scaling channel count, this is one of them. Yeah.
So how do you solve it?
It's not a solved problem.
That's the first thing I want to make sure it gets across.
The second thing is any solution that involves closed loop is going to become a very difficult
debugging problem.
And one of my sort of general heuristics for choosing what prompts to tackle is that you
want to choose the one that's going to be the easiest to debug.
Because if you can do that, even if the ceiling is lower,
you're going to be able to move faster,
because you have a tighter iteration loop debugging
the problem.
And in the open loop setting, there's
not a feedback cycle to debug with the user in the loop.
And so there's some reason to think
that that should be an easier debugging problem.
The other thing that's worth understanding
is that even in a closed loop setting,
there's no special software magic of how to infer what the user is truly attempting to do.
In a closed loop setting, although they're moving the cursor on the screen,
they may be attempting something different than what your model is outputting.
So what the model is outputting is not a signal that you can use to retrain if you want to be
able to improve the model further. You still have this very complicated guesstimation or unsupervised
problem of figuring out what is the true user intention underlying that signal.
And so the OpenLoop problem has the nice property of being easy to debug, and the second nice property of it has all the same information content as the closed-loop scenario.
Another thing I want to mention and call out is that this problem doesn't need to be solved in order to give useful control to people.
You know, even today with the solutions we have now,
and that academia has built up over decades,
the level of control that can be given to a user today is quite useful.
It doesn't need to be solved to get to that level of control.
But again, I want to build the world's best mouse.
I want to make it so good that it's not even a question that you want it.
And to build the world's best mouse, the superhuman version, you really need to
nail that problem.
And a couple maybe details of previous studies that we've done internally that I think are
very interesting to understand when thinking about how to solve this problem.
The first is that even when you have ground truth data of what the user is trying to do,
and you can get this with an able-bodied monkey, a monkey that has a neural link device implanted
and moving a mouse to control a computer.
Even with that ground truth data set, it turns out that the optimal thing to predict to produce
high performance BCI is not just the direct control of the mouse.
You can imagine building a data set of what's going on in the brain and what is the mouse
exactly doing on the table.
And it turns out that if you build the mapping from neural spikes to predict exactly what
the mouse is doing,
that model will perform worse than a model that is trained to predict sort of higher level assumptions about what the user might be trying to do.
For example, assuming that the monkey is trying to go in a straight line to the target.
It turns out that making those assumptions is actually more effective in producing a model than actually predicting the underlying hand movement.
So the intention, not like the physical movement or whatever.
There's obviously a really strong correlation between the two,
but the intention is a more powerful thing to be chasing.
Right.
Well, that's also super interesting.
I mean, the intention itself is fascinating because, yes,
with the BCI here, in this case with digital telepathy,
you're acting on the intention, not the action,
which is why there's an experience of like feeling like it's happening before you meant
for it to happen.
That is so cool.
And that is why you could achieve like superhuman performance problem in terms of the control
of the mouse.
So the for open loop, just to clarify, so whenever the person is tasked to like move the mouse to the right,
you said there's not feedback. So they don't get to get that satisfaction of like actually getting
it to move, right? So you could imagine giving the user feedback on a screen, but it's difficult
because at this point you don't know what they're attempting to do. So what can you show them that
would basically give them a signal of I'm doing this correctly or not correctly?
So let's take this very specific example.
Maybe your calibration task looks like you're trying to
move the cursor a certain position offset.
So your instructions to the user are,
hey, the cursor is here.
Now, when the cursor disappears,
imagine moving it 200 pixels from where it was to the right to be over this target.
In that scenario, you could imagine coming up with
some consistency metric that you could display coming up with some sort of consistency metric
that you could display to the user of,
okay, I know what the spike train looks like on average
when you do this action to the right.
Maybe I can produce some sort of probabilistic estimate
of how likely is that to be the action you took
given the latest trial or trajectory that you imagined.
And I could give the user some sort of feedback
of how consistent are they across different trials.
You could also imagine that if the user is prompted with that kind of consistency metric,
that maybe they just become more behaviorally engaged to begin with,
because the task is kind of boring when you don't have any feedback at all.
And so there may be benefits to the user experience of showing something on the screen,
even if it's not accurate, just because it keeps the user motivated to try to increase that number or push it upwards. So there's a psychology element here.
Yeah, absolutely.
And again, all of that is UX challenge.
How much signal drift is there?
Hour to hour, day to day, week to week, month to month, how often do you have to recalibrate
because of the signal drift?
Yeah. So this is a problem we've worked on both with NHP,
non-human primates, before our clinical trial,
and then also with Noland during the clinical trial.
Maybe the first thing that's worth stating
is what the goal is here.
So the goal is really to enable the user
to have a plug and play experience where,
I guess they don't have to plug anything in,
but a play experience where they can use the device
whenever they want to, however they want to.
And that's really what we're aiming for.
And so there can be a set of solutions that get to that state without considering this
non-stationarity problem.
So maybe the first solution here that's important is that they can recalibrate whenever they
want.
This is something that Nolan has the ability to do today.
So he can recalibrate the system at 2 a.m. in the middle of the night without his, you know,
caretaker or parents or friends around
to help push a button for him.
The other important part of the solution is that
when you have a good model calibrated,
that you can continue using that
without needing to recalibrate it.
So how often he has to do this recalibration today
depends really on his appetite for performance.
There are, we observe a sort of a degradation through time of how well any individual model
works, but this can be mitigated behaviorally by the user adapting their control strategy.
It can also be mitigated through a combination of software features that we provide to the
user. For example, we let the user adjust exactly how fast the cursor is moving. We
call that the gain, for example, the gain of how fast the cursor reacts to any given
input intention. They can also adjust the smoothing, how smooth the output of that cursor intention actually is.
They can also adjust the friction, which is how easy is it to stop and hold still.
And all these software tools allow the user a great deal of flexibility and troubleshooting mechanisms to be able to solve this problem for them.
By the way, all this is done by looking to the right side of the screen, selecting the mixer and the mixer you have.
It's like DJ mode, DJ mode for your VCI.
I mean, it's a really well done interface.
It's really, really well done.
And so yeah, there's that bias that there's a cursor drift that Nolan talked about in
a stream.
Although he said that you guys were just playing around with it with him and they're constantly
improving.
So that could have been just a snapshot of that particular moment, a particular
day, but he said that there was this cursor drift and this bias that could be
removed by him, I guess, looking to the right side of the screen, the left side
of the screen to kind of adjust the bias.
That's one interface action, I guess, to adjust the bias.
Yeah, so this is actually an idea
that comes out of academia.
There is some prior work with sort of BrainGate clinical trial
participants where they pioneered this idea
of bias correction.
The way we've done it, I think, is very prioritized,
very beautiful user experience where the user can essentially
flash the cursor over to the side of the screen
and it opens up a window where they can actually
sort of adjust or tune exactly the bias of the cursor.
So bias maybe for people who aren't familiar
is just sort of what is the default motion of the cursor
if you're imagining nothing.
And it turns out that that's one of the first
first sort of qualia of the cursor control experience
that's impacted by neural non-stationarity.
Qualia of the cursor experience. I don't know how non-stationarity. Qualia of the cursor experience.
I don't know how else to describe it. Like, you know, I'm not the guy moving things.
Very poetic. I love it. The qualia of the cursor experience. Yeah. I mean, it's not so poetic,
but it is deeply true. There is an experience when it works well, it is a joyful, a really
pleasant experience. And when it doesn't work well, it's a very frustrating experience.
That's actually the art of UX.
It's like you have the possibility to frustrate people
or the possibility to give them joy.
And at the end of the day, it really
is truly the case that UX is how the thing works.
And so it's not just like what's showing on the screen.
It's also what control surfaces does a decoder provide the user? Like Like we want them to feel like they're in the F1 car,
not like the, you know, some like minivan, right? And that really truly is how we think about it.
Nolan himself is an F1 fan. So we refer to ourselves as a pit crew. He really is truly
the F1 driver. And there's different, you know, control surfaces that different kinds of cars and
airplanes provide the user.
And we take a lot of inspiration from that
when designing how the cursor should behave.
And maybe one nuance of this is,
even details like when you move a mouse
on a MacBook trackpad, the sort of response curve
of how that input that you give the trackpad translates
to cursor movement is different
than how it works with a mouse.
When you move on the trackpad,
there's a different response function, a different curve to how
much a movement translates to input to the computer than when you do it physically with
a mouse.
And that's because somebody sat down a long time ago when they're designing the initial
input systems to any computer, and they thought through exactly how it feels to use these
different systems.
And now we're designing sort of the next generation of this input system to a computer, which
is entirely done via the brain, and there's no proprioceptive feedback.
Again, you don't feel the mouse in your hand, you don't feel the keys under your fingertips,
and you want a control surface that still makes it easy and intuitive for the user to
understand the state of the system and how to achieve what they want to achieve.
And ultimately, the end goal is that that UX is completely, it fades into the background
and it becomes something that's so natural and intuitive that it's subconscious to the
user. And they just should feel like they have basically direct control over the background, it becomes something that's so natural and intuitive that it's subconscious to the user.
And they just should feel like they have
basically direct control over the cursor,
it just does what they want it to do.
They're not thinking about the implementation
of how to make it do what they want it to do,
it's just doing what they want it to do.
Is there some kind of things along the lines of like Fitts' Law
where you should move the mouse in a certain kind of way
that maximizes your chance to hit the target? I don't even know what I'm asking,
but I'm hoping the intention of my question will land on a profound answer.
No. Uh, is there some kind of understanding of the laws of UX when it comes,
uh,
to the context of somebody using their brain to control it.
Like that's different than actual with a mouse.
I think we're in the early stages of discovering those laws.
So I wouldn't claim to have solved that problem yet.
But there's definitely some things we've learned that make
it easier for the user to get stuff done.
And it's pretty straightforward when you verbalize it,
but it takes a while to actually get to that point
when you're in the process of debugging this stuff
in the trenches.
One of those things is that the,
any machine learning system you build
has some number of errors.
And it matters how those errors translate
to the downstream user experience.
For example, if you're developing a search algorithm
in your photos, if you search for your friend Joe
and it pulls up a photo of your friend Josephine,
maybe that's not a big deal because the cost
of an error is not that high.
In a different scenario where you're trying to
detect insurance fraud or something like this
and you're directly sending someone to court
because of some machine learning model output,
then the errors make a lot more sense to be careful about.
You want to be very thoughtful about how those errors
translate to downstream effects.
The same is true in BCI.
So for example, if you're building a model
that's decoding a velocity output from the brain
versus an output where you're trying to modulate
the left click, for example,
these have sort of different trade-offs
of how precise you need to be
before it becomes useful to the end user.
For velocity, it's okay to be on average correct because the output of the model is integrated
through time.
So if the user is trying to click at position A and they're currently in position B, they're
trying to navigate over time to get between those two points.
And as long as the output of the model is on average correct, they can sort of steer
it through time with the user control loop in the mix, they can get to the point they
want to get to. The same is not true of a click. For a click, you're
performing it almost instantly at the scale of neurons firing.
And so you want to be very sure that that click is correct,
because a false click can be very destructive to the user.
They might accidentally close the tab that they're trying to
do something and lose all their progress. They might
accidentally hit some send button on some text that is only like half composed and reads funny after.
So you know, there's different sort of cost functions associated with errors in this space.
And part of the UX design is understanding how to build a solution that is, when it's
wrong, still useful to the end user.
That's so fascinating that assigning cost to every action when an error occurs.
So every action, if an error occurs, has a certain cost.
And incorporating that into how you interpret the intention,
mapping it to the action is really important.
I didn't quite, until you said it,
realize there's a cost to like sending the text early.
It's like a very expensive cost.
It's super annoying.
If you accidentally, like if you're a cursor, imagine if your cursor misclicked every once
in a while.
That's like super obnoxious.
And the worst part of it is usually when the user is trying to click, they're also holding
still because they're over the target they want to hit and they're getting ready to click,
which means that in the datasets that we build,
on average is the case that low speeds or desire to hold still,
it's correlated with when the user is attempting to click.
Wow, that is really fascinating.
It's also not the case,
people think that click is a binary signal,
this must be super easy to decode.
Well, yes, it is,
but the bar is so much higher for it to become a useful thing for the user.
There's ways to solve this. You of take the compound approach of, well,
let's just give the, like, let's take five seconds to click.
Let's take a huge window of time so we can be very confident about the answer.
But again, world's best mouse,
the world's best mouse doesn't take a second to click or 500 milliseconds to click.
It takes five milliseconds to click or less.
And so if you're aiming for that kind of high bar,
then you really want to solve the underlying problem.
So maybe this is a good place to ask about
how to measure performance, this whole bits per second.
Can you explain what you mean by that?
Maybe a good place to start is to talk about
web grid as a game, as a good illustration
of the measurement of performance?
Yeah, maybe I'll take one zoom out step there,
which is just explaining why we care to measure this at all.
So again, our goal is to provide the user the ability to control the computer as well as I can, and hopefully better.
And that means that they can do it at the same speed as what I can do.
It means that they have access to all the same functionality that I have, including all those little details like command tab, command space, all this stuff.
And you'd be able to do it with the brain.
And with the same level of reliability as what I can do with my muscles. And that's a high bar.
And so we intend to measure and quantify every aspect of that
to understand how we're progressing towards that goal.
There's many ways to measure BPS, by the way.
This isn't the only way,
but we present the user a grid of targets
and basically we compute a score,
which is dependent on how fast and accurate they can select
and then how small are the targets.
And the more targets that are on the screen,
the smaller they are,
the more information you present per click.
And so if you think about it
from information theory point of view,
you can communicate across different
information theoretic channels.
And one such channel is a typing interface,
you could imagine that's built out of a grid,
just like a software keyboard on the screen.
And bits per second is a measure that's computed
by taking the log of the number of targets on the screen.
You can subtract one if you care to model a keyboard
because you have to subtract one for
the delete key on the keyboard.
But log of the number of targets on the screen
times the number of correct selections minus
incorrect divided by some time window,
for example, 60 seconds.
That's the standard way to measure
a cursor control task in academia.
All credit in the world goes to this great professor,
Dr. Shanoi of Stanford,
who came up with that task.
He's also one of my inspirations for being in the field. So all the credit in the world goes to this great professor, Dr. Shanoi of Stanford who came up with that task. And he's also one of my inspirations for being in the field.
So all the credit in the world to him for coming up with a standardized metric
to facilitate this kind of bragging rights that we have now to say that
Nolan is the best in the world at this task with his BCI.
It's very important for progress that you have standardized metrics
that people can compare across different techniques and approaches.
How old does this do?
So yeah, big kudos to him and to all the team at Stanford.
and approaches, how well does this do? So yeah, big kudos to him and to all the team at Stanford.
Yeah, so for Noland and for me playing this task,
there's also different modes that you can configure
this task, so the web grid task can be presented
as just sort of a left click on the screen,
or you could have, you know, targets that you just
dwell over, or you could have targets that you left
right click on, you could have targets that are
left right click, middle click, scrolling,
clicking and dragging, you know, you can do all
sorts of things within this general framework.
But the simplest, purest form is just blue targets show up on the screen, blue means
left click.
That's the simplest form of the game.
And the sort of prior records here in academic work and at Neuralink internally with sort
of NHPs have all been matched or beaten by Nolan with his Neuralink internally with sort of NHPs have all been matched or beaten by Nolan with his
Neuralink device.
So sort of prior to Neuralink, the sort of world record for a human using the device
is somewhere between 4.2 to 4.6 BPS, depending on exactly what paper you read and how you
interpret it.
Nolan's current record is 8.5 BPS.
And again, the sort of median Neuralink performance is 10 BPS.
So you can think of it roughly as he's 85% the level of control of a median neural linker
using their cursor to select blue targets on the screen.
And yeah, I think there's a very interesting journey ahead
to get us to that same level of 10 BPS performance.
It's not the case that sort of the tricks that got us from 4
to 6 BPS and then 6 to 8 BPS are going to be the ones that get us from eight to ten. And in my view, the core challenge here is
really the labeling problem. It's how do you understand at a very, very fine resolution what
the user is attempting to do? And yeah, I highly encourage folks in academia to work on this problem.
What's the journey with Nolan on that quest of increasing the BPS on WebGrid. In March, you said that he selected 89,285 targets
on WebGrid.
So he loves this game.
He's really serious about improving his performance
in this game.
So what is the journey of trying to figure out
how to improve that performance?
How much can that be done on the decoding side?
How much can that be done on the calibration side?
How much can that be done on the calibration side? How much can that be done on the Nolan side
of like figuring out how to convey his intention
more cleanly?
Yeah, no, this is a great question.
So in my view, one of the primary reasons
why Nolan's performance is so good is because of Nolan.
Nolan is extremely focused and very energetic.
He'll play web grid sometimes for like four hours in the middle of the night,
like from 2 AM to 6 AM, he'll be playing web grid.
Just because he wants to push it to the limits of what he can do.
And this is not us asking him to do that.
I want to be clear, we're not saying,
hey, you should play web grid tonight.
We just gave him the game as part of our research,
and he is able to play independently and practice whenever he wants.
And he really pushes hard to push it.
The technology is the absolute limit and he views that as like his job really to make
us be the bottleneck and boy has he done that well.
And so that's the first thing to acknowledge is that he was extremely motivated to make
this work.
I've also had the privilege to meet other clinical trial participants from BrainGate
and other trials and they very much share the same attitude of like they view this as their life's work to advance the technology as much as they can.
And if that means selecting targets on the screen for four hours from 2 a.m. to 6 a.m., then so be
it. And there's something extremely admirable about that that's worth calling out. Okay, so now how do
you sort of get from where he started, which is no cursor control to 8bps? So when he started, there's a huge amount of learning to do on
his side and our side to figure out
what's the most intuitive control for him.
The most intuitive control for him is,
you have to find the set intersection
of what do we have the signal to decode.
So we don't pick up every single neuron in the motor cortex,
which means we don't have representation
for every part of the body.
So there may be some signals that we have better
sort of decode performance on than others.
For example, on his left hand,
we have a lot of difficulty distinguishing
his left ring finger from his left middle finger.
But on his right hand, we have good control
and good modulation detected from the neurons
that we're able to record for his pinky and his thumb
and his index finger.
So you can imagine how these different subspaces of modulated
activity intersect with what's the most intuitive for him. And this has evolved over time. So once
we gave him the ability to calibrate models on his own, he was able to go and explore various
different ways to imagine controlling the cursor. For example, he can imagine controlling the cursor
by wiggling his wrist side to side, or by moving his entire arm, by I think at one point into his
feet. He tried a whole bunch of stuff to explore the space of what is the most natural way
for him to control the cursor,
that at the same time it's easy for us to decode real-time.
Just to clarify, it's through the body mapping procedure
that you're able to figure out which finger he can move?
Yes, yes, that's one way to do it.
Maybe one nuance of when he's doing it,
he can imagine many more things than we represent
in that visual on the screen.
So we show him sort of abstractly, here's a cursor.
You figure out what works the best for you.
And we obviously have hints about what will work best
from that body mapping procedure of,
we know that this particular action we can represent well,
but it's really up to him to go and explore
and figure out what works the best.
But at which point does he no longer visualize the movement of his body and
he's just visualizing the movement of the cursor? How quickly does he go from,
how quickly does he get there? So this happened on a Tuesday, I remember this day, very clearly,
because at some point during the day, it looked like he wasn't doing super well,
it looked like the model wasn't performing super well and he was like getting distracted.
But he actually, it wasn't the case.
Like what actually happened was he was trying something new
where he was just controlling the cursor.
So he wasn't imagining moving his hand anymore.
He was just imagining, I don't know what it is,
some like abstract intention to move the cursor
on the screen.
And I cannot tell you what the difference
between those two things are.
I really truly cannot.
He's tried to explain it to me before.
I cannot, you know, give a first person account of what that's like.
But the expletives that he uttered in that moment were enough to suggest that it was
a very qualitatively different experience for him to just have direct neural control
over a cursor.
I wonder if there's a way through UX to encourage a human being to discover that.
Because he discovered it, like you said to me that he's a pioneer.
So he discovered that on his own through all of this, the process of trying to move the
cursor with different kinds of intentions.
But that is clearly a really powerful thing to arrive at, which is to let go of trying to control the fingers and the hand and control the actual digital device with your mind.
That's right. UX is how it works. And the ideal UX is one that the user doesn't have to think about what they need to do in order to get it done. It just, it just does it. That is so fascinating. But I wonder on the, on the biological side, how long it takes for the brain to adapt.
Yeah.
So is it just simply learning like high level software, or is there like a neuroplasticity
component where like the brain is adjusting slowly?
Yeah.
I, the truth is, I don't know.
Um, I'm very excited to see with sort of the second participant
that we implant what the journey is like for them
because we'll have learned a lot more,
potentially we can help them understand
and explore that direction more quickly.
This is something I didn't know.
This wasn't me prompting Nolan to go try this.
He was just exploring how to use his device
and figure it out himself.
But now that we know that that's a possibility,
that maybe there's a way to, for example, hint the user,
don't try super hard during calibration.
Just do something that feels natural,
or just directly control the cursor.
Don't imagine explicit action.
And from there, we should be able to hopefully understand
how this is for somebody who has not experienced that before.
Maybe that's the default mode of operation for them.
You don't have to go through this intermediate phase
of explicit motions.
Or maybe if that naturally happens for people, you can just occasionally encourage them to allow
themselves to move the cursor. Actually, sometimes just like with the four-minute mile,
just the knowledge that that's possible.
Pushes you to do it.
Yeah, enables you to do it and then it becomes trivial. And then it also makes you wonder,
this is the cool thing about humans. Once there's a lot more human participants,
they will discover things that are possible.
Yes, and share their experiences.
Yeah, and share it.
And then because of them sharing it,
they'll be able to do it.
All of a sudden, that's unlocked for everybody.
Because just the knowledge sometimes is the thing that enables it to do it.
Yeah, just coming on that too,
like there's, we've tried like a thousand different ways
to do various aspects of decoding.
And now we know like what the right subspace is
to continue exploring further.
Again, thanks to Nolan and the many hours
he's put into this.
And so even just that help like help constraints
or the beam search of different approaches
that we could explore really helps accelerate
for the next person, you know, the set of things
that we'll get to try on day one, how fast we hope to get
them to useful control, how fast we can enable them to use it independently and to give value
out of the system.
So yeah, massive hats off to Nolan and all the participants that came before him to make
this technology a reality.
So how often are the updates to the decoder?
Because Nolan mentioned like, okay, there's a new update that we're working on and that in the stream, he said he plays the snake game because it's like super hard.
It's a good way for him to test like how good the update is.
So, and he says like, sometimes the update
is a step backwards.
It's like, it's a constant like iteration.
So how often, like what does the update entail?
Is it mostly on the decoder side?
Yeah, a couple of comments.
So one is, it's probably worth trying distinction
between sort of research sessions
where we're actively trying different things
to understand like what the best approach is
versus sort of independent use where we wanted to have,
you know, ability to just go use the device
how anybody would want to use their MacBook.
And so what he's referring to is,
I think usually in the context of a research session
where we're trying, you know, many, many different approaches to, even unsupervised approaches
like we talked about earlier, to try to come up with better
ways to estimate his true intention and more accurately
decode it.
And in those scenarios, I mean, we try in any given session,
he'll sometimes work for like eight hours a day.
And so that can be hundreds of different models
that we would try in that day, like a lot of different things.
Now, it's also worth noting that we update the application he
uses quite frequently.
I think sometimes up to like four or five times a day,
we'll update his application with different features
or bug fixes or feedback that he's given us.
So he's a very articulate person who is part of the solution.
He's not a complaining person.
He says, hey, here's this thing that I've discovered
is not optimal in my flow.
Here's some ideas how to fix it. Let me know what in my flow. Here's some ideas how to fix it.
Let me know what your thoughts are.
Let's figure out how to solve it.
And it often happens that those things are addressed
within a couple hours of him giving us his feedback.
That's the kind of iteration cycle we'll have.
And so sometimes at the beginning of the session,
he'll give us feedback.
And at the end of the session,
he's giving us feedback on the next iteration
of that process or that setup.
That's fascinating.
Cause one of the things you mentioned
that there was 271 pages of notes taken from the BCI
sessions and this was just in March.
So one of the amazing things about human beings
that they can provide, especially ones who are smart
and excited and all like positive and good vibes,
like Nolan, that they can provide feedback,
continuous feedback. It also requires just to brag on the team a little bit. I work with a lot of exceptional
people and it requires the team being absolutely laser focused on the user and what will be the
best for them. And it requires like a level of commitment of, okay, this is what the user
feedback was. I have all these meetings. We're going to skip that today and we're going to do
this. That level of focus commitment is,
I would say, underappreciated in the world. And also, you obviously have to have the talent to be able to execute on these things effectively. And yeah, we have that in loads.
Yeah. And this is such an interesting space of UX design because there's so many unknowns here.
space of UX design because you have, there's so many unknowns here. And I can tell UX is difficult because of how many people do it poorly. It's just not a trivial thing.
Yeah. It's also, you know, UX is not something that you can always solve by just constant
iterating on different things. Like sometimes you really need to step back and think globally,
am I even like the right sort of minima
to be chasing down for a solution?
Like there's a lot of problems in which sort of fast iteration
cycle is the predictor of how successful you will be.
As a good example, like in an RL simulation, for example,
the more frequently you get a reward,
the faster you can progress.
It's just an easier learning problem,
the more frequently you get feedback.
But UX is not that way.
I mean, users are actually quite often wrong
about what the right solution is.
And it requires a deep understanding
of the technical system and what's possible,
combined with what the problem is you're trying to solve,
not just how the user expressed it,
but what the true underlying problem is
to actually get to the right place.
Yeah, that's the old like stories of Steve Jobs
like rolling in there like,
yeah, the user is a good, is a useful signal, but it's not a perfect signal.
And sometimes you have to remove the floppy disk drive or whatever the, I forgot all the
crazy stories of Steve Jobs, like making wild design decisions.
But there, some, some of it is aesthetic that some of it is about the love you put
into the design, which is very much a Steve Jobs, Johnny Ive type thing. But when you
have a human being using their brain to interact with it, it also is deeply about function.
It's not just aesthetic. And that you have to empathize with a human
being before you while not always listening to them directly. You have to deeply empathize.
It's fascinating. It's really, really fascinating. And at the same time, iterate, right? But
not iterate in small ways, sometimes a complete, like rebuilding the design. He said that,
Nolan said the early days the UX sucked, but you improved quickly. What was that journey like?
Yeah. I mean, I'll give you one concrete example. So he really wanted to be able to read manga.
This is something that he, I mean, it sounds like a simple thing, but it's actually a really big deal
for him. And he couldn't do it with this mouse stick.
It just wasn't accessible.
You can't scroll with a mouse stick on his iPad and on the website that he wanted
to be able to use to read the newest manga.
And so-
Might be a good quick pause to say the mouth stick is the thing he's using,
holding a stick in his mouth to scroll on a tablet.
Right.
Yeah.
It's basically, you can imagine it's a stylus that you hold between your teeth.
Yeah.
It's basically a very long stylus. It's exhausting, it
hurts, and it's inefficient. Yeah, and maybe it's also worth calling out there
are other alternative assistive technologies, but that particular
situation Nolan's in, and this is not uncommon, and I think it's also not well
understood by folks, is that he's relatively spastic, so he'll have
muscle spasms from time to time.
And so any assistive technology that requires him to be positioned directly in front of
a camera, for example, an eye tracker or anything that requires him to put something in his
mouth just is a no-go because he'll either be shifted out of frame when he has a spasm
or if he has something in his mouth, it'll stab him in the face if he spasms too hard.
So these kinds of considerations are important when thinking about what advantages a PCI
has in someone's life.
If it fits ergonomically into your life
in a way that you can use it independently
when your caretaker is not there,
wherever you want to, either in the bed or in the chair,
depending on your comfort level
and your desire to have pressure sores,
all these factors matter a lot in how good the solution is
in that user's life.
So one of these very fun examples is scroll.
So again, Manga is something he wanted to be able to read.
And there's many ways to do scroll with the BCI.
You can imagine like different gestures, for example,
the user could do that would move the page.
But scroll is a very fascinating control surface
because it's a huge thing on the screen in front of you.
So any sort of jitter in the model output,
any sort of error in the model output causes like
an earthquake on the screen.
Like you really don't wanna have your manga page
that you're trying to read be shifted up
and down a few pixels just because, you know,
your scroll decoder is not completely accurate.
And so this was an example where we had to figure out
how to formulate the problem in a way that the errors
of the system, whenever they do occur,
and we'll do our best to minimize them,
but whenever those errors do occur,
that it doesn't interrupt the qualia,
again, of the experience that the user is having.
It doesn't interrupt their flow of reading their book.
And so what we ended up building is this really brilliant feature.
This is a teammate named Rooz who worked on this really brilliant work
called Quick Scroll.
And Quick Scroll basically looks at the screen
and it identifies where on the screen are scroll bars.
And it does this by deeply integrating with Mac OS
to understand where are the scroll bars
actively present on the screen
using the sort of accessibility tree
that's available to Mac OS apps.
And we identified where those scroll bars are
and provided a BCI scroll bar.
And the BCI scroll bar looks similar to a normal scroll bar
but it behaves very differently. And that once you sort of move similar to a normal scroll bar, but it behaves very differently in that once you sort of
move over to it, your cursor sort of morphs onto it.
It sort of attaches or latches onto it.
And then once you push up or down in the same way
that you'd use a push to control, you know,
the normal cursor, it actually moves the screen for you.
So it's basically like remapping the velocity
to a scroll action.
And the reason that feels so natural and intuitive
is that when you move over to attach to it,
it feels like magnetic, so you're like sort of stuck onto it.
And then it's one continuous action.
You don't have to like switch your imagined movement.
You sort of snap onto it and then you're good to go.
You just immediately can start pulling the page down
or pushing it up.
And even once you get that right,
there's so many little nuances
of how the scroll behavior works
to make it natural and intuitive.
So one example is momentum. Like when you scroll a page with your fingers on the screen, you actually have some
like flow, like it doesn't just stop right when you lift your finger up. The same is true with
BCI scroll. So we had to spend some time to figure out what are the right nuances when you don't feel
the screen under your fingertip anymore. What is the right sort of dynamic or what's the right
amount of page give, if you will, when you push it to make it flow the right amount for the user to have a natural experience reading their book.
And there's a million, I mean, there's, I could tell you, like, there's so many little minutiae of how exactly that scroll works
that we spent probably like a month getting right to make that feel extremely natural and easy for the user to navigate.
I mean, even the scroll on a smartphone with your finger feels extremely natural and easy for the user to navigate. I mean, even the scroll on a smartphone with your finger
feels extremely natural and pleasant.
And it probably takes an extremely long time
to get that right.
And actually, the same kind of visionary UX design
that we're talking about.
Don't always listen to the users,
but also listen to them.
And also have a visionary big like throw everything out, think from first principles, but also
not. Yeah, yeah. By the way, this makes me think that scroll bars on the desktop probably
have stagnated and never taken that like, because the snap, same as the snap to grid,
snap to scroll bar, actually, you're talking about, is something that could potentially
be extremely useful in the desktop setting,
even just for users to just improve the experience.
Because the current scroll bar experience
in the desktop is horrible.
It's hard to find, hard to control,
there's not a momentum, there's...
And the intention should be clear,
when I start moving towards the scroll bar, there should be a snapping to the scroll bar action.
But of course, you know, uh, maybe I'm okay paying that cost, but there's
hundreds of millions of people paying that cost nonstop.
But anyway, uh, but in this case, this is necessary because there's an extra
cost paid by Nolan for the jitteriness.
So you have to switch between the scrolling and the reading.
There has to be a phase shift between the two.
Like when you're scrolling, you're scrolling.
Right, right. So that is one drawback of the current approach.
Maybe one other just sort of case study here.
So again, UX is how it works, and we think about that holistically from like the,
even the feature detection level of what we detect
in the brain to how we design the decoder,
what we choose to decode to then how it works
once it's being used by the user.
So another good example in that sort of how it works
once they're actually using the decoder,
the output that's displayed on the screen is not just
what the decoder says.
It's also a function of what's going on on the screen.
So we can understand, for example, that,
when you're trying to close a tab,
that very small, stupid little X that's extremely tiny,
which is hard to get precisely hit
if you're dealing with sort of a noisy output
of the decoder, we can understand that
that is a small little X you might be trying to hit
and actually make it a bigger target for you.
Similar to how when you're typing on your phone,
if you're, you know, used to like the iOS keyboard,
for example, it actually adapts the target size
of individual keys
based on an underlying language model.
So it'll actually understand if I'm typing,
hey, I'm going to see L, it'll make the E key bigger
because it knows Lex is the person I'm going to go see.
And so that kind of predictiveness can make the experience
much more smooth, even without improvements
to the underlying decoder or feature detection
part of the stack.
So we do that with a feature called magnetic targets.
We actually index the screen and we understand, OK,
these are the places that are very small targets that might
be difficult to hit.
Here's the kind of cursor dynamics around that location
that might be indicative of the user trying to select it.
Let's make it easier.
Let's blow up the size of it in a way that makes it easier
for the user to sort of snap onto that target.
So all these little details, they matter a lot in helping
the user be independent in their day-to-day living.
So how much of the work on the decoder is generalizable
to P2, P3, P4, P5, PN?
How do you improve the decoder
in a way that's generalizable?
Yeah, great question.
So the underlying signal we're trying to decode
is gonna look very different in P2 than in P1.
For example, channel number 345 is
going to mean something different in user 1
than it will in user 2, just because that electrode that
corresponds with channel 345 is going
to be next to a different neuron in user 1 versus user 2.
But the approaches, the methods, the user experience
of how do you get the right behavioral pattern
from the user to associate with that neural signal,
we hope that will translate over multiple generations of users. And beyond that, it's very, very possible, in fact, quite likely that we'll translate over multiple generations of users.
And beyond that, it's very, very possible,
in fact, quite likely that we've overfit to Noland's user
experience, desires, and preferences.
And so what I hope to see is that when
we get a second, third, fourth participant,
that we find what the right wide minimas are that
cover all the cases that make it more intuitive for everyone.
And hopefully there's a cross-pollination of things
where, oh, we didn't think about that with this user because they can speak,
but with this user who just can fundamentally not speak
at all, this user experience is not optimal.
And that will actually, those improvements that we make there
should hopefully translate then to even people who can speak
but don't feel comfortable doing so
because we're in a public setting like their doctor's office.
So the actual mechanism of open-loop labeling
and then closed- loop labeling will be the
same and hopefully can generalize across the different users as they're doing the calibration
step.
And the calibration step is pretty cool.
I mean, that in itself, the interesting thing about WebGrid, which is like closed loop,
it's like fun.
I love it when there's like, there used to be kind of idea of human computation,
which is using actions that human would want to do anyway
to get a lot of signal from.
And like what upgrade is that?
Like a nice video game that also serves
as great calibration.
It's so funny, this is,
I've heard this reaction so many times before sort of,
first user was implanted,
we had an internal perception
that the first user would not find this fun.
And so we thought really quite a bit actually about like,
should we build other games that like are,
more interesting for the user so we can get this kind
of data and help facilitate research that's,
for long duration stuff like this.
Turns out that like people love this game.
I always loved it, but I didn't know
that that was a shared perception.
Yeah, just in case it's not clear,
web grid is, there's a grid of, let's say 35 by 35 cells
and one of them lights up blue
and you have to move your mouse over that and click on it.
And if you miss it and it's red and-
I played this game for so many hours, so many hours.
And what's your record, you said?
My, I think I have the highest at Neuralink right now.
My record is 17 BPS.
17 BPS.
Which is about, if you imagine that 35 by 35 grade,
you're hitting about 100 trials per minute.
So 100 correct selections in that one minute window.
So you're averaging about, you know,
between 500, 600 milliseconds per selection.
So one of the reasons that I think I struggle with that,
again, is I'm such a keyboard person.
So everything is done with your keyboard.
If I can avoid touching the mouse, it's great.
So how can you explain your high performance?
I have like a whole ritual I go through
when I play web grades.
So it's actually like a diet plan associated with this.
Like it's a whole thing.
So the first thing is-
I have to fast for five days.
I have to go up to the mountains.
Actually, it kind of, I mean, the fasting thing is important.
So this is like, you know.
It focuses the mind, yeah.
Yeah, it's true.
So what I do is I, actually I don't eat for a little bit
beforehand, and then I'll actually eat like a ton
of peanut butter right before I put it.
This is a real thing.
This is a real thing, yeah.
And then it has to be really late at night.
This is again, a night owl thing I think we share,
but it has to be like, you know,
midnight, 2 a.m. kind of time window.
And I have a very specific like physical position I'll sit in, which is, I used to be, I was
homeschooled growing up. And so I did most of my work like on the floor, just like in my bedroom
or whatever. And so I have a very specific situation- On the floor.
On the floor that I sit and play. And then you have to make sure like there's not a lot of weight on
your elbow when you're playing so that you can move quickly. And then I turn the gain of the
cursor, so the speed of the cursor way, way up. So it's like small motions that actually move the cursor.
Are you moving with your wrist or you're never moving?
I move with my fingers.
So my wrist is almost completely still.
I'm just moving my fingers.
Yeah.
You know those, just in a small tangent,
which I've been meaning to go down this rabbit hole
of people that set the world record in Tetris.
Those folks, they're playing, there's a way to,
did you see this?
It seems like all the fingers are moving.
Yeah, you could find a way to do it
where it's using a loophole, like a bug,
that you can do some incredibly fast stuff.
So it's along that line, but not quite.
But you do realize there'll be a few programmers right now
listening to this cool, fast and eat peanut butter.
Yeah, please break my record.
I mean, the reason I did this literally was just because
I wanted the bar to be high for the team.
Like I wanted the number that we aim for
should not be like the median performance.
It should be like, it should be able to beat all of us
at least, like that should be the minimum bar.
What do you think is possible, like 20?
Yeah, I don't know what the limits,
I mean, the limits you can calculate just in terms of
like screen refresh rate and like cursor immediately jumping to the next target.
But there's, I mean, I'm sure there's limits before that with just sort of reaction time and visual perception and things like this.
I'd guess it's in the below 40, but above 20, somewhere in there, probably the rate there I'd never be thinking about.
It also matters like how difficult the task is. You can imagine like some people might be able to do like 10,000 targets on the screen and maybe they can do better that way.
So there's some like task optimizations you could do to try to
boost your performance as well.
What do you think it takes for Nolan to be able to do above 8.5 to
keep increasing that number?
You said like every increase in the number might require different
different improvements in the system.
Yeah, I think the nature of this work is,
the first answer that's important to say is I don't know.
This is edge of the research.
So again, nobody's gotten to that number before.
So what's next is gonna be a heuristic,
a guess from my part.
What we've seen historically is that different parts
of the stack compile next at different time points.
So when I first joined Erlang like three years ago or so,
one of the major problems was just the latency of the Bluetooth connection.
It was just like the radio on the device wasn't super good.
It was an early revision of the implant.
And it just like no matter how good your decoder was,
if your thing is updating every 30 milliseconds or 50 milliseconds,
it's just going to be choppy.
And no matter how good you are,
that's going to be frustrating and lead to challenges. So at you know, at that point, it was very clear that the main
challenge is just get the data off the device in a very reliable way such that you can enable the
next challenge to be tackled. And then at some point it was, you know, actually the modeling
challenge of how do you just build a good mapping, like the supervised learning problem of you have a bunch of data and you have a label you're trying to predict, just what is the
right neural decoder architecture and hyperparameters to optimize that. That was a problem for a bit.
Once you solve that, it became a different bottleneck. I think the next bottleneck after
that was actually just software stability and reliability. If you have widely varying sort of inference latency in your system or your app just lags
out every once in a while, it decreases your ability to maintain and get in a state of
flow and it basically just disrupts your control experience.
And so there's a variety of different software bugs and improvements we made that basically
increased the performance of the system, made it much more reliable, much more stable, and
led to a state where we could reliably collect data
to build better models with.
So that was the bottleneck for a while.
It's just sort of like the software stack itself.
If I were to guess right now, there's
sort of two major directions you could think about for improving
BPS further.
The first major direction is labeling.
So labeling is, again, this fundamental challenge
of given a window of time where the user is expressing
some behavioral intent,
what are they really trying to do at the granularity of every millisecond?
And that again is a task design problem, it's a UX problem, it's a machine learning problem,
it's a software problem.
Sort of touches all those different domains.
The second thing you can think about to improve your BPS further is either completely changing
the thing you're decoding or just extending the number of things that you're decoding.
So this is sort of in the direction of functionality. Basically, you can imagine giving more clicks, for example, a left click, a right click, a middle click, different actions like clicking drag, for example, and that can improve the effective bit rate of your communication processes.
If you're trying to allow the user to express themselves through any given communication channel, you can measure that with bits per second.
But what actually measures at the end of the day
is how effective are they at navigating their computer?
And so from the perspective of the downstream tasks
that you care about, functionality
and extending functionality
is something we're very interested in.
Because not only can it improve the sort of number of BPS,
but it can also improve the downstream sort of independence
that the user has and the skill and efficiency
with which they can operate their computer.
Would the number of threads increasing
also potentially help?
Yes, short answer is yes.
It's a bit nuanced how that curve
or how that manifests in the numbers.
So what you'll see is that if you sort of plot a curve
of number of channels that you're using for decode
versus either the offline metric
of how good you are decoding
or the online metric of sort of in practice,
how good is the user using this device,
you see roughly a log curve.
So as you move further out in number of channels,
you get a corresponding sort of a logarithmic improvement
in control quality and offline validation metrics.
The important nuance here is that
each channel corresponds
with a specific represented intention in the brain.
So for example, if you have a channel 254,
it might correspond with moving to the right.
Channel 256 might mean move to the left.
If you want to expand the number of functions
you want to control,
you really want to have a broader set of channels
that covers a broader set of imagine movements.
You can think of it like Mr. Potato Man, actually.
If you had a bunch of different imagine movements you could do,
how would you map those imagine movements to input to a computer?
You could imagine handwriting to output characters on the screen.
You could imagine just typing with your fingers
and have that output text on the screen.
You could imagine different finger modulations
for different clicks.
You could imagine wiggling your big nose for opening some menu or wiggling your big toe
to have like a command tab occur or something like this.
So it's really the amount of different actions
you can take in the world depends on how many channels
you have and the information content that they carry.
Right, so that's more about the number of actions.
So actually, as you increase the number of threads,
that's more about increasing the number of actions you So actually as you increase the number of threads, that's more about
increasing the number of actions you're able to perform. One other nuance there that is worth mentioning. So again, our goal is really to enable a user-worth process to control the computer as
fast as I can. So that's BPS with all the same functionality I have, which is what we just talked
about, but then also as reliably as I can. And that last point is very related to channel count
discussion. So as you scale out
number of channels, the relative importance of any particular feature of your model input to the
output control of the user diminishes, which means that if the sort of neural non-stationarity effect
is per channel, or if the noise is independent such that more channels means on average less
output effect, then your reliability of your system will improve.
So one sort of core thesis that at least I have
is that scaling channel count
should improve the reliability of the system
without any work on the decoder itself.
Can you linger on the reliability here?
So first of all, when you say not stationarity of the signal,
which aspect are you referring to?
Yeah, so maybe let's talk briefly
what the actual underlying signal looks like.
So again, I spoke very briefly at the beginning
about how when you imagine moving to the right
or imagine moving to the left,
neurons might fire more or less.
And their frequency content of that signal,
at least in the motor cortex,
it's very correlated with the output intention
of the behavioral task that the user is doing.
You can imagine actually,
this is not obvious at rate coding,
which is the name of that phenomenon,
is like the only way the brain can represent information. You can imagine actually, this is not obvious that rate coding, which is the name of that phenomenon, is like the only way the brain can represent information. You can imagine many
different ways in which the brain could encode intention. And there's actually evidence like in
bats, for example, that there's temporal codes. So timing codes of like exactly when particular
neurons fire is the mechanism of information representation. But at least in the motor cortex,
there's substantial evidence that it's rate coding or at least one like first order of factors that it's rate coding.
So then if the brain is representing information by changing the sort of frequency of a neuron
firing, what really matters is sort of the delta between sort of the baseline state of
the neuron and what it looks like when it's modulated.
And what we've observed and what has also been observed in academic work is that that
baseline rate, sort of the, if you're to target the scale, if you imagine that analogy for like measuring, you know,
flour or something when you're baking, that baseline state of how much the pot weighs is actually different day to day.
And so if what you're trying to measure is how much rice is in the pot,
you're going to get a different measurement different days because you're measuring with different pots.
So that baseline rate shifting is really the thing that,
at least from a first order description of the problem, is what's causing this downstream bias. different days because you're measuring with different pots. So that baseline rate shifting is really the thing that
at least from a first order description of the problem
is what's causing this downstream bias.
There can be other effects,
not linear effects on top of that,
but at least at a very first order description of the problem
that's what we observed day to day
is that the baseline firing rate of any particular neuron
or observed on a particular channel is changing.
So can you just adjust to the baseline
to make it relative to the baseline nonstop?
Yeah, this is a great question.
So with monkeys, we have found various ways to do this.
One example way to do this is you ask them
to do some behavioral tasks,
like play the game with a joystick.
You measure what's going on in the brain.
You compute some mean of what's going on
across all the input features,
and you subtract that in the input
when you're doing your BCI session.
Works super well.
For whatever reason, that doesn't work super well with Nolan.
I actually don't know the full reason why,
but I can imagine several explanations.
One such explanation could be that the context effect difference between
some open-loop task and some closed-loop task is much more
significant with Nolan than it is with Monkey.
Maybe in this open-loop task,
he's watching the Lex Freeman podcast while he's doing the task, or he's whistling and listening
to music and talking with his friend and ask his mom what's for dinner while he's doing this task.
And so the exact sort of difference in context between those two states may be much larger and
thus lead to a bigger generalization gap between the features that you're normalizing at sort of
open loop time and what you're trying to use at closed loop time.
That's interesting.
Just on that point, it's kind of incredible to watch Nolan
be able to do, to multitask, to do multiple tasks
at the same time, to be able to move the mouse cursor
effectively while talking and while being nervous
because he's talking in front of me.
Kicking my ass in chest too, yeah.
Kicking your ass and now we're,
and talk trash while doing it.
Yes.
So all at the same time.
And yes, if you're trying to normalize to the baseline, that might throw everything off.
Boy, is that interesting.
Maybe one comment on that too, for folks that aren't familiar with assistive
technology, I think there's a common belief that, you know, well, why can't
you just use an eye tracker or something like this for helping somebody move a mouse on the screen?
And it's really a fair question and one that I actually was not confident before, Sir Nolan, that this was going to be a profoundly transformative technology for people like him.
And I'm very confident now that it will be, but the reasons are subtle.
It really has to do with ergonomically how it fits into their life.
Even if you can just offer the same level of control
as what they would have with an eye tracker
or with a mouse stick,
but you don't need to have that thing in your face.
You don't need to be positioned a certain way.
You don't need your caretaker to be around
to set it up for you.
You can activate it when you want,
how you want, wherever you want.
That level of independence is so game-changing for people.
It means that they can text a friend at night privately
without their mom needing to be in the loop.
It means that they can like open up, you know and browse the internet at 2 a.m
When nobody's around to set their iPad up for them
This is like profoundly game-changing thing for folks in that situation
And this is even before we start talking about folks that you know
May not be able to communicate at all or ask for help when they want to this can be the potentially the only link that
they have to the outside world and
Yeah, that one doesn't I think need explanation of why that's so impactful.
You mentioned neural decoder.
How much machine learning is in the decoder?
How much magic, how much science, how much art?
How difficult is it to come up with a decoder that figures out what these sequence of spikes
mean?
Yeah, good question.
There's a couple of different ways to answer this.
So maybe I'll zoom out briefly first
and then I'll go down one of the rabbit holes.
And so the zoomed out view is that building the decoder
is really the process of building the dataset
plus compiling it into the weights.
And each of those steps is important.
The direction I think of further improvement
is primarily going to be in the data set side
of how do you construct the optimal labels for the model.
But there's an entirely separate challenge
of then how do you compile the best model?
And so I'll go briefly down the second rabbit hole.
One of the main challenges with designing the optimal model
for BCI is that offline metrics don't necessarily correspond
to online metrics.
It's fundamentally a control problem.
The user is trying to control something on the screen,
and the exact user experience of how you output
the intention impacts their ability to control.
For example, if you just look at validation loss,
as predicted by your model,
there can be multiple ways to achieve the same validation loss.
Not all of them are equally controllable by the end user. And so it might be as simple as saying, oh,
you could just add auxiliary loss terms that help you capture the thing that actually matters,
but this is a very complex, nuanced process. So how you turn the labels into the model
is more of a nuanced process than just a standard supervised learning problem.
One very fascinating anecdote here, we've tried many different sort of neural network
architectures that translate brain data to velocity outputs, for example. And one example
that's stuck in my brain from a couple of years ago now is at one point we were using just fully
connected networks to decode the brain activity. We tried an A-B test where we were measuring
the relative performance in online control
sessions of 1D convolution over the input signal.
So if you imagine per channel, you have a sliding window that's producing some convolved
feature for each of those input sequences for every single channel simultaneously.
You can actually get better validation metrics, meaning you're fitting the data better and
it's generalizing better in offline data if you use this convolutional architecture.
You're reducing parameters, it's sort of a standard procedure when you're dealing with
time series data.
Now, it turns out that when using that model online, the controllability was worse, was
far worse, even though the offline metrics were better.
And there can be many ways to interpret that, but what that taught me at least was that,
hey, it's at least the case right now that if you were to just throw a bunch of compute at this
problem and you were trying to sort of hyperparameter optimize or let some GPT model hard code or
come up with or invent many different solutions, if you were just optimizing for loss, it would
not be sufficient, which means that there's still some inherent modeling gap here.
There's still some artistry left to be uncovered here of how to get your model to scale with
more compute.
And that may be fundamentally a labeling problem,
but there may be other components to this as well.
Is it a data constraint at this time?
Like the, which is what it sounds like.
Like how do you get a lot of good labels?
Yeah, I think it's data quality constrained,
not necessarily data quantity constrained.
But even like, even just the quantity,
I mean, because it has to be trained on the interactions.
I guess there's not that many interactions.
Yeah, so it depends what version of this you're talking about.
So if you're talking about,
like let's say the simplest example of just 2D velocity,
then I think yeah, data quality is the main thing.
If you're talking about how to build
sort of multifunction output that lets you do
all the inputs to the computer
that you and I can do, then it's actually
a much more sophisticated, nuanced modeling challenge.
Because now you need to think about not just when
the user is left clicking, but when you're building
the left click model, you also need
to be thinking about how to make sure it doesn't fire
when they're trying to right click
or when they're trying to move the mouse.
So one example of an interesting bug from like sort of week one
of BCI with Nolan was when he moved the
mouse, the click signal dropped off a cliff and when he stopped, the click signal went
up.
So again, there's a contamination between the two inputs.
Another good example was at one point he was trying to do a left click and drag, and the
minute he started moving, the left click signal dropped off a cliff.
So again, because there's some contamination between the two signals, you need to come up with some way
to either in the dataset or in the model,
build robustness against this kind of,
you can think of it like overfitting,
but really it's just that the model has not seen
this kind of variability before.
So you need to find some way to help the model with that.
This is super cool.
Cause it feels like all of this is very solvable,
but it's hard.
Yes, it is fundamentally an engineering challenge.
This is important to emphasize,
and it's also important to emphasize
that it may not need fundamentally new techniques,
which means that people who work on,
let's say unsupervised speech classification
using CTC loss, for example, with internal theory,
they could potentially have very applicable skills to this.
So what things are you excited about
in the future development of the software stack on Neuralink?
So everything we've been talking about, the decoding, the UX.
I think there's some I'm excited about, like something I'm excited about from the technology side
and some I'm excited about for understanding how this technology is going to be best situated for entering the world.
So I'll work backwards.
On the technology entering the world side of things, I'm really excited to understand how this device works for folks
that cannot speak at all, that have no ability to bootstrap
themselves into useful control by voice command, for example,
and are extremely limited in their current capabilities.
I think that will be an incredibly useful signal for us
to understand really what is an existential type for all
startups, which is product market fit.
Does this device have the capacity and potential to transform people's lives in the current state?
And if not, what are the gaps? And if there are gaps, how do we solve them most efficiently?
So that's what I'm very excited about for the next year or so of clinical trial operations.
The technology side, I'm quite excited about basically everything we're doing. I think
it's going to be awesome. The most prominent one I would say
is scaling channel count.
So right now we have a thousand channel device.
The next version will have between three and 6,000 channels
and I would expect that curve to continue in the future.
And it's unclear what set of problems
will just disappear completely at that scale
and what set of problems will remain
and require further focus.
And so I'm excited about the clarity of gradient
that that gives us in terms of the user experiences we choose to focus our time and resources on.
And also in terms of the,
yeah, even things as simple as non-stationarity,
like does that problem just completely go away at that scale?
Or do we need to come up with new creative UXs still,
even at that point?
And also when we get to that time point,
when we start expanding out dramatically
the set of functions that you can output from one brain,
how to deal with all the nuances of both the user experience
of not being able to feel the different keys
under your fingertips, but still needing
to be able to modulate all of them in synchrony
to achieve the thing you want.
And again, you don't have that properly set to feedback,
so how can you make that intuitive for a user
to control a high dimensional control surface
without feeling the thing physically?
I think that's gonna be a super interesting problem.
I'm also quite excited to understand, you know, do
these scaling laws continue like as you scale channel count, how
much further out do you go before that saturation point is
truly hit. And it's not obvious today. I think we only know
what's in the sort of interpolation space, we only know
what's between zero and 1024. But we don't know what's beyond
that. And then there's a whole sort of like range of
interesting sort of neuroscience and brain questions, which is
when you stick more stuff in the brain in more places, you get to
learn much more quickly about what those brain regions
represent. And so I'm excited about that fundamental
neuroscience learning, which is also important for figuring out
how to most efficiently insert electrodes in the future. So
yeah, I think all those dimensions, I'm really, really
excited about that doesn't get close to touching the sort of
software stack that we work on every single day
and what we're working on right now.
Yeah, it seems virtually impossible to me
that a thousand electrodes is where it saturates.
It feels like this would be one of those silly notions
in the future where obviously you should have millions
of electrodes and this is where like
the true breakthroughs happen.
You tweeted, some thoughts are most precisely described
in poetry, what do you think that is?
I think it's because the information bottleneck
of language is pretty steep
and yet you're like, you're able to reconstruct on the other person's in the other person's
brain more effectively, without being literal. Like if you if
you can express a sentiment such that in their brain, they can
reconstruct the actual true underlying meaning and beauty
of the thing that you're trying to get across that sort of the
generator function in their brains more powerful than what
language can express.
And so the mechanism poetry is really just to feed
or see that generator function.
So being literal sometimes is a suboptimal compression
for the thing you're trying to convey.
And it's actually in the process of the user going
through that generation that they understand what you mean. Like that's the beautiful part. It's also like when you look at a beautiful painting,
it's not the pixels of the painting that are beautiful.
It's the thought process that occurs when you see that, the experience of that, that actually is the thing that matters.
Yeah, it's resonating with some deep thing within you that the artist also experienced and was able to convey that through the pixels.
And that's actually going to be relevant for full-on telepathy.
You know, it's like if you just read the poetry literally,
that doesn't say much of anything interesting.
It requires a human to interpret it.
So it's the combination of the human mind and all the experiences that
human being has within the context of the collective intelligence of the human species
that makes that poem make sense. They load that in. And so in that same way, the signal
that carries from human to human meaning may seem trivial, but may actually carry a lot of power because of the complexity of the
human mind on the receiving end. Yeah, that's interesting. I suppose she still doesn't…
Who was it? I think Yoshibaka, first of all, I said something about
I said something about all the people that think we've achieved AGI explain why humans like music.
Oh yeah.
And until the AGI likes music, you haven't achieved AGI or something like that.
Do you not think that's like some Next next token entropy surprise kind of thing going on?
I don't know.
I don't know either.
I listen to a lot of classical music
and also read a lot of poetry.
And yeah, I do wonder if there is
some element of the next token surprise factor going on there.
Yeah, maybe.
Because a lot of the tricks in both poetry and music
are basically you have some repeated structure
and then you do a twist.
It's like, OK, clause one, two, three
is one thing and then clause four is like,
okay, now we're onto the next theme.
And they kind of play with exactly when the surprise happens
and the expectation of the user.
And that's even true like through history
as musicians evolve music,
they take like some known structure
that people are familiar with
and they just tweak it a little bit.
Like they tweak it and add a surprising element.
This is especially true in like in classical music heritage.
But that's what I'm wondering, like is it all just entropy?
So breaking structure or breaking symmetry is something that humans seem to like, maybe as simple as that.
Yeah, and I mean great artists copy and they also, you know, knowing which rules to break is the important part.
And fundamentally it must be about the listener of the piece. Like, which rule is the right one to break?
It's about the audience member perceiving that as interesting.
What do you think is the meaning of human existence?
There's a TV show I really like called The West Wing.
And in The West Wing, there's a character, he's the president of the United States,
who's having a discussion about the Bible
with one of their colleagues.
And the colleague says something about,
the Bible says X, Y, and Z.
And the president says, yeah, but it also says ABC.
And the person says, well, do you believe the Bible
to be literally true?
And the president says, yes, but I also think that neither of us
are smart enough to understand it.
I think to like the analogy here for the meaning of life
is that largely we don't know the right question to ask.
And so I think I'm very aligned with
sort of the hitchhikers,
God the galaxy version of this question,
which is basically if we can ask the right questions,
it's much more likely we find the meaning of human existence.
So in the short term as a heuristic in the search policy space,
we should try to increase the diversity of
people asking such questions or generally of
consciousness and conscious beings asking such questions.
So again, I think I'll take the I don't know card here,
but say I do think
there are meaningful things we can do that improve the likelihood of answering that question.
It's interesting how much value you assign to the task of asking the right questions.
That's the main thing is not the answers is the questions.
This point, by the way, is driven home in a very painful way
when you try to communicate with someone who cannot speak.
Because a lot of the time, the last thing to go is they have
the ability to somehow wiggle a lip or move something that
allows them to say yes or no.
And in that situation, it's very obvious that what matters is
are you asking them the right question to be able to say yes
or no to.
Wow, that's powerful.
Well, Bliss, thank you for
everything you do. And thank you for being you. And thank you for talking today. Thank you.
Thanks for listening to this conversation with Bliss Chapman. And now, dear friends,
here's Nolan Arbaugh, the first human being to have a Neuralink device implanted in his brain.
the first human being to have a Neuralink device implanted in his brain.
You had a diving accident in 2016 that left you paralyzed with no feeling from the shoulders down.
How did that accident change your life? It was sort of a freak thing that happened. Imagine you're running into the ocean,
although this is a lake, but you're running into the ocean and you get to about waist high,
and then you kind of like dive in,
take the rest of the plunge under the wave or something.
That's what I did.
And then I just never came back up.
Not sure what happened.
I did it running into the water with a couple of guys.
And so my idea of what happened is really just that I took a stray fist,
elbow, knee, foot, something to the side of my head. The left side of my head was sore for about
a month afterwards, so I must have taken a pretty big knock. And then they both came up,
and I didn't. And so I was facedown in the water for a while I was
conscious and then eventually just you know realized I couldn't hold my breath any longer
and I keep saying took a big drink people I don't know if they like that I say that seems like I'm making light of it all, but this is kind of how I am. And I don't know, like, I'm a very
relaxed sort of stress free person. I rolled with the
punches. For a lot of this, I kind of took it in stride. It's
like, all right, well, what can I do next? How can I improve my life even a little bit on a day-to-day basis at first, just trying to find some way to
heal as much of my body as possible, to try to get healed, to try to get off a ventilator, I could, so I could somehow survive once I left the hospital. And then thank God I had
my family around me. If I didn't have my parents, my siblings, then I would have never
made it this far. They've done so much for me, more than I can ever think them for, honestly. And a lot of people
don't have that. A lot of people in my situation, their families either aren't capable of providing
for them or honestly just don't want to. And so they get placed somewhere and in some sort of home.
So thankfully I had my family. I have a great group of friends,
a great group of buddies from college
who have all rallied around me
and we're all still incredibly close.
People always say, if you're lucky,
you'll end up with one or two friends from high school
that you keep throughout your life.
I have about 10 or 12 from high school that have all
stuck around and we still get together all of us twice a year. We call it the
spring series and the fall series. This last one we all did we dressed up like
X-Men so I did a Professor Xavier and it was freaking awesome. It was so good. So
yeah I have such a great support system around me.
And so, you know, being a quadriplegic isn't that bad.
I get weighted on all the time.
People bring me food and drinks
and I get to sit around and watch as much TV
and movies and anime as I want.
I get to read as much as I want.
I mean, it's great. It's beautiful to see that you see the silver lining in all of this. We're just going back.
Do you remember the moment when you first realized you're paralyzed from the neck down?
Yep. I was face down in the water. Right when I, whatever, something hit my head, I tried to get up
and I realized I couldn't move and it just sort of clicked. I'm like, all right, I'm paralyzed,
can't move. What do I do? If I can't get up, I can't flip over, can't do anything, then I'm going to drown eventually. And I knew I couldn't hold my breath forever.
So I just held my breath and thought about it for maybe 10, 15 seconds. I've heard from other
people that, on Lickers, I guess the two girls that pulled me out of the water were two of my
best friends. They were lifeguards. One of them
said that it looked like my body was sort of shaking in the water, like I was trying to flip
over and stuff. But I knew. I knew immediately. I realized that that's what my situation was
from here on out. Maybe if I got to the hospital, they'd be able
to do something. When I was in the hospital right before surgery, I was trying to calm one of my
friends down. I had brought her with me from college to camp, and she was just bawling over
me. And I was like, hey, it's going to be fine. Don't worry. I was cracking some jokes to try to
lighten the mood. The
nurse had called my mom and I was like, don't tell my mom, she's just going to be stressed
out. Call her after I'm out of surgery because at least she'll have some answers then, like
whether I live or not really. And I didn't want her to be stressed through the whole
thing. But I knew. And then when I first woke up after surgery, I was super drugged up.
They had me on fentanyl like three ways, which was awesome. I don't recommend it. But I saw some
crazy stuff on that fentanyl and it was still the best I've ever felt on drugs. Medication, sorry, on medication.
And I remember the first time I saw my mom in the hospital, I was just bawling.
I had like ventilator in, like I couldn't talk or anything.
And I just started crying because it was more like seeing her. Not that, I mean, the whole situation
obviously was pretty rough, but I was just like seeing her face for the first time was
pretty hard. But yeah, I just, I never had like a moment of, you know, man, I'm paralyzed.
This sucks. I don't want to like be around anymore. It was always just,
I hate that I have to do this, but like sitting here and wallowing isn't going to help.
So immediate acceptance. Yeah. Yeah.
Has there been low points along the way?
Yeah. Yeah, sure. Um, I mean, there are days when I don't really feel like doing anything,
not so much anymore. Not for the last couple years, I don't really feel that way. I've
more so just wanted to try to do anything possible to make my life better at this point. But at the
beginning, there were some ups and downs. There were some really hard things to adjust to.
First off, just like the first couple months, the amount of pain I was in was really, really
hard.
I mean, I remember screaming at the top of my lungs in the hospital because I thought
my legs were on fire.
And obviously I can't feel anything, but it's all nerve pain.
And so that was a really hard night. I asked them to give me as much pain meds as possible.
They're like, you've had as much as you can have, so just kind of deal with it.
Go to a happy place sort of thing.
So that was a pretty low point.
And then every now and again, it's hard realizing things that I wanted to do in my life that
I won't be able to do anymore. I always wanted to be a husband and
father and I just don't think that I could do it now as a quadriplegic. Maybe it's possible,
but I'm not sure I would ever put someone I love through that, like having to take care of me and
stuff. Not being able to go out and play sports. I was a huge
athlete growing up, so that was pretty hard. Little things too when I realized I can't do them
anymore. There's something really special about being able to hold a book and smell a book,
like the feel, the texture, the smell. like as you turn the pages, like I just love it,
I can't do it anymore. It's little things like that. The two-year mark was pretty rough. Two
years is when they say you will get back basically as much as you're ever going to get back as far
as movement and sensation goes. And so for the first two years, that was the only thing on my mind was like try as much as I can to move my fingers, my hands, my feet,
everything possible to try to get sensation and movement back. And then when the two-year
June 30th 2018 I was I was really sad that that's kind of where I was and then just randomly here and there but I was never like depressed for long periods of
time just it never seemed worthwhile to me.
What gave you strength?
My faith, my faith in God was a big one. My
understanding that it was all for a purpose and even if that purpose wasn't anything involving
Neuralink, even if that purpose was, you know, there's a story in the Bible about Job and I
think it's a really, really popular story about how Job has all of these terrible things happen to him and he praises God throughout
the whole situation.
I thought, and I think a lot of people think for most of their lives that they are Job,
that they're the ones going through something terrible and they just need to praise God
through the whole thing and everything will work out.
At some point after my accident,
I realized that I might not be Job,
that I might be one of his children
that gets killed or kidnapped or taken from him.
And so it's about terrible things
that happen to those around you who you love.
So maybe in this case, my mom would be Job,
and she has to get through something extraordinarily hard.
And I just need to try and make it as best as possible
for her because she's the one that's really going
through this massive trial.
And that gave me a lot of strength.
And obviously my family, my family and my
friends, they give me all the strength that I need on a day to day basis. So it makes
things a lot easier having that great support system around me.
From everything I've seen of you online, your streams and the way you are today, I really
admire, let's say your unwavering positive outlook on life.
Has that always been this way?
Yeah, yeah.
I mean, I've just always thought
I could do anything I ever wanted to do.
There was never anything too big.
Like whatever I set my mind to, I felt like I could do it.
I didn't wanna do a lot. I wanted to travel around and be sort of like a gypsy and go work odd
jobs. I had this dream of traveling around Europe and being like, I don't know, a shepherd
in Wales or Ireland and then going to being a fisherman in Italy,
doing all of these things for like a year. Like it's such like cliche things,
but I just thought it would be so much fun to go and travel and do different
things. And so I've always just seen the best in people around me too.
And I've always tried to be good to people. And growing up with my mom too,
she's like the most positive, energetic person in the world. And we're all just people, people.
I just get along great with people. I really enjoy meeting new people. And so I just wanted
to do everything. This is just kind of just how I've been. It's just wanted to do everything. This is just kinda just how I've been.
It's just great to see that cynicism didn't take over,
given everything you've been through.
Yeah.
That's a, was that like a deliberate choice you made,
that you're not gonna let this keep you down?
Yeah, a bit.
Also, like I just, it's just kinda how I am.
I just, like I said, I roll with the punches with everything. I always used to tell
people, I don't stress about things much. And whenever I'd see people getting stressed, I'd
just say, you know, it's not hard, just don't stress about it. And that's all you need to do.
And they're like, that's not how that works. Like it works for me. I just don't stress and everything will be fine.
Like everything will work out.
Obviously not everything always goes well
and it's not like it all works out for the best
all the time, but I just don't think stress
has had any place in my life since I was a kid.
What was the experience like of you being selected
to be the first human being to have
a Neuralink device implanted in your brain?
Were you scared?
Excited?
No, no, it was cool.
Like I was, I was never afraid of it.
I had to think through a lot.
Should I, should I do this?
Like be the first person I could wait until number two or three and get a better version of the neurolink.
Like the first one might not work. Maybe it's actually going to kind of suck.
It's going to be the worst version ever in a person.
So why would I do the first one? Like I've already kind of been selected.
I could just tell them, you know, like, OK, find someone else and then I'll do number two or three.
Like, I'm sure they would let me. They're looking for a few people anyways. But ultimately I was
like, I don't know, there's something about being the first one to do something. It's pretty cool.
I always thought that if I had the chance that I would like to do something for the first time. This seemed like a pretty good opportunity.
And I was never scared. I think my faith had a huge part in that. I always felt like God was
preparing me for something. I almost wish it wasn't this because I had many conversations with God about not wanting to do
any of this as a quadriplegic. I told him, you know, I'll go out and talk to people. I'll go out
and travel the world and talk to, you know, stadiums, thousands of people, give my testimony.
I'll do all of it, but like heal me first. Don't make me do all this in a chair. That sucks. And I guess he won that
argument. I didn't really have much of a choice. I always felt like there was something going on.
And to see how easily I made it through the interview process and how quickly everything happened, how the star sort of
aligned with all this. It just told me, like as the surgery was getting closer, it just told me
that it was all meant to happen, it was all meant to be, and so I shouldn't be afraid of anything
that's to come. And so I wasn't, I kept telling myself
like, you know, you say that now, but as soon as the surgery comes, you're probably going to be
freaking out. Like you're about to have brain surgery and brain surgery is a big deal for a lot
of people, but it's a even bigger deal for me. Like it's all I have left. The amount of times I've
been like, thank you God that you didn't take my brain and my personality and my ability to think, my like love of learning, like my character,
everything, like thank you so much. Like as long as you left me that, then I think I can get by.
And I was about to let people go like root around in there like, hey, we're going to go
like put some stuff in your brain, like hopefully it works out. And so it was something that gave me pause. But like I said, how smoothly everything went,
I never expected for a second that anything would go wrong. Plus the more people I met on the borrows
side and on the Neuralink side, they're just the most impressive people in the world. I can't speak enough to how
much I trust these people with my life and how impressed I am with all of them. To see the
excitement on their faces, to walk into a room and roll into a room and see all of these people
looking at me like, we're so excited.
Like we've been working so hard on this and it's finally happening.
It's super infectious and, um, it just makes me want to do it even more and to
help them achieve their dreams.
Like, I don't know.
It's so, it's so rewarding and I'm so happy for all of them, honestly.
What was the, uh, day of surgery like?
What's, uh, When did you wake up?
What did you feel?
Yeah.
Minute by minute.
Yeah.
Were you freaking out?
No.
No.
I thought I was going to, but the surgery approach the night
before, the morning of, I was just excited.
I was like, let's make this happen.
I think I said that, something like that, to Elon on the phone.
Beforehand, we were like FaceTiming, and I was like, let's rock and roll.
And he's like, let's do it. Uh, I don't know. I just, I wasn't scared.
So we woke up, I think we had to be at the hospital at like 5 30 AM.
I think surgery was at like 7 AM. So we woke up pretty early.
I'm not sure much of us slept that night. Got to the hospital at 530, went through
all the pre-op stuff. Everyone was super nice. Elon was supposed to be there in the morning,
but something went wrong with his plane, so we ended up FaceTiming. That was cool. Had one of
the greatest one-liners of my life after that phone call
Hung up with him. There were like 20 people around me and I was like, I just hope he wasn't too starstruck talking to me
Yeah, it was good. Well done. Yeah. Yeah, you write that ahead of time No, no, it just came to me. I was like this is this seems right, you know
went into surgery I
Asked if I could pray right beforehand,
so I like prayed over the room.
I asked God if you would like be with my mom
in case anything happened to me,
and just to like calm her nerves out there.
Woke up and played a bit of a prank on my mom.
I don't know if you've heard about it.
Yeah, I read about it.
Yeah, she was not happy.
Can you take me to the prank?
Yeah, this is something.
Do you regret doing that now?
Nope, no, not one bit.
It was something I had talked about
ahead of time with my buddy Bane.
I was like, I would really like to play a prank on my mom.
Very specifically my mom.
She's very gullible.
I think she had knee surgery once even.
And after she came out of knee surgery,
she was super groggy.
She was like, I can't feel my legs.
And my dad looked at her.
He was like, you don't have any legs.
Like they had to amputate both your legs.
And we just do very mean things to her all the time.
I'm so surprised that she still loves us.
But right after surgery,
I was really worried that I was going to be too groggy,
not all there.
I had had anesthesia once before and it messed me up.
I could not function for a while afterwards and I said
a lot of things that I was really worried that I was going to start dropping some bombs
and I wouldn't even know, I wouldn't remember. So I was like, please God don't let that happen. And please let me be there
enough to do this to my mom. And so she walked in after surgery. It was like the first time
they had been able to see me after surgery. And she just looked at me. She said, Hi, like
how are you? How are you doing? How do you feel? And I looked at her and this very,
I think the anesthesia helped, very groggy,
sort of confused look on my face.
It's like, who are you?
And she just started looking around the room
at the surgeons, at the doctors,
what did you do to my son?
You need to fix this right now.
Tears started streaming.
I saw how much she was freaking out.
I was like, I can't let this go on.
And so I was like, Mom, Mom, I'm fine.
Like, it's all right.
And still she was not happy about it.
She still says she's gonna get me back someday,
but I mean, I don't know.
I don't know what that's gonna look like.
It's a lifelong battle.
Yeah.
Yeah, but it was good.
In some sense, it was a demonstration that you still got.
That's all I wanted it to be.
That's all I wanted it to be.
And I knew that doing something super mean to her like that would show her.
Is that a way to show that you're still there, that you love her?
Yeah, exactly.
Exactly.
It's a dark way to do it, but I love it.
Yeah. What was the first time you were able to feel
that you can use the Neuralink device
to affect the world around you?
Yeah, the first little taste I got of it
was actually not too long after surgery.
Some of the Neuralink team had brought in
like a little iPad, a little tablet screen, and they put up eight different
channels that were recording some of my neuron spikes. And they put it in front of me and they're
like, this is like real time your brain firing. It's like, that's super cool. My first thought
was, I mean, if they're firing now, let's see if I can affect
them in some way. So I started trying to like wiggle my fingers and I just started like scanning
through the channels. And one of the things I was doing was like moving my index finger up and down.
And I just saw this yellow spike on like top row, like third box over or something. I saw this
yellow spike every time I did it
and I was like, oh, that's cool.
And everyone around me was just like, what,
what are you seeing?
I was like, look, look at this one.
Look at like this top row, third box over,
this yellow spike, like that's me right there, there, there.
And everyone was freaking out.
They started like clapping.
I was like, that's super unnecessary.
Like this is what's supposed to happen, right?
So you're imagining yourself moving each individual finger
one at a time and then seeing like,
that you can notice something.
And then when you did the index finger, you're like, oh.
Yeah, I was wiggling kind of all of my fingers
to see if anything would happen.
There was a lot of other things going on,
but that big yellow spike was the one that stood out to me.
Like I'm sure that if I would have stared at it long enough,
I could have mapped out maybe a hundred different things,
but the big yellow spike was the one that I noticed.
Maybe you could speak to what it's like
to sort of wiggle your fingers,
to like, to imagine that the mental,
the cognitive effort required to sort of wiggle
your index finger, for example. How easy is that to do?
Pretty easy for me. It's something that at the very beginning, after my accident, they
told me to try and move my body as much as possible, even if you can't just keep trying because that's going to create
new neural pathways or pathways in my spinal cord to reconnect these things to hopefully
regain some movement someday.
That's fascinating.
Yeah, I know.
It's bizarre, but I-
That's part of the recovery process is to keep trying to move your body.
Yep.
And that's- And the nervous system does this thing.
It starts reconnecting.
It'll start reconnecting, um, for some people, some people, it never works.
Some people they'll do it.
Like for me, I got some bicep control back.
Um, and that's about it.
I can, if I, uh, try enough, I can wiggle some of my fingers.
Not like on command.
It's more like if I try to move, say, my right pinky,
and I just keep trying to move it after a few seconds,
it'll wiggle.
So I know there's stuff there.
I know that happens with a few different of my fingers
and stuff.
But yeah, that's what they tell you to do.
One of the people at the time when I was in the hospital came in and told me for one guy who had recovered
most of his control, what he thought about every day
was actually walking, like the act of walking,
just over and over again.
So I tried that for years.
I tried just imagining walking, which is, it's hard.
It's hard to imagine like all of the steps that go into,
well, taking a step, like all of the things
that have to move, like all of the activations
that have to happen along your leg
in order for one step to occur.
But you're not just imagining you're like doing it, right?
I'm trying, yeah.
So it's like, it's imagining over again
what I had to do to take a step
because it's not something any of us think about.
We just, you wanna walk and you take a step.
You don't think about all of the different things that are going on in your
body.
So I had to recreate that in my head as much as I could.
And then I practice it over and over and over.
It's not like a third person perspective as a first person perspective. You're
like, it's not like you're imagining yourself walking.
You're like literally doing this, everything, all the same stuff as if
you're walking.
Yeah. Which was hard. It was hard at the beginning.
Like frustrating hard or like actually cognitively hard?
Uh, it was both. There's a scene in one of the Kill Bill movies, actually, oddly enough, where she is like, paralyzed,
I don't know from like a drug that was in her system. And then she like, find some way to get
into the back of a truck or something. And she stares at her toe. And she says, move, like move
your big toe. And after you know, a few seconds on screen, she does it. And she did that with every one of her body parts
until she can move again.
I did that for years, just stared at my body
and said, move your index finger, move your big toe.
Sometimes vocalizing it out loud,
sometimes just thinking it.
I tried every different way to do this
to try to get some movement back. And it's hard because it actually is like taxing, like physically taxing on
my body, which is something I would have never expected because it's not like I'm moving,
but it feels like there's a buildup of, I don't know, the only way I can describe it is there are signals that aren't getting through from my brain
down because there's that gap in my spinal cord. So brain down and then from my hand back up to the
brain. And so it feels like those signals get stuck in whatever body part that I'm trying to move, and they just build up and build
up and build up until they burst. And then once they burst, I get this really weird sensation
of everything sort of dissipating back out to level, and then I do it again.
It's also just like a fatigue thing, like a muscle fatigue, but without actually moving your muscles.
It's very, very bizarre. And then, you know, if you try to stare at a body part or think about a
body part and move for two, three, four, sometimes eight hours, it's very taxing on your mind. It
takes a lot of focus. It was a lot easier at the beginning because I wasn't able to
control a TV in my room or anything. I wasn't able to control any of my environment. So for
the first few years, a lot of what I was doing was staring at walls. And so obviously I did a lot of
thinking and I tried to move a lot just over and over and over
again. Do you never give up sort of hope there? No. Just training hard essentially. Yep. And I
still do it. I do it like subconsciously. And I think that that helped a lot with things with
Neuralink, honestly. It's something that I talked about the other day
at the All Hands that I did at Neuralink's Austin facility.
Welcome to Austin, by the way.
Yeah, hey, thanks, man.
I went to school. Nice hat.
Hey, thanks, thanks, man.
The Gigafactory was super cool.
I went to school at Texas A&M, so I've been around before.
So you should be saying welcome to me.
Yeah. Welcome to Texas,
like, yeah, I get you.
But yeah, I was talking about how a lot of what they've had me do, especially at the beginning,
while I still do it now, is body mapping. So like there will be a visualization of a hand
or an arm on the screen and I have to do that motion. And that's how they sort of train
and I have to do that motion. And that's how they sort of train the algorithm
to like understand what I'm trying to do.
And so it made things very seamless for me, I think.
That's really, really cool.
So it's amazing to know,
because I've learned a lot about the body mapping procedure.
Like with the interface and everything like that,
it's cool to know that you've been a century training to be world-class at that task.
Yeah. Yeah. I don't know if other quadriplegics, like other paralyzed people, give up. I hope they
don't. I hope they keep trying because I've heard other paralyzed people say, don't ever stop.
They tell you two years, but you just never know.
The human body is capable of amazing things.
So I've heard other people say, don't give up.
I think one girl had spoken to me through some family members and said that she had been paralyzed for 18 years,
and she'd been trying to wiggle her index finger for all that time, and she finally got a bat
18 years later. So I know that it's possible, and I'll never give up doing it. I do it when
I'm lying down watching TV. I'll find myself doing it kind of just almost like on its
own. It's just something I've gotten so used to doing that I don't know, I don't
think I'll ever stop.
That's really awesome to hear because I think it's one of those things that can
really pay off in the long term.
Cause like it is training, you're not visibly seeing the results of that
training at the moment, but like there's that like Olympic level nervous system
getting, getting ready for something.
but like there's that like Olympic level nervous system getting ready for something.
Honestly was like something that I think Neuralink gave me
that I can't think them enough for,
like I can't show my appreciation for it enough
was being able to visually see that what I'm doing
is actually having some effect.
It's a huge part of the reason why I know now that I'm going to keep doing it forever.
Because before Neuralink, I was doing it every day and I was just assuming that things were
happening.
It's not like I knew.
I wasn't getting back any mobility or sensation or anything.
So I could have been running up against a brick wall for all I knew.
And with Neuralink, I get to see like all the signals happening real time.
And I get to see that, you know, what I'm doing can actually be mapped.
When we started doing click calibrations and stuff,
when I go to click my index finger for a left click,
that it actually recognizes that.
It changed how I think about what's possible
with retraining my body to move.
And so yeah, I'll never give up now.
And also just the signal that there's still a powerhouse of a brain there. And as the
technology develops, that brain is, I mean, that's the most important thing about the
human body is the brain and it can do a lot of the control. So what did it feel like when
you first could wiggle the index finger and saw the environment respond like that? So
yeah, wherever we're just being way too dramatic, according to you. go to the index finger and saw the environment respond like that.
Yeah.
Wherever we just being way too dramatic, according to you.
It was very cool. I mean, it was cool, but it, I keep telling this to people.
It made sense to me, like it made sense that, you know, like there are
signals still happening in my brain.
And that as long as you had something near it that could measure those, that could record those,
then you should be able to visualize it in some way, see it happen. And so that was not very
surprising to me. I was like, oh, cool. We found one. We found something that works. It was cool
to see that their technology worked and that everything that they had worked so hard for was
going to pay off. But I hadn't moved a cursor or anything at that point. I hadn't interacted with
a computer or anything at that point. So it just made sense. It was cool. I didn't really know much
about BCI at that point either. So I didn't know what sort of step this was actually making.
I didn't know if this was a huge deal
or if this was just like, OK, this is,
it's cool that we got this far, but we're actually
hoping for something much better down the road.
It's like, OK, I just thought that they
knew that it turned on.
So I was like, cool.
This is cool.
Well, did you like read up on the specs
of the hardware you're getting installed?
Like the number of threads, this kind of stuff?
Yeah, yeah, I knew all of that,
but it's all like, it's all Greek to me.
I was like, okay, threads, 64 threads, 16 electrodes,
1,024 channels, okay.
Like that math checks out. Sounds right. Yeah. When was the first time
you were able to move a mouse cursor? I know it must have been within the first maybe week,
week or two weeks that I was able to like first move the cursor. And again, like it kind of made
sense to me. Like it didn't seem like that big of a deal. Like,
it was like, okay, well, how do I explain this? When everyone around you starts clapping for
something that you've done, it's easy to say, okay, like, I did something cool. Like, that was
impressive in some way. What exactly that meant, what it was,
hadn't really like set in for me.
So again, I knew that me trying to move a body part
and then that being mapped in some sort of like machine learning algorithm to be able to identify
like my brain signals and then take that and give me cursor control. That all kind of made sense to
me. I don't know like all the ins and outs of it, but I was like, there are still signals in my brain
firing. They just can't get through because there's like a gap in my spinal cord.
And so they just, they can't get all the way down and back up, but they're still there.
So when I moved the cursor for the first time, I was like, that's cool.
But I expected that that should happen.
Like it made sense to me.
When I moved the cursor for the first time with just my mind
without like physically trying to move.
So I guess I can get into that just a little bit,
like the difference between attempted movement
and imagined movement.
Yeah, that's a fascinating difference.
Yeah.
From one to the other.
Yeah, yeah, yeah.
So like attempted movement is me physically trying
to attempt to move, say my hand.
I try to attempt to move my hand to the right,
to the left, forward and back.
And that's all attempted.
Attempt to, you know, like lift my finger up and down,
attempt to kick or something.
I'm physically trying to do all of those things,
even if you can't see it.
Like I'm, this would be like me attempting to
like shrug my shoulders or
something. That's all attempted movement. Um, that all, that's what I was doing for the first
couple of weeks when they were going to give me cursor control. When I was doing body mapping,
it was attempt to do this, attempt to do that. When, um, me to imagine doing it, it kind of made sense to me,
but it's not something that people practice. If you started school as a child and they said,
okay, write your name with this pencil.
And so you do that.
Like, okay, now imagine writing your name with that pencil.
Kids would think, like, I guess,
like that kind of makes sense and they would do it.
But that's not something we're taught.
It's all like how to do things physically.
We think about like thought experiments and things,
but that's not like a physical action of doing things.
It's more like what you would do in certain situations. Imagine movement. It never really
connected with me. I guess you could maybe describe it as a professional athlete swinging a
baseball bat or swinging a golf club. Imagine what you're supposed to do, but then you go
or swinging like a golf club, like imagine what you're supposed to do,
but then you go right to that and physically do it.
Like you, then you get a bat in your hand
and then you do what you've been imagining.
And so I don't have that like connection.
So telling me to imagine something versus attempting it,
it just, there wasn't a lot that I could do there mentally.
I just kind of had to accept what was going on and try. But the
attempt to move a thing, it all made sense to me. Like if I try to move, then
there's a signal being sent in my brain and as long as they can pick that up,
then they should be able to map it to what I'm trying to do. And so when I
first moved the cursor like that, it was like, yes, this should happen. Like, I'm not surprised
by that.
But can you clarify, is there supposed to be a difference between imagined movement
and attempted movement?
Yeah, just that in imagined movement, you're not attempting to move at all. So it's...
You're like visualizing what you're doing. And then theoretically, is that supposed to
be a different part of the brain that lights up in those two different situations?
Yeah, not necessarily.
I think all these signals can still be represented
in motor cortex, but the difference I think has to do
with the naturalness of imagining something
versus attempting it.
And sort of the fatigue of that over time.
And by the way, on the mic is Bliss.
So like, this is just different ways to prompt you
to kind of get to the thing that you're
around that.
Attempted movement does sound like the right thing.
Try.
Yeah.
I mean, it makes sense to me.
Because imagine for me, I would start visualizing.
Like in my mind visualizing attempted, I would actually start trying to like, there's a,
I mean, I did like combat sports my whole life at wrestling when I'm imagining a move. See, I'm like moving
my muscle. Exactly. Like there's a, there is a bit of an activation almost versus like
visualizing yourself like a picture doing it. Yeah. It's something that I feel like
naturally anyone would do. If you try to tell someone to imagine doing something They might close their eyes and then start physically doing it
But it's just didn't click. Yeah, it's it's hard
It was very hard at the beginning but attempted worked attempted worked. It worked just like it should work like
work like a charm
Remember there was like one Tuesday. We messing around and I think, I forget what
swear word you used, but there's a swear word that came out of your mouth when you figured
out you could just do the direct cursor control.
Yeah, that's it.
It blew my mind, like no pun intended.
Blew my mind when I first moved the cursor just with my thoughts and not attempting to move.
It's something that I found over the couple of weeks, building up to that, that as I get
better cursor controls, the model gets better, then it gets easier for me to like, like, I don't have to attempt as much to move it.
And part of that is something that I'd even talked with them about. When I was watching the signals
of my brain one day, I was watching when I like attempted to move to the right
and I watched the screen as like I saw the spikes. Like I was seeing the spike, the signal
was being sent before I was actually attempting to move. I imagine just because you know when
you go to say move your hand or any body part, that signal gets sent before you're actually
moving has to make it all the way down
And back up before you actually do any sort of movement. So there's a delay there and I
noticed that there was something going on in my brain before I was actually attempting to move that
my brain was like
anticipating what I wanted to do and
that all started sort of, I don't know,
like percolating in my brain.
Like it was just sort of there, like always in the back,
like that's so weird that it could do that.
It kind of makes sense, but I wonder what that means
as far as like using the neurolink.
And, you know, and then as I was playing around with the attempted movement
and playing around with the cursor,
and I saw that as the cursor control got better,
that it was anticipating my movements
and what I wanted it to do, like cursor movements,
what I wanted to do a bit better and a bit better.
And then one day I just randomly,
as I was playing web grid,
I looked at a target before I had started
attempting to move.
I was just trying to get over,
train my eyes to start looking ahead,
like okay, this is the target I'm on,
but if I look over here to this target, I know I can like maybe be a bit quicker getting
there.
And I looked over and the cursor just shot over.
It was wild.
I had to take a step back.
I was like, this should not be happening.
All day I was just smiling.
I was so giddy.
I was like, guys, do you know that this works?
I can just think it and it happens.
Which like they'd all been saying this entire time, like I can't believe like you're doing all
this with your mind. I'm like, yeah, but is it really with my mind? Like I'm attempting to move
and it's just picking that up. So it doesn't feel like it's with my mind. But when I moved it for
the first time like that, it was, Oh man. It like, it made me think that this technology,
that what I'm doing is actually way,
way more impressive than I ever thought.
It was way cooler than I ever thought.
And it just opened up a whole new world of possibilities
of like what could possibly happen with this technology
and what I might be able to be capable of with it.
Because you had felt for the first time
like this was digital telepathy.
Like you're controlling a digital device with your mind.
I mean, that's a real moment of discovery.
That's really cool.
Like you've discovered something.
I've seen like scientists talk about like a big aha moment,
you know, like Nobel Prize winning.
They'll have this like, holy crap.
Yeah.
Like, whoa.
That's what it felt like.
Like I didn't feel like, like I felt like I had discovered something, but for me, maybe
not necessarily for like the world at large or like this field at large.
It just felt like an aha moment for me.
Like, oh, this works. Obviously it works.
And so that's what I do all the time now. I kind of intermix the attempted movement and
imagined movement. I do it all together because I've found that there is some interplay with it that
that there is some interplay with it that maximizes efficiency with the cursor. So it's not all one or the other. It's not all just, I only use attempted or I only use imagined movements. It's more I use
them in parallel and I can do one or the other. I can just completely think about whatever I'm doing.
one or the other, I can just completely think about whatever I'm doing.
But, I don't know.
I like to play around with it. I also like to just experiment with these things.
Like every now and again, I'll get this idea in my head, like,
hmm, I wonder if this works and I'll just start doing it.
And then afterwards I'll tell them, by the way, I wasn't doing that.
Like you guys wanted me to.
I was, I thought of something and I wanted to try it.
And so I did.
It seems like it works so maybe we should explore
that a little bit.
So I think that discovery is not just for you,
at least from my perspective, that's a discovery
for everyone else who ever uses a Neuralink
that this is possible.
Like I don't think that's an obvious thing
that this is even possible.
It's like I was saying to Bliss earlier,
it's like the
four minute mile. People thought it was impossible to run a mile in four minutes. And once the
first person did it, then everyone just started doing it. So like just to show that it's possible,
that paves the way to like, anyone can not do it. That's the thing that's actually possible.
You don't need to do the attempted movement. You can just go direct. That's crazy.
It is crazy.
It is crazy, yeah.
For people who don't know,
can you explain how the Link app works?
You have an amazing stream on the topic.
Your first stream, I think, on X, describing the app.
Can you just describe how it works?
Yeah, so it's just an app that Neuralink created
to help me interact with the computer. So on the Link app, there are a few different settings and different modes and things I
can do on it.
So there's like the body mapping, if we kind of touched on.
There's a calibration.
Calibration is how I actually get cursor control.
So calibrating what's going on in my brain
to translate that into cursor control.
So it will pop out models.
What they use, I think, is like time.
So it would be, you know, five minutes
and calibration
will give me so good of a model. And then if I'm in it for 10 minutes and 15 minutes,
the models will progressively get better. And so, you know, the longer I'm in it generally,
the better the models will get.
That's really cool because you often refer to the models. The model is the thing that's
constructed once you go through the calibration step.
And then you also talked about sometimes sometimes you'll play
like a really difficult game like Snake just to see how good the model is.
Yeah, yeah. So Snake is kind of like my litmus test for models.
If I can control Snake decently well, then I know I have a pretty good model.
So, yeah, the Link app has all of those. It has web grid in it now.
It's also how I connect to the computer just in general.
So they've given me a lot of voice controls
with it at this point.
So I can say connect or implant disconnect.
And as long as I have that charger handy,
then I can connect to it.
So the charger is also how I connect to the Link app to connect to the computer.
I have to have the implant charger over my head when I want to connect to have it wake
up because the implants in hibernation mode, like always when I'm not using it.
I think there's a setting to like wake it up every, you know, so long so we could set it to
half an hour or five hours or something if I just want it to wake up periodically. Um, so yeah,
I'll like connect to the link app and then go through all sorts of things. Uh, calibration for
the day, maybe body mapping. I have like, I made them give me like a little homework tab because I am
very forgetful and I forget to do things a lot. So I have like a lot of data collection
things that they want me to do.
Is the body mapping part of the data collection or is that also part of the collection?
Yeah, it is. It's something that they want me to do daily, which I've been slacking on
because I've been doing so much media
and traveling and so much.
So I've been-
You've gotten super famous.
Yeah, I've been a terrible first candidate
for how much I've been slacking on my homework.
But yeah, it's just something that they want me
to do every day to track how well the Neuralink
is performing over time
and have something to give, I imagine to give to the FDA
to create all sorts of fancy charts and stuff
and show like, hey, this is what the Neuralink,
this is how it's performing day one versus day 90
versus day 180 and things like that.
What's the calibration step like?
Is it like move left, move right?
It's a bubble game. so there will be like yellow
bubbles that pop up on the screen. At first it is open loop. So open loop, this is something that
I still don't fully understand the open loop and closed loop thing. Me and Blizz talked for a long
time about the difference between the two on the technical side. Okay. So it'd be great to hear
friends between the two from the on the technical side. Okay.
So it'd be great to hear your side of the story.
Open loop is basically, um, I have no control over the cursor.
Um, the cursor will be moving on its own across the screen and I am
following by intention, um, the cursor to different bubbles.
And then my, um, the algorithm is training off of what like the signals it's getting are as I'm doing this.
There are a couple different ways that they've done it. They call it center out targets.
So there will be a bubble in the middle and then eight bubbles around that.
And the cursor will go from the middle to one side.
So say middle to left, back to middle to up to middle, like upright.
And they'll do that all the
way around the circle.
And I will follow that cursor the whole time, and then it will train off of my intentions
what it is expecting my intentions to be throughout the whole process.
Can you actually speak to when you say follow?
You don't mean with your eyes, you mean with your intentions.
Yeah. So generally for calibration, I'm doing attempted movements because I think it works
better. I think the better models as I progress through calibration make it easier to use imagined
movements. Wait, wait, wait. So calibrated on attempted movement
will create a model that makes it really effective
for you to then use the force.
Yes.
I've tried doing calibration with imagined movement
and it just doesn't work as well for some reason.
So that was the center out targets.
There's also one where, you know,
a random target will pop up on the screen and it's the same.
I just like move, I follow along wherever the cursor is
to that target all across the screen.
I've tried those with imagine movement.
And for some reason, the models just don't,
they don't give as high a level as quality when we get into closed loop.
I haven't played around with it a ton, so maybe like the different ways that we're doing
calibration now might make it a bit better, but what I've found is there will be a point
in calibration where I can use Imagine Movement.
Before that point, it doesn't really work.
So if I do calibration for 45 minutes,
the first 15 minutes, I can't use Imagine Movement.
It just like doesn't work for some reason.
And after a certain point, I can just sort of feel it, I can tell.
It moves different.
That's the best way I can describe it.
It's almost as if it is anticipating what I am going to do again before I go to do it.
And so using attempted movement for 15 minutes, at some point I can kind of tell when I like
move my eyes to the next target that the cursor is starting to like pick up, like it's starting
to understand it's learning like what I'm going to do.
So first of all, it's really cool that I mean, you're our true pioneer in all of this.
You're like exploring how to do every aspect of this
most effectively and there's just,
I imagine so many lessons learned from this.
So thank you for being a pioneer
in all these kinds of different like super technical ways.
And it's also cool to hear that there's like a different
like feeling to the experience when it's calibrated
in different ways.
Like just, because I imagine your brain
is doing something different.
And that's why there's a different feeling to it.
And then try and define the words
and the measurements to those feelings
would be also interesting.
But at the end of the day,
you can also measure your actual performance.
Whether it's snake or web grid,
you can see what actually works well.
And you're saying for the open loop calibration, the attempted movement works best for now.
Yep.
Yep.
So the open loop, you don't get the feedback that's something that you did something.
Yeah.
Is that frustrating?
No, no, it makes sense to me.
Like we've done it with a cursor and without a cursor in open loop.
So sometimes it's just, um, say for like the center out, the, um, you'll start
calibration with a bubble lighting up and I pushed towards that bubble.
And then when that bubble, you know, when it's pushed towards that bubble for say
three seconds, a bubble will pop and then I come back to the middle.
So I'm doing it all just by my intentions. Like that's what it's learning anyway.
So it makes sense that as long as I follow what they want me to do, you know, like follow the yellow brick road, that it'll all work out.
You follow great references. Is the bubble game fun? Yeah, they always feel so bad making me do calibration.
Like, oh, we're about to do a 40 minute calibration.
I'm like, all right, do you guys want to do two of them?
I'm always asking to, whatever they need, I'm more than happy to do.
And it's not bad.
I get to lie there or sit in my chair and do these things with some great people. I get to lie there and, um, or sit in my chair and like do these things with some
great people.
I get to have great conversations.
I can give them feedback.
Um, I can talk about all sorts of things.
Uh, I could throw something on, on my TV in the background and kind of like split my attention
between them.
Um, like it's not bad at all.
I don't mind it.
Is there a score that you get?
Like can you do better on the bubble game?
No, I would love that.
I would love, yeah.
Writing down suggestions from Nolan.
Make it more fun, gamified.
Yeah, that's one thing that I really, really enjoy about Webgrid is, cause I'm so competitive. Um, like the higher the BPS, the higher the score, I know the better I'm doing.
And so if I, I think I've asked at one point, one of the guys, like, if he could give
me some sort of numerical feedback for calibration, like I would like to know
what they're looking at, like, Oh, you know, it is, um, we see like this number
while you're doing calibration. and that means at least on
our end that we think calibration is going well. And I would love that because I would like to know
if what I'm doing is going well or not. But then they've also told me like, yeah, not necessarily
like one-to-one. It doesn't actually mean that calibration is going well in some ways. So it's
not like a hundred percent and they don't want to like skew
what I'm experiencing or want me to change things
based on that.
If that number isn't always accurate to like
how the model will turn out or how like the end result,
that's at least what I got from it.
One thing I do, I have asked them in something
that I really enjoy striving for is
towards the end of calibration,
there is like a time between
targets and so I like to keep like at the end, that number is low as possible.
So at the beginning, it can be, you know, four or five, six seconds between me popping
bubbles, but towards the end, I like to keep it below like 1.5 or if I could get it to
like one second between like bubbles because in my mind that translates
Really nicely to something like web grid where I know if I can hit a target
One every second that I'm doing real real well. There you go
That's the way to get a score on the calibration is like the speed how quickly can get from bubble to bubble. Yeah
So there's the open loop and then it goes to the closed loop. The closed loop can already start giving you a sense because you're getting
feedback of how good the model is. Yeah, so closed loop is when I first get
cursor control and how they've described it to me, someone who does not
understand this stuff. I am the dumbest person in the room every time I'm with
any of these guys. Humility, I appreciate it. Yeah. Is that I am closing the loop so I am the dumbest person in the room every time I'm with any of these guys. Humility, I appreciate it.
Yeah.
Is that I am closing the loop.
So I am actually now the one that is finishing the loop of whatever this loop is.
I don't even know what the loop is.
They've never told me.
They just say there is a loop and at one point it's open and I can't control and then I get
control and it's closed.
So I'm finishing the loop.
So how long the calibration usually take?
You said like 10, 15 minutes.
Well, yeah, they're trying to get that number down pretty low.
That's what we've been working on a lot recently
is getting that down as low as possible.
So that way, if this is something
that people need to do on a daily basis
or if some people need to do on a like every other day basis or once a week,
they don't want people to be sitting in calibration
for long periods of time.
I think they wanted to get it down seven minutes or below,
at least where we're at right now.
It'd be nice if they, you never had to do calibration.
So we'll get there at some point, I'm sure,
the more we learn about the brain
and like I think that's, I'm sure the more we learn about the brain and, um, like,
I think that's, you know, the dream. Um, I think right now for me to get like really,
really good models, um, I'm in calibration 40 or 45 minutes. Um, and I don't mind, like I said,
they always feel really bad, but if it's going to get me a model that can like break these records
on Web Grid, I'll stay in
it for flipping two hours. Let's talk business. So webgrid. I saw a presentation that where Blizz
said by March you selected 89,000 targets in webgrid. Can you explain this game? What is
webgrid and what does it take to be a world-class performer in WebGrid as you continue to break world records?
Yeah.
It's like a gold medalist like, well, you know, I'd like to thank everyone who's helped me get here,
my coaches, my parents for driving me to practice every day at five in the morning.
I'd like to thank God and just overall my dedication to my craft.
The interviews with athletes are always like that exact template.
Yeah. So, um.
So WebGrid is a grid itself.
It's literally just a grid. They can make it as big or small as you can make a grid.
A single box on that grid will light up and you go and click it.
And it is a way for them to benchmark how good a BCI is.
So it's, you know, pretty straightforward. You just click targets.
Only one blue cell appears and you're supposed to move the mouse to there and click on it.
So I like playing on like bigger grids because it the bigger the grid the like
more BPS it's bits per second that you get every time you click one so I'll say
I'll play on like a 35 by 35 grid and then one of those little squares cell
and call it target whatever will light up and you move
the cursor there and you click it and then you do that forever. And you've been able to achieve
at first eight bits per second and you recently broke that. Yeah, I'm at 8.5 right now. I would
have beaten that literally the day before I came to Austin, but I had like a, I don't know, like a five
second lag right at the end. And I just had to wait until the latency calmed down and
then I kept clicking. But I was at like 8.01 and then five seconds of lag. And then the
next like three targets I clicked all stayed at 8. zero one So if I would have been able to click
During that time of lag, I probably would have hit I don't know. I might have hit nine. So I'm there
I'm like I'm really close and then this whole Austin trip has really gotten in the way of my web grid playing ability
Yeah, that's all you're thinking about right now. Yeah, I know I just I just want I want to do better. I want to do better. I want to hit
nine. I think, well, I know nine is very, very achievable. I'm right there. I think 10 I could
hit maybe in the next month. Like I could do it probably in the next few weeks if I really push.
I think you and Ilan are basically the same person. Because last time I did a podcast with him,
he came in extremely frustrated that he can't beat Uber Lilith as a droid.
That was like a year ago, I think.
I forget, like solo.
And I could just tell there's some percentage
of his brain the entire time was thinking,
like I wish I was right now attempting.
I think he did it that night.
He did it that night.
He stayed up and did it that night.
It was just crazy to me.
I mean, in a fundamental way, it's really inspiring.
And what you're doing is inspiring in that way,
because I mean, it's not just about the game.
Everything you're doing there has impact.
By striving to do well on WebGrid,
you're helping everybody figure out
how to create the system all along,
like the decoding, the
software, the hardware, the calibration, all of it, how to make all of that work so you
can do everything else really well.
Yeah, it's just really fun.
Well, that's also, that's part of the thing is making it fun.
Yeah, it's addicting.
I've joked about like what they actually did when they went in and put this thing in my brain.
They must have flipped a switch to make me, uh, more susceptible to these kinds of games, to make me addicted to like web grid or something.
Yeah. Do you know Bliss's high score? Yeah. He said like 14 or something. 17. 17.1 or something. 17.01? 17 on the dot. 17.01. Yeah. He told me he like does it on the floor with peanut butter and he like fasts. It's weird.
That sounds like cheating. Sounds like performance enhancing.
Nolan's like the first time Nolan played this game he asked,
you know, how good are we at this game? And I think you told me right then,
you're gonna try to beat me.
I'm gonna get there someday.
Yeah.
I fully believe you.
I think I can.
I'm excited for that.
Yeah, so I've been playing first off with the dwell cursor,
which really hampers my web grid playing ability.
Basically I have to wait 0.3 seconds for every click.
Oh, so you can't do the clicks.
So you have to, so you click by dwelling.
You said 0.3?
0.3 seconds, which, which sucks.
It really slows down how much I'm able to like how high I'm able to
get. I still hit like 50,
I think I hit like 50 something trials, net trials per minute in that,
which was pretty good. Cause I'm able to like,
there's one of the settings is also like how slow you need to
be moving in order to initiate a click to start a click.
So I can tell sort of when I'm on that threshold to start initiating a click just a bit early.
So I'm not fully stopped over the target.
When I go to click, I'm doing it like on my way to the targets a little
to try to time it just right.
Wow, so you're slowing down.
Yeah, just a hair right before the targets.
This is like a lead performance, okay.
But that still, it sucks that there's a ceiling
of the.3.
Well, I can get down to.2 and.1.
.1's what I've, yeah, and I've played with that
a little bit too.
I have to adjust a ton of different parameters
in order to play with 0.1,
and I don't have control over all that on my end yet.
It also changes how the models are trained.
If I train a model, like in WebGrid,
I like a bootstrap on a model,
which basically is them training models
as I'm playing WebGrid based off of the web grid data that I'm so like,
if I play web grid for 10 minutes, they can train off that data specifically in order to get me a
better model. If I do that with 0.3 versus 0.1, the models come out different. The way that they
interact is just much, much different. So I have to be really careful. I found that
doing it with 0.3 is actually better in some careful. I found that doing it with 0.3
is actually better in some ways,
unless I can do it with 0.1
and change all of the different parameters,
then that's more ideal,
because obviously 0.3 is faster than 0.1.
So I could get there.
I can get there.
Can you click using your brain?
For right now, it's the hover clicking
with the dwell cursor. We, before all the thread retraction stuff happened we were
calibrating clicks left click right click that was my previous ceiling
before I broke the record again with the dwell cursor was I think on a 35 by 35
grid with left and right click and you get more BPS, more bits per second using multiple clicks
because it's more difficult. Oh, because what is it? You're supposed to do either a left click or
like right click. Yes. Is it different colors? Yeah, blue targets for left click, orange targets
for right click is what they had done. Got it. So my previous record of 7.5 was with the blue and the orange targets. Yeah, which
I think if I went back to that now
Doing the click calibration I would be able to and being able to like initiate clicks on my own
I think I would break that 10 ceiling like in a couple days max
Like yeah, you start making bliss nervous about his 17
Yeah, he would start making Blizz nervous about his 17. Why do you think we haven't given him the...
Exactly.
So what did it feel like with the retractions?
That there was some of the threads retracted?
It sucked.
It was really, really hard.
The day they told me was the day of my big Neuralink tour at their Fremont facility. They told me right before we went over
there, it was really hard to hear. My initial reaction was, all right, go in, fix it. Go in,
take it out, and fix it. The first surgery was so easy. I went to sleep a couple hours later,
I woke up, and here we are. I didn't feel any pain, didn't take any pain pills or anything. So I just knew that
if they wanted to, they could go in and put in a new one next day, if that's what it took.
Because I just wanted it to be better and I wanted not to lose the capability. I had so much fun
lose the capability. I had so much fun playing with it for a few weeks for a month. It had opened up so many doors for me, it had opened up so many more possibilities that I didn't
want to lose it after a month. I thought it would have been a cruel twist of fate if I
had gotten to see the view from the top of this mountain and then have it all come crashing down after a month.
And I knew, say the top of the mountain, but how I saw it was I was just now starting to climb the
mountain. And there was so much more that I knew was possible. And so to have all of that be taken away was really, really hard. But then on the drive over to the facility, I don't know, like five minute drive, whatever it is,
I talked with my parents about it. I prayed about it. I was just like,
you know, I'm not going to let this ruin my day. I'm not going to let this ruin this amazing like tour that they have set up for me.
I want to go show everyone how much I appreciate all the work they're doing. I want to go like meet
all of the people who have made this possible and I want to go have one of the best days of my life.
And I did and it was amazing and it absolutely was one of the best days I've ever been privileged to experience.
And then for a few days, I was pretty down in the dumps.
But for the first few days afterwards, I was just like, I didn't know if it was ever going
to work again.
And then I just, I made the decision that it, even if I lost the ability to use the Neuralink, even if I lost
even if I like lost out on everything to come, if I could keep giving them data in any way then I
would do that. If I needed to just do like some of the data collection every day or body mapping every day for a year, then I would do it
because I know that everything I'm doing helps everyone to come after me, and that's all I wanted. I guess the whole reason that I did this was to help people, and I knew that anything I could do
to help, I would continue to do. Even if I never got to use the cursor again, then I was just happy to be a part of it.
And everything that I had done was just a perk. It was something that I got to experience and I
know how amazing it's going to be for everyone to come after me. So might as well just keep
trucking along. You know? That said, you were able to work your way up to get the performance back. So this is like going from Rocky one to Rocky two.
So when did you first realize that this is possible and what gave you sort of
the strength, the motivation, the determination to do it, to increase back
up and beat your previous record?
Uh, yeah, it was within a couple of weeks.
Like, again, this feels like I'm interviewing an athlete.
This is great.
The road back was long and hard, fraught with many difficulties. There were dark days.
It was a couple of weeks, I think. And then there was just a turning point. I think they had switched how they were measuring the neuron spikes in my brain,
like the bliss, help me out. Yeah, the way in which we're measuring the behavior of individual
neurons. So we're switching from sort of individual spike detection to something called
spike band power, which if you watch the previous segments with either me or DJ,
you probably have some content. Yeah, okay. So when they did that, it was kind of like a light over the head, like light
bulb moment, like, oh, this works. And this seems like we can run with this. And I saw
the uptick in performance immediately. Like I could feel it when they switched over. I
was like, this is better. This is good.
Everything up till this point for the last few weeks,
last whatever, three or four weeks,
because it was before they even told me,
everything before this sucked.
Let's keep doing what we're doing now.
And at that point, it was not like, oh, I
know I'm still only at, say, in web grid terms,
four or five BPS compared to my 7.5 before.
But I know that if we keep doing this, then like I can, I can get back there. And then
they gave me the dwell cursor and the dwell cursor sucked at first. It's not obviously
not what I want, but it gave me a path forward to be able to continue using it and hopefully to continue to help
out.
And so I just ran with it, never looked back.
Like I said, I'm just the kind of person I roll with the punches anyway.
What was the process?
What was the feedback loop on the figuring out how to do the spike detection in a way
that would actually work well for Nola?
Yeah, it's a great question.
So maybe just describe first how the actual update worked.
It was basically an update to your implant.
So we just did an over the air software update
to his implant,
and we could update your Tesla or your iPhone.
And that firmware change enabled us to record
sort of averages of populations of neurons
nearby individual electrodes.
So we have less resolution
about which individual neuron is doing what,
but we have a broader picture of what's going on nearby an electrode overall.
And that feedback, I mean, basically, as Nolan described, it was immediate when we flipped
that switch.
I think the first day we did that, you hit three or four VPS right out of the box.
And that was a light bulb moment for, okay, this is the right path to go down.
And from there, there's a lot of feedback around how to make this useful for independent
use.
So what we care about ultimately is that you can use it independently to do whatever you want.
And to get to that point, it required us to re-engineer the UX, as you talked about, the dwell cursor,
to make it something that you can use independently without us needing to be involved all the time.
And yeah, this is obviously the start of this journey.
Still, hopefully we get back to the places where you're doing multiple clicks
and using that to control much more fluidly everything
and much more naturally the applications that you're trying to interface with
and most importantly
Get that web grid number up. Yeah. Yeah. So how is the on the hover click?
Do you accidentally click stuff sometimes? Yep, like what's how hard is it to avoid accidentally clicking? I have to
Continuously keep it moving, basically.
So like I said, there's a threshold
where it will initiate a click.
So if I ever drop below that, it'll start,
and I have 0.3 seconds to move it before it clicks anything.
And if I don't want it to ever get there,
I just keep it moving at a certain speed
and just constantly doing circles on screen,
moving it back and forth
to keep it from clicking stuff.
I actually noticed a couple weeks back that when I was not using the implant, I was just
moving my hand back and forth or in circles.
I was trying to keep the cursor from clicking and I was just doing it while I was trying to go to sleep
and I was like, okay, this is a problem.
I had to avoid the clicking.
I guess does that create problems
like when you're gaming accidentally click a thing?
Yeah, yeah, it happens in chess.
I've lost a number of games
because I'll accidentally click something.
I think the first time I ever beat you
was because of an accident.
Yeah, I misclicked, yeah.
It's a nice excuse, right?
Yeah, it is.
Anytime you lose, you could just say,
it was accidental.
Yeah.
You said the app improved a lot from version one
when you first started using it.
It was very different.
So can you just talk about the trial and error
that you went through with the team?
Like 200 plus pages of notes.
Like what's that process like of going back and forth and working together to improve the thing?
It's a lot of me just using it like day in and day out and saying like,
hey, can you guys do this for me?
Like, give me this.
I want to be able to do that.
I need this.
I think a lot of it just doesn't occur to them maybe
until someone is actually using the app, using the implant.
It's just something that they just never
would have thought of.
Or it's very specific to even like me, maybe what I want.
It's something I'm a little worried about
with the next people that come is, you know,
maybe they will want things much different
than how I've set it up or what the advice I've given
the team and they're gonna look at some of the things
they've added for me.
Like that's a dumb idea.
Like, why would he ask for that?
And so I'm really looking forward to get the next people on
because I guarantee that they're going to think of things
that I've never thought of.
They're gonna think of improvements.
I'm like, wow, that's a really good idea.
I wish I would have thought of that.
And then they're also gonna give me some pushback
about like, yeah, what you are asking them to do here,
that's a bad idea, let's do it this way. And I'm more than happy to have that happen. But it's just
a lot of like, you know, different interactions with different games or applications, the internet,
just with the computer in general, there's tons of bugs that end up popping up
left, right, center. So it's just me trying to use it as much as possible and showing them
what works and what doesn't work and what I would like to be better. And then they take that
feedback and they usually create amazing things for me. They solve these problems in ways I would have never imagined.
They're so good at everything they do. And so I'm just really thankful that I'm able to give them feedback and they can make something of it. Because a lot of my feedback is like really dumb.
It's just like, I want this, please do something about it. And we'll come back super well thought
out. And it's way better than anything I could've ever thought of
or implemented myself.
So they're just great.
They're really, really cool.
As the BCI community grows,
would you like to hang out with the other folks
with Neuralynx?
Like what relationship, if any,
would you wanna have with them?
Because you said like they might have a different set of
like ideas of how to use the thing.
Yeah.
Would you be intimidated by their web grade performance?
No, no, I hope.
Compete.
I hope day one they like wipe the floor with me.
I hope they beat it and they crush it, you know, double it if they can.
Just because on one hand, it's only going to push me to be better
because I'm super competitive. I want other people to push me. I think that is important for
anyone trying to achieve greatness is they need other people around them who are going to push
them to be better. And I even made a joke about it on X once, like once the next people get chosen,
like cue buddy cop music.
Like I'm just excited to have other people to do this with
and to like share experiences with.
I'm more than happy to interact with them
as much as they want.
More than happy to give them advice.
I don't know what kind of advice I could give them,
but if they have questions, I'm more than happy.
What advice would you have for the next participant in the clinical trial?
That they should have fun with this because it is a lot of fun.
And that I hope they work really, really hard because it's not just for us,
it's for everyone that comes after us.
And, you know, come to me if they need need anything and to go to Neuralink if they need
anything, man, Neuralink moves mountains.
Like they do absolutely anything for me that they can.
And it's an amazing support system to have.
Um, it puts my mind at ease, um, for like so many things that I, uh, I've had like
questions about so many things that I've had questions about,
so many things I wanna do,
and they're always there, and that's really, really nice.
And so I would tell them not to be afraid
to go to Neuralink with any questions that they have,
any concerns, anything that they're looking to do with this
and any help that Neuralink is capable of providing,
I know they will.
And I don't know, I don't know, just work your ass off because it's really important that we try to give our all to this. So have fun and work hard.
Yeah, yeah, there we go. Maybe that's what I'll just start saying to people. Have fun, work hard.
Now you're a real pro athlete. Just keep it short.
Maybe it's good to talk about what you've been able to do
now that you have a neural link implant, like the freedom you gain
from this way of interacting with the outside world.
You play video games all night and you do that by yourself.
And that's a kind of freedom. Can you speak to that freedom that you gain?
Yeah, it's what all, I don't know, people in my position want. They just want more independence.
The more load that I can take away from people around me, the better. If I'm able to interact with the world without using my family, without going through any of
my friends, like needing them to help me with things, the better. If I'm able to sit up on my
computer all night and not need someone to sit me up, say on my iPad, in a position where I can
use it, and then have to have them wait
up for me all night until I'm ready to be done using it.
Like that, it takes a load off of all of us.
And it's really like all I can ask for.
It's something that I could never thank Neuralink enough for.
I know my family feels the same way. Um, you know, just being able to have the freedom to do things on my own, uh, at
any hour of the day or night, it means the world to me and, um, I don't know.
When you're up at 2 AM playing web grid by yourself, I just imagine like it's darkness and then there's just a light glowing and you're just focused.
What's going through your mind?
Or you're in a state of flow where it's like the mind is empty, like those Zen masters.
Yeah.
Generally it is me playing music of some sort.
I have a massive playlist and so I'm just like rocking out to music.
And then it's also just like a race against time because I'm constantly looking at how
much battery percentage I have left on my implant.
Like, all right, I have 30% which equates to, you know, X amount of time, which means
I have to break this record in the next
hour and a half or else it's not happening tonight.
And so it's a little stressful when that happens.
When it's above 50%, I'm like, okay, I got time.
It starts getting down to 30 and then 20.
It's like, all right, 10%, a little pop-up is going to pop up right here and it's going
to really screw my web grid flow.
It's going to tell me that there's a low battery pop-up comes up and it's really going to screw
me over.
So if I'm going to break this record, I have to do it in the next 30 seconds or else that
pop-up is going to get in the way, cover my web grid.
And then after that, I go click on it, go back into web grid.
And I'm like, all right, that means I have, you know, 10 minutes
left before this thing's dead.
That's what's going on in my head.
Generally that and whatever song is playing.
Um, and I just, I just want, I want to break those records so bad.
Like it's all I want when I'm playing web grid.
It has become less of like, oh, this is just a leisurely
activity. Like, I just enjoy doing this because it just feels so nice and it puts me at ease.
It is no, once I'm in WebGrid, you better break this record or you're going to waste
like five hours of your life right now. And I don't know. It's just fun. It's fun, man.
Have you ever tried WebGrid with like two targets and three targets? Can you get higher BPS with that?
Can you do that?
You mean like different color targets or you mean- Oh, multiple targets. Does that change the thing?
Yeah, so BPS is a log of number of targets times correct minus incorrect divided by time.
And so you can think of like different clicks as basically doubling the number of active targets.
Got it. So, you know, you basically higher BPS,
the more options there are, the more difficult the task.
And there's also like Zen mode you've played in before,
which is infinite canvas.
It covers the whole screen with a grid and I don't know.
Yeah. And so you can go like, that's insane.
Yeah.
He doesn't like it because it didn't show BPS.
So like, you know, oh yeah.
I had them put in a giant BPS in the background.
So now it's like the opposite of Zen mode.
It's like super hard mode.
Just metal mode of it's just like a giant number in the back county.
We should rename that. Metal mode isn't much better.
So you also play Civilization VI.
I love Civization VI.
Yeah. You usually go with Korea?
I do. So the great part about Korea is they focus on science tech victories,
which was not planned. I've noticed with tech victories
is if you can just rush tech, rush science, then you can do anything. At one point in
the game, you will be so far ahead of everyone technologically that you will have musket men, infantry men, planes sometimes,
and people will still be fighting with bows and arrows. And so if you want to win a domination
victory, you just get to a certain point with the science and then go and wipe out the rest
of the world. Or you can just take science all the way and win that way, and you're going to be so
far ahead of everyone
because you're producing so much science
that it's not even close.
I've accidentally won in different ways
just by focusing on science.
Accidentally won by focusing on science.
I was, yeah, I like, I was playing only science, obviously,
like just science all the way, just tech.
And I was trying to get like every tech in the tech tree and stuff and then I accidentally won through a diplomatic victory and I was so mad.
I was so mad.
Because it just like ends the game one turn it was like oh you won you're so diplomatic and like I don't want to do this I should have declared war on more people or something. It was terrible.
But you don't need like giant civilizations with tech, especially with Korea. You can
keep it pretty small. So I generally just get to a certain military unit and put them
all around my border to keep everyone out. And then I will just build up. So very isolationist.
Nice. Just working on science and tech.
Yep. That's it. You're making it sound so fun. It's so much fun. So very isolationist. Nice. Just working on the science and the tech.
You're making it sound so fun.
It's so much fun.
And I also saw a Civilization 7 trailer.
Oh man, I'm so pumped.
And that's probably coming out.
Come on, Civ 7, hit me up.
All alpha, beta tests, whatever.
When is it coming out?
2025.
Yeah, yeah, next year.
What other stuff would you like to see improved about the New Orleans cap and just the entire experience?
I would like to, like I said, get back to the, um, like click
on demand, like the regular clicks.
That would be great.
I would like to be able to connect to more devices right
now.
It's just the computer.
I'd like to be able to use it on my phone or use it on
different consoles,
different platforms. I'd like to be able to control as much stuff as possible, honestly.
Like an Optimus robot would be pretty cool. That would be sick if I could control an Optimus robot. The link app itself, it seems like we are getting pretty dialed in to what it might
look like down the road.
Seems like we've gotten through a lot of what I want from it at least.
The only other thing I would say is more control over all the parameters that I can tweak with my like cursor and stuff.
There's a lot of things that, you know, go into how the cursor moves in certain ways.
And I have, I don't know, like three or four of those parameters and then I gain and friction,
gain friction. Yeah. And there's maybe double the amount of those with just like velocity and then with the actual dwell cursor.
So I would like all of it.
I want as much control over my environment as possible.
So you want like advanced mode.
You know, like in like there's menus,
usually there's basic mode.
And you're like one of those folks,
like the power user advanced.
That's what I want.
I want as much control over this as possible.
So yeah, that's really all I can ask for.
Just give me everything.
Has speech been useful?
Like just being able to talk also
in addition to everything else?
Yeah, you mean like while I'm using it?
While you're using it, like speech to text?
Oh yeah. Or do you type, or like, cause there's also a keyboard. Yeah, yeah, so while I'm using it while you're using it like speech to text. Oh, yeah
Would you type or look because there's also a keyboard? Yeah. Yeah, there's a virtual keyboard
that's another thing I would like to work more on is finding some way to
Type or text in a different way right now it is
Like a dictation basically and a virtual keyboard that I can use with the cursor. But we've played around with
like sign language fingerspelling, and that seems really promising. So I have this thought in my
head that it's going to be a very similar learning curve that I had with the cursor, where I went from
attempted movement to imagined movement at one point. I have a feeling, this is just my
intuition, that at some point, I'm going to be doing finger
spelling, and I won't need to actually attempt to finger spell
anymore, that I'll just be able to think the like, letter that I
want, and it'll pop up.
That will be epic.
Yeah, and that's challenging.
Yeah, that's hard.
That's a lot of work for you to kind of take that leap, but that would be epic. That's challenging. That's hard. That's a lot of work for you to take that
leap. That would be awesome. And then going from letters to words is another step. Right now,
it's fingerspelling of just the sign language alphabet, but if it's able to pick that up,
then it should be able to pick up the whole sign language language. And so then if I could do something along those lines or just the sign language
spelled word, if I can spell it at a reasonable speed and it can pick that up, then I would just
be able to think that through and it would do the same thing. I don't see why not after what I saw
with the cursor control, I don't see why it wouldn't work, but we'd have to play around with it
more. What was the process in terms of training yourself to go from attempted movement to imagined
movement? How long would this kind of process take? Well, it was a couple of weeks before it just
happened upon me. But now that I know that that was possible, I think I can make it happen with other things.
I think it would be much, much simpler.
Would you get an upgraded implant device?
Sure.
Absolutely.
Whenever, whenever they'll let me.
So you don't have any concerns for you with the surge experience?
All of it was like no regrets.
No.
So everything's been good so far.
Yep. So you just keep getting upgrades. Yeah. So everything's been good so far. Yep.
So you just keep getting upgrades.
Yeah, I mean, why not?
I've seen how much it's impacted my life already
and I know that everything from here on out
is just gonna get better and better,
so I would love to.
I would love to get the upgrade.
What future capabilities are you excited about
sort of beyond this kind of telepathy? Is vision
interesting? So for folks who, for example, who are blind, so you know, like enabling
people to see or for speech. Yeah, there's a lot that's very, very cool about this. I mean,
we're talking about the brain, so there's like, this is just motor cortex stuff. There's so much
more that can be done. The vision one is fascinating to me
I think that is going to be very very cool to give someone the ability to see for the first time in their life
Would just be I mean it it might be more amazing than even helping someone like me like that just sounds incredible
the
Speech thing is really interesting being able to to have some sort of real-time translation
and cut away that language barrier would be really cool. Any sort of actual impairments
that it could solve with speech would be very, very cool. And then also, there are a lot of
different disabilities that all originate in the brain, And you would hopefully be able to solve a lot of those. I
know there's already stuff to help people with seizures that can be implanted in the brain. This
would do, I imagine, the same thing. And so you could do something like that. I know that even
someone like Joe Rogan has talked about the possibilities with being able to stimulate
the brain in different ways.
I'm not sure how ethical a lot of that would be.
That's beyond me, honestly.
But I know that there is a lot that can be done when we're talking about the brain and being able to go in and physically make changes to help
people or to improve their lives. So I'm really looking forward to everything
that comes from this and I don't think it's all that far off. I think a lot of
this can be implemented within my lifetime, assuming that I live a long
life. What you were referring to is things like people suffering from depression or things of that
nature potentially getting help.
Yeah.
Flip a switch like that, make someone happy.
I know, I think Joe has talked about it more in terms of like, you want to experience like
what a drug trip feels like.
Like you want to experience what you like to be on.
Of course.
Oh yeah, mushrooms or something like that.
DMT, like you can just flip that switch in the brain.
My buddy Bane has talked about being able to wipe parts
of your memory and re-experience things that,
like for the first time, like your favorite movie
or your favorite book, like just wipe that out real quick
and then re-fall in love with Harry Potter or something. I told him I was like, I don't know how I feel about like people being able to just wipe
Parts of your memory that seems a little sketchy to me. He's like they're already doing it. So
Sounds legit
I would love memory replay just like actually like high-resolution replay of old memories
Yeah, I saw an episode of black mirror about that once once I don't think I want it. Yeah so Black
Mirror always kind of considers the worst case which is important. I think
people don't consider the best case or the average case enough. I don't know
what it is about us humans we want to think about the worst possible thing. We
love drama. Yeah. It's like, how's this new technology going to kill
everybody? We just love that. We're getting like, yes, let's watch.
Hopefully people don't think about that too much with me. It'll ruin a lot of my plans.
Yeah. I assume you're going to have to take over the world. I mean, I love your Twitter. You tweeted,
I'd like to make jokes about hearing voices in my head since getting the Neuralink, but I feel like
people would take it the wrong way. Plus the voices in my head since getting the Neuralink, but I feel like people would take it the wrong way.
Plus the voices in my head told me not to.
Yeah.
Yeah. Yeah.
Please never stop.
So you were talking about Optimus.
Is that something you would love to be able to do
to control the robotic arm or the entirety of Optimus?
Oh yeah, for sure.
For sure, absolutely.
You think there's something fundamentally different about just being able to physically
interact with the world?
Yeah, oh, 100%. I know another thing with being able to give people the ability to feel sensation
and stuff to you by going in with the brain and having the neural link maybe do that. That could be something that could be transferred through the optimus as well. There's all sorts of
really cool interplay between that and then also just physically interacting. I mean, 99% of the
things that I can't do myself, obviously I need a caretaker for, someone
to physically do things for me.
If an optimist robot could do that, I could live an incredibly independent life and not
be such a burden on those around me.
It would change the way people like me live, at least until whatever this is gets cured.
But being able to interact with the world physically like that would just be amazing.
And they're not just like for having to be a caretaker or something, but something like
I talked about, just being able to read a book. Imagine Optimus were about just being able
to hold a book open in front of me,
like get that smell again.
I might not be able to feel it at that point,
or maybe I could again with the sensation and stuff,
but there's something different about reading
like a physical book than staring at a screen
or listening to an audio book.
I actually don't like audio books.
I've listened to a ton of them at this point,
but I don't really like them. I would much rather read a physical copy.
So one of the things you would love to be able to experience is opening the book, bringing it up
to you and to feel the touch of the paper. Yeah. Oh man. The touch, the smell. I mean,
it's just something about the words on the page. They've replicated
that page color on the Kindle and stuff. Yeah, it's just not the same. Yeah. So just something
as simple as that. So one of the things you miss is touch.
I do. Yeah. A lot of things that I interact with in the world, like clothes or literally any physical thing that I
interact with in the world, a lot of times what people around me will do is they'll just come
like rub it on my face. They'll like lay something on me so I can feel the weight. They will rub a
shirt on me so I can feel fabric. There's something very profound about touch. And it's something that I miss a lot
and something I would love to do again.
We'll see.
What would be the first thing you do
with a hand that can touch?
Give your mom a hug after that, right?
Yeah, I know.
It's one thing that I've asked God for basically every day since my accident was just being able
to one day move, even if it was only my hand, so that way I could squeeze my mom's hand or something,
just to show her how much I care and how much I love her and everything.
Something along those lines, being able to just interact
with the people around me, handshake, give someone a hug, I don't know, anything like that. Being
able to help me eat like I'd probably get really fat, which would be a terrible, terrible thing.
Also be bliss and chess on a physical chessboard. Yeah, yeah. I mean, there are just so
many upsides, you know? Any way to find some way to feel like I'm bringing Bliss down to my level.
Yeah. Because he's just such an amazing guy and everything about him is just so above and beyond
that anything I can do to take him down a notch, I'm happy.
Yeah.
Yeah.
Humble him a bit.
He needs it.
Yeah.
Okay.
As he's sitting next to me.
Did you ever make sense of why God puts good people through such hardship?
Oh, man. I think it's all about understanding how much we need God, and I don't think that
there's any light without the dark. I think that if all of us were happy all the time, there would be no reason to turn to God ever. I feel like there would be no concept
of good or bad. And I think that as much of the darkness and the evil that's in the world, it
makes us all appreciate the good and the things we have so much more. And I think, you know,
like when I had my accident, the first one of the first things I said to one of my best friends was,
and this was within like the first month or two after my accident, I said, you know,
everything about this accident has just made me understand and believe that like God is real and
that there really is a God basically in God. My interactions with him have all been
real and worthwhile. And he said, if anything, seeing me go through this accident, he believes
that there isn't a God. And it's a very different reaction. But I believe that it is a way for God to
but I believe that it is a way for God to test us, to build our character, to
send us through trials and tribulations to make sure that we understand how precious
he is and the things that he's given us and the time that he's given us, and then
hopefully grow from all of that. I think that's a huge part of being here is to not just, you know, have an easy life and do everything that's easy, but to step out of our comfort zones
and really challenge ourselves because I think that's how we grow.
What gives you hope about this whole thing we have going on, human civilization? Oh, man.
I think people are my biggest inspiration.
Even just being at Neuralink for a few months,
looking people in the eyes and hearing their motivations
for why they're doing this, it's so inspiring.
And I know that they could be other places, at cushier jobs,
working somewhere else, doing X, Y, or Z. That doesn't really mean that much. But instead,
they're here, and they want to better humanity, and they want to better just the people around
them, the people that they've interacted with in
their life. They want to make better lives for their own family members who might have disabilities
or they look at someone like me and they say, you know, I can do something about that so I'm
going to. And it's always been what I've connected with most in the world are people. I've always
been a people person and I love learning about people and I love learning how people developed
and where they came from and to see how much people are willing to do for someone like
me when they don't have to and they're going out of their way to make my life better.
It gives me a lot of hope for just humanity in general, how much we care and how much
we're capable of when we all kind of get together and try to make a difference.
And I know there's a lot of bad out there in the world, but there always has been and there always will be.
And I think that that is, it shows human resiliency and it shows what we're able to endure and how much we just want to be there and help each other
and how much satisfaction we get from that. Because I think that's one of the reasons that
we're here is just to help each other. And I don't know, that always gives me hope is just
realizing that there are people out there
who still care and who want to help.
And thank you for being one such human being and continuing to be a great human being through
everything you've been through.
I'm being an inspiration to many people, to myself for many reasons, including your epic,
unbelievably great performance on WebGrid.
I will be training all night tonight
to try to catch up.
Hey man, you can do it.
You can do it.
And I believe in you that you can, once you come back,
so sorry to interrupt with the Austin trip,
once you come back, eventually beat Bliss.
Yeah, yeah for sure, absolutely.
I'm rooting for you though.
The whole world is rooting for you.
Thank you for everything you've done, man.
Thanks, thanks man. Thanks for listening to this conversation world is rooting for you. Thank you for everything you've done, man. Thanks. Thanks, man.
Thanks for listening to this conversation with Nolan Arbaugh and before that with Elon
Musk, DJ Saw, Matthew McDougall and Bliss Chapman. To support this podcast, please check
out our sponsors in the description. And now let me leave you with some words from Aldous
Huxley in the Doors of Perception.
We live together. We act on and react to one another. But always, and in all circumstances, we are by ourselves. The martyrs go hand in hand into the arena. They are crucified alone.
Embraced, the lovers desperately try to fuse their insulated ecstasies into a single self-transcendence
in vain.
But its very nature, every embodied spirit, is doomed to suffer and enjoy its solitude.
Sensations, feelings, insights, fancies, all these are private and, except through symbols
and a second hand, incommunicable.
We can pool information about experiences,
but never the experiences themselves.
From family to nation, every human group
is a society of island universes.
Thank you for listening and hope to see you next time.
and hope to see you next time.