Prof G Markets - First Time Founders: How Partiful Is Fixing the Loneliness Crisis
Episode Date: April 4, 2026Ed Elson speaks with Shreya Murthy, CEO and co-founder of Partiful. They discuss how the company survived the pandemic, why pushing boundaries has been important for its growth, and what the path to m...onetization looks like. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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some of first-time founders. I'm Ed Ellson. Young people are spending far less time together
in real life. In fact, face-to-face socializing among teens has dropped 50% since 2003. That trend
sparked an idea for my next guest who set out to build a product to change that, and by many
metrics it is succeeding. Back in 2020, she launched a startup with a simple goal, make it easier
for people to gather offline, just as a global pandemic forced everyone apart.
But against the odds, the company survived and has since become a go-to event platform
for young people. Now, with millions of users across more than 100 countries, it is
redefining how a generation makes plans and shows up in person. This is my conversation with Shreya
Murthy, CEO and co-founder of Paltifle. Shrayer Murthy, thank you for joining me on first-time founders.
Thank you so much. It's great to be here.
I think every young person listening to this podcast probably knows what Partiful is.
I use it all the time. All of my friends use it all the time.
Any time we are getting people together for a dinner party or any kind of event, we are using Partiful.
But I'm sure there are a lot of other people who maybe don't know what Partiful is.
What is it?
Partifle is the easiest way to get together in real life.
It is a platform available on app and web where you can plan any kind of event, invite friends, figure out who's going and communicate seamlessly with guests. And so at its core, it's a social utility. But what it's become is a cultural phenomenon, which is just so cool for our very small team.
Say more about how it's become a cultural phenomenon. I agree with you. I didn't know what it was until maybe two or three years ago. And now I feel like young people,
using it pretty much every weekend.
How did it explode into this cultural phenomenon?
Do you watch The Pit?
I don't.
Okay. In the episode last night, they named Drop Partiful.
Really? Yeah.
And they, when they're...
What is the pit?
It's a TV show on HBO about like people in an ER and it follows them over the course of...
I have heard of this. Yes.
Got it. Okay.
Yes. And one of the nurses says, I'll wait to get the Partifle.
And so I think that that is,
to me is one just crazy. We're named
dropped on an HBO show. Yeah. But also
the fact that everyone's using Partifle as a noun. You don't
send an invite. You send a Partifle. And there's very
few consumer products that get to that point of being a
noun or a verb. If I'm going somewhere, I'm
Ubering. If I get a cut on my finger, I
use a Band-Aid. And I think for us
to see Partifle reach that stage, even though in many ways we're still early on our journey,
is a testament to the fact that it's possible to build a product that doesn't just provide real value to people's lives,
but is tapped into how people feel and how people want to feel.
And that was very intentional when we were building Partifle is to think about the environment,
the vibes that the product is creating.
and how we can elevate those.
Talk more about those vibes,
because when you think about what this app is,
it's not that much different from, say, a group chat.
I mean, that's how we would get together before.
You just send a message to your friends on IMess or a Facebook Messenger
or maybe you do it, start a DM group chat on Instagram.
I mean, technically speaking, functionally speaking,
it's not doing all that much,
and yet it has become this worldwide phenomenon.
So what is the reason for that?
Is that the vibes, as you say?
I would actually disagree that it's not doing that much.
Back when we were texting everyone to plan a party,
like that was terrible.
You were in a noisy group chat.
I think group chats max out at like 30 people.
It's different on each messaging platform,
but there's a limit to how many people you can even have in a group chat.
So if you're planning a big event, throwing a big party, you literally can't use that.
When you invite people in a group chat, everyone's dropped into a group chat with a bunch of strangers.
It's noisy.
There's information that's not relevant to you.
And it's really hard to parse the most important details for both the host and the guest, which is like, when is it?
Who's going to be there?
And what are all the logistical pieces of information I need to know?
And so when we were building Partifal, we were in the dark ages of group chats for planning parties.
And the distribution of parties is often broader than what's in a group chat.
What happens if you want to invite someone that you're in touch with on Instagram or X or wherever it is?
Like all of a sudden you have these fragmented social connections.
And with something as important as figuring out your headcount for a party, you need everyone on the same page.
And so what we did is literally build a page for everyone to be on.
And so there's real utility for hosts to always know who's coming, be able to send a message
to all their guests and not worry about annoying people because those messages are going
out individually to each person instead of on a noisy group chat and for guests to have
one place to go to easily get all the information they need.
And so I really think it is the combination of both real, you know,
utility as well as vibes that has made part of full what it is today.
Take us back to when you were just coming up with the idea.
Why did you decide to do this?
Was it because maybe you didn't enjoy the experience dealing with these group chats,
trying to figure out logistics?
Why did you start this company?
I was going through a quarter-life crisis.
I'll be honest with you.
I think like many people in my early mid-20s, I was trying to figure out what I
wanted to do with my life and wanted to build something that felt really aligned with my values
and what I really cared about doing in the world. And the biggest problem that I was seeing both on a
societal level and on a personal level was that there was this trend towards social isolation.
Even back then, it had become so easy to get addicted to your phone, which is fundamentally a
solitary experience. You're just like sitting there on your couch and your bed scrolling and
for hours. And I was doing that. Everyone I knew was doing that. And so it had gotten so much harder to
step into the real world and find real connection. And then on a personal level, as I got older,
I found it a lot harder to meet new people and make new friends. I took it for granted in college that
I was just surrounded by like-minded people who I had ample opportunities to hit it off with.
But when I started working, I was way busier. There were fewer people around me. And I just
didn't have that many avenues to build my social circle. And so part of it was really trying to
solve that problem first for myself and then for everyone else. Because what I did know was that
the easiest way to meet people was through parties. I have always been a party girl. That was a big
part of college for me. I was in a sorority. I paid probably as much attention to my social life
as I did to academics. And what I learned from that,
was, yes, obviously, parties are fun. They are fundamentally about entertainment and having a
good time. But they also provide this really important engine of building community.
They're an authentic way to meet new people and meet people who aren't technically strangers,
but are actually friends of friends, or you have some pre-existing social connection.
And then there are also a way to grow closer to weak connections that you do have. So moving beyond just having a
couple really close friends to having a much wider circle of people that you're somewhat close to,
parties are a great engine for making that happen. And so I thought, if we can just make it
way easier to plan parties, then we can unlock this really important engine of real-world social
connection in people's lives. And it's been so cool to see that that's absolutely how it's
played out. Do you think that this loneliness crisis is,
a function of screens? Is that what is causing it?
I think absolutely. It's so, if you think about the history of socializing and entertainment,
they've always kind of been entwined. Before we had screens, the way that we would connect with,
the way that we would entertain ourselves is by connecting with other people. We used to have
social clubs. We used to go out to ballrooms and go dancing together. We would go to the opera.
and what we started losing was that social aspect of entertainment.
So we got movies and then we got TVs and all of a sudden we're just kind of silently all
watching a screen together, at least with a TV, we're all kind of together watching TV in the
living room.
And then what happens is when phones came around, that entertainment shifted to becoming an individual
experience.
I can watch TV on my phone in my bedroom and not even hang.
out with my family in the living room. And so when we've always craved entertainment, and there's
nothing wrong with that. Like, I love TV. I love being on my phone. But when there's no alternative
way to find connection, that's when it becomes really problematic. And so what we thought about
at Partifle is we're not trying to fight however much people want to be on their phones. That's for
them to decide. But what we are trying to do is make it so that if you want to open up your phone
and access the real world
and find really fun things to do
and people to do them with,
that it's almost as easy to do that
as it is to open your phone and start scrolling.
It's a really great point.
The fact that entertainment is inherently tied
to socialization and being around other people,
and it seems like we kind of lost sight of that over the past,
I don't know, 20, 30 years, maybe because of Hollywood,
because movies were so entertaining.
but it's almost like we forgot that actually the real reason that it's entertaining
is because you're in the presence of other people, you're talking about it.
And it makes me think of, I remember when gaming videos became a huge deal.
Not, I mean, people would be playing video games,
but there were actually more people who were watching other people play video games
and then talking about the person playing the video game.
And everyone's like, why is this interesting to people?
Like, why would you want to watch someone gaming on YouTube?
and talking, and it's like, because there's a social element to that, that we've kind of missed.
I think what's interesting as well about the timeline here, you were pretty early to the loneliness
trend.
This is something that has exploded as a topic of conversation culturally, probably in the
past year or two.
You were starting this back in 2020, is that correct?
Yes, the company started in March 2020.
March 2020. So presumably you're working months before that on the idea. You were pretty tuned
into this loneliness thing. What brought you, what brought this to your attention? Like,
why were you investigating this? Was this just based on your own experience from being out of college?
Were you looking into the data? What got you interested?
I didn't look at any data. This was straight from the heart. It was just how I was feeling.
I was feeling lonely. And so many people around me were feeling lonely.
And I don't think I could have started this company or any company by looking at the data or doing any kind of top-down analysis.
It was fully from the heart of just what do I care about solving?
And at the early stages of building a company, you have nothing to lose, right?
You've built to nothing.
And so if it doesn't go well, you've lost to nothing.
And so I just kind of put it all out there.
I was like, I want to solve this for myself.
And even if I just build a better way for me and my friends to hang out, I think I will have done something great for my own life.
And if that works and other people feel the same way, maybe we could actually do this for millions or even billions of other people.
And that was the hope.
How did you get started?
Did you have any engineering background?
What was the first few weeks and months of starting this company?
I have an incredible technical co-founder named Joy.
She is the engineering brains behind the company and the brains behind so much more.
So I met Joy through a mutual friend in 2019.
And I told her about what I wanted to build.
And I was very lucky that she got super excited by the idea because she also plans parties.
She plans very elaborate party.
and felt so many of the same stresses and struggles around, you know, the logistics and figuring
out who's going and making sure that you have enough food for everyone and managing the timing.
And so she as an engineer was really passionate about building a solution to this.
And so we spent a few months just mind melding about what kind of products we wanted to build,
what kind of company we wanted to build, what our goals were, what our values were.
and we got really lucky that all of those things aligned.
We did a bunch of those, like, co-founder quizzes
where you each answer a bunch of questions
and then you compare your answers to see if you're aligned.
And once we decided we were aligned,
we're like, okay, let's just do this.
So you decided you're going to do it,
and then a gigantic global pandemic hits, then what happens?
Yeah, that was terrible.
I'm not going to lie.
So we decided to start the company together in January of 2020.
And I was very naive.
It was my first time starting a company.
And I was just like, okay, well, I think the next thing you do is like you go and try to raise some venture funding.
So let me go try to do that.
So I assume you've quit your job at this point.
Yes, I quit my job.
I was working at an AI startup that I quit in the beginning of 2019.
Okay.
So I had been almost a year without a job.
without any money. So it was already like tough on a personal level. So we went out to raise funding,
went to the Bay Area. It was a really tough fundraising process because nobody really wanted to fund
two young women with a party startup. It just sounded totally frivolous. But we got very lucky and
managed to raise a bit of pre-seed funding. And then we were like, okay, we're ready to start
the company. It's the second week of March 2020, Monday morning, let's go. And we're
and then the world shut down.
And our first ever official meeting
to work on Partifolda company
was just Joy and I rolling out of bed
in our pajamas and turning on Zoom
and being like, what do we do?
So at the time, if you remember,
nobody knew how long the pandemic was going to last.
We thought it was going to be like a three-week thing.
I thought it was going to be a couple weeks.
Yeah, and so we were like, okay, yeah,
this is annoying, stay indoors, you know,
get groceries, cook a lot.
So at the time, we weren't really worried.
Like, there was so much just initial setup.
It takes a while to build a product from the ground up, setting up all the infrastructure.
And so we were waiting it out.
And then all of a sudden, it's like May.
And the pandemic shows no signs of slowing.
And then by June, we were like, we can't just wait for this thing to go away because it's clearly not going away.
And it seems like it's getting worse.
And so then we were at a real juncture.
because the number one rule of building great products
is be constantly talking to users
and really understanding what they want
and actually get the product into users' hands
and have them test it.
We couldn't test an app to help you plan parties
during a global pandemic.
We were not going to do that.
And so with this limitation of we can't test the product,
we had to get really creative
to figure out what aspects of it
we could start to make progress on. So we built kind of our coordination layer of Partifle and started
testing that for virtual parties. To be honest, we hated virtual parties, but it was something.
And then in the fall, we found this very small cohort of people who were testing three times a week
and were gathering outdoors masked in groups of no more than 20 people. And we built a bunch of
safety features into Partifle at that time, the ability to mandate a temperature check, the ability
to mandate testing, the ability to mandate that people quarantine before an event, that people are
masked. And so we kind of layered on those safety features early to get to the point where we felt
comfortable giving Partifle to small groups of people. And so those early betas allowed us to
get a little more conviction in what we were building, it was still an absolute slog for the next
like, you know, eight months. And then finally, once vaccines were widely available, that was around the
time that the product had matured a little bit. And we still had no idea if it was going to actually
work, but we were finally able to actually try to actually test it. And so in the summer of 2021,
we started just sharing Partifle with our friends.
And over the course of the next few months, we both just kept getting these texts
being like, hey, I just got a Partifle invite.
Like, how did you get a Partifle invite?
Like, I didn't tell you about it.
Like, how could you know about it if I didn't tell you about it?
And what we realized was that it was starting to spread organically within our social circles.
And we looked at the data and we just saw that it was growing and growing and growing.
and the volumes were so small at that time, but the growth was undeniable.
And to make a very long and difficult journey short, the rest is kind of history we've been growing ever since then.
We'll be right back.
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We're back with First Time Founders.
So it's really interesting because I remember during COVID,
there was this assumption among a lot of people
that this was going to change the world forever.
And in a lot of ways it did,
I would say remote work was kind of a permanent change,
or at least there was a lot more remote work today.
But something else that a lot of people were saying
was that this is going to change the way people socialize.
We're going to start having virtual experiences.
Facebook decided to change its entire name to meta
because they thought we were all going to be living in the metaverse,
and that's how we were going to be interacting.
We saw billions of dollars funneling into this idea
that we're never really going to get together in person anymore.
That was just the vibe that everyone was sort of going with.
I can imagine as a founder being in that environment,
and your whole product, your whole idea is getting people together in person.
I mean, while the whole world is kind of in agreement,
this is not the future.
Did that not kind of take the wind out of your sales
and was that not kind of a problem
when you're trying to pitch to VCs
who are probably pretty into this whole metaverse thing?
It was really hard.
It was first and foremost very psychologically difficult.
I think when you're a founder
and you're early on your journey,
one thing people don't talk about a lot
is how insecure you feel.
Right.
Even if you are building the product
that the market is most excited about.
You feel insecure.
You're learning something that you've never done before.
You have no idea if it's going to work.
And you're balancing this deep confidence and conviction and passion that you have with this very
real fear of the entire thing flopping.
And for us, that was compounded by exactly what you were talking about, which is that
it felt like the whole world was moving in a different direction than us.
There were these virtual event startups that were raising hundreds of millions of dollars at insane valuations.
And we felt very gaslit.
We were like, are we crazy?
The thing that kept us going was two things.
One was just the feedback that we were hearing from our users who were telling us that this product was very important to them,
that it was making a difference in their lives, that it was making it easier for them to connect,
that people were making friends because of Partifle.
And so just staying close to our community
and hearing that feedback from them
was a huge source of what kept us going.
And then the other was our own understanding
of human behavior.
So one of my favorite things about Joy,
my co-founder, is she's not only the best engineer
I've ever worked with,
but she's also one of the most insightful people
about human beings.
She's actually an anthropology major in college and got a CS minor.
And so she has this very shrewd understanding of what people care about what they want.
And so the discussions that we were always having is the human brain is hardwired for real world's connection.
You can look at brain scans, you know, those like heat maps of the brain.
And when they do brain scans of people looking at their phone, it's just, it's all kind of blue.
It's not registering deeply.
But when you look someone in the eye, the heat map just turns bright red.
It is on a neurological level, something that we are hardwired to do.
And so knowing that, knowing that there is nothing that there is nothing that can replace in-person connection, that gave us a lot of conviction that that fundamental human need would outlast any trend.
Summer of 2021, I have it in my head.
I've talked about this with my friends.
That was probably the best summer of my life.
We had been, it was just when things were starting to, like, beginning to open back up again.
I had been, I had just wrapped up my senior year of college, and we had been, we had rules and
masking rules, and we basically weren't allowed to interact with each other.
In fact, if you did, you would get in trouble, you'd get investigated by the university.
So everyone had been inside for such a long time.
And then it felt like the summer, it was a summer in New York, it just exploded where everyone was just ravenous to interact with each other.
I was going out.
I mean, we were partying pretty much every night.
I was just starting my job.
But, like, I didn't really care about that.
All I wanted was to socialize with people.
And I believe that that is when I started to see that Palsall kept on being on my radar.
because people wanted to just get together constantly,
which makes me think that perhaps COVID was kind of a silver lining for you guys,
where it was a reminder of just how much we want this stuff.
And I would, based on my own experience,
assume that usage just exploded in the summer of 2021.
Is that right?
It was more gradual than that, just because there's only so fast it can grow
when it's only through word of mouth
because we weren't doing any marketing
at the time.
And so I would say it was more just like
it went from certainly not growing at all
to a very steady, noticeable climb
that started that summer
and then has never stopped since then.
But I agree with you.
I think in retrospect,
like the time was so challenging for us.
But I think,
and I still wish, you know,
the pandemic had never happened
like most people.
But what ended up happening was I think we all began to appreciate the importance of real world connection in our own lives personally.
And I think that was a big catalyst for people reevaluating their priorities and thinking about what they wanted to invest in for themselves.
And Partiful just gives people who want to invest in their social life such an amazing tool to do that.
So let's talk about the product itself a little bit.
So one thing that people should be aware of is the fact that Apple very recently launched basically a copycat of Port-Fle.
Yeah, a year ago.
A year ago.
Yeah.
Apple invites.
And as soon as that happened, I was thinking, okay, you know, I really like Potterful, but I'm going to assume that Potterful is done now.
I mean, Apple is a huge company.
They've got all these incredible product managers.
They're probably going to just beat Port-Four.
I haven't received a single Apple invite, which to me is a testament, I think, to product quality.
There's something about this product that is fun.
Yeah.
I'm not sure how else to describe it.
Even the way that it communicates to you, it'll say, you know, every time that you open it up, it has a new message.
Talk a little bit about how you created such a good product, which I think,
is probably your moat at this point in a world where anyone could build a very similar
platform. It's interesting because we do hear a lot from, you know, evidenced by both the largest
companies in the world and, you know, other startups or people out there just being like,
oh, yeah, I could build Partifle, right? It's just like a page and you let people RSVP. Like,
that doesn't seem that hard. And the truth is that what makes Partifle so incredible is that
our team is obsessive about every little detail and making that detail frictionless and delightful.
And all of that adds up to something that feels so effortless and fun. And you can't achieve that
unless you do obsess over the details the way we do. And so our engineers and designers will
spend so much time thinking about an individual flow, an individual screen, you know, where we place,
the buttons, what does this mean? How easy is it for the user to understand what to do next? How can we
limit the number of steps it takes to get what you want out of the product? And I think that
workflow of just being so obsessive, which is coming from how we want to feel. So when I say we
pour our heart and soul into building part of all, it's not just a platitude. What it means in practice
is that when we're building something,
we think about how we would want to feel,
how we would want to be treated.
So, you know, if you see an app with, like,
a bunch of pop-ups and it's, like, really annoying
and you have to tap out of everything.
That's, like, that sucks.
Like, I hate it when apps do that to me.
So why would I do that to our users?
And instead, you know, I pay attention
when I do encounter a product that feels very effortless
and delightful and makes me smile.
and I do think about why is that?
Why did that just feel so good and easy?
And so we take our own user experience
as people in the world feeling the same problems
that I think all of our users feel,
and we try to pour that into every product decision we make
so that we're always aligned with what we think
is in the best interest of our users
because it's what we would want for ourselves.
Organizationally, how do you accomplish that?
Because I think that most CEOs of software companies would agree with everything that you just said.
And I think most would make the argument that they do the same thing as well.
We pay attention to the details.
We're dialed into what people want, et cetera.
But there is something different about the product feel of this.
And again, I return to that word fun.
It has a non-corporate feel to it.
A lot of products that you interact with on your phone or on your computer don't really have.
And I assume that the reason that happens is because companies get kind of set in their ways in some capacity.
And they don't seem to take risks.
They don't want to be funny.
They don't want to be interesting, creative, delightful.
These are words that I feel like are not showing up in most product management conversations.
So how do you accomplish that from sort of an organizational perspective?
How do you – I mean, what are the values that you instill in the team?
such that you have a product that is beating Apple when they try to come up with a competitor.
So the big thing is we hire incredibly creative people and we let them loose on the product.
We have some defining principles for how we build, but we're very careful to not have too many rules.
I think one of the most common things I find myself saying, especially to our design team, is go crazy with it.
Just go into a room and just cook and like tell me what you come back with in a few days.
And when you hire incredibly creative people and you give them that kind of freedom, you're allowing great things to happen and things that you wouldn't otherwise see.
And where I think it gets constricted is when there are a lot of either explicit or implicit rules that constrain a product.
These can be more technical rules.
these can be design system rules.
Like, oh, you can't build anything that falls out of our design system.
You have to use existing components.
And obviously, design systems are great.
Components are great.
We have a lot of them.
But if we want to build something really cool and there isn't an existing component for it,
we'll just go build that and we'll figure out the systemization of it later.
Or, you know, if we want to, you know, we don't have a set of copy rules that we follow for what copy
can go in the product. We just tell people talk as though you were talking to a friend. Like,
what would you say if you were speaking to a friend and speak that way to our users in the product?
And then, you know, the people who write copy for the product just write very naturally. And, you know,
the people on our team are funny and smart and clever. And so the copy ends up being really good.
And so I think it's just about unleashing the creative potential of, you know,
highly talented people that makes that possible, and then organizationally limiting the amount of
rules that you apply, which end up creating so many constraints. Is there a downside to that?
I agree. And I generally have the same message for my team, which is go crazy, take a lot of risks,
see what happens. And if it doesn't work, whatever, we'll just try another thing. Because I think that it's
important for things to be fresh and interesting and creative. But at the same time, rules exist for a
reason, systems exist for a reason, things can go wrong. Have you found that there is ever a downside
to having a sort of no rules system where people can kind of try out whatever they want?
I'll answer that in two ways. One, I think it's important to recognize that your brand and the space
that you operate in defines the maximum bounds of the rules that you have to follow.
So if you're Microsoft or if you're a B2B SaaS company, there's a set of things you can't do
because it just doesn't make sense for your brand. And because we're a party company,
there's just so much more we can do. So someone on our merch team right now is making company
merch, not for us, but we're sending gifts to some of our VIPs and their thongs.
And we can do that. But I don't think Microsoft can do that. And so we are fortunate to operate
in a space where we can have a lot of fun because that feels natural for a brand like ours and a
product like ours and a space like ours. And I actually think one of the biggest limitations
of most companies that operate in an event space or an adjacent space
is that they're too afraid to just have as much fun with it
as users are having at these parties, right?
So we are structurally in a different position
than a lot of companies as well.
And even something like Apple, you know,
they have a very revered brand.
And so that also limits the bounds of how much fun they can have
just because they have such an established
brand ethos that they've had for like, whatever, 30 years now. And then to answer your question
about the downsides, of course there are downsides. You know, you can give people a lot of freedom,
but then there are times when you have to say no and saying no becomes so much more painful,
both for you and for the person hearing it, when a really fun idea does get killed or there's a
direction that people are going down and then you're like, wait, wait, I don't actually think we should go in that direction
and here's why.
And so I think every organizational decision comes with a cost,
but we've just found that the benefits vastly outweigh the costs.
The ability to have fun is such an interesting competitive advantage,
and it's huge.
And I think it is a really great point that, like, you know, Apple, yeah,
they might be able to create a product,
and they've gone and they've tried to create the product,
but they are limited by the fact that they have to, yeah,
operate within the bounds of their brand, they can't have as much fun. I wonder if there is a
learning for companies, especially software companies that are delivering digital products in
2026, that maybe you do need to push the boundaries of fun a little bit more. I wonder if
large enterprises have become too set in their ways. They're becoming too afraid of being
interesting, funny, fun, dynamic, all of these things that corporations aren't supposed to be.
Yeah.
But ultimately, young people especially love that.
Yeah.
I mean, we love stuff that is irreverent, humorous, comedic, ironic.
We love all of that.
And you're starting to see it on social media where companies' social media accounts are starting
to be a little bit more out there, a little bit more edgy.
But I do wonder, I agree that because you are a party company, it allows you to be that way.
Yeah.
But I wonder if still Microsoft could learn something from this fun trend.
I think they could.
And I think that I think it's just hard when you're printing boatloads of cash and you're one of the top performing stocks in the market.
It's just like, why take the risk with what's working?
And so that's why I think it's so much easier for startups to do because there's so much less to lose.
And startups are also earlier in their journey of defining their brand.
Like when you're in early stage,
startup, like, no one knows who you are. And so you have much more opportunity to redefine
yourself versus, like, I don't know, it would be weird if, like, ServiceNow started tweeting
memes, right? Yeah, 100%. We'll be right back. In 1984, Apple launched maybe the most
consequential computer ever. It was not a good computer, particularly. There was actually a lot
wrong with it. But the Macintosh had all of the right ideas about what computers would become,
and it kind of changed everything. This week on version history, our chat show about the best and
worst and most interesting products in tech history were telling the story of the Macintosh.
And why, again, despite not being very good, it managed to change everything anyway. That's version
history on YouTube and wherever you get podcasts. This week is the 50th anniversary of Apple.
And so this week on the Vergecast, we're taking stock of where Apple is five.
decades into its existence. How's the company doing? And we also decided to do something
slightly ridiculous, which is identify and rank the 50 best Apple products of all time. After a lot of
hours of debating, I think we finally got there. That's on the Vergecast this week, along with
the state of Open AI as it raises a ton of money, tries to go public, and tries to convince you
that you also love AI. All that on the Vergecasts, wherever you get podcasts.
We're back with First Time Founders. So the next big question of
part of the fault question I have and lots of other people have. It's free. Yes. How and when are you
going to monetize this thing? So monetization is very top of mind for us right now. And the reason that we
haven't monetized to date is twofold. One, we're just a very small team. Right now we're only like
a little over 30 people. And so there's a limit to physically how much.
we can do and how much of the company we can build out at any given point in time. And we've always
had so much demand from our users for more, more, more, more when it comes to features and
experiences and things they want to see out of the platform, that we have just been overwhelmed
with things to build on our roadmap that don't happen to involve monetization. And so we had to
kind of force ourselves last year to start thinking much more actively about it, even
well before we actually started to monetize because for us, what's really important is ensuring
that the way that we make money is fundamentally aligned with our users and is not extractive
from our users. So how can we win when our users win? And that became the defining principle
for how we thought about monetization. So we're not ready to share the specifics of how we will
monetize, but it's the philosophy is we now believe that we can build things that we know people
will pay for, that they want to pay for, that they've in many cases told us that they will pay for
because we're talking to our users all the time. And we've carved out space in our roadmap to
go build these things that add value to users' lives that allow them to pay us directly. And so
the source of our revenue comes from the people we're trying to.
serve. And so those principles, I think, allow us to start investing in monetization and allow the
product to grow in concert with that monetization rather than, say, waiting a few more years and then
being like, oh, we should probably start making money.
It sounds like you're not going to run ads.
No, it also just doesn't, we will never sell user data. That is just a hard line in the sand
for us. And when you think about most advertising models, they,
also work best when the model of the product is to keep eyeballs glued to the screen.
That's not the model of Partifle. The whole point of the product is to get you off of your phone
and into the real world. The most important time spent metric for us is the time that you spend
partying with your friends, going to a really cool event or talk or concert series, and having a
great time. But we
aren't, you know, we couldn't
monetize those eyeballs even if we
wanted to because they're not happening on
the product. And so from the
beginning, you know,
just running a bunch of display ads has never
really made sense because it just wouldn't
work with the way that our product works because
we don't optimize on time spent.
And so we've had to think about
what are the other ways that we can
monetize. One company I really
admire, which is, I think, gearing up for
IPO soon, is Strava, which
is a beloved consumer product that has built this incredible fan base of people who are really,
really passionate about their fitness and about how Strava supports them in their goals.
And they've been able to scale up revenue remarkably into the hundreds of millions by building something that users pay for directly.
When so much of the experience, you know, the running experience is actually happening outside of the platform.
So that's, I think, one example of how it can be done really well.
What did you make of Open AI's decision to start running ads on CHAPT?
I was assuming, I mean, I think they need to do something because I'm sort of pro-manitization, figure out your business, make some money otherwise, what are we doing here?
But the pushback has been pretty enormous.
There was obviously Anthropics ad where they made fun of the fact that Open AI is never going to run ads.
Interestingly, Anthropic kinds of kind of puts themselves in a corner now.
They can't run ads, and that's we all forget about the commercial they ran at the Super Bowl.
What does you make of that decision?
Do you think that that was the right decision and the wrong decision?
What do you think?
We can never and will never have an ads model on Partifle, but that doesn't mean that I don't think it can make sense for other businesses.
What I do agree with is that not all ads are bad.
Like, I actually love the ads I get on Instagram.
It's like how I find, how I found a new couch.
And, you know, when I'm looking for a new sweater, I'll just, like, get an ad for a great sweater.
And I think that's great.
I think where it gets really scary for me and for a lot of people is how our data is being used to serve those ads, which, you know, honestly is how Instagram serves me such great ads, right?
Like, they know so much about me.
And so that ship has sailed.
But with something like ChatGBT, BT, it's so personal for people.
People are pouring their heart and souls into these things.
And I think when your soul is being bared to a product in that way, you have to take that
with a much higher degree of responsibility than the data about just like what reels with
like cat videos am I clicking on.
What is next for Poltiful?
It sounds like monetization.
is a big piece of it. What does the company look like five, ten years down the line?
Our vision is to power everything you do in the real world with your friends and make all of your
real world moments as meaningful as possible. So today we are most known for powering private social
events, the parties that you're throwing, the parties that your friends are throwing. And that's a really
big part of people's social lives, but it's not the only part. We go to
live events and concerts and shows and pop-ups, we go shopping, we travel with our friends,
we go to plays and movies, and so there's so much else that makes up how we spend time
in the real world that we think Part of All has a huge opportunity to facilitate. And so
last year, we launched support for public events, where events can be distributed much
more widely. And we launched a Discover feed. So if you go into the app,
You can tap our Discover tab, and you can browse incredibly interesting hand-c curated events that are happening around you.
We actually have a human curator on staff who's actually taking an editorial lens to the content that's appearing on your Discover feed.
And so what you're seeing there isn't just every event we have.
It's not even something that an algorithm came up with.
It's a human being saying, hey, I think you should go to this.
So we have pop-ups, we have readings.
We have a lot of clubs now.
So book clubs, run clubs, knitting clubs, volunteer groups, bird watching groups, pick-up basketball groups.
And so what we're thinking a lot about is we've started to see so much traction with just people engaging with these public events and with our Discover feed.
Now we're thinking a lot about how do we support the communities that are forming around these events?
Because sometimes it's not just a one-off event.
It's, I'm part of a book club and we actually meet every single week and we want a place to talk about our, you know, the book, the chapter we're reading before we show up.
We want something recurring, a recurring space where we can connect even outside of the larger events that we're having.
Or, you know, if you're a volunteer group, you might throw a few big fundraisers a year for the cause that you're supporting.
But your group might be hanging out way more frequently than that.
And so how can we power not just your annual fundraiser, but also all of the smaller meetups that you're happening along the way?
And so that's what's next for us this year is really facilitating so many more of the in-person experiences that people are already having and bringing to those experiences what we brought to parties and events, which is ease and delight.
It seems that what Polifle is really doing, I mean, social media, most apps on your phone have made,
it extremely seamless and easy and enticing to just scroll and just be on your phone.
And that's why we do it because it's so easy and you're getting just immediate dopamine hits
and that's why we're all addicted. It seems like the idea is to make in-person socialization
as seamless and easy as possible, such that it's literally like, oh yeah, I have no chance.
choice, but to just go meet up with people. It's a really hard thing to do because the reality is
going out, getting out of the house, coordinating with people, meeting up with people. It simply
is a hard thing. It is. So making that an easy thing is a very bold and difficult task, but I
commend you for trying. It seems to be beginning to work. Thank you. Um,
what have been some of the largest lessons?
You started this about six years ago.
It's your first company.
What have been some of your largest learnings
from starting this company?
Starting a company is the hardest thing that I've ever done.
And when I talk to other founders,
they all say the same thing.
And when it's so hard,
the rebuttable presumption is to not do it.
Like doing literally anything.
else would be not just easier, but would probably make more money, like have a higher
expected value calculation of just, you know, going to big tech and making a great salary
there.
And so my biggest piece of advice is to be incredibly passionate about whatever you're building.
Don't build because a VC told you it was a great market.
Don't build because you saw some list of requests for startups.
don't build because you looked at a bunch of data and saw that a market was promising.
And I'm not saying that doesn't work for everyone.
It may work for some people.
But just what I know is that this journey is so emotionally taxing and psychologically taxing
and comes with new unexpected challenges every single day.
And just there's so much fragility in it that I think you have to have something deep and powerful
that really grounds you and keeps you going.
even when things seem impossible,
even when you start your party startup
and then a global pandemic happens
that makes parties illegal for a really long time.
Like, you have to have some passion and true belief
that keeps you going in your darkest moments.
Yeah, it's true.
It's like if you're going to start your own thing,
loving it and enjoying it is a requirement
because if you don't, then you'll fail.
That's not true of a normal job.
Yeah.
You can hate your job and you do pretty well in a normal job,
But you can't really do that as a founder.
Final question.
For people who say, I really want to start something, but I don't have any ideas.
All I know is I don't really like my job.
It's not interesting to me.
And I like entrepreneurship.
I just want to start something.
Yeah.
What do you say to those people?
Solve a problem that you feel personally.
Okay.
build for yourself and then take the leap of faith that other people feel the same way that you do,
because that is the problem that you're going to be most intimately familiar with,
and you will know in your bones when you've built the right solution to that problem.
And that truth is much stronger data than any survey you could run or even any user interview that you could have.
And so center in your own problems and your own truth.
And if you solve those problems really well, there will be at least some other people out there who feel the same way.
And now you've just solved their problem.
Great advice.
Sharia Murthy is the CEO and co-founder of Portiful.
Shrea, thank you very much.
Thank you so much, Ed.
This episode was produced by Alison Weiss and engineered by Benjamin Spencer.
Our research associates are Dan Shalon and Chris Nodanahue.
and our senior producer is Claire Miller.
Thank you for listening to first-time founders from Profi Media.
We will see you next month with another founder story.
