Retronauts - Retronauts Episode 262: PAX West 2019 - Super Metroid Vs. Symphony of the Night
Episode Date: November 29, 2019It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami�...�s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker. Originally recorded September 2, 2019 at PAX West.
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This week in Retronauts, it's a throw-down-ho-down.
Hi, everyone, and welcome.
Hi, everyone, and welcome to, wow,
It's been a while since I've done one of these, but a live presentation for Retronauts at Pax West.
I almost called it Prime because I'm still old.
But yes, hi, I'm Jeremy Parrish, one of the co-hosts of Retronauts, and that's a podcast where we talk about old video games.
And some of the old video games we talk about often are Super Metroid in Castlevania Symphony the Night.
And by God, we're going to talk about them again.
And with me here to also talk about them are some really cool people who are very funny and smart.
and I'm just going to let them talk and stand here
and basically have them do all the hard work.
Cool. I'm Mike Drucker. I'm a former writer for Nintendo,
current writer for television.
I am Nadia Oxford. I am from U.S. Gamer,
and I am actually one half of the Acts of the Blood God RPG podcast.
Hey, it's Bob Mackie, and based on the size of this room,
I think we're also going to announce the new Pope.
Actually, I think if they see white smoke at Pax Prime,
they get upset.
So please do not set anything on fire
So anyway, yes
Hi everyone, thanks for joining us
Even though it's kind of the end of the show
It's a weekday and other things are happening around
I appreciate you coming here
And apparently they're also streaming this on Twitch
So for the five of you who are out there watching this
Hello, thank you for your time
Please don't tune out. We want some concurrence
It's always great
But we are basically going to
Put together two of the greatest video games
ever made and decide which one of them is the greatest video game ever made. This is not up
for debate. No, you know, I have learned from doing extremely correct and good lists for Polygon
that using superlatives is much more, like, it's much more engaging for audiences than saying,
which of these very nice games do we like slightly more than the other? So we're putting it in
superlatives, which one is the best? And you are going to help me decide, and they are also
going to help us decide. And
so basically, let's
just kind of give a rundown. What are
these games? What are? What is
Super Metroid? Someone up here, talk. What is
Super Metroid? Really more of an idea than a game.
It's a way of life.
It's a way of life.
Okay.
You guys go ahead.
You want to jump in.
You seem like you're about to say something.
What is Super Metroid?
What is Super Metroid? Gosh, it's almost like
the start of everything. As much as I love
symphony then I'd have to give credit to Super
Metroid for kind of having that
core there, even though I know that
Igarashi says he wasn't directly inspired by
Metroid, or Super Metroid. I just
still kind of feel it in its blood.
Well, I was actually
thinking in more concrete and less philosophical
terms. Like, it's a game from
1994 by Nintendo.
You have all that information in front of you.
Yeah, it's an exploration game where you... I don't want people
looking at Wikipedia while they're listening to this.
But yeah, okay, anyway. So, great
game. Third game in the Metroid series.
and like Nadia said, it is kind of the beginning of everything.
There are so many indie games in this day and age
that basically start with someone saying,
I really like Super Metroid.
That's it. That's where they go.
And so if you've played an indie game in the past six or seven years,
you've probably played some variant of Super Metroid.
So the flow and the rhythms of the game should be very familiar to you,
although it may involve, you know, like Mexican wrestling
or like, you know, saving the will of the wisps or something.
But the spirit is there, the essence.
And then, of course, there is Castlevania Symphony the Night.
Could you guys want to talk philosophically or concretely about that one?
Castlevania is a land of contrast.
It's another exploration game from 1990.
Seven?
Oh, shit, I was right.
1997.
And it's Castlevania, which was a series that they used to make.
Oh, according to the creator, it's actually a Zeldavania.
Exactly.
A Zeldavania.
That blew my mind.
I'm very excited.
I'm going to be talking to him about that next week, and it's going to be the best interview of my life.
So, as you may know, these games fall into a category that is known as Metroidvania.
And I was surprised recently to learn that I invented the word Metroidvania.
I don't remember doing that, but it said it on the Internet, so it's probably true.
I didn't see any note for a citation needed
so I think we're good
but actually
canonically
like realistically
in the true essence of things
Symphony of the Night is
Metroidvania because it is a Castlevania
game that has a lot of elements of Super Metroid in it
that's what Metroidvania kind of started out to mean
and then I mangled and abused it online and now people just use it to mean
hey you explore stuff and sometimes you shoot colored doors
sometimes not
but both of these games
follow a very similar structure
they are in a lot of ways
kind of an attempt to take
role-playing progression
and character development and advancement
and apply that to an action setting
and they do it in pretty different ways
Super Metroid is a game about shooting things
in outer space
and Castlevania Symphony Night is a game about
slashing things with a sword
and
what else does Alicard does
a lot.
All kinds of things.
Sometimes he attacks and he goes, what?
Because he can't.
It's about fighting the cast of the Wizard of Oz.
You're right, it is.
Eventually.
That's how you get the best weapons.
I actually have a quick
Symphony of the Night story.
My very first paycheck I got for my part-time job,
I went and I spent it on Super Metroid,
sorry, on the Symphony of the Night,
and two South Park T-shirts.
And I got a lecture from my mother
about like, you know how to spend your money
and wear carefully, blah, and it's like,
Well, okay, the South Park shirts, number one, didn't age well.
Number two, they disintegrated in the wash.
But I think Symphony was a good buy.
Nadia, I have a follow-up question for you.
Yes.
Was one of them a Respect My Authorita T-shirt?
No, it was, oh, my God, you killed Kenny.
Because I heard someone at this convention say in 2019, respect my authorita.
Oh, poor guy.
And he was not arrested on site.
It's retro now, and according to our podcast, that's cool.
1999.
It's back.
It's totally back this week.
We're about to do a Dreamcast 20th anniversary.
panel and Final Fantasy 8 is coming out this week. It's literally September 1999 right now.
So please do respect our authority on this topic, Super Metroid versus Simping the Night.
So panelists, where did you first encounter each of these games? I would love to know. I will go
first, just to be fair. Super Metroid, I discovered in a magazine. Even though I loved Metroid and
Metroid 2, I had no idea there was a sequel coming out because I fell out of touch with video games
for like a hot minute.
And that was just long enough
for them to create a sequel
to my favorite game to that point.
And I said,
holy crap, I need to be more in touch.
And that started a long life wasted
on games journalism.
And Symphony of the Night,
as if to prove that,
was the very first video game
I ever imported from Japan
and played through in a language
I did not understand at all.
And I bluffed my way through
and got to the end
and then looked for hints online
to get the real ending.
And it was very satisfying.
despite the fact that I was like,
I don't know what these people are saying to each other,
but they sound very angry.
They sound very serious about it.
Yeah.
I think my first experience was Super Metroid.
I was also a fan of the Metroid series,
and then a blockbuster video in my area was closing.
And this was before they all closed.
It was just a shitty area, Florida.
And it was closing down,
and I got on sale, like, used with, like, the Blockbuster sticker on it.
I got Super Metroid, Earthbound for like $5.
Holy shit, nice.
This was before anyone cared.
It was before when Earthbound came out,
and people were like,
this looks like shit.
And then no one played it,
and then 20 years later,
every indie game that's not based on Super Metroid
is based on Earthbound.
That's true.
That was back when the only people
who liked Earthbound
were the weird kids on the internet,
now run like a multi-million dollar business about it.
Well, not that part.
It jokes on you.
Yeah.
So I got that, and I got a bunch of virtual boy games,
which did not age well.
And Castlevania I got for Christmas that year,
and I must have been 12 or 13
when it came out and I remember being like
mom you got to see this it's like
a cool horror film and my mom
said I don't care and
she wasn't wrong because she didn't
care and I can't imagine being
like I can't imagine being
a woman who grew up in the 60s and 70s
hearing a little boy be like
okay so you level up
like she was right
I think I actually tried to show my mom
the intro scene for Calcivana
like die monster and she's like what the hell
is this but I already
you the story about like how I came into Castlevania Symphony the night. I actually told that
story to Koji Garashi. I got to interview him last year and he seemed to appreciate it, so I'm
pretty happy about that. But I actually, I picked up Castlevania because I've always been a huge
Castlevania fan, so when I finally got the PlayStation, I got Symphony. Super Metroid is a little
bit later in my life because I was never a big Metroid fan on the NES and I skipped Super
Metroid for some reason, and I didn't play it until I married my husband in 2009, I think it was.
I can't remember my own anniversary, I'm sorry.
And we kind of merged our video game collections, which is something that happens when you get married.
And I'm like, oh, it was Super Metroid.
I've actually never played this.
And he said, well, you better get to that.
And we're divorcing right now.
So I played it, and I was, of course, enthralled.
It's an incredible game.
I learned it by watching you, Jeremy.
Super Metroid
I always tried to be a good father
to you, I'm sorry.
I read
the old school
who was
I've read a Toasty Frog
Jeremy's old website
Yeah
So you're writing
Lots of essays
We're all very old
You're writing lots of essays
About Super Metroid
And things like that
So in 1998
Or 99
Probably 20 years ago
The Sears
Still had their video game section
It was called Funtronics
I remember that
And it was surrounded by a bunch
of grandma blouses
On Big Racks
but they're having in close out
all of their SNES games were $10.
And I think it was a summer of 99
where I fell in love with
Super Metroid and I wrote Jeremy an email about it
he never responded.
I'm calling him now on this panel. I think I've done this
before on previous podcast, by the way, but
that's basically
Jeremy got me to play Symphony of the Night and
Super Metroid, so that's why I'm here right now.
In fairness, so many people
wrote me emails back in those days.
It's true, and I think even addressed... Five or six a year.
I think I even addressed it to you as
Toasty Frog. That might have been it.
Or Mr. Frog.
Did you say T-Frog? Because that is not
acceptable. No, only one man says that.
And that's not acceptable.
All right. So anyway, now we've kind of laid the basis
for this Battle Royale
of two games. So it's like a 150th of the Battle Royale.
And what we're going to do
is we're going to be scientific. We're going
to talk about different categories
of quality. We have 30 minutes to do this.
I'm sure it's going to work out. And we're
going to basically, every
everyone here is going to say, like, you know, which game comes out ahead. And at the end,
the game that comes out ahead in the most categories that we get through is going to be declared
the winner. And you can, you can blog about it, you can wear t-shirts about it, you can tell
your friends. This is definitive. Like, this is the deciding vote right here. So I want
all of you to remember this moment, because you are part of history.
So let's just take a quick, informal vote.
Whichever game loses, we erase from history.
Yeah, sorry.
Choose carefully.
Your memories of that game
will be gone as well.
We might unravel
the entire fabric of indie gaming.
We can do it.
We have the power.
All right, so informal poll.
You folks have played these games, right?
All right.
Who prefers Super Metroid over Castlevania?
Oh, you peep?
It's a lot.
Who prefers Castlevania over Super Metroid?
Oh, still a lot.
See, it's also a lot of here.
It's going to be tight, folks.
These are two great games.
But which one is?
is the greatest. Well, I say we decide by first talking about the characters, these fine people
here on the screen. On the left, you have Alucard, the son of Dracula. You can tell because his name
is Dracula backward. And Samus Aaron, who, I don't know who her parents are, but she was adopted
by a giant bird. I don't parents. Sorry. Go ahead, say again. Her parents are named Rod and Virginia.
Is that from the comic? That is from the comic. Okay, well, there you go. So,
Sammas, Otter, Virginia.
Yeah, it wasn't a good choice.
All right, so which of these is a better character?
Now, we're talking strictly about these games.
We are not looking at the character assassination of Metroid OtherM,
and we're not looking at whatever the hell Alicard was in Lords of Shadow.
We're just talking about Super Metroid and Symphony the Night.
So let's put it to the vote here.
What do you panelists think of these characters?
Which do you feel is the better expression of what you want from a video game?
I mean, they're both great characters, but when you look at them and you sort of balance them,
only one of them has a name that's Dracula spelled backwards.
That's true.
So I've got to go to Alacard.
So one for Symphony.
As much as I adore Samus Aaron, you know, she was kind of the pinnacle of female game characters,
so something that was very important to me,
Castlevania's characters are so anime, and I still adore them so, so very much.
I actually looked, I mentioned I interviewed Koji I Garashi last year at Pax.
I dead ass looked him in the eye and said
I have shipped Maria and Alicard since I was 17 years old
and I don't think he knew how to respond to that
but I just had to tell him so that's my answer
he didn't usher you out of the room though did he
what's that he didn't usher you out of the room though did he no he should have
he had his whip he could have hit me like with it like he would have been in his right
he didn't do it all right so that's two for symphony
Bob where do you stand on these characters I would say
superficially Alicard is more beautiful
absolutely staring at him right now
it's very distracting. So I don't know what's going on in that power armor, but it can't be
as good as Alicard. I kind of agree. So, so Symphony then? Yes, symphony. Right. I'm going to vote
for Samus because in the artwork for this, like the Nintendo power artwork for this and the strategy
guide is like the one drawing of Samus as a woman that I really am like, yeah, that's her.
She's like six and a half feet tall and made of pure muscle. And she's like operating this giant
robot suit with just like the force of will. I'm like, that is a woman who can mess.
up all the space pirates.
You're not wrong.
Why did that sound sexual?
What's that?
You're like, that's a woman who can mess up all the space pirates.
And tonight, I'm a space pirate.
I think you need to be online less than you.
You're a little too internet right now.
What if Sam has stepped on me with those big boots?
You'd be quite dead.
That's true.
It'd be a blissful death.
Taking away all your votes.
All right.
All right, so they've had their say, but where do we stand?
Let's just do a cheer vote so the people on Twitch can participate as well.
So who prefers Samus over Alicard?
My decimal meter says that's a lot.
Who prefers Alicard over Samus?
All right, I think Alacard and Sympani Knight take this one handily.
So that's one.
But here's a more challenging one.
Music.
Okay, actually, that's not challenging.
That's not challenging at all.
No.
I feel like Symphony that kind of wins this stuff, but it's not even fair.
Yeah, because a lot of Super Metroid's music is just remixed Metroid music, right?
Just one or two tracks, but still.
But then it has, like, the kind of weird, like, underground calypso.
Oh, that's true.
Like, oh, you're going deeper into underground.
Here's some happy music.
Yeah, I've got to go with Symphony, though.
Yeah, I'm definitely going with Symphony.
the one thing I have against symphony's music
is in the inverted castle
you have maybe
what's it called final something
or rather than... Final tapioca?
Final tapioca.
They just play it incessantly
and it has a very kind of strong beginning
that gets very tiring to listen to
when you transition from one room to the other.
So you're voting for Super Metroid then?
No, I am not going to Super Metroid
because everything else about
symphony's music is just perfect period.
I'm going to vote for Castlevania
because I'm playing Bloodstay now
and that soundtrack is just the symphony soundtrack
with one-note change in every song.
I agree.
And we won it. We all love it.
It's perfect.
And where do we stand on Super Metroid's music?
The three of you are very brave.
Symphony of the Night?
All right.
Running away with this.
That's two for Symphony.
All right, all right, all right.
So visuals.
This is maybe less of a giveaway.
I think Symphony of the Night is a very beautiful-looking game
has lots of really cool effects,
really pushes the envelope of what you can do with 2D,
but there is a consistency and an atmosphere
about Super Metroid.
And really, we should have made it about sound design
instead of music, because the sound design
of Super Metroid perfectly matches
its visuals, like the moody caverns
and just the kind of atmospheric sound
that you get when there's no music
is it really kind of puts you in a place.
And as much as I love the really detailed, vivid,
semi-3D sprites that Symphony
uses. I've got to go with Super Metroid on this one.
Let's go
backward this time. Bob, I'm putting you on the spot.
In terms of music?
No, in terms of visuals. Oh, visuals. I will say
Super Metroid wins for having
all new graphics.
All original graphics.
Yeah. I mean, Symphony wasn't that bad.
Symphony has the most graphics.
It has the most graphics. But, I mean, it doesn't reuse
that many graphics.
Hmm.
It's not that many. You know,
when you look at the percentage. If you put
in a centrifuge and spin out
all the graphics. The amount of reused
graphics in symphony are really
quite modest. It's just there's so many graphics
as Bob said. I will say
I love... Compared to the later Castlevania games.
I love Alicard's jazzy walk
but I also like the very subtle
breathing animation with Samus.
And I feel like she's not trying as hard, so
I'll give it to Super Metroid. Samus is important
too because she has non-mirrored sprites.
She is... That's right. That's true.
That's very true. Arm and that's
always where her bullets come
out. It's a bigger sprite, too.
That's right. Better hero sprite.
I feel like, and this is sometimes a poor comparison, but I feel like playing Super Metroid
now, we joke that it looks like indie games are based on it, but if you played it now on
Steam, you'd be like, oh, this is a well-made indie game, and Castlevania is a little
bit older feel to it, so I'd go with Super Metroid.
I'm going to go with Castlevania because Castlevania Symphony Night has some effects that
really define what this castle is. Like, I'll never forget. You go into the depths and you go
against the lava and you see
Alacard's shadow and the shadow of the enemies
against the background is really creepy
is really awesome. I still find the chapel
area to be really, really relaxing.
You go into that confessional booth and sometimes
get your ass speared, but it's always creepy
and always fantastic. And the music that plays
there is just so intimidating.
I have to give it to a symphony.
All right, so who's going to stand up for
Super Metroid in terms of visuals?
Woo!
Symphony of the Night.
I'm going to have to get that one to Super Metroid.
All right.
So here's a more, I don't know, I don't know how I describe this one, abstract.
The story, the story of Super Metroid.
There's not actually, and versus Castlevania, there's not much story in Super Metroid.
You get a little text scroll at the front, and then everything kind of plays out through the narrative that's built into the world.
Whereas Symphony of the Night, every once in a while, someone is like,
what's up Alicard invading the demonic castle I've just been hanging out here for a while
instead of fighting Dracula and I just wanted to talk to you about how this castle's evil and
stuff how's it going so that's you know two very different approaches to narrative
oh my monster exactly okay so Castlevania does have the better voice acting
you just get a little taste of it Dan Aisen yep setting things up for you
whereas Symphony the Night does have some incredible scenery chewing.
Maybe the best in gaming, but some of the best.
I don't know.
What do you guys think?
Story, like which narrative pulled you in?
Nadia, I'm going to go ahead and guess it's Symphony the Night for you
if you actually ship characters.
Now that there was a lot of shipping to be done in Super Metroid,
if there was, I really don't want to know about it.
Yeah, I am going to give it to Symphony because just the story meant,
it's so silly in anime, it meant so much to me when I was a stupid team.
but I will give a point to Super Metroid for being totally wordless and yet still having like a very impactful emotion to it I mean that that ending with the mother brain exactly that was pretty intense some good stuff yeah I do ship Samus with the thing that gives her the map in every level
Chozo that's her dad what's that isn't that her dad it might be wow the the map robot thing the map robot yeah it's an inanimate object well you know what it's 2019 there are no rules but I will say that
both games rely on existing games
to provide context for the story
but in the case of Super Metroid
it was relying on a game that was available in English
so I will give it to Super Metroid
I mean it's hard for me because I have a deep
appreciation of games that are about
Metroid's in captivity and galaxies
at peace so it's a tough choice
I think I think I'm going to have to go at Symphony
of the Night because when I was
13 it had a very compelling story
and when I'm an adult it has a very funny story
so that's what I'm going to go with.
So it's a game of contrast.
It's a game of contrast. It's a land of contrast.
I'm going to go with some Metroid on this one,
just because I really appreciate the almost like pandemime narrative
because at the end, you know, it really does come together
and it hits you hard.
It's like shocking and surprising.
And when you realize what's going on with the gigantic Metroid,
you know, the baby, the baby, the baby.
Yeah, would you enter that room?
It really, it's a remarkable piece of kind of diogenetic
storytelling. And there's a lot of that throughout the game. As much as I love
Symphony the Night, I've got to give it to Super Metroid on this one. So that means this is a
tiebreaker for you, the audience. Let's reverse it. Symphony the Night. Who wants to
vouch for the story in Symphony the Night? Okay. And Super Metroid? Oh, wow. Wow,
definitive. Wow. You also love Galaxies at Peace, and I agree.
All right, let's talk about the game worlds.
I think this is kind of something we've touched on a little bit,
but the worlds through which they explore,
and the worlds in which these games exist,
they're both kind of in finite spaces.
That's the essence of Metroidvaney in a lot of ways,
is you have a space, a contiguous space,
and your mission is to explore it
and to work your way through it
and find cool weapons and stuff as you do so.
But, you know, Samus is exploring SR,
No, wait, which one?
It's planet Zebus.
It's back to Zebus.
Got a little mixed up with my cannon there, so sorry.
It's, you know, basically like five areas,
whereas Simony the Night takes place in Dracula's Castle,
which is a creature of chaos that has many areas that shift around,
and then there's an upside-down version for some reason.
So which of these is the cooler place to explore is my question for you?
I will say we have all been in a giant mansion, right?
But have you been in an underground,
cave where there are cherry blossoms falling
from the sky? Absolutely not.
That is why Super Metroid wins for me.
Just looking at that scenery triggers my allergies.
Lots of pollen.
I am going to give it to Symphony
because Super Metroid has
areas where I just get so stuck
that I get frustrated. I think it's in Brinstar.
There's have that pit you can fall down
and try and teach you the little squirrel
etiquettecun things. They're trying to teach you how to wall jump, but I'm like
an idiot not being able to pull it off.
and I just find that like a real slowdown.
I can avoid it now, but when I first place, Super Metro,
I was like, wow, this is terrible.
And I also have problems with the depths
where you're, like, trying to get the gravity suit
and you're just slogging through the mud,
and it's just very, it turns like,
it really slows down the game
where a symphony really keeps up its pace for the whole thing.
The secret to mastering the wall jump in Super Metroid
is to have played Strider on NES.
If you can do the triangle jump in that game,
no game will ever challenge you again.
I never understood
where they couldn't make it as easy as like Mega Man X
or something
Okay
So I
I think the setting of Metroid
itself has a lot of unexplored potential
So I want to say the setting itself is better
But in terms of game to game
I think Castlevania has a better world in it
Just because there's also more areas
There's more to see
It feels
It feels like it's like
Even though it's a crazy-ass castle
it feels like it's one, like, castle.
Whereas with Super Metroid, it sometimes feels like you open a door
and you're in an entirely different biome.
Yeah, so that was Symphony for you?
Symphony for me.
All right.
I guess I have to go with Super Metroid myself
just because, I don't know,
there's something about the world
and the way so much of it is unexplained
when you get to the wrecked ship area.
That's true.
There's so much happening there,
just kind of built into the back,
backgrounds and the view screens, and you're like, what is this ship?
Like, it wasn't here the first time I played Metroid.
You know, Metroid Zero Mission explains this maybe, although they said it doesn't, which is,
I'm not sure why they would go back on that.
But, yeah, like, if you look at the screens in the background, you kind of get the sense that,
oh, maybe this was, you know, meant to be some sort of Metroid breeding ship or something,
and the Metroid's broke out.
But maybe not.
But anyway, there's Robbie the Robot shooting donuts at you.
That's, you know, something you don't see every day.
Bad robot.
So, yeah, the kind of mystique and just the sense of, like, you are inhabiting a lived-in world
as opposed to a place created specifically for the purpose of you going and fighting your dad.
To me, that lands a little more.
Anything where you fight your dad, I'm going to say wins.
I just have to interject and say, did you know that there's an entire Dragon Force song
that's actually written called Symphony of the Night and it's Alicard singing and saying,
like, you know, father, look into him.
It's very dramatic.
It's amazing.
You should all listen to it.
I'm going to take your word on that one.
No, you're right.
Every piece of media now is about dads.
And I think this was the first one.
I think you're right.
Ever.
Could have been.
Well, I mean, technically Metal Gear was, but it wasn't at the time.
We didn't know.
We didn't know yet.
So, folks, which world do you enjoy, you know, inhabiting more when you play a video game?
Do you like Super Metroid's enigmatic space or symphony?
of the night's
how would you describe it
gothic caverns and
architecture and
hot topic. Stabby
stab each... Hot topic, yes.
Hot topic. It's a Winchester mystery house.
I mean, I really think
just because Alicard is a got
a got a castle into a hot topic.
When you've got skeletons throw on their own bones
it does. Some of them throw curry.
No, wait, that was another
that was another Castlevania game
where they throw curry. Oh, yeah, yeah, yeah.
Yeah. All right, so who's going to stand up for Super Metroid here?
And Symphony?
That was exactly the same volume.
It's quite even, yeah.
It's the same. All right, that's a draw.
Thank you.
I mean,
A hero is nothing without someone to be a hero is nothing without someone to be a hero against.
So we have to ask which game has the better enemies, which has the more interesting villain
and also cast of assorted rogues that do battle with your hero,
or actually that your hero does battle with.
Anyway, I'm going to go with symphony that I'm in this one just because,
I mean, yeah, it's like, I hate you, dad, but, you know,
Mother Brain does not quote the Bible at you when you defeat her,
and I think that's an underappreciated skill in a villain,
just busting out a Bible verse as you die once again.
also there's like the the graphical tricks that symphony the night uses really make for some surprising and interesting villains like or you know just just random mobs that you fight the bosses are huge and the characters you battle the the random minions tend to have interesting effects like you know the the ice shade that kind of is transparent that throws ice at you or you kill a bird and it explodes into feathers there's the guy who's uh
birds you kill and then he like freaks out and goes after you.
There's just a lot happening in that game.
So I'm going to have to say Symphony Night, even though I do hate Space Pirates.
I do like how in this era of Twitter discourse that the first enemy you fight in the game
wants to debate you, but more importantly, there is a Donkey Kong skeleton who throws
barrels at you, and that's why it's Symphony of the Night.
I am also unsurprisingly going to Symphony the Night because I have to admit as bad as the voice acting
is in that game, I still kind of get transported back to, like, a teenage, like, gitty
girl when I hear Alicard say, like, in the name of my mother, I will defeat you again.
Like, I still think that's badass as hell.
I agree.
Although Metroid could have taken it if Mother Brain ever threw a glass of wine like Dracula does.
Like, if Mother Brain was just like, come on, let's fight already.
I'll be like, all right, you win, Mother Brain.
I'm going to grow now.
Right.
If Mother Brain had her voice from Captain N, maybe problematic, but I would go with that.
Levi West's face.
That was Audrey.
In Little Shop of Hors.
Oh, that's such a good movie.
I'm sorry, so where did you come in?
I came in on Captain N, the Game Master.
Symphony of the Night.
I think I also said Symphony, so that's four.
It's kind of a given, but where do we stand, audience?
Symphony in the Night, does it take it?
Those are the bad guys you just look at it in your life.
like, I can't wait to mess them up. Not in a sexual way. In a very, very straightforward,
murderous way. But also fuck them.
All right. So another one for, that's a straight sweep for Symphony. Well, I guess I didn't
pull you guys for Metroid. Metroid enemies, anyone? Yeah, I mean, once you get to those gold
space pirates that you can't attack until they, like, land and turn around at you. That's pretty
cool. When you see them the first time crawling down the walls after, like, you've, uh,
activated the electricity in the area.
It's kind of creepy and cool.
That's true, but that's one moment
versus a whole bunch of guys
with giant hammers who run at you and go
die.
All right, so a more
meaningful discussion, this really
gets to the heart of Metroidvania,
and that is which game
has the better progression,
the better map structure, the more
engrossing journey
through the game.
What is a Metroidvania? What is
What is a Metroidvania?
What is a miserable pile of map secrets that you need to unravel.
And, yeah, so basically with Super Metroid, you have Samus as kind of the tool that
unlocks the world.
I'm not calling Samus a tool.
That'd be very rude.
But she herself is basically a weapon and a tool all in one.
She gains new powers, and those new powers allow her to access new areas, well, also
more effectively killing monsters.
So, you know, basically everything you accomplish in Super Metroid is really baked into your character.
And so there is this very kind of linear progression of where you can go in the world and, you know, what you can do as a character, even though it is, you know, nonlinear.
Symphony of the Night is a bit more abstract.
Alacart has an inventory and he has magic and he has, what else does he have?
He has...
Transformation.
Spells, I think.
Familiar.
He has...
rough eyeliner.
Familiar?
He has some milliers, yes.
He has some milliers, yes.
That's true.
He gets like the jewel of open
that has no purpose except opening two doors.
He gets, you know, he can carry around
maps and buy them, and he can sell
garnets that he doesn't need anymore
because why do you need garnets
when you're trying to kill Dracula?
So it's a messier game
in terms of progression. There are certain
things you need to do. Key elements you need to get
like the jump boots and stuff. Some of those are integral
to Alicard, but not
so much as in Super Metroid. So you have basically two kind of different philosophies and two different
approaches to making the game progression happen and how the game unfolds. So which do you prefer,
which is more elegant or more interesting? I will say that even though Symphony of the Night has
more power-ups and more abilities, I think the ones in Metroid feel more important every time
you get one. There are some really lame ones in Symphony where I think one of them is just like you know
the names of enemies. That's not
lame. That's how you know, like, there's a doll from
hell after you. But I'd rather have missiles. It'd be so hard to
get the chrysigram if you didn't know
which enemy was smoo.
It'd all smoo.
Well, I find them less important. Like, every
time you get a power up in Metroid, it does feel like
I can do so much more now
compared to Symphony, which is why it's a much
shorter game. But I
do like the sense of empowerment that Metroid gives
you over Castlevania in general.
I'm going to have to go with Symphony again because you're
absolutely right. It's a mess at times, but that makes
it so much more interesting to me.
One major problem I have with
Metroid is that I feel like I'm being
rushed through it, even though I know that's
I can take my time. You're just saying the game
is too slow, and it gets into a slog.
I'm confused on you. No, I know,
but that stresses me out because I am
slow, but this game wants me
to go fast to get... Sam's
to take her clothes off or whatever.
But the point is,
yes, even though Symphony is
messy, it's like, it was
interesting because I would see like a ledge in the library for example that was too high up and I'd be like oh well I don't know what that's about I guess I'll come back later and then I get you know the the jumping stone and I'm like oh okay I remember that now but I fully admit that sometimes it's abstract as hell like you have to have the demon familiar to unlock certain things and it's like there's nothing that indicates you need the demon to do this job for you it's just you stumble upon it by chance so there's just so much you can potentially miss in that game but I just love the sensation of like having a room that's like
there, and it's like, oh, this is pretty deep, and you go deeper and deeper and deeper,
or, like, higher and higher and higher.
And I didn't really get that sense with Super Metroid.
I sort of have the reverse feeling that I think Super Metroid's much more elegant,
and I like games that finish.
Like, if any of you were making an indie game that you can finish in two hours,
I will buy it right now.
Like, I have no time.
And I remember, even as a kid, when I got to, like, I thought I'd beat it,
and then I got to the inverted castle, I was like, fuck you.
Like, I was so mad because I thought I had beat a game.
And it was like, oh, no, there's a whole other game you got to do now.
And I was like, no, no, no, no, no.
So you got to listen to Final Lotto.
I loved that.
Holy crap.
I was, like, shocked when I got out the inverted castle.
And I'm like, okay, well, I'm sure the real Dracula is just in the throne room.
And then it just kept on going and going.
And I said, holy God, this is a whole castle.
This is amazing.
Yeah, for me, it felt like they were like pencils down.
Okay, there's another essay now.
It was just too much for me, so I'm going to go with Metroid.
All right.
So Super Metroid gets another one.
And, yeah, I'm going to say Super Metroid also.
I feel like it says a lot about Symphony of the Night that the game has to give you warp rooms to get around.
There's a lot of backtracking going from place to place, and it's kind of, you know, it's interesting,
but it definitely kind of drags on.
And once you get down into the inverted castle and you've been all these places back and forth over and over again,
you're just kind of like, yeah, okay, whereas Super Metroid does not overstay its welcome,
and it makes every area of the game seem meaningful.
Even those kind of like big caverns in Meridia where you're like, what's going on here?
Eventually, you kind of realize, oh, you know, like this is teaching me new skills and showing off powers that I'm going to get later.
So, yeah, I feel like there's an economy of design with Super Metroid that I really admire.
And I feel like that probably is why the game has been so influential on so many other games,
because it just, like, it's a lean, mean game that, you know, it doesn't waste a lot of time.
And there are a few places where you can get stuck.
But I don't feel like there's too many of them as long as you understand why Metroid can't crawl.
So, yeah, I'm going to go ahead and give it to Super Metroid.
And, of course, we have to put it to the audience.
Super Metroid, which is that the more interesting map progression, in your opinion?
Or is it for Symphony the Night?
Super Metroid.
Symphony fans?
No one.
Wow.
It's okay.
You can be honest.
You can speak your feelings even if you're in the minority.
Your opinion still matters.
All right.
So that's another one for Super Metroid.
All right, here's, I keep saying here's something
as if each of these categories is somehow meaningful.
Here's another category that I've just arbitrarily added to this list.
Easter eggs.
You know, the little hidden things, the little secrets and details
that make each of these games interesting
and make it much more than just the surface level experience.
In Super Metroid, you have things like there's a glass tube
There's several glass tubes, actually, and one of them is broken, and one of them is not.
And if you realize you can break glass with your super bomb,
then you can actually break that and turn it into a shortcut, but you don't have to.
There's, like, a dead dude outside of Crade's Lair,
because I guess Crade is actually much harder than it seems when you fight him as Samus.
And there's, like, spacebugs eating him.
There's the little dudes who teach you how to wall jump, and eventually you can save them.
There's lots of little secrets hidden in Super Metroid,
but Symphony Night also has
it has a lot of Easter eggs
it has boots that make you like one pixel
taller if you wear them and it has no other
advantages whatsoever
there's a fountain when you run past it
it starts to flow blood instead of water
and then you know in that same area
there's a vampire who's living in Dracula's castle
who is not Dracula he's a much older
like Nosferatu looking vampire
and you can go in and fight him right away
but you can also go into his room and then sit down at the table
across from him and just hang out
Like, he's not going to attack you until you attack him because he's a gentleman.
So these games have a lot of just bonus things hidden inside of them that make them interesting
and really reward people who play them a second time or a third time.
And, you know, a mark of a great game is that there's always something new to find every time you replay it.
And that's true for both of these games, but which game do you think does it better?
Mike?
There's Symphony of the Night for one reason, and this is not a joke.
Do you guys remember when you could put the CD, the PlayStation disc,
a CD drive and had like a music track on the second track.
Oh, you tried to throw so much shade.
It's that, that's it.
That's the only reason, because when I was, like, 13 that blew my mind and I'd show friends it,
just the idea of, like, slipping video game music onto a CD that you could play on a CD player was crazy to me.
Yeah, I actually love that because, like, Alicard's voice is almost like scolding you.
Like, you're not going to listen to me, are you?
And it just plays the music.
I am giving it to symphony, obviously, because there's a million things I could sit here for hours and talk about.
But for me, it's the fact, the confessional in the chapel.
where you can sit down and different things happen depending if you're like the one confessing or the one or like in the priest role and if you're in the uh if you get a confession you might get the priest to drop uh you know communion wine or grape juice in this case which is really a fantastic detail but if you sit in the in the priest area you might have like someone try to kill you but you might also have a woman who sits there and cries until you stand up and some people say that's like alacard's mother and i always thought that was an interesting little uh
Well, there's less room for Easter eggs in Super Metroid because it's a very serious and somber game
where the ultimate goal is to see a woman in a bikini. So Castlevania has a lot more fun with the
premise and I really love Easter eggy items like the platform shoes that raise your character
1 pixel and the Technicolor Dreamcoat which lets you change the color of his cape. So many cool
and useless things that are just fun to play with. So I think ultimately there's just more room for
fun and secrets than Castlevania given the tone is a lot.
It's a lot goofier.
Yeah, I've got to go with Symphony, too.
I love the fact that the Easter games are more integral to the game in Super Metroid,
whereas in Symphony of the Night, they're more fun.
But because it does have those RPG mechanics,
it has, you know, drop rates and things like that for its enemies,
just a huge inventory of things.
You can get spells.
You can learn without even, like, you can beat the game without ever learning any of your spells.
It's just, yeah, there's a lot to explore.
And I, you know, I've played through this game more times than I care to admit,
but I still occasionally stumble across things
and I'm like, oh, yeah, there's like the luck code
where you can enter a certain code
that makes no sense whatsoever as your character name
and all the things that enemies drop
will happen much more frequently
so you find all these just weird
and different ways to play through the game.
So that variety, I think, really counts for a lot.
So I've got to go with Symphony of the Night of this one.
And yourselves, who wants to stand up
for Symphony the Night for Easter eggs?
And Super Metroid, blown up the tube, anyone?
See, I respect that.
All right.
Another clean sweep for Symphony the Night.
So next to the last category here, legacy.
Which of these games has had the more impactful legacy?
I don't know.
Is impactful a word?
It sounds like a marker.
Sure, let's make it a word.
It's like using ask as a verb.
I'm sorry, or as a noun, sorry.
But, you know, Super Metro.
I'm going to have to go with Super Metroid because it is like the skeleton, the foundation of so many other games.
It's, you know, its influence is shown even in the same thing in the night.
So it's kind of unfair.
It's almost giving the home team advantage to Super Metroid.
But that's where you go with it.
Let's poll the audience first.
Who thinks Super Metroid has the more significant legacy in other different?
Symphony of the Night
All right
Let's respect that
Is this one a given
Let's someone
argue for the devil here
Or not
I'm a Super Metroid
Okay
Even I have to go to Super Metroid
Even though I do believe that all the touch
Because developers tend to add
onto their Metroidvania
That's better for worse
That's totally a Symphony of the Night's influence
But as you said
Metroid is the skeleton
and it's a very pretty skeleton.
Yeah, it's definitely
Super Metroid. Although
Symphony of the Night, I think every game should have
death up here and just take away your weapons rather than
kill you.
What?
What?
All right, well, this is pretty interesting. We've been through
eight categories, and it's four to four.
So this final category is
going to be the one that settles it
unless you guys end up with another draw again.
And that is something I call
fudge factor.
And that is basically like
putting all, you know, other considerations aside, which one do you just
enjoy more? Which of these games can you go back to over and over again? And this
might be the most difficult question, because I think back on how many times I've played
through both of these games, and, like, it's, you know, a dozen or more each. I
honestly couldn't say, so I'm going to answer last.
I'm going to say, Bob, I'm going to pick on you. I will say that
Super Metroid is much more digestible. It's like a game you can play through
in a few afternoons. I think with Symphony, you want to get into all the weird items and
the drops and the systems and, you know, finding every percentage of the map. I think there's
a lot more to do in that game. So it's something I don't play nearly as often as Super Metroid
where we can sit down with it and, like I said, in a few afternoons, be at the end. So they're both
good, but I like the brevity of Super Metroid, the brevity of the experience.
It is the soul of wit. Yeah, I'm very stupid, which is why I'm going with Symphony because
I kind of like that rambling feeling.
I love the exploration of the castle and the inverted castle.
And the way everything comes together,
like listening to the music while I explore the castle.
I'm really more of a melee fighter anyway,
so I prefer using a sword to using a cannon.
So I have played Super Metroid to death,
but I have absolutely demolished Symphony of the Night,
just on every platform you can imagine.
And when it comes out on the Canon printer, I am there.
Yeah, I'm going to go to symphony.
Just like, I, like Super Metroid, I think,
is a better game if you want to replay a game start to finish. But like whenever I like set up
like an emulator or something, I'll put symphony first. Like symphony is the game that like I will
noodle around with when I'm bored and play an hour of or just like mess around, just run around
because it feels a little more open than Super Metroid. But Super Metroid I think is like a better
start to finish experience. But as far as me, I play symphony much more. All right. And, you know,
right now it's one to two. So I'm going to put it to the audience. Fudge Factor. Who
He just loves Super Metroid the most.
It's really make those voices heard.
Right, I respect that.
Very good.
And what about Symphony the Night?
Who wants to stream for that one?
What was that?
I didn't bring my a decibel meter.
It sounded slightly like Super Metroid.
I say slightest edge to Super Metroid.
Okay.
Oh, so it's me.
tiebreaker.
Hmm.
All right.
You know what you have to do.
It's gato-robato.
Do you run, like, escape immediately.
So to wrap it up, I guess, I don't know, which of these is, like,
Super Metroid is an amazing game, but Symphony Night is also amazing, and they're both
brilliant in different ways.
But, you know, I think I kind of come down with Mike on this, you know, in that
Super Metroid is a game that if I play it, I want to sit down, sink my teeth into it,
and experience the whole thing from start to finish, which, you know, there's something to be
said for that, but Symphony is a game where I can just jump in. I, you know, I can use one
of the weird codes or just go kind of in a weird path through the game, like take a different
unexpected route, or, you know, do something like try to beat the game with just bare fists
or whatever. But there's so many different goofy ways to play it, you can jump into a save file,
you can put so many saves on a memory card,
just fill up a Symphony the Night memory card
and just jump in anywhere.
And also there's a lot of different versions of Symphony.
There's the completely weird and mis-aimed Saturn version
that's full of bizarre additions and strange losses.
Yeah, so I'm going to have to go with Symphony the Night.
So it came down to the wire, but that settles it.
It's 5 to 4 for Castlevania Symphony the Night.
Super Metroid is now erased from history.
you've heard of it. No, I'm kidding. Super Metroid is an amazing game also, and again, it's had a huge impact on so many other games, much more so than Symphony the Night. And, yeah, I'm glad that they both exist. But I'm also glad that we could all stand here in this audience, and for the sake of the internet and posterity, proclaim once and for all that Alacard is in a cooler game than Sammas. Sorry, Samus.
Anyway, I think that pretty much wraps it up
And that's basically our time
So thanks everyone for coming out
Enjoyed having you here and enjoyed shouting at you
Thanks Bob, Nadia, Mike for
Yeah, thank you so much for coming out
You guys have any words for posterity before we wrap up
I didn't hear anything
Do you have any words for posterity before we wrap up
I will say that they're both winners
But in another more accurate way,
Castlevania is the winner.
Yeah, I have to say, like, if you're having a contest
who has the prettiest protagonist,
like it's a deadlock.
I can't tell you which one's going to win,
but I don't know.
I have to say that when I was a young girl,
Alucard's fashion sense just blew my mind.
This is really fast.
I dressed up as Alucard for Halloween when I was 13.
That's amazing.
And guess what had not broken through the cultural
barrier yet.
Are you from Helsing?
No, I'm from Florida, so I had to wear a giant white wig, and I was a fat kid.
All right, well, thanks everyone for coming out.
That wraps it for this panel.
But in half an hour, we do have the Dreamcast's 20th anniversary necromancy jam.
So if you want to stick around for that, you don't have to leave.
You can hang around for half an hour in this very exciting auditorium.
It's up to you.
But thanks again for coming out.
and I may see you again in half an hour or now.
Thank you.