Limitless Podcast - The Return of Supersonic Air Travel | Blake Scholl, Founder of Boom Supersonic
Episode Date: June 23, 2025Blake Scholl, Founder of Boom Supersonic, shares how he's reviving commercial supersonic flight for the first time in over 50 years. From Concorde’s failure to Boom’s modern breakthroughs..., Blake walks us through the engineering, regulatory, and economic obstacles that once grounded high-speed air travel and how they’re finally being overcome.We explore the design of Boom’s Overture jet, the technology stack behind “boomless” cruise, and the company’s lean, high-stakes path from prototype to production. Blake also reflects on his journey from Amazon and Groupon to building jets, proving that audacious missions attract the best people and the boldest ideas.------💫 LIMITLESS | SUBSCRIBE & FOLLOWhttps://limitless.bankless.com/https://x.com/LimitlessFT------TIMESTAMPS0:00 Intro4:06 The Supersonic Ban Mistake8:37 Reviving Speed: Boom’s Mission13:09 Cracking the Business Model15:10 The Tech Stack Behind Overture20:51 Building at Scale33:00 Risk and Resilience37:58 What Makes Overture Different45:44 Pricing Supersonic Travel51:27 Prototype to Passenger Flight1:04:17 Clearing Regulatory Hurdles1:06:21 Boomless Cruise1:13:35 Why This Could Still Fail1:18:04 Advice------RESOURCESBlake Schollhttps://x.com/bschollBoom Supersonichttps://boomsupersonic.com/Boomless Cruisehttps://boomsupersonic.com/boomless-cruise------Not financial or tax advice. See our investment disclosures here:https://www.bankless.com/disclosures
Transcript
Discussion (0)
It's been over 20 years since we last had Super Sonic flight.
In fact, the Concord's first flight was in 1969, and today still, the flight time between New York and London is the same as it was about 50 years ago.
So the world around us has changed quite a lot.
Blake, why not planes?
I think it goes back to the story of how innovation works and how it doesn't work.
You know, the first 50 years of flight from the Wright brothers through to the introduction of jet travel in the late
1950s, every step forward, which by the way, every step forward was a step in speed, was driven
commercially. Douglas built the DC3 because he saw a large market opportunity for that specific
airplane. Boeing brought the 707 to market, the first really successful jet lighter, again,
because I thought they could sell a lot of them and that the product made sense. And then in 1960s,
we lost our way and we shifted from a commercially driven model of innovation in aerospace to a
national prestige different model. So we did Concord for Supersonic, and we did Apollo for space exploration.
And it's a little bit heresy to say this as an aerospace person, but I think both were terrible
ideas and we shouldn't have done them. And I think Apollo killed space exploration and Concord
killed supersonic flight. Because what happened was instead of having to have an entrepreneurally
led, commercially led approach where the product has to make sense that it has to be worth
developing and costs matter, we had sort of. We had sort of.
of unlimited government resources poured into government spec projects.
And so Apollo, obviously, there was no business model for going to the moon.
Nobody even talked about it.
But Concord was in some ways worse because it pretended to be commercial.
And yet nobody thought hard about the economics.
They were just trying to beat the Russians.
So here's a hundred seat airplane.
By the way, 100 uncomfortable seats.
You might mistake them for seats out of like Southwest or Ryanair.
Where adjusted for inflation, the ferris ended up being about $20,000.
And so if it's in 1970s or 80s, you can't find 100 people that want to drop 20 grand to go somewhere really fast in an uncomfortable seat.
It never made any sense. It was dead on arrival. And yet, the consequences of this were just tremendous. On one hand, the industry learned all the wrong lessons from Concord. And they concluded that supersonic flight was not viable. Not that Concord was not viable. So there's two things got equated. And worse, because now this is a matter of like national prestige.
now geopolitics got involved, right? And so the American competitor at Concord was canceled. And one of the, after that happened, then we did the stupidest thing that we've ever done in the history of regulation, which is we banned supersonic flight in the U.S. And that, I think, if you pull on that thread, it takes you all the way to like the collapse of Boeing that we're saying now. Because literally it was not possible to build the next better product because the next better product would have been.
a supersonic private jet.
It was designed to carry a couple of wealthy people coast to coast.
It would have been small, simple,
and that would have started off the next innovation cycle.
And had that happened, we'd all be going Mach 5 by now.
But basically, they banned the minimum viable supersonic jet.
And the result was half a century of stasis and regression.
And I think one of the things that happened
is it led to a whole generation of talented people.
who didn't even go into aerospace.
Like, one of the things that's really hard
in building boom is actually,
I think the single hardest thing is the team.
And the reason is
there's like a missing generation
of talented leaders.
And they all work at like Google
and Facebook and Amazon.
And they don't work,
they don't even work in this industry.
And by the way, I was one of those.
I had to switch industries.
Why did they ban it?
Why did they ban supersonic air travel?
So every bad regular,
has a moral cover story
and then a real story
that's secret.
And the moral cover story
was Sonic Booms are bad
and we have to protect the public
from Sonic Booms.
It's bullshit.
That was the moral cover story.
The real story was
it wasn't yet obvious
that Concord was DOA
and the American competitor
had just been canceled.
So now we have to protect Boeing
from the European Concord.
It's,
funny too because the thing that most people were concerned about is the noise. I'm assuming the
sonic boom, but in reality they just banned the actual supersonic flight, which was not the core
issue. They actually banned the wrong thing. And that's the thing that prevented the innovation
is if they actually went for the source issue. It was like, these planes are really loud. We don't want
them breaking windows or hurting people on a day-to-day basis. But in reality, they just stopped the
entire thing, even though that's not always the reality. And you guys actually managed to solve that.
Yes. I think that's right. So I don't know the following with certainty. But my my suspicion
is that that was not an innocent mistake.
And that the reason it was a speed limit, not a noise limit,
is because if it had been a reasonable noise limit,
Concord would have passed.
I don't know that.
I've never heard of Concord Sonic Boom.
I'm too young for it.
But by the way, the booms, you can make a really bad sonic boom.
A boom is sort of like the wake of a boat.
And so if it's a big boat and you're right next to it
and it's going fast, there's going to be a big wake.
But by the way, if the boat's like on the other side of the lake,
the wake is very small by the time it gets to you.
And waves fall off with the inverse square law.
So if you double the distance, you end up with a quarter of the intensity.
And so if you're flying supersonic at 60,000 feet, the boom is attenuated.
And as we can talk about, we can get into this, but also there are ways you can,
the boat metaphor breaks down, you can make the wake, make a U-turn and leave such that the wake never hits you.
Hmm.
Hmm.
So the idea behind why we don't have supersonic travel, it's some combination of just terrible reasoning with regulation and also a bunch of inertia as well.
Yeah, I think a bunch of inertia.
The minimum viable product being illegal, I think, is a big part of the story.
I think there's also a story about kind of what happens.
What happened with ambition in the early 70s?
And I think there's a website called like WTF happened in 1971, where a zillion different
trend lines all changed at the same time that were very negative for progress.
You know, so for example, up until I think about 1970, energy production and consumption per capita
was on an exponential growth curve.
And then in 1970, there was an inflection.
point and it switched to a shallow linear curve. Productivity per capita, a similar story,
there was one curve and then the curve changed. Many, many different things went wrong in the
70s. And I don't know exactly what the cause is, but one thing that I think is sort of in there
is we became less ambitious and optimistic about the future. And so like, you know, the original
environmental movement, I think in many ways was actually just anti-progress. And, and
And the environmental cover story was what actually led to the creation of the supersonic ban.
And it was one of the first victories, and killing supersonic flight was in some ways one of the first victories of the environmental movement.
Interesting. Interesting.
We are talking to.
No, I mean, this is like, again, I don't mean to malign all of environmentalism.
Like, I believe in clean air and clean water and, you know, food that's safe and airplanes that don't crash.
but sometimes these things get glommed together,
particularly when there's an industrial interest behind the sands.
Right.
And you can end up with an anti-progress take
attached to something that sounds good.
We're talking to Blake Scholl, the founder of Boom Supersonic.
This is a company trying to do something that hasn't been done in over 50 years,
which is to make a commercial airliner that goes really fast.
Commercial air technology, as we said, hasn't improved in decades.
the Concord, the first and only Supersonic commercial airplane did its last flight all the way back in 2003.
Since then, the industry has been pretty stagnant, but Blake here is trying to fix that with his company, Boom, Supersonic.
Blake, what's your secret?
What are you able to do that no one has been able to do over the last 20, 30 years?
Why are you the person pushing forward on this frontier?
It's very bizarre for me personally because I don't have the resume for this.
I'm a software engineer by training.
I spent the first 15 years of my career on the internet.
Everything I know about aerospace, I'm essentially self-taught on.
And all throughout, especially the early days,
it was very bizarre for me personally to be like the one working on this.
Because I'm like, my self-image is not like, oh, yeah,
I'm the guy that's going to crack the formula to create a supersonic renaissance.
Like, what? It's kind of crazy.
I think it came down to, I looked carefully when no one else did.
and I think the
I think the story is really about the bystander effect.
In the Valley in particular, we all get taught.
If your idea is a good idea,
there are likely going to be several other good teams
already working on it.
And if no one else is working on your idea,
it's probably a bad sign about the idea.
And so if Supersonic Flight sort of falls victim
to this sort of bystander type thing key,
it would be so obviously great
if we could fly Supersonic.
nobody's doing it, therefore it must be a bad idea.
And the internet back 10 years ago when we were getting started was full of plausible stories
about why you couldn't do this.
But none of them stood up to careful analysis that anybody with a spreadsheet in a web
browser thinking from first principles couldn't debunk.
So what was the story on Concord?
Like we said, at the outset, here was a product with no product market fit.
What would it take to create some of the product market fit?
it. Well, you'd have to get the fares down to the point that more people could afford it. You'd have to get the comfort up such that people would want to fly on it repeatedly. And you'd have to have overall economics on the airplane such that airlines could make money, not just on a couple of routes, but at scale such that it's all worth adopting and it's worth developing. Okay. So what could that product be? And could it be created? And could it have a big enough market even with the supersonic band?
still in place. And so I think it took me two weeks to have the key idea, which is, let's do a
supersonic seat that matches the economics of a flatbed in business class, because that's a
gigantic market, but already paying top dollar because they hate the flights are long and they want
to sleep on them. And then so, okay, well, how much would you have to beat Concord by on fuel
economy to create a supersonic seat with the economics of a flatbed? All the information you need
to answer that question is on Wikipedia and seat guru. And it's a very very, very important.
simple spreadsheet, and the answer was less than 10%.
Hmm.
You mean 10% savings of fuel?
10% fundamental efficiency improvement versus Concord on like a, you know,
fuel burn per seat mile would let you get a supersonic seat that's a good size
with kind of an overall economic profile that would match business class.
And so once I, you know, once I saw that, I'm like, you know, okay, well, how much better
where's the 7-8-7 versus the triple-vers to the 7-7?
And how much better was the triple versus the 7-6?
Oh, no, they're like typically double-digit improvement.
generation of airplanes. So can we not find 10% versus 1960s technology? Like at this point in my
journey, like I didn't know anything, but it seemed plausible. And I sort of decided at that point,
well, if I actually want to be, I actually want to have a shot at doing this. I need to get way smarter.
I need to build a dream team. I need to do what that I'm doing. And so I spent a year just like,
I went all the way back to calculus and physics, which I hadn't had since high school and just
tried to like rebuild a whole new like stack of knowledge, which I could actually think about it
much more deeply. Okay, so a guy coming from the world of the internet, I think the reason why
you had confidence, if I'm hearing this, the reason why you had confidence that you could
take on this seemingly monumental challenge that no one had done before was that the margins are
just so good because so much margins have been left on the table and no one's picking it up.
And so while it's still a daunting feat, because no one has really tried, the opportunity, it just
grows every single year that fewer and that no one actually tries to actually tackle this.
I mean, I think that's true at the, you know, market conceptual level, but I want to like
put a circle around confidence because I had no confidence on day one that this would work.
Like, in fact, I was like pretty confident that that it wouldn't work. And I thought it's pretty
unlikely that I would be, I would personally be able to be the leader that would do it.
I mean, you know, like, I think the largest team I'd ever led was like 10 or 15 people.
You know, the startup that I had founded and sold to Groupon hadn't really been a success.
It was kind of an aqua hire.
But a premise I had, a couple premises.
One was the only way I could know what I was really capable of doing was to pick something that inspired me so much that I would give it everything I had and that my desire to make it work would exceed my insecurities.
And I'd be willing to like reinvent myself in order to like see if I had a shot at making it work.
And I also kind of, you know, thought about like, okay, what if it doesn't work and how would I feel then? And it was very important. By the way, when I'm like recruiting people to boom, particularly in executive roles, I think I say to all of them is you have to be open to the possibility that the whole thing doesn't work and that you are personally still going to be okay. Because if you don't, if you don't do that, if you, if you're afraid of failure, if you're not okay, if you wouldn't be proud to fail at this, then you shouldn't come. And so I sort of like,
mentally accepted failure is the most likely outcome. I would rather be an entrepreneur that tried
this and failed than one that never tried. This mindset is something that inspired me and maybe
want to have you on the show. I think we're going to get into your background because the story is
pretty incredible. But first, I want you to explain everyone how this actually works. Clearly,
we've advanced quite a bit in the last 50 years since the Concord was created. But I kind of want to
get into the tech stack specifically about what you realized that you could do, that everyone else
failed to realize in the past, and how you're actually able to make a
supersonic plane in the year 2025 as a private company. I think this is the first private company
to offer a commercial supersonic flight. So I kind of want to get into the technology stack of how
this all works. Yeah. So maybe I should say a little bit about where we are in the journey that can
break apart the technology stack. Awesome. Yeah, please. So earlier this year, we flew our prototype
test airplane called XP1 past the sound barrier, actually six times across two flights.
And you actually, sorry, you actually stream that. And I would encourage everyone to watch because it was
pretty amazing to see this airplane and your test pilot fly at supersonic speeds multiple times
over. Yeah, the live stream, which by the way was filmed on an iPhone and streamed on Starlink
at north of Mach 1 was just, the crew that did the live stream is just phenomenal. So it's a fun,
particularly the first supersonic flight, it's a fun live stream. I'd recommend that one. So the XB1
airplane is sort of a one-third scale, technology proof of concept. And we built that because
we knew we didn't know everything we needed to know
and only by building
going design, build, fly, learn
would we actually be able to learn 100% of the lessons
that we have to learn to build a supersonic airliner?
And it's important to say here
no one's done this in 50 years
so you can't just go hire a team
that has relevant experience.
The only way to have a team
that knows how to build supersonic jets
is to go find the best people you can find
and let them go have a practice run at it
so they get the experience.
So that's what we did on XB1.
And we basically said the rule for our first prototype and our first production airplane is we will only use technology that has been proven safe, reliable, and efficient elsewhere, where the regulators have a precedent for approving it.
So, like, all the fundamental tech is, like, basically pre-approved.
And it's the design and the product concept that are new.
And so does that mean specifically?
The big three things that have sort of moved forward since Concord are AirD, are AirD.
aerodynamics, materials, and propulsion.
And so from an aerodynamics perspective,
it used to be that all development was done to wind tunnels.
And it takes like six to nine months to do an iteration in a wind tunnel.
And so you just can't do very many iterations.
But basically today we've got digital wind tunnels.
And you can do the equivalent of an entire set of wind tunnel tests, you know,
overnight in the cloud.
And so what that means is you come up with a much better design aerodynamically.
Now those designs seem to be very complex.
shapes. Like, if you look at our airplanes, there's hardly a straight lining we're on the airplane.
And, okay, well, how do you build that? If you built it out of aluminum, it would be extraordinarily
difficult to get that precision shape. You need like a military size budget for the production
tooling. But if you build out of carbon fiber, you can make an entire airplane that is a custom
complex shape tip to tail very precisely. Basically, you mold carbon fiber. So you can just make
the mold any shape you want.
So we've got to optimize aerodynamic design through a whole lot of digital iteration, but then we can actually build a real airplane that embodies that shape efficiently in carbon fiber.
Also carbon fiber can be a little bit lighter than building out of metal.
And then the third big one is propulsion.
So Concord had converted military engines with afterburners that were loud and inefficient.
And today we've moved on to an architecture called a turbofan.
and people
one of the other mythologies is you need
afterburners to go supersonic, you don't
you just need to have more thrust than drag
anytime there's more thrust
than drag, you know, more
push than push back in a way
the airplane's going to accelerate.
So it's just a matter of having enough engine power
and you can do that with a turbo fan.
You don't have to have a turbo jet or a turbojet
with an afterburner. And that makes the airplane
quieter, more fuel efficient.
So you put those three things together and then
you throw in a lot of
improvements in computing as well.
So Concord, for example, is very famous for a droop nose.
So the nose pivoted up and down.
And like, why?
Because the airplane needs to be long and skinny in crews for aerodynamic reasons.
And because it's got a delta wing, it lands with a very high nose-up attitude.
And what that means is it comes in, comes in kind of like this.
And the nose is in the way of the runway view.
And so you can't see the runway.
So Concord was born in an analog era, and so what did they do?
They had a mechanical moving nose.
The nose would have to move so the pilots could see the runway.
But, you know, sometimes I joke that we have the first practical application of augmented reality.
So we have a camera system on the airplane, and the pilot has a screen in front of them.
Basically, they can press a button, and the screen sort of like flips over digitally from an artificial view to a camera overlay view.
And you have a virtual window through the nose, and you land looking at the screen.
And it turns out that works great.
And then you don't need all the mechanical clap trap.
It saves weight and it makes the whole airplane more efficient.
And I would encourage people to go to the website and check this out because it almost looks like this crazy super futuristic headset that people can wear and you could kind of see.
It looks like a spaceship more than an airplane just based on the renderings from the website.
But what I wanted to ask you is this idea of first principles thinking where traditionally you can kind of reason your way by analogy to creating something that has been done before.
But in this case where it was 50 years ago, there's no.
old technology you could take. And I'm assuming that also means you can't just buy a motor off
the shelf. You can't just go to a manufacturer and say, hey, I want a piece for my supersonic aircraft.
You kind of have to build all this from scratch, which people who aren't familiar with manufacturing,
the reason there's recently been a lot more software progress than hardware is hardware is really
hard. And that's a super difficult challenge. So I'd love for you to kind of explain to everyone
how you were able to build this. I think we need to stop saying that manufacturing's hard.
I like that. Okay. It's actually just not true.
and it becomes this like self-perpetuating falsehood.
It's different than software.
It requires different approaches.
But like, you know, we flew 3D printed parts on the XP1.
There's going to be more of that on overture.
Like, it doesn't, it, manufacturing is hard, but by the way, so are LLMs and AI.
So like, and by the way, those are way, those are way more capital intensive than airplanes.
So I think there's a lot of, there's a lot of like false mythology about, you know, deep tech
or frontier tech
or what people call moonshots
and I hate all those terms.
It's just tech.
You know,
and tech has different domains.
So the thing about hardware
is if you do it traditional ways,
the development and iteration cycles
become very long.
And one of the most important things to do
is to really work
on building more iteration
and shorter development cycles
and reducing the, basically make hardware look a little bit more like software in terms of development cycle.
And then that turns out to unlock the ability for a small team with a small budget to do what traditionally took big teams and gigantic budgets.
I'd like to take some time and actually place us in the arc of boom.
Right now you guys have successfully done a test run of a prototype, a scaled down version of the future cruise airliner that you guys want to build.
Where are you in development arc?
and what's next for you now that you are past that hurdle,
and then we can talk about timelines of when this cruise airliner comes actually into production.
Yeah, so what we've done so far is we've proven we can build and fly as a supersonic jet made out of airliner-ready technology.
That's the XP1.
That's the XB1.
We've proven we can do it in a way that doesn't have a sonic boom that's hurt on the ground.
By the way, that's a software fix, not a hardware fix.
Interesting.
And we've proven that the specific thing that we're,
we're building has product market fit because we have five and a half years of production
in orders and pre-orders from United American and Japan Airlines.
And by the way, that's...
Existing airlines have already placed orders for the future airliner that you have not yet built.
That's right.
We've got 130 airplanes on order and pre-order that compares to only 14 concords that
ever carried passengers.
And do you convince all these airlines to pay?
Is it refundable?
Like what happens if you don't end of me?
They have like modest but significant.
non-infundal deposits and that keeps you know as we hit milestones that goes up over time okay oh I see so as you get
closer to in production they more of the order more of the capital that they promise that they deposit
gets put into your company so you can continue that that's right yes so the yeah so that ramps that
kind of ramps over time so the so basically and this is this is one thing I think that needs to be in
the hardware startup playbook is so in the software internet world it is
inexpensive to test whether an idea has product market fit. And I think people sort of learned that
making theoretical arguments about what products will be good and what products won't be good
is very difficult to judge. And because you can ship an MVP usually very inexpensively,
the implicit approach in the software internet world is, if you want to know if your idea is
good, we'll just build a MVP and ship it. And then you find out whether people want it.
And that, you know, so like, you know, there are lots of internet businesses that sound like terrible ideas.
Like, summon internet from the stranger, some in cars driven by strangers from the internet to give you rides.
Or sleep on somebody else's couch in a foreign city.
Like, doesn't sound like good ideas, you know, but that's Uber and Airbnb, right?
And it doesn't take a lot of capital to test whether people want to do it.
We cannot, in order to test whether people want our supersonic jet, we can't build it and then see if anybody wants it.
It's too expensive.
It takes too long.
So we have to have another way to, you know, at a very rigorous way to demonstrate to
ourselves and, of course, to our investors, that what we're building has a substantial
market.
And so pre-orders, I think, are the key mechanism for that.
You've got to get customers to actually put money to say, if you build this, I want it.
And, you know, how do we go about doing that?
You know, there's sort of bespoke stories about, you know, our first pro roteer, which is Virgin, all the way through to United and American, United American were the first ones to make deposits, where we had to, we had to create a reason that the airline would move now versus take a wait and see approach.
You know, so, you know, for example, United, who I'm incredibly grateful to United, they've been amazing partners on this.
And I think it's, you know, watch that airline.
They're going places.
literally and metaphorically.
They ordered supersonic jets during COVID,
while every other airline was like retiring airplanes permanently.
And it was very much, you know, Scott Kirby and Mike Leskid
that were the sort of, you know, financial and CEO duo on that,
that had the vision for it.
And what they realized was they wanted in a crisis that was their opportunity
to actually position the airline to be the best airline of the future.
And so they invested in everything new.
And they made a small number of strategic bets.
You know, so they did air, you know, they made a bet on air taxis with Archer.
They bet a bit at Supersonic with Us.
They've done a couple more since then that brand wise positioned United for the future got their customers excited.
Like when they, when they reunited announced their supersonic order in, what was it, 2020, 2021, there was this massive outcry.
cry of customer happiness.
Like it was, we saw the numbers.
It was the most successful announcement that
ever done by a factor of five
measured by passenger happiness.
It was people like, holy crap, we want
this supersonic thing.
And so there were already passengers
switching to United because they wanted to be
first to go supersonic.
We hadn't even built the airplane yet.
In fact, we hadn't built any airplane yet.
That was before XP-1 had flown.
So it created a, it created an environment
where like there was a near-term
payoff for United for them to bet on us. So we needed them to see that and we needed them to
have enough belief in us that they thought it would be worth investing their brand and they sort of
trusted they could do it. It required the right leadership at United. So all that was kind of in the
suit. But I could tell you the story about every other deal. And they all, they're all like slightly
custom. What did it take on your end of things to get deals over the line? Because I would imagine
if I'm in charge of this deal on United or like JetBlue or any other side of things, I'm
I'm seeing this guy who works in Silicon Valley for most of his career, doesn't, like, bootstrapping his own aviation knowledge and doesn't come from the aviation industry.
How did you actually do the sales?
What magic did you have that got them over the line?
I mean, I'll answer this in a couple different ways, but the, there is no substitute for actually knowing what you're talking about.
Like sometimes people ask me, how did you have credibility in a domain that you didn't have any background in?
and the answer is by actually being credible,
not in a credential way.
Credentials are useless.
Throw them out.
Ignore them.
But I got to the point where it's very hard to ask me a question
that I didn't actually understand the answer to.
And so...
You did the work.
I did the work.
Yeah, there's no shortcut.
And like sometimes, you know,
sometimes people think sales are like,
like some magical dark art of persuasion,
you know, where if you have the like salesperson with the,
the right personality and the right like tricks that you can like trick people into buying your stuff no make something they want and give them a reason they should do it now and then then all you're then all you're counting on is their own rational self-interest and their own ability to see the truth that we see so so i think you know sales becomes a i think is a communication exercise relevant to the customer's context like you know why is supersonic good for united to do in that
moment in time. And what had happened was they actually did the Archer deal first. And we sort of started
a dialogue with them and it was kind of moving slowly. And then they announced that they were ordering
the air taxis. And I thought, huh, that's pretty cool. They did that. Maybe they should have supersonic
jets too. So I called our contact back and I was like, would you explain to me the logic of why you
did the Archer deal and how it worked? And it was his deal. He was like very proud of it. He was happy
to tell me all about it. And I was like, huh, do you think something like that could work for Supersonic?
And he said yes. And I think it was like eight weeks later, we announced the deal.
Eight weeks. Wow, that feels fast. Something like that. Might have been 10, you know, but it wasn't,
it wasn't like, it wasn't like years. Right. Yeah, airlines are not typically a category of
company that I consider to be, like, risk taking. So it's pretty interesting that airlines are
like interested in making these style of bets.
I mean, I think you have to engineer the deal such that they're actually not taking a lot of risk, right?
So the deposit was big enough that it was meaningful to us and small enough to them that they could think of as an investment.
And we had to earn their trust enough that they weren't worried they'd look like idiots for betting on some supersonic startup that didn't know what it was doing.
And so we had to go through due diligence.
And they, United sent their test pilots to do the due diligence.
It's just by convenience, luck, that all the United Test pilots are based in Denver.
So they could just like come down and see what we were doing.
And they met with our technical people and they met with our test pilots.
And, you know, this is lucky at multiple levels because also like every pilot wants to be Maverick and fly Mock 2.
Right.
Right.
So the pilots are really looking to say yes.
And they'd really love to fly this airplane.
So we, you know, the people doing the diligence really wanted to really wanted it to work.
and wanted to support it,
and wanted to be involved,
wanted to fly it.
So that helped too.
Okay.
But again,
there was no,
there was no,
there's no like fooling them into this, right?
Like, we had to actually know what we were doing.
Right.
And when people dug in,
it had to be clear that we knew what we were doing.
Right.
So you have the capital from 140 pre-orders is the number that I heard you say?
130.
130 pre-orders.
I don't know if the details on how much actual money that is,
is public or not.
If it is,
I'll ask you to share those details.
And you also have raised from investors.
So you have some amount of base that,
I'm sure is giving you some amount of comfort.
How has your, like, perceptions of this is likely to fail as a company changed since you started it?
Do you feel pretty comfy today?
Like, where are we at and level of risk?
It is, if it doesn't work, it will be because we screwed up the execution.
Cool.
That must feel good as a comparison to where you start.
Yes and no.
The first 18 months on this were actually psychologically very easy because I thought,
it was just so flat out impossible that I thought like there's no way today will be the day
that I find the bug in my spreadsheet.
You know, there must be like an off by 10 error in here, factor of 10 error in here somewhere
because it could not possibly be that in two weeks I'm the guy who found this formula that
creates a supersonic renaissance.
It just seemed implausible.
And then after about 18 months and having like hired some people and having kind of, you know,
this has gone through the like, you know, gone through scrutiny with a bunch of people who knew
what they were doing. And I'm like, if there was a bug in the spreadsheet, I would know by now,
this is, this is all doable. The question is whether I pull it off or not. And then that,
that actually became much heavier for me personally because I, I, now I felt a lot of responsibility
to get it done. And I still do. And in some ways, in some ways, it's actually much, much harder
now, again, psychologically, because, again, it is definitely possible. The company profile is, is,
is pretty high. And, you know, the, sometimes, sometimes I say to the team, we are definitely going
to have impact. I would just like it not to be a crater. Nice. And like, like, so if boom, like already I get
notes like regularly from other entrepreneurs who say, oh, I decided to do this other more ambitious
thing because I got inspired by boom. And I love that we get to have that impact. I love that we get
to inspire other people to think bigger. And yet, if we screw this up, we could have the opposite effect.
where, you know, and then, I mean, last time the world screwed up supersonic flight, no one tried for 50 years.
Like, I can't let that happen. We can't, we can't like, we can't like screw up, boom, and then have another 50 year hiatus in supersonic flight. So I just can't let this fail. I have to make it work.
I'm hopeful that the enthusiasm and optimism is contagious enough that even in the case that it doesn't all work out, there will be people that now know it is possible and we'll try to do it.
I would hope so, but it really, it really, the world is not always good at drawing the right.
conclusions. There's a little funny side story here. So I have four relatively young kids. And at one point, at one point, I think he was about eight, one of my boys went through this phase where he was lying a lot. And at first, at first I took a very moralistic approach of this. It was like, that's unethical. You can't lie. You have to tell me the truth. And that didn't make him feel better. He just got, he just got even more ashamed. And eventually I got curious about what was motivating it. And what was
motivating it was he was covering up mistakes that he was embarrassed about. And so what I had to do in the family was to normalize making mistakes. And so, you know, we have been doing these like gratitude routines at dinner. You know, it's like, you know, share something you're grateful for. I was like, guys, we're doing something new today. We're doing mistake I made and lesson I learned. Who, I'm happy to go first, but anybody want to go first? And it turned out they all wanted to go first. And they'd all talk up, they'd all talk proudly about what they'd mistake, what mistakes they made and what lesson they learned from it.
And one of the sort of things that came out of this that I didn't expect was I got to like edit their learnings.
Because sometimes the conclusions were like, wait a minute, hang on.
That is, yes, that's the mistake.
But that is absolutely not the conclusion you should draw.
Let me help you draw the right conclusions.
And then it took me, you know, I'm just enough of a dummy.
It took me like two years before I realized I should also do this at my staff meetings.
And that this would be the like part of the solution to getting executives to be more open and honest as well.
But it creates that same dynamic because it is actually pretty common.
for adults or the world at large,
where kids,
to draw the wrong conclusions from experience.
And if you can make that an explicit open conversation,
that goes much better.
I love the idea that you're really just constrained by a mindset.
And I'm very curious to understand your mindset
when it came to designing the actual aircraft.
I'd love to hear how it works,
how it functions,
what form factor,
what's new about this?
Because clearly it's going to look very different
than a traditional airplane,
I would assume.
So how is it different and why?
Well, okay.
So what does it actually take to go supersonic is maybe the first question?
What is supersonic?
So let's start with what is supersonic.
And then we'll talk about how you make an airplane that flies supersonic and what it looks like.
So the speed of sound, the best question nobody asks is what does the speed of sound have to do with an airplane?
At some level, this seems like a very random thing to be connected.
But once you remember that the speed of sound is the speed at which a pressure wave moves in air,
it starts to become more plausible.
There's a connection because airplanes are all about like,
you know, manipulating air pressures as they're going to tap down through the sky.
And so if you're flying less than the speed of sound, you're flying subsonic, then there is a
pressure wave whenever the airplane kind of goes forward, it like bumps into air.
And the pressure wave, there's basically a pressure wave ahead of the airplane that is going
faster than the airplane.
You can sort of think of that as like there's a little like soldier running in front of the
airplane saying, hey, airplane coming, start moving out of the way, air.
and so by the time the airplane hits air in front of it,
the air is already started to move out of the way.
Now, if you are flying supersonic,
what that means is the airplane is outrunning the pressure wave.
And so the air in front of it has no idea it's coming.
And, you know, sort of imagine, you know,
imagine you're at like at a party or something.
There's a group of people talking to each other,
and you're this crazy person,
and you're going to like run at them and they can't see you coming.
So what's going to happen?
You're going to crash into them.
They're going to like topple over like dominoes
and kind of bump into each other.
that's exactly what air does.
So when a supersonic airplane flies,
it creates these little bands of compressed air called shock waves,
and those kind of stack up on top of each other
if they travel from the airplane towards the ground,
and there's like stacked up little compressed airwaves.
That's what creates sonic boom.
So, okay, so how do you make a supersonic airplane?
Well, you have to be able to have more thrust
than you have air resistance or drag,
and drag goes up as you approach the speed of speed of
sound because energy goes into those little, it goes into compressed airwaves that you don't create
when you're subsotics. So there's this extra drag. You have supersonic that you don't have subsodic.
So you need enough power to, you know, to have some of that energy go into those shock waves.
And then also the physics of stability change. So the faster you fly, the more what's called the center
of lift moves backwards. And so you can kind of think of an airplane is sort of like a
balance and, you know, weight is pushing down effectively at the center of gravity, and lift
is pushing up at some place called the center of pressure. And so if you keep the center of gravity
in the same place and the, but the center of pressure, center of lift moves backwards, it means
the nose is going to drop and the airplane's going to want to dive. And this is why, like,
before Chuck Yeager's first supersonic flight, there was this sort of, you know, the talk of there
being a sound barrier. And, you know, as some pilots that approach the speed of sound, their
airplanes will start diving. And of course, because of this center of lift change versus center
of gravity. And of course, if you're in a dive, then you're accelerating even more, which makes the
aerodynamic change even greater. And then it results in an unrecoverable dive. And so this problem was
solved in the 1940s once it was understood. So you have to have, you know, you have to have
an airplane design that minimizes the energy that goes into these compressed air bands that can
also balance across a wide range of speeds.
So that results in an airplane that's kind of long and skinny relative to
subsonic planes.
The wings are a different shape.
They're what called delta wings.
So kind of your triangular wings.
And those are efficient at supersonic speed.
But to keep the drag low, you kind of want to have them be much shorter than
subsonic wings.
And then that leads to kind of different physics for how you generate lift
for takeoff and landing.
So there's lots of little things
that are different.
Now, if we just say like,
okay, great,
what about the passengers?
What are they going to experience?
We want to make this
the best experience in the sky.
And, you know,
for maybe 10 years
before I started boom,
I'd, like,
walk onto an airplane
and kind of just be aghast
at the, like,
lack of design care
that is in today's airplanes,
you know,
from, like,
all the seams and gap,
to like, by the way, if you look at the underside of the overhead bins,
next to the window seat on every row of every subsonic airplane,
there's a little dark spot.
Why?
That's because when people stand up under the overhead bin,
they bump their heads and their head schmuts ends up on there
and the airlines never clean it.
Sorry, you'll never be able to unsee that.
Nice.
Or, like, how many seams and gaps are there from the outside of a window to the inside?
Is the PA volume ever correct? No, it's always too loud or too quiet. And so, you know, I used to ask myself, like, what would an airplane be like if, like, Johnny Ive had designed it? You know, what if it was done with the care of, like, you know, Apple in its greatest days? And so we sort of aspire to do that. And so we've got a relatively, like, small, skinny airplane, but you'll never know. The boarding door is bigger than the boarding door on a 737. The airplane is actually bigger in the front and skinnier in the back.
for aerodynamic reasons.
That helps minimize some of that shock wave drag
that we were talking about before.
But it leads to like some really interesting,
it's a very interesting canvas
in which to paint a passenger experience.
And so what happens?
Well, we put the boarding door
where the airplane's biggest.
So you walk on, you know,
on Concord, you have to duck to get on board
and then like squeeze your human
through like three rows of like floor to ceiling
equipment racks with a narrow aisle.
Like you're not even your seat yet.
You're convinced the whole airplane's tiny.
So we think about,
What's the first impression?
And it's like eight-foot ceilings when you step on, like cathedral ceilins.
And then the back cabin, the back of the airplane where it gets skinnier, the very last row is the size of a G650.
So the worst place in overture is like the best private jet.
And it's a one plus one in the back.
So one seat on each side of the aisle.
Every seat's in an aisle seat, you don't have to choose.
It's really nice and really private back there.
So first class is actually in the back.
In the front cabin, I can't tell you the secret yet,
but the designers and the engineers got together.
And I think this is, again, the magic you want culturally
is designers that think like engineers
and engineers that think like designers.
And because we had that
and because we were building our own engines,
all of those turned out to be important constituent things.
We've got something crazy in the front of the airplane
that I think people will walk on and see like,
wait a minute, you did what in a narrow body
supersonic jet?
and it's because we were willing to change the design of the airplane ever so slightly to make the interior amazing.
And it won't feel small.
It'll feel really spacious.
As you were hopping into Riverside where we record this recording room, Josh and I were going back and forth on how we think the seat map for the overture is because it's a topic of great.
It's a good conversation that many, many people are having because, as you've alluded to, you know it, but few other people know it.
So we were just trying to go back and forth on what that map actually looks like.
Can you go into the economics of a ticket or of a seat?
As you alluded to at the very beginning, the Concord failed because it wasn't, you know, economical.
It wasn't really a profit-oriented business-oriented machine.
This is what you are building overture for.
Can you just go into the philosophy on the cost of a seat or the cost of a ticket?
Yeah.
So kind of punchline up front.
New York, London, round trip, the break-even fare is about $3,500.
$100, which is a lot less than people paying business today in many cases.
So that's the break-even with 80% of seats full.
And that includes all the costs, like rent on the airplane, maintenance, fuel, catering, crew, everything.
Credit card fees.
Like, it's all in there.
So any dollar above $3,500, the airline's making money.
And that means, you know, but people will routinely pay five or ten for a round-trip business class ticket today.
And this is another reason why United, American, et cetera, like, we're.
of these airplanes because I looked at the economics and they're like, oh, we will make more money
when someone fly supersonic than we do if they fly subsonic. So it makes sense for us to have this
as like, you know, the thing that's even more at the front of the airplane versus business class
today. If you can kind of think of as like a new cabin, it's like so far in the front, it's actually
a whole different airplane. So okay, so how do these economics work? So when you go faster, you do
burn a bit more fuel. But the thing that a lot of people overlook, and I think in part because Concord
never really achieved it in practice,
is if you have designed the airplane
such that there's going to be a lot of demand for it,
it can fly as many hours a day
as you'd fly a subsonic airplane,
but because it's twice as fast,
it could do twice the flights.
So, right?
So in finance terms, you can sweat the asset.
And we call it the speed dividend, right?
Because if you've got, if the airplane's twice as fast,
you can do twice the flights with the same pilots and crew,
catering costs drop
as you don't eat as much
on a short flight as you do on a long
one, right?
Maintenance is generally proportional
to hours of use,
not distance flown.
So many costs about flying are per hour.
And so all the costs that are per hour
cut in half, wow.
Right? It turns out, like, yeah, you know, if you look
at the pie chart of operating costs,
the slice of the little bit higher,
all the slices that are, you know,
per hour get smaller
and it all sort of balances out
and Concord never achieved that because they were so
far out of pocket on
fares and comfort
that the thing was
with even a small number of flights it was flying
half empty so they never got
the utilization to work
but that wasn't inherent
it was just the
amazing technology but commercial fuck up
and are there different seats
different kinds of seats in the overture
or is all the same seat or is that
up to the airlines. So we are handling this differently than Boeing and Airbus do. Boeing and Airbus,
they make a tube with wings, and then the airline specs the seats, buys them separately, and
Boeing will, like, install whatever seats the airline chose and give the airline the airplane. And, you know,
I guess theoretically someone could do that with us, but we, because of our sort of design forward,
passenger experience forward, you know, philosophy, you know, we expect almost every airline to,
to buy the interior that we created.
And they'll be able to customize it,
you know, put their colors on it,
put their feel on it.
But I think there will be a little bit of a inversion
of brand hierarchy versus how it works today.
So think about phones before the iPhone.
Generally consumers picked their carrier
and then picked their phone.
And they didn't really care that much about,
like, was it a Motorola or a Samsung?
Right?
And then the iPhone came along, and it was so different for consumers that people picked the iPhone, and then they're like, well, I guess it's AT&T.
They had an exclusive.
And the fact that people were so hungry for the Apple experience enabled Apple to have a lot more control over that experience versus like all these other phone makers that were basically building whatever the cell carriers told them to do.
And I think there is a strong parallel between overture and iPhone in a lot of ways, including how it changes the relationship between the manufacturer of the airplane, the airline, and the passenger.
And so, you know, we see ourselves as having two customers.
The airline that's like our operating partner, and it has to work really well for their pilots and their crews and maintenance has to be good and it has to be reliable.
like all the things, you know, has to make money, has to do all the things that airlines care about,
but it also has to do all the things that passengers care about. And so, you know, we, you know, we work
directly with passengers and we work directly with every contingency, every stakeholder group inside the airline.
I like the way you kind of reference the iPhone. It feels similar to how you build this,
where there's a very tight-knit group between engineering and design, and that allows you to iterate fast.
I'm curious what that iteration process look like as you kind of make your way to the commercial aircraft,
So you kind of have the XB1, you have the test version.
We are going to get to the large version, with 64 plus seats.
What does that process look like getting from test to production?
Yeah.
So I think one thing that's important to note that is different between airplanes and typical software products.
So great software is loosely coupled, meaning you can break it down into modules.
And the implementation details of one module are not relevant to the design of any other module.
You kind of just define the interfaces.
And, you know, if something you change in one module changes the behavior or another module, like your software was bad, it's not supposed to happen.
But airplanes are the exact opposite.
They're very tightly coupled, very integrated machines.
You know, and they involve, you know, tradeoffs between disciplines.
Like the best wing structurally is thick.
The best wing aerodynamically is thin.
The most aerodynamically efficient airplane will have attributes that cause it to be very loud at takeoff and landing.
So they're all these tradeoffs.
And if you go add weight in the nose, well, something has to balance that weight in the tail.
So the level of integration is high for an optimized machine.
So collaboration is really important.
We have a cultural principle we call invent together.
And invent together means every team member has the responsibility to be curious about every other discipline
and to teach other some other disciplines
what they see from their discipline.
So this is not a like, you know,
some legacy players have this approach
where like, you know, they know they're done
when everyone's equally unhappy.
And, you know, they've got, you know,
the aerodynamics are supposed to advocate
the most for arrow and the structures guys
are supposed to advocate the most for like structure.
And then some chief engineer comes in
and like makes a decision, you know,
and then everyone leaves the room grumpy
because they all lost.
And, you know,
and we take the exact opposite approach culturally.
like everybody understand everything else at least at least the basics and and then
optimize for the whole so culturally that's really important like the the passenger experience
innovation that I sort of been like hinting at but not disclosing it came at the expensive airplane
performance and the and we like the first iteration of it costs a thousand miles of range which is
just you can't lose a thousand miles of range and a four thousand mile airplane you got to get it back
but we looked at it we're all like if they were all passengers we know what's airplane we want to
fly on. Let's go find a thousand miles of range. And, and so by negotiating the details of exactly
how to fit the cabin and the airplane and then co-optimizing airplane and engine, those groups talking
to each other, working together as one team, we found a thousand miles, we got it back, and we all
get the airplane that we're very excited to fly on. So that collaboration is, you know,
is actually deeply important. It's not just like corporate speak. Like it's, it's fundamental to how
we create the product. And now, so how does the iteration work?
So the engineering team operates on like an agile process.
We run development cycles with a three to four weeks long.
And we do sprint planning.
So there's a lot of like agile, you know, scrum-like process.
You know, there's daily stand-ups.
And the, you know, and then there's sort of, well, that kind of gets you iteration to iteration.
What about longer term?
You need something longer term.
So there is an overall kind of like project plan that we expect to evolve and change.
and we have something we call mission success events, MSEs,
and MSEs are the like intermediate milestones
that all have some, you know,
that are like evidence that we're getting closer
and are something the team can celebrate on.
And so every Monday morning at 9 a.m.,
the entire company has an MSE stand up,
and every MSC owner briefs where they are on their MSC,
and they're all red, yellow, or green.
And if they're yellow, like, we rally around them and try to help them out.
We try never get to a red.
If you make yellows socially acceptable, you can avoid reds.
And then we encourage everybody to build iteration into how they're approaching things.
So the classic way airplanes get developed in the modern era is you go straight to a production design.
And the first airplane that you ever build, it will get tested and then get delivered to a customer.
And so it has to be, you know, it has to be the final design.
Oh, boy.
So now that sets a really high bar.
And by the way, the bean counters love this approach because it generates project plans that look faster and cheaper on paper.
You take all the things called prototypes and you delete them from the plan.
Oh, we can remove time and we can remove cost.
So the plan looks better on paper, but it never looks better in reality because the first thing is never right.
But by the way, if you've planned for it to be perfect, now you've also planned for it to be almost impossible to change.
So this is where you know, and this is the story of every airplane program and every engine program out there.
Like it looks great until it suddenly looks terrible.
And there are all these unexpected problems found only at the end when they're like very expensive to deal with.
So this is the 787 was like this.
That the first airplane ended up being junk.
But but was all the cost of it not being junk.
The engine that's in the triple seven X, which is still not done.
Like Boeing, GE deleted all the.
like prototypes and test articles along the way, tried to nail it the first time. Guess what
they didn't? Because they're human. And they'll shoot. Now all of a sudden, the engine's late and
hard to change. So we are, you know, we told the team, assume that hardware is cheap and work to make
that true and plan that they're going to be many iterations. And so we're building a pre-production,
the first overture that will roll out, hopefully in about two and a half years, we'll
be a pre-production prototype that will never get delivered to a customer and it doesn't have
everything on it that the final production airplane will have, but it has enough on it that
will be able to learn a lot.
And we also told the team, by the way, by the time we roll out the D1 airplanes, we call it
Development One, but the time D1 rolls out, that D2 should be like mostly built.
Because just in building D1, we'll have learned a lot of things will want to change,
and those can go on D2.
And the other thing that get, so things that make safety-critical airplane engineering
slow. If an engineer is worried about hurting somebody, you know, they're going to have to be very
careful, very diligent, kind of slow, or if they're worried about breaking something that's hard to
replace, they're going to be slow because it's like safety of asset. And we learned this the hard way
on XP1. Like we had this, these like flight control actuators that turn up, there were $60,000 each,
so they're expensive. But that wasn't the worst thing about them. The worst thing was that they were both
fragile and it took a year to get replacements. And so we got to a point. And so we got to a point,
where we had like one spare and nobody wanted to be the engineer that broke the last thing
and grounded the airplane for a year because that probably would have killed the company.
We'd have to like lay everybody off and like, you know, like I'll find other jobs for a year and come
back.
Like, you know, I don't know if we'd survive that.
So it took us like weeks to even do testing because nobody wanted to like screw the test up
and break another one of these things.
So we have a rule which is we don't allow anything that's difficult to replace on the airplane
and we plan to build multiple prototypes
so we don't have to worry
even about the airplane being hard to replace.
And this doesn't mean that we're going to like
willy-nilly crash jets.
Like there's a safety bar.
We have to meet the safety bar for human things.
We want to minimize the scope of safety critical engineering.
You want to make everything else kind of expendable
in the development path.
And then you can iterate really quickly.
Another thing I'll mention that sort of in the development philosophy here
is I believe in success-based schedules.
I believe in speed over predictability.
So again, traditional aerospace,
everyone gets judged on like they're, you know,
do they deliver when they say they're going to deliver?
And so if there's high punishment for missing a date,
now everybody sandbags their estimates, right?
Because they don't want to be late.
Nothing ever gets done in less time than somebody forecasts.
So if there's a thing that really should take three days,
but it might take a week, a week goes into the schedule,
and it takes a week.
and because people are, you know, someone today said, you know, nobody does until it's due.
You know, there's no due until it's due.
So all the, the three-day effort actually starts at the end of the week.
And if it turns out it's going to be a week, that it actually, it actually takes longer than a week because you started it late.
And so even when you sandbag, even sandbag schedules, you miss them.
And probably you miss them more because everything is off by a greater percentage.
So we say, look, all of our schedule is successful.
based, you know, and assume that we can find a way to do it more efficiently, you know,
modestly more efficiently than it's been done before. And then when we find that when we find
we run into a problem, then we rally around the problem and find the best way through it.
And so, so this results, I think, in the fastest actual execution, the lowest cost actual
execution. But it, but, you know, but it doesn't, we don't know on day one exactly when
everything is going to get done. And I tried it like, you know, versus like when I used to try
do it the other way, you know, like, I need to hold teams accountable to dates. And like,
here's when it's going to fly, when it's going to roll up, blah, blah, blah, and then we spend an
enormous amount of energy trying to get those right, having moral issues when people didn't believe
in the dates, and then all the wasted energy into arguing about how long something was going to take
when really nobody knew. And what we should have put our energy into is moving fast and efficiently.
There's a lot of process engineering I'm seeing going on behind the scenes at boom, yeah,
which, I mean, if you're going to break through not just the supersonic barrier, but the
barrier that, you know, has seemingly plagued the airline industry for the last 50 years.
I think that's what it would take. Josh, so we know that the end of overture, at the tail end of
overture, it's one seat by one seat. That's what Blake said. He said that's where the first class
seats are implying that as you move up the aircraft, it's no longer one seat on the left, one seat
on the right. There's something in the front of the aircraft that he thinks is so cool that he's
willing to shave a thousand miles of range that he had to go find elsewhere. And so,
I'm trying to figure out what is in the front that is so revolutionary because it's not going to be some pattern.
It's not going to be like, oh, it's one by one in the back and two by two or two, one, two, one, two in the front.
It's something odd and unique and I think not found in any other aircraft.
Do you have any ideas?
What do you think is up in the front?
Do I have any ideas?
I can't imagine.
Well, the last new airplane was designed, what, like 30 years ago?
So we have to assume, okay, given all of these new constraints that we have, is going to look different.
It won't be three seats in a row, two seats in a row.
Could they be faced backwards?
Yeah, I was like maybe it's like a room.
Maybe there are seats around the table.
The G's from going fast kind of like might push you forward.
I don't really know how that works.
Yeah, it's not, it's not that crazy.
It's so the obvious thing you could do is a two plus two.
Right.
Right.
And I don't think you would be excited about that.
So excited to like bring it up.
Yeah.
So look, I'm not going to tell you the answer.
But like if you start to think about what's wrong with a two plus two,
and what the downsides are
and what passenger value
you want to create
that's better than 2-2,
then you can kind of start to think of
maybe some ideas.
And then what you'd find is
if you took a, you know,
the front of the airplane is
about the same size
as the 737.
It's actually bigger in some places.
But if you think of the thing
that's better than a 2-2
and you try to fit it to 737,
it actually doesn't fit.
It very slightly doesn't fit.
Okay.
These are good teasers.
But then there's a way, if you're really to change the airplane.
Okay.
Starting to paint a picture.
Now, I have an additional question, which is now, surely that you figured out
supersonic flight, you can start rolling this out as soon as they're built, right?
Is there regulation preventing this from happening?
And could you explain what it is and why?
Yeah.
So you're talking about supersonic overland, right?
Supersonic overland.
So, like, when am I going to be able to go from New York to L.A. in like half the time?
I mean, you know, so if we deliver the air,
When we're targeting to deliver the airplane, which is 2029, then it would be like end of
2029, being your first passengers.
But yet there is still this regulation that we talked about before.
It's the Federal Aviation Regulation, Part 91, Subpart 817.
It's my least favorite number.
Yeah, it sounds like the bane of your existence.
Bayne of my existence.
I think its days are numbered.
There was a bipartisan bill introduced just a few weeks ago in the House and the Senate that
that basically says FAA, go fix this.
and the bill says that.
The bill says that.
It's a simple bill.
What does go fix this mean in like Congress to speak?
So the,
it's actually an important regulatory principle here.
Yeah.
What you don't want to do is get Congress in the business of like specifying specific things like decibel levels.
But you want Congress to be able to provide, you know, principles by which rules should be written.
And so the way the Senator Ted Budd from North Carolina introduced this on the Senate side, Troy Nels introduced it in the House side, and it's the same bill in both places, which is important.
And what it basically says is, you know, FAA you have, I think 12 months to go revise 91-817 such that a supersonic airplane that flies safely without a boom reaching the ground is allowed.
to do so without any special permissions.
And your boom is not reaching the ground.
Our boom does not reach the ground.
I'm not sure we explain that either.
So how is that even possible?
That hasn't happened in the past.
It's really cool.
I'd love to understand how this works.
So classically, people have talked about solving sonic boom,
not through eliminating it, but by dampening it.
And so, like, there's a NASA project called X-59 that's trying to build an airplane
that demos this approach.
and it results in these like really bizarre, difficult to build
and like nearly impossible to scale airplane designs
that are like, they get even extra longer
because they're trying to spread the shock energy across like more time,
which makes it sound quieter.
And they're trying to get like compression waves
that cancel out with expansion waves.
It's like a flying noise canceling.
It's really complicated.
And it's hard to make it work in all conditions.
But it turns out there's a much simpler answer,
which is a software fix.
And it depends on refraction.
And so what happens is all waves refract when they go through something where the speed of propagation changes.
So let's think back to high school, middle school physics.
We've probably all seen that little demo where there's a glass of water and then you drop a pencil on the glass of water and the pencil looks broken.
Ah, yes.
And like why?
Well, it's because the light bends when it goes through the water.
why does the light bend when it goes through the water?
Well, the speed of light in water
and the speed of light in the air are not the same.
And the light refracts, it bends towards
where the speed is lower.
And the intuition for this is,
imagine you're driving your car
and the wheels on the left side of your car
are going slower than the wheels on the right.
You're going to turn left.
Right? So wave to do the same thing.
They turn towards wherever the speed's lower.
So, okay, the speed of sound
is not the same.
everywhere in the atmosphere.
The speed of sound
is actually a function of temperature.
So when it's colder,
the speed of sound is lower.
And when it's warmer,
the speed of sound is higher.
So Mach 1 in miles per hour
is a different number
at altitude than it is on the ground.
Right.
And so, okay, so it's,
so low speed of sound high,
high speed of sound low,
waves turn toward where it's low,
waves turn upward.
And so you can think of,
what matters is
if you fly the airplane at the right speed
and the right altitude,
the boom will basically come off the airplane
at a shallow angle
and make a gigantic U-turn in the sky.
So if you're high enough,
the bottom of the U never touches the ground.
It's like the Earth's atmosphere
protects the sound from getting all the way down.
That's right.
If you do it at the right angle.
That's right.
It bounces off the atmosphere.
Yeah, it makes a U-turn in the atmosphere
and it kind of goes up towards space
and it can like ricochet around.
But by the time it, you know,
by the time it ever possibly hits the ground,
it's like hundreds of miles away.
It doesn't sound like anything anymore.
Right.
Like, it just totally dissipates.
So this is, so to do this, what you need is a ray tracing algorithm.
Like a bunch of things in Superthetic Flight turned out to be enabled by algorithms that were developed for computer graphics.
And this is one of them.
So basically, taking current real-time weather data, and you run a whole bunch of ray-tracing simulations at different speeds and altitudes.
And you find the fast, you basically find the fastest speed.
you can fly given the weather of the day,
and then you have an autopilot that flies that speed.
And so long as it's got engines that are powerful enough,
any supersonic airplane can do this.
It's not just ours.
So, you know, people keep thinking,
because NASA's doing this complicated airplane design,
people assume we did something aerodynamically.
No, and we didn't even plan to do this on day one.
And we sort of stumbled into it.
And a thing people overlook is like,
yeah, when we flew supersonic for the first time,
when you go watch that webcast,
there are actually three airplanes in formation
and none of them made a boom
why? Because they were all at the same speed and altitude
it's a software fix
very cool
so this plus this regulation
this one regulation in the FAA code
is that the only regulation that you have to deal with
it's one and done it's a magic bullet or is it more of like a
because I'm used to regulation and government stuff being
trench warfare that is no magic bullet
How simple to fix is this?
I mean, it's really simple.
Like, it just needs to say, so long as you fly the airplane in such a way that a boom doesn't reach the ground, it's all good.
You know, and then I think at some point there'll be a version two of it, which is more complicated, which is like, you know, at what level of attenuation does it boom me to be to be acceptable?
That's much harder.
You know, reasonable people will disagree on this.
So the one downside to boomless cruise is it does limit top speeds.
The average will be about Mach 1.15, which is 50% faster than a 737.
So it's a good speed up.
But it's not 2x.
It's not 3x.
And at speeds above about 1.3, the geometry just doesn't work out.
So then you want to look at like, okay, can you fly high enough that the inverse
square law is your friend?
And then you have to decide, like, okay, at what level of attenuation is it okay?
And that's a question where reasonable people can differ.
And I think there needs to be some really good psychoacoustics to make that
an objective conversation.
Like, what we need to do is put a bunch of people in a room, not tell them there's a
sonic boom study, have them do ordinary things, like have a conversation or watch TV or do
homework or, you know, I have a baby that's sleeping, and then inject into that environment
a bunch of sounds.
And, you know, there's thunder.
There is Harley going by.
There's a police siren.
And then there's some sonic booms of different intensities.
And you start to look at say at what level of intensity of sonic boom does.
Does it become no more disruptive than other things we have today?
And, you know, I think you probably subtract one dB so you can say it's better and make that the limit.
But no one's done that study.
Like I've read the, I've been in the NASA Sonic Boom simulators and they don't, they're all biased towards methodologies that encourage more stringent levels of quiet that are harder to achieve and actually not necessary.
So, but this is all future work.
We don't need to do it in version one.
Blake, you said your...
To be clear, the version 1 regulatory change is incredibly uncontroversial
because it says if there's no boom, it's okay.
There's nothing to argue about.
It's the easiest hurdle, yeah.
It's the easiest thing, right?
So we'll go do that and then, you know, and then we'll get that shipped.
And then passengers will say, well, I want to go more than 1.5 times faster.
I want to go two times faster.
I'm going to three times faster.
I mean, I can say, well, if we're willing to accept this thing that's less bothersome
than all kinds of other things you accept, you can spend less time on airplanes.
Are you in?
Right.
And I think people are going to say I'm in.
Yeah.
Blake, you said,
Overture ships to his first customers,
its first airlines in 2009.
So you got four years,
three and a half years.
And then that's when we'll be able to take these super fast flights.
I think that's four and a half years, right?
Because it's 2025 now.
It's 29.
That's why you're leading to company.
I got scared there first.
I was like, wait a minute.
Did I lose a year?
Oh, shit.
I got to go even faster.
What is the,
and then after that,
like, you still have to scale production up.
So that's kind of like the starting rice.
What's the most likely reason why you won't make it?
What's the most likely reason you'll fail?
The thing I say to the team every single day is the most likely cause of failure is we don't get done for an obtainable amount of capital.
So we have to get really capital efficient.
And we have to be really good at telling our story to investors so that wise investors will want to buy in.
And then we have a, I can't tell you yet, but we have something that might really help with that that we'll announce later this year that I think will make the whole thing far easier to finance.
You're good at teasing.
But the more interesting part that we can actually talk about is just the efficiency thing.
Because it's a thing I consider the team that makes it very simple is if we do this the way Boeing does it, we will have a Boeing-like cost structure.
And all the pundits that say it's going to cost $10 or $20 billion will be correct.
And we're not going to get $10 or $20 billion here.
We need to be 10 times more efficient.
We need to do this for one or two because we can get one or two.
We're not going to get 10 or 20.
So we have to find a way to do it more cost efficiently.
And the, I don't think I told you the story about the 3D printers in vertical integration.
Did I tell you that story?
No, we haven't.
Okay, it's a good example of how you do this.
So the punchline is when we were outsourcing our engine, we were going to pay Rolls Royce $2 billion to build us a not very custom engine.
And we brought it in-house, and we think it's going to be like a quarter of that, maybe even less.
And as an example of how you get the cost out.
So we're building our first prototype engine right now.
It's about 60% into the manufacturing process.
And because it's a prototype,
we're 3D printing parts that you probably wouldn't 3D print in production
to put out how you iterate faster.
And so we've got these like metal printed turbine blades.
And we go source them traditionally.
And the supplier is like, okay, it'll take six months
and it'll cost a million dollars for one set of blades.
But oof, like both of those things hurt.
I was like, guys, how long does it actually take to make a turbine blade?
and they're like, oh, it's actually only 24 hours.
Okay, so what's going on the other 179 days?
It's like, we've got to wait your turn on the machine.
And they're like printing one blade at a time, not in batches.
And I'm like, oh, this is terrible.
Because if it takes, we can't wait six months.
And also if it takes us once they get blades,
then if anybody ever wants to change the design,
they can only change the design once every six months,
which is worse.
And so, okay, well, what does the machine cost?
And like, oh, the machine's $2 million.
Wait a minute.
For the price of two sets of blades, I can get the machine.
Or it must be these machines are like, right?
It must be the machine is like super backlogged.
It takes forever to get the machine, right?
No, they're in inventory.
You can get them in a few weeks.
Like, okay, this is, sorry.
So we bought the machine.
We printed the blades on our own machine.
And we got the machine and the blades months faster than we'd have gotten them from the best supplier.
And so all of this collapses cost.
All of this reduces the cost of iteration, right?
Because if it turns out the blade design is wrong, we'll just print another set of blades tomorrow.
Right?
And not in six months.
And the hardware, like, there's like about the physical cost of the blades is like $1,000 for an engine.
It's just like some powder metal that you print, right?
Like it's not a million dollars.
It's $1,000.
And so you can, the hardware is not the expensive part if you build it efficiently.
The team is the expensive part.
And so you can enable the team to go fast and iterate quickly and converge on the final answer much faster because they can make many loops around the iteration cycle.
The cost of all this collapses.
And I think when overjerkers his first passenger, the biggest, the biggest, like, interesting story will be the astonishingly small team, an astonishingly small budget with which it was all accomplished.
That's amazing.
I want to ask you about motivation for other people because hearing these stories, it's like,
okay, this seems very challenging. And then you break down the challenges and you're like,
okay, wait, this kind of makes sense. You don't need to be a aerospace scientist to solve all of these.
I'm curious what advice you could offer to people because I was going through a little bit of your background.
And there's this crazy jump in your resume that is like Groupon, Supersonic Airplanes.
And I'm assuming you weren't equipped to build supersonic airplanes.
So for people who want to be ambitious, what did that leap look like?
And how can people kind of make that less intimidating to do hard things?
The mistake I made in my first company was I had spent a few years in Amazon, so I thought I knew e-commerce.
And then I'd spend a few years at a mobile startup, so I thought I knew mobile.
So I thought, therefore, I should work on mobile e-commerce.
And I ended up, like, building this mobile shopping app for people who shop in stores when I am myself at e-commerce nerd who hates stores.
And yet it had all the usual startup challenges, things are hard, existential crises.
And I would get up in the morning and I'd think, why?
in the world, did I get myself into this thing?
I don't even want what we're building.
And so what I learned from that experience
was that knowledge and skills
are way more variable than passion.
And for me, like, Supersonic Flight is like,
it's like my life's work.
Like, I'll stop at nothing to make it happen.
And, you know, but that's not for everybody.
Like, you know, but I think everybody has that thing
that, like, imagine if you went back in time
and you talked to your five-year-old self
and you said, hey, little David,
hey little Josh, like, here's what you're going to get to do.
And if you can sort of imagine, like, the five-year-old Blake,
like if you told him he was going to get to build supersonic jets,
he bet no way.
No, that's so cool.
Like, I don't believe you.
Like, I get to do that.
And so that's the thing that I think each of us should try and find.
And, you know, like, what would just make our five-year-old self-tickled pink
and then recognize that we can learn?
And we can learn no domains,
especially once we've been around a little bit
and we know how to learn
by the way, startup founders are always
autodidacts. Like if you ask somebody in the day of IPO,
what they needed to know to be successful
and how much of it they knew on the day of founding,
they're going to all laugh and say, like,
I didn't know anything in the day I started. I had to learn it all along the way.
So if you're going to learn 99% along the way anyway,
why not put domain on the table
for something you can learn?
And work on the thing you really want
have succeed because what that's going to do is it's going to make all the other shit worth it.
Because like startups are, you know, some days are like chewing glass.
You know, like boom has a near-death experience every 12 months, if not more.
And, you know, I have to get through them.
And like, how do I get through them?
It's because I really want, I really want this to work.
And so I don't give up.
And it's worth the pain.
So work on something that's worth the pain.
Trust that you can learn things.
Be willing to go be a beginner again.
and work on the most ambitious thing
you can possibly get your head around.
And if every founder just operated from that mindset,
I think we'd have much happier founders in general
and way more amazing things would get created.
That's some pretty amazing advice to wrap this up on.
So for the people listening,
we're going to end this here
so you can go and put that advice to practice.
And for Blake, he's going to go continue making these planes
that we have something to fly on in four and a half years.
So Blake, I just wanted to thank you so much
for your time for offering words of wisdom
and for working on something so important.
and bringing supersonic planes back.
I am very excited to participate,
to be a customer, to be a user of the product,
whenever it's launched,
and just want to thank you for everything,
everything you've done sharing your time today.
Well, thanks for having me.
This was a great conversation, so thank you.
