Planet Money - We almost had a smartphone in the 90s. Why did it fail?

Episode Date: June 26, 2026

In the early 90’s, a company called General Magic began working on a portable device that would allow people to check email, make phone calls, even play games. It was basically a smartphone. But it ...never caught on.On today’s show, a theory about why this device failed. General Magic had generous investors, world-class talent and creative freedom. But is it possible what they needed was constraints?Support:Planet Money+Read: Our book: Planet Money: A Guide to the Economic Forces That Shape Your Life Our weekly longform Planet Money newsletterOur weekly Indicator round-up newsletterFollow: InstagramTikTokYouTubeFacebookThis episode was hosted by Erika Beras and Emma Peaslee. It was produced by Emma Peaslee with help from Sam Yellowhorse Kesler and James Sneed. It was edited by Marianne McCune and fact-checked by Charlotte Isidore. It was engineered by Jimmy Keeley with help from Cena Loffredo. Alex Goldmark is Planet Money’s executive producer.See pcm.adswizz.com for information about our collection and use of personal data for sponsorship and to manage your podcast sponsorship preferences.NPR Privacy Policy

Transcript
Discussion (0)
Starting point is 00:00:00 This is Planet Money from NPR. Okay, how many times have you sat and thought about how much more you could accomplish if you had more, more time, more money, more resources? Like how good your project could be if you had just one more day? Or a bigger budget or more help. Well, this is the story of a company that did have all of that. And they were making something amazing, something most of us touch every day, a smartphone. But, and this is the part that is. bonkers. This was happening nearly two decades before the iPhone came out.
Starting point is 00:00:40 Before the internet, before Wi-Fi, before mobile data, before cell phones even. Tony Fidel was employee number 29 at that company. Before even email really existed for people. Before anything like Amazon or e-tailing existed. Before downloadable games or downloadable music existed. All of that stuff. We, We were creating all the technology that would later become what the iPhone was. Nowadays, Tony is a businessman. He's always been a computer geek. His words, not ours.
Starting point is 00:01:13 I was making fake IDs on a Mac in high school because you had a laser printer. And a laser printer was like, oh, my God, I could replicate things in the world. So I was making fake IDs on laser printer. You must have been very popular. Oh, yeah, yeah. I made a lot of money, too. Tony was brought up in the 70s and 80s to build things. I was fixing things. I was changing electrical sockets.
Starting point is 00:01:35 You're describing yourself as kind of being like a shop class kind of kid. Yeah, my grandfather taught shot class. Oh, seriously, a shop class kid. Okay. He always had the mantra, if a human made it, a human can fix it and build other things, too. Tony's favorite thing to tinker with was computers. It was your own world. You could make anything you wanted. And around the time Tony was in high school, mid-80s, computer geeks actually started to become cool. And Rolling Stone, there was a huge article by Stephen Levy about the original Mac team. And I was like,
Starting point is 00:02:06 oh my God, there's computer guys like me, guys and gals like me, building this thing that I love the Macintosh. And they're in a rock and roll magazine. I'm like, superstars. He's 15 and he became obsessed with these computer engineers. Oh, I could be like that. So they were my heroes. And so I would just track them obsessively, yes, stalking that you could say. Tony went to college, launched a few startups, and he kept reading tech magazines. And then one day he saw something buried in the gossipy type pages in the back of one of those magazines. Tony learned his heroes were working on this top secret project. It was at a brand new company called General Magic.
Starting point is 00:02:51 And I was like, General Magic, what? What is this? And he didn't care how he just wanted in. I had no idea what they were doing, but whatever it is, I needed to get involved. He found a number, started calling sometimes 10, 15 times a day. This is your favorite band. You're like, I want to get on the road with the band. Yeah, I'll be a roadie. Whatever it takes, I just want to be with this band.
Starting point is 00:03:12 So after, you know, a six to seven month knocking on the door, getting rejected, and pestering the hell out of everyone there, they gave me a job. And I went crazy. Tony moved to Silicon Valley to work with his heroes. He was 21. His dream had come true. He was hired as a software engineer in the hardware team at General Magic to make the first smartphone, this thing that was going to change the world in 1991.
Starting point is 00:03:40 Hello and welcome to Planet Money. I'm Erica Beres. And I'm Emma Peasley. General Magic had everything. The vision, the talent, the money. but having everything might have been its undoing. Today on the show, with a push to create the first smartphone can teach us about how genius ideas come to life or don't.
Starting point is 00:04:16 General Magic was creating basically an iPhone, but in the early 90s. At that time, I was carrying quarters around to use pay phones. Computers were in like 15% of American homes, and yet here was General Magic creating this ultimate, portable, interconnectivity device, where from your palm, you'd call people, send them faxes, you'd be able to buy things on it, book travel, navigate yourself around, play games. And none of this existed.
Starting point is 00:04:46 Tony was part of the team that was building all of it. We were creating the entire operating system. We were creating all the chips. We were creating the devices. We were creating all the network servers and network server software. all the user interface, all the applications. We were creating the touchscreen. We were creating the touchscreen. We were creating everything in this little company.
Starting point is 00:05:11 All of it at this company. Research, development, and engineering were all happening at once. And they had the talent to do it. General Magic was started by those rock stars. And they handpicked other budding rock stars to work there too. It was so exciting. General Magic even hired an in-house film crew. That ended up making a documentary about the company.
Starting point is 00:05:36 So we've seen footage of younger long-haired Tony hunched over a small screen with a bunch of wires connected to a keyboard. I'm hooking up a demo so that we can see keyboards working with the device. He's building an early version of the USB. It's important. If you want to hook up disk drives and things of that nature, yeah. It's really important. Another employee, Megan Smith, was working on a touchscreen. You can figure out where you are, whether you're touching tea, or whether you're touching a capsule.
Starting point is 00:06:06 And how small will it finally be, do you think? Someday, Dick Tracy Richwatch. And the money was there to fuel all these experiments. The company's investors included all these telecom and electronics giants, like Apple and AT&T and Motorola and Sony and Panasonic, to name a few. They literally threw many, many millions. of dollars at this Silicon Valley startup because they all wanted a piece of what could potentially be the next big thing. People from those companies would sometimes come visit. They were just like Mesbrose, like, what is this your building? They had no reference point because it was so different
Starting point is 00:06:44 than anything they had seen. So they're like, whoever these people are, they're really geniuses. It's really cool. I don't understand it, but we'll just keep them going because it's clear. They think they know what they're doing. The employees called themselves magicians. And there was even a bunny. in the office. An actual money named Bowser, because of course, magicians need a rabbit. And the magicians worked endlessly. Just people programming whatever at all times of the day and night doing things and say, come over here and check this out. People would be sleeping there overnight. We were there so often the place smelled. You know, people would hang up their dirty clothes on the cubicle walls. Oh, gosh. It was like a huge dorm room.
Starting point is 00:07:26 Smelled like one. And their job was. just to come up with ideas and try everything. And their bosses encouraged that. I'm like, hey, I'm thinking about this. Yeah, that's a good idea. Go work on that. I'm like, okay. And then I'd show them.
Starting point is 00:07:38 They're like, well, maybe a little bit more of this, maybe more of that, and then go off and do it. And the funders, those giant companies, they also had ideas. Tony would travel as far as Japan to meet with Mitsubishi or Sony. And those companies wanted the general magic device to work with their systems. So Tony would come back to the office. they'd all keep tinkering. They had so much cash that in 1994, they traveled around the country by private jet to show off their product. And they got lots of press attention.
Starting point is 00:08:08 Some say it's revolutionary. Others simply say it's magic. It was quite possibly the wildest, the moneyest, the most creative company of its time. And Tony was right at the center of it. It was the biggest sandbox playing with the smartest, coolest geeks. You see our founders skipping through the hall and singing. So this sounds like ideal. Like this sounds like the dream. Yeah. And yeah, okay.
Starting point is 00:08:37 So you're living the dream. Living the dream. Tony was having the time of his life. But a few years in, he started to think there might be problems. Like they had not made anything yet. Nothing actually existed. And there was no real schedule, no real deadlines. When I joined, they were like, we're going to ship this.
Starting point is 00:08:58 product in the next year to year and a half. Okay. Sounds great to me. Well, 12 months goes by and I'm like, okay, we're shipping a product. I'm just trusting everyone. I guess this is how you ship a product. I don't know. These guys should know.
Starting point is 00:09:12 I'm 22. Yeah, these guys know they've done it before. So I'm just going to follow the lead. Then 18 months go by. And I'm like, wait a second. We're not even close to shipping anything. And then it was 24 months. And I'm like, what?
Starting point is 00:09:25 Then it was, it was, you know, 32 months. 12 months turned into four years, and they still hadn't actually finished the product they had set out to build. And at that point, there started to be pressure. Sony and Panasonic and Motorola and all those companies were like, hello, where is the product that we invested in? They had to get a product to market. So in fall of 1994, they finally did. And in true tech fashion, the company's leaders, the tech rock stars, held a big splashy show for its debut. So welcome to the first public demonstration of General Magic's technologies.
Starting point is 00:10:02 I want to talk a little bit about... The device existed. The Sony Magic Link, powered by General Magic. It was like a mini tablet, but chunkier. You could choose apps from a touchscreen while holding it in your hands and almost fit it in your pocket. General Magic played a promotional video and all. It's a new way to reach just about anyone. Anywhere, any time.
Starting point is 00:10:26 You're only a press of a person. button away. Sony Magic Link. And what it takes off your desk is only matched by what it takes off your mind. The future was here. The magicians, they had delivered. You could send a fax, track your checks, read a book, play a game like Solitaire, all for the price of $800 in 1990s. And there was just one minor issue. This Magic Link ended up being the biggest flop in Silicon Valley. for a decade or more. Yeah, they ran into a very econ 101 problem.
Starting point is 00:11:03 When customers press and everybody looked at it, and they go, what is this? It is not enough to have supply. You got to have demand. Less than 3,000 magic links were sold, mostly to family and friends of the magicians. And within a few years, this company that was going to change the world became a distant Silicon Valley memory. How did that happen? How did this visionary idea become a nothing product? Well, that whole story you just heard, that whole story,
Starting point is 00:11:34 was the reason it became a nothing product. At least that's the theory of one guy who spent years researching what happens when people have too much freedom. They were a spectacular failure because they had too much. They had too much talent. They had too much time. They had too many resources. They could do anything.
Starting point is 00:11:53 And so they did do anything. David Epstein is a journalist, and he says years later, when he got his hands on the thing General Magic built, this iPhone before the iPhone was actually pretty fun. I mean, I played with a Sony Magic Link, and it's definitely cool. But part of the problem was there was so much that it was incoherent. I mean, it shipped with a 200-page manual. Can you imagine getting a device? The phone book, essentially. We first learned about General Magic from a book David wrote called Inside the Box.
Starting point is 00:12:24 how constraints make us better. David studied what made Dr. Seuss and Dr. Martin Luther King Jr. and Isabella Allende and NASA and Pixar successful. And his big theory that cuts across all of them is that to be creative, to be successfully creative, you need limits. David says what happened at General Magic
Starting point is 00:12:44 is a great example of why people need constraints. And you can basically distill his takeaways into three lessons. Number one, they didn't have a clear customer in mind. They didn't have a problem they were fixing or a need they were filling. Basically, nothing to guide what they were making. They did have an imaginary customer in their heads named Joe Sixpack. Basically, a guy lazing on his couch with a beer watching TV.
Starting point is 00:13:10 What they didn't think about was what problem they were solving for him. Like, he didn't need email in his pocket because odds are Joe Sixpack didn't even own a computer. Is Joe Sixpack going to read a 200-page manual? I mean, I've read a lot of the manual. It's elaborate. They did test the magic link on a few real people, like Tony's mom. My mom was a user tester. So my mom came to visit me.
Starting point is 00:13:36 My mom sat in user testing. She's like, I don't get it. What is this thing for? It didn't work. Was it me? Did I do something wrong? I don't understand why I even need this thing. I was like, wait a second.
Starting point is 00:13:46 Mom's always no. And I was like, yeah, who is going to purchase this? What problems are we going to solve for them with this? Why are they going to want to put their money down? Tony and David agree. Sure, the technology may have been ahead of its time. But David says a big part of what tripped them up was not having a clear picture of their customer. It was a problem because it didn't tell them what to do and more importantly what not to do.
Starting point is 00:14:10 So if they had a very specific customer in mind and they identified some real customer problems, they would have had priorities. And the fact that they weren't listening to what customers needed was compounded by who they were listening. to. That's the second problem David identified. Too much money. See, General Magic's idea was so revolutionary that it attracted the attention and money of a lot of powerful partners. You know those companies Tony was flying to visit, like Sony, Mitsubishi, Motorola, Phillips, AT&T. They covered so much of the communications technology world that whenever they had meetings, the meetings had to begin with an antitrust lawyer listing all of the topics that they were not allowed to discuss so they wouldn't run a foul of antitrust regulations.
Starting point is 00:14:58 But what they were talking about was this product that they were locked into because they had so much investment from all these companies. General Magic probably would have done better to stay really, really, really small. It might seem inefficient to stay small for years, but that's when you're laying the groundwork and setting the boundaries and not letting the cost explode. Like, they hired way more people after Tony. There's this principle called Brooks's Law. It's named after Fred Brooks, who was a computer scientist.
Starting point is 00:15:27 He led the development of the operating systems that NASA used in the space program. And Brooks's law essentially says that when you add people to a project that's already late, it's going to be even more late. They spent a lot on people. They spent on offices. They had a gigantic bush in the shape of a bunny, even when they were already having problems. The essentials. Yeah, the essentials. And they spent a lot on materials.
Starting point is 00:15:54 General Magic was pretty much building everything from scratch. Like at one point, Tony reinvented the technology that connected the remote to a TV, even though that had been around for many years. They were never forced to look around the technological environment and say, what's realistic and what can we borrow and build on? I mean, what was the problem with all that? The problem was because they had time, they had money, they really ended up kind of building for each other, almost the engineers.
Starting point is 00:16:21 sort of trying to impress one another. Which brings us to the third and final big lesson, General Magic's failure teaches us. It's hard to make magic when you have no bosses and no deadlines. Everyone who had a good idea, they did it. Like they very rarely told someone no, they couldn't do something. David says what they had were leaders. What was the difference between a leader and a manager to them?
Starting point is 00:16:46 The leaders were legendary programmers. And so I think it was, we're going to listen to these people who are legends, are our icons. But those people were not equipped to be giving them deadlines and help clarifying what they should be doing and priorities and all those things either. They were off doing things that they thought were cool, but that weren't the priorities also. Games, emojis, sound effects. Can I give an example of what I think was an emblematic case inside of General Magic? The engineer Steve Perlman, who was charged. with creating a calendar function. And Steve wrote the calendar function to go from 1904 to 2096,
Starting point is 00:17:26 and he checks it in and thinks he's done. Cool. And then one of the leaders of the company comes to him and says, Steve, somebody might write historical apps. You have to write this calendar to go back farther. So he opens it up and writes it to go from year one to the future. Okay, checks it and thinks he's done. Then another team comes to him and says, Steve, why are you tying it into this arbitrary religious context? You should make it go back to the beginning of astronomical time, right? So that's how Steve Perlman ends up opening up the calendar function and writing it to go from the Big Bang to the future. On a device that maybe doesn't yet exist.
Starting point is 00:18:02 And as he said, if he had stuck with 1904 to 2096, it would have been four lines of code and he could have moved on. But because they could do anything, they did and everything always got bigger. Meanwhile, the Magic Link, what was supposed to be the first smartphone, never delivered on its most basic promise. This thing that was going to be a phone and a computer and more didn't end up having a phone. And we can look at the magicians and go, wow, what a disaster. What a wreck.
Starting point is 00:18:34 Too bad. And move on. Or we can look at General Magic the way Tony Fidel did as a blueprint for what not to do. After he left the company, Tony applied what he learned to fuel. future projects, like big projects, including the real iPhone. And in the most iconic features of those products he helped create, you can actually see and touch the lessons Tony learned. That's after the break. In the years after leaving General Magic, Tony did a lot of reflecting about what went wrong.
Starting point is 00:19:14 What made this company that had all the best people, all the money, all the possibility, fail. He ended up writing his own book, it's called Build, where he talks about his time at General Magic and all all the lessons he took away. He kind of turned what happened there into a list of everything not to do. A few years after leaving General Magic, he was hired by Apple to work on this idea he had, a portable MP3 player.
Starting point is 00:19:40 When he had a prototype, Steve Jobs saw it, and he was like, Oh, this is great, I really want to do this thing. Now, you have to remember, this is March 2001. Apple was $500 million in debt. Steve goes, I'm greenlighting this project. We need to do this.
Starting point is 00:19:57 But they were going to have to do it on a budget. And Tony says that ended up working in his favor. You can have too much money. You absolutely, because you don't have constraints to make you think hard. When you know the clock is ticking and the bank account is draining and you have to really understand what it is your building, it focuses people. Right at the outset, Tony says he and his team knew what they were making and had a very specific customer in mind who wanted a very specific thing.
Starting point is 00:20:28 I want to take all my digital music with me everywhere I go. I want to take a thousand songs in my pocket. We knew exactly what that product needed to do. At Apple, with a limited budget and a clear scope, Tony says he looked for ways to build on what was already out there. You didn't completely build it from scratch. Yeah, I went to all the different big companies and small companies around the world doing MP3 to find the right processors,
Starting point is 00:20:53 ground-level software necessary, the right batteries, the screens, and everything else. So he's like, what are the Lego blocks? I can get, stick them together, add a bunch of software, add a bunch of things to make this thing work. Everything from the interface software to the chips, to the batteries, to the hard drive, even the design. In building the iPod, Tony thought of this Danish cordless phone he admired. So? I ran right to Bangan Olson, bought a couple, tore them apart. Oh, yeah, yeah, that's just the opto.
Starting point is 00:21:22 Opto coupler. Like, I can just do that. No problem. The result was the classic iPod design with the wheel and the button in the middle. The lesson? Literally, you do not have to reinvent the rotary wheel. And to make it, Tony gave his team deadlines. He was not just a leader.
Starting point is 00:21:40 He was a manager. So day one, he told them. We're going to need to do this by Christmas, which was less than eight months away. Why? Because Sony was the number one in every audio category. I knew how Sony worked. They're going to come out with something this Christmas. And if it does, that means Apple is going to be canceling this project.
Starting point is 00:22:00 I was like, this is going to have to work. We must ship by Christmas. And he says that big deadline wasn't the only constraint. He set up lots of little deadlines. Tony and Apple got the iPod done and debuted it in months. When we launched the product to world at Apple, literally two hours after that launch was done, Steve called me in and said,
Starting point is 00:22:23 talk about the next one. Oh, wow. Literally, we had not even shipped the one. He's like, I wouldn't want to talk to you about the next one. Iteration. They kept tinkering with the iPod, kept releasing new models. Tony worked on 18 of them. General Magic, we only got one shot, because it took so long, so many years. We had no more money, and so we never had the chance to make another go at it. At Apple, all those iterations of the iPod eventually led to the iPhone. And Tony worked on that too, the first three iterations. Now we're up to the iPhone 17s. After the iPhone, Tony went on to invent the nest thermostat.
Starting point is 00:23:00 And that was also wildly successful and kicked off an Internet of Things revolution. A lot of Tony's colleagues at General Magic emerged out of that chaos to do big, techy things. Some of them were early employees at Google. One of them invented the Android phone. Another one created eBay. One founded LinkedIn. David Epstein says, when he first started researching for his book, the thing that most surprised him was how the exact thing we imagine will get in the way of creative success can be the thing that makes it possible. Isn't it like what everyone says they want is no oversight, no deadlines?
Starting point is 00:23:35 Like we could be so free and so creative if we could just, you know, fling sand into the air and make something out of nothing. Yeah, it's interesting because in any way you cut it, in the abstract, people say they want more freedom. And in reality, it's often not good for them. Our preference for complete freedom in the abstract is often a mismatch with what actually gets the best work from us and makes us the most satisfied. In David's book, he writes about Theodore Geisel, better known as Dr. Seuss. One of his most famous books came from a simple constraint. An executive at the publishing company told him he could use no more than 225 words from a vocabulary list for first graders to help them. learn to read. Dr. Seuss picked the first two that rhymed and created the title for The Cat in the Hat.
Starting point is 00:24:23 And this concept is a hallmark of his work. This constraint's idea has been called the Green Eggs and Ham hypothesis. That book has just 50 words. And the idea is when you have limits like that, you can do work that's more creative. Constraints force you to do something difficult. Right. You have to give up something or you have to find a way to do something that you haven't done it before, and that's difficult. But it's what psychologists call a desirable difficulty because you get the best out of yourself. We asked David, if constraints are so desirable, why do we humans so often think we want unbridled
Starting point is 00:25:00 freedom? The idea of, like, you know, ideas will come to you if you just kind of run through a big field or whatever and just have all the money pouring down on you. Like, why does that, like, idea persist? Yeah, it's a good question. David says there's lots of ways to answer it, but there's one that really caught me. because it's about how we're wired to want more. Humans have something called additive bias.
Starting point is 00:25:22 This is a cognitive bias that's probably a result of the fact that for most of human history, the main problem was having too little, not too much. And so it's likely that we are not well equipped to even understand when to intuitively say like, oh, this is too much and to cut back. You sort of have to force yourself to impose constraints in your life. No gods, no masters, but maybe. Maybe deadlines. Listeners, we need your help.
Starting point is 00:25:52 We want to know how the economy is working for you. Does it feel like things cost more these days, groceries, gas, going on dates? And if it does feel that way, have you found any great life hacks that are maybe helping you get by? We want to hear from all of you. Send us an email at planetmoney at npr.org and maybe we'll call some of you up to chat. This episode of Planet Money was produced by me with help from Sam Yellow Horse Kessler and James Sneer. It was edited by Marianne McKeown and fact tech by Charlotte Isidore. It was engineered by Jimmy Keely with help from Simil O'Fredo.
Starting point is 00:26:25 Alex Goldmark is our executive producer. Big thank you to Sarah Carouche. Her documentary is called General Magic. Tony's book is called Build and Davids is called Inside the Box. I'm Erica Barrist. I'm Emma Peasley. This is NPR. Thanks for listening.

There aren't comments yet for this episode. Click on any sentence in the transcript to leave a comment.