Motley Fool Hidden Gems Investing - What’s Cooking at Toast
Episode Date: February 20, 2025… and why the stock is “nowhere near fully valued.” (00:21) Tim Beyers and Mary Long break down earnings from Toast, the restaurant tech company, and discuss Microsoft’s latest development in... quantum computing. Then, (18:00), Kirsten Guerra joins Mary to check in on Roblox, how it stacks up against other gaming companies, and why the platform’s young user base concerns some investors. Companies discussed: TOST, MSFT, RBLX, META, SNAP Host: Mary Long Guests: Tim Beyers, Kirsten Guerra Producer: Ricky Mulvey Engineers: Dan Boyd, Rick Engdahl Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
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A new state of matter has entered the chat. You're listening to Motley Fool Money.
I'm Mary Long, joined on this early Denver morning by Mr. Tim Byers. Tim,
thanks for being here. How's the caffeine treating you this morning?
Oh, I haven't had any yet. I'm going into the co-working space, so I'm ready to go,
but I am non-caffeinated. So, you are listening at your own risk.
This is Tim Byers. At the beginning of the day, I feel like that's a treat. We might get some
especially hot takes in the pre-caffeine version of you. Maybe.
To set us up for hot take potential, we'll kick things off with Toast. Tim, there are certain
stocks that I love to talk to certain analysts about, and knowing that Toast reported yesterday,
I was amped to get to talk to you about the company today because I know that it's one of
your highest conviction positions. Yeah, still my highest conviction.
Not one of, highest. So we'll start there. For folks who are listening who are maybe less
familiar with your love of toast and perhaps the stock in general, you talk a lot about
migraine-level problems. What migraine-level problem is toast trying to solve?
So, if you're a restaurateur and you have multiple locations, so let's say you have a few bistros, let's say three to four, up to, say, 20, and you need, because this is the truth about restaurants, there's a lot of moving parts.
You are ordering inventory.
You are managing a staff.
That staff generally has higher than average turnover.
You have a menu that is going to be changing on a relatively frequent basis.
You have delivery portions that are, you know, all of this, all of these moving parts do
require some systems.
And there are lots of systems that need to talk to each other.
So if you're a restaurant operator, you can either build that yourself, hire somebody
to build it for you, or you can outsource that operation completely.
In other words, all of these systems need to be in place.
So either the point of integration is you as the restaurant operator, and you just want to sell
food, you want to sell really good food, or you get somebody to do it for you. Now you can hire
consulting firm to do that, but toast is a provider that does all of that. So they take that
thing that a restaurant operator knows they must do, especially if you have a small restaurant
group and takes that pain away from them and charge them a fee for it. That turns out to be
pretty reasonable. And there's a lot of restaurateurs. I know we talked about this in
the pre-show notes, Mary, where you do have testimonials that Toast posts from time to time,
where they say, I make more money with this thing because I turn over tables faster. I just don't
have to deal with the infrastructure that I would otherwise have to deal with. And that is a heck
of a selling proposition. Yeah, that selling proposition seems to be turning out pretty well
for Toast. They were gap profitable for the first time in the history of the business for the full
year, brought in $19 million in net income. They were also able to reach that milestone while
adding about 28,000 net new locations. Those are some stats that jumped out to me. But what about
you, Tim? What's your headline from Toast's latest earnings? Strong and steady wins the race here.
I mean, they are just continuing to go. And notice I didn't say slow and steady because
they're not slow. They still grew 29% year over year. But these are fairly strong numbers.
So, just to give you a sense of it, overall revenue up 29.15%. Subscription revenue up
almost 41%, which is really nice. Your subscription gross margin up to 70%, which is about in line
with where they've been in recent quarters. FinTech revenue, which is they get a take
off of the amount of business done in a restaurant. They process payments. They get a little cut of
those payments. The more payments there are, the more money they make. That was up 28% year over
year. Their gross profit, and this is up 35% year over year. Really quite good here, Mary.
The other thing is they have what they call a core profitability margin. I track it in my
spreadsheet. And I show it now as 29.37%. That is up from last year, where it was 10.7%.
And it's been around that 30% mark in recent quarters. They have said in years past that
they could get somewhere on an ongoing basis to between 30% and 35% at that level of core
profitability margin. It's the sum of the adjusted EBITDA divided by the sum of subscription
gross profit and fintech gross profit. Just think about it as the unencumbered money flowing
through restaurants that Toast helps execute, either that fintech revenue or the subscription
that the restaurant pays. But otherwise, I would say the two things that really drive value here
are the revenue per restaurant, which has been relatively stable. It's about $40,000
per restaurant location. Roughly been that for a few quarters now. But the restaurant locations
are expanding. It was up 26% year over year. Another 7,000 net new ads this past quarter,
Mary. So, as long as that continues to be true, if Toast is in more places and they either hold
steady or slightly rate of inflation increase the amount they get per location, the stock is not
anywhere near fairly valued if that continues to be true over a long period of time.
So, everything you're saying, to me, sounds not just pretty good, but pretty awesome. Again,
I understand why this is your highest conviction stock. And yet, after these earnings came out
yesterday in aftermarket trading, the stock was down a little bit slightly this morning. Again,
we're recording this pretty early, but the stock was pretty steady. What did Wall Street love
about this? They didn't like the earnings per share. It seems as though I'm not entirely clear
if the outlook was disappointing, but certainly the earnings per share number was disappointing,
Mary. They came in at roughly $0.06 a share in earnings for the most recent quarter,
and the estimate was for $0.17. That's a big miss. I don't get too hot and bothered about
per share numbers because share counts change wildly, you know, particularly with growth
companies. And so it's really difficult, you know, when you are predicting a per share number,
not only are you attempting to predict the top line growth, like what is the growth in the net
income? You are trying to predict the growth in that net income divided by some guess about the
number of shares that will be there at that particular point in time. And, you know, if the
company hires a bunch of people, issues a bunch of equity, the diluted shares outstanding can spike.
And so, you know, that EPS number can go down. And to be fair, Toast does issue equity. They do
try and hire, in particular, serious engineering talent. They are in a hiring, you know, period
right now. So, I'm not too surprised that the EPS number didn't meet the expectation. I just don't
place a lot of faith when it comes to forecasts missed or exceeded in per share numbers.
I'd be more concerned if this kind of reaction or something worse than this kind of reaction,
it's just down about 4% this morning would be way more understandable if like the locations
came in really short. So like they've been getting at least, you know, 6,000 net new locations every
quarter, Mary, if suddenly it went down to like 3,000, you'd be like, okay, wait a minute,
what's going on here. That would be a serious cause for concern. This doesn't feel like a
serious cause for concern. I took a little gander on the Toast website ahead of us recording this.
And there's a testimonial displayed about midway down one of the pages that quotes Wayne Carrington,
who's the owner of Rock and Ramen in New Rochelle, New York. And he is singing Toast praises and
saying, with Toast, the average check size is up 15%. That's another $120,000 a year when we're at
full capacity. This stuck out to me because, you know, as you're describing the migraine level
problems that Toast addresses for restauranteurs. A lot of those strike me as addressing and
improving efficiencies on the back end. But this testimonial seems to suggest that, okay,
it's not just stuff on the back end that Toast can help restaurants improve. They can also lead
to higher checks at the front of the house. How exactly does Toast do that? Well, they do that
with the point-of-sale systems. We missed you yesterday. We were downtown. Ricky was there,
though. And we were at a coworking space and they have a bunch of restaurants downstairs where this
coworking space is. So I went to one, got myself a sandwich. I mean, it was pretty good. I'm not
sure the French dip was worth $17, but that's a totally different thing. I mean, I, so yes,
I paid $17 for French dip sandwich, but it was decent, right? It was decent. The point of sale
system was a very large, it wasn't even an iPad. It was like a screen. It was almost like,
you know, an external laptop screen. And it was just swiveled out facing me. And it was just a,
you know, a point of sale system. And it said right down there in the bottom powered by toast
and where you get those new and improved check sizes from Mary is in those point of sale systems,
toast allows you to customize and say, Hey, highlight the stuff that you want to sell.
and so you know what's the first thing that i see on that point of sale system the stuff that they
want to sell the specials and then if i want to get to the thing that i want to get to well then
i'm going to scroll through the screen and it absolutely allows me to do that and i did that
to get to the french dip sandwich but what it wants what you know right there that is super
valuable real estate, and Toast is letting that restaurant operator say, yeah, sell the stuff
that's going to make you the most money, and that's how you get better check sizes. So, yeah,
it does solve that problem via a very well-constructed, clean point-of-sale system
that's just one part of a full ecosystem that they provide restaurant operators.
We're going to move on to another story. Yesterday, the Wall Street Journal reported
that Microsoft researchers claim to have created a chip that leverages, wait for it, a new state
of matter that would serve as the foundation for quantum computing. New state of matter really
caught my attention. What is that new state of matter? Yeah, it sounds very Star Trek, doesn't
it? It does. It sounds, I'm like, this has got to be the big story. This new state of matter is
called a topological superconductor. It's a material that's not a solid, not a liquid, not a
gas. Again, that sounds like the really big deal to me, but how material is this news for
Microsoft's future business? Well, it isn't yet. You actually have to make something that is
commercially viable before it becomes material. But as a matter of material science, it is
potentially very significant. Quantum computing is really hard because you are essentially a
quantum state is somewhere between a zero and one. In a binary computer system, a silicon-based
binary computer system, you have ones and you have zeros. And a combination of ones and zeros
is what gets you code. And that's how you program a computer system. In a quantum system,
your superposition is between, you know, sometimes we say it's a zero and one at the same time. It's
not entirely accurate. It's somewhere between zero and one. So it's a, it's, it's a superposition
system. You know, you have a multidimensional option where you can almost think of it as a
spherical and then all particles, everything else moving inside that sphere all of the time.
So the superposition is really hard to determine. And because everything is moving,
you have like a bunch of hyperactive kids running around a playground and you can't pin anything
down. And so why is it hard to, you know, do actual quantum computing? Cause you can't pin
anything down, which is why you have to do quantum computing at, you know, very close to absolute
zero temperatures. You have to freeze it down to nothing. So you take these particles that are
constantly on the move and just like, you know, come on, kid, cool it, you know, slow down for
God's sake. You know, that's what you're doing. You're slowing them down. And so this topological
superconducting technology, as it were, has something that, and I, you know, I am sure that
we have engineers who know this way better than I am. So, I am apologizing up front for getting
this wrong. And we would love for you to write in and correct me for where I have this wrong.
But my understanding here, Mary, is that we have this idea in a topological superconductor called
a Marjorana bound state. So, M-A-J-O-R-A-N-A, Marjorana. And so, the idea of a bound state,
particularly on the edges of a system, they're essentially a quasi-particle. And they can be,
if I'm understanding it correctly, they're located at the edges or boundaries of the material,
and they add some amount of predictability into the system. So, in a very unpredictable,
very hyperactive system that has to be cooled to the point of absolute zero in order to generate
some amount of predictability and slow movement, so we can essentially put boundaries around
particles to create a predictable superposition, the idea of these bounded areas creating a little
more predictability seems to me to make quantum computing more viable. Now, I am not a material
scientist, so I may have that totally wrong. But I think that's the exciting part about this,
is it does appear that this system as presented could be more predictable and predictability in
a quantum system is really tough. It's really tough to do that. But the more predictable it is
given the amount of variables that can be processed in a quantum. So that's the,
that's the advantage of a quantum system. You have a binary system can, you know,
think of it this way. It can compute like X variables, a quantum system, because it has
so much more surface area, so many more variables, that is X to the 10th power or whatever.
So, my ability to compute a whole bunch more variables goes up logarithmically in a quantum
system. So, if I make that system more stable, more predictable through something like a
topological superconductor, that's winning. And this is winning in so many ways. You can
understand why Microsoft and Alphabet want to do this, because who are the two companies,
along with Amazon and NVIDIA and others, that want to win the AI race? That would be Microsoft
and Alphabet. And in order to win, compute power is a big deal. And so, quantum computers are a
potential AI as a potential catalyst for quantum research. So it's not too surprising to see this,
but I would not get excited about this being commercially viable soon. I think it's going
to take a while. Potentially very exciting development, but yeah, still very, very early
days in the technology, probably a bit too soon to make a real move on it. Tim, I'm going to double
down on your offer to our material scientists and engineering minded listeners. If you've got some
input on Tim's description of how exactly this Majorana chip could work, you can write to us
at podcast at fool.com. Tim, thanks so much for taking a look at Toast and for kind of giving a
morning explainer of quantum computing and the potentials there and doing that before having
any caffeine for the day. I know, like I said, listen at your own risk.
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should know, we are recording this on Valentine's day. We're talking Roblox today, and I know you
love Roblox. So I thought maybe you could kick us off with sharing, getting a little vulnerable,
perhaps sharing any romantic words about this company to kick us off snippets from a love
letter, a romantic haiku, perhaps anything you got for us. I'm not in love with the Roblox, Mary.
No, but my portfolio loves the flow. The gains keep growing from Abhi to Abhi. So thank you
for this massively multiplayer UGC platform, Bobby. The CEO's name is Dave, but that didn't rhyme,
so that's what you get. I was going to say, for anyone listening who might be wondering
what in the world did I just tune into, we'll zoom out a bit. We're talking Roblox today,
checking in on this gaming company. Kristen, for those who are maybe less familiar with the
platform, know that this is a gaming company. Help us understand how this is different from
other gaming companies, whether that's Microsoft, Activision, Nintendo, etc.
Yeah. Well, all the other names that you mentioned, they own, develop, and kind of
produce their own games. Microsoft and Nintendo actually have the extra layer then of the fact
that they create consoles that many people play on, Microsoft Xbox and Nintendo Switch.
Roblox does not sell a console. Instead, you can access Roblox from across any console,
PC, mobile, even VR headsets. It is cross-platform. It does not sell hardware.
nor does it even create its own games. Roblox has millions of games or what they like to call
experiences on their platform, but they are not designed by Roblox. Instead, Roblox hosts and
provides the developer tools for users to create games on Roblox. And so if you think about this,
maybe in the context of movies and Activision might be more like a universal pictures. They
both create and distribute their own content. Roblox is far closer to maybe a YouTube,
the centralized platform where creators go to distribute and monetize their own content and
creations. And so YouTube, like Roblox, just takes a cut of all the spend that happens on the platform
in exchange for the hosting distribution and those developer tools.
Roblox posted their fiscal 2024 results earlier this month, earlier in February.
These numbers all looked pretty healthy to me. I'll give an overview of what I'm talking about.
You've got fourth quarter revenue up 32% year over year. Full year revenue also up about 29%,
30%. Bookings, which is kind of the more telling top line indicator here that investors like to
hone in on, that was up 21% for the quarter, 24% for the year. Daily active users, hours engaged,
both of those metrics up about 20% for the fourth quarter. Slightly more when you look at the full
year. Free cash flow up 417% for the year. Those all sound pretty good to me, Kirsten,
but you are the analyst. Any notes on Roblox's performance for the fourth quarter and really
for the full past year? How have they been doing recently? I mean, what am I supposed to say,
Mary? You took all the good numbers. You're right. A lot of what looks like strong numbers
reported this quarter, but it's all about perspective. And so digging in deeper
specifically to the daily active users there, as you said, up 19% year over year. Sounds good.
But sequentially, meaning from Q3 to Q4, daily active users actually fell.
And that's not the first time that that's happened for Roblox, to be sure.
But Q4 is typically a strong quarter of user growth, given all the gift card gifting that
drums up new users around the holidays.
But this time, a 4% or so drop from nearly 89 million daily active users to 85.
And Roblox points to Turkey here, which completely banned the platform for all of Q4.
That certainly would have contributed to user drop.
But I'm not sure it's the complete story.
Overall, though, what we have right now, I would say, is a single data point.
So this could be the start of a downward trend, which would certainly be problematic for a
stock like this with high expectations that are built in.
but it could just as easily be kind of a nothing burger, quick dip before a return to growth,
steady growth on the daily active users, more like what we've seen so far. So for now,
not enough to call this a trend, but definitely something I will be watching for next quarter.
I pull out those good numbers, but I turn to you to give us the context to make those numbers make
sense. We'll say I'm not just good at pulling out good numbers. Something that sticks out to
me with Roblox in particular is that they are spending more on stock-based compensation
than they're making in operating cash flow. That doesn't seem like a good number to me.
We'll flip the question here. Is that a red flag to you? A yellow flag? What do you make of that
setup? Yeah. Stock-based comp has always been at least a yellow flag for this company. It's
excessive. You called out before a huge jump in free cash flow this year. And so, yes, I appreciate
your positivity. Let us take a moment to appreciate that. Because in part, what happens there was that
Roblox has put up a lot of capital expenditure over the past couple of years, building out
Roblox Cloud to support all of this real-time immersive 3D interaction. And as they did that,
they kept insisting that once some of this build-out on our data centers creates redundancy,
then future spend will be less, and we'll see free cash flow rise as that CapEx kind of tapers off.
So let's give them some credit here. True to their word, we are seeing exactly that play out.
However, another contributor to that free cash flow rise is the increased stock-based comp that
you pointed to. And so that's essentially a non-cash way that Roblox rewards its employees.
And it's a great tool to have when you are an unprofitable, rapidly growing company as Roblox
is. But issuing those shares also dilutes shareholders. And it's always been a question
mark for Roblox, but the dilution has gotten worse. It has grown to 4.4% dilution, kind of
compounded annually over the last three years. Ideally, I'd rather see that below 3%.
Roblox has a reputation for catering primarily to a younger audience. What is it about the platform
that is so appealing to young kids in particular? I mean, thinking about this, when I was a kid,
I would spend hours staring into a big, ugly monitor, typing out plain text messages to my
friends on AOL instant messenger. Why did that appeal to me? But kids are very social and
naturally they gravitate toward free to use, easily accessible social environments, increasingly
digital. And that is Roblox. It's just the most immersive one we've seen yet. Despite having this
reputation for having an audience of primarily young people? I'll point out and management really
would like me to point out that over 61% of Roblox's daily active users are over 13 and that
that cohort is growing. How exactly is Roblox attempting to age up its user base? I'm sure Dave
would send his thank you for pointing that out. Yeah, that's, that's usually, that's how social
networks grow, right? Young people tend to grasp it first. Facebook started with college students,
then users nucleate from there. So the 23 year olds learn about it from the 20 year olds in
their circles. Then the 25 year olds learn about it from the 23 year olds. Now my 80 year old
grandma has been on Facebook for many years. So it's partly that this kind of natural user
nucleation process that just takes time, but also in Roblox's case specifically, it's about
encouraging games or experiences that feel appropriate for those older audiences. So for
one, Roblox is encouraging development of specific genres in their games, sports, racing, action,
and battle Royale, especially. Then the other big thing is, is improving the discoverability
algorithm. So, you know, when a 34 year old woman logs into Roblox to see what it's all about,
the homepage should not present her with the same games that are popular with 12 year olds, right?
Or she'll probably churn from the platform. So as those mature games come online, Roblox is doing a
lot to make sure that users are first presented with content that will keep them engaged and keep
them on the platform. Last fall, in October of 2024, Hindenburg Research, a notorious short
seller that has now closed up shop, they published a report about child safety concerns at Roblox.
There were other allegations in this report, predominantly like inflated numbers, that we'll
touch on in a minute. But for now, I want to focus on that child safety piece. These are serious
concerns and are very legitimate, but my question is that that's a legitimate concern anywhere on
the internet. Why does this seem to be a bigger concern in regards to Roblox than it does for
Snapchat or Instagram or YouTube? It is a concern everywhere. As you said, we all want children to
be safe on all platforms. Roblox, as I mentioned earlier, is the most immersive social environment
we've ever seen that's easily accessible to kids. Second, really only to the real world.
And so a lot of social platforms, like you mentioned, have transformed from more of a
town hall feel when they started to a living room model. That's how Mark Zuckerberg puts it.
A lot of those platforms are now built to center connection with close friends and people you know.
Roblox also tries to connect you with friends. But when you drop into some random experience
in Roblox, you're almost certainly going to be interacting with a lot of randos as well.
And so in 2024, Roblox spent $915 million on infrastructure, trust, and safety. It's also
the founding partner of Roost, which stands for Robust Open Online Safety Tools. It has
open-sourced a lot of the AI-based tools that it has developed for things like detection of
policy violations that happen both in text, in chat between users, and also via voice.
So I think Roblox knows the risk of getting this wrong and therefore takes it very seriously.
The other piece of that Hindenburg report is the suggestion that Roblox had inflated metrics,
particularly user numbers and time spent on the platform. Roblox totally rejected the claims of
that report. How seriously do or did you take those Hindenburg allegations when they came out
and now after Hindenburg is closed up shop? Yeah. With short reports, it always depends
on the outlet, but Hindenburg did have some credibility in general. I wouldn't associate,
by the way, their closing shop with this report. That doesn't change anything too much in my mind.
Regardless, it's tough because any short report writer is third party to the company they're
talking about. Unless you're talking a whistleblower, which comes from inside the company,
which was not the case here, then it's just a group of people on the outside trying to understand
and pick apart how the company is measuring things internally. I won't say on record that
I know Hindenburg got this wrong because I don't know that for sure. There's a chance, right? And
all we can really do as outsiders and as investors is to weigh how much validity we think is there
and to factor that into the risk reward equation for how much you're willing to pay for a share of
the company. Kirsten Guerra, always a pleasure to talk to you about any company, but especially
Roblox. Thanks so much for taking the time to come on to Motley Fool Money. Thanks for hosting
my poetry, Mary. Open invite. As always, people on the program may have interests in the stocks
they talk about, and The Motley Fool may have formal recommendations for or against, so don't
buy or sell stocks based solely on what you hear. All personal finance content follows Motley Fool
editorial standards and is not approved by advertisers. The Motley Fool only picks products
that I would personally recommend to friends like you.
For Tim Byers and Kirsten Guerra, I'm Marianne Long.
Thanks for listening.
We'll see you tomorrow.
