Planet Money - The Curse Of The Black Lotus (Update)
Episode Date: March 31, 2021When the popular card game Magic: The Gathering entered a speculative bubble, its creators found a way to keep it from bursting. We check in to see if their strategy is still working. | Subscribe to o...ur weekly newsletter here.Learn more about sponsor message choices: podcastchoices.com/adchoicesNPR Privacy Policy
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This is Planet Money, from NPR.
Hey everyone, Robert Smith here.
Every company wants its product to be popular,
but it can cause trouble when that product becomes not just hot, but too hot.
Part of an irrational bubble.
This episode, which we originally put out back in 2015,
is all about how the company behind the popular trading card game, Magic the Gathering,
figured out a way to keep its game from becoming a fad. After the show, we have an update about a
new way that they're trying to keep their business bubble-free. All fads start out the same way, with this feeling inside that you just, you gotta have something that everyone else already has.
For Zach Hill, in fifth grade, that thing was a tiny plush animal filled with itty bitty beans.
The beany baby was named Garcia. It was a tie-dyed teddy bear.
I was in the Hickory Ridge Mall in Memphis, Tennessee.
I was in the Hickory Ridge Mall in Memphis, Tennessee.
I think I was trying to impress a girl or something,
and I bought a Garcia for like seven bucks with some allowance money.
Zach didn't know that he was at the beginning of a Beanie Baby bubble because bubbles always seem harmless at the first stage, just a simple fad.
Then someone figures out they can make money by reselling that thing.
I ran into my friend Drew, and Drew really wanted a Garcia because he was swept up in
the craze like I was.
And he's like, I want that.
I want that.
I want that.
And I'm like, dude, I, you know, they go to this store.
So he goes to the store and they weren't selling it.
And he's just, he's telling his mom how bad he wants it.
And she says like, Hey, like, will you sell me that?
And I was like, yeah, like 15 bucks.
And she said, yeah.
And I just realized I made like a profit on this.
And I was like, this should probably not be
the last time that I do this.
This was stage two of the bubble.
No matter how much you pay,
there is some chump like Drew's mom out there
willing to pay more.
And so little Zach Hill, fifth grader, went into business,
buying up stuffed animals on the internet,
Tabasco the bull, Swoopy the pterodactyl,
and unloading them on desperate schoolmates, on parents. He says he even did a big business with
teachers. Zach was a full-on speculator. I made a lot of money as a fifth grader
selling Beanie Babies on eBay. Wait, did you? Like $40,000, $50,000. Are you kidding me?
$40,000, $50,000.
Are you kidding me?
You know how this story ends, the way all bubbles end.
Stage three, too many Beanie Babies.
The market crashed.
I think I have like a Tupperware tub in my attic with like, you know, a few dozen or something. And Zach, like every other kid, moved on to the next fad.
He started getting into a card game called Magic.
Little pieces of cardboard
with pictures of dragons and orcs and fairies and angels. Kids collected magic cards. They traded
magic cards. This is the 1990s. It was a stage one bubble all over again. And everyone thought
these cards were going to go the way of beading babies, stacks of them up in the attic. Except
the folks who sold magic cards had a plan. A plan to once and for all conquer this science of bubbles and make a collectible that could live forever.
Hello and welcome to Planet Money, I'm Robert Smith.
And today on the show, how a company that makes little pieces of paper with nerdy illustrations went to battle with the speculators and kept the fad going for 22 years.
On NPR's Pop Culture Happy Hour podcast, we talk about what we're watching, listening to,
or just trying to figure out. Like what concert films you should watch if you miss live music.
And great books to read,
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All of that in around 20 minutes,
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Listen now to the Pop Culture Happy Hour podcast from NPR.
Now I have to admit something.
I do not know a lot about the card game Magic.
I was vaguely aware of it back in the 1990s.
I was just starting in radio, and our studios were actually right above a card store that specialized in selling these Magic cards.
And when you went down there, the place was very Dungeons and Dragons, lots of teenagers hanging out.
But it was definitely this big fad.
And NPR, NPR back at the time, gave it the full serious treatment.
Americans by the millions are discovering a new card game.
It's called Magic the Gathering.
It's one of the fastest growing games in the country.
Magic is played with elaborately illustrated cards and a complicated set of rules.
Now, I had assumed that this whole fad completely disappeared because I hadn't heard anything about it recently.
But then one of our producers here in the office, Kwok Trung Bui, said to me, whole fad completely disappeared because I hadn't heard anything about it recently.
But then one of our producers here in the office, Kwok Trung Bui, said to me,
this game is alive and kicking. There's so many people that play this game.
I am a huge fan myself. I'm actually going to play it this Sunday. Me and a group of friends of mine, we're going to go out to a bar and we're going to play.
So Bui explained to me that basically these cards are like baseball cards.
He's translating it for an old man like myself.
And they have these creatures on them
and basically statistics about how powerful they are.
But unlike baseball cards,
you can actually do something with them.
You can actually play a game.
Yeah, it's kind of actually really funny.
You're like a wizard
and each one of these cards is a spell in your deck.
And the trick to this game
is that you have to assemble enough spells in the right combination so that you can beat your opponent.
It is supremely nerdy, and I mean that in the best possible way.
It was designed by math graduate students for people who eventually might be math graduate students.
We tracked down one of the early employees of Magic, a math and physics grad student named Scaf Elias. And he says from the beginning, they suspected that these cards would
be addictive. Every game you played was different. You know, you immediately thought about, wow,
if I could change my deck, if I could take this out or I could put that in, it would play a
different way strategically. But there was one hook to this game that would come back to bite
them. And this is the economics part.
They sold the cards in packs.
You'd pay like $3 for a pack and get a bunch of random cards.
But occasionally there would be a rare and powerful something in there, a dragon, an angel.
It was like a little lottery ticket.
So that anticipation of did I get the best one of those hundred rare cards is, yeah, that's super exciting for people.
And Scaf's right.
You know, you go to the store, you buy pack after pack after pack looking for that rare card.
And they expected this when they started the game.
But what they didn't quite plan for was that once people got those rare cards,
they would start to resell them for a lot of money.
The rare dragons and creatures and even rare flowers started to go
for more and more money. Some of these cards that nominally are $3 a piece because they're the one
rare card that comes in a $3 pack, eventually those become $10 cards and $15 cards and then
$100 cards and then $500 cards. And this all happened in the first year. This should start
to sound familiar. This is a stage two bubble.
And from a business perspective, it was a gold mine.
I mean, the company that owned the Magic Cards, which is a company called Wizards of the Coast, was literally selling pieces of paper that some people thought were worth a fortune.
Speculators would buy cards by the ton trying to find these rare cards.
People at the company, a lot of them wanted to
push that side of it, produce more cards, produce rarer cards, keep the print runs limited. For many
people, the symbol of this craze was something called the Black Lotus. The Black Lotus. Now you
got to say like, the Black Lotus. It wasn't a monster. It's not a dragon. It's just a flower.
But it gave you the special ability. It let you have extra power sooner than anyone else
Which meant that if you had enough of these you could beat your opponent really fast and this card ended up being worth what?
It was worth thousands of dollars and to show you how exciting this card was
We're gonna play you a YouTube video going around of a man who was opening up a pack of random magic cards. He's
flipping through them and he finds a black lotus. And then the other one is, holy, that's a freaking
black lotus. Oh my gosh. Where's my sleep? Where's my sleep? I did it! Holy mackerel! It's right there!
Magic was well on its way to being the next Beanie Baby, but Scaf and his fellow designers
saw a big problem here. Because remember, magic isn't just a collectible thing like a Beanie Baby
you put on your shelf. It's also supposed to be a game. It's supposed to be a fun game that you
play with your friends, a cheap, fun game.
But all of a sudden, there were these rare, powerful cards that you could buy if you had enough money that would allow you to beat your friends senseless.
You know, at first, it doesn't sound so bad, right?
But imagine you're playing a high-stakes poker game and you could go to the store and buy just 10 aces.
Nobody would play poker.
Nobody would play that game.
This is what the magic folks were worried about.
Scaf and some of the other math guys looked around and said,
you know, this bubble is going to pop hard.
This is going to be like Cabbage Patch Kids or Star Wars figurines or Pogs.
Now, being a math guy and working with other math guys,
they actually went out and graphed the life cycle of a fad.
They used research into comic books and baseball cards to figure out how much time they might have.
The stuff we looked at had its height, like where it was sort of white hot would be around a two-year time span.
At some point you realize, well, I just spent $1,000 and there's only $25 worth of comics here that I actually want to read.
And that hits you like a ton of bricks.
And as soon as enough people believe that, that the momentum in the market changes,
and then there's a big problem.
After the break, Scaf and the other math guys try to tackle this big problem.
After the break, Scaf and the other math guys try to tackle this big problem. Scaf and his friends made an argument
to the rest of the company. Sure,
you could make a lot of cash in two
years. You could burn this whole thing out and
walk away with millions of dollars.
But he said, perhaps we should see
if we can make magic sustainable,
if we can make less money in the short term but keep it going for five years or ten years.
Perhaps, he said, we can deflate this bubble without popping it.
So the first thing they had to do was bring back the price of magic cards to a normal level
so that an average person could buy them again.
So they fired up the printing presses and basically printed a slew of new cards.
We just printed so many cards of the new sets coming out. We warned people that we were going
to do that. But what that meant immediately from the get-go was even though people could still make
money on the secondary market of the older cards, the speculators would no longer touch a new set
of cards coming out. And they had a pretty neat trick to doing this. They would basically print
a bunch of cards. Then they would go out to the card shops to see what the packs were selling
for. And if they were selling for more than retail price, they would print some more and some more
and some more. And eventually, even the most stubborn speculators gave out. They were able
to push the price of each pack down to what they really wanted to sell them at, about three bucks.
The collectors were not pleased.
We've heard from so many people
that we were destroying the game back in 1994
and then 95, over and over again.
Like, it's, this is the end.
You guys have screwed everything up
with much more colorful language.
And they had just started
because they had a second problem.
All those old cards.
Remember the Black Lotus, the Black Lotus,
the Rare dragons? They
were so powerful that you couldn't just print a lot of those because that would still ruin the
game. And they were worried about pissing off fans even more than they already were. You imagine this
kid who saved his allowance for a year just to get a rare card. They didn't want to say like,
ha ha ha, it's worth nothing now. So they came up with another solution. They tried to ban the cards from play.
And that didn't work.
That didn't work at all because players wanted to play the way they learned how to play.
So they came up with a really interesting fix.
They created the Pro League.
A professional magic card league.
Yeah.
The crowd is in the air.
Come on, Dak.
What is on top of the deck?
What is on top of the deck?
Oh, it's Lightning Helix! Oh, my God Smash it, smash it. What is on top of the deck? What is on top of the deck? Oh, it's Lightning Helix!
Oh, my God!
Oh, my God!
It may be hard to believe, but there are actual audiences who will come and watch the very best Magic card players play against each other.
And the Pro League had an advantage for the company that made Magic because the company that made Magic could set the rules for the Pro League. Yeah, that's right. So they set a rule that said you could
only play with the most recent set of cards. No Black Lotuses, no super powerful monster cards,
just the last two years. And so by setting those rules, they basically say to players everywhere,
sure, you could use the old cards, but if you want to, you know, do what the pros do,
you should only use the new cards.
That's right.
And the plan worked.
Remember Zach Hill, the fifth grader who made tens of thousands of dollars on Beanie Babies?
He got into magic cards as a fad, but he got good at them.
And he grew up to be a big-name professional magic card player.
And eventually he got offered a job at the company to design magic cards.
And he says by the time he had gotten there, they had solved all of those early problems.
They were not making the same mistakes.
We can't just keep printing more and more and more and more powerful or more and more and more and more big and splashy cards.
That's why we don't make like the, you know, our market research shows that people like swords, angels, fire, dragons, wings, and battles on cards, right?
So we don't make the like bat-winged angel sword of fiery doom.
I can see your eyes though.
That would be a pretty good card.
I'd kind of like it.
I'm not going to lie to you.
Essentially, they figured out how to keep the economy of the game stable.
And talking to people involved in the game, it's amazing how much they talk as if they are sort of a central bank running an economy.
They want stable prices.
They want the game to grow, but they don't want to grow too fast and they don't want to grow too slow.
There's this target for growth.
They managed to make a game that, what is it now, Bowie, 22 years later?
Yeah, 22 years, strong.
22 years, Bowie is still going to play it this weekend. And in fact,
he dragged me down to a card store the other night, Friday night at midnight,
where people were lined up to get the latest set of cards.
If you are not signed up and paid for in advance, Please wait to the back of the line
and we will take care of you at the end.
All right, who's excited for Fate Reforged?
And Bowie, I had no idea this existed.
First of all, that there was a store like this
called the 20-sided store after the dice,
but that people were basically going to play
this new set of cards all night long.
How many people were there?
There were at least 50 people there.
They were all lined up to play this new deck of cards before anybody else.
And they were packed in.
They were ripping open these packs and slapping down their cards
and shuffling them.
And you can see how the company sort of has nailed this line
between the sort of rare collectibles and this game that keeps playing because there was actually a rare card on the deck.
It was called?
The Ugin.
The Ugin.
It kind of looked like a blue dragon kind of floating in space.
Nobody could really explain to me what the Ugin did, but you could tell when somebody in the crowd opened their pack and pulled one out.
Oh, that's sick!
Oh!
Oh, we got a Ugin!
We got an Ugin!
We got an Ugin!
We got an Ugin!
Yeah, got an Ugin!
A dragon, man!
An Ugin!
Is that cool?
It's pretty cool.
That is the best card in the set.
It's like 30 bucks right now.
All right.
Are you going to sell it?
Maybe.
Not this second.
Not this second.
For now, I'm playing with it.
This moment right here is exactly what the makers of Magic Cards want to hear.
This guy just got a rare card.
He was super excited, but rather than put it in a plastic case or a frame,
rather than run to a dealer and try and sell it,
he decides he's going to play with it.
He decides he's going to go with the game.
He decides he's going to go with the game.
All right, it's Robert Smith here, back in 2021.
Since we first aired this episode,
Wizards' strategy of printing more and more cards and making different leagues for different sets of cards continued.
But on March 19th of this year,
they tried something new by trying something old.
Wizards went back to three
Magic sets that were released in 2006 and 2007, picked out fan favorites from those sets, and
created a new remastered set, as they called it. On top of that, every pack has one famous card
from throughout Magic's history, printed in an old-school design. It's called Time Spiral
Remastered, and it's meant to cater to both older players
who miss playing with the old sets
and younger players who never got the chance.
But just a week after release,
the price for a Time Spiral Remastered
has more than doubled in price.
At first glance, it looks like Wizards
may have underestimated the demand
for classic versions of the game.
The set had a very short print run and was only released online.
And that scarcity has probably started the first stages of, dare we say it, a dreaded bubble.
Today's rerun was produced by Dan Gurma.
The original was produced by Jess Jang.
Alex Goldmark is our supervising producer.
Brian Erstadt is Planet Money's editor.
And Kwoktrong Bui came up with the idea for the episode.
If you want us to cover whatever speculative bubble you're trying to make money off of,
yes, we know crypto NFTs are the future.
But we'd like to hear about bubbles that perhaps we did not expect.
But we'd like to hear about bubbles that perhaps we did not expect.
We're at planetmoney at npr.org or on Facebook, Twitter, Instagram, and TikTok.
I'm Robert Smith. This is NPR. Thanks for listening.
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