Master of Memory: Accelerated learning, education, memorization - MMem 0500: Memorize the periodic table of elements with mnemonics (complete system)

Episode Date: February 5, 2016

This is a complete mnemonic system for memorizing the entire periodic table of elements. You’ll need a few resources: (1) Make sure you’re fresh on number mnemonics. (2) Listen to the podcast epi...sode using the blue player above. (3) Look at the images below to follow along. (4) Throughout your learning, use these flashcard sets. (5) […]

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Starting point is 00:00:00 Master of Memory 500. It's a good one. Welcome to Master of Memory. I'm Timothy, and I'm here to answer your accelerated learning questions every day, and to inspire and empower you to learn anything you want to learn faster than ever. Jose requested materials for learning the periodic table of the elements. And he is not alone. This is a recurring request, obviously. Now, in celebration of the 500th And he is not alone. This is a recurring request, obviously. Now, in celebration of the 500th episode of Master of Memory, I've decided to create an entire system for memorizing the periodic table of the elements. This is going to be probably the most detailed episode on the podcast yet. And let's be honest, I personally have never studied
Starting point is 00:00:42 chemistry before, and I've never had to memorize the elements before. So just to make sure that this technique is solid, I actually used this technique myself, and the whole method that I'm going to lay out for you here, to memorize the periodic table of the elements in one day. In fact, there were about eight hours between the beginning and end of this project, but that includes a few hours of breaks in between, plus the fact that I was creating the materials that I'm going to be sharing with you while I was doing this. And at the end of that time, I sat down and I drew the entire table from memory, including the shape and then the numbers and the abbreviations of the elements.
Starting point is 00:01:21 And eight hours earlier, I wouldn't have known a single one. I mean, I knew that either hydrogen or helium was first, and that was the extent of my knowledge. Now to make this episode work for you, you're going to need a few tools. One of the tools, and the most important one, is that you need number mnemonics. So if you don't have a toolbox of mnemonics that go from 0 to 99 with a memorable object that goes with them, then go to masterofmemory.com start so that you can learn these numbers. And then every project like this one that involves numbers, and that's a lot of learning projects, you know, history. And I mean, I'm not even going to try to go into the vast number of learning projects that are made extremely easy when you have number mnemonics.
Starting point is 00:02:06 The second thing that you'll need is letter mnemonics. So a mnemonic object of some sort for each letter of the alphabet. And obviously these have to be different from your number mnemonics. And to be honest, I actually established my own set of letter mnemonics during this project when I did it. And what I did was I chose a bunch of animals. So A is ape, B is beaver, C is cat, D is dog, E is elephant, F is ferret, G is giraffe, H is horse, I is ibex, which is a type of mountain goat with enormous horns, J is jackrabbit, except that never appears in the periodic table. K is kangaroo. L is lemur, a type of monkey.
Starting point is 00:02:50 M is moose. N is narwhal. O is ox. P is pig. Q never comes up in the periodic table. R is reindeer. S is sheep. T is tiger.
Starting point is 00:03:01 U is ungulate, which for me is a hippopotamus in this case. V is vampire bat. W is whale. X is xenarthra, which in this case is going to be a sloth. So just think of a sloth stretching its arms out, and that's the X. Y is yak, and Z is zebra. The third thing that you'll need is to know how memory palaces work. So if you follow this episode from beginning to end, you can create mnemonics similar to the.com slash elements, and you'll see the images of the rooms that I'm describing with the locations of all the mnemonics that I use. The specific object mnemonics that I'm using are those objects that I have at masterofmemory.com slash start, and the animals that I'm using are the ones that I just mentioned. Now in general terms, the method is to divide your memory palace into 10 general areas for the different types of elements. So we have six types of metals, we have metalloids,
Starting point is 00:04:13 and then we have three types of non-metals. And what I've done is I've chosen to divide a hypothetical building into six rooms on the inside, a balcony for the metalloids, and then there are three outdoor areas for non-metals, a garden, a pool, and then the sky. I just used the sky, which is interestingly one of my most memorable scenes as I was doing this project. Each of those rooms is going to be further divided into sublocations for each of the individual elements. Now, you're going to store in each of those tiny locations an object that's being used somehow by one or two animals.
Starting point is 00:04:56 The animal that's directly affecting it is going to be the capital letter. And then if there's a smaller letter, which there usually is, that other animal is affecting it indirectly or affecting the other animal. The purpose of that is just so you know which letter comes first in your abbreviation. For example, in the case of BI, which is 83, the object is foam for the number 83. The primary animal is b because that's the first letter and so the beaver is hitting the foam or the bubbles with its tail but at the same time while the beaver is doing that to get some sort of leverage or a nice angle to hit those bubbles with it's holding on to the antlers or horns of the ibex so when i think 83 i of foam, and I immediately think of the beaver beating that
Starting point is 00:05:48 foam with its tail in a specific place, and then I also think of the ibex because that's what the beaver's holding onto, although I know that that's the second of the two letters. Now again, to make this episode work, you're going to want to go to masterofmemory.com slash elements and look at the images that I've put there. That'll give you everything that you need to memorize the periodic table of elements along with this podcast episode, which you can play on the page. And it also has flashcard sets for quizzing yourself just to make sure that you've memorized them before you sit down and draw it out yourself to prove it. And actually, if you're not going to go to masterofmemory.com right now, you may as well
Starting point is 00:06:25 stop this podcast now because the rest of this episode pretty much depends on the fact that you're looking at those images right now. So you might just pause this and get back to this later and go to those images at masterofmemory.com slash elements to follow along with this episode. So we're going to start in the first location of this memory palace, which is where the alkali metals are. Now, there are alkali and alkaline metals in two different rooms, and alkali is for the living room. So alkali, and you can remember that with the li at the end, like the L in living room. That's how I remember it. Now, the first item in this living room is an armchair that has a three on it. That three
Starting point is 00:07:07 is a toy semi-truck, and you would know that if you've done the object mnemonics at masterofmemory.com slash start. Now what's going on with that semi-truck? Well, there's a lemur that's playing with the semi-truck, but the lemur isn't just playing around with the semi-truck on that chair, it's actually hanging by its tail from the horns of an ibex that's standing on the back of the chair. So if you can picture that, you can remember L-I to go along with three. The next object is toward the back of the room, where there's a houseplant-like object that's sort of a twisty, woody thing. And it reminds me of the tooth of a narwhal.
Starting point is 00:07:45 So if you imagine that the narwhal's tooth is sticking up like that and piercing another tooth, the object is 11, which is tooth. And then also imagine that while the narwhal is piercing a tooth that way, and it kind of looks like the curly thing is piercing a white picture anyway, so you can imagine it piercing a tooth. But also an ape is trying to crawl up the narwhal's tooth. So the ape is trying to climb up this twisty thing. And so the abbreviation is N.A. Next on the TV screen, the only thing on television right now is a show about a kangaroo that plays the tuba. And so the number is one nine
Starting point is 00:08:28 for tuba, and the animal is kangaroo. And that's all there is to that. The element is K, and the number is 19. And then in the coffee table below the television, there's a hammock for 37. Rudolph the Red-Nosed Reindeer is on the hammock trying to run along it, though his hooves are getting stuck, and he's pulling along a beaver, which makes things even worse because it's not Santa's sled. It doesn't just cruise along the top of the hammock like Santa's sled would. The beaver is trying very hard to stop Rudolph by digging his tail into the hammock, so Rudolph is not having a very good time. So to go with 37, which again is an alkali metal, we have R for Rudolph and B
Starting point is 00:09:13 for beaver. And then on the computer that you'll see on the couch, there's a lily lying on the computer. And of course, there's a cat on the computer walking around on the keyboard as cats do. And it's playing around using its paws with the blossom of the lily. But then there's a sheep nearby. And all the sheep wants to do is bite something. And you'll see that the sheep does that a lot throughout this story. The sheep is wanting to bite something. So it starts to bite both the stem of the lily and the cat's tail, which is not very comfortable. So for the lily, which is 55, we have C for cat and S for sheep. Our final station in
Starting point is 00:09:57 the Alkali Metals Palace is a big square cushion on the kind of bottom right side of this picture. And we're imagining that there's a ferret that just wants to play around and frolic in anything soft, is playing around on this cushion. But instead of a cushion, it's like a big bed of fog. The ferret is basically flying through this fog instead of a cushion. And it just keeps going up and down and curling around. And instead of Rudolph pulling something, the ferret is actually pulling Rudolph behind him, because somebody hitched up Rudolph to the ferret's tail. So the object is 8-7, which is fog, and then the animals are F-R. Now after a quiet morning in the living room, you might want to go to the gym. So our next location is a gym, which is sort of a, in this case, it's a basketball court, but it also has
Starting point is 00:10:51 a volleyball net. And here at the entrance of the gym, there is a beaver wrapped up in a sari. And why is the beaver wrapped up in the sari? Well, because of the mischievous elephant. The elephant is holding the beaver and waving it around, trying to prevent anyone else from coming into the gym, because the elephant thinks that it's its territory. But there's the beaver flapping its tail and trying to get out of the sari. And so the object is a sari for the number four, but the abbreviation is B-E for beaver and elephant. On the floor of the gym,
Starting point is 00:11:34 which is a pretty slick and shiny floor, as you can see, there is a tuna can that's being used as a hockey puck. So the tuna can is being hit around the floor to represent the number one, two, and the creature that's doing this is a moose. It's using its big antlers to try to hit the hockey puck around. And the moose's goal is the large and long legs of a giraffe. So the moose is trying to hit the tuna can between the legs of the giraffe. So the number is 12, and the abbreviation is MG. Next, we have some benches at the side, and we're going to be moving up from this point, from the floor. So a little higher up, there are some benches, and on those benches is a noose. It's a very sad story. So noose is 2-0, and what's happened is a cat is being strangled by an ape that doesn't know what he's doing.
Starting point is 00:12:27 And so the ape is kind of swinging the cat around by the noose just because he's excited and watching the game. But he doesn't realize that he's basically strangling the cat. And the cat is a little, but then also we have the ape, which earmuffs are hooked through the net. So the sheep is hanging by the net with the earmuffs on each ear. And it's just hanging down like that. And then Rudolph, the red-nosed reindeer, has been trying to tow the sheep, but he can't because all he's doing is stretching the net and the sheep's earmuffs because the sheep is hanging from the net here and is stuck to the net. So Rudolph is running and trying to pull the sheep, but the sheep is caught by the earmuffs to this net. So the object is 3, 8 for muff or earmuff, and the creature is sheep, and then R for reindeer. So S, R. Next we have the basketball net itself, which is a little higher up. And we're imagining that there's a beaver in a sled. And the sled is called a luge, like the things they use in the Winter Olympics. So it's a luge, and the beaver's in this sled trying to go through the basketball net. And the ape is trying to cram the beaver through the basketball net with the luge.
Starting point is 00:14:05 So we have a beaver in a luge and an ape trying to push it through the basketball net. Now the beaver is the primary letter here, B, and then A for ape. So we have 5-6 and it's B-A. Next, and our last item in this room, is a fife, which is a sort of shrill flute. And up in the window, very high up, there is somebody playing over the game or whatever games are going on. And the creature that's playing the fife is Rudolph the Red-Nosed Reindeer. Once again, he comes up a lot in these stories, but he's trying to play the fife up here in the window. And since he doesn't have any fingers, an ape is pushing some of the holes for him. So directly, we have the R for
Starting point is 00:14:53 reindeer, and then we also have A. So 8-8 is fife, and then R-A is our element. All of those in the gym were the alkaline metals. So if you think line, like the lines on the floor of the gym, that's why I chose a gym. So we have the alkali metals in the living room and the alkaline metals here in the gym. After spending some time in the gym, you might want to get changed into some nicer clothes, so you'll go into the dressing room. Now, as you'll see at masterofmemory.com slash elements, this is a pretty complicated palace with a bunch of locations. And these are the lanthanides. And I thought of a lance when I thought of this. And for some reason, that made me think of, you know, knights and an
Starting point is 00:15:36 armory. And the nearest thing to that in a maybe a normal, a normal mansion that has things like this is a dressing room. So instead of an armory with a lance, we have a dressing room for the lanthanides. And so the first location is a shoebox up on a high shelf. Now this shoebox is locked closed. So think lock 5-7. The mischievous ape and lemur, our two primates, are trying to pick this lock with the lemur's tail. So the lemur is primarily doing this with his tail, but the ape is trying to assist by kind of helping cram the tail in. So for 5-7, we have L-A, lemur ape. For 5-8, we're still up on the high shelf but what's happening here is five eight
Starting point is 00:16:26 stands for life or life jacket and there's a cat in a life jacket and the cat does not like water and why is the cat in a life jacket well because the mischievous elephant wants to throw it in the pool now there's no pool the elephant is a little clueless doesn't even know it shouldn't be able to fit up on the shelf here. And so the elephant wants to throw the cat off the edge in a life jacket. So for 5.8, we have C.E., cat elephant. Next, we have a sweater that's hanging up a little lower down. And the number is 5.9.
Starting point is 00:17:00 So the object is, well, the object is lip, 5'9", or lipstick. And our creature is a pig trying to put on lipstick and look nice in this sweater that's hanging up. But Rudolph the Red-Nosed Reindeer thinks that this is ridiculous and is trying to drag the sweater away from the pig and is stretching it out terribly. So for 5'9", we have P-R. Then we have 60, which is a pole in the middle of this hanging area here. And actually, this is a little weird. What I imagined here is that a narwhal is swimming in circles around the pole, being chased by a dogfish. So it's swimming around in the air, being chased by a dogfish. So the letters are N-D. Next, lower down, we have a drawer. And in here, flying around inside the drawer, there's a pig in a jet. So 6-1 is jet. Now the pig isn't really flying around. It's actually on a
Starting point is 00:17:59 paper airplane that is stretched between the antlers of a moose. So the letters are PM. Next, we have some jeans that are hanging down a little below that. And there's a chain hanging from these jeans in gangsta fashion. And a sheep is hanging on to that chain with its mouth. The sheep always likes to put things in its mouth, just like the moose likes to do things with its antlers, and Rudolph likes to pull things. It's a theme. So the sheep is hanging on to the chain by its mouth, and the moose is helping to hold the chain up to keep the jeans from falling down. So the letters for the number 6-2 for chain are S and M. Next, we have 6-3, which is going to be jam. So it's like jelly.
Starting point is 00:18:54 And what I imagine here is it's pretty simple. The elephant is spewing jam out of its trunk, and it's bathing a hippopotamus. Now, the hippopotamus is U for ungulate, and that's just basically something to remember. There aren't too many animals that start with U when you think about it. So U is for hippopotamus. And so the elephant is spraying the sort of hippopotamus through these racks. And these aren't really drawers, they're racks. so the jam goes right through them and onto the hippopotamus's belly. So the letters for 6-3 are E-U. Next, under these drawers and racks and everything, there is 6-4, and it's a little embarrassing what happened down here. The giraffe has gotten drunk on sherry. So 6-4 is sherry, and the giraffe is sprawled out with its long neck full of sherry and its belly full of sherry as well. And the dog is kind of running around the
Starting point is 00:19:52 giraffe, sniffing it and wondering what happened to it because it's never seen a drunk giraffe before. So the letters are G-D. Next, we go up to the right, and there's another sort of shoebox here, but this one isn't locked. In fact, it's unfortunately open, and the beaver's not happy about that because what's inside is a tiger that's dressed up in jewels. Now, the tiger is the primary creature here for the letter T, and it's dressed up in these jewels, 6'5", but the beaver's on top of the box trying to keep the tiger in by continually slapping the box closed with its tail. A little further over on the same level, there's a pair of women's shoes and the dog has put on these shoes and a judge's wig.
Starting point is 00:20:41 So the judge's wig is 6'6 for judge. And the dog is not just putting on this wig and trying on these shoes. He's also riding on a yak. Now the wig that he's wearing kind of blends in with the yak because the weird messy white hair is hanging down all over the yak and mingling with its messy hair. And so the dog and the yak together make DY, but the object is 66. Next, there's something that looks kind of like an apron hanging on a hanger pretty low in the closet. And the number here is7 for chalk. So the horse is trying to wear this apron, and it has written, kick the cook on the apron. And unfortunately, the ox is taking the horse seriously and is going to run up and attack the horse with its horns instead of kicking. It doesn't quite understand the difference between those two. And now the ox
Starting point is 00:21:45 is like a charging bull, and it frequently does this in the stories. So chalk, and then we have HO. Next we have 68, and there's a sort of silken garment here, and it's very smooth and looks kind of breezy. And what's going to happen here is the elephant is blowing little tiny things that look like dead leaves through this garment. And they're not actually dead leaves. It's actually chaff, which is 6'8". And while it's blowing this chaff through the garment, Rudolph is trying to take the garment away
Starting point is 00:22:21 so that the elephant doesn't do this. And so the reindeer is pulling on the garment while the elephant is blowing the chaff at the garment away so that the elephant doesn't do this. And so the reindeer is pulling on the garment while the elephant is blowing the chaff at the garment. And so the letters, of course, are ER. Next, we have 6-9 for a jeep, and there are some hangers hanging up in the closet. And the tiger is trying to drive his big scary jeep along those hangers, but it's not working very well because he has to bridge the gap between the hangers. So he's hung the moose along with its antlers from these hangers to make a bridge so that he can go from one to the other. So 6-9 is jeep, and then tiger and moose are T-M. Next we have 70, which is axe.
Starting point is 00:23:07 And the yak from our previous story is very tired. It really does not do much in our stories. And it's lying down between two towels, not realizing that if it doesn't move, it's going to be struck by an axe that keeps trying to fall on it. So the beaver tries to hit that axe away so that that doesn't happen. So the number is 70, and the letters are YB. Next we have 71, which is a kite. And there's something hanging down from the hangar, and the lemur is climbing on this thing and trying to fly a kite. And you might think, well, there's no wind in a closet. Why would that work? Well, the reason it works is because the hippopotamus is
Starting point is 00:23:50 yawning and producing enough air to fly the kite. So the lemur is directly interacting with it, and the hippopotamus is indirectly interacting. And remember that the hippo is U, so the letters are L-U. So that's the closet. Again, pretty big, the lanthanides. But now we'll move on to the next room, which is more interesting. It's kind of like a concert hall. It's really a family theater, but for now it's being used for performances for some reason in these people's mansion. So this is our next room. Now, high up on the wall on the left side, there is an ape that's kind of brandishing a fob, which is a sort of keychain decoration.
Starting point is 00:24:34 Now, the cat likes the look of that fob and tries to jump at it, but then falls down because it can't reach it. And of course, cats do that all the time when they've seen bright, shiny objects. And so the ape is just kind of waving the fob around, and the cat jumps and falls down. And so for 89, we have AC. Next for 90, lower down, there's a little almost crevice in the wall between two things, and the tiger is sitting next to that crevice. In the crevice is a big heap of peas that the tiger doesn't want to get out of there because the tiger, I guess, doesn't want to make a mess or something, and so he's trapped the peas up against the wall.
Starting point is 00:25:16 But then a horse steps on the tiger's tail, causing the tiger to move and making all of the peas spill. So the object is 9-0 for peas, and then our characters are T and H, and so TH with 90. Next, we go down to the audience. One of the members of the audience is sitting in an unconventional chair that looks a lot like a boat.
Starting point is 00:25:43 Actually, it is a boat. And the character is the pig, who generally just lies around and does nothing. He doesn't really care that he's in a boat at a concert. But the ape is even more annoying. He tries to dump the pig out of the boat to make a commotion. So, 9-1 is the number for boat, and then we have P for pig, and A for ape. Next, on the ground, still in the audience, there's a little toy piano. And there are a couple of pianos on the stage, so why is there a piano down there in the audience? Well, because of the mischievous hippopotamus.
Starting point is 00:26:20 The hippopotamus likes to be a ham, basically. And so the hippopotamus has brought his own piano and is sitting on it and crushing it. So that's 9-2, and the abbreviation is simply U. Next we'll go up to the steps of the stage, and here something interesting is happening. These are tiny steps, and the narwhal is kind of carving out the steps using a laser that shoots from its tooth. Now, the laser beam represents 9-3 for beam, but that also hits a pig, causing it a little bit of pain. So the narwhal is apologetic for that, although the pig doesn't even move because it's so lazy. And so for 9-3, our letters are N-P.
Starting point is 00:27:08 Next we have 9-4, and this is on the edge of the stage. The pig is sitting there on the edge of the stage, just lying in everybody's way, not wanting to move, and it's lying down on top of a prickly little piece of a plant that we call a burr. Now that burr is for 9-4. And when the pig snores, the burr falls out from under the pig, down off the stage, into the hippopotamus's big mouth. So for 9-4, we have P-U.
Starting point is 00:27:42 Next, we go to the musicians themselves. One of our musicians is actually an ape. And the ape, instead of playing the violin, because he's in the violin section, he's actually just ringing a bell that's hanging from the moose's antlers. So our letters for 9-5, which is bell, are A-M. Now we'll go to front and center of the stage. On the piano bench, instead of a pianist, we have, well, there's a cat that's kind of walking on and off of the piano keyboard and plunking at it with a badge, like a police badge. Now, as it's walking off of the piano, the moose who is at the piano bench is catching it with its antlers so that the cat doesn't just simply fall. It's being very absent-minded here. And so for badge, which is nine, six, we have C M for cat moose.
Starting point is 00:28:40 Inside the piano, there's a bike and no, there's not supposed to be a bike inside a piano. And the beaver knows this. The beaver is always going around trying to set things right by slapping things with his tail. Now he's having trouble hitting the bike out of the piano. So the kangaroo is also inside the piano, jumping up and down on the strings, kind of like on a trampoline where you jump to make somebody else jump. The kangaroo is jumping on the strings to make the bike go up in the air so that the beaver can smack it out of the piano. So we have a capital B and a lowercase k for nine seven, which is bike. Next we have nine eight. And so there are organ pipes here, and the organ pipes have blown a powder puff out of them. This is a powder puff
Starting point is 00:29:25 floating in the air. Now, what creatures would have the most fun with a powder puff? Well, probably the cat, who wants to catch it because it looks like a bird, and also the ferret, because it wants to have fun, and it's floating in the air just like the powder puff is. So our creatures here are C and F, and the object is Powder Puff, and Puff is 9-8. Next we have 9-9, and this is a pipe. The elephant is sitting on top of the organ, on top of all the pipes and everything, and it's smoking a pipe. And it would be having a good time, except that the sheep keeps nibbling at the pipe, as the sheep always does. So our letters for 99 are ES. Next, if we go even higher up, the arch at the top of the stage is where the ferret is now running
Starting point is 00:30:16 around. But actually what he's running around on is not the arch itself, it's on the antlers of the moose head that's sticking out of the wall. And for some reason, the ferret is carrying around a little saucer as if it's lost its tea, and it's trying to find its teacup while carrying around this saucer. But to complicate things, the moose's head and the saucer are on fire. So maybe that's why the ferret dropped its T. So the object is 00 for saucer, and the number is 100. So the 1 at the beginning represents that it's on fire. That's how I've dealt with numbers in the hundreds. And then our letters are F for ferret and M for moose.
Starting point is 00:31:00 A little bit to the right on the wall, there's a relief carving. And this relief carving is actually a carving of a moose being hunted by a dog. Now, some people thought that that relief carving was a little bit boring. A moose being hunted by a dog is a little bit obvious. And so they poured acid all over the carving and have kind of, you know, made it really obscured. But that's also what started the fire. So the object is acid or 01, and our characters are Moose Dog in that order, but then it's also on fire. So we have 101 is Moose Dog, MD. Next we have 102. We go back down to the stage to the covered piano. This is the piano that's on fire. There's a narwhal who's on the piano trying to put out the fire, but the snowball has attracted an angry ox that wants to come and attack the piano with its horns. So here's the narwhal brandishing the snowball in the fire, and the ox is running at the piano. So we have 102 for the snowball in the fire, then we have NO for the narwhal and the ox.
Starting point is 00:32:28 The last thing in this room is a little railing that goes down from that side of the stage. On this railing in the fire, we have a lemur that's trying to escape the fire in a semi-truck, in a little toy semi-truck going down the little railing on the side of the stairs. And to help it go faster, there is a reindeer pulling the semi-truck. So our object is 103 for the semi-truck in the fire. And then we have LR. At this point, of course, you'll want to go back and review a lot
Starting point is 00:33:06 of the things that you've learned, but I'm going to continue full speed ahead. And if you've made it this far, I suspect that you're one of a very small band of dedicated people. Our next scene is the biggest. And after this one, they'll get significantly smaller. There are just a few smaller ones left. But this one is huge, and this is where we have the transition metals. And what's happening here is I've decided that this is sort of where we transition to the bedroom, or where we go upstairs, essentially. And we have this big staircase and a hall with seats in it for some reason, and a bunch of potted plants, and then doors to the bedroom. I've divided it into four areas based on the numeric sequences, as you'd be able to figure
Starting point is 00:33:50 out if you look at the chart. And the first sequence is at the stairs, starting at the bottom and working your way up. And just as a background note, this is the first set of numbers that I memorized because I wanted to start with the hardest part. So at the bottom of the stairs, hanging off of one of the railings, you have a sheep with a nut caught in its, you know, its wool. So this is an acorn caught in its wool. And there's a cat that's trying to get to that acorn, is grabbing onto that acorn. And so we have SC for sheep cat. And of course, the nut is 2-1. Then at the bottom of the stairs, we have a tiger with an onion in its mouth. And then the ibex has its two horns or antlers, whatever you call them, stuck in the onion. And so that's T-I for 22, which is onion.
Starting point is 00:34:46 Then on the right side, the railings are pretty thin, and a vampire bat has flown through those railings or through the bars of the railings, but it's stuck because it's carrying a big, awkward object, a garden gnome. So it's carrying the gnome with its claws, and the gnome is bigger than itself and doesn't fit through the railings. So if you can imagine a bat holding onto a gnome and flying up and down, trying to go, but the gnome won't fit through the railings. That's what's going on here. V is our abbreviation, and the object is gnome, or 2-3. Going up to the landing of the stairs, we have a hot dog, or a wiener,
Starting point is 00:35:28 that is being consumed by a cat. So the cat's there on the edge of the stairs on the landing, and I don't know, in my experience, cats have always liked the landings of stairs. And it's trying to eat this hot dog, but the reindeer, once again, is trying to tow the hot dog away like it always does. And so the cat is having to fight to keep the hot dog to itself.
Starting point is 00:35:51 So the cat is chewing on the wiener. So we have 2-4 as our object. And then cat is C for the first letter and then R for reindeer for the second letter. Further along the balcony, in this semi-secluded spot, somebody has nailed the moose's antlers to the balcony. And the narwhal is trying to get the moose free by prying its antlers up and, you know, loosening the nail. So the nail is 2, 5. Moose is M, and the narwhal is N.
Starting point is 00:36:24 So we have M, N. Next, when the stairs start going up again, you'll see that the railing is bent a little bit like a hinge, and that's exactly what's right there. There's a hinge right there, and there's a ferret playing around in the hinge because it's so smooth and the ferret likes to play around, but the elephant is trying to squeeze the hinge closed using only its trunk. So for 26, which is a hinge, we have F-E, ferret elephant. Next, at the bottom of this next set of stairs, on the stairs themselves, we have a knick-knack. Now the knick-knack is a snow globe, so NK for 2-7 is a snow globe. And the cat who was eating the wiener on the opposite end of the balcony, here at the end with the stairs going up, is trying to play around with the snow globe and, you know, bat at the things moving around inside. But it doesn't realize that on the other side of the snow globe, there's a big ox that's about to
Starting point is 00:37:26 run up and smash the globe right in the cat's face. So we have two seven for the knickknack, and then we have C-O for cat-ox. Then in the railings closer to the camera in this picture, there is a narwhal who is now the one that's the victim of some evil prankster who nailed the moose to the ground. The narwhal is stuck in the bars of the rail, and it's stuck there with a knife. So there's a knife wedged there. It's not actually cutting the narwhal, but it's stuck there. And so the ibex this time is trying to free the narwhal by putting its horns between the rails. So we have 28 for knife, and then we have Ni for narwhal and ibex. Reaching the top of the stairs where the railing turns horizontal again,
Starting point is 00:38:24 there is a cat once again playing with something, but this time it's a doorknob. And the doorknob would simply roll away from the cat and go down the railing, except that there's a hippopotamus, which is our largest animal besides the elephant, just kind of sitting there and keeping it from going down. If the hippo opened its mouth, the knob would fall into the hippo's mouth. But one way or another, so that's knob, so that's two nine, and then our letters are C for cat and U for the hippopotamus, if you're used to that by now. Then finally, rounding the corner as we're about to enter the main area of the hall upstairs,
Starting point is 00:39:03 we have the number 30, which is on top of the horizontal balcony railing. And here there's a nice bed of moss. Here there's a zebra lying down, and the zebra doesn't enter into our stories much, but this is one of his rare appearances. And he's just lying there in the moss, having a good time and sleeping. And then the narwhal from below sticks its, you know, tooth up through the ground, trying to find something to do, and frightens the zebra. So we have 30, which is moss, and then we have ZN. Next we go to the wall across from this railing. In the wall, and actually sticking straight out of the wall, there's a mop.
Starting point is 00:39:47 So just imagine the handle of the mop at 45 degrees with the wall, and the hair from the mop, or the mop of the mop, is hanging down, and hanging down all around the handle of the mop also is shaggy hair of our friend the yak. The yak is sitting on the mop because he thinks he blends in. And frankly, he really does because he looks like a mop himself. So 39 is sticking out of this wall.
Starting point is 00:40:16 And that's the yak for Y. Next, we'll go to the window right next to that wall. Sticking out of the window is a rose, just like the mop was sticking out of the wall, and with the same amount of logic. I have no idea why they're sticking out of there, but that's just how I found things. So the rose is sticking through the window, and there's a zebra who is completely colorblind. He only sees in black and white, and he only is black and white. But this is one of his rare appearances, and he thinks that he's not appearing because he's sitting on top of the rose.
Starting point is 00:40:50 It's a tiny little zebra, very small. And he's sitting on the rose and thinks that the stripes of the rose and his own stripes are blending together just fine. But the reality is that he is being seen, and in fact the reindeer doesn't think that that rose belongs to the zebra and is trying to tow it away from him. So we have 40 for rose, and then we have ZR for zebra reindeer. Next we have 41. A little higher up in the corner of the window, there's a radio that's kind of making announcements. Now the narwhal is trying to stop the radio from making announcements because it's saying something that the narwhal doesn't like. And so the narwhal is trying to stab the radio. But the beaver knows that this is not what's supposed to happen.
Starting point is 00:41:35 And like the policeman that he always acts like, he is batting at the narwhal with his tail. So he's trying to get the narwhal, you know, smacking it in the face and the tooth away from that radio. So we have 4-1 for radio. N for narwhal with his tail. So he's trying to get the narwhal and, you know, smacking it in the face and the tooth away from that radio. So we have 4-1 for radio, N for narwhal, and B for beaver. Next, the number 42, a little further down the window where there's a joint between two panes. The number 42 is a horn, and the horn is in the teeth of a moose who's sticking through the wall here. He's kind of bleeping the horn with his teeth. But speaking of horns, the ox is offended by this horn because he thinks that it's an offense to his own horns. So he's trying to ram the moose with his own horns. And his horns aren't really matches for the moose's antlers. But what he does achieve in ramming the moose,
Starting point is 00:42:27 who's holding this horn, is a very loud squeak. So we have the horn for two. We have M for the moose and O for the ox. Next on the ceiling and actually hanging from the ceiling, if you look closely at the ceiling, these are tiles. And there's a rum glass that is hanging by its handle from sort of the connection between the two tiles. Now, inside the rum glass is a tiger who's been having a nice alcoholic bath in the rum, and then there's also a cat who does not like water, so a house cat. The tiger is the cat that does like to swim, and it's been swimming in the rum. The cat is the one who does not like water, so a house cat. The tiger is the cat that does like to swim, and it's been swimming in the rum. The cat is the one that does not like rum, and so it's just on top of the cup, the sideways glass. So it's on the outside while the tiger is on the inside.
Starting point is 00:43:17 And so we have the rum, which is 4-3. We have T for tiger and C for cat. Next, a little further along the ceiling, there's a light fixture, and Rudolph the red-nosed reindeer is trying to remove a big piece of stake from this light fixture and trying to tow it away, this stake. And the stake is for the number 4-4, because it's a rare stake. So 4-4 means rare in the major system. But there's a hippopotamus hanging from the light, not from the stake itself, but from the light, making the reindeer's job very difficult. So the number is 4-4, and then the letters are R for reindeer and U for hippopotamus.
Starting point is 00:44:00 Next, going back down to the window, but further along the window, there is a rail or an iron bar that's kind of like half of a railway line that stretches from the wall to the window. And running along, or not quite running because its load is so heavy, but going along this rail is the reindeer towing a horse's head. And I don't know the backstory behind this, but that's what's going on. Rudolph is towing a horse's head. And I don't know the backstory behind this, but that's what's going on. Rudolph is towing a horse's head along this rail. So the object is four five for rail. The main character is R for reindeer, and then H for horse. Next at the bottom of the window, in the corner, there is a roach, or or a rubber cockroach and it's not a real roach it's just a little object and there's a pig lying down on top of the roach the pig is just lying there because it's lazy as we've observed before but the dog is very interested to know
Starting point is 00:44:57 what this roach is and is kind of trying to nose around trying to get under the pig but the pig won't move so four six is roach and then our number or our letters are pd next we have the cock of the window a little further along closer the little sealant under the window between the pane and the windowsill. And so that white sort of cock stuff is where the ape is trying to act like a human and rake the cock. Now, the ape doesn't understand that a rake is only supposed to be used on leaves. So he's trying to clean up this white sealant around the window. And it's not working very well, particularly because there's somebody in his way. There's a giraffe that's standing on the cock and making it very hard for the ape to rake. So we have 4-7 for rake, and then we have A-G. Next, in the bottom left corner of the window, we have 4-8, which is
Starting point is 00:46:01 reef or a little piece of coral from a coral reef. And this one's very simple. There's a cat hiding inside the coral, and there's a dog trying to chase the cat, but the cat's inside the coral, so he can't reach it. So 4-8 is C-D for cat-dog. All right, now for a new string of numbers. We're going to skip to the number 72. And on these benches on the floor going from left to right, first of all, on the left side, there's a curved little arm of this bench and a horse is standing on the arm of the bench and swishing its tail back and forth. But a ferret, for its own amusement, has tied an ice cream cone to this horse's tail. And the ice cream cone is kind of painting the arm of this bench as it goes back and forth.
Starting point is 00:46:48 And the ferret is having a blast just running back and forth chasing that ice cream cone. So the number is 72 for ice cream cone. And then the letters, of course, are HF for horse ferret. Next, on the bench itself, there's a comb, 7-3, being used on a tiger, T, by an ape, A. So we have 7-3, and we have T, A. Then on the back of the bench, there's a large gear sticking out of the back of the bench and turning very slowly. And it's a good thing that it's turning slowly, because there's a good thing that it's turning slowly because there's a whale sitting on top of that gear. I think this is the only time that the whale appears
Starting point is 00:47:30 at all. But the whale is right there sitting on that gear as it slowly turns. And the whale can't move very fast, so it's a good thing that gear is moving slowly or else the whale would fall down. But 7-4 is gear and W is whale. Further along in the corner of the bench, Rudolph is running along with something that he found there that somebody left in the bench. It's a pen, specifically a feather pen or a quill, and quill is 7-5 for qu-l, so 75 is quill, and Rudolph is trying to drag this quill away. But the elephant is kind of delaying him by blowing with its trunk and making a drag on the feather so it's harder to tow. So we have 75, then R for the reindeer, and E for the elephant.
Starting point is 00:48:20 Then up on the left arm of this bench, on the right side to us, but you put your left arm there, the number 7-6 is a stack of cash. There's a big stack of cash in this corner that somebody kind of hid in the corner against the wall on the bench. And the ox, not knowing the worth of money, is simply ramming its head up against this stack of cash over and over and scattering the bills everywhere. But then the sheep, also not knowing the value of money, is picking up stray bills and eating them. So we have the cash, which is 7-6. Then we have the ox, which is O, and the sheep, which is S. Next, on the floor between two benches, there's a cake. Well, it's not exactly on the floor, because the ibex has the cake stuck between its giant horns. But the reindeer is trying to steal the cake from the ibex, and it's kind of hitched it up like a sleigh and is trying to tow it away.
Starting point is 00:49:23 So the ibex is having to pull with its horns to maintain ownership of this cake. So we have 7-7 for cake, and then I-R. On the bench next to them, the other bench, there's a 7-8 for coffee. So there's a pig sitting on this bench with a cup of coffee on its back, and the coffee has spilled all over the pig. Now the tiger wanted to eat the pig, but tigers don't like coffee, and the tiger, on smelling the pig, decided against it. So 7-8 is coffee, then we have P-T. Next, sort of under the bench, below it to the front, there's an ice cube that has slid just under the front of the bench. The ape, wanting to act like a human, has been trying to reach under the bench and grab the ice cube, but the hippo breathes loudly and the ice cube melts.
Starting point is 00:50:22 So the hippo is using its big mouth and its big breath to melt that ice cube. So 7-9 goes with A-U, the U being the hippo. Next and the last in this sequence, there is a vase at the far end, kind of wedged under the corner of the bench. There's a horse trapped inside that vase, but a giraffe has reached its head inside the vase to see what's up with the horse. So we have vase, which is 8-0, and then horse, which is H, and then G for giraffe. Next, our last sequence of numbers in this room. There are a bunch of plants against the far wall, and there are lots of interesting things going on in these plants. First of all, all the plants are on fire,
Starting point is 00:51:12 and everything on that end of the room is on fire. So everything leads with the number one. But first, there's a sari wrapped around the reindeer. So the reindeer is running around at the top of the plant on the right side, panicking because there's, you know, this sorry that's burning. And so it's basically wrapped up in a blanket, can't see where it's going and is on fire.
Starting point is 00:51:37 So basically I think that that is the dictionary definition of panic. And so Rudolph is running around there and the ferret thinks that this is all fun and games and is just being dragged along for the ride. So that's 104 for the sari on fire and then R for the reindeer and F for the ferret. On a light fixture a little bit to the left of that, there is a whistle that's on fire that the dog has decided to try to blow. But the beaver knows that that's a bad idea and smacks the whistle out of the dog's hand with its tail. So 105 is the burning whistle. And then we have the dog and the beaver, DB.
Starting point is 00:52:17 Next, just below that, there is a plant with very thin branches. And there's a leaf that is on those very thin branches. And leaves are pretty rare here. So the sheep and the giraffe thought that they might try to eat something, and the sheep can't reach that leaf up in those branches. And the leaf, incidentally, is a sage leaf. It doesn't actually belong to this plant. It's an herb. So that's 06. But as the sheep climbed on top of the giraffe's head to try to reach this leaf, both of them realized that the leaf was on fire, just like everything else on this end of the room, so they decided not to eat it.
Starting point is 00:52:54 The point is that we have 106 for the burning sage leaf, and then we have the sheep and the giraffe. Next we have 107, and there's a plant that's leaning over, and on the most steep side of this, the beaver is trying to ride a horse up the plant. I don't know what's up with this beaver, but it thinks that this horse will help transport it to the top of the plant, despite the fact that there's a fire. You don't get away from a fire by going up in a plant. But anyway, the beaver is riding this horse and slapping it really hard to make it go faster with a sock on its tail. And that sock, incidentally, is on fire, which makes the horse want to go even faster.
Starting point is 00:53:38 So the beaver is on the horse, slapping it with its tail and with a sock on its tail. And the sock is 107 for sock, and then B and H. The plant next to this plant has a bunch of vines, and unfortunately there is a sofa with a horse lying on it, another horse, that's been tied up in these vines, which is really inconvenient when there's a fire. So the horse is there, tied up in vines, which is really inconvenient when there's a fire. So the horse is there, tied up in vines, on a sofa in a fire. So what do you do? Well, the sheep is chewing on the vines to try to free the horse from its entrapment on the sofa. So the object is sofa 08, but it's 108 because of the fire, and then the characters are H for horse and S for the sheep that's nibbling at the vines. Next, in the pot next to that, there's a moose that's taking a bath with some
Starting point is 00:54:32 soap, but the soap is on fire, and it's not a very good idea to take a bath with soap that's on fire. And there's a tiger that's also swimming in the bath because tigers are okay with water, and it wants to eat the moose. But the fiery soap scared the tiger away, and so the tiger is gone. Now, the moose and the soap and the tiger all represent 109MT. Next, we have 110-1-0, which is dice. So the dog between the two pots, the one that the moose was in and the one next to it, is sitting on the floor there in a dark spot trying to eat stuff that it knows it shouldn't eat if it's humans we're watching. But it's chewing on two dice and a sheep. The sheep is black and white, so it got it mixed up with the dice. Now it's hiding from the fire as well,
Starting point is 00:55:30 and so we have one one zero for the dice, and then we have dog, sheep. The next thing that we encounter is a door. This door is open, and there are double doors to the bedroom, but under one of these double doors, there's a tooth wedged under the door, keeping the door propped halfway open. Rudolph wants to remedy this situation and has decided to tow the tooth away, but as much as he pulls, he can't move the tooth. So the giraffe has decided to help out as well and has leaned its head against the door to help move the door. So the object is tooth, the scene is on fire, so it's 1, 1, 1. And then Rudolph is R for reindeer, or for Rudolph, if you like. And the giraffe is G. Then our last object in this enormous scene is 1, 1, 2 for the tuna can that's sitting on the doorknob. Now the tuna can is very hot, just like the doorknob, because of the fire.
Starting point is 00:56:24 And the cat doesn't care because the cat just wants the tuna can is very hot, just like the doorknob, because of the fire. And the cat doesn't care because the cat just wants the tuna. So the cat's trying to get into that tuna can, and it decides to use the narwhal's tooth to help open the tuna can. So here we have a tuna can, 1-2. It's on fire, so it's 1-1-2. And then the cat is trying to open the can with the narwhal, so that's CN. All right, those were the transitional metals, and we're most of the way done with the periodic table of elements. Our next scene, now that we've finished our transition from downstairs to upstairs, is the bedroom. And there's some fun stuff going on in the bedroom. First of all, there is a little lamp by the bed,
Starting point is 00:57:06 and inside that lamp, instead of a light bulb, is a coin, specifically a dime. Now, this dime is a bright, shiny object, not quite as shiny as a light bulb, I guess, but the two primates want to get at that dime. So the ape is trying to get the dime, and the lemur is helping, and so A-L are our letters for 1-3, which is for dime. Below the weird nightstand, there is a bunch of mud.
Starting point is 00:57:34 In fact, the giraffe is sinking in the mud and is not very happy about that. Its long neck is getting shorter and shorter above the mud, and it's sinking lower and lower and looking sadder and sadder in the mud. Mud is 3-1. Giraffe is G. And A is the ape that is slapping the giraffe's cheeks as if to say, ah, isn't that cute? Or just to make fun of the giraffe that's sinking in the mud. Pretty sad. So 3-1, G, A.
Starting point is 00:58:08 Next, on the mat next to the bed, there's a harp lying there, or at least there was a harp lying there. Now the ibex has kind of put its horns through the harp, and it's carrying in its horns the narwhal. So the object is 4-9 for harp, then our characters are the ibex, I, and the narwhal, N. Next, going up to the bed, there's a little lace doily on the pillow, and the sheep, of course, is almost finishing eating this beautiful white lacy material until it runs into an obstacle, which is the narwhal or the narwhal's tooth sticking through the doily. So the sheep can't finish its meal because it gets hit on the nose by the tooth and it can't proceed any further. So if you can imagine the sheep doing that on this lacy pillow, that's 50 for the lace, and then S for the sheep, and N for the narwhal.
Starting point is 00:59:10 Proceed up to the lamp above the bed, and we have a couple of creatures swinging from this lamp. One is a tiger, and tigers like to climb trees, but this tiger is chewing on a videotape that it found, because it believes that those things are obsolete. And so the tiger is sitting on this lamp, chewing on this videotape that it found because it believes that those things are obsolete. And so the tiger is sitting on this lamp, chewing on this videotape with all the tape dangling down around it. It's a big mess, and video is 8-1. The tiger is T, and the lemur, who is also swinging from this lamp and trying to get at that tape to see what it tastes like is L. Next at the foot of the bed, under a blanket, there's a pig that's just kind of napping and enjoying the breeze from a fan. But unfortunately,
Starting point is 00:59:52 this fan is fanning a fire on the opposite end of the room, and the beaver doesn't want that. So the beaver is trying to stop the pig largely by using its tail to divert the wind away from the fire. So we have 8-2 for the fan, and then we have P for pig and B for beaver. Under the bed, we have foam coming out. There are a bunch of bubbles that are spilling out from under the bed for no apparent reason. The beaver doesn't like this either, so it tries slapping the foam with its tail to stop it from happening. Now, the beaver doesn't feel like it can cover a lot of ground or move very fast, so it grabs onto the ibex's horns and hangs from them, trying to slap all the foam with its tail. This is an example I used at the beginning of the episode. If you're awake now and were awake then,
Starting point is 01:00:41 that's really impressive. And so the beaver is B, the ibex is I, and our number is 83 for foam. Now let's get to that fire. There's a heater near the bed, and in this heater, we have a couple of guys that are actually going to come back and haunt us more than once. But there are two hippos who are actually the primary criminals of our overall story. And these two hippopotami are basically trying to set the house on fire. So they have this coin that they're trying to melt down, and they've turned this heater into a big fire. And this coin, incidentally, has a picture of the tiger on it, and they don't like the tiger. But one way or another, you know, so the two hippos are trying to melt down the coin. And so since it's a fire
Starting point is 01:01:31 and a dime, this coin is a dime, it's 113. And since it's two hippos, not one, there's a team of them. It's U U and then T for tiger. This has three letters U U T. Our next number is 114. So the fire continues to a stand where the television is underneath the television. There's a tire and this tire has the ferret inside it running around in circles, just kind of having a good time. Although the lemur, even though it also likes to have a good time, is trying to alert the ferret to the danger. The lemur is kind of trying to warn it with its tail. So the ferret is inside the tire, and the tire on fire is 114. But the ferret running around is F, and the lemur who's trying to find the ferret with his tail is L. Next we get to the television itself, and this is a propaganda
Starting point is 01:02:26 message from the two, again we have those two hippos again, they're on the screen and they're using a pig as their spokesperson between the two of them to try to cause some sort of rebellion. They've prompted the fire and the burning of the coin with the tiger on it. But P for the pig that they're using. So that was on the TV screen. The last thing in this scene is a window, and the window is being held open. It would be blown closed, but they're trying to hold it open. Specifically, the lemur and the vampire bat are opening the window both of them at the same time so they're opening it and trying to hold it open and the problem is
Starting point is 01:03:32 that there is uh for some reason there's a kleenex or a tissue in the face of the lemur so he's not seeing very well and then his tail is hanging down in the bat's face. So the lemur has the tissue in his face, and the tissue is set on fire from the fire from below. And so if you can put all that together, 116 is the tissue on fire, the lemur is L, and then the vampire bat is V. So those are our post-transition metals after we've transitioned to upstairs. Now, remember that I said that metals are inside the house and non-metals are outside the house.
Starting point is 01:04:15 Our first one is a metalloid, which is the balcony. So if you want to go halfway between metals and non-metals, we have metalloids on the balcony just outside the bedroom. Now, there are just seven stations on this balcony, so only a few facts here. The first one is there's a painting on the left side, and there's a beaver above the painting, not very happy about the artwork that's going on. So he's not just flapping his tail, he's blowing a whistle. And the whistle is the number five, and the beaver is the letter B.
Starting point is 01:04:44 So that's pretty simple. Five is B. Now that painting that he's so upset about is a painting of a tire with a sheep inside, and the tire and the sheep are both being pierced by the horns of an ibex. It's a pretty controversial piece of art. It's very modern with a sheep inside a tire being pierced by an ibex. So 14 is tire, and then the sheep and the ibex are S and I. Now over behind the balcony porch swing, there's a very thin railing. And on that railing, for some reason, a giraffe is showing a menu to an elephant. And I really like my mnemonic here. I don't know. I think it's really graceful.
Starting point is 01:05:33 The giraffe is holding, is bowing down and holding the restaurant menu in its mouth, while the elephant, a bit shorter, is holding on to the bottom of the menu with its trunk. So if you can imagine the big curve that that makes, it's kind of an interesting image, the giraffe from above and the elephant from below. And so the restaurant menu is 3-2 for menu, giraffe is G, and elephant is E. And if a giraffe and an elephant were on that railing, that railing would break pretty soon. A little lower down, there's a porch swing, and this swing is hosting an ape that's draped in mummy cloths. This ape is pretending to be a mummy. So our object is mummy, 3-3. Our first character is ape, A, and then the cloths hanging through the swing
Starting point is 01:06:26 are being nibbled on by a sheep from below, S. Now that sheep is featured in the next image. The ape has dropped its wallet, so our object is 5-1. The wallet is being, you know, looked through by the sheep. So the sheep is going through the wallet while nibbling through by the sheep. The sheep is going through the wallet while nibbling on the mummy cloth. But the beaver, our policeman friend, is pretty upset about this and is jumping around and slapping its tail on things and saying, no, you can't steal the ape's wallet. So we have 5-1 for wallet, S for sheep, B for beaver. Next, we go up to the porch table, which is kind of crowded. It has a flower pot and a bunch of other nonsense on it.
Starting point is 01:07:14 And our object is, well, it's kind of scary. The tiger is sitting there with a pumpkin over its head, a jack-o'-lantern. So it's like somebody's carved a jack-o'-lantern and put it on their balcony porch outside their bedroom. But actually, the tiger is wearing this jack-o'-lantern and put it on their balcony porch outside their bedroom, but actually the tiger is wearing this jack-o'-lantern. And the elephant likes pumpkin, so it's reaching inside the jack-o'-lantern with its trunk to see if it can taste any. But then the tiger, well, we don't know what's going to happen, but the tiger wants to bite the elephant's trunk. So we have LN52 for Halloween or jack-o'-lantern. So 52 is the jack-o'-lantern. And then we have tiger and elephant, TE. Our last object in this space
Starting point is 01:07:54 has to do with the wind chimes that are on the far right side of the image. And one of our fat pigs has been squeezed into one of these wind chimes and it's a bit weird because the pig wouldn't really fit just like it's you know backside is sticking out one end and its head is sticking out the other end and somebody has stuck something it's in its mouth not an apple but a hot coal or a piece of fire now this isn't fire as in the number one, but it's just fire as in eight four. So it's a hot coal in the pig's mouth. Not only that, but the ox is having a good time trying to make the pig drop the coal. So while the chimes are swinging back and forth, the ox keeps hitting the pig over and over again, trying to get it to drop this coal. So we have 8-4 for the fire in the pig's mouth, P for the pig, and O for the ox.
Starting point is 01:08:52 Just a few scenes left. Our next scene is the house garden, and it's a big elaborate garden, but it only has a few objects in it. A horse sits down on the bench just outside the house and under the balcony. No, that doesn't look like the balcony from the previous picture, but just ignore that. So the horse sits down on the bench and is immediately scorched by acid that somebody has left on the bench. For some reason, somebody left a dish of acid on the bench. So one acid is H, horse. Next, there's a little conical bush, and there's a cat inside the bush playing with a sage leaf. And it's as simple as that. Six is for the leaf of sage, and the cat is the letter C. Next, inside the fountain in the water, there's a narwhal swimming around with a sock over its tooth.
Starting point is 01:09:48 There's a little bit of an impediment to its swimming and its sight. So that's as simple as it is. There's a narwhal, N, and seven is the sock. Next, there's a statue in the middle of the fountain, and it's actually a statue of a sofa. The ox doesn't like this, is offended by it, as it's offended by everything, and decides to attack it with its horns. And that's all there is to that. There's a sofa and there's an ox. So eight is O. Next, on the side of the fountain, if you leave the fountain, on sort of the ledge of the fountain, the pig is napping there in the sun. But it's lying down on top of a little girl's doll. And the little doll has its head under the water because
Starting point is 01:10:32 the pig is lying on it and keeping it trapped that way. So that represents that the number 15, or, you know, the doll, is P for pig. Next, on the sidewalk of the park, the sheep is for some reason rubbing its nose on a Kleenex that's lying on the sidewalk. So it's rubbing its nose on the Kleenex and considering chewing it, but it's not entirely sure about that. And the number 16 for tissue is S for sheep. And that's all there is to that. And then finally, in the garden itself, in the green and flowers and stuff, the flowers kind of look like a picture of an elephant. So there's a picture of an elephant in the flowers.
Starting point is 01:11:18 And the sheep is hitting the flowers with a hammer, one by one, to emphasize the picture of an elephant in some berserk way. So 34, which is hammer, is sheep and elephant, or S-E. Now we only have two scenes left. This scene, the garden, was the other non-metals, but what is it other non-metals from? It was our first non-metal. Well, one of our non-metals, but what is it other non-metals from? It was our first non-metal. Well, one of our non-metals is halogens. And if you happen to be allergic to halibut, this scene is for you. This is a pool, and if you imagine that there's a halibut or a fish in there, hal is our stress syllable of halogens. But anyway, in this scene, first of all, in the ladder down to the pool, a ferret is wanting to take a bath, and it's bringing its soap. So nine for soap is F for
Starting point is 01:12:14 ferret. Next, in the pool itself, there's a twig, and there's, for some reason, a cat is trapped in the pool, and it's trying to stay out of the water as much as possible using that twig that it's swimming around with. But unfortunately, it's getting a little bit of drag behind it because of the lemur that is also clutching on and it's actually, you know, hooked its tail onto the cat's tail. And so the cat is having a hard time swimming even with this twig. So the twig is one seven and then we have the cat and the lem And so the cat is having a hard time swimming even with this twig. So the twig is 1-7, and then we have the cat and the lemur, C-L. Next we have the fence next to the pool on one side, and there's an envelope stuck in the fence for some reason. The beaver
Starting point is 01:13:00 is trying to hold the envelope there with its tail because it thinks that the envelope should stay here. But Rudolph thinks that the envelope needs to be delivered to Santa and is trying to get to the letter because the beaver's blocking it. So 3-5 is mail or envelope. And then beaver and reindeer are BR. Next on the ground near this, the slippery pool ground, there is an ibex running around with a helium tank stuck between its horns. And so it's running around and keeps falling over forward because of the weight of this tank, and it's slipping on the ground. So the ibex is I, and then the helium tank is LM for helium, even though it has nothing to do with the element helium. So 5-3, and then we have I. Next, on one of the pool chairs, an ape is lying there trying to practice its viola skills next to this humid air it's not the best
Starting point is 01:14:06 place to play the viola but the but the ape is trying to play the viola here and a tiger is grabbing on to the bow with its teeth making it very hard to play the viola so the tiger is affecting the apes playing so a for ape t for tiger and then eight five for viola and then the last thing in this scene is oh no the two hippos again those two criminals are doing something to the sheep the two hippos want to cook the sheep for supper, even though hippos are vegetarian. They're that sadistic. And so they have used a twig as a spit, and they've put the sheep on that, and they're trying to roast it over fire. So the fiery twig, or the fire and the twig, are 117, and then the two hippos are UU, and then the sheep is S. All right, our last scene is possibly my favorite scene, and it's actually in the night sky.
Starting point is 01:15:17 So if you go beyond the pool and just look up at night, we have this gorgeous night sky. And the clouds are a snowball kind of mixed into its hair. So it's been hit with a snowball. Now, that's a little bit weird, but not as weird as what happens next. An elephant trunk sticks out of the clouds and sucks the snow from the horse's side. And this elephant trunk is going to be a theme in this scene. So the horse is standing there, just innocently standing on the clouds, like happens all the time, with snow in its hair. And an elephant trunk reaches out of the clouds and sucks the snow out. So 02 is the snowball, and then we have H for horse and E for elephant. Now, in a crack between two clouds, there's a frolicking, you know, narwhal just swimming around and enjoying, you know, hitting around some dice with its nose, pretending that it's hitting around the stars.
Starting point is 01:16:16 So it's hitting around these dice. But then an elephant trunk comes out of the cloud and sucks the two dice away. What's with that? The elephant is ruining all the fun. Next, there's a very bright star in the sky. It may be a planet, actually, which is maybe a little less impressive, but actually, it's not either one. It's actually a little piece of toffee, and the toffee, as opposed to the fudge, which you'll also see in this scene, imagine the toffee as the bad sweet and the fudge as the good sweet. Everybody likes the fudge, but everybody hates the toffee.
Starting point is 01:16:51 Except the ape. The ape is trying to eat the toffee and then kind of regrets it afterwards. And then Rudolph is grabbing onto the ape, the ape's feet, and trying to tow the ape away. But the ape's mouth is stuck to this toffee in the sky. So this bright little spot of toffee that looks kind of like a star or a planet, the ape has its mouth trapped around it, and Rudolph is trying to drag the ape away. So we have one eight for the toffee, and then AR for the ape and Rudolph. Next, on the edge of the moon, the tip of the moon, we have a lit match. So there's a match burning on the tip of the moon, and the kangaroo decides to be Jack jumping over the
Starting point is 01:17:34 candlestick and jumps over that little piece of match. And as soon as the kangaroo jumps over, its flight is immediately changed, its course is altered, and it gets tugged away suddenly by Rudolph, who's tugging not only the ape, but also the kangaroo. So the kangaroo was jumping over the match, but then got tugged away by Rudolph. So we have 3-6 for the match, K for the kangaroo, and R for the reindeer. Next we have 5-4, and this is in a weird place that doesn't really exist. If you look at this picture, it doesn't make any sense because this is a partial moon. This is a crescent moon, but you're seeing stars beyond it, which doesn't make any sense. The moon should be in the way, if you think about it. But anyway, so it's in this really magical, impossible place,
Starting point is 01:18:21 and here is our friend the sloth. The sloth is, I think that's the only place the sloth ever appears. And the sloth is sitting here in this magical place and being lured in by a tackle, you know, by something that looks like it's fishing from the other corner of the moon. It's dangling down here and attracting the sloth. So the sloth is being lured in by this lure, but then suddenly, for no reason at all, the lure disappears. And the only explanation is an elephant trunk that fades away into the sky. So the elephant trunk has not only been sticking out of the clouds, it actually stuck out of this mysterious part of the sky that is impossible and doesn't make any sense, and took away the sloth's lure from it.
Starting point is 01:19:10 So lure, or the tackle for baiting fish, is 5-4, the sloth is X itself, the reindeer is running on the underside of the moon and dragging along some fudge, which is the good kind of sweets. So the deer is dragging along the right kind of sweet to bring maybe to the ape so that it can experience what good sweets taste like. But unfortunately, Rudolph encounters a little bit of a delay. The fudge gets caught on something. The narwhal's tooth is sticking out of the moon, and it kind of blends in, so Rudolph didn't see it. But the narwhal has stopped Rudolph from going any further because of the fudge getting caught on the narwhal's tooth. So we have the fudge, which is 8-6, fudge, and then we have Rudolph, or the reindeer, for R, and then the narwhal is N. Our final object in this entire thing has to do with the two criminals again.
Starting point is 01:20:16 In a very dark and kind of turbulent area of the clouds on the right side of the picture, the two hippos and the ox are having a meeting. It turns out that these three big guys who have been causing trouble the whole time are actually in cahoots with one another and they're producing the evil sweet toffee. And they're using clouds on fire to do it. They shouldn't be doing that. Everybody should eat fudge instead of toffee.
Starting point is 01:20:45 But that's what's going on. They're over there churning the turbulent clouds and creating toffee, the two hippos and the ox. So the two hippos and the ox make UUO, and the toffee in the middle of the fire is 118. And those are all of the elements. So if you've stuck with this extremely long episode and have followed along on the website, you should be familiar with all of the elements at this point. It'll take some review and some quizzing, but if you're on the page, then you know what to do.
Starting point is 01:21:17 Masterofmemory.com slash elements. It has all the directions for how you can quiz and then how you can really test yourself by actually sitting down with a piece of paper and creating the entire table from memory. Again, to make sense of these number mnemonics that I've been using the whole time, with the fudge and the toffee and the puff and the snowball and everything, you want to go to masterofmemory.com slash start, which will explain all of that. And if you appreciated this episode, which I put more work into than probably any other episode previously, just shoot me a thank you. I'm timothy at masterofmemory.com. So just shoot me an email and I'd love to hear what it is that you want to learn. The world's knowledge can be yours. Leave your learning
Starting point is 01:22:02 request at masterofmemory.com slash question, and here's to the next 500 episodes.

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