Retronauts - Retronauts Micro 63: The Simpsons Arcade
Episode Date: June 16, 2017On this very special episode synergistically (but not cynically) engineered to help launch the brand-new Talking Simpsons Patreon campaign, we take a look at what many people consider the best Simpson...s game in the 25 years we've had them: Konami's arcade masterpiece. With its gorgeous graphics, fun Easter eggs, and surprising faithfulness to the source material, this colorful brawler wowed us back in the day, and continues to wow us in the present. Join host Bob Mackey and guests Henry Gilbert and Chris Antista as the crew try to pin down what makes The Simpsons Arcade so amazing.
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Hey everybody. It's your buddy Bob here with a special pre-show announcement that's actually extremely relevant to today's episode. So I'm asking you, please don't skip it. So, you know, that being said, I wanted to announce that I recently quit my day job to focus on being a full-time podcaster. And part of this involves launching a new project that's actually not all that new. So I'm sure a lot of you Retronaut's listeners know all about Talking Simpsons, the other podcast I host. It's a Simpsons podcast that explores every episode.
in chronological order and in breathtaking detail.
Well, my co-host, Henry and I have decided to expand our operation,
which means recording even more podcast and, yes, a separate Patreon campaign to fund it all.
So please head on over to patreon.com slash Talking Simpsons to see what we have in store for you.
We've put a month of work into this just to make absolutely sure we have enough extras up front
to make funding us seem like a perfectly cromulent idea.
We've got all the details over.
We're at patreon.com slash talking Simpsons, but I'll give you the gist of it here.
For just $5 a month, you'll get every episode of Talking Simpsons a week ahead of time and ad-free,
as well as our new series Talking Critic, if we hit that goal.
And you'll also get whatever bonus episodes we happen to produce along the way.
Right now, we've got three podcasts waiting for you as soon as you sign up,
as well as the entire first season of Talking Simpsons, if you've never heard it before.
If you've never been part of the Laser Time Podcast Networks Patreon, you're looking at nearly 20 new podcasts just for signing up, and they're all Patreon exclusive.
I'm sure a lot of you are wondering, you know, hey, Bob, doesn't retronauts support you in your insane podcasting lifestyle?
Well, only a very tiny amount.
It mostly supports Jeremy because he chose to make this his full-time thing when I left for my former day job.
And I only take a little, and I only continue to take a little, because I want Jeremy to be happy and to live the lush podcaster's lifestyle.
But now I kind of want that, too, so I'll be splitting my time between Retronauts and Talking Simpsons.
So I won't be going anywhere on Retronauts.
And I'll also be doing Talking Simpsons, hopefully more podcasts on top of that.
And I'll also be available to do more podcasts.
So if you like hearing my voice, you're going to be hearing it a lot more because this is all I'm doing now.
So anyhow, thank you so much for letting me pollute your ears with this self-promotion.
Remember, that's patreon.com slash Talking Simpsons.
Now, on to the show.
Ahoi hoi, everybody, and welcome to another episode of Retronauts Micro.
I am your host for this one, Bob Mackie,
and today's topic is
the Simpsons arcade game
and who else is here
today with me
cool man
it's Henry Gilbert
takes a wind out of my sales
let's fruit roll man
I'm gonna say
I'm Bob Embrace
Nothingness Mackey
even though I already
introduced myself
so yeah I mean
obviously we are the
Talking Simpsons crew as well
and I'm on Retronauts
and this is another
crossover episode
and so far we've done
Bart versus the Space Mutants
we've done Bart's Nightmare
we've referenced it so much
I feel like it's time
to finally talk
about the Simpsons arcade game, which would be
the best Simpsons game until
13 years later. Nothing else would ever be
as good. Hit and run is a good game. It's up there. I have
not played it. I've actually played it
five years ago. I'm sure it's age
badly, but it was a very competent.
But if you're a Simpsons fan, it's
still fun, and it's very
writing is great. And it's a very competent
GTA claim for as many as there were
in that time period. I feel like it has
the writing is great. You see
all the great locations in Springfield, but
we're not talking about that today. I do want to get around to
that if there's a way to play it in an easy way.
I got to talk to you after the show. Okay, please do.
So yes, this is the Simpsons Arcade game.
I'm astonished we haven't
done this, but then Henry peeped me
to, we've done numerous
playthrus on our YouTube channel, YouTube.com
slash laser time. And an entire playthrough
if you're taking your time is
about 35 minutes.
Yeah. So we've done that three times
so we know so much about it. I feel like I've done
this before with Retronauts, but I guess I
haven't. Well, when it was, when the game
had just come out, we did it at our old
place at games radar, then
you played through it once
in the early days of laser time, and
then when it seemed that Harry
Shearer had quit the Simpsons, we wanted to
do a stream... I did it alone, without
any of you, when I first was doing
it on my own, and I love
the game so much. It's a great game. Let's get into
some background info on it. I tried to
find as much as I could about it.
So this game was released in March
of 1991 in the USA, and I think August
of 91 in Japan. Again, this
is an arcade game release date in
1991. I'm not
sure how accurate this is. Wikipedia has it
at March 4th. Is it February?
What's that?
Well, the game, the XBLA game
said February. Yeah, there's a
timeline in the XBLA game, which
I have to assume is the closest thing
to accurate. It might be, but again, these
numbers could come from anywhere. And arcade games
never rolled out everywhere at once. No, it's not like they all
arrived all across the United States on March
4th. They could have showed up in New York first
or maybe California first or New Jersey.
Chicago. Chicago. I did
I didn't even look at it.
I just thought it was February 91.
Okay.
It could be.
It could have arrived somewhere earlier than that.
I don't know, but that's what that's a date I could find.
So generally,
spring of 91 is when it showed up.
And by the time this game released,
the episode Bart's Dogg,
it's an F, would have been the newest one.
So this is the middle of season two.
And that's why it's so insane.
Because in terms of Konami,
they were working on a Ninja Turtles game
before the world knew what that would be?
I think so.
I mean, the cartoon was what, 87?
But they were gearing up to make it before the cartoon.
That's why the cover of the NES game is comic book art.
Because that's the only thing people could agree on yet.
Yeah, I think, yeah, the NES game was made before the cartoon was a hit.
But the arcade game was made after the cartoon was a hit.
Whereas the Simpsons arcade game, like the Simpsons is already a big, instant phenomenon.
Oh, yeah.
This was like at the height of Simpson mania, like in the middle of season two.
And that's what makes it great because everything in the game had to be defined by the loose and regrettable details of season.
Season one.
Only season one.
We'll get into the references later, but man, I play through this again just yesterday, and
they pull some deep cuts out of those seasons.
So before this, Konami had a bit of a brief history with action slash comedy games.
So they're a good fit for the Simpsons arcade games.
So things like Perodias, which is their parody of their other shooters.
Parodius games are fantastic.
Please play them.
Kid Dracula, which is a parody of Castlevania.
And Y, Y, Why, World, which is Konami's weird, like, let's cram all of her platform heroes
in the one game.
Likey from the Goonies, Simon Belmont's in it, that dumb babies in it, Upa, Upa.
King Kong.
King Kong?
King Kong is in it, too.
Oh, okay, yeah.
It was, yeah, it was like smash before smash.
Oh, okay.
I never really thought of Konami as a master of comedy in retro games, but they really were.
They were.
So we have these action comedy games by Konami, but they're also really good at making
arcade brawlers, and obviously I have to name drop the Ninja Turtles arcade game from 1989.
Oh, yeah.
One of the best brawlers of that type.
course, all of these games are extremely limited and made to steal your money, but
the showmanship on display in both this and Ninja Turtles is
like superb. On a composition level, it looks better than most
episodes of the show. Yes, it does. And I would add, I would add
X-Men to that. Yeah, totally. Oh yeah, X-Men would be the next year after this
game. Yes, yeah. It's one of my all-time favorites. It's so, we're just
like other people would try to make ones like this in a license game. Like,
Sega's Spider-Man arcade brawler is really good, but it's not as good as the X-Men one. Like
It's something about the scale of the characters,
the amount of detail they get in there.
And also, as we will see in the Simpsons game,
like the care they got into replicating what was a drawn cell media
into digital effects.
They worked really hard.
So I previously did a Simpsons game's episode for Retronauts in, like, 2012.
That's in the one-up years.
And if you want to find those episodes,
you have to go to archive.org and search for them.
I'm revisiting these now because I'm doing a lot more work than I did before.
and I want to find out who made this game
because there are credits in the arcade
in the arcade game when you beat it
and they're actual names
so I went to Moby games
I looked up some of these guys
surprisingly I did not find a single person
who worked on this game
who also worked on the Ninja Turtles arcade game
so it could be that that game
no one knows who made it
and these guys could have also worked on it
but I was looking through the credits
and none of them were on Ninja Turtles
I mean I wouldn't be shocked if it was just like
concurrent development or when the
Ninja Turtles team was done they then
push them over to a new game
Turtles in Time or something, right?
They could have been just working on turtles in time.
Who is credited with the development of the game?
So I only have a few of the people written down here
because the other ones, they didn't do anything that notable.
So the few I wanted to mention,
so the graphic design, these are the credits in the game,
so they're kind of weird.
So graphic design and supervisor.
Supervisor, I feel, like, director.
It would be called a planner in some other games.
So that's Kengo Nakamura.
All I have for him is he did character designs for Konami's Ajax
and the Aliens Arcade game.
So he's more of an art guy.
And in this period especially, people wear a lot of hats.
Like, you can be doing the art and also writing the script.
Or you could be, like, doing the music and also, you know, doing gameplay elements, too.
Like, people did a lot of things for games.
Teams were much smaller than, and they didn't.
And in the time investment was a little smaller than it is now.
So you could wear different hats on a project that took six months to a year.
Yeah.
And I've loosely been trying to pay attention to every detail I can about how well the
Simpsons are received in Japan
because I'm fairly certain it airs
over there. It does. It does.
I actually watched an episode in
Japan. But it's not the phenomenon.
I go over there and like, man, you guys really love
Snoopy and Adventure Time. I couldn't
find out when it started airing in Japan. I don't
think it started airing this early in Japan.
But that's what is so funny
to me that like if this is a Japan production,
it's sort of like if
Activition contacted us to make
a game out of coupling,
a UK show. Like, like, please,
try and recreate the comedy
of this show that is not a phenomenon over here.
It's a sitcom, essentially.
Well, the biggest thing that
the Simpsons had over there wouldn't be until
the late 90s when they became
the official stars of
C.C. Lemon, the drink C.C. Lemon
over there. And I think they were all dubbed in those commercials.
Yeah, they were dubbed over, and they had new
people. But it was
then season 9
caliber animation. Yeah.
I go to Japan. I've only, you know, I haven't been
there not many times, but I go there and I,
My goal is to buy obscure merchandise
that would never be produced here
saw no Simpsons stuff.
So it's funny to me the idea that the Simpsons
somebody had to have a giant meeting
translated from someone in America
to explain what this was
and they somehow did an astonishing job.
Oh yeah.
And we'll get into why it's so great
after we get through a few more of these people
that worked on the game.
So a few of the other ones I pulled out of the credits
were Yasushitaka no.
He's credited with main character design
and I love how the graphics look in this game
and it's not surprising that he also created
the character of Sparksder,
at Konami. And he would also direct
the sequel titled Sparkster. Of course,
it's a sequel to Rocket Night Adventures. So
he was one of the main engineers behind Sparkser.
A very great looking game of this era in Konami.
Yeah, no. You can see
the care in all the sprites
is amazing there. So I can
see why he was the guy
who would design Konami's Sonic.
Like character design, in a
mascot game, character design is
one of the most important aspect you can
have. And he really nailed it. So the last
person I have written down is
Norio Hanzawa who did the music.
The music in this game is really good.
It's not just a bunch of shitty
remakes of the Simpsons theme.
They do fun things with it.
So this person did
he went on to go to Treasure
to work there, which is a bunch of people left Konami
to make Treasure and did
the OSTs for things like Gunstar Heroes,
Dynamite Hedy, Mischief Makers.
So if you like Treasure music, this person
did almost all of it.
They're credited with so many great
soundtracks. I think that Gunstar Hero soundtrack just came out on
vinyl. Yeah, I just think of how
times I replayed through like misdemeaker, Gunstar Heroes, and heard those songs and now realizing
I'm hearing music over and over again from the people who made the Simpsons arcade game
music too. I forgot, I forgot that Treasure was like the early platinum games. Like I, and
you think of, you think of, normally what I think of Japanese developers, I think, oh, you work
in a place for 40 years. You don't ever leave. But Treasure did something nobody did in the
early 90s of starting their own
dev house. Let's not talk about what happened to them in
the, about a decade ago.
In my mind, Treasure's last game was
Astro Boy, and I don't
need to think of it. They all went to video game heaven after
that. So, let's talk about the game itself.
What I want to know from you guys is when did this game
enter your life and when did you first
stumble upon it? That's what's so awesome to try
and remember. Because I think I would
go to my local arcade, spend
my $5 allowance usually. And
at one point, I'm like, I can't keep pumping
quarters into these games. I
I've got to get the tickets so I can invest in something like a spider ring or a tick-tac.
But I saw it debut there and then I went on a family vacation.
And it was kind of a race to see what hotel and what pizza place, what restaurant would have the Simpsons arcade game.
And over a two-week trip across America, three of them did.
And it was like every time I could look at the machine because I couldn't afford to get very far in the game because it's cruel and unfair.
It's May the quarter.
The first level is nice
It let you beat it with one quarter
But then after that it's a little punishing
Yeah
And jumping ahead
My memory of beating it in the arcades
Was at the Tallahassee Mall
Cyber Station
Oh yeah there's like seven people right now
Just perked up
You were too young to be cybering Chris
A friend had a birthday
And a birthday at Cyberstation
meant you could pick one game
And the attendant would come over
Open up the machine and flick on
You have not infinite play
But he'll just flick the quarter thing
To where like you have
As many credits as you can
The dip switch
Is that what that's not what that is?
I think it is.
I don't know.
That could actually just be on the board itself.
I don't know if that's what you do with the coin slot.
So that's what my friend Michael wanted for his birthday
to have infinite play of the Simpsons
because we could not afford to see the game through.
And the guy put on, here's the maximum credits.
Getting to the last stage, he had to come back
and start flicking the quarters because it was that ridiculous.
The double boss fight, yeah.
It's so unfair.
I had a similar experience to you.
Chris, where I'm sure I played this game
as soon as it hit my local arcade, which is called
Fun N Pizza. I love that place. I had a birthday party there
and that's actually where I finished the game. So I was playing
it before that party happened and I can only get so far because I would have like $5
that will get you like halfway through the game if you're 9 years old
in 1991. But I had
my first and only formal
birthday party at Fun and Pizza
and on that day
everyone who attended the party got double tokens.
You better believe my friends and I all beat that game
together. It was a magical experience, which is why it's so special to me.
And the birthday, because it was four of us, all playing, like, you get Marge asshole, a little
brother. I think I got Bart because it was my birthday.
Yeah. It was your birthday right to get Bart. But when I saw this game, it was the same
experience I had when I saw the Ninja Turtles game. Like, no one tells you these games
are coming out. They don't preview arcade games in magazines. And that's what I remember
my parents being the cruel, cheap assholes they are. I'm like, I'm in, like, Navajo
country and like, they have the Simpsons arcade game. You know, no. Like, that's cool. I'll
go look at this. Because the
opening of the game... The track screen is magical
enough. I can't compare
it to anything because that was the
first big show of pop culture
woke Chris and that it was
recreated stunningly at the
time in the game. They recreated
the intro of the show with the right music
and sound clips and that hadn't really
happened before. They do a pretty good job. Better
than the Ninja Turtles arcade game, which was impressive.
They had the light beaming out of the sewer
but they didn't do anything more than that
with that intro. Oh, Henry, please. Where do you find
this game um i i'm as soon as i saw it i i must i in 91 i must have played it as soon as i saw it we
i can my regular arcade in florida was aladdin's castle i went there all the time but that was
we didn't move there till 92 so we would just go though to mini golf places every couple months and so
that was also we play around to minigolf but the real main event was getting 10 dollars of tokens and
and playing the games we wanted to play.
And so that's where we played Ninja Turtles.
And then boom, here is the Simpsons game.
We were, I was ecstatic.
I, me and my brother couldn't have been to bigger Simpsons fans at that point.
And my mom, too.
And so we were just super excited to play it.
And though we never got it too far in it either, I think like we'd,
his that crusty balloon would take us out pretty much.
But what great effects?
A dive kick that baby.
But then it came to, I believe it was my brother's,
Yeah, my brother's birthday is August, mine is in September.
So we didn't do birthday parties per se at arcades,
but part of a birthday like sleepover would be mom takes us to this mini golf course
and she's like $20 of tokens or however many out of tokens it takes to beat this game,
I'll keep feeding them to you.
And we have that same thing too of like we're in the nuclear power plant.
Who knows how much longer this is going to go, but this looks like the end.
Mom, I think we're out of tokens.
Get more tokens, Mom, please.
It's a race against time.
We probably didn't say please.
Now.
So that was how much we were into it.
And we did beat it.
And it felt amazing to watch.
Like, after you've spent an hour, feverishly playing this game that you never knew how far we get.
You can never watch the ending.
There's no YouTube video.
There's only rumors in hearsay.
Knowing how much you spent, had been spent to get there.
it was amazing to see the ending
and you paid to get there
and so yeah we and we would later
the next year replicate that with
we didn't do it with TMNT but we would
replicate that with X-Men but so
that was that was how I
first played it and of course I was
super into it every time
even in years to come
if I saw it at an arcade
I'd be like I'm going to give this a little play
because again I couldn't just pull it up
on my computer and play it
and that's the beauty of doing Talking Simpsons
with you guys that we're revisiting those first
seasons, because if we didn't say that, it has
no source material to
draw from other than the first season. They have 13 episodes
of source material. And so the ending
is the ending of the, oh my God,
the Marvin Monroe episode. No disgrace
like home. No disgrace like home. So the ending of the
Simpsons game is directly pulled from that
episode. Yeah. And I want to get into just, okay,
so it's not surprising this is a good
game because it was made by Konami in this era
where they were just making good game after good game.
It is surprising that it is the most
faithful Simpsons game
that would ever exist until like they actually
started getting writers involved in the process.
And what's inexplicable to me
is that this was made by a team who didn't speak
English, presumably he had never seen The Simpsons.
And I have to feel like the Simpsons creators
could not have known that Bart versus the Space Beans
was going to be bad. But it feels like
they were more hands-on, maybe they were listened to more
because there are so many deep, deep cuts, including
things like Binky from Life and Hell.
He's an enemy in the game, and there's
like a little interstitial scenes with him between the levels
where he's doing something. It's just
exemplifies that Matt Grinning was there
giving them notes and reference material.
Because there's no fucking way
They knew about life and hell
They couldn't have
Life in hell the comic that Matt Grainning wrote
That sort of got him the fame
To meet James L. Brooks
Who wanted them to make a Life and Hell show
I believe right?
I think he wanted something
With the same art style
He wanted Life and Hell cartoons
As the interstitials on Tracy
Yeah, that's the last minute
He's like I don't want to do that
I don't want you to sell it
Like he would have had to sell it to 20th century Fox
So he just made up something else
And outside something obscure
like the comic books, this is the only time
Life and Hell crosses over
with the Simpsons. I'm not sure it ever happened
on the show. I think there might have
been like a Life and Hell.
Chargers will draw in toys. Yeah. There'll be
toys drawn in. And that's the best factoid
Marge's shock sprite animation.
Yes.
Is, yeah, you might know more about it than me.
So I forget which episode it is
but they're on the, on the Simpsons
when Burns lands on a helicopter.
Is it, is it, uh, Rosebud?
Yeah, no, it's a, it's a Springfield with an S
okay no wait I'm sorry
last exit to Springfield last
to Springfield the top
of the helicopter
blades cut off her hair
and they said like oh we were going to have
a rabbit's ear
come out there because she was going to be
a life and hell rabbit and then
Matt Graney goes like did I tell you that
like draining's plan
from the beginning from the beginning was that
underneath Marge's hair was binky
life and hell rabbit ears
yes so you see rabbit ears on Marge's skull
when she gets electrocuted. You also see them. So if you hit the attack button too much, characters get
all tied up in themselves, like the jump rope ropes around Lisa. Marge's vacuum, get stuck in her
hair, and she's pulling on her hair. You can see the beginning of the ears.
And it's, it's like one of those things that clearly gets scrapped in the process of writing a show,
but because of the nature of how little they had to pull from the games, it's in there
to show you this was, this was Matt Grinning's intention before, so he was talked out of it.
As much as Matt Graney goofs on it now is something he doesn't care about or he's embarrassed
those were his plans.
I've heard multiple interviews where they talk about how, like, in the first season,
Matt Graney had all these big plans for crazy reveals that, that Krusty and over are the same
person that was going to be his reveal, too.
And these were all these things he'd just let go because they realized they wouldn't really
work on a show.
But I could imagine in a meeting in 1990 with Konami that Matt Graney could say,
don't have this.
This is my plan.
I'm doing this.
And, you know, her hair is going to be a rabbit.
and all this stuff that they would then pick up on.
They'd be like, oh, okay, well, we can put that in there.
We can put that in there.
So in terms of references, like I said, this show was released around the time Bart's Dogg.
It's an F was, you know, released into the wild.
But because of the animation production schedule, I feel like these people had access
to almost all of Season 2's production elements.
I think maybe.
Because I see a lot of season two things in this game, one of which is the boss of Moz Bar.
He's just a random character model that appears a few times in The Simpsons.
He's a semi-consistent background character.
in Moe's Bar.
He looks like a Moe but a
skinhead almost.
They have voiceless
voiceless patrons in Moes
Bar
that are like
set in stone now
but I guess they didn't
back then.
But actually if you look
in the in the episode
Homer versus
the Eighth Commandment
is it?
Yes.
If you look at the entire
crowd of people
watching the fight,
he's in their house
like sitting in front of the TV
the boss of Moes Bar
but like things like
the first thing you see
are references when you start the game
you see the Rusty Barnacle
you see the hamster
from Bart the Genius
Skinner and
Martin appear.
Like, even in Mo's bar, you see a poster for Carmen, which is the opera they see in Bart
the Genius.
Like, they're finding everything they can to shove them to this game, which no other game
at this point tried as hard as they did to be authentic.
Well, in Principal Skinner is his more darker suit of the first season, not his redesign in
Season 2.
And Barney's hair is correctly wrong.
Yes.
It's part of his flesh.
When they walk by the arcade in the first level that the boy who teaches Homer how to
play the boxing game is right there.
Yeah, whatever his name is.
sherman her me like it's listed in the credits but he's like he's he's elevated so one of the main players
he's in the credits of the simpsons game is a this is a character who matters and i can totally see that they just were part of their thing was the animation studios sent them all their character packs and you shared with them here's every character here's the book the bible of every character and that could get them season two elements as they're working on season two stuff yeah and i have to wonder if it was conami if it was conami being like no we need all this
stuff or if it was Fox saying
here's all the stuff you need because maybe
whoever made Bark vs. Spaceman's Imagineering they're like we don't
need all that stuff we know what the Simpsons look like.
I would I would expect
this being hardly
their first license game that
Konami would know from experience
we need every character design
you have so we can make
every enemy because you will run
out. It's weird I
did some work for the Disney
afternoon and I got the
reference material that Capcom got
to make games like Duck Tales
and Chip-A-Dale.
And Chip-A-Dale.
And there was so little information
when those games started out
that they're literally giving them
unfinished storyboards.
So I have this giant folder
of characters with the wrong names
and unfinished storyboards.
I want that, by the way.
I don't know that I can give it away.
Let's do this.
Okay, let's do this.
But yeah, so I could even imagine
they just had the storyboards
for season two episodes
that were midway through production.
Though, by like, if they were making this game
and say, like, you know,
late summer,
episodes, season two episodes are done at that point
or close to broadcast.
We've never gotten a great
consensus on this, but it's something that exists
and we know it because we're super fans.
When Bart appears outside the show, his shirt is blue.
In the show, his shirt is orange.
On t-shirts, on merchandise,
his shirt is blue as in this game.
His shirt is blue, but in Space Museums,
it's a shirt regular.
Is that red or orange?
I don't know what it is.
I read it is orange.
I always thought it was orange,
Like, this is blue shirt and merchandise, Bart.
I don't know what that's about.
Yeah, it's strange.
I don't know why that's like it is.
You know, that can be something I can dig into in future stuff.
Like in Butterfinger commercials, his shirt is blue.
I have to, there's people we got to interview about this.
We need a, we need a, the truth is out there poster with Bart and a blue shirt.
The secret of the blue shirt.
I meant when we were watching, I had a note, like pay attention and just find fucking
Marge's vacuum because I think that is an original Konami creation.
Yeah, it's like, well, she's the mom.
What does she do?
And she's so ill-defined.
She has, that's all she's got.
I mean, in her, in her, okay, so we talked about the attract mode, the attract screen, which is an approximation of the Simpsons opening, but they cut to profiles as they would in many comedy brawlers.
Like, here's this character, here's how old they are.
Here's a quote from them.
They're not great.
I mean, like, Marge's characterization is from Notice Gracelike Home where she talks about making gelatin desserts.
Or that's what it says.
That's one of her hobbies.
Marge and gelatin desserts was an early character trait for her.
Yeah.
And she would, like, even be on trading cards with, like, a big gelton dessert made with your hair.
I mean, in the 70s, I always took that as, like, dudes who grew up in the 70s, that's what they think of their mom's doing, is making a complicated gelatin dish with fruit inside or marshmallows or something.
Or meat, disgusting.
Yeah, I don't want to meet one, but, you know, it'd be nice to try a gelatin casserole.
I eat one spoonful of gelat's enough.
Yeah, and on this attract...
It's made with real hooves, you know.
On this attract mode, shockingly, Homer's catch.
phrase isn't Doe, it's yellow.
So I guess dough had not been hammered out
in stone as Homer's ultimate
catchphrase. We just happen to have this on the board
because when we did Talking Simpson's season one.
This is Homer Simpson's first dough
in like what episode?
Notice Grace like Home?
Whoa, look at this place. What a dump.
It's worse than you think.
I just trampled this poor Saps flower bed.
Homer, this is our house.
They were more fond of using the
Whoa, whoa, geez.
I think we heard that six times in the Talking Simpsons so far.
He definitely did it a couple times in the first season,
but it wasn't solidified until the merchandise following the first season.
I can forgive them for that.
Homer wasn't, in 1990 in production of this game,
Homer was not the character you merchandise.
You merchandise the shit out of Bart.
And Bart is the most well-treated of the characters.
Why weren't there four playable Barts?
And I always say this, and this is to let you know,
I've been saying it's so long.
because we've been doing Talking Simpsons for two years.
When The Simpsons started, I was exactly Barth's age.
And the only frame of reference I have for Homer's age is the arcade stat screen.
Because his age changes all the time.
Is it 36 on the Atrex screen?
It's 36.
So we started doing the Talking Simpsons.
I was Bart's age when the show started.
Two years ago, I was exactly Homer's age.
Now I'm older than Homer.
Actually, Oakley and Weinstein aged him up to 39.
They did.
So you're safe, Chris.
It's not safe.
You'll never be 39.
You'll die before that.
No, I'm just kidding.
So the plot of this game is...
Oh, but Bart is Bartman in it, too.
He is, yeah, briefly.
Very briefly.
So the plot of this game is a bit silly.
I mean, the Simpsons don't really belong in a brawler at all,
which is why this game is so fun,
but the Simpsons are in downtown Springfield as they're wont to do,
and Smithers is robbing a bank as he's want to do.
And he collides with the Simpsons,
a giant diamond flies out of his hand, lands in Maggie's mouth.
Instead of removing the diamond from her mouth,
he just takes Maggie and runs away,
and your goal is to find Maggie
Catch up with Smithers and find Maggie
Call the police
You know who stole your baby
But instead
Apparently Smithers is part of a vast
Underground crime syndicate
With many faceless goons
That can come back to the family
It's how little was defined in the show
That Burns is the closest thing
To the ultimate villain
He is but not to the extent
That he's stealing jewels
No not yet
In the some of the greatest designs in this game
I want to give them a billion points of credit for
is all the other characters that are unique to the game
They look like real Simpsons characters
But this pink-shirted gray-haired guy doesn't exist
The green-suited executive guy doesn't exist
Yeah, the really cute mobsters
One is in an oversized suit
Look awesome
I love how they look
I have to believe they're in some notes somewhere
Because that's before they came up with the fat Tony crew
These would have been good Simpsons mobsters
Well and that they get
one of the few that they did get
were it was the pro wrestler
yeah, they were able to get him
but otherwise yeah
Smithers employs about 200
the pro wrestlers on state on screen
for like four seconds. I mean he's a boss fight
yeah no no no on the show
oh on the show yeah very very briefly it's
when Homer and Barney
are fighting yeah as the fighting in real life
as they're fighting on the TV and the bear
the bear from the camping episode
They call the Simpsons.
Yeah, the problem in this game is
it's not their fault, but at this point,
the Simpsons did not have enough villains.
So I feel like a lot of these were like,
let's look through character model sheets
and find out who looks like a villain.
So we get the wrestler,
we get the Wino and Moe's Bar,
who's somehow like a giant.
Like, we get, say, a Kabuki man
who looks like Burns,
which I'm sure they just created out of full cloth.
In hindsight, you could have done something really cool
with like a Flanders boss fight.
We're like, you don't attack him,
you just like break his shit.
So your stuff seems good by comparison.
Yeah.
So, I want to, okay, so one of the most amazing things about this game, I mean, it's a brawler, it's pretty repetitive and pretty cheap in terms of how much it kills you.
But the greatest appeal of this game, to me at least, is the artwork.
The Simpsons have never looked like this before or since, but it's this great mix of, like, great Japanese sprite work sensibility and Matt Graying's iconic designs.
And together, they're beautiful.
And if you look at sprite sheets of these characters on websites, there has not been before or since more artwork per character in a brawler.
There are so many unique animations for different weapons, for different attacks, for just everything possible to do with these characters.
They put so much time into making these characters convincingly cartoony and just fun to watch.
And the characters have like a dull team-up ability.
Yeah, yeah.
Uniquely with each one.
If you leave all four of them.
Yeah, if you leave one character standing by another for long enough without moving, they will team up briefly for an attack that like Bart and Lisa hold hands and kind of clothesline enemies.
Marge and Homer get into this weird, like, giant.
circle and like rollover enemies
and I think Homer just puts Bart in like
Lisa on his back. And Marge's
super attack is the weirdest looking animation.
Which one is that?
Well just when she swings the vacuum just
she's making this derpy look on her face.
Because it follows the Konami template
as well like there's a better
attack. It'll just cost you some
health. Yeah, it's going to cost you some
health but that was also
gave them the excuse to draw them in their
super character costumes
which I'll give Konami big
thumbs up there too that
Bartman already existed
as just a cheap licensing
but only in merchandise at this point
yeah yeah but I love Bartman
Bartman was my favorite as a kid
but then meanwhile for Homer
Marge and Lisa they just had to draw
them in new in superhero costume
they didn't need to do this you see those superheroes
for a second when you die and you come back to life
they're flying to the screen of superheroes and turn back into
regular people they didn't need to do that
it's such an amazingly like just creative touch
just someone had to draw sprites for that and create new
characters for that. And all those sound
clips, too? Like, they got voice
work in it. That is true. Everyone but
Harry Shear. And they did not
get a... Whoever did Burns
is some Konami, like, a secretary
or something, because it's not even trying to be
like Burns. It was the one white guy in the
company. Yeah, it's like, welcome to your grave, suckers.
That's what Burns sounds like in this game.
I grabbed it. Because I wanted to grab...
The thing I've always wondered for years, I always
thought he was saying nice fruit roll man.
Because you would smack
trees and, like, health power-ups
would fall down. And Binky would pop out, or bongo.
Yeah, I would tell you, like, it's all gone. Get out of here.
But, like, it was an apple. So I thought Bart was saying, let's fruit roll, man.
And he's saying, let's go for it, man.
I think he's saying, let's go for it. And you might even get a, you may even get
like a word bubble, because when the characters talk, you get a word bubble because
you're in a noisy arcade, presumably. And all you can hear is, like,
Marge murmuring. Well, I love all the sound effects in it, too,
like, bloop. Like, it's very simsony, but also cartoony.
The wet thwack you get when you hit enemies is really great, too. I can just
teared in my head. Well, and the idea of like, yeah, Bart, when you deconstructed as Bart beat
into unconsciousness, hundreds of guys with his skateboard, it's kind of dark, but, but it's funny
in practice. Homer's the only one is like, yeah, Homer would beat up 30 guys in a day.
He uses his fist. He does kick, too, like a Ninja Turtle, yeah. But he fights like how Homer would
fight. This is more painful than him. You can't make him scream on a heel of, himophiliac in this game.
Oh, and one of the, again, one of the great things we did going through the first season of Talking Simpsons was a failed inside joke that they kept going that no one really noticed.
You eventually get to like Channel 6 as one of the levels.
Yeah, one of the levels of Channel 6.
No, Ken Brockman, though.
And Ken Brockman's not there because a running joke in the first season was like, hi, I'm this guy, Scott something.
Scott Christian.
Well, let's say the Channel 6 news is Kent Brockman.
Hi, I'm Scott Christian.
Kent Brockman's not here tonight.
And that was supposed to be a running joke, but it's like, that's not that funny.
Eventually, let's see Kent Brockman
So Kent Brockman did not exist at the time of this game
No, I don't think he did
Maybe he was working his way until the show
No, Kent Brockman was on Krusty, it's busted
So he had appeared but he wasn't the news guy
He wasn't the news guy, yeah
Yeah, so how this game plays
It feels like an evolution of the Ninja Turtles
Konami game two years prior
Only it's a lot more advanced than that
You have your standard array of attacks
That are identical to the attacks in Ninja Turtles
But the Simpsons can pick up and interact with
background objects, they can grab some limited use
items and weapons from time to
time. So you can literally pick up
and throw Sainna's little helper at an enemy if you want to.
Yes, yeah. Which is great.
You got to throw snowball at the crusty balloon.
Yeah. That's a free... There's so many
cool things like that in there.
And also, I just remember another reference
in there is like, I believe the
I Am a Weiner
spray paint to see that too. In the first level.
Yeah, which that was a recurring gag
in seasons one and two and then
Simpson stopped carrying. I don't remember if there any
El Barto, uh, graffiti, graffito tags.
Grafito tag.
Damn you, Grafito.
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And I do a special shout out to the Dreamland stage.
Oh, very good.
At the time, I wasn't that versed in the show, but it's one of my first.
favorite stages, and it's so weird.
I mean, it shows you what they thought.
Well, they'd had so many dream sequences in The Simpsons.
And I think that in the first season, even,
I think that's where they took the coloring cues from because the colors were
washed out in Bart's dream.
Season one first episode air quotes is
his math dream is all black and white.
That's right. And, yeah, it's pretty intense.
So the levels, we went over a few of them.
So the first one is downtown Springfield, just a regular great tour of
Springfield. Then we have Krustyland invented for this game,
which is basically you fighting a bunch of binkies I think
and like fat men and teacups and things like that
and guys in crusty outfits bouncing up and down on balls
once you knock them out that's another extra thing they added
which I wonder if that was a mac graining thing to be like
you have to make it clear these weren't crusty attacking them
their mask has to fall off to show that they're not crusty
and actually when you when you kill the bear the boss bear
he transforms into one of those pink guys
and the pink guy runs away inexplicably
I think they're like you don't want to kill a bear in the
I would expect Mac Raining knowing how hands-on he was with changes to the show that he could have been the force saying the Simpsons don't kill an animal.
They're not going to do that.
Even if it attacks them first.
So up next we have Springfield Discount Cemetery in which you fight zombies.
Very thriller-esque zombies where they dance and everything.
It's great.
It breaks the magic of the show.
It's like, oh, I guess magic exists.
And then they have to put in a thing at the end that, oh, they were disguised and suits.
Except ghosts chase everyone away at the end.
guys that are, so you go into a grave to go to Moe's bar, which is underground.
Well, because they...
It was during Prohibition.
It was a long time ago.
Well, it is a 90s beat him up, so there has to be an elevator station.
Yeah, so you take that elevator down into Mo's Tavern at level four, which is just
gigantic.
It's like the size of a stadium, and Mo is in the game.
You don't fight him or anything.
It's just kind of in the background, but Princess Kashmir is there.
Multiple.
The Simpsons's arcade game is in there.
Along with aliens, which one of the guys worked on them, which we talked about before.
One of you guys said that, like, you know it's a,
season one or two product if it
really plays up the Space Mutants.
Because that's such a fucking tertiary thing
in the show. It's really season one.
By season three, they're like, we've made our last
Space Mutants. This isn't funny.
They're going away with a happy little elves.
So yeah, at the end of that level, you fight a
giant wino who just breathes fire on you
because he's so drunk. It's a really grotesque caricature.
I love how he looks, though. It's just a weird,
weird strange character.
It'll be, if you ever rewatch season one, it'll be
bizarre to see him again, like, really? That guy
was like one of the most painiest losses?
Could they be fighting him?
A guy never says anything.
Level 5 is the Springfield Butte, and it's basically just the Call of the Simpsons version of video game in video game form.
Called Simpsons episode in video game form, rather.
Lots of caves with bears in it.
Yes.
I like that one because it's, I think, one the first times they introduced multi-level design, because it was only one plane you were fighting up all time.
But this time you could be up, you could be on the top level or the bottom one.
That's true.
And Dreamland is the next one.
Because they all die.
Yes, so we didn't mention this before, but some of these levels have mini-games between them that explain.
I mean, every level ends with an explanation of how they end up in the next level.
And that's, to me, that's one of the amazing things, like, made watching it so much fun because Bart and Lisa would fall.
Right.
Sorry, whoever you were, was playing, would then...
The thing would happen to them, whatever the bridge was.
Yeah, I mean, it's not dissimilar from the Ninja Turtle's arcade game, but, like, it was something that wasn't very common.
Yeah, so they fall off a waterfall in Springfield Butte, and the mini game you play is tapping the button to have them slap themselves in the face to wake up, which is really funny, right?
have someone slap them in the face, presumably you.
So you're slapping Simpsons characters in the face to wake them up.
But that's after they fall over a waterfall and are at least concussed.
They're like, the whole family's dead.
Thanks to Smithers, like Smithers did that.
He put them in that calamity by grabbing Maggie.
And sinking countless numbers of Burns's henchmen.
I mean, many men are dead now.
We can't forget that.
So we have Dreamland, which is a very inventive stage.
You fight giant bowling balls and flying saxophones.
One thing I was thinking of in this game
It's like Lisa's weapon is a jump rope
Why wasn't it a saxophone?
That would have made much more sense
Maybe it was too bulky or something
That's where I don't know exactly where the continuity is
Because Krusty gets busted
It was one of the first things
To define continuity on the show as little as exists
But Sideshow Bob appears in the game
To give you a power up
Yeah
I don't think they understand
I think it is just a misunderstanding
Of what Sight Show Bob's job is
Yeah and in Space Museum
He was a boss
Here he is there to give you like a hammer
or something. That's right. Yeah.
So up next we have Channel 6
which is
just Konami's like, okay,
we've had enough fun with Simpsons, now we're Japanese.
We have to let you know we're in Japan making this game.
So here's our samurai stage. It's the equivalent
of a factory stage. It's sort of just because
it allows for like endless sprites.
It doesn't look anything like any other level
and it kind of has the stupidest look.
You're going through a few different sets, like a space set.
Like the end of Peewee Herman.
Yeah, yeah. You can go to every movie possible
is being shot in Springfield.
And it was kind of like how we saw Channel 6
in Barkett's Famous, where they're doing
a lot of things in one studio.
Playing it now, it reminded me the first Ace Attorney
Mission. Oh, yes, yeah.
We're shooting a local samurai show
here. Yes, that is
more of a thing, I think, in Japan,
of like, no, this is a TV drama
and we're filming it out of our Tokyo's
local samurai show. We didn't get that one.
And that they got to have you fight
a giant kabuki guy. That's so great.
They were just allowed to make that guy up.
He looks like Burns, actually. His face looks a lot
like Burns, like the kabuki mask guy.
But yeah, you fight a kabuki dancer.
Very cool.
And I think actually in Ninja Turtles,
the arcade game for the NES,
they added a very Japanese stage to that as a bonus level.
And I think you fight a Kabuki guy at the end of that one too.
It at least fits more with Ninja Turtles.
Yeah.
But yeah, and this is,
I don't know why you're suddenly fighting ninjas,
why Channel 6 is fighting YouTube.
It's like, get out of our studio.
We're trying to record here.
Maybe there's all Smithers agents in disguise.
And the last level is, okay,
it's basically just give me your money,
because it's a dual box.
fight and I want to say I wish I
had played this or watched the video I want to say Ninja Turtles
arcade ends like this where you fight Shredder
and then Crang and this one you fight
Smithers and then Burns
and a giant mex suit and they're
both dicks yeah huge dicks
but you also you don't really
have a Springfield Nuclear Power Plant stage
you just run into the room
almost immediately and
which I feel like they could have got a lot
out of a nuclear power plant
they really could but this is a long game
as it is with eight stages for an arcade game
But, I mean, it is a lot of, but coin munching.
But so then you play Smithers basically wearing a Dracula cape full of bombs that he is trying to kill you with.
And he has a mad cackle, which you hear a lot in the game.
I am shocked.
I wonder if at any point he was blacksmithers in the development.
I wonder if they immediately were like, no, no, no, he's always the white smithers.
I'm wearing my smithers shirt right now.
It's from the arcade game.
He's a bunch of bombs in his coat.
I love that shirt.
It's a great shirt. I love how evil he is.
then you get to, when I was playing it the first time as a kid and got to that point, I was like,
oh, I guess it ends with Smithers, but it'd be really weird if it wasn't Mr. Burns,
then like, ah, there he is.
What a fake out, and you fight him in a giant mecca, which goes through many forms as you destroy parts of it.
And the one cheap thing about this game, I mean, it's very cheap, it's an arcade game.
But as with all arcade games of this type, when you fight a boss, when it's about to die,
it'll start flashing.
I sort of got Mr. Burns starts flashing when his health bar is like halfway done.
The health bar you don't see.
So it's like, man, he's almost dead.
five minutes later, oh my God, I'm still fighting Mr. Burns.
Just all about the cowardly dive kick.
Get in, get in, get out.
And then he dies.
He dies.
He says, exes over his eyes, and Maggie puts her pass fire in his mouth, and they walk away.
Presumably having killed scores of men, Smithers, Mr. Burns, they're just walking home
peacefully to watch TV.
With the diamond, yes.
They're now millionaires.
They can pursue their dream of having dream and friends.
And they also spent the money on the Danny Elfman's on.
They did, yeah.
You know, we talked about that on Bart's,
nightmare and on
Bart versus Space Mutants that only in the
NES Space Mutants, did they pay
for the Danny Elfman song? Everybody else is
like, no, like that's a lot of
money. And the EA one, and I
don't know, I put it on our YouTube channel and the highest
quality I could get it in.
But it's a really, it's really fun.
It's the best, the best
1991 technology could do to recreate an opening
sequence. Oh yeah, yeah. I mean, they did cut corners
obviously, but they did the best they could
with that memory and technology. I don't know. It all
fills me with such warm memories. The
exact kind of game I wanted over this thing
I was becoming obsessed with, like I was already
obsessed with. Well, it should be said that
we never got this game in home versions if you were on
a console because obviously a claim we're like
no, we want to make a bunch of bad games. Keep that
good game in the arcade. It's really weird
that they made a bunch of terrible ports.
I could also see why this didn't get a port
at least in America because
when Konami
made the ports to Ninja Turtles
they didn't share a port with
another publisher. So
if a claim was going to publish it, they'd have to make a
with Konami and probably they weren't talking
to each other. Like they were going to make a deal.
There were some home ports of this.
The Commodore 64 version, I would call it
a noble attempt.
They did what they could, but...
Does the color black not exist on the
Commodore? I couldn't tell
you, but they did the best they could,
but it was not capable of delivering
arcade quality graphics, this old system
from like 1984 or whatever. I think somebody
said it was one of the last Commodore games.
It probably was, yeah. So
there's also a DOS version that looks
pretty close, I'll say, but it does
cut a lot of animation, and that's what really
makes this game special. So, that was probably the
most authentic version, but now, of course, you can emulate it
through maim, and it's really easy to get.
Or you don't even need to use
MAME if you were...
Oh, yeah, yeah, it's true. Yes, you do.
You don't have the game now, you've got to use MAME.
I mean, I can plug it by my 360 and play it.
I ain't doing that.
Mine's hooked up to... That and the Ninja Turtle
game is why I'll never, ever
get rid of my 360. I mean, I probably won't
get rid of it, but I won't hook it up for a while.
But I mean, okay, so what we're talking about is very, very, very briefly on Xbox Live and PSN.
The dates I have are February of 2012 to December of 2013.
This game was available in a great port with the American and the Japanese version of it.
And now it's unavailable because shit sucks.
Well, it's a very weird agreement that I learned about briefly in my little battle with publishing and whatnot.
These games and Ninja Turtles were financed by companies who currently had the life.
to then port those arcade games
to promote bigger games.
The only reason we got the Simpsons arcade game
is so EA could promote the Simpsons game.
I see.
I was wondering because I know
when Ninja Turtles Arcade came out for Xbox Live.
Ubisoft logos all over it.
And also it was promoting the new animated CGI movie
which was coming out around that time.
And it's the same way like
when the Star Wars movie came out,
Super Star Wars miraculously appeared
and it was just me having worked in there briefly.
I'm like, that was part of the marketing budget.
Yeah, that is a marketing.
That is a marketing budget thing because there's no way Konami would have done that on their own.
They would never do it.
Well, they wouldn't pursue the license again and they wouldn't put the money into it because there's not that much money to begin with.
But it was, I mean, thanks to, I'm infinitely grateful to Ubisoft and Konami coming together to make that Turtles arcade thing happen because that was an early proof of you can make, people will buy this if you release these things.
It's online.
It might still work.
I don't know.
Is it also unavailable?
in stores?
Well, when they delist
any, yes,
because it was a
loose, a light marketing deal.
I think it was like two years.
It was on there.
Nickelodeon has TMNT now
so it's not even Ubisoft.
But Simpsons, that was like,
it wasn't there that long.
And it was also one of those
eye-opening things as like
a game rar getting older
because people slightly younger
than me reviewed it and like,
uh, six.
And I remember yelling at,
I think to Henry and like,
what the fuck?
How do you get the Simpsons?
A cave game is six.
He's like,
have you played it lately?
Part of it loving this
game is being there when it happened. You need the arcade
context, too. The splendor of the
arcade in how this game was meant to be
played. But on unlimited continues,
you're done in 35 minutes for a game
that you did pay $10 for. I think it was 20.
No, it was 10. It was 10. I bought it.
Well, because TMNT was 5,
but after that, people realized, like, we can
charge 10 for this. But also, I thought
if 10 is what covers it to be
licensed from Fox Interactive
Entertainment, then fine. I will
pay this because I love the Simpsons. I want
And as much work as they could put into it of just,
it had every arcade flyer,
it had the Japanese version,
it had all these extras in it to make it more worthwhile,
but it was just for the nostalgia.
The version had a nuke power-up.
Which seems odd because they removed...
Should be the reverse.
Yeah, I mean, they removed the stuff in Fallout 3,
obviously, because they're a little sensitive about nukes.
But now there's like a nuke weapon you can throw in this game.
Well, yeah, the...
When you're fighting burns, he throws nukes at you.
Yeah.
But in the game up to then, along with the bowling ball and other and the slingshot, you could find a nuke, which was a screen-clearing attack.
Interesting.
I didn't know.
I actually did that.
I didn't actually play the Japanese version.
It's a little harder, but it was awesome that it was there.
It was that one moment of time, like, we're going to get every arcade game ever.
So one last thing, which is deceptive on Konami's part, not Konami's part, but whoever made this.
Yeah.
There is a mobile game called The Simpsons Arcade.
Go to hell.
You are not the Simpsons Arcade game.
Ooh, it sucks.
It's a lousy interpretation of it in some ways, but what astounds me is like, okay, 25 years later, with all this advanced technology and this game looks immensely worse.
It is ugly, it is cheap, it is awful.
I don't even, like, they made this to trick people, I think.
Like, I like that game.
Oh, what the hell is this?
It nails only the balloon blowing up minigames.
Yeah, and everything else is wrong.
It is Homer, just Homer fighting, and it's like, do you like two frames of animation instead of,
eights for a punch?
Yeah.
This was to promote the big EA game.
I forgot all about that.
It made me so mad when it came out.
Like,
I'll play Simpsons tapped out all day before I touch Simpsons Arcade.
This is,
Simpsons Arcade was,
or touch,
what is it,
tapped out?
That's a game they made to keep going.
This game was to promote the EA game,
because if you remember,
and I was not this big a Simpsons fan
with contacts at EA,
there's one on every platform
and every cover is different.
Yeah.
They wanted to sell you every single version
They spent an ungodly amount of money on the Simpsons game.
And it sucks.
And from what I hear...
The production values are visible in them.
Tapped out is just makes EA like an insane amount of money every month.
And I will argue it's not a game.
It's an ant farm with timers.
Like, it's one of those things.
It's like, you can build stuff.
We'll build a faster if you give us money.
But, you know, you don't have to.
I have Disney Magic Kingdoms and I'll never play another game like that again.
I mean, it's like, it doesn't matter where you put anything.
It doesn't, you just, you touch things and donuts pop out.
You have to wait for things.
Cool down times, managing six different currencies.
I think there's a great South Park clip about how these games are made.
About the whales.
It's all true.
All real.
Maybe I'll put it in here.
But yeah, that's been our Simpsons arcade discussion.
We've been at this for an hour.
But, I mean, this is one of my favorite arcade games, not just because of the Simpsons.
It's just a very well-crafted game.
It's so artfully made.
The graphics are great.
The sound is great.
It's very authentic to the show itself.
I mean, we should on Konami a lot deservedly, but we have to remember they were one of the best developers
of all time.
that they come to what they become.
But man, the Simpsons Arcade game is so good.
I love it so much.
Still to this day, go back and play it.
Steal it from the internet.
You can do it.
It's fine.
Very good.
And just the idea that like playing arcades games at this point,
you didn't know any of the characters.
And I wasn't aware of Ninja Turtles around the time the arcade game came out.
I was aware of X-Men when the X-Men came out.
But like, I didn't grow up with them.
I was on board with the Simpsons day one.
I wasn't just like part of the fandom.
I was the reason for the fandom.
And seeing a great game immediately for something I was on board from day one of was just astonishing.
I'll never be able to recreate that.
And I'm just so glad I was there.
Such a, such a beautiful game.
One of my favorite memories and just, yeah, the, God, the sprites, everything is beautiful.
And it is such a great distillation of what was magical about the Simpsons and that Simpsons mania first year.
And also, it ruined you for all future.
Simpsons games you would play on
NES and Super NES.
And I think Space Dunes would release around this time
too in spring of 91 so yeah
But yeah. Disgusting. Well, we talked
about that before. Dig up that episode if you want to hear it.
So this has been Bob Mackey. I've been
your host for this episode of Retronauts Micro. Thank you so much
for listening to it. I'm so happy that you listen
to it and if you want us to do more Simpsons stuff, please
let us know. I've been kind of wanting to
explore the more notable and actually the few
good Simpsons games with these mini podcasts.
And by mini, I mean, an hour instead of 90 minutes.
So thank you so much for joining us
this wild ride. You can find me on Twitter as Bob Servo. And I'll let Henry tell us about,
I'll tell you about our other podcast. Bob, me and Chris host, Talking Simpsons every week
where we chronologically go through every episode of Simpsons. We are deep into season five
right now. We have done over 100 episodes. We have a great time talking through it.
And we are the greatest Simpsons historians in the world. I'm going to say it right here.
You can tell how nerdy we are. Look at these. We're talking about Marcus Rabbit Ears. We're
talking about so many deep references.
We have to dump all this information out of our brains or else we'll go mad, mad.
That's every week on, you can find Talking Simpsons on iTunes.
Talking Simpsons.com is where you find a repository of all the episodes.
And we may have more cool things, so you should definitely follow me on Twitter to hear about that as well.
H-E-N-E-R-E-Y-G, follow it, baby.
And I also want to talk to you about our Patreon.
If you go to patreon.com slash retronauts, we have a lot of great incentives if you want to support our show.
of course our show is funded by great listeners like you
if you want to donate just go to patreon.com slash retronots
a very popular tier is the $3 a month tier
and with that you get episodes a week ahead of time
at a higher bit rate and with no ads
which a lot of people have been saying I don't like the ads
and this is a way for you to get our podcast without the ads
and Patreon is very nice and that they give you an RSS code
or address that you plug into your player
and you download podcast as you would normally
so it's very convenient and it's a way for you to give to us
directly without hearing ads so go to patreon.com
slash Retronauts. Chris.
Laser Time. That's about it.
Hey, wait. You guys are on a show.
Laser Time is a big, dumb podcast network with a bunch of fun shows, including a video game
show about current games, Vigame Apocalypse, really fun.
Microaparge. You've heard them on here before. You have that.
30, 2010, awesome look 30 years ago and 20 years ago and 10 years ago into the past.
It's really fun.
So we're in 87 right now in the first segment.
Trying to find release dates for games.
It's impossible.
It's impossible.
No one on that.
We just had to, like, designate, like, let's just talk about Akari Warriors.
It's within this eight-month window.
It was June or July or August of 1987.
And most of the notable games at that time are arcade games still in 87.
And Lasertime this week, I think you two are on it.
Oh, boy.
Around the time.
But I finally did a show I've wanted to do for a long time.
It's about farts.
All about farts in pop culture, the most popular farts, the greatest farts, the most tremendous farts.
Oh, laser time, really.
I'm on that one.
You are on that one.
And if you like Simpsons, there's something in there for you, too.
So check it out, please.
Thank you so much for listening.
We'll be back on Monday with another full-length episode.
See you then.
The Mueller Report.
I'm Edonoghue with an AP News Minute.
President Trump was asked at the White House
a special counsel Robert Mueller's Russia investigation report should be released next week
when he will be out of town.
I guess from what I understand, that will be totally up to the Attorney General.
Maine Susan Collins says she would vote for a congressional resolution disapproving
of President Trump's emergency declaration to build a border wall,
becoming the first Republican senator to publicly back it.
In New York, the wounded supervisor of a police detective killed by friendly fire
was among the mourners attending his funeral.
Detective Brian Simonson was killed as officer started
shooting at a robbery suspect last week. Commissioner James O'Neill was among the speakers today
at Simonson's funeral. It's a tremendous way to bear, knowing that your choices will directly affect
the lives of others. The cops like Brian don't shy away from it. It's the very foundation of who
they are and what they do. The robbery suspect in a man, police say acted as his lookout have been
charged with murder. I'm Ed Donahue.