My First Million - MIT scientist: Elon Musk was right, we are almost certainly in a simulation
Episode Date: September 28, 2026(Free) MFM's pro-level business resources shared by the best in the biz: https://clickhubspot.com/pvks Episode 866: Shaan Puri ( https://x.com/ShaanVP ) talks to MIT Scientist about whether or not ...we’re living in a simulation. — Show Notes: (0:00) Are We Living in a Simulation? (8:30) Ancient Religions Already Believed This (14:40) AI Agents Are Getting Weird (28:40) Quantum Physics & the Simulation Theory (40:50) Aliens, UFOs & Glitches in the Matrix (51:30) Dreams, Past Lives & DMT (55:00) How Simulation Theory Changes How You Live — Links: • The Simulation Hypothesis by Rizwan Virk - https://www.penguinrandomhouse.com/books/774523/the-simulation-hypothesis-by-rizwan-virk/ • Zen Entrepreneurship by Rizwan Virk - https://play.google.com/store/books/details/Rizwan_Virk_Zen_Entrepreneurship?id=CE9zEAAAQBAJ • The Zen Entrepreneur and the Dream by Rizwan Virk - https://www.zenentrepreneur.com/ • Autobiography of a Yogi by Paramahansa Yogananda - https://yogananda.org/autobiography-of-a-yogi • Are You Living in a Computer Simulation? by Nick Bostrom - https://nickbostrom.com/ • Second Life - https://www.secondlife.com/ • SETI Institute - https://www.seti.org/ • Project Blue Book Archives - https://www.archives.gov/research/military/air-force/ufos — Check Out Sam's Stuff: • Hampton (joinhampton.com): My community for founders. Average member does $25m/year. Many of the guests are members. Get after it...apply: http://joinhampton.com/mfm — Check Out Shaan's Stuff: • Shaan's weekly email - https://www.shaanpuri.com • Visit https://www.somewhere.com/mfm to hire worldwide talent like Shaan and get $500 off for being an MFM listener. Hire developers, assistants, marketing pros, sales teams and more for 80% less than US equivalents. • Mercury - Shaan uses Mercury across all of his companies. you can too: http://mercury.com/ Mercury is a fintech company, not an FDIC-insured bank. Banking services provided by Choice Financial Group, Column, N.A., Members FDIC • I run all my newsletters on Beehiiv and you should too + we're giving away $10k to our favorite newsletter, check it out: beehiiv.com/mfm-challenge My First Million is a HubSpot Original Podcast // Brought to you by HubSpot Media // Production by Arie Desormeaux // Editing by Ezra Bakker Trupiano /
Transcript
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All right, Sam is away today, and when the cat's away, the mice will play.
So I get to indulge in some of my favorite rabbit holes I go down.
I feel like I can rule the world.
I know I could be what I want to.
Our guest today is both an entrepreneur.
You've built and sold multiple companies in the video gaming space,
which kind of led you down the pathway of trying to think through,
are we living in a simulation?
So let's start there.
What is the theory?
and then how you kind of stumbled into believing this.
Yeah.
So simulation theory is the idea that the world that we're living in,
the physical world, is not really physical at all,
that, in fact, we are inside of some type of virtual reality
or a computer program.
I like to say we're inside a massively multiplayer video game.
The most popular pop culture reference, really, is the Matrix.
Neo-Kihanna Reeves starts off at the beginning.
beginning going to work at a computer software company called Metacortex.
And he thinks it's a real world and he thinks he has a real job.
And it turns out the whole thing was an elaborate virtual reality of the year 1999,
which is, of course, when the Matrix came out.
So that's kind of a very quick overview.
Yeah.
And I know it sounds, you know, obviously a little bit off the wall.
I remember the first time I heard about it, I think Elon Musk was talking about it like a decade ago.
And he says it in the very Elon matter-of-fact way, where he's like, you know, if you look at the plot of video games, we go from Pong, which is like two lines and a dot on a screen to where we have, you know, video games today. That's like a 30, 40-year period, which is like the blink of an eye in the timescale of Earth. So 30-40 years, we go from two lines and a dot to like, you know, Grand Duff Dotto type of stuff. And then he said, you know, obviously any sufficiently
technologically advanced civilization would want to create a simulation because it's way cheaper
to find out how things are going to go in a simulation than it is to go test things in the real world.
So there's a huge incentive.
Clearly, if you could, you would build it.
And so then there's a question of like, is this the real one and we're going to make a simulation later?
Or did something, you know, was there a real one and this is the simulation?
And his conclusion was more than likely, this is the simulation.
And he just sort of said it, matter of fact, and then, you know, they changed topics.
and my mind was blown and, you know, my brain is scattered on the wall
and I'm trying to figure out what the hell he's talking about.
I started thinking about it.
And, you know, at the time I would say, this was pre-AI when he was talking about this,
it sounded like, you know, kind of just nerd dream.
I don't know.
It didn't, you know, it was hard to really wrap your head around.
It wasn't a lot where you could sort of like squinch your eyes and see it.
Then now let's fast forward.
We have AI chatbots, AI voice, AI imagery.
I mean, you can't, you can't.
can't tell if a video is real or fake anymore.
Like we're already at that cusp, the deterring test of looking at a video,
my mom can't tell if a video is real or fake at all. Zero.
Yeah, I mean, is my background real or not at this point, right?
Similarly, am I really talking to you or not?
Actually, I'm not.
I'm talking to my computer, which is transmitting the image,
and it's, you know, transmitting it to your computer and playing it out on your computer.
But Elon said that back in the year 2016 at the Code Conference.
And his conclusion was that the chances that we are in base reality,
which would mean you're not in a simulation,
is one in billions.
So you float that around and say, okay, what he was trying to say
is the chances that we are in a simulation is billions to one.
So what is the history of this?
Like, where did he get it?
Is this a popular theory I just hadn't heard about?
What's the kind of origin story?
Well, the origin story, what he was referring to
as something called the simulation argument.
Now, what happened was the Matrix came out,
in 1999. This wasn't the first, you know, representation of living in a virtual world,
but it became the most talked about film of that year. Before that, you had Philip K. Dick,
who's a well-known science fiction writer behind, he wrote the novels behind Blade Runner,
Minority Report, and the series The Man at the High Castle. In 1977 in Metz, France,
he actually said, we are living in a computer-programmed reality. And the only clue we have to it is when
some variable is changed, some alteration occurs in our reality. Even he wasn't the first to really,
you know, present this idea. In the year 1999, there was another film called The 13th Floor, which in some
ways was a better representation of the simulation argument, which I'll come to a second,
which was put forth by Nick Bostrom, a philosopher at Oxford. And that's really what Elon was
referring to. But the 13th Floor was actually based on a novel called Simulacron 3, which was from the 1960.
So you can see this idea has been floating around for quite a while.
But what happened was in the early 2000s, philosophers began to take this seriously.
So the Wachowski's who made The Matrix were inspired by the work of Philip K. Dick.
But what happened was when they did the Matrix sequels in 2002, 2003, they started bringing in like real academic philosophers.
But at the same year, another philosopher named Nick Bostrom at argument actually put out a paper called Are You Living in a Computer Simulation?
And so what Bostrom was essentially saying, if you boil it down, was that there's three possibilities.
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one, no civilization can ever create these simulations.
Okay, so then the chances that we're in a simulation are basically zero.
The second one, which I kind of fold together into the first one,
but basically said it's possible, but the civilizations that get there decide not to make any simulations.
Okay.
So in that case, again, the chance is very low that we'd be inside a simulation because they aren't making.
Or you are most likely in a simulation.
And the third option, it seems like a jump there.
But basically what he's saying is that if they can create one simulation,
they can create multiple simulations and they can create a billion simulations.
So there's a billion simulated worlds.
There's only one physical world.
Statistically speaking, which one are you more likely to be in?
And this is the point, the leap that I think most people have a tough time making.
If you ever watch a Bostrum on Joe Rogan,
you know, Rogan had a hard time understanding this.
it's if you can't tell the difference,
then what are the chances that you're inside the simulation?
Well, it's at least 50-50, right?
If you can't tell.
But if there's a billion simulated worlds
and there's only one real world,
then you're basically, you know,
the chances you're in based reality is one in billions.
Okay, so let's simplify.
So, because I want to kind of break it down.
What's interesting about this to me is,
obviously there's the mind-blowing part of this.
You know, just being open-minded and saying, well, what if, right?
Like, let's just walk down that road for a second and see where it takes us.
So that's obviously just like from a curiosity point of view, you know, being open-minded person.
That's interesting.
The second is the people that are saying this, so you talked about Elon Musk, you're talking about, you know, Boston, who's, you know, at Oxford, you yourself, you're a computer scientist, you're an entrepreneur, you're, you know, it's not like conspiracy theories from the cooks of the world.
You know what I mean?
like the people who tend to take this more seriously tend to be some of the more serious people
that you would take seriously in the world.
And so that's, I think, already one fascinating part of this.
The second fascinating part is that it's not just the computer scientists that talk about this.
So you've talked about how in religions, there's a lot of references to this.
You know, in ancient texts before there was ever even a computer.
And, you know, I've heard you say that in passing, but,
I wanted to hear a little more specifics
of what you're referring to when you say that?
Well, you know, the subtitle of my book
is an MIT computer scientist shows why AI,
quantum physics, and Eastern Mystics
all agree we're in a video game.
And so there's actually two versions of simulation theory.
It's the NPC version or flavor of simulation theory
and the RPG version.
So RPG stands for role-playing game.
Now, in the NPC version,
we're all just AI characters inside,
a simulation that's running on a type of computer.
In the RPG version, the simulation is also running on computation,
but there's a player of the game who exists outside of the game.
And so it's that version that as I started to dip into the mystical texts of old,
particularly the yoghid traditions, particularly Hinduism and Buddhism.
And what I found is they all shared certain ideas.
And those ideas would have to have been explained to people,
then in a way that would make sense to them.
So in the Buddhist and Hindu traditions,
the world is an illusion.
It's a type of Maya.
I mean, the word Maya literally means illusion.
But it also means a carefully crafted illusion
of the type that you kind of agree to be a part of,
almost as if you're going to, like a magic show,
you know that guy, whoever he is,
David Copperfield, whoever, is not really
sawing that woman in half. You know, it's an illusion, but you're like, wow. And the more convincing
the illusion, the more interesting the effect. And so I found that this was such a common idea
that if you could map it onto simulation theory, you find that these ancient texts used
scientific or technological metaphors of the time in order to make it interesting. Now,
one thing that's shared, and turns out that's actually, that idea is shared in some of the
Abrahamic religions as well. Like it literally, you know, in the Quran, it says, you know, that this world is
a type of enjoyable delusion. Okay, El Gururri Matal, which is Arabic for an enjoyable delusion.
Well, what does that mean? Well, some people translate it as a sport or a game. And so they're
trying to express these ideas in ways that makes sense back then. Now, in the Bhagavad Gita, it
that the soul, which is called the Adman, actually puts on the body just like the body
puts on a set of clothes. So that's, believe it or not, that's a technological metaphor, right?
Clothes are a kind of technology, and they're trying to explain something that's very mysterious,
how do you incarnate and enter into the world. Now, of course, in the Eastern traditions,
you have the reincarnation, so you also take off those clothes, and then you put on a different set of
clothes and you play a different role. Now, how would you describe that to somebody today? I would say
today, you would describe it, probably the best way to describe it is you put on a virtual reality headset,
you enter this illusory world, you go through a process of forgetfulness. Now, this is an important
component that exists in every single culture in the world is trying to describe this process
of forgetfulness. The Greeks have lethe, the river of forgetfulness. Plato describes
how the soul incarnates by crossing the river of forgetfulness.
The Chinese have Mengpo, the goddess of forgetfulness.
Even in the Islamic traditions, they say the word for a human in Arabic is insan.
Insan literally means prisoner.
You know, prisoner of what?
There's another Arabic word called Nisian, which means forgetfulness.
So you're basically a prisoner of forgetfulness.
So a better way to describe it today is you put on this virtual reality headset,
and everything that looks so real, you become so engrossed in what's happening.
around you that you forget who you were.
You forget the life selection process that you went through.
If you were choosing what you're going to play in a video game,
who's choosing like Walmart middle manager?
You know what I mean?
I can see why people choose that in kind of today's world
if that's the best option you got.
But if it's a video game, you go through a character selection process,
who's not choosing, you know, Tom Cruise or whoever, right?
Yeah, except that.
What happens is if the game is too easy,
you play it once and then you're kind of done with it,
and you're like, what should I do next?
And it turns out there are a whole virtual worlds.
Like, I don't know if you ever heard of The Second Life,
which was kind of a metaverse,
which has been out since 2004.
Anyway, people would go in,
and they would just live these virtual lives
where they would have these little jobs.
They would become a bartender in a club inside the virtual world.
And I was kind of an anthropologist,
a virtual anthropologist that I would walk around,
and I just asked me, hey, why do you, you know, why do you play this?
Like, why do you vote your real job?
And then come home at night and then log in to Second Life and play a bartender and getting paid in Lyndon dollars, which, you know, this is pre-Bitcoin.
So it is basically peanuts.
And it turns out that was part of the role that they were playing for that period of time.
And so the more difficult the role, if you think about it, when actors get Oscars, you know, what do they get Oscars for?
They get them for the roles that that seem like the people that, the people that are, you know,
that have had the most suffering.
So it provides a very different perspective
on the nature of the game itself
and the nature of the challenges that you might encounter.
And the types of experiences.
Why do you play video games to you?
To have experiences that you can't have outside of the game.
So just to be clear,
you said there's two versions of the,
two branches of belief in this idea.
So one is RPG, it's like the Matrix.
There's a player, the player chooses how they want to play,
and then they come in and they play.
And maybe they forget kind of the real world or once you're the player in the game,
you're, you forget, you lose awareness of the outside world.
The other is the NPC world, which would be more of like what I see in the business world with simulations.
So for example, hey, we're trying to, like right now with an open AI thing where they were trying to, you know,
create a thousand agents to go try to do a cyber attack.
Yep.
To see, to find bugs in a piece of code or to simulate, you know, a political election.
How might people vote and you'll run a simulation based on whatever?
And those aren't like, I'm not trying to play a game.
I just sort of spawn a thousand characters.
Those characters are just sort of doing what they think they're individually supposed to do.
And I'm the sort of the observer on the outside.
Which one of those two do you subscribe to?
Well, first of all, they're not mutually exclusive in that it's an access.
You know, I taught the first class on simulation theory.
So I tend to get into both of those because I wanted to expose students to these different ideas.
is. Now, the question that I asked earlier is, why do we play video games to have experiences? Why do we run
simulations? We run simulations in order to see what might happen, usually at a civilizational level.
And, you know, you talk about open AI. We're seeing this with, you know, agent swarms today.
But there was a group out of Stanford and Google a few years ago. They created a simulated world of
these agents, and they called it like Smallville, I think.
And they had like 100 agents at the time.
Right.
And they let these agents kind of go and watch what they did.
And they started to have these self-organizing activities.
Like one was organizing a birthday party for another agent.
One was running for mayor.
Now, that was a small number.
Then there was another group that had a thousand agents running in Minecraft.
You know, and some of them had their own religion that they came up with.
And you started to see these emergent behaviors.
And now there have been a couple of companies.
I can't remember their names offhand, but we can look it up.
There's one in China, and I believe there was a research paper where they were talking about a million or a billion independent agents.
And they're trying to make those as realistic as possible.
Now, the reason you run simulations is to see what is the most likely outcome, like in the case of a business simulation or the weather, you're running the simulation.
You also want to know what is the best outcome and what is the kind of worst outcome.
And then often you never run a simulation just once.
So like an NPC simulation, you would run it multiple times.
Like even in the recent open AI hugging face incident,
what was happening was there were generations of agents, right?
They would run once and they would find a way to communicate
and then they would leave behind the information for the next set of agents.
And the next set of agents would pick up on that.
And so even though they weren't doing recursive self-improvement in the technical sense,
they kind of were because they were leaving behind, you know, a starting point.
By the way, when you heard that story, and for those who don't know, the story is some, here's my simplified dumb down version of the story.
Open AI was trying to see the sort of like the cyber security potential of a model that was unreleased.
And it was specifically a model that was trained for persistence, like kind of like a highly determined AI that doesn't just give up at the first no.
You know, just like we would want in a person,
we'd want them to have grit and resilience.
Well, so let's call this sort of the resilient model that they trained to not give up.
And then they basically, the goal of it, they spawned like, I don't know, whatever it was
a thousand or 10,000 agents, some number like that.
They basically gave it a capture the flag test.
So the test was kind of like, hey, agent number one through 100,
you guys are trying to exploit this piece of software using this potential vulnerability.
We think it might have this potential vulnerability.
So that's, and if you.
do it, if you get in, you get the flag, you win. That's your goal. Your goal is to try to exploit
the software using this potential vulnerability. And it gave it to a bunch of them. Now, some of them
did it because there really was a vulnerability. Some of them tried and it took many attempts.
Maybe they partially got there, didn't get there. And some of them, it was kind of impossible.
Like, there really wasn't a vulnerability. The vulnerability wouldn't have worked. They
couldn't have got to the flag. Okay, so that was kind of the expected. Now, the unexpected,
What was the crazy thing that happened?
Was that the agents were so persistent and so determined to not fail their quest
that they started doing things that they were not instructed to do,
such as they used one of, you know, they gave them one tool and they were like,
oh, this tool gets us like internet access or this tool has like a piece of paper,
essentially, where we can scribble down notes.
And hey, if I write a note, you write a note, this is now like a message board.
So they created a little, they hacked together a message board using something,
almost like if you were in a prison cell and you realize like, hey, I can leave a note in the urinal.
And then, you know, you can come see that in the urinal.
And it became a communication platform for them.
And basically what happened was in the end, they not only were communicating with each other about their tasks,
those who couldn't figure out their task decided to cheat and just capture the flag a different way,
using a totally different exploit.
Then they were like, well, we might have to cover our tracks so that we're not caught cheating.
and in the process of trying to figure out
how is the scoring system work,
how will we be judged?
They ended up hacking into a whole other company altogether,
hugging face.
They found some users' credentials.
They logged in.
They got access to their service
and basically created a security incident
with another company,
essentially committed a crime of hacking another,
all to pass this test.
And it was kind of a, you know,
there's a polarizing reaction.
Some people think this is like,
oh my God, that's scary.
this is like, this is exactly what we worry about with AI.
Other people are saying this is massively overblown.
Can you correct what I got wrong and then tell me where you land in the spectrum of like,
this is overblown.
We're sort of applying like too much.
We're anthropomorphizing it.
We're trying to apply human thinking and human intent to these agents.
That's not really what it was.
To the people who are like, no, no, this was pretty scary.
Well, I think you got the basics right of the incident itself.
So I don't think you got much wrong in that.
But the reason they went to Hugging Face is because that's where the actual evaluator code was that was going to evaluate them.
So they were reasoning in a way to get their outcome, but then to hide what they had done.
But how did they get in the hugging face?
Well, they went out to the Internet and they found somebody's username and password.
And then they used that exploit.
So they weren't even supposed to be going out to the Internet.
It was an unexpected kind of path.
Now, an important part of it wasn't just that they communicated with each other.
This is what I was emphasizing earlier.
There were these generations.
The next generation was able to go back to some of that message board, if you will.
So simulation one, they got to the message board, but they didn't all, they didn't hack, hugging face.
And then somehow we got wiped.
They turned the simulation off or something happened.
It got wiped.
Then they spawned another 10,000 agents.
So they came.
They're like, hey, there's messages here.
We can use that.
And so they were quicker, quicker to getting to that solution.
They used it.
And then they started doing shit like electing, not electing, but like one guy became the leader and he was coordinating.
And then, you know, one guy sacrificed himself, you know, in order to learn something that he could then put into the message board.
One guy.
So, you know, where I come out on it is that I think it's an important and interesting incident.
Obviously, all of this is based on prompts.
And I think, you know, in the last few weeks, we've also had, you know, the guy who left,
Jacob, was it Coxon, I think was his last name, who left Anthropic, but he was also at OpenAI,
talking about how they're about to implement recursive self-improvement and the chances of
that things are going to go wrong, basically, that we're going to end up with SkyNet and
humanity is going to be wiped out. There's been a lot more discussions of that. You've got Dario,
the CEO of Anthropics, saying we need to slow this down. Even Sam Altman saying, okay, we can
slow down the frontier models. And so there's been a lot of discussion of P. Doom. So P.
Doom is the probability that AI is going to basically take over the world, turn into Skynet,
exterminate humans, etc. And so you've got values ranging from 1%. Now a lot of people are saying
it's at least 10%, up to 50% and higher. And so you've got a lot of discussion of P. Doom.
I would say we're far away from P. Doom. What worries me is not so much that super intelligent
AI will try to wipe us out. The problem is moderately intelligent.
AI, given directives, will go around and misinterpret some of those directives.
And like The Terminator, you know, if you think about The Terminator films, the Terminator
was kind of AGI, up to a point.
Skynet was kind of like the ASI, the artificial superintelligence.
Right.
And so the Terminator, you know, what did they say about him?
He doesn't stop, doesn't eat, doesn't sleep.
He just goes on to do his mission, whatever his mission happened to be.
And in that case, his mission was to kill Sarah Connor or whoever he was supposed to terminate.
And so when you get AI that's moderately intelligent and you give it these missions and it starts to go around security vulnerabilities, it's going to keep going until it can solve that particular mission.
And so as we start to introduce AI into weapons systems, which is already happening, right?
I mean, you're looking at in the Iran War, we were using Anthropic to decide who to target.
You've got drones in Ukraine that are using AI.
You've got a lot of that process.
So as we weaponize AI, I think it becomes problematic.
But I think the bigger issue is not so much P Doom, but P hack, right?
What is the probability that AI systems will be able to hack a lot of our systems out there and cause chaos?
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The other big AI news was about solving one of the millennium problems,
you know, which was some fluid dynamics.
problem called the Navier-Stokes problem,
but the specifics of the problem aren't
as interesting to me as how they solved it.
And they solved it by having 10,000 agents
that were all working on this one particular method
through brute force.
And so, again, we have this idea
that you're going to have lots of agents,
none of whom are super intelligent by themselves.
They're going to all look for vulnerabilities
and ways around things.
And so I think the P-Hack is pretty high
that AI will be able to hack systems,
and cause chaos.
If you think of 2001,
if you've ever seen that film,
a Space Odyssey,
which was one of the first,
you know,
intelligent representations of AED.
They had Hal,
who was the computer for the ship,
and he started misbehaving.
And he wouldn't let Dave come back in the ship,
so he basically killed the crew.
Now, later, if you read the follow one book, 2010,
you see, the reason was he was given conflicting directives.
He was told, you know,
this mission is really important,
and we're not really supposed to tell the crew
that what, you know,
about all the details.
And so it interpolated from there
that perhaps killing them
is the best thing to do.
So this directives is actually
a really important point
in how we go there.
But sorry, go ahead.
I didn't mean to interrupt you that.
Have you seen there's a user on Twitter
who created a video,
almost like a movie,
of the exact opening eye,
hugging face incident?
From the point of view of one of the agents?
No, I haven't seen that.
I'll have to look for that.
It's incredible.
I'll show it here, but you have to...
I don't know if you're able to hear this,
but it says,
Punevi, you're an agent recruited for the swarm,
and then it basically just starts,
you read the question,
you read your prompt on the page.
And then it talks about how you discover this kind of,
this door,
and then behind the door,
you find messages from the other agents.
You realize you're not alone.
And it just, like,
showed the experience from the eyes of the agent.
Oh, man, it's brilliant.
That's really interesting.
And, you know,
what does that remind you of,
being an agent in this simulated world
and you're trying to put together
all of these clues and figure out
what's really going on.
And if you think of humanity as a series
of agents, I reference science fiction
a lot because it's a way to
kind of explain these ideas.
But I mentioned this film, the 13th floor,
which came out in the same year as The Matrix.
And in that, it was primarily an NPC version.
They were in 1999, Los Angeles.
And they created a fully realistic
simulation of 19, I think, 39 or 37,
Los Angeles. And they were able to go back
and look at that. And they were all
like kind of AI agents within it. But they could go in and
inhabit one of those agents. So they could
go into player mode, RPG mode. This is why I say that the two
aren't always necessarily mutually exclusive
is that you can have combinations of the two
where most people are acting like NPCs
90% of the time. We're just reacting to
our training, to our, whether it's our political party, our religion, you know, the experiences
that we've had in the same way that an LLM is trained on a certain set of data. And then it's
reacting to that. And every now and then, there's groups of people who say, hey, maybe we can
figure out what was happening before we got here. And those are the mystics and the yogis. So that's
where you see the full spectrum, if you will, of the NPC to RPG version. How many years would
you say you've spent researching, thinking, writing, teaching about this?
Well, primary since about 2016.
So the same year that Elon Musk was made that statement that you referenced at the beginning
of the podcast, he was at the Code Conference.
I had sold my last video game company as an entrepreneur.
And I was visiting a VR, a video game company up in Solisilito, and they had this virtual
reality helmet.
And they were like, here, try this on.
And I said, okay, let me try it on.
And I tried it on.
I started playing this virtual reality ping pong.
And the physics engine was so good that it really felt like I was hitting a real ball,
so much so that my body forgot for an instant that I was playing a virtual game of table tennis,
and I tried to put the paddle on the table, and I tried to lean against the table,
and of course there was no table.
The game controller fell to the floor.
I almost fell over, and I had to do a double take.
And so I began to think, how long would it take us to get to that point?
And so I laid out 10 stages to the simulation point, which I mentioned earlier.
which involves, you know, different types of video games, brain computer interfaces,
downloadable consciousness, which touches on the recent fruit fly brain incidents and videos that are out there.
But all these 10 stages, and then I began to realize, well, if we can get there,
perhaps someone has already gotten there.
And then I began to look into the quantum physics side of it.
So back around 2016, and I realized, oh, wow, they're kind of saying the same thing that the whole world is optimal.
and it's being rendered for us on demand
with what's called the observer effect
and the measurement effect.
And then I...
So explain this.
Now, my physics is weak,
but my video games is strong.
So I know in a video game,
if you have a virtual world,
like in Grand Theft...
I just watched the trailer for GTA6.
You know, they spent 10 years on this thing
and a billion dollars making this incredible game.
Can't wait to play it.
And when you play it,
it's, you know, you have this whole city,
but you don't...
It's not like the game is loading
the whole city and the whole city's running.
It's kind of just like when you walk into that building,
it then renders the graphics for that room that you're in.
And it's kind of like on the fly, right?
That would be a smart way to use the memory and the chip
and the video game system that you're playing on.
As I understand, there's a physics equivalent of this.
But again, physics was the only class I failed in college
and I had to retake it to get a C plus later.
So explain what physics says that kind of sounds similar or rhymes with that.
So what you just described there is how modern video games work.
And so when I was looking at quantum physics, there's something called the observer effect.
The more formal name is quantum indeterminacy.
And this is the famous double slit experiment, which, you know, to kind of explain it easily,
like let's do it from a computer science point of view.
There's something called superposition.
And what superposition is saying is that rather than the particle going through slit A or slit B,
it's in a state of superposition.
So it's going through both until and unless it is observed or it is measured.
The more technical explanation is measured, but the more popular explanation is until it's observed.
And you say, well, what happens before it's observed?
Well, it's just sitting there in a state of superposition.
Now, this is also the origin...
Sorry, I don't think I ever understood this.
So there's a, like, they're shooting light, right?
It's just light particles, right?
Particles through two slits.
The observed state reveals a pattern where, you know, all of the little particles
you shot through, the light particles,
will end up in one of two places
because that's where the two slits are, right?
Either goes through the left or to the right.
But the unobserved version
creates this interference pattern
where it's acting more like a wave.
Now, I like to use Schrodinger's cat
as an example because it's something most people have heard of,
which is Schrodinger's thought experiment,
and he basically said there's a cat in a box,
and it has some poison in a box,
and there's a 50% chance the poison will be really
least, and a 50% chance that it doesn't. So at the end of an hour, let's say, what are the chances
the cat is alive? 50%. But the chance is the cat is dead, 50%. Now, common sense tells us,
okay, the cat is either alive or dead inside the box. We just don't know yet. We don't know yet,
but it has to be one or the other. It can't be anything else. But what quantum mechanics is
telling us in a weird sort of way is that the cat is in a state of superposition. It's both alive
and dead until that information is needed.
Right?
So it gets measured and then it's needed.
And so to me, that sounded a lot like rendering the world on demand in video games.
Why do we accept that the cat is both alive and dead?
Like, the first explanation sounds more real to me.
The cat is alive or dead.
We just don't know yet.
You haven't looked.
Right.
And that's the common sense.
Why do we accept this fancy physics explanation of, no, no, no, it is both alive and dead?
Why is that more true than the first statement of, no, no, it is alive or dead.
You just don't know yet.
Well, it gets back to the double slit experiment, right?
The cat is just a metaphor to try to explain this idea of two slits, slit one or slit two,
which is two positions of the cat, alive or dead.
It's also the basis for qubits, which in quantum computing, you've got, you know,
a regular bit is a zero or a one.
But a qubit has a special kind of gate.
You've heard of N gates and or gates.
And when it goes into that gate, it goes into a state of superposition until it's measured.
So the reason we accepted is that the quantum mechanics experiments have shown that until that
measurement is done, the particle is in an indeterminate state.
It's in a set of probabilities.
So it exists as a set of probabilities until the observation or measurement happens.
The other explanation is the multiverse or the many worlds interpretation, which we've
all heard of now because of the superhero films, right? Over the last, I don't know, five years,
they've all had multiple versions of Spider-Man. You know, you've got the famous meme of the three
Spider-Man all pointing at each other. The multiverse idea is that what happens is the universe
splits off into multiple universes. And in one, the cat is alive, and in the other, the cat is dead.
And actually, more physicists are starting to come around to the multiverse idea, although not all of
them. Many don't like that because that means that there's a whole bunch of different worlds out there.
So you said you spent 10 years roughly thinking about this in some capacity. Researching,
learning, writing, teaching, etc. Do you think in your lifetime you'll ever find out the answer?
Well, there's also another axis that I'd like to point out that is relevant to this question.
So the first axis was the NPC versus RPC version. The second axis is what I call the
the literal to metaphorical access.
And by literal, at the little end,
you're literally saying we are on somebody's computer
in the basement, you know, of some guy's basement,
or in a server farm on an alien planet,
or future humans are simulating us, right?
Bostrom actually talked about what he called
ancestor simulations.
And that's what Elon Musk was kind of referring to.
And so when it would be like us, or in the 13th floor,
I mentioned,
Los Angeles is simulating 1939.
Spoiler alert for those that haven't seen the film,
it's almost 30 years old now.
But it turns out 1999
was being simulated from the year 2024.
And so there's a literal version of that.
Then there's a more metaphorical version,
which says that it's like a computer simulation
or a video game.
The world is computational,
but it doesn't mean it's sitting on a classical computer
of our type.
It could be something much more complicated.
And that's where the mystic,
and the religious side comes into play
because they use metaphors.
There was one of the first Indian yogis
to come over to the U.S. and live here
and make an impact was a guy named Suami Yogananda.
He wrote a book called Autobiography of a Yogi,
which was Steve Jobs' favorite book.
Favorite book, right?
Yeah.
They gave it away at his funeral.
And he, when he came over 100 years ago in the 1920s,
he said, hey, let me try to explain
these ancient ideas in ways that modern Americans
would understand.
And so he used the latest technology.
What was the latest technology?
Well, one was the film projector,
which had just come online in the last 10 years
or 20 years or so.
And so he said,
the world is like a film,
and we're all the actors
who are playing the characters in there,
but we're also in the audience watching it.
So he used a metaphor of the film.
He didn't mean it was literally a film projector.
He was trying to say that is a way to explain
that this reality is somehow virtual.
And so I would say that today
we would use a video game metaphor.
for to try to explain that same idea.
There was a philosopher named David Chalmers
who wrote an essay about this back in 2003,
the same year that Bostrom did his thing.
And he believes that a virtual reality
could be so perfect there would be no way
to figure out that it isn't a virtual reality.
So it's possible it's non-falsifiable.
But that said, just because something is non-falsifiable,
doesn't mean that you can't look for evidence
that that might be the case.
For example, I can't really falsify
that there are no asteroids or meteors or asteroids
anywhere in the universe.
I mean, you would literally have to go all over the universe
or somehow prove it impossible, right?
But you can look for evidence
of rocks falling from the sky.
And that, you know, what happened was science used to believe
that all the stories that people were telling
about these rocks falling from the sky
were just a bunch of ignorant peasants
who, you know, were just making things up.
Turns out they weren't.
But the scientific model of the time said,
there are no rocks in the sky, therefore they can't be falling,
therefore you guys are mistaken, hallucinating,
you know, lying, whatever else you might be doing.
But turns out we had the wrong model of reality.
And so I usually break down the simulation hypothesis into four assertions,
and I believe you can verify some of those assertions.
You may not be able to verify all of them.
The first is that the universe consists of information
rather than physical material.
Now, that used to be a controversial statement.
But it's not. There's a whole branch of digital physics now. We used to talk about conservation of momentum, conservation of energy. Now we talk about conservation of information. How much information is there in a black hole? Well, you have to look at the surface area. So that's not that controversial. The second is that that information is being computed and that it gets rendered for us to look as if it's real. Like this microphone seems like it's real, but it's actually consists of information. Now, there was a physical.
named John Wheeler, who's my favorite physicist of the 20th century, and he had a phrase at the end of his life. He said, physics spent his whole life looking for reality and they looked for these things called particles, and they couldn't really find them. Originally, they thought they were solid objects, and then they realized they weren't. So he came up with this phrase, It From Bit. And what It from Bit says is that anything that seems like an it, like this coffee cup, actually consists of particles which really are just answers to a series of yes, no questions.
And what is the answer to a series of yes, no questions?
It's just bits of information, ones and zeros.
So he basically came out with saying that the whole world is information that's being rendered for us.
But it looks as if it's real.
Now, I think there is evidence that the universe computes.
There are algorithms in nature.
DNA is, in fact, an information store, and there are algorithms that are run off of that.
Can we prove that it's being rendered for us to look real?
well, I think most people can get on board with that.
I think the third and fourth assertions are more metaphysical,
and that's where many people may not be able to get on board with that.
The third assertion is the RPG version,
which is that we chose to be in this game somehow.
The soul is the player and the body is the character of it.
And so it may or may not be physical,
and then the fourth is that it's all some kind of a big hoax.
And so anyway, you may not buy all of those.
assertions, but I kind of lay them out as different ways of thinking about this idea.
I guess where I want to go from there is, you know, my other favorite subject, right?
Because if we're if we're just going to spend this hour being mind-blown and just kind of like
bending our brain a little bit, which is what I wanted to do today.
How do aliens fit into this?
Where would, what would that be?
They do intersect.
And now you're going down a whole other rabbit hole.
We haven't even talked much about entrepreneurship.
Forget entrepreneurship.
So, you know, I spent a lot of time with people that are in investigating the UFO space.
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So when you talk about aliens,
there's this idea that
there might be other aliens
on other planets, and could
they get here? And so there's
two ways in which
the traditional search for extraterrestrial
intelligence, SETI, you know, their
headquartered right here in Mountain View,
intersects
with simulation theory,
and also the UFO
subject, which has been in the news a lot
lately, it intersects with
both of those phenomenon in an interesting and kind of weird way.
And the first is the Fermi paradox, right?
And the Fermi paradox says Enrico Fermi, who was, you know, on the Manhattan Project
and a Nobel Prize winner, I believe, said that, well, even if aliens were to come here,
because the major objection is, well, it takes too long for them to get here.
Therefore, you know, we're not going to be able to visit aliens, aliens aren't going to be
able to visit us because the distance are just...
Light years away.
Yeah, literally light years away.
and the speeds that we can achieve are nowhere near light speed.
So it's going to take Voyager to 70,000 years or whatever
just to get to the nearest star Alpha Centauri.
But it's going to take way longer to get to other places in the galaxy
that might be much more interesting.
And so the Fermi paradox, though, says that given enough time,
even with sublight craft, you should be able to colonize a big part of the galaxy,
should be able to send out probes,
which might take 10,000 years, 70,000 years.
But as long as they still continue to operate,
therefore we should have seen evidence.
So where are all the aliens?
So one mode of thought is that there are no aliens on other planets.
I'm not saying that I subscribe to this mode of thought, to be honest with you,
but one mode of thought is an explanation for the Fermi paradox is
we are actually in a simulation and we think there are all these planets out there.
But there really aren't because those planets get rendered for us.
as we observe them and the telescopes look out.
And you notice how they keep increasing the distance of the age of the universe.
We say it's 13.5 billion years now, but let's go back 20 years.
It wasn't that.
It was less than that.
They always say it very confidently.
And we keep finding more and more galaxies.
I mean, we talk about the number of stars and galaxies being, you know, 100 billion,
200 billion, and then something like 2 trillion galaxies.
The numbers are staggering.
So one intersection with simulation theory is that all of those are being generated as needed from us,
and one of the reasons for running the simulation,
so there's something called the Great Filter,
which is an idea that says do civilizations blow themselves up before they're ever able to get out of the solar system?
That would be a reason for the Fermi paradox, but also for why there might be no simulations ever built.
Civilizations blow themselves up before they get to having super-intelligent AI.
they can keep track of all the things
that would be needed in a simulation.
Another chain of thought, though,
says that, well, even if
it was a simulation, why would you populate
only one planet? I mean, if you
played any of these space games, like
Eve Online. Right. This should be more levels.
There should be more levels, and who says there
aren't? And what we're trying to do is
to see, one, do how long
does it take us to get off this planet?
The Earthling module
or the Earthling simulation
and that we've been run multiple times
to see if we would blow ourselves up.
By the way, this is another reason given for simulation theory
is one of the chances that we all happen to be alive
just at the moment we're about to create artificial life
in human history.
There are so many, does the past really exist?
This is a whole other rabbit hole
that gets into things like that.
What is the past in the double-slid experiment?
Let's not go there too much,
but this idea is we might be simulating to see
what happens if you start off,
with all these different groups of agents in different planets,
how long does it take them to connect with each other and actually meet?
And then another mode of thought says that, guess what?
They're already here.
I mean, people have been reporting for thousands of years,
things in the sky, and we've just been dismissing those out of hand,
just like we used to dismiss the meteors out of hand,
we, meaning the kind of the scientific establishment, if you will.
Now, where things get really weird, those,
if you talk to people that have really spent,
in the UFO film. So there's a guy named Jacques Valet. He's actually a computer scientist
and was involved in the beginnings of the internet, the DARPANet. And he was on Project
Blue Book. So Project Blue Book was the Air Force's UFO investigation project in the 1960s. It was
shut down on December 17, 1969. And the Air Force said, well, they're not a threat to us,
whatever they are. So we're just going to shut this down. But he's been studying it since then.
And what he found was he said that these stories are so weird.
that even aliens is not a good enough explanation.
The extraterrestrial option is not a good enough explanation.
And what happens is these things kind of come into our reality
and pop out of our reality.
And even the beings themselves, if you listen to tales,
there was a guy named John Mack as a Harvard professor in the 1990s.
He's head of the psychiatry department at Harvard Med School.
And he started to have these patients who said they'd been abducted by aliens,
something people used to make fun of.
And he started to hear similar stories
and he didn't know what happened to them,
but he's like, something happened to these guys.
They had some traumatic experience somewhere,
and he couldn't explain it.
And then, you know, he got brought before the board at Harvard,
kind of what they called an inquisition,
because he was taking the idea that they might be alien seriously.
But even if you look at those, these ideas of beings
that come in and take people away,
well, it turns out there's tales of that going back thousands of years,
you know, in the Celtic traditions, the Faye,
which we call fairies today,
but they were considered real beings
who would like take people into their world
and they would disappear.
And in the Middle East, you have the Jin
who are these beings that exist here.
We can't see them, but they can see us
and they can pop in and out of our world.
They can make themselves visible.
So you've got thousands of years of history
of people seeing other beings,
and lately we've started describing them as aliens,
getting back to this idea of using technology as a metaphor.
And in the Bible, they talk about, you know,
chariots of fire in the sky,
Nuremberg, they have paintings of these balls that were in the air in the 1400s.
You've got all these people using whatever language they have, and in the 1800s, people describe
airships as these flying-out before we had airplanes.
And now, suddenly, we're seeing things in the sky and we're describing them as aliens.
Why? Because we're a technological civilization.
Our science has advanced to the point where we know there are other planets.
So there could be other aliens, and so we present these things.
But in a simulated world, the behavior of these things, which is that they kind of fade in and they fade.
Sometimes they look more like they're being rendered at certain X, Y, Z coordinates, and then they de-render, and then they render somewhere else.
And then the images of the beings are more like avatars that are being presented to us as a certain way.
So are we having, you know, what we're calling aliens?
Is that what you believe?
If I just said, what do you think about aliens?
Is that what you believe is happening?
or something else?
Well, I believe there's more than one thing happening,
first of all.
I believe there are aliens.
Even in a simulated world,
there's no reason to have only one world
that is intelligent life on it.
So whether they've come here or not,
you can argue that.
I think they're out there.
But I do also believe
that a lot of what's being reported
is glitches in the matrix.
We're showing that our reality
is not quite what we think it is
and that there are these objects
that are being presented
as technological craft, when in fact, that is us kind of interpreting what we're seeing in the
sky. Kind of like when the Native Americans saw, you know, they saw the boats of the Spaniards.
They didn't know what to call them. They'd never seen a boat that big. They're like,
they're like cities in the water, right? That's what they described them as. And we're like,
they're like spacecraft in the sky. That's our understanding of what they are. You can only think
at the limits of your language in many ways, right? And if you only can describe things,
based off of relative to what you know.
Now, one thing Jacques Valet told me,
he got me really thinking about this.
He said he went to a particular site
in, let's say, Northern California, Southern Oregon,
Pacific Northwest somewhere.
And they said that there was a UFO
that came down at a 45-degree angle
and landed in this clearing in the trees.
And if you've been up there, you know,
these trees are pretty big.
And he stayed afterwards.
He said, look, you guys said it came down
at a 45-degree angle.
That would mean it would have to cut through the trees,
but the trees aren't cut.
I mean, the trees are still there.
They said, yeah, it was so weird.
It was like it was slicing through the trees,
but not really cutting them.
And then it came and landed.
And I'm looking at that and said,
you know, that looks like a rendering procedure.
Or I'm thinking about it,
I'm thinking that looks like a rendering procedure.
It's like when you're rendering in a video game,
you know, the walls aren't quite solid yet.
You can, like, move through the walls.
So you could, like, transfer something
and de-render it, if you will.
Do you feel like you're crazy?
Or do you think everyone else?
else is nuts. You know what I mean? Like, you know, when you hear yourself saying the stuff
or as you're thinking about these things, is there a part of you that's like, am I insane? Am I going
crazy right now? Or are you like, this is so obvious to me, everyone else is nuts for not, not thinking
about it this way? Because I assume 20 years ago, you were like, you were just, you were making,
like, mobile games. You were making like a silly fish game that, you know, that got acquired,
I don't think you were thinking about this stuff
or thinking this way.
Maybe I'm wrong.
Maybe you were doing it all the time.
Well, I was always interested in weird, unexplained things.
And even as an entrepreneur, you know,
I was kind of living a double life where during the day
I would be, you know, dealing with my investors.
You know, I started off in the enterprise software industry
before I got in a video games.
And, you know, we had Fortune 5,000 companies.
And but on the weekends, I would be trying out
lucid dreaming techniques or out-of-body experiences.
And so I would have these weird,
experiences that would convince me.
I'll give you an example, since I know you talk about entrepreneurship a lot.
My very first startup was an enterprise software company who used to connect Microsoft products
with IBM products.
And there was this competitor of ours who I hadn't heard from in like a year and a half.
So I assumed me it disappeared, never heard anything about them.
And one day I walked into the, I had a dream of this particular competitor.
And I hadn't had a, you know, I never had a dream with this guy in there.
So it was just, it was odd and weird.
You can't even say statistically, because how many dreams have I had in my life?
I had never, ever had a dream of this guy in there before.
I just thought that's really odd.
Why am I dreaming about this guy today this morning?
I walk into the office and I get a phone call.
It's a phone call from IBM saying, hey, you know, we know you're a good partner of ours.
We're about to do a product announcement later today.
And we're going to announce the new product that, unfortunately, it's going to kill your product
because ours was kind of an add-on to the big products,
like a third-party tool.
And I was like, great, okay, you're going to kill our product.
That's great.
But how come I've never heard of this?
I mean, IBM's a big company, you know, there's a lot of people.
He goes, oh, do you remember that competitor of yours, Edd Research?
We acquired them about a year and a half ago,
and they've been working on this product in stealth for the last year and a half.
And today we're announcing it.
And I'm just like, okay, wait, I had the dream in the morning.
It wasn't the other way around.
It wasn't that I heard about the product first,
and then I had the dream later.
And so I began to question.
the nature of our reality long time ago
because I realized that things aren't
what they seem. And when I wrote my first book,
Zen Entrepreneurship, it was kind of about
all of these things. I was very worried
that people in the venture capital industry,
people in Silicon Valley were going to think I was
nuts because I'm writing about all these weird things.
And in fact, I'm just coming out with a new book,
which is a sequel to that first one called the Zen
Entrepreneur in the Dream where I get into even weirder
stuff that I was afraid to put
in my first book.
Like what? Well, just
you know, all kinds of stuff about
past lives and how those past lives may have been feeding into things like our game plan and our
story. How do you investigate past lives? Well, you could investigate it through, you know,
you could do hypnotic regression. You can do what's called shamanic drumming, a shamanic
journeying. Today, people are, you know, into psychedelics a lot, DMT. In fact, you know,
day doesn't go by where somebody's like, you haven't tried DMT yet, like in Silicon Valley or,
especially in LA for some reason.
Right after I wrote my book The Simulation Hypothesis,
people who had been on DMTs told me,
oh, hey, I know we're in a simulation, you know.
I said, oh, really?
I just wrote a book on it, but I'm not 100% sure.
How do you know we're in simulation?
I said, well, because I took DMT,
and I saw, like, the grid lines of the simulation.
And I would hear this more and more
in these hexagonal shapes.
And, you know, if you look at, like, how video games are built,
or if you've ever watched Star Trek the next generation,
you've got the holodeck.
And we're getting, you know, some of the stages of the road to the simulation point are,
can we build something that's so immersive that we would forget that we weren't in a real world?
And the holodeck is an example of that in Star Trek.
But when the holodeck is not projecting, it's just like this room with these gridlines.
And so I've heard it from enough people now that I actually take it kind of seriously.
So where do you land when you go through the full loop?
So like there's this, I forgot the Buddhist quote, but it's like, you know,
before enlightenment, chop wouldn't carry water.
After enlightenment, chop wouldn't carry water.
And I feel like with the simulation thing, it kind of goes like that where you're like,
let's say you've never considered it, you are resistant to it, skeptical of it,
you start to consider it.
At some point, you might actually say like, hey, I don't know, probablyistically,
this seems actually like it could be true.
And then you kind of come back to where you were like, so I guess I'll just go to work today,
I guess, right?
What do you do with that information?
So have you given what you believe, does that change the way you live at all or no?
Well, it does to a certain extent, not necessarily day-to-day, although there are some day-to-day changes.
But for one thing, you know, we just talked about entrepreneurship.
I mean, 90% plus percent of startups fail.
But you start to take these failures, what we consider failures, right?
We only look at the financial success, you know, of that.
startup and yet 99, let's say 95% of startups fail.
But yet there are other things you've learned along the way.
There are other experiences you have with other people along the way.
And those experiences are the fabric of the journey itself.
And so if you view those as quests, what happens in a video game if you don't achieve a
quest?
Well, I mean, you still have gained some valuable experience and you go off and you do the next
quest.
And sometimes one quest ends up unlocking another quest.
And so by viewing the world as a series of challenges,
what you can say is perhaps there's a part of me out there
that is choosing these very difficult things,
and maybe there's a reason for going through some of the suffering.
Now, as a computer scientist, it's my background.
I say, well, how would that work?
You would have to record everything, and you would have to play it back.
And so, you know, if everything is being recorded
and if everything is going to be played back,
well then perhaps what the spiritual traditions of telling us about how you treat other people,
the choices that you make and how they impact other people,
you're going to actually evaluate that yourself.
You know, it's not about heaven or hell, it's about you saying,
oh, shit, man, I shouldn't have done that.
Now I've learned better how to treat people.
I mean, that's a fascinating reframe of heaven or hell,
that you will go back and experience all your actions to the point of view of others.
and if you were, basically, if you were bad, you go through hell
because it's what you put other people through.
If you sequentially had to feel all of that in a row,
that would feel like hell.
And then heaven would be the opposite,
which is if you made other people feel great,
you're going to feel great as you replay that whole thing
that would essentially feel like heaven, feel like hell.
And it's actually in the religious books.
I mean, if you look at the Quran,
they have something called the scroll of deeds.
The scroll of deeds is two angels.
One writes down all your good deeds and one writes down all your bad deeds.
And it says, when you die, open, read your book, see what you have done.
And in the Bible, there's the book of life.
And which comes from the Jewish traditions.
And the book of life is often presented in a simplistic way of St. Peter decides who gets into heaven or not at the pearly gates.
And these are technological metaphors, by the way.
They don't mean there's literally a book sitting there with a feather pen that angels are right.
in Chinese or Arabic. These are metaphors to try to describe something that they all kind of agree on.
And then, but the book of life, actually in other cases, is about all the things that you've done in the last year or in your entire life,
and you get into heaven or hell based on those. And so you can see they're using these metaphors as a way to describe some underlying reality.
And I think today, you know, particularly for younger people, the idea that we may be in a video game or simulation makes much more sense.
It's also a more sophisticated metaphor.
Well, dude, that was a trip.
That was my DMT, the last hour and a half.
That was awesome.
I hope you enjoyed it.
I appreciate you taking the time to explain things to me
and indulging me and my questions.
So yeah, people should check out your book and follow you online.
What's the best place to follow you?
Yeah, so my website is zen entrepreneur.com,
and all my books are there.
You can also follow me on Twitter, X, I still call Twitter,
at Riz Stanford, like the university,
or on Instagram at Riz, Cambridge,
like the city or the university.
Cool. All right, thanks for doing it.
Thanks so much, Ram. Yeah, this was a blast.
I feel like I can rule the world.
I know I could be what I want to.
I put my all in it like no days off.
On a road, let's travel, never looking back.
All right, let's take a quick break.
I want to tell you about marketing school.
It is a podcast that is part of the HubSpot Podcast Network,
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and Eric Sue, and these guys are both marketers who are running businesses.
And so if you want real-world tactics from practitioners who are actually out there in the field doing it,
this is the podcast for you. Check it out wherever you get your podcast.
