QAA Podcast - Arc Raider's Dilemma (Premium E312) Sample
Episode Date: November 16, 2025Jake emerges from the underground city of Speranza to see whether gamers are cooperating online again. Rumors of friendly behavior and positive community vibes have brought the new videogame “Arc R...aiders” under close scrutiny. Are we capable of putting aside our differences and taking on the robots together once and for all? Subscribe for $5 a month to get all the premium episodes: www.patreon.com/qaa Editing by Corey Klotz. Theme by Nick Sena. Additional music by Pontus Berghe. Theme Vocals by THEY/LIVE (instagram.com/theyylivve / sptfy.com/QrDm). Cover Art by Pedro Correa: (pedrocorrea.com) qaapodcast.com QAA was known as the QAnon Anonymous podcast.
Transcript
Discussion (0)
I don't know.
If you're hearing this, well done, you've found a way to connect to the internet.
Welcome to the QAA podcast Premium Episode 312, Arc Raiders Dilemma.
As always, we are your host, Jake Rockatansky, Liv Ankar, and Travis View.
Folks, every now and then, I'll see something on X, formerly known as Twitter,
that spurs me to want to try and take on a very ambitious episode with ideally less than 48 hours turnaround time.
This week, that inspiration came from a tweet from one of my mutual friends on X who identified that the popular video game, Arc Raiders, is essentially just a post-apocalyptic online version of The Prisoner's Dilemma, and that the once happy community of Raiders has almost overnight melted down into various factions of complainers and rule makers, each trying to shape the landscape of the game moving forward to their liking.
Now, it's worth noting that my interest didn't exist in a vacuum.
By the time I had seen the tweet, I had already purchased the game, played two prior technical tests,
and been keen to play in full since the game was first announced at the Game Awards in December of 2021.
And I gotta say, that's fucking shameful that they make us wait four years to play these games nowadays.
Why can't they just announce it like, and it's coming out tomorrow?
Was this one that had like a long alpha, like pre-release and then it's finally released?
Because they love their alphas that you can play for some reason.
Yeah, it's like it's like a way to.
get like free like quality assurance testers basically. You can just like open up the game and like
have you know 10,000 people rush in to play it and then they go to the Reddit to complain or the
discord to complain and there boom you've got all your bugs. I remember the days when a new box
would show up at Blockbuster and you would be forced to decide by the cover art and four tiny
gameplay images on the back alone whether you wanted to burn your game rental on Batman
Return of the Joker, a very hard game or stick with something you knew with.
was good, like the True Lies adaptation for Genesis.
My big one was Battlefront, Star Wars Battlefront, one and two.
Oh, hell yeah.
I would get that for the weekend, play with my friend.
It was great.
I loved those games.
I loved in the original ones, which you can't do in the new ones, but you could go from
ground to air without, you know, you could like shoot two guys with a gun and then jump
into a spaceship and all of a sudden you're fighting tie fighters outside.
I like that you could go to both.
They changed that in the newer games.
Yeah, it's a shame.
You know, you can get the old battlefront.
Now, they re-released them.
I don't think they, I don't think people were happy with them.
People were mad about it.
It was kind of slop.
It was sloppy release where they didn't give you much.
Per usual, they never give us anything fucking good anymore.
I know.
Furthermore, I'm consistently trying to return the podcast to me and Julian's original podcast
about video games, which had approximately 40 listeners.
So with him not here to deny me of this, I will move ahead accordingly.
I'm just trying to do, I'm like, this podcast, too successful.
doing too well. We got to go back to the video game podcast that nobody listened to and was
objectively not so good. What if you were right close, you know, the meme of the guy mining
and he's like close to diamonds and he's walking away? What if that was you guys with the
video game podcast? Fuck! Oh my God. And we've just been walking away like for like years since.
Like I feel like this show is just me walking away from sanity. Are you guys familiar with
Arc Raiders at all? I'm sure you've seen like the, I'll bet Liv's probably.
a little bit more familiar than Travis's, but there's been a massive marketing push,
and it's got kind of like rainbowy colors and a sort of like 80s film grain type of sort of vibe
to it. Is it like kind of giving rust a little bit? And there's like dinosaurs. A little bit. It's
like, it's a little bit like rust in that the, it's kind of like steam junkie, you know,
sort of like top side post-apocalyptic, player versus player. There's no base building unlike
Rust. It's not first person. It's a third person game only. And it's round based, unlike Rust,
which is, which is basically just kind of like open servers. And I think they wipe the servers every
month or every two months. But this, each round lasts about 30 minutes.
Similar kind of idea, though, of like you get into a clan of people and then you kill other
people and it's like kind of tribal warfare. Yeah, that's an element of it. We'll get into it.
Okay. So our creators is a third person extraction shooter that imagines a future where the surface of
the Earth is patrolled by ARC, hostile robots that range in size from a soccer ball to a spider
the size of a house to massive Titans the size of small towns, all of which you can engage in
fight. It launched on October 30th of this year to massive success with over 260,000 consecutive
players on Steam alone, so that doesn't include PlayStation and Xbox. In the game's first weekend,
it crushed that record with over 350,000 consecutive Steam players, and as of November 9th,
Arc Raiders had over $462,000 players.
Just a massive success.
You know, part of me wonders if it has to do a little bit with the pricing.
This is a $40 game as opposed to a $70, you know, AAA title.
This title feels AAA to me.
I don't know what makes it not.
I don't know why the price point is where it is, but that could have something to, you know, to do with it.
This does make me feel kind of unk because I feel like I used to know when all the big games released.
And I like, I remember hewing about this, but I didn't.
like there's been nothing on any of my social media timelines about this release like
literally at all in the last like half a month.
I wonder if onk happens in seasons.
Like I wonder if as you're kind of like, like cresting like cresting into like unc territory.
Like I'm somehow on the other side of the hill cresting down.
Like my my unkness, like maybe you become an unk from like 27 to 42 and then like from 42 till dead.
Yeah, you were like, I want to get back here.
to the young end.
You're like back to being cool again.
Yeah.
You're like a kid again.
You're cool.
I think so.
I think that's how it works.
I'm on my Benjamin button shit, you know?
So much like Hell Divers, the game has, quote, gone viral, with loads of streamers
finding that the game's finely tuned balance of player versus player versus robots results in
spectacular cinematic moments.
But unlike Hell Divers, where the bugs go squish under the weight of your massive firepower,
Arc Raiders' weapons leave a lot to be desired.
They don't carry a lot of bullets, they're slow to reload, and not very accurate.
Even worse, most of them barely do damage to the robots, who can kill you almost instantly.
There's one spider robot, the size of a tank, capable of leaping miles through the air to destroy you and anyone next to you.
Is this like an avatar thing where it's like you can imagine being a part of the global proletariat, fighting like America-Kakin'an imperialism?
It's like, God, it's so hard to, because the lore itself, I did a little bit of a deep dive into the lore.
I didn't want to bore listeners with that, but there were like two apocalypses.
Like basically, there was a climate disaster and all of the, like, Earth's, like, elite basically went into space to go live on Mars or go live on another planet.
And then, like, everybody else was basically left to, like, duke it out amidst this, like, climate disaster.
and basically what happened was
is that there was like
human beings had started to rebuild
the climate disaster
the world had kind of reset
things were kind of coming back to normal
and then these like
this wave of artificially intelligent robots
basically comes down from the sky
and there's like a huge war
and the humans are able to actually
fight off this first wave of arc
as they're called these intelligent
sort of like cyber intelligent beings
whatever they are they're not really explained
and then the arc come
back and they're like years and years and years later and they're way more advanced and they force
humans to sort of live underground. And that's where the game takes place. So we're at like
the very tail end of two apocalypses and a second, you know, a second global conflict with
these extraterrestrial robots. I see in there. I guess the arc are presumably from the
like Elon Musk rich people who escape from Mars. Yeah, potentially there's a couple different theories.
some people think they're just like flat out
like an alien race, an alien race.
Other people think that they're, yeah, robots that we invented
that eventually turned on us or
that Elon brought with him to Mars
that have now killed Elon and everybody that he brought
with him and now they've come here.
So, I mean, the latter is probably
the funniest scenario.
Yes, absolutely. It is a part
of, I think, a long string of, like, medium
games. It's basically, like, Americans
desire to be a part of the Viet Cong.
Mm-hmm. Yeah, like to be,
yeah, to like, essentially be part of the
resistance, and that's sort of, like, what it feels like.
You've been listening to a sample of a premium episode of the QAA podcast.
For access to the full episode, as well as all past premium episodes and all of our
podcast miniseries, go to patreon.com slash QAA.
Travis, why is that such a good deal?
Well, Jake, you get hundreds of additional episodes of the QAA podcast for just $5 per month.
For that very low price, you get access to over 200 premium episodes.
plus all of our miniseries.
That includes 10 episodes of Man Clan
with Julian the Nanny,
10 episodes of Perverts with Julian and Liv,
10 episodes of the Spectral Voyager
with Jake and Brad,
plus 20 episodes of Trickle Down with me, Travis View.
It's a bounty of content
and the best deal in podcasting.
Travis, for once, I agree with you.
And I also agree that people could subscribe
by going to patreon.com slash QAA.
Well, that's not an opinion.
It's a fact.
You're so right, Jake.
We love and appreciate all
of our listeners. Yes, we do. And Travis is actually crying right now, I think, out of gratitude maybe.
That's not true. The part about be crying, not me being grateful. I'm very grateful.
