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Episode Date: October 12, 2022No one is putting Pepsi on a list of "sexy stocks" but its performance this year has been crushing the market. (0:21) Asit Sharma discusses: - Pepsi's ability to increase prices that customers are ...still willing to pay - The role of "shrinkflation" in Pepsi's strategy - Market reaction to the latest Producer Price Index data and what he's watching with Thursday's CPI report (10:05) Did you know Disney tried to make interactive theme parks in the late 1990s? Ricky Mulvey talks with Rick Munarriz about DisneyQuest and its potential parallels to the metaverse today. Got questions about stocks? Call the Motley Fool Money Hotline at 703-254-1445. Stocks discussed: PEP, DIS, META Host: Chris Hill Guests: Asit Sharma, Rick Munarriz Producer: Ricky Mulvey Engineers: Dan Boyd Learn more about your ad choices. Visit megaphone.fm/adchoices
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calendar year 2025 for the Cadillac definition of luxury. Don't look now, but Pepsi is quietly
having a very good year. Motley Fool Money starts now. I'm Chris Hill. Joining me today,
Motley Fool Senior Analyst Asit Sharma. Thanks for being here. Chris, appreciate you having me.
Before we get to Pepsi, I want to start with the producer price index data that we got this
morning up 0.4%, which was higher than expected, at least before the market opened, a little bit
of a freak out of, oh, here we go, more inflation, that sort of thing. Tomorrow, Thursday morning,
we're going to get the consumer price index. What should we be looking for? Should we be expecting
the same sort of thing? Or what are you going to be watching tomorrow morning?
This is something that, Chris, is very hard to measure one after another. The reason is
the producer price index. That shows you prices that businesses are getting for whatever they're
producing, services included. Now, this has an effect on consumer inflation, but it's an indicator.
It's an indicator of future pricing out in the marketplace.
So, if input costs for businesses are rising, somewhere down the road, you and I are paying
more for the stuff that we're buying.
The two don't necessarily have an immediate correlation when the reports land up together.
Some of it will probably be visible.
But what this does tell us is that inflation hasn't backed off yet.
Producer prices increased 0.4% last month. If you look at this on a trailing basis or a 12-month
basis, that's an 8.5% gain, a little bit less than the month before, but still pretty high.
What it tells us is that this is a big data point for the Fed. Does it make them more likely to
increase interest rates or less likely? I'm going to bet more likely. Yeah, I saw a headline this
morning that was after the PPI data came out, and this has sparked fears from some investors
that the Fed might increase rates again. And I thought, who are these investors who are still
on? It's like a newsflash. The Fed is going to increase rates again. So, everybody can stop
wondering. Stop fearing whether or not they're going to do it. They're going to do it.
That's right. It's like wondering if your parent is going to back off of keeping you grounded,
when you've been really bad. You're going to be grounded for whatever it is, the week. You're
probably not going to get off after a couple of days. We know with the inflation we've experienced
in the economy, chances are more likely through the end of this year, the Fed is in a raising
posture. I'm with you, man. I'm like, hey, rates are still going to go up. That's the big picture.
Then these reports, they have less of an impact on the investor who understands,
yeah, inflation will trail off after some time. Maybe it isn't this month.
Well, let's get to Pepsi then, because Pepsi's third quarter results came with increased guidance
for the rest of the fiscal year. Third quarter profits and revenue were higher than expected.
And they didn't put it this way, nor should they put it this way. But my reading of the quarter was,
because their revenue was up, their volume was down. And I sort of read that as,
hey, we're selling less stuff, but it's okay because we're charging a lot more for the stuff
that we are selling. I mean, you read that correct, Chris. That's the takeaway from this
report. Now, in a moment, we'll talk about whether that lasts, but let's talk about what's here on
the ground. Pepsi has done everything right during the period in which inflation was low,
interest rates were low. That is their job in those periods where you and I have a lot of
spending power. Their job is to hook us on the right stuff. If you doubt that this is their
goal or one of their business strategies, CEO Ramon Laguarta said today, we've seen, I think,
affordable treats and small moments of pleasure continue to be a key need state. What he means
by that is this indulgent category that Pepsi plays in between its soft drinks, between its
Frito-Lay brands, that intersection that I often talk about on the show in the C-Store when you
walk in and see Mountain Dew and Pepsi marketed together, the intersection of that space,
and there are healthy snacks in there as well, they've got many healthy brands,
is something that we should be slightly addicted to when we've got spending power.
As that spending power decreases, in the periods where inflation rises, interest rates rise,
companies, if they've done their job correctly, to an extent, will pay for those products
even as they start to raise prices on us. Pepsi has shown time and again this year,
they have pricing power in spades. Now, a question I'll pose back to you, do
you think this will last? On the call today, there were hints from management that they
might be at peak pricing power. Therefore, if volumes continue to decrease, they may
maybe hitting an equilibrium point. But so far this year, the stock is up today, they've
really benefited by this long-term strategy. It's the kind of thing you want to see out
of big consumer goods facing multinationals. What are your thoughts about this ability
to raise prices and how long it lasts? I'll get to that in a second. But
since you mentioned the stock, the stock is up almost 5% this morning. I know the phrase
defensive stocks doesn't really get the average investor excited, particularly younger investors.
But it is worth pointing out that with this rise today, shares of Pepsi are basically
flat year-to-date, and year-to-date, the S&P 500 is down 25%. Maybe it's not for everyone,
But holy cow, Pepsi is demonstrating today why they are one of the best defensive stocks
out there. In terms of whether or not they keep this up, I think that's part of the strength
of the business, and LaGuardia and his team, their ability to tweak prices and tweak sizes.
This is as good an example of shrinkflation as you can see in the consumer goods market,
ability to change the size on certain products, make them a little smaller, keep the price the
same. I think they've done a very effective job of this. I think it's smart of them to recognize,
like, hey, the combination of we're coming out of the summer months when beverages like Gatorade
have done really well for us. In North America, we're going into the colder months. That combined
with, we're basically at peak pricing, yeah, they're not going to continue to hike prices
day in and day out. I want to add one more thing to that.
Pepsi, and Coke for that matter, other of their peers, have always made the argument in low
interest rate environments, low inflation environments, that we stay one to two points
ahead of inflation. We're going to grow at a rate one or two points ahead, and we're going to give
you returns by being more efficient on our bottom line. PepsiCo has also done a great job of this.
They've cut costs, they've been more efficient with their spends, they've put a lot of technology
investment into figuring out how they should price, how they can optimize their supply chains.
Investors start to take notice in a time like this that, wow, following inflation,
being able to stay one to two points ahead of that didn't look so pretty when interest rates
were at 1% and 2%. But now this proposition looks pretty good, and you're telling me that you've got
an efficient bottom line, so I see money falling to the net profit line, I see cash flows growing,
so I'll take that. I think this is part of that 5% we're seeing today, is investors realize what
all weather means when the weather is bad. While we are coming out of summer, we are
early in the football season. You mentioned the Frito-Lay part of the business. There have been
times when the beverage part of this business has struggled and the snack side of the business has
really lifted the overall results or kept them afloat. Football season is just, everybody's
getting the snacks. You don't even have to be a football fan. You're just going to get those
Frito-Lay snacks. Just the thought of it makes you want to reach for that bag.
Asit Sharma, always great talking to you. Thanks so much for being here.
Thank you, Chris. This was a lot of fun.
Tell me if this scenario sounds familiar. One of the best-known companies on the planet making
a huge investment in virtual reality, resulting in a lot of consumers being confused about what
it all means. I'm not talking about what Meta Platforms is doing right now. I'm talking about
what Disney did in 1998 when it launched a chain of interactive theme parks called Disney Quest.
Ricky Mulvey caught up with analyst Rick Munarriz to talk about Disney Quest
and the potential parallels to the metaverse today.
What was Disney Quest and why did Michael Eisner launch it?
Yes. Disney Quest, initially, there was this whole half of what is now Disney Springs,
which was Downtown Disney before that Village Marketplace and Pleasure Island. Pleasure Island
was this place that was basically the whole West half of this whole shopping and entertainment
district that used to be a bunch of nightclubs and comedy clubs and these interactive themed
adventures, and they just shut it down. For whatever reason, that didn't work. But they
left all this real estate here, and they didn't know what to do with it. There was a House of
Blues restaurant and a Cirque du Soleil theater that was going up, but everything between there
and the start of the shopping district was pretty much dead. So here they had these big boxes,
one of them being where Disney Quest went up, and they needed to fill it up with stores or
little restaurants, little things for people to go out there and do stuff.
So, Disney Quest popped up.
It was five stories, five floors, basically for every kid or every kid at heart to go
in there and play in these either high-tech or in some cases low-tech, because they also
had the retro video games, to immerse yourself in experiences that were very loosely themed
to Jungle Cruise, Pirates of the Caribbean, Space Mountain, even Alien Encounter.
So, they had these Buzz Lightyear, so Toy Story.
There were a lot of things that are lightly themed, but they were sort of ahead of their times in their ways in that these were very, some of them were very high-tech experiences using virtual reality, augmented reality, and even some actual like rides, practically rides that had a gaming aspect to it.
So, it evolved as they had this base, they wanted to do something about it.
And also, again, this is also the time when Michael Eisner was still, you know, we were still in peak Eisner era.
everyone loved Michael Eisner for a while. They did. Just like every CEO, they always liked them
for a little while. Maybe not so much the current regime, but they always had the CEO. They like
him. They love him. It's not so many people like Bob Iger or like Walt Disney himself that can
leave as well as when they got there. In this case, it was him and Jeffrey Katzenberg that
were being considered to take over CEO. When Michael Eisner got the promotion, Katzenberg
was upset. He didn't get promoted, so he moved on. Katzenberg became the K in the DreamWorks
SKG. With Spielberg and Geffen, they formed this media company. Katzenberg was very instrumental
in basically launching, rebirthing Disney's theatrical animated movies back in the early
1990s. When the whole Little Mermaid and Beauty and the Beast came up and people saw Disney in
a new way that adults can actually go see these theatrical animation films. He sort of just led
that. When he didn't get it, he moved out. And then he started this whole arcade, which was
GameWorks, which was a lot like Disney Quest, maybe not five floors of fun, but definitely a
high-tech arcade to show the latest technology. So Disney had this place to showcase this technology
that was developing for its parks, and also ideally to spread it across the country, if not
the world was the initial plan. Michael Eisner, he'd taken some cues
from competitors, whether it was Busch Gardens for the Animal Kingdom or Universal Studios
for what's now Disney Hollywood Studios. There was an element of looking at what the competition
was doing. We're going back in time to Florida, you have this five-story box of virtual reality
fun. Are people liking it? Is the guest reaction generally positive? Are people confused? I know
you went there. Yeah, I spent a lot of time there. Early on, if you had the highest Disney
annual pass, they included access to Disney Quest. In the last couple of years when it was open,
they just said, all right, no, you got to buy admission. I didn't go as often, but I still
went there. To me, it was a great place to go, especially on a rainy day where you just didn't
to be out in the parks because it was miserable, or late at night since Disney Quest closed at 10,
11, sometimes midnight. If the parks were closed, it gave you another place to go when you didn't
want to be necessarily at a club or just hanging out at some very expensive restaurant outside
property. That existed there, but to me, it was a great place. There was always so much to do.
You basically would go in after you basically punched your ticket in after they scanned you
and saw that you had a ticket to come in, you'd hop this elevator. While this elevator is on,
all the screens would turn out, and it would be the genie from Aladdin basically giving
a presentation welcoming you to Disney Quest. I don't think it was Robin Williams that voiced
the genie. Maybe it did or not. It was Homer Simpson, Dan Castagnetta, or maybe it was even
a third person. Then they dropped you off in the third floor, so you're right in the middle of it.
Right away, you're seeing that every floor has new adventures. Do you want to create your own
roller coaster? Do you want to ride a bumper car shooting basically medicine balls at other bumper
cars? Do you want to have virtual swords and get into a fight with computerized villains?
A lot of interesting things happening there, and also a bunch of video games that were on set free,
you didn't have to pay for anything, it was all included with your admission. It's almost like
getting a retro arcade too. It was basically a lot of things to all people. One of the weirdest
games. And again, I played maybe three times. I didn't really enjoy it too much. It was a Disney,
a base to the Mighty Ducks, like the hockey team, the Anaheim hockey team, where you were basically,
I think it was like 12 or 15 people would line up and you were basically a pinball machine.
And you would be basically just bouncing around whenever a ball came by you to trigger that to
happen. And you're trying to score points that way. So definitely a very strange place, but also
a very cool place where if you were bored, there was always something entirely different, yet
entirely indoor and enclosed and air-conditioned for you to get into.
And maybe in the new era of Disney, they'd start charging people for the old-school
arcade games, but not so when you're paying admission. So, Disney Quest did not take off.
They briefly had a location in Chicago. There were plans for more locations across the country,
possibly across the world. So, it ultimately did not work out. So, what mistakes do you think
Disney made with Disney Quest? Specifically to the rollout, within Disney
Quest itself, the original location, the Chicago location lasted two years. They broke ground on
Philadelphia. They had that ready to go a year after that. It obviously did not happen. That
did not open. Between the time that they launched the first Disney Quest in 1998 and the time that
the Philadelphia place should have opened two years later, obviously, they thought different
about at least expanding the concept. Obviously, they closed their Chicago location within two
years. So, by 2001, two years after that opened, it closed down. I think a couple of limitations
were, first of all, Disney is great when they're on their home team. So, if you're at a Disney
theme park, you're not going to flinch at paying $8 for a churro or $4.50 for a small cup of Diet
Coke. You're fine doing that just as you are in a movie theater. When you're away, things get a
little tricky. Just as we saw Disney basically close down most of their Disney stores over the
past couple of years outside a couple outlets. Sometimes they find that their retail, their
brand as strong as it is, when it's standalone, it doesn't hold up so well. And especially with
this high-tech virtual arcade where you have to maintain and be on top of all these augmented
reality, virtual reality headsets to take care of and to clean, rides to maintain. And more
importantly, when they launched, it was people really excited about virtual reality and augmented
reality. And even though we're feeling that renaissance now, at the time, we eventually
just tired of it just because there were limitations to what would happen if you put on a
headset. Was it blurry? Were some people getting dizzy when they were taking them off? There were
a lot of limitations to the process to roll it out in the kind of scale that they wanted to.
Though, to be fair, the original Disney Quest, the one in Orlando, lasted for 19 years. So it
It did stick around for a long time, but yeah, expanding it, it was not, yeah, it failed.
And also, to be fair, I keep saying to be fair as if I have to be fair, but let's be blunt.
This was a rectangle in the middle of a place where people are used to being visually stimulated,
and all they saw is almost like a carnival barker saying, hey, come inside this tent, you'll love it.
But there was no way to truly get people to experience what it was like to build your own roller coaster
and then step into a two-seater simulation and spin up, go upside down as often as you wanted
as far as the track you created. So there was really a lot of things that it was hard to sell
what was inside without showing more of it off. And they never really did that. Not that it was
going to make a difference, but I think towards the end, they put monitors right by the outside,
like small TVs showing you things that were in there, but it was the kind of thing that you
really had to experience first. And I think they just didn't really get that point, especially
when it was $20, $30, $40 to get in by the end. It was really hard for people to justify that
at the time. Tough to see what's going on inside when there's no windows.
Let's think about the DisneyQuest experiment, and now you see Meta going whole hog into the
Metaverse today. Do you think there are any parallels with what Zuck's doing and with
what Eisner did, or are there too many differences for the comparison to work?
Again, if you go back, anyone that was there at the original Disney Quest,
there was an Aladdin game where you basically went through the whole area and you were basically
looking for the genie, collecting jewels, and you had to put on a headset, which was a lot bulkier,
but not too different than what the Oculus is for Meta. The same thing for Ride the Comics,
which was a game where you were actually standing on a platform and everyone saw you,
It's an elevated platform, there are barriers, but people from the floor below could see everyone
playing this game holding a virtual sword that you'd be swinging around to try to basically fend
off and attack the virtual creatures that were made. Clearly, it's the kind of thing where
that technology maybe was 20 years ahead of its time and maybe not as well-developed. That's
similar to what's happening now, but again, hopefully what happened then, which is basically,
people just weren't ready for augmented reality, they weren't ready for virtual reality,
will be different now for Meta. Clearly, it's putting a lot of money into it. Again, the new
Oculus headset is coming out, and I have the last Oculus 2. I don't play with it as often as I
thought I did when I first got it. I think a lot of people like me, you get it because it's the
toy that every man-child owns, and you put it on and it's like, well, okay, what else can I do with
with this. So I do think it's a technology that will take time. And obviously, the high cost to
barrier to just buy the Oculus headset and to begin with, much less all the apps that you have
to buy if you want to keep playing the premium experiences will take some time. But yeah,
it's definitely similar. It's a company that is trying to be a step ahead of tomorrow.
But as Disney proved, sometimes that's not enough. Rick Muneris, thank you for your time.
Thank you.
As always, people on the program may have interests in the stocks they talk about, and
The Motley Fool may have formal recommendations for or against, so don't buy or sell stocks
based solely on what you hear. I'm Chris Hill, thanks for listening. We'll see you tomorrow.
