Retronauts - 587: Sonic 3 + Knuckles Pt. 3
Episode Date: January 22, 2024The gleesome threesome of Stuart Gipp, Dave Bulmer, and Shoogles return for even more gushing over the best game ever made. Yes, it is. It IS. Do not argue with me, I’m just a podcast description. I... can say anything I want. Edits by Greg Leahy; art by Amanda Neipris. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
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This episode of Retronauts is brought to you by Notion A.I.
This week in Retronauts, yet another Sonic podcast.
I'm starting to think there's not Mushroom for anymore.
Because of mushroom hill
That's what the
reference is
Is it
Is Stu
You're a pretty fun guy
Come on
Come on you
Your idea
Any more mushroom jokes
I think that's actually both of them, isn't it?
That's both of them
Yeah, there's no more at all
Okay, hello, welcome to the third
part of the alternatively insightful and irritating Sonic 3 and Knuckles coverage over on
retronauts. And by over on retronauts, I mean here on retronauts, right now what you are listening
to. Unless you're hearing this somehow, overhearing this from a distance and don't know anything
about retronauts, and you're thinking, what is that noise? What are those voices?
I just, if you're listening to this in a cafe, because somebody's got their laptop speakers on
full blast.
Yeah.
We are not associated with them.
No.
It's probably Dave.
It probably is.
I probably just failed to put my headphones in properly.
Yeah, that's probably how you edit the podcast to everyone's complete in line.
Correct.
Yeah.
And by the podcast, I of course refer to some to come at the podcast.
To a different podcast and not this one.
A different podcast, yeah.
I do not edit this podcast.
Anyway, even though everyone knows already, let's do very, very quick snap introductions.
Hailing from the land of eggs
and bonnets
that's you
shamey because of scotch
that's the I was doing there
Oh right okay
Bonnets
Scotch eggs and Scotch bonnets yeah
Are scotch bonnets from Scotland?
Well it sounds like they might be
I don't know
Hello I'm shamed
Is hopscotch from Scotland?
Yes
It's
I from Scotland
Hang on wait
Say something and we'll try
Determinant
Residivist
No
No, absolutely not
Right, okay
Not a drop of blood in him
Scottish
I'll have an existential crisis
About that later
I'm sure I do very long
YouTube videos
And I
That's kind of it just now
Isn't it?
Yeah, I do very long
YouTube videos
Of which the next one
Is either imminent
or has just happened when this comes out at long last.
It's imminent. My God, that's really imminent.
That is.
This might not come out for ages,
so it might have been out for ages
and being your least successful video
and led to a period of ignominy.
To be honest with you, if I get it out and it gets 30 views,
I will consider it a success because it's done.
You know what, Shay, if I get it out and it gets 30 views,
I consider it a success too. Thank you. Thank you.
Yeah, anyway, also hailing from the land of Oasis, I guess.
Well, that hasn't got England in it.
Mustard, English mustard.
Oh, yeah, I mean, yeah, colonizing.
Yeah, yeah.
Being the worst country ever to basically every country in the other than them in the past.
Yes, there you go.
brutalizing the Irish.
Mustard and empire, and we emphasize that empire is said there with a negative country.
And I'd like to say
on the behalf of the country
of England, a very heartfelt
and sincere, sorry
to Ireland for everything.
I'm very sorry that that happened.
It was rotten and we should
never have done it.
Wasn't on.
That completely out of order.
Well, you're absolutely right.
It wasn't on at all.
It was beyond the pale.
And we think back of it,
think back on it and what can you do?
I know. What can you do?
I know. I'm like, we're not talking about
our atrocities today.
We're talking about the opposite of an atrocity.
We're talking about Sonic 3 and Knuckles.
Yes, I'm Dave.
My name's Dave.
Hi.
Oh, you forgot to introduce.
Actually, Stuart.
Actually, Stuart is pronounced atro city.
Oh, there he is.
Oh, God, Almighty Christ in heaven.
Please deliver me.
And, yeah, we've done this for what, two so far?
Yeah, we've done this for two.
We've done this for two.
We've done two ones of it.
We've been at this for two.
We've done this for two, and we managed, because we're very, very thorough to make it all the way to launch base zone, which is where we're going to be starting today.
However, I would like to ask if either of you prior to beginning have had any Sonic 3Nuckles revelations of any sort or Sonic 3Nuckles based activities that you've taken place in or anything that has changed your approach to Sonic 3Nuckles or any corrections you'd like to add to the previous episode which we recorded so long ago now and that you haven't heard back that you can't possibly remember what you said.
I did listen to that when it came out and it was so long ago that I, to be honest, I'm do a re-listen.
the second part isn't even out yet can you believe
no
to be fair we didn't really pull our fingers out
and make this third part so maybe they were just waiting to see if we did
well you know it's you know
to be fair it's not like there's been anything else
happening in our lives has there
no so just complete
lack of events you know
nothing whatsoever
demanding our time or attention
it's now we've finally been able to
get round to
Stoo's being all coy about it, but of course he's referring to the coronation of our new king, which we all watched.
That was a stupid joke. Forget that.
King, ring, Sonic collects, right? He's the king of the ring.
No, that's actually, who is the king of the ring? I don't think they do that anymore.
What? Who was the last king of the ring? It mightn't be Booker T.
Someone please get in touch and let us know that may be possible.
Henry? Thank you.
about Sonic, so it's time to talk about Sonic.
This is the kind of thing that people get
crossed with me. I know, they do. They get cross with all
of us, and I'm, I'm, well, I was about to say, I'm sorry,
but that's, frankly, the opposite of the case.
Yeah, I'm not sorry at all.
You get, this is what's happening, friends. This is,
this is me. This is me, as was so
memorably sang, by Pinky and Perky.
By Pinky and Three.
So, yes, we've made it all the way to
the launch base zone, the final zone of Sonic 3.
Great. And, you know,
When you play it in Sonic 3 mode, the de facto final zone of the game.
That's it.
This is your typical, sort of, well, not typical, as we'll get to,
but it's your sort of metropolis style.
And I don't mean metropolis, not metropolis zone.
I mean an actual metropolis, you know, enormous construction made out of metal
or covered in things that can kill you and spikes and weirdness.
And the thing is, it's very atypical for when you take into account the final,
the last zones of previous
games. Now, knowing what
we know now, as in
know now, what I mean is new, many,
many years ago, but, yeah,
didn't know at the time of Sonic 3 coming out,
that there, this isn't the final
zone of the game, at all.
I'm about to say it's not even close, and it's
not. So, what do you think of this, of this one
as in its position that's in? Sorry, it's just
striking me on you that has taken us three
episodes to get halfway through the game.
We're being for that.
we're doing a very good job
you know
I'd say you know like I don't know
if you know this but I have a particular
predilection of fun this for
long
rambly podcasts or
YouTube videos yeah yeah you do
that you have to say that
yours I have to say and I mean this in a good way
your YouTube videos they're interminable
I like the launch base zone
and it makes me all
nostalgic and I remember that when I played it on just Sonic 3 before I had Sonic
and Knuckles, I did actually find it really hard. I remember finding it
really hard in a way that I can't get back in touch with when I play it now. It's a
Sonic level and I just play it. I mean it is quite hard for compared to the last
zones I would say. I think it's easily a step up in challenge. You're never
more than like, probably like a screen away from something that can hurt you. And
there are more gimmicks that require you to
maybe not go zipping off
in any direction that you want
all the time
I think the first zone
is quite lacking in bottomless pit death
in fact I think both of them mostly are
it's not really a bottomless pitty kind of zone
however however Shay
what are you think of this zone
what are your overriding thoughts about the launch base zone
I think it's dead good
I think it's
there is
a lot
I don't
I don't want
I don't want
I'm sorry
cut out this
no
leave it in
there is
the thing
about the launch base zone
for me
is how
energetic it is
there comes a point
in a lot of the previous
Sonic games
like Sonic 2
Sonic 1
in case you couldn't
count backwards
there comes like a cut off point where I'm like okay do I want to carry on with this or do I just want to shut it off you know because it's like you get into the final levels which are less breezy yeah than the first view but um in Sonic 3 it is like the whole level has become more difficult as you say but it is not turgid it is not like very pretty pretty pretty
precise jumps onto small platforms.
It is not a lot of cheap
hits like it is in Metropolis
zone. And
what it means is that by the time I get
to launch base is like the last
zone of the game. I'm not thinking
all right Christ, guess I'd better
slog through this to get to the end.
I'm thinking hell yes.
Launch base zone.
It's definitely more intricate
but they've
designed
it in such a way that
like even while you're having to make
more precise and calculated moves
there's still a lot of
there's still a rhythm to it
you know there's still a sense of forward momentum
you know a sense of kind of like building to something
yeah and what are you building to we ought to say
for anyone who is just listening to this
but doesn't know about the game what is it
I'll answer my own question the launch base zone
it's a gigantic construction site
and all the time in the background
the actual background art is the death egg.
You guys know about the death egg.
It's it sort of half embedded in towers and being constructed
and like kind of half underground or in the sea or whatever.
Scaffolding.
A scaffolding, that's the word.
Return of the Jedi.
It's the Death Star. It's the Death Star, except with two holes and a moustache.
And that's better than Death Star.
Yeah, by one eye.
Yeah, because in story terms here, Robotnik is desperately attempting
to fix up the game.
egg after you put an owl in it the first time.
Yeah.
You smashed it right up.
So all of the, sort of the level that you're running around and the obstacles that you're
facing are actually kind of, in keeping with that, there's lots of, like, girders and
construction equipment and everything is sort of a piece with that idea.
Large spinning drill bits.
Yeah, stuff like that.
Yeah.
And for the first time in the, no, wait, no, not the first time again, but I don't think we
mentioned them yet.
And if we did, I apologize.
I want to say this up front, actually.
TVs that are supposed to be nice and helpful, except this time, they're not.
Yes.
They've got Robotnik's face on them.
Good.
I was going to ask.
I was going to ask if this is the first and only appearance of these tellies in Sonic 3,
or if I just missed them.
No, I think they're in Ice Cap.
Yes, yes.
Yeah.
Tele monitors with a Robotnikon instead of a Rings or a Shield or whatever,
and when you get one of those, which you do because they're tellies,
so you go, oh, I'll just pop them, pop, pop, pop,
or sometimes...
Or sometimes you're in the middle of...
Yeah, sometimes you're in the middle of just getting other tellies
and you hit that one by mistake.
Yeah, that's right, Americans, tellies.
I was going to say...
And what happens is...
For the benefit of our American listeners,
a telly is a television.
Yeah, and what happens is you get hurt
and all your rings go dingling everywhere.
Unless you have a shield.
Well, yes, all right.
Might be worth mentioning,
but the TV monitors in this game
have actually been upgraded to be actual TV
monitors, right? In the
first and second game, they are more
like computer monitors
with the flat base and everything.
But in this game, they're more like standing
more contemporary CRT
televisions. I guess.
They've redesigned them to look
more like the kind of television that you would have
except metal. They've certainly
redesigned them. I didn't realize that was what they'd
done. Well, that's the way I see them. Maybe they look more like
Mac monitors. Well, I wonder, actually, yeah. Do you know what I love
because the Sonic developers are all a big bunch
of Mac twats, that's why.
I'm gone.
That's absolutely true.
That's why Eugene Nack is in jail right now.
Yeah, yeah.
But the thing that I love about the classic Sonic games
is, like, the items and the power-ups are so often,
like that 90s iconography.
Like big chunky CRT televisions,
like, you know,
like the checkpoints are lamp posts.
Yeah.
And that, like, you know, it's kind of very urban.
It's very streetwise.
It's kind of like, it's very hip and cool in 90s, you know.
Don't forget about the hidden collectible giant Andy Peters.
That's right, Americans.
Andy Peters.
He was on the telly.
No, no, no, no.
Dave, Dave, Dave.
No apologies, no explanation.
Okay.
Not anymore.
Not anymore.
They're hours now.
They're going to just get it and they're going to Google it or they're going to lump it.
Hello, Retronauts listeners, it's Jeremy Parrish.
You know, considering that I'm not actually in this episode, my name certainly gets dropped a whole lot.
That's weird, right?
Well, that's just what happens when Retronauts becomes a sprawling network of people doing their own things.
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But yeah.
So yes. Sorry, sorry.
Sorry.
Just I really
like that.
Just
I don't know
He is absolutely
a product of his time
And it's
Even the
The interstitial state
screens that look a bit
Like some kind of pop video
Almost like
Top of the Pops
looking kind of
Yeah, it's very energetic
Just all the iconography
and all the symbols and the graphics
kind of like
appearing on the screen
in a very energized
way
rather than just
kind of like fading in from black.
And not the obvious, not the obvious choices as well.
Like, yeah, we've got sort of like Mac monitors.
We've been talking about that sort of thing.
But not stuff that other games went with like, you know, CDs and baseball caps.
And...
You're describing Zool.
I'm describing Zool.
And, I don't know, Flimbo's Quest, I suppose, for the cap.
Yeah, Flimbo's Quest, of course.
But, yeah, but you know what I mean?
Like, that is...
The reason Zool picked things like CDs and headphones and microphones is because that is the obvious
iconography of cool music stuff, whereas Sonic went with the
slightly less obvious stuff, and therefore made it his own.
Okay, I'm sorry, like, I have to pick the foot up on this.
You're no honestly telling me there's a game called Flimbo's Quest.
Yeah.
Oh, you've got to listen.
You've got to hear the title music.
It's dead good.
This is me letting you hear it now.
I think I know what the fade in music.
Oh, editor, put in the bit where the base.
face drops before that tune comes in. Oh, I
do it. It's so good.
C64 version of. I'll send it to you, Shea,
after this, they're good. I've never played
Flimbo's Christ. I love it. I don't even know
what it is. I just know the music.
That makes it even funnier.
Oh, God.
But it's all true. I mean, it's a shame
there was never a game where you collected pogs.
That's a real oversight, in my opinion.
I guess if they collected pogs,
how was I going to be collecting the pogs, you know?
Jay, did you know that there's a Z-X-Spectrum game
called Fat Worm Blows a Sparky?
He didn't.
You didn't, did it?
Well, there is.
Okay, when I woke up this point of that is not a sentence I expected to hear.
Yeah.
See, the best, I knew that existed.
Yes.
It's a part of being a special club.
Yes.
Which is called having a spectrum.
Yes.
It's a beautiful thing.
So, Sonic, though.
Yeah, it's launched base zone.
Yeah.
No, it's relevant, because it is all relevant to the iconography.
The launch base zone, much to my dismay, has a water bit.
Ah, yes.
It has a water aspect.
And in fact, in Act 2, the entire level basically becomes the piping system for something.
You know, it's all pipes you're running around on instead of roads.
I believe in Act 1 it's not really clear that that's the case.
Yeah, I don't think so.
In Act 1, it's very much like dry as a bone.
Does Act 1 have those bits where you kind of pop a thing and water falls down, or is that just Act 2?
No, I think that's just Act 2.
So the only real water in Act 1 is that you can see in the distance that the Death Egg is half submerged in what looks like the sea or a big thick river or something.
And I guess that's what you're in Act 2.
Makes sense because you're approaching the dead egg.
Because you're getting closer to it.
Yeah, it's absolutely right.
That's clever, isn't it?
It's very good.
And it's one of those things that, yeah, it's just insanely impressive.
It's insanely impressive.
The way that the act, the act differ here is very, I would say subtle, in a sense.
I mean, even though you are going underwater, it still feels like part of the parcel, you know, it all feels very right.
And what I want to say, like, and I love launch base, but I want to criticize it a little bit, because compared to the other zones in this game, there's quite a lot of things.
that you might run into and die.
Yes.
There are those odd bits
where you'll have a set of spikes
but there's a crusher above the spikes
and it's like a spike on a block
that's going up and down like a guillotine.
Yeah, and it's only little.
It is like a guillotine.
It's not like a big crusher.
And there are sequences
where you can be speeding
from off screen,
launch onto the screen,
get hit by it and die
in a way that I would personally say
is not fair.
Also there's those bits
where you're going around
the big turning around
barrels that actually make you kind of
tumble off and you have to stay on top
and you can end up just like
there's a box room that you
go through at the end of that with just a laser that
goes zip and just
yes that wish if you're going at top of speed that can
absolutely get you there
now the tubes that sorry
I should take on
literally just I was going to say the tubes
like the big rotating tubes
and you kind of have to kind of stay on
top of them which is a little fiddly
I mean you can just
stand on them and they'll rotate around with
you on them. Like, you don't fall off.
Oh, you don't fall up? Oh, you don't fall up? Oh, do you know what? I've always sort of assumed
that you would. No, no. If you just stand still, you won't fall off
at all. They're good like that.
Right. It's, like,
it raises an interest, oh, and the little
fire noses. Yes.
Little fire nozzles that kind of, like,
shoot fire at you. It's kind of designed
to kind of get you in that position, and you have to react
very quickly
which I feel is difficult
to do with Sonic's
kind of by design pretty floaty
momentum based
because when he's
moving slowly he feels kind of floaty
he takes a while to get up to speed
he's not very nimble
he's quick but he's not nimble
so honestly that
he never jumps over a candlestick
that's the trouble with Sonic
jeez I was waiting to see if anyone would do that
yeah we both
I was like, oh no, they've skipped it.
Neither of them are going to go for it.
I'm actually quite proud of these lads, so I'm quite proud of them.
And then, no, you both simultaneously disappointed me.
But, um, like,
it presents an interesting question to me about Sonic,
because it is like, um,
these things aren't really a problem for me now.
They are avoidable, but on your first go-through,
you're going to have to have remarkable reactions.
and a very, very firm grasp of Sonic's physics.
You know, I think it's fair to say it's unreasonable
to expect a first-time player to get through this place unscathed.
Well, I mean, that was what I was about to say to you.
I think it is unreal.
Like, what's wrong with dying on the last level of a game
the first time you play it?
Yeah, I mean, there is nothing wrong with that,
but there is something wrong with having such a marked difference,
I think, between ice cap and launch base.
in terms of difficulty.
This is what the question is.
And, like, to be clear, I'm with you.
I love launch base.
I have no problem.
I love launch space.
It's one of my favorite zones.
One of my favorite zones.
I just, I can't not mention this if I'm trying to be thorough.
Like, I love, um, honestly, I quite like games that get more challenging towards the end.
Like, I don't know.
Like, um.
I like difficulty spikes.
I, I, like, I don't know.
I said it.
I like Sonic 3.
I like this game.
Like, you're not getting like an unbiased reflection of the game by listening to this podcast if it wasn't already clear.
But the question for me is how do you then design a Sonic level that feels as meticulously well designed as, say, a Mario level?
And I don't think you can.
You can't.
And it doesn't matter because of the ring system.
Well, and also, let's not forget that Sonic 3 on its own had a safe.
system. So it's not as if dying on the launch base zone was unfair because then you had to
play the whole game again. You just fire up launch base zone, don't you? No, it's true. I just don't
want to go through this and not mention the problems where I think they are. And this is a zone that
spends about 70% of its time flinging you downhill or making you go up lifts. Yes. And there
are lots of types of lifts. Like there's a spinning lift that goes round and round and goes
Won, whoa, whew, oh, ew,
in that. Love those guys. Yeah, and there's a
lift that spins and goes up
and then disappears into the scenery, and really quickly
and then reappears off. Now, you've described them both
as spinning, listeners, he's talking about
the first one, you sit in a cup on
an arm, and it spins around a central shaft.
So you go on a great big circular
screw kind of ride up or
down, and then the other one is a
bait bean tin that you stand in, and it spins around
and then pops off down a pipe with you in it.
Yes, it's very good. It's very good.
I've often said you can judge the quality
of the game by how diverse is lift
How do you feel about knuckles chaotic
then? Rubbish lifts, awful.
It's just a slow-paced
rubbish. I mean
I was trying to remember where I'd said that before
and now I remember, thank you for that, actually.
Thank you're prompting me there.
Guys, what's the best lift you've ever been in?
The other day I was in the other week
I was in the shopping centre
and we're in a lift
and I decided to do the thing where you press
all the buttons just to annoy the people.
We were going down the stairs anyway
And I was just pushing the buttons
And I was like,
He what a little rascal I am
And then we got out to the car park
And it turns out that the ticket machine
Is no longer a ticket machine
You have to like put in your car's registration number
I didn't, I couldn't remember my car's registration number
So they all caught up with me
Oh God
It was very embarrassing
Aren't you like
I thought you were quite a nice person
until I heard that.
Yeah.
Why would she do that?
Yeah.
And then did you like do a big smelly guff
and then the door's closed?
And then said summer button on that.
Christ, wait.
This podcast got away from us.
I knew it would happen to mention.
I don't know.
Can I tell you something?
Here's something interesting about the Laundreau.
Yeah.
So the music's quite cool, isn't it?
What I like about the music is when it starts, it goes,
and you're like, oh, hello, hello, this is a bit scary.
And it comes in with the...
And then you've got some voice samples come in going,
Go-Tales Go.
That's not what they're saying.
what it sounds like.
You've got the wistly...
It's a really cool sound.
It's like, it's all...
It's this heavy bouncing bass line
and it's just this plunging bass.
And then you've got this...
You've got these odd sort of like hard drum sounds
that are a bit more like someone banging a spoon
on some metal or something.
And the whistle.
I tell what it is.
It's like a really...
It's like a really...
It's very rhythm-focused, and this is what I love about it, because you get there and you expect, well, you expect something more like the beta track, the, the, um, which is a really, it's a really great tune for it. It's a really great tune for it. It's a really great tune that suits the level perfectly. It's a launch base zone. It's kind of got that whole like a Superman Flash Gordon vibe, the idea of these like the shuttles and rocket ships taking off.
into space and stuff.
It lionises the launch a bit
much for my liking, though, that intro, you know?
It takes, you know,
like, it makes sense for it.
I do agree, yeah, it's a little triumphant
for the atmosphere. This is kind of like
a countdown to disaster.
The other way to go would have been more of a
countdown to disaster, like kind of like
industrial and heavy and ominous and menacing
and overpowering, but
overpowering, but keep in mind
this is not supposed to be the end of the game.
This is supposed to be the halfway point.
And so, like, kind of where a twist is supposed to kick in, you know, like,
you know, a paradigm shift to kind of keep you going into the latter half of the game.
And so what you've got is the attitude is a lot more forward-facing and a lot more kind of like,
like, enthusiastic and driven is the game isn't going, oh, big disaster is incoming.
It's like, you've got this.
You can stop this from happening.
and it's going, go, go, go.
Like, literally, the song is telling you, go, go, go, go.
It's brilliant.
It's, it's, it's, you do, but you also get that sense of almost, I mean, it's not finality, but it's the, it's the consequences, because the song just stops, it goes, duh, yeah, boom, bang!
And then it comes back in again, and it's almost like a jump scare, it's like a scarecore, almost, isn't it?
It's like, it's very, well, it's like a record.
It's like a, it's like a, it's like a, it's.
It's like a pop song, and didn't it make sense when you found out that this was one of the tracks that they had to remove?
This was obviously one of those tracks.
Well, yeah, of course.
This is what I came to say about this, actually.
I was thinking about this earlier today.
Are you off after this first?
Yeah, yeah, I'll be off in just a minute.
No, I was thinking about this earlier today, because, like, back when we were, we all know now about the Michael Jackson, Brad Bucks a connection.
We've talked about it with hard times with the ice cap zone and things like that.
But before we knew that, we knew it.
People figured it out.
And they mostly figured it out based on the carnival night.
And the glass smashing, which sounds like jam.
That's just unbelievably obvious in every respect.
Yeah, but if you, the thing is, music did kind of sound like that in the, in sort of 1990, sort of 1980, sort of 1989 to 1993 sort of time.
The top of the pop theme song definitely did.
But, um, anyway, the, the truce song.
Fracks that got removed because they had to do with...
I mean, personally, I doubt Michael Jackson had much of a hand in it.
I think it's probably more his production team.
It would have been Brad Buxer, but they would have signed on as, quote-unquote, Michael Jackson, wouldn't they?
They were the team, but they were...
Which hand did he have?
Glove or no glove?
I don't know.
I don't know.
A glove because...
God damn good eye.
Glove because that's like, you know, like an old cartoon pianist would have one of those gloves on.
And so, you would...
An old car.
tune, what?
Pia nista.
The launch-based zone music.
Nice, yeah.
Oh, yeah, class.
The launch-based zone music goes
in this little wistly tune.
And I realized today that I should,
when I first heard that in 1990,
whatever the hell it was,
have gone,
oh yeah, that sounds like a pop song,
and specifically I'm thinking of a particular one.
Because I already knew a tune like that.
that. And probably a lot of people playing
Sonic 3 did if they were the kind of nerd I was
because there is a song on the soundtrack to the
Turtles movie that has it. It's called
Let the Walls Come Down and it's by somebody called
Johnny Kemp. And it opens
basically like
Bunker
Borka! Borgia
Bopo! Like that.
And so while I was thinking about that today
I went
well what if there's a what if there's a connection there like what if whoever wrote that
was the sort of person who might have been involved in this so i got out my copy of the turtles
album i've got it here actually i didn't i didn't i didn't go to the cd lads i thought i'd get the vinyl
out because it's because it sounds warmer uh no it's because my eyes are middle-aged and i wanted
bigger letters um no no sorry hang on are you telling me that i own the ninja turtle's vinyl
Yes.
Like, for a second then I was like, oh, but like, for a second
I was like, oh, for God's sake, Dave.
And then I thought, no, no, he's kidding, shimmy.
No, of course I have the soundtrack on vinyl.
And CD, what are you talking about?
Of course I have.
It's a tremendous sense.
Like, how could I not?
What are you on about?
Obviously, I have.
I'm this age.
This day and age, who could ask you.
Anyway, so let the walls come down by Johnny Kemp.
That's all it says on the internet.
It's all it says on the back of the album.
But on the sleeve, it says that it's produced.
It doesn't say who wrote it.
So I'm guessing they wrote it together.
Produced by and recorded and mixed and arranged by somebody called Rhett Lawrence,
who did keyboards and drum programming.
And I looked up, Rhett Lawrence, and lads, he was on the dangerous album.
He was part of Michael Jackson's team at this exact time.
Oh, my God.
I might have a scoop here, guys.
Have you just done a scoop?
I might have just done a scoop
I don't know
It's all based on speculation
Dave Moore
Of you of you don't
Because
That's how we figured out
That's how we figured out that Michael Jackson was involved
Or Brad Bucer
Was that it had bits from existing tunes
Now
Shame me
Shame me
Right
Yeah
Dave's only just done
Gone and done a scoop
Done a big scoop
He's not a massive scoop in the middle of the podcast
I've scooped it up
and then I've clicked the little thing on the handle
that makes the little thing unscoop it into the bowl.
Brilliant.
I think I've done one.
You've done it.
This is incredible.
What a scoop.
This is news.
Wow.
Right.
We can also,
we can probably play that song as well.
Yeah.
Which is very exciting, isn't it?
Yeah.
Gosh, I'm not sure we're going to top.
There you go.
I mean, I've, like, you know, I'll just, I'll blow the internet wide open.
What you've done is, yeah, break the internet.
Yeah.
I mean, what you've done, Dave, is you've done.
You've done basic research, haven't me?
Yeah, really basic.
Like, I just got a record out and looked at what it said on it.
No, you didn't get a record out.
You got your vinyl copy of the Teenage Music Ninja Turtles sound show out.
Listens to it multiple types, which you do every day.
And then done some looking on the internet, haven't you?
Very fucking impressive, you asked me.
Well done.
Yep.
Wow.
Well, I mean, if that turns out that had been that mean nothing, which...
Well, he was on Michael Jackson's Dangerous Production Team,
so there is, in fact, a strong chance that he was part of the team
that went over there with Brad Boxer.
There's even, there's even a strong chance that everyone...
Dangerous is one of the prime sources for the samples.
Yeah, yeah, because it's just their bank of samples, isn't it?
Yeah, I mean, like, Jam, Jam is from...
There's a sample in Jam that's like a record scrap sample
that's also in Sonic CD.
It's a glass smash sound as well.
Is it?
Is that in there as well?
I believe so.
The work that's like a death track.
That's got the jam
record scratch in it.
So they're working from, you know,
they've got, they're passing around that sample bank,
certainly.
Damn's such a great song, guys.
It's such a great song.
It's such a great song.
I used to love Michael Jackson.
Yeah.
It's a shame in us.
I know, it's questionable things,
like work on Sonic games.
Yeah.
And, you know, you have to distance yourself
at some point, don't you?
But music as a song.
Like, I'd like to ask a query about the background of launch base zone.
Got him.
Now, knowing what we know now about this game,
in the background, past the water, you can see some green.
You can't.
Beyond the green, you can see some goddamn pyramids.
Pyramids?
They look like Egyptian things to me.
They look a bit like pyramid-y bits and box.
Okay, let me have a little look at the...
I've got a video up of the level playing in the background while we talk about this.
This is an act two thing, right?
I'm going to post, look, I'm going to, I've put it in the recording.
Oh, you've got an image of this.
Yeah, that you can see some green and then beyond that, you can see some orangey, smashing orangey.
I always read those as like, like American desert-style rocky mountain type things.
Yeah, right, but what if it's not?
What if that green bit is the mushroom hill zone?
and beyond the green bear
is the sand
sand opolis zone
oh it could be
what if it is what then
hmm
and I tell you what's
you know what's interesting
it's still
I've also got a scoop
still me isn't it
no actually now that I'm looking at it
actually yeah I can see what you mean
there are
there's a steps effect
if you look at it the way I'm now looking at it
there's 3D to those shapes
that I haven't noticed before
well it's in it isn't it
interesting the sort of odd abstract way that those
whatever they are are depicted out of
like different squares of stripes
whatever they are
it's done in a strange art style
it kind of looks like art
it does kind of look like art
just like everything in the time amazing I mean I know
it is art but you know what I mean
no I'm just being
I'm just being very like
polite about the game because it looks like yeah
there are many things about launch space
that I feel like we haven't told about
that I would also like...
Well, then do.
That's what I wish.
One of them being, in the second act,
because I want to talk about the second act a little bit,
we have seen the effect before, I know,
but it impresses me more here in a sense,
because it's almost perpetually visible.
The way that the surface of the water is presented
as a sort of quasi-3-D effect is really cool.
Yeah.
It's really, really cool.
And it's also kind of a...
You could, in a way,
regard it as a bit of a throwback to Sonic
1 the way that the final act
air quotes final act, you know,
is past the underwater because
the scrap brain zone was past the
underwater in a sense.
You know, you would drop
into that area in the final, I think the
third act was essentially a
labyrinth zone kind of thing.
Yeah, that's right. You went through a really rough, difficult
underwater. I mean, it actually was labyrinth zone, but
recoloured or something, wasn't it? It was, but it was
still called scrap rain. And
in this zone,
not unlike
labyrinth zone in fact
it's quite easy to run out of time
because if you're not
already very good at this
there is a particular bit
in this zone in Act 2
that I think is a bit of a stumper
where you have to do
a controlled momentum
spin dash up a wall
and land in an elevator
that's in midair
and it's much easy
easier said than done, much
easier said than done. It's the kind of thing where
we've played it so much that we don't even think about
it. But I have
memories of being new to this game
and not being able to do that.
And it's interesting
because it's the kind of obstacle
that a Sonic game, perhaps
oddly enough, hasn't really presented before,
which is that you have to use momentum
in a way that's very
careful.
Because it's kind of the antithesis of what the game
normally has you do. When you get stuck in these games
previously, it's because you haven't figured out
you can push blocks yet, or you haven't figured out
some other thing, like some other
mechanic. But here, the mechanics are clear.
It's clear what you've got to do. It's just very hard
to execute, and that's not that common for Sonic game.
I don't know what bit you mean.
Yeah, when you're underwater, there's a bit where you have
to spin dash up a wall.
You come off the ceiling, and you have to land
in one of those spinny lifts.
What happens if you don't? And
then you have to do it again. You miss.
You land in the water again. You're still
under water, and
you have no way of getting out besides doing this.
Right, right. I don't remember that.
I'll take your word for it. Yeah, it's late-ish
in Act 2. I remember it very vividly.
I think it might be skippable. It might be possible
to skip it. Perhaps that's what I do. Maybe I go a different way.
Maybe you do. That's the great thing about this game.
I'm just coming back to what you said earlier
about the parallax creating a pseudo 3D effect
on the surface
of the water, and I'm
only just seeing that with a fresh pair of eyes
just now. That is
remarkable. That is incredibly
well done. And I love how when you
move left and right, the parallax is
exaggerated, so it really looks
like you're close to the surface of the lake.
The thing is, it is
like the backgrounds. I've said it before in these
episodes, but the backgrounds and Sonic Games
are the kind of thing that I
think you're taking for granted in a way. I'm not
saying that like, you should have noticed this before.
Because it's made for you not to notice,
you know, but when you actually look
at this stuff and you look at these backgrounds, they'll
Listeners, what he's talking about is that the surface of, whenever you see the surface of the water,
because the whole background in Act 2 is this surface of the water,
not only does it travel in 3D left and right as you move,
and it's done with many, many layers of parallax so that the sparkles on the surface all move.
But then, as you go under it, it has that effect of like the perspective goes.
You know, the distance goes down while the bit close to the camera stays kind of where it is.
and that draws, it becomes the surface over you instead of the surface under you.
And it's brilliantly done.
It creates such a sense of depth and size.
It happens in Hydro City, but you're moving so fast usually that you don't notice.
Yeah, and there's more stuff peppered everywhere in Hydro.
I feel like this level gives you more chance to look at it because...
And you spend a lot more time either way above water or in water, basically.
It's very rare that you're kind of on the surface of water in that game.
Is that fair to us in that level?
Is that fair to say?
What it makes me question, right?
It's like, you know, it's a love...
Yeah, absolutely, like, just...
It's the second existential crisis of the episode.
It's, um, like,
what did this place look like before Robotnik got here?
Because it's a lovely sunny day.
It's a beautiful lake, and he has ruined it
with his, with his scaffolding and his architecture
and his industry.
It makes me wonder if it,
was a lake, or if he basically
borrowed out on the street.
Oh, well, hang on a minute.
Surely, is it not the sea?
And what we're seeing in the background is the floating island.
Oh, yeah.
No, no, because the death egg crashed on the floating island.
Well, yeah, but...
So we're on the float.
Yeah, but he could be...
I'm wondering if it's a crater.
Could be.
That could be the case, yeah, yeah.
I mean, I know it's not the same exactly,
but the beginning of...
Sonic and Knuckles implies there would be quite a big crater made if this thing landed on you.
Because I don't really care about the story in these games.
So at the beginning of Sonic 3, you're on the Floating Island, right?
Yeah.
Because Knuckles is there.
You're on the floating island for the entire thing.
For Sonic 3 on Knuckles the whole time?
Yes.
Yes, I thought that was the case.
Okay, yeah.
So what happens is the death egg takes off from the floating island
and then crashes back into the floating island in different ways.
Yes.
It's a bit silly.
Well, it's marginally silly, but it's not like the thing gets a huge head of steam going, is it?
But the thing about that is, like, the way that we've said that,
it does sound very silly.
But the way that it is executed makes perfect sense,
because what happens is, is you go in,
like, as it is taking off, as it is just finally getting the thrust it needs,
to lift off, you go in
and stop it. So it's kind of got, had an aborted
launch that's meant it's kind of like
crashed back down to earth.
And I guess
it's the fact that it's you in there
doing that as the playable character
that makes that feel
right.
It makes it feel like just, like
yes, that is where it should have happened.
I suspect that it is an artifact of the game being split. I bet that it is an artifact of the game being split. I bet were that not the case, you wouldn't have a launch until closer to.
the end of the game, I think.
Wow.
What's weird about that?
I may be misremembering, but I think if you play Sonic 3 on its own,
it's kind of heavily implied that the death egg is destroyed.
Yeah, that's when you defeat the last boss, the death egg just blows up in the sky,
whereas when you play it as Sonic 3 in Knuckles, it falls.
Well, what happens?
I can't remember the cutscene.
Sonic looks into the background as the death egg's like falling.
And it just goes all the way off the screen, does it?
Yeah.
That's the same as in 3, isn't it?
don't actually see it land in three, do you?
Well, no, you see it explodes in three.
Do you?
Yeah.
Well, yeah, I mean, you see explosions coming off of it,
but I thought you just saw it four past, like,
in Slight Three and Knuckles.
I didn't think you saw it fully explode.
Well, I thought you did, but I haven't played in
by itself in a long time.
Mandela Effect.
If we had a cool sound effect,
we could play for the Mandela Effect,
that would be, you know, that would be fun.
I'm not.
I'm reasonably certain that you don't,
and I'm prepared to fight you over this in a car park.
Burning bin.
No, you do, you see the death egg explode.
Really?
Well, then I apologise, and I will give you, Dave, one free stab with your life in the car.
Hooray!
I thought you were going to say a sweet, but that's even better.
May I suggest going for something crucial so that I don't then come at you?
Well, that was going to be my plan.
You're still up for the fight, though.
we're still going to fight over this point
even though it's now been established what happened
well I don't like being
oh okay okay
I'd rather die
I've already lost fights to every single other
original guest and host
so I sort of feel like
you know
Stu is wrong but also
after getting stabbed you would have a very valid
victim card to play that would overshadow
you having been wrong
yeah video game trivia
it's true yeah that's how I've been
essentially approaching this
and life.
Generally.
Yeah.
But what else is there to say about, about launch space?
I honestly felt like we've barely scratched the surface.
And we have actually said quite a lot.
Frogs, frogs.
Frogs.
Frogs.
Frogs and boss gauntlet.
Frogs.
Frogs with metal balls and they go punch, punch, punch.
And the little snaily, little snaily guys.
Little snailies.
There are snakes.
On the snailies on the wall, that's exactly right.
They're also the bits where you hit switches that change the layout of the platforms.
And if you do them wrong, you block yourself off from getting power-ups, which is really...
Yeah.
I love the snailies.
They are some of my favourite badniks.
I don't know what it is about them.
It's just the idea that they are invincible while their shell is closed.
Yeah.
And then they are vulnerable while their shell is open.
And that's also when they can attack it.
I think that is very elegant.
And...
Do you think that that's where they got the idea for metal slugs?
Sorry, that's bullocks.
Why don't they even boss?
And it's really difficult to know that they're snails
because they look like a man with bug eyes and his mouth open.
I've got to be honest with you.
They've always read to me as snails because of the shape.
Yeah.
There are some on the floor as well, aren't there?
Am I wrong about that?
Or on the ceiling, maybe.
I only know about the wall ones.
There's some in my flat.
Oh, God.
Cute friend, flat friend.
I'm very fond of those guys too,
because you can bounce on them while they're not open.
It's quite fun.
plus I also like the idea
that like
all the bad necks are made by
Robbins right
and I just the idea that he just kind of went like
this will be worth it
he makes little cute ones yeah
right that none of those work
this however
this
this is what I call project mollusk
is going to be the one
he's such a silly
he's such a silly bald idiot
honestly
that's why we love him though
he's such a character
you know
There is not an ounce of pragmatism about him.
That's why I love robotic, man.
He's just this big idiot who, when you jump on his stuff and break it,
he looks at you, not at Sonic.
He looks at you as if to go, what are you doing?
Stop it right now.
This was expensive.
And isn't that great?
Yes.
Isn't that just so good and silly and pantomimey?
He's like a pantomime villain.
It's brilliant. I love him.
He is fantastic.
And that's why Long Jong Bordry is the ultimate.
He knew what he was, you know.
Well, like, he is just one absolute clown of a character.
But the thing about it is, is even though he is remarkably silly, as he should be,
he still manages to generate, like, again, I wouldn't say threat because that seemed like a very strong word.
manage to generate like drama you know you want to stop this guy you know like well i mean
this lovely beautiful lake and a lovely sunny day and he's like scribbled all yeah well he's just
relentless well it's what we've talked with what we've talked about already is as you said not that i mean
that just i'll stop talking about it but like we've mentioned it the way that he torches england
and the way that he smashes up marble garden you know that's something this game does very well as
it does give you more sense just this little round guy who every individual thing he does isn't
much, but you can't stop
him. He'll just go and do more of them.
And it'll get worse and worse until you get
this, until you get this launch base that
exists. And he's somehow built these gigantic
towering crane structures
that are going to launch a
death star into space.
And he's done it by making little snails
and just keeping going.
And he still finds the
time to come and deal with you personally
periodically. Like he still finds a time
to like, right, okay, had enough
of this. I'm going to go down there and sort him out.
you have to admire that
Yeah, yeah, yeah
It's wonderful
I mean that's what I like
I mean
Not doing the comparison bit
But no shade to Bowser
But Robotnik pisses on Bowser
As far as I'm concerned
And also I once saw a piece of fan-hot
In which Robotnik was
In fact pissing on Bowser
Did you?
Or are you just imagining that for your own entertainment
No, I didn't really
It wasn't just once
I saved it and loved it many times
Yeah.
Yeah, but no.
You're going to go and draw that now.
To me, this is why Robotnik works so well in the Sonic movies, dare I see it.
Because they got the perfect guy to play him.
The perfect guy.
Someone who's a little bit wrong, you know, but also knows how to ham it up.
I still think about that bit in the first Sonic movie.
It haunts me.
It haunts me.
It's a fart.
Yeah, with Sonic far as me, too.
No, no.
When Robotnik comes in and says, I was spitting out formulas while you were
spitting up formula
and then
who is it
James Marston
the other fella
Donut Lord
Yeah whatever his name is
that guy
His name's Donut Lord
His name's Donut Lord
His name's own
Yeah
And then Jim Kerry goes
Nice
And it's like
I just want to see
The wee blue hedgehog
Like smash a robot
What's this fucking
Broidian nonsense
Let's see what I've got in my age.
I don't care.
I like those movies. Shut up.
But yeah, no, Jim Carrey is a man who's never once...
Don't actually shut up.
You should.
Jim Carrey is a man who has never once stopped.
And that's what Romantic is.
The man has never stopped.
He's a monster and he must be stopped.
But yeah, I mean...
Nah, I mean, you know, the Sonic movies, like, you know...
I mean, not as good as...
you know, the Mario movie, where Mario's in it, isn't he?
Oh, my God. I don't want to be involved in this decision.
Oh, I'm sorry. I'm just, it's just that it's, I mean, the fact of the matter is Mario is in the Mario movie, isn't he?
It's in it? He's right. He's there. You can see him.
He is. That is, you know, that is undisputably true, that Mario is in the Mario movie.
Although I did think it was interesting that apparently it was in Chris Pratt's contract that he, like, wasn't to say the word Mario at any point in the film.
Yeah, it was a weird choice.
It's like how they won't say zombie in certain
zombie fiction, you know.
Like, throughout the entirety of the Mario
movie, no character at any
point says the word Mario.
That is fascinating decision. Fascinating decision.
Yeah. I remember
there's footage of him saying
as soon as I hear that word, I'm out.
That's ultimately what happened
at the, you know, the first showing.
Yeah, at the premiere,
so I accidentally said Mario and he stormed off.
Yeah.
It came up on the title card
That interview where somebody says
So how does it feel to be playing Super Mario
When he said, Super what?
And he just decks him, didn't he?
Rips off his mic, his little...
Yeah, and his moustache, which he actually grew
It's a real moustache. He rips that off.
Yeah, he rips that off.
Turns around to the director and does the throat-cutting gesture.
And then just storms off to be in a Marvel movie.
He says, I don't have to take this.
I'm Star-Lord.
Yeah.
You know, we have Star-Lord, and in the other movie,
is we have Dornot Lord.
Yeah.
Oh my God.
You're a Boris.
No, you're a Boris.
Launch base zone.
Launch base zone.
No, what we're saying is that Mario is in the
Mario movie undisputably, and no one can argue
that he's not.
That's true.
Apart from Chris Pratt, apparently.
Actually, I don't know if it's true.
I've not seen it.
It's not true.
We've led us all the very rather
a merry dance there haven't shown.
He's not in the film anyway.
Absolutely.
Mario's not in the film at any time.
Sorry.
Is he not in it?
Is he not in it?
Mario, no, no.
Oh, what? I could have sworn that is it?
No. That was, you had the wrong glasses on.
You had one of those Dolby 3D glasses on and they'd do it differently.
I did. I did the real D glasses on.
The real D. You were a real D sometimes, I think.
Oh, we're going to get in trouble for this.
What I was going to say was like, the thing about launch base was at the end.
There is, of course, that boss gauntlet.
You do your kind of end-of-act boss, and then, you do your kind of end-of-act boss,
and then you do
another boss, which is
like a big long shaft
that keeps going
like up and down
and like kind of like shooting lasers at you
and then you defeat that and you fight
Big Arms
nay the squeeze tag machine
much better name than Big Arm
which is a
belt area boss. Oh God, it's so good
the first two are really fun
a knockabout but that last one
is just an absolute
shame. But, like, just
again, just a real mock-about thing
where you have to jump fairly precisely
at the right time. But it always feels
very cathartic and very accurate.
Once you're used to it, it is
like completely consistent.
Like, a brilliant,
brilliant, like, final boss
or pseudo-final boss, or whatever it is with this weird
one game, but two games.
And then destroying that
sets off a chain reaction
that brings down the entire death egg
it's incredibly satisfying
it's I mean we've buried the lead here a bit
because
in the most transgressive moment
to this point and I mean this
Sonic rides the egomatic
yeah so
yeah so you first there's a little boss
you have to fight where it's robotic
just like launching cannonballs at you at random
and then you he runs off
and yeah you get in a parked egomatic
you fly along towards like you know
the underside of the death egg
going past all its engines and everything
and then there, there's Knuckles
and he stood on like a tower of girders and crates and things
and he punches the death egg
and you kind of, not the Death Egg-Eggs,
sorry, he punches the Egomatic and you kind of
bounce back off him and then
just the momentum of that, he has his giggle, yeah,
because, right, and let's, I may have said this
on a previous episode, Knuckles does chuckle,
don't, nobody go on, just because he says,
he does, because a different rapper says,
in saying he's Knuckles, but he isn't Nuckles,
he's just a random rapper, says,
unlike Sonic I Don't Chockel, in a game that hasn't come out yet,
he does chugging, it's the main thing Knuckles does.
That was a stupid line.
He mainly chuckles.
So he chuckles, but the momentum of the punch, I guess,
or something makes his tower of boxes start swaying,
and he goes, whoa, whoa, and he falls in the Zay.
It's the death egg talking off.
Yeah, yeah, yeah.
And that's, like, I don't know.
I like that, again, like, I'm not, I'm really,
not trying to say that this is the greatest work of fiction
that video games. God, you're right. I'm watching it now.
And it's exactly as the screen starts to shake that the things do wobble. You're absolutely right.
That's the moment the Death Egg starts to launch. Oh, my God.
I like the poetry of that.
You know, I like that it is not that Sonic beats Knuckles up and gets the better of them at the end there and goes,
ha-ha, you know, I've, you know, in the end, I've proven that I was stronger than you, Knuckles.
it was Knuckles' initial mistake
in trusting Robotnik
that eventually is his undoer.
And Knuckles
and Robotic's complete disregard for his.
Yeah, because by this point,
Robotnik's gotten what he wanted out of Knuckles.
He does not care about him at all.
And it's, you know,
completely undermine him.
And again, that's not like,
oh, man, this is actually the deepest game ever made
or anything. But I think that is a really clean bit of story.
what it is is it's clean and it's always clean and like this is just a platform game that didn't
need there to be any storytelling but they just decided we'll put a little bit in between each level
just to give it a flavor and they went quite far with that further than they needed to go
to the point where actually it tells a completely coherent story and then you know they really
lean into that in the second half which we'll come to but yeah oh yes brilliant stuff really
brilliant stuff. And then, and then
you egomatic your way over to the
sort of, I don't know, like a docking platform type thing
under the death egg. You fight that first little...
It's again, just another little mini-boss. It's just robotniks there.
You just bounce on him.
What happens between
that and the big arms
egomatic coming out
is that the...
That's the squeeze tag. The sky turns black.
And I remember at the time
I was kind of stuck on the
death egg zone back when I was a kid. And I
phone my friend who had the game.
I think I borrowed it off him, actually.
And I was like, how do you get past this bit?
Or I'm stuck on the launch base zone.
And I just remember, all I remember from that call is him saying like, and then you're
at the final boss.
And Dave, you're going to love the music, the plays.
And yeah.
Oh, my God.
Yeah, he's right, isn't he?
It's one of the best pieces of music that's ever come out of a 16-bit machine.
Yeah, it's great.
peak sonic music in my opinion. Amazing.
And the fact that
the sky, well, the sky goes dark, right?
Then the squeeze tag machine
rushes from below the screen
or maybe above the screen, the top of the screen,
isn't it? From the death egg.
Comes down and then
sort of reemerges in front of you.
And
while this isn't the final boss
of the game ultimately,
when I played this, I'm like
absolutely 100%. Of course that's
the final boss. Look at it. It's big,
In Sonic 3, this felt like
the appropriate final boss, yes.
And hitting this thing is not that easy to do.
No, you've got to learn.
Compared to it. Yeah.
I used to use the Insta shield every time
and I think I still do out of pure habit.
Well, now, that was something I was going to talk about today.
I think I do as well. But that's because
Sonic 3 and Knuckles
made spin-dashing so much
more pleasant to do
because of that Insta-Shield.
Like most of the time, it isn't going to
to make any difference at all.
But now that you, it's kind of like how, like, it's a similar thing to like in paper
Mario where, you know, you press the button just as your hammer goes down on the
baddie and it just, yes, you get points for it, but more than anything else, it just
feels better.
This game, as you're about to bop a badney, hit that button, get that extra little
slash and you just feel good.
They have improved the spin down.
Not for one thing that it, uh, it lets you kill spiked enemies without the
splash.
Especially in the launch base zone, those spinning round.
the Orbynoughty metal guys.
Yeah, absolutely. Yeah, yeah.
And I love that.
But I think I've, I think every time I've tried intentionally to hit an enemy with a spin attack in Sonic 3 and Knuckles, I've done the Insta shield out of pure habit.
Yeah.
Because it's a timing game.
It doesn't necessarily matter whether you get anything from it.
You get the satisfaction of like, there we go, I did that.
I pressed that at the exact right moment.
Because that's what Sonic's all about.
It's about getting him into your fingers
and getting the feel of what to do with him
to flick him into the air and chuck him over there
and it's the same thing as throwing and catching a ball.
That's what playing Sonic feels like.
Yeah, it is.
You don't have to go outside.
Yeah.
Well, you have to go outside and throw a ball.
You just get sheltered out.
Well, I guess that's kind of the...
And that's the element of this
that I think is missing.
from modern Sonic is he just feels nice to control because he feels intelligible.
I like tactile, like real, because we all know how ball physics operate.
We all know how, like you throw a ball or you roll a ball and you know how you would expect it to behave.
And Sonic kind of doesn't perfectly replicate that, obviously, but it plays on that.
It plays on that knowledge and experience.
And when things are more real, it makes them more tangible.
and understandable.
And to me, it makes, like, moving that character around a lot more satisfying.
It takes a barrier away between your fingers and your brain, isn't it?
Yeah, it feels so natural.
Your brain's not having to do all this work to kind of, like, bridge the gap.
Whereas in modern Sonic games, when you tap a button and with zero regard for physics or momentum,
he just shoots off at Sonic speed, really.
at, like, literal, like, the speed of sound.
Like, it doesn't quite feel as...
I'll tell you.
I mean, I've got to...
Sorry, going on.
Well, the best example of that that I've got
is in the latest game, Frontiers.
The thing that frustrated me constantly,
and, like, I liked that game much more than you did,
Stu, but the thing that got me every time
was that when you spin attack,
or whatever it is, whatever attack you do to a bad guy
in that game,
In the games, the Sonic games that I love, you hit a badnik, you bounce off it, and there's momentum, and you can figure out where you're going to land.
In that game, you hit a bad guy, and you just pause in the air now, and you just stood just in the air in front of him, because it's waiting for you to input more controls to do more punches in the air.
And that just kills it dead.
I mean, I compare Sonic to so many of the games that don't get contextual controls right, because Sonic's, the only context for Sonic's control should be what.
friggin gradient are you on right now
what angle are you at
that's the context for Sonic
there's never any
apart from like you know grabbing onto like
a platform or something
or like grabbing onto a thing
you don't really do much
messing around outside of that
single core engine
that moves him around
occasionally for example in Mushroom Hill
you'll grab onto those things where you press down
you know to go up
but even they are really not much
more than just a silly bottom-mash thing.
The point I want to make, I'm trying to make is here.
Going from Sonic 3 and Knuckles,
skipping everything in between and going to Sonic Adventure,
which is a game that I love.
I love Sonic Adventure.
It makes me really, really happy, okay?
And compared to this game, it's a hunk of old crab.
Okay?
It's valueless in terms of gameplay compared to this game.
Because in Sonic Adventure,
you...
Okay, there is a move that you get.
called the light speed dash, the light dash, I think it's called,
where if you press a button in front of a row of rings,
you will zoom through the rings
and end up at the end of where the rings were.
Like, there's a line of them.
That's kind of a cool idea.
I quite like it.
No, wait, I'm thinking, I've totally fucked this up.
I'm thinking of Sonic Adventure 2.
No, that's in Sonic Adventure 1.
No, but it's the way you do it in Sonic Adventure 1 actually makes sense,
because you have to do the charge.
What I'm talking about is in later games.
There is a button that makes you go zip, zaps up through the ring.
it's a single button for us
if you press that single button when you're not
the rings or god forbid standing in front
of the rings but facing it slightly the wrong angle of the rings
it makes you do a fast
and what they've done there is they have gone
we've
what they've done there is they've given so many
things he can do
and what it reminds me of is playing
uncharted three where the button to get into
cover and the button the bent to get out
of cover and the button to pick up some
ammo and the button to do a combat
area all on the same button.
So you get into situations where what you really want is to
get into cover, but what you do is you pick up a gun with no bullets in it
that's on the floor. Well, it's, it's like, Sonic has always
had problems with this kind of context in 3D, because in order to account for his
high speed, what they have done is they have made the homing attack,
like they gave him a homing attack, like the game will kind of automate
the process of attacking an enemy for you.
which I think makes a lot of sense.
Yeah, if it worked 100% of the time, it would be great.
But there's the two problems with it.
Number one is it's very finicky
because it's never clear which enemy you're locking onto
and even in the later games where it is,
you have no way of changing that target.
And number two is using it kills your momentum dead
because Sonic will latch onto them, hit them,
and then bounce straight up.
So you can do it again.
and it doesn't feel satisfying.
It breaks the flow.
Because again, that's not how things work.
And it's not even also, therefore it is bad and therefore it is worthless.
Like, I'm not, like, I know that, like, people are going to be thinking, like,
you're taking the physics of this cartoon hedgehog very seriously here, Shemmy.
But...
What are we here for?
But the thing is, is it makes it feel more tactile and more satisfying, more immediate, more
gratifying just better in pretty much
every way
and
and
I
like the latter games
just have not even
really tried to replicate that
feeling it's not even necessarily
that the homing attack is wrong
and that boost is wrong and these are the wrong
ways to do it but just genuinely for me
I find them less satisfied
hand on heart like
there are plenty of 3D Sonic games
that I like you know
I'm not a complete laudite with this
If you ask me which is better
To do or 3D I'm not going to hesitate
And saying 2D
But there are plenty of 3D Sonic games that I have liked
That I also think are quite poor
In many ways
And there are several that I think are great
And Sonic Adventure as I mentioned
I think is one of them
I love that game
And that's got
But that game's falling to pieces
And I absolutely love it
But when I come to something like
You know
This is on topic
this is Sonic. Sonic Unleashed
which is the last Sonic game
in 3D Sonic game
besides Frontiers that I played
for the length of time. I made it
to the final world in Sonic Unleash
which is called Eggman Land which is a
notorious, infamous
very long level where you switch between Sonic
and Weirhawk over and over again
and it's very long.
And I felt myself
realizing that
I was, every single time I had
died more or less, it had been
because a thing hadn't worked right.
Like, I wasn't able to latch onto the platforms
using the special button that latches you onto the platforms
that you have when you are in the Werehog mode.
He simply wouldn't do it right, and I would die.
And the game knew this, because it was throwing power-ups at you
and one-ups at you constantly, as if to say,
we couldn't be bothered to design this good.
So we're just giving you loads and loads of one-ups.
And it reminded me of, and this is ridiculous.
I'm going to quote Cadaccharacus now.
Jim Caddoch, that's his name, right?
He did a review of Crash Bandicoot 4, where he said,
if the game is going to demand perfection from me,
then I demand perfection from the game.
And that's stuck with me ever since he said that,
because it implies to 3D Sonic so goddamn well.
That is genuinely one of my favourite things said.
Yeah.
About games and difficulty discourse specifically,
because I think he's spot on.
Because if you are going to like...
demand that high, like,
I'm sorry, I'm not going to go off on a crash tangent here.
No, no, no, no.
I mean, Sonic and Crash have a direct, like,
lineage, didn't they?
It's, it's, the, the thing about Crash 4, for me,
was there were multiple times where I died
through, I felt no fault of my own.
There were, there were times when I, like,
for example, I genuinely could not distinguish
between the foreground and the background, you know?
I felt like, and what I thought was,
No, I did a jump that was slightly too high
And I hit a bit of the sky
That the game didn't want me to hit
And so it killed me
That sounds like the level where you have the tornado
Death Spin thing
And it's like a sort of Asian theme
I remember that one
It was one of the final levels
Oh really? Okay, well I'm wrong
Yeah
Well that happens also on the bits where
There's a bit where you're climbing up a roof
And if you land on the wrong bit of the roof
Even though it's clearly just the ground
Yes, you die
You die instantly.
The game is littered with that.
And it is like, for me, that, like, what he has managed to express.
In the most graceful way possible.
Yes, like that frustration.
Yeah.
And.
Well, but here's the thing.
Sorry, do you mind?
Because this does relate back to Sonic 3 in apples in a way that is very clear and will make people not angry that I've gone off on this long tangent.
Okay.
Here's the thing about Sonic 3.
knuckles. Not only does it control perfectly, it never demands perfection, ever, at any
point. It does both things brilliantly. You can be as slapdash as you want and have a great
experience, or you can be precise to a measure, to a fault, and have a great experience. It delivers
on every level, regardless of how good you are at it, as far as I'm concerned.
In the background
In the background,
my memory fresh. I have been
watching a video of somebody playing through
launch base zone and
it has been
mildly frustrating because they
are pranging into every spike
in badnik and trap that
I know is there from
quite a while of having played it. I'm like
oh you know and it is
slightly frustrating but I also think it is
testament to the game's quality
he's still gotten through it without
dying. I mean
I don't really play
that much better than that, to be
honest, because I never really bothered memorising them
you don't need to.
It's, like,
it's
good, man.
Sorry, that's, that's, I...
Well, what else can you say after a certain point?
We've gone on to this, yeah.
I understand that 3D games face a lot
more difficulties, because, like,
the lock-on problem
we were mentioning with the homing attack there,
what's the solution to that
problem in a 3-D invite? Like, I do,
think the homing attack is necessary for 3D Sonic?
Yeah. What's the solution? Oh, what about a lock on button? Okay, all you have done is
shunt the problem up a stage. All you've done is like push the problem back a little bit because
now you press the lock on button and the game has to interpret what enemy you want to lock on to.
You know, so that's not an ideal solution either. I don't know what the solution is. 2D games can
be a lot more immediate and a lot tidier in general, you know? And 3D games are always fighting an uphill
struggle because they are trying to fit a 3D environment
onto a 2D screen.
So I totally get it, but also
that doesn't detract from or diminish the fact
that Sonic 3 is very immediate and very just satisfying
to control. And there is none of these problems
with playing Sonic 3. Yeah.
I mean, well, yeah, I mean, I don't, I don't,
I mean, I think we've more or less rung out launch base now on everything that's sprung from that.
That means we've been talking about the same zone for over an hour, which is a record, I think.
Oh, good.
Part of me wants to leave it there just for the lofts, but no, we're going to do Mushroom Hill Zone, okay?
Okay.
But first, we should talk about the transition that takes place here.
You know, I'm going to be able to be.
Now, we have extensively covered the launch base zone, which is the zone that,
this isn't the right word, but I'm going to say it anyway,
crowns off Sonic 3.
Oh, God.
It's not even a word, not even a word.
And it begins Sonic 4, aka Sonic, and Knuckles not Sonic 4, as in the episodic game they put out,
which was not, in fact, Sonic 4, despite what they said.
Indeed.
It was just another thing.
The real Sonic 4, Sonic and Knuckles, begins now, except it doesn't.
It begins a few months later because the game didn't come out yet.
Once it did come out, as we've already discussed, it had our whole special snappy lock-on technology
that let you continue Sonic 3 and Knuckles as one enormous, brilliant, perfect game.
You could play...
The first thing you're going to see, if you put in the Sonic and Knuckles cartridge by itself,
was a very cool cutscene
of the death egg crashing
followed by Sonic and Knuckles falling down
or another way around, isn't it?
Sonic and Knuckles falling down, landing
and doing sort of semi-3D waves at you.
Yeah, they're big 3D Sonic's and Knuckles
is that fill the screen with their 3Ds.
You would then go on to pick whether to be Sonic or Knuckles.
Now, unusually, the save feature was gone.
Hmm.
Which is a bit hard, isn't it?
I suppose, to keep costs down.
Oh, and by the way, I remember vividly how extremely baller the theme tune was as well while this was all happening.
Amazing little tune.
The first time you heard it, what the hell?
Boe-ee.
It sounds like the sound when you press the buzzer and catchphrase it.
Yeah, and then old music.
It was really cool.
It was a really, really cool intro.
Sonic and Knuckles and Mr. Chips.
Make it happen, hackers.
Anyway, and of course, hitting start from this point
once you've chosen between Sonic and Knuckles.
You could play as Knuckles this time.
I have a little theory that part of how this...
This was a big impact, right?
Sonic and Knuckles, and now you can play as Knuckles.
Because, like, in Sonic 3, Knuckles was...
And this was the only thing Knuckles have been in up till now,
apart from the comics.
Knuckles was an antagonist
and now
he still is an antagonist at this point
when you're playing this game
so it's not just like
hey which of the cool two dudes do you want
no it's good guy or bad guy
is what you're selecting basically
and Knuckles was just
really really really cool
it was such a cool dude
and you could play as him
and it also had this extra thing
which is that up until now
it's been Sonic and Tales
you know it's not in Sonic 1
but in Sonic 2
and in Sonic 3 and
all the tie-in media, it's been Sonic and Tails.
Sonic's Little Pal-Tales. Well, not now.
Now it's Sonic and Knuckles. What?
This ain't, this ain't your little
baby brothers, Sonic. It's grown up with you.
Now you've got to be this, this cool brawler
with the big spiky fists and his
growly face. Could I interject
and ask, um, now I'm not actually sure
about this because I never play this game, not locked on
ever. Um,
Tails is not in this, is he?
Like, apart from in the ending.
He's not even following Sonic around. He's just not
there. I don't think. Can you? Can you?
select, I don't think so. I think it's just Sonic
or Knuckles. You definitely cannot
select Tales. No.
Oh no, he's not.
No, I don't think he is. It's just Sonic.
It's just so, and Knuckles, actually. Funnily enough.
Yeah, he's not following Sonic behind.
Because
the little Mega Drive
Mini that I had
back in high school, but I would play all the time
in modern studies
under the table.
Sorry. How young are you that the Mega Drive Mini?
was out while you were at school. It was one of those handheld
at games once, presumably. Yeah, yeah.
It wasn't the Mega Drive Minute.
Oh, okay. It was a Mega Drive mini.
Yeah, it was a mini-megadrive.
Come on, Dave.
Sorry.
Frankly, my mind has been blown by the fact
that that was a thing that existed anyway.
Yeah, it had rubbish sound and everything.
It was, yeah, it was
a dreadful piece of kit. It cost me
like 30 quid, but it meant I could play
Sonic and Knuckles when I should have been
learned. At school, the
dream. The dream. I
could scarcely think of anything I would have enjoyed
more. Oh, no, I was unbelievably
depressed by this point.
But, um,
it was
yeah. I'm not laughing at you being depressed.
It was just a good punchline.
It was
speak for yourself.
The, um,
yeah, you can only play as Sonic
in Sonic and Knuckles. Tales doesn't follow along
behind you or anything. He is basically
persona non-grata for this entire
game.
Yeah, yeah.
You've left him behind when you got him at Agamatic and poodleed off.
He died in the explosion.
He died in the explosion, yeah.
It would have been really funny if the game opened with a title card that just really
quickly said, like, Tails died on the way back to his home planet.
Following the death of Tails.
Like, just it's an incidental detail.
They never mentioned any other than that's great, yeah.
I mean, if you ask some Sonic fans, they'll tell you that Sonic the Tales is dead because of
the end of Sonic 2.
on the mast system because they're quite thick.
Anyway, yeah.
That's always annoyed me because the implication
is not that he's dead, it's that he's missing.
Well, again, it's, like, I...
Missing because he's dead.
I have, like, I don't know.
I don't feel like we really need to make Sonic the Hedgehog,
particularly adult, you know?
I don't think you need to have tales dying to be able...
I don't think you have to have tales dying to...
to legitimise this in the eyes of your parents, you know?
Your dad's not going to suddenly be like, hello.
What's this compelling thing?
Hang on a minute. Law and order.
Fuck that off.
Tails is dead.
Oh, by the way.
Can you hear her?
Did you hear about tales?
I know somebody, and in this moment I can't think who that somebody is.
I wonder if it's my wife, Abby,
who initially thought that Knuckles had perished there at the end of the launch base zone
and that that was it for him.
He was drowned and dead.
I mean, it's not impossible that he has,
and he's been replaced by an imposter.
Yes, he's been replaced by Paul McCartney.
He's been replaced by a Knuckles who is curiously red rather than the fact.
Yes, that's what happened.
It's a different, it's been a different echidna the whole time.
Knuckles is just the title of the Guardian of the Chaos Emeralds,
and after the pink one died, which was his girlfriend, obviously,
because that's how it works in the 90s.
Have you noticed that this,
However, doesn't chuckle.
That's a point.
He doesn't, does he?
Does he? Wait.
I bet he does.
Because there's still little cutscenes and stuff, isn't there?
He doesn't chuckle.
He looks a bit shifty at one point.
Yeah, you see him looking a bit shifty.
Then in a flying battery, you don't see him at all.
Well, actually...
In Sandopoulos, you don't see him at all.
To take that seriously, that actually is an interesting departure from Sonic 3.
Yeah, he's not doing the little pranky things.
I guess he's got...
After he fell off that stack of things,
and saw that Robatnik didn't save him.
He's getting a bit of extra respect for this Sonic guy.
He's not being...
This isn't a silly situation for him anymore.
There's kind of like a
odd bit of jiggery poker that they have to do
between LaunchBase and Mushroom Hill
to get the story to work.
Because what you have is you have
I'm sorry
I got distracted by a background noise
there was a
like if you're just playing it
all the way through
like with Sonic 3 locked on to Sonic and Knuckles
you reach the end of the launch base zone
the death egg falls down
the platform you're standing on falls down
and you land in Mushroom Hill and you just
carry on
but if you are
tail sort of flies you down
don't he? Well, he doesn't
in this, if you're locked on he does
but not in... Yeah, if you're locked on you.
In Sonic and Knuckles
standalone, Sonic just starts
and Knuckles
is lying in the middle of
the forest. Yeah.
Just relaxing. I don't know
if he thinks that the danger
is over or whatever and some
prankster, some
some cheeky little sod
throws a bomb at him like a big cartoon bomb
with a big black circle with a wick
and it explodes and he's like right not having this
and he goes off to fight him and the story
kind of is that Knuckles is still on Robotnik's side
but there seems to be more suspicion from him
because Robotnik's version of
disguising what he is doing on the island
is to send an egg
robot who looks identical
to Robotnik after him.
And so rather than
fight Robotnik, Knuckles fights the
egg robot. Yeah.
Yeah, that's something worth mentioning that I don't
think we've brought up actually, which is that when
you are Knuckles fighting
the robotic bosses, you are in fact
fighting an egg robot. Yeah, they replaced
the Sprite every time. Except for in one
they forgot? Yeah, they just obviously forgot
didn't they? And the flying battery
Act 2 boss, yes, they forgot to replace
the Sprite because it's a unique tile set,
I believe.
And also, it's probably worth mentioning.
I don't think we mentioned it when we covered the zone,
but his Marble Garden boss is unique.
Is that fair? Is that right?
Or is that only in lock on?
There are a lot of differences
between the two.
Right, right.
But, of course, you don't get
knuckles in Marble Garden
if it's not locked on.
That's true, I forgot. I was silly.
Silly.
Silly.
Well, anyway, there are two openings.
There are two different starts of the Mushroom Hill Zone for Sonic,
depending on whether you're playing it as a standalone game or locked on.
If you play it as a standalone game, you just tails drops you down,
you run forwards, there's a loop, you carry on its normal level.
If you are playing Sonic 3 and Knuckles locked on and you get to the Mushroom Hill Zone,
possibly the most interesting thing in the game happens, right?
Right.
I thought you were going to carry on with that, dude.
Well, I'm prepared to, but I thought, oh, I'd been talking for a minute.
I thought, well, what are you might want to take about?
You can't break there.
You can't say the most interesting thing in the game happens.
Well, I was expensive you to talk about.
Okay, what happens is...
The most interesting thing in the game happens here.
Now, anyway, flying batteries over.
I thought that you were going to talk about the thing, and I was giving you the option.
Okay, so, what happens is, there you, Sonic and Tales are, and you are just, you know, one fine day in the mushroom hill zone, you're just wandering along in a bespoke.
in a bespoke bit of level that you don't get in Sonic and Knuckles by itself.
And you come to the end of a cliff.
You come to the edge of a little drop, and you stop.
And they kind of crouch down,
and I don't know whether the game makers were trying to imply
that Sonic and Tales look down or if they're hiding.
It's kind of difficult to tell.
I think they're looking down, because that's how you look down in the Sonic game.
And what happens is that...
Bury your face into your own groin.
beneath them
A little cutscene starts
And beneath them
Knuckles comes out of a secret tunnel
Look, pokes his head out, looks around
There's all bespoke animation frames
Presses a big conspicuous button in the floor
And that
And that closes a door
Over the little room he's just come out of
So of course you, you don't have to
But you have the option to
But obviously you do
You press the button
It opens the little room
And you go in there
And the whole game
changes in a magical, amazing way, because you find, normally, I'm sure we've established,
you keep finding hidden big rings. And these big rings are the ones that take you to the
special zone where you go around on the 3D planet collecting the balls and you get chaos
emeralds that way. But this time, you find a big ring in this secret little room under the
ground that isn't gold. It's like flashing all rainbow colors. And you jump into it and you're not
taken to a special zone, you are taken
to the Hidden Palace.
Someone else start talking, please.
I am getting you started. Begin.
Oh my God, right.
And there's music, there's amazing music you haven't heard of us.
It's like the most ethereal thing you can possibly imagine.
Like Crystal Palace with these
seven, eight, well,
seven big,
pedestals and one
enormous pedestal with a
giant chaos emerald on it
and you
not yet known to be the master emerald
and you
if you have collected them as you should
have if you have collected all
seven chaos emeralds and availed yourself
of supersonic services
the game takes that away
from you
each chaos emerald
lands on the pedestal
and
it doesn't land it goes
like
your chaos emeralds come out of you
in a ring flying round
and then they make the most
wonderful someone flick to jewel noise
that any game has ever produced
and they fly away
and these huge laser beams
come blasting down into these weird flowers
that are just there
and it's like the
it's like the chaos emeralds originally grew out of these flowers
But now they're massive.
They're absolutely huge.
They're the size of Sonic the chaos emeralds now.
So now we have like an origin story implied for the chaos emeralds as well.
And this is like their true power.
They're enormous.
Yeah.
And so now to get to the special stages,
you have to stand on the chaos emeralds to unlock their special stage.
Yeah.
And you can pick anyone you want.
And I think it is, you know, there is a particular layout of special stage attached to each of those.
So you can choose which one you want to do.
It isn't random.
You know which one you're getting.
You want you done it a few times.
Yeah.
And you do, and it's the normal special stage, except now they have...
Much harder.
They're harder and they've got orange balls now that are springs.
They've been made more demanding, especially to perfect them.
Yeah.
And when you finish one this time, the new kind of Emerald appears, the big one.
It's like you've given it power, basically.
As a kid, I thought there was a distinct design difference
between Chaos Emeralds and Super Emeralds other than just size,
and I was annoyed when, in Sonic Adventure,
they started calling Chaos Emeralds,
the sort that have got a pointy base and are what I would call a diamond shape.
That I've been convinced otherwise
by closely examining the graphic for the Chaos Emerald
when you collected in the special stage,
you can actually see a little point through it,
so I think it is just sitting on its side.
I don't like that.
true in, that's not true in like Sonic 1, is it?
They hadn't figured out yet.
Who knows? I don't know what they were trying to depict back then, but I certainly
hadn't. Right. There's no, yes, there's no evidence for it in Sonic 1, so I get to
think of them as the lovely little roundy sort of ones.
Yes, just to make it slightly more clear.
Yes, sorry, everyone. I haven't. But what happens is you still have to find these big
rings hidden in the environment, these big flashing, like, hypersonic looking
rings. Yeah, for the spoiler. You jump into them, you will be
taken to the hidden palace instead of straight to a special
stage. You go to a little palace
and you get to pick one.
All the ones you've done already will be lit up.
You won't be able to do them again.
So you'll have the different colours painted in for the different
emeralds. The ones that are still grey, who haven't
are transparent, you have to jump on them
do the stage. Once you done the stage, you'll be kicked back out
again. Well, well, once you do the stage
and you collect the big emerald, it says
on the screen now, Sonic got a
super emerald.
Not a chaos emerald.
And you take your glasses off and you blink twice and you go,
You go
What?
What?
And of course your dad stops watching law and order and he's like, I need to get on in this super emerald business.
Yeah, not only is the fuck's dead, they're getting super emeralds now.
He can't believe it.
Nobody can believe it.
I don't, like, again...
Your dad looks at you and for the first time in your entire life, he says,
I love you, son.
Ick the hedgehog.
It's like, it is a beautiful...
looking level as well
and the music is beautiful
this is all going to be important
later and I'm going to
go mental I'm going to pop off when we get there
but I'm going to burst
I'm bursting to talk about it now but I can't
but
Catalina wine mixer
but the thing is
is that you lose the ability to go supersonic
while you're doing this
so you're not going to get this aspect
in your first time through
but
what you essentially
have here is you have
a risk-reward thing.
It's basically, you can choose not to go
in the ring and keep Supersonic all through
Sonic and Knuckles, and you'll probably do find.
I was about to ask you that.
I didn't know you could do that because I have
never not done this.
I'm fairly sure you can anyway.
I think you're right, because I know you can fight
Doomsday as SuperSals. I think that if you
don't go in that first
rainbow ring and visit the Hidden Palace,
the remaining big rings,
stay gold and just become
50 rings that you can collect to immediately turn into
supersonic. I think.
Nice. I didn't, I wasn't aware of that.
I believe that's the case. I can't
confirm it just now because
we all do this. Like Stu says, who doesn't
do this? Yes. We're trying
to remember a 30-year-old memory.
Disgusting freak. Yeah.
Would not get the hypersonic.
Normally I'd try and like temper that language,
but no, you're absolutely right.
But the
so what you've done is,
you have traded in supersonic
for the chance to get
and even like to get hypersonic
and even better supersonic
yeah um
and
yeah and it's
um that's
really cool but what's also really cool
is mushroom
hill zone actually has
if you're being very vigilant
seven giant
rings that you can access across this
two hours. I noticed it has loads
I didn't know it was all seven.
If you, I did this once on stream, like 10 years ago, and I cannot guarantee I could do it now.
When your fingers were younger.
Yeah, you know, when my metabolism worked, then I could still drink milk.
But, like, you can.
10 years ago, when you were at school and not even the last bit of school, the main bit of school.
Your young twat.
With your little Mega Drive.
I'm sorry for calling you a young.
young twat, that was rude.
No, I fully deserve it because
I talked to a young person
recently and had the
exact same feeling.
It's a problem, isn't it?
They didn't know how
to punch in, like,
the name on Super Smash Brothers
because it uses the old, like,
text version where you have to press
like,
what, like, you have to press, like,
two for A and press two
twice for B. Yeah. And they didn't
know how that worked.
Gosh, I didn't know that's what smash does.
Wasn't extremely off the time interface, that is.
That's actually a really weird decision for them to have made.
It kind of is, isn't it?
But, yeah, it's...
You can get through...
You can get to all seven giant rings in this level alone.
And I think that is really smart
because it means that, like, if you're experienced
and the surprise has kind of worn off
and you're really good and really determined,
you can just reclaim hypersonic or hypersonic really you can just get that back within this level
I guess we're sort of assuming the listener knows what supersonic is they won't have they won't
have listened this far without knowing the normal supersonic we've I think we've talked about it
in the first episode okay then what it is is just if you get all of the emeral subsonic can turn
into super cyan yellow sonic it is a direct reference to super science it is like
Is it Sayan or Sayan?
I've never watched Dragon Ball because I'm an adult.
Yeah.
Well, right.
Technically, it's Sayagin in Japanese.
Okay.
Gene, like, being person, I believe.
This was why I was so confused, because, like, that, I first encountered it via Weebbs.
So, when I was, like, reading the comics, I'm like, oh, Sayan.
Well, I thought it was like Sayagin.
Where do they get that J from?
And I thought I was being silly.
Yeah, like, they always abbreviate us SSJ for Super Sijian.
Oh, my word.
Webes.
No, he wasn't...
No, never mind, that's sort of reference
that I would get, carry on.
But yeah, yeah, he just goes super saying.
Yeah, his hair goes golden, and he becomes invincible.
He has the speed shoes power up.
Yeah, you have the invincibility and speed shoes, basically.
Well, I would like to talk about Super Sonic at some stage,
because I don't believe we've actually gone into him.
I'd like to talk about him in, once we get sort of more towards the end,
because that is something that I did want to cover if we did.
Because I think, I've been thinking recently,
once we have done all the zones,
it's important that we have some sort of wind-up
for this.
This whole thing is a wind-up, I think.
You're always getting me weird jokes.
No, I know.
But no, I think this will need,
I think there has to be a post-mortem, basically.
I honestly think that.
I know this is a one long post-mortem,
but I think it needs to be a post-mortem of the post-mortem.
Unless the Retronauts listeners say,
Stu, you were taking the absolute piss.
No more Sonic episodes.
to which I will say, no, I will make more sonic episodes.
Something I wanted to mention before we moved on from it
is I do think this is important, if that's okay.
Knuckles.
They've changed his music, so he's not evil music anymore.
They've changed it to mysterious music.
He's not got his, like, uh-oh, here he goes, there comes, there comes Knuckles.
But they've changed it to the do-do-do-do-do-do, do, do.
which is much more kind of like mysterious hero music.
Yeah.
It's a bit mysterious city as a goal, isn't it?
It's a mysterious girl.
I want to get close to him.
No, I think it's important because, interestingly enough,
now that you know that Knuckles is suspicious of Robotic
or at least is implied to be suspicious of Robotic
or at least is implied that there's more going on than just,
I am a minion, and I don't mean the fun kind of illumination minion.
even when you play Sonic as Sonic 3Nacles as Sonic and Nichols appears now
the music's been replaced and yes I know that's a technical thing
most likely but it's also accurate isn't it
to the story because this mysterious man has come again
and he's not evil and you know he's not evil
but Sonic doesn't know that yet well that's like this is the thing is
this is one of those really nice little things
I enjoy about video games
that is not going to sound impressive to anybody at all
ever. But what I really like about it is how do we know
that Knuckles has more going on? How do we know it's more complex? How do we know
he's not pure evil? And the answer is you play as him.
Yeah, exactly. And what are the enemies
that you, like, you playing as him implies that there
has to be some kind of like empathetic quality? But
what are the enemies that he's fighting? It's not
Sonic, it's badnicks.
You know, he's bopping the badnicks.
He doesn't want them there either.
So that begins
to suggest, like, at least
suggest some kind of
mutiny or a complicated
outlook on Robotnik at the very least.
And I don't know, it's just
I'm fascinated by that.
I'm fascinated by
how the game
gets that story across
without a
single word?
It's very often cited
as one of the most impressive
silent narratives in video game.
By me?
And, I mean, well, by many people,
I find, and I agree, like, completely
agree. It's,
I have seen others that have
impressed me, but this is,
to me, is still a benchmark
because it's like,
not only is it
not really a story-led
game or genre,
but they managed to tell a story without stopping the game.
Yeah.
Like,
it's,
there are bosses whose attacks tell a story in this game.
You know,
it's insane when you think about it.
They tell the,
like,
they communicate the plot point.
I mean,
no,
we're getting ahead of ourselves.
I'm not going to spoil this now.
Even though everyone already knows,
I will not spoil it.
We are going back to Mushroom Hill.
Now,
we are there.
We are standing.
among the mushrooms right now?
Mushroom Hill is very
loop-de-loop heavy.
I like it a lot.
It's very winding, twisting, turning.
There's a lot of roots
all kind of jumbled up and interconnecting
at very point, like creepers,
like criss-crossing over each other.
And I think that gives it a unique quality
that I really enjoy.
It also does something
that I am astonished
that Sonic got here first.
It has bouncy mushrooms.
yeah it has mushrooms that you bounce on
yeah where's the bouncing mushrooms in your crappy
did Sonic do that first
yeah yeah well it made it did it before Maria
yeah yeah um because there are bouncing mushrooms in Mariah
but not till new Supermarica brothers yeah yeah you're right
yeah but do you know the whole mushroom hill zone
I can remember what it was like to play
Sigur Amiomoto was shitting himself
to play Sonic and Knuckles
um for the first time and like
the mushroom hill zone felt really weird in a good exciting way because it was you know up till now
every sonic game we've had has started with a the pleasant day out zone right you know nice
tropical sunshine and palm trees and stuff that's the first two uh yeah get an late bit
buddy underground zone says hi all right fine and then the third one is like an inversion of that
because it starts nice and then goes on fire this though is like oh what's this it's
Still that sort of level, but it's all mushrooms everywhere.
And the music's weird.
That strange squodgy, wah, wah, wah, noise.
It was strange.
Can I briefly interject?
Oh.
Shea, when you chuckled just then,
were you also thinking of the big train sketch?
Is that why you laughed?
No, no, I was laughing.
I was laughing at Dave's phrasing.
Yeah.
And then it goes on fire as if it voluntarily ignited itself.
That's what I realized subconsciously I've got that from
big train. Yeah, I didn't think of it at a time.
What you've done there is, what you've done there is, you've gone on fire. You've gone on fire. You've gone on fire now.
I love that sketch so much. Look it up, folks.
Hey, do you think that, uh, do you think the Sonic ever ate any of the mushrooms and then a big, you know, drugs?
This whole thing. You need to play some Mario Galaxy while you're on mushrooms.
Shut up. Sorry, I didn't mean that.
Reference that again. But then we got to cut more of the episode.
I'm kidding. I'm kidding.
I thought that's what you're referencing.
Yeah, I know, it's fine. It's fine.
You know, people are already, like, completely out of their minds with not going to know what's going on.
But, no, Mushroom Hill, as you were saying, I mean, there's quite a lot of things I like about Mushroom Hill.
Unfortunately, not many of them are in its structure, so to speak, in terms of actual level design.
Because I think that, okay, I'm going to be a bit of a hot take boy now.
I'm going to be a bit of an edgy boy now.
Though this is my real sincerely held opinion.
I think that mushroom hill up to this point represents a very, very clear step down in terms of how interesting the level designs are in layout.
It doesn't really do anything new, apart from your sort of weird hang gliding using mushrooms.
Oh, I'd forgotten about that.
What it does do that's cool.
Now, the bouncing mushrooms are fun, but they're momentum killers.
You just have to stop and stand on them and bounce until you've got three rings or something.
It's not very interesting.
Jumping on those platforms that you press down to hitch up and go up,
it's not very fun.
Good sound effect, though.
It's a big tedious.
On the original hardware, very good squeaky noise.
When I say not very fun,
we're talking about like a split second of weight
or a couple of seconds of this hit.
Now, there are these things in this level
where you'll be going fast and then suddenly this vine
will just grab you and you'll have to do a spin dash.
Why?
To stop you?
Why?
Why are they there?
They are not interesting obstacles.
Now, all me saying this is not to say this level sucks because it absolutely doesn't.
What it acts as is essentially a second intro level within the same game.
And even despite that, it works because it functions as both an intro level,
what with it being a little bit stop-start,
a little bit maybe occasionally slow outside of the constant loops, you know,
and also a bit of a kind of mid-game like, well, we've just on a quite hard level.
Let's have a bit of a breather now.
Well, this is something that I really think elevates this game.
I said it in the first episode with a very laboured Star Wars comparison, but it's the pacing of it.
It is, like, you reach a climax in the launch base zone.
Yeah.
If you play it like I do, you do.
Oh, for, yeah.
Sorry.
Yes.
Yes.
Yes.
I forgot you're not rude to do.
I shouldn't say.
I'm a very polite boy.
What are you saying, Shane?
And I've never sworn either.
Like, you reach,
like you finish launch base.
It's like at a climax.
It's like the tension has built to this point
and you've defeated Robotnik there
and so the tension is released.
And what the game knows to do at this point then
is bring everything back down a notch
to like commensurate with your relief.
You know, it's not going right.
More intensity.
because that would just get exhausting.
That would just get really tedious.
You wouldn't be able to carry your way through
the entire game at
that high strung,
at that high an emotional level.
This is the game's refractory period,
basically, isn't it?
That was rude.
A admonished Dave.
You've been rude, then?
I wasn't really admonishing him.
I was doing a bit.
I know I'm doing a bit by monitoring.
I did notice.
We're all doing bits all the time.
What a, I was going to say pair, trio of meddlers we are.
I did notice.
We are just a bunch of jack-out.
When I was playing this level to get ready for this podcast, just to remind myself.
But actually, yeah, there are loads of bits in this level's layout.
I'm not normally the sort of person who notices layout stuff.
But this level has loads of layout bits where, like, all that a whole section is there to do is sort of tangle you up.
So there'll be bits where a spring will just send you into a dead end.
and you've got to find your way back out again,
or something will send you to...
Like, there's one bit where...
So the things we've alluded to already,
if you don't know, listeners,
the things I said have a good squeak
and Stu said you press down to go up,
they're like these dangling handles,
and you grab onto one,
and you pull with your whole weight down,
and it makes a ratchety thing go up some notches in the middle
so that when you let go again, you're higher,
and you do that.
You pull that a few times until you're up on another level.
It's quite cool.
They are quite cool.
It is cool.
But there's a bit where, like...
I'm not going to...
I don't remember...
this very clearly, so I won't be accurate, but
there's a bit where essentially that's at the
top, and the, you know, the handles are
at the bottom, and when you get to the top,
there's something that'll throw you back down to the bottom again.
So you've got to sort of find your way back up
again another way, and you didn't have to
go that way at all, and it's all just a bit of a
circular thing where things
are just sending you into dead ends for the sake of
it, which I don't think much of the rest of the
game does. It's very, like,
again, that's something that distinguishes
this level. It's very fluid,
and it's very knockabout.
Now, I'm with Stu.
I think that Sonic and Knuckles, in terms of raw level design, is weaker than Sonic 3.
But again, it's still of a very high quality.
I think, I personally think that despite what I said about it, essentially, being a step down.
I think step down isn't always necessarily awful.
And in this respect, I think it does serve the pacing of the game, as you say.
And let's face it, Mushroom Hill is, like, really short.
Like, the two acts are not very long anyway.
Yeah.
So nobody thinks about Mushroom Hill and goes, oh, mushroom Hill, I hate that.
Nobody does that.
You know, you ask people what's lonely hate, and they'll tell you to Sandopolis, you know?
And we'll get to that eventually in about nine years.
But with Mushroom Hill, what it does is it gives you this breathing space.
And yes, tangling you up sometimes and letting you slowly ascend a thing is valuable, I think.
Now, what it also does, as well as having these as elements, is it gives you weird things happening with them.
Like, for example, and this is an obtuse example, but one of those cranks that you go up, now all of them have two sides to them, so Sonic can get on one side, and if you're playing locked on tails, can get on the other, necessarily.
Now, if Sonic's on the left hand crank, when he gets to the top, the next room he takes will be one way.
If you're on the right-hand crank and you jump off, you will go in a different route.
You are what?
It puts you on different parts of the foreground and background, which changes the way that you go in the level.
You flip it, what?
I've never known that.
And I think, I think that every time I think I go on the right-hand one, just in a weird, like, subconscious, maybe superstitious thing, just like, oh, I'm comfortable there.
We're going to have to start going on the left-hand one and see what I find.
There's a bit in particular where you go up one of them,
and if you spin-dash to the left, you can roll on the ceiling.
Right, that, I was going to mention that.
I've always called that the anti-grav chamber.
I don't even spin-dash.
I don't even spin-dash.
It's just...
Yeah, but listen.
Dave, Dave, Dave, what, what?
If you go up on the left and you go up there,
you don't go on the ceiling, you go through the ceiling.
You go into the roofmate when there's stuff up there.
Oh, my God.
Right, does this explain why?
when you said the thing
about hang gliding on a mushroom
I was like oh yeah
like I used to do 30 years ago
but I've never done again since
in real life
yeah there's
so much stuff to this game
there's like stuff that
like I
I'm still discovering new things when I play it through
today I'm firing it up now I need to
I need to find this
but it's it's a very fluid level
and a lot of the obstacles
won't really outright kill or even damage you.
No, a lot of them knock back.
A lot of them knock you back, yeah.
There's a little, like, rooster that, like, puffs itself up
and then blows you back with the wind.
The weathercock, he rules.
Yeah.
And the mushroom that goes thrown at you that bounces you as well.
Yeah, the mole guy, like, throws a mushroom that bounces you around a bit.
He just chucks it at you, and it bunks onto you and you go flying away.
So it is a more, like, kind of, like, it is a, how should I say, like a lazier level.
it is a level that is a lot
like simpler, easier
to get the grips with, more relaxed.
You're just kind of like, you can play through
this level half-ledded, which is
you know, and even the level design
seems a lot more like slapdash.
There's lots of loops to kind of keep you occupied.
But you kind of get thrown
like lots of, there's lots of
like, it doesn't even really seem to have like a
high, middle, low roots.
They're all just mish-mashed together.
And depending on what you do
at a particular point, you'll
go to a different part of the level.
Just basically every two seconds.
Now, let's
mention something that we've not mentioned
yet about this level, which is the most striking
visual aspect of it, which is the fact that
you go through the season.
Yes. That's nice. I like that.
It's so good. It's so cool.
It's really, really. And it's subtle
as well. Like, they load in the new
colour palette as you're going through
certain, you know, obstacles and back there and little
tunnels and things, and you don't
really notice it first. If you manage to get back,
you will notice many glitches.
That's fun with that.
But it's something that's always meant that even though I don't love playing the level as a piece of gameplay,
I love playing the level as part of the tapestry that makes up the best game ever made, Sonic 3 and Knuckles.
You know, it's there.
It may be where the rest of the, maybe the rest of the tapestry is all beautifully sewn.
Maybe this part's just a big staple, but it doesn't actually matter because it's great.
and it still holds it together.
If we're talking about weaknesses in the design,
I'm going to talk about the anti-grave chamber
because I flippin, love it.
Once you've gone up one of those squeaky-handled things,
you are put in a bit of the level
that has no other purpose than what I'm about to say,
because it doesn't seem to be anything else,
except now I've learned that it can be used as a secret way
through to another thing,
and I'm about to find that out by playing it.
But the way I always play it,
on the right handle, the right-hand handle version of the game,
imagine just a long stretch of ground,
with a, which curves up, the wall kind of curves up on the left-hand side, never becomes a straight-up, it continues curving to reach a ceiling that is equally long and it just goes over that long stretch of ground.
So it's just a sort of a, it's just a little chamber.
And if you run towards that curved bit, you'll run up it and now you're running along the ceiling.
And if you just keep the button held down, Sonic just has the correct amount of momentum to just keep running along that ceiling and then drop.
off onto a badnik's head. And it's for no reason, it's just nice.
What it reminds me of, and I want you to stop me, both of you, if I've talked about this before.
Oh, okay.
No, well, good test.
No.
Now, this is a tangent that's going to piss people off.
Back when I was a kid, there's a place near me called Midsummer Common had a midsummer fair every year.
It was like a fate, you know, and they would bring fairground rides to it.
It would have to be if it's called Midsummer Common.
Christ knows what the ride was called.
But all it was, it's like a 60s or 70s ride or something
is you would go inside a big tube
It's a big tube you could stand up in
Like very big
And it was carpeted entirely internally
On the entire, on all surfaces of said tube
And then they would press a button
And the tube would start rotating anti-clockwise
With you in it
And that's it
That's the entire ride
You would just be in a tube that was spinning
and you, if you wanted, you could run up the side of the tube while it was spinning
and get momentum that you couldn't normally get when you were running up a wall.
End up on the ceiling and fall down and hurt yourself.
Oh, cool.
Then what you would do, because you were a child, is you would land directly on your skull,
bounce back up onto your feet again, kick your heels and do it again.
Yes, but if you do, the upside is that if you do this for long enough and get fast enough,
then there'll be an explosion and the cobalt effect will turn you blue
and fuse your hair into snazzy spots.
find. That's what it was called
the retroorbital chaos compressor.
No, it wasn't. What was it called? It was called the
gyratoscope or gyratusphere, depending on which version you're reading.
The retroorbital chaos compressor. That was something else, wasn't it?
That was the thing that turned robotic into robotic, yeah.
Yeah, yeah, exactly, which is how I became robotic.
Yes. How that happened.
It's a shame that that happened, really, but I digress.
Anyway, that ride always reminded me of Sonic, because what it's about is the freewheeling
fun of just thinking you can do something and then doing it.
You know, of course, as a result, yes, many, many brain injuries.
Yes, obviously, yeah.
You know, that's what got me where I am today.
Nice.
That deserved a bigger laugh when I actually gave it.
Yeah, it was funny.
But no, that's what that's what it is and that's what that anti-grav room reminds me of.
Now, is there anything else we can add until we talk about the bosses of this stage?
because even the bosses are kind of ridiculous in this stage.
The first one is one of my favorite mini-boss designs ever,
and I can't know what it's cool, but it's like a lumber.
It's a lumberjack robot, isn't it?
And he's got a big axe, and he chops trees into little logs
with a lovely little doink noise that's real good.
And never survives long enough to actually do any attacks.
No, I've no idea what he does.
I don't know even what happens if he gets through his first tree.
I think he throws his axe at you.
What? Does he start on another tree?
He does, yes.
He throws his axe at you.
he throws
something at you
like for sure
I'm sure it's his axe
but hang on
oh my God
you know what he is called
what
you're going to love this
no he's got a cool name
but I can never remember it
yeah
hey ho
okay
let's go
I wonder why he's got that
he's a lumberjack
and he's okay
ho
hmm
he
oh
oh no
No, no, sorry, it's...
Wasn't that an outcast song?
What? The Lumberjack song.
No, he fired...
That's Hay-Yo.
I know it's Hey, but...
Not the lumberjack song, Dave. That was very funny.
I thought it well, though.
Sorry, I'm reading...
Now, apparently, Hey-ho, he's never survived long enough for me to do this.
Again, I like Hay-ho, because his name's Hay-ho, and also he suggests industry, you know,
is kind of like, oh, robot next door on from building big scaffolding to launch a space station
to chopping drip down lumber.
Okay, like, you know, we're kind of, again, we're in a bit of a lull at this point.
Yeah, what's he up to? What's he doing?
But apparently for Sonic,
once it reaches the last bit of wood, it gets its axe stuck in the tree,
tries to pull it loose
pings or like
gets it loose but in the process
pings off to the right of the screen
whereupon it finds more trees
and the boss resets
as knuckles
it throws its head at you
oh sweet right
lads I just I just paraglided with a mushroom
and it wasn't because I went the other way
in the anti-grave chamber yet
I'm not even there
this game
this game
Live laugh love
Heyho
Heyho is also what Amy says
When she sees Ruge
Rude
It is a bit rude
Wasn't it
A little bit
Sorry Amy
Sorry Ruge
So
Mushroom Hill Zone
Okay I didn't go through the thing
I just went over the ceiling
Like normal
What the hell
You've done it wrong
Obviously done it wrong
I'll try again
Clearly done it wrong
Now, the second boss in Mushroom Hill is a bit of a blinder, if you ask me.
I very much like this boss.
What it is, is it's robotic in a big blue pair of pants.
Well, wait a minute.
Wait a minute, though. Wait a minute, though.
Because what it is first is the resolution to the seasons thing.
Oh, yes, of course.
You've been through autumn, and you think, oh, I've been here for a while, it's autumn now.
And then you go through a sort of wintery, or at least like, or like, kind of, maybe everything's just sort of
dying? And then
you get to the end of it.
Yeah. What?
Yeah, you end up in the green bit, don't you?
They're really light, bright bit. I thought you said you end up in ice cream.
Oh no, that would be great, but no. Yes, it's very, very light.
It's very, very light as if everything's just sort of gone wrong.
And you come across this big satellite dish that's firing a laser up into the sky.
And that's what's doing.
And it's going, do-l-d-d-l-d-d-d-d-d-d-d-d-d-d-d-d-l. Like, it's making dial-up noises.
Yeah, and that's what's doing it.
And then you bop that, and not only does it turn out to be an egomatic,
it's rebuttoning with a thing on his head, but also, that fixes the seasons, turning the laser off,
turns it back to how it was when you first got it.
It was robotic.
He was doing stuff to the zone.
Robotic pops out as if to say, Owa Rumbled.
Yeah.
Time I wasn't here.
Again, exhibiting some pretty, like, masterful uses of the 3D effects.
Like, again, sorry, like, these aren't actual 3D.
effects, it's just layering
the parallax layers in such
a way that it appears to be 3D.
Yeah, but it really does, don't it?
Whizzing past these trees in the foreground
and background and jumping over
or ducking under spikes.
While you're chasing after Robotnik in his big pair of
pants. Now, here's what I've
just realized.
He's changing the seasons to make the trees
grow faster. Is he?
I think so.
But Ian, I don't see any reason to refute it, but I also don't
see why you've said it. What do you mean?
Because I'm just thinking
why would he do that? That seems like a bit
of a non-sequitur considering everything
else in the game, but I'm just
thinking like, oh, the first boss
was a lumber robot. Right, so
he wants loads of wood?
I guess so, yeah.
Because he's built the death egg out of wood.
Yeah, he's got a wooden death egg that he's working on now.
Well, listen,
I'm like... You know, no, I'm sticking with this theory.
I like it.
I assume you have to use wood
to, I don't know, like, fuel the furnace
of the dead meat.
It's hard to use the cold furnace.
I don't know.
Like, again, that's probably,
that, like, this is a thing.
That's probably...
No, you know, robotic's deforesting
because he's a dick.
He likes deforesting,
so he's making them grow
so we can deforest them again.
I mean, that, like, I mean, look.
He probably just flushes all the wood down the toilet.
He just feeds it into a wood chip.
That's going to clog up straight away.
yeah it is
always does when I try and flush massive
me oh my god
I don't know like
I'm ashamed of myself
I need to I need to
I need to stress here
that I'm not like
yeah I'm not sitting here
like all of this is absolutely
completely zoned in and intentional
like I
I can tell you the secret narrative
of Sonic 3 and Knuckles
but it's just
I don't know. I guess it's that I'm enthusiastic enough about this game to try and make sense of it, to try and put these pieces together.
It's a game that invites this kind of speculation. You know, it's the kind of storytelling that invites this.
It's why it's like why Mortal Kombat got so popular, because they would give you breadcrumbs, you know, and then the fans would fill in the blanks.
And that's what's happening right now, live before your ears.
That's what that makes this game so beautiful, man.
We're talking about it, and all of us have discovered new things about it.
Can I tell you what I've just discovered?
I just started the level again, because I wanted to, the whole zone again,
because I wanted to go another way again.
And I noticed that in the cutscene, when you go to the edge of the cliff
and knuckles presses the little button and runs away,
oh, no, it's not just there.
It's whenever you jump and land on the ground,
you scatter little leaves or seeds or something.
And they just float down from the ground
where you landed. I thought they were like
Mushroom Sports. Yeah, something like that.
Oh, it's lovely. They didn't have to put that in
at all. And it just gives it... Looks like
we're going for a high sport.
What? What?
I know, it was going to be high score.
And it just... I haven't...
I've never even noticed that. Like, that's
amazing. This game is so alive.
Is that in every level? Is there a version of that in every level?
Although we've never noticed.
That's... I mean, there's a lot of stuff in Mushroom Hill
we haven't mentioned even. Like the
The platforms that extend as you all over them.
Yes, that are like curled up vines that you un-curl with your weight as you run along them.
The little mushrooms that boeing around, and when you hit them once, their little hats come off,
and now they're just a robot, and then you're boeing them again.
And don't forget the dragonflies that flutter, flit up and down with their long, spiky tailors.
Yeah, but then if you get them in the wrong end, they're nasty.
Yeah, exactly.
But if you get them in the right end, they can be very, very...
Yeah.
Okay, it's very clear that it's late.
I know, it's absolutely bedtime.
So I think that we should arrest this at this point.
Okay, no, I'm playing Angel Island's own.
Little things do not fall down when you land on the floor.
So that is a mushroom hill or Sonic and Knuckles thing.
I think it's also when you get speed up.
When you get speed up when you're on the mossy grass.
Like when you're going around the loops and stuff, yes, the spores scatter because Sonic is moving that fast.
this game man
this game
good isn't it
that's dead good
Sonic 3 & Knuckles
I mean if you haven't figured it out yet
our final judgment for this game
is going to be like you know
9 out of 10
8 out of 10
like 9 scores
we like this game
that's why this has turned into this
that's where we're able to talk about it
for so long
without having to repeat things
you know I mean yes we are going on tangents
Yes, and it's not as if we're definitely not repeating any things, but still, they've got a lot of different things.
So I'd like to just now, unless there's more to say, I'd like to throw over to our delightful guests this episode.
I'd like to go over to Shamey first.
I'd like to ask the listeners, not the one I'll ask you, actually, if you would inform the listeners, of where they can find you and what the things are that you do.
I'm
Shemi
You can find me on Twitter
S-H-A-Y
M-A-Y-U-U-S-A-Y-U-S-A-Y-U-Sk
I do
currently, my current
ongoing project is
big, massive, long game reviews
if you think I can talk for a long time about
this, you ain't seen
nothing yet. So if
you, if
that sounds interesting
to you, then
my YouTube channel is the same. It's
Shamey.
Um, there, it's been fairly quiet for about the last year while I've been working on a mega project, which is now nearing completion. By the time this is out, it may actually be done. Um, and it may actually be in, like, if it's anything like last time, it may be kind of plonking itself in your subbox unwanted. Um, so, so apologies for that.
and as well as
the delightful show me
who's making these very
meticulous
I don't like saying
video essays
is there a better phrase
than video essays,
reviews?
Videos, I think.
Just good videos, yeah.
And they are meticulously made videos.
It's not us rambling like what this is.
It's actual meticulously produced content.
The amount of time that you put into this stuff
is just like
wild and a good way.
Like you're putting the work in
no one can say that you're not.
So definitely.
you check them out. I mean, what you've already done,
I mean, I know I say this every time you come on, but
I love your Crash Bandicoot video. That's my
favorite one that you've done.
And I'd recommend that because it's you going through
every single level in the game and
offering something valuable to say
about all of them without going into
ever exhausting, I would say.
Thank you so much, but you've
also done a very long video about
Pokemon, which I'm,
I don't know Pokemon, I don't like Pokemon,
so I haven't watched it. I know,
many people who have watched it, and I know
people who have watched it more than once.
So that's a pretty strong
recommendation for that one. Anyway, sorry, yes.
Also with us is the
spectacular British man, Dave Bulmer.
Yes, the spectacular British man.
That's what they call me.
Yeah, I'm Dave Bulmer, and I'm from Sonic.
That's why I'm here for this. The Comic, the Podcast.
Sonic, the Comic, the Podcast.
It comes out every two weeks.
We are examining the way Sonic used to be.
You know how we are now during this?
Well, everything about Sonic has been recond
after this game, basically, and
so we're doing a podcast about the time
before that, the original Sonic stuff, via
the lens of the comic
that used to come out here in Britain, not the American
one, because they just made up anything.
They made up a weird Star Wars thing, where it was
a princess and some freedom fighters,
in the jungle. No,
Forrest is the word I meant there.
We're talking about the
British comics, where it
is actually based on the games.
and also they have loads of stuff about pop culture at the time
and we take you back with us to tell you about what it was like to live there
and like listen to tapes of me when I was young and read my diary and stuff
it's a full-on come with us to the past kind of an experience
myself and Shay have both been guests on it so this is just full tilt like nepotism
yes oh yeah absolutely um they uh we forgot to mention the lovely little butterfly robots
in the in the mushroomville zone little butterflies um yeah
the lovely little mutta-bush-up which you then immediately kill on site.
Yep, you just pop them.
You can also find me on Twitter, Demon Tomato Dave.
I'm on YouTube at Demon Tomato Dave,
and I've done a couple of long videos about games as well.
I recommend you look at Dave's first game,
which is where I tell you what it was like
to be in the 80s when ZDX Spectrum games are coming out,
but to think of them as the new exciting thing
and not a retro thing that looks old.
I try and make you feel that.
And also there's one called Learning to Settle
that I think is quite good.
you might like. There you go. That's me.
Demon Tomato, Dave, YouTube and
Twitter. Yes. I'm
sure we'll be hearing from both of the future
Retronauts episodes, including
the sequel. On's about this.
To this one.
I'm waiting for a cease and desist from
Jeremy Parrish.
Yeah. Well, I mean, I've been getting some letters
from Jeremy Harris, but I've just been popping them
in the fire, to be honest.
Red letters and that.
He's been specially changing
the environment to grow trees just to make a
big in a fire to burn Jeremy's complaints.
Yeah, what I've done is essentially monstrous.
Anyway, Retronauts, thank you very, very much for listening to this episode.
I hope very much that you enjoyed it, despite our best efforts to ensure that you don't.
Hey, we've not done too bad here.
I'm only reading two hours 16.
I think we've done all right.
Yeah, and also quite a lot of it's going to have to be cut because of all the horrible things that we said.
What's this wee business?
What's this wee business?
business. I've never said anything remotely objectionable in my life.
Okay. Okay. Sorry, I thought you were using the toilet then, but being confused as to what was
happening. Yeah, I thought it was some weird Scottish bullshit.
Sorry, that was actually a bit too rude. I apologise.
That's just such a good takedown of anything he ever says.
We're on a, like, retro gaming podcast, and I said some wee nonsense and, not
picked up in that. Oh, yeah. No, no.
Oh, I see. No, didn't.
No, sorry. I don't think
of the we as well. No, that's the thing.
It came out when I was an adult.
I know.
Isn't that what Mario Galaxy was on?
That's just recent.
Yeah, man, imagine if you took loads of DMT
and fucking then play Mario Galaxy.
Anyway, this is going to come out
like a year after that article is forgotten.
Yeah, it is going to mean nothing.
Especially because we cut the initial
reference to the...
Yeah, and because next week we're not going to
That's a great episode.
Early access to on Retronauts
if you get on our Patreon,
which is at patreon.com forward slash Retronauts.
You will, for just three pounds per month,
three pathetic pounds per month,
you will get early access to the weekly Monday episode of the show
seven days in full advance,
and you will be cooler than all your friends who don't do that.
And they'll be like, oh man, did you check out
that amazing Regenronauts episode about Ninja Hampstown on the spectrum?
And they'll be like,
oh that one uh yeah that i already heard that last week uh yeah i've already moved off the episode
about star paws on the spectrum this isn't a horrible dark future where i've taken out for red for
i've already i'm already listening to the one about fat worm blows of sparky actually
however if you pay on the fat one plus or let's do a fat one blows of sparky episode i've
never played it i've no idea what it is i mean we we should do an episode there's just games that
have yeah no we should that be a good one i would like that
I would love that.
Yeah, we should do it.
Okay, anyway, $5 per month, because for some reason it's changed between dollars and pounds here,
$5 per month, which you'll all agree is a pathetic amount of money,
you will not just be getting early access,
you'll be getting two full-length Patreon-exclusive episodes per month.
What?
I know, right?
And they're good, they're like proper episodes about, like, Super Metroid and stuff.
Like, real games that people really want to...
Oh, yeah, I've tried to listen.
It's happened to me where I've gone like, oh, cool, Retronauts have done a Super Metroid one,
and I start listening.
It's a preview for the Patreon.
It's only the coolest people in the world get to listen to that.
Yeah, it's a preview because you haven't even got the decency to stomp up $5 a month.
But no, you will get those episodes, and you will get the early access episodes.
You'll get the full Retronaut's experience, which makes you cool, and everyone who doesn't do that lame, Dave.
and you will also be getting the diamond fights really rather good this week in retro columns
where they cover a full, they cover a different subject every week,
and also record themselves reading it, so you get basically an extra mini podcast,
which is a pretty sweet deal.
You also get to go on the Discord where you can tell me off of being wrong and stupid about things,
as well as talk to other people,
though I don't really understand
why you would really want or need to.
I've got with me there, after all, you know.
Anyway, thank you very much again.
Reginalds will return eminently.
We shall return to talk about Sonic 3 and Knuckles some more.
And, God, other such terrible, terrible outcomes.
Thank you very, very much.
Goodbye, everybody.
Bye-bye.
Thank you.
Thank you.
