Nobody Panic - How to Dungeons and Dragons with Owen Donovan
Episode Date: April 5, 2022Ever thought Dungeons and Dragons might be for you but can’t grasp the concept? No interest whatsoever but keen to hear Stevie and Tessa get completely over-excited at the idea of being a wizard? To...p drawer Dungeon Master Owen Donovan presents a beginners guide, and THEN we play a game over on the Patreon. And honestly it’s worth signing up just for that. You can find Owen's character sheet recommendations here and visit the official D&D website starter set here.And you can check out Stevie's Druid character sheet here.Subscribe to the Nobody Panic Patreon at patreon.com/nobodypanicWant to support Nobody Panic? You can make a one-off donation at https://supporter.acast.com/nobodypanicRecorded and edited by Naomi Parnell for Plosive.Photos by Marco Vittur, jingle by David Dobson.Follow Nobody Panic on Twitter @NobodyPanicPodSupport this show http://supporter.acast.com/nobodypanic. Hosted on Acast. See acast.com/privacy for more information.
Transcript
Discussion (0)
Hello, I'm Carriad.
I'm Sarah.
And we are the Weirdo's Book Club podcast.
We are doing a very special live show as part of the London Podcast Festival.
The date is Thursday, 11th of September.
The time is 7pm and our special guest is the brilliant Alan Davies.
Tickets from kingsplace.com.
Single ladies, it's coming to London.
True on Saturday, the 13th of September.
At the London Podcast Festival.
The rumours are true.
Saturday the 13th of September.
At King's Place.
Oh, that sounds like a date to me, Harriet.
Hello and welcome to
Brilliant
She just said
Would you like to introduce it?
Hello
Welcome to Nobody Panic
In a medieval time
In a medieval life
We are continuing our journey
Me and my friend Tessa
Who's singing in the background
Sorry, no sorry
That's a monk
And Tessa is talking now
But the monk has just gone away
He's pissed off
He couldn't hold that vocal note
He's pissed off
Because he wants to know more
About Dungeons and Dragons
Which is something
that we wanted to do this year, which is, you know, we've done crypto and NFTs.
And what's the next logical joy?
Dungeons and Dragons.
What do people who like crypto and NFTs?
I like Dungeons and Dragons.
But it's just things that we want to know more about and they're interested in.
And Tessa absolutely blew my mind on the Nobody Panic Book Tour
when we're on the train and just told me all about how she plays Dungeons and Dragons
with our mutual great pal, Dungeons and Dragons master?
Yes.
Dungeon Master.
That is the correct term for you, is it not?
People say DM to make it sound cool, but it stands for dungeon master.
So if you want to slide into someone's DMs, you could mean you're sliding into someone's dungeon masters.
Yeah, they need to talk to your dungeon master before they can talk to you.
Firstly, hello Owen.
Hi.
It's Owen.
Hello, Owen.
It's Owen.
Thanks to having me on.
Thank you so much for being here.
Owen came to our book launch and a few sheets to the wind, took me to one side and said,
I want to come on the podcast and talk about dungeons and dragons.
Okay.
It's true.
It feels like slander.
I think it's really pure and good.
I've had a few drinks.
And I was like, I often just talk to people about it.
Now can we do it on the pot?
Yes, 100%.
I'm really, really into it.
I'm very excited to hear.
But not only are we going to talk about Dungeons and Dragons on the pod.
We're also for patron listeners, patron.com slash nobody panic,
going to play a game live.
Live and then recording, then not live, when you listen to it.
So please go there and subscribe to listen to the absolute carnage that will be me.
I can't even use any of the terms because I don't play it.
Tessa, you do.
Yes.
And also just to introduce Owen, if you have got your finger on the British live comedy pulse.
I didn't know if you wanted to be introduced like that.
Sure.
Yeah.
If Owen is...
I can be your mutual friend and have a job.
He's the DM of my dungeons.
And he's the MD of my dragons.
Of my dragons.
He's the managing director of the nation's greatest live comedy network, Burke's Nest.
But if you're not necessarily on the live comedy, Pulse, you might be like, what's that then?
We produce Tesla shows.
Yeah, they produce my show.
Only Tesla shows.
Only Tesla.
A whole company based around just Tesla's shows.
There's hundreds of them helping me.
No, so that's own.
But he's also in lockdown, you'd never done it before.
Is that true?
Yeah, that's totally true.
A group of friends who had all, we'd been talking for some time about like,
oh maybe we should play dungeon dragons wouldn't that be funny like a lot of us you know grew up
watching Lord of the Rings films and reading fantasy books and um you know was like maybe we should do that
and then about two months into lockdown we were like we cannot do another zoom pub quiz oh my god no
and somebody is the as you've said dungeon master and basically like sets the scene runs out like
the consequences of what you choose to do um and generally like
keeps everything moving along or tries to.
I think that's the part that throws people away,
is that throws people away, throws people off.
So it's fantasy and it's role play inverted comments.
And I have to be somebody else, question mark, I'm an elf.
And do I have to do a voice in a bit?
And then, sorry, and then there's maths is there.
So then everybody gets themselves like, oh, I don't think it's for me.
And my introduction to it was Owen put out on his Instagram story,
does anyone want to play down on the track?
This was lockdown two.
Lockdown 2, and it took us an extremely long time to grasp the concept.
And we're still playing.
Oh, we're still playing.
What's the name of the game?
The lost minds of Fandelva.
I keep calling it the minds of Mauritithus.
So, like, you can run your own games that you come up from scratch,
or you can, there are, like, published books and games that you can do.
The books are very thick.
They're very thick.
But as a player, you don't need to read anything.
And as a DM, you don't really need to read.
So that's the thing.
You think like,
fucking hell,
I'm not reading that book.
But as a play,
you don't need to do anything.
The dungeon master will just lead you
and we'll be like,
you're now in a wood and you're like,
fantastic.
But then sometimes you'll be like,
sometimes you'll be like,
sorry, what happens if we,
what's the language of these people or whatever that you meet?
And then somebody will have to be like,
very good question.
And then the book will come out
and you have to flick to the back and then be like,
hmm.
And then,
you know,
so that's what the big book is.
It's like all your bases.
There are a lot of books.
Yeah.
Like if you really get into it,
There's like the player's handbook, which outlines like all of the options for you,
like if you're making a character and all the blah, blah, blah, blah.
And then there's a dungeon master's guide.
And then there's the monster manual.
And then there's like tons and tons of stuff.
You don't need any of it.
Right.
Yeah.
You don't need any of it.
Like genuinely, if you've never played, I think the lost minds of Fandelva is,
it's like published as the starter set.
So it comes with a set of dice.
It comes with pre-made characters.
I think the thing that was really surprised me is, like,
how incredibly funny it is.
Like, funny that people don't know, funny what people,
people's choices they're making with their stuff.
Just like, it's a lovely laugh.
And also I hadn't realized, I remember we played our first session.
I was like, it was fucking hello.
And it's 11 p.m.
We've got to kill these goblins.
And then you were like, okay, well, let's pick this up next time.
And I was like, oh, I see.
We stay in the world.
And we stay in these characters and we carry on.
And we just pick up this fight the way we left off.
And we keep doing this campaign.
And we've been playing the minds, the lost minds of Fandalva for a year.
We ain't seen no money.
minds. We haven't even got to the minds yet. You know, so that's how much time we've been like
wasting, just like wandering around, doing stuff. I think it says a lot about the group that we
play with. Yeah. Explain to me what is it. Like, what is it? Because it's, when you're talking
about, well, on this, all these things, like, how do you go on those things and like, is it a board
game? I know it's not, but like, what's the people listening? It would technically be called a
tabletop role playing game.
Okay.
Which has a long and complicated history that I do not know as a genre stretching back to the sort of 60s 70s.
What we're talking about is Dungeons & Dragons fifth edition.
There have been multiple variations of the game and this is the most recent from like seven, eight, nine years ago.
Okay.
And effectively, you sit around a table or a version.
virtual table, the dungeon master will set the scene of where you are and you each play
fantasy characters.
Okay.
So you could choose to be...
A witch, please.
A witch.
Great choice.
Do you want to build on your witch?
So just in our group, there is...
And also, a nice thing about playing as a team is like, if you all...
So a cleric is like, basically a vicar.
Who chooses...
I know.
Who chooses fucking cleric?
But then it turns out, I was like, who chose the cleric?
But then as you get better and better at fighting, the cleric turns out.
turns out to have really impressive religious powers of fighting.
Wow.
Hot sword and stuff.
So it's basically a bit like top trumps.
So you don't have like everybody a pleading cleric because then you're like,
well, now we've all got the same set of skills.
But if it's like somebody is incredibly tall and strong,
but they're not,
and so they've got like top trump strong power.
But then someone is like, I'm a dwarf, but I'm like good at magic.
So you're like, okay, great.
Now we've got a strong guy, a magic guy.
Let's get some other people.
Let's go on who's good at healing.
someone who's got at languages, like make sure we get all our skillset.
A cleric who's good at language?
Get out, Vicar, who chose you?
Who gets into fantasy to be a cleric?
You really undersold it with calling it a vicar.
I'm sorry, I just think cleric is so boring.
So I play as a half, a cocky elf wizard.
You can choose a lineage and then you can choose your class.
So you can be a fighter, a rogue, a wizard, a druid who gets their powers from nature.
Oh, quite like the thought of a druid.
So you could be a witch druid.
I'm a witch druid.
We can make a witchy druid.
I'm a witchy druid.
Do you call it a little bit a witch druid?
And this is what happens every time.
Let him do that.
Okay.
A witch elf.
A witch elf?
Yeah.
We can make that one.
Do you want to have some druid in there?
No.
Okay.
Witch doesn't actually exist as a class.
But it can.
We will build it somehow.
I tell you that it can.
This is how we, this is how we, this is.
The energy that Tessa brings at every table.
No, but there is.
There definitely is.
I've done it.
So there we go.
That's happened now.
So, one thing is that one of our party is playing as a massive crow.
He is a big crow.
And so when he...
This is what got me in on the train when he told me this story.
And like, when he...
So it's like, when we very first met as a group, we were like, walked into this tavern.
It's like, in walks this character.
And I was like, describing all the characters walking in.
And he was like, and then behind them is the, like, wrap of talents on the floor.
as in comes a human-sized crow.
And so he plays as a crow, and also the crow is a monk.
So, like, that's, so the crow is a monk.
He's got this, like, big backstory.
The crow flies around and punches people.
The crow flies around.
He's obsessed with, every time we, like, interrogate a goblin, he, like, asks their pronouns.
He's, like, obsessed.
He makes everyone on a smoothie.
He's got this whole thing going on.
And so that's what I'm saying, like, you can just be, like, anything, anything you want to be.
But I think that character is a very good example of how Chris, who plays.
Who plays the crow.
Cromen, to give it to full title.
The surname is a boogie pop.
Cromer, son of Gandalhoun.
I thought that.
But I think Chris's,
Cromen is a very good example of like,
there's so much which is like the official rules,
which is, yes, he's this race called arachocry,
which is like big birds.
And then he's a monk.
So is that from within world?
That's a real thing.
It's a real thing.
He wasn't just like, can I be a big bird?
And I was like, yeah.
Oh.
I might have been.
That's what Tesla thought has happened.
No, no, no.
It exists in the in the, in the, okay, fine, fine.
But all the stuff about him, like, loving smoothies and having, like, all of this stuff.
It's not in the book.
It's not in the book.
But that is, like, how Chris, over time, you know, he didn't turn up at that first table being, like, I know everything about this character.
But stuff, events and things between all of you have just, like, cemented those characters.
For the books, like what kind of witch do you want to be?
Do you want to do necromancy or potions?
Or do you want to be a good witch or an evil witch?
Or do you want to...
And there'll be things that are within the book,
within the characterisation of the game.
Yeah, yeah, yeah.
So you can kind of sit in what you would like to be within that.
And that will give you, like, special skills or abilities or access to certain spells or...
And the best thing is that when you start out at level one,
there is very little to actually, like, choose.
and stuff that you then like get put on your side of the table.
And then as you guys keep playing and do more stuff and level up,
then you get access to like all of these like crazy bits and pieces,
but you would not start there.
How do you, so how do you move through the games?
Yes.
Okay.
How do you level up?
So your DM will be like, this is where we are.
These are the things you can see.
But say, but say, okay, you walk into a tavern.
We'll start and they clash it.
There's a bard playing in the corner.
But we've also got to save a little bit the actual game playing for the actual game playing.
This is just an example.
Yeah, yeah, everybody.
The bards play.
If you want more of this.
The bar's playing in a corner.
There's a roaring fireplace from a hearth.
And there's two strangers in deep in conversation up at the bar.
The two of you walk in.
It's fairly quiet in here other than the bard's music.
I'm so in.
What would you like to do?
And then you guys make decisions.
So there's nothing else.
We don't, he's shown as, if like a video game.
I just get a tit out.
You can get a tit out.
But then here's the, okay, what's your objective with getting a tit out?
So that I cause a diversion.
Yeah.
So that you can get your faf out.
Okay, now here is, what's the objective for me getting my faf out?
So that we can cause a diversion to get the two people at the bar looking over this way
so that you can run around and steal some ale.
Okay, fantastic.
So now the exciting thing is, and this is where I was like, okay, my tits out, I've done it.
And then I'm was like, okay, now you have to roll.
your dice.
Oh,
wow.
So this is when it's like,
how well did the tit go?
Oh,
I love this.
Depending on how you've built that character
or what that character's skills are,
you could be innately better or worse.
It's not just completely random in the dice.
Okay.
That dice roll will have what's called modifiers.
So pluses or minuses.
Okay.
So if you are a,
if you're a,
if you're a sexy little bard,
yeah.
Who's got three tits and gets a tit out,
you know,
I might ask for a performance check
or,
or a deception check to like draw attention to yourself.
So like on the top trumps thing,
you as a sexy witch druid,
you've got like very high on,
you've scored like,
what are they out of?
What are they out of the top trumps?
The top trumps?
Like these, like the...
Well, why don't I...
No, me.
Here's a character sheet to have a look at.
Okay.
So it says things like for strength,
because obviously podcasting is innately audio, medium.
We can put up links for this as well.
I'm sure.
So strength, so it says minus one in a big thing and then a little thing says eight.
So is that like out of a possibility of eight, I've got minus one strength?
No.
Right, what was that mean?
I'm a lightfoot halfling.
You're a light foot and a halfling.
Your strength is eight.
For some reason, all of the scores are out of 20.
I think that's just a historical thing.
You're not very strong, which means that your strength modifier.
So if you were like, I want to pick up this barrel.
I'd be like, give me a strength check.
And I'd say eight.
You'd, no.
I'd be minus one.
You'd minus one on top of whatever you roll on your dice.
Oh, that's so good.
Okay, because I'm weak,
whatever the number I roll on my dice will be minus one,
so I'm less likely to be able to do the strong thing
because I'm not very strong.
Okay.
Very eloquent summation of my rambling.
Thank you.
This is great.
Here are some dice.
Owen has just handed me,
well, I could only be described as a velvet bag.
And there's some beautiful.
And I'm opening up.
Oh my God, the most beautiful thing.
Whoa, there's a triangle dice.
People listening.
There's like a eight-sided dice, I think that is.
There's a, oh, my God, a 920-sided dice?
Yes.
So this is your main dye.
Everything else, put them to the size.
Okay, considering that this is a beginner's episode,
let's put all the other ones to the side.
We might come back to one of this.
They're so beautiful and they look like they've made out of the space.
So I've got, I want to get my tit out.
Sure.
So what do I might say,
give me a performance check.
What does performance check mean?
This is under your skills.
Yes.
Performance is plus five.
Oh, that's quite good.
That's good.
That's real good.
So wherever I roll, you have to add five and that will see.
But how do we know, so say it's a 20 side of dice,
are we saying do we know by just 10 and above means I actually get the tit out?
How do we know that?
Okay, so well, roll and see what are you do.
Okay, right.
So I'm going to roll everybody in.
rolling. I've got eight plus five is 13. 13. So I'll be like as you pull your tit out.
So you get to make it up for a half a month. Yes. The two strangers at the bar turn around to look at you and the bar stops playing.
Amazing. So it's worked. And the DM sets the difficulty level. So getting your tit out is not that hard, I would say. And therefore, like I was 10 was the thing that you were trying to beat. But you're not going to get told that in advance.
If I, so if I'd have rolled, I don't know, two and I'd got seven or whatever, what would you have then said?
A button pings off and hits Tess's character in the face.
You fall over.
A drink goes flying, but nobody looks at the two of you because they're deep in conversation.
I love this.
Okay, so 10 was the marker that you decided that the objective of me getting my tit out would be reached.
Yes.
Right, I see.
Okay.
I'm starting to understand.
What did you want to do, get some ale from behind the bar?
Yeah, sure.
Okay, so I, has anyone looked at the tit?
Sorry, did anyone look at that?
Yes, people do.
Oh, everyone's looking.
They're all looking.
I, I'm going to, like,
I'm going to, like, Cameron Diaz, like, backflip.
Okay.
Like, walk, like, Charlie's Angels.
Like, walking.
I'm going to Charlie's Angels, like, backflip, around the corner,
behind the bar and get the ale and come back again.
Cool.
So I'm going to then ask for a stealth check.
My stealth modifier on here.
Oh, I've got a star beside it.
You're in really heavy armour.
The characters are you picked up.
Okay.
So you have what's called disadvantage.
So advantage and disadvantage is like another core bit of the fifth edition rules where advantage, you roll twice and you take the higher.
Disadvantage, you roll twice and you take the lower.
You're clanging around in your armour.
So, so, say, roll the dice twice.
19.
And then I'll go again.
Seven.
You take the seven because it's disadvantage.
Oh, because it's a disadvantage.
But if it was on advantage, you get that 19.
And that is obviously the second to the best you can possibly do.
And all of this, and so just to take it slightly away from actually playing the game
and talking about how to play the game,
is that all of this is as a player you can ask questions at any point.
I think that's a fear that when you start going, it's like, oh, God, I've got to know everything.
And so I've got to know it's my advantage with my higher and my lower.
But I could just say to you like, oh, what does that mean again, Owen?
Yeah, ideally you have one person around the table who has played before, and I think that's like all you need.
It feels like if you're starting out, this would be a best thing to do is play with people that you are friends with and know, because you'd have more fun, rather than barreling into a Dungeons and Dragons like, you know, forum.
That would be my advice in like any format.
For anything.
For anything.
Do it with your friends.
I think the joy in it, there are many joys, but I think one of the main ones is,
playing a game that is collaborative.
So there's no winner or loser, right?
Like, even though the DM is, like, playing all the bad guys,
you don't, like, win or lose other than, like, everybody around the table.
And so doing that with friends is, like, real good.
Because I think most of the games that we play, particularly as adults,
are, like, competitive when we do play.
I hate those games. I really don't like them.
And I think that's, like, so special.
It's the first time we've played, like, I guess, like, pandemic is a board game
that is like collaborative and you will win or lose
but like for the most part
D&D it was like oh wow
this is we're all on we're all on the same adventure
yeah this is this is a bit fun
you can't die oh you can die
but can but what happens if like
so I got a tit out and I died
you got a tit out and you died sure
so like do I just not play anymore
there are many options
oh depending what
depending how like
high level you are
a cleric for example
that odd vicar
He's coming back.
Might have like resurrection powers.
I see.
So you need someone in your team to have healing powers.
Or you could go and find a sort of NPC that might...
What's that? What's that?
What's an NPC?
A non-player character.
Who lives in the world?
You might go and find a cleric.
Because you're making the decision.
So if it's like, as I say, if I, Desert died doing a backflare.
Yeah.
Which is quite likely.
It's very possible.
Considering the armour.
And I put my tip back in.
And I don't have any.
any of healing powers, but it's just me and her, we could be like, what if one of the bards,
let's go and ask one of the bards if you can call an ambulance.
Yeah.
Yeah, 100%.
And then the ambulance, you could then make up what the ambulance was.
Okay, right, that's really fun.
But then if you truly, you try to get you.
To roll the dice, see if the ambulance arrives.
You drag me into the woods and try and meet a wizard and try and get me back.
Like, you could try so many things to get me back.
But if you truly couldn't, you, my dead character, I could come back as like a big bird.
I could come back as, I could play a different character.
A new character that people meet a little way.
So the half, whoever I was playing, the backflipper, he's gone.
Right.
But now I'm back as a cleric.
I'm a traveling, I'm a traveling carnival elf, you know?
Or like I've got a totally new character, but now I, Tess, I'm back in the game.
Great. Okay.
And then would you create a new, because what anyone listening to what I've got in front of me is this like character sheet with lots of like in depth.
Deception and points so that everyone.
Whatever you do, you can then roll the dice and kind of figure out what it is, how you'll do with it.
But like if you came back as a carnival elf, would you have to create all of that?
All of that, yeah.
Okay, right, fine.
And it can be really hard to get to like let a character go once you've played long enough.
There's a real jeopardy of death, but we haven't died.
And like we in the middle of a fight, I gave up, I really thought the crow, sometimes he makes crazy choices.
The crow was doing like a bit.
And I was like, stop doing that bit.
We're all going to die in here.
And he was like on the edge of, you get rolling and he was like fully going to die.
And I gave up all my healing potion to him to like get him back.
And I don't like the crow.
And I was really like, you ain't dying on me, chap.
Like it felt really like, yeah.
So it's very, very, your group will be like, we'll say you will come back.
We'll get you, you know.
Yeah, it's really nice.
That's so nice.
And it really does feel like there was a point when we were like, and so obviously you
fight things.
Like if you just went on a, I suppose you could.
just walk on through the woods for as long as possible.
But I suppose the game does want you to like do adventures and fight things and steal stuff
and get things and find clues and going on to the next place.
There was a point where like we'd all like leveled up and got like new powers we were quite
excited by and we like met these whoever bandit's.
And then one guy was like, the crow was like, I like spread my massive wings and fly into the
air and then this one guy who's got these really big hands.
He was like, I smash my big hands and I grow like twice as big.
This is Tessa's absolute invention.
He does not have big hands.
No.
He's got big gloves.
Every single time.
Anyway, everybody just like, and then someone was like, I get my broadsword out
and the cleric was like, I heat up my big hot hands or whatever.
And it really did feel like we were like in the Justice League of being like,
here's everybody with their skill, they're different and compatible skills.
You know, everyone was looking out for each other.
That's also, I think, a very good example of, I think one of the interesting thing about the game
is that it can really be about the consequences of your actions,
not just what you choose to do.
So these guys made a real mess in a town that they knew was good,
it was already sort of like being like occupied by this like horrible thieves guild group.
They made a real mess in the middle of the town square,
killed a few of them.
To show off.
Having already like stayed in this, you know, made friends in some of the villagers.
Yeah, we slept in the pub that night.
Like very much like.
We just fucked everyone up.
And then they just were like, oh, we've made a mess.
Bye.
And they, you left and did a whole other thing for like 10 days.
Because I really fancied this necromancer we met.
We had to stay with it.
And now they've come back to the village and no shit.
Raised to the ground.
The whole thing's on fire.
People have been kidnapped.
Like, and that wouldn't have happened if you guys had stayed.
And this is the dungeon master making a note that they've just made done this and being like,
Later on, they're going to have to have consequences.
Right, okay.
And also, tell me, when you say about you're doing this campaign,
and you've been doing that for a year, and you've gone on all these...
It sounds insane.
It sounds insane.
Actually, no, I do understand it now.
But when you go on detours, there obviously is a must be like a main objective
and you can win the game.
The game can end.
Wow.
Fucking hell.
I didn't play in a ship.
It's down to, like, you know, what people around the table.
So the published adventure that we are running runs from level one to level five.
Currently you guys are level four.
Oh, so once you get to level five, you can't finish it.
There's like no more book.
You've found the guy or the guy is dead or the minds are there or the minds are not, whatever the conclusion is.
Okay.
But then there will be a conversation that we as a group will have, I'm imagining in a few months' time,
not necessarily when we're at the end, but towards the end of like, A, does anybody want to keep playing generally?
B, do we want to start something completely new?
Do we want to go and be pirates on a boat?
Do we want to do something that's more like Western tinged in a desert?
Like, you know, there's loads of options.
Or do you guys want to, are you so into your characters
that you would like to not stop at level five and keep going?
The rules go up to level 20 and you can like, you can kill gods.
You can like, you become, you know, demigods, basically.
And so like, if you guys are like, A, we want.
all want to keep playing, we all want to keep playing with this group.
B, we love these characters.
Then I will be like, okay, is there a published adventure that goes from level five?
Or am I making this up as we, like, am I building this story now?
I've got to say, the dungeon master is holding a lot of us.
Yeah, I don't think you need to when you start.
That's, you know, we're deep, we're deep in.
And there's been like, yeah, there's been stuff based on our characters and like
bits of Tess's characters' backstory that I think like there's this place that
everybody's joking about going to or not going to
called Thay, which is like where all the necromancy
wizards are.
Do you fancy them? I fancied
one necromancer, he's dead now.
Okay.
But I can totally imagine if everybody wanted to
that like potentially like
going to Thay and like
that whole thing is like, that's not in a
published adventure. But it's very
possible and plausible if you guys wanted
to, if you guys wanted to do it tomorrow,
there's nothing stopping you. There's nothing to say
like you have to stay within these books.
because the opportunities are endless.
There are just consequences to your action.
So much of it is about,
seems to be about finding someone who can be a dungeon master.
I think it's a big part of it.
And you probably, also, if you're listening,
you probably will already know a dungeon master.
But they don't talk about it.
No one talks about it.
So do a sneaky Instagram story like Owen did
and be like, do I know any DMs,
Brackett's dungeon master just in case they're not.
But also like, you know, the people who may not have DMs before
but have plays before, who would be up to giving it one, you know, a lovely afternoon or an
evening all around a table with a bunch of people who haven't played before, lovely.
Because there has been such a resurgence in Dungeons and Dragons over the last five years
or so, like there are so many tools available to play online, to play virtually, or to just find
people.
I can't recommend it enough as a dumb evening.
And if you can't find somebody who has been or wants to be a DM, like we, when I first
started playing, none of us had ever played. And my friend Chris was just like, I'll read the
rulebook. Like that and I'll turn up and I won't know any of it, but like I'll have done that.
That's the amount of groundwork that you have to do. And it's not impossible for you all to have.
In fact, it's very probable that you will all have a very, very fun time, even if no one knows
what they're doing. Because it's make, it's make believe. It's playing pretend.
When I say like, we had to do this whole quest because I fancied the necromancer, like,
it was Owen. It was Owen doing a voice. You know, wasn't like a good.
different person. So like that's like you know it's all just like it's just imagination for a bit.
Yeah. And how often do you get to do that as a grown up, you know? And how much you lean into,
you know, some people play and do voices for their characters or some people do even going to be
sexy neckman to voices? Right. Yeah. So like you don't if you're like oh my god, do people have to do
voices and characters and stuff like no. There are people in our group who I would say in fact
nobody particularly is doing no one does a voice. There's a bit of voices but we at the table are not
doing anything impressive. It's like it's not like. It's not like.
that. It's just about like, it's like group storytelling almost. God, it's very primal, you know?
Yeah. In the caves, they probably did all this. Right. I think they did. They rolled those
bits of old bone and then. We are nearly coming to the end. If you would like to join us for more,
you can come and find us at the Patreon where we are going to be playing a very quick, very exciting,
not even quick, I suspect we have a month. We're going to go play a game on the Patreon, but for the
minute. I was going to build me a witchy druid.
And please sign up to the patient.
We should probably just do this every week.
So, because I just want to play so much.
Hey, there's a lot of money in D&D podcast now.
Oh my God.
Yeah.
That'd be quite,
that's a good tip to listen to some D&D podcasts.
And you can listen to other people do it.
And there's so much stuff you watch now.
Of course.
Isn't Questing Time that Paul Foxx has that.
Yeah.
Custing time that Paul Foxx has a podcast called Critical Role.
Critical Role, which is now like a huge, its own production company.
It's just had an Amazon animated series based off one of their campaigns.
Dimension 20 is real good
It's really nice and like condensed and edited down
I like that
It's real good
Their first season is really fun
And it's like
What if D&D was a John Hughes movie
So it's like they're all at high school
Over like an adventuring academy
And it's just very very good
And a nice place to start I think
Thank you so much Owen
Thanks for having me
Where can people find you on Twitter and Instagram
I'm on Twitter at Owen underscore Donovan
and at Birx Nest for the work stuff.
For some great comedy shows.
Yeah, there's always promoting incredible live comedy.
Up and down the country.
And me. Sorry, it's only me.
The entire company is just me.
If you would like us to do another one of these episodes about hobby, fun stuff,
please DM us at Nobody PanicPod or email us on...
Nobody Panic Podcast at gmail.com.
Thank you so much, Owen.
We're going to go play.
Thank you, everyone.
see you next week. Get your light armor, your simple weapons, you common halfling,
and see you in the next tavern.
