NZXT PODCAST - #155 - New Kraken and Kraken Elite (Ft. Amanda and Sitong)
Episode Date: April 21, 2023On this week's episode of the NZXT Podcast... we have Amanda and Sitong from the CAM software team to help us talk about our newly launched Kraken and Kraken Elite! Also... it's JIF not GIF by the wa...y. Tune in live every Friday at 10AM PT on twitch.tv/nzxt!
Transcript
Discussion (0)
everyone. Welcome to episode 155 at the N60 podcast, the official podcast of the N60
community. This podcast is recorded live every Friday at 10 a.m. Pacific Center time on the
official N60 Twitch is available to stream on demand on Apple Podcasts, Google Podcasts, Spotify,
and SoundCloud. My name is Mike. And with me, as always, is Ivan. How are you doing, Ivan?
How I do, baby, do. I'm doing great. Happy it's Friday. Happy we are doing a special podcast episode
So today with two very important people at NZT.
But before I get into that, I do want to briefly mention a couple of things.
We got two giveaways going on right now.
The first one, if you are tuned in live at Twitch.tv slash NZXT, just type exclamation
giveaway in the chat.
You'll get a link.
And if you stick around to the end of the show, you will get a secret word that will
get you a bunch of bonus entries for a chance to win an NZXT hoodie, t-shirt, stickers,
lanyer than some goodies so stick around to the end and the other giveaway we got going on today was
just recently announced this morning it's for our brand new crackin and cracking elite all-in-one liquid
coolers which we're going to talk about today um for that giveaway you know if you stick around to the
end of this podcast episode you will also get a secret word that will get you a bunch of bonus entries
into that giveaway and if you want to enter that giveaway you tuned in live type exclamation free crackin into
chat right now and you will get a link for that one as well so now that that's out of the way
uh i would like to introduce the two special people i was referring to amanda and sotong who
have been on the podcast before but uh welcome back how are you guys yeah super excited to be here
you sound super excited sultan i'm glad it's coming across yes uh well first of all for
those who don't know who amanda and sitong are can you be
both introduce yourselves and let everyone know what it is you do at NZXT?
For sure.
So I'll start.
My name's Amanda.
Like I've said,
I've been on the podcast before.
So I'm the product manager for CAM.
And so my job is to talk with you all and get your feedback, get your input, and determine
what things we're going to be adding into CAM.
Also take care of prioritizing the bugs that y'all tell us about, make sure we're fixing
things and staying on track with our roadmaps and just bringing new things to life.
Thank you.
Yeah.
And my name's Satang.
I was on the podcast a long time ago, maybe a couple of years.
But I'm the engineering manager for NSXT CAM, and I lead the team that does all the software development for the product.
And we're just excited to be releasing this new product out to everybody here today.
Nice.
Thank you.
Thank you for the introductions.
Also, real quick, what did you guys do before you landed at NST?
I mean, I'm pretty old, so I've done quite a few different things.
Before this, I worked for a League of Legends analytics company called U.GG.
So really nice for tier lists, really nice for getting data from League of Legends.
I was the operations manager there.
So did some product work and some HR work, all kinds of different work there at that company.
And then before that, I worked at Blizzard Entertainment for about 12 years,
doing all sorts of different logistics and operations management there.
Oh, you are old.
Yes.
For me, I actually didn't start out in engineering.
I started out.
I graduated with an econ and stats degree.
So initially I was an actuary, if you guys know what that is.
But basically, I priced risk and insurance policies for actually medical malpractice insurance.
So a lot of doctors out there.
So I know a lot.
I know like a weird amount of knowledge about
which specialties have the highest cost insurance.
We can do a whole podcast episode on that, I think,
because I am very curious about that stuff.
I have a bunch of questions.
Yeah, sometimes I would actually go and look at the claims that people were making
and doctors can do some weird things.
I got to say.
But anyways, then I, most recently before in TXT,
but I've been working here for actually a little over four years.
I was at a gaming startup called Forge
and we actually worked on a lot of different features
like game clips and different streaming features
and things like that as well.
So I've been in the gaming space now for not 12 years like Amanda
but almost a decade.
You're not as old as Amanda, I guess.
Not yet.
You'll catch up to her.
Man, thank you guys for the introductions.
and both of you worked on the products we just launched yesterday,
which are we have all new crackens,
and we also have some new core fans to go along with those crackings,
which are also included in some cases.
So we have some new crackings, new fans, and new cases,
well, not new cases, but new case configurations that include those core fans.
but we'll go into the Cracken,
so let's just get right into it.
Mike, you probably want to pull up the website.
Like, just let us know.
You missed your answer for Ivan.
Let's get Cracken.
Oh, let's get it gone.
All right.
Can we start the podcast over, please?
All right, I'm going to go ahead and show the Cracken video real quick.
So let me go ahead and show this off to the fans right now.
So these things are.
amazing so Amanda or Satang whoever wants to talk about it so what's what's the deal
with this new Crackin and Crackin Elite yeah so I mean I think in general I'll kind of
give just a really brief overview of some of the hardware specifications and
we'll kind of spend some more time talking about Cam so got a couple different
size options for folks on both the Crackin and the Crackin Elite even though there
are different radiator sizes and different fan sizes obviously to fit on those
radiators the screens are all the same between those different products
So your crackin has a circular shape, just like all of our other crackens do, just our regular crackin.
And then there's a square screen placed in the middle of it.
And then on our Cracken Elite, that's more of that traditional replacement for the Cracken Z,
where you have a full width circular screen there placed in the middle of that.
So even though you have different radiator sizes, those screens are exactly the same between all of those.
So in terms of the features and the different modes that we have available, those are all the same
between the different models that we have, just like a Cracken Z.
And then obviously, like Ivan mentioned, we love to launch a bunch of different products at once.
So these crackens also come with a new fan that has a different type of RGB configuration on it.
So you get this kind of radiated RGB from the center.
Those LEDs are placed in the middle of the fan rather than the outside like we've had in the past.
That gives you kind of a diffused RGB lighting effect that goes over those translucent blades on those fans.
It gives you a really nice spray and really nice diffusion of the lighting.
That personally, I'm a huge fan of the new fan.
configuration. I really like the core fans more. I know it's kind of up for debate, but I'm a big
fan of those fans as well. Awesome. So we have two different times. We have a Cracket and a Cracket
Elite. It looks like the main difference between them is the display, correct? Yep, it's the display.
So that Cracken just has a, it's got a circular shape on the outside. It's also physically a little
bit smaller than the Cracket Elite and the Cracken Z. And then the actual LCD portion of that,
I'm going to show you that crack in here in a little bit.
That LCD or that active screen area is a square within the center of that circle.
So it's a little bit smaller.
Obviously, that helps keep the cost down.
So that cracking is a little bit cheaper than the Cracken Elite.
And then that Cracken Elite is that full screen.
Wow.
Yeah.
I mean, I'm really excited that we basically expanded from the Cracken Z to these now elite
and basically the new base Cracken style.
So it looks like they're available in the regular.
sizes corrected the as the previous generation right yep same sizes for now i know we've seen a couple
of requests for a little bit larger of a radiator um so right now this is mainly meant as a replacement
so your crackin z is replaced by that crackin elite your crackin x is replaced by that crackin model
so in terms of the radiator sizes same as the previous generations that we've had um and this is
more just about kind of cutting over to some new screen technology for us uh and getting some new modes in there
across both this Crackett and the Cracken Elite.
Awesome.
And it looks like the Crackets are pretty much price around the $200 to $300 area, correct?
Like it's so it's pretty on par with our previous generation.
Yeah.
And actually some of like the Cracken Elite in particular, those RGB models are a little bit cheaper.
So I've had a couple questions about that.
Hey, why is the Cracken Elite a little bit cheaper than the Cracken Z?
The reason for that is honestly, it's a pretty complex answer.
But, you know, as you're going through and you're developing.
products. You have different cables there. You have different screen technology. You have different
technology under the hood. You have different tube lengths and different tube materials and different cap
materials. And so this Cracken Elite is a little bit cheaper than the Cracken Z is just purely from the
way that product development goes. And so at the end of the day, all of those different decisions we make
throughout the product development cycle, those netted out to having a cheaper end product. So obviously
we sell that one a little bit cheaper than the Cracken Z. Yeah, I just want to add as well that the
The crack and base itself is actually significantly cheaper than the Z and the elite.
It comes in around the $150 range, I believe, certainly below 200.
And that's one of the goals for this product in general.
We're just really excited to bring something with the screen to that price point and give users or people just an opportunity to partake in the customization.
Yeah, it's funny you mentioned that, or Amanda mentioned that people want different sizes.
because yesterday we had a bunch of people requesting we make 420 millimeter crack-ins and I realized
oh yeah it's 420 no wonder they're requesting that I don't know how much it was that I'm not sure
it's a good question well people have asked that in the past but yesterday we had a lot of people
saying you should make this 420 420 so then I was like and maybe they're asking because it is 420
I did see a few comments too asking for a 120 millimeter cracking which we also make but
not for these new ones so maybe we'll we'll make that one day in the future.
Real quickly though before we get into anything else, I do want to just go over the prices
and for the different sizes so everyone knows. I'll start with the big boys. The Cracken Elite
360RGB is 29999. The Cracken Elite 360 is 27999. The Cracken
The Crackin 360 is 17999.
Crackin Elite 280 RGB is 26999.
Crackin Elite 280 is 24999.
Crackin 280RGB is 199 9999.
Crackin 280 is 15999.
Crackin Elite 240 RGB is 25999.
Crackin Elite 240 is 23999.
Crackin 240
RGV is 17999
Crackin 240 is
13999
Mike can you please repeat everything
I just said I know you have all those
numbers memorized correct
I have the
paint pulled up yeah
yeah I know there's a lot of numbers
but if you want to
I guess figure out what all that means
just go to nccc.com and you
can guys pick a pair for yourself
what different prices are
But anyway, the big deal with the crackens, apart from the new look, is also new customization options, right?
Which are powered by the Almighty Cam, which you two, Amanda and Satang, have worked on for a while.
So let's go into Cam.
I know Amanda, you have a Cracken set up there.
Do you want to try showing it and just showing us what some of these new features are?
and what you can do with cam.
Yeah, so we'll give this a shot.
I'm sorry, I don't have a professional camera set up.
I'm going to do my best to.
Hopefully this isn't too blurry for y'all.
Looks a little blurry.
We'll give it a second and see if it catches up.
I might have to walk over there
and see if we can get that to be a little bit more clear for y'all.
Oh, is it going to focus?
No, let me give a shot.
It's focusing.
It's focusing.
Right.
No, it's not focusing.
All right.
Well, you're going to have to trust me that they're a lot better in person.
Okay.
Well, you adjust.
So this is our N60 Cracken.
This is the, not the elite version, but it's the version with the, still with the circular screen,
but with the square LCD in front.
And you're seeing right now our carousel mode of a couple of different modes.
So there's going to be an image mode here.
There's going to be the clock face mode.
So right now, it's 1121 where Amanda's at.
And this is our infographic with GIF.
And this is just the regular infographic.
Some of these infographics are new designs, as you'll see.
This is our dual infographic.
Made specifically for this Cracken, the N60 Cracken square face.
But we actually, and we'll talk a little bit about this,
we've gotten a lot of good positive feedback for some of those modes.
and we're hoping to bring those to some of the other crackens that we have in the line.
Before we get into these new modes, can you also just explain what CAM is?
Is it for the people that don't know what CAM is?
Yeah, so INZXAC CAM is our desktop software that we use to power pretty much all of our
NXC devices that you can go out there and buy at the store, anywhere from anything from.
from some of our coolers like as you see here,
or some of our lighting,
and even some of our smart power supplies
and those types of products as well.
All of those are things that you can customize through CAM
as well as CAM also in general offers features
for PC performance monitoring and then just tracking
the general health of how your PC is doing.
And now there's a bunch of new features in these,
in CAM for these new crack-ins,
which we will talk about now.
But one of them actually, my favorite new edition
is something that gaming high demon 79
just mentioned in the chat here.
They said, we need a bigger library of AIO GIFs,
which thankfully we now have.
We implemented GIFI into CAM.
So now you have an endless supply of gifts, basically,
that you can pull from.
But besides GIFI, what are some of the
new features that have been added into cam, not just for these new
Krakins, but for the older, some of the older ones as well.
Yeah, I can take that if Amanda's still tinkering.
Yeah, so we added, we added GIF search through GIFI,
and that's one of the more excited things we're happy to bring to all
N60 Krakens, Z, and elite owners as well.
So you can, you have that giant library of gifts, you can now
search for and it's pretty easy.
It's pretty seamless.
It applies directly to the crackins themselves.
And then some of our other modes that are really happy to bring on are this infographic and GIF mode for the elite.
That's something that I know has been requested by a wide variety of our customers and users.
Just be able to customize and still get information about your PC performance at the same time.
And then we have a new web integration mode that we're really excited to bring out on as well.
And that's something that hopefully gives a lot more power to our community and developers in our community to kind of make the visualizations that they want to make.
The web integration is probably besides the GIFI implementation, what I'm most excited about because I already saw something cool.
Someone did on social media where I'm like, damn, like people are going to really have fun with
this so you know what they did was they saw that one of the new additions for these new
crackens is Spotify integration and that's for the elite right you can actually show what is playing
through Spotify on your crackin and this person had an older crackin an older crackin z 73 i believe
they had and they really wanted you know to show their their Spotify on there so what they did was
they use the web integration feature, figure out a way to actually do that themselves without
having us do it officially for them. So I'm sure as time goes on, we're going to see
people doing all sorts of cool things with those integrations. That's a really good feature to
add. I'm glad you guys did that. We also have an audiovisual mode. That's another new one
for us on the Cracken Elite. So I'll just say really quickly, I made a blog post about there,
a Reddit post about this yesterday afternoon.
But there are a couple different modes that are available only on the elite because the elite
has a faster chip in it.
So that chip lets us decode images faster and be able to give you higher frame rates than we
can give you on the Cracken Z.
At the same time, we are still working on the Cracken Z.
So one of the things that we did, every single mode that you see, whether it's on the Crackin
or the Cracken Elite, they were all put on the Cracken Z as well.
So we started off saying let's put every single thing on these Crackens that we possibly
can.
We are not going to gate anybody based off of all the Elite is the new ones.
So we're only going to hide these modes behind that.
We will give you every single mode that we can that looks good.
We don't want to give you modes that just don't look good, don't perform well,
because that's not a great experience for you.
But anything that works well in the crack-in, any one of these crackens,
we will absolutely release those modes.
And on the engineering side, there's this term that's always thrown around called dry,
which is don't repeat yourself.
So from our perspective, we want to build like an engineering architecture
that is consistent.
across all the products so that it's easier for us to maintain.
It's easier for us to develop features for it.
We don't have multiple copies of the same code.
So rest assured that even on the technical side,
this makes sense for us to do.
And I notice of telling there's a fancy new website
for people that are interested in web integrations, right?
Yeah, so of course, when we're releasing this feature to community developers,
we need to give them some documentation,
we need to guide them through with some
examples. So we have that, there's a callout for it on the N60CAM app, but it's developer.ncstead.com.
And essentially, we have a bunch of documentation about how you can get started about creating
your own web integration. Essentially, it's just a web application. So you really only need to
have some knowledge of HTML, CSS, and JavaScript in order to build something. And we'll stream that
web application directly onto the Cracken itself.
So as Ivan mentioned, we had somebody in the community.
It's only been just a couple of days since release.
So they've already made an integration that mirrors our web integration for Spotify now playing
on the Cracken Elite onto their Cracken Z.
So really excited to see these things.
Didn't expect the immediate engagement from the community, but really happy and glad that
it's there.
So, you know, it's only a matter of time before someone figures out how to play Doom on this thing.
Which may or may not have been done yet.
We'll see.
We'll let the community play with that.
But for us, I also want to be really clear that even though we have this web integration mode,
you might have heard like HTML and JavaScript and CSS, like, I don't know what that is.
We still will build features for people to just kind of select them in the drop downs and make it really easy for people.
This mode is really important for us, too, though, this web integration piece,
because quite simply, we know that we're not going to build a mode that every single person wants to use.
And so we really wanted to make sure people who have that knowledge or have the opportunity to build what they'd like to create.
We're also really passionate about our design language at NZT.
That's why you'll hear us talk about design so much.
That's why you see Shin come on the podcast because our industrial design and our design overall is extremely important to NZXT.
So we came into this knowing like we're not going to make all of the shapes and different sizes and different ways that people want to display information
because it's not necessarily on brand for us to go out and have really frantic or have more square shapes, right?
But a lot of people like those shapes and we wanted to get people an opportunity to have their unique style come through
in ways that we can't necessarily or don't necessarily choose to represent in the same ways as in ZXT.
Nice. So with all that being said, I have a very, very deep question for y'all.
what were what were your like some of your primary goals going into this this product launch yeah so I'll start on this one um first of all it's growing it's been growing harder and harder to actually just find standard gift files it's like really interesting watching the way that like trying to just Google and find a gift is actually getting more and more difficult so we wanted to make it easier for people to be able to upload things very very quickly um also like we know you know as you're going through the year and like sports teams change
or the Olympics come on or it's a new holiday.
You want to be able to really easily and quickly be able to go in there and change something.
So making that upload process, getting those gifts in there faster for people was an important
piece for us.
That's why we landed on and going with Giffy.
Secondary piece for us, Satang, if you want to talk about any one of these, please feel free.
But we were running into some system resource consumption issues on the Cracken Zs.
Some of you probably know, because you might talk with me about it on Reddit of,
hey, I'm seeing my cam usage is getting a little bit higher than it should be.
Some of the Cracken Z drawing was just inefficient.
So that was a big piece for us and just kind of doing some refactoring and changing the way that we draw on the screen in order to make it just take up less of your resources and use less of your computer.
And then like we were talking about before, it was really important for us.
We don't want to gate anything from anybody.
So all of those pieces Satang was talking about making sure that we're efficient in our code base.
That's really to make sure that y'all are able to get all the features that we can possibly give to everyone.
Each one of these crackens has a different screen size, a Crackin Z, a Crackin Elite, and a Crackin are all different.
So we needed to make some changes to make sure that those would scale up and down appropriately for the crackens.
And that was important for us on a lot of different fronts, mainly to make sure you get all the different modes that we can give you.
And then, yeah, web integration.
That's that one is also really important for us just because in general in this space, you all know if you have a computer and you have hardware in there,
having four or five different software programs going just to control your lighting.
We don't like having to do that.
We don't like that.
That's where the space is at right now.
And so trying to be front runners on that and kind of opening up our code base a little bit,
making it easier for people to interact with our products.
So that's going to be a key piece.
You'll hear me continuing to talk about here over the next, honestly,
year it's going to take a long time to get to a place where it's a little bit easier for people
to integrate with hardware.
But we really want to reduce the amount of things that people have to have all this different
software for.
I think that's important for the space.
It's going to take a while for this to get kind of caught up to where we're at.
Just running multiple different programs just to change RGB is not great.
So I actually kind of want to go a little bit into that.
So it sounds like.
For most people, people think that it's an easy thing to do just to change up something,
especially for something like web integrations.
What is the actual process into, you know, doing these integrations like with Spotify or Google Photos and stuff like that?
So, Tong, you want to take that one?
I can take that one.
Cool.
You know, some of our goals for web integrations were to make them both as easy as possible for community developers to make something,
but also for people who, of course, don't want to make something.
maybe they're not savvy in these technologies to just integrate those those those
web integrations that other people have made so if you go to the documentation website you can see that
without going too much into detail essentially we have a web browser that we're that we're loading up
into the app and then we're just going to take frames screenshots from that web browser and then
then stream them directly to your crack-in so the same way that you know
you know you can start up a stream and stream into twitch which we're on right now
um the same way that you can you can stream a browser which you are right now on the on the stream
itself we're doing that same technology streaming it straight to your to your to your cracking itself
i love how how technology has advanced so far that we can now load up the entire shrek
movie onto a crackin and watch it right yeah yeah yeah yeah because
sorry go ahead sit down oh uh just like
say because the architecture is just taking, it's very simple. It's just taking images, just taking
screenshots, sending them to your Cracken, the whole World Wide Web, right, is now available to
folks. Yep. And so actually, like, adding a new feature, adding something that's net new, it's a new
technology, it's a new concept. Generally, for the most part, those are actually a little bit easier
than doing something like changing the single infographic display. So the reason for that is kind of
what we were talking about earlier, right? In order for us to make games.
across the entirety of the code base. We have so many crackens that are already out there.
And so that actually is the more difficult part. Going into something an existing
mode or an existing feature and making enhancements to that is actually more
difficult. And for some of you it's just a matter of change, right? If we change
anything on those cracking screens, we're going to get hit all over the place
and just have a bunch of people freaking out and letting us know, hey, this changed, right?
So that actually is more difficult than going in and adding something new because
we're trying to respect, hey, people have been using these modes and they really like them.
but also we know if we leave them in the state that they're in now, they're just going to kind of wear out over time or they're going to create issues for people.
So we have to progress those other ones that people have grown accustomed to.
And that actually is more difficult to make sure you maintain the same spacing and the same alignment and the same color patterns and the same formats.
That is more difficult for us than actually adding something new.
Very interesting.
Well, speaking of difficulty of, I guess, Amanda did sit down, what was like the most difficult part?
about working all these new crackets for you guys.
The hardest part, at least for me,
Sitton can speak about some of the elements,
but the hardest part for me was, like I said earlier,
we put all of these modes on every single one of the crackens.
The hardest part for me was having to take some of them off.
So for instance, I was really passionate about
let's get some animated assets on that crackin.
At one point we did, the frame rate was so bad that we just had to take it off.
It's very difficult to take those things away
because we know even if we put that thing out there
and it's not perfect, it's not amazing.
Some people are going to like it and some people are going to use it.
But it's not at the quality bar that we want it to be at.
So the hardest part for me was taking that off.
Taking off some of the modes we worked on that, again,
weren't at the quality bar that we expect.
It's very difficult to invest that time and that passion into those modes and then say,
you know, it's not good enough.
We got to go back to the drawing board and kind of make some changes to it.
And it really is just, it's hard to know that there's somebody out there who would use that thing
who can't have it because it's not good enough.
So, like right now I'm like getting emotional.
I'm getting all weird talking about it because they,
I really don't like that part of this work.
Yeah.
I think from my perspective, one of the hardest things that we worked on,
which is still something that we're working right now,
is performance for these cracking LCD screens.
We're trying to get them to a point where we can have much higher frame rates,
much higher ability to just throw anything you want on it.
Currently, because of some of the restrictions that we have,
Amanda, you know, has to cut some of these modes
because they're not up to the quality bar.
But these are some things that we're still working on at this moment,
and we're just happy that this is something in software land
that we can solve without having to do a new hardware revision
or anything like that.
And we can hopefully bring them out to people, you know,
even after they bought the product
and to give it a little bit more of a continued experience on the Crackens in general.
Awesome.
Well, I guess now it's kind of the difficult part,
we can kind of flip it.
So now, Satang, then Amanda,
What was the most fun part about working on these new crackings for you guys?
I'll speak on behalf of my engineering team for this.
I think the most fun part for them is just because they're the first ones to get to see the modes live and implemented,
it's literally writing out the code and then seeing it work, seeing seeing it start to come alive from, you know,
just from like a few colors, like maybe some text for the infographic just displaying on the screen to displaying properly to displaying at the right rate to actually showing
the right data on the crackens themselves.
I think the process of seeing it come alive and then trying not to get too distracted by just
looking at it and watching it during the development cycle because that can also be a little
of a distraction once it's looking good.
Yeah, for me it's it's seeing everybody use it.
So once we get to about a month or two before launch, we'll go out and do something called
user testing.
So we'll have people sit there and actually use these products and kind of watch them navigate
through the application and kind of see their reaction.
And for me, that's the most fun part.
Just seeing everybody using the actual modes that I know these teams have spent so much time and energy putting into, you know, building them.
And so seeing them come to life and seeing people use them and seeing people react to them and kind of getting their initial feedback of, oh, I really love this web integration.
I really love this audio visualizer.
Just seeing people use it.
The Reddit comments from y'all of like, this is really cool.
Can you add this?
Right.
Seeing people engage with the things that we're building because we do spend a lot of time and effort on them.
And so just seeing the reactions is the most fun part for me.
And I guess without leaking any company secrets or getting into trouble, do you guys have any plans for new features on these crackens?
Yeah, of course.
So one of the first ones we've seen so far right off the gate from the first user testing that we did, people really love those infographics on the Cracken that smaller square screen.
Right now they are limited to the Cracken because they were built for them.
So at some point we have to cut the line and say, okay, we're launching and we're getting ready to go.
But those infographics at some point, we'll port those over to the Z and the elite and make sure people can have those two because they look really nice.
They're really clean and very usable.
So those would be the, that would be probably the biggest one that we'll commit to right now.
The rest of them, we probably need to keep behind the scenes for a little bit.
But try to do my best to explain to y'all with the things we're going to be launching over on Reddit.
So if you're not following our NZXT subreddit and you are curious about the features we're going to.
to be releasing please you know give us to follow there that's usually where i'll post those types of
messages going forward uh we do have one uh one feature that i can guarantee that's coming out and
uh we're planning for 450 uh which is uh releasing actually monitoring data into web integration so right
now right now you only have access to any data on the web basically but that doesn't include
data directly from cam itself about your pc we're going to start kind of injecting that into the web app web
integrations starting with 450. Nice. And I know I know you guys already talked about this today and
I know a few people here in the chat have asked about this and I want to ask again just because
we've been getting a lot of questions about this on social media. But like in terms of what
features people are going to get on the older crackins, like do you guys know exactly which
ones those are yet or are you guys still kind of figuring figuring that out as time goes on?
I would say the best way that I could summarize this because it's like a really in-depth
technical answer to that to like give you like really specifics. The best way I can answer that is like
things that show an infographic. Those don't need the same frame rates that things like the audio
visualizer does. If you think about like an audio visualizer it's important that it's synced right
up to that beat, right? So that bass hits and boom you see that explosion. So that requires really high frame
rates that we can't get on the Z right now. So in general, things that involve infographics,
those are going to be the easier ones for us to give to the Z. I guess I'll give a little bit of a
spoiler that, you know, we are trying to kind of foundationally refactor these the Z, the Krakken,
the Krakken elite, right? We're always trying to pull as much out of this hardware as we possibly
can. So in the future that might change. Hopefully it does. Maybe it doesn't. We'll have to see.
But in general, anything with the infographic is a little bit easier for us to give on to those older
crackens because it doesn't need that frame rate that some of the other modes need.
Same with like the integrations that we're doing.
They don't lean on really high frame rates, right?
You don't need to see, you know, 60 FPS on a Spotify now playing.
That's not what you need in order for that to be a successful feature.
So anywhere where we're kind of lower frame rate, that's where the Z is certainly going to get those.
Gotcha.
And I guess if there were no limit to what you could do with these crackens, like what's
something that each of you would like to do with cam in the future with cam or the crackin or both both
okay so i mean honestly like it'd be pretty nutty if like your cracking screen was pretty big and you
could like play a game on it yeah it would be nutty it'd be super crazy if you could like play tetris
on there you could play doom like we were talking about earlier like it'd be super nutty it'd be
super like i don't know that anyone would sit there and actually play a game on it why would i play
on a 240 hertz crack and screen when i can play on my monitor but it's
It's still really cool when like your friends are over and you're just kind of messing around.
Yeah.
You know, one feature I'd like to see, which is one we actually talked about when we were trying to figure out what examples we were going to put up on the web integrations was.
So if you're sitting in like a Discord call, you know how, you know, if you're playing a game and the Discord overlay will show the person talking with the green ring around them.
As they're talking, it would be awesome to see that on the cracking itself since we have the same.
shape you know you're playing game you can just kind of see who's talking yeah
yeah have a little bit of visual or if I'm muted the amount of times I'm muted and I'm
like I've been muted for like an hour like sorry everybody right if you just had like
some kind of mute indicator there's a lot of the cool things with discord in theory
yeah it would be cool if you can just do like a video call through your crack in right
imagine just like see someone's face on there talking to you it'd be pretty cool
yeah how about you
Mike, is there anything that you would want to see on the cracking in the future?
I kind of like what Sean from Aesotech just said.
It's a ability cool-down timers.
So if you're playing league or, you know, Overwatch or something like that.
And you have a, you know, it just like pops up in the right, like a green symbol.
Like, hey, you're old straight.
It's like, oh, great.
And then you don't have to look down at your screen or anything.
That would be kind of cool.
I also, I mean, since we're in the space, I'm just going to say this.
this is like more of my like crazy out there like ridiculous ideas but like what if the
crackin was actually a projector that's one of the like ridiculous things that i can't see that ever
happening but i think about it all the time like what if it was actually a projector and it could
like project on you at least like your case screen maybe even your wall or something like i
think that'd be so cool a million dollar idea right there yeah i don't think so
but at least cost a million dollars now i'm starting to think about these other things like
What if it was touchscreen or?
Yeah.
What if it had a speaker?
What if it could play sound?
Like this is what's crazy about the Cracken.
It's limitless options on this thing.
It's really crazy working on them because your brain is just full of like a million ideas.
You sit with these products all the time.
Like Satong and I talk about crackens all the time.
We're never done with them.
And it's more about like what can we actually do?
Like what can we actually build?
And also what will people actually use?
So we have all kinds of ideas, but it doesn't mean people are going to use them.
I guess that kind of goes into my next question, which is like, you know, a lot of people have these ideas and they really want like this to be integrated to Cam or this integrated into the Crackens or any sort of thing.
Like what's something that you guys want the audience here to know about like how like about working on Cam like is it as feasible as they say it is or it's a lot of.
harder to implement or anything like that yeah we've tried to make this as easy as
possible to implement especially for the web integration side that's really one of the
primary goals there that I would say the primary goals would be you know ease of
implementation ease of trying it out on your machine and also features like
safety and making sure that you know we're protecting people from from malicious content
so yeah pretty much I would say this the sky's limit on
that. Yeah, I would say it's easy to build something. It's not always easy to make it look good.
And that's where, you know, I like I said earlier, I kind of waffle a little bit of like,
maybe I should just release this and see what people say. Um, you know, so we, we try a lot of
things that don't end up seeing the light of day because we just are honestly kind of relentless
perfectionists in a lot of ways. So it's easy to make things. And it's also, the other thing,
too, is like, it's not always easy when a solution is present.
It's the same as life.
If somebody comes to you and is like, you need to do this, right?
Your instinct might be like, well, that's not going to work, so I'm going to throw that away,
right?
So if you can kind of articulate to us, like, I would like to have this style of a display or I'd like to have this problem solved, then we can kind of work with it.
We can play with it and think more about like, how can we solve this problem as opposed to like,
oh, give me a weather display.
Well, what are we trying to do that?
We're trying to, you know, make it easy for you to see when to take your dogs outside.
Like, that's something I think about.
Like, I'd love to know if it's about to rain so that I can know, okay, go take the dogs out, right?
real quick before it starts to rain.
Right.
So if you can kind of explain to us like, what are you trying to accomplish with your idea?
Then we can kind of play with it and we can get to a space where it is a little bit easier
for us to implement and we can have some fun with it at the same time.
But in terms of like how to give us that feedback, give it to us anyway, right?
I'm on Reddit a whole bunch of times.
I'm on Reddit all the time.
I can't always respond to everybody.
I'm one woman trying to do my best out here.
So I can't always respond, but I do always see it.
We're also super active in our Discord.
I'd highly recommend jumping in there.
Our engineers tend to be a lot more active in our Discord, where you'll see me be a
bit more active on Reddit since that's a little bit of a bigger audience and I've got to talk to
to a lot more people there. We also do have an ideas board if you want to throw any ideas that
you have there. We've got a link to that in the app and our customer service team will send you over to
our ideas where other people can vote on your ideas and kind of give comments and you'll see me go in there
and kind of organize some of those and say, yes, we're working on this or unfortunately we can't do this
or kind of explaining some more of the details. So in general, any methods you give it to us,
same for Twitter. Ivan will post me a couple Twitter links every every couple days and just
let me know like, hey, this idea came in.
Whatever way you choose to communicate with us, we'll meet you there and we'll find a way to get back to you when we can.
You can also submit your suggestions through the CAM app itself.
Yep.
Go through the settings tab and there's the support section there and then just select CAMS suggested from the drop down and let Amanda Teng know what you think.
Well, that covers the questions Mike and I had for y'all, but we do have some questions from the community.
that we want to ask you guys
and I guess the first one
honestly I could probably answer this one myself
because
Oh you're going to ask part of question
Well the first one is can both display custom images
The answer is yes
Both the Cracken and Cracken Elite
Can display custom images
Both of them have real-time performance
Both of them have web integrations
However the Crackin elite does have
Some modes that are not on the Cracken
So I'll let you guys explain what those mods are.
Yeah.
Sorry, that question is from Kill.
Kills in the night.
A little shout out there.
Okay.
Thank you for the question.
So the Crack and Elite, the special ones there, the unique ones there.
Those are the high frame rate ones we were talking about.
Excuse me.
That's your audio visualizer.
That's your GIF plus infographics.
I think that's it.
I'm like trying to remember.
There's so many of them.
It's hard to keep track of all of them at this point.
So audio visualizer and then the gifts with the infographics at the same time.
Thank you.
Next question is from Young JRB, and I could probably answer this one too.
Come on, guys.
Sorry, sorry.
I swear I got some for you, but this one's just asking when is it coming to the EU?
The answer is it's already there.
Depending on where you live, though, you may or may not be able to purchase it directly from nzixd.com.
And if you can't, you can always go to nzxx.com retailers and find a store near you.
The most common ones are, you know, Amazon, Best Buy, and any other hardware store you can think of, like MicroCenter, etc.
Like, they usually do a pretty good job at stocking our stuff.
And that doesn't just go for the crackings, but it goes for every product NCXT makes.
So that was from Young JRB, but here's a question for you, okay?
From Marlou 54.
Is the new elite better than the Z73 in terms of cooling performance?
Okay, so I'm going to answer this one.
But you all got a pinky swear that no one's going to be going out there quoting me, okay?
Because I don't have all the numbers and I'll have all the data.
We got all that stuff on Reddit.
I can link a thread there where we've kind of posted a couple more different pieces of data around this.
So I'm not going to go to the data side of that.
The short answer is no.
The short answer is no.
The more long answer is that you will get some improvements from our RGB fans.
So if you go for one of the RGB models, you will get a boost.
I find this super interesting.
so I'll share it with y'all it's actually because taking that
rgb off of that ring and putting it on the hub makes those fans a larger diameter
we have more space there to give you more more fan real estate more fan blades
able to kind of move that air a little bit more efficiently you will get a slight
increase from the rgb fans but the base fan itself the pump itself no there are no improvements
for the z versus the elite
i guess that i've seen a few questions here too about the pump and so yes the pump is the
same pump that is in the
previous generation of Crackens, which is
the 7th Gen Acetect Pump, but the
biggest difference for the Crackens
is not the pump, it's the actual display
itself along with the fans.
Yep, exactly.
Um, Nike
E8 asks, out of the
box, and after you plug everything in,
before running any software,
before installing or running cam,
is there anything on the display?
Yeah, so when you default, love that
puppy up, it's going to give you a liquid temperature display. It's going to be a pure black and white
display, regardless of what color you're cracking is. It'll be a black background with a white
ring around it with the temperature that's showing your liquid temperature. That's a really good question.
Interesting too, because even, you know, when you boot up that device, it's powered off of its
firmware defaults. So if you're somebody who's like, I don't really understand like, why do people
go in cam and change these things? You don't need to. You don't need to go in there and be like,
have a, you know, a Ph.D. and, like, air cooling technology in order to set these things up.
It's super easy. You just plug that thing in and go. Whatever you're interested in, you can do.
You don't have to change the fan curves. You don't have to change your pump percentages.
You don't have to change any of those things. You plug it in and it's going to run by itself.
It's got a little brain in there that tells it, you know, at what break points, temperature break points to make adjustments for you.
So you don't need to worry about those things. It'll go right out of the box based off of just firmware.
Yeah, whoever asked that question, probably has a few.
future in QA or engineering because we're always trying to think about these edge cases,
but what happens if we just, when you first start and things like that? So that's a great question.
Yeah, it was a really good question. Mubbar asked, would you be able to display system power consumption?
That's another good question. The short answer is no. In theory, you could make a web integration
and that could do it in theory,
you'd have to have a little bit of engineering knowledge there
to be able to pull that one off.
So not out of cam.
You know, if you have, again, if you've got something where you're like,
I'd really love to see this figure, y'all feel free to hit me up on Reddit or in Discord,
let me know.
But yeah, that's not a stat that we have right now.
Yeah, you could spit up, you know, if you're familiar with engineering,
you can spin up like a little web server on your own machine
and then spit out some of those numbers that you're grabbing from your own machine
using any server-side library.
But right now we don't have that offering.
Speaking of offering, I think this is pronounced SIMS.
Does NZXT-RGB work with ASUS or a sync?
In terms of software or in terms of hardware?
So like if you took any one of our fans and connected it to an Azus motherboard
through the 5-volt RGB header, it would work.
through your motherboard software.
So in terms of that type of connection, yes, it would.
But in terms of like cam controlling an ASU's product,
no, it would not work.
That's kind of what I was talking about earlier.
It's kind of crazy how truncated this software really has become.
Yeah.
Here's an interesting question from pickle peppers.
Hey, so I'm building my first PC and-
Oh, congratulations.
That's so fun.
Yes, congrats.
And my first part-
I purchased is the Cracken 360 Elite.
Oh, you're going hard on the paint. Wow.
First system.
Wow.
Yeah.
So I guess their question is, you know, what are some things that should keep in mind
when they are choosing their CPU and motherboard?
Is there anything they should consider or be aware of regarding compatibility?
I mean, I'm trying to go back to like those early days.
Honestly, like, that's another place where like as a first time builder, it's a first-time
builder it seems really complicated but it's actually super not um so the the biggest thing you want to focus
in on is the socket you want to make sure your sockets match between that crack and that you bought
which luckily it'll match any of the the current stuff and if you're buying a 360 you're probably buying
a really beefy system um so you want to check out your socket and make sure that that that number
matches um again i know it's it sounds really confusing but just look for that that number that
they have labeled a socket and make sure that your motherboard matches that your CPU matches that and
it's going to fit on your crackin.
The other thing I will say is don't skimp on your power supply.
Your power supply is super duper important, but there's a lot of cheap options out there.
There's a lot of really expensive options.
You don't necessarily need to spend a bunch of money, but definitely spend some time researching
your power supply because that can really hurt you down the line in terms of all your hardware
if your power supply is not a good one.
Make sure you spend extra bucks on that one.
And also, don't forget about the case.
I'm going to drop a link to a tweet here.
We just did the other day.
someone had a H5 and they wanted a 360 millimeter radiator like yours and obviously that
radiator does not fit in that case so the solution was just to mount it outside of the case which
technically works whether that looks good is debatable it's brilliant for sure
but yeah definitely make sure that you're getting a case that supports a 360 millimeter radiator
and for nzxte if you want to also get an ncxte case
That would either be our H7 or H9.
So best of luck to you pickle peppers and keep us posted on your new build and share with us on social so we can.
The one last thing I will say, all right, and I know this is going to sound really scummy because I work for NZXT.
But if you buy, you want to make sure you buy a case that's built for a liquid cooler.
So we have a removable radiator bracket.
That crack and I showed you earlier, I installed it in a system that is honestly not NZT case.
I'm sorry I didn't have an NZXT case to put it in.
I need to get that system up so we could build that cracking.
But that removable radiator bracket is really nice and makes it much easier to install the fans and the radiator.
You just take that bracket out.
You connect it outside of the case.
And when you don't have that, you got to somehow figure out a way with two hands to line up all of those different screws and holes.
And it's not fun.
Yeah.
Here's a very philosophical question for y'all from Darkie.
All right.
I got to lock in.
Satang lock in.
will the software be better than it was before?
We're trying to make the software better every single day.
That's our job.
Yeah, and I will say that some of the deprecations that we're doing for features
is in an effort to lower the surface area so that we can make the core software better.
Yeah.
And I also, I do want to drop another link in here.
And that's actually to the NZXT cam Reddit accounts.
You can see that they're different posts.
there's a lot of posts that
you know Amanda and the team have made here
regarding changes that are going into CAM
that people have been requesting for a long time
apart from fixing things people complain about
you know things like removing
account authentication
people have been complaining about that
removing the in-game overlay
which doesn't always work for every game
removing overclocking which could be dangerous
and things like that
So I'll let Amanda talk too, but I just wanted to throw that out there because I do think it's important to
To show that you know obviously we are or you guys not us not me and Mike but you guys are always trying to make
Cam better right so Amanda what's say you? Yeah, I mean that like I kind of joked about it
I'm sorry I'm not laughing at the question it's more just like that's literally our job that's our job to make the app better every single day
in order for us to do that,
unfortunately sometimes it means we have to rip things out
or we have to deprecate things,
we have to remove modes,
we have to take things out.
And that's really so that our team can focus in on,
okay, these are the most important things.
So, you know, right now we're in a spot
where we are making just honestly,
really large changes behind the scenes.
They're not things that y'all are going to see necessarily
because they don't, you know,
they're not new features, they're not new modes.
But we're adjusting a lot of the surface area
and how we talk to devices
and how we communicate with them.
And it's very difficult for us to be able to do things like that.
They take a really long time to, you know, rip out the existing architecture that we have in the app.
To be able to put something new in, that's going to work better for us now and work better for us in the future.
So we're always doing those things.
There's a lot of times when we put out an update and y'all are like, oh, my goodness, this crazy critical thing just came up.
We just found this new thing.
It's because behind the scenes where we're factoring all sorts of parts of that app to just bring it up to date.
So short answers, yes.
our job. The long answer is it takes a long time to do that because we have so many devices out
there. We have so many people who have so many different things, right? There's a ton of surface area.
So right now we're in a phase where we're simultaneously reducing that amount of surface area so our
teams can focus. And also working to kind of chunk away and slowly kind of iterate on some of the
architecture that needs to be adjusted to really get to the best experience we want to get every
single person. The other thing I'll share about it is to me one of the most difficult parts of
working on the app in its entirety is that like some of you probably are like, I've never had a bad
experience with cam where others of you are probably like I hate cam right so we we run cam all day
right all of us are running it we're all using the app and trying to spot things there's a all kinds
of different amounts of hardware out there and software out there and different configurations that
everybody has and so just that surface area as well kind of adds complexity for us i pinkie swear we do
our best i promise i believe you thank you ivan i know space
This is a question that I'm curious about too because I miss this thing.
What happened with your NZXT mobile app?
Will it ever get redone?
I think that was well before my time.
Oh, I know for sure it was well before my time.
I think it was probably before Satong's time as well.
I think so true.
Yeah, it was.
It was.
Yeah.
I think that's over four or five years ago.
Yeah.
I always thought, you know, I like the CAM app that we had.
but it also was not like what it could have should have been
which I always thought it would be awesome if you know the NCXT cam app was something that
didn't just control your fan profiles or your RGB lights but allowed you to like
create a profile to show your system specs that allowed you to share like what
FPS you're dating in games where you can even upload like
a picture of your build and it turned into like this gallery like a PC part picker type of thing
where people can see all sorts of different builds and whatnot and I know that this was a long time
ago before your time but uh I remember it and I thought it was cool so I hope one day it does come back
that's your challenge Amanda and Sittong bring back the camera
sorry I'm just going to go ahead and say no it's completely different that's a completely
different skill set right building a mobile app versus building a desktop app it's a little bit
different. So I am not going to take on that quest. I'm not going to pick up that goal.
Somebody else on that, Ivan. But, you know, honestly, when I hear things like that, it's more a matter
of like, how did we get to a place where we built an app and were we clear about why we were doing it?
Because generally, that's why you have to go in and take out something like that. It's like, well,
we built this mobile app, but it's not that great. So now we're getting rid of it. So then it becomes
a matter of like, from the start, what were the goals? And did we accomplish those goals?
Probably not. And that's probably why I was taken out. But nobody, nobody share that with my boss.
Let's keep that between us.
Plus, in the, in the kind of the direction we're going with features like web integrations,
there might be an avenue in the future. We can like leave these things in,
in kind of user development space. Because I'm sure there's going to be some people who
just really want some feature like this, but they're just not that numerous. There's not
that many people out there who want it, but some people want it really, really hard.
then maybe, you know, we build the tools to allow these people to get these things running for themselves.
Nice.
Well, we are coming up to the end of the show, and I do have one last question I want to get to.
And I see there's still other people asking questions in here.
So can you all please do me a favor and just email them to podcast at nc.com.
And I will make sure Amanda and Satang answer them for you in a timely manner.
I will put it on their desk and make sure that they get back to you.
But the last question is actually from Shadow Squid 27, and they ask,
how long is this live stream going to be?
The answer is this long.
You're at the end of it.
And I'm sure they're asking because they want to know the secret words.
So, Mike, I'll let you wrap it up with some announcements in the secret words.
And before you do that, though, I do want to thank Amanda and Sittong for taking time out of their busy schedule on a Friday to
sit with us and talk about the new crackings and let people know what they're all about so thank you
Amanda and sitong yeah yeah thank you thank you all for all the questions and yeah just hit us up
you got any questions you got any feedback you got any issues you're seeing just hit us up we're happy
to talk to anybody about anything yeah so happy to be here you sound you sound you sound excited
sit on we've been working on these things for for for almost a year at least so yeah we're just
really excited to see people react, see people have them, get them out the door, and to talk
about them. We could finally talk about these things. Yes. Thank you. So I got two quick questions
for you guys before we go to announcements. So I see a lot of people who are asking about
like stuff about like learning and try to get into his web integration stuff. If someone
wants to get into web integration or software engineering or anything, like how you guys are doing,
Do you guys have any quick tips for that?
Yeah, I think this is similar to a lot of times when you want to get into something or learn something new.
It's just start in any way you can start, find projects that interest you.
I know even on our software team, there's a couple engineers who just started with scripting for games,
you know, making some custom games and doing some scripts for those.
If web integrations sound cool and there's something you want to see on your crack-in,
Start there. You know, this is something that's highly visual, it's highly iterative. You can, you can kind of make some changes and see them live. It's a good opportunity for folks. And these days, you know, you can go online. You can get a lot of information from Google, from YouTube. We have our documentation up live right now. So you can go there and ask any or read about all that stuff. And then you can even post some issues who are GitHub repositories in case you have any comments or questions. We'll try to be responsive for those.
Just start. Just pick the projects you want to do. Go at it and have fun. Make sure to have fun.
100%.
Make that camera.
The only thing I would add, Tuchang, tell me if you think I'm wrong on this, but generally starting at Python is usually the easiest.
Python is very readable. There's a lot less syntax and stuff. So I personally have used it in the past as well.
It's a lot more straightforward than some of the other languages. Its use cases are maybe not as, as,
pertinent if you want to do something UI-related or if you want to do something visual.
If you want to do something like that, then really like JavaScript is really the place to go.
If you want to see something on the web, you want to see something quick.
But Python is great for people who want to do data visualizations and things like that as well.
Awesome. Thank you guys. So I guess we're going to announcements because that was actually my
question. I guess we're going to announcements. So as we just said, we just launched a new
Cracket, Cracket, and the new F-120-F-14-Core fans.
So you can showcase your images or GIFs or GIFs, if you want to be wrong, with the new AIO,
and customize everything from fan curves, cooling, the style of your Cracket in Cam,
download Cam on our website, or check out these new coolers at NZACC.com.
We also just launched our new mic, capsule mini.
I think Satang, you're actually using the capsule mini right now if I'm
I think we all are, right?
I am too.
I am too on that boom arm too.
I'm even in the capsule daddy, the big one.
Capsule Daddy, okay.
Yeah, so we actually just launched a new mini version of the capsule and the boom arm mini.
So make use of your dust base and keep up performance while having a smaller profile.
Take a look at our website for the meeting microphone.
We also have our new player PCs as well, player one, player two, player three, which each
of them as a prime version.
Each of these PCs is made for a specific player.
So go ahead and take a look and, oh, hold on, let me fix that.
Go ahead and take a look and see if you guys fit those profiles.
And yeah, check out ncc.com and sign it for our newsletter.
If there is anything out of stock, join the newsletter.
It's the best way to stay in the loop.
We're launching so many new things every single day, every single week, every single month.
So just keep an eye out on our socials as well.
So first, there are two giveaways going on right now.
We have the podcast 155 giveaway for a hoodie shirt and stickers and lenders.
This is a thank you guys for those that are live right now.
This is actually one of the most viewers we had in a while.
We are averaging 160, so thank you guys for joining us on this.
And as I thank you for those listening live,
If you guys go into the giveaway, there is a secret code option.
That gives you 500 extra entries into the giveaway.
Most of the time when I pulled winners, it tends to be this.
This is our way to say thank you for joining live.
So first, the podcast 155 giveaway code.
Let me get the code ready.
Is GIF not GIF, JIF, N-O-T, G.
because that is the correct pronunciation of it from the creator.
It is jiff not gif is the code for the podcast 155 giveaway.
And also, I hate this guy.
I hate him too, don't worry.
For the Cracket giveaway, this is for the free Cracket that we are giving away.
You guys have to post a picture of your PC temps with CAM.
So make sure download CAM as well.
And basically, you'll have a chance to win a Cracket of your choice.
And the giveaway code for that, it has to start with a pun.
I think everyone here knows it, but I'm going to go ahead and start the pun.
How do you make a Cracken laugh with 10 tickles?
10 tickles.
T-E-N-T-I-C-K-E-S-E-K-E-E-S-E-E-K-E.
L-E-S-T-TICL-L-E-S, TANTICL-TICL.
That is the code for the Cracket giveaway.
The codes don't work.
Pretty sure it should work.
Go ahead and make sure it's on the right giveaway as well.
Go ahead and check that out.
The codes work.
The link work.
Geotherma saying that the giveaway says nine hours until open.
I don't know what link you're looking at, Geothermal,
but both giveaways have hundreds.
of people entered and submitting.
The entries, if it's not working for you,
the only thing I can suggest is to contact Glean customer service
because there's literally nothing we can do to help.
I'm sorry.
Sounds like years of error.
How much time do they have?
How much time to input on that?
For the podcast one, they have about 45 minutes,
and for the Crackin one, they have seven days.
Okay.
Oh, sorry, geothermal.
It's working for everyone else.
I don't know what's going on with your skill issue.
Saddam looks like you have a little clarification you've said about Python.
Oh, yeah, yeah.
I apologize for saying calling it easy.
Easy is probably not the right term for this.
Just more straightforward is the right term because it's,
Python as a language is just, it takes care of a few more things under the hood for you.
So it takes care of memory management.
You don't have to do your own garbage collection.
It takes care of dynamic typing.
So you don't have to specify your typing.
You can kind of just get to decoding a little bit faster.
So in that way, it's more straightforward.
But really what I mentioned there was that programming language is just a tool.
You can build most things with any language, just whichever one, float your boat,
whatever one, you know, you can find the most resources on.
I wouldn't worry too much about that portion.
Just worry about, you know, getting your projects off the ground
and building something you're proud of.
I think, Mike, you should title this podcast.
Python is easy.
I thought is easy.
Yes.
The easiest.
Honestly, a toddler to learn.
I guess you were it over the internet.
A toddler can learn it.
You know, honestly, it's easier than learning a second language, you know.
Yeah, it's parcel tongue, right?
Yes.
All righty.
So I guess that is it.
Do you guys have any last announcements before I get into the closing remarks?
Just thank you all so much.
Talk with a lot of y'all on Reddit and just appreciate, you know,
all the engagement that y'all give us and really just inspires us and, you know,
really brings us to life.
So just thanks to everybody for, you know, talking with us and working with our products and using cam
and, like, sticking out some of the things that, that, um,
unfortunately sometimes happened.
Just appreciate all you all so much.
Yeah.
And I'll say that I think the NXC community is one of the best communities.
And a large part of that is because of Ivan and Mike here.
So it's really great to just be on the podcast and to have this chance to talk to the community a little bit more directly,
a little bit more in person, a little bit more face-to-face than just through text as well.
So thank you guys.
No, you're welcome.
And we hope you can have you back again soon.
Yeah.
Of course. So thank you guys for joining us.
And remember tuned live every Friday at 10 a.m. Pacific Center time on the official NCC Twitch.
And don't forget to listen to previous episodes on Apple Podcasts, Google Podcast, Spotify, and SoundCloud.
Leave us a positive review if you like what you hear or even if you didn't.
Got any questions for us?
Send an email to podcast at ncc.com or tag at N60 on all social media platforms.
See you guys next time.
And thank you, Amanda and Tom, for joining us today.
Thank you.
Thank you, guys.
