Retronauts - 733: Episode 733 Preview: Final Fantasy: The Spirits Within
Episode Date: December 5, 2025You're listening to a free preview of Retronauts 733: Final Fantasy: The Spirits Within. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive ep...isodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
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So I want to move on to what was happening in the world of animation and movies in general.
So what was Disney up to?
Well, they were still critically and commercially successful, but public interest is waning in their kind of feature, annual feature movie.
And the studio is going to have a rocky time in the early odds getting back on their feet.
And then we have Pixar at that point is a wholly independent studio.
Disney is distributing their movies, but they're doing something new.
new everyone is very excited about Pixar by the time the spirits within comes out they have uh i believe
only three movies and then uh monsters ink follows right after this movie is released so they're
just uh really taking off in terms of um getting their animation studio off the ground and
garnering excitement over what they're doing and then the cg i movie would become the dominant
form of the um of that movie in the west at least and then i've done this animation movie
podcast for a very long time. And I find it very interesting that in 2001, people were given three
different options for the future of the animated film. And it would determine, I want to say,
the next 10 years of the animated film in the West, potentially the next 15 years. So we had this
movie, which was essentially photorealism with digital actors. It's like they could make this
as a movie with people, but they didn't. And it's going to fool you. And it's something you've
never seen before. That's what was promised to you. And for the most part, that was true. So that
was option one. Option two was
Disney's Atlantis, which opened around the same
time, and this was, we're going to get rid
of all that music. We're all sick of the music, too.
It's going to be PG-rated, high
adventure, a little much of a harder edge.
Mike Minola is going to do the
character designs. It's going to be
meeting the people who
grew up with Disney in the 90s. Now they're teenagers
or young adults, and we're going to give them something that they would
like. Nobody saw that. And then
the third option is Shrek, and everybody like Shrek.
And Shrek would become the dominant
kind of animated movie. You need it.
all of your pop culture jokes,
you need celebrities attached,
you need hideous character designs.
And that is a song.
Yes, exactly, a dance party,
which this movie does not end with.
Although there is the thriller,
the thriller dance bonus clip.
I was thinking of that,
which I think I've seen that more
than I've seen this film.
So, yeah, in 2001,
there are many studios saying,
okay, we know the musical,
the animated Broadway musicals
is kind of getting stale
here are some options and they were like we want Shrek give us more Shrek and then I wanted to also note like just broadly speaking Japan wasn't an economically weak in state at this point they were less of a threat to America in terms of you know the economy and so we were now embracing Japan as oh it's the fun country with all the zany stuff so we we started to like Japan we weren't ready to fully embrace Japanese or Asian media broadly at this point but we were ready for things with like a little bit of Japaneseness like the Matrix for example
example and even like episode one had some kind of like Asian flair to it in general.
And speaking of episode one, 99 Star Wars episode one hit and we were like, we don't want
this either.
Somebody please fill the gap.
Give us a beautiful, gorgeous sci-fi epic that's not Star Wars.
Star Wars went incredibly wrong.
I feel like a lot of the kind of stylistic elements and even some concepts for how to use
computer animation were picked up six months later by.
Lord of the Rings,
the Fellowship of the Ring.
You know,
you have things like
the soaring score,
which is almost inappropriate
for this movie.
It's so like classical Hollywood.
I actually thought it was
a Jerry Goldsmith
score at first,
you know,
like something out of Star Trek.
But it's not.
It just kind of has that feel to it.
And then, you know,
you've got the,
the hordes of creatures
clashing.
This wasn't the first movie
to do CGI object
battle.
that it is now basically how every movie with any hint of action ends.
But it was definitely a pioneer in that space.
Maybe the first to come out to do that since, you know,
Episode 1, Star Wars Episode 1,
because you didn't get the Matrix sequels until the following year.
And that's kind of where they picked that up again.
Yeah, you're right.
Lord of the Rings is another one of those movies where we're going to give you something
you've never seen before, especially the second movie where Gollum is the digital actor.
And even though we had seen Jar Jar, we were like, no, Gollum is the thing that impresses us.
Jar Jar, maybe he impressed us at the time, but he's annoying in Gollum, he's endearing, we're laughing at
Gollum jokes, he can carry a scene by himself.
So, yeah, we're seeing more of that digital actor idea implemented in a better way after this movie.
And I think another point that we should probably make is that whatever performance capture they did for
this movie, I think it's pretty clear that they had motion capture actors and they had the
Hollywood actors giving their voices
and the two did not meet
at all. Whereas, you know,
you just mentioned Gollum, you can go back.
You can find clips of Andy Circus
wearing the suit, making all the
faces and doing all his crazy voices
and it's magnificent. And I
feel like that's the energy that is
missing from this film because
while I personally, you know, watch this
again yesterday, I could feel
the actors like, they're working, they're
doing what they're supposed to be doing. They're working,
you know, Ving Rames is there. He's
emoting, Steve Buscemi is doing
Steve Buscemi stuff, but then you look at
the face Steve Buscemi's words are coming out
of, and you're like, who is
that? That's not Steve Buscemi.
Yeah, that's a major issue. I have. We're going to
talk about the tech pretty soon, but I feel like there's also
an uncanny valley aspect where it's
like, if I see this face in this kind of
skull shape and the body, I
can understand like what kind of voice should come out of
this, but it's not, it's not Alec Baldwin.
It's not Steve Buscemi. I feel like a lot of these
characters' voices are completely disconnected from
the figure that they're inhabiting. But,
Yeah, I had the exact same issue as you did Diamond.
On the other hand, I'm glad that they didn't just CG everyone's faces, like the actor faces.
You know, they started doing that in some DreamWorks animations.
What was that one?
The fish one with Will Smith.
Oh, Sharktail.
Yes, the fish looks like Will Smith.
And I don't want to see that.
Like, no thanks.
I'm glad they didn't go that far.
But, yeah, there's just, there is a disconnect.
And I watched the behind the scenes, you know, 30, 30 minute documentary on this movie.
and you do see the mocap actors
and none of them are
the actual actors
who are giving the voices to the characters
although they did do a lot of work
to make the motion of mouths
consistent with what the actors were doing
in the booth
so like they're showing like side by side
of Aki and Mingna Wen
and like how they're linking up
the motions of Aki's mouth
to the way
me, Na's mouth moves.
So, you know, they did put that effort into it,
but there is that element of physicality
that's missing, like the whole body acting.
I think that's where it kind of
falls short.
And this is in Roger Ebert's review, so I'm stealing this idea,
but he put it in my brain and it can't escape.
It's the fact that Grave,
the Alec Baldwin character, he looks
disturbingly like Ben Affleck. So whenever he opens
his mouth, you're like, well, you're, you're,
your, Alec Baldwin, get out of Ben Affleck's body.
Stop haunting this man. That is all over
letterboxed. All the top comes to letterbox
like why, why does this movie star Ben Affleck?
And it's like, the answer is Ben Affleck was a big star at the time.
So, yeah, if they're making a white guy hero with that kind of haircut, like, oh, yeah, why don't we use this guy who's in all the movies who are all over the box office right now?
Yeah, we don't really know any behind the scenes details for the most part.
We know some very scant details.
But I want to think that at some point Ben Affleck said yes and then later said no, and they're like, crap, we modeled this character.
We've already animated him.
Who else can we get?
It just, there is a disconnect.
We'll talk about it when we talk about casting and the technical.
and everything like that.
It's too bad.
They must have cut the love scene
because we don't have to see
Gray's giant back tattoo.
That's true.
Or him getting Dunkin' Donuts?
Oh, Ben Affleck.
Anyway, so how did this movie come into being?
The thing is, we don't know
because we're not allowed to ask about it,
apparently, but we do know that in 1997,
here in Obosakaguchi,
the creator of Final Fantasy,
founded Square Pictures.
This is a division of Square
dedicated to CGI technology.
It was founded in Hawaii, and I think the dude just likes Hawaii.
I think Nobu Ohemitsu also likes Hawaii as well.
I think they're just Hawaii bros, and they like hanging out there and surfing.
That's just the impression that I get.
...you know...
