Molly White's Citation Needed - Review: Chris Dixon's Read Write Own
Episode Date: February 7, 2024Prominent crypto venture capitalist Chris Dixon provides an unconvincing bible for blockchain solutionists. Originally published on February 7, 2024....
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I'm Molly White, and you're listening to the audio feed for the Citation Needed Newsletter.
You can see the text version of the newsletter online at citationneeded.news.
A review of Chris Dixon's Read, Right, Own.
The prominent venture capitalist Chris Dixon provides an unconvincing Bible for blockchain solutionists.
As with many other Web 3 evangelists, Andresen Horowitz general partner, Chris Dixon, has identified
some problems with the web. In recent years, the web has become increasingly monopolized by the small
group of powerful companies that have come to be known as big tech. He will hear no argument from me on that
point, although the role his own company played in that particular shift is a large and completely
unmentioned elephant in the room, throughout a book in which he continually condemns these so-called
power brokers and capricious gatekeepers that squelch competitors and keep a stranglehold on our lives.
We're all trying to find the guy who did this.
Attempts to create alternatives have all failed, he says, before going on to describe several
projects that are very much still in use, such as the RSS and Activity Pub Protocols,
or federated social media projects like Mastodon. RSS is dead.
he repeats endlessly throughout the book.
It's profoundly weird to read RSS's obituary as a person who checks her very much still alive feed reader several times a day
to get everything from cryptocurrency news to dinner ideas and who rarely encounters a website that doesn't provide a functional feed.
And does Dixon somehow not know that much of the thriving podcasting industry is built on RSS,
or that many other apps and websites build features on top of RSS without their users ever even knowing it?
Anyway, fear not, says Dixon, because he has found the solution to the internet's big tech sickness, blockchains.
Quote, while plenty of people recognize their potential, including me, much of the establishment disregards them,
complains a general partner at one of the most powerful venture capital firms in the web space.
Now, if we would all just be so kind as to ignore the last 15 years since blockchain's inception,
during which innumerable companies have flailed around trying to find any possible use case
beyond the manic speculation that has enriched a few at the expense of many,
he's got an idea to sell us.
And I mean sell quite literally.
The book is peppered with glowing references to companies Andreson Horowitz has backed,
but is completely devoid of any disclosures.
Dixon writes that blockchains can provide the foundation for new platforms
that will not only supplant the big tech monopolies of the current web era,
but will be immune to the pull of what he dubs the attract extract cycle,
a pattern among big tech companies,
where they first attract users with generous offerings
and then change the rules so as to extract maximum profits once users are locked in.
This immunity, he says, will be built in because blockchains, quote,
can for the first time ever establish inviolable rules in software.
Throughout the book, he refers to software-enforced strong commitments from blockchains,
that they won't ever change aspects of the code out from under their users.
The problem with this argument is that it overlooked,
the fact that blockchains can and regularly do change their code.
Something Dixon himself acknowledges elsewhere when he refers to community consensus to implement
software changes.
Perhaps he believes that community consensus will somehow always reflect the desires of each
member of the community, and that that governance mechanism can't or won't ever be
captured.
But a brief look at some community-governed blockchain projects over the past few years should
be enough to disavail anyone of that misapprehension. This is only one of many self-contradictions.
Dixon happily breezes past as he extols the virtue of the technology he's decided
will fix the web. After three chapters in which Dixon provides a rather revisionist history
of the web to date, explains the mechanics of blockchains, and goes over the types of things one
might theoretically be able to do with the blockchain, we are like to be able to do with the blockchain. We are
left with part four, here and now. Then the final part five, what's next? The name of part four
suggests that he will perhaps lay out a list of blockchain projects that are currently successfully
solving real problems. This may be why part four is precisely four and a half pages long. And rather than
name any successful projects, Dixon instead spends his few pages excoriating the quote
casino projects that he says have given crypto a bad rap, prompting regulatory scrutiny that is
making, quote, ethical entrepreneurs afraid to build products in the United States.
In fact, throughout the entire book, Dixon fails to identify a single blockchain project
that has successfully provided a non-speculative service at any kind of scale.
The closest he ever comes is when he speaks of how, quote, for decades,
have dreamed of building a grassroots internet access provider.
He describes one project that, quote, got further than anyone else, helium.
He's right, as long as you ignore the fact that helium was providing Lorowan, not internet,
that by the time he was writing his book, helium hotspots had long since passed the phase where they
might generate even enough tokens for their operators to merely break even,
and that the network was pulling somewhere around $1,150 in usage fees a month,
despite the company being valued at $1.2 billion.
Oh, and that the company had widely lied to the public about its supposed big-name clients,
and that its executives have been accused of hoarding the project's token to enrich themselves.
But hey, Andriesen Horowitz sunk millions into helium, a fact Dixon never mentions.
So might as well try to drum up some new interest.
In Part 5, Dixon outlines some use cases he thinks are ripe for blockchainification,
social networks, video games and the metaverse, NFTs for music and other art,
collaborative storytelling, digital money transfer,
ensuring creators are compensated when AI models are trained on their work,
and preventing misinformation from deepfakes or other forgery.
He gives a few weak arguments for why a blockchain might help with each use case,
but fails to mention any of the many blockchain-based projects that have already tried to do these things
and at best failed to gain traction, if not collapsed spectacularly.
At no point does he mention any of the many issues in these spaces that can't be addressed with just a blockchain,
or issues which in some cases are made worse by the use of a blockchain.
He also fails to address the criticism that blockchains have yet to produce any viable projects
despite hardly being a recent invention.
The absence of this discussion is particularly amusing when he explains why he believes
blockchains are necessary to fix the internet.
He writes, there are only two known network architectures that preserve the democratic
and egalitarian spirit of the early internet, protocol networks and blockchain networks.
If new protocol networks could succeed, I would be the first to support them.
But after decades of disappointment, I'm skeptical.
Blockchains, conversely, provide only 15 years of disappointment.
He does briefly gesture at the topic in a portion of the book where he writes that,
quote, it can take years, decades even, for new computing platforms to go from prototype to
mainstream adoption.
This is true for hardware-based computers like PCs, mobile,
phones and VR headsets, and it's also true for software-based virtual computers like blockchains and
AI systems. After years of false starts, someone releases a breakthrough product that kicks
off a period of exponential growth. He's correct that new hardware products often take a while
to get off the ground. Advances in hardware are often required to make these products small enough,
cheap enough, or functional enough for mainstream adoption. His only other's source. He's
software example is AI, a vague and broad term that encompasses many technologies that have been
in widespread use for years and years, despite Dixon's claim that it is only just now,
quote, going mainstream, 80 years from its inception. He is, of course, referring only to
large language models, a small subset of the technologies broadly termed AI, which have indeed
enjoyed breakthroughs lately, thanks to advances in, you guessed it,
hardware, GPUs.
Blockchains have no such hardware hurdles to overcome, and Dixon does not offer any explanation
of what exactly they're waiting for or why it's taking so long.
This is a theme throughout the book.
Dixon rarely engages with any criticism of blockchains, though he periodically acknowledges
that there is a lot of it.
When he does engage with a criticism, he simply says that's not true, with no supporting
argument. For example, when he says that people, quote, mistakenly believe that blockchains are well
suited to illegal conduct, which he simply says is, quote, dead wrong. Ah, well, if you say so. However, in
most cases, when he mentions criticism, he doesn't address it and instead lashes out at the critics
themselves, for whom it is clear he harbors a seething hatred. Critics, he sneers, are often just big tech
workers who fear that blockchains will, quote, undermine their authority.
Journalists who write about scammy crypto tokens are engaging in a, quote, disingenuous form
of criticism that, quote, focuses on the bad while dismissing the good.
Critics haven't even bothered to put in the work of understanding the technology, he says,
and he accuses them of not bothering to look at the design of such blockchains as Ethereum.
To his credit, Dixon occasionally makes sense.
compelling, although hardly new, points about ways in which the internet has trended towards a
commercialized capitalist hellscape controlled by relatively few, massive companies. And at some
points he makes credible arguments for things I agree could help to push back on this model,
including more investment in open source software or in protocols that can form the foundations
for new platforms. He even at times seems to get close to hinting that maybe, just maybe,
we ought to reevaluate how web projects are funded,
since the current models often incentivize companies to, as he puts it,
consolidate wealth and power in the hands of a small group,
investors, founders, some employees.
To a lucky few go the spoils.
He then unceremoniously veers away from that topic,
lest he enter dangerous territory for a venture capitalist.
But these small glimmers are few and far between,
perhaps amounting to a blog post worth reading, but certainly not a 300-plus page book.
Any alternatives besides blockchains are given little consideration before he declares them non-viable,
for reasons far more surmountable than the hurdles he fails to mention are facing blockchain networks.
I was left wondering, who is this book for?
It's certainly not written to convince the skeptics, for whom Dixon's disdain is made quite
clear. And the dearth of citations, or even the briefest of arguments to support the many bold
claims Dixon presents as though they are fact, suggests it's not for any but the most
uncritical of fence-sitters who are willing to accept Dixon's statements at face value.
It seems to me that Dixon's target audience must just be the believers, the people who are
already convinced, and want little more than a book to nod along to.
A PostScript on errors and citations, or lack thereof.
Although there are no footnotes marked in the text,
I was briefly pleased to find a section for notes at the end of the book,
where Dixon does lightly cite various sources,
mostly news articles, and many from crypto-media outlets.
However, my relief that I might be able to easily fact-check
the long list of questionable claims I had noted quickly faded,
as I discovered that citations were included to verify things like his statement that, quote,
people hated the irritating alien Jar Jar Binks,
and not the much bolder claims he makes throughout.
Many claims go completely unsubstantiated,
and one subsection, the one on blockchain networks, cites just one source for the epigraph.
I recognize that my affection for explicit references is perhaps somewhat stronger than the average person,
and that a lot of non-academic literature doesn't follow the more academic citation style,
but it is odd to provide citations for fairly inconsequential details
without providing support for the more important claims.
Even without doing a thorough review of the citations he does provide,
I found two instances where the provided citations don't actually support the claims he makes.
In the first, Dixon writes that people have begun to gate access,
to content they publish on the web to thwart AI companies from training their models without permission.
Maybe AI systems could fill in the gaps by funding their own content, he writes.
This is already happening today with content farms, buildings full of workers who are instructed
to create specific content to supplement AI training data.
Now, I'm familiar with content farms, churning out poor quality writing, often with the help of AI,
to try to game search engines and lure in advertising revenue.
But I hadn't heard of AI companies using such services to specifically create material for their training data sets.
If they are, neither of his two sources discuss the practice.
The first source, a 2023 New York Times article, describes the content gating he mentions
and makes an oblique reference to a statement from OpenAI that they train their models on content,
including content created by human AI trainers, with no mention of content farms.
The second source, a 2023 MIT Technology Review article, speaks of AI-generated content farms
spitting out website content to attract ad revenue, but does not describe content-farm material
being used to train AI models.
The second error I observed was when Dixon claims that physical merchandise, like shirts sold by musicians,
is dwarfed by the sale of virtual goods,
like premium outfits or dance animations for video game characters.
He writes,
The music industry sold $3.5 billion in merchandise in 2018,
whereas the video game industry sold $36 billion in virtual goods that same year,
a figure that has nearly doubled for video games since.
For the $36 billion figure, he cites a 2019 press release
from the Entertainment Software Association,
which in turn cites data from the NPD group and sensor tower.
That data shows that the $36 billion figure actually refers to all video game revenue
outside of hardware and peripherals,
and includes things like the games themselves and subscriptions to games,
not just the sale of virtual goods.
On the other hand, the $3.5 billion figure does refer only to merchandise.
Recorded music brought in another non-peraturedue.
$19.1 billion that year, and touring and other revenue streams would bring that number higher still.
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