Motley Fool Money - What’s Cooking at Toast
Episode Date: February 20, 2025… and why the stock is “nowhere near fully valued.” (00:21) Tim Beyers and Mary Long break down earnings from Toast, the restaurant tech company, and discuss Microsoft’s latest development in... quantum computing. Then, (18:00), Kirsten Guerra joins Mary to check in on Roblox, how it stacks up against other gaming companies, and why the platform’s young user base concerns some investors. Companies discussed: TOST, MSFT, RBLX, META, SNAP Host: Mary Long Guests: Tim Beyers, Kirsten Guerra Producer: Ricky Mulvey Engineers: Dan Boyd, Rick Engdahl Learn more about your ad choices. Visit megaphone.fm/adchoices
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A new state of matter has entered the chat.
You're listening to Motleyful Money.
I'm Mary Long, joined on this early Denver morning by Mr. Tim Byers.
Tim, thanks for being here.
How's the caffeine treat me this morning?
Oh, I haven't had any yet.
I'm going into the co-working space, so I'm ready to go, but I am non-c caffeinated.
So you are listening at your own risk.
This is Tim Byers.
At the beginning of the day, I feel like that's a treat.
We might get some especially hot.
takes in the pre-caffeine version of you.
Maybe.
To set us up for hot take potential, we'll kick things off with Toast.
Tim, there are certain stocks that I love to talk to certain analysts about and knowing
that Toast reported yesterday, I was amped to get to talk to you about the company today
because I know that it's one of your highest conviction positions.
Yeah, still my highest conviction.
Not one of highest.
So we'll start there.
For folks who are listening who are maybe less familiar with your love of toast and perhaps
the stock in general. You talk a lot about migraine level problems. What migraine level problem
is toast trying to solve? So if you are a restaurateur and you have multiple locations,
so let's say you have a few bistros, let's say three to four, up to say 20, and you need,
because this is the truth about restaurants, there's a lot of moving parts. You are ordering
inventory. You are managing a staff. That staff generally has higher than
average turnover. You have a menu that is going to be changing on a relatively frequent basis.
You have delivery portions that are, you know, all of this, all of these moving parts do require
some systems. And there are lots of systems that need to talk to each other. So if you're a
restaurant operator, you can either build that yourself, hire somebody to build it for you,
or you can outsource that operation completely.
In other words, all of these systems need to be in place.
So either the point of integration is you as the restaurant operator and you just want to
sell food, you want to sell really good food, or you get somebody to do it for you.
Now, you can hire consulting firm to do that, but Toast is a provider that does all of that.
So they take that thing that a restaurant operator knows they must do, especially if you have a small
restaurant group and takes that pain away from them and charge them a fee for it that turns out
to be pretty reasonable. And there's a lot of restaurateurs. I know we talked about this in the
pre-show notes, Mary, where you do have testimonials that posts from time to time, or they say,
I make more money with this thing because I turn over tables faster. I just don't have to deal
with the infrastructure that I would otherwise have to deal with. And that is a heck of a selling
proposition. Yeah, that selling proposition seems to be turning out pretty well for Toast. They
were gap profitable for the first time in the history of the business for the full year,
brought in $19 million in net income. They were also able to reach that milestone while
adding about 28,000 net new locations. Those are some stats that jumped out to me, but what about
you, Tim? What's your headline from Toast's latest earnings? Strong and steady wins the race here.
I mean, they are just continuing to go. And notice,
I didn't say slow and steady because they're not slow. They still grow, you know, they still
grew 29% year over a year. But these are fairly strong numbers. So just to give you a sense of it,
overall revenue up 29.15%. Subscription revenue up almost 41%, which is really nice. Just subscription
gross margin up to 70%, which is about in line with where they've been in recent quarters.
FinTech revenue, which is they get a take off of the amount of business done in a restaurant.
So, you know, they process payments. They get a little cut of those payments. The more payments there are, the more money they make. That was up 28% year over a year. Their gross profit, and this is up 35% year over year. So, I mean, really quite good here, Mary. The other thing is they have what they call a core profitability margin. I track it in my spreadsheet. And I show it now as 29.37%. That is up from last year where it was 10%.
10.7%. And it's been around that 30% mark in recent quarters. They have said in years past that they
could get somewhere on an ongoing basis to between 30 and 35% at that level, you know, of core
profitability margin. It's the sum of the adjusted EBITDA divided by the sum of subscription of gross
profit and fintech gross profit. Just think about it as the unencumbered money flowing through
restaurants that toast is helps, you know, execute either that fintech revenue or the
subscription that the restaurant pays. But otherwise, I would say the two things that really drive
value here are the revenue per restaurant, which has been relatively stable. It's about 40,000
per restaurant location. Roughly been that for a few quarters now. But the restaurant locations
are expanding. It was up 26 percent year over year, another 7,000.
and net new ads, you know, this past quarter, Mary. So as long as that continues to be true,
if toast is in more places and they either hold steady or slightly like rate of inflation
increase, the amount they get per location, I mean, the stock is not anywhere near fairly valued.
If that continues to be true over a long period of time.
So everything you're saying to me sounds not just pretty good, but pretty awesome.
Again, I understand why this is your highest conviction stock.
And yet, after these earnings came out yesterday and after market trading, the stock was down a little bit slightly.
This morning, again, we're recording this pretty early, but the stock was pretty steady.
What did it in Wall Street love about this report?
They didn't like the earnings per share.
They didn't like the, I mean, it seems as though I'm not entirely clear if the outlook was disappointing,
but certainly the earnings per share number was disappointing, Mary.
They came in at roughly six cents a share in earnings for the most recent quarter, and the estimate was for 17 cents.
So that's a big miss.
I don't get too hot and bothered about per share numbers because share counts change wildly, you know, particularly with growth companies.
And so it's really difficult.
You know, when you are predicting a per share number, not only are you attempting to predict the top line growth, like, what is the growth in the net income?
You are trying to predict the growth and that net income divided by some guess about the number of shares that will be there at that particular point in time.
And, you know, if the company hires a bunch of people, issues a bunch of equity, the diluted shares outstanding can spike.
And so, you know, that EPS number can go down.
And to be fair, Toast does issue equity.
They do try and hire in particular serious engineering talent.
they are in a hiring period right now.
So I'm not too surprised that the EPS number didn't meet the expectation.
I just don't place a lot of faith when it comes to forecasts missed or exceeded in per share numbers.
I'd be more concerned if like this kind of reaction or something worse than this kind of
reactions just down about 4% this morning would be way more understandable if like the locations came
in really short. So like they've been getting at least, you know, 6,000 net new locations every
quarter, Mary. If suddenly it went down to like 3,000, you'd be like, okay, wait a minute,
what's going on here? That would be a serious cause for concern. This doesn't feel like a serious cause
for concern. I took a little gander on the Toast website ahead of us recording this, and there's a
testimonial displayed about midway down one of the pages that quotes Wayne Carrington, who's the owner of
Rock and Ramen in New Rochelle, New York, and he is singing toast praises and saying, with Toast,
the average check size is up 15%. That's another $120,000 a year when we're at full capacity.
This stuck out to me because, you know, as you're describing the migraine-level problems that Toast
addresses for restaurateurs. A lot of those strike me as addressing and improving efficiencies on the
back end. But this testimonial seems to suggest that, okay, it's not just stuff on the back end that
toast can help restaurants improve. They can also lead to higher checks at the front of the house.
Sure. How exactly does Toast do that? Well, they do that with the point of sale systems.
We missed you yesterday. We were downtown. Ricky was there, though, and we were at a co-working space,
and they have a bunch of restaurants downstairs where this co-working space is.
So I went to one, got myself a sandwich.
I mean, it was pretty good.
I'm not sure the French dip was worth $17, but that's a totally different thing.
I mean, so yes, I paid $17 for a French dip sandwich, but it was decent, right?
It was decent.
The point of sales system was a very large, it wasn't even an iPad.
It was like a screen.
It was almost like, you know, an external laptop screen, and it was just swiveled out,
facing me. And it was just a, you know, a point of sales system. And it said right down there in the
bottom, powered by toast. And where you get those new and improved check sizes from there is in those
point of sales systems, toast allows you to customize and say, hey, highlight the stuff that you want to
sell. And so, you know, what's the first thing that I see on that point of sales system? The stuff that
they want to sell the specials. And then if I want to get to the thing that I want to get to,
well, then I'm going to scroll through the screen, and it absolutely allows me to do that.
And I did that to get to the French dip sandwich. But right there, that is super valuable
real estate. And Toast is letting that restaurant operator say, like, yeah, sell the stuff that's
going to make you the most money. And that's how you get better check sizes. So yeah, it does
solve that problem via a very well-constructed, clean point-of-sale system that's just one part of a
full ecosystem that they provide restaurant operators.
We're going to move on to another story.
Yesterday, the Wall Street Journal reported that Microsoft researchers claim to have created
a chip that leverages, wait for it, a new state of matter that would serve as the foundation
for quantum computing.
New state of matter really caught my attention.
What is that new state of matter?
Sounds very Star Trek, doesn't it?
It does.
It sounds, I'm like, this has got to be the big story.
This new state of matter is called a topological superconductor.
It's a material that's not a solid, not a liquid, not a gas.
Again, that sounds like the really big deal to me.
But how material is this news from Microsoft's future business?
Well, it isn't yet.
I mean, you know, you actually have to make something that is commercially viable
before it becomes material.
But as a matter of material science, it is potentially very significant.
Quantum computing is really hard because you are essentially a quantum state is somewhere between a zero and one.
And a binary computer system, you know, a silicon-based binary computer system, you have ones and you have zeros.
and a combination of ones and zeros is what gets you code, and that's how you program a computer system.
In a quantum system, your superposition is between, you know, sometimes we say it's zero and one at the same time.
It's not entirely accurate. It's somewhere between zero and one.
So it's a superposition system.
You know, you have a multidimensional option where you can almost think of it as a spherical and then all particles.
everything else moving inside that sphere all of the time. So the superposition is really hard to
determine. And because everything is moving, you have like a bunch of hyperactive kids running around
a playground and you can't pin anything down. And so why is it hard to, you know,
do actual quantum computing? Because you can't pin anything down, which is why you have to do
quantum computing at, you know, very close to absolute zero temperatures.
You have to freeze it down to nothing.
So you take these particles that are constantly on the move and just like, you know,
come on, kid, cool it.
You know, slow down, for God's sake.
You know, that's what you're doing.
You're slowing them down.
And so this topological superconducting technology, as it were, has something that,
and I, you know, I am sure that we have engineers who know this way better than I am. So I am
apologizing up front for getting this wrong. And we would love for you to write in and correct me
from where I have this wrong. But my understanding here, Mary, is that we have this idea in a topological
superconductor called a Margarana bound state. So M-A-J-O-R-R-R-R-A. So M-A-J-O-R-R.
R-A-N-A, Magirana.
And so the idea of a bound state, particularly on the edges of a system, they're essentially
a quasi-particle.
And they can be, if I'm understanding it correctly, they're located at the edges or boundaries
of the material, and they add some amount of predictability into the system.
So in a very unpredictable, very hyperactive system that has to be cooled to the
to the point of absolute zero in order to generate some amount of predictability and slow movement.
So we can essentially put boundaries around particles to create a predictable superposition.
The idea of these bounded areas creating a little more predictability seems to me to make quantum
computing more viable.
Now, I am not a material scientist, so I may have that totally wrong.
But I think that's the exciting part about this, is it does appear that this system, as presented, could be more predictable.
And predictability in a quantum system is really tough.
It's really tough to do that.
But the more predictable it is, given the amount of variables that can be processed in a quantum system,
That's the advantage of a quantum system.
You have a binary system.
Think of it this way.
It can compute like X variables.
A quantum system, because it has so much more surface area, so many more variables, that is X to the 10th power or whatever.
So my ability to compute a whole bunch more variables goes up logarithmically in a quantum system.
So if I make that system more stable, more predictable through something like a topological
superconductor, that's winning.
And this is winning in so many ways.
You can understand why Microsoft and Alphabet want to do this because who are the two companies,
along with Amazon and Nvidia and others, that want to win the AI race?
That would be Microsoft and Alphabet.
that. And in order to win, you know, compute power is a big deal. And so quantum computers are a
potential AI as a potential catalyst for quantum research. So it's not too surprising to see this,
but I would not get excited about this being commercially viable soon. I think it's going to take a while.
Potentially very exciting development, but yeah, still very, very early days in the technology.
a bit too soon to make a real move on it. Tim, I'm going to double down on your offer to
our material scientists and engineering-minded listeners. If you've got some input on Tim's
description of how exactly this Magirana chip could work, you can write to us at podcast
at fool.com. Tim, thanks so much for taking a look at Toast and for kind of giving a morning
explainer of quantum computing and the potentials there and doing that before having any
caffeine for the day. I know. Like I said, listen at your own risk. These days I'm all about quality
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365 day returns. Quince.com slash Motley. For better or worse, Roblox is known for having a young
user base, but it is making real strides in aging up that demographic. Up next, full analyst
Kirsten Gera joins me to check in on the gaming company.
Kirsten, this recording that we're doing right now, it's not going to air for a couple days,
but the viewers should know we are recording this on Valentine's Day.
We're talking Roblox today, and I know you love Roblox.
So I thought maybe you could kick us off with sharing, getting a little vulnerable, perhaps,
sharing any romantic words about this company to kick us off, snippets from a love letter,
a romantic haiku, perhaps, anything you got for us?
I'm not in love with the Roblox, Mary.
No, but my portfolio.
the flow, the gains keep growing from Abbey to Abbey. So thank you for this massively multiplayer
UGC platform, Bobby. The CEO's name is Dave, but that didn't rhyme. So that's what you get.
I was going to say, for anyone listening who might be wondering what in the world did I just
tune into, we'll zoom out a bit. We're talking Roblox today, checking in on this gaming company.
Kristen, for those who are maybe less familiar with the platform, know that this is a gaming
company, help us understand how this is different from other gaming companies.
companies, whether that's Microsoft, Activision, Nintendo, etc.
Yeah, well, all the other names that you mentioned, they may own, develop, and kind of produce
their own games.
Microsoft and Nintendo actually have the extra layer than the fact that they create consoles
that many people play on, Microsoft Xbox and Nintendo Switch.
Roblox does not sell a console.
Instead, you can access Roblox from across any console, PC, mobile, even VR headsets.
It is cross-platform.
does not sell hardware. Nor does it even create its own games. Roblox has millions of games,
or what they like to call, experiences on their platform, but they are not designed by Roblox. Instead,
Roblox hosts and provides the developer tools for users to create games on Roblox. And so if you
think about this, maybe in the context of movies, and Activision might be more like universal
pictures. They both create and distribute their own content. Roblox is far closer to maybe a YouTube,
the centralized platform where creators go to distribute and monetize their own content and creations.
So YouTube, like Roblox, just takes a cut of all the spend that happens on the platform
in exchange for the hosting distribution and those developer tools.
Roblox posted their fiscal 2024 results earlier this month, earlier in February.
These numbers all looked pretty healthy to me.
I'll give an overview of what I'm talking about.
You've got fourth quarter revenue up 32% year-over-year, full-year,
full year revenue, also up about 29, 30%.
Bookings, which is kind of the more telling top line indicator here that investors like to hone in on.
That was up 21% for the quarter, 24% for the year.
Daily active users, hours engaged, both of those metrics up about 20% for the fourth quarter,
slightly more when you look at the full year.
Free cash flow, up 417% for the year.
Those all sound pretty good to me, Kirsten, but you are the analyst.
Any notes on Roblox's performance?
for the fourth quarter and really for the full past year. How have they been doing recently?
I mean, what am I supposed to say, Mary, you took all the good numbers. You're right. A lot of what
looks like strong numbers reported this quarter, but it's all about perspective. And so digging in deeper
specifically to the daily active users there, as you said, up 19% year-over-year, sounds good. But sequentially,
meaning from Q3 to Q4, daily active users actually fell. And that's not the first time that that's happened for
Roblox, to be sure, but Q4 is typically a strong quarter of user growth, given all the gift card
gifting that drums up new users around the holidays. But this time, a 4% or so drop from nearly
89 million daily active users to 85. And Roblox points to Turkey here, which completely banned
the platform for all of Q4. That certainly would have contributed to user drop. But I'm not sure
it's the complete story. Overall, though, what we have right now, I would say, is a single data
point. So this could be the start of a downward trend, which would certainly be problematic for
a stock like this with high expectations that are built in. But it could just as easily be
kind of a nothing burger quick dip before a return to growth, steady growth on the daily active
users, more like what we've seen so far. So for now, not enough to call this a trend,
but definitely something I will be watching for next quarter.
I pull out those good numbers, but I turn to you to give us the context to make those numbers make sense.
We'll say, I'm not just good at pulling out good numbers.
Something that sticks out to me with Roblox in particular is that they are spending more on stock-based compensation
than they're making in operating cash flow.
That doesn't seem like a good number to me.
We'll flip the question here.
Is that a red flag to you, a yellow flag?
What do you make of that setup?
Yeah, stock-based comp has always been at least a yellow flag for this.
company, it's excessive. You called out before a huge jump in free cash flow this year. And so,
yes, I appreciate your positivity. Let us take a moment to appreciate that, because in part,
what happens there was that Roblox has put up a lot of capital expenditure over the past couple
years, building out Roblox Cloud to support all of this real-time immersive 3D interaction.
And as they did that, they kept insisting that once some of this build-out on our data
centers creates redundancy, then future spend will be less and we'll see free cash flow rise
as that cap-ex kind of tapers off. So let's give them some credit here, true to their word.
We are seeing exactly that play out. However, another contributor to that free cash flow rise
is the increased stock-based comp that you pointed to. And so that's essentially a non-cash
way that Roblox rewards its employees. And it's a great tool to have when you are an unprofitable,
rapidly growing company as Roblox is. But issuing those shares also dilutes shareholders. And it's
always been a question mark for Roblox, but the dilution has gotten worse. It has grown to 4.4% dilution,
kind of compounded annually over the last three years. Ideally, I'd rather see that below 3%.
Roblox has a reputation for catering primarily to a younger audience. What is it about the platform
that is so appealing to young kids in particular?
I mean, thinking about this, when I was a kid,
I would spend hours staring into a big, ugly monitor,
typing out plain text messages to my friends on AOL Instant Messenger.
Why did that appeal to me?
But kids are very social,
and naturally they gravitate toward free-to-use,
easily accessible social environments, increasingly digital.
And that is Roblox.
It's just the most immersive one we've seen yet.
Despite having this reputation for having an audience of primarily young people,
I'll point out, and management really would like me to point out that over 61% of Roblox's daily active users are over 13 and that that cohort is growing.
How exactly is Roblox attempting to age up its user base?
I'm sure Dave would send his thank you for pointing that out.
Yeah, that's usually, that's how social networks grow, right?
Young people tend to grasp it first.
Facebook started with college students, then users nucleate from there.
So the 23-year-olds learn about it from the 20-year-olds in their circles.
Then the 25-year-olds learn about it from the 23-year-olds.
Now my 80-year-old grandma has been on Facebook for many years.
So it's partly that, this kind of natural user-nucleation process that just takes time.
But also in Roblox's case specifically, it's about encouraging games or experiences that feel appropriate.
for those older audiences. So for one, Roblox is encouraging development of specific genres in their games,
sports, racing, action, and battle royale especially. Then the other big thing is improving the
discoverability algorithm. So, you know, when a 34-year-old woman logs into Roblox to see what it's
all about, the homepage should not present her with the same games that are popular with 12-year-olds,
right? Or she'll probably churn from the platform. So as those mature games come online, Roblox is
a lot to make sure that users are first presented with content that will keep them engaged
and keep them on the platform.
Last fall, in October of 2024, Hindenberg Research, notorious shortseller that has now
closed up shop.
They published a report about child safety concerns at Roblox.
There are other allegations in this report, predominantly like inflated numbers, that we'll
touch on in a minute.
But for now, I want to focus on that child safety piece.
These are serious concerns and are very legitimate.
But my question is that that's a legitimate concern.
anywhere on the internet? Why does this seem to be a bigger concern in regards to Roblox than it does
for Snapchat or Instagram or YouTube?
It is a concern everywhere, as you said. We all want children to be safe on all platforms.
Roblox, as I mentioned earlier, is the most immersive social environment we've ever seen
that's easily accessible to kids, second really only to the real world.
And so a lot of social platforms, like you mentioned, have transformed from more of a town hall feel when they started to a living room model.
That's how Mark Zuckerberg puts it.
A lot of those platforms are now built to center connection with close friends and people you know.
Roblox also tries to connect you with friends.
But when you drop into some random experience in Roblox, you're almost certainly going to be interacting with a lot of Randos as well.
And so in 2024, Roblox spent 915 million.
on infrastructure, trust and safety.
It's also the founding partner of Roost, which stands for robust open online safety tools.
It has open-sourced a lot of the AI-based tools that it has developed for things like
detection of policy violations that happen both in text, in chat between users, and also
a voice.
So I think Roblox knows the risk of getting this wrong and therefore takes it very seriously.
The other piece of that Hendonberg report is the suggestion that Roblox had inflated metrics,
particularly user numbers and time spent on the platform, Roblox totally rejected the claims of that report.
How seriously do or did you take those Hindenberg allegations when they came out?
And now, after Hindenberg has closed up shop?
Yeah.
With short reports, it always depends on the outlet.
But Hindenberg did have some credibility in general.
I wouldn't associate, by the way, their closing shop with this report.
That doesn't change anything too much in my mind.
Regardless, it's tough because any short report writer is third party.
to the company they're talking about. Unless you're talking a whistleblower, which comes from
inside the company, which was not the case here, then it's just a group of people on the outside
trying to understand and pick apart how the company is measuring things internally.
And so I won't say on record that I know Hendenberg got this wrong, because I don't know
that for sure. There's a chance, right? And all we can really do as outsiders and as investors
is to weigh how much validity we think is there and to factor that into the risk-reward
award equation for how much you're willing to pay for a share of the company.
Kirsten Gara, always a pleasure to talk to you about any company, but especially Roblox.
Thanks so much for taking the time to come on to Motley Fool money.
Thanks for hosting my poetry, Mary.
Open invite.
As always, people on the program may have interests in the stocks they talk about,
and the Motley Fool may have formal recommendations for or against, so don't buy
ourselves stocks based solely on what you hear.
personal finance content follows Motley Fool editorial standards and is not approved by advertisers.
The Motley Fool only picks products that it would personally recommend two friends like you.
For Tim Byers and Kirsten Gera, I'm Mary Long. Thanks for listening. We'll see you tomorrow.
