Retronauts - 720: Metal Gear Solid Delta: Snake Eater
Episode Date: October 6, 2025No, you're not still in a dream: Metal Gear Solid 3 is now over two decades old. Despite its age, the peak of Hideo Kojima's tactical espionage action series remains more relevant than ever thanks to ...a shiny, new remake released this year. But is Delta's faithfulness its fatal flaw? On this episode, join Bob Mackey, Maddie Copp, and Brendan James (of the Blowback podcast and Chapo Trap House's new MGS miniseries) as the crew decides if feeding on a tree frog in stunning 4K is truly worthwhile. Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts. Cover art by Nick Daniel.
Transcript
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This week on Retronauts, we talk about the super soldier who's afraid of Dracula's.
Hello, everybody. Welcome to another episode of Retronauts.
I'm your host for this one, Bob Mackey, and today
We're talking about Metal Gear Solid Delta Snake Eater, the very new and very reverent remake of the original 2004 game.
So there's been a whole lot of controversy over this re-release.
So in this episode, we're going to discuss what it adds to the Metal Gear Solid 3 experience and then decide if this remake needs to exist.
We have that power on this podcast.
And joining me today are two massive Metal Gear fans.
Who is here with me on Retronauts today?
Brendan James.
Glad to be here.
And who else do we have?
Maddie, oh, that's Raspberry.
Kept you waiting, huh?
Thank you.
I was waiting for somebody
to either imitate Snake or quote him.
By the way, Brendan, I hope he will sit down
on this podcast. Very good Snolic State
impression. Oh, thank you.
Okay. I won't be doing one then.
My throat's a little sore today,
so it'll probably be even better
if I end up doing it.
If you're willing to risk your health.
But yes, Maddie, of course,
brilliant Metal Gear artist
does a ton of comics.
Those are popping off online.
You probably see Maddie in your feed
even if you're not sure who she is.
is or if you've never heard it before.
Meanwhile, Brendan,
Brendan, you do the political podcast blowback,
and currently you are doing a podcast with Felix Biedermamp
of Chappo Trap House on the Chapo Trap House Patreon
about the Metal Gear Solid series.
That's right.
We're having a lot of fun.
We're going through all of the main entries in the series with some fun,
but hopefully some insight and some things that maybe haven't been said
a hundred times before about these great games.
Yes, they're very good and very long.
So if you have not had your fill of metal gear discussion quite yet, and I certainly haven't, please steer yourself towards those.
I've been having a lot of fun with those. And also, I'm holding off on listening to your snake eater episode until I record this one. I think that's what I'm doing immediately after this one while I make dinner is starting that, what I assume is like a three or four hour podcast.
I'm sorry for three or four hours of me in your ear today. Uninterrupted, it sounds like. But this is your choice. You're alive.
It will be a delight, Brendan. Thank you.
So before I go on any further, I want to know how each of you are approaching Metal Gear Solid 3.
What are your respective Metal Gear Solid 3 experiences?
Let's start with Brendan.
Well, I came to this series a bit later than most.
I think probably later than both of you because I didn't really play video games at all after I was a kid for many years.
And then during COVID, I sort of said, oh, well, if I'm going to regress during lockdown, it might as well be now.
and I bought an Xbox
Xbox 1 and I started playing
these games and the first one I started with was
Snake Eater and it was a little tricky
at first I think I abandoned it twice
mostly because the cutscenes were 45 minutes long
and I wasn't used to that
and I didn't think I wanted to wait that long
before playing a game and so I sort of
I sort of had a brush
with a totally different life
but then I for some reason
did commit to it
it on the third time and immediately was hooked and I was just totally charmed and in love with
all of the um the quirks of the game I got over the controls pretty quickly I'm sure we'll talk
about the controls uh the control factor with Delta versus the original today um and and I just
kind of yeah fell in love with with the world of the game and uh foolishly played them in story order
after that um rather than uh the proper order but that was kind of an interesting
experience in and of itself. And of course, I've replayed them since. And it's, it's interesting to
play them in the, you know, release order having, having started a different way. So, yeah, it, it was,
it was probably one of the most fun times I've ever had playing a game. And it led to my love
of this series overall. And based on what I know about you, Maddie, you and Brendan seem to be
both Metal Gear Solid converts in recent years. Yeah, I even more recently, uh, 2022 is when I first played
Metal Gear Solid. I originally was going to play through the Kingdom Hearts series, and I really
hated the first one. And so I was like, I'm going to play something different. And the reason I
never got into Metal Gear was I just, I don't like stealth games. And I thought it was more along
the lines of something like Splinter Cell, where it's like a very just kind of military,
straightforward, like, stealth game. But I was like, whatever, I'll, you know, I'll play the,
I'll play the first one. So I played Metal Gear Solid one. And it's, and it's, you know, it's,
It, like, it just, it, like, blew me away.
Just even, you know, playing it over 20 years after first release, the, the kind of really
creative things it did with the limited technology and just the really in-depth characters,
the weird characters.
It took me a while to get through MGS1.
MGS2 was, like, when I totally fell in.
I played through that in a week.
I just absolutely fell in love with everything.
It was so campy and so weird.
and then I played through in basically release order
after I played Snake Eater
I went back and played the MSX games
I went I played through everything at this point
I played through Acid I played through Peacewalker etc
and yeah I played so when I played through Snake Eater
I played the PS2 subsistence version
which I'm sure we'll get to like a lot of the additional things
that it had that they brought back for Delta.
And yeah, it's just I, like, that was when, like, my comics really started blowing up,
because I was kind of making little doodles as I went through MGS 1 and 2.
And then as I got to 3, obviously, it's the most popular one in the series.
And my comics I was doing about it, because it is, like, it's really silly when you're playing it, right?
Like, you kind of suck.
And so it adds a lot of funny stuff.
the characters in it are ridiculous
and yeah
it was just like and it was during
the time where there was no metal gear
like they hadn't announced
this new collection they did
of the old games they hadn't announced
Delta and so I think people
were really excited to see like a new
metal gear person like
making a bunch of new
art about it
and so it just from there
it just kind of kept going and
I'm a crazy metal gear person now
it's very strange we haven't had you on to talk about metal gear yet but i guess there's only so much metal gear to talk about
this is a good excuse i mean it might be dangerous because this might end up as a 10 hour podcast
it happened to me believe me felix and i i've been disgusted looking at the time code uh during our
recordings i feel really bad because it's like if i'm at like a game convention if i'm at packs
or something and metal gear comes up like something switches in me and i just like start
talking and I'm like and then I like realized like after 10 minutes I'm like I'm so sorry I've just
been like yapping at you for the past 10 minutes well this this remake has really rekindled my
love of metal gear solid because um I was an OG metal gear solid three player and an OG
metal gear solid one player and I and I went through all of the games in release order so love
metal gear solid one I was working at a game store where metal gear solid two came out because I bought
the game cube I had very little money so I was holding off on buying that and I saw what happened
Everyone bought it on the Friday it came out, and everyone brought it back on the Monday afterwards, very angry at the guy at the game store who did nothing to them.
I didn't program the game.
So I was experiencing the hatred for Metagosol2 firsthand.
I played it.
I like what it was doing.
But I remember being excited for three and having to get friends on board convincing them.
No, look, they're doing things different.
You are presumably going to play as a kind of snake.
It's not going to be as much of a mind screw as the other game.
It seems more traditional.
and then I played it and I fell in love with it immediately.
And yes, I did play it in the original format without the behind the snake camera,
the user-controlled camera that exists in every other format.
I don't know how I did that.
I'm afraid to go back and try that version of the game again because it seems like I'm so spoiled today.
But yeah, I went on to play subsistence and play and review the HD collection.
And now here I am at Delta and now, you know, very happy with how this remake turned out.
And we'll eventually talk about it.
But yeah, it's a great time to be a metal game.
Gear fan, because as Maddie was saying, we were in a gulf of nothing Metal Gear between, I guess, Metal Gear Survive and the Master Collection, which is not really a new game, but enough to get excited about. But now here is kind of a new game. So I see a lot more Metal Gear discussion than I have in like, geez, since 2015, I guess. Yeah, which is nice. I mean, I think I might end up coming at this remake more critically than you, Bob. But one thing I do.
really the only hard opinion I have on it is that I'm glad it will get people into the series
and I'm glad that it's created buzz just by existing that will lead people to the other games
and you know that's that's an unmitigated positive for me oh sure yeah if anything and we'll
talk about if anything this remake is an olive branch to people who don't want to play a game
made in 2004 even though this game is very much a game made in 2004 but again well we'll
We'll save that to the back half of this podcast.
So I wanted to point out up front that I've already recorded an episode of Metal Gear Solid 3, and that was back in July of 2018.
So check that out if you want a general Metal Gear Solid 3 informational podcast.
It's episode 159.
So I went over the history of the game and the story and the mechanics, and I'm sure those will come up just in talking about Delta.
But for the sake of this podcast, it will be a discussion primarily about the 2025 remake of Metal Gear Solid 3.
So we will talk about that.
Before we do, I do want to cover all of the other Metal Gear Solid 3 re-releases in a non-teadious way.
I'm hoping to make this non-teadious because as I was starting, I thought, oh, there's only a few of these.
No, if you include Delta, this game has been released seven times.
And every time it's released, something new is taken away, something is added.
And even if you don't agree it's the best Metal Gear game, you're wrong.
but I think Konami internally thinks it is, which is why they presented it to us so many times.
So for this next section, I'm just going to go over the core U.S. releases, because there are so many different, you know, releases based on region.
There's the European versions. There's the Japanese version. Everybody's crazy about the European extreme mode.
So we're just talking about the main differences between the U.S. releases. So, and I, I do.
want to start with the initial release, which was
Metal Gear Solid 3 Snake Eater, that
came out in November of 2004,
just for the PlayStation 2. So yes,
this is the original release,
and I just want to include it here because
of the one big difference that's completely
transformative compared to other versions
of this game, and that is the camera.
So the original release of this game
had the same predetermined
camera angles that the first Metal Gear
Solid 1 and 2 had.
So you can kind of move the camera
around just to survey
things that but the camera's already locked
into place essentially and that is how
this game played but then in future
installments you'll see they will change the camera
system but this is very much
a very different game in how you play
it's just because of how limited
your viewpoint is like in one
and two you can snap into first person view
to see what's around you but outside
of that you are locked down to what the designers
decided is the best or most
challenging way to view the game
map now because both of you
came to this late have either of you
even try to interface with this mode or try to play with this original camera system in place?
So I haven't.
I wanted to comment, though, that it is a big mode that speed runners tend to use.
So that is one benefit of it.
I guess it makes things more standardized.
So speed runners tend to choose that.
At least my friend who speed runs MGS3, he always uses the original camera mode.
But, no, I've only, I've done subsistence, I've tried the 3DS one, and then I've played Delta and the master collection remake or re-release.
Yeah, I know in subsistence, if you click the right stick, it would just snap to the predetermined angle.
I don't know if they did that in Delta because I never actually tried it in Delta.
Yeah, I don't know what the control scheme is, but I know it's an option.
Okay.
But yes, that's how they designed the game.
And they are just a bit behind the times because things would be changing immediately after the release of this game in terms.
of the evolution of the third person shooter
and what we were expecting
from that kind of a game.
But I just wanted to note here
this is when the original game came out
and I don't think anyone complained
that subsistence ruined
the Metal Gear Solid experience.
I was online at the time
and I saw people saying
this only improved the Metal Gear Solid 3 experience.
So let's talk about that release
which is the most substantial
Metal Gear Solid 3 release.
It's what every future version is based on.
So this released in March of 2006,
and this is the definitive way
to play Snaked or I guess at least it was
before Delta came out
and the improved camera system
is the most substantial addition here
so when the original game release
we were right on the brink of games
like Resident Evil 4 in Gears of War
basically laying down the idea
for a third person action game
you are going to be behind the character
that is just how things will go
a Metal Gear Sala 2 or sorry 3
didn't have that hindsight so they developed it
with the one and two camera system in mind.
But subsistence changes this in a huge way by letting you move the camera wherever you want around Snake.
And that was completely transformative in terms of how you played this game.
And yes, like I said earlier, I did not see any discourse back in the aughts as to this camera system ruining the initial experience.
So quietly, the biggest part of Metal Gear Solid Subsistence 3 release was the inclusion of the first English localizations of Metal Gear.
and Metal Gear 2, the original MXX
games. Now, I believe these
were ports of cell phone
versions that were contemporary at the time
but I can't find that information
anywhere. All I know is that they're not direct emulations
of the MSX versions. But
these were not made
available before in English officially
and these, as Brendan and Maddie
can tell you, I haven't played these yet by the way. I feel like
a real sinner here. But they are
so essential to the
entire Metal Gear series
because they connect the back half of the series
with the front half of the series.
And then if you want to see where a big boss ended up,
well, check out Metal Gear 1 and 2.
So I assume both of you played these official releases
via subsistence or Delta even.
Or, sorry, Master Collection is what includes these.
Or the HD Collection, yeah.
Yeah, I think HD Collection.
Oh, that too, yeah.
They're both great games, I think especially Metal Gear 2.
And that's sort of, that's up there for me.
it's not technically
an entry in the solid series
but that's up there for me
as a great Mettergear game like top five
beating out maybe
to some people
like more more obvious titles
so I'm really glad they did that
and if anyone hasn't played them
your eyes will adjust
to the eight bits
but they're really fantastic
and if you are super into this series
they're pretty essential
even just from a story perspective
but Metal Gear 2 especially
is just a great game.
And it's as good as, you know, MGS 1, 2, or 3, in my opinion.
Yeah, I was surprised at how many just like,
like features from Metal Gear Solid that were originally inputted into the game.
Like, it's, it's surprising just like so many of the spell things,
the cardboard boxes, like so much of the, what is like essential to Metal Gear Solid is in
Metal Gear 2, especially, Metal Gear 1.
is also very good. It is older. It is, it was like MSX1, I think, and then the second one was
MSX2. And it's more military. It's, it's a much more like straightforward kind of military story.
And then Metal Gear 2, you end up getting a little weirder and then by Solid it starts going
off the rails. But yeah, it's definitely worth playing. Yeah, it's very crazy to think that so much
of Metal Gear Solid 1, 2, and 3 are reliant on the initial two games and they were not available in
English until 2006. And we just had to take the game's appendices word for it that these events
actually happens. Or go through the weird NES versions. Yes. Yeah, there was that weird American
version and then the confusing not sequel that was released, Snakes Revenge. But it is funny how you have
to essentially read a small book from that point forward if you want to know who the hell
any of these people being referred to
are like Big Boss or, you know,
Grey Fox and stuff like that.
But yeah, it's great
that they did that.
And I think I had
a blast when I finally got around to playing them.
Yeah, it was a bizarre experience in the late 90s
to not know the Japanese history of Metal Gear
and Metal Gear Solid comes out.
It's the biggest thing in gaming. Everyone's freaking out
and a lot of people are thinking, well,
what, they made a sequel to this NES game
that I guess some people played in liked
and now they sat on their hands for 10 years.
years, and this is the result of that.
Until we learn, like, what all the connective tissue was, it was a very strange experience
to have Solid just come out of nowhere.
Yeah, it's crazy that Solid was such a big game, given that it's a sequel to an MSX
game that in America, at least, almost no one had played, and the NES game doesn't even
actually have a metal gear in it.
So it's always surprising to me, but obviously the quality of the game itself explains why
it was such a hit.
Well, and it was on a demo disc, and I think.
that really helped it out because a lot of people I talked to are like, oh yeah, I originally
played it the demo and like that just like blew people's minds. Yeah, that's where I first
played it. The like official PlayStation magazine demo and it lets you play up until the area
with the Hindy, uh, it takes off. So just yeah, like I guess the first two rooms, but they're
pretty big rooms. Oh, not the Hindy fight. Just as right when he says, a hindee. Yeah,
there you go. But it's still like you can, you can, I think I certainly played that for like at least three to five
hours trying everything possible in this in this very new kind of game for me uh so other things
in subsistence we mentioned the new camera angle we mentioned the first releases of metal gear one and
two there was also the release of metal gear online so this is a multiplayer mode canami kept trying
to make work for the series and the first proper release of this happened alongside the launch
of metal gear solid four in 2008 i guess technically the that version of it was metal gear online
two. I have never played any version of this. I don't believe any of these are online today. And they are trying to do this again with a mode called Fox Hunt that is currently not available in Delta right now as of this recording. Yeah. So I didn't play the Metal Gear online versions. I know there was like a community that like kept Metal Gear online accessible. The online version for Peacewalker is still available because that's a like a peer to peer thing. So when I played through Peacewalker a few years ago,
on PS3, you can still do online with that, which is really cool.
That's a different type of online.
It has like a weird monster hunter collab where you fight a dragon that looks like wrecks and stuff.
But yeah, I don't have any experience with the original Metal Gear Online.
Yeah, I think ultimately the online features in Peace Walker and V, or V, I'll call it V.
Make for a better version of this than releasing an independent Metal Gear Online.
but like a lot of it was common for the time
to have your multiplayer mode in these AAA games
that cost a lot of money so they were doing it here too
and weirdly enough
there's a lot of silly stuff in this mode because it is Metal Gear
there was a Rumble Roses crossover
in the initial release of Metal Gear Online so you can play
as one of these notable I assume fake female wrestlers
if you go back in time to whenever this was online
a very long time ago
so Metal Gear Online is part of this subsistence release
and we also have Secret Theater
so these were goofy little bonus videos
that depict these weird alternate versions
of cutscenes you've already seen
in this release
they are pre-rendered videos
because I believe they're originally available online
in Japan but in the Delta release
they remake them all in the game engine
and they're amazing looking
compared to what we had to see
nearly 20 years ago
yeah the secret theaters are great
I wanted to mention too the PS2 versions also
were the only ones that had
the Guy Savage Dream
which is the weird
dream sequence if you save
when you are in the jail cell
and then turn your PS2 off and then
come back to it you have this weird
like it looks like a
devil may cry style game
where you're this guy in this weird graveyard
fighting zombies and it's just
like this bizarre playable dream
sequence and then
you get some really fun code at
calls after it as well
and that's something that was only PS2
until they brought it back for Delta
and also the Snake vs. Monkey,
the Ape Escape crossover,
was also the PS2 exclusive
until they brought it back for Delta.
Right, yeah, it was in the original release,
and then they added a bit more to the subsistence release,
like more maps, I guess,
for something like that.
Yeah, they expanded on it a little bit.
Yeah, and then Ape Escape 3
had its own metal gear,
Mesadu gear,
like side mission in it as well.
So they were just,
They had some, like, cooperative thing going on, which was really fun.
which is the Metal Gear Solid HD Collection.
A really good collection.
I was around at the time in the Games Press.
I did review this.
It was essentially five Metal Gear games for essentially $60.
And the best way to play this, or sorry,
the most important thing about this is that
it included a version of Peace Walker
you can play on your television with a standard controller,
and it made that game a lot more manageable.
And I played a lot of Peace Walker on the PSP.
I really love playing it on my HD TV.
And unfortunately, this does omit a bunch of things.
of fun stuff from the subsistence release.
So Snake versus Monkey is out, Secret Theater is out, and Snake's Nightmare, which is that
Guy Savage nightmare dream segment, that's also out.
People did complain about that.
But there's just so much happening in this one package that outside of that there
was very little to complain about.
And these were okay ports for games that were very difficult to ports.
Does this precede the legacy collection or?
The legacy collection is one I didn't include, but I think, oh boy, I think.
think Legacy Collection might have just been the original
PS2 games made to
run on a PS3 or something like that?
Yeah, it wasn't
it wasn't HD, I'm pretty sure. Right, right.
I don't think they were remakes. I think they might have just been the PS2
discs or just made
to run on a PS2. I totally forgot about
the one. So I mean, I have it. Okay.
Yeah, it's one disc
with, with
Metal Gear Salt Hood 1 is not even included.
You had to enter like a code and get it
online through the
the PS3 store. And then 2, 3, and Peacewalker are the disc, first disc, and then Metal Gear Solid 4
is the second disc. So yeah, I think you're right that they're just kind of ported into one
disc. Yeah, I totally forgot about this. I mean, technically there probably are 12 releases
of Metal Gear Solid 3 and we're covering seven of them. I'm trying to, I'm trying to inject as many
more releases as possible. No, thank you. The HD collection was different in Japan, too, because
it was only two and three, and then they released Peace Walker HD separately.
So you can add that to the list as well.
Yeah, Legacy Collection is also another release.
I'm trying to fight your not tedious caveat from the top of the show.
This is going to be the first two hours of the podcast.
Yeah, sorry, I'll shut up.
That's release number three.
Release number four is Metal Gear Solid Snake Eater 3D, a version I completely forgot about.
So this came out in February of 2012 for the Nintendo 3DS.
A remake, nobody asked for, but it was made in the time between Peace Walker and Metal Gear Solid 5, so they needed some kind of Metal Gear product out there that wasn't just a port.
And I guess this is a little more than a port because it's essentially Metal Gear Solid 3 for the 3DS, but the way you play it in terms of how you control Snake and how CQC works, it feels a little more like Peace Walker, the very simplified CQC of that game.
It's a little, I was about to say it's almost Delta.
You know, I mean, obviously, aside from the visual upgrade, you know, you have the over-the-shoulder Resident Evil style shooting and you have crouch walking, which is not available in the original game.
The crouch-walking, adding that to the 3DS version is such a weird thing where it's like this, like downscaled in every other way, but it has crowdwalking.
Yeah, they introduced crouch watching, which is now in Delta.
And also, I didn't want to go over every minute difference because they're very hard to track.
but I think maybe in this game you can move and shoot
when you couldn't in the initial subsistence release
so like as time goes on they're adding more of these modern features
that will end up in future releases of the game.
You can move and shoot if you're managed to wrap your hands around the controller.
Yes.
And this is one of those.
Oh, go ahead, Maddie.
I was going to say, I tried this version for about like an hour
and I was like, I think I'm good.
Like, I think I get it.
It's just like it's so uncomfortable to play
and you really have to like allow yourself time
to get used to these very strange controls.
It looks strange too because there's like little Peacewalker circles that, you know,
that like splash when you trank an enemy or hit an enemy.
It's like kind of this weird hybrid with Peacewalker.
They do have the Yoshi dolls, though, instead of the Carotan frogs, which is a fun.
It's kind of similar to like twin snakes where they're like, oh, we're going to add some little
Nintendo Easter eggs in here.
Yeah, this one, not the most ideal way.
to play it. You kind of need the Circle Pet Pro to play it, the Frankenstick, as we called it, in the press at the time, that accessory, very awkward, because you're not going to get a second analog stick without that thing. But it runs at about 17 frames per second. But I guess in 2012, it was kind of cool to have that on your 3DS. But I had just played the HD collection. I didn't really need to play it again on a, you know, a system that wasn't letting it shine the way it should have.
I thought, there's one thing that I remember people being, like, thinking is really cool.
When Snake loses his eye, the 3D stops working.
Oh, that is nice.
So that's like, it's so silly and stupid, but it's so clever and funny that it's, it's kind of just like a great inclusion.
I think you just summed up Metal Gear Solid, period.
A dumb little feature that no one will notice, but it's incredibly cool.
Or most people won't notice anyways.
But yeah, I didn't play this one, and there's a ton of minor tweaks and changes.
I'm not going to go over all these.
It is funny how they will often bring back the voice actors or perhaps soundelikes to record new audio cues
because they're talking about different objects, they're talking about different buttons,
and that is happening with a lot of these different releases, too.
So we also have Metal Gear Solid Master Collection, Volume 1, no Volume 2 quite yet.
So this is just being included for the sake of completeness.
So this is just MGS3 from the 20.
11 HD collection. So that port has now been ported to modern hardware. And there are a lot of issues
you can easily mod out. It's not like a pristine port. They did the best they could because they
weren't going to port it from the ground up. But yeah, that's essentially, and I'm glad they made
this available even though they were working on Delta. It's cool that Konami is so reverent
of the original version that they're giving it to you for sale. And they're also presenting Delta
in as close to the original as they can with the tools that they have.
Yeah, I think, I mean, that's one of my big things with these modern remakes of kind of the real classic games, MGS3, RE4, Silent Hill 2.
With this game and with RE4, I'm really glad that the original is as available as the remake.
And I think that should be the standard.
I wish, like Silent Hill 2, I wish the original had a version on Steam.
and PS5 and everything.
Because it's like, you know, obviously there's the argument,
do these legendary games need to be remade at all?
But if they are going to remake them,
I think you should be able to access the original.
Oh, for sure.
And these have some really cool features.
If you want to read the screenplay for the entire game, it's here.
And it's very, very long.
I don't know if there's an option to print that bad boy
or export it to a PDF, but it's there if you want it.
And I think all the language options are there too.
This was the first time you could play.
with Japanese audio and English text.
So I think a lot of people enjoy that
if they wanted to experience the Japanese voice acting
but couldn't speak Japanese. This was the first
official way they allowed that as an option.
Yeah, so no Metal Gear Solid Master Collection
Volume 2 yet. I'm just curious from both of you.
I don't know if you care that much about Volume 1.
I thought it was pretty fun. I thought they got the best
possible people to port this and then they kept working
on it and patching it and it's in pretty good shape now.
of course we need to have Metal Gear Solid 4 available on a new platform I don't know if I want to play it or if anyone else should but I think it just needs to be available for the sake of preservation so I think that's important but I am kind of a sicko when it comes to these games I do want portable ops I want Metal Gear acid I want all of the weirdo games preserved in some way hey the Gameboy color game because these are all essential parts of Metal Gear history do you do either you have like a wish list for a master collection too that seems like achievable by Konami or something that's that you're all essential parts of Metal Gear history do you do either you have like a wishlist for a master collection two that seems like achievable by Konami or something
that they would want to do because right now they're asking like what do you want us to do
they sure are i mean i would like i would i would definitely like to see four re-released we at the time
of this recording felix in my episode on four is not out yet but um it's it's it's it's whiplash
after talking about three perfect games uh and just basically gushing then we get to have some fun
talking about one that is not perfect uh but i would like to see it re-released um i guess you i mean
Throw in Ghost Babel, throw in, yeah,
I, throw, chuck them all in.
I mean, like, the big, the big one,
I've never played the acid games, for example.
I just, that's a bridge too far from me,
but the,
the kind of tent poles of a volume two
would probably be for Peace Walker
and, I guess, a re-release of five in Ground Zeros.
It feels weird to even say that,
but that, you know, those are like,
even though Peace Walker isn't technically,
like a numbered title.
Those are the big ones.
And then, yeah, just throw in all the other little goodies as well.
I mean, portable ops, ghost babble, whatever.
Yeah, I think, like, yeah, 10-pole games would be four portable ops and Peacewalker.
I think those are all basically important chronologically.
Portable ops has a really good story.
Both the PSP games I love because Ashley Wood did the art for them.
And he is kind of underrepresented as the Metal Gear artist,
because obviously Yo-Ji Shin Ka was incredible and has done most of the concept art.
But Ashley Wood did the PSP spinoffs.
He also did the comics, and his art is super cool.
Peace Walker, I think, is one of the best games in the entire series.
And I think it should be more accessible.
I love four.
I know a lot of people think it's stupid and ridiculous.
And it totally is, but I also love it.
Twin Snakes, though.
I love Twin Snakes.
It gets a lot of hate.
It, I think it is fun and silly, and I would love to see a re-release of that.
Because that's one of the few that has never been re-released.
That's stuck on GameCube.
Oh, yeah, Twin Snakes.
I was going to say the master collection, it was also the first time they re-released
Snake's Revenge and maybe Metal Gear 1 too, the NES ones.
Because they included the NES games as well as the MSX games, which is kind of a crazy
thing to do, but really cool
for that kind of completionist's sake.
Yeah, I'm glad you brought up portable
ops because that is kind of a secretly
important Metal Gear game that
I believe Kojima did not have much to do with, but it is
an important step from Metal Gear
Solid 4 to Peace Walker
to 5 because you can see
everything that got better in Peace Walker is introduced
in Portable Ops
and then same thing with Nogersa 5, Peace Walker
feels like the prototype for that experience.
Yeah, Portable Ops is ridiculous because
you have to, anyone, you want to
recruit you have to like physically drag back to your truck and um but portable ops has young roy
campbell which is like let's what was what was colonel like when he was young let's make him
really hot and he's friends with naked snake because why not makes sense and you get back around to
um gray fox it's it's it's a it's a it's a it's a ridiculous game of course it is but it's really
fun and I had a great time playing through it even with the janky
PSP controls. Oh yeah, me too. The canonicity
is disputed because I guess because as you pointed out Bob
it's like not like Kojima's been like not
totally upfront about whether or not it counts or whatever toward
the main storyline and I don't think it really matters. But that's when
I have not played actually. I've never played portable apps.
Yeah like Maddie was saying it can be a bit rough because you have to
play it on a PSP.
you emulated, of course, which is possible.
But it is fun.
I played it after I played Peace Walker,
so I had the Peacewalker experience.
I was able to appreciate it,
like what it was presenting for the first time,
even though, yeah,
dragging a guy all the way back to your truck across a map
is not the most fun gameplay element ever.
And I'm glad they thought up the Fulton system,
even though the Fulton system is in this game.
The idea was just sitting there.
Yeah.
Do you mean in Snake Eater?
Snake Eater, yes.
Yeah.
Yeah, they talk about doing it to Sokolov.
which I think that would have been a messy ride
knowing his tendencies.
But yeah, we were supposed to do it to Sokolov.
Put him in a balloon.
So those are all of the versions of Metal Grosol III that I wanted to talk about.
If you explore more, I'm sure there's a lot of other versions, a lot of other releases, again, different regions.
But now I do want to talk about Metal Grosol III, Delta.
And we all played through it recently.
So I just have a few talking points.
I think we can get through the next hour because I'm sure we have a lot of big opinions on what we just played.
So in case you're listening and you don't.
know what this is. Delta
is a very, very
faithful adaptation of Metal Gear Solid
3, but given a completely
modern makeover via Unreal Engine 5.
And despite how powerful
model learned consoles have become since the
PS2, the game
itself, in terms of design, has barely been touched.
So all of the loading
zones are still there. All of the
voice acting is the same. All of the motion
capture acting is the same. Essentially,
some quality of life features are added
and the graphics are being made on a more modern level.
It is now a much more approachable for the person who was not around in 2004
or not giving a crap about a mother-groom in 2004.
It is being presented kind of as a new game.
As far as the motion caption goes, I know they did new face capture.
Okay.
I don't know if they did new body capture,
but I know they have people who are like,
I was the new face for snakes.
Yeah, I was wondering if that was just, you know,
generating the mouth movements based on the audio they had or if they were bringing new people in.
Yeah, they would have had to like lip sync to their, because the audio is all the original audio tracks, apart from any little button things.
They had to, you know, bring David Hater in to say, but.
Yeah, I was looking at a few back-to-back videos of here is the original version of the cutscene.
Here is the new version.
And it seems like all of the mocap data was preserved in some way.
and that's how they animated the new cutscenes.
Okay.
Yeah, but yeah, there's new face acting.
Like, people can emote more.
The mouth, the lip sync matches what they're saying.
It's not just like lip flaps, even though the original game, it did look very good.
That's important to point out.
The original game, when it came out, was on the bleeding edge of game tech.
It was one of the best looking games ever.
It was running barely at 30 frames per second, but we didn't care because nothing had ever looked that good on this level before on a PS2 game.
On a PS2, I mean, I'm not going to, I'm not going to gush, but it is astounding what they pulled off.
Yeah, I mean, well, I have some talking points, but I do want to lay that out that I really like that they were presenting this as here are some amazing graphics, because if you were there like I was in 2004, that's what everyone thought of this game.
Like, there are few games that look better than this right now.
We are really close to the debut of the Xbox 360 and the PS3 when this game comes out.
But as of 2004, right after the re-election of George W. Bush, you can rarely find a better looking game than Metal Gear Solid 3.
I'm going to be
I'm going to be.
I'm going to
be
I'm
I'm
POMPEO
POMAYORI-BORI,
BORI,
BORN,
BORI,
BORI,
BOR.
So I'm curious for both of the game of what we think of the game.
I really, really hinted at what we think of the game. I really want to know what you think of Melgear Delta as a whole.
And just if it should exist and why you think it exists outside of the sheer monetary value for Konami.
But I'll give my own thoughts, just general thoughts later.
But, Brendan, what do you think of this game?
You just played through Vanilla 3 or Subsistence 3 recently for the podcast and then Delta.
So you have played both back to back.
More or less, yeah.
And personally, the financial gain for Konami is the most important aspect to me.
So I'll get that out of the way.
They've got nothing else.
Well, Silent Hill, let's say.
Pachinko.
But I'm going to maybe just even for the sake of argument, say it does not need to exist as my position.
It doesn't ruin the original game.
It doesn't ruin anything.
But it doesn't, in my opinion, really add enough to justify existing.
I don't want to sound like, you know, I'm some, I want to be a gatekeeper or to the series or, you know, go comic book guy with it.
But I just, I just found the new elements to be trivial to me.
I found the new visuals.
Honestly, the new visuals is a lot of people are, you know, very impressed.
And they are, I mean, I'm not an idiot.
Like, it's gorgeous stuff.
I just don't really care about seeing the beads of sweat on Snake's Temple playing Metal Gear Solid 3.
That is something that personally to me does not matter.
I think the original game looks great because it had a distinct style in addition to just being graphically, you know, very sophisticated.
It was not trying to be photorealistic.
I think something is lost in forcing the game into a more photorealistic visual style.
a lot of the characters to me
didn't really look so hot
that said
the controls are obviously more intuitive
for a modern audience
and as I said at the top
if all this game does is get people
into the series then I'm glad it was made
I don't want to sound like I'm just
throwing a tantrum that
they did it at all but to me
I blew through it when it came out
and just thought none of this really makes me glad I'm playing this instead of the original.
It just didn't appeal to me.
And Maddie, what are your thoughts on this?
Yeah, I mean, for me, it was just kind of, I mean, it was fun to play through MGS3 again.
I'd probably agree that it's unnecessary.
But as far as remakes go, I think it was smart for them to do a one-to-one remake for this.
because like the RE4 remake, like
RE4 is maybe my
favorite game of all time. It's like a perfect
game for me. And I'm like, why are you
remaking this? And then with that
remake, they were like, let's do something kind of
different. So I had fun with that remake
because it's like I still love the original more,
but it's almost like I'm playing it for the first
time because it's so different.
This one is one to one,
which I think, you know,
for the integrity of the game, that was
probably the best option for them to do.
I appreciate a lot of people they brought back.
The head for this game, Okamura, he has been with Konami since the 90s.
He worked on like police knots.
He has like a huge history.
So I think putting him in charge of it, he wanted to be faithful to the original and faithful to
Kajima.
And like he said like, I know obviously there's contentious stuff and of course we don't
understand everything.
But he has said, like, I would want to work with Kojima again if he was interested.
They obviously put his name very prominently in the credits.
So, you know, they wanted to make sure, like, yeah, we, like, we know this is Kojima's game.
They brought back, like, David Hater to do things, bringing back some of the special modes.
I think they treated as far as an unnecessary remake, I think they treated it the best they could.
had fun. One of the options they allowed was you can keep your headware in the cut scenes. So I played through the whole game with the crock hat on. And I thought it was very funny. And it got me a lot of good screenshots and little clips and everything. So I had a lot of fun with that.
This was the first time they officially revealed the voice actress for Eva, whose name I can't pull off the top of my head.
Jody Benson.
Jody Benson, yeah, the Little Mermaid.
And it was always, like, suspected, but it was never, like, confirmed because she, obviously, as someone who is working with Disney, as a princess, didn't want to have her name publicly on this.
But this was like, they had her in videos and stuff for the promotion of Delta, which was really cool.
They brought back Cynthia Harrell to do a new version of Snake Eater.
They brought back, oh, what's his name, Kyle, something.
The guy who did the opening credit sequence, they brought him to do a new credit sequence.
So, like, again, I think that's kind of my bottom line is, like, for an unnecessary remake, I think they handled it with as much care as they could, and just respect for all the people who were involved in it originally.
And bringing back just some of the fun stuff, bringing back, they had Platinum games make a new guy savage, bringing back Snake versus Monkey and doing like a new version of that.
I think the people who are working on the game, you know, obviously, yeah, it's for money.
The Konami executives want money.
It's a great money maker.
But for the people who are actually involved in working on the game, I think we're very passionate about the game and wanted to make something that showed respect to the original.
Yeah, I think I might be only a little more positive than both of you on this or a little more on board with the remake because I do agree it's unnecessary.
What I like about it is it gave me an excuse to play the game again, which I might not have done.
done if this version didn't exist.
I also am very happy that it gave me a podcast topic, but also it got everyone online talking
about Metal Gear again.
And it got me way into Metal Gear again because, you know, we are in limbo when it comes
to metal gear.
So it's just nice to talk about a series I love, to have more people on board, more people
introduced to the series, getting into it, seeing new conversations, seeing new secrets,
reading the wikis, just feeling like I did back in the mid-aughts when I was just, like,
knee-deep in these games or neck-deep in these games.
or neck deep in these games.
And yeah, I guess the only downside to this is
there are so many talented people still at Konami
making something like this
does seem like a huge waste of their time
when they could easily be making another game.
They could be making another metal gear game.
And I am the one weirdo who likes Survive, by the way.
Metal Gear Survive is perfectly fine.
I wasn't going to bring that up.
Is it a sore spot with you, Brendan?
No, not at all.
I mean, I never played Survived because life's too short.
but the uh if i could be maybe a little bit more um like like not just dismissive of what they did i mean
because i want to agree that it's obvious that this was worked on by incredibly passionate
people who love the game i wouldn't want to dismiss their hard work i i think to me it's more
of a criticism of kanami uh saying as we've already basically hinted at let's pump let's pump
some money out by remaking the probably the most beloved game in the series i'm glad you brought up
Ari-4, Maddie, because to me, I, I kind of have been interrogating this whole idea of
like faithfulness, because that's really the, you know, the watchword with this remake.
Personally, I don't care about the ceremony around the original game about about Kojima himself,
about his vision.
It's like, to me, if you're going to remake it, and I, again, I'm not criticizing the team.
Konami gave them orders that they were to piece by piece reconstruct the original.
I wouldn't be surprised.
But to me, if you're going to remake a game, it's a very hard needle to thread, but the
RE4 remake did it.
I don't even really, it's not even so much the earlier like RE2 remake.
RE4, much like you, Maddie, I said, this is so unnecessary.
Like, this is, I was, like, offended.
Then it came out, and it was wonderful.
And it did feel like playing the game for the first time.
and they let themselves play
and they let themselves take some risks
it wasn't one to one
not just in the controls
or the more modern sensibility
but you would end up in an area and go
I don't know where I am
this is not in the original game
there were new enemies
that freaked you out when you first saw them
there were obviously new voice acting performances
I'm not saying you would have to recast
people like David Hater in this analogy
but I would have liked
that I would have liked a snake eater
that said, what can we do? What potential is there? You know, even like leaving in the loading screens,
when I saw that, I was like, oh, this is, this is as one-to-one as I expected. And I think that's what left me
wanting. It was, I knew this was going to be the way it was. And I just can't help but wish that
they had been allowed to spread their wings a little bit the way that the R.E.4 remake felt me.
Yeah. And I think they were in such a difficult position because they were remaking it without
Kojima. And if they changed stuff, people would immediately jump on them. They're like,
how dare you mess with this and you know they're already people still hate kogami 10 years later so
yeah i i understand why they had to do the window and remake but yeah it would have it would have been
fun to see something a little different a little more exciting yeah i'm also a big lover of that
re4 remake and i was also just as outraged as everyone else when they announced it like why i could see
the other games so why this one it's a perfect game and then i play and it's like okay i love what you did here
and it's made to surprise people who love the game
and to thrill people who have never played RE4.
And that's a great example of going in a different direction.
But yeah, like you said, Madi,
Konami could not win with this because they could not go in their own direction.
I mean, RE4 went in its own direction.
The creators had left that studio,
but there was no huge personality like Kojima
who defined Resident Evil series.
I mean, I guess you could say Mikami, but he was out.
Macami.
Sort of her.
I mean, he's been out for like 20 years now.
And it wasn't like the messy breakup where people,
People still seem to, it's like, no, you're either on Konami or Kojima's side.
You can't be both.
You can't like both.
And so it's just, I mean, it's just like a bad atmosphere to be doing this.
And I agree.
And I appreciate that they were in that position.
It's just, you know, I was looking at the game on its merits.
Yeah.
Oh, I know I was going to say.
Sorry.
I'm just, the one thing, because again, too, I, like, we're all like what millennials, I assume.
I do. It is hard for me to also get in the mindset of someone who's like 20 and who's like
struggles to play a PS2 game. And so if like you're saying Brendan, if you're bringing in
that audience who wouldn't play it otherwise, that's kind of cool. I'm kind of happy that
there's a modern MGS that isn't V because I'm pretty lukewarm on V and so to have three, one of the
or you know number one absolute top of MGS now have a modern game that maybe can kind of
take over V's position as the most modern MGS game I'm kind of happy about that at least
and I would say that just in doing the Metal Gear series with Felix you know I've kind of
poked around looking at whatever like YouTube and Twitch and seeing there's just people
people getting into the series either because they're young or they're
new to these games in general, but some of them actually had played Death Stranding before they
even got around to Metal Gear. So they were Kojima Heads, but they didn't know his original
work. And I thought that was really lovely. And it's why I can't get too, you know, haughty or
mad about this existing, because it's, it's great to see people. And they do, I mean, these are
streamers, so it's their job or whatever, but they do go back after Delta, or they play Delta
in the order of the story or the release to play the older games that are a little clunkier in
the controls. And it hasn't been a barrier, you know, that those order controls, they just needed
kind of a push to, to entertain it. I think one of the funniest things is how many people within
the past, I would say like three or four years got into Metal Gear because of Rising, because
rising became a meme a few years ago. And so that became so many like, you know, like Gen Z. So
many of their first Metal Gear game was Rising, which is such a ridiculous entry into the series.
But it's like, hey, I love Rising personally.
I think it's so stupid and fun.
But it's also getting people into the core of the Metal Gear series, which is really cool.
Well, I'm famously not 20 years old or Zoomer.
And the last time I played Middle Gear Solid 3 for this podcast, I thought, I don't know if I can do this again with these controls.
I feel like I was so used to modern controls that I was so spoiled.
I still enjoyed the game, but it was difficult for even someone who was way into Metal Gear Solid 3 and had played it a bunch to go back to it.
So I feel like this game is doing people like me and new players a service.
And going back to the justification of this release, I did feel weird in that I wanted to defend Konami in some ways.
And that's always a bad sign when the discourse is that toxic when you have to defend the company.
But, I mean, to a fault, they are so reverence.
They are so faithful.
And then you have people pulling out like one screenshot of Snake at a Graveyard from not even the original version.
That screenshot was from the HD re-release in 2011 saying, oh, they screwed up the lighting and everything.
and then they never bothered to look up the correction.
This is a different looking game, of course.
But they were trying as best they could to preserve whatever they were working with
and presented with a new, with a new gloss of paint, with a new shine.
And I feel like, to its detriment, that that's a major problem in this game.
It is too reverent, but it's still not reverent enough for some people.
And if you've been around long enough and you know the history of Kojima and Konami,
he always wanted to do other things and he was never allowed.
So people were also upset, oh, how dare you make this with that?
him. They made games without him when he was at the studio and he was
fired at it. He was like, let me do anything else. He was trying to quit
after every game. I think a big part of it too is like
even even if Kojima was still there
he is like he's so busy. He is working on
like five projects right now. He is I'm sure happier
than ever because he gets to work with all his little actors and
everything and directors and stuff. And it's like it's
I think there's this weird like thing.
where people are still trying to defend Kojima
and it's like, Kojima's fine.
He's having a great time.
Yeah.
I agree with both of you
and I was going to bring that up, Bob.
The, this idea of all this ceremony
and all this reverence,
Kojima, every Metal Gear game almost,
he said this is my last one
and I hope other people take it and run with it.
He said that.
He didn't just say, I'm done with it
and there will be no more Metal Gear.
He is, in some interview,
said,
I'm hopeful younger people.
people will take up this series after I'm done with it.
So that's not going to change the mind of some rabid psycho of the type we're describing.
And I don't like any of that either.
But to me, in a less horrible world, there would have been the patience and the, you know,
the allowance for people to go, okay, Kojima was always fine with this idea.
Maybe I can accept the idea that they'll remake Snake Gearter and it'll be different.
in a good way. And there doesn't have to be this slavish, you know,
faithfulness to, to the original. And obviously, we don't live in that world. But I think
Kojima would have probably, you know, applauded that, if anything, you know. But this is
the cult of personality around these things, you know. Yeah. At this point, I wouldn't mind
new games or new side stories. I like survive. It's a way different game than any other
Metal Gear. I understand that. I know what people are mad. But I think if that game had come out
after Death Stranding, people would have been more okay with it. Because as Maddie was saying,
Kojima's going to be okay. He's collecting celebrities in a big jar in his basement.
He feeds them every day. It's fine. Margaret Quali is doing okay as far as I know. So, yeah,
like he is getting to do everything he's ever wanted to do. And, you know, like we were talking about,
look at the record. He always wanted to leave Metal Gear in someone else's hands. And I hope maybe Delta
will make people
a little more open to the idea
that people can do other things
with these games
maybe after this very, very reverent remake
we can see something else
or at least...
How is it selling, by the way?
I haven't really kept up.
It seems to be selling very, very well.
Partially because it is a multi-platform game,
it's not like tied down to one console
like Death Stranding 2,
I'm sure it was doing okay,
but for now that is a PS5 exclusive
and that is not great
for a game sales initially.
Yeah, I mean, then I hope the financial success does exactly what you said. Because if that's the way that the whatever, executives or shareholders or whatever, feel confident about doing something a little bit more interesting, then great. You know, I guess we'll see.
Yes, I want to talk about some of the new features in this and our thoughts on them
because it's not just this very reverent remake.
There's some tweaks, they're bringing back some old content that was left behind in other versions.
So let's just go over a few of those.
Number one on my list here is the return of Snake versus Monkey.
Unfortunately, it is Snake versus Bomberman on an Xbox.
That's your fault for buying an Xbox.
Okay. I was also thinking, unfortunately, but after seeing the little bomber man old snake doing like the inchworm butt crawl, the impregnating the earth, as Kojima called it, I'm kind of jealous of the Xbox people now. Because the little, they have like a little bomber man, MGS4 Riden. They have little bomber man solid snake. I'm kind of jealous of all their little bomber mans and all their little animations.
Yeah, actually seeing some of the gameplay
made me want to play a tiny
bit. Ultimately, I'm glad we got the apes
in 4K, but
Bomberman mode does look pretty cool.
I think, yeah, like, originally
I felt bad for Xbox, but then I'm like,
okay, they actually, like, made this as good as
possible they can. And I love Bomberman,
but, like, Bomberman is no people monkey.
I wonder why they didn't give the monkey's
costumes, like Old Snake
costumes and riding costumes.
I guess...
Unless I... I play through it, but...
They didn't have...
costumes in the original snake verse monkey, the ape escape three mini game.
That one had the monkey, the people snake, the one that was dressed like solid snake and the people that was dressed like Osolot.
So, but yeah, the original snake first monkey was just like standard peop monkeys.
And I think the entire intent of that was, uh, Kojima's son, I think, was a bit younger at the time or he, that it was that plus he wanted to give younger game or something to play that was not as violent as Metagra.
solid three. But I mean, we're experiencing
Metal Gear Renaissance. Maybe we can experience an
apiscape renaissance. That plus
the Sony platformer whose name
I can't think of right now. Thank you, Astrobot.
I think Astrobot is increasing apiscape
awareness amongst the population.
He's also in the snake for the new snake
first monkey. There's like secret
astrobots who are dressed like the people
monkey. I am I am a huge
apiscape fan and I'm
so happy to see. I don't like I don't
know if they're planning something because it seems like
people monkeys are like getting, they're
like making more merchandise with Pippo
monkeys. There was like a gotcha with Pico monkeys.
I won this giant one in Japan
last year from a crane game.
That's great.
I, being a huge fan
as a huge fan of the original steak verse monkey,
I just played through the Delta version
yesterday and it's
just charming and adorable.
One of the, my favorite
things about it is like they have like
20 different like poses
that snake catches the monkey.
So you'll be like holding it by the ankle or like putting a box on it or like
hoisting it up.
And so like every time you catch a monkey, you get to see one of these different animations.
And it just seems like they really had a fun time with it.
So when you're kind of when we were talking about like letting them play a bit more and
letting them do something that's not exactly like the original game, I think this was one
of the playgrounds they got to have and they seem to really enjoy it.
And I just, I had a blast with it.
It was just adorable and fun.
it's definitely fun it's definitely fun the the smile he has on his face has been in my nightmares since playing it but i i agree it's it's you know this is where i obviously i'm not going to complain about what what they've you know brought back and what they've allowed people to experience again the ape the apes are good yeah well it's always in the original one too this is such a weird one because it's like it technically seems to be solid snake because he's like talking to the colonel and talking about oticon and stuff but but
but it's just the naked snake model.
So it's like, I don't really understand who this is.
Yeah, we need an entire snake versus ape campaign to really fill in the blanks here.
Maybe it was before Shadow Moses.
There was some other mission.
It could fit into the continuity.
So we have Snake versus Monkey.
Other returning features, we have Secret Theater,
full of goofy bonus videos, like I said earlier,
instead of just being pre-rendered low-res videos.
These are all made in the engine.
They look amazing.
Unfortunately, you do have to unlock these.
as you play through the game
by shaking down certain people
Oh, Maddie, go ahead.
I haven't gotten to these yet
because I haven't done
because you have to like hold up
all the people to get them
and my understanding
is they remade all the original ones
and then I think they have a couple
new ones as well
which is cool.
I didn't realize
that they remade the old ones
because the thumbnails
when I scrolled through
the thumbnails looked like
the original game
but maybe I'm wrong about that
and there were three or
two or three new ones that are in the unreal style.
Okay.
But it sounds like despite our fandom, none of us are psycho enough to have unlocked all of them yet so we don't actually know.
I only unlocked one and I did watch that one and that one was remade in the engine.
So I just naturally assume all of them would be, but maybe I'm incorrect on that one.
But if so, that's a real bonus.
I think the one that automatically unlocks is a new one they did.
because there's like three at the top
that have like the little triangle after them
and then I think underneath is all the original ones.
Is that the one where Sokolov
does a laser beam with his hands and destroys the
that was funny.
If that's a new one, they're cooking.
I like that one. Even though there's no new voice acting,
it's just it's fun to see.
So we have Secret Theater and the Return of Snake's Nightmare.
Now more fleshed out by Platinum Games
and now you can play this from the menu
after you finish the game.
And it's not just you in one room.
It's very, very simple gameplay.
They flushed out for you to be in an entire graveyard.
There's boss enemies.
There's more moves.
I don't think Platinum games spent more than a week on this,
but still,
you can feel there's a little more going on than in the original,
which was just them wheeling out a prototype that was never used for your play.
Yeah, it's fun.
It is fun.
I think one of my favorite things about bringing back Guy Savage is that you got to bring back the codec
calls that were associated with it,
where if you call,
you know,
if you call paramedic after you talk about.
out all the Dracula's and stuff.
But my favorite one is when you call Siggint,
he tells you this dream he had about
this, like, basically like
a metal gear made out of shit and
how it goes and has shit missiles and turns
everything into shit. And it's like the most ridiculous
codicol. For some reason, they censored
it to crap in the
remake. I guess it maybe
just to keep the rating down or something.
But that
it's just like, it's like
maybe one of my like top three
codec calls in the entire game. And I was
so glad to get that one back, because it is just, it's kind of the epitome of how ridiculous
metal gear can get. Yeah, there are a few, I haven't gone over all of these changes, but there are
just a few added words here and there, a few omitted words, not just for the sake of censorship,
I believe, like, Paramedic, when Snake calls her, they're always talking about movies, and one
of them is Godzilla, and I think she says, oh, I wonder how many more of these they'll be in 40
years, because the game takes the, you're buying the game and playing it four years after the
events, and now it's, it's been 60 years. So they had her.
come in and I guess just say 60 and I guess that was worth their time I don't I don't understand
the intent of that but sure they're paying yeah I mean because the original call is like a wink
saying you know there was just a Godzilla movie that came out so they are still making these so
they wanted to I guess which is cool they wanted to say hey now it's 2024 not 2004 and
2004 and they have made yet more Godzilla movies and uh I actually didn't even totally notice
it while I was while I was playing um but of course that that
that had to have been new.
Yeah.
So yeah, that was neat.
That was neat.
And the quality of life features really make this game sing and make it worth playing.
So quick access menus for the codec and the camouflage, auto save on every screen transition.
If you're trying a non-lethal walkthrough or play through or if you just want to try to redo a room you screwed up, this is really great.
Although it does kind of make it so you don't actually have to use the real save if you don't want to.
You could potentially miss a lot of conversations.
but I like that this is here.
It does feel like a nice modernization that doesn't really trivialize the gameplay.
It just lets you try again without any sort of time investment.
One of the best things they added is from the pause menu, you can see your current stats.
So if you're going for a no kill run, you can see, because it's like I dropped a gun on like an electric fence on accident and I'm like, does that count?
And you can like check in the menu and see if it registers as a kill or not, which is really good.
That's a great quality of life feature.
Yes, I did like that.
Oh, Brandon, go ahead.
Oh, I was just about to say, I mean, you know, I guess from my opening statement, I'm lukewarm on these additions.
But I will say the one I did really appreciate was the camo wheel.
I didn't really use the codec wheel or pop up menu that much I'll say.
It just feels natural.
I actually don't even see the point of it, to be honest.
You just click a different button.
But the camo wheel was fun to play around with just on the fly.
And I probably did end up getting a lot more conscious about wearing what I wanted to or how I wanted to than I would have in the original menu.
Yeah, it was interesting because when I went from MGS 2 to 3, one of my biggest complaints was in MGS3.
You spend so much time in menus, whereas MGS2 basically has no menus.
And this one cut down the menuing a little bit, like obviously stuff to go into eat to the cure menu and stuff like that.
But adding, yeah, like the quick camo and stuff.
kind of cut down the menuing a bit, which I think is good.
It did take me a while to get used to having your guns and items on the D-pad because
I was so used to having them on the triggers.
And so I was like, I kept like hitting the wrong button and it kind of took me a little
to get used to it.
But obviously, it's a well-designed control scheme.
But when you're used to the original, it can take a little bit of adjustment.
Yeah, I also do a pretty, I'm sorry, I keep cutting off, Bob.
but I also do appreciate
that they let you program your own controls
like format your own your own controls
because I I made it Phantom Pain controls
I don't know why I was just like I'm not going to press
a circle to crouch it's not going to happen
so so that that that is also neat
and I do appreciate I mean this is where you know
obviously it's it's hard not to
appreciate the care taken in a remake is
all of the ways that they accounted for what you
what you might want to customize and what you might want to do.
I mean, I guess if you're going to do a remake,
this would be an area where they really could have,
if they were lazy, you wouldn't have had all this stuff,
but they really poured, you know,
every option in there that I think is impressive
and helps the experience a lot.
Yeah, all the gameplay changes I like are things that feel like
they would have added if they had the hindsight in 2004,
like these quick access menus, the auto-saving,
the way you move around Snake.
It's still kind of modular.
It still feels a little antiquated, but it's a little smoother than the original,
and I do like the crouch walking carried over from Metal Gear Solid 4 and the 3DS version of this.
So some other things that are changed are the fact that you can now skip one line of dialogue at a time in the Kodak calls.
Previously, you either listened to the entire Kodak call or you skip the entire Kodak call.
There was no middle ground, which is crazy, but that's just how the Kodak calls worked for the first three games.
Presumably the fourth game, it's been a very long time.
But this is a very nice change.
Yeah. Yeah, I mean, it's a bummer if you ever fumble while the wonderful Lori Allen is in the middle of, you know, a heart-wrenching conversation with Snake and all of a sudden it's dead silence and you either have to reload it or just say, well, I guess I'm not going to, I'm not going to experience that. So that's, that was obviously like a really smart thing to tweak.
And the next edition is for the real sickos out there because the original game had the 64 keraton frogs. Those are still here, by the way. And now,
you have 64
gaco rubber ducks to find
and if you really want to make
the most of the game
they're out there
and a lot of them
are in that motorcycle sequence
with Ava
and that's when you want
the auto save
and they have their little
camo on so they're
I was trying to find one
in the end area
not the end
but the end
when you're fighting the end
and like you can use
your like the microphone
the directional microphone
to help you find them
and you can like hear them
and even though I was like
finding you on
the direction of my guy. I'm like, I have no idea where this is because they're, you know,
covered in little leaves. So they're really hard to find. But I, um, so for people who don't know,
the Carotan and Gacco were created by, um, a branch of Konami, this toy division called Von Trauma, I
think. And they're just like kind of mascot characters that this toy division of Konami made. So it's like
Konami's like, we have the rights to these. So it's like you can put them in the game. And Gako didn't
show up until MGS4.
He's like the little clock that Sonny has or the little egg timer.
So I was, I love them.
I love the designs of Carotan and Gakow.
So I was happy to see them bring back Carotan and also add in Gakow.
Yeah, I guess the downside is if you shoot the Gaco Ducky, you will hear a baby noise for
the entire room unless you get far enough away from it, I guess.
So yes, none of us are that sick to actually seek all of these out, thank God.
I will eventually.
Not the first play-through.
But this makes it a lot more achievable than in past Metal Gear Solid 3 releases.
Yeah.
And again, those are something you can see on the pause menu.
There's a little checkbox if you've, because there's one in each area.
And so there's like a little checkbox if you found it in that area or not, which is great.
So a few other changes here.
One of them is something that Brendan messaged me about when I was talking over Delta with him.
And that is bullet drop, which is taken from Metal Gear Solid 5.
And initially, this made me think I was going to hate.
Delta. I eventually got used to it, but because they can simulate physics, you're going to have to
recalibrate how you fire the trank gun, especially if you're going for that non-lethal play-through,
because there was no simulating the movement of the dart. I assume the original game just said
you're targeting the head. It's going to hit the head here. Things can get in the way.
It's going to drop over time. So you cannot just dominate the game with the trank gun as you could
in the past. Yeah, I mean, the controls are easier to get around and therefore
Or, you know, I complained about it.
That's what I DMed, Bob.
I was mad because I heard of it that bullet drop.
But I will say, like you, Bob, I got used to it.
And I do think that, while I don't think it was entirely successful,
they did a lot of things to try to balance the difficulty of the game,
given that there was now crouch walking and an easier way to shoot.
So in the old game, I don't think it's too easy that there's no bullet drop
because it takes time to shoot stuff.
and you have to really line it up
and you don't just go into Leon Kennedy mode.
I will say this is maybe my one annoying psycho fan complaint
that I'm just going to say is I didn't mind the bullet drop
at the end of the day, but I did mind the new sound of the Trank Pistol.
It was like metallic and clanky to me.
And I really missed that original, that the game,
the original game just felt so satisfying.
I know that's insane,
but I thought about it the entire
playthrough and I just don't
I don't know if I if I understand the decision
to change that to
this big clunky sound
on the on my beautiful trank pistol
Well you know if I had just played the original
game before the remake I would have a list
of grievances and they would all be related to tiny
sound effects or oh this texture's wrong
I'll be reading them at the end of the show
I'll be reading my list at the end of the show interrupted bonus content
that's how I was with the Mario
RPG remake because that was the
Like the enemy sounds were so in tune.
And I was like, how dare you change the battle sound of Snap Dragon?
What are you thinking?
But the only issue with the bullet drop is during the motorcycle sequence.
Yes.
Because I can't, I can't deal with Eva's crappy driving and bullet drop at the same time.
You're just moving way too fast.
Yeah.
Well, I don't know.
Yeah.
This is a separate issue.
But I was about to say something about Eva that I cannot believe they didn't.
maybe they tweaked it but I didn't feel like they did but I mean why not the the escort mission bit
I was kind of I know it's faithful and all but even even with that I thought they would have
changed it a little bit I was still as frustrated as I always am the fact that it was still I think
it's still infinite spawned enemies right which is like the most annoying thing about that section
I was kind of baffled that they didn't change that a little bit because no one I don't care
how sick they are and how much they worship Kojima no
one would have complained if they had fixed that section a little bit.
Oh, yeah.
In my opinion.
It's just, it's so bad, and they like keep spawning behind you.
And it's like, Eva's just like, she just keeps getting stuck with them spawning behind her.
And you're like, all right, Eva, good.
I get it.
Have fun.
A branch went through your torso.
Get over it.
Why are you moving so slowly?
If you wander more than 10 feet away, she's like, where are you?
I don't know where you are.
Yeah, it's, it's like something I forget about in the game every time I replay it.
And suddenly, Metal Gear Solid 3 has monster closets where just infinitely spawning guards.
Normally, it's okay, there's this many enemies in the area I can take them out, but it just changes the rules too much for what you're used to.
And it does seem like a poorly designed part of the game, especially when you're ready for its end.
That finale is just so long.
Yep.
I was like, give me a Leon and Ashley.
I know I keep invoking R.R.E.4, but it is one of the best remakes in recent times.
But the way they tweaked it in that game, you know, where the cover, the, the, the, the Ashley's
system is, I think, better than in the original.
Oh, for sure.
Or at least, yeah, or at least just more, more dynamic and less of a headache.
I was almost ready for them to do that.
But, yeah, so that was a much bigger deal than Bulletrop, as it turned out.
So I did want to ask both of you.
I assume both of you have played twin snakes more recently than I have, which was 2004.
So I know, Maddie, have you played twin snakes?
I can't remember.
Yeah.
And Brendan, did you play it for the podcast series?
We didn't play it for the series, but I have played it.
I still have my old GameCube.
And I'll tell you what, this is real, this is an embarrassing, embarrassing thing.
I played twin snakes before I played.
played MGS 1 proper.
I think Felix told me to do that, actually.
So I'm going to blame him.
But yeah, so I played it many years ago at this point, though.
Yeah, and I wasn't, I mean, it's been a very long time.
And I'm not sure if you, either of you have any ideas, like how that compares to this in terms
of being a remake, because when I played Twin Snakes, there was a lot of discourse back
then, too, about the game.
They ruined the game.
And yes, the addition of the first person shooting did make the game very, very easy.
And the Trank Gun.
but there were also some complaints
like, oh, they made the cutscenes too crazy
and now we're standing where we are
and have seen what Metal Gear has done to date
and you're like, well, not really.
He kind of just, he kicks, flips a missile, big deal.
I don't see the big deal here.
But I just, do you have any thoughts on Twin Snakes?
Because for a lot of people, that is the non-ideal remake.
And for a lot of people, this is the ideal one.
Yeah, Twin Snakes is so interesting.
It's so silly.
And it is, it is way easier than the original
because it took the MGS2 play style and put it in the original game,
which was a completely different play style.
So it's just, it is very easy,
which I can understand people who complain about that.
I think it's fun.
A lot of people complain about the voice acting.
It was all redone.
But that was another,
that was also like a really cool thing that David Hader like did it out of pocket
because he wanted to bring the whole cast back.
I was not,
I had only played it through MGS1 once.
So like I couldn't notice a lot of the intricacies of the,
of the voice acting that people who had played through it tons of times.
Saw, I think it's fun.
That one is interesting because that's one that Kojima worked on.
And Kojima was like, don't make this faithful.
Make this crazy.
And they did.
And there's like, people have like different like kind of fan theories about Twin Snakes.
One of my favorite ones is like it's Oticon's retelling of MGS1.
So that's why Snake is like super cool and doing like backflips off of missiles and stuff.
I like that's really cute.
Well, he still leaves himself wetting his pants, is what I like about that.
And he's like, he's like really weird looking in that one, too.
It's like, it's like, oh, he has such low self-esteem.
But I think Twin Snakes is fun.
Like, it's a remake that did its own thing.
And that's more similar to like the RE4 remake where it's like, I love both of these.
And I love them both because they are different.
And it's like, it's such a different experience.
that I can, like, kind of hold them both in my heart, where it's like one doesn't take over the other.
So, yeah, I think I think Twin Snakes gets a lot of unnecessary hate, but I think it's a good time.
I would agree that I don't quite understand why it's hated at this point.
It's pretty far from the quality of the original, I would say, just as an experience.
Like Maddie said, they didn't balance out the game with the new.
controls from
or play style
from MGS 2
but yeah
I mean
it's okay
I don't have any
passionate feelings
like the cutscene
the Kittimara
cutscenes are
what they are
the main thing
that I really don't like
in it is the new music
the music
in the original game
is pretty much perfect
I love
every track in that game
and then you get
this Tommy Talariko
ass music in the twin snakes
just like
you know
techno
bullshit that just smothers the atmosphere of that kind of
cold lonely shadow Moses thing and you just get like
it just like yeah this is not this is not how you should have done this
but yeah I mean I would also echo what Maddie said that
it did a little bit of what I'm complaining this game didn't do which was it
it kind of went its own way and Kojima encouraged it
and it is cool to see the first game sort of rendered in it
you know, with more
more triangles
even though, oh, that's one thing
I wanted to ask, I don't know if you were going to, if you were
going to ask about it, Bob, but I mean, what do you guys
feel about the new visuals in Delta?
I like them. I mean,
this feels like there's a lot of discourse going on.
I did not play Metal Gear Solid 3 right before
playing this, the original version, so
I'm going based off of my memories.
But in my memories, this is kind of how I view
the game in terms of Delta.
It just delivered what I assumed it would
look like at this modern scale. I love all the character designs. I thought they,
they upgraded them in a way that made sense based on their original models. And I think it is a
very good looking game. I have no complaints about that. And I was just happy to see something
I love presented in a new format. That's just my own take on it. For me, I, so I'm not super
into like how everything is hyper-realistic graphics nowadays. I think all games kind of look the
same now, which is a little
boring. MGS
3, I would say went for like
85% realism.
And I was actually
expecting to be a little more off put
by having, because like the original
English dialogue
is over the top. It's campy
and it fit really well with
the mildly cartoony visuals.
I mean, one of the big ones I think
of is when Snake looks through the binoculars
and he has like this big goofy smile on his face
and it's like not a realistic
looking person. He's like very cartoony. Um, and I was expecting to be kind of weirded out by hearing
the voice lines with the, with the hyper-realistic graphics, but it worked out better than I
expected. Um, it's, yeah, it's like, it's a good looking game, but, um, visually it's not
anything unique. So it's like not interesting to me in that way. It doesn't have a level of,
I think, and that's like a criticism of basically all.
modern games. I think there isn't a distinct
art direction
in games that I notice. Everything
is hyper-realistic, so you don't
see any differences
in anything, basically. It's like they all
look like they could be made by the same studio.
So that's, I mean,
so it's kind of like whatever for me.
Unreal, more like too real.
Because I,
yeah, I would say this is actually my
least favorite aspect of the remake.
It is obviously a good looking
game. I mean,
the jungles look gorgeous and etc etc but I missed I missed the original most of all in just
what I was looking at and I I'm sorry but I felt like the voice acting did really didn't match
the visuals it took me out big time I understand some characters looked better than others to
me um but I actually felt like in some cases it really backfired like the boss um most of all
it bummed me out because in the original
what was kind of stoic and
steely about her is now just like kind of
dead-eyed and
sort of emotionless
and I think it was
I'm sure it was a tough thing to try to again
balance this balance this faithfulness
with a you know
grasp on these new tools but
I felt like everyone kind of looked like Disney
animatronics of the characters you know
it was a little
uncanny to me, even though the actual gameplay, yeah, I mean, it looks, it looks gorgeous going through
these jungles and stuff. But it's one of the big reasons why, you know, this was a whole remake,
you know, event is that you were going to see the game in a new light. But I don't know,
having also played Phantom Pain recently in Ground Zero's, I'm just a, I think they were far more
successful in taking Metal Gear and its characters into a more photorealistic style in those games.
than they were in this, I would say.
Yeah, even though I like the, there's designs in Delta, how it looks in general,
I have been watching a lot of footage of the original release of MGS3 and the PS2 versions of that game.
And there is something that I think I miss about the limitations that make certain artistic choices necessary
that was really appealing about that era of gaming.
And I can always go back to that.
That's still available, thankfully, the HD collection release is available.
But I think I am just still kind of tickled by the novelty of seeing these characters that are just in my mind in this new fidelity.
Maybe that is very superficial of me.
I don't know.
But it was very novel.
And I saw people saying things like, oh, Acelot looks like handsome Squidward now.
And I thought, Aeslaught is a weird-looking guy.
And I feel like they are starting with weird, bizarre-looking characters.
So you're going, when you upscale them to 4K, when you design them for 4K with really,
high polygon models,
you are going to
come out with a weird looking character
on the other end, I think, naturally.
Yeah, well, like with
Osolot specifically, I think they
changed his model to look more
like the child
who would turn into the
oscillat we see in MGS4 or
MGSV. He has
kind of more of the distinctive features.
He has a really distinctive nose in those games
and they kind of tried to
model his face a little closer to that,
because in the original he is just kind of like little baby face like who this couldn't who could this possibly be so i think some of those choices were interesting like you know if they are making this in realistic 3d i think you know at least kind of that those style of choices is interesting to me at least i think um
vulgan's skin was really interesting because obviously in the original is just kind of a flat texture and his scarring is like really gross in this
one, which I think they did a really good job of, like, kind of accurately rendering these
really kind of, this horrifically scarred face that he has. So, yeah, you know, as far as
if you're going to do hyper-realistic graphics, it looks all right. Yeah, and on that note,
one thing I wanted to cover before we end the podcast, the fidelity that were experiences this
game at now, the fidelity of Delta, 4K, HDR, high polygon models, everything looking stunning, did this
changed the way you played the game. For me, I feel like it made certain things about the game
easier to see. And I feel like there is no way around that. There was something about the
original SD presentation that made enemies get lost in the grass, in the trees. It made things
like the end boss fight a lot harder. The fear, the fury, those boss fights were a lot harder
in SD at 480 interlace because the resolution can only show you so much information. I feel like
I blazed through the end boss fight.
I blazed through the Fury Boss fight because they were just so visible in these worlds compared to how invisible they used to be.
I'm not sure if either of you had that same impression.
And like enemies too, they really stand out because everything is just so bold and beautiful and presented in such high resolution.
To me, it wasn't so much the visual aspect that made the game easier.
I played it on extreme, but it wasn't so much the new visuals.
I just think the
the tweaks that were made to the game
made it easier
and I thought
it was actually kind of a bummer
for that reason.
I will say though
because I know I've been very negative
I want to throw in that I was really
it was a treat that they changed this
the CQC for
like the CQC openings
and triggers for
Volgan and the boss
because I love doing
you have to CQC Volgan,
but I love playing that final boss fight
with just CQC, and
I was ready for that grunt that Snake
makes and therefore, you know, to hit
my CQC button, and it didn't come
and I had to learn what the new openings
were, and it was,
this is a very micro version of it, but
it was that feeling of playing it for
the first time almost again. That was
really fun. So I kind of went off topic
there about the visuals, Bob, but
I felt like most boss fights were
easier just in general. I mean,
the fear is like a joke in Delta, basically, unfortunately.
Yeah, the new CQC animations in the final fight against the boss are like beautiful.
They're really cool.
It's hard for me to gauge difficulty because I've also just gotten a lot better at Metal Gear
since I originally played MGS3.
When I played my first, I like posted my stats next to each other, like my original MGS3
run through, I killed like almost 200 people.
because I just like hadn't quite gotten into the the groove of how the games work yet
and now it's like after playing through the whole series I'm just like oh I know how this works
so yeah I'm not sure it's it's a little tricky for me to judge the difficulty difference
yeah it wasn't sure if it was the case of me having played this this game so much or the
increased level of fidelity making it so much easier to get the visual information I needed to
play the game better but yeah we're almost done here I want to know from
both of you, do we have any hopes or dreams for future Metal Gear solid remakes in this
style? Konami sent out a survey. They want to know. They're like, hey, we're out of ideas.
What do you want to see? Do you want to help make the game? Come on down to Konami. I want to know what
you guys have to say about this because I have my own ideas about what I want to see from Konami
after this. For a remake, I feel like portable ops would be up on my list just because
the limitations of the PSP made it kind of crappy to play. So I think that could actually
do really well with a remake. I think
if they did like Metal Gear 2
or Metal Gear 1, I think that would be
really interesting because that would give them
so much more creativity
to like work with because
that's like you can't just one to one
remake this. You're working from a very
basic 2D game to high
fidelity 3 day game.
So I think that would be the most interesting
choice.
MGS2 is my personal favorite.
I think it's perfect. Leave it alone.
You don't need a full remake
of that. I don't need to see solidists
in HD, it's fine.
And yeah,
it's, because yeah, it's like we were talking before
about like a collection.
And I think
MGS4, I think Peacewalker
could be a lot fine with just like
a straight port. But as far as
a remake, yeah, I would say like portable ops
or like Metal Gear 2.
And Brendan, how about you? I mean, if we're
going to do remakes, which is
where we are, you know, in the world,
like I I would go make Metal Gear 1 into one game and and have that call it Metal Gear
Zero or whatever Metal Gear Solid you know X and I think it would as Maddie just said it would
it would be an actual you know opening to get really creative and to build something from
the ground up and it would give people for the first time ever in the Solid series the
narratively quite satisfying
moment of the two
sagas of Big Boss and Solid Snake
finally colliding,
which is just off camera
the entirety of the Solid series,
which is sort of funny.
And David Hader's still around.
You know,
I'm sure he'd love to do it.
I don't think they're held
in as much as I think
they're great games.
I don't think they're held
with the same reverence as three
or two or one.
You know,
so there would be less of a preciousness
about it.
Or hopefully there
be less of that potential for outrage or screwing with Kojima's vision.
I don't think anyone has that attitude toward the eight-bit games, except for me, of course.
Yeah, yeah.
I mean, I had the similar idea, Brandon, because the Metal Gear 1 and 2 are considered
curiosities, even though they're so important to the series.
People are not really going to go out of their way to play them unless you're literally
linked to retronauts, then sure, you're going to go out and play these games.
But otherwise, you're going to say, oh, they're these extras, and I guess they're kind
of weird eight-bit games.
I don't really care about these.
Yeah, presenting them in this kind of a style, while only embellishing a little, I don't want to see these turn into 20-hour games each, like make them each a five-hour experience, do what you need to do to make these ideas work in a 3-D environment.
But, yeah, I feel like this is a very important part of the big boss story.
And like you were saying, Brendan, it happens off-screen.
And then when it's on screen, it is 8-bit theatrics.
You're not getting the voice acting or the complex writing you were getting in future games.
Yeah, you're getting, you're getting bohaha-ha-ha.
I'm going to blow the word.
A lot of typos.
It's cool.
I mean, I'm not complaining.
It's just very different.
Yeah.
Yeah.
Well, in MGSV retcon stuff from Metal Gear 1 and 2, I'm going to go into super spoiler category
here.
But the original big boss is the same in Metal Gear 1 and 2.
You kill him and then he comes back to life, which I think is really cool.
And then MGSV came along and was like, no, they're actually two different guys, which I think is stupid.
Me too.
A lot of people like that lore, so they could rebuild the retcon lore into the Metal Gear 1 and 2.
And, you know, I think people who are fans at MGSV would appreciate that a lot.
You know, we're in really deep now, and I want to know for both of you, was V only made to explain that plot hole that, well, how did Big Boss come back to life?
Well, we made an entire game in 2015 to explain that.
I think so.
Who knows?
Who knows?
I mean, I'm not even done recording with Felix about five, because it keeps.
going so long that we have to break it into two sessions. But I'm with you, Maddie. There's a lot
I love about five, but I am not down with that game's story pretty much at all. I love Ground Zero's.
I think comparatively, Ground Zero's is a better game as far as what it's trying to do. But five,
there's just a lot of problems. And it's like the big problem with that, and I will shut up because I know
we're trying to end the show and we don't need to go on about
Metal Gear's Hell like 5. But the big problem
is like it kind of explains a loophole
or whatever or a plot hole, but it changes basically
nothing. It doesn't matter that Venom was in the
first game. It doesn't matter at all.
Right. It's a, it's a, it's
completely trivial. So
I think Kojima was doing it, I don't know,
his theme about memory and
identity and stuff like that, less than it was
about like going back to the MSX games
to say, oh, here's why
Big Boss was alive in the second one.
Who knows?
I think he wrote it around songs that he wanted to put in the game.
Which is fine.
Yeah.
Which is fine.
Yeah, I think ultimately we learned that Kojima is not as reverent towards Metal Gear as
the hardest core Metal Gear fans are.
So, you know, we were saying it earlier, instead of doing a remake, just go ahead and
make another game.
It doesn't have to be survive.
What is metal, sorry, what is Salt Snake doing in Alaska?
Could there be a dog sled management game?
Yeah.
You could race your own dogs.
Fifty huskies, man.
And bring back the 50 huskies.
Snake versus husky.
The, I mean, and there are ideas that there were in the bin that, I mean, I guess you probably couldn't do this if you weren't Kojima because, again, you'd be back to square one with the outrage.
But, you know, there were a lot of time periods that they thought of.
I mean, I think at one point there was an idea of playing as the boss in World War II.
I mean, again, probably only Kojima would be allowed by the community to do that particular idea.
But you could go back to a lot of different places and not even necessarily play as.
snake or big boss um you know you could be liquid in in the middle east you could be uh
ocelot or whatever i mean i don't know it can be solidest taking feeding gunpowder to baby ride in
you can see how the pain met his bees that's that's the one we're all well you know that was a
that was a um parasite bob from the um lore we learned in mgs five another absolutely useless
piece of lore that changes nothing and makes me annoyed um but yeah yeah if if we got a full uh game
on just being the pain
and having to minimize
the amount of agony
you're in at all times
like finding little bottles
of lotion and putting them on
I'm fine with that too
Sure, sure
So I guess ultimately
our thought on Delta is
Meh, sure, why not?
Can't think of anything else to do right now.
Play Meligrisal 3 again.
That sounds fun.
So yes, that's been another retronauts,
everybody.
Thank you for joining me.
Thanks for listening.
And let's go around the room here
and talk about where we can find you folks
online.
Let's start with Maddie.
Maddie, where are you?
You can find me on Twitter and blue sky.
Oh, that's Raspberry.
Also, website, oh, that's Raspberry.com.
You can find an archive of all my silly metal gear comics.
I also have a Patreon, patreon.com slash oh, that's Raspberry,
where I do a video game theme postcard and sticker sheet every month.
And I also work at Grasshopper.
We have announced our new game, Romeo is a dead man.
You can wishlist it on Steam.
Please do so, because they will give me brownie points.
if we get more of us wish lists.
Very nice. And Brendan.
I am the co-host and producer of Blowback, which is a history podcast.
We got our new season out yesterday as of this recording about the Angolan Civil War,
the Cold War Showdown in Africa.
We're really proud and happy with how the season came out.
So go to blowback.com.
If you'd like to sign up and get the whole season ad free right now.
And as Bob mentioned, if you like Choppo, Trapp House and Metal Gear,
or one of the other, go listen to the new miniseries I'm doing with Felix about yet more
Metal Gear. And we will go through every single main title of the game, 1, 2, 3, 4, Peace Walker,
and Ground Zero's, and 5. I think we may do a bonus episode about Rising. I don't know if we've
decided that yet. But who doesn't love Rising? And yeah, we're having fun with it. So if you
enjoyed, I'm less negative in those ones as well, most of the time. So if you enjoyed,
if you enjoyed this Metal Gear chat, there's more over at Chapo's Patreon.
This, of course, has been Retronauts. If you want to support the show, go to patreon.com
slash Retronauts and sign up there to support the show and get a ton of bonus stuff.
For just five bucks a month, you can get all these episodes a week ahead of time and ad-free.
You'll access all of the bonus episodes. I believe there's over 200 to date, or perhaps over 100.
You can do the counting. I'm busy hosting a podcast right now.
So check it out at patreon.com slash retronauts.
And you can find me on Blue Sky and Letterbox, other places as Bob Servo, and also my other podcasts are all in the Talking Simpsons network.
We've got Talking Simpsons.
We've got Talking Simpsons and a ton of other bonus podcasts at patreon.com slash Talking Simpsons like our Futurama podcast and our King of the Hill podcast.
So if you enjoy hearing me talk about video games, it's possible you'll enjoy hearing me talk about cartoons.
And that's been this episode of Retronauts.
Brendan, before we go, can you give us a little bit of solid snake?
Uh, sure. Um, trying to think of one of the things he says when he's, uh, when he's done eating, because those are my favorites.
Oh, my favorite one is, is what, what does he say? This works when he eats something.
I'll do that. And then I'll do my, my favorite. So you've got the, rear, the little ration noise and goes, hey, this works.
Then there's, I think my favorite one is, um, he eats it and he goes, hmm, I want some more.
because he's just really into that calorie mate.
And with that, we'll see everybody next time.
I don't know.
I'm going to be able to be.
Thank you.