Motley Fool Money - “A Great First Effort from Apple”
Episode Date: May 11, 2024Sure, the Apple Vision Pro has some flaws, but it’s incredible to be in a recording studio with Alicia Keys. Mary Long and Jason Moser checked out the new headset and discuss: - The training and ed...ucational use cases for spatial computing. - How Apple and Meta products stack up against each other. - Meta’s virtual reality strategy. - The strong value proposition for VR training in healthcare. Companies discussed: AAPL, META, GOOG, GOOGL, MSFT, PCOR, ADSK, AXON, ISGR, GMED Host: Mary Long Guest: Jason Moser Producer: Ricky Mulvey Engineer: Tim Sparks Learn more about your ad choices. Visit megaphone.fm/adchoices
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There is an opportunity there.
I mean, clearly, it's just, it's trying to figure out whether it's a bit more of a niche opportunity or a mass market opportunity.
But with Apple, you know, this is their first step.
I'm Mary Long and that's Jason Moser.
In addition to analyzing stocks for you on Motleyful Money, JMO is the lead advisor on our augmented reality and beyond investing service.
Not too long ago, we each checked out the new Apple Vision Pro headset to see if it's worth that $3,500 price tag.
On today's show, JMO and I walk through that experience and look at the virtual reality applications that are already having an impact.
Jason, I wanted to grab you to talk a little bit about virtual reality and augmented reality and the state of that because this seemed to be a really big news story in February when Apple launched the Vision Pro.
And things kind of seemed to have quieted down a bit.
I recently made a field trip to Apple and got to demo the device and walked out of that kind of fireworks show that they put you through for about 30 minutes.
minutes thinking, whoa, this is really, really cool. To be fair, I had not yet tried a VR headset.
So I wanted some other perspective because you dabble in this space a bit more. You also recently
took a field trip to check out the Vision Pro. What did you think? Yeah, yeah, I just did.
It went to the Apple store. And it's very easy. I mean, for anyone who wants to do it,
I mean, you just go to the Apple website, you sign in, you make a reservation. They seem to be
very open to it. You reserve your time slot. And you go in there.
and they give you a demo of what this Vision Pro is all about.
So it was very easy to do.
I must admit, I went in with some,
I think some preformed opinions based on my experience,
having used Meta's Oculus slash Quest device, right?
I think actually my daughter has an Oculus that she got a couple of years ago
for a birthday present.
But I had used those Oculus headsets several times all along the way.
So I had a little bit of a sense of what I was getting into,
going into the demo. But, but, you know, I absolutely wanted to give a fair shake. And I must say,
I mean, when I think about the pros of the vision pro, I mean, of course, this is just really
impressive technology. I mean, Apple rarely, if ever, does anything half-heartedly, right? And I think
this is another example of a lot of hard work and a lot of imagination and a lot of technological
prowess going into hopefully what is just their first iteration of this device. And the technology
itself is just really impressive. It's very immersive. There are instances where you really do feel like
people are right there in your face and like right next to you. And I thought it was generally
pretty user-friendly in navigating around. And I'm a guy that, I mean, I have an iPhone, but I work
on a Windows. So I'm kind of, you know, all over the place when it comes to the operating systems
that I use. But I felt like it was pretty user-friendly in navigating around to get what we wanted to get
done. Now, with that said, I mean, there are some cons. And I think the primary con to me,
and this is not Apple specific, this is something that I think pertains to all of these headset devices.
It is very cumbersome. I mean, it is heavy. You feel it on your face. I absolutely did not
want to wear it for too long. I mean, when 30 minutes were up for that demo, I really was ready to
take it off. And I did notice when I took it off that my eyes kind of burned a little bit. So, I mean,
There are things, those things I think will get better in time. And I think the other hurdle that they
need to clear, and again, this is not Apple specific, but there is just no obvious killer app. I did
not walk out thinking I needed this device at all. It's a neat want, but there is, I just felt like
there was no reason for me to buy this device. I have no need for it. And that, to me, is going to be,
going to be, you know, one of bigger hurdles to clear as well. I'm not a gamer. I feel like that's
kind of the use case that's been touted from like a consumer perspective in the
past, sitting there and being in this demo, to me, really opened up, like, the possibilities
for the entertainment space.
And I mean, again, not as a gamer.
Like, with this, for those listening, the, what's part of what's so amazing about the tech
is that you can truly move your head anywhere, like up, down, right, left, behind you,
below you. And in certain instances, you're still seeing a screen there. Or you're seeing like a
fully immersive natural background and it can feel really like you're there. There was a moment
in my demo where I forget what the app was and I was effectively taken inside a recording studio.
And Alicia Keys is so close to me. It's like she's right there next to you. It's amazing. And moments like
that, again, it's a really sharp visual, but there's not too much movement. That to me was like,
this is a really cool possibility for movies. Yes, for gaming, but that's kind of already been
thrown out there for photos and videos and just sharing like personal memories. There's a lot of cool
personal and entertainment use cases there. What apps did you try out when they walk you through?
because I feel like they have a few that they like to show to everybody,
but maybe others get different experiences.
Yeah, I'd imagine the demo process is probably fairly standardized
so that everybody in the Apple Store can kind of give the same consistent experience.
But, you know, you go through sort of the obvious ones, right,
photos and videos, video streaming, their opportunity to show off 3D capabilities.
They even had me go into the browser, the Safari browser,
and scroll and navigate around a little bit in the Safari.
Fari browser so you can see how you might actually be able to do that. But I think you keyed in on
something that to me, and again, it's not just the Vision Pro, it's these devices in general. I think
we're at the stage where these devices, for the most part, they're just consumption devices.
And not that there's anything wrong with that, but I think that when you're looking to find,
you know, sort of a reason for mass adoption, we need to go beyond. We need to figure out what
how do we get beyond just that consumption use case, right?
And so you think about something like the phone, for example,
and I mean, obviously the iteration of the phone well before just like the iPhone, right,
the smartphone, the cell phone.
I mean, I grew up in the era of phones on our walls where you had to dial with the rotary thing
and now we're sitting here talking to people in video form as if it's magic.
But I think ultimately what they need to do is,
figure out with these devices, how to make them more productivity tools. And they are productivity
tools in certain cases, whether it be something like training or something like engineering,
right? There are certain use cases where these are phenomenal productivity tools, but we need them
to become productivity tools for the masses in order for this to become that new computing paradigm.
And so that, that I think is very unclear. But like you said earlier, it's just such early days.
I think this is a great first effort from Apple,
and I suspect we're going to see an iterate off of this soon.
There was a moment in my demo where you're able to use a keyboard.
So like you're typing with your fingers.
And as you type, the letters are appearing like on the screen through your goggles,
glasses.
And a journalist Nick Belton from Vanity Fair who like profiled Tim Cook around the launch of this,
he described that as writing, using a pen with your toes.
Like that type of action was was pretty awkward.
And from a productivity standpoint, I thought, I don't need to type in the, use like an air
keyboard to type something on a screen in front of me.
Yeah.
That I don't really see getting mass adoption.
But one of the apps that I got to check out in this experience was I think called Jigs.
And you basically get to see 3D models of anything from like a rocket end.
engine to a human heart and you can use your hands to reach out and pull this model closer to you
to take apart different pieces of it. I'm not using that in my day-to-day work, working in audio,
but it was really cool to get to see and understand that kind of a use case because that type of
thing I can't see on a productivity standpoint. Okay, they're reaching out that kind of like
innately knowing how to grab this virtual rendering and then pull it apart and examine it,
there are really cool implications for that on a commercial level.
No question.
And I think that really goes to one of the more compelling use cases for devices like these today,
it boils down to things like training and education.
And I think that's where we see some of the most impact coming from these devices right now.
That doesn't mean that that's all that we'll use them for, but it's really neat to see companies like Apple, companies like meta, exploring those capabilities.
Because, I mean, if you just game this out and you think about it to the endth degree here, and we're not talking about just professionals, I mean, take it down to the educational level.
And I'm not talking about like med school.
Take it down to like third grade, right?
Take it down to like second grade.
all of a sudden, if you can immerse someone in a given situation,
and I mean, I'll use the Civil War as an example,
but just because the Civil War is such a profound event in humanity,
and we read about it, we learn about it.
But man, if you can all of us, if you can actually put people,
if you can take the beyond their imagination, right,
and show them the reality of what things were like on the ground there,
I mean, that is just, that's a memorable experience.
And that really is what education is all about, right?
It's creating memorable experiences, things that we remember and that help shape our lives and our worldview.
So I think there's just, there's a lot of exciting possibilities here.
And it's easy to sort of hammer on the things that are wrong or the, you know, where they're missing.
But if you take it from the glass, have full perspective, and you see the potential and the possibilities,
it takes a little bit longer term thinking.
That's what we specialize in here.
You're the full.
It's exciting, I think.
So you have tried Meta's products in this realm, right?
Yeah, yeah, I've tried the Oculus.
I remember we had actually an annual meeting for the company one year,
probably, it must have been 10 years ago at this point,
where we had an Oculus demo there at the meeting.
And recently, yes, my daughter a couple of years ago got an Oculus headset.
that is just a birthday present. So I've had the opportunity to fiddle around with Meta's
offerings there as well. Yeah. And from like a product and a tech standpoint, how do they stack
up against each other? I think they're very comparable. Now, I think the biggest difference I found,
I mean, you know, there are little differences in how you you navigate and whatnot. But I think
the biggest difference I saw is just in regard to the meta products that I've used are basically
full on virtual reality. You are immersing yourself into a fully-divate.
digital created world. Whereas, and I thought this was pretty interesting, with the Vision Pro,
you had a number of different ways you could kind of go about it. It was, I would call it a bit more
of a mixed reality device. I mean, you had sort of the augmented reality sort of stage. You also
had the opportunity to fully immerse yourself into another world by just turning that little
crown at the top. And so it did seem to me that with a Vision Pro, it was a bit more multi-
functional in that regard. It incorporates more augmented and virtual reality into ultimately what we
would call a mixed reality device. And it should be noted, I guess, for those that haven't
experienced either with the Apple Vision Pro, while you can see, while the screen or whatever you're
seeing around you is totally there, you can also make out the people that might be next to you.
Yeah, you can't really do in the other device, in the meta device, right?
Yeah, exactly. And I thought that comes with its pluses and minuses. I thought that was okay. It's nice to know that you're still at least in touch with the world outside. But then by the same token, I guess it depends on what you're doing. It could also be kind of distracting. It could also take a little bit away from the experience. And so I mean, I don't think ultimately it was a bad thing. It's just different. And I think that, yeah, it's a good point to note there. Maybe a little bit of a difference there in the two devices in that experience. So from a price standpoint, like the, the,
The meta quest comes in it around, you can get one for $300.
Again, we mentioned earlier the Applevision Pro clocks in at $3,500.
Based on that alone, it seems to me like their target, each company is targeting a different
kind of consumer and user.
Does that different targeting, translating to strategy at all?
Do you think that Apple has a uniquely different VR, mixed reality, augmented reality, whatever
reality strategy then does meta here?
or are they kind of in parallel?
I don't know that I would put them in parallel right now.
I think meta is very explicitly pursuing that metaverse opportunity, right?
I mean, this chance for humans to actually live in this alternate universe more or less.
And it seems like with Apple right now, I mean, this was really their first product launch in this space.
And it took them a little while longer.
And that's kind of their MO, right?
If they sort of sit back, they see how the market develops.
Is there an opportunity developing?
And if so, well, how do we pursue that?
And then let's go ahead and pursue that.
And so it feels like maybe that's sort of the approach they took here is they saw these
investments, the companies like meta, even Google, right?
We think about Alphabet with Google Glass.
Companies, you know, making these investments in the space trying to figure out if there
was that opportunity.
And there is an opportunity there.
I mean, clearly it's just trying to figure out whether it's a bit more of a niche opportunity
or a mass market opportunity.
But with Apple, you know, this is their first step.
And I think with the price point, the price point is extremely prohibitive.
I mean, you're talking about a device where most people are going to have to take out a loan
to buy this thing.
I mean, they're not just going to pay $4,000.
I mean, it is a $4,000 device, if not more, when you add together.
I mean, getting, you know, the memory that you need, along with properly, you need the service
plan because if this thing breaks, man, you've got no recourse.
You know, so, I mean, it's a four thousand.
$1,000 device. And just there, there are not many people out there that are just going to go shell out $4,000 in cash to buy this thing and take it home without any real clear value proposition. So maybe they're employing that Tesla style model in really innovating at the high end to them let that sort of trickle down to additional opportunities in order to bring the cost of these devices down. And that's how technology typically works anyways, right? We see that sort of race to the bottom.
Apple has always been able to maintain a little bit of pricing because of the functionality,
because of the aesthetics, because of the brand.
And so I think that probably has something to do with it is they're just thinking,
let's develop the high end, see what the opportunity is.
And then we can sort of iterate from there to expand that market opportunity.
So we've talked a lot about the consumer side of this kind of technology.
We've also dabbled in like the commercial, the productivity opportunities there as well.
And we focus primarily in this conversation on Apple and meta, but Microsoft is one company that talks about an aspect of this technology we haven't really touched on.
They call it the industrial metaverse.
And that's the idea of, okay, connecting the physical world with the digital one, kind of in this mixed reality way, but really using it to drive efficiencies in systems rather than giving us a new way to watch a cool movie or a new way to interact virtually.
Can you maybe give us an eye into what Microsoft's vision for this industrial metaverse is and where they are in that process?
Yeah, I mean, it's not just Microsoft, too. That's the neat thing. I mean, Microsoft is certainly playing a role in it.
They've worked in developing their own headset ambitions there with the HoloLens. And they've hit some roadblocks with the HoloLens, right?
I mean, it's, again, trying to kind of get down to the core use cases. But I think industrial AR, to me, when we talk about AR, augmented reality,
and virtual reality and sort of the immediate question then goes to,
well, how does this impact consumers, right?
We're talking about the mass consumer.
But there's a point in between there.
And I feel like that's industrial AR, right?
I mean, this is something where this technology is helping different markets
and different sectors do things a little bit better, a little bit more efficiently, right?
Whether it's determining location or pulling data from that location or visualizing that
data. But I mean, there are a number of ways that AR augmented reality is being used in things
like construction and engineering already. You talk about safety training, real-time project
information, collaboration planning, modifications. And so, you know, I think about companies like
ProCore, companies like Autodesk that are really utilizing things like this. Building information
modeling is one where Autodesk is clearly one of the stronger places.
layers in that market. But yeah, I mean, to me, I mean, the industrial AR in the industrial
mixed reality sort of use cases, they don't get the headlines, but they really are the crux
of the market today. So another VR company that you follow quite closely, and you mentioned
trainings just now and like the use of augmented reality in trainings in an industrial sense,
but another VR company that you follow quite closely and that you and Ricky Mulvey talked about
on the show earlier this week is Axon Enterprises. And they're a company that,
develops, manufacturers, sells, conducted energy weapons. So tasers. They also sell software services
to support these devices. What's the immersive reality play there? Yeah, well, in a word, it's
training, and we mentioned that earlier. And you can even see this in their shareholder letter.
If you want, you Google Axon investor relations, go to their investor relations website,
you can see their shareholder letter for the most recent quarterly report that just came out.
And they have a whole section in there on their on their VR.
investments. Ultimately, this is training and, right? And training plays a critical role for them
in achieving what they call their moonshot goal. And they're looking ultimately to cut gun-related
deaths between police and the public by half or in half by 2033. And that really is kind of the
idea behind Axon, right? Is there's not necessarily the need for guns when there are other
alternatives like tasers, right? I mean, this is a company that's focused on public safety.
And so they develop these taser weapons along with all of the software services that go to
support the data that these police forces and whatnot pull in from whatever civil instances
they run into. But I think, you know, if you can imagine a world where like if you're trying to
learn how to use one of these taser weapons, it's not very efficient to just fire off these
taser weapons one after another, wasting these cartridges. I mean, there's a lot of money
that's being spent there by doing that. And so they utilize virtual reality as a training tool, right?
They've developed this hardware and this software in-house for their customers, the police
forces and whatnot. They can use this hardware and software to actually go into that virtual world
and train on how to use these devices and how to deal with certain situations that,
let's face it, these are not everyday scenarios, right?
These are situations that folks run into, hopefully, very rarely, but they're certainly
not normal, and it's difficult to replicate in that in real life.
But with virtual reality, you can program that thing to do whatever you wanted to do.
And you can fire off as many taser weapons in that virtual reality environment as you
want. You're not going to be wasting a ton of money in cartridges and whatnot. And so really,
it boils down to training. And they seem to be very excited about it. Followed this company for a while
and certainly the conversation in regard to virtual reality and how it applies to the business
in training. It's only grown. So it's neat to see. I think you only have to kind of dip your toe
into the bathtub of this world to see the cool implications and ripple effects that it can have across a
number of sectors. We've touched on a lot of those. Before we wrap up, is there any company or space
or use case for AR augmented reality technology that's particularly interesting to you that we
haven't touched on already? Yeah, I think healthcare stands out as just one of the other markets
where it's really having an impact. And much like Axon, I think in healthcare, a lot of it
boils down to training. You know, one company that we followed for a long time here in our universe
is intuitive surgical. Intuitive surgical is using more and more of these tools to train on their
machines. They have this new augmented reality system. They have this new system for iris,
which is, I believe, a bronchio-related device. But they have gained FDA approval for this
iris system and augmented reality training on that iris system. Look at another company like
Glovis Medical, which is focused on the muskine.
the low-skeletal market and disorders there.
Utilizing augmented reality and to an extent virtual reality,
I think in the healthcare space is that value proposition is really proving out.
And that is more and more becoming the norm,
not only for how physicians practice today,
but for how physicians are training,
how they're being educated today in going forward.
So healthcare is another space that I think is really exciting.
As always, people on the program may have interests in the stocks they talk about.
And The Motley Fool may have formal recommendations for or against,
so don't buy ourselves stocks based solely on what you hear.
I'm Mary Long.
Thanks for listening.
We'll see you tomorrow.
