Motley Fool Hidden Gems Investing - When AI Starts Building the Game
Episode Date: February 3, 2026Who is getting disintermediated when AI enters the gaming race? And where does a shakeup in the c-suite leave a new value stock? In today’s episode of Motley Fool Money, host Emily Flippen is joined... by analysts Jason Hall and Loren Horst to discuss: - PayPal’s surprise CEO change, and whether a single-digit earnings multiple is an opportunity or a warning sign - Alphabet’s Project Genie demo and what the concept of “prompt-to-play” could mean for the gaming industry - Roblox’s push into premium advertising and whether or not the brand retains a moat Companies discussed: PYPL, KSPI, RBLX, U, GOOGL, MSFT Host: Emily Flippen, Jason Hall, Loren Horst Producer: Anand Chokkavelu Engineer: Dan Boyd Disclosure: Advertisements are sponsored content and provided for informational purposes only. The Motley Fool and its affiliates (collectively, “TMF”) do not endorse, recommend, or verify the accuracy or completeness of the statements made within advertisements. TMF is not involved in the offer, sale, or solicitation of any securities advertised herein and makes no representations regarding the suitability, or risks associated with any investment opportunity presented. Investors should conduct their own due diligence and consult with legal, tax, and financial advisors before making any investment decisions. TMF assumes no responsibility for any losses or damages arising from this advertisement. We’re committed to transparency: All personal opinions in advertisements from Fools are their own. The product advertised in this episode was loaned to TMF and was returned after a test period or the product advertised in this episode was purchased by TMF. Advertiser has paid for the sponsorship of this episode. Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit megaphone.fm/adchoices
Transcript
Discussion (0)
Emily Flippen, and today I'm joined by Fool analyst Jason Hall and Lauren Hurst to take
a dive into the world of gaming and how AI is changing the landscape as technology continues
to push the limits of possibilities. Today, we'll be discussing Project Genie, how gaming
companies are looking to better monetize their content, AI or otherwise. But first, we have
to take a hard left pivot here and discuss a piece of news that I personally found really
confounding this morning, and that's payment processor PayPal. PayPal shares are down nearly
20% this morning after reporting earnings, despite some arguably weak guidance. But it
seems like what the market is reacting to most is not the mild miss, but rather a big shakeup in the
C-suite that investors, including myself, really didn't see coming. After barely two years on the
job, PayPal CEO Alex Chris is going to be stepping down to allow HP's current CEO and PayPal board
member Enrique Lloris to step in as president and CEO. I mean, this to me reads like a clear
firing from the board here. It seems like their board is unhappy with Chris's ability to push far
enough into things like branded checkout. That was particularly weak in the quarter. I mean,
Jason, I was just so surprised to see this move. And I was personally pretty happy with Chris's
performance prior to this quarter. So it took me by surprise. I mean, what do you make of it?
Yeah. I mean, this feels like palace intrigue in a lot of ways. I was definitely caught off guard.
And I think broadly, most investors were generally okay with the job that Chris has done over the
past couple of years. Now the stock has not done great over the past year, but if you start pulling
back the layers of the results this quarter. Maybe you see why some investors have been left
wanting. Again, I think like the first part of the turnaround plan, refocusing on its best and
most profitable products and users was delivering. More recently, we have seen the growth is slowed
in a few areas. So there's a concern there. I think maybe the big thing is we've consistently
seen a decline in transactions per active account in the quarter and for the full year,
it was down 5%. So I think that's part of it. And then before today's huge sell-off,
PayPal shares were down about 27% since the day that Chris took the job and almost 43% from the
high that was about a year ago. But what I'm really struggling with is less about the trajectory
of the business and more about the decision to replace him with Enrique Louris. I'm going to be
very careful with what I say here, but it's not like Louris has been some eye-opening CEO at HP.
He was named CEO there November of 2019. Since then, revenues down, cash flows are down even
more. Stock's up 11%. Before today's announcement, it's up about 6%. Now that he's out the door at
HP, you add in the dividend, and it's up about 33% or 34%. But guys, we're talking about the
stock price gaining 1% a year on average and 4.4% in CAGR. This doesn't feel like a leadership
upgrade. Um, like I said, it feels like palace intrigue and it's clear that management or that
investors writ large, maybe they haven't been happy with the business over the past year,
but a 20% sell-off says we don't love the change that's happening with the new guy that you're
bringing in to supposedly fix the business. I'm going to foreshadow Lauren's take a little bit
here. I think Lauren is probably right, but I'm going to have to sit with this one for a few days
before deciding if the risk is worth the reward and adding to my existing already very beaten
down position. Yeah. I really loved personally the vision that I felt like Chris communicated
and execution there has maybe been challenging. Granted, Chris has been operating in what has
been a very challenging time for payment processors. And I really hate when boards act reactively
to share prices. I'm the same way. I like my management to be long-term in how they think
about their company and their performance. And if we're starting to fire CEOs over something like
one or two-year stock performance, we're now incentivizing leadership teams to make short-term
decision-making for fear of their jobs. And as an investor who likes to buy and hold companies like
PayPal for the long term. I don't care necessarily how PayPal shares do in one or two years. I cared
about the vision that Alex Chris had communicated. And it was a vision that I very much bought into.
So I am interested to see what Loris comes in and says about what the direction he plans on
bringing PayPal towards, because I felt like Chris had the right mindset for PayPal. Clearly,
the board disagrees here. But I kind of agree that it'll be interesting to see what the right
pivot is here for the company. I'm still digesting the news myself. I don't quite
know what to make of it. But Lauren, I personally thought shares of PayPal were cheap prior to this
pullback. But now, shares are down over 50% in the past year. They're trading at a price-to-earnings
ratio of around 8.5 times. That's a fraction of what the market's trading for. It's the cheapest
the company has been on a relative basis in its history as a public company. Part of me screams
value trap here. Part of me screens waited out. But do you like to give this a bit more air?
What's your take on the share price today? Yeah, I never want to dive into any situation
blindly. But if our manic depressive friend, Mr. Market, is going to offer shares of PayPal
at an earnings multiple typically reserved for the likes of a Peruvian fax machine reseller,
I'm not going to spend too much time overthinking it and overthinking my instinct to be a buyer
here. I made the comment in our team meeting earlier that PayPal is approaching the relative
valuation of Caspi, which is a really interesting fintech offering a super app in Kazakhstan
that the average customer uses an incredible 76 times a month. But PayPal doesn't come with all
the geopolitical risks of a user base almost entirely located in an authoritarian state
between Russia and China. It's really cheap here looking at PayPal. Before I read the press
release, I expected top and bottom line growth to be completely flat and maybe see some declining
users in transactions. And we're still seeing 9% growth in total payment volume, mid-single-digit
growth in revenue and operating income. And even if this means that PayPal's growth story might be
largely in the rearview mirror, it now offers a trailing 12-month net buyback yield in the low
teens. I've owned shares for years, and I think I'm still a buyer here.
Yeah. I hate to be a buyer when I don't know the management team. So maybe personally,
I leave it to have some space here. But I agree with your sentiment, Lauren. I think it's easy
for investors to forget all the properties that PayPal owns, all the checkout experiences PayPal
owns, and of course, Venmo too. Let's not forget that. There's a lot of optionality built into this
business. Certainly one to watch. But coming up next, we'll of course have to be diving into our
topic for today, which is Project Genie and the hammer it took to gaming stocks this past week.
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They're not fully immersible yet, Jason, but obviously, we're in shoot first, ask questions
later mode. But it is really hard to not imagine the future of gaming to be some version of AI
prompting. Obviously, the market is assuming that if game creation gets easier, then the tools and
the platforms that create and sell games are inherently going to be worth less. Do you think
that's a fair assessment? Video games are software, and we know that AI is already disrupting
coding broadly. So we know this is already happening, but I think that it's a little more
nuanced than that. To start, I'm on record with having the position and I continue to believe
that writ large, the video game industry is not necessarily really a great place to invest. It's
sure it's massive. Global gaming revenue is bigger than the film industry, bigger than the music
industry. It's bigger than professional sports, which surprised me when I learned that. It's just
not growing very quickly. We're talking global GDP growth numbers writ large. And less than half
of the 3.5 billion people on the planet that play video games actually pay money. But with that said,
the industry's bifurcated a long time ago to these large, immersive games from these big platforms
and the quick pace of play, easy-to-play mobile games that have some addictive factors to them.
Um, and AI writing code is definitely going to read, uh, lead to losers, um, and some winners.
I think what we're going to see those that the existing platforms that end up being the winners
are going to leverage AI internally to speed up product development, eventually drive out
development costs. Now the other end of the spectrum, we may see AI drive more independent
winners. Um, but I think about it this way, if Nintendo can leverage AI to produce a better
Super Mario or Zelda or one of their other dozen valuable properties games more quickly, it will.
And it controls distribution. You still need hardware to win. And I think that means that
the Nintendos, Microsoft with Xbox and Sony with PlayStation, they still have somewhat of a moat.
It changes things for PCs and mobile gaming where the threshold for competitive entry may get a
little bit lower over the next few years. But then you think about Roblox, it has some compelling
things too, because of its network effect that it benefits from and the incentives for small
developers to build on its platform where they can quickly monetize the product. But I'm getting
ahead of us. We'll talk about that a little bit more later in the show. And we certainly will.
I also have a lot of thoughts there. But Lauren, I mean, when you saw the Project Genie demo,
was this something that you just kind of wrote off as a nothing burger, so to speak? Or is there
something there? Does it make you more or less bullish on gaming companies versus big tech
giants like Alphabet? At first glance, I do understand Unity software taking a bath on
Friday if Google could hypothetically be an eventual competitor with the tools from Unity
or from Tencent-owned Epic Games to be the gaming engine that handles lighting and textures,
simulating physics, handling player inputs, non-playable characters, all the pieces that
go into the actual game experience. But the only time that video games were actually mentioned
in Google's blog post was the third-person perspective of the character exploring one
of these 3D worlds. So I'm surprised that stocks like maybe Autodesk or CoStar, which just paid
$1.6 billion last year for Matterport, aren't reacting as strongly on the news when there's
a new technology of translating 2D images into a walkable 3D environment. It looks much less
a differentiator for those businesses this week. But in general, the notion that Project Genie
might be immediately threatening major studios is just plain wrong, in my opinion. So far,
it can create limited interactive environments, but it's not a game without an objective.
And in my opinion, it's not a good game without some sort of narrative progression rewards. We
didn't see anything like that in this early demo. So if I were a 3D modeler or an animator
in a video game studios art department, I might be a little wary right now that the process
of creating the visual assets that go into a game might no longer need a human in between
concept art and the early rendering. But as a gamer, I want artists, not algorithms to be
polishing the final visuals of any console video game. So the types of procedural generation that
make games like Minecraft or No Man's Sky infinitely replayable have been in development
since the 1970s, but game developers still have to define all the rules and all the constraints
that make those machine-driven shortcuts possible. I agree that this impact might be bigger on mobile
games right now, but if your gaming startup is three Dan Housers in a trench coat, referring to
the co-founder of Rockstar Games and the lead writer on franchises like Grand Theft Auto and
Red Dead Redemption, this is nowhere close to being able to upload a script and just have a
fully functional game created around it. So I think publishers like my favorite, Take-Two
Interactive, should actually be worth more if game development is getting easier here.
And hopefully they're the ones that ultimately end up successfully integrating those AI solutions
into the games as they work through development. And hopefully the value accrues everywhere across
the chain. To me, it always sounds a little ironic that we see companies like Roblox and others get
caught up into the mix when their businesses are still so heavily ad-based and engagement-based.
The more games we have, the better the engagement. So up next, we're going to be discussing more
about how AI is helping the world of gaming, in particular with advertising. This is Motley
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Welcome back to Motley Full Money. As we wrap up today's show on gaming, I want to pivot over to
the gaming platform Roblox. Roblox just recently announced a new premium ad format called Homepage
Feature that allows its 100 million plus daily active users to see ads at a scale previously
unknown. Now, this plays well into the idea that in an AI-accelerated world, so to speak,
there are probably more games easily put on Roblox's platform, and maybe that makes more
opportunities for advertisers. Lauren, that one-for-one makes sense in my mind. I mean,
part of the thesis for Roblox was always that more games equals more engagement,
which equals more monetization. But given the market's reaction last week, it seems like there's
a big disagreement here. They see Roblox more as a game engine than a game distribution platform.
What do you make about it? Well, on one hand, building an ad platform isn't so special these
days. I could say the same about Netflix, Spotify, or Chewy as just some examples of
fool favorites that are building their own AI-empowered tools for advertisers to connect
with the right visitors on each of their platforms. Unlike hitting the skip button on a disruptive
YouTube ad. Roblox's ads are more immersive, though. For example, instead of watching a video
ad that takes over your entire screen, you might be able to watch it in the virtual carnitas cinema
within the Chipotle burrito builder Roblox game. You can only imagine that the viewers would have
a much more positive reception to that than something that prevents them from continuing
on their experience. Now, I could have said something similar about Pinterest five years ago,
where its ads are a native part of product discovery on that platform. But as long as
Roblox is the platform where users already are, millions of them every month, any development
like Google's Project Genie are only going to increase the content on Roblox's platform.
So I think there's more upside here than any new risks.
Jason, as you wrap up today's show, I want you to come from it from the perspective of a gaming
company. If you're investing or you are a company, where do you want to be in the value chain here?
Where do you think is the least disruptible from the perspective of artificial intelligence and
gaming? Yeah, I know. I talked a little bit about it before, but I think when it comes to mobile,
the distribution barriers are already so extremely low. And the freemium game producers,
the ones that make money off that half of global gamers that don't actually buy anything,
they have to churn through games to find the next addictive hit. And I think we're going to
see that velocity maybe increase. And I think the one that I'm most interested in, sadly, is Valve,
which owns Steam, but it's private. So, I'm just wasting everybody's time either bringing it up
here. But those platforms, I think they're going to be the ones that are in the best position,
the ones that are really the gatekeepers for content. Again, I mentioned them before,
the owners of Xbox and PlayStation. But Microsoft and Sony are huge companies, and these are just
small parts of, of the business. Uh, Nintendo is an obvious, uh, one that's in a really good
position. Uh, you know, again, the advantage they have, uh, is more than just owning the platform.
Think about AI slop on social media. These gatekeepers should be the ones that prevent
all of that content. That's just not great content from ending up on a platform where
you're paying upwards of $60 for this high quality stuff. So I think there's a lot of value to that
for the users of, of those particular platforms. Now it's going to be interesting too, for Roblox,
I've often compared it to YouTube because the incentives are very much the same where the
content producers take on the risk and costs to generate the content. And then they share in the
revenue that's generated from it on the platform. So there's a tension between quality and getting
new content on the platform, that Roblox is going to have to continue to manage that tension.
I think they've done an okay job of that. But they're going to have to spend more money now
if they do see a significant increase in AI-generated content. They're going to have
to start building AI products to help them vet the new games as they're coming on,
or the human capital cost to do that is going to be exorbitant and it's not going to work out too
well. That's always been one of the benefits of Roblox, though, is they have the network that
they had to spend so much time and resources on maintaining and managing, especially because it's
aimed at use. And there's a lot of big tech giants who probably could recreate it, but don't really
want to spend the time or energy to do it because the barriers there and the challenges, whether
they be regulatory or otherwise, tend to be high. But I appreciate that point, Jason. There's going
to be a limit between quality and quantity when it comes to AI initiatives. Either way, it's clear
that AI is changing the game as it applies to gaming. And a new CEO is changing the game at
PayPal. So that's something that we'll continue to keep our eye on. So stay here for updates on
Motley Fool Money. Jason and Lauren, thank you both so much for joining today. Listeners,
thank you all for tuning in. As always, people in the program may have interest in the stocks
they talk about and the Motley Fool may have formal recommendations for or against. So don't
sell or buy stocks based solely on what you hear. All personal finance content follows the Motley
Fool editorial standards and is not approved by advertisers. Advertisements or sponsored content
provide for informational purposes only. To see our full advertising disclosure, please check out
our show notes. For Jason Hall, Lauren Hurst, and the entire Motley Fool Money team, I'm Emily
Flippant. We'll see you tomorrow.
