QAA Podcast - Polybius Lives! Part 1 (Premium E324) Sample

Episode Date: February 22, 2026

In 1981 an arcade cabinet began popping up all over the Portland area called Polybius…or at least…that’s the claim. Released by a company called Sinneslöschen, the game used a graphics renderin...g technology that was impossibly ahead of its time. Kids that played reported having migraines, hallucinations, and memory loss while others became vehemently anti-arcade. But, just as quickly as the machines appeared, those same men in black soon took them away. No one has seen one since. What is the truth behind Polybius? A military recruitment program? East German video game technology? Mere urban legend? In part one of this two-part episode, Jack LaRoche guides us through the background and usenet-sourced tales of this legendary arcade cabinet. Jack LaRoche https://bsky.app/profile/coyotespeaks.bsky.social Subscribe for $5 a month to get all the premium episodes: www.patreon.com/qaa Produced by Liv Agar and Corey Klotz. Theme by Nick Sena. Additional music by Pontus Berghe. Theme Vocals by THEY/LIVE (instagram.com/theyylivve / sptfy.com/QrDm). Cover Art by Pedro Correa: (pedrocorrea.com) qaapodcast.com QAA was known as the QAnon Anonymous podcast.

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Starting point is 00:00:02 Well done. You found a waiting to the QAA podcast, Premium Episode 324. Polybius lives. As always, we're your host, Jake Rakitansky, Jack LaRoche, Julian Field, and Travis View. Portland. The year is 1981. If you're like anthropically inclined, maybe you're heading to the carpeted floor of a Malibu Grand Prix amusement center. After spending an afternoon at the multiplex watching Wolfen, the Howling, or an American American werewolf in London. The bright lights of space invaders and defender are illuminating the faces of the teens bent over the cabinets. There's still a line for the new Pac-Man machine, and you can hear the Waka-Waka-Waka over Russia's moving pictures blaring from the loudspeakers. The scent of smoke is strong in the air. In fact, ashtrays are set up beside a lot of the video game cabinets and built into the pool tables.
Starting point is 00:01:33 It's the heyday of American arcades, and you heard that there's a new unmarked machine that, everyone is just dying to play. The cabinet is impossible to miss. The line for it stretches out the front door. You dutifully wait, sweaty fingers clutched around your precious quarters, with maybe a few house coins painted over with red nail polish. When it's almost your turn, you set a quarter on top of the cabinet, marking your place in line. The mystery box could be anything. If it's late enough in the year, its slight build could remind you of Galaga, but the shallow sides are white instead of black. The coin box isn't consistent. with Namco machines. There's just a single joystick and a button. As lined windles,
Starting point is 00:02:13 you notice that the kids ahead of you don't look so good when they're done playing. Their eyes are glassy. The neon lights glint off the sweat on their foreheads. They look pale. Whatever. You step up to the screen and drop your quarter into the coin box. The title screen is slick. The large bubble letters are more detailed than anything you've seen before or would see again until 1983 when Mario Brothers uses a similar giant bubble-lettered font. The word flashes on the screen, Polybius. The copyright at the bottom lists the year, 1981, as well as the company, SinusLotion. You hit play, and dizzying vector graphics filled a screen, creating the illusion that you're flying through a tunnel.
Starting point is 00:02:54 The joystick moves the background, but not your ship. The strobing effects cause pain to blossom behind your eyes. Your temples throb, and an icy sensation spreads low in your gut. But you keep on playing. quarter after quarter hits the coin box as your mouth goes dry and your vision starts to blur around the edges. The game isn't even that good, but you still keep playing. Just like the others, you can't stop. You won't even remember the game in much detail later, but your migraine will remind you that you overdid it in the arcade. The nightmares begin that night. They don't stop.
Starting point is 00:03:27 Boy, you know, I'm not quite old enough to really experience the peak of the golden age of arcade games, but I was old enough to remember its decline. I remember being very excited. There were very common. I'm like in my town of Bonzo, California, population 2000, there was a small arcade right next to the movie theater. So like, yeah, there was like, it was everywhere. I remember, yeah, in that particular place, I played a Street Fighter 2 championship edition with all the quarters I could get. It was a good time.
Starting point is 00:03:57 I was about to say that is definitely it for me. I'm old enough to remember pumping quarters in and playing like Street Fighter. watching the arrival of Area 51 and Time Crisis and these games where you could actually hold a gun. I was like, that is so crazy. And there was a sniper game, too, that I loved playing. Really crappy sniper game. But you did get to hold the sniper rifle and look through a little scope. Silent scope. Yes, that's the one.
Starting point is 00:04:21 I played them all. You know, this is what they took from us is that quarters don't have any appeal. When I was a kid, having a quarter in my pocket felt amazing. Having that little coin, just the right size, just the right weight. It's like the perfect coin. And for some of those who were lucky enough, on a cold summer afternoon, you'd walk into your local arcade and see a strange machine with a glass dome over it. Inside a holographic cowboy was... I remember this one.
Starting point is 00:04:49 Was uncontrollable. It was way too expensive for me and my brother to ever play, but we watched it. And who knows if you were actually doing anything. But I remember seeing like a three... like a 3D hologram arcade machine and being like, this is the future of gaming. Travis just reacted viscerally as well. You know this game?
Starting point is 00:05:13 Yeah, yeah. In fact, that was one of the games that the Bonsal Arcade happened to have. And I remember, yeah, I remember it's also big, like I was sucking in by the gimmick. It was like a dollar a game or some crazy shit. I was going to say, yeah, it's like four or five quartered day, for sure. And then also, also you, yeah, right, it was barely difficult. It was very difficult to troll. It reminded me of Dragons Layer a bit where it's like...
Starting point is 00:05:34 I was going to ask, yeah. Yeah, it was like Dragons Layer style play. But the gimmick was is that it was like it was in this little kind of like the illusion of sort of 3D kind of thing. It was kind of crappy, but good gimmick. Younger listeners, you got to imagine when we saw these games like Dragons Layer or stuff that had like full motion video integrated like Mad Dog McCree or... What's another one? What's another like FMV arcade? I mean, I guess lethal enforcers to a certain degree was kind of using like FMV graphics
Starting point is 00:06:07 as opposed to time crisis, which was still, you know, polygons. This was like crazy to see. Like, it looked, it felt like there was a Disney movie that you were controlling. Well, with Dragons Lair, it literally was because Don Bluth did all those animations. Yeah, that's true. Yeah. Yeah. There are certain techniques that he used that other animators just weren't using, too.
Starting point is 00:06:27 And you can really see that coming through with, uh, Dragon's Lair. It's the same thing he was doing in Secrets of Nim, where he was actually shining light through the cells. So it was real lighting you were seeing, which was just absolutely amazing. Oh, wow. Yeah, yeah, yeah, that makes sense. Worth the extra quarters.
Starting point is 00:06:43 Do for a rewatch. All listeners, if you have not seen Secrets of Nim, you've got to watch it tonight. Okay. Well, our listeners, all of the young listeners are like, what the hell are these? They're all unking out so hard. They're unking big time. Talking about their quarters. But you know what?
Starting point is 00:06:59 one listener is going to sit down and find secretive nym on YouTube or possibly a streaming service. They're going to watch it from front to back and they're going to be like, they're going to understand us better, actually. They're going to come away with a tiny little piece of lore that nobody else will have. What was the name of the husband? Jonathan. Oh, you guys are going to love it. In fact, stop listening to the podcast. Cancel your Patreon.
Starting point is 00:07:25 Don't see that. Shut up. Jesus. Right. All right. Just get your Patreon right now and go spend that on secret of him. Jack, please, crack down on this fool. Believe it or not, there were more arcades in the United States in 1981 than Starbucks in 2015. To the dismay of many parents, there were coin-operated machines found in places as diverse as subway stations, swimming pools, and local delis.
Starting point is 00:07:50 One newspaper reporter commented that the only place he had yet to see a cabinet was a funeral parlor. It only seems natural, in retrospect, that urban legends would surround something as relatively new and widespread as video games. I think it makes sense, too, because they used to have, like, that FBI, like, warning on arcade stuff. I remember that. Like, don't do drugs messages often. I think they had a collab with that dare. Time crisis has that, yeah. Yeah, so, like, it did feel, like, high stakes and kind of, like, dangerous.
Starting point is 00:08:21 And, like, you had to have warning labels on it. Well, you'll learn why soon. But the legend of Polybius is simple and light on the details. One month, in 1981, several unmarked cabinets showed up in arcades in the greater Portland area. The game was unusually sophisticated for the time, featuring both common raster scan and the newer vector scan graphics, which is a technological impossibility. Nice. So right off the back. All right.
Starting point is 00:08:51 You've been listening to a sample of a premium episode of the QAA podcast for access. to the full episode as well as all past premium episodes and all of our podcast miniseries, go to patreon.com slash QAA. Travis, why is that such a good deal? Well, Jake, you get hundreds of additional episodes of the QAA podcast for just $5 per month. For that very low price, you get access to over 200 premium episodes plus all of our miniseries. That includes 10 episodes of Man Clan with Julian and Annie, 10 episodes of Perverts with Julian and Liv, 10,000, episodes of the Spectral Voyager with Jake and Brad, plus 20 episodes of trickle down with me, Travis Vue. It's a bounty of content and the best deal in podcasting.
Starting point is 00:09:36 Travis, for once, I agree with you. And I also agree that people could subscribe by going to patreon.com slash QAA. Well, that's not an opinion. It's a fact. You're so right, Jake. We love and appreciate all of our listeners. Yes, we do. And Travis is actually crying right now, I think, out of gratitude, maybe? That's not true. The part about be crying, not me being grateful. I'm very grateful.

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