QAA Podcast - Premium Episode 170: Club Penguin (Cursed Communities) Sample
Episode Date: May 10, 2022What is a pookie? Jake and Liv inaugurate our first cross-generational exchange with this episode about a mid aughts child MMO bought by Disney — a game with the acronym "CP". Were you one of the pe...nguins? Did you tip the iceberg on that day of reckoning when the servers shut down? Subscribe for $5 a month to get an extra episode of QAA every week + access to ongoing series like 'Trickle Down': http://www.patreon.com/QAnonAnonymous Check out Liv Agar's twitch stream & podcast: https://linktr.ee/livagar Episode music by Pontus Berghe. Editing by Corey Klotz. Merch / Join the Discord Community / Find the Lost Episodes / Etc: http://qanonanonymous.com
Transcript
Discussion (0)
What's up QAA listeners?
The fun games have begun.
I found a way to connect to the internet.
I'm sorry, boy.
Welcome listener to Premium Chapter 170 of the Q&Nan anonymous podcast, the Club Penguin episode.
As always, we are your host, Jake Rockatansky, Liv Egar, Julian Field, and Travis View.
This week, while I was bravely risking my life and my wife to cover the four-day secret space conference in Grafton, Illinois,
some of us were having a great time fooling around with Club Penguin, a video game for babies.
Jake and Liv, who are gamers if you consider Candy Crush a video game,
have taken a moment out of their busy schedules of jacking off and drinking soda
to bring us an episode about this melted little online community of Arctic birds
that are probably not birds, are they birds?
but they're now extinct, so it doesn't matter, who cares?
The story of Club Penguin involves the Disney Corporation, 4chan,
and millions of children toiling long hours in the digital minds.
So perfect, and thank you, and take it away, I suppose, or whatever.
This is what we live for.
I would like to say also, I haven't only been jacking off and drinking soda.
I've also been playing Eldon Ring, which is a very serious video game,
very serious gamers.
She's still maidenless as she's still playing it.
At Club Penguin, you're a penguin.
But not just any penguin.
They're a penguin ninja.
Or a secret agent.
Chat with your friends.
Or go off exploring.
Have a race.
Or pool cool tricks.
Throw huge parties.
You can even adopt your own pet puffle.
Or maybe just throw a snobble.
There's something new and exciting every week.
You can start exploring this online.
Love the frame.
Have fun at clubanguing.com.
Lance Pribb was a graphic designer working for Rocket Snail Games,
an indie gaming publisher he founded, based out of Colonna in British Columbia.
The game was called Ballistic Biscuit,
which saw players guiding befuddled camp counselor Bob through raging rapids,
dodging frogs, rocks, and other obstacles.
Ballistic biscuit sounds like a gay thing that people do at a sleepover.
Oh, my God.
Well, it's funny that you say that because the game site states that the game was developed to help promote a Green Bay Bible camp in Colonna, B.C.
Oh, no.
So this was made, so children had a little interactive software to play with as they learned about our father, Jesus Christ.
But that day, somewhere in July of the year 2000, 22 years ago, Lance did something that would alter the course of his life and online gaming in a massive.
massively significant way. He glanced down at a far-side cartoon that was sitting on his desk. The cartoon featured penguins, as Gary Larson's work often did. He began to develop a game called Snow Blasters.
That also sounds...
This is just different gay sleepover activities. This is just a gay sleepover app. I hope everybody is cool with that.
Also, are we going to discuss that Jake is calling them penguins? Like pen, penguin? Is that...
Is it penguin or penguin? It's penguin.
Were you saying penguin?
Penguin?
No, this isn't an online ping.
Penguin.
It's penguin.
It's like the French pronunciation or something.
Panguan?
There's something wrong with that.
Yeah, Julian has a couple weird things that he pronounces.
He says bin weird.
He says Bean, like have you been to Colonna?
Yeah, I know.
I think it's like ancient remnants of like New Jersey or something when I was seven.
But I do know that live as a penguin.
That's true.
So Snow Blasters was built in Flash 4.
and the idea was to create a massively online snowball fight
featuring hundreds of players on the screen.
There were dozens of items planned
that would give players an advantage on the icy battlefield,
including a tuke that would give players additional armor
and a thermos of hot chocolate,
which could be used to either heal a player
or poured on the ground to reveal enemy positions.
Both of those go back to like the chivalrous times in Canada.
That was the only armor they came up with.
You should be able to like pack some hardened
ice into the snowball for extra damage.
Yeah, I mean, I'm sure that was planned.
It actually sounded like an awesome game.
A game I would still maybe like to see one day.
Yeah, if they have snowballs, I'm sure the internet will put rocks at the core of them.
The game never released, but rather morphed into what would become the very beginnings of
Club Penguin, an MMO for young kids intended to introduce children safely to the world
of online communities.
The first iteration was known as experimental penguins.
It was super simple. Players could give their penguin a name and speak to one another via a chat field
that then displayed a text bubble emanating from their cute little digital birds. There were four
rooms to explore and that was it. Lance was surprised at how popular it was. People loved the
idea of a chat room that had avatars and graphics. The game was released for free online and
became so popular that it eventually had to be shut down a year later due to increased server costs.
Lance went back to work on his magnum opus, snowblasters, but the damage would
already done. Companies had become aware of the popularity of experimental penguins and asked Lance
to create chat worlds for their own websites. In 2001, I started working on my multiplayer strategy
game, Snowblasters again. This was quickly interrupted when companies started asking me to develop
character chats for their websites. After building a couple custom chats, I decided to build the next
version of experimental penguins called Penguin Chat. In January 2003, the new and improved penguin chat
win online. This version included lots of new features like e-boats, chat balloons, depth sorting,
you could walk behind an object, and the ability to throw snowballs. By 2004, more than one million
penguins had waddled around. Penguin chat went through a couple more iterations. The graphics were
way more advanced than experimental penguins. After creating a character, players were dumped into a
kitsy-looking town square with three storefronts, a coffee shop, a gift shop, and a nightclub.
areas that club penguin players will no doubt recognize.
Lance, along with his two collaborators, Lane Maryfield and Dave Crisco,
began adding mini games to Penguin Chat to give players more to do in the world.
Ballistic Biscuit, their Bible Camp game, was re-engineered into hydrohopper.
Players could also play a digital version of Mancala,
a game where you moved colored stones along a slotted wooden game board.
Have any of you guys played that?
I know about it.
I've seen the long kind of wooden things with a little, like, bowls in them.
gems in it.
Yeah.
With the influx of users by the end of 2004, Lance and his team began to develop the idea for
Club Penguin.
The developer's own children were at the age where they were starting to become interested
in computer games, and the guys looked for something already online that was geared towards
kids.
Safe, no advertisements, with light social elements.
Turns out, there was nothing.
And so, with the Penguin Chat prototype already up and running, Rocket Snail made the
decision to implement what would become Club Penguin Hidden Within Penguin Chat 3, the current
build of the game. Running out of money and bandwidth, and having spent weeks designing Halloween-themed
items, the team made the decision to push the update on October 24th of 2005. I was graduate
graduate college that year, so it was crazy. I was seven. Live was seven. I was failing my last
semester because I didn't attend any of my classes. And I believe Travis was a dad.
Oh, God.
Yeah.
That's amazing.
He nods, he nods begrudgingly.
The reason that the game was retitled Club Penguin, well, the domain name was available.
So they went online and they looked for a bunch of, you know, they were looking for a bunch of stuff.
Penguin World was taken, a bunch of other stuff was taken.
So Club Penguin, which is now, you know, iconic sort of in the, in the archives of online gaming history.
It was just a fluke.
And unfortunately, it yielded the acronym C.P.
Yes.
Which is not insignificant as we'll come to discover.
Club Penguin started out with about 15,000 users.
By March of the next year, that number was 1.4 million.
By September, just a couple months later, 2.6 million users.
You have been listening to a sample of a premium episode of QAnon Anonymous.
We don't run any advertising on the show,
We'd like to keep it that way.
For five bucks a month, you'll get access to this episode, a new one each week, and our entire library of premium episodes.
So head on over to patreon.com slash QAnonanonymous and subscribe.
Thank you.
Thanks.
I love you.
Jake loves you.