Motley Fool Money - “Maybe the Headset Isn’t the Way”

Episode Date: July 8, 2023

Immersive technology is more than goggles. Jason Moser and Matt Frankel discuss:  - Apple’s bet on spatial computing - A major interface problem for headset adoption - Meta’s VR subscription ser...vice - Less obvious companies that could benefit from a boom in immersive tech Companies discussed: AAPL, META, GOOG, GOOGL, MSFT, ATVI, CDNS, AMT, AXON Host: Jason Moser Guest: Matt Frankel Producer: Ricky Mulvey Engineer: Rick Engdahl Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 Hi everyone, I'm Charlie Cox. Join us on Disney Plus as we talk with the cast and crew of Marvel Television's Daredevil Born Again. What haven't you gotten to do as Daredevil? Being the Avengers. Charlie and Vincent came to play. I get emotional when I think about it. One of the great finalies of any episode we've ever done. We are going to play Truth or Daredevil.
Starting point is 00:00:18 What? Oh, boy. Fantastic. You guys go hard. Daredevil Born Again, official podcast Tuesdays, and stream Season 2 of Marvel Television's Daredevil Born Again on Disney Plus. From reports that I've read, Metis having a lot, they're not having trouble selling their Quest headsets. I mentioned 20 million sold so far.
Starting point is 00:00:38 The overwhelming majority is the newer, the Quest 2, the Quest 3s do up later this year. They're struggling with retention, meaning keeping people engaged. And I mean, a lot of tech companies have a similar problem. How many people bought a Peloton during COVID? And now it's a coat rack. Because engagement kind of fell off after a while. Well, that is having kind of a similar problem. I'm Mary Long, and that's Motleyful contributor Matt Frankel.
Starting point is 00:01:07 He caught up with Jason Moser to talk about the boom in immersive technology. They discuss how Apple's Vision Pro stands out from Meta's Quest headset, the consumer and industrial use cases for immersive tech, and three less obvious companies that could benefit from this trend. Matt, this week we're jumping into the wide world of immersive technology. We've got virtual reality, augmented reality, there's mixed reality. These are all certainly becoming more popular. popular conversation these days. Today, we want to cover the latest in Apple's headset
Starting point is 00:01:42 aspirations. We'll also talk about Meta's latest subscription offering. We're also going to talk about some alternative ways to invest in this new computing paradigm beyond the obvious names. But Matt, let's get started here with Apple because this is the big news recently. Apple releasing its new headset, right? The Vision Pro, this is something that we've been waiting. for a long time, always, always, always rumors out there that they were going to be releasing something at some point. Now, we finally actually got it. Matt, I mean, it's a great looking piece of hardware. It's a great looking piece of hardware. I'm still not fully sold on mass adoption for something like this, particularly at that price tag. What do you think?
Starting point is 00:02:31 I think it's historically been a mistake to underestimate Apple fans' willingness to spend money. That's an evergreen thesis. It really is. It really is. I mean, how many people said the iPhone was too expensive when it first came out? I mean, at the time, you could walk into any AT&T or Verizon store and walk out with a free phone if you signed a contract. Not so with the iPhone, but people still bought it because it was a superior product.
Starting point is 00:03:00 And all the early reviews say that with the Vision Pro, you get what you pay for. I did see that they're cutting targets on production from the original goal was about a million units in the first year. Then they slashed that to, I think, 400,000. Now we're hearing that some suppliers are only planning on about 150,000 in the first year. And I'm not sure that I buy it. I think the adoption is going to be greater than we think. I think the million might actually be a relatively conservative target, given
Starting point is 00:03:35 Apple, there are over 2 billion active Apple devices throughout the world. So you need 0.1% of their customer base to adopt this product. Yeah, I do fully agree with you on that notion that you should never really underestimate what Apple fans will do. I mean, I've always said, I mean, they could stamp their logo on a rock and just sell three million of them. Immediately no questions asked because people would just view it as a special rock for some reason. I mean, that is the power of that brand.
Starting point is 00:04:06 I'm really not even kidding. I really believe they could do that. So you're welcome, Tim Cook, if you're looking for a new product line. But yeah, it is one of those things. When you look at this versus something like Meta's Quest line, right? Formerly Oculus, but the Meta Quest line, I mean, the pricing is what really stands out to me. And I think we'd all agree. I mean, the vision pro of today isn't going to be the vision pro of 10 years from now.
Starting point is 00:04:35 or even five years from now. I mean, this is their first step. This is their playbook, right? Let others kind of get out there, test the waters, bring new hardware, new concepts out there, figure out what works and what doesn't work. And then Apple kind of jumps in there with its own interpretation of that hardware, of that software, and making it do what they think is most valuable. I don't think this is any different, honestly. But it does, you know, it's not like headsets are that new, right? I mean, Meta's been at this for a while with Oculus. I mean, there's a lot of early adopters, right? And I mean, the price points for those meta headsets considerably lower. I mean, you're talking about something in that $500 to $1,000 range
Starting point is 00:05:22 for a Quest headset, generally speaking, versus that initial $3,500 price tag for a Vision Pro. That's going to be considerably different. Now, the one thing I do think in regard to this very first iteration of the Vision Pro, I don't think this is really a really, what, I don't think this is meant for the mass consumer, right? I think this is that tool that gets out there and really helps Apple build this spatial computing ecosystem. And that's where it's going to take some time to develop, of course, but it can really pay off. Because to your point there on devices, Apple is also closing in on one billion subscriptions. And that is just extremely powerful. I mean, that is oftentimes subscriptions that people,
Starting point is 00:06:05 People aren't even think about. They're just set on rebuild every month. And Apple's got such an audience. They really are very loyal to the brand and its offerings. And so, again, while they are slashing that guidance for the initial offerings. There's some tech supply issues. There's some problem with the displays. But they are working on cheaper versions of this hardware. That's still a couple of years out at least. But they are already thinking in that direction of, hey, if we want to get mass consumer adoption here, We are going to need to bring that price tag down. So I have no doubt that happens.
Starting point is 00:06:39 I think the bigger question really is the use case, right? What do you find the real use case to be with something like a Vision Pro or even just headsets in general? Well, it feels like what they're trying to do is different than what Meda is trying to do. For meta, it's like a gaming product. It's not a computer replacement. Apple's trying to kind of do a replacement for a laptop, for a TV. they're talking about the potential for movies and 3D movies and things like that.
Starting point is 00:07:12 So, like, instead of your TV, instead of your laptop, and if it can effectively replace those two things, $3,500 doesn't sound that ridiculous. You mentioned they are planning a cheaper version two years from now. And with meta, meta sold about 20 million of its headsets, the overwhelming majority is that lower-priced Quest 2. headset, their second iteration, which I can see the same thing being true for Apple, but they've sold 20 million headsets without an existing hardware ecosystem that Apple already has. So, I mean, Apple has that advantage. Apple's not going to sell 20 million of the original, the initial version of it.
Starting point is 00:07:56 But it's a really, there's a lot of demand for this, and especially if the functionality justifies the price tag, which the initial reports are that it does to some degree. It's supposed to be supposedly leaps and bounds beyond even the Quest Pro from meta in terms of just the technology. So we'll see how it plays out. But I don't know. I believe I remember you being an iPhone user. Are you on the waiting list for this?
Starting point is 00:08:28 I am an iPhone user. And no, I'm not on the waiting list for a Vision Pro. I've got two kids to put through college, so this is definitely on the back burner for a little while. But, you know, I am. I'm always fascinated by new technology. I mean, I wouldn't consider myself an early adopter, but I do like to get in there and tinker around these things to understand what they are and what they're, you know, the problems that they're trying to solve. And I think, you know, one of the interesting dynamics with the Vision Pro that is not reflected in something like the Quest, right, is the Vision Pro, pro, it looks like it incorporates. mixed reality, right? Augmented reality and virtual reality, kind of into one experience. And those are different, right? I mean, virtual reality being that submersing yourself into an entirely new digital world, shutting yourself off from that outside world, whereas augmented reality
Starting point is 00:09:19 is more overlaying that digital world on top of the physical world. And there are use cases for both. Quest historically has been a VR device. And so that, I think to your point, that is something that could potentially open up a lot of additional use cases for something like the Vision Pro as it evolves. I think the other key for Vision Pro and for all of these headsets really is ultimately the form factor, right? It's the interface. I don't know how long, if you've ever put any of these headsets on. I've never, I've not put on a Vision Pro, but I've heard the same thing in regard to Vision Pro. They are very cumbersome after extended wearing, after extended
Starting point is 00:10:03 You put one of those things on for like an hour and you really start to feel it. So you do see the need for this form factor to change for it to come. The size needs to be reduced. It needs to be a bit more seamless and a little bit more tolerable for longer periods of time. And I have no doubt that will happen, right? But it is going to take a while, right? I mean, the evolution of these things, it's going to take some time because if you figure where we are today with the Quest, And I mean, it's been around for some time.
Starting point is 00:10:33 Like you said, around 20 million units sold in total. It's still fundamentally the same design more or less, right? I mean, it's just this big cumbersome headset. So I think ultimately the form factor needs to come down. And it does make me wonder. I think about this from time. I have to ask you, I mean, there's a part of me that's really starting to believe that maybe the headset isn't the way, right? Maybe that's not the interface that ultimately brings spatial.
Starting point is 00:11:01 computing to the masses. I mean, the caveat there is that if they can whittle this thing down to make it small enough to where it's like a pair of eye glasses, and I think that changes everything. I don't know if they can get it to that. Maybe they can. But what do you think? I mean, these headsets in their current iteration today, it just doesn't seem like that's something that allows for mass adoption. Well, I would bet the team at Google agrees with you because they were developing the, remember the Google Glass that they were developing 10 years ago? Oh, yeah. That was essentially a pair of glasses. The problem is the technology is not there to make the necessary infrastructure inside of it,
Starting point is 00:11:40 small enough to fit in the pair of glasses and have the technology of the Vision Pro right now. The Holy Grail, you're right, you could be wearing one right now, and I would have no idea because you're wearing a pair of glasses. If it could do everything that the Vision Pro is going to do, Google ended up discontinuing the glass, actually this year after about it. 10-year development period because they just couldn't get it to where it needed to be and prefer to focus on the software instead of the hardware. But you're right.
Starting point is 00:12:09 They're really cumbersome. The Vision Pro, it's designed to be, like you said, an augmented reality, not a virtual reality headset. So in two years, we can see people walking around the grocery stores wearing a Vision Pro. Right now you generally don't see people wearing the MetaQuest 2 walking around a grocery store, anything like that right now. But that's absolutely a possibility with the Vision Pro. So the new reality might be people walking around or driving around even with these on their heads.
Starting point is 00:12:39 I reckon it's possible, Matt, but I'm going to bet against it. How about that? Well, that's kind of the goal to complement reality instead of replace it. Yeah. That would be better accomplished with something the size of a pair of glasses. No question. Well, you take it to this sort of next step. I mean, like, you talk about wearing these things outside of the home and in sort of overlaying the digital on top of the physical to bring more use cases in your everyday life. I mean, driving, for example. I mean, we've got companies that are building windshields that incorporate this augmented reality technology.
Starting point is 00:13:18 Sands headset, right? You don't need a headset to actually use these windshields. And so that's kind of what makes me wonder in regard to these headsets. You know, we've already got companies that are building out this technology and overlaying the. digital on top of the physical without necessarily having to incorporate a headset into the mix. So it just does make me wonder. But again, I do, listen, I know the form factor is going to come down, right? I know the size is going to become less and less of an issue as time goes on. And that's going to be a big, I think that's going to be a big piece to the puzzle
Starting point is 00:13:46 there. That should help not only Apple, but all headset makers. Speaking of all headset makers, I wanted to talk about meta for a second here too, because meta, you know, you mentioned I think earlier just in regard to the Quest. The Quest serves a gaming population primarily. I think that's right. I think that's right for the most part. In Meta, really leading into that, they launched a VR subscription service with their Questline in order to really capitalize on that population, right? I mean, this is a service, $7.99 a month, and it's really something that looks like it is catering specifically to that gaming audience. Yeah, and from reports that I've read, Meta's having a lot. They're not having trouble selling their Quest headsets. I mentioned 20 million sold so far.
Starting point is 00:14:33 Yeah. The overwhelming majority is the newer, the Quest 2. The Quest 3s do up later this year. They're struggling with retention, meaning keeping people engaged. Yeah. And I mean, a lot of tech companies have a similar problem. How many people bought a Peloton during COVID and now it's a coat rack? Because engagement kind of fell off after a while. Well, Metis having kind of a similar problem, especially with the newer cohorts, like people who got a quest to for a Christmas present last year or something like that. They're having trouble keeping them engaged. So not only would this be a more recurring revenue stream and things like that, but it would help solve the problem of keeping people engaged.
Starting point is 00:15:13 With the subscription, they get new games every month. It's more of a refresh cycle and kind of keeping people engaged than just selling the hardware and being done with that. Yeah, I mean, again, going back to really those core use cases, and I think that for headsets in general, we'll have you seen an easy core use case that we've discovered is in entertainment. And I think gaming really is sort of the big part of that thesis there. And so, I mean, from that perspective, I mean, gaming is obviously one of the larger market opportunities out there for investors to be digging into. It's also one where, I mean, we're seeing, I mean, a lot of companies trying to, a lot of
Starting point is 00:15:58 competitive jockeying in this space. Companies trying to really, really establish their position. I mean, we got Microsoft trying to acquire Activision Blizzard. That may or may not work out, but I mean, you know what kind of a powerhouse Activision Blizzard is in that space. I mean, Microsoft itself, I mean, technically they still, you know, they still have the HoloLens, which is their version of the Vision Pro. again, you go back to, I mean, it's tremendous technology. There's certain use cases where it's
Starting point is 00:16:25 really proven very helpful. I think healthcare is one. And I think that sort of speaks to a lot of these headsets. We see the industrial use cases for a lot of these headsets. It's the consumer use cases that become a little bit more difficult to really fully understand beyond something just like entertainment, gaming, things like that. Yeah, and that's kind of what Apple's trying to do. And if there's one thing Apple's good at, I mention their customers will spend money, but Apple's really good at justifying the cost. Oh, yeah. They're very good at it. Yeah.
Starting point is 00:17:03 I mean, their ecosystem pairs really well together. I mean, people are willing to spend money on, pay a premium for the Apple Watch, for example, because it pairs so well with everything else Apple. And if they can accomplish that with the Apple headset, the Vision Pro, then great. I think that that's where they're trying to go to move beyond just gaming applications. Like I mentioned, to be a kind of laptop replacement. Instead of buying four monitors, if I could just look and see four monitors in the air in my room, that could justify a $3,500 price tag. Certainly very possible.
Starting point is 00:17:42 Certainly very possible. If it could replace having a projector and a projection screen on my wall to watch movies, could justify that price tag. So, that's an ambitious price, but Apple has made, this is not the first ambitious price that has come from Apple. And if it's anything like other product launches, they could do a good job at justifying it. Yeah. Yeah. And I think ultimately what they're going to do here is what they do so well, getting that first iteration out there and just learning, learning, learning, discovering the use cases, what they're doing well, where they need to shore things up.
Starting point is 00:18:20 I mean, this is a company with more resources than most countries on the face of this are worth. So I certainly do not doubt they will give it their all. And I like your statement at the top of the show. You just cannot underestimate. You cannot underestimate Apple. I mean, they are so talented in what they do and they always seem to figure out a way. And the brand power, they are a very loyal user base indeed.
Starting point is 00:18:47 So yeah, to be continued, we'll certainly enjoy. following along the progress here in revisiting down the line. Matt, before we wrap it up here, we wanted to talk a little bit about just some alternative ways for folks to consider getting exposure to the immersive technology space, because we talk so much about these big tech companies, the hardware, the headsets. These are sort of the obvious players in this space, right? Because we talk about them so much. They're always in the headlines. But there are a lot of other ways to really invest in immersive technology. They're companies that are help powering these headsets. They're companies that are capitalizing on the software, incorporating these types
Starting point is 00:19:28 of experiences into their business models. So we wanted to just throw a few extra ideas out there. I know you have one. I'll kick us off here with one and then go to you, but one that I continue to cover. One I like. I've talked about it on Twitter before, and I've actually recommended it in both of my services here at The Fool. It's a cadence design systems. The ticker is CDN S. In Cadence design systems, ultimately, this is a company that produces the software, the hardware, the intellectual property that helps its customers build their electronic products, right? Cadence customers are the customers that deliver electronic products, from things like chips and boards to systems for market applications, hyperscale computing, 5G communications, automotive
Starting point is 00:20:17 aerospace. I mean, Cadence is a company that's helping all of this. this happen. And if you look at some of the customers of Cadence, I mean, we're talking about companies like Nvidia and AMD, Samsung, Microsoft, Marvell, even Qualcomm, to name a few. So, Cadence design systems probably, and the name maybe not as many are familiar with, but a company that has a really entrenched position in the value chain beyond just immersive technology, but absolutely playing a role in helping this immersive technology take off. What's a company you've been following that you think offers an opportunity for investors? Yeah, so mine's a great compliment to Cadence Design Systems.
Starting point is 00:20:57 They're kind of more on the software side of things, and I like applied materials. They're more on the hardware side. Oh, yeah. They make the systems that semiconductor manufacturers use to make chips. They use very complex machinery. When you think of electronic circuits that are in nanometers, you can't just buy a 3D printer and make a chip. I wish it were very, very specialized equipment to do that, and that's where applied materials comes in. You mentioned the endgame of augmented reality devices is something that looks
Starting point is 00:21:28 like a pair of glasses. That's going to need increasingly complex and smaller chips, and that's going to create a ton of demand for applied materials products if they can keep up with the technology and really kind of keep up with what their customers need. It's already been a 10-bagger over the past 10 years, great, a very profitable company, about a 30% operating margin. The semiconductor equipment industry is expected to roughly double in size by 2030, and they should be a very natural beneficiary of that. I like that. I like that a lot. In wrapping it up one more, and this is a company that really utilizes immersive technology in its business. But one, I think a lot of folks
Starting point is 00:22:13 out there are familiar with AXon Enterprise Tickers. A-X-O-N, Axon Enterprise, they develop and manufacture and sell what they call conducted energy weapons or C-E-Ws, right? And so just think Taser. This is the Taser company. This is the company that sells the Taser brand here in the U.S. internationally. It's got the Taser side of the business, right? That's the hardware side.
Starting point is 00:22:37 Then it has the software and system side of the business. It creates a very attractive recurring revenue stream, I think, for the business while locking customers in on that hardware as well. Well, but Axon uses immersive technology for training and whatnot with things like Axon VR, which actually uses headsets as a part of the curriculum. So this is a business that's utilizing virtual reality and immersive technology to become better, to differentiate itself, right? And I think not only with Axon, but many companies, you're seeing they're utilizing
Starting point is 00:23:09 immersive technology as ways to educate and train, and that ultimately is a great feature of immersive technology. Yeah, I like Axon. I think they're kind of like the, you know, we talked about the three big players kind of that make the hardware, like the products. Axon's kind of like, you know, another one that has a lot of potential there. There's a lot of applications for augmented reality and what they do. So I really, that's an interesting one.
Starting point is 00:23:34 Indeed, indeed. Well, we'll leave it there. Matt, thanks so much for joining us this weekend. It was great catching up with you again. Yeah, always fun to be here. Hope we can do this again soon. As always, people on the program may have interests in the stocks they talk about. And the Motley Fool may have formal recommendations for or against.
Starting point is 00:23:56 So don't buy ourselves stocks based solely on what you hear. I'm Mary Long. Thanks for listening. We'll see you tomorrow.

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