Retronauts - 713: Collecting Shiny Things
Episode Date: September 1, 2025All that glitters! Join Stuart Gipp and Dave Bulmer for a casual, free-wheeling discussion of the wacky world of gaming’s greatest collectables. Retronauts is made possible by listener support thro...ugh Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts
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This week in Retronauts, the gaming equivalents of the shiny Alan Shira sticker from Merlin Premier League stickers in 1995.
Hello, Nauties, welcome to Retronauts.
I still call you Nauties.
I wasn't the first one to coin that.
I believe it was Nina Matsumoto, but I'm having it.
I have decided it's mine.
If that's a problem, then there's going to have to be some sort of discipline.
Please don't find me.
Today, we've got a very interesting episode for the magpies among us.
Do you see?
No.
Yeah, because they like them, don't they?
They're magpies.
And you know what?
They say about magpies.
They say two for joy.
and there are two magpies here today.
Me, Stuart Gip, the host.
How good am I at this?
Like, come on.
Like, I am...
High quality.
I'm like a high-colour, but DJ.
I take that Reddit.
I'm not shet and ugly after all.
But who's with me today?
Who's with me today?
Oh, hello.
It's Dave.
Dave Bulmer, the one who comes on the British...
Britronauts, I think people have started calling it.
Oh, yes, they have, yes.
Unless you've called it that.
That might be the official name, and I just haven't looked at the...
I believe I think I may have called it that,
but, like, it's a bit shameful, isn't it?
Britronauts. It's not...
I don't see why. It's fine.
Yes. Hello, I'm the other Britronaut.
Dave Bulmer. I do these sometimes.
Yes, he does.
It feels like it's been a little while, though.
It's been quite a while.
Yes, it has.
I think so.
But today's subject, further to the magpie discussion,
is very exciting for me.
It's, uh, it's shiny things.
Shiny.
Shiny.
Oh, wait, we should...
Wait, wait. Wait, wait, wait.
Uh, shiny.
That was me doing the voice.
voice from that Larian game.
Oh, the Larian game?
Shiny. It was a, it's one of them games they made.
I can't remember which one.
Boulder's Gate?
The lady used to go shiny.
No, no, no.
Divinity.
Yeah, it was one of them.
It was like a 3D, not even overhead view divinity.
It was old.
It was pre-original sin, divinity.
I really like the fact that one of those games is called divine divinity.
That makes me happy.
Yeah.
It might be that one.
That might be the one.
Silly.
What a silly name.
Is the expression divvy?
as in, like, an idiot, offensive.
So, yes, I think it is, except nobody knows what the etymology of it is.
I've looked this up to find out if it is rude, and I think it is.
Oh, that's a shame, because I was thinking divinity could almost be like,
you've got a great deal of divinity.
Could be, like, insulting someone.
But if it is actually offensive, then, first of all, I apologize.
Yeah.
And second of all, that's it.
There's, I have nothing else.
But what are we talking about today?
We're already just in the weeds here.
We are talking about...
Are you surrounded by birdsong?
Are you a princess?
Oh, yes, I am. Yeah, yeah.
Brilliant. All right, carry on.
Yeah, I'm a princess.
Do you remember that bit in Funny Shrek where Princess Phuna sings and all the birds like die?
They explode and they die.
That's the thing about Shrek. It's very funny.
In Funny Shrek when they subvert the Disney classics by doing that.
What are they like?
I was what first time I saw that, I was kind of like, oh, this is just a very standard scene of the princess singing to the birds.
And then I was sort of like, whoa, hang on, what's happening here?
This isn't the same at all.
that keeps happening in Shrek
They might as well
They should just play
Get his name right
It's called Funny Shrek
In Funny Shrek
They should play a record scratch
Just all the time
Because of the surprise
Yeah, every time anyone says anything
Yeah
Yeah
But we're talking about shiny things
And what does that mean
What are shiny things in video games
Well there's a long
There's a long history
Of what could be termed collectibles
And I'm not talking about crap
Like a statue of an anime
That you would get
By paying 150 pounds
For a collector's edition
that doesn't even have the game in it.
Yeah, I just satirize modern gaming just then.
That's what you get here.
Yeah, no more, no more retching sounds, please.
There's no, it's, you've made your point
that it's starting to get all too real.
No, it's okay.
But what I'm talking about are things that you collect
that are beautiful and shimmering
and shining, shimmering, splendid.
Yeah.
However, I want to go back in time for a second
to think about collectibles in general in video games.
Now, I believe that there are almost, I mean, there will be earlier examples than this,
but the first thing that pops to mind for me is the Pac-Man, you know, the yellow Pac-man.
But what he's collecting, of course, isn't coins or gems or anything particularly shiny.
But they are valuable, of course.
It's drugs.
He's collecting lots and lots of drugs.
You've interpreted the fact that it's like a little white pellet-looking thing,
and you've gone, there's a version of that that would be rude.
I don't know if rude is the right time.
Drugs are quite rude.
If the sort of people who have drugs are quite rude, aren't they?
They go, I'm going to have drugs.
And they put them in, and then they go, woo-hoo, I've gone all drugsy.
I suppose that's true.
But the way I think of it is if Dennis the Menace does it, then it's rude.
And Dennis the Menace doesn't often, to my knowledge, abuse drugs in the Bino.
I don't think he does know.
He's usually just using his catty or his carty or catty or a catty.
I'd be like, I'm against this change.
I think they've gone too far.
I'll tell you now, though, how many years to where do you think we are from using the old ketamine or something?
We used to be a real country.
But anyway, the Pac-Man Hills, of course, you have to collect all of them to complete the stage, including the power pills or pellets.
I know it's a very well-worn thing to say, oh, it's like he's having drugs, but I just wanted to make it clear that that's what they could be interpreted.
I just either that, or they're supposed to be like slug bellets or something.
This is the thing, right, being serious for just a moment about this.
The Pac-Man dots are really interesting because they are actually just abstract, aren't they?
We may say, like, oh, they're pills, oh, their pellets.
You can imagine their coins, anything you want, but they're not.
They are just pixels.
And they never really, I can't remember if it's said on the cabinet, like, these are pills or whatever.
But basically, they're the only collectible in games that I can think of that are actually...
You know, you're not really supposed to be thinking of them as anything other than what they literally are,
which is a little square pixel on the screen.
Pac-Man is fascinating, fascinating abstract in general.
It's just this whole game that's essentially about ceaseless consumption.
Very easy to make political there, I think.
And the retronauts, listeners love it when we get political on here.
Oh, you better have then.
Yeah.
But no, I was only bringing that up as a very brief lead-in in sort of the history of pleasantables.
Oh, wow. Which one?
No, he's one of the...
Oh, which tory?
Oh, he is
Andrew Bridgen.
Okay.
Yeah, I think I saw him
on TV getting interviewed by Jeremy Pac-Man.
Another banger.
Oh, so far, so good.
I chose the absolutely...
I don't think he's in the party anymore.
I think he's the one that left
to go and hang out with Lawrence Fox.
Oh, well, you know.
And then stopped even hanging out with him.
Everyone stopped hanging out of whom and they noticed the smell.
So the basic premise of today's episode isn't meant to be some sort of exhaustive history of collectibles or things.
We just wanted to talk about shiny things what we like and we think I am good.
This is, to throw the curtain back here, this one was my idea.
It was Dave's idea, yeah.
And it's because I've been wanting to make a video about it for years and I was too lazy.
So I thought we do.
No, that's not why.
I thought it would be a good idea.
I did want to make a video for it.
And I haven't done.
But it wasn't just because I'm lazy.
But because jewels are a thing that are,
and this is going to bring up some stereotypes and so on,
and I don't mean to do that,
but that's kind of my point.
They're sort of feminine coded in our society.
You're sort of supposed to not be very interested in jewels if you're a man.
And you are supposed to be interested in them if you're...
The tallest man in the world are made entirely out of gold, obviously.
Of course.
Then if you were the...
Never mind the gold.
If you're the tallest man in the world,
then you're expected to be interested in jewels.
I mean, I am the tallest man in the world,
but I'm not made entirely out of gold.
But are you interested in jewels?
Because here's the thing.
Jewels are in fact lovely to look at.
They're really, really nice.
And where more so than in video games,
where we have grown up being shown lovely pixelated
and or 3D-ized jewels.
And we see them and we want to collect them.
It is innate in the gamer.
You just excavated a childhood memory for me.
Oh, I? What was that?
Do you remember?
You're going to remember this because it's you.
Do you remember a part work called Treasures of the Earth?
Yeah, I had that.
Yeah, of course you did.
Well, as a child, I never had that, but I saw it advertised on television, and I was like,
oh, it comes with a precious stone of immense value.
How could they possibly sell this for 1990P?
It's when they're giving you diamonds.
It's crazy.
But I never got that.
But what I did do was, as a kid, I designed, because it's me, I designed a cartoon based on it,
so the characters were like diamonds, and it's like a diamond with a dizzy legs, dizzy arms.
our like stuff like that
treasures of the earth
except they're just like walking around
doing stuff
it's like the smirfs
if I find the picture
if I ever find them
I will post them
on Twitter or something
but this is the influence
of these gems
and these crystals
and these shiris
if we're doing that
if we're doing our
jewels back story
mine is that when I was
really really little
walkers crisps
known in America as
lays crisps
you may have heard
of them American
listeners did some sort of
pretty typical
that we walk
and they lay down
isn't it
oh oh
Oh, that is rude.
It is rude.
They did some sort of a competition where on the back of each bag of Walker's crisps for ages,
it might not have been Walker's some crisps,
there was a jewel, there was a drawing of a jewel of the, you know,
the classic Master Emerald design, that one.
And you had to collect all of these, cut them off your bags or whatever.
And they said stuff like Topaz, and they said what jewel they were.
And they were all the same color.
It was just like an ink line drawing on white.
But they said stuff like Topaz.
and that was where I learned the word topaz
I'm sure there were other ones as well
but I don't remember which ones
because I didn't go like wow that's a new word for me
and what you did was you collected them all together
and then with enough of them you sent off
for a sort of book that told you a loads
of clues and puzzles
and you had to do all these puzzles
and if you were one of the like 1% of people
who could figure out the puzzles
then you stood a chance of winning some sort of prize
so that just made me obsessed with kinds of jewels
without knowing anything about it's just like
a sort of masquerade style thing where you solve
the puzzles and then you know the location to find some jewels
It might have been
It was that level of puzzledge
Yeah
But that doesn't matter
The point is there was a little drawing of a diamond
And it said Topaz
And that got me all excited
Our hearts
Our hearts
Are traveled faster
That's better than the speed of love
You know
You know, I think there's a tear in the life
You know, I think there's an episode of retro-in-law,
there really is.
But yes, gems are good, and we all like them,
but what we especially like to do is collect them in computer games.
Now, it's not just gems as also shiny things also extends to certain types of coin,
which raises a very important question, which I dare you have fact reminded me just prior to recording
that we should definitely address this because it's a difficult subject,
which is what exactly is a coin?
What is it? I'm asking you. What is a coin?
Are you asking me personally?
For me, I mean, if you don't mind me saying, I don't want to come off as ignorant on the show.
But for me, when I look at a coin, it's a sort of, it's a sort of disc.
It's a circle.
It's a small disc.
It's a little circle.
And it's ridged.
It might be rich.
Some of them are ridged.
Somewhat rich.
But also, there's a man on it and there's a man.
Some of them have got a lady on them.
Yeah, some of them have a lady on them.
And some of them have a man on them.
And I'm not sure if that's like a sort of kind of outdated thing where only like people
identifying as men can use these ones
and any people like identifying as women can use these ones.
No, that's what they are. They're gendered ones.
They're gendered. For most of our lifetime here in the UK,
only women could use coins.
Yeah, that's, I mean, yeah,
I can see women,
they do like shopping. But
now it's our day. Now our
time has come. Can I just stress
the fierce irony of that joke I just made?
I want to stress the very fierce irony that was
behind it. It was being silly. We're both
being silly. None of this is true.
It's nonsense. Except that there are our
face is on the back of the coin. Actually, what the face on the back of the coin is.
That's the coin's face. You can talk to that. And you can say, how much are you worth?
And it'll go, one p. That's pretty good. Yeah. They don't say one pence. They say one p.
One p is what they say, yeah. And then on the other side sometimes of coins, you might find a gate.
You might have a thistle. You might have a three-pronged little flower, like a ferny looking thing.
I don't know what that is. If you get the thistle and you trap it sort of between your fingers and blow, you can summon the family nass, which is.
quite good. Oh yeah, that's good.
You might, oh, sometimes you
might have a load of interlinked hands
and if you rub
one of the edges you get, I wish.
Reginalist listeners right now, listening.
Why don't they go to talk about video games?
I'm sorry, we're never going to
talk about video games. Oh, yeah, video games.
So what we're going to do, the basic premise
is rather than anything particularly
formal, we're going to sort of
talk about the Chinese
things we like in video games and what we
like about them and about those games as they relate to said shiny things. And Dave, because you're
my honoured, treasured guest. Yeah. Treasure, like treasure, like treasure. Yeah, yeah. And I'd say
you yourself are a bit of a rare gem. Yeah. When I said that, I winked. I know you can tell,
but you guys see. I can tell. I'd like you to go first, please. I'd like you to give us our first
shiny. Okay. Well, so, I don't even know whether to even bring this up, because it's so
obvious. But, like, they know
our proclivities. We have to get this out of the way.
Chaos Emeralds. We've got to get the Chaos Emeralds out of the way.
There's really no other way to proceeds that it's got to be done.
Yeah, we've got to mention them. With luck,
we will not, this will not turn into a five-part series about the Chaos Emeralds.
No, they were. Yeah. So now, the Blue one.
Yeah, Jesus, we could as well, can we?
Do you know, the Chaos, right, here's what I'll say. The Chaos Emeralds,
inspiring as they are, and I've always loved them and very, very dearly.
They're not very high on the list of, like, good-looking jewels in games.
They're not very duly-looking.
They look quite dull, don't they?
They kind of do.
The one time when I've really just adored them
is at the start of Sonic 3,
when Knuckles punches the Chaos Emeralds out of Super Sonic
and they all scatter on the ground.
And they're all little, and they're different colours.
And I had them on a sticker of that screenshot,
and I loved it, and I put it on my bed, and I loved them.
because they're different colors.
That's, by the way, one of the best things about jewels,
and this is in real life as well,
is that they're different colors to each other.
And you can look at them and you can have a blue one,
and you can have a red one, and a green one, whatever,
and you can look at them.
And you could be like, if you ever,
I don't know if anyone else does this,
but sometimes when I'm looking at, say, the blue,
like a blue sky, have you ever peered up at a blue sky,
and gone to yourself, what actually am I looking at here?
Like, what part of my eyes is seeing blue
and my brain is accepting that it's seeing it.
I can't exercise any other senses on this blue.
So you ever just look at it and just processed that
in the way that you did when you were a tiny little child
and you had, maybe this is the origin of these thoughts.
I remember I went to a big marbles shop with my family.
It's a dedicated shop for marbles.
It was, and I picked out three blue marbles of different kinds,
and I would just stare at them, at the different blues they were.
one was a see-through blue one was not a see-through sort of blue
oh my goodness peer at them and that's what jewels are like
I will stare at the jewels and go like wow
that is red that I am looking at right now
it came just out of the earth and it's decided to be red
it's that colour look at that I'm looking into that colour right now
one of the best examples of that colour that you're ever going to see
I went to a geology lecture and this is exactly what they said actually
is that true no no I went to a geology lecture
That's me. I went to McDonald's.
Now...
Skip the geology lecture.
Yeah, I was going to go to the geology lecture, but on the way I was like, oh, hey, yeah, Big Mac, yeah, let's go.
Imagine if at the geology lecture, they told you how to unearth jewels from the earth.
And you'd, instead of that, you'd spent money on a Big Mac when you could have made money getting jewels.
I would be fine with it.
Yeah.
I would just, I live moment to moment.
I can be at my worst.
you know, I've had incredibly bad days,
like terrible, painful, wrenching, emotional days.
I remember one day in particular when I didn't have a job
or sort of any prospects whatsoever,
I didn't know what I was going to do,
and I didn't have any money.
No.
I had like one pound.
And one of the things I buy to,
or did buy at the time that would sort of make me have a small thing I enjoyed
was like some Pepsi, some type Pepsi.
Yeah.
And on the way back in the rain from like the job center
where nothing was happening,
I went in the shop, sort of a shelter, and they had Diet Pepsi, but on that particular day, it was buy one get one free for one pound, which is all my money.
And you know what?
That was a good day.
It doesn't sound like a good day.
I'm quite depressed now, having heard that.
For me, it was, because I'm all about the moment-to-moment gratification.
Oh, I bet you were fine then.
I bet you were going, woo-hoo!
I was like, okay, so what you're saying is I get to drink 600 milliliters of delicious cold diabetes right now, and then another 600-millimeter of delicious cold diap Pepsi later.
I was people listening to this going, like, this is depressing.
You are a monster.
But no, that's how it is for me.
Small thing, that will turn my day around and it will make the day worth it.
And that's how I feel about these treasures, you know.
If you had those two diet pepsies and you thought, I'm going to make the most of these diet pepses.
This is a philosophical.
I'm going to make the most of these diet pepsies by opening them both at the same time,
tilting them towards my mouth from two different angles at the same time.
So it goes in at the same time.
And then at the end, you'd realize that actually...
They both ended at the same time.
So you might as well just have had one, even though you'd consumed twice as much.
Or would that happen?
Or would it take twice as long to gop all of that?
That's my question.
I think you would, like, I think you'd have other problems.
Oh, well, it sounds like you had loads of other problems.
I did, but, like, I mean, for me, it's not about the, necessarily about the ingestion so much.
I've completed the ingestion.
It's about the experience of, oh, I've still got some more of this.
That was nice.
and now I'll do something else.
Oh, I've still got some more of this.
Yeah.
That's how I feel about these gems, you know.
These gems.
I mean, the chaos emeralds, for example,
you were talking earlier about digging up gems.
That's what Knuckles does in Sonic Adventure, isn't it?
That's his main thing he has to do,
because they have correctly identified and noted
that the funnest thing to do in the world
is to look for treasure.
Look for treasure, and find treasure as well.
Do you remember Terrence and Philip,
not without my eunice, when they look for treasure?
Not really.
Okay, fair enough.
Do you remember Anika Rice when she looked for treasure?
Yeah, she was always looking for treasure, wasn't she?
She was always, she was cutting about looking for treasure all the time.
Yeah.
I bet she's loaded by now.
She must have had loads of treasure hoarder away.
Yeah.
Give us your treasure, Anika.
They should send knights to fight her for her hoard.
Yes, they should.
But with the chaos emeralds, of course, I'm getting ahead of myself,
because those aren't actually the chaos emeralds.
Those are shards of the master emerald, which is the big person of the emerald.
Now, the chaos emeralds, as we all know, cannot be acquired,
generally speaking, without completing a not very good special stage.
Yeah.
Like, for example, in Sonic 1, it's a big spinning, spinning-me-Bob, kaleidoscope, nonsense.
Sonic 2, it's 3D half-pipe nonsense.
In Sonic 3, it's Get Blue Spheres, which is the best one because it's the easiest one.
Yeah.
But it's also, you know, I don't really want to do it all the time, which is where Sonic
made it wrong because they put 26 of those or so in.
Yeah, they did do too many of those, didn't they?
They do too much of everything in that game.
Good game, no, good game.
Yeah.
But the Chaos Emeralds, they are...
I want to move on from them quite quickly because...
Yeah, we will, we will.
We just need it to establish...
Unlike a lot of the things we're going to mention today,
these are integral to full completion of the game.
So you really do need all of them.
And thankfully, it's usually not that hard to get them.
It's quite hard in Sonic 1.
It's somewhat hard in Sonic 2.
They're not so much it used to be for me.
And In Sonic 3, quite frankly, it's a breeze.
But that's mostly because we've played their game so much
that we know where everything is in the world.
Yeah.
And that's fine.
But we know the chaos emeralds.
You know the grey emerald is the control emerald.
Everyone knows that.
Yeah, yeah.
There's also the least appealing emerald, isn't it?
No, because it's the most powerful one.
Do you think there's a beige emerald?
No.
Well, I don't know why I asked you definitely know the answers to this.
I know there isn't. I've looked.
Yeah, that's a shame.
There's loads of pictures of the chaos emeralds.
But on the sort of chaos emerald, on the same sort of,
The Calais Emeralds aren't actually really emeralds, are they?
They're just called that.
They're not emeralds.
But if you would look in the text thing for a second here,
we're doing this in a slightly shambolic way of sending pictures back and forth.
You will be able to see what is known as Big Diamond, the Big Diamond.
Stuart, this was my next one.
See, we are on, we are in sync, we are Justin Timberlake and the other
who nobody knows their names or where they are or are even alive.
The big, now the big diamonds.
Now, diamonds, everyone loves them.
They're forever.
They're a girl's best friend.
Yeah.
No, sorry, that was gold nuggets and that was duck tails.
Diamonds, everyone's favorite.
And the difference between these diamonds and a regular diamond is, of course, they are big.
They are big, colorful diamonds, each one of the colors of the rainbow.
Okay?
And the way you get these diamonds is in each stage you have to collect each of the different coloured gems of the rainbow in each level.
All of them, red, orange, yellow.
Are you deliberately not saying what game you're talking about at this point?
Rainbow Islands. I thought I said it already.
I don't think you did.
Did I not say Rainbow Islands?
I don't think you did.
Oh, wow, I'm not very good at this, am I?
Well, I thought you were teasing. I thought you were building up to it.
Rainbow Islands, the story of Bubble Bubble 2.
You know what?
Don't get into the whole sequel, Crawlins.
of this series, because it's an absolute disaster.
But yes, get all of the
different rainbow gems, red, orange, yellow, green, blue,
window, indigo, violet, Roy G, Biv. We all know it.
And then you will get a big diamond
at the end of the stage. And the only way to get
to the secret islands in the game is to collect
these diamonds. Now, it's not as easy
as it sounds, is it, Dave?
No, it's not. Now, I don't know this game
that well. I had it on the spectrum, but
only played it like a couple of times. So to me,
I actually didn't know about
these. It was the little coloured gems
I was going to bring up, but still
of this game, so it's still, you know, kind of
the same one. Yeah, Rainbow Islands
a game where you get, what is it? You shoot
rainbows at baddies, and they pop into
little diamonds, and you have to pick them up, and
are they random the colours they are, and you have
to just, like, try and hope you get the right ones.
No, I believe you have to drop rainbows on
certain spots to make the diamonds appear.
It's actually more obtuse than that.
That's right.
The Rainbow Islands is a game that
I believe it's not actually
playable anywhere reasonable yet, but there is
Taito Milestones 3 coming out, and I think
it's on that.
There's not a current way that you can play
one of the, because Rainbow Island is...
It's possible it's on Arcade Archives, and I'm not
aware of that. Because the thing is,
if it was on Arcade Archives, I'm reasonably
sure I would have bought it and if I haven't something's got
horribly wrong with me. Yeah, Rainbow
Islands is a big game. It's no
small potato fry.
It's, when it was out originally,
I remember it being a big deal, full page ads
in all the magazines, everyone excited
about it, is out on every single format.
And well, it should be, because it's got that
Taito's style, you know, they're great at drawing.
Yeah, they're good drawers, yeah.
They're good drawings, and they're drawing a little anime boy who's hopping about, and he's shooting rainbows, at little animals with big eyes, and turning him in the jewels that are different colors.
They're jewels and they're different colors.
It's one of the simplest things in the world.
This is something we've gone into on my podcast a lot.
I'm into, or I remember particularly as a kid, being into, like, the same thing but different colors.
That's what, the Peel of Power Rangers, right?
They just stand there, they're different colours.
Chaos Emerald, same thing, different colours.
These, these are better than Chaos Emeralds to look at.
Look how shiny they are.
They are.
Look how bright and colourful they are.
Yeah, and they're diamonds, you know.
And they're diamonds.
I, when I was little, had a little dream where, I can't have been that little.
I must have been about 10 or 11, even.
Where I was on the school playground, and I was just kicking about in a grassy bit in the corner.
Alone, as usual.
Yep, and I noticed one of these jewels.
in the grass.
Specifically the ones
from Rainbow Islands.
And I realized
that they were something
where once you've
you've to just have to be
on the right wavelength.
Once you've seen one,
you start to see them.
You're like,
oh, there's one
and there's one and there's another one.
And so me and my friends
were gathering up jewels.
Ooh, it was great.
Imagine gathering these up.
Imagine if that dream
had been really
be loaded, wouldn't you?
I would, but also
it would massively devalue.
Like if it turned out
there was just jewels everywhere.
That's true, yeah.
But if you were the first ones
to the market,
it was sort of Bitcoin sort of thing,
you know?
Still probably not, but yeah.
What if you were having a dream that there was
Bitcoin hidden in the ground?
Just leave it there, wouldn't you? What if?
Now as you can get it onto your computer, it's absurd.
I would just kick it away into the
cowfield and hope that one of them poos on it.
So Rainbow Islands, before we move off of it,
Rainbow Islands, now this is a game that has
actually quite a lot of...
Now, this is a very well-known game, everywhere, obviously.
But in the UK...
The Nauties all know all about it.
In the UK...
this was ported by Grafgold
to the
the enemy of screwed
the microcomputers
David, come on
not glom gold
said something else didn't I
you thought it was funny hell
anyway, always do it, it's always like this
it's always like this
but Grafgold
very good software house, port house
and also did fire and ice
which meant that the conversions of
this game for everything all the way down to the spectrum were magnificent.
Yeah.
I mean, no, they're not arcade perfect, but you didn't expect them to be arcade perfect.
We were versed enough.
We would look on the back of the tape of the spectrum game.
We would see the screenshots in full color, and we would go, well, it's obviously bollocks.
There's no way it doesn't like that, but we don't care.
Screenshots may not be from the ZX Spectrum version.
Screenshots may not even be real.
Screenshots may be made up.
But seriously, though, a thing that they did that's genuinely remarkable,
is that there were actually
like seven colours of jewel
on the spectrum version that I had.
The whole spectrum on the spectrum.
Well yeah, but that is actually like, you know,
the name is quite ironic and it is genuinely
really difficult to pull that off and I don't know
quite how they did it.
Can I just, as a side note, I know it's rare that we go off
on side notes on our podcast.
It never happens. This one time it's okay.
Didn't the screenshots on the back
of Spectrum games taken with
too high contrast with
a normal camera off the
Atari ST version, just look
so much more interesting than
modern direct feed screenshots. Oh my
God, so much. Now that
I'm old enough to have looked up YouTube videos
of the Atari versions
of, say, the Dizzy Games games that I had,
I'm like, oh, that's rubbish.
Because I grew up looking at
this just bananas
incredible screenshot of like
an imagination fantasy
game from the year 7,000.
To high contrast,
off directly from a crappy
old CRT television.
Just, like, digital
blurs. I can look at them now, and it's like
you're going through a portal. That's how good they are.
The screenshot of fast food
dizzy on the Atari just looks like
better graphics than you can get now.
Yeah, I'll be like, I do get it. I actually do get it.
Maybe, I suppose, on this, with a good
bit of CRT blur, it would actually
have looked quite a lot better than it does in those
videos where it's all. It's possible.
Now, something I want to bring up, actually, but I want to bring up, actually, because I, now, I, it's not that I wasn't confident in our ability to do this podcast, but I did poll, I did poll the,
Retronaut listeners, the noughties
about this.
Now, this next, do you mind
if I do one, I think, no, wait, it's your
turn, isn't it?
Uh, technically, but you've started.
Go on.
I have started, haven't I?
I'm really just stepping all over you today.
I'm really sorry.
Well, as you can see,
uh, Dave Bomber.
Hello.
This is a hero coin.
Yes.
Now, this was anonymicated by Task Barkitect
on the Retronauts Discord.
Thank you, Task Barthitect.
Now, the hero coin is very good.
It's very good.
Uh, I would have nominated this
if someone else hadn't, because what the hero coin is, is it's massive.
Yes.
It's the same size as Diddy Kong.
It's not bigger.
Are you aware that you haven't said what game we're talking about again?
Yes.
Okay, good.
I'm getting to it.
Just checking what your method was.
It's Diddy's Donkey Kong Country 2, Diddy's Kong Quest.
Not Diddy's Con quest.
No.
Diddy's Kong quest, okay?
It's a pun because it's a British game.
funny. And the hero coin from DKC2, as I will now be referring to it, is genuinely, for me, one of the single best collectibles ever for myriad. Myriad reasons. The reasons are myriad, Dave. Are you not going to believe how myriad they are?
Well, tell me some of them and I'll judge then. Well, I will, but first I'll say one and you'll think, well, that's not that mirrored, but then I'll do some more.
I can't think of a single time when one has been myriad. No, I can't. No.
Anyway, now, first of all, it's a big coin that says DK.
That's cool, right?
That's a cool logo of Donkey Kong, except in this game,
Donkey Kong is being captured, and you're playing as Didi Kong or Dixie Kong.
But it doesn't matter.
They didn't have to switch the logo out.
No, they didn't have to.
They didn't use these in Donkey Kong 64, because they got lazy and started naming them
Chunky Kong and Lanky Kong, which is different letters.
See, they should have called them Donkey Kong and what was the other one said?
Dinky Kong.
This is more one.
It's so easy.
Anyway.
Now, these hero coins are hidden remarkably well.
They're very hard to find, considering that they are massive.
Well, it really how hard they are to find.
I don't really recognize it, and I had this game.
Yeah, they are that hard to find, and there are 50-odd of them,
and they are sort of the final thing to get.
I don't think you need them to finish the game.
They're not the crem coins, which is another type of coin in that game.
The crem coins are used to unlock a secret language.
But I don't believe these are.
They just put you on a roster of, like, a Rostrum, you know, of VideoGate.
That's what they're called, right, those tiered platforms for people who have won stuff.
A Rostom, the podium.
Oh, yeah, God, no.
Or is it a Rostrom?
Or is a Rostrom, some sort of potato bake.
I really don't know.
I don't know.
I'll look it up.
Yeah, this is Wretcherrots, not Wurtrenauts.
Rostrum.
It's a raised platform.
You were right?
Yes.
You did it.
I'm going to put you on one for getting that right.
Thank you very, very much.
On which a person stands to make a public speech, receive an award or medal.
There we go.
You nailed that, Rustrum.
Thank you, Dave.
That's really kind.
This is actually really warm with my heart.
Next time you see a Rostrum, you should go and stand on it too.
I will.
I will stand on it.
And I'll get thrown out of whatever the event is.
I don't care.
Yeah, probably.
Because it'll be for somebody else, won't it, that's going on.
And I'll lean over and I'll say, you're throwing me out for wanting to simulate the experience of having won something.
Yeah.
Anyway, DK coin.
Now, first of all, they're very hard to find.
So when you do find them, it's extremely rewarding.
You can only find them in Donkey in Diddy Kong's quest.
Diddy's Conquest?
Yes.
Where I am succeeding at words, you unfortunately are.
Now, I love the way that you pronounce that, because what you did there?
Was it you did not succeed at words.
I did not succeed at words.
That was very good.
I was, I made me happier than I was.
I've been hoisted by my own brittard.
Now, the best thing about these coins is when you collect,
done. They don't just go
like ping or dong, they go
like this. I can't
recreate it perfectly, but just let me finish.
This is quite a long noise. They go
Blu-la-l-l-l-l-l-l-l-l-l-l-m.
That's quite long.
They do two noises.
Is it finished?
They do the noise. Then they do the noise again in a higher
pitch, basically. Is this still the noise of the
sort of... Oh, no, no, this is, they don't do
me speaking.
Is this still it?
No, it's not. It's not messing around.
Is this still it?
Oh, my God. The bit is
finished.
The coins, they make a wonderful noise, the astonishing noise, a noise that makes all the
struggle you've been through worth it, in my opinion.
Well, now this, this is an important point about all of the pick-me-ups that we're going
to talk about today.
Pick-me-ups, that's not what they call, but they do.
That's what they do.
They're pick-me-ups.
Is that the best ones all make a good noise, don't they?
Mm-hmm, yeah, yeah, they absolutely do, yeah.
Yep, the chaos several go, do-me-do-do-do, no, they go.
I nearly did a continue noise
And that would have been absolutely wrong
Continue noise, yeah, that's a good noise too
The problem of getting a continue noise to me is almost redundant
Because who loses all their lives in the Sonic game
Like, come on, no one, small children, very small children
Who have bad hand-outic coordination
But the thing about these coins that makes them very exciting to me
Is when you get them, you get on the Rostrom as mentioned, okay?
Now, the Rostrom consists of donkey-con characters, I believe.
Now, to get on the number one position, you need to get all of them.
But in the corner of the Rostrom, room is a bin.
The Rostrom room.
There is a bin there, a trash can, as the Americans would call it, a garbage can.
And there's a sign next to it that says, no hopers.
Guess what's in the bin?
You.
I thought we were friends, Dave.
No, not you personally.
I mean, the player.
Oh, I get you.
Okay, no, it's not the player.
That would be quite funny, though.
What it actually is, is Sonic's shoes.
Wait a minute, that's quite funny.
That is quite funny.
Also, what makes it, well, I think it's even funnier, is there's also life.
I'm remembering that now, as you say it.
I remember going, that's quite funny.
Earthworm Jim's Red Gun.
Oh, cool.
Now, what I find funny about that is that it crystallizes the period in the games industry
when Earthworm, the one, the one like month or the year maybe,
when Earthwem Jim was considered a formidable franchise.
That's exactly like if it was, you know, Zool's mask or something like that.
Like nowadays, it's completely meaningless.
You see that it's like Bubsy's T-shirt or something.
Even that would be more recognisable than Earthwem's big red gun, I reckon, you know?
Bobsey's Exclamation Mark T-shirt.
Now, so that for me is the worth of the hero coins,
because not only do you get to look for these really well-hidden, fund-defined coins,
And they are some of the best collectible placement ever.
I think they're genius, the way they make you think outside the box to get them.
Brilliant.
But not only that, you get some world-class shade
and not an even better British-developed game.
Let's hear it for the Brits.
Yeah, right.
I don't know.
So let's move on to something else.
What's next on your exciting list of trinkets?
Okay, so now, I wanted to mainly do jewels,
because they're the ones that are the shiniest,
but we're doing coins at the moment, right?
And some of my favorite coins, probably in any game,
is the coins in Wario Land Four.
Oh, they are good coins.
Aren't they good?
Aren't they good coins?
Don't get me wrong.
There's some great jewels in that game as well.
And I think we can double up.
I think we can talk about all of this.
Because Wario Land is a collecting game.
You are on the Game Boy Advance in Wario Land 4, and you are running about.
And there's all sorts of things to do.
It's kind of a platform puzzler.
But this is all drawn along.
Your eye is drawn and your interest is drawn by the gathering of things, such as flying,
like, the kind of crystal that's like a rod with pointed ends.
Like a rupee.
Yeah.
Those are all of rupees.
They're only rupees from Zelda, you're quite right.
Little bit right, rupees.
And then, they're flying there.
But whenever you, like, bash a baddie, all coins come out of him.
And this is, this is, so far so normal, right?
There's loads of games where you bash a baddy and coins come out.
But the thing about the coins in Wario Land 4 was that when you, when you scatter them,
they kind of scatter like at different speeds.
It really looks like a little bit realistically.
Yeah, semi-realistically.
And there's like normal size ones
And then there's little ones
And then there's tiny little ones
That are just like a pixel big and beautiful
And they kind of bimble along the ground
And you pick them all up
It's just, it's just gorgeous
It's wonderful
And you know, not to mention the fact
That when you go into, for example,
Secret Areas in that game
You can sometimes find a gigantic blue diamond
Even bigger than the big diamonds
From Rimbled Islands, it's that big
It's so big
Diamond the size of Warrior himself
You often have to chuck an old man at it to get it.
Yeah, in a room that goes,
do do, do do do do do do, do do, do do, do, do, do, do, do, do, do, do, do, do, do, do,
exactly like that.
It's good.
Can I nominate a sort of a wild card good collectible from Wario 4, please, the CDs.
Oh, my goodness.
I mean, I loved, I looked collecting.
I suppose they actually are supposed to be vinyl, but not only are they, well, they're in
vinyl cases, aren't they?
They're in, like, metal cases that you crash, you hit them, and then they
open and the vinyl comes out and when you get them you can listen to them and they're always
weird little videos of like a live action man dressed as wario, wild obtuse experimental noises
play. Yes. And to me it's the absolute pinnacle of weird Nintendo right there. Oh, a thousand
zillion percent. Like the only reason Wario Land 4 is not the pinnacle of weird Nintendo is because
it spawned Wario where. Oh yes. Wario wearer, yeah. Which is. But like, yeah, it's the closest
did you get to Nintendo weird on 100%
but within the confines of a fairly
traditional kind of a game? I think this
would be a good time for me to shout out the upcoming
indie game Anton Blast, which may be out by the
time this episode drops, which is a Warioland for
homage amongst other things. It's very, very good.
Anton Blast.
Yeah, look it up. You will love it.
I guarantee it. I will. I'm doing it now.
But, yes, Warioland series in
general is a collecting paradise, frankly.
Exactly. While we're talking about Wario Land 2, for example, the coins in that are very basic. But the thing that makes it good is that almost every single wall in the game, there will be more coins behind it if you break it and you will just go in to a void outside the level and you will find 60 coins there.
If we're talking about... So this is one of the key reasons to talk about collectibles in games at all. By the way, in the course of my last few years, I've come to understand...
that Americans, I'm going to generalise, I'm sorry Americans, but...
To be fair, I made a quite lazy fact joke about Americans earlier, which I feel bad about now, so...
Oh, yeah, that's bad.
And for me, it's the pot call in the Ethel Black, really.
Well, they think of collectibles as kind of a British thing anyway, kind of a European game thing.
They do, they do, scream by...
Because, even though, obviously, you know, Mario collected coins, we all understand this.
It's not going to really come up in this episode, I shouldn't think, because it's just understood.
But our games, that was like so much a part of what you did.
I don't know.
I guess there's just a different, just some sort of difference.
European games had a lot of collectables.
There are many games where you have to collect everything.
Maybe they're mainly thinking of rare being, maybe they're thinking of Banjo Cazooey.
Because that was a big collectie game.
That had a lot of, that's a good one if you like to hoover up your bits.
Yeah, I was about to bring that up actually.
Let's do it.
But yeah, well, trick them on.
Sorry if I got the name wrong.
It's tricked the term.
I'm not sure if that's a typo if that's the actual name.
On the Wattronauts Discord brought up jiggies from Banjoji Zui.
And I think jiggyzzi are world class.
I think they're genius.
Which one were they?
They were like little guys, little birds or something.
No, they're the ones that are giant jigsaw pieces that are made of golf that's been around.
And they're like the version of their equivalent of power stars from Marius.
Of course they are.
Why did I think they're better?
They're little guys.
You're thinking about the jingos.
Oh, see, I'm just hearing the jim.
And I'm going from there.
Okay.
You're thinking about, yeah.
See, this is how I got my name, Jip, Jiggy, Jindjo, Jip.
Oh, I wondered.
Yeah.
But the thing about the jiggy is, like, what makes the Jiggy psychologically brilliant is
collecting a power star in Super Mario 64, Super Mario 64, is cool.
It's like, cool, I've got a star, but, like, it's a star.
It's just a star, you know.
Cutting a jiggy, you're like, I have got a piece of something.
And if I got all the pieces or enough of the pieces, I can do a jigsaw puzzle.
Put this together.
You make something bigger.
It's not a real jigsaw puzzle.
This is automatically solved
unless you're playing banjo-tui,
in which case you have to do a small jigsaw puzzle,
which I think is one of those feature creep things
that really shouldn't have been in the game.
But I digress.
I love banjo toi.
I'm not going to crap on banjo too like everyone else does.
I think it's a masterpiece,
but collecting the Gigi is the best thing about that,
apart from the thing I already said was the best thing about that.
The other best thing about that is when you collect them,
banjo does a little dance,
and the music on a banjo goes,
da-da-da-da-da-d-d-d-d-d-d-blum
Go-ha?
Yeah, and he goes, go-ha.
Now, what goes hand-in-hand with a good collectible,
as we have talked about, is an excellent reward for getting the collectible in the moment.
And I think that do-da-da-da-da-da-da-da-da-do-do-do-do-do-do-do-ha-ha is up there with
It's a very good one.
I mean, listen, we can't.
If we're talking about collectibles and their good noises,
in that game.
We've got to go,
Ucon, borgom.
Ecombe Borkom.
It's one of the best
collectible noises
that any game has ever had.
It is actually true, yeah.
You collected little skulls in that game
and they went, Ucon, borgum.
Yeah, they were Mamba Jumbo Jambu skulls.
Yeah.
Mambu Jambu Jambu being a character from the game.
Now, I don't know if anyone
who listens to Retronautes is where
that I enjoy V-Cupers,
but there was a very entertaining period of my life
when Iugami Kourne was playing
by Jujibu.
and uh oh i've seen you you don't know joy on until you have seen her mimic ecumbokum yeah that's a good
it's joyous i implore you to look at our coronet ecumbokum now the thing now the thing isou
of course isn't just about jiggies they are the main thing you have to get yeah you get jiggies
with it yeah oh oh that's very good dave thank you yeah well done
but you also get musical notes
notes which surely there's been a game before this
where you collect musical notes
there is something in my head but I can't quite piece together
what it is I can't quite piece together what it is
but there must have been one
but collecting them in this game is great because
when you collect them you do indeed hear a musical note
it's all very diagetic you know
it's lovely it works
And with the focus
Now I'm a big fan of the musical notes
For a reason that is quite controversial actually
It's quite a controversial reason
He's sexually attracted to them
I said not to say that
But no
They're an interesting collectible
Because to get through some of the late game
You need certain numbers of notes
To open certain doors
And the later ones are very high
They're like 880 out of 900
really lots of them.
And the way that you get the notes
is you collect them
and then when you either leave the level
or die you have a top note score
which means to get
all of the notes you have to collect every
note in the level, all 100 of them and not
die, which is
in the later stages it's not
the easiest thing to do.
Now, a lot of people
don't like that and I kind
of understand why. I'm open
to understanding why.
And later in the Xbox 360
and rare replay versions of banjoo kuzzi and banjo toi, although not to be actually just kizui.
They changed it so that when you collect a note, you've always gotten the note.
Right.
Which turns the notes from an interesting challenge into just bollocks, like just some shit that's lying around.
Yeah, I don't see.
And I find that, like, I find that mildly objectionable.
And yet when I voice that objection, I feel like I'm wandering into the terror.
of you didn't beat the game.
You may think you beat the game.
You may have seen the ending.
And I don't want to be that guy.
Except in my heart of hearts, I am that guy, and I do want to be that guy.
But I can't publicly be that guy because I will be shouted at on the internet again.
I don't want that.
No, nobody wants that.
And that's where collectibles begin, you know, when we get into the interesting question of collectibles and difficulty.
But before we, rather than get into the weeds on that one, let's talk about perhaps a different collectible from a different game.
Do you have one in the old revolver there in the old chamber?
Yeah, I do.
And I'm going to do one now.
I'm going to do one now that is proper.
jewels, right? Oh, I'm excited.
I'm going to tell you some of the best jewels you can get
in any game. And as soon as I say it, as soon as I say,
you'll be like, oh yeah, of course. It's all of the different jewels in
Shovel Night.
Oh, those are good jewels.
Oh, oh, oh.
Well, hello. Well, hello.
Now, Shovel Knight. I don't know how retro a game has to be
to be on Retronauts, but it's distressingly a bit older than... I'm pretty sure
that it just turned 10, so it's now
retro yeah but you know they're re-release you know they're doing a re-release of it right with new stuff yeah new stuff
they're doing a sort of yeah quote's remaster of shovel of hope which was the original shovel night
campaign before they had all the stuff and now it's got 20 playable characters and rewind and
safe states and all sorts of things like that oh i might want that then and everyone on the internet
is like oh i can't believe they're re-releasing shovel night again and i'm like wow shovel night
can't wait i love shovel night well the reason why shovel night is particularly good is there's many
Anyways, one is that every two minutes in shovel night,
no, that's not enough.
Every 14 seconds, I bet, in shovel night,
you do something that makes a jewel or a coin come out of something,
and you then want to get it.
That is constantly happening in shovel night.
All of them are real good.
They're really, really, really nice to look at.
They've made lovely little jewels.
They've made ones that are like little green square ones,
little emeralds.
They've made ones that are, what other shapes are there?
there's, like, there's red...
There's big red diamonds, yeah.
Big red diamond-shaped ruby ones.
Even bigger purple ones.
Ooh, there's the kind of middle-sized blue ones, I think, that are nice as well.
But...
Very very small ones as well, the tiny white ones, yeah.
Oh, I like those ones.
And also, there's a thing in Shovel Night where you're not just breaking blocks to get jewels out.
You're not just hurting enemies to get jewels out.
You go up to clumps of earth that have got little...
little nuggety bits and bob sticking out of them
so you can tell that they're full of jewels
and you dig them with your shovel
and they explode out with all jewels
and you have to go and collect them all.
The best thing about it is that
the biggest jewels don't come out until you've done
three digs. So it's like
increasingly
shouring you with riches.
I like the ones that are on the wall
and when you knock them down there's a ball
and if you hit the ball in midair it bursts
and all the jewels come out. It's perfect.
They're so, right.
Everything about that is perfect
It's not just like
Oh, we like looking at jewels
But they made it
They came up with ways to make it
That you feel how the jewels are
You know?
You have to dig them out
And scatter them and stuff
They're so nice
I like those jewels a lot
The thing that hurts the most
Is when you die and you lose some
Oh
It really
It makes you obsessed with catching that
Flying bag of your stuff
It's worse than losing lives
I would rather just go to a game over than lose my monies.
Yeah.
But, yeah.
Also, interestingly, as everyone presumably knows,
you can break the mid-level checkpoints to get modules out of them
if you want the game to be more challenging.
And my favorite thing that they did is between some of the stages,
not all of them.
I think every other stage, there's a sort of...
No, it is every stage.
There's a campfire sequence.
A bit like old knacks.
But at the end of it, you can actually put out your campfire
like you are supposed to do legally by...
digging it and more jewels come out of it.
I didn't know that. Yeah, and you get
a little trophy as well, like, be smart,
be safe or something. Only you can prevent
forest fires. It's very
cute. It's very cute, yeah.
Shovel night is wonderful. I'm glad
we got a chance to talk about Shovel night. It's brilliant.
It's the precursor to the whole
modern, like, well, not the pre-pre-cursor,
but one of the most important modern retro
throwback games in its
direct, like, yes, we're doing a sort of
a semi-sequels, but with Mega Man
thrown in there and also shovels.
Well, that's why I started saying.
I don't know how old a game has to be to be on Retronauts,
but it is a retro game.
Well, that's my...
I mean, I've done it into episodes about games that are brand new
that happen to be retro-e.
I think that's fair enough, really.
And if anyone says anything about it,
why she'll simply ignore them unless it's Jeremy or Bob, in which case I shall say,
yes, Jeremy, yes, Bob, I'll do as you say.
Yeah, obviously, yeah.
But even there, this is a 10-year-old game,
so I think even there.
I think it is now 10.
Yeah, I think it's 10.
That's why they've done this Shovel of Hope remaster thing,
which I'm looking forward to,
and I hope isn't too expensive
because it will be about the fourth
I've bought this freaking game.
Yeah.
Yeah.
Do you have more to say about Chauvelinite?
Not really, no.
I know, here's the thing.
Now, we've talked a lot about rareware today
because you have to
because a lot of their games
are based around collecting cool things.
Yeah.
And Bonn, on the Retronauts Discord,
has nominated Donkey Kong 64's Golden Banana.
Oh.
Now, the best thing about the gold banana,
is when you collect the gold banana
you go, no, not even when you
collect it, when a gold banana appears in the level
or is revealed, the voice over
there is like a mystical noise and the voiceover goes,
oh, banana.
I can imagine that being funny when you're a kid.
People saying banana in an amusing way.
All 200 plus times that you hear it, it's funny.
Isn't it interesting?
There isn't a generation
that hasn't had a thing where someone says banana
and that's funny by itself.
Like that was our Generations 1.
Previous generation had like the television program top banana.
And now the minions do it.
The banana splits.
Bananas in pajamas.
The minions do it now.
They say banana in a musingly.
Or banana.
Now what?
Aren't the funny minions funny?
Oh, the funny minions are really funny.
But I'm a little bit concerned that what's funny about the way all of these different people say banana
is that it's kind of in a sort of an African accent.
I wonder if that's the origin
of the comedy of saying banana in a way
and I think it might be problematic.
You might be right about that, yeah.
There's problematic bananas, yeah.
So I don't know about that.
And that's why I, it rankles me a little bit
when minions say.
You've been rankled by it.
A little bit.
But of course.
But that's the only way in which you're rankled by minions
in all of the respects
that you find fine fellows and wisdom, the best.
But I might, but of course I might just be making that up
and it might just be an amusing thing
that someone came up with, like, I'll say banana.
I mean, in English, the word banana is quite funny in a sense of it's just...
It's a syllable, and it's the same syllable twice, and they both have the same sound.
So that's amusing, inherently.
You can, when you were a kid, you can have fun going banana, nah, nah, nah, nah.
Yeah, you can...
In England, you can say to someone, oh, you're nana.
And you've called the same thing.
And that's...
And you've got Banana Man.
Then there's Banana Man.
Banana Man.
So, okay, so, okay, so we've established bananas are good.
But what about the golden bananas do?
I'm going to just put my, now I think what you've raised is a valid point.
But I'm going to pitch, from my perspective, I think it's funny in Donkey Kong because it's Donkey Kong saying it.
And I don't, I don't, I think it's just because when you look a big gorilla and you imagine what its voice might be like.
Yeah.
It's funny that it's like, oh, banana.
I feel like it comes from an innocent place.
I'm not saying that it's born in an innocent place,
but I feel like it comes from an innocent place.
We've managed to find a way to be woke in the banana episode,
and that's good.
There's a banana episode of Retro-Rot.
We should change the name of Banerator's.
Dear Retronauts, I am sick and tired of this woke banana stuff
that keeps being inserted into your shows.
You're someone who's never listened to it.
Retronauts and was told about this by someone else.
There's a purity and an innocence in just being really excited about a banana.
There is.
I wonder if I should do my funny banana man joke, which is incredibly offensive.
No, I won't do it.
I thought, at first, I thought you should.
And then you got to the end of the sentence.
I thought, oh, maybe you shouldn't.
Yeah.
A long time ago, I thought of a banana man joke that I think it's hilarious and no one has ever
responded to it positively.
So maybe later.
Send it in to the Beano and see what they do.
Yeah, they won't print that.
Unless they will.
Maybe they bloody would now, knowing what they put in there now.
Anyway, gold banana.
Now, the gold banana is the entire point of Donkey Kong 64.
You have to get as many of them as possible.
You don't need all of them, but you need lots of them to finish the game.
In fact, in reality, you need...
Now, I can't exactly remember how this works.
You need blueprints to get more time in the final level,
because it's like a timed level.
Okay.
So you can get through it with a sort of...
minimal number, but it's not possible to finish without a certain number.
It's literally, you can go to the level, but you will not have enough time to finish it.
Now, if you fail, you just get thrown out.
You don't, like, lose enough to start over the whole game or anything.
But it's interesting, I think, as a premise.
Now, Donkey Kong 64 is one of the more maligned games by Rare.
It is widely considered online on the internet to be bad.
Which game? Donkey Kong 64.
Yeah.
Is it?
because there is too much collecting
and there is a degree to which I can see where people
are coming from when they say that.
Yeah, it's factually true.
There's a lot going on there.
You're collecting single bananas.
You collect coins, golden bananas.
You collect crystal coconuts.
You collect four or five different types of ammo.
Gold banana fairies, banana balloons.
I could go on.
There's lots of watermelon.
I do remember that after the great enjoyment was had playing Banjo Cazui,
we then got this.
And it was like, well, this is definitely more of what we like, but it felt a bit heavy, a bit much.
The thing is, it is, and yet I want to take this opportunity while we're discussing the game on here, to just say, if you vibe with Dong Kong 64, if you are prepared to accept what it's throwing at you, I think it's a bit of a masterpiece.
The amount of stuff and seek, now, here's the thing, I was going to say this earlier, and this is relevant, and this is actually something.
I think is potent and worth mentioning.
Not that everything we've said so far
hasn't been unbelievably incisive,
but this is very potent also.
Now, I've been thinking about this as of just recording,
and it's only just occurred to me,
and I'm not emotional, but I have slightly moved
because of what it means.
Now, I was thinking back to one of the first video games
I ever played with Sonic the Hedgehog
on the mast system, 8-bit Sonic, okay?
And I didn't really know what I was doing,
because I'm, you know, I'm like four.
I don't know what I'm doing.
So I'm mostly as someone else playing it
and I'm sometimes doing some stuff
and I'm watching it.
I'm just kind of like, yeah, this is fun
is look at Sonic and he's doing stuff, you know.
Now, at the beginning of level two
of Sonic 1 on the mast system,
if you go to the bottom left,
you fall into a cave
and if you go to the bottom left of the cave
is a sheer wall
onto the right is progress, yeah?
I remember watching the guy
who was playing it
jump into that wall
and the wall is false
and he goes behind the wall,
The wall is still there.
You just can't see Sonic anymore.
He's going into a little tunnel.
And because it's 2D, obviously, it's obscured.
You know, you can't see the tunnel.
Where is it?
Those two there into a tiny room.
Now, when you're in that room,
all you can see around you is that checkered pattern of the platforms.
So the Sonic classic checkered pattern, brown,
hazel brown.
And there's an extra life in there,
a one-up, the most valuable thing in that game,
apart from the Chaos Emerald,
although it's arguably more valuable even than that.
And thinking about it now,
I think that seeing that might have been the moment
I realized that video games were really,
really cool.
Because it's like, oh, secrets
are hidden in them in a means
by which I've never conceived of a secret
being hidden before in a completely new medium.
Yeah. And that's cool.
That's why I like collectibles, you know.
Yeah. There's nothing that pleases me more
than walking through a false wall
and finding a thing. It's like
why Super Frog is one of my favorite games, because
it's only that.
Stuart, that's my next one.
Oh, what a great cue.
Super frog and it's secret walls.
But no, but wait, but hold.
Because this one is
That was what Egypt sounded like
That's what Egypt sounded like when it was a thing
Yeah
So in Superfrog
Just to establish the general...
As if I ever got that far in Superfrog
Honestly, go on, though
I don't think I've ever got past the castle stages
Oh, well then I might be about to blow your mind
I'm excited about this, I'm excited about this
Everybody, Superfrog, I'm sure Retronauts
has talked about Superfrog for
so I won't tell you all about it, but you're a frog.
We must have talked about Superfro.
I mean, who else would have done?
We'll do it.
And you are a frog, and it's a platform game, but it just is a good...
Sponsored by Luke's aid.
Yes.
It just is a good platform game, and it has collectibles in the way that a British game does.
Oh, boy, does it ever have collectibles.
Oh, my God, it does.
And the way that it has some...
I mean, they're all over the map.
They're littered everywhere, and they're of different sorts and types.
And most of them are things like apples and bananas and bananas and
pairs and things.
The iconic collection of fruit that is so
associated with our games industry.
Yeah, yeah, yeah. But then
there is a thing which
I as a child used to call
a let-through. And that's
not what it's called. It's just a secret wall.
And the way that they work in Superfog is, you go
to a wall, and if you reckon that
it's a secret wall, you just
touch it. And the
anime, basically he pauses in
what he's doing, if you jump to it, he pauses in the air,
while the animation of the wall
rolling away plays and it will just
roll away. There'll be a rolling
under a sound of rolling rocks
and the tunnel will go off into as far
as it goes and then Superfrog
will shout something that's presumably Wahoo
I was about to say it isn't there like a
Wahoo kind of noise? Yeah there is
And I thought he said
Let through, let through
I have been let through
so I called it a let through
Now these usually are just like
Oh in the first level which is all kind of
Woodland themed you'll just find a little
cave in the wall and you'll find
more fruit in there or whatever. Brilliant.
You might find spud. You might find wings. You might find
Lucas Aid, that sort of thing. You might find the tiny Superphrod
that gives an extra life. And my memory of this is hazy, right? I've not
played this since the 90s, since the early 90s,
like the last time I played Superfund, but
in the fourth world,
which is ancient Egypt and has
absolutely brilliant, Alistairbrimble music in it,
there is an epic let-through
to end all let-throughs.
It's an amazing moment.
So you're saying they follow through with the let-throughs?
They do.
If you can find your way down to it,
there is just like a little underground maze of these things,
one of which you touch the wall and it rumble, rumble, rumble,
let's through, and you go in there.
And there is just this massive, you know,
and it must have been a reference to like, you know,
Toot and Kamun's tomb.
It's like this huge burial chamber of stuff.
and the collectibles in there,
they're lovely jewels.
The Toon's, Carmonds, Tomb, if you want to be let through,
there's like a horn and you just squeeze the horn on the door,
and you toot and come in.
Oh, good, I'll try that, then.
That's good.
I'm glad that you've given me that factual information.
So, it's full of jewels.
And in Super Frog, the jewels are,
sometimes you get little diamond jewel.
I don't mean diamond the jewel.
I mean, diamond the shape, you know, a square up on its end.
that shape.
There's jewels of that,
all different colours, of course,
and then there's one kind of jewel
that's like two or three little jewels
all together in a little sparkly array.
A cluster. A cluster.
Beautiful, absolutely lovely,
and you've got a whole room full of them,
and you're doing that thing
where you jump up and down through them,
leaving zigzag holes in the collectibles.
Like the Yellow Switch Palace in Mario World.
Exactly like the Yellow Switch Palace.
Yeah.
So that's a good...
And by the way, then, once you've been through that room,
you're tempted to go back out again and up to the normal level.
Don't do that.
Go down to the bottom.
Underneath the original let-through, there's a second let-through.
Secrets within secrets every time.
Every time.
And this one goes on for so long that you've never experienced anything like it.
It goes like rumble, rumble, rumble, rumble, rumble, rumble.
And you go and get like a cup of tea and you come back with it still rumble.
Rumble, yeah.
And then he goes, let through.
And you go, yes.
And you go through there and there's just room after room after room of not as much stuff
as in the first room.
but there's more of them.
So, yeah, Super Frog Jewels.
The fact that you thought that he was saying let-through
and that they were called let-throughs
and that you are adhering to this even now
is beautifully balmer.
Yeah, yeah, yeah, I can't get rid of it.
I can't get rid of it.
It's stuck in my brain as if it was true.
It's not true.
Wonderful. Thank you for sharing this.
No, but who cares?
Make your own truth.
Okay, Stu, I'd like you to click this video
because this is the moment.
I'm watching it right now.
You can get this is my live reaction, okay?
Yeah.
Do you know what?
It's mostly fruit.
Oh, my goodness.
That's it.
You know what?
It's mostly through.
It was wrong.
Maybe that's not the room I was thinking of,
but there was some jewels in it.
Look how many...
Look at all those bananas in there.
I know.
Are you saying that everything you just said was wrong?
And you've just wasted...
Everything I said was wrong,
unless there's another bit that I'm thinking of that this isn't it.
Oh, this just makes me want to play Super Frogs.
Remember when they did it in HD and it was just...
It was like.
someone had done a big sick
Do you know what annoyed me was that
the gameplay was good
But it was just those looks
I just could not get over those looks
I tell you
Yeah all we need is for somebody
To patch that to be real Superfog
You know I think I actually finished
The HD Superfrog
But it's not the same levels
You can unlock the old levels
In the casino mini game
It's not even the right levels
No the main game is all new levels
But you could actually unlock all the original levels
But not with the original graphics
So it's not there's no point
That's disgusting
yeah it's sickening isn't it
I don't know what I'm thinking
Team 17 have made some leaps and balance since then
Okay
Would you like to know an interesting piece of Super Frog trivia
Before we move on?
Yeah, of course
They made a game on the GameCube, PS2
Et cetera called Worms Blast
Which is a bit like a puzzle bubble
Except Worms
And Super Frog is one of the playable characters in it
Oh cool
How good is that?
That's really good
The only problem is you have to play
You have to play Worms Blast
In order to access him
But he's there
Oh, that's a problem
Well you don't
You can play Superfrogters
frog.
Yeah, that's true.
They don't play Wernsplats
Places Blumrock instead.
Why not?
Buzzlebubble is a good kind of game.
They can't have gone too far wrong with it.
No, they did.
Imagine Puzzlebubble, except you're in a boat.
Uh-huh.
You're shooting Worms-style basooka shells at the things above you.
Instead of just pressing and they fire, you have to do worms-style firing.
And, I'm not finished.
If you miss and the shell falls on you,
it will hurt you and you will go under the water and you will be damaged.
Now, also, if you knock the blocks down,
by changing their colour and they fall down.
If they fall on you, you
also get hurt. So you have to not only
do puzzle bubble, but you have to do puzzle
bubble like it's space invaders and you have to dodge
the things that are falling down.
This sounds like a lot of fuss and bother.
Yes, it is. It's a fath, is what it is.
I forgot a really important thing about
the Super Frog jewels.
I forgot. Yeah, what's that?
One of the kinds of jewels
is crowns.
So there's little crowns about the place
littering the floor and you collect them and it goes
but a-l-l-ling. Crown Jules. Yep.
Great.
Yeah. Breakfast.
I think Robicord had that as well.
Yeah.
If it's okay with you, I'd like to jump forward a little into a different console altogether because there are some gems that we can't not comment on.
Okay, great. Let's do it. What's that?
Now, have you ever heard of the computer games franchise Crash Bandicoot?
Is that the one where you are some guys in a boat and you're firing at some shapes above
and you have to hope they don't fall on you and the worm's missiles don't fall on you?
Let me just check.
No, it's different to that.
Is that the one where there's a load of lemmings?
Sorry, I just saw it.
You know how it is when you just get the info
and you immediately get it?
There's just up to check it going on.
Hang on. It might be on the back.
No, no, it's a different thing.
Probably not, then. What is it?
What it is in Crash Bandicoot is basically you are a silly man.
And he wears blue jorts by John Sina.
And he's a silly man who runs in.
the screen in 3D on the PlayStation and does jumping.
It's actually very good.
He does tornado spins, breaks boxes, and collects fruits.
Now, the Womba fruits, are excellent to begin with.
They make an absolutely outstanding noise when you collect them.
But the real thing you're there for in Crash Bandicoot is gems and crystals, specifically,
is it all about collecting crystals and gems.
That's the one thing any of us are...
If any of us had the opportunity to collect those in real life, that is all we would do.
You would do it, yeah, yeah.
You'd forsake everything.
We would pivot our whole...
Seriously, like, it doesn't matter who we are.
Whatever we do, whatever we're into,
if we found ourselves in a situation where you can just pick up jewels
and now you've got jewels, that is what you would do.
It's true. I completely agree.
But with Crash Bandicoot, you're...
Are you familiar with the game?
Genuinely, I'm actually not.
Okay. Well, first of all...
Because I was going through a phase
where I was annoyed at the existence of the PlayStation,
because it was threatening the Dreamcast
and so I was quite staunchly anti
this guy I've even gotten his name
Crash Bandicoot
Yeah, Christopher Bandicoot
And I simply haven't had the opportunity to catch up since
First of all, it's very good
So I really do recommend it
But what Clash Bandicoot has
That makes it so wonderful to me
Is it has simplicity in everything
Now it doesn't mean there aren't obtuse secrets
Which is a good thing
But it's very simple in what you're supposed to do
and very well clued.
Now, starting from Crash 2,
you have to collect a big shining purple crystal
in every level.
They're not that hard to find.
They're just kind of a formality, really.
And when you collect them,
they glow and they go,
Angelic, which is really great.
But they are just a formality,
as I mentioned.
Now, what you really want is the clear gems,
which are sort of platinum,
see-through-looking gems that are big.
They look a bit like house cymbroles, actually.
And the way you get those,
is by breaking every box in a level and then getting to the end.
And when you get to the end of the level, without having done that,
you will see a hologram that says, like, for example, 13 slash 20,
like, oh, I've missed seven boxes, you know.
And sometimes those boxes, you will think, oh, yeah, I didn't go in a bonus area.
They must be there.
But sometimes you'll be like, hang about, I've done this with a fine tooth comb.
How have I missed 11 boxes?
But then later you find out that there's another entrance to that level that you get the boxes.
And it's really cool.
And then when you get the gem, it also goes
And the gems are the sort of completion thing
But there's more than that
It's even better
It's even better
Because this is where the collectibles start to become
Practically useful
Don't really see how it could be better than that
Oh, it's going to get better
Hold on to your hindquarters there
Bummer
There are coloured gems, different coloured gems
There are only five of them, I believe
But they are all different shapes
Oh
And they are very hard to find
They are the rarest ones in the game.
They are very well hidden.
But as you make your way through each level,
you will sometimes see little wireframey holograms
of these colorful gems,
and you'll be like, oh, that's weird.
I can't do anything with this.
I wonder what it's for.
Then later in the game,
you will stumble across, for example,
the blue-colored gem.
And then if you go back into the level,
why I had that wireframe,
that's a platform now, maybe.
Oh, okay.
And you will stand on that platform
and it will take you to a new area
that will allow you to either break all the boxes
in the stage, or get another completely
separate hidden, even more secret
clear gem. That sounds really
good. It's a very, very good game.
Those jewels are, like, unlocking your
consciousness on different wavelengths.
It's true. It's all very spiritual.
Yeah. But the fact of the matter is you do
spend 99% of the time looking at Crash Bandicoot's
bare bottom. It's not bare, I don't know why I said that.
No, it's not bare bottom. I just can't stop thinking about
his bare bottom. That's why. And barebottoms in general.
In general, yeah. My life is a
potentially dictated by arces.
And you wouldn't believe the way that they speak.
But let's move on.
Do you of another collectible, we can talk?
Shall I do another one?
Let's do, you do one, and then I'll do one, and then we'll wrap it up, I think.
Okay, so what's happened is that we have, we've ended up talking about collectibles.
And when I made my notes, we were mainly going to talk about jewels.
So I've got another...
I've changed the game.
Yeah, but that's fine, because we had to go on.
But I had a good jewels, and it's just not going to last very long, I don't think,
because there's not much to say about it, but it is the gems in Dungeon Keeper.
Oh, now we're talking, because I've not played this.
This is interesting.
Oh, no.
Educate me about these games.
So Dungeon Keeper, I'm surprised you haven't played Dungeon Keeper.
Well, the thing is, I have never been into anything strategic, really.
I'm a big jumping-on-things head guy.
So I'm between, which is that I'm a looking at pretty things in a video game guy.
and so there are plenty of games that I've played
and fooled myself into believing I was enjoying
when all I was doing was I liked the way it looked
and Dunger Keeper isn't one of those
that's a game I genuinely enjoy
but basically the way I play strategy games
is I'm not good at strategy
and that's the thing that people don't like strategy games for
is they're like well you've got to have strategy
and the people who like it
like it because you've got to have strategy
not me I like it because I get to look at the thing in the game
you know and that's what it is
And if it just turns out to be a kind of strategy I could do, then I'm happy.
So theme park, like, I'm not playing that to try and make the most money.
I'm playing that to put down, like, rides and see people go on them.
I like, I just like, I like looking, I like theme park,
because you get to look at a big old chunky canned.
What, a chunky can?
A big hand, you know, a big chunky hand that's moving around them with a mouse
and you can make roads and the little guys all follow the roads.
If you like a chunky hand, Stu, then I think you should play dungeon keeper.
Because dungeon keeper, it's just an...
absolute joy. You are
digging out little rooms
and digging out corridors to go
between the little rooms and then you're
saying what the rooms are. So this is going to be a room
where the monsters will all train and they'll go
on their training things. This will be a room where
the spiders live and there'll be a load of spider nests
there. That's great. Spider room. And
now and then what you do is you
dig through the walls
and basically
it's, do you know what? I've never thought
of this until this second but I'm going to go ahead and say
it on record. It, I
think is the inspiration for Minecraft
and the extremely
satisfying act of going
dig, dig, dig, dig, dig, poff.
Dig, dig, dig, dig,
and the blocks kind of let you through
in Minecraft.
That started in Dungeon Keeper
where you're little, you tell them
I want these bits to be dug.
And the little gremlins you own
go over there and they go dig, dig, dig, dig, dig,
dig, dig, deep, poff, dig, dig, dig,
and the best ones are the ones
that have got jewels in them.
Well, at first you're looking for the ones
with gold in them.
And you can see, because there's little gold nuggets
It's coming out of the rock, and you go dig, dig, dig, dig, and out come all gold for you.
But sometimes you find gems, and they're sticking out of the rock.
And I don't have anything else to say about it.
It just looks nice.
Well, no, that does sound very good.
I'm going to install...
I've got Dungeon Keeper on good old games, so I'm going to install Dungeon Keeper,
and I'm going to someone give it and go.
I think you should have at least a go, and then don't worry if you do what I always do when I play Dungeon
keeper, which is about two levels in.
I go, well, this requires a modicum of skill now.
I'll stop.
I mean, that sounds reasonable.
That's what I do with, like, theme park and theme hospital.
I'm just like, well, this is now hard.
I'm out.
Mm-hmm.
Mm-hmm.
Yeah.
Not even hard.
This is now some challenges.
You have to play the game properly.
Yeah, but until then, you'll have a really nice time.
That's how I was with Company of Heroes and Dawn of War.
It's like, you do the tutorial levels and I'm like, yeah, cool, I win.
And then I'm like, hang on, I'm not winning.
Why am I even bothering playing this if I'm not winning?
I really enjoyed Dawn of War, and I got through the whole campaign.
Oh, well done.
expansion campaigns and everything. I had it all.
But whenever I went online,
I would just start the game
and immediately my opponent would have
seven zillion terminator squadrons
and tank guys and
he would just immediately
annihilate me. And I have no idea
how you're supposed to play that game.
It turns out. I was just enjoying myself.
My Bohrhammer 40,000
yarn of war, that's why I say.
Hey, that's not bad.
Thank you. I've got the handker in now. I might play
have been born of war. So, no. That's good for you.
I mean, I would like to do an episode about Warhammer games at some point from the perspective
where I have people on who actually know about them and like them while I just direct traffic
because I don't like Warhammer 40K.
I do.
Yes, I know.
That's very good.
You should be on the episode.
Yeah, but I don't know anything.
It's the trouble.
You don't know Shadow of the Horned Rat?
I don't know Shadow of the Horned Rat.
Oh my goodness.
Sorry.
This is just humiliating.
Anyway, I don't want this to be the longest ever episode, so let's come, let's do, let's wrap this up, because we've, there's one, there's one gem.
Yeah.
that I feel like not mentioning it is just stupid of us.
Like, absolute, like, brain-dead level of idiocy.
Okay.
And it's Spiro the Dragon.
Oh, I'm too old for that.
I've never played it.
Well, the thing about Spirondi is...
Okay.
You are a small Purple Dragon named Spiro.
These are PlayStation 1 games,
and I personally like the first one of the best for reasons I will get into.
But the gems are the whole game, basically.
You go into a world.
There is a beginning-to-end aspect, but it's very almost trivial.
What you need to do to get 100% to finish the game is you need to collect all the gems in the level.
Now, there's usually about 300, maybe 400, but there's not 400 individual collectibles,
because each different gem is worth a different number of gems, if that makes sense.
It's like 1, 5, 25.
Yep.
And if you're really lucky, you might get like 50.
That might not be a thing.
I might have made that up.
Thank you for your demonstration of different numbers.
Now I understand.
Yes.
We begin with one, moving on.
The familiar two.
Now, one, is that a myriad or not?
No, one is not a myriad.
And I would say two is not a myriad.
Not even two.
I think, honestly, if I'm being really like, like, what's the word,
pernickety about this.
Yeah.
I think once, I don't think you've got a myriad until you've hit at least six or seven.
Well, yeah, I agree.
More than that.
Yeah.
Well, I don't know.
I think seven can be a myriad.
Like, if we have seven options, that's myriad option.
I don't. No, I disagree.
I don't think I can.
Well, I think you're an idiot.
Shut up.
Oh, okay.
Sorry.
I thought it'd be funny if we had a false argument about the dumbest thing in the world.
Anyway, yes.
Now, you're in these sort of the 3D worlds, and all you've got with Spiro is he can breathe fire in a little burst.
He can charge, which is hold square and he runs super fast, and it makes a cool, trying noise.
And it's a very basic, open sort of 3D platformer.
But the thing that makes it brilliant is the low.
levels are quite small, so they have to tuck these things away in clever places to hide them,
rather than just do like go a million miles over here and then there's one. Oh, that's
stuff. By the way, as you describe this, I'm watching a video of the game, and I would have
really liked it. He'd still like it. Yeah, I'd play it. But what you have is the ability to
glide, which means that as you play through the levels and you make your way out to higher and higher
advantage points, you'll be looking around and you'll be like, oh, I'm this high up now. Maybe I can
get onto that rooftop over there or that crag over there. And in a memorable instant,
quite early in the game, there's an area that honestly looks like in any other game of its
era, it would be the background. But it's not. You can just fly over onto this rampart that
looks like you shouldn't be able to get there. And there's just more gems there. And it's
brilliant, because that's the whole game. Now, what people like Spyro 2 and 3, and I think they're good
games. I say they're very good games, in fact. But what they do is they, they,
add in more stuff.
They are like, okay,
this is fun and all,
but what Spireyro needs to do is play hockey
and skateboard
and do all these mini games.
Now, that's not to say there aren't mini games in Spyro 1,
but there's only one type of minigame,
and you only do it about four times,
and it's not that bad,
and also so optional in a way.
But the real fun is just getting thrown to these worlds,
listening to this amazing music done by Stuart Copeland
of the police. It's amazing. It's so good, Dave,
the music. It's so good. It will blow
your balls into the back of your sack, I swear.
Okay. And
I've seen that happen. It's not pretty.
That's not far from where they are
already. Okay, well,
I didn't mean that sack.
I didn't mean that sack. Dave.
I didn't mean that sack. Oh, you mean like
my bag that I'm wearing? I meant your throat sack.
You know, like, you use to
rib it. The one that I, yes, I inflate to
ward off enemies or attract mates.
I don't know what sack you thought I was talking about.
Some vulgar nonsense, no doubt.
Yeah.
But what I love is that purity in Spiro of just you and the gems,
and that's the only thing to worry about.
You're not thinking, oh, I need a certain amount of orbs or keys or anything else like that.
Like Spiro 2 even has the absolute Antichrist,
which is it has bits where in the level it's like, oh, I can't swim yet.
I need to learn to swim and then come back here.
And I hate that because in Spiro 1, every time you visit a level for the first time,
if you're good enough, if you explore hard enough,
you can fully clear it. There's no
get this and then come back later.
There's none of that. In a level,
there might be a locked chest that requires a key,
but the key will be in that same level.
Yeah. It's all very beautifully
contained, almost like
this is it. And that, just
that, and the relentless pursuit
of gems, which, by the way, make a
really cool tingy noise when you collect them,
it's just glorious.
It's just glorious. And even better,
When you beat the game, as in when you beat the final boss, but haven't got all the gems,
you gain the ability by pressing the left L3, you know, the left stick in.
Another one.
Your little dragonfly pal sparks will point towards the nearest gem.
He'll go, V.
Oh.
So once you'll pass the game, if there's still some that you can't find,
you can get a fairly consistent hint as to where to find them.
It won't tell you exactly where they are, but it will give you the gist of it,
so you're not wasting your time.
That's good.
It's very good.
and I think that Spiro may be
I don't think this is controversial
I think Spiro their dragon
may be the peak of gem collecting in video games
as a franchise
Wow okay
Oh even better
You'll love this last thing
You'll love this
Yeah
When you leave a stage
What you do is you jump onto a port
A portal and you fly into the air
And it's like
It is obviously loading
But it's unbroken
It's like disguised loading
And then Spirro will be gliding through the air
And a chest comes up from the bottom of the screen
and at the top of the screen it says
Total Treasure Collected
240 and every single
one of those gems individually flies
out of your score in a big cluster
and goes into the box
and you bank them
and you never have to collect them again
and the whole time that's happening
you're just ASMR
like it's just like
and that's the joy of collectibles
Dave that's kind of like at the end of the levels
in Rayman Origins
oh you talk about nice
collectibles,
Rayman 2,
the lums.
Oh, goodness, yes.
They're nice on it.
When you, is it them that, right,
so in Rayman 2,
is it them or is it something else you collect
where the sound effect
for collecting them is,
who,
who,
who,
I think that's,
it's a lovely little tune.
I think that's like a noise
that plays when you,
like,
hit a switch or reveal something.
Yeah,
that's right.
Because that turn,
this is,
there's an excuse for me to be all obtuse.
Okay.
Rayman 3 on the Game Boy Advance, of all things.
And you know, Rayman 3 is Hoodlam Havoc.
It is a very odd game.
On the Game Boy Advance, it is very obvious that it was originally a Rayman 2 version
because all the stuff in the game is from Rayman 2.
What? I loved Rayman 2 so much.
I should have played that on the Game Boy Advance.
But then occasionally there will be a one of the hoodlums will be there from Rayman 3.
But seriously, look up on YouTube sometime and you will go, A,
that's the most beautiful thing I've ever seen.
seen in my entire life.
Ooh, that's nice.
And it's a really good game.
Really good game.
It has everything from Rayman 2 riding on the back of the rocket with legs, you know,
the boss where you're throwing...
It's a Rayman 2.
They should have just said it was Rayman 2 because that's what it is.
Yeah.
But anyway, yes, Spiro, I think, is the pinnacle of collecting gems,
and I think that's why it's a really good place to scratch a big line under this episode,
which I think has been quite good.
But I said at the start that I had a wild card I was going to do.
Oh, shit.
I've got to do it.
Yeah, of course we have to do it.
Hang on, let me just give me a second.
I need a second.
to, okay, okay, I'm ready.
I'm ready. Because, like, this
is why I love collecting
jewels in games, this is why
I'm on into this, I have a game
that's my favourite one
for doing that with, but it's
a little bit naughty of me. Oh, boy.
I'm going to send you a picture of it.
Oh, goodness, me. Are you ready? I am ready.
I'm very, very excited about this year.
It's this.
Here it comes.
Oh, Dave.
You know what? That is excavated.
some primal memory of wanting this
more than anything in the world.
So what I've just
sensed to is a picture of
Waddington's board game
treasures and trapdoors. This is something that
me and my wife bonded over
early on. We both used to have
this. The first thing you said to her
when you met her was
you fuck with treasures and trapdoors.
It wasn't far off.
It was a board game
set in ancient Egypt where what you're
doing is you're going at your player piece is a
card, and you're trying to put jewels in it.
Stu, I'm just going to start
sending you pictures of these jewels.
I want to see them. I want to see...
Oh, my God. Oh, oh. Oh, my goodness, is that...
Oh, oh. Oh, hello.
Oh, that's a bit... That was a bit graphic.
That's a bit graphic. It came with all these little
plastic... There's no... It doesn't really need to be that high-res.
I can even see the little indentations in them.
Oh, I can't imagine running my fingers over those little indentations.
the facets.
They're so small.
I've got the vapors.
They're little round, faceted balls.
They come in blue, green, red, and yellow.
And they look like little chaos emeralds, except a bit rounder than that.
And they're so nice.
And they're second only.
No, no, they're first.
They're first.
But the second is in joint place, curse of the idol and the Crystal Maze board game.
Because the Crystal Maze board game came with crystals and you collected them, but they were plastic.
and then the curse of the idle board game came with just one of those, but it was red.
I mean, the crystal maze crystal is probably the most desirable item this side of shiny shearer, isn't it?
Yes, yes, the humanity has ever created, yes.
It's, yeah, we all wanted that on the telly, still want it now.
I saw one in real life once.
Oh, my goodness.
It was in, it was at primary school, we were doing a tour of the local police station.
Oh, my goodness.
And they had one in a sort of, well, they may have.
have. It was basically like, you know those cutlery dividers you put in a cutlery drawer?
Yes.
They just had one of them out on a desk full of different pens and stuff or something.
And they had a crystal maze crystal. And like, it definitely was. It was either an actual
crystal maze crystal. Or it was like, because this would have been in the first or second
series of the crystal maze era, it was probably like whatever it was that they bought a job lot of
and just engraved, I've been. We're talking, O'Brien? Are we talking to Tudor Paul here?
We're talking O'Brien, first series, second series.
I don't know. I don't know what the divisions of the series are in the crystal maze.
No way, don't. Please tell me.
Okay. Okay. It's that it was Richard O'Brien all the time, except one year it randomly wasn't.
And we went, what? Who's this? But I now see...
With the Hill with the swords of a thousand men.
By looking back, I now see that Ed Tudor Pole in the crystal maze, is that a missing Doctor Who that we never had.
He should have been a Doctor Who at some time.
Well, he should have. I mean...
You know who should never be Doctor Who? Richard A. A. O. Addy.
Yeah.
awful man
he said a rude thing
about a book didn't he
he said that a book was good
when it was bad
yeah he did
I made it sound like that was trivial
he actually did and he shouldn't have
yeah he was a bad man
he's a twat
anyway um
on that bombshell
I think that you've
successfully argued
that physical games
are the best for these kind of things
honestly
yeah can you imagine
having real
oh oh imagine if they did a shovel night board game
and it came with loads of
little plastic jewelers.
You know, I think there is a
shovel night board game, actually.
What?
I'm gonna be a lot.
Yeah.
I might be wrong.
It had better not
just come with pictures of jewels
on little bits of cardboard.
Oh yeah, there is one.
There is one, yeah.
Better not come with jewelry.
Well, it's probably like fantasy flight games,
but it's all just plastic cardboard rubbish, you know.
But anyway.
It's got some good little shovel night guys,
but it hasn't got loads of little plastic jewels.
And that's my one.
Deluxe edition, please.
No value.
No value to me.
Yeah.
But thank you very much listening.
to this, which has been, I would say, possibly the silliest episode we've ever done.
Yeah.
You know, it's going to be divisive, but I hope you've enjoyed it.
And let's face it, it wasn't very long, was it?
No, you'll be fine.
Some people are going to go, that wasn't a very good one.
But we like it.
I think that we see did some rather good things in there, actually.
I think we did a quite good job of making it relevant.
So, yeah.
And I think we made people interested in some games they may not have played before.
So that's Retronauts, baby.
But here's the thing about collectibles.
some of them are pointless
Yeah
Yeah, dude
We've mentioned
Robocod
We mentioned Zool
Pointless Collectibles
But we love them
And this was a pointless episode
So thank you very much for listening
Dave Borma
Lovely
Dave Demon Tomato
Dave Borma
Dave Borma
Lovely Borma
Oh you're singing
I was singing
Where can we find you
You can find me
On various episodes
Of this
You can look up
various episodes
the retronauts that I was on.
But outside of that, you can find me on a podcast called Sonic the Comic the podcast
where we examine the fact that everything that anybody thinks of of Sonic the Hedgehog now
is basically a repcon.
The whole series has been completely drastically changed.
So we've gone back to the past to when it first started and we're not looking at the games,
we're looking at the spin-off media from then.
The British ongoing comic that lasted for years and years.
It went on for like 200 issues.
we review every single one of you tell of them tell you what happens in them and also we look at
what it was like to live at that time in the past we crack open my old teenage diary and go through
that we've we're currently we've had just uh just now we've had the saga of how i met my wife
as a teenager it was very interesting yeah and uh and that was lovely to re-experience um so
when you walked up to her and said you fuck with treasures and trap doors trapdoors yeah that that's in
there and it's just and it's look and we have good guests and it's actually right it's an actually
the good podcast. It's not just some idiot
with a podcast. You should listen to it.
So, yeah, okay, Shade Throne. I get you, I get what you're
saying. No, I don't think this is a good
podcast as well. It's just that a lot
of people in the world are idiots with podcasts
that aren't worth listening to. This one's good. You should
go and listen to it. There's even, there's animated
of it people have done. That's how good it is. Go and find
them on YouTube. Yeah. With
drawings of you with beard.
Yeah. Yeah. It's a very
good podcast and I was on it once and I've been
told that it is a very funny episode.
It is. It's a really funny episode.
I like to go on it again some time at some point.
Maybe I will. Maybe I will.
But as for me, I've been to Stuart Chip
and I like to do the silly British episode sometimes.
Did I say that's called Sonic the Comic the Podcast?
You may have, but that would be in tune with this episode
where we just forgot the name of the game just constantly.
It's called Sonic the Comment the Podcast.
I'm called Demon Tomato Dave in places.
Look me up. You're fine.
But, yes, thank you for listening to Retronaut.
If you want to support Retronauts, then for a mere $5 a month,
can access every weekly episode or full week early,
which will make you the callus kid the playground.
I love saying that, and I really shouldn't, but I can't stop.
Because I think it's from Rohe Listerpa.
I think I've basically just lifted it from...
Oh, I see.
Yeah.
Which isn't so good.
But also, you'll get access to the diamond fights brilliant this week in retro columns,
and you'll get brand new bonus episodes, I believe, two per month,
completely exclusive to the Patreon, and they're good episodes.
They're not just, like, thrown away things.
They are genuinely good, insightful episodes
along as all our episodes, you know.
And I'm so bad at ending podcasts.
So I guess what I'll say is in the end, Norty's listeners,
the real shiny things, the real beautiful things that I want to collect.
It's you guys.
Thanks very much for listening.
I'm going to kidnap all of you.
Throw your love around
Love me, love me
Take it into town
Happy, happy
Put it in the ground
Where the flowers grow
Gold and silver shine
shiny happy
shiny happy people holding
shiny happy people holding
