Retronauts - Retronauts Micro 050: Fester's Quest
Episode Date: October 31, 2016If you lived through the NES era, the words "Fester's Quest" likely make you break into a cold sweat. (Sorry about that.) A few years before Raul Julia and Christopher Lloyd danced the Mamushka, kids ...of the '80s mostly knew The Addams Family via Sunsoft's 8-bit hit and its absolutely unforgiving difficulty. On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, and Henry Gilbert as the crew works through their shared trauma, and uncovers the fascinating history of this odd little game. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
Transcript
Discussion (0)
Hello, everybody.
Welcome to a super special spooky edition of Retronauts Micro.
I say spooky because it's not actually scary.
It's silly and spooky at the same time.
I'm in the Lasertime Bedroom Studio.
Who's here with me?
Henry Gilbert, howdy-do.
And who else?
Oh, Gomez-Antista.
That's a fine Spanish-style mustache.
You're going there, Chris.
It's Henry.
Henry. Yes.
I bet it clicking my finger.
By the snapping and, you know, the cover art and the title of this podcast, you probably realize we're talking about the Adams family, but more importantly, we're talking about Fester's Quest, which is the first, I believe, the first Adam's family game.
Pre-movie, 2013, Chris and Brett and I, maybe Ray was there too.
We did a podcast about two LGN games, Friday the 13th, and Jaws.
This is kind of a sequel.
This is our Halloweenish episode.
Festers Quest isn't scary, but it's kind of.
of bad scary so I wanted to do an episode about this game because I've got problems
with it it's just astonishing though it is it's really it's a really interesting I mean
for as much as I don't enjoy playing it I find it a very interesting game to talk about and
read about yeah I'm trying to find an analog for someone younger than me uh-huh kids that's like
if somebody made a game a PlayStation 4 game out of Family Matters and it's starred
Carl Winslow that's funny I was gonna say family ties like that's this is this is this is
nobody's favorite character is Uncle Fester
Well you know what it's weird
He would go on in two years after this game
To be the center of the movie
The center of the first movie
Finding him in the first movie
Yeah but he was like the central character I think
I guess so consider the play was plot based
But the timing of it too is all off
Because like it there wasn't a movie
Yeah there wasn't a movie
So it's just reruns of a 30
At that time
25 year old TV show
Yeah crazy and I'm on here primarily
Because I don't love, I don't love, I was asking you what this game's legacy is, I played a little, I played it, I got frustrated, I put it down, and I never walked. That was weird. I don't need that in my life. But you were talking about how notorious it was. I am here to make up for Henry, you did a laser time with us recently about horror comedies. Not one fucking person mentioned Adams family, and I'm holding everybody responsible for that because that is one of the greatest horror comedies of all time. Yeah, I guess I just thought of it as a comedy. I do think the movie amped up the horror a lot more than the TV show. It's like the threat of death.
was in the movie by people visiting their house
and the TV show was just like silly
like there's a thing under the stairs that could be the months
we talked about it off mic but the movies
were just sort of like I hate saying
excellent world building
it's like if you could see somehow what
you know how Oscar the Grouch just likes
gross things and like I love to hate
and like none of this makes sense and we can't see inside
your trash can and what your world looks like
but the Adams family lets you in
not just a family but they have a party
with grotesque monsters and people
and like what a cool thing
And great production design.
Yeah.
Well, yeah, let's talk about the
Adam's family, like, how it began.
Yeah.
I mean, it began when Uncle Fester farted.
In case you don't know.
I mean, oh, geez.
Uh, I got it.
So, like, if you're young, you could think this was like a movie first in the early
90s, way, way long ago.
But it actually started as a New Yorker cartoon back when New Yorker cartoons were funny,
you know, back then.
It started in 1938.
Ran until 1988.
This was a one-panel cartoon.
And there were 150 of these created by Charles Adams.
before he died so over the course of 50 years 150 ran what is that like three per year so they
weren't that prolific i think yeah but when you see them all in a book they are it's really impressive
all bound together and they had no names though they were just adam's family like he made them
yeah name of after himself and i think the most famous one you'll probably see reprinted is uh
a movie theater full of crying people and uncle festers in the audience laughing like it's like that's the
that's the joke it's like and speaking of new yorker cartoons and video games you guys see the
recent one with, well, do you guys see
the one was Scorpion telling
Hillary Clinton finish it?
Yes, I was like, you're really reaching out to the kids
25 years ago, guys. They had a game
last year, it's all good. Yes. The Addis
family is actually just the family of weird sadists.
We don't need to take it there. I was always a Munster's guy.
Oh, okay. I thought Adams all the way, baby.
In hindsight, yes, but like, dude, they were
all different monsters for real. So, to
a child, the Munsters, this
is the great Monsters, Adams family debate.
So as a child, Monsters was
more for kids, too. Like, because
The dad in it is a kid.
He's basically like a big kid.
And you do get to see all these different famous monsters in one show.
And also, grandpa's a fun guy.
Grandpa Monster.
But as I grow older, I like the Adams family more because they're not a collection of monsters.
They're just weirdo.
It's more sophisticated in that.
I think, like, obviously, the Monsters was drawing from Universal Monsters.
The Adams family was created in the 30s while they were happening,
but maybe not directly in sports.
just like a bunch of creepy weirdos
are going to live together. One is vaguely
like vampireish. We keep talking
about that on Lasertimes and I love bringing
up the Universal Monsters. I love them dearly.
Check up my new Wolfman set.
But that when they were being made
at Universal, they were
still needed to be licensed
because their books had not come
into the public domain. So that's so like
Charles Adams if he wanted to could not have used
the likeness of Frankenstein
or Bella Lagosie. Yes. Yeah, but
so I especially love like
Sean Aston's father, John
asked him. Oh, he's great.
He's still alive, right?
He is still like.
He saw him in something.
Let's not curse him by Mr.
being alive on this podcast.
But I actually had another reason I really liked it
because it was brought up recently by this
person I follow on Twitter
who writes a ton and she has
a podcast to Merritt Kay
is, and she
did a whole thing looking at like
dad. She did this series of podcasts about
like pop culture dad.
and she did Gomez on one of them
and part of it was re-watching
a lot of old episodes of Adam Family
and she was pleasly surprised by like
how much stuff they got on TV then
and like they are in a
him and mortiss are any kind of kinky but
monogamous married relationship yeah like
kissing up her arm and everything
there was there was one line she pulled out from
the 64 show which was
her saying oh
don't worry Gomez he couldn't hold a candle
to you it'd be interesting for him
to try though
he was getting off on that yes
That's a kinky job
That is pretty kinky on the 60s
A kid show on the 60s
So yeah the 60 TV show
Which this game is based on
I ran from 64 to 66
Only 64 episode
Do you think there'd be a lot more
Monsters ran for 70s
So I guess these things
At a very short shelf life
Like unlike the hillbilly
Splosion of Green Acres
Beverly Hillbillies
Petico Junction
People could only handle
So many monsters in the 60s
Well I think those things
Aren't initially
But a lot of the Universal movies
Weren't initially popular either
but it's just the nature of television
needing to fill air
is what brought the universal monsters
back into the zeitgeist
needing time to fill air on cable
is what brought these old sitcoms
that ran two seasons
that the networks didn't even like
gave them another life
I am a naked night kid
every summer I would watch
the full run of Andy Griffith show
Homer Pyle, Beverly Hillbillies
anything TV would show
I would watch
I became a man Adobe Gillis
When they debuted Mary Tyler Moore
I watched every episode
in a row like well I have to see every
Mary Tyler Moore
What else could you do with your
time exactly. Am I going to
hang out with friends or like
have crushes on people in summer? No, I'm
going to watch Mary Childer Moore.
TV is the answer. So yes, that was
enough of a preamble. Just to introduce you
what the Adams family is. We're talking about the
game though, which was released in the USA in September
of 1989. So before the
movie? Before the movie. Two years before the movie.
They weren't even capitalizing
on like getting the TV show rights, being aware
of the movie rights. No, but
the movie was in talks
I think at this time because we'll get into
that later. But obviously
this game feel, I mean,
if you play it, it feels a little bit older than an 89
game, but I think it's mostly known by the
great spooky box art, which the
comic artist, Casey Green, parodied with
his great book, Graveyard Quest. It's this
picture of a fester with a spider
crawling down his face. He's like cackling, and there's
lightning striking the Adam's family mansion
behind him. It's really iconic, really great.
A stark use of the color, orangey yellow.
It's just like a really ghoulish,
like really ghoulish colors. It's very
like eye-catching. And from
Sunsoft, the unsung maker
of the license game,
have made not just passable license
games, maybe the greatest
for the NES. This is definitely one of
their lesser games. I mean, it feels
like it's definitely based on Blastermaster,
the overhead shooting segments.
Which, again, like, I love Blastermaster.
Would I have known how to play Blastermaster
if everybody in the recess yard wasn't reading
Nintendo Powers voraciously and telling
it's convoluted or impossible
to figure out? It's a hard game.
I think Blastmasters a hard game, but not
nearly as hard as this. I mean, Sunsoft made hard games. I feel like Remlins 2 is a very hard game,
but they're both way better games. We'll get into why. Gremlins 2 is a great game.
It's a beautiful game. It's just easy. You think it's easy? I just played it. Wow. Okay.
So you can see it in my Lego Dimensions video. I disagree, sir. Quit cross-promoting during my
podcast. Wait till the end. So the one redeeming feature of Fester's Quest is the music composed by
Naoki Kodaka, who did every great Sunsoft soundtrack, Batman, Journey to Silius, Gremlins 2,
Master Master. There's like four songs in this game, but they're all really, really good, including an amazing, like, salsa version of the Adams family song on the title screen.
Yeah, it is great. And the ending, too, because they had to reuse it, I guess. There was no ending song. They couldn't afford it.
Like, it could only commission so many songs. And I recently dug up a ton of info on the production of this game. I got it from the kid Fenris website. I believe his name is Todd Seolik. He was one of my freelancers up one up for a while. But he interviewed the two American producers who worked at Sunsoft and got this game made. And it is a very strange.
American-Japanese cross-production, which could explain some of its problems.
Actually, it really does explain some of its problems.
I mean, I guess, you know, they would need an American to tell them to make it.
Exactly.
Because, like, I would think there is no affection for Adam's family in Japan, right?
There really isn't.
The Japanese developers were confused, like, what is this you want us to make?
But to get into the information about this game, I'm not sure who directed it, but it is
the brainchild of two American producers who still work in the gaming industry.
One's name is Richard Robbins.
The other's name is Michael Mendeheim.
And they would later go on to create Mutant League football.
So the creators of Festus Quest made Mutant League football.
A much better game, the only football game I will probably play.
And Menheim did the cover for a lot of other NES games.
I just searched.
I couldn't find it, but I searched Menheim NES cover,
and I found like Castlevania and Ninja Guidance.
So he could have created those.
I'm not sure if he did, but I couldn't find anything.
Robbins worked on Desert Strike and Crew Ball,
you know, the Motley Crew Pimball game.
We all enjoy that.
Oh, my God.
Menheim worked on Battle tanks and Armymen,
so they continue working in the industry.
so the idea for Fester's Quest
came from a dream Robbins had about an
idea called Uncle Fester's Playhouse
so this came to him in a dream
it was like the Adam's family was his muse
I guess and he created the
idea of like the aliens abducting people
to make it like have an objective
in the game so it's like well we need something for Fester to do
let's have him rescue people from aliens
so Robbins had to basically court Charles Adams
Widow play phone tag with her meet up with her
in order to get approval of this idea and at the same
time she was talking with whoever
made the movie about making the movie. So there's a lot of
renewed interest in the Adams family
because of baby boomers growing up.
That's impressive too of just like
going to the Adams
estate. Like I would just imagine
some
corporation owes it. You have to license it, but
that's not how it was for everything.
It's sort of like how Dr. Seuss's widow
finally broke when they wanted to make the cat
and hat movie and then it's like we're putting him on
everything. Swifers, bags of chips, like
lubricants, everything. It's one
thing to do that, but then like, yep, I said
had no to everything, I had to wait until the right thing came along.
Mike Myers' cat in the hat was the thing that swayed you.
I prefer to think of that as the Linda Richmond Coffee Talk movie.
She just turned to a furry at some point in her life because he's doing the same voice.
That's right.
Yeah.
Doing jokes about hobos attacking.
Don't listen to the fish.
She drinks.
We'll repeat.
Perfect soose.
Perfect soos.
So we went over the idea of where this game came from.
So, you know, Charles Adams' widow was skeptical of the game.
Sunsoft of Japan was skeptical as well.
And this game had a very strange production process
where it was designed in part
in America. So Robbins and Mannheim
would create characters and maps and then
they would fly over to Japan
to communicate through a translator
what they wanted to have done. So they were literally
like drawing the maps for the game
and giving them to the Blastermaster Master team
and telling them like this is how we want our game to be made.
Do you think the Blaster Master Team knew
is this beneath us? This is
beneath us, right? I think
the quality of this game
shows that there was some friction
or they were like kind of over this idea
or they were just kind of forced into it
and didn't want to do it
because the design decisions they made in this game
are things that they normally wouldn't do
like they're mistakes that shouldn't have been made
by a team who has made much better things I think
I mean it feels too like a team
that maybe half-assed it a little
or just like we gotta get this out
what are the negatives of Fester's Quest
if we can get this out of the way.
We'll get into that when we talk about the game
I want to explain why this game is so bad
or hard to play at least
so Mannheim one of the co-designer said
I was an avid game player back then
but as far as game design
I didn't know what the hell I was doing
I never designed a game and this baby was my first
so you can blame your childhood trauma on him
he goes on to say not having a password system
was all my fault
a complete and idiotic oversight
the save system was overlooked by me
because we had a debug code in our test builds
which allowed us to jump from level to level
and save our progress whenever we wanted
doesn't seem unbelievable now
yes and it's like we never thought to put that into the design
Doc, because the version we were playing had saves
in it. So, like, why would we think of that to write it down
on paper to give to Japan? I'm giving them the
just, games are new. Games
are new-ish, but that
Jesus Christ, it's not even one of those things
like, ah, I can't believe we forgot that.
We'll patch it in. We'll put it in the next pressing.
Actually, they made it easier
for Europe. Oh, did they? They could not
back out of this difficulty problem.
They, like, they had testers play, the tester said it was too
hard. So instead of delaying
it, which Sunsoft did not want to do,
their advertising campaign is like, this game,
is going to kill you. This game is really hard.
In fact, I'll play the commercial for it now.
This is
one tough
video game.
Festus Quest is one
tough video game with sinister
maze, deadly traps, hideous
monsters, and spooky graphics.
But if you make just one mistake,
you start all over again.
Festus Quest, the video game
from Sunsoft for the Nintendo Entertainment.
system, are you good enough?
And the tagline is, this is one tough video game, and you aren't kidding because this game
is really, really hard.
One of the hardest games on the NAS that is not fundamentally broken.
It's just extremely cruel.
I wonder, too, if that was Japan saying, like, hey, we put in what the Americans told
us to, they didn't want a safe system, then we won't do it.
Yeah, not even, like, the formality of, like, a checkpoint is in this game.
Or horrible passwords.
Exactly.
Do that.
Give me an 80 character password instead of starting over from the beginning every time.
But one last thing.
This game sold over 1 million copies in the United States.
How is that possible?
It was just this enigmatic thing and it had this reputation of being a hard game.
The cover was very iconic.
It was like a cool idea with lots of items.
I can't prove this.
But one of the reasons I think this made it into a lot of libraries is that the NES was very hot at this time in this game.
I think either launched or immediately became a little cheaper than most games.
Maybe at like a 2999 standpoint.
See, I never bought it, but I definitely rented it at least once because you see it on the shelf.
You're like, I think these Adam's family characters are cool on those old black and white things I saw.
This guy seems neat.
I'll do it.
And, yeah.
And, like, there are a lot of cool things in the game.
But before we go on, I want to ask you guys, what is your experience with the game?
As for me, like, it was one of those things where I was like, this game looks neat.
I'll rent it.
And I would try playing it over and over.
And I would never make it more than 15 minutes in for the problems we're going to talk about coming up here.
So I just kind of bounced off this game over and over
And it was only for this episode that I actually decided to go into it with safe states
With a turbo controller and try to fight my way through it
And that was still a failure but Chris like what was your experience with this game just real quick?
I just remember playing it at other people's houses and by the time I actually got myself a copy
No articulate epiphany just sort of like huh
I don't need to do this
And I wish I spent more time with it I really did because it was one of those games I just assumed even at the time
everybody would forget about until like it's utter ubiquity selling a million copies seems like insane i take it that was probably part for the course for your more popular nes s games though because it had an install base that was huge yeah well just as someone who like 20 years ago was way into buying retro games this was everywhere it's like if you had a collect a fledgling collection you could make this a part of it very easily because people returning it and drove god well the a nes yeah the nes had 90% of the market so a million for even a well
marketed game can do it. I love looking at it like a version of the app store where I just
on a lark downloaded two biker mice from Mars games because you can put anything on the app
store. You know what, Chris, you have a point. I think this was design in part and maybe not
intentionally, but a parent could see this in the store and be like, oh, Adam's family, this
would be fun. Like my mom recommended me the spy versus spy game, which sucked because she
liked Mad Magazine. I mean, in both of those cases, I rented them based on the cover art
from the pick and save
and they both were yeah
What does Bobby like better
Adam's family are Gilligan's Island
They both have NES games
Gilligan's Island is slightly more manageable
But I was also kind of a spoiled kid
That so if my mom rented a game
And we didn't like it
We were just like two days later
We'd return it
We weren't forced to be like
This is what you're playing for a week
I was screwed
I got purchased two games a year
And I was pretty stuck with them
Did you get to choose them?
Yes usually
Usually I did, unless you're my dad.
I got you Jeopardy NPR edition.
It's almost like reading.
You suck, Dad.
That's how you learned about Garrison Kuehler.
All the hard facts about him.
So you said you did play this, Henry?
Yeah, but not very much.
Like, I knew it was way too hard,
and I didn't want to play hard games,
and I didn't love Adam's family enough.
Yeah, I think that's where I was.
The ones that were too hard for me,
I'd still never beat but keep going back to
is if I loved the character enough,
like the Game Boy Spider-Man games,
They're horrendous.
They're so bad.
I would like to nominate the Super Nintendo's Rocky and Bullwinkle.
It's one of the biggest pieces of shit in the goddamn universe.
I played the hell out of it because I love those characters.
And most Simpsons games.
Every Simpsons game.
Every Simpsons game except for like two at this point.
The Arcade and Virtual Springfield.
So I did like academic level research on Festers Quest.
I have a PhD in Festers quest after this.
I spent so much time on this just for you guys and the listeners out there.
Let's talk about the game itself.
It's been 20 minutes.
not talk about the game itself.
So this game opens with a great
looking cut scene where Fester is moonbathing
and a UFO comes
and beams with all the people and he looks at the screen and his
glasses drop down. It's really cute.
Again, they have played the remix of the Adam's family song.
It's great, yes.
Yellow was around, but they didn't license that song.
But in the manual
it explains that grandmamma put a
protective spell on the Adams family so they wouldn't
not get abducted. So the only humans you meet in this game
are the Adams family who are all hiding away in houses.
So this game is
mostly going to be a lot of complaints, or this episode
rather. So if you like the game, I would turn this off immediately
if you haven't already. But the
flow of the game is really, you're above ground
and about a third of the game is a sewer level.
You transition from above ground to below ground
to find these houses
that have first person dungeons, which contain
one of five bosses. Oh, God.
When I was watching a
full playthrough of it before this,
I was in shock like, wait,
is this like a Shin-Makami
Tense game or something? What's with this first-person
inspiration? There's no combat.
there's no enemies, there's no nothing, it's just navigation, although, yeah, go ahead.
And it just looks so boring, like, it reminded me of, like, Google 13 as a kid,
except it was, like, at least that was more focused.
And, and then you, and also just the way it draws in the stage, like, it's blaking so much,
like it would give kids seizures.
I guess maybe it was impressive in 1989, it's kind of hard to watch now, but it's just, like,
one of the many weird ideas that are in this game, this feels like a very Japanese idea,
because we see things like Google 13, the goonies, Dr. Jekyllis, Dr.
Mr. Hyde have all these first person segments that just don't seem to belong very well.
I mean, those games, in a lot of cases, were made by PC gaming nerds in Japan who loved
the first person exploration, PC American RPGs.
Every game should be like this, right?
This is real exploration.
A little fester, though.
I can't let it go.
He is the most eddingmatic and iconic character, I think.
I mean, he puts a damn light bulb in his mouth and he's got a blunderbuss.
It's perfect.
I mean, this guy came to him in a dream, so it has.
to have some kind of value.
So we've been dancing around this
and Chris brought it up and I shot him down immediately
because I wanted to do the preamble, but let's
get this out of the way. You take
two hits before you die. And when
you die, you go back to the beginning
of the game. Not a checkpoint,
not your last door you exited,
the beginning of the game. There's no
fast travel. There's no checkpoints.
You don't unlock shortcuts.
Exactly what we went over
because they did not, they thought they had saves in the game
but the game was produced without saves.
Oh, that was just in our debug version.
Shit, we should have put the saves in.
So that's exactly why this game did not have saves
and why it was advertised as being a hard game.
Somebody at Sunsoft, passive-aggressively didn't tell them to put in that place.
Someone on that team must have realized it needed it and didn't tell somebody.
Or maybe it got lost in the mail.
I mean, we are thinking of an age.
I'm thinking of inter-office communications from 8 million different channels.
And this is back when they would write you a letter or maybe a phone.
phone call, a very expensive long distance phone call.
For this game, the reason why the development was so rushed, though, is because they had to
literally fly to Japan every time they had, like, a meeting or new ideas.
I guess that's what slowed it down.
But, um, so, uh, Uncle Fester has two life points in his life bar.
You can upgrade it to up four, but these are basically impossible to find unless you know
where they are.
Like, one is behind a hidden wall in a first person dungeon that is not signaled at all.
Another is behind, like, a piece of tiley if the walk behind that's not signaled at all.
It's just like, this game is very, very cruel.
The one merciful part of this game, though, is that
this game is basically just about accumulating items
to withstand the War of Attritionist committing against you.
You get to keep all of your items when you die and continue.
And you upgrade your gun and your whip through different levels,
and you get to keep those levels when you die.
That's the nicest they can get on.
Yeah.
But ultimately...
Can it be completed quickly?
What's that?
Can it be completed quickly?
Was that...
No, this game has RPG-style grinding.
Jesus.
So here's the thing, Chris.
Fester has a gun.
It goes through one of eight levels of power.
and each level has a different effect.
Most of these effects are sine waves, a sine wave pattern,
which makes it impossible to hit enemies.
And when you're in a sewer, you're in cramped corridors,
so your gun just fires at the wall and cancels out.
Unless you're standing on the exact right pixel
you need be standing on.
So the first part of the game is grind for 20 minutes,
get the top level of the gun,
now you can play the rest of the game,
because good luck fighting any bosses,
good luck fighting the waves of enemies that are thrown at you.
It is just like a monotonous, tedious slog.
Yeah.
And it does feel like it was paid out of space.
spite. Yeah, it was famous for a time as like the first thing people would say is like, oh, this is a
worst game ever. And then, you know, the Sean Babies of the world dug a lot deeper to find
truly the worst games ever. But Fester's Quest was a widely known. It was a lot of people in
our generation's first pick of worst game. I think so. Just because of how much it sold,
the way it was covered in magazines and stuff like that. So a lot of this game is simply,
there's maybe like six enemies in the game, maybe five. It's just like you're walking down,
straight streets or straight corridors and the game just throws enemy after enemy after
enemy at you and they take so many hits in fact the instruction manual recommends you play with
a turbo controller but even when I was playing with an emulator with turbo settings on I'm like
it seriously is taking this long to kill a green frog like god help you run into a green frog
you're going to be standing there for 20 seconds firing like projectile after projectile into that
thing and the bosses are even worse I'm getting really fired up the bosses are these horrible
abominations that again a war of attrition
they're essentially their AI put that in quotes
their AI is designed to follow you as you walk around
so you are kind of stuck directly in front of them
as they go through one pattern
every boss does one thing
and fighting the bosses is just really putting up
with doing like doing the same pattern over and over and over again
like dodging the same whip,
dodging the same projectiles
it is such a tedious war of attrition
I am angry at Fester's Quest by the way
I can't stand it
Thank you.
I'm sorry.
I'm going to be able to do.
I'm going to be.
I'm going to be.
I'm going to do.
I think.
I'm a good.
I'm a bit.
I'm a...
...and...
...and...
So I will say one good thing about this game is that there are some inspired things about it.
A cool idea is that they have a lot of items like in Zelda and Metal Gear.
You have a bulb that is essentially your torch in a dungeon.
Cute.
Another like RPG inspired thing that actually is like one of two things.
that ties into the show itself.
Yes.
A key which opens houses
and first person mazes.
A noose which summons lurch
to kill all the enemies on the screen.
Wow.
Of vice scripts which cure status conditions
which are the worst part of this game.
There's a certain enemy that if you shoot at them
they will like have mosquitoes fly out.
If you get hit with mosquito,
Fester moves at half speed until you heal that condition.
And he already moves incredibly slow as it is.
Like you can barely dodge enemies as is.
You can find medicine?
Exactly.
Wow.
It is really RPG-like in a strange way.
But in a cruel way.
A very cruel way.
You can't gain levels, which is like, that should be part of this,
if this is what you're doing.
It's all the negatives of RPGs.
I'd heard this was how Shigisato Itoy sold Earthbound or mother to Miyamoto,
because Miyamoto wasn't into RPGs.
And Itoi said, well, what's good for people who aren't good at games,
they like RPGs because the more you play,
the easier it gets because you level up.
And that idea...
So when you take out the leveling up thing to RPGs,
it doesn't even get easier from grinding.
Yeah, it just gets more tedious.
You learn nothing except to hate the game itself.
So, yeah, more items.
We have the missiles, which are the best items in the game
because they essentially lock onto an enemy and all fire at them,
which is a good way to kill some bosses.
In the gameplay, full play-through, I watch.
That's how the guy beat the final boss.
He just stood in the corner and just showed.
shot all of them. He found the one safe
spot. For five minutes. It takes
forever. Every boss takes forever and
some of them have shields, which makes them even harder to hit.
It's crazy. So more items.
We have TNT, which are exactly like lynx bombs.
We have potions that heal you. There's a very limited
amount in the game. There's a finite amount in the game, I believe.
In an invisibility potion
was essentially just there to help you fight bosses. Like,
you're going to suck at this. There's no way to avoid getting
hit. Down one of these, and you're
like invincible for 10 seconds, and you'll be fine
for that 10 seconds. But you better pop another one
as soon as it ends. Because otherwise, you're
screwed. So yeah, I mean, this game has a lot of bad ideas. One of them is, again, you need to
build up your whip and gun to max levels to do anything in this game. The problem is enemies,
the vast amount of enemies that come at you, some of them drop power downs. The red gun and
whip icons are power downs. So when an enemy, when you fire a bunch of enemies and take out a
group of enemies, they all drop power ups and you see a power down. You have to wait for them all
to disappear before you can move on. Otherwise, if you touch it, you'll power down and you'll
go through that all again. So there's a lot
of waiting in this game too. It's crazy.
That takes the poison mushroom
thing from Super Mario
Lost Levels and makes it
in the entire game.
I did just look up on a website
I just discovered and want to plug it if Retro
or Notts fans haven't heard of it. How Longto Beat.com
a general consensus
on how long certain games take to beat
and it says even if
you're an LG as fuck
this is going to take two hours
to beat no matter what.
two hours especially if you put in
let's say one hour and 45 minutes and you die
you just have to do it again
it's two hours you had to do it again
I can't imagine if you die in the last boss
getting kicked back to the beginning of the game
having to go all the way walk walk
all the way back to the last boss
I'm mad I've never been done it
it says even as a completionist it would take you an extra
45 minutes yeah
Jesus Christ
so there are some professional things about this game
like I think it looks okay it doesn't look that bad
the music is again really good
the problem is there's not a lot of variety environments
you're either above ground or in the sewers
and like a third of the game are in these awful
may sewers where again
if you have anything but the highest powered gun
you can't kill enemies in corridors
they'll just run into you and kill you
and this is where the game is at its cruelest
like again sewer levels always suck
and this is no different
in fact this is like the epitome of sewer level hell
I you'd wish to go back to Teenage Mutinyin Ninja
for hell sewers please let me know when you want to talk
about elf. Well we'll talk
about the elf game sooner or later but
I'm almost done here.
I mean, there's only so much
to complain about in this game
because it's only an hour-long game.
But, like, I feel, like I said before,
Sunsoft of Japan, their heart wasn't in it.
I feel like they didn't like being told
what to do by Americans
who were just like, this is popular, make it.
I had a dream about it.
Like, if a guy came to you and said,
make my dream, it's like,
your dream is weird
and I don't even know what you're talking about.
Especially when you probably don't
already trust outside executives to come in.
Yeah.
And I mean, these guys,
they were Sunsoft of America's, like,
dudes.
And they, like, they helped write
the Blastermaster's story.
I think one of them
did maybe Robbins
because it was called
Metafite or something in Japan
and there was no story
about a frog jumping down a hole
and by the way
Blastermasters frogs
are in this game
which is a weird connection.
Why bother making a new spright?
Yeah.
So I just want to wrap up
by saying like
it doesn't really capture the show
I mean the song is in it
Fester's in it but
he could be anyone
this game could be anything
like it doesn't matter
that it's him
it's like these weird
HR Geiger like spooky designs
The designs of the enemies are cool
The bosses look really neat
Like straight out of Blastermastermaster
But there's only a few items that feel festery
Like the vice grips and the light bulb
And just like I guess his blunderbuss
Which is a connection to the show I believe
Like he threatened to shoot people with this blunderbuss
Which I don't remember
Yeah, he saw a picture of it
I was like oh I guess he did have that
I feel like I'd seen him holding it
But where did that thing get its name?
Genevieve
The blunderbust
The blunderbuss?
The blunderbuss is named Genevieve
And I discovered that today
No I just meant the blunderbust in general
Why is this called a blunderbuss?
Is it a bad gun?
Well, that's for my etymology podcast coming up next.
We'll discover it then.
Hey, look, I was right to ask.
One of you probably has a stupid fact like that.
I mean, I'd rather spend, I would rather spend the two hours trying to beat this game just watching Adam's family or Adam's family values.
I'm going to go, hot take.
You ready for this?
Go for it.
There is only one good Adam's family game.
Period.
Pinball.
Bob, you guessed correctly on the first try.
It's only the best pinball game ever, right?
What about electric?
yourself with
Faster, come on
I was disappointed
when I found it
it wasn't electrocution
I was just gonna vibrate
What the hell
Bullshit
Electrocut me
Come on
I'm paying money
To be zapped here people
So yeah
I mean like
I don't know
I want to know
From our of our listeners
I feel like this is
If you play this game
It's sort of a shared trauma
We have
We talk about that
With the Ninja Turtles game
I think this is far worse
Like that game
Is way more manageable
Than this
And I just feel like
I just have nothing
But pain
When I remember this game
I wanted it to be good
It's like
Star Tropics
where it's like this game has cool things in it
but it's just inapproachable for me
and I want to know at home if you're listening out there
It's good but it's also hard not as hard as this though
But if you're listening at home
Did you play this game? Did you beat it?
If you beat this game legitimately I want to know
I want to recruit you from my super soldier army
Because I don't know how any human
Could have done this. It's just crazy
I mean this must this must have sold a lot
of game genius
Oh oh dear yes and again
If you watch a let's play
All the lets players are quick saving and doing like
turbo controllers too because they're like I don't
got time for this shit either I'm a let's player
yeah I mean well I would
love to see a non-tool
assisted Fester's Quest play through
I would love to see like that at awesome game Stunk quick
or summer game Stunk quick I want to meet that man
and find out what's going what's gone wrong with him
in his life because something happened
to devote yourself to Fester
and closing thanks for listening folks
I think I've said more than anyone has ever said about
Fester's Quest in one lifetime
I wanted to dig as deep as I could
thanks to Kid Femmerus again for that great
interview, a lot of insight into this game, and really why it went wrong. Like the producer
said, we didn't know what we were doing, and clearly Japan didn't give a crap about their
idea. They wanted to go make Batman or something, which would be the next year. I think Batman
the game was 90, right? Yeah, yeah. It was one year after the film, which was 89.
Like, the golf of difference between Batman and Pester's Quest is like...
Or even Grimman's too, which is a license game that's top down and it's kind of similar.
It's beautiful. It's amazing. Yeah. Well, if I may get to plugs early, I did want to say, if you
like the soundtrack of this, our
friend Brett Elston on his
podcast, VG Empire.
No, we didn't do that, but he
did a tribute to the
Batman Sunsoft game, so he talks a ton
about that composer on
it. So yeah, thanks to that guy for doing the one
good thing about this game. And better luck
next time to the producers who went on to have a great career
and I think they kickstarted Mutant League
football or something they tried to.
They kickstarted Mutant Football League.
Oh, different. That is beautiful.
Different idea, do not sue.
Please.
So, yes, thank you so much.
This has been Retronauts.
I've been your host, Bob Mac.
You can find me on Twitter.
Where's the sound effect, Chris?
You don't have it at the ready?
Where's my computer?
I don't know.
Dave takes it home now.
Jeez.
So, yes, you can find me on Twitter as Bob Servo, and you'll find this blog post at
Retronauts.com where I'll have some interesting links for you to read and click on,
including that interview.
And you won't find this at U.S. Gamer because I don't work there anymore.
I will be working at fandom.com.
Is that correct?
Is that the name of the site?
I forget.
Okay, Henry shaking his head.
So yes, that's my new workplace.
I'll be there from November 1st on.
So visit me there, read my content there.
I'll be doing fun stuff.
It'll be a lot of fun.
But from then on, you will find my blog post about my episodes on Retronauts.com.
So please go there.
Henry, where can we find you?
Oh, wait, I just said it.
The same place as you, fandom.com, powered by Wikia.
But also, you can find me on Twitter at H-E-N-E-R-E-Y-G on Twitter.
Sorry, I got to hit the same things every time.
It's anemic pentameter.
Also, you can find all my hot takes on Twitter, of course.
But also, I'm on the Talking Simpsons podcast every week with one Mr. Bob Mackey and Chris Antis.
So this was the Talking Simpsons for a year.
Wow.
Wow.
Mr.
But also, I just did an episode of Laser Time as well, and I'm on all those things.
Which are brought to you by patreon.com slash Lasertime, right, Chris?
Yes, yes.
We are almost 100% listener-supported.
We just did a show about, we did a thing about horror by the numbers.
We tried to figure out what is the most successful horror franchise,
who's had the most movies, and who has the highest body count?
The answer is usually Jason, except for, you want it more.
You will not believe how high the, I don't want to ruin it.
The Exorcist suggested for Inflation is not only makes it the highest grossing horror movie ever,
it makes it the highest grossing franchise ever.
Wow.
Purely based on the strength of the first film.
The whole world saw that film.
That's a spoof.
Booky facts from the devil.
I love, I don't know, I was very proud.
But we also do another one on horror comedies.
Like, I did realize, oh, those are the horror movies I actually like.
If this is an authentic home invasion movie, I don't care as much as if you're a priest,
roundhouse kicking a zombie and dead alive, or gremlins or ghostbusters.
People Dead, too, is my favorite horror comedy.
I'm in the middle of Ash versus Evil Dead, and it is pure joy.
I need to watch that.
It is pure joy, Bobby.
And I forgot to mention, we have a Patreon, too, which is why you're listening to this episode.
these episodes are a Patreon goal that we hit the off week episodes so I hope you're enjoying this
if you want to give to our Patreon go to patreon.com plus Retronauts that pays for our entire show
we cannot do it without your Patreon money and just one dollar a month could do a lot for us
so please if you can give us a buck a month it will really appreciate it wait it would
really appreciate it because it would really appreciate it there we go so yes we'll see you
next time with a brand new full-length episode of Retronauts later folks
Thank you.
Hello
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