No Priors: Artificial Intelligence | Technology | Startups - Designing the Future: Dylan Field on AI, Collaboration, and Independence

Episode Date: March 14, 2024

Figma has had a banner year and the formidable team isn’t slowing down—even after regulatory issues blocked the merger with Adobe. Today on No Priors, Sarah and Elad are joined by Dylan Field th...e CEO and founder of Figma, the design collaboration tool that is closing the gap between imagination and reality. They discuss what’s next for an independent Figma, how AI can augment design and speed up the iteration loop, and how Figma is expanding beyond design with products that help the entire product team’s workflow. Show Links: https://www.figma.com/ Figma and Adobe are abandoning our proposed merger Sign up for new podcasts every week. Email feedback to show@no-priors.com Follow us on Twitter: @NoPriorsPod | @Saranormous | @EladGil | @zoink Show Notes:  (0:00) Introduction (2:01) No more Adobe acquisition  (4:20) What’s next for Figma (7:16) FigJam, digital collaboration, and expanding beyond design (10:50) Figma DevMode (13:06) Incorporating AI at Figma (15:03) How AI will change design (19:19) Creativity augmentation and the iterative loop (22:44) Automating repetitive design tasks (25:35) The future of AI UI (29:44) Investing philosophy (31:28) Leadership evolution

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Starting point is 00:00:00 Hi, listeners, and welcome to another episode of No Pryors. Today, we're in for a treat, talking with a longtime friend and business partner to both me and Alad, Dylan Field. Dylan is the founder and CEO of Figma, the beloved and dominant design collaboration tool. Figma's been working on making it possible to design and build digital products on a single multiplayer canvas, and we're excited to talk about the world after Adobe, FIGJAM, dev mode and their first AI products. Welcome, Dylan. Thank you. Glad to finally be on no priors. We've been trying to make this happen and I'm stoked. Let's do it. Dylan, you've now been working
Starting point is 00:00:41 on Figma for more than 10, 11 years. What was the original vision? Well, it's actually even longer. It's like coming up on 12 years, which is totally wild. But yeah, original vision was to eliminate the gap between imagination and reality. And back in August 2012, 2013 time frame when I tried pitching people that, they were pretty confused and thought it was very vague. We had a lot of challenges recruiting people. And so we thought, okay, how about a North Star like make design accessible to all? And we've tried to make this tool that's very powerful, but also is one where you can easily learn it. And that's said, I think that the idea of what design is, is growing beyond just pixels and software.
Starting point is 00:01:38 And at the same time, now you see all these amazing demos and ideas, but forth of how you can actually, actually eliminate the gap between imagination and reality like we would originally set out to do. And so I feel like those two kind of visions are converging. It's an interesting moment. I want to come back to AI and it's like new opportunities for creative expression in a bit. We have to talk about what's been in the news and I think what has been preoccupying at least part of Figma for a while. You guys were on track to be acquired by Adobe, but the merger was recently called off due to regulatory scrutiny. You're coming at the other end of that with independence and a billion dollars. Tell us about it. How did you manage that process
Starting point is 00:02:22 emotionally in terms of decision making? The original decision to say let's go do this with Adobe, it was obviously one that we thought very deeply about and at the time seemed like a one-way door. You know, there's the classic meme of there's one-way doors and two-way doors in business and really think deeply about the one-way doors. It turns out sometimes one-way doors can be two-way doors, too. But we thought really deeply about it. And we thought this is a way to just accelerate our vision and be able to do what we want to do just so much faster if we're out Adobe. And I thought that the team there I'd learn a lot from as well. I mean, it's an incredible group of people over there. Unfortunately, regulators were not
Starting point is 00:03:08 fans. And 16 months later, we kind of at some point said, okay, we got to call it. And that was late December. Talk to my team about that. It was actually the first day of break that I called the team back and I was like, hey, it's not going through. Here's this means for us immediately. And here's sort of the time went from here and what we got to think about next. We had, you know, communicate along the way, hey, this is looking harder. The path is narrowing. The path is narrow. But still, I think some of the people were excited about, of course. And that said, I'm just so thankful to start the year with clarity. Yeah. It's kind of interesting because if you look historically in the 90s, Microsoft tried to buy into it for, I think it was a billion or one and a half
Starting point is 00:04:00 billion dollars. And that got blocked from a regulatory perspective. And now into it's a 178 billion dollar company as up today. I just looked it up. And, you know, when you hear stories of that time period, it sounded like it was a similar journey where you get kind of wrapped up in all the regulatory stuff and it's uncertain and it's stressful and all the rest. And I feel like in recent conversations, you've been really re-energized. Like when I talk to you, I feel the energy and the excitement in terms of building Figma and building future products and roadmaps. And it really feels like you're in it in a really strong way. I'm just a little bit curious, like, what are some of the things you're excited about from a roadmap perspective and
Starting point is 00:04:33 sort of looking ahead with the company? Yeah, so much. I don't think the excitement ever waned, you know, but it's, it is definitely draining to be part of a regulatory process like that for such a long period of time and to not have that clarity. But I'm very thankful because, you know, all the work we did as a team, it set us up for where we're at now. And I think we're in a really good place. And, you know, we kind of just kept our phone the gas and kept moving quickly. One of the things that I guess I was a little bit surprised by is after the Adobe deal was announced, I expect you to be celebrating for more, like, more than a day or so.
Starting point is 00:05:11 And then you're like, okay, I don't know about a lot. I didn't see that much of you for about a year and a half. I know some of that was regulatory, but you all kept pushing pretty hard. Which seems smart now. But what was behind that and sort of, you know, trying to lead that way? Well, partially there was travel for regulatory, of course. But I think that, yes, I mean, we were all really heads down and focused. And we knew exactly what we needed to do in terms of improving the platform.
Starting point is 00:05:39 And really, if you think about Figma's platform today, there's sort of three different areas. There's FIG jam, which is ideation, brainstorming, imagination. in diagramming. And then there's the design element with Figma Design, and there's dev mode where you try to turn designs into actual working code. And so much more we can do as we kind of think about that software value chain. But, you know, if you go back to when the acquisition agreement was signed, like dev mode wasn't even announced even.
Starting point is 00:06:11 And the platform, there was like very key parts of the platform that were not there yet. over the past, you know, 16, 17 months, there's just been so much that we've printed at in order to kind of create the right foundations and get them in place. And now, as we think by the roadmap ahead, yeah, there's so much exciting stuff that we can do. Whether it's thinking about how do you use AI to go across as abstraction boundaries from idea to design to code, or it's thinking about what we can do to better start. serve developers, which are almost a third of our users. And I think that there's still so much more we can do for them. Dev mode is just the start as it is today. And I think that there's a lot to
Starting point is 00:06:55 evolve there, but also a lot more we can offer. Or just going back to the basics. How do you make Figma even simpler? Again, if that goal is to democratize design, how do you make it so that you're able to bring more people in the design process and also make it so that it's less intimidating After building for designers for so long, what triggered the decision to expand to brainstorming and diagramming, which is like broader teams and then expanding focus to developers with DevFum? So I think we have a pattern of just sort of following the use cases that are already happening in Figma.
Starting point is 00:07:34 Figma design is just this wonderfully broad platform. And so many people do so many different things in it. And with brainstorming, ideation, whiteboarding, diagramming, those were all use cases we saw in Figma, basically since it started. It's hard to put exact numbers on it, but I do know that qualitatively, it seemed like there was a big increase in how much that was happening as the pandemic occurred. More teams are going from in person to hybrid or remote and trying to figure out
Starting point is 00:08:11 how do we still communicate, collaborate in that time period. It's actually a tool for whiteboarding that I think is useful whatever your work context is. But I think people kind of have the aha moment of we need something to bring us together, some space to go ideate in during the time.
Starting point is 00:08:30 And so we started going, okay, we have to make some easier version of Figma, some version that's more scope towards this use case. and really just pushed super hard to get built. We did in record time from the start of the project to shipping a beta. I mean, it was like six, eight months and like that.
Starting point is 00:08:50 It was really fast. And the differentiator was fun. And at the time, I think that the team was a little skeptical of that. Like, really, our different years can be fun. Like, are we sure that enterprises care about that? But it turns out that that's a really important part of that EGEN process, is this feeling of safety. of play. And if you can make people feel more at home, even through silly things sometimes
Starting point is 00:09:14 like stickers or emoji reactions or waving your cursor on and high-fiving people, cursor chat is another good one that people love. Little things like this make us that more people feel like they can speak up in a team meeting and they're energized to give their opinion. And if you can get more of those thoughts, then hopefully you can get to a better outcome. Yeah, as someone who has never been a designer, but was still a very early handful of Figma users person, I'd always used it for visual thinking. And then, you know, we hired new folks during the pandemic like most others did. And one of the biggest concerns I had was how is this person going to feel like they are part of the team? And two of the big things for me was I was going to go on a weekly walk with my hires. And also using FIG jam and, um, getting people to, like, do something that actually did feel more fun was huge. It's interesting because over time, people sort of evolved their use cases of how they use FIGM2. And at least inside of Figma, one of the things that we see is it kind of evolves into a
Starting point is 00:10:22 better way to, like, run a meeting. And it's not just a brainstorm. A lot of times, they're position-making meetings. And, you know, we have a lot of things that are laid out almost like a document or a knowledge base inside a fig jam, it's in a more visual way, it solicits input, but it also drives towards an outcome. And that's a big part of the AI strategy for FIGGM is how do we help people set those things up faster? Amongst the different products that you've rolled out recently, one of them is Dev mode. Could you tell us a little bit more about that? Absolutely. Deb mode is a way for developers to better consume designs in Figma. We have almost a third of our users in the Figma platform that are engaged on a weekly basis, almost a third
Starting point is 00:11:07 our developers. And going back a few years, we realized that we were just not creating enough value for these users. As we surveyed them, they were often lower NPS, they were not as happy, and then you dug into the reasons why. And we did a lot of research around this and spent a lot time. We actually acquired a company called Vizzley, and they helped work through this. And it was really a bunch of pivots along the way but some of the core problems were things like
Starting point is 00:11:37 you know I just build the wrong things or I don't know how to work in Figma or I don't know how to navigate Figma in the proper way and then we started digging in deeper around Kogen around what are the other things that developers want to use alongside
Starting point is 00:11:53 Figma via plugins and also how do you want to actually map design systems from design to code and keep things consistent. And as we kind of explore all these areas, that's where DevMood came from. And so it's a great way to know exactly what you should build, but also get the relevant information via annotations, via properties that are exposed in the right way. But it also helps you keep track of changes, understand what's going on, and you can bring
Starting point is 00:12:29 everything around the development process into dev mode with you. And so if you have certain plugins you want to use, for example, Jira or custom plugins, you can bring those in as well. And we have a lot more thinking ahead around how do we enable even better workflow, as well as map out of design systems and looking forward to sharing that with the world. Yeah, the extensibility of Figma, I think, is one of the key things about it. I mean, I've also used it effectively for slides or for, you know, visual display of information or things like that.
Starting point is 00:12:57 So it seems like there's lots of directions that can go. And to your point, one of the really interesting and exciting areas is really how do you adopt AI and the context of Figma, I'd really start using it in deep ways. And so I'm a little bit curious about when you first started thinking about this wave of generative AI and then how you're starting to think about incorporating into different aspects of what Figma does. Yeah, absolutely. I was fortunate to be surrounded by futurist thinkers like yourself at the onset of this era. And as even it was kind of coming up, you know, everyone else was talking about. about crypto and folks like a lot where and Sarah were saying, hey, have you, have you seen the scaling laws that are happening right now? It's pretty wild. Something might be happening
Starting point is 00:13:39 here. And of course, with diffusion models improving, you know, I think we all had the aha moment. But I think it's interesting to kind of ask the question of when do you want like sort of an LM versus diffusion model solution for something. And design is, maybe you can define it as, like, art applied to problem solving. There's many different definitions of design, but... I love that one. It's one that I've been thinking a lot about recently because it's like, okay, well, you know, if diffusion models go mapped to art, but, like, LM is mapped to problem solving,
Starting point is 00:14:22 you know, it kind of highlights how a hybrid might be important here. It sounds like a good, like, 10-page Zen book or something. Like, I'm serious. You should do, like, a slim volume if you're really neat. There you go. I'll have, you know, GPG4 help me out to take my one sentence and sort of make it 10 pages. But there is a lot we can do in terms of generation of designs. And I'll be honest, like, we've really tried to take our time and make sure that we're shipping something that's excellent here, or at least useful.
Starting point is 00:14:55 Maybe we shouldn't hold the bar at excellent, but we should at least hold the bar at useful. And I think we're on track to deliver that and excited to share more in the future about it. Are there any aspects of design that you think are going to be most impacted holistically by AI? Is it more about changing the role of the designer? Is it changing the skill sets? Is it experience set? Because you look at, for example, something like Mid Journey, and it's, you know, mainly sort of an image generation tool, but, you know, it's used pretty broadly
Starting point is 00:15:26 in terms of different aspects of images used for all sorts of purposes. And in some cases, professional use cases, in some cases, individual. But the main thing that's done is it allowed a large class of people to suddenly become creators. And in the context of Figma,
Starting point is 00:15:40 you have the sort of UI generation, there's the brand assets, there's actually writing the code. There's so many different things that could occur. I'm just sort of curious about which aspects you're most excited about or how you're thinking about things realistically. Yeah.
Starting point is 00:15:52 I think that there's a ton you can, do in terms of lowering the floor and making it so that more people can start to do design work. And if we can make that happen, I think it'll be really important for the industry and allow more people to be part of that conversation. But I also think there's more you can do in terms of making it so that designers can be more efficient. There's so many repetitive tasks that you do as a designer. And if you can make it so that you don't have to do as many of those, and you have a great way to interface the tool via AI, that could be very powerful. And yeah, of course, we're thinking about, again, all those transition states between idea to design, design to code.
Starting point is 00:16:30 And I think there's a lot more you could do there, too, whether it's on the platform made by us or through partnerships. One thing that's under explored when it comes to AI is how much our agents going to be crossing boundaries and different data areas. I think that, you know, we're all kind of just trying to figure that out right now, but it's still very early. Are there any aspects of an AI in design that have surprised you? I'll give you an example of something I thought that was kind of neat, was like the first time I saw Crea. And as you're typing things, it literally will change the generation of the image, right? It's sort of real-time adaptation to a prompt or other inputs. Is there anything that you've seen that were just like, whoa, that's really cool.
Starting point is 00:17:10 It may not be quite ready for prime time, but it's kind of a glimpse of the future. When you see tools that leverage direct manipulation like that, it's something that you can viscerally, you know, touch, change, change something around, change a prompt, and get a response back. And I think that's very powerful and creates a great loop with the user. I think that there's some things that are coming out in a 3D space, for example, that are letting designs be defined more parametrically, which I think are sort of similar. Like, if you could generate a 3D design and have some the variables that define that design, be parametric. And then be able to use a slider, for example, to change that input and thus change the actual generated form.
Starting point is 00:17:57 That's another example. That's direct manipulation, AI generated, and I think is really cool. But I think it is that loop between the human and the agent or AI or whatever you want to call it the model that ends up really mattering. The faster you can make that loop happen, the better. And I think there's so much more to explore there in terms of different interfaces to let people just, kind of weighed their way through latent space. Like, I mean, there's no way that having to remember all these different sort of like
Starting point is 00:18:32 magical phrases to summon the right image via diffusion model is the end state, right? And yeah, maybe there's something where you draw some shapes and you add a prompt, but like that still seems so primitive compared to where we're going to get to. And I just think it's like, if you think about any vector, for example, what if you could say, okay, there's a sort of a vector in one side it's optimistic and another side is pessimistic. And somehow you can define what that means that a traversal space for an image and you can nudge something more towards optimism or pessimism or, you know, pick your polarities. You know, that's another example of like, what can you do if you can start
Starting point is 00:19:16 to nudge images in a certain way or outputs in a certain way? That's really cool. Yeah. Basically, you're moving from a human-to-human collaboration company to a human-to-AI collaboration company over time in some sense, because, you know, what you're describing seems like a really interesting way to have co-pilots augment humanity or augment creativity. Are there other ways that you've thought about the substantiation of that sort of creativity augmentation or how AI really interacts with human creative potential? Well, and these are just examples of things that I have seen or thought about that I think could be cool in the creative space because you asked about.
Starting point is 00:19:52 But I think in the design context, one thing that really matters a lot is the iterative loop and being able to keep going back and forth to an agent and give more instructions over time. If you just kind of like go to first principles here, there's so much that you're not able to communicate via a prompt. Like if you think about great design, it often captures something. about the culture, the ethos of the moment. It captures something about the temporal aspect of the sequence of interaction someone's having or the context they will have mentally, something about affordances, what people are used to in terms of the language of design,
Starting point is 00:20:35 which is sometimes similar and dependent on the platform. But oftentimes, there's something about emotional state too. There's videos that the designers probably watched or in-person research interviews they've conducted. And so I think like fitting all that plus the product requirements plus visual style into a prompt that's hard, even if you could just get unblocked by an AI helping you brainstorm and thinking through problems, you know, that's your first sort of draft. And from there, you can keep iterating from there. You can keep evolving things. I think that could be very, very interesting as a first step. What's your response to people who worry that AI, like in every role, are going to, you know, eliminate the need for designers.
Starting point is 00:21:24 For all the reasons I just mentioned around, you know, emotions, user context, knowing how flows go, having that history of interactions and whatnot, I think it's unlikely that that's like the world we're seeing in the short term. I think no one knows what's happening the long term. If we have super human intelligence, like, I don't know what it means for any of us on this call podcast or anyone listening. If we don't try to ask about what that case it looks like and instead ask about, okay, if we assume that there's continued improvement, what does it mean for design? I think design is actually in a really good place. Probably before you see potential or replacement of any part of the design role, you instead see augmenting.
Starting point is 00:22:13 and you see access, you see efficiency so that designers can get more done. And I think probably a lot of engineers do more of their, put more of their time towards design than they put towards what we consider a coding task today. And the abstraction level of coding changes. There's probably still a human loop for engineering, but I think that it's not clear to me that humans are going to write like every line of code in a year, three years, five years. Obviously already we have co-pilot, but I think that you could go even further than that. And a lot of companies are trying to do that. I mean, I can't make multi-year bets in the current environment, but my expectation would be that we, maybe it's because I'm an optimist, but I think we're just going to get better
Starting point is 00:22:57 and more software and better designed software versus fewer designers or engineers. Yeah, I definitely think that as a metric, like number of pieces of software that will be created will go up tremendously. And it's interesting, like, there's some visions out there of the future where people interpret the capabilities of AI to mean that you won't, like, have any interface at all. I think it's really cool to see this explore, like the rabbit we've talked about Sarah. I haven't used yet. I think you did.
Starting point is 00:23:30 Is that right? But I think it's a really cool vision. And I think that there will be so much more software in a year, two years or five years from now than there is today. Like, both could be true that there's demand for. that and there's just way more software. So I guess one of the repetitive tasks that designers often complain about is interacting with product
Starting point is 00:23:50 managers. So I don't know if you've considered automating that away or, you know, creating a bot for each designer to respond to PM Pings or things like that, but I'm just throwing it out there as an idea. You can use it if you want. Okay. I'll take it back to the team.
Starting point is 00:24:07 You know, it's so funny we had at the last config, uh, at Chesky from Airbnb, you know, he was he was talking, I think, really about sort of their unique structure and set up at Airbnb and how they have more of a program management function, kind of like Apple. But he kind of had this throwaway line of like, we don't have product managers. Look at the capability of product managers, I don't think is even true. But in any case, you know, it kind of out misinterpreted and all the designers were like,
Starting point is 00:24:35 yeah, no product managers. There was real attachment to that claim. Yeah, that's usually the reaction. I actually worked as a PM for much of my career, and so before becoming a startup CEO. So I definitely mean it tongue in cheek. Well, you know, it's funny because product is such a hard role to define. I think that's why you get these jokes. But the reality is if you have people who are deeply in tune with user needs, who are really strategic, and are able to understand technical requirements, but also dive into the design details. That's a very powerful role to have on the team.
Starting point is 00:25:12 I mean, I'm so lucky we have an amazing cheap product officer at Figma, Yuki. And he's just like incredibly design-oriented and an amazing dot partner on all the things. I mean, I talked to him so much. I'll try to stop slacking you late at night, Yuki. But anyway. Should make UKGPT.
Starting point is 00:25:32 You can just create an abetting and just start chatting with them. Speaking of chat, how do you think about the shift and UI in general, that's going to come with AI. A lot of things are kind of collapsing in the short run into chat interfaces. There's a lot of people talking about a future agentic world, which does away with most UI altogether, and there's just all programmatic stuff happening in the background. How do you think about where UI is going in general right now? I mean, I think this kind of comes back to the rabbit point I was making earlier.
Starting point is 00:26:00 Yes, there's a lot of innovation happening in terms of agents, but I think, like, in terms the way that we use the UI to interact with agents were just the beginning. And I think that the interfaces will get more sophisticated. But also, even if they don't, I suspect that it's just like any new media type when it's introduced, it's not like the old media types go away, right? Just because you have TikTok doesn't mean that you no longer watch YouTube. Even if it's true that a new form of interaction is via chat. interfaces, which I'm not even sure I believe, but even if we take that as a prior on the
Starting point is 00:26:41 no prior's podcast, then I think that you still have UI. And actually, I think you have more UI and more software than before. Do you have any predictions in terms of multi-modality? Like, do you think there's more need for voice? Like, so, you know, a lot of the debates people have is like, when are you going to use voice versus text versus other types of interfaces? And, you know, you could imagine arguments in all sorts of directions in terms of, you know, when do you use what and things like that? And a lot of people are, not a lot, some people are suggesting because of the rise of multimodal models, you'll have like more voice input or more things like that because
Starting point is 00:27:17 you'll be able to do real-time sort of smart, contextual semantic understanding of like a conversation. And so you have more of a verbal conversational UI versus text-based UI. And so it kind of changes how you think about design. So I was just curious if you have any thoughts on that, that sort of future-looking stuff. there's all sorts of contexts where a voice UI is really important. And I think that it might be that we find that voice UI start to map to more traditional UIs because that's something that like you could obviously do in a more generalized way. But yeah, I mean, personally I don't want to navigate the information spaces that I interact with every day all day via voice.
Starting point is 00:28:06 voice. I also don't want to do it in minority report style on the Vision Pro exactly either. Maybe with a keyboard and mouse and like an amazing Vision Pro monitor setup or Oculus, like that could be cool, but I don't want to do the minority report thing. And so it's interesting. So I think that we get these new glimpses at interaction patterns that are really cool. And the natural inclination is to extrapolate and say they're going to be useful for everything. And I think that they have like sort of their role. And it doesn't mean that they're going to be ubiquitous across every interaction we have. But that's a natural cycle to be in. And I think it's good. It's healthy to have sort of that
Starting point is 00:28:50 almost mania around what can it do. Because if you don't have that, then you don't get to find out. And so I'm supportive of people exploring as much as possible because that's how you kind of progress on HCI and figuring out how to use computers and to the fullest potential that could be possible. One of the things I am really bullish on is, I mean, you just think of as an input mode or a peripheral, but it's really hard for people to describe things visually. And so the idea of intelligent cameras, even in the most basic sense. Oh, it worked.
Starting point is 00:29:26 It worked. I think that's actually a really fun space to be, as you said, like exploring. Because I actually think that will be useful. And it's something that every user is capable of, right? Taking pictures, capturing video. And so I think that'll be, I'm pretty bullish on that. Dylan, I talked to a few of our friends in common. And one thing that I was kind of struck by was Danny and John both, like, they both admired one.
Starting point is 00:29:54 I mean, I'm sure they admire many things about you. But they admired one thing in common about you, which was like your breadth of interest. and ability to invest, think about other parts of technology and entrepreneurship and in AI, I think they were both sort of of the belief that that was really good for you in your job as founder and CEO of Figma. Can you talk about how you think about
Starting point is 00:30:17 investing and paying attention to the rest of the ecosystem and talking to founders? Because you have so much energy for that in a way that I think a lot of founders of important growing at-scale platform companies don't necessarily. Yeah, I mean, I just find it really fun. I mean, I get that, yeah. You're both investors as well.
Starting point is 00:30:37 So I think we share a passion around this. And to me, just helping people and seeing them bring something to life, it just gives me so much energy. That's energy I can pour into all sorts of stuff as well. You know, a lot of night, I remember going on walks where you would say, like, so why are you doing this again, you know, a nicer way. because he's a super sweet guy. And I didn't, like, have a very good answer then. I don't have the perfect answer now except that I really like it. And I like kind of helping people and it's fun.
Starting point is 00:31:10 And I like learning. So, yeah, it's kind of greedy in that way. But hopefully helpful to others do. Hopefully I phrase it in a more positive way. It's amazing you're doing this right now. So, you know, maybe the tone came off wrong. No, no. You're always nice.
Starting point is 00:31:27 Okay. a new step forward, when you think about the company at this scale and with the clarity of, you know, being independent, investing for your future, does that, like, how do you feel like you've changed as a leader in terms of the culture you're trying to build and what that looked at like year one at Figma, year five at Figma versus now? Well, I've certainly evolved a lot as a leader. I mean, I didn't know how to manage or lead people. when I started Figma, and I hope I've learned something over the years. I definitely have learned something over the years. That said, I'm still learning. And I think that each stage of the company, it forces you to continue to grow your skill set, to grow your frameworks, and to be able to understand, you know,
Starting point is 00:32:16 how do you lead it at a greater scale and do so in a way that empowers, but it's also efficient and streamlined. And those are sometimes they can seem like two sides of the same coin, but, you know, there also are two polls. And I think that in terms of Figma's culture, that's the thing that maybe hasn't changed as much. Like, I think different values and parts of Figma have been more emphasized over time
Starting point is 00:32:43 or less emphasized over time. Like, you know, a big part of our culture and values that is play, for example. And I'll be honest, like right now, in these few months, we are sprinting fucking hard. Not as much of a moment of play. it will return. Like we have so much to create, so much to innovate on.
Starting point is 00:33:04 Right now, though, the thing that we're talking a lot about is the value run with it. You know, and how do you make sure that as we scale that if you see something to be done, that you just do it rather than like wait for someone else to come along or, you know, who has the responsibility for this or who owns this thing? It's so easy to get trapped in that as you scale. At other times, I think things like building community or craftsmanship or employee growth have been really important values that we've leaned on. I think that it's kind of wild that some of our early figmates who departed and came back and boomeranged, a lot of them have made comments about how Figma feels very similar. And I think it starts with the fact that based on what we're doing and this kind of vision that we're in this quest that we're on,
Starting point is 00:33:56 It attracts people that are really creative, really maker-oriented, and I think also very thoughtful. And I'm thankful that we have a culture that's quite humble as well. And I think that the combination of those things ends up being very special, it ends up being very collaborative, maybe also partially due to the products that we built. And it's a really unique environment that I think a lot of people are really grateful to be in. and I'm grateful for the team we have. It's an incredible team. When you think about the ambition you have for Figma,
Starting point is 00:34:31 you said, like, hey, we did fig jam because we were following user stories that we already saw in the product and supporting them. And dev mode is the same. Like, what's been the feedback on those products? And if Figma originally was, you know, compressing that distance between creativity
Starting point is 00:34:47 and that implementation in the real world, like, is that still the same mission? and like still the same user base you focus on. Yeah, that's definitely the way I think about it still is how do you eliminate that gap between imagination and reality? And I think that there's so much opportunity still to help people navigate that process. When we talked about it internally,
Starting point is 00:35:09 is this idea maze that you're always trying to explore. And how do you proactively see which branches that IDMAs are worth prioritizing, worth going deep on? If you can figure that out quickly, then you're able to pick the right branches to go down. And that's the stuff that you might go and work with through with a team. So I think that's pretty exciting if you can bring things to life quickly. But yeah, more broadly, Figma was never meant to just be a design tool. And the more that we can expand out as a platform, the more we can think about that entire value chain of how software is created.
Starting point is 00:35:50 everything from that first idea, but also through to alignment, to not just design and coding, but how do you ship it? How do you measure it? How do you experiment? How do you keep going from there? I just think there's such opportunity. Didn't this is a great conversation. Thanks so much for finally joining us. Yeah, thanks for doing us. Thank you for having me. Find us on Twitter at No Pryor's Pod. Subscribe to our YouTube channel if you want to see our faces. Follow the show on Apple Podcasts, Spotify, or wherever you listen.
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