Reply All - #178 I Am Not a Bot

Episode Date: September 2, 2021

This week, Alex Goldman’s favorite place on the internet is in danger, thanks to a bunch of robot snipers. Jilgamesh's Twitch Stream Jessica Conditt's reporting at Endadget Valve Employee Handbook ...Team Fortress 2 Learn more about your ad choices. Visit podcastchoices.com/adchoices

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Starting point is 00:00:00 This episode of Reply All is brought to you by childhood. Remember childhood? When you had less responsibility and one of your responsibilities was just to like run around and play. Now you're doing whatever it is you're doing, you know, driving to work or sitting at the laundromat or doing the dishes or whatever. And you'll never have that childhood feeling again. Anyhow, here are the ads. From Gimlet, this is Reply All. I'm Alex Goldman.
Starting point is 00:00:37 In 2010, I was in a particularly uncertain and anxious time in my life. I'd just turned 30 and walked away from what would have probably been a pretty safe career in IT to take an unpaid internship at New York's public radio station, WNYC. I remember saying during my interview, this is what I want to do for a living. And the interviewer responding, this is a very competitive field. Don't expect to find work at WNYC after this internship.
Starting point is 00:01:04 For me, being an intern was a nerve-wracking line to walk between asserting myself enough to learn things and get to know people and being quiet enough and thoughtful enough not to annoy them. I frequently ended up on the wrong side of that line. The first story I worked on when I asked one of the producers for help, he ran his hand down his face in exhaustion and said something like, I just need you to figure it out. After work on particularly stressful days,
Starting point is 00:01:30 I would leave the office and ride my bike in circles around Central Park, replaying every interaction that day in my head, and wondering, was that joke I made not funny? was I loitering in conversations I wasn't invited to? Would I ever get to make a story I felt passionate about? Would I ever get to make a story at all? And then, when I'd worn myself out, I'd ride home, eat dinner with Sarah, and after she went to bed, I'd shuffle into our tiny study and close the door,
Starting point is 00:01:58 turn off the light, put on Jizzis liquid swords, turn on my gigantic desktop, and boot up the game Team Fortress 2. I'd only just started playing Team Fortress 2 at this time, but I was already convinced that it was the best. Fortnite, Overwatch, Apex Legends, these games have tried to chase the magic of Team Fortress 2, but none of them can hold a candle to it. Team Fortress 2, or TF2 as the fans call it, is hands down the greatest free-to-play multiplayer, class-based first-person shooter ever.
Starting point is 00:02:33 And this is what it was like to play. I'd log on and within seconds I'd be plunged into this stylized landscape unlike any of the other shooters I'd ever played. It was this cartoonish Looney Tunes world, southwestern, lots of rocks and dust, the palette was bright and the sky was always blue. You pick from this cast of nine characters, each with their own unique backstory, like the medic, this German mad scientist who liked to perform bizarre medical experiments. Or the heavy, this gigantic, bald Russian guy carrying a massive gatling gun that looked like it would be impossible to lift. Basically, the game had a sense of humor. and I loved it. After a day of over-analyzing the facial expressions my coworkers would give each other whenever I opened my mouth,
Starting point is 00:03:25 I'd come home, and the only job I had to worry about was how to defend the fortress from the opposing team. And I was good at it. I felt like I excelled in this world. I could be the pyro for a few hours, a maniac with a gas mask and a flamethrower. I could jump off a cliff, pull out my shotgun, spin 180 degrees to shoot a player trying to take me out with a rocket one. and still land on my feet and continue playing. I never stopped playing this game. In 2011, I was run over by a car, and I spent months laid up in bed.
Starting point is 00:03:58 And every day to escape the boredom and pain, I would play as the spy, a French secret agent with a three-piece suit in a balaclava. In 2014, in the terrifying first months of Reply All, when we were all working 15-hour days, and my wife was about to give birth to our son, I would decompress late at night by playing as the demo man, a Scottish explosives expert with an eye patch and a drinking problem. TF2 felt like a place where I was safe from the uncontrollable chaos of life.
Starting point is 00:04:26 Because it was a world I had completely mastered. Like, yeah, I would die a lot, but that's part of the joy of the game. And if you were as good as I was, you got a lot more kills than deaths. And then, around 2018, eight years after I started playing TF2, I logged on one day and saw a username, I Amman. not a bot. And the moment that I left the spawn, which is like the moment that I started playing the game, it shot me in the head. So I left spawn again, and I'm not a bot shot me in the head immediately. Again, whoever was doing this had to be cheating. And the cheat that they were using
Starting point is 00:05:06 was making it impossible to play. So I started reading a TF2 message board, and what I find out is, this person, I am not a bot? Well, they're a bot. Some kid probably wrote a program that allows them to automate hacking TF2, so they just get to sit there watching while all of her heads got blown off a few seconds into each game. And I tried to appeal to them. I'd like, you know, I'd get in the text chat and I'd say, hey, can you stop doing that? Why are you doing that? Why would you hack this game?
Starting point is 00:05:35 You are not getting anything out of it. Of course, no one would ever answer me. And this problem just got worse and worse. It got so bad that TF2 players started referring to it as the bot crisis. Even though TF2 remains so popular that it's still on Steam's list of top 10 most played games, the game's developer, this company called Valve, they don't seem to be doing anything about it. It's only become harder and harder to find servers to plan that are not full of bots. How are you feeling? You're excited to play some Team Fortress?
Starting point is 00:06:04 I showed my producer on the story, Jessica Young, what it's like to try and play TF2 now. Okay, I'm ready. All right, well, plug in in Buddha. I joined a game, and immediately, Boom, shot in the head. So see all these, see these, see these guys? I just got auto killed by a sniper, by a sniper bot. I couldn't even see you get killed.
Starting point is 00:06:27 That was so fast. Yeah, these are all bots. And I just got killed by a bunch of bots. You know what's weird? It just feels like they're fucking with you. How do you feel about that? Fucking furious. It's so annoying because it's like,
Starting point is 00:06:42 because it's strategically, you know, you play a game, strategically and you're like, all right, well, I'm going to get set up in a good spot. And then without even seeing them, suddenly your head disappears. Do you see how I'm like looking right now at the game and there are guys standing there and they're kind of jerking around? Oh my God, it's so scary. That's like a David Lynch movie. Those are all bots.
Starting point is 00:07:06 I see. And then I just got killed again by a bot. You can't even see them. They take you out right away. And more bots keep coming on this server. Look at how many there are. There's one, two, three, four, five, six, seven, eight, nine, ten, eleven. Eleven bots on the server right now.
Starting point is 00:07:21 Jesus. I noticed it getting really bad at the start of COVID. Like, I know it was a problem before then, but it seemed to get exponentially worse during COVID. The bots have been, like, insufferable. That's Jill Gamesh. She's a TF2 Twitch streamer. How bad would you say it is right now? Um, borderline unplayable.
Starting point is 00:07:48 I don't know what kind of sick pleasure people get out of that, but like you're, you got to be a special level of degenerate to, you know, host bots. This is exactly how I feel too. Like, these bots, I feel like they're specifically designed so that their makers can just laugh at me. For example, the only way you can really get rid of bots is through something called vote kicking, where you have to convince a majority of the randos playing on the server with you to vote out a bot. But it started to feel like the hackers saw us doing this and started training the bots to work around the vote. Like, one thing that the bots do now is change their name to the name of someone else on the server. So you might accidentally kick off a real human player by mistake. And then some bots, they call themselves Disco Mouse.
Starting point is 00:08:33 Not only do they cheat and headshot you, but they play obnoxious EDM relentlessly into the voice chat while they're doing it. Can someone kick Disco Mouse, please? It's fucking annoying. And even diehards like Jill Gamesh, who make a living in part by streaming TF2 matches, they're starting to wonder if they should play something else. Not this past Sunday, but the Sunday before when I went to stream. I legitimately could not find a match.
Starting point is 00:09:04 I was playing for like a half an hour, and I could not find an actual match. Like I had to join a match, see that there were no people there. It was all bots, then leave. Try to join another match. All bots. no people have to leave.
Starting point is 00:09:19 It was so bad that I had to change my stream from playing TF2 to playing Apex. In a world where something as beautiful as Team Fortress 2 actually exists, the very idea of having to go play Apex Legends instead is so offensive to me. I've been playing video games a long time, and I've seen games die before.
Starting point is 00:09:43 And here's what can happen. For one reason or another, the player base abandons the game, but the servers stay on. And the landscape of that game becomes like the Wild West. You log in, there's nobody there. It's just an empty map with nothing to do except run in circles alone. I'm afraid that's what's going to happen with TF2. I'm afraid that this vivid and bright world that I love to visit
Starting point is 00:10:06 is going to become a living corpse overrun by insufferable bots. And I'm just wondering, like, is there anything that I, Alex Goldman can do to stop this from happening. Is there a way that I can just keep playing TF2? After the break, the hackers. Welcome back to the show. So first of all, I wanted to know who were these hackers, and could they be stopped? And fortunately, they aren't that hard to get a hold of,
Starting point is 00:10:58 because in addition to being really annoying in the game, they like to flex on legitimate players by spamming the text chat with links to their discord where they hang out and trade tips on how. how to better run bots in TF2. So I followed one of the links to their chats, and I said, hi, I'm a journalist, I want to learn more about how you control the bots and why. And I got a response, quote,
Starting point is 00:11:19 banned, because fuck you. So I found another chat server, and again, I asked to interview one of the botters. And what I was told was, oh, you want DefCon, DefCon 5. Defcon was actually a name that I recognized from the game. Anytime I log on, I'm bound to see some boters. with DefCon's YouTube channel as their username on a server.
Starting point is 00:11:44 And then a username, DefCon 5, responded in the chat. DefCon said, hello, I am Alex Goldman. I am made of gold. I, however, am no man. You stand before God. Defcon agreed to talk, but on two conditions. They would only talk over chat, and they wouldn't give me any identifying details. So, to turn this interview into audio, I voice my questions,
Starting point is 00:12:09 and I also voiced DefCon's answers with a voice changer. Hey, DefCon. Hey, yo. My producer Damiano Marquetti's here too, so we're just going to ask a couple of questions and see where it takes us. Sounds good.
Starting point is 00:12:23 Apologies if responses are a tad delayed. No worries. I messaged with DefCon for a couple days. They said they were quite busy with what they couldn't say, so it would often take between like 10 minutes and several hours for them to respond to a question.
Starting point is 00:12:37 But when they did show up, They'd answer as if everything I was asking them was insanely dumb. The first thing I wanted to know was just how much of this problem was DefCon personally responsible for. Okay, so casual servers right now are totally overrun with bots. And I'm curious, as someone who knows the bot ecosystem, what percentage of bots in the whole TF2 ecosystem do you think you and your friends are running? Couldn't say. I mean, would you say, you? You're the majority or a small number of them?
Starting point is 00:13:11 Majority in the N.A. What's N.A. North America. Wow. The North American servers are the ones that I play on. So I asked DefCon, like, when you're running your cheats, what do you see? Are you seeing me flip out in the chat or what? We don't really watch the bots, or at least I don't.
Starting point is 00:13:33 We have scripts in place to handle startup, shut down, and restarts for us, so we do not have to manage the bots. bots whatsoever. What? If you don't watch them, then what's the point of running them? Like, what do you get out of the exercise? There are many reasons to run them. Most, if not all, casual players dislike bots, which is a reason to run them.
Starting point is 00:13:52 But I don't understand. Do you look at some kind of log afterward to see how they did or what happened in the games? Nope. We don't really care too much about their score in the long run. We aren't very interested in those stats. I mean, as a person who's played this game for a decade and still really, really likes to play the game. My fear is that the bots are going to basically cause the game to shut down. Is that the goal? Not really. I don't really have an end goal in mind, just to keep
Starting point is 00:14:19 going as long as possible. I was starting to feel like a rat in someone's experiment. But the experiment seemed to mean a lot more to me than it did to them. I'm so fascinated by this. There's something deeply philosophical about this. It's like, if a tree falls in the forest and there's no one there to hear, it doesn't make a sound. Except it's, if you're running bots and you're not even to see their handiwork, what's the point? I still haven't figured out why you like to do this, or what the reason is to run them. As I tell everyone else,
Starting point is 00:14:50 simply because I have the hardware capable of doing so, I can't provide a reason that would make anyone happy, so shrug emoji. After the interview, I called producer Damiano Marquetti to talk about it. Hey there, my guy. Oh, my God, dude. Ugh. I should.
Starting point is 00:15:12 I feel Like I thought that there was like this great ideological divide and we were we were all furious on either side and like Like they believed they were doing something like they thought they were like impish elves that were causing trouble and like gumbing up the works and and They set the bots going on the server in perpetual motion and they don't even look at it It's fucking ridiculous you're literally fighting a windmill I'm glad you find it funny. I don't. Defcon did mention one thing that seemed kind of useful,
Starting point is 00:15:53 which is that in order to actually run bots in TF2, the cheaters use a program called Cat Hook. Cat Hook was designed by hackers specifically to help you cheat in TF2. It allows you to do all kinds of things you're not supposed to be able to. And so I started looking for coders that work on Cat Hook. And I was like, what kind of monster would spend their time doing something? like that. Hi, my name is Rezo and I'm a maintainer of Ketuk.
Starting point is 00:16:19 It turns out that person is actually a very sweet kid from Germany, who's 16, even though he sounds like he's 35, and absolutely adores TF2. I love that TF2 has such a high skill ceiling with every class and that has like many variety of gamuts like King of the Hill, captured the flag, even though that's a bad game mode. or, you know, attack and defense, payload. There's so much you can play. So it's safe to say that you love this game. I just like TF2 so much that there isn't a game like it.
Starting point is 00:16:57 There will never be such a great game like Team Fortress 2. Rizzo, I was stunned to learn, has played this game a lot more than I have. I have, I think I accumulated 5,000 hours now. Wow. around that. I'm not sure. If you lined up all of Rizzo's TF2 playing end-to-end, that would mean that he's played for 208 days straight.
Starting point is 00:17:21 In Rizzo's ideal world, he'd work for Valve on TF2, but he can't. He's 16. So he's become what's called a cat-hook maintainer, basically someone who continually updates the program's code, keeps it running, implements other people's changes, not because he wants to taunt middle-aged men like me on the internet, but because it allows him to get under the hood. As Rizzo explained it to me,
Starting point is 00:17:45 Cat Hook gives you these godlike powers to change almost everything you see in the game. You can change the sky to be a picture of your face. You can change the perspective of the game from first person to third person. I honestly found it kind of stunning. I'm looking right now through the feature list. It is hundreds of features long.
Starting point is 00:18:05 It is crazy. Yeah, it is quite long. And it started to make a lot of sense to me why Rizzo, who loves this game, would be so interested in maintaining and updating Cat Hook. But of course, Cat Hook is literally the engine that is powering the bots, which are killing the game. But Rizzo, he didn't really see this as an ethical dilemma. Like, he felt his hands were mostly clean.
Starting point is 00:18:30 I feel like I'm personally not running bots because why would I discourage people from playing the game I love so much? You know, the game is great. Right, but you maintain the software that enable spots. It's just like such an interesting contradiction to me, you know? I think the pretty sad part about that Valve is not doing something about this. Wait a minute. You're the person who helps create it.
Starting point is 00:19:00 You're sad that Valve isn't trying to stop it? Yeah, I'm sad that this is possible. I guess I'm a little confused because I don't understand what you like about working on Cat Hook if your ideal world is that it wouldn't even exist. Yeah, the problem here is even without me, the Cat Hook would still be alive. And if I work or contribute to the problem, I'm kind of saying, like, Valve, do something, like, just do something about this. So what Rizzo is basically saying is that TF2 is an abandoned building
Starting point is 00:19:42 with no one caring for it. And he and the other hackers are like mold growing in a damp corner of the living room. It doesn't matter if you get rid of him because he's not really the problem. The problem is that the building's been abandoned and Valve wasn't fixing the holes in the leaky roof. But in the interest of full journalistic disclosure, I have to tell you something. I love Valve. every game they've come out with is a masterpiece. They're like the HBO of game developers.
Starting point is 00:20:10 You know, Half-Life, Counterstrike, Portal, TF2, all of them are revolutionary. And as big game developers go, they always knew how to make TF2 fans happy. They made it feel like you're a part of something. Diehards would design the TF2 weapons of their dreams, and Valve would actually look at them and sometimes incorporate them into updates.
Starting point is 00:20:31 They just had this personal touch, like every Halloween, the developers, would tenderly decorate the game, give you new game modes and all kinds of crazy stuff. Just a little surprise update every year. And then somewhere along the way, Valve got more distant. They stopped saying what they were up to. They stopped with the creative updates.
Starting point is 00:20:51 Us TF2 fans, this cone of silence fell over our world. But like, why? So I wrote an email to Valve, and they were friendly. They told me they had a lot of love for the TF2 community, but they also declined to answer any of the question I had for them. As a member of the press covering Valve, it's a little frustrating because, I mean, even if I send them a list of questions that are relevant to an important story, I'm likely not going to get
Starting point is 00:21:26 an answer. That's Jessica Condit. She's done a lot of reporting on Valve and TF2 for Engadget. So Valve is a private company, and they have so much influence and power in the industry that they don't have to talk to press even. They don't have to try to make news. You know, Valve just is news. Valve is a black box, and it's a weird one. If you had to wager a shot in the dark, why do you think no one is willing to talk? Well, I think it's, so Valve has this structure at the company where there's like no hierarchy is the idea, right? So I think it's very
Starting point is 00:22:07 easy for anyone at that company to just say, that's not my problem. And Jessica's, says the structure of the company might explain a lot of the things that I don't understand about Valve. Let me explain. So Valve is set up unlike any company I've ever heard of before. Zero hierarchy. Zero bosses. It's totally flat. Like everybody is ostensibly a totally equal employee. I've seen the handbook and then I've heard tales from people who have left Valve, right? where it's a very flat structure where there are no leaders and you get to work on what you want to work on. You can experiment, you can collaborate if you want to.
Starting point is 00:22:49 This almost sounded made up to me, but I actually found the Valve handbook. You can find it online. Valve released it in like 2012. And there's literally this infographic where they show you how to pop out the wheels of your desk to ditch whatever project you're not interested in and wheel over toward the project that just won you over.
Starting point is 00:23:06 And Valve employees are encouraged to find their own assignments. Like, you can work on Steam, you can work on VR stuff, you can work on TF2. And Jessica says, with Valve, of course, you never know for sure. But what that very well might mean is that TF2's fate is actually just up to how interested the engineers at Valve are in solving its problems. That no matter how beloved it is by its player base, TF2 just isn't shiny anymore. TF2 is not using hot new technology. TF2 is not at the forefront of any major e-sports. So yeah, it's just no one wants to work on it, so no one is.
Starting point is 00:23:49 That's Jessica's theory. And that's the theory of a lot of the TF2 community too. It's a weird feeling that one of my favorite places, this place that's protected me from all of the sadness and pain, might not survive because of what sounds like, an office popularity contest. But Jessica and I were on the outside of this black box,
Starting point is 00:24:11 like everyone else. And trying to decipher the things that Valve does and says is really hard. Like, earlier this year, some TF2 fan leaked a low-quality clip of Valve co-founder Gabe Newell doing a Q&A with some Catholic high school students in New Zealand.
Starting point is 00:24:27 And in it, they ask, is Valve planning any major updates for Team Fortress 2? This is not planning any major updates for Gabe says, yes, we have updates planned for TF2. Yes, we have updates we can purchase. And they ask, are you aware of the bot crisis? And he says, yes, we're very aware, and I think we have some good ideas. This set the TF2 community on fire in extreme different directions,
Starting point is 00:24:56 on one pole hope and on the other jaded skepticism. For myself, I couldn't help but notice how in that clip he inhaled slughey, slightly between the words we have and updates. Yes, we have updates in Team Fortress. Even though he was actually asked about major updates, to me, it feels like he's basically saying nothing major is coming your way. But I mean, who knows?
Starting point is 00:25:21 Being a Team Fortress 2 fan can make you feel like you're being strung along by someone who clearly doesn't love you anymore. They show up every once in a while with a bottle of wine and some little Debbie snack cakes. But in your heart, you know you should probably. move on. Maybe there is Team Fortress 3 right around the corner. Next week, we're going to have Team Fortress 3, launches on the steam deck, free for everyone,
Starting point is 00:25:46 there's an e-sports league. Maybe, maybe. That's Valve. Valve is the house of maybe. They could do it, but I really don't think they will. These days, I feel like I've moved out of denial and into something like acceptance. I called other players to see what I can do to sort of. sort of mitigate the bot's presence.
Starting point is 00:26:10 Like, how do I just keep playing the game? And people told me about all kinds of stuff. You know, anti-bot bots, bots that actually target the bots that are auto-aiming at my head, but they don't really seem to work. The only thing that I heard about that sort of kept you alive was a strategy where you could just look up the whole game, because then the arm of your character is blocking shots to your head, and the aimbots can't kill you in one hit. But when you're doing that, you're not even really playing.
Starting point is 00:26:37 you're just kind of walking in a circle, staring at the bright blue sky. That was the best case scenario I was offered. Until I talked to Xerox. A.k.a. Xerox 1 million. And I'm a TF2 player. I've been playing since, I guess, 2011. Oh, wow. Which, yeah, that means it's about a decade now, which is a bit scary.
Starting point is 00:27:04 I was drawn to Xerox because unlike most of the people I talked to, who seemed ready to give up on the game entirely, he seemed pretty upbeat. I like to find a lot of Zen in the game. Like, I kind of go for that whenever I can. Can you talk a little bit about this feeling of Zen in the game? Like, what does this game do for you emotionally? What does it mean to you?
Starting point is 00:27:25 Well, I guess that ultimately it's actually a place for me to hang out with my friends. These are close friends that I've had for years, and we hop on and we just chat. And, you know, I'm almost only half paying attention to the game. And we've all noticed this phenomenon where we're actually all best at the game when we're distracted with the conversation and when we're actually just really relaxing and not focusing too hard, not really like clenching too hard at the point and trying to, you know. This game's like transcendental meditation for you.
Starting point is 00:27:59 Yeah, yeah, a little bit, a little bit. This could not be more different than my experience in the game. For me, I play in my room. room alone, quietly seething at these fucking bots. And for him, the game is almost just background to like hanging out with his pals. But talking to Xerox, I realized that playing with friends is more than just like a fun diversion. It actually gives you a tactical advantage against the bots. If you play in a larger group, you'll only join up to servers that have a lot of slots free. A lot of the time, you're joining a server that has another group of
Starting point is 00:28:33 six or eight people on it. So you know that you're getting a lot of humans in your lobby if you just have a party together already. It also makes kicking the bots easier. There are six of us in a Discord lobby together, and as soon as
Starting point is 00:28:49 a bot joins, the first thing that we do is all coordinate and get it kicked. And we know there's six votes to kick it right off the bat. That's a good point. That's a good point. Yeah. Yeah. The bots don't have The bots don't have party members,
Starting point is 00:29:05 so they can't group up and compete against you. They don't have friends. Neither do I. At least not in TF2. And then I started to think, like, maybe that would feel different playing the game with friends. Who do you mean? Who's your preferred class?
Starting point is 00:29:25 Oh my gosh. These days I've been a spy mostly. How do you even play spy these days? Alex, it sounds like, it sounds like you play some TF2. What's your main? For many years. I would say talking to Xerox,
Starting point is 00:29:40 it was kind of the first time I felt like the game might still be playable for a while. I almost always play Hightower because Hightower is just like... Oh yeah? What game mode is that? Why have I not heard of Hightower?
Starting point is 00:29:52 High Tower's the best map. Oh my God, it's the best. I gotta try it out. Oh, man. That's awesome. Do you play on Steam? Yeah. Yeah?
Starting point is 00:30:01 Yeah. You can add me if you want. Oh, let's do it. And then Xerox invited me to play with his friends. Email me. I'll email you. I'll email you. Yeah, we can hop on.
Starting point is 00:30:11 I'll probably be on later tonight. I know this sounds ridiculous, but do you remember that scene in Titanic where the boat's sinking? And there's a shot where rather than trying to escape, this elderly couple just lays down on their bed in spoons while the cabin fills with water. I weirdly kept thinking of that scene. Like, I didn't feel like I had some grand fix or even an escape. But maybe there was a way to ride out and enjoy whatever time I had left with TF2. Hello. Hello.
Starting point is 00:30:38 Hey, guys. Can you hear me? I can hear you. Oh my God, there's so many of you. This is exciting. I've never played with this many people before. At first, it was kind of awkward. Gentlemen, start your engines.
Starting point is 00:30:55 First start you get ready. Coming into five friends who've known each other forever and then me. We are not good. Oh, we can take it. But as the night went on, we started talking about our lives and about the game, learning more about each other, and kicking bots. It was fun. We can push to win.
Starting point is 00:31:13 Yeah. I was demo man. I wasn't getting headshot at every two seconds. I was good again. It felt kind of like old times. This episode of Reply All was produced by Jessica Young, Hannah Chin, and me, Lisa Wayne. It was edited by Tim Howard with additional editing help from Damiano Marquetti. And of course, it wouldn't have happened without the rest of the reply-all team.
Starting point is 00:32:12 Emmanuel Jochi, Fia Bennon, Anna Foley, and Norigil. We're hosted by Alex Goldman and Emmanuel Jochi. This episode was mixed by Rick Kwan with fact-checking by Isabel Cristo. Music in this episode is by Luke Williams and Tim Howard, with additional music by Breakmaster Cylinder and Mariana Romano. Special thanks to Kalila Holt, Matt Haney, Jason Schreier, Luis Garcia, The Great Melanchol, Z4K 97B, Gimble, and Funk. And thanks to all the other TF2 players and fans who wrote to us and sent us voice memos about the bot crisis. Thanks so much for listening and we'll see you in a couple weeks.

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