Limitless: An AI Podcast - We Stepped Inside a Memory from 2005 (Apple SHARP Gaussian Splats)
Episode Date: December 24, 2025Gaussian splatting is a groundbreaking technology that overlays past images onto current scenes for immersive 3D experiences. We discuss its potential to transform Hollywood productions, red...uce costs, and enhance gaming. Splatting could actually redefine our interactions with technology and memories. Straight out of Black Mirror.------🌌 LIMITLESS HQ: LISTEN & FOLLOW HERE ⬇️https://limitless.bankless.com/https://x.com/LimitlessFT------TIMESTAMPS0:00 Introduction to Splat Technology6:59 Live Demo of Splatting11:11 Usa Cases19:40 Splat as a Bridge Between Realities22:16 Merging Digital and Physical Worlds25:38 The Future of Wearable Technology------RESOURCESJosh: https://x.com/JoshKaleEjaaz: https://x.com/cryptopunk7213------Not financial or tax advice. See our investment disclosures here:https://www.bankless.com/disclosures
Transcript
Discussion (0)
I've been obsessed with these things called Splats for like six months, and just last week we had a new breakthrough in this revolutionary weird world of 3D imagery.
So I want to start with this image that we're looking at on screen right now because this is, it's pretty unbelievable.
And for the people who are just listening, what it is is there's a dude with the normal backyard and he has a vision pro.
And he has a photo that he took in the past of the same backyard in a different season.
And with this new Splat technology, he's able to overlay a previous picture onto a current place and then actually walk through it as if he's able to relive the memory for the first time using these Apple Vision Pro headsets.
So it's this unbelievable technology that Apple released just last week that allows you to relive the past in the present in a way that is totally immersive, totally submersive using these things like the Vision Pro or any sort of virtual reality headset.
And the new technology has some pretty unbelievable examples.
So that's what we're going to cover in this episode is the weird world of 3D splats and how you're actually able to turn any photo you've ever taken, any video have ever taken into something you could actually step into and relive again like it's the first time.
Yeah, it's pretty crazy. It looks like he's taken a picture of his garden from December 10th, 2017, when it was snowing and he's kind of transposed it onto his garden in real time.
I think the thing that shocked me the most from this, Josh, I did a double take was they have a Doctor Who prop in here.
It's like a telephone box.
Who has this in their gun?
This is pretty insane.
But I saw a more recent example, actually, of this technology this week in a slightly crazy application.
So you might have heard that some Epstein files got released and some documented footage, pictures, videography got released.
And someone decided to splat the entire thing.
So what you're looking at here isn't a real video, but rather a series of images.
which have been splattered to form this kind of like 3D immersive experience.
And he was able to generate this in a couple of minutes, which is insane.
And to kind of prove to you that this is like a real thing,
what you're seeing on my screen right now is a Google drive of basically all the leaked images
from these files.
And you can literally click on any of these.
Let's go with Blue Guest Room 2.
And if you press W to zoom in, you can now literally,
zoom in and peek around the entire thing.
Like, let's see how close I can get to this.
Oh, go further. Can you look at what's on the mic?
Oh, my God. Wait, what's under the bed?
Okay, we don't know. We don't know. But like, I can't read the title.
You can really get into it. Oh, I'm under the bed now. Oh, you're under.
I am officially under the bed. Anyway, this stuff is is just insane, Josh. And this is due to
Apple Sharp's model, right? Yes. This is the coolest thing. So Apple Sharp just released this model
last week, which coincided with the release of these files, which created this funny
convergence of two technology, or I guess a technology and breaking news at once.
But I do want to talk about what splouting actually is, because we're saying this funny
word a lot and no one actually has a clue what it means.
It's basically a way to make a 3D scene by storing it as a cloud of tiny, soft little blobs
instead of building traditional 3D models.
So in the past, EJAS, we've all played video games before.
It requires a large machine to run them because it's a lot of textures and polygons and
There's just a lot of detail required to render fidelity with what these blobs do, what these
splats do is each blob, it's kind of like a puff of spray paint and it's floating in 3D space.
And then every puff has a position, size, shape, color, and transparency.
So to render an image from any viewpoint, the computer projects all those puffs onto your screen
and then blends them together like layering this transparent paint.
So it's much more efficient than the previous way of doing this, which is lots of crazy rendering,
lots of compute required.
And if you were to create something like we're showing on screen now,
which is an example of 3D skulls that are sitting with dynamic lighting and it looks really
real, it's something you'd see in a video game.
You would normally have to render that overnight.
It would take forever to do.
But what this new splotting technology does and what Apple's AI model does is it allows you
to take this high fidelity rendering and turn it into a splat by using these blobs
and that way you could render it as a single asset on something as light as your smartphone.
So it turns these really detailed, complicated compute 3D images into something very simple,
so simple in fact that you can actually do it yourself.
You can make images yourself.
You can do this for your own content and you can do it for free almost instantly.
It's really cool.
And this is thanks to Apple's new Sharp model that they released last week, which is open source,
which allows people to go around and play with it themselves, which I think is a really cool
new paradigm for this technology.
So the way I'm thinking about this, Josh, and correct me if I'm wrong, is
if I take a 2D image, right, it's 2D, and it's composed of a bunch of pixels, right?
If I use this splat technology on that image, it turns every one of those pixels into a kind of like 3D object,
which is why like these skulls, for example, isn't a video of like the skulls from all different orientations.
It's like a couple of pictures of these pile of skulls or even maybe an AI generated image or whatever.
And it's splattered into these like 3D blobs.
can now kind of like maneuver around it and look around it. Is that kind of roughly on the right
track? Yeah. And it's funny. You'll notice with like the Epstein examples, there actually is a lot
of fidelity in the way that it's rendered. So if you look at a video game in the past that
you've played, normally you'll look at the details and it's very fuzzy. It doesn't look very
real because the computer's trying to save rendering of compute for the things that you're actually
looking at that matter. But these scenes that use this new technology, they look so photorealistic
because you're essentially repainting the world from these millions of soft dots. And as fast
because rendering is mostly throw blobs onto a screen efficiency rather than heavy 3D geometry
or this slow ray tracing that you're seeing on a computer. Got it. And so the number one question
that pops into my head then would be, well, what's the cost difference for like doing this in the
traditional way versus like in the current splatting way? And how long does this take? We got this tweet by
Brad Lynch who tried out this Apple software. And he said he generated what we're looking at on the
screen right now, which is, I think it's an image of him sitting by like an open ocean and like,
you know, he's got his Apple Vision Pro on. And he's like kind of peering around and he's in his
living room. He's moving the images side by side. And it made it, it took him 10 seconds to generate
this on his MacBook Pro. And I'm assuming because he used Apple Sharp, which you just said was
open source, it's the cost of downloading the software and just running that on your computer. Is that,
do I have that rough people? Yeah. It's totally free. It's totally open source and it is totally available for
users of any computer.
I mean, you could render it on a laptop,
you could render it on a phone, you could do this
instantly anytime.
Hold your horses, Josh.
If you're saying that means we should do this
ourselves, right?
Perhaps we should do a demo for the audience.
Let's not take his word for it.
Let's do this ourselves.
Let's do it ourselves.
We're going to do it live here.
Yes, we have the Apple shop
kind of software here.
We're going to upload an image.
Let me see if I can find a convenient image of
Josh and he just, oh, what do you know?
What do you know?
I have it here.
I'm curious how long this is going to take.
Look at us down.
We look good looking gentlemen on the screen.
We look good in 2D.
I would love to know how good we look in 3D.
And that's the fun thing too is if you have like a loved ones or children or people who are younger,
you could really freeze these moments in time.
Special memories, special trips to Uganda.
We're done, Josh, by the way.
Sorry.
Oh, yeah.
Before I even picture, we did.
Okay.
Here we are.
Let's see this.
Walk me through the picture here.
Oh, it's like a watercolor effect.
You can see it materializing.
Oh, it's rendering in real time.
Oh, this is weird.
this is weird
I'm zooming in
oh my god
wait can we oh my god
I can see you from like above
wait this is
wait hang on let me get in deeper
wait hang on let me get in deeper
let me get into this face
get up in our faces
wait how do I like zoom
oh my god
oh so we can like see us from the side
wait that's pretty crazy
David's face is a little warp
David's the guy
the less handsome guy
in the center
our arms are looking
pretty good. We're going to the gym. Oh, we could look at us from above as well. That's what you're
insane. Go into the image. I'm trying. I'm trying to, sorry. I don't, I don't mean to zoom into our
crotches here. But this is the furthest I can go in, which I'm kind of upset about. Hang on. Maybe if I
maximize. Oh, wow. Okay, that does look better. Oh, my God. Well, what I'm impressed with here,
Josh, is number one, how quick that took to take. It's funny. On the screen, it said it gave us a
countdown from 60 seconds, and it ended up producing the entire rendering that we're looking at right now with
47 seconds to go. So it took 15 seconds to make. And I'm touching my laptop right now. It is not warm at all. So I'm
assuming it didn't cost anything energy wise as well. Also the fidelity of this, Josh, is actually
really, really good. It's way better quality. I mean, I think I look a bit kind of out of it.
I look like I've been, I've had a few drinks. Maybe I did on the night, actually. But it looks really
good. Yeah. It's impressive how quickly it's able to render this and how low cost it is and how lightweight it
I mean, you could just run this in a browser very simply.
It's not a very compute-intensive thing.
And it's really cool.
So this is an example of a photo.
There are three kind of tiers to the splatting.
There's the photo first.
And then second is this in-between before we get to videos,
which is this example that you're seeing with Casey Nystad's studio.
Now, a lot of people who watch YouTube, they know Casey Nystad.
They love Casey Nystad.
And this is the most iconic place in the world of Casey.
What the meta team has done is actually go through and create a giant splat of the studio
so that anybody with the VR headset can actually put the headset on and walk around it.
Now, what we're looking at on screen, it looks like it's an actual video of the studio,
but the reality is that it's one large splat, and it is a full fidelity splat.
So if you put on goggles and you walk through the space,
you can actually go and read the bindings on the books.
You can walk up to all the shelves and peer at all the little things,
all the little trinkets that are on them.
It is a full and total high fidelity scan of the studio,
but in a very lightweight way.
If you used to try to do this,
you would need a supercomputer to render this
and you need a supercomputer to run it.
You couldn't even do this on goggles
that would be like disconnected from a computer.
Now, thanks to this new technology,
you can scan real places
into the cyberspace.
And it's kind of acting as that
almost like a preservation technique
where if there's a place that you love,
if there's a place you want to remember,
you can actually scan it and then relive in that forever.
You can capture this place in its full fidelity
exactly how it is today.
And I thought this was a really cool example.
I mean, what I find super cool about this is like in the traditional way,
you would have to take a million pictures and stitch them all together,
which would have taken you hours and hours and efforts
and probably a bunch of people to get involved to help you produce.
Also, I like that it's to scale as well, Josh.
Like a lot of these simulation kind of videos or games that I've tried with Applevision Pro
and stuff like that just seems kind of unrealistic.
Obviously, like maybe you're playing a fantasy game or something.
this is like to scale. It's like you're walking through. You're not going to bump into anything.
I just think it's awesome. But then the natural question that pops into my mind is, well, can you do this
with video? And I think, you know, we had our answer a few months ago earlier this year when this
viral tweet went about of this guy just who's kind of like directly speaking to a camera,
but you can see in this video that someone's navigating around him. And this is just like, you know,
a 2D video taken head on of this man sitting down in his chair. And,
he is able to navigate around him in every single different type of direction.
You can peer at him at a kind of like angle perpendicular to him.
You can see kind of like the way that his jaw looks like.
And this is all generated through splats.
None of that is real.
None of that was actually filmed with a camera to the side of him.
This is all generated via splats.
Super cool.
It's fun to think of when you capture things,
to think of your camera as a paintbrush.
Or maybe even a can of spray paint.
like we were talking about earlier, where if you can just capture the smallest amount of detail
of a specific part of an image, you can then render it all fully in a 3D way.
Like we're seeing another image here where you can zoom in on the video, you can pan left
and right, and that's because it was kind of scanned like it was this kind of spray paint.
You want to just kind of spray paint things and then you could relive them and capture
them.
And I think it's such a cool new paradigm where they're driving through the city streets or
they're watching someone dancing or whatever these examples are.
If there's something in your life that you want to capture, you can just do it.
it and then relive it. And this is particularly interesting if you're a user of iPhone because Apple's
really the company who has been leading the charge of this. And if you use an iPhone, you're aware of
the camera sensor, right, how they're kind of lined up. And when you shoot a video using these top two,
you actually give real 3D spatial depth to it. And that's also because there's a LiD scanner on the
bottom of the camera as well. So Apple has all the tools here built in to create the highest fidelity splats
possible and now they're rolling out the software to enable that to happen even more so on these
handheld devices that we all use. It's like I guess the last example is it's kind of like if you
take a black and white photo you could add color to it. This is taking a two-dimensional
photo and adding a third dimension to it. And that's a really cool unlock. My mind naturally goes
on to like applications. Like what can I use this technology for? And I think through a bunch of
the examples that we've shown so far, it's kind of cinematic and maybe even like veered towards
gaming as well. Hollywood is the instant industry that I think of that I'm like is going to get
completely run over by this, right? I know for a fact that they spend months, in some cases,
years to render a single visual, a splat that we've been looking at throughout this entire
episode. And so I think that this is going to cut cost down by like tens of millions of dollars
and it is going to cut time down and even jobs as well. I know they have teams of different
people with different skill sets to stitch all the images together to get the right grading, lighting,
to like post-processing of a bunch of these images and then kind of make these visuals.
There's no way that this doesn't get disrupted by it. It also got me thinking of one of my favorite shows on Apple,
finally we're talking about Apple and now they have this. Like one of their hit shows is Severance,
right? And I remember season two, they have this like crazy scene where like we've got the camera
panning around him in all different kinds of ways. And Ben Stiller had an interview on this where he said,
Each episode costs roughly $20 million to make,
and this particular scene alone costs $10 million.
Now, if he had something like a Splack technology, right,
he could generate this in a couple of minutes or even under a minute,
like we showed ourselves earlier on, and for a fraction of the cost.
It just, it's a no-brainer for me, Josh.
Yeah, I don't want to say that Hollywood is under attack,
but they are definitely in need of rapid innovation quick,
because this is a second front that there is being disruption on.
We talked about Google's V-O-3 and all the video generation models,
how well they understand the world,
how good they're able to generate a video.
Now this merges that gap where you can actually take the real world,
but you could capture it much more efficiently than you ever have before
and much more fully,
which creates a lot more dynamic optionality for these shots.
So if you can't create it in the real world using a splat,
well, then you can create it in the digital world using AI.
and what I understand is that people in Hollywood,
they're already starting to use stuff like this
where they are capturing things once instead of 10 times
and they're using AI,
they're using Splats to just kind of massage the scene
to get exactly what they want
if it wasn't perfect on that first try.
And it just saves a huge amount of money.
But there are more use cases for this.
Yeah, so we have,
you put this one in the dark Josh
of a Swiss glacier collapse in 40.
Is this like can this be used as like a prevention?
model for these kinds of things? Yeah, so earlier this year, there was a big landslide in the Swiss
Alps, and it took out an entire village, and it was very dangerous to create a very uncertain
times because it's hard to access that area, and people didn't know what was affected. So a helicopter
came through with a big camera array, and it just swept the whole valley. And you could see on
the video, the before and after, and they captured this incredibly high fidelity splat up the valley.
They could then diagnose immediately what areas were most in danger, what areas needed the most help,
how much danger there actually was, and they were able to observe all of the things at any time
without needing a specific video feed of a specific area. So let's say you were looking at a
specific location on the mountain, well, you could just pause the splat and you could zoom in on that
one area, even if you didn't capture it with a video camera. So there's a lot of utility for these
outside of just entertainment. There's also safety and other things like this. I just thought it was a
fun example of a real-world use case that actually happened earlier this year.
Love it. It's been a long-time dream of mine.
to go to Japan and I've been fortunate enough to go a few times and I'm going again next year.
And I kind of thought about like, how do I share this experience with different people?
And I spotted this one, Josh, where it's a tweet that goes, we've made it possible to walk
through the hot spring town of Yamagata Ginzan's Onsen with an avatar.
And this is like a real life rendering and it looks like a game because, you know, it's been
generated one of using a splat machine or a splat model.
But it is to scale.
these are real-life shop fronts and stores and homes and streams.
But obviously it's like a simulated game environment.
And it got me thinking like,
this looks like something out of GTA, Josh, right?
And I'm thinking like this would change the way that you create simulated realities.
Like imagine the Sims game, but using real life worlds and it can be generated in real time
to reflect different kinds of people, personalities and shops.
Like imagine if New York City was updated every single second or day or
every hour to reflect accurate goings-ons in that city.
I just think this changes gaming forever, right?
Because one of the things that I loved about gaming is that it had kind of like a preset story.
But then when you got to the end of the story, I was like, damn, I can't, now I have to wait
like a year or two years until the second one comes out.
GTA, what is it, five or six?
Which one have we been waiting on for years now?
We're waiting on six.
Six, right?
So we've been waiting for like 12 years.
12 years, over a decade for this game.
Now you can get the second game or the third game or the fourth game or the fifth game,
immediately if we had these kind of generated simulated realities.
But it kind of like I played this out in my head, Josh.
The end game for these splats surely has to be world models, right?
World models is supposedly going to be a big trend next year in AI models
where you create these simulated realities or environments of the real world that we live in today
and you stick in an AI agent or an AI model to kind of generate synthetic data.
So it lives out of its life and it kind of figures out how humans perceive things.
Aren't splats just world models?
They're not actually.
I think splats, you can imagine, think of a splat kind of like what a neuralink is to the human brain and AI.
A splat is kind of like to the physical world and the virtual world.
It's the bridge that combines the two together.
So what we just saw on that last example is you're able to walk through Japan and capture it with the camera
and then merge that real world data into cyberspace.
And if it was a world builder, it would just kind of create these virtual worlds.
So what I see is kind of the way this goes would ideally be a combination of the two,
where splats are unbelievably efficient and are easy to capture the real world with.
And then you could take an AI model, a world model,
and you could apply extra fidelity on top of it, depending on how much compute you have.
So you could think of the splat as a way of scanning the real world into the digital world.
And then the AI world models are a way to increase the fidelity using neural nets to predict
what should be there to fill in all the blank spaces and to make it feel like more of a
real world plus experience. So if you were walking through your childhood house and you were scanning
it, you can take a low or a high res, but not totally high res version with a splat and
then use AI to enhance it. So then you can actually capture this place that's special to you and
relive it forever using these cool new technology. So this very much feels like a bridge into
this future hybrid between the real world and the digital space.
Okay, that makes sense.
So if the mission is to help AI understand humans in all forms of the way that they sense
things, the way that they perceive things, cite audio, visual stuff, instead of like relying
on them to kind of generate it from a bunch of data that we feed them, we can kind of take
our reality and surroundings, compress it into this splat model, and then feed that into an AI
model, a world model, a simulated reality that they're kind of operating in, and they'll have a more
accurate depiction of how humans perceive the world, which will then accelerate us to whatever the
hell AGI is going to end up being. Yeah, it's like if you played with like Nanobanata Pro,
for example, and you added an image that was old, and maybe it was a black and white image
that was very low quality. It can add color and it can make it feel more high quality. That's kind of
what this does before for more virtual spaces. Well, what I like about that is we're just going to end up
with an abundance of data.
And data has been lacking.
I think at this point,
every single model has been trained
on the same corpus of data
and we need to start tapping
into private buckets of data
to add kind of value
or intelligence to an AI model.
This kind of bypasses that entirely
and creates this kind of synthetic
but really accurate environment.
That's super cool.
And then like in terms of like the end game here,
Josh, like do you think Apple's going to forge the path here?
Has Apple somehow dug themselves out of the grave?
Or rather dug up?
themselves out of the grave that they've kind of left themselves?
They haven't been involved in AI or anything.
No, they haven't been.
And this is not by any means a real attempt at AI.
This is kind of a separate thing.
This is in regards to their vision platform.
This is kind of like what the future of compute is.
Everyone's building a pair of glasses.
We have Meadow.
We have Google now.
We have, I'm sure Microsoft is working on HoloLens.
Apple is the Vision Pro.
Everyone is working on this new spatial compute platform.
Apple is definitely furthest along this path, and granted the Vision Pro gets a lot of hate because
it's very expensive, it doesn't have a lot of use cases, but what you're seeing here is an early
prototype for what the future of this compute will look like when applied to actual consumer
products. So if you scroll down to one more beneath this, there's a really fun example where we
take the splats that were mentioned, that we mentioned in the video, and you can actually put them
and pin them on your wall in your apartment. So as you walk through the real world, you're able to
pin these photo frames and it has the splat built in so you could walk and actually look into the
photo and relive that experience. There's some other examples that they have where they've pinned
widgets on the wall and as you walk into your apartment, these widgets that are like a calendar
will just be present on your wall. And again, it's this merging of the digital and physical worlds
and it looks real. It looks like it's embedded inside the wall. It's kind of in Boston. But what this leads to
is this merging. It's this combination of digital and physical through these augmentations.
and glasses that we're going to get. And splats are a really important part of that. So when Apple
open source their model earlier this week, that was a really big deal because it allows other
developers to also lean into this. And you could see even in this example, you could scan in people's
faces and you could speak to them in real time as if they were sitting right in front of you. So it's this
fun entry into the metaverse. And this is almost what I wish I saw meta was doing. Because
meta being their new name meta, they should be leaning into building some sort of a metaverse,
which is the combination of these two worlds. And it seems like Apple's actually the furthest ahead. And this is kind of
what it'll look like when it's implemented across consumer products as we go.
It looks like something out of Star Trek or Star Wars.
Like, you know, you got this holographic simulations of people speaking to you.
I think a major trend that's helped us get to what we're looking at today in front of us
and make all of this feasible is just massively reduced costs of things.
Like we've just spoken about like the cost of producing a splat or like a Hollywood traditional
version of this would have cost tens of millions of dollars and now it takes a couple
seconds and download an open source software. That is just massive. I think the next biggest trend
is going to be the form factor specifically. Like, I can't help, but sorry, hate on how big and
bulky these, where is the, where is it, big and bulky the Apple Vision pros look on, on people's
heads. I'm like, that just looks so dorky. It also kind of reminds me of Google Glass,
which is obviously a completely different product, but looked also really dorky and crazy for people to
wear. It seems like the form factor is going to be glasses, Josh. MET is making them. It was
leaked this week that Apple is also potentially working on a glasses version. That's not going to
be Apple Vision Pro. It's going to be much more slimmer, sleeker, thinner. And then you have Google
that's releasing Google Glass 2.0 next year. And then Amazon apparently is even releasing one as well.
So it seems like glasses are going to be the form factor. I think it's now cheap enough to produce
at a much larger scale
so that anyone and everyone can use them.
But also I think like the components
are making these classes,
like the transition and stuff
are also cheap enough
to run this technology.
So we're kind of at a culmination
of all these trends coming together
where it's going to make
the spatial reality
that you've just described
happen in real life,
which is super cool.
We're getting close.
It's like apples are big,
bulky and expensive.
They're $3,500 that weigh a couple of pounds.
They work unbelievably well.
That's what you want.
Meadows' glasses,
Google's glasses,
they suck.
They're cheap. They fit on your head, but they're a terrible experience. So as we converge to the
middle of whatever that is, as we reach Apple's quality with meta's form factor, that's when
you're going to start to see this stuff everywhere, because it will be cheaply accessible and a
really phenomenal experience. And like you said, these costs are coming down quickly. It is only a
matter of time until we get that perfect middle ground. And this hybrid product exists where we do start
to get these experiences available to us in our day-to-day lives in a package that is reasonable to
walk around in on a day-a-day basis. So that's one of the things I'm most excited about is this new
frontier of hardware that is paired and supercharged by AI and all these other cool pieces of
software like splats that we're seeing unveiled pretty much every week now. So the metaverse is
basically becoming a reality. And I'm so glad that we've moved on from it being a fad to it
being a reality. Maybe we were just kind of like five years too early with all the NFT stuff from the
crypto sector that we saw way back when. But this is, this is awesome. And I'm excited to kind of see
this scale to real-life applications, Josh. Like, it's all and well seeing like these demos of things,
but I can't wait to see the first splat movie so that I can kind of like see things from different
orientations, get people's different perspectives. I can't wait for it to hit gaming and fast forward
GTA 6, 7 and A so that we don't have to wait another decade for for these releases. And I'm excited
about the costs and the form factors that are going to come with this. Like being able to wear glasses,
I'm curious, right?
Because I was super skeptical
when AirPods became a thing
and then I'm like,
oh, I wear them all the time now
and it's just kind of like embedded in culture.
It's going to change the way
humans kind of interact with each other,
which is going to be super,
super cool.
But that is it for the rest of this episode.
It has been quite a week and quite the year.
This is our Christmas Day episode.
Merry Christmas if you feel fearful.
You know, Josh and I came in our best Christmas attire.
I came with, let's call it,
the coal for being bad, I guess, the coal color.
And Josh, you're reppping red.
That's awesome.
If you are somehow so passionate about Limelis and you'll listen to this,
I just want to say thank you.
That's frigging awesome.
There have been thousands and thousands of you that have joined our community
that have subscribed to us, that listen to us.
We can week out.
And it means the world to us.
It means the world to me especially.
And it's just awesome to have you guys here.
We know about like 80% of you on subscribe.
in the spirit of Christmas
we would love if you tap
that subscription button
if you tap the notification button
or if you're listening to this on Spotify
and you don't even want to see our faces
give us a rating
it would mean the world to us
Also this is one
fun fact is we just crossed 100 episodes for Christmas
so in terms of Christmas gifts
1 we have 100
2 thank you you guys listening
is the Christmas gift
and three we will continue to post
all throughout the holiday season
as a gift to you for supporting us
all year out
so thank you for the support
as always you know this is like the best part of it is just being able to just like see the success
of it see people listening sharing it with your friends who would also enjoy it you just ran into
someone the other day who randomly was talking about the show but didn't recognize ejazz's face
because he had never watched the videos only recognized the voice which i thought was so funny
so it's it's a really nice thing to uh to see the message spreading so thank you for that i guess
happy holidays to all who are listening um we're going to keep the episodes coming and yeah we'll
see you guys in the next one
