Motley Fool Money - One Step Closer to a $69B Deal

Episode Date: July 12, 2023

The FTC failed to prove the Microsoft/Activision Blizzard deal would substantially lessen competition, which means blockbuster acquisition might come together before next week’s deadline.  (00:21)... Bill Mann and Dylan Lewis discuss: - Why the FTC’s attempt to block the Microsoft/Activision Blizzard deal failed. - The “concessions” Microsoft is making to make the deal happen.  - How we’re seeing a similar response to regulatory interest in Broadcom’s planned acquisition. (14:09)  Is it the end of an era for superheros? Mary Long caught up with Catie Peiper to discuss trends in entertainment and Mattel's big bet on Barbie. Companies discussed: MSFT, ATVI, VMW, AVGO, DIS, MAT, HAS Host: Dylan Lewis Guests: Bill Mann, Mary Long, Catie Peiper Engineers: Dan Boyd, Rick Engdahl Learn more about your ad choices. Visit megaphone.fm/adchoices

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Starting point is 00:00:00 This episode is brought to you by Colagard. Do you know what's really scary? Not screening for colon cancer when you turn 45. The Colagard test is non-invasive, requires no special prep or time off work, and ships right to your door. In just three simple steps, Colagard takes the scare out of colon cancer screening.
Starting point is 00:00:18 If you're 45 or older and at average risk, ask your health care provider about the Coligard test. Colagard is available by prescription only. Learn more or request a prescription today at colagard.com slash screen. Microsoft is done playing Will They Won't They? Maybe. Motley Full Money starts now. I'm Dylan Lewis, and I'm joining the studio by Bill Mann. Bill, thanks for joining me today.
Starting point is 00:00:54 Hey, it's great to see you, Dylan. How you doing? Good to see you too, man. I'm excited. We have the latest update in what has been kind of a long saga with the Microsoft Activision FTC deal. We have what seems like good news for Microsoft. Maybe good news for Activision. Kind of depends on what side of the shareholder coin you're on there. But Judge Jacklin, Scott Corley, denied the FTC's efforts to block the two companies' blockbuster $75 billion acquisition. Bill, this is the latest and, like I said, a long saga with this deal. What stuck out to you in this recent development that we have? So it's important to note that the FTC does have the right to appeal, although it is pretty rare that the FTC actually takes a move to appeal once
Starting point is 00:01:36 a judge has rendered an opinion at this level. I think the thing that jumped out to me is that I have always wondered, usually when you're talking about antitrust, you're talking about two competitors that are joining together, and the question becomes, do they have enough of the market so that they can control pricing? Can they be predatory? Which is a word that gets bandied around a lot when you're considering these merger deals at the FTC and then other institutes of competent jurisdiction, I guess you would say. So, I'd always questioned, because Activision and Microsoft were not competitors, what the real basis was for an antitrust hearing.
Starting point is 00:02:22 Of course, you can look and you see, there's Call of Duty and World of Warcraft, and the combined entity could deny other platforms the right to use it. So I'm not saying there was never an argument, but I was always a little bit interested as to what it actually was. And in this case, it seems like the judge, what do I say without sounding too obnoxious, that she agreed with me? Yeah, you called it. You nailed the call.
Starting point is 00:02:51 I wonder, to some extent, we're seeing a lot more regulatory scrutiny on deals. And you mentioned that this is not one that is expressly competitive. These are not two players in the same space here. Do you think that some of what we're seeing is a little bit of an acknowledgement that big tech has gotten very big, very quickly? maybe in ways that regulators weren't expecting? Yes, absolutely. It has been an area of focus of the FTC chair, Lena Kahn, that she wants to find ways to rein in the size and the dominance of the large tech companies.
Starting point is 00:03:28 And I like to put scale around things. So the market cap of Apple, basically $3 trillion, if this were GDP, that would put it about the same size as France. You are talking about massive entities that on some level are, you know, they have the capacity to destabilize a lot of our economy. I mean, if they are a bad actor, and I'm not saying that to be the case for any of these companies. But increasingly, they kind of have their hands in everything, which I think if you're a regulator, kind of makes looking at these deals a little bit harder because, you know, gaming is not where the majority of Microsoft money comes from, but they are a majority. of a player, especially in the distribution and the way that people access games. Yeah, and this is what's so funny about this case, is that in the U.S., in order to show an antitrust
Starting point is 00:04:22 concern, you have to be able to show that there's a potential for consumers to be harmed. Like, that's the ultimate test of what antitrust is. So I don't think that you can look at, some of these massive companies, again, I keep going off menu, but let's talk about, you know, let's talk about Google, for example. which has a huge component of the ad sales market. But their search is free. So it's really hard to say from a consumer perspective that there is harm. But this is something that probably ultimately, I don't know that Lena Con and the FTC
Starting point is 00:04:58 will be able to fix without a relook at what the laws are and how they are applied. But in this case, Judge Corley came to the conclusion that the laws as they stand in the United States, don't really apply for Microsoft and Activision. One of the things that the judge also noted, which I think probably helped move this through a little bit, is while this is a historically large acquisition, and there's been a lot of scrutiny on this deal, because of that scrutiny, there have been commitments from Microsoft to increase consumer access to Activision content. They've named a couple here, keeping Call of Duty on PlayStation for 10 years on parity with Xbox.
Starting point is 00:05:40 an agreement with Nintendo to bring Call of Duty to Switch and some efforts to bring Activision titles to cloud services. It seems to me like Microsoft knew they were going to have to give some stuff up here in order to make this happen, and whatever they were willing to do here was enough to satisfy the judge. Yeah, and the way that you put it is exactly right. And I'm not sure that most people recognize just how massive the revenue streams are for these titles. Call of Duty would be by a long shot, the most successful film franchise in the world, if it were film instead of a video game. So the amount of money that we're talking here is massive.
Starting point is 00:06:23 So, yes, I think that in a world in which they could call their own shots, that it might be great for Xbox to be able to take those titles on themselves, I think it bears remembering that the platforms themselves generate a fraction of, of the revenue, of what the titles do. So I don't know that there really is that much of a concession being made to say, yeah, we would like for these titles to be available on lots of other platforms, whether we benefit from the platform or not. It's an easy bargaining chip, is what you're saying. Right, exactly. Oh, we get to sell this to them? Huh.
Starting point is 00:07:01 Oh, twist my arm, don't you? Let me think. So, yes, I mean, there are certain, obviously, if Microsoft's ultimate concern is Xbox revenues, maybe you could make the case that this is going to be something that they would want to bring entirely in-house. I'm not convinced that that's the case. So this was clearly a deal that Microsoft wanted to move through, and I think in a deal that initially Activision Blizzard was very excited about, same with their shareholders. What's been interesting to me in watching this deal is I think there are a lot of Activision shareholders that are rooting against this deal going through because they like the idea
Starting point is 00:07:39 of this being a standalone company, and they also seem to be getting a $3 billion breakup fee if this deal does not go through bill. I'm not used to seeing companies get acquired and having the acquired business be so rooting against it is funny, and I think some of that has to do with the length of time that it's been since the deal was announced. I mean, in that period of time, our favorite Hold Forever investor Warren Buffett has come in and bought shares of Activision as an Arbitrage Plus. and then sold them again because he didn't think it was going to go through.
Starting point is 00:08:13 So it has been a long time. It has obviously been during the pandemic. So any type of time synapses that you can think of, they've been blown out and distorted anyway. So, yeah, I think at this point, there are plenty of Activision shareholders who would prefer to have seen it maintained as an independent company. But, you know, a deal is a deal. While this does seem like major progress for the deal, it is not the final domino to fall here. We have to note that there are still other things that need to happen. This is not free and clear quite yet.
Starting point is 00:08:48 It is possible that the FTC will appeal the court's decision. We don't know for sure about that. And also, crucially, Microsoft is working with UK regulators to overcome some of their objections to the deal. They've been paying close attention to this one, and it seems similar, where they are looking for certain concessions in order to make this go through. That's right. And it's important to note, and not that the UK and the EU are, the same anymore, but their antitrust laws and practices are more based on competition than
Starting point is 00:09:15 they are protection of the consumer. They want a broader set of competitors, and so they are actually looking at this deal and scrutinizing it on slightly different vectors than they would here in the U.S. So, again, I hate to make calls when it comes to legal cases. But I'm going to ask you to. Yeah, I know. Yeah, I figured. Like, it's not natural law. So you never really, really know.
Starting point is 00:09:44 But I think that the concessions that they made are even more convincing in that European framework than they are in the United States. The fact that they said, look, for 10 years, this is going to be available on every platform that you want. So there's your anti-competitive issues put to bed at least for a decade. And more to the point, it's not as if call of duty is the only game out there in town. So if they were to simply say, hey, we're going to price this two or three times higher just to call numbers out of thin air, consumers have options. Yeah, there are plenty of other very popular titles out there for people that want to enjoy that type of gaming.
Starting point is 00:10:28 That's right. If you are paying attention to this deal, some days to keep in mind, the deal cannot close before Friday of this week. and the deal is set to expire on the 18th, at which point Microsoft would likely incur that breakup fee if the deal does not wind up happening. So, all to say, this story is probably going to move quite a bit in the next week or so. And we very well may have come back to it on Motleyful Money because there are probably going to be some developments along the way. Bill, we were wrapping that conversation, taking a look at the regulatory world of Europe.
Starting point is 00:10:59 We also saw some regulatory progress in another deal this week with Chipmaker Broadcom and their planned acquisition of VMware. This week, EU antitrust regulators approved the $60-plus billion acquisition, which would help Broadcom move into the cloud and software. And tell me if this sounds familiar. The key to the approval is concessions from the acquirer. Yeah, they were particularly remedies for Marvel technology, excuse me, that would allow them to remain competitive in the market. And again, in the UK and in and in Europe, that competition is considered much more important than an antitrust in the United States is. So, competition is obviously an outcome, but for us, it is all about how are the consumers going to be
Starting point is 00:11:50 impacted. In Europe, it's not the same. And so, again, I think that this shows that the regulators are struggling a little bit to figure out exactly how to deal with these massive technology companies, because if you think about it, most of these regulations, and certainly the bedrock of these regulations, were written and put into place and philosophized way before big tech ever came onto the scene. To bring it back to your point of scale earlier, Broadcom, hundreds of billions of dollars in market cap, this is an acquisition that is well above $60 billion. It is big, but also it is not something that would sink Broadcom.
Starting point is 00:12:30 It is not so large that the entire business hinges on it. It is an effort for them to move into cloud and software. But I think the scale of these businesses is something that I think a lot of antitrust was not necessarily built to deal with. No. No. I mean, you think about it in this country, and again, I don't want to make too much of a deal about market cap.
Starting point is 00:12:48 But just to put a little scope around how big these companies are, the largest seven companies in the NASDAQ 100 are all tech companies. They are 55 percent of the total value of the NASDAQ 100. You are talking about companies that are a level of concentration in this country that has not existed since, really since Standard Oil was broken up in the early part of last century. So it is that level of concentration and that level of, I guess, what they would call structural risk that they're taking into account. If you're paying attention to the VMWare and Broadcom deal, some things to pay attention
Starting point is 00:13:30 to, while we did see EU approval, regulators from the U.S. and the U.K. still need to weigh in on this one. You mentioned some of the differences in regulatory environment bill. Is there anything from this one that you see as like, we should be paying attention to this as it shifts over to U.S. regulators? I would suspect that since it has gone through in Europe, which ultimately, because of the difference of focus, I think it's a higher standard in Europe and in the U.K. than it is in the United States. So I would suspect, I mean, unless they're just mad about the loss from Activision and Microsoft, that they will not have the same level of problems, that the amount
Starting point is 00:14:11 of concessions that they've given will be satisfactory. From your lips to regulators' ears. That's right. We'll see what happens. Give me a call. Bill, thanks for joining me. Hey, thanks, Dylan. Coming up, is it the end of an era for superheroes? Mary Long cut up with Katie Piper to discuss entertainment cycles and Mattel's big bet on Barbie. Yeah, Mattel certainly hopes that this works out. Barbie is the first movie that they're co-producing, but it certainly won't be the last, as there are nearly 45 other films that are allegedly in development, and those movies are set to tackle toys like Polly Pocket, Uno, Barney, Hot Wheels. The list is pretty extensive and pretty wild. Do you expect each of these future productions to get
Starting point is 00:15:01 the same star treatment and press takeover that we've seen with Barbie? Obviously, as you said, we haven't seen the movie yet, but the hype around it has been pretty intense. I think it depends. We're going to have to see how Barbie lands and how probably the next two or three successive Mattel features go. My guess is, though, they have sat out of the pool for a little while. They've seen how DC and Marvel or Hasbro back with the Transformers a decade ago handled this sort of bridge into the big screen. And they've bided their time. And so based on the names that they're releasing right now, We've got JJ Abrams associated with an upcoming film. It looks like they're kind of going for a combination of widescreen appeal or wide audience appeal with a slightly more gritty or more real, an adult, arguably, theme than we might have thought coming from, say, a Marvel franchise.
Starting point is 00:15:57 And basically, they're drawing on talent that already is known for kind of being part of a prestige group in Hollywood. and I think they're trying to use that to differentiate themselves from the other large IP franchises in the market. You could make comparisons to Black Panther or one of the earlier Spider-Man films from the Marvel collaboration, not the Toby McGuire Spider-Man, in terms of engaging with the genre at a film craft level instead of just a bankable box office cookie cutter. But again, we're going to have to wait and see. The one thing I will note is that it's also really going to depend on how this translates to not just their film sales, but they're at-home streaming sales,
Starting point is 00:16:46 what kind of money they're going to make when it crosses platforms, and how much they're able to, again, drive that child demo, whether it's apps on their screens or toys that they're buying at the store. Marketing to children now is really different than marketing to children when we were the consumers. They focus mainly on screens now and not the toy box. So we may have gone to movies because we had Barbie in our toy boxes. In 20 years, there will probably be another Barbie media production out there. and the adults who bring their kids to that are going to bring them to those releases based on their engagement with the film or apps, anything that's on the screen.
Starting point is 00:17:32 And so you mentioned the Transformers franchise. Mattel is not the first company to kind of wait into this Toyota movie pipeline. Hasbro was behind partnering with Paramount to bring Transformers to the big screen in the 2000s. And that was a success. There were seven films that collectively brought in over $5 billion. So what's the history of toys serving as the foundation for movie plots? We could be here all day if you wanted to talk specifically about that. I would say the 1980s were a really pivotal moment for this in the industry.
Starting point is 00:18:04 We have a couple things going on around that time. One is we have a lot of film producers and studios realizing that the film doesn't stop at the credits. It stops at the toy store. And so you have people, George Lucas, infamously, making creative decisions about films based on the merchandising capability of those franchises. So you have that being driven by the studios on the one side. And then on the flip side, you have a lot of manufacturers out there who are starting to think in a more cross-media, cross-platform way. And so you have franchises like He-Man and Masters of the Universe, Rainbow Bright, where they were always intended to be both on-screen and toys. And so they were
Starting point is 00:18:50 spinning up television series and comic books in addition to the action figures. So the 1980s is really when this started, and we've really just been renegotiating that relationship ever since. So we've seen that pattern kind of crossover through decades with toys being in being fodder for movie plots. But this kind of feels like it's maybe a moment where toys are overtaking superheroes as a potential foundation for like the next cinematic universe. We had the Nintendo movie and Nintendo make a movie about Super Mario in Spring, which is the only movie I think thus far this year, took gross over a billion dollars. And then you have the Barbie movie. You have all these different Mattel films that are in production or in development that we talked about earlier.
Starting point is 00:19:33 So what's the history of different movie cycles look like? Are we out of this superhero era, which it seems like was dominant for the past decade and entering into something new? What did the past of that look like as well? really great question, and I love it because 2023 is really the year when all of the film critics, all the culture critics really want to eulogize superhero movies and say they are over, we are marking this point in time, we're going to have to actually see if that's true,
Starting point is 00:20:04 but it does seem to be in the cultural conversation right now. There are a number of industry constraints at the moment that are affecting sort of the potential fall of superhero films from just a workforce and union perspective. The visual effects industry in particular has been pivotal to the growth of the superhero genre, and they have not been unionized to date, and they are working towards it now. So we're getting a little bit of industry pinch there, but it's also, it's been 20 years. So maybe it's time for the genre to kind of sunset for a little while.
Starting point is 00:20:38 It would not be the first time that that's happened. We have seen this happen off and on for decades. We definitely saw this in the 60s and 70s. In Hollywood, audiences were deeply oversaturated by musicals and epic films. Think Sound of Music, My Fair Lady, all of these big budget films that as a child, I grew up on not realizing that contemporary audiences were rolling their eyes at them. And they really withdrew from the box office. A lot of those were lost leaders for the studios at the time. And instead, audiences really pivoted towards gritty and more realistic,
Starting point is 00:21:14 cinema and then also to the rising popularity of television. So this is not the first time a cycle like this has happened in the industry. You mentioned eulogizing the superhero era and how that's been like a popular take for critics to have. About a month ago, we saw a lot of eulogies about Pixar more or less because there was just not that much track. Their original animated film Elemental had not really gained the traction that Pixar is pretty notorious for. So compare Elemental's box office with what we saw with Nintendo, Super Mario, which obviously has so much pre-awareness, is there still money to be made from original content? Are we entering an age where all movies need to have recognition from the audience before they actually hit the theater?
Starting point is 00:22:03 It's a good question. I have a little bit of a hot take on it. I would argue that Elemental from Pixar was not really all that quote-unquote original, and that was part of the problem. Sure, it was a new narrative, it was new characters, but in content, it is fairly derivative of the type of film that we have come to know Pixar puts out over the last decade. If I'm looking at a cage match between that and a movie adaptation of a heavyweight brand and franchise that's built that relationship since the 80s, Mario, no contest. I'm betting on the latter. The cookie cutter Pixar, I think, is something that's a little overdone in the industry at the moment. That being said, though, I don't think we need sort of that pre-recognition that you get with Mario, for example, for a movie to be accessible.
Starting point is 00:22:53 If you take a look at something like everything, everywhere all at once, arguably the most original film we've seen in, I would argue, decades. It brought me back to Fight Club in terms of really shaking up what we saw on the big screen. And then meanwhile, you have movies like The Flash, as you mentioned. It was a flop. It brought back not one, not two, but three big screen. Batman's for that adaptation, and it's still flopped. So I don't necessarily think that recognition is important. Originality and execution seem to be more important if I were to try and draw that trend out. And I think this goes back to sort of what we were talking about before,
Starting point is 00:23:32 if there is a contraction happening. People are less willing to pay for box office bloat when they can get junk food at home. They're kind of slimming their media diets. And we We've seen this. In the 70s, we also saw it a bit in the 90s. They kind of go towards a more minimal palette for a little while before we have another surge at, you know, big epic box office swings again. We love hot takes on Motley full money. So I'll push you for another one. Barbie comes out on July 21st, which is the same day that Chris Nolan's Oppenheimer comes out.
Starting point is 00:24:07 If you were a betting woman, which do you have your money on to top the box office? Oh, I am a house divided right now because I'm looking at both. I would say if we're looking at bottom line, Barbie's going to win the box office. It's just going to bring in a larger swath of age demographics. You get your kids, you get your older adults. I don't think a lot of people are going to be bringing their eight-year-old to a movie about the atomic bomb. So I don't think that's going to happen. In terms of what gets more critical appeal, I think that could be more of a toss-up.
Starting point is 00:24:41 Who knows, maybe both get Oscar knots at this point. It's a little unclear. We'll have to see. So we'll see which one has legs. I'm uncertain. But it sounds like you will be attending the Barbenheimer double feature that day. Oh, I am all about it, especially I'm about the Barbenheimer red carpet. The hot pink pinstripe suits showing up at the red carpet are on point.
Starting point is 00:25:05 Yeah, talk about marketing, just making waves across every medium. Absolutely. Absolutely. Awesome, Katie. Well, we'll stay tuned and we can do a follow-up to see if your predictions about box office numbers holds true. Thanks so much for the time. Fun chatting with you today. Thank you. As always, people on the program may own stocks mentioned, and the Motley Fool may have four more recommendations for or against, so don't buy or sell anything based solely on what you hear. I'm Dylan Lewis. Thanks for listening. We'll be back tomorrow.

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