Retronauts - 626: Asterix, Part I
Episode Date: July 22, 2024These Retronauts are crazy! Stuart Gipp, Audi Sorlie, John Linneman, and Thomas Nickel begin their Gaul-ing journey through the Astérix franchise. PAF! Retronauts is made possible by listener suppor...t through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
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This week in Retronauts, all our hosts are male, so I think you'll find we have men here.
indomitable host and we are talking about the toast of Europe. Yes, that's right. We're talking about
Asterix. Is that how it's pronounced? Asterix. Asterix, yeah. Asterix. Okay. And whether or not
you're familiar with Asterix, I think you'll find we've got an excellent crowd here to talk about it.
So let's introduce all of them. Let's start with someone who has never, ever, been on retronauts before, but has in fact
listen to Retronauts, and that's, hello, hello, who are you?
Who are you? Explain.
Who me?
Yes.
Well, it's about damn time on here.
I'm Audie Surly.
You might know me from Digital Foundry, where I co-produced TheaF Retro with my dear friend
John Lidemannix, and also producer at Limited Run games, not Limit Run pants.
I heard you mention John Lennaminix there, so hello, John, how are you today?
Oh, as the Token American on this podcast, I am doing quite.
quite well. And I'm eager to talk about the superior European mascot asterix, not Hugo.
Oh, God. Hugo, there's an episode in waiting. And who else is with it? Who else is with us today?
So, hello, I'm Thomas Nicol. As you might have already guessed from the description of the podcast,
and I want to mention a bit of background. So, to get this straight,
Galje is Omnis Divisa in Partes Trace, Quarum Unam, Incron and Belge,
Aliam Aquitani, terseum
which episode
Linguar celtter
Nostra gali appellantur.
No, you can't say that.
That's, come on.
Whoa.
I think he just swore
in like 50 languages.
This is a G-rated podcast.
Yeah, yeah.
You can't say things like that, honestly.
And as I said, I'm sure,
Jip, and I'm not allowed to have any games
because I fell into the cauldron of games
when I was a little, but it doesn't really work.
Just forget that whole thing.
So you're just like eternally, you know, playing.
Well, I thought,
Yeah, I mean, I thought I would end up like obelix, but unfortunately, I'm just basically the shape of obelix, but very weak.
So it's really quite upsetting.
I tried to get some, oh, I'm sorry, I've sort of stepped on your joke there.
Do you also find you difficult to find blue and white striped pads?
You know, I am more of the stature of Asterix himself, a little bit shorter with a big mustache.
So I find clothes very easily at the boys' section at the H-R.
That's good.
I go to Marks and Spence, and I say,
excuse me, do you have any blue and white, like, striped?
And I go, they just sold the last pet of that guy,
and I look over, and it's bashful Burt from Yosh's Island
on his way out of the door.
You always have to check at Marcus at Spensios.
They will find more there.
Yeah.
I think that's going to be a recurring gag throughout this podcast,
or should I say podcast, Dios or whatever.
See, that's the thing with Asterix is, like,
all the characters have, like, joke names in the UK version,
at least. You've got, like, get a fix, like, get a fix of the potion, right?
It's in every version.
out there. Everyone has a...
Yeah, that gets localized through every language.
But you've got, like, vital statistics.
I get that, right?
Yeah.
I get a fix, and but I don't get Julius Caesar.
What's the joke?
I don't...
Yeah, isn't it?
It's very strange.
It's like a historic character.
It might be the salad, maybe, who knows?
Yeah, maybe, maybe.
Anyway, more importantly, at this point,
because we've already been hilariously bantering for a few minutes now.
What we need to establish initially is what the goddamn hell
asterix like what is this thing well so for us in europe it's pretty familiar i think at least of
our generation uh yes it was a it was a comic book or comic novel that started in the uh yeah
it started i think around the fifties right there was um 59 i think so at the tail end of
the 50s uh it started coming out uh very influential due to the post
post-war situation in Europe.
You know, many countries have been ravaged, and politicians as such had become sort of
scary, and politics in itself was uncertain they were confusing because all these countries
were now rebuilding.
And as such, I think the best way to deal with that is through humor and satire.
so asterix is kind of a world view viewed through some weird Belgian jokes I guess
but the tale is of course of a little village in Gaul that has not surrendered over to the Romans
during the Roman Empire and can resist their forces via the magic potion which is
brewed by Panoromics in their village yeah and through all those different albums
there's different adventures that they go on based on satire and kind of myths of different cultures in Europe and as well as Americas and Asia throughout time.
So it's a comic book that kind of embraces all kinds of different influences and aspects of the world.
Satirizes a lot of them, lots of characters, but it has a very good heart in the middle of it of this kind of unified people.
with the good, simple, pure hearts.
And I think that's kind of what
in the rebuilding Europe at the time
made it so influential.
I think it's also pretty nice that you have this mixture.
You have the jokes for the kids about Romans getting beaten up.
You have the jokes for the grown-ups about the political stuff
and the cliches of different nations.
And also I think what most of us are missing, of course,
a lot of in-jokes about current French political scenes back in these days.
Yeah, you know, the French themselves are very eager to, you know, poke fun at other nations, as well as themselves.
Yeah.
So you kind of get this very raw satire, this social satire that you wouldn't find, you know, in comic books from the U.S. especially for the 60s and 70s up, I mean, even somewhat today.
American comics are very symbolic
and very kind of
I shouldn't say nationalistic
because that's very wrong word
but they have like a symbol of
kind of this American bravery
a lot through it
It's kind of quite jingoistic
I suppose you could say
whereas Astrix was
a little bit more
self-deprecating
and a little bit more kind of
abivalent than where it stood
it really didn't have
a nationality
as such other than
the characters themselves being fairly
pure. Yeah.
It's also maybe one thing to note is
the conflict are usually not too
high and too much escalated.
And even the Romans as
the danger usually
are not that bad in many cases.
Especially Julius Caesar is never
portrayed as this
master-striarling villain, if you know what I mean.
Yeah, he's never maniac
You could say that there's probably some differences in the cartoons, which I'm sure we'll talk a little bit more about because the characteristics there kind of go towards more stereotypical.
But in the actual comics, you're absolutely right in the sense that even the opposition to the Gauls is fairly, I shouldn't say neutral, but somewhat balanced out.
They're never too menacing.
Well, I mean, my abiding, one of my abiding memories of the books is, uh, they're kind of chill.
Like, Asterix and Obelix mostly are just kind of walking around looking at stuff and sort of reacting to it, talking to people.
And it's, when they do beat people up, it's, it's always in this kind of burst of kind of comic energy rather than like just any, like, it's always the same.
It's always like, you know, path out they come from their shoes, you know.
Yeah, I think it's similar.
into those pirates and they beat the shit up.
Yeah, which is always
amazing. I think
for Americans to understand
Asterix and Obelix is sort of
like, in avatar
sense, they're similar to C3PO
and R2 in the sense that
they're sort of, they're in the middle
of a lot of these
obstacles and
conflicts,
but often as
involuntary spectators
that just kind of have to resort
to their bravery in order to help out.
So you can look at stuff like Star Wars and even like Kurosawa movies like that and kind of see what the appeal is.
Yeah, and I think that's the thing is this is a series relatively unfamiliar, I think, to most Americans,
or at least those of a similar age to myself that grew up in the U.S.
We were inundated with a very different type of cartoons and, I guess, graphic novels and such.
And when you talk about the influences and what asterisk is about, it makes sense because the political situation,
the post-war period, America didn't experience it the same way, so it doesn't resonate
in that way either, nor do the types of jokes, the humor of Asterix, really translate that
well over.
And in fact, America, you know, America itself is probably, has more in common with, you know,
the Roman Empire as it is in Asterisks, more imperialist, if you will.
Yeah, maybe.
I mean, it's a good point.
Yeah, but...
The Americans are just saying,
why don't they just let them?
Why don't they just kill them?
You know,
you know,
when you talk about symbolics, though,
you look post-war and you look at like Superman,
and you have,
you have a lot of the same kind of threads through,
but the symbolism is different,
and the kind of,
the intent of it is a little bit different,
but it's presented quite differently, I think.
Yeah.
Can I,
I don't want to jump ahead,
but I want to mention it,
because you mentioned it,
I want to mention that, like, really controversial Asterix book, Asterix in the Falling Sky.
Yes.
When, like, kind of Superman kind of turns up.
Yes.
Like, Disney, Osama Tzuca, sort of alien turns up.
And then this disgusting, like, manga insect thing turns up.
And the comic seems to be about how the only good thing is Disney.
And manga is disgusting.
And American comics are stupid.
unless they've massively
misunderstood it.
And it's one of the more overtly angry ones that they've done
if it's very different to any of the other books
and I just wanted to mention it because it's also
been a big break when this came out
because this was so badly received that
I think there was an eight-year hiatus afterwards
and then a new team took over.
Yeah, I mean, so Asterix has gone through a lot of different
I mean, so it was run by Gossini
and Adderso, whom created it.
They oversaw a lot, but it
It certainly had a lull period, which is around that time.
And another important aspect to Asterix, which is also kind of like a European thing,
is that it was fairly counterculture in how it approached things.
And you can look at, if you look at something like, you mentioned this dean,
if you watch the cartoon, which is called the 12 tasks of Asterix,
they pull fun, a fantastic film.
Yeah.
They put fun at, they even go as far as showing Donald Duck on,
green as kind of like a middle finger to Disney because at the time Disney throughout the
70s and 80s was kind of well especially into the 80s when you get the Renaissance going
had a stranglehold on the animation industry and theaters and Osterix was one of the few
kind of big animation properties that competed with Disney at the time and in my opinion
did it very well I think some of the Asterisks films are
much better than what Disney was putting out
both from an animation aspect
and story.
It's mostly
films, right?
There isn't, like, yet, and it hasn't been
like an ongoing animation kind of series.
They've just been making movies, is that right?
They did Edithics, which is a dog.
Right, right, right.
That got like a children's cartoon, which is
very much for children.
That was recently.
It's based on the in the 3D movies.
I only know him is Dogmatics, but
there's just, you know,
What a ridiculously great name.
Sorry.
I can't believe I get that is.
This is another confusing
aspect I think for Americans is that
the characters have
different names per region.
And I
usually just go by like European
slash French.
I think there was an attempt
of localizing the asterisk
to the American market a couple of times.
Yeah.
We change the names further.
Yeah.
And this is something that I discovered.
John mentioned, you know, from his perspective when he was growing up,
Osterix was just kind of like a curiosity, but nothing else.
And this, when I started working in the Americas in the early 2000s, I kind of took Asterix
with me, I've been a lifelong fan, which can be pre-visible from my articles about it.
And I was kind of stunned of how little knowledge Americans had of the property,
even though it wasn't part of their pop culture, was just always like, I heard
about it in French class. That was the one thing
I heard the most. I remember seeing
this in French class but I didn't
know it was a thing. And it's like
for a property that has
over 50 albums
and how many
movies now I think
nine movies today, 10 or nine
movies today, all of which are high
profile, a high budget animations.
The
20 video games.
The Asterixenoblix versus Caesar movie
I understand was one of the most expensive French
Productions of all time, the 1990 movie.
Yeah.
And it's incredible.
The one with Gerard Depardier is obloxedly.
Yeah. Yeah. I really like that one too. I think I'm not a big fan of the sequels to the live action, but the first one I like quite a lot.
Yeah. The new 3D movies, if you haven't seen that, makes Domey de Dieu, Magic Le Pojon, and the last one is coming out soon.
But those are fantastic.
Wasn't there a new live action one released just in 2020?
on Netflix, which I've heard
It's not very good.
Yeah. I've heard it's fairly...
I'll skip that.
Yeah, I've heard it's fairly problematic.
I've not seen mentions of the gods, but I've heard it's great, so I would like to watch it.
Yeah, that's a fantastic film.
And that's the thing about Asterix.
Like, I mentioned when I was in the U.S., the fact that, like, it was only relegated to this knowledge of, like, well, the French like it, I think.
And there's some video games based on it.
And I was like, you know, there's over 20 video games,
and they're actually, in fact, across the board, very good.
And I guess that's a segue into the actual talk about that.
Yeah, I was going to say, I would like to keep talking about the history,
but we really ought to talk about the video games, unfortunately.
Yeah, there's so much to say.
Yeah, I will mention real quick before we do that the localization or the translation
by Antheabelle and Derek Hockroach into English,
sort of that's called the UK translations, which I grew up with, they're really, they're really
incredible, the way that they've worked so hard to preserve all the puns and the wordplay and
such by replacing them with, you know, localized versions of the jokes. I remember there
was a lot of sadness when Antheobel passed away in 2018. It was one of those kind of poor
one out for a homey kind of moments, you know?
That was another aspect of asterisk, dude. That was so incredible was like the localization
effort per country, because like, I grew up in Norway.
no way. Our localization was
also quite good
and I know that the German one was also
really good. If you can indulge me for a second
I can share one bit of knowledge about that because there's actually
two German localizations. There was the first one
made by a completely different company and translator
and this was a terrible very very bad.
It was a very far right reinterpretation of the whole
series and when the creators found out about that
they got so angry, they immediately revoked the rights to everything, and then a new one
was made in the spirit of the original.
So this old one, they turned the Gauls into Germans, and they made it a parable to
the American forces stationed in Germany back then, though terrible stuff.
Jesus, that's horrible.
I mean, I think you can't get something like Asterox more wrong if you tried.
Yeah, I mean, making Estricks explicitly kind of ideological in any way,
seems like a misfire, because I mean, that's why I didn't love that, you know, asterix in the falling sky,
because it posits something very specific, like...
Yeah, yeah.
What's the, Udozo?
Udozo, I don't want to do it anymore.
Udozo doesn't like American comics and doesn't like manga and want you to know about it.
And, of course, the thing is also Uderzo is the artist.
Gossini is a writer, and Gossini is a brilliant writer, I think.
Yeah.
Gossini wrote some comics that I had as a child.
some is no good comics.
And they are absolutely hilarious,
like cleverly plotted,
eight-page little pieces of joy.
One of the best satire writers
of all time.
And when you talk about ideology,
another thing about Asterix,
we're never going to get to the games play.
Oh, no, no, we never.
Sorry, listeners.
But one thing that was very special about it,
especially today when it comes to representation
and kind of open-mindedness
was that Asteris, as satirical
as it is, because there are depictions
that are a little bit problematic and such
but it's equal across the board
but the one thing that
they did do was that they showed
different types of people that generally in comic
books or in entertainment
did not get representation
and it was never mean-spirited
other than when
it came to for example like you mentioned
that
falling sky and things like this
if the writers took it in a problematic
way in a direction
it could happen but like in
General, Gossini and Nadarsu, were open-minded.
And at the time, 50s, 60s, 70s, it was somewhat unheard of, even in Europe to have this kind of
colorful representation across the board.
So there's many reasons why Osterix, more so than just being in French class or
be having some video games, is an incredibly important aspect of European culture.
And something that I wish worldwide was a little bit more recognized.
recognized. I haven't even talked to you about when I worked in Japan, how they viewed it, because it was even less known there. It was literally only known via the Konami game. And I thought, I talked to someone when I was a beep, Maruyama's son. And we were talking about just my influences from Europe. And I mentioned that I was a huge fan of Asterix. And he was like, oh, yeah, yeah. Konami made some good characters in games back then. I was like,
It's not, I mean, there is a Konami game, but he's not made by Konami.
They thought it was, I thought it was an original.
That's absolutely fascinating.
Same with Turtles.
There was a lot of people when, yeah, when I worked in Japan several years ago,
whenever I did like retrogaming meetups and stuff for people,
there were always someone that thought that the turtles were originally a Konami property.
And then became a cartoon.
And, you know, it's because of how these things are.
introduced in Japan and
how entertainment from
afar is handled. So it's not
like super shocking or anything.
But when it comes to Ostricks,
it was just such a unknown
property. And I would imagine
that the localization efforts on such a
thing into Japanese
would be fairly hard to keep
authentic. I mean,
in the UK it was first
put out, I believe, well, maybe not first,
but it was serialized in
one of D.C. Thompson's comics as big
Fred and Little Ed
which is just inaccurate on every level
but that's what you get
if you want UK comics you're going to get people
called Big Fred and Little Ed it's very sad
It's very sad
But Asterix was also in video games,
a couple.
A couple.
Maybe allow me to make one more remark quickly because I just occurred to me.
So the way we are sitting together right now,
acoustically. Are we doing
a re-enactment of the Great Crossing
in Britain, the Normans and the Goths?
Could you argue for that?
I guess we could argue
that in some way
this is very apt.
If we could
begin with the first
Asterix game, which was
Asterix was
quite imaginatively named
for the Atari 2600 and or VCS
released in 1983.
And it's just another version of, it was originally TAS, wasn't it?
Yeah, it was originally TAS.
I think it was originally released as TAS first, right?
It's a Steve Wojda game, I think.
Right.
And, yeah, it's a strange little one.
It's one of the few, I mean, as a conversion, it's nothing much either.
It literally, I think the Tass game was like a Rural Wind.
And then for Asterix, they just changed things to call.
And Asterix's head like silhouette.
Yeah, it's like literally moving an icon around screen.
That's a summer thing.
Yeah, it's, it's really a nothing game.
It's, I don't think Tass in itself is that great.
But it is certainly interesting because I remember, so I think you mentioned at the beginning of the episode here,
I did a big hardcore gaming 101 article about every Asterix game ever made back in the day.
I think it still is available.
It is.
It is.
It's still there.
it's still great. However, I must urge you
not to read it until you're finished listening to
the podcast. Yes, yes. See, this is
an audiobook version of it.
And it
was a Atari
2600 game kind of specifically for the
European market with that conversion.
And there wasn't too many of them.
Because I remember the
VCS not being much of a thing here.
I was born, you know, mid-80s.
So by the time, I started
playing games in like 87,
88. So by
time, I think the VCS was kind of out.
I mean, I think the difference was that computer games were more popular in Europe at that
time, right?
Even, yeah, I mean, Commodore 64 in 1983, and really, the VCS by that time was even, compared
to the Commodore 64, it was just kind of nothing deal.
Yeah.
And it's very much an American product.
This episode just sounds like we're absolutely hating on American culture.
That's not the case.
That's fine.
I'm absolutely fine with that.
I like the
Digital Turtles
and WWF
but like
yeah
I remember it
was kind of
strange and I
when I was in
Germany recently
I did see a copy
at the
store called Kuschenbyser
they had a copy
of Ostricks
which is one of the few times
I've seen like
a boxed
VCS game
for a PAL game there
Yeah that's close for
rather uncommon
If it wasn't super
expensive
It might be snap up
So it's I mean
that game
I think at the time I wrote the article
It would have been in 2011
At the time
The game wasn't worth much
But I checked it fairly recently
Because I have a couple of games
I'm missing in my Osterisk's collection
And the PAL version of this is actually one of them
And it's kind of skyrocketed
And price instead
The market's gone insane
Yeah
It's these weird kind of gaps there
Like you know
Most of the Asterisk games
aren't that expensive
until this episode comes out.
There's like a handful that get prices
that I would consider too high
for what they actually are, but...
Yeah, some of the core games
definitely up there.
Weirdly enough, the 360 version of Estricks
that the Olympic games can gove quite expensive,
which is weird.
Yes, that's also some of them.
We'll probably get to those sometime this year.
But, yeah, so the Atari game
is very much a product of Atari
It feels like an Atari game
And I was never much of a fan
So
I mean Atari
Like 2600 games for me
Almost more than any other system
A bad VCS game is just like
Fucking garbage
Excuse my language
The distance between good and bad
On that system is so ridiculously high
Yeah I know it's astronomical
When you get something like Frostbite
It's just amazing
You get something like Kaboom, amazing.
But then you get something like, I guess,
asterix, and it's kind of stinking.
Or Taz, yeah.
Or TAS, but this was full of that.
Have you seen the TASCreen into Taz?
Oh, or the Boxar even.
It's pretty funny.
Yeah, the Boxar, yeah.
And this is, of course, Taz based on the original shorts,
rather than Tasmania, which came technically later.
I mean, I don't think this game is necessarily, like, horrific or anything.
It's very much a game of that time period.
Yeah, yeah.
It's a no button game.
You just manipulate the character around the screen.
screen.
Yeah.
And Taz, you're, like, dodging dynamite and collecting hamburgers and in burgers.
Yeah, that's what I do in my life, too.
It just basically changed all the icons to, like, a cauldron, apples, stuff like that, right?
Yeah, it's the most basic interpretation of a game, right?
It feels like something that would be in, like, a 1976 movie above video games.
It's like, check out this new video game.
And it's literally just lines and an icon moving up and down.
It is the minimum you can do.
for something to be a video game.
Like, it is bordering on, like, Tiger Electronics
handheld kind of game.
So, this is parallel lines that occasionally have gaps you can nip through.
Is that right?
Am I imagining this?
Or do you go?
No, you just move up and down while dodging stuff.
Right, right, right.
It's literally just that.
Okay, that's even worse than I imagined.
But it was followed up in the same year, wasn't it?
Like, or I say followed up,
there was another Astrox-S racing game in the same year.
Obelix.
Yeah, 40VCS.
Yeah.
Obelix.
And was this any better?
No, so this is...
I think it's certainly more interesting, is it?
It's more interesting, but it plays worse.
It's more thematically relevant, is it?
Yeah, so you...
Yeah, go ahead.
Okay, well, so the main thing about this is that this seems to be of that era
when Atari was trying to make games that perhaps played more like...
That were more advanced, right?
The original Asterix is just this very simple, like,
70s arcade game kind of design,
where this is more like trying to...
it takes something that is more conceptually complex and apply these characters to it.
So you pretty much control, you control asterix running around in the playfield and you have like obliques at the top, right?
And he's like dropping.
What is he dropping?
It's like squares of pixels.
Yeah, so the square is supposed to be a menier.
Okay.
The stones that they carved.
Yeah, yeah, yeah, yeah.
Okay.
Because that's a trademark.
And I mean, in terms of branding, in terms of the identity of the game, it certainly
leagues above the original.
Whereas the other one feels like the most basic interpretation of a video game, this
feels more like an actual concept, like you mentioned, but I just don't think it works
too well.
It's not very fun.
But I do appreciate that you kind of get the sprites.
I guess they are sprites, right?
I actually want to compliment that because the Atari VCS has access to very few pixels, right?
And yet they somehow managed to make characters that are identifiable as what they're supposed to be.
That is impressive.
It also shows how strong the design of Asteris and Oblix actually is because just those few little pixels with the right color, you know, is enough to let you sort of figure out what you're looking at.
Like, they even have, like, Obelix's pants sort of drawn correctly with the blue and white colors, you know.
Oh, that's nice.
I think it's actually, like, super impressive, given the platform it's on.
Yeah.
I mean, it's late, right?
It's 83, right, right before to collapse.
Weirdly enough, it came out in 83 in the U.S., but 84 in Europe, which feels like it's backwards.
I mean, I mean, the collapse to some extent, I mean, in the UK, that more or less didn't happen.
We had he kept on microcomputers.
We can go, it's one of my biggest pet peeves of game history on YouTube and such.
Believe me, I'm right there with you about that.
There were no games made between, like, 1983, and I say, yes, there were.
There were hundreds of games, maybe thousands.
Yeah.
And some of them are great.
It's a really market-specific crash.
It's very specific to the U.S. market, which in itself kind of recovered and too fast for me to really feel like it's much of a story.
It sounds very romantic.
It's just Atari, basically, messing up the business.
To this day, and I'm not saying this to dig at Americans again,
but to this day, game history is essentially dictated by the American perspective.
That's fine.
It's the biggest audience.
It's the biggest perspective.
But when I'd see, as you say on YouTube, I see history videos about video games that are just wrong.
And they get picked up and taken as Goswold.
It's like, what's your source to?
Well, I was there.
watching it happen
I get that quite a lot
especially with Sonic
but that's a whole other issue
same for me right
because I'm someone
that grew up in Europe
my career has been in America
I've worked for destructoid
and you know
lim to run games now
been on digital foundry
and like one thing I've always
try to do is to inject
a lot of European game history
John can tell you from experience
that things will get weird
when we make a video together because, you know,
there's so much else I want to talk about
than just that surface level American perspective stuff.
And, yeah, the crash is definitely one of those things where I always tune out
when it comes down up in a documentary.
It's just like, okay, well, you know, I was here playing my Commodore 64,
so you guys have fun with your crash.
So moving forward, should we talk about these microgames?
Oh, yeah.
We definitely should bring them up because they are fascinating.
I think that's where you really start getting the uniqueness.
of astricks into video games
and it's kind of shocking to me
how well
some of these games captured
that soul. The games
themselves aren't necessarily
the best but what they did
with the property
circa like 86, 85
is kind of unheard of
because it's still a time where games are
by and large not very complex
and we're still
in the arcade era of maces
and things like this. This first one in
86. Asterix
Ele potion magic. And that came out
on what system? That was like the
Amstrad, right? And...
It was on... No, so originally it was actually on the
Thompson M.O5, I think, which is a...
Jesus. This must be the first time that's ever been mentioned in this...
Yeah, so Thompson M.O.5
was a French-based
educational computer, I think.
Which had video games as well.
It's something that probably John's wife used
at some point in her...
education. I've heard that before.
Right. So the Thompson M.O.5,
its specs, I guess, can be
it can be similar
to the set of spectrum, but
it has more color. I think it has worse sound, though.
How can you have worse sound on MS.
Spex as the Expection? That's unbelievable to me. It must be horrible.
I don't remember
off the top of my head now. It's been many years
since I actually played this version of the game.
Right. I don't think it even has
music. It has some sound effects.
So the main difference with the Thompson versus some of those other machines,
like the Zetex Spectrum, is that it doesn't have the color clash issues.
Yes.
Right?
So you can actually do, like, create proper colored graphics without all that weird
artifacting everywhere.
And it looks really beautiful for the time, I think.
Yeah, right.
Considering the platform it's on, it's nuts.
Yeah.
I mean, I remember when I was playing this back in the day, like, for a,
when doing research, I was kind of shocked
by how good it looked
for something that came out. I think
it was developed in 85, came out early
86
for a fairly small market.
But this one is interesting because
it is, it's a screen-by-screen
adventure puzzle game, I guess we could call it.
It's basically dizzy. Let's be honest.
Hell yeah, baby.
It's not dizzy. Let's not bring
that rotten egg into this
discussion.
It's dizzy. Excuse me.
Did you just, please do not speak against Dizzy in my person?
Stu's from the UK, Artie. Come on now. Don't insult Dizzy.
You know what? I'll put that egg back at the basket.
Thank you.
I want nothing to do with it.
Your disdain is disgusting. Disgusting.
No, you know, I crack that thing open and just step on it.
I'm looking at this Astros game right now, and to be honest, it looks worse than Dizzy.
No, it does not.
It has a lot of it.
main character. What are you saying?
I can't believe this. You look at
this and you just want to throw the machine
the trash. You don't even want to play games on it.
Oh my God, what is happening?
This came out. This came out before
Dizzy. I feel unwell. Let's be clear here.
This came out before Dizzy. So it makes
it automatically, you know, the forefather
I'm better. I'm absolutely shaken here.
But yeah, I mean, it seems
like you basically. The game is interesting.
Yeah, it does look, it does look interesting.
You know, the annoying thing is I'm looking
at this and I'm getting a proustian rush because those
visuals are very familiar to me.
I almost feel like I might have played this at some point,
but that's not really possible, is it?
Well, it did come out on the Amstrad later on.
It looks fairly different, though.
Right, right.
The Amstrat's graphic processing is...
I'm really impressed with the way that they've rendered, like,
the grass and the trees and, like, it's really well done.
It's really well done.
And the game itself, fairly open-ended, I guess you could say it's a
Metroid venue.
Yeah.
It's not really...
Yeah, it's not really, but...
It's not really, but it has early elements of what would eventually become
Metrovania.
Yeah, yeah.
I mean, that's true of so many microcomputer games, of course.
The thing about this, though, is that these microcomputer games were created or produced
by Cocktail Vision, which is a French company that had a lot of history with...
They kind of got their start doing adaptations of sort of French BDs, it seems like.
like, but I learned about them through a game called the bizarre adventures of Woodruff
and the Schnibble, which was my first exposure to French-style graphic adventures, and boy, is
that a weird game.
We all know that one.
Oh, my gosh.
Snibble, yep.
You know, if I still can't stop going on about it, it's just a constant in our lives.
It, you know, it is.
Yeah.
But this, this game, I mean, so the basics of it for, even though we mentioned, like,
stuff like Metro, you know, and stuff, but, yeah, it is screen-to-screen, getting
items that you will need to
unlock other areas
and get over obstacles. There's
different types of, there's not enemies per se
as much as their obstacles, which
will need a potion
or, you know, you need
to find a harp at some point.
They're all very sort of recognisable.
Like, you've got like, your very moons, you've got
the boar, the obelix will be
up to get the hide from, and you've got like
dogmatics, I'm sorry, whatever,
idifix,
cataphanics turns up, the bard turns up, it's
very impressive.
So the thing I remember about this too
was they actually had an exclusive
comic in it, and I tried for years
to find a box copy
of this, which is about as easy as
as finding the Holy Grill.
And I've never found it, but they did
re-release that comic.
Oh, good.
What was it? The class act?
So eventually,
it kind of went back
and redistributed it.
But for the longest time,
because the game itself is based
of La Poison Magique.
Yeah.
Which is, it's also
what the first animation is based of,
which is one where they get like the beards.
They make a fake potion for the Romans after they kidnap them.
And it makes their periods grow endlessly.
Not the best of the animations,
but a funny premise, no less.
I'm just, I'm still looking at it.
There's so much I want to praise here.
Like, when you become,
I mean, this is like a game where you can
freely switch to out between estricks and obelix
to solve puzzles or whatever, but
Obelix, they've absolutely nailed the way
Abelix walks with his hands behind his back
and it just looks so authentic to the comic.
And then when you do get into a fight, you've got
that big biff, bang, like boom,
like a cloud, with all legs and arms
coming out of it. It's all just, it's all just
so brilliantly done, you know?
It's right up there with Dizzy. It's that good.
Well, the thing about this...
You can actually like this game, though.
Oh, yeah.
never going to end. This is never going to end. I'm just trying to get the last word
and there's a dizzy level, but I can't. It's not happening. This game received some
ports though. It did actually come to the Amstrad CPC and that version. Yeah. It's lower
resolution, but I think the actual color choices are better. I'm very fond of the way the CPC
games look in general. I like the CPC look, but I think... It's chunkier, for sure.
It's chunkier and I kind of like the... I've always been, you know, I'll bring this up any
time I speak, but like another world, this
kind of idea of your mind filling
out the blanks. And when I look
at stuff like the Spectrum and
Thompson M.O5, Asterix,
that aspect is really
appealing to me. Yeah, yeah, yes.
Your imagination has a lot of heavy lifting
to do there. Right.
And when you look at, like
Stu has been saying, like, you look at
the screenshots for NAMO5 version.
It's almost like every screen.
I could very much print that
up, frame it, and it looks like
something that was done artistically.
Oh, yeah. I mean, I'm looking at, I'm looking at the CPC version now, and while there are
elements of it that are impressive, it looks much slower and more with, like, agonizing to do
anything, almost. Yeah. So, yeah, I mean, if I had to pick a version, I would definitely
pick the M.O5 version. I don't know if they've emulated that or not. Yeah, there is an M.O5 emulator
out there, so you can enjoy every game on that system. Just remember that if you do download any
M.5 games, you need to delete them within 24 hours,
otherwise you're breaking the law.
That's true.
And they're very particular about this.
Yeah.
So do make sure to track down a copy of Osterix on M.O5
if you want to play it more than an hour.
It should be too hard to find.
Asterox is there
It's like a ball
It's a gogne the bagar
Asterox is there
Sone,
Contro the God,
Contro the other
of God, Cesar
Asterox is there
It's there
It's going to
It's a vallis,
it's a vail
It's a vaguer
Asteroic is there
And on also on micro, and on micros, there was Asterix and the magic cauldron on Commodore 64,
and that was two years later in, no, sorry, one year later in 87.
That is one I remember myself playing, yeah.
Yeah, how was your experience with that one?
Oh, it's been long ago.
What I remember is it just looks very beautiful, I think.
Again, they nailed the characters.
I just looked at the screenplayed right now.
Again, with Obelix walking hands behind the back.
You can really recognize them.
And one of the first games where I also learned English with,
this is where I learned that animal is called a boar in English.
Oh, interesting.
Here we go.
It's an interesting game again.
It uses aspects that like the M.O5 game also uses.
It's an open-ended adventure game.
Graphically, yeah, likenesses are really good.
What's interesting to me about this game is, first of all, the action scenes.
So the action scenes are directed and put here.
So you actually fight romance and bores and whatnot.
And it actually does a secondary window where you zoom in on the action.
And you get like the blockier sprites.
It's a little bit like the superhero games
Like the Batman game
Where you go through different comic panels and such
It kind of brings up another panel
Like a comic book
It zooms in the action
And you kind of have this like one-on-one fighter mode
Yeah
Circa 1986 Europe
It's not the best playing game or anything
But I do think that like
You know you go into the village for example
And the different villages are there
And they actually kind of have their own pace
And you can't talk to them
or anything, but they have their own kind of like
sequences and things
that they do. So it feels very alive
for a game of this era.
I love
on Comedy 64, this is
one of those games where it generates a screen
by screen, so it will draw
the elements.
Annoying in the sense, if you want to just
get through the game, but I just love seeing
the scenes being generated that way.
Yeah, it does seem like it would get
exhausting. Leaderboard golf is another
one. Yeah. The last ninja.
last ninja did the same
it's just
today I find it
kind of like artistic
whereas
I mean it's awesome
yeah
I totally agree
yeah
but it was a smart thing
it's it's another one
where it's like
it's not as open ended
I think as
it first comes off as
because you have like an open world
you can just kind of step out
and do whatever you want
whereas you still kind of need
the linearity you have to find
I think you have to find
the seven pieces of the cauldron
if I remember correctly
I think that's the final objective
And if you get beaten by the Romans, you actually get captured and you have to get yourself out of jail, which is another aspect from the comic books, which happens.
Yeah.
So it's interesting to see kind of like these different inspirations they take from the source material.
And, you know, again, it's like 1986.
Even when you look at something like the NES, generally property games at this time can only really have likeness, but not so much else.
it becomes very generic very quickly
a platformer or something
like this whereas here you have like this adventure
game that tries to bring all these
aspects of the comic book
into the game as gameplay mechanics
It looks like it does a pretty good job I would say
I'm impressed by what I'm seeing here
Yeah it's not
It's not bad
But it's also
It is a bit cumbersome
And the open-ended nature of it
Back then
You know it was all about communication
You generally had friends
It's a Zelda thing
where it's like
you're supposed to talk
on the school ground
about where like
oh I went there
I found this
And this is an aspect
that just is completely lost
on games today
and then we get that
terrible saying
that it hasn't aged well
It's not that it hasn't aged well
It's just you know
It's of a different era
Of a different mentality
that this is something
that you're supposed to share
I don't believe in that
as a premise in general
just, like, badly aged.
I mean, I think we're on the level with a lot of things,
but the exception of Dizzy.
I'm happy to put that aside,
but I think otherwise we do agree on a lot of aspects of retrogaming here,
and that's nice.
The one thing we should point out about this game,
have you heard of music for this game?
No, is it sort of,
is it your Commoddy 4 kind of Sid-chip, like...
So this one is crazy.
So it's actually done by Neil Brennan,
who did fantastic scores,
including Usagi Yimbo on Converse 54.
Oh, yeah, we've,
And he generally fantastic composer, but this one is like, I think I explained it back then.
It's like, it sounds like a sea shanty with like death metal percussion.
It actually kind of does.
I'm listening to it now.
Yeah, it sounds like a man that's just on like what's like the French instrument called in English, the one where you push it together.
A bicycle with a baguette attached to a.
That's not an instrument.
That's just a lifestyle.
A ring of onions, a ring of garlic around someone who's wearing a black and white stripy top.
Accordian, it's an accordion.
It's an accordion. Yeah, it sounds like a man on an accordion in the wind with, like, death metal percussion next to him.
So it's a crazy soundtrack.
Go listen to it.
It's just unlike anything else.
I think our beloved editor will probably splice some of that music into this episode, so everyone can enjoy it.
Right.
Well, enjoy.
That's all I can say.
Getting off the microcomputters.
Wait, but we forgot one, right?
Did we?
The Magic Carpet game?
So there are a couple of others, actually.
And also, the Magic Calderon might be, there might be some American people that might have played it under a different name.
It was called Ardok in America's and was changed to like a barbarian game.
Right, right.
So it has nothing to do with Osterisk, at that point.
They changed all the sprites.
Scum.
Ardok, the barbarian.
Yeah.
Nothing to do with Cygnosis barbarian.
You know, it's not.
I do remember that Ardoc has like a very, very.
cool like a box art cover
it's like a man
wearing like a fur coat or something
with a sword but it looks like it was
like filmed or like
shot in somebody's backyard
like during the fall.
In Spain in 1971.
Yeah it really does.
It just looks like
Italian like sword and sorcery film
from like the 70s.
It's got a badass.
It's fantastic.
I want to posture of it.
But yeah, there were definitely
other microcomputer games.
Generally there were
adventure games. There was one
in Germany that was fan-made
which was published
in a magazine by
a marketing technique, I think.
Yeah, that's one thing that exists.
Mark and Technique.
Wow. They made a Commodore 64
magazine. I think it was
64 magazine, 64.
Yeah, yeah.
And they put out
an adventure game on that, I remember.
It's fairly straightforward.
There was the
Gerr Ha'Hazade
which is the March of Carpet, that's like a...
That's like more of a visual novel, right?
And that's, that was also done like Cocktail Vision.
And it's mostly focused on...
It has a lot of full-screen artwork,
but it also has this like overhead game
that you can play as well.
I seem to recall it had like a map feature.
It's been a very long time as I played this.
That one actually came out on Atari, ST, Amiga, and DOS, among others.
Did it?
So it actually has some more...
It's where you start to get into visuals
more resembling 16-Based.
it, right?
Like, it's more identifiable.
Yeah, I think that was kind of, because there are a few others that I don't think I covered in my article back then.
Because I remember in Germany, I found a couple other kind of story-based games.
Yeah, like, there was like an Amiga CD-32, like CD.
Oh, well, that's later on.
That's learning English with Asterix.
Yes.
That was a CD-TV release, which, yeah, I have those.
Of course.
Which is a PCC-C-D-TV release, I learn English with Asterix.
and learn English with Asterix and his son.
But yeah, the microcomputer games
outside of the Thompson M.O5
and the Comedy 64 games are mostly
just adventure games.
And at that, they're very
straightforward, just kind of reading experiences
with some
like map features
where you can kind of pick
where you go next, but
very little interactivity.
But following, if we can get
to the consoles, or at least
this a console.
Well, I was thinking there was also
Cocktail Vision did a bunch of these.
Didn't they also do one that was more,
like they did an Amiga game
that was more like action-based.
Yeah, you're forgetting the name on that one.
Yeah, you talked about Le Coupe de Meijer.
Yeah, yeah, that one.
Asterix and the big fight,
which is based on the cartoon at the time.
It's one of the few tie-ins
that they ever did to an actual cartoon release.
There's a game called Operation Get a Fix.
Oh, that's the game.
That's the same one.
Yeah, Operation Get a Fix, which is, the movie was called Asterix in the Big Fight.
And, yeah, that's based on the cartoon that came out.
It's based on the album, The Soofs there, but the movie takes a lot of deviations from that.
The thing is back then, many of the movies just combined two albums into one movie back in the day.
Two or three.
The thing about that, though, is, like, this really showcases the Pixar capabilities of Cocktail Vision.
Yeah.
Like, it looks phenomenal, I think, for any.
an 89 game, I think it came out.
Like, just, there's so much detail in the scenes.
It's, like, beautiful color usage.
Great animation.
Like, it is more adventure-ish overall, but it's still just this, like, gorgeous-looking
thing.
Yeah, so, I mean, this Amiga game, I actually got this when I came out, and I was fairly
disappointed in it, uh, because I had, from the impressions I had from the magazines
and kind of the screenshots was that we were looking at something like a monkey island
situation, kind of like a point-and-click adventure game with some action aspects.
Has that ever actually happened with Asterix?
I know, it should have, you know.
Yeah, Teltel presents Asterix.
What the hell?
I mean, so many IPs would just be served so good with a good part lick adventure, I think, but
it's just not big enough.
It's probably on the top of that list, though.
I mean, especially of the era.
I mean, Asterisks, it lives by the jokes and by the humor and the wordplay, and you could
use that so well in the good point.
world.
Looking at Operation Get Effects, I mean, you're so slow moving in this game.
To get anywhere, it's just taking forever.
I love the graphics again, though, in it, though.
Like, again, there's like some scenes where it's just like, if you cut out the UI section
and just, like, frame it, it's, like, beautiful pixel art.
Beautiful.
And it has some cut scenes from the film, which, interesting again, it's one of the very few
Astridx games that directly ties into one of the cartoons, which,
in a U.S. marketplace
would be kind of unheard of.
But for us in Europe,
I don't remember
that many European properties,
like film properties,
getting tie-ins right away.
So I guess
for those listening,
we should probably spill out
what this game is
versus the others.
And it seems it's more of the type of game
where you're exploring the environment
looking for items
and you can move up and down,
left and right,
but it's still flip screen-based.
So you'll like, say, walk to the right,
there's enemies,
and things just like in your way,
obstacles and you're just kind of moving and jumping
and getting past them to the next screen
while finding the objects that you need to obtain.
And I think the big problem with it is that it's just very slow pace.
It's extremely slow.
Like really slow.
And you will have several screens where you literally have nothing happening.
There's no character.
There's no item.
And I think it became very confusing to people.
Just kind of like, well, what's up with like,
because there can be three, four of these screens.
means in a row where it's just like, well, there has to be something here and, like,
there is nothing there.
The thing I will give it, though, is that they try to do some cool stuff with the different
abilities you have access to.
Like, Asterix can, like, point in the air when standing in front of a guard, causing the
guard to look up in the sky.
You're basically kind of confuse them, and then eventually they can get scared and run away
with their hands up.
So it's like a non-violent approach to get past them that's kind of in tune with the comics, right?
I think that's cool.
Well, it's in tune with the movie.
and there are events in the game
where things fly down
because what happens in the movie
and in the album
is that Panoramics
gets hit by a rock
because Oberlix drops it on him
and he goes crazy
he goes absolutely nuts
if you watch that cartoon
if you ever seen the Simpses episode
where Homer eats the pepper
it's basically that
but a feature length
and even more crazy
so go watch it
but he just
ends up making all these crazy potions, which just end up being catastrophic for everyone around
them.
Especially for that one Roman guy.
Yeah.
Yeah.
One of the Roman starts flying, he turns into a balloon.
It's a crazy scene, man.
And that's the one thing that's really funny about the Asterix cartoons, is that they're
way more experimental than what Disney would ever allow.
All I can say is, I think if you watch today, Astrix and Cleopatra, this thing is
a just a huge trip
the whole movie
yeah
there's
12 tasks
another one
oh yeah
I mean
permit 838
that's still
a thing in Germany
it's a thing in Europe
yeah
which we won't go
it into
but that's an aspect
that like
it's still
kind of
it turned into
a cultural thing
that scene
from that cartoon
yeah
that's how impactful
that movie was
on a continent
which just shows
you like
Asterix
was not a
curiosity, it was a very impactful property.
I mean, thinking about that, I just can say for myself, there is quote from
asterix that have become part of my everyday speaking patterns in a way.
So certain quotes and certain things that they said.
It's just a thing, which again shows how big it is, and how well written it is, of course.
Yeah.
They even got a theme park out of it.
Even that?
I had never been there.
I want to go so bad.
Yeah, same.
That's all the places I've in the world.
never been to podcast
tricks and I don't know why
I want to go there and I want to go to the
movement one
last week I was at Nintendo
World in Los Angeles
and like man
just that experience
like I lost my breath
stepping in there's not much to do there
but just stepping in
and I think I would have somewhat similar feelings
about podcast tricks
even though it is not as elaborate as what
superintendent world is
No, not at all
Maybe I feel like we should arrange a trip there
sometime, it's not that far
Oh yeah, I would love to
Yeah, yeah
If that happens, count me in
Just check the map
It's pretty much
It's halfway between all of us
If already comes to Germany
There we go
I'm coming there next week
As of this recording
Excellent
Road trip
Okay, so are we, is there more to say about.
Okay, so are we, is there more to say about these micro-gates?
games, or are we moving on to consoles?
You know, I think, summing it up,
the microcomputers definitely introduced
a lot of interesting gameplay mechanics
that were unique for the property
and for the consoles.
A lot of adventure elements.
And what we've got
next is such an
to me a very unlikely thing to have happened,
which is
asterix for the master system,
the master's game on 1991.
Now, when this
dropped, it was
highly, highly acclaimed
in the UK as one of the best
games in Germany as well. Very popular in Germany.
Yeah, same throughout Europe.
And this is a game that's made, made by Sega Japan.
Yep.
Yeah, it's made by Simps, right?
So how the hell did that happen?
That seems so unlikely.
So the master system
had an especially good marketplace
in Europe and South America.
And I think
to maintain that
strength, especially in the central European market like Germany, France.
Sweden was a big market, which Asterix was big.
And as you mentioned, the U.K. as well, like Asterix was huge.
So I think Sega, unlike Nintendo and other manufacturers, they were very smart at this time
by focusing on, okay, we have the specific markets, which we are strong in, how can we
caters even stronger to them
and they found this property
in asterix that was
And this is also how we got the Ottifans
is that?
This is also how we got the
Altefans unfortunately.
Sorry, John, I had to get the
I had to get that reference in.
We should clarify that
Otifans has no impact on Europe
and has absolutely no value
as a property.
Are you saying that Otifans
is shite? Is that what you're saying? It just
sucks. I'm saying that
Otifans is quite shite.
Hmm.
I won't dame this with an answer.
You're just rolling in.
You don't care who you're upset.
You go after Dizzy.
Go off to the Otefans.
Oh, I'm done, people.
I'm done being nice.
Dizzy and Ultifans.
What kind of show?
Find something John loves and denigrate that.
John's currently sitting there arms folded.
Don't you dare attack Wonder Dog?
I, you know what?
John has given me my career, so I'll be nice to him.
Yeah, that makes sense.
I think it's generally hard to upset him.
That's the problem.
This is why I pretend to like Prog when I'm talking to Parrish.
You know.
But the only thing John still owes me is that we are still to do an asterisk,
D. Fretcher, where we dress up as asterix and obliques.
That sounds really fun.
Respectively.
I just got to find those pants first.
You got to find those pants.
Yeah.
Where are those pants?
Tell us, where are those pants?
But yeah, so the master system, I think, if you look at South America,
Because I live in Brazil for a while
And I was kind of stunned
I lived in Brazil from 2005 to 2007
And at that time still
You could find master
I'm really angry about this today
Because you could find Master System games
On shelf still
And I didn't buy any of them
Because I just looked at them
Was like why would
Why would anyone buy this at this point?
Oh no
And I remember seeing like Street Fighter
And Legend Evolution
These games
Kind of for pennies
I should have bought them
But they did the same there
Where actually the Asterix game
That came out in Europe
Was converted
To a Brazilian comic book
It's not Monica
But if I can just butt it
Wasn't that the second game
That might be the second game
I think the first one stayed Asterix in Brazil
The second one was adapted
You're right
You're absolutely right
Tech Toy did put out Asterix
As is
The second game was converted
To not Monica
It was another one with a dog.
I don't remember it.
I don't remember saying it.
But yeah, TechToy did put out the first Asterix game as Asterix Master System.
But this is like the brilliance of Sega at the time, just kind of finding these local properties and putting their strength behind it.
Yeah, and putting really good people on it.
The market would respond.
That is the big thing.
I checked the credits again, and we have some serious names behind that.
I mean, there's a Torosa Endo, and you might recall.
if these podcasts are put out in order,
this man was very influential
in the Castle of Illusion games on Master System.
I mean, when you look at Asterisk's Master System,
you look at the HUD, it's like that's the same one as possibly.
Yeah, yeah.
Now, I mean, if I can...
I like this game.
I don't think I love it as much as some people seem to,
but that's...
Like I do.
Yeah.
I do like it, and I do think if I spent more time with it,
I might like it more.
but I think Castle of Luzon
spoiled me a little bit because it's just that much
smoother. Just that much smoother.
Yeah. I mean, lessons learned, right?
Yeah.
Because this, I think this came out
slightly before Castle Evolution.
And...
It was the same year.
Well, no, Castle Evolution...
No, wait. Master System version
of Castle Evolution came a year before this.
The same programmer
that did Asterix also did
Castlevolution and Land Evolution on Master System
and Game Gear.
Yeah, that's too much.
was the endo, the one I mentioned. He did this
between those two. Yeah. I mean, that's
not me, that's not me criticizing this. This is
an excellent 8-bit game, obviously.
Like, it's full of variety. It plays really
well. Is this the one where... It's a bit
simple. Is this the one where when you play
as asterix, when you press attack,
he does the wind-up punch every time.
Like, he's spin off his first. Okay, because that's what
annoys me. That's what I'm thinking of. Okay, this one's fine.
Yeah, okay. So, uh, another name...
Yeah, I know what you're talking about. Another name
I want to drop is the composer by
Takayuki Nakamura did the music,
who also worked on ESWAT,
on Virtual Fighter, on Toble II,
and on, prepare everybody
for having this name pronounced correctly
for the first time on Retonaut,
Eger, it's God bless the ring.
Oh, you did it.
Can we also talk about Einhander,
just to get that correct?
Thank you very much.
Einhand.
Okay, so I...
Einhander, it sounds like a euphemism.
I would like to chime in quickly here,
because I played through this game
with Thomas for the first time this year.
We played all the way through it in one sitting.
Cool.
And I walked away pretty impressed because, one, it looks fantastic.
The sprite work, the size of the sprites.
Like, it's shockingly good.
And I think, like, the color usage looks almost 16-bit.
Like, you're not, there aren't sprites of characters on, like, the NES that look this good in terms of the color usage.
It's just perfect.
It looks great.
I'll just have some of the backgrounds, I think.
Yeah, the backgrounds, you know, those are decidedly 8-bit master system,
But there's a ton of detail in them.
They're very, very nice looking.
I think it varies.
There are some that are rather boring.
You have just a house, the inside, and it's just the walls.
But there's other ones when you have this nighttime stage with the bluish sky and everything
that looks just brilliant, I think.
But they have some, you know, it is a fairly simple game, but just some cool mechanics.
Like you can throw these items on like the lava or the water that become a raft.
And you can kind of move your way across there.
There's cool springboards and spots.
You know, you're kind of throwing potions, basically.
Yeah.
So your means of, like, dealing with challenges is a little different than a traditional
platformer, but I think it's pretty fun.
It works well.
It also, it depends on kind of which character you use how you go for a stage.
That's right.
So there is a traditional platform in the sense of, like, kind of like a Mario
Brothers.
That kind of, it's not exactly like Mario Brothers, but like,
Like, you know, the left to right kind of standard platformer.
But they do throw in a lot of variables and a lot of diversity that you weren't seeing so much.
Including some nice verticality.
Yeah.
The thing I remember was that some stages could be like really hard with one character and you'd just be getting annoyed.
And then you switch to the other.
And it's completely different and often easier.
So I found that we were kind of going back and forth between the characters per stage,
depending on what was going on, which is nice.
You have to choose before the stage starts, so you have to guess for the first time, of course, but it's doable.
There's some tricky jumps later in the game, I remember, that's for sure.
It's definitely tougher than Cost of Lusion was, in my opinion.
Yeah, it's slightly tougher.
Lots of moving platforms all over the place.
I think this is the first game
where you can even play as Eid Effects, right?
Yeah, he's in there.
Yeah, that's awesome.
Which was a big deal, I remember.
Like, it sounds silly, but I remember the magazines kind of pointed out that, like, the fan favorite can now be controlled.
So the thing audio...
It's just a small.
that I want to mention, because earlier you discussed your impression of
asterix as it was perceived by Japan, right?
And I think this is a showcase of how impressive this development team is,
and that both with Mickey Mouse, with asterix and other properties,
how well they're able to adapt them to their own game.
And it feels like they know the franchise.
And I guess they probably learned it for the project,
but it really feels respectful.
What's really interesting about aspects is that you look,
at when it comes from either
the French or the UK developers
they looked at it and they wanted to
kind of get the vastness
of Asterix into a video game so there's always like
adventure based
kind of fetch quests
because that's how the comics are kind of
in a sense they are
often fetch quests they have to go
somewhere to help someone
some such somewhere else or get
something for a potion or these kinds of things
and that kind of the takeaway
in Japan they looked at just the different
aspects of how it could be turned into
gameplay mechanics in an
action sense. They looked at the fighting.
They looked at the kind of adventuring
as traversing a platforming stage.
It's very interesting to see
that mentality.
What characters can we put in as an enemy
maybe? Who works?
Right. I mean, for most part, that's really easy
because it's just different Romans, right?
Yeah, but you also have, for example, that...
Remember that guy from Assis Legionary
with a huge coat?
Yeah. And the Hontan, he's in that game, for example.
is a guy who appears in one comic
for two or three panels maybe
and that's it.
And he is in there.
I'm guessing what, you know,
I remember I talked to the creators
of the Ninja Turtles games like Konami
many years ago.
Of course it did.
And the way that was handled
was that they got a lot of referential materials
but they didn't, you know,
they didn't read the comic necessarily
anything like that.
I'm guessing for Sims,
it was similar that they probably got a lot of images
and kind of materials to look
at so you do get these
kind of like off the wall choices
like that and not because so
much that they read through every album
and found like well that character is cool
but just because like that was one of the people
that was in the materials they got and was like
well he looks cool and it kind of
comes you know he's put into the game
somewhat out of character
sometimes not necessarily in Osteris
but in other properties
like the Ninja Turtles
so I think that's how that
was handled but it certainly
is an extremely improved
impressive effort from a
Japanese company. Just how
they also, the look of the characters,
John mentioned just
the sprite work and the color usage,
but the actual like
appropriation of the characters
into this graphic style is kind of
it's somewhat like
cheeby like. Yeah. Not
quite, but you know, they are definitely
changed
to fit this art
direction that they went with. And it's such
a perfect,
representation. Just to fit the
mach system's capabilities for the sprites.
Yeah, yeah. That's something
getting a proper sized obelix on the
must system, I think that's quite a challenge.
Yeah, I mean, two
playable characters with such different
sprite sizes and
contour is just like,
it's not as simple as it sounds, but they
totally nailed it.
So I was always super
impressed. This was one of my favorite games
growing up
and I've always held
the very there that like this is one of the best games that Sega put out during this era.
Now, unfortunately, I believe this is one of those games that can't be played on NTSC system.
So this was one of those that you can't even import.
Can you though?
We did play it.
We did play it on my Japanese megadrive, but I have a region mod in that.
And I don't, I feel, I don't remember switching to 50 hertz though.
Yeah.
I'll have to double check.
There's one of them.
Certainly the NES games.
Yeah, that is true.
Unless you used to the ROM that was meant for the American market.
But, like, there is one of the master system games that I know have issues in NTSC.
Maybe the second one.
I'll have to try it.
Some master system games, they all tend to work on NTSC systems, but if they're too fast, certain things break.
We'll find out.
Although maybe, Thomas, I was thinking about the, you know, the actual enemy of this game.
the main villain is are those wooden spikes with the floating platform.
Oh, yeah.
And I'm wondering if maybe we were playing an NTSC mode and it was actually harder than it was supposed to be because that part.
That could be.
That part was bad.
We've learned us over time.
Remember when we played Maya Millard, the Donald Duck game?
Exactly.
That was a 50 Hertz game that we tried to force into 60.
And it seemed to work.
It was fine.
but then you get to that one part where you need to make this precise jump
and the timing was so fast that it was almost impossible.
I was like, this game was horribly balanced,
but then we realized if you played in 50 hertz, it's just fine.
We talked about it on the last, on the Donald Duck episode,
but there is actually a hack that makes it work at 60 hertz.
So, like, there's a more powerful hack.
There was a Brazilian version of it that runs at the PAL 60.
But to get back to Asterix quickly,
I think I would be very very,
surprised if they actually
developed that game in 50 hertz
with a 50 hertz goal because
I mean, it is not an important
game for Sega Japan and it
did not probably take too long to make it
put in a lot of love and effort but I don't
think they worked towards a 50
hertz optimization here. It's just interesting
that this game was only released
really in Palo territories
right? Like that was the intended
market. Yeah. Yeah.
But you're right. When developing it,
they probably didn't
have 50 Hertz
PAL televisions.
I would be surprised
if they did.
So, I don't know.
Those things always,
I always wondered about
how stuff like that were made.
John,
we will track down Endo in Japan
and ask him directly.
Oh, yeah.
Here's the plan.
So maybe about my experience with that game,
it was the first game I ever played in the master system.
Oh, wow.
And I think this game also spoiled me for many of the other games that came before,
because honestly, it feels like an almost 16-bit game in places.
So the step down for Megadrive was not that big.
And then I played games later like Action Fighter, for example, the more simple earlier ones.
God, I love Action Fighters so much.
Yeah, it's a great game.
But if you play that after you played Asterix, the math system, it feels quite archaic and quite simple.
It does, yeah.
So this was actually the first Asterix game I ever played, because I got into the series late and only because of Audi, basically.
You know, moving to Europe, I became aware of Asterix game.
Asterix pretty quickly and my wife loves it
but I wasn't really into the games
and then this was one of the first games that
I believe Audi recommended I should get
for the master system. It's also one of the few
games in your collection, right?
Yeah, I don't have many Master System games
but this is one of them.
Yep. It's definitely
if you have
even if like Asterix aside
if you just want to get into Master System
Yeah. Like this is one of those
It's a must play. Yeah. It is
it is like Thomas says though. It definitely
spoils you for the rest of the
console because this
could for me fly
as a very early Genesis
game. It's simplistic
it looks
in many ways it looks like an 8-bit game
but it
plays and
feels very much like
that transition time from
8 to 16-bit gaming.
I'm just surprised this didn't get a Game Gear
release as well. Yeah, that is actually
quite surprising. The other ones, the other ones, I
least the other ones did, right?
The David ones.
Yeah, yeah, yeah.
Yes.
But this one didn't.
Also, one, maybe one thing I find remarkable is also.
The game is lavish in a way.
They just put in these small set pieces for just one level.
You get an entirely new tile set that is only used to want in the entire game.
I mean, there is this one scene with a giant octopus, which is a bit unexpected.
You are underwater that octopus sucks you in through its thing, the mouth, whatever.
and then you have one level inside and that's it.
And I mean, that's...
There's also the chariot race.
The chariot race.
Yeah, that's what the next one I want to mention.
And I mean, you don't have much memory in this cartridge.
I mean, how big is that game?
Maybe two ended?
I don't know.
So that's quite impressive to me that I just put in all that stuff that needn't have been there in the end.
And it, you know, it feels like this could have been in like almost like a swan song for the system.
But we have more.
Yep.
And, you know, a sequel to this.
this directly.
Quite a lot more.
Yeah, and we'll get into that
because of the next game,
if we're ready to move on to that one.
I think so.
Actually, real quick,
I was looking at dumps
of master system ROMs
and you can actually sort by ROM size.
Okay, what have to be?
Asterix, all the
Asterix games are among the
large, they sort in terms
of, they use
the biggest ROM size aside
from five games,
Virtue Fighter animation.
Right.
uh jang pung three four pack all action and a couple others those use cartridges that are larger
but other than that the asterix games use the largest available cartridge on master system
jang jangpunk three is a street fighter korean street fighter knockoff oh right okay yeah so do you
have a room size for us so it would be for mbid oh it looks to be five 12 kilobytes so whatever
that is in in megabit yeah it's for ambit yep like fantasy store
I always found it funny when games would be promoted that way.
Like, this is an 8-Magabit cartridge.
You'd be like, what?
What does that even mean?
I don't even know what that means.
Yeah, it's a 4-Magabit cartridge.
So there's other games would have used 8-mabit cartridges.
Those are the largest.
Yeah.
Okay.
Good to know.
Thank you.
Actually, also, speaking on that,
there's large cartridges, the 8-mabit ones,
were only released in Brazil, Korea, and Australia.
Oh.
So there was no 8-mabit games.
released outside of those regions for the master system yeah sounds about right how about that
So following the master system, we're jumping here to something very different.
We will, of course, return to home consoles.
But the next game in 1992 was Asterix, the arcade coin-up, the machine produced by Konami in the tradition of their belt scrollers,
such as I want to say X-Men, I want to say The Simpsons, you know?
Turtles.
Yeah, turtles.
How did I miss the turtles?
Jesus Christ.
Yeah, so X-Men and Simpsons run on a very early framework.
This game runs directly on the same framework that would power turtles in time.
Right, right.
Yeah.
So can we agree on two things here?
One, it's probably the best Konami brawler, and second, it's the best after-x game?
No.
They don't agree to either of those.
So I would say that it's absolutely among my favorite of the Konami brawlers,
because as much as I love the Turtles games,
I do find that the Konami belt scrollers
have a weightlessness to them.
I don't like the hit detection off.
I know what you mean, yeah.
Would it be a cheating if I said my favorite is Baccio Hex?
That's kind of a shooter, right?
No, I love Buccio here, but it's more like a shooter.
Actually, I love Baccio here.
Mentioning that.
We should do an episode on Buccio here.
Yes, 100%.
Yeah.
Let me interject here real quick on that, though.
you mentioned the arcade board.
So this is the arcade board running it,
just to get an idea of how this compares.
This is the same board that was also used in the game,
XX, X, the shooter.
He was used in Wild West Cowboys of Mu Mesa,
running gun, lethal enforcers,
Bucky O'Hare, and a few others,
G.I. Joe.
So all of these...
It's the GX board, right?
No, the GX came after.
That's the one that powered, like, Salamander 2 and everything.
So this is the one...
Is G.
I go the one that's kind of into the screen,
like scaling kind of...
Precisely.
It's exactly that one.
Yeah.
Yeah, yeah.
So that's...
So as you can see,
that's a...
This was like their early 90s,
but pretty powerful board,
I would say,
a huge improvement over what they had before.
I've never actually played this on a literal,
on a legit machine,
and I'd like to,
because I imagine it's a better experience.
I had one in my town.
Oh, well.
Oh, man.
I love this game.
And what I love so much about it was that I just mentioned,
like, with the Turtles games
to hit the text.
and like the
flowediness of it all
I never quite liked it
I just love the property
so much I could overlook it
but in the asterx game
they actually sort of fixed this
and it's a much more impactful
belt scroller
the hit detection
the hit boxes are really on point
it's among the best
Konami ever did
and in terms of just
the representation of
the source material
like even in comparison
to something like turtles
which is near perfect
this is a
spectacular looking game for sure.
This might be the perfect game.
And that's, you know,
you could argue that as best actual game
just because, like,
seldom do you get a game
that nails the source material
this well because the source material
is so good for a bell scroller.
Like, there are scenes in the comic book
in the cartoons
where they literally are just walking
towards hordes of enemies
that will look the same.
It's the exact same concept.
and in a video game form,
then it feels almost like you're taking part
in one of the comics.
And the presentation overall,
where they use the comic book panels
to present the story,
they use samples from the original voice actors,
from the,
I think it's the UK dub,
if I don't remember incorrectly,
that they used.
And they even had O'Derso
oversee some of the designs.
Again, I mentioned
I had interviewed
the turtles team back in the day
and I did get to talk to them
about this a little bit as well
and it was
shocking to me how little
they knew
because this is a property again
Konami was on the
hunt for anything
to have a recognizable name
because Capcom
was doing the same
literally every company had started doing this
by the late 80s
Ninja Turtles have been such a success
that Konami's whole company mantra had changed to basically were the Ninja Turtles company.
That was the catalyst though, right?
Like Ninja Turtles hit huge, so they're like, okay, this is our future now.
No, no, they openly said to me that, like, the Ninja Turtles changed how Konami looked at their forecasting and their lineups.
Yeah, and like, so it all changed to, like, the buckio here's and other properties.
It's an aster.
Well, this Cowboys and Mo Mesa.
Let me tell you.
It's a good game.
It's a goddamn good game.
It is a good game.
It's a really good game.
It's like a Sunset Writers sequel.
Sunsiders, too, basically.
Yeah.
Yeah.
And, well, Mystic Warriors is probably more of the direct sequel to this writers, but it's
in that lineage.
And again, you know, Mo Mesa, we joke about it, but that was like, you know, a
comic book that came from one of the illustrators for Ninja Turtles.
Yeah.
It was like really far out there, but it was still.
like some sort of property with
some sort of naming, it was getting a cartoon
which had like a season
and they made a game of it, which is really good.
But yeah, with the asterix thing
here, they got
materials to look at. The
Faud was cool.
They kind of, again,
I think it's just that kind of Japanese
design mentality of getting
these key features, these key scenes,
these key frames of
these properties and getting them into the game.
Because you have several sprites,
here. There are, like, picture perfect
from how they look in the
comic books. Especially when they get kissed
by phone ball on, things like that.
Yeah, the Romans. With a golden armor.
Everything is on point.
Yeah. Even the
the chariot race is back
as a button masher.
You're on the pirate ship. I think you go to
the pyramid. Like, you have all,
every stage is based on
an album, a different album.
So you kind of go through this
timeline-ish of
Asterix, and it's just a spectacle.
It's one of the craziest bell scrollers that they've done.
There's so much going on on screen.
Even when you start the game, you're in the village.
You have all these secondary characters rooting you on just like in the cartoons and the comics.
And it never lets up.
From the regular enemies to the boss fights, there's constantly something going on, but it's all appropriate for the source material.
Could I, and so my experience with this game,
like, you're making me want to go back to it
because I remember not loving it.
Like, I remember getting kind of bored with it,
but then again, I think that kind of happens
with all these belt scrolls eventually.
So what I probably should do is I played it on MAME.
I've never found a machine in my life at this game,
but maybe if I tune the difficulty down a bit,
I'll enjoy it more.
I mean, playing it on two-player, it was great,
but it just seemed to be so difficult.
Yeah, so long.
Maybe I can help you there,
because I played the original machine
only a few weeks ago.
I was in Lyon with Bandanemko,
and there is this one game shop.
John told me to go there,
and they have this tiny arcade in the back,
and there is one technical machine,
there is one other thing,
and there is one, of course,
it's his friend,
one asterix with the original machine,
with a CIT in it,
and this was just wonderful.
It was just a blast.
It was wonderful, yeah, yeah, yeah.
I mean, I have such fun memories
of playing The Simpsons game
that overrates this for me,
but that's only because I've never played it
on an actual stand-up arcade.
And I reckon if I did, I would probably fall in love with it.
The important thing to keep in mind when looking in a game like this,
so people listening, you're probably not seeing the game right now, right?
This is a game that I would say was at the tail end of the brawler mania
that kind of started with Final Fight and Double Dragon,
kind of kicking things off, right?
Like these games were no longer a huge draw by and large,
mainly due to Street Fighter, I would say.
And as a result, you know, most of the ones that people remember,
like The Turtle, Simpsons, a lot
stuff, and from other companies as well,
they're not as visually striking as this.
This is like top-tier sprite work on par
with the kind of stuff you would see on maybe Saturn
and PlayStation era, right?
Like, this is really high-end, high-end Pixar.
It genuinely shocks me that they didn't even try to port this.
They didn't even do like a Hyperstone heist on it.
They just did nothing with it.
They're wild to me, absolutely wild.
It is crazy because when I talked to them about it,
I came in with the kind of feeling that this probably wasn't that successful, probably limited to certain markets.
And, I mean, I remembered it from my whole town.
We had a cabinet.
But so, like, my feeling was it, like, well, this is one of the best games Konami ever made for arcade and all this.
And they actually mentioned that, like, no, it made quite a lot of money in the European market.
It did get cabinets released in Japan and South America.
Yeah.
So, like, they made money of it.
But I think the reason why they never did a home port was that
Astrix was very early out there with kind of like that Tetris kind of deal
where they separated the licensing very strongly
between what kind of platforms you were releasing on.
So handhelds, home consoles, arcade, home computers.
These were all treated with separate licenses.
One thing that's worth noting, though, is that Konami did in fact
release a handheld version of Asterix.
They did an LCD version.
Yes, they did.
Okay, fair play, fair play.
Which, they did a lot of those, didn't they?
And this is not, this is a different one.
It's sort of a wide layout versus that, because a lot of the Konami games, LCD games,
are those really long and tall, skinny shell, like turtles.
Yeah, yeah.
Or this is a different format, but they still, they did it, which I thought was a challenge.
Nothing, nothing will ever be as good as the one they made for Doug that says Doug faster on one of the buttons.
Doug faster.
Yeah.
That's right.
I fucking hate Doug.
I hate Doug too
I hope Doug dies
There I said it
It already did
Yeah
It's no longer around
Yeah that's an abomination
The Doug LCD game
Basically looks like one of those
controllers
Like my first controller
Made for like two year olds
You know
It's just got all like the weird
Colored shapes on it
You press buttons
Like the Fisher Price kind of thing
Yeah that's what it looks like
I just want to know
What it means to Doug faster
How does one Doug faster
There's separate buttons
one is...
No, don't ruin it.
No, it's funny here that way.
There's a faster button, there's a faster button, and a
Doug button.
Yeah, so what does it mean to Doug?
So what does it mean to Doug?
So what does it Doug button do?
He just dug his own grave?
I don't know.
I...
You know what's funny about the LCD games?
There's a bit of videos about this
from YouTubers and whatnot, but like,
I find them so fascinating
that most of my time spent in Maine
the last like three years
has been playing LCD games
because they finally started emulating
them.
Oh, whoa.
It's just such a while, remember John, when we did Moral Combat, the D.F. Retro episode.
Yeah.
Like, one of my first things I told he was like, we are going to include the LCD game.
And you were like, yeah, obviously.
I love getting LCD games in there.
Yeah.
And it was like, it's terrible.
But it just kind of creates this overall picture of popularity.
It was just like, it was popular enough that people were this desperate to get their hands on interactive entertainment based on this property.
I mean, I would, to get sort of off this and back on track, no offense man, there.
See, LCD games is a subject I am interested in covering at some point.
I think there is an episode in it.
Oh, man.
So I'm going to have to repuse in for that.
I think we've all had our share of those.
I mean, I still have my old LCD games.
I have Sonic the Hedgehog.
I have the Rocketeer.
I do have the Rocketeer.
I do have the Rocketeer.
Also, I have Jordan versus Bird.
Amazing.
And then I have one that's just called like pinball.
But what's even better is that I got a whole bunch of these French LCD games from the early 80s that my wife had as a kid that look a lot like a Nintendo game and watch systems.
And those are wild.
It's so interesting.
I have the Ninja Turtles ones.
I have a lucky one.
And I have, when I live in Japan, I bought this Ninja Turtles calculator, which has an exclusive LCD game on it.
Okay.
Now that is the deepest cut I've ever heard.
Wow.
This is happening.
Retronauts, OCD games, keep an air out for that, folks.
Now, Asterix, though, we must be, there must be more to say about the arcade game.
Like, what's...
Well, the music.
Yeah, I mean, the music as well.
Also, the sound effects of music is just perfect.
It's done by Izumi-san, who did the turtles and those kind of soundtracks.
so again it has this really punchy beefy sound
but it's very like in the turtles it's very rock-oriented
and based around the main theme a lot
whereas this has a lot more variation in the music
and it's unlike most of the Konami
bell scroller soundtracks it integrates a lot more
instrumentations a lot more ethnic sounds
I mean the thing is they had less to work with
I think because Asterix does not have
this one, I would say cohesive
soundscape at this point.
It doesn't...
No, I mean, I associate it with a certain sound,
but that's something we'll get to eventually.
Right. I mean, so you had
like U-hoo, which is like his catchphrase
in a couple of...
Like, you could hear it as a couple of movies
and whatnot, but so they used that.
And there was a theme song by this
time in French, which
was Asterix ELA.
Asterixela. I love that song.
Yeah, which was sung by
I forget his name
by his famous
children singer in France
and then
that was actually
covered by
a British band
for
Astrichet Breton
So
what was that
call?
Lookout is out
So they could have
used that
I guess
kind of like
pizza power
But you are right
Yeah
I mean
They could have
gone something like that
Sorry
But there is
no kind of
unified
theme or
soundtrack as such
that being said though
a lot of those films were
composed by
Vladimir Cosma
Oh he's also a great guy
Incredible
yeah incredible film
composer on
on the part of like
John Williams
and his soundtracks
for the asterisk films
stunning
but they don't have
a centralized theme
which again for this game
doesn't really help it.
But what they did come up with is very fitting
and is very different
from the other soundtracks.
And they did release that CD.
It's on Konami
soundtrack Volume 1.
I do want to say that.
Speaking of Konami music in general,
a lot of game fans, obviously, are big fans
of their music, but I feel like
the wider public is mostly aware
of their big console games.
And I really suggest going back
to like the early 90s,
mid-90s, and just looking
to all their arcade games that never got a home
release and checking out some of the music that they
crafted for those games, because there was some
amazing soundtracks in there. Metamorphic
Force. Gaiopolis is awesome.
Yeah. You know, Mystic Warriors sounds good.
There's so many.
You got asterix.
And, you know, as well as Izumi,
I mean, Michiru Yamane
worked on this. Yep, she did.
Yeah.
I think Nakano Yunia even
was on there.
So, like, you have, like, a dream team of composers working on this game.
Another one, Roller Games.
That's the soundtrack to listen to.
Tami's arcade version of Roller Games is insane sounding.
I didn't even know there was an arcade version of Roller Games.
It's not as good as the N-E-S game.
It's not as good of a game, but the soundtrack's great and the technology behind it is incredible.
You know, the other day I saw on a stream that my friends do, we watched like a, I don't
if it was Roller Games.
It was like, it was like WWF, like mixed with skating.
Is that what Roller Games was?
Yeah, it was so unusual.
It was based on Roller Derby.
Right, yeah.
Whatever that is.
What that is?
You don't know the Roller Derby?
No.
The biggest sport of the 1992 to 1994?
No, I genuinely don't know what it is.
Does that bring us to a pause, I think?
Yeah, a place to stop because I never anticipated that this would be, honestly, a two-parter.
It could be a three-parter.
there's so much to say about all these games
I mean if that's the case then that's the case
I mean we've got to be exhaustive in our
you know asterisk we've got to get those vital statistics
etc etc
these Romans are crazy by
I don't know how they say it by tutatus or something
I don't know what it means by two tatis
by two tatis what does that even mean
what is a two tartis that's a Gallic god
oh okay that makes sense
the main god basically
so by two tartis is like the asteris
way of saying fucking hell basically
In a way.
Yeah, in a way.
That's what they say when, you know, either death or the sky is falling.
Yeah, yeah.
Now, we'll carry on with this in another future episode, I'm sure.
We've got the Nintendo games to go.
We've got all the other Mega Drive and PC games and eventually PlayStation games to go.
So there's a lot to cover here, and I hope you've enjoyed this, and the detail this has been in.
I've been very, very presently surprised myself, to be honest.
I thought I knew it would be good, but I didn't know it would be this good, you know?
It's always nice when that happens.
Now, let's go through in order.
Audi, where can people find you on the internet and enjoy your presence and work?
So if you go on Twitter, I'm PC98 underscore Audi.
You can follow me there.
I will be on several videos on Digital Foundry, so go subscribe to them, ring that notification bell,
and send them a comment, let them know we want more videos of the Afretro.
And also go check out Limiter Run Games, where I produce their internal
developments, and I work very closely
with a certain Mr. Parrish.
Have you put any interesting books out on the
29th of June, by any chance?
A little book, you know?
Ah, yeah, there's a book coming out
which is called, I think every game is
good, or something like that.
All games are good, little book. I'm just doing the family.
I do live by that mantra
myself. I do collect what people
claim to be bad games, but
you know, I always feel like
everyone else collects the best
games. Why can't I collect the worst?
Mm-hmm. Hell yes. And John, where can our fine folks find you another fine folk on the internet?
As usual, you can find me at Dark Onex on Twitter. I'm doing videos for Digital Foundry over at YouTube.com slash Digital Foundry. Check out DF Retro, of course. That's my baby. You could say, and Audie works with me on that and others, and it's awesome. And then also we do write articles on Eurogamer as well.
Can I just ask real quick
Like
My cut this might not
I'm just kind of curious
Whenever you tweet anything about any game
Have you ever done that
And not been met with at least one person
Telling you you're wrong
And no never
Ever
Because that's what
What I see
And this is not
In no way of criticism
It's just observation
These people are not that clever
No
They'll come at you
And they'll think they've got you
But they've just said something
that you've already addressed it's wild
like I can't believe how stupid they can
be it's shocking and it
is a daily thing
yeah I mean I don't envy that you're very good
at um
dispelling these people I respect that
what I found is for and this is
this applies to everyone
basically once your Twitter account crosses a certain
threshold the garbage just comes in
but it's just the awfulness
there's great stuff too though
but you open the door
for that type of stuff
as well.
Yeah.
I mean,
especially since you're
talking about things
like frame rates
and like
console war-esque
kind of stuff.
Thomas.
Lovely, lovely,
Thomas,
where can we find
you on the internet?
So if you would
want to find me
for whatever reason
on the internet,
you could check on
Twitter at Bimbofortuna
or you could
check at
maniac.de
where you can find
the website of the
magazine I'm writing for
where they usually
publish my articles
in German, of course,
and also after
they run their circle
on the newsstands,
but this is all the way you could find me, yeah.
Amazing, and you can find me on the internet
at Stupacabra.
On Twitter, you can read my
tweets depend on
in quality, very in quality, depending on what my mood is like.
Yeah, I noticed you were a great mood
at the direct yesterday.
Oh, thank you, yes.
I was really disappointed by that
Nintendo Direct, to be honest, and now I've slept
on it, I've thought, you know what?
It's a, like, Nintendo,
Situu Mario, it's probably going to be amazing.
I should probably just stop doing this.
Last time I did that, I was really upset that they did Kirby
and the forgotten land because I loved 2D Kirby.
It was like the last bastion of 2D for me.
And they made this 3D one and I was like,
this is rotten. I hate this. They've ruined Kirby.
And then, of course, it comes out and it's fantastic.
Oh, yeah.
Yep, that's what happens.
I just resolve there and then, I resolve,
maybe I should stop saying things.
That seems to be the problem here when I communicate my thoughts.
I should probably stop doing that.
But no, yes, I've just had a book.
By the time this goes out, the book will be out.
and hopefully sold out.
It's called all games are good.
It's available through limited-run games,
and it's about my,
I guess my unusual life in gaming
and how I've come to be the way that I am,
but it's done through the lens of, like,
talking about lots and lots of individual games
for lots of individual systems.
It's a lot of fun.
I think you'll like it.
I think you'll get a lot of laughs out of it,
and, you know, maybe you'll even learn something, too.
I'm going to stop looking at my book now.
So would you say it isn't an educational novel in a way?
No way, yes.
It is an education, yes.
But is it a warning?
It's a love story.
Is it a warning or what is it?
It's a celebration.
It's a veneration of time forgotten.
But that time could come again.
We just have to kill people, but we're not prepared to do it.
Anyway.
So I'll say that I got to read an early version of this, and I absolutely loved it.
Oh, well, thank you.
This is a heartfelt recommendation to do pick up that book.
That's really kind.
Thank you.
It's a wonderful book.
Thank you for reading it.
Now, Retronauts, listeners, if you enjoy Retronauts and you'd like to support Retronauts,
which we'd be very grateful for, if you go to patreon.com.com for slash Retronauts for just $5 a month,
which you have to admit is really not that much money.
You'll get not only an age weekly episode a week early,
but you'll also be getting two per month, completely bonus episodes,
for an extra charge. Well, $5, but, you know, that's it. So how much revenue can you handle this? Because you're getting a bunch of it. That's all I'm saying. You'll also be getting Diamond Fight's tremendous columns this week in retro, which are also recorded by them, so you can get it as a podcast as well. Even more additional content. You can come on the Discord and you can call me whatever you like, and I'm not allowed to challenge you in any way. So please do that. And thank you for
listening and I guess now all that there is to do is string up the bard and have a feast
a huge feast of wild boar in the dark as is the ending of every asterix book I've ever read I believe
yeah except for one where he's not strung up oh really but as you know these veterans not are crazy
anyway so nice very good thanks very much for listening and cheerio bye
Thank you.
